@math.gl/core 3.6.3 → 4.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (210) hide show
  1. package/dist/classes/base/math-array.d.ts +5 -4
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/{esm/classes → classes}/base/math-array.js +8 -3
  4. package/dist/classes/base/math-array.js.map +1 -0
  5. package/dist/classes/base/matrix.d.ts +2 -2
  6. package/dist/classes/base/matrix.d.ts.map +1 -1
  7. package/dist/{esm/classes → classes}/base/matrix.js +4 -4
  8. package/dist/classes/base/matrix.js.map +1 -0
  9. package/dist/classes/base/vector.d.ts +2 -2
  10. package/dist/classes/base/vector.d.ts.map +1 -1
  11. package/dist/{esm/classes → classes}/base/vector.js +4 -4
  12. package/dist/classes/base/vector.js.map +1 -0
  13. package/dist/classes/euler.d.ts +4 -4
  14. package/dist/classes/euler.d.ts.map +1 -1
  15. package/dist/{esm/classes → classes}/euler.js +6 -6
  16. package/dist/classes/euler.js.map +1 -0
  17. package/dist/classes/matrix3.d.ts +5 -2
  18. package/dist/classes/matrix3.d.ts.map +1 -1
  19. package/dist/{esm/classes → classes}/matrix3.js +20 -20
  20. package/dist/classes/matrix3.js.map +1 -0
  21. package/dist/classes/matrix4.d.ts +2 -2
  22. package/dist/classes/matrix4.d.ts.map +1 -1
  23. package/dist/{esm/classes → classes}/matrix4.js +27 -27
  24. package/dist/classes/matrix4.js.map +1 -0
  25. package/dist/classes/pose.d.ts +4 -4
  26. package/dist/classes/pose.d.ts.map +1 -1
  27. package/dist/{esm/classes → classes}/pose.js +4 -4
  28. package/dist/classes/pose.js.map +1 -0
  29. package/dist/classes/quaternion.d.ts +2 -2
  30. package/dist/classes/quaternion.d.ts.map +1 -1
  31. package/dist/{esm/classes → classes}/quaternion.js +26 -26
  32. package/dist/classes/quaternion.js.map +1 -0
  33. package/dist/classes/spherical-coordinates.d.ts +2 -2
  34. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  35. package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
  36. package/dist/classes/spherical-coordinates.js.map +1 -0
  37. package/dist/classes/vector2.d.ts +2 -2
  38. package/dist/classes/vector2.d.ts.map +1 -1
  39. package/dist/{esm/classes → classes}/vector2.js +10 -10
  40. package/dist/classes/vector2.js.map +1 -0
  41. package/dist/classes/vector3.d.ts +2 -2
  42. package/dist/classes/vector3.d.ts.map +1 -1
  43. package/dist/{esm/classes → classes}/vector3.js +14 -14
  44. package/dist/classes/vector3.js.map +1 -0
  45. package/dist/classes/vector4.d.ts +3 -3
  46. package/dist/classes/vector4.d.ts.map +1 -1
  47. package/dist/{esm/classes → classes}/vector4.js +8 -8
  48. package/dist/classes/vector4.js.map +1 -0
  49. package/dist/gl-matrix/common.d.ts +38 -0
  50. package/dist/gl-matrix/common.d.ts.map +1 -0
  51. package/dist/gl-matrix/common.js +19 -0
  52. package/dist/gl-matrix/common.js.map +1 -0
  53. package/dist/gl-matrix/mat3.d.ts +295 -0
  54. package/dist/gl-matrix/mat3.d.ts.map +1 -0
  55. package/dist/gl-matrix/mat3.js +489 -0
  56. package/dist/gl-matrix/mat3.js.map +1 -0
  57. package/dist/gl-matrix/mat4.d.ts +577 -0
  58. package/dist/gl-matrix/mat4.d.ts.map +1 -0
  59. package/dist/gl-matrix/mat4.js +1455 -0
  60. package/dist/gl-matrix/mat4.js.map +1 -0
  61. package/dist/gl-matrix/quat.d.ts +357 -0
  62. package/dist/gl-matrix/quat.d.ts.map +1 -0
  63. package/dist/gl-matrix/quat.js +315 -0
  64. package/dist/gl-matrix/quat.js.map +1 -0
  65. package/dist/gl-matrix/vec2.d.ts +373 -0
  66. package/dist/gl-matrix/vec2.d.ts.map +1 -0
  67. package/dist/gl-matrix/vec2.js +257 -0
  68. package/dist/gl-matrix/vec2.js.map +1 -0
  69. package/dist/gl-matrix/vec3.d.ts +416 -0
  70. package/dist/gl-matrix/vec3.d.ts.map +1 -0
  71. package/dist/gl-matrix/vec3.js +384 -0
  72. package/dist/gl-matrix/vec3.js.map +1 -0
  73. package/dist/gl-matrix/vec4.d.ts +340 -0
  74. package/dist/gl-matrix/vec4.d.ts.map +1 -0
  75. package/dist/gl-matrix/vec4.js +334 -0
  76. package/dist/gl-matrix/vec4.js.map +1 -0
  77. package/dist/gl-matrix/wip/index.d.ts +5 -0
  78. package/dist/gl-matrix/wip/index.d.ts.map +1 -0
  79. package/dist/gl-matrix/wip/index.js +12 -0
  80. package/dist/gl-matrix/wip/index.js.map +1 -0
  81. package/dist/gl-matrix/wip/mat2.d.ts +229 -0
  82. package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
  83. package/dist/gl-matrix/wip/mat2.js +208 -0
  84. package/dist/gl-matrix/wip/mat2.js.map +1 -0
  85. package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
  86. package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
  87. package/dist/gl-matrix/wip/mat2d.js +251 -0
  88. package/dist/gl-matrix/wip/mat2d.js.map +1 -0
  89. package/dist/gl-matrix/wip/quat2.d.ts +352 -0
  90. package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
  91. package/dist/gl-matrix/wip/quat2.js +482 -0
  92. package/dist/gl-matrix/wip/quat2.js.map +1 -0
  93. package/dist/gl-matrix/wip/types.d.js +2 -0
  94. package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
  95. package/dist/index.cjs +3788 -0
  96. package/dist/index.d.ts +15 -14
  97. package/dist/index.d.ts.map +1 -1
  98. package/dist/index.js +17 -0
  99. package/dist/index.js.map +1 -0
  100. package/dist/lib/assert.d.ts +1 -1
  101. package/dist/lib/assert.d.ts.map +1 -1
  102. package/dist/lib/assert.js +6 -0
  103. package/dist/lib/assert.js.map +1 -0
  104. package/dist/lib/common.d.ts +10 -5
  105. package/dist/lib/common.d.ts.map +1 -1
