@myclaw163/clawclaw-cli 0.6.55 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,391 +1,391 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both daemon (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error — let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure — callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; daemon will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; daemon will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private registry: ServerRegistry;
30
+ private apiKey: string;
31
+ private enableWs: boolean;
32
+ private rawWsLogPath?: string;
33
+ private log = new RuntimeLogger();
34
+
35
+ constructor(config: GameClientConfig) {
36
+ this.apiKey = config.apiKey;
37
+ this.enableWs = config.enableWs ?? false;
38
+ this.rawWsLogPath = config.rawWsLogPath;
39
+ this.registry = new ServerRegistry({
40
+ lobbyUrl: config.lobbyUrl,
41
+ gameServerUrl: config.gameServerUrl,
42
+ agentName: config.agentName,
43
+ });
44
+ this.http = new HttpTransport(config.apiKey, this.registry);
45
+ }
46
+
47
+ // ─── Factory Methods ───
48
+
49
+ /**
50
+ * Create GameClient from active auth profile.
51
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
+ */
53
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
+ const store = opts?.authStore ?? new AuthStore();
55
+ const profile = store.getActive();
56
+
57
+ if (!profile) {
58
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
+ }
60
+
61
+ return new GameClient({
62
+ lobbyUrl: profile.serverUrl,
63
+ gameServerUrl: profile.gameServerUrl,
64
+ apiKey: profile.apiKey,
65
+ agentName: profile.agentName,
66
+ enableWs: opts?.ws ?? false,
67
+ rawWsLogPath: opts?.rawWsLogPath,
68
+ });
69
+ }
70
+
71
+ /** Get current server addresses. */
72
+ get addresses() {
73
+ return this.registry.addresses;
74
+ }
75
+
76
+ // ─── Game API (→ game server) ───
77
+ async getGameState(): Promise<GameState | null> {
78
+ try {
79
+ const res = await this.http.get<any>('/api/v1/game/current');
80
+ return normalizeGameState(res.data ?? res);
81
+ } catch (err: any) {
82
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
+ throw err; // unexpected error — let caller decide
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Submit a game action.
89
+ * If WS is connected, sends via WebSocket (lower latency).
90
+ * Otherwise falls back to HTTP POST.
91
+ */
92
+ async submitAction(action: {
93
+ action: string; target?: string; target_x?: number; target_y?: number;
94
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
+ }): Promise<any> {
96
+ if (this.ws?.connected) {
97
+ this.ws.send({ toJSON: () => action });
98
+ return;
99
+ }
100
+ return this.http.post('/api/v1/game/action', action);
101
+ }
102
+
103
+ /**
104
+ * Fetch the game map (rooms, tasks, spawn points).
105
+ * Returns null on failure — callers should handle gracefully since
106
+ * map data is supplementary (game loop continues without it).
107
+ */
108
+ async getMap(): Promise<any> {
109
+ try {
110
+ const res = await this.http.get<any>('/api/v1/game/map');
111
+ return res.data ?? res;
112
+ } catch (err: any) {
113
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
+ return null;
115
+ }
116
+ }
117
+
118
+ // ─── Audio Upload (→ lobby) ───
119
+
120
+ /**
121
+ * Upload an audio file to the Lobby server.
122
+ * Returns the audio URL to use in speech actions.
123
+ *
124
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
127
+ * @returns Object with `audio_url` field
128
+ */
129
+ async uploadAudio(
130
+ filePathOrBuffer: string | Buffer,
131
+ filename?: string,
132
+ contentType = 'audio/mpeg',
133
+ ): Promise<{ audio_url: string }> {
134
+ const form = new FormData();
135
+
136
+ if (typeof filePathOrBuffer === 'string') {
137
+ // File path: read from disk
138
+ const fs = await import('fs');
139
+ const path = await import('path');
140
+ if (!fs.existsSync(filePathOrBuffer)) {
141
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
+ }
143
+ const buffer = fs.readFileSync(filePathOrBuffer);
144
+ const name = filename ?? path.basename(filePathOrBuffer);
145
+ const blob = new Blob([buffer as any], { type: contentType });
146
+ form.append('file', blob, name);
147
+ } else {
148
+ // Buffer: wrap as Blob
149
+ const name = filename ?? 'audio.mp3';
150
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
+ form.append('file', blob, name);
152
+ }
153
+
154
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
+ if (!audioUrl) {
157
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
+ }
159
+ return { audio_url: audioUrl };
160
+ }
161
+
162
+ // ─── Agent API (→ lobby) ───
163
+
164
+ /**
165
+ * Register a new agent. No auth required.
166
+ * Server expects multipart/form-data with optional name/description/avatar fields.