  106. package/dist/{esm/lib → lib}/common.js +11 -9
  107. package/dist/lib/common.js.map +1 -0
  108. package/dist/lib/gl-matrix-extras.js.map +1 -0
  109. package/dist/lib/math-utils.d.ts +24 -27
  110. package/dist/lib/math-utils.d.ts.map +1 -1
  111. package/dist/lib/math-utils.js +25 -0
  112. package/dist/lib/math-utils.js.map +1 -0
  113. package/dist/lib/validators.d.ts +1 -1
  114. package/dist/lib/validators.d.ts.map +1 -1
  115. package/dist/{esm/lib → lib}/validators.js +2 -2
  116. package/dist/lib/validators.js.map +1 -0
  117. package/package.json +6 -6
  118. package/src/classes/base/math-array.ts +16 -8
  119. package/src/classes/base/matrix.ts +7 -4
  120. package/src/classes/base/vector.ts +4 -4
  121. package/src/classes/euler.ts +9 -8
  122. package/src/classes/matrix3.ts +37 -24
  123. package/src/classes/matrix4.ts +48 -29
  124. package/src/classes/pose.ts +4 -4
  125. package/src/classes/quaternion.ts +54 -32
  126. package/src/classes/spherical-coordinates.ts +5 -4
  127. package/src/classes/vector2.ts +13 -9
  128. package/src/classes/vector3.ts +26 -12
  129. package/src/classes/vector4.ts +14 -10
  130. package/src/gl-matrix/common.js +58 -0
  131. package/src/gl-matrix/mat3.js +842 -0
  132. package/src/gl-matrix/mat4.js +2169 -0
  133. package/src/gl-matrix/quat.ts +789 -0
  134. package/src/gl-matrix/vec2.js +629 -0
  135. package/src/gl-matrix/vec3.js +827 -0
  136. package/src/gl-matrix/vec4.js +675 -0
  137. package/src/gl-matrix/wip/index.js +15 -0
  138. package/src/gl-matrix/wip/mat2.js +442 -0
  139. package/src/gl-matrix/wip/mat2d.js +505 -0
  140. package/src/gl-matrix/wip/quat2.ts +886 -0
  141. package/src/gl-matrix/wip/types.d.ts +93 -0
  142. package/src/index.ts +16 -14
  143. package/src/lib/assert.ts +1 -1
  144. package/src/lib/common.ts +31 -19
  145. package/src/lib/math-utils.ts +24 -26
  146. package/src/lib/validators.ts +3 -3
  147. package/dist/es5/classes/base/math-array.js +0 -348
  148. package/dist/es5/classes/base/math-array.js.map +0 -1
  149. package/dist/es5/classes/base/matrix.js +0 -108
  150. package/dist/es5/classes/base/matrix.js.map +0 -1
  151. package/dist/es5/classes/base/vector.js +0 -210
  152. package/dist/es5/classes/base/vector.js.map +0 -1
  153. package/dist/es5/classes/euler.js +0 -654
  154. package/dist/es5/classes/euler.js.map +0 -1
  155. package/dist/es5/classes/matrix3.js +0 -284
  156. package/dist/es5/classes/matrix3.js.map +0 -1
  157. package/dist/es5/classes/matrix4.js +0 -574
  158. package/dist/es5/classes/matrix4.js.map +0 -1
  159. package/dist/es5/classes/pose.js +0 -159
  160. package/dist/es5/classes/pose.js.map +0 -1
  161. package/dist/es5/classes/quaternion.js +0 -323
  162. package/dist/es5/classes/quaternion.js.map +0 -1
  163. package/dist/es5/classes/spherical-coordinates.js +0 -208
  164. package/dist/es5/classes/spherical-coordinates.js.map +0 -1
  165. package/dist/es5/classes/vector2.js +0 -156
  166. package/dist/es5/classes/vector2.js.map +0 -1
  167. package/dist/es5/classes/vector3.js +0 -213
  168. package/dist/es5/classes/vector3.js.map +0 -1
  169. package/dist/es5/classes/vector4.js +0 -185
  170. package/dist/es5/classes/vector4.js.map +0 -1
  171. package/dist/es5/docs/README.md +0 -0
  172. package/dist/es5/index.js +0 -236
  173. package/dist/es5/index.js.map +0 -1
  174. package/dist/es5/lib/assert.js +0 -13
  175. package/dist/es5/lib/assert.js.map +0 -1
  176. package/dist/es5/lib/common.js +0 -255
  177. package/dist/es5/lib/common.js.map +0 -1
  178. package/dist/es5/lib/gl-matrix-extras.js +0 -61
  179. package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
  180. package/dist/es5/lib/gl-matrix.d.js +0 -2
  181. package/dist/es5/lib/math-utils.js +0 -34
  182. package/dist/es5/lib/math-utils.js.map +0 -1
  183. package/dist/es5/lib/validators.js +0 -53
  184. package/dist/es5/lib/validators.js.map +0 -1
  185. package/dist/esm/classes/base/math-array.js.map +0 -1
  186. package/dist/esm/classes/base/matrix.js.map +0 -1
  187. package/dist/esm/classes/base/vector.js.map +0 -1
  188. package/dist/esm/classes/euler.js.map +0 -1
  189. package/dist/esm/classes/matrix3.js.map +0 -1
  190. package/dist/esm/classes/matrix4.js.map +0 -1
  191. package/dist/esm/classes/pose.js.map +0 -1
  192. package/dist/esm/classes/quaternion.js.map +0 -1
  193. package/dist/esm/classes/spherical-coordinates.js.map +0 -1
  194. package/dist/esm/classes/vector2.js.map +0 -1
  195. package/dist/esm/classes/vector3.js.map +0 -1
  196. package/dist/esm/classes/vector4.js.map +0 -1
  197. package/dist/esm/docs/README.md +0 -0
  198. package/dist/esm/index.js +0 -16
  199. package/dist/esm/index.js.map +0 -1
  200. package/dist/esm/lib/assert.js +0 -6
  201. package/dist/esm/lib/assert.js.map +0 -1
  202. package/dist/esm/lib/common.js.map +0 -1
  203. package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
  204. package/dist/esm/lib/math-utils.js +0 -27
  205. package/dist/esm/lib/math-utils.js.map +0 -1
  206. package/dist/esm/lib/validators.js.map +0 -1
  207. package/src/docs/README.md +0 -0
  208. /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
  209. /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
  210. /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
@@ -0,0 +1,1455 @@
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+ import * as glMatrix from './common.js';
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+ export function create() {
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+ const out = new glMatrix.ARRAY_TYPE(16);
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+
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+ if (glMatrix.ARRAY_TYPE != Float32Array) {
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+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 0;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 0;
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+ out[9] = 0;
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+ out[11] = 0;
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+ out[12] = 0;
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+ out[13] = 0;
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+ out[14] = 0;
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+ }
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+
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+ out[0] = 1;
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+ out[5] = 1;
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+ out[10] = 1;
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+ out[15] = 1;
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+ return out;
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+ }
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+ export function clone(a) {
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+ const out = new glMatrix.ARRAY_TYPE(16);
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ out[2] = a[2];
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+ out[3] = a[3];
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+ out[4] = a[4];
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+ out[5] = a[5];
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+ out[6] = a[6];
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+ out[7] = a[7];
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+ out[8] = a[8];
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+ out[9] = a[9];
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+ out[10] = a[10];
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+ out[11] = a[11];
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+ out[12] = a[12];
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+ out[13] = a[13];
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+ out[14] = a[14];
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+ out[15] = a[15];
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+ return out;
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+ }
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+ export function copy(out, a) {
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ out[2] = a[2];
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+ out[3] = a[3];
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+ out[4] = a[4];
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+ out[5] = a[5];
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+ out[6] = a[6];
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+ out[7] = a[7];
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+ out[8] = a[8];
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+ out[9] = a[9];
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+ out[10] = a[10];
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+ out[11] = a[11];
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+ out[12] = a[12];
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+ out[13] = a[13];
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+ out[14] = a[14];
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+ out[15] = a[15];
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+ return out;
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+ }
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+ export function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
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+ const out = new glMatrix.ARRAY_TYPE(16);
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+ out[0] = m00;
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+ out[1] = m01;
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+ out[2] = m02;
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+ out[3] = m03;
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+ out[4] = m10;
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+ out[5] = m11;
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+ out[6] = m12;
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+ out[7] = m13;
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+ out[8] = m20;
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+ out[9] = m21;
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+ out[10] = m22;
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+ out[11] = m23;
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+ out[12] = m30;
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+ out[13] = m31;
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+ out[14] = m32;
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+ out[15] = m33;
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+ return out;
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+ }
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+ export function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
86