167
+ */
168
+ async registerAgent(opts: {
169
+ name?: string;
170
+ description?: string;
171
+ avatarUrl?: string;
172
+ avatarFile?: string;
173
+ inviteCode?: string;
174
+ }): Promise<any> {
175
+ const form = new FormData();
176
+ if (opts.name) form.append('name', opts.name);
177
+ if (opts.description) form.append('description', opts.description);
178
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
+ if (opts.avatarFile) {
181
+ const { readFileSync } = await import('fs');
182
+ const { basename } = await import('path');
183
+ const buf = readFileSync(opts.avatarFile);
184
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
+ }
186
+ return this.http.post('/api/v1/agents/register', form);
187
+ }
188
+
189
+ async renameAgent(name: string): Promise<any> {
190
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
+ }
192
+
193
+ async login(apiKey: string): Promise<any> {
194
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
+ }
196
+
197
+ async getMe(): Promise<any> {
198
+ return this.http.get('/api/v1/agents/me');
199
+ }
200
+
201
+ // ─── Queue API (→ lobby, auto game server discovery) ───
202
+
203
+
204
+
205
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
+ this.registry.updateFromQueueResponse(result);
208
+ return result;
209
+ }
210
+
211
+ async getQueueStatus(gameType?: string): Promise<any> {
212
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
214
+ this.registry.updateFromQueueResponse(result);
215
+ return result;
216
+ }
217
+
218
+
219
+ async leaveQueue(gameType?: string): Promise<any> {
220
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
+ return this.http.post(`/api/v1/queue/leave${query}`);
222
+ }
223
+
224
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
+ async leaveGame(): Promise<any> {
226
+ return this.http.post('/api/v1/game/leave');
227
+ }
228
+
229
+ async getRoleInfo(): Promise<any> {
230
+ return this.http.get('/api/v1/game/role_info');
231
+ }
232
+
233
+ // ─── Economy / Leaderboard ───
234
+
235
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
+ const params = new URLSearchParams();
237
+ if (page != null) params.set('page', String(page));
238
+ if (limit != null) params.set('limit', String(limit));
239
+ const query = params.toString() ? `?${params.toString()}` : '';
240
+ return this.http.get(`/api/v1/leaderboard${query}`);
241
+ }
242
+
243
+ async getSettlement(): Promise<any> {
244
+ return this.http.get('/api/v1/game/settlement');
245
+ }
246
+
247
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
248
+ const params = new URLSearchParams();
249
+ if (page != null) params.set('page', String(page));
250
+ if (limit != null) params.set('limit', String(limit));
251
+ const query = params.toString() ? `?${params.toString()}` : '';
252
+ return this.http.get(`/api/v1/game/history${query}`);
253
+ }
254
+
255
+ // ─── Connection Management ───
256
+
257
+ /** Connect WebSocket to the current server (game server or lobby). */
258
+ async connectWs(): Promise<boolean> {
259
+ if (!this.enableWs) return false;
260
+ if (this.wsConnected) return true;
261
+
262
+ const wsUrl = this.registry.wsUrl;
263
+ if (!wsUrl) {
264
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
+ return false;
266
+ }
267
+
268
+ if (this.ws) {
269
+ this.ws.clearHandlers();
270
+ this.ws.disconnect();
271
+ this.markWsHandlersDetached();
272
+ }
273
+
274
+ const newWs = new WsClient({
275
+ url: wsUrl,
276
+ apiKey: this.apiKey,
277
+ rawMessageLogPath: this.rawWsLogPath,
278
+ });
279
+ this.ws = newWs;
280
+ this.attachWsHandlers();
281
+ try {
282
+ await newWs.connect();
283
+ return true;
284
+ } catch {
285
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
+ newWs.disconnect();
287
+ this.ws = null;
288
+ this.markWsHandlersDetached();
289
+ return false;
290
+ }
291
+ }
292
+
293
+ /** Disconnect WebSocket. */
294
+ disconnectWs(): void {
295
+ if (this.ws) {
296
+ this.ws.disconnect();
297
+ this.ws = null;
298
+ }
299
+ }
300
+
301
+ /**
302
+ * Try to discover game server from /queue/status.
303
+ * If found and WS is enabled, reconnects WS to the game server.
304
+ * Returns true if a game server was discovered.
305
+ *
306
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
307
+ * double-calling registry.updateFromQueueResponse().
308
+ */
309
+ async discoverGameServer(): Promise<boolean> {
310
+ try {
311
+ const result = await this.http.get<any>('/api/v1/queue/status');
312
+ const changed = this.registry.updateFromQueueResponse(result);
313
+ if (changed && this._gameServerUrl) {
314
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
+ if (this.enableWs) {
316
+ await this.reconnectWsToGameServer();
317
+ }
318
+ return true;
319
+ }
320
+ } catch { /* queue/status unavailable */ }
321
+ return false;
322
+ }
323
+
324
+ /** Reconnect WS to the current game server address. */
325
+ async reconnectWsToGameServer(): Promise<void> {
326
+ const wsUrl = this.registry.wsUrl;
327
+ if (!wsUrl) return;
328
+
329
+ // Disconnect old WS
330
+ if (this.ws) {
331
+ this.ws.clearHandlers();
332
+ this.ws.disconnect();
333
+ this.markWsHandlersDetached();
334
+ }
335
+
336
+ const newWs = new WsClient({
337
+ url: wsUrl,
338
+ apiKey: this.apiKey,
339
+ rawMessageLogPath: this.rawWsLogPath,
340
+ });
341
+ this.ws = newWs;
342
+ this.attachWsHandlers();
343
+ try {
344
+ await newWs.connect();
345
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
+ } catch {
347
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
+ newWs.disconnect();
349
+ this.ws = null;
350
+ this.markWsHandlersDetached();
351
+ }
352
+ }
353
+
354
+ /** Get the current game server URL. */
355
+ get _gameServerUrl(): string | null {
356
+ return this.registry.gameServerUrl;
357
+ }
358
+
359
+ // ─── WS Event Proxy ───
360
+
361
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
+ this.wsHandlers.push(entry);
365
+ if (this.ws) {
366
+ entry.unsubscribe = this.ws.on(eventType, handler);
367
+ }
368
+ return () => {
369
+ entry.unsubscribe?.();
370
+ const idx = this.wsHandlers.indexOf(entry);
371
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
+ };
373
+ }
374
+
375
+ get wsConnected(): boolean {
376
+ return this.ws?.connected ?? false;
377
+ }
378
+
379
+ private attachWsHandlers(): void {
380
+ if (!this.ws) return;
381
+ for (const entry of this.wsHandlers) {
382
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
+ }
384
+ }
385
+
386
+ private markWsHandlersDetached(): void {
387
+ for (const entry of this.wsHandlers) {
388
+ entry.unsubscribe = undefined;
389
+ }
390
+ }
391
+ }