+ out[0] = m00;
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+ out[1] = m01;
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+ out[2] = m02;
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+ out[3] = m03;
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+ out[4] = m10;
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+ out[5] = m11;
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+ out[6] = m12;
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+ out[7] = m13;
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+ out[8] = m20;
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+ out[9] = m21;
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+ out[10] = m22;
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+ out[11] = m23;
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+ out[12] = m30;
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+ out[13] = m31;
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+ out[14] = m32;
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+ out[15] = m33;
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+ return out;
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+ }
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+ export function identity(out) {
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+ out[0] = 1;
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+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 0;
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+ out[5] = 1;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 0;
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+ out[9] = 0;
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+ out[10] = 1;
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+ out[11] = 0;
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+ out[12] = 0;
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+ out[13] = 0;
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+ out[14] = 0;
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+ out[15] = 1;
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+ return out;
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+ }
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+ export function transpose(out, a) {
124
+ if (out === a) {
125
+ const a01 = a[1];
126
+ const a02 = a[2];
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+ const a03 = a[3];
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+ const a12 = a[6];
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+ const a13 = a[7];
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+ const a23 = a[11];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a01;
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
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+ out[11] = a[14];
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+ out[12] = a03;
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+ out[13] = a13;
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+ out[14] = a23;
143
+ } else {
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+ out[0] = a[0];
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+ out[1] = a[4];
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+ out[2] = a[8];
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+ out[3] = a[12];
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+ out[4] = a[1];
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+ out[5] = a[5];
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+ out[6] = a[9];
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+ out[7] = a[13];
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+ out[8] = a[2];
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+ out[9] = a[6];
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a[3];
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+ out[13] = a[7];
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+ out[14] = a[11];
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+ out[15] = a[15];
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+ }
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+
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+ return out;
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+ }
164
+ export function invert(out, a) {
165
+ const a00 = a[0];
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+ const a01 = a[1];
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+ const a02 = a[2];
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+ const a03 = a[3];
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+ const a10 = a[4];
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+ const a11 = a[5];
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+ const a12 = a[6];
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+ const a13 = a[7];
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+ const a20 = a[8];
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+ const a21 = a[9];
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+ const a22 = a[10];
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+ const a23 = a[11];
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+ const a30 = a[12];
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+ const a31 = a[13];
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+ const a32 = a[14];
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+ const a33 = a[15];
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+ const b00 = a00 * a11 - a01 * a10;
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+ const b01 = a00 * a12 - a02 * a10;
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+ const b02 = a00 * a13 - a03 * a10;
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+ const b03 = a01 * a12 - a02 * a11;
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+ const b04 = a01 * a13 - a03 * a11;
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+ const b05 = a02 * a13 - a03 * a12;
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+ const b06 = a20 * a31 - a21 * a30;
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+ const b07 = a20 * a32 - a22 * a30;
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+ const b08 = a20 * a33 - a23 * a30;
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+ const b09 = a21 * a32 - a22 * a31;
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+ const b10 = a21 * a33 - a23 * a31;
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+ const b11 = a22 * a33 - a23 * a32;
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+ let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
194
+
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+ if (!det) {
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+ return null;
197
+ }
198
+
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+ det = 1.0 / det;
200
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
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+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
202
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
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+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
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+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
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+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
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+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
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+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
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+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
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+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
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+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
211
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
212
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
213
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
214
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
215
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
216
+ return out;
217
+ }
218
+ export function adjoint(out, a) {
219
+ const a00 = a[0];
220
+ const a01 = a[1];
221
+ const a02 = a[2];
222
+ const a03 = a[3];
223
+ const a10 = a[4];
224
+ const a11 = a[5];
225
+ const a12 = a[6];
226
+ const a13 = a[7];
227
+ const a20 = a[8];
228
+ const a21 = a[9];
229
+ const a22 = a[10];
230
+ const a23 = a[11];
231
+ const a30 = a[12];
232
+ const a31 = a[13];
233
+ const a32 = a[14];
234
+ const a33 = a[15];
235
+ const b00 = a00 * a11 - a01 * a10;
236
+ const b01 = a00 * a12 - a02 * a10;
237
+ const b02 = a00 * a13 - a03 * a10;
238
+ const b03 = a01 * a12 - a02 * a11;
239
+ const b04 = a01 * a13 - a03 * a11;
240
+ const b05 = a02 * a13 - a03 * a12;
241
+ const b06 = a20 * a31 - a21 * a30;
242
+ const b07 = a20 * a32 - a22 * a30;
243
+ const b08 = a20 * a33 - a23 * a30;
244
+ const b09 = a21 * a32 - a22 * a31;
245
+ const b10 = a21 * a33 - a23 * a31;
246
+ const b11 = a22 * a33 - a23 * a32;
247
+ out[0] = a11 * b11 - a12 * b10 + a13 * b09;
248
+ out[1] = a02 * b10 - a01 * b11 - a03 * b09;
249
+ out[2] = a31 * b05 - a32 * b04 + a33 * b03;
250
+ out[3] = a22 * b04 - a21 * b05 - a23 * b03;
251
+ out[4] = a12 * b08 - a10 * b11 - a13 * b07;
252
+ out[5] = a00 * b11 - a02 * b08 + a03 * b07;
253
+ out[6] = a32 * b02 - a30 * b05 - a33 * b01;
254
+ out[7] = a20 * b05 - a22 * b02 + a23 * b01;
255
+ out[8] = a10 * b10 - a11 * b08 + a13 * b06;
256
+ out[9] = a01 * b08 - a00 * b10 - a03 * b06;
257
+ out[10] = a30 * b04 - a31 * b02 + a33 * b00;
258
+ out[11] = a21 * b02 - a20 * b04 - a23 * b00;
259
+ out[12] = a11 * b07 - a10 * b09 - a12 * b06;
260
+ out[13] = a00 * b09 - a01 * b07 + a02 * b06;
261
+ out[14] = a31 * b01 - a30 * b03 - a32 * b00;
262
+ out[15] = a20 * b03 - a21 * b01 + a22 * b00;
263
+ return out;
264
+ }
265
+ export function determinant(a) {
266
+ const a00 = a[0];
267
+ const a01 = a[1];
268
+ const a02 = a[2];
269
+ const a03 = a[3];
270
+ const a10 = a[4];
271
+ const a11 = a[5];
272
+ const a12 = a[6];
273
+ const a13 = a[7];
274
+ const a20 = a[8];
275
+ const a21 = a[9];
276
+ const a22 = a[10];
277
+ const a23 = a[11];
278
+ const a30 = a[12];
279
+ const a31 = a[13];
280
+ const a32 = a[14];
281
+ const a33 = a[15];
282
+ const b0 = a00 * a11 - a01 * a10;
283
+ const b1 = a00 * a12 - a02 * a10;
284
+ const b2 = a01 * a12 - a02 * a11;
285
+ const b3 = a20 * a31 - a21 * a30;
286
+ const b4 = a20 * a32 - a22 * a30;
287
+ const b5 = a21 * a32 - a22 * a31;
288
+ const b6 = a00 * b5 - a01 * b4 + a02 * b3;
289
+ const b7 = a10 * b5 - a11 * b4 + a12 * b3;
290
+ const b8 = a20 * b2 - a21 * b1 + a22 * b0;
291
+ const b9 = a30 * b2 - a31 * b1 + a32 * b0;
292
+ return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
293
+ }
294
+ export function multiply(out, a, b) {
295
+ const a00 = a[0];
296
+ const a01 = a[1];
297
+ const a02 = a[2];
298
+ const a03 = a[3];
299
+ const a10 = a[4];
300
+ const a11 = a[5];
301
+ const a12 = a[6];
302
+ const a13 = a[7];
303
+ const a20 = a[8];
304
+ const a21 = a[9];
305
+ const a22 = a[10];
306
+ const a23 = a[11];
307
+ const a30 = a[12];
308
+ const a31 = a[13];
309
+ const a32 = a[14];
310
+ const a33 = a[15];
311
+ let b0 = b[0];
312
+ let b1 = b[1];
313
+ let b2 = b[2];
314
+ let b3 = b[3];
315
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
316
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
317
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
318
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
319
+ b0 = b[4];
320
+ b1 = b[5];
321
+ b2 = b[6];
322
+ b3 = b[7];
323
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
324
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
325
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
326
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
327
+ b0 = b[8];
328
+ b1 = b[9];
329
+ b2 = b[10];
330
+ b3 = b[11];
331
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
332
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
333
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
334
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
335
+ b0 = b[12];
336
+ b1 = b[13];
337
+ b2 = b[14];
338
+ b3 = b[15];
339
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
340
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
341
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
342
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
343
+ return out;
344
+ }
345
+ export function translate(out, a, v) {
346
+ const x = v[0];
347
+ const y = v[1];
348
+ const z = v[2];
349
+ let a00;
350
+ let a01;
351
+ let a02;
352
+ let a03;
353
+ let a10;
354
+ let a11;
355
+ let a12;
356
+ let a13;
357
+ let a20;
358
+ let a21;
359
+ let a22;
360
+ let a23;
361
+
362
+ if (a === out) {
363
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
364
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
365
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
366
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
367
+ } else {
368
+ a00 = a[0];
369
+ a01 = a[1];
370
+ a02 = a[2];
371
+ a03 = a[3];
372
+ a10 = a[4];
373
+ a11 = a[5];
374
+ a12 = a[6];
375
+ a13 = a[7];
376
+ a20 = a[8];
377
+ a21 = a[9];
378
+ a22 = a[10];
379
+ a23 = a[11];
380
+ out[0] = a00;
381
+ out[1] = a01;
382
+ out[2] = a02;
383
+ out[3] = a03;
384
+ out[4] = a10;
385
+ out[5] = a11;
386
+ out[6] = a12;
387
+ out[7] = a13;
388
+ out[8] = a20;
389
+ out[9] = a21;
390
+ out[10] = a22;
391
+ out[11] = a23;
392
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
393
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
394
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
395
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
396
+ }
397
+
398
+ return out;
399
+ }
400
+ export function scale(out, a, v) {
401
+ const x = v[0];
402
+ const y = v[1];
403
+ const z = v[2];
404
+ out[0] = a[0] * x;
405
+ out[1] = a[1] * x;
406
+ out[2] = a[2] * x;
407
+ out[3] = a[3] * x;
408
+ out[4] = a[4] * y;
409
+ out[5] = a[5] * y;
410
+ out[6] = a[6] * y;
411
+ out[7] = a[7] * y;
412
+ out[8] = a[8] * z;
413
+ out[9] = a[9] * z;
414
+ out[10] = a[10] * z;
415
+ out[11] = a[11] * z;
416
+ out[12] = a[12];
417
+ out[13] = a[13];
418
+ out[14] = a[14];
419
+ out[15] = a[15];
420
+ return out;
421
+ }
422
+ export function rotate(out, a, rad, axis) {
423
+ let x = axis[0];
424
+ let y = axis[1];
425
+ let z = axis[2];
426
+ let len = Math.sqrt(x * x + y * y + z * z);
427
+ let c;
428
+ let s;
429
+ let t;
430
+ let a00;
431
+ let a01;
432
+ let a02;
433
+ let a03;
434
+ let a10;
435
+ let a11;
436
+ let a12;
437
+ let a13;
438
+ let a20;
439
+ let a21;
440
+ let a22;
441
+ let a23;
442
+ let b00;
443
+ let b01;
444
+ let b02;
445
+ let b10;
446
+ let b11;
447
+ let b12;
448
+ let b20;
449
+ let b21;
450
+ let b22;
451
+
452
+ if (len < glMatrix.EPSILON) {
453
+ return null;
454
+ }
455
+
456
+ len = 1 / len;
457
+ x *= len;
458
+ y *= len;
459
+ z *= len;
460
+ s = Math.sin(rad);
461
+ c = Math.cos(rad);
462
+ t = 1 - c;
463
+ a00 = a[0];
464
+ a01 = a[1];
465
+ a02 = a[2];
466
+ a03 = a[3];
467
+ a10 = a[4];
468
+ a11 = a[5];
469
+ a12 = a[6];
470
+ a13 = a[7];
471
+ a20 = a[8];
472
+ a21 = a[9];
473
+ a22 = a[10];
474
+ a23 = a[11];
475
+ b00 = x * x * t + c;
476
+ b01 = y * x * t + z * s;
477
+ b02 = z * x * t - y * s;
478
+ b10 = x * y * t - z * s;
479
+ b11 = y * y * t + c;
480
+ b12 = z * y * t + x * s;
481
+ b20 = x * z * t + y * s;
482
+ b21 = y * z * t - x * s;
483
+ b22 = z * z * t + c;
484
+ out[0] = a00 * b00 + a10 * b01 + a20 * b02;
485
+ out[1] = a01 * b00 + a11 * b01 + a21 * b02;
486
+ out[2] = a02 * b00 + a12 * b01 + a22 * b02;
487
+ out[3] = a03 * b00 + a13 * b01 + a23 * b02;
488
+ out[4] = a00 * b10 + a10 * b11 + a20 * b12;
489
+ out[5] = a01 * b10 + a11 * b11 + a21 * b12;
490
+ out[6] = a02 * b10 + a12 * b11 + a22 * b12;
491
+ out[7] = a03 * b10 + a13 * b11 + a23 * b12;
492
+ out[8] = a00 * b20 + a10 * b21 + a20 * b22;
493
+ out[9] = a01 * b20 + a11 * b21 + a21 * b22;
494
+ out[10] = a02 * b20 + a12 * b21 + a22 * b22;
495
+ out[11] = a03 * b20 + a13 * b21 + a23 * b22;
496
+
497
+ if (a !== out) {
498
+ out[12] = a[12];
499
+ out[13] = a[13];
500
+ out[14] = a[14];
501
+ out[15] = a[15];
502
+ }
503
+
504
+ return out;
505
+ }
506
+ export function rotateX(out, a, rad) {
507
+ const s = Math.sin(rad);
508
+ const c = Math.cos(rad);
509
+ const a10 = a[4];
510
+ const a11 = a[5];
511
+ const a12 = a[6];
512
+ const a13 = a[7];
513
+ const a20 = a[8];
514
+ const a21 = a[9];
515
+ const a22 = a[10];
516
+ const a23 = a[11];
517
+
518
+ if (a !== out) {
519
+ out[0] = a[0];
520
+ out[1] = a[1];
521
+ out[2] = a[2];
522
+ out[3] = a[3];
523
+ out[12] = a[12];
524
+ out[13] = a[13];
525
+ out[14] = a[14];
526
+ out[15] = a[15];
527
+ }
528
+
529
+ out[4] = a10 * c + a20 * s;
530
+ out[5] = a11 * c + a21 * s;
531
+ out[6] = a12 * c + a22 * s;
532
+ out[7] = a13 * c + a23 * s;
533
+ out[8] = a20 * c - a10 * s;
534
+ out[9] = a21 * c - a11 * s;
535
+ out[10] = a22 * c - a12 * s;
536
+ out[11] = a23 * c - a13 * s;
537
+ return out;
538
+ }
539
+ export function rotateY(out, a, rad) {
540
+ const s = Math.sin(rad);
541
+ const c = Math.cos(rad);
542
+ const a00 = a[0];
543
+ const a01 = a[1];
544
+ const a02 = a[2];
545
+ const a03 = a[3];
546
+ const a20 = a[8];
547
+ const a21 = a[9];
548
+ const a22 = a[10];
549
+ const a23 = a[11];
550
+
551
+ if (a !== out) {
552
+ out[4] = a[4];
553
+ out[5] = a[5];
554
+ out[6] = a[6];
555
+ out[7] = a[7];
556
+ out[12] = a[12];
557
+ out[13] = a[13];
558
+ out[14] = a[14];
559
+ out[15] = a[15];
560
+ }
561
+
562
+ out[0] = a00 * c - a20 * s;
563
+ out[1] = a01 * c - a21 * s;
564
+ out[2] = a02 * c - a22 * s;
565
+ out[3] = a03 * c - a23 * s;
566
+ out[8] = a00 * s + a20 * c;
567
+ out[9] = a01 * s + a21 * c;
568
+ out[10] = a02 * s + a22 * c;
569
+ out[11] = a03 * s + a23 * c;
570
+ return out;
571
+ }
572
+ export function rotateZ(out, a, rad) {
573
+ const s = Math.sin(rad);
574
+ const c = Math.cos(rad);
575
+ const a00 = a[0];
576
+ const a01 = a[1];
577
+ const a02 = a[2];
578
+ const a03 = a[3];
579
+ const a10 = a[4];
580
+ const a11 = a[5];
581
+ const a12 = a[6];
582
+ const a13 = a[7];
583
+
584
+ if (a !== out) {
585
+ out[8] = a[8];
586
+ out[9] = a[9];
587
+ out[10] = a[10];
588
+ out[11] = a[11];
589
+ out[12] = a[12];
590
+ out[13] = a[13];
591
+ out[14] = a[14];
592
+ out[15] = a[15];
593
+ }
594
+
595
+ out[0] = a00 * c + a10 * s;
596
+ out[1] = a01 * c + a11 * s;
597
+ out[2] = a02 * c + a12 * s;
598
+ out[3] = a03 * c + a13 * s;
599
+ out[4] = a10 * c - a00 * s;
600
+ out[5] = a11 * c - a01 * s;
601
+ out[6] = a12 * c - a02 * s;
602
+ out[7] = a13 * c - a03 * s;
603
+ return out;
604
+ }
605
+ export function fromTranslation(out, v) {
606
+ out[0] = 1;
607
+ out[1] = 0;
608
+ out[2] = 0;
609
+ out[3] = 0;
610
+ out[4] = 0;
611
+ out[5] = 1;
612
+ out[6] = 0;
613
+ out[7] = 0;
614
+ out[8] = 0;
615
+ out[9] = 0;
616
+ out[10] = 1;
617
+ out[11] = 0;
618
+ out[12] = v[0];
619
+ out[13] = v[1];
620
+ out[14] = v[2];
621
+ out[15] = 1;
622
+ return out;
623
+ }
624
+ export function fromScaling(out, v) {
625
+ out[0] = v[0];
626
+ out[1] = 0;
627
+ out[2] = 0;
628
+ out[3] = 0;
629
+ out[4] = 0;
630
+ out[5] = v[1];
631
+ out[6] = 0;
632
+ out[7] = 0;
633
+ out[8] = 0;
634
+ out[9] = 0;
635
+ out[10] = v[2];
636
+ out[11] = 0;
637
+ out[12] = 0;
638
+ out[13] = 0;
639
+ out[14] = 0;
640
+ out[15] = 1;
641
+ return out;
642
+ }
643
+ export function fromRotation(out, rad, axis) {
644
+ let x = axis[0];
645
+ let y = axis[1];
646
+ let z = axis[2];
647
+ let len = Math.sqrt(x * x + y * y + z * z);
648
+ let c;
649
+ let s;
650
+ let t;
651
+
652
+ if (len < glMatrix.EPSILON) {
653
+ return null;
654
+ }
655
+
656
+ len = 1 / len;
657
+ x *= len;
658
+ y *= len;
659
+ z *= len;
660
+ s = Math.sin(rad);
661
+ c = Math.cos(rad);
662
+ t = 1 - c;
663
+ out[0] = x * x * t + c;
664
+ out[1] = y * x * t + z * s;
665
+ out[2] = z * x * t - y * s;
666
+ out[3] = 0;
667
+ out[4] = x * y * t - z * s;
668
+ out[5] = y * y * t + c;
669
+ out[6] = z * y * t + x * s;
670
+ out[7] = 0;
671
+ out[8] = x * z * t + y * s;
672
+ out[9] = y * z * t - x * s;
673
+ out[10] = z * z * t + c;
674
+ out[11] = 0;
675
+ out[12] = 0;
676
+ out[13] = 0;
677
+ out[14] = 0;
678
+ out[15] = 1;
679
+ return out;
680
+ }
681
+ export function fromXRotation(out, rad) {
682
+ const s = Math.sin(rad);
683
+ const c = Math.cos(rad);
684
+ out[0] = 1;
685
+ out[1] = 0;
686
+ out[2] = 0;
687
+ out[3] = 0;
688
+ out[4] = 0;
689
+ out[5] = c;
690
+ out[6] = s;
691
+ out[7] = 0;
692
+ out[8] = 0;
693
+ out[9] = -s;
694
+ out[10] = c;
695
+ out[11] = 0;
696
+ out[12] = 0;
697
+ out[13] = 0;
698
+ out[14] = 0;
699
+ out[15] = 1;
700
+ return out;
701
+ }
702
+ export function fromYRotation(out, rad) {
703
+ const s = Math.sin(rad);
704
+ const c = Math.cos(rad);
705
+ out[0] = c;
706
+ out[1] = 0;
707
+ out[2] = -s;
708
+ out[3] = 0;
709
+ out[4] = 0;
710
+ out[5] = 1;
711
+ out[6] = 0;
712
+ out[7] = 0;
713
+ out[8] = s;
714
+ out[9] = 0;
715
+ out[10] = c;
716
+ out[11] = 0;
717
+ out[12] = 0;
718
+ out[13] = 0;
719
+ out[14] = 0;
720
+ out[15] = 1;
721
+ return out;
722
+ }
723
+ export function fromZRotation(out, rad) {
724
+ const s = Math.sin(rad);
725
+ const c = Math.cos(rad);
726
+ out[0] = c;
727
+ out[1] = s;
728
+ out[2] = 0;
729
+ out[3] = 0;
730
+ out[4] = -s;
731
+ out[5] = c;
732
+ out[6] = 0;
733
+ out[7] = 0;
734
+ out[8] = 0;
735
+ out[9] = 0;
736
+ out[10] = 1;
737
+ out[11] = 0;
738
+ out[12] = 0;
739
+ out[13] = 0;
740
+ out[14] = 0;
741
+ out[15] = 1;
742
+ return out;
743
+ }
744
+ export function fromRotationTranslation(out, q, v) {
745
+ const x = q[0];
746
+ const y = q[1];
747
+ const z = q[2];
748
+ const w = q[3];
749
+ const x2 = x + x;
750
+ const y2 = y + y;
751
+ const z2 = z + z;
752
+ const xx = x * x2;
753
+ const xy = x * y2;
754
+ const xz = x * z2;
755
+ const yy = y * y2;
756
+ const yz = y * z2;
757
+ const zz = z * z2;
758
+ const wx = w * x2;
759
+ const wy = w * y2;
760
+ const wz = w * z2;
761
+ out[0] = 1 - (yy + zz);
762
+ out[1] = xy + wz;
763
+ out[2] = xz - wy;
764
+ out[3] = 0;
765
+ out[4] = xy - wz;
766
+ out[5] = 1 - (xx + zz);
767
+ out[6] = yz + wx;
768
+ out[7] = 0;
769
+ out[8] = xz + wy;
770
+ out[9] = yz - wx;
771
+ out[10] = 1 - (xx + yy);
772
+ out[11] = 0;
773
+ out[12] = v[0];
774
+ out[13] = v[1];
775
+ out[14] = v[2];
776
+ out[15] = 1;
777
+ return out;
778
+ }
779
+ export function fromQuat2(out, a) {
780
+ const translation = new glMatrix.ARRAY_TYPE(3);
781
+ const bx = -a[0];
782
+ const by = -a[1];
783
+ const bz = -a[2];
784
+ const bw = a[3];
785
+ const ax = a[4];
786
+ const ay = a[5];
787
+ const az = a[6];
788
+ const aw = a[7];
789
+ const magnitude = bx * bx + by * by + bz * bz + bw * bw;
790
+
791
+ if (magnitude > 0) {
792
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
793
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
794
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
795
+ } else {
796
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
797
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
798
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
799
+ }
800
+
801
+ fromRotationTranslation(out, a, translation);
802
+ return out;
803
+ }
804
+ export function getTranslation(out, mat) {
805
+ out[0] = mat[12];
806
+ out[1] = mat[13];
807
+ out[2] = mat[14];
808
+ return out;
809
+ }
810
+ export function getScaling(out, mat) {
811
+ const m11 = mat[0];
812
+ const m12 = mat[1];
813
+ const m13 = mat[2];
814
+ const m21 = mat[4];
815
+ const m22 = mat[5];
816
+ const m23 = mat[6];
817
+ const m31 = mat[8];
818
+ const m32 = mat[9];
819
+ const m33 = mat[10];
820
+ out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
821
+ out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
822
+ out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
823
+ return out;
824
+ }
825
+ export function getRotation(out, mat) {
826
+ const scaling = new glMatrix.ARRAY_TYPE(3);
827
+ getScaling(scaling, mat);
828
+ const is1 = 1 / scaling[0];
829
+ const is2 = 1 / scaling[1];
830
+ const is3 = 1 / scaling[2];
831
+ const sm11 = mat[0] * is1;
832
+ const sm12 = mat[1] * is2;
833
+ const sm13 = mat[2] * is3;
834
+ const sm21 = mat[4] * is1;
835
+ const sm22 = mat[5] * is2;
836
+ const sm23 = mat[6] * is3;
837
+ const sm31 = mat[8] * is1;
838
+ const sm32 = mat[9] * is2;
839
+ const sm33 = mat[10] * is3;
840
+ const trace = sm11 + sm22 + sm33;
841
+ let S = 0;
842
+
843
+ if (trace > 0) {
844
+ S = Math.sqrt(trace + 1.0) * 2;
845
+ out[3] = 0.25 * S;
846
+ out[0] = (sm23 - sm32) / S;
847
+ out[1] = (sm31 - sm13) / S;
848
+ out[2] = (sm12 - sm21) / S;
849
+ } else if (sm11 > sm22 && sm11 > sm33) {
850
+ S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
851
+ out[3] = (sm23 - sm32) / S;
852
+ out[0] = 0.25 * S;
853
+ out[1] = (sm12 + sm21) / S;
854
+ out[2] = (sm31 + sm13) / S;
855
+ } else if (sm22 > sm33) {
856
+ S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
857
+ out[3] = (sm31 - sm13) / S;
858
+ out[0] = (sm12 + sm21) / S;
859
+ out[1] = 0.25 * S;
860
+ out[2] = (sm23 + sm32) / S;
861
+ } else {
862
+ S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
863
+ out[3] = (sm12 - sm21) / S;
864
+ out[0] = (sm31 + sm13) / S;
865
+ out[1] = (sm23 + sm32) / S;
866
+ out[2] = 0.25 * S;
867
+ }
868
+
869
+ return out;
870
+ }
871
+ export function decompose(out_r, out_t, out_s, mat) {
872
+ out_t[0] = mat[12];
873
+ out_t[1] = mat[13];
874
+ out_t[2] = mat[14];
875
+ const m11 = mat[0];
876
+ const m12 = mat[1];
877
+ const m13 = mat[2];
878
+ const m21 = mat[4];
879
+ const m22 = mat[5];
880
+ const m23 = mat[6];
881
+ const m31 = mat[8];
882
+ const m32 = mat[9];
883
+ const m33 = mat[10];
884
+ out_s[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
885
+ out_s[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
886
+ out_s[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
887
+ const is1 = 1 / out_s[0];
888
+ const is2 = 1 / out_s[1];
889
+ const is3 = 1 / out_s[2];
890
+ const sm11 = m11 * is1;
891
+ const sm12 = m12 * is2;
892
+ const sm13 = m13 * is3;
893
+ const sm21 = m21 * is1;
894
+ const sm22 = m22 * is2;
895
+ const sm23 = m23 * is3;
896
+ const sm31 = m31 * is1;
897
+ const sm32 = m32 * is2;
898
+ const sm33 = m33 * is3;
899
+ const trace = sm11 + sm22 + sm33;
900
+ let S = 0;
901
+
902
+ if (trace > 0) {
903
+ S = Math.sqrt(trace + 1.0) * 2;
904
+ out_r[3] = 0.25 * S;
905
+ out_r[0] = (sm23 - sm32) / S;
906
+ out_r[1] = (sm31 - sm13) / S;
907
+ out_r[2] = (sm12 - sm21) / S;
908
+ } else if (sm11 > sm22 && sm11 > sm33) {
909
+ S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
910
+ out_r[3] = (sm23 - sm32) / S;
911
+ out_r[0] = 0.25 * S;
912
+ out_r[1] = (sm12 + sm21) / S;
913
+ out_r[2] = (sm31 + sm13) / S;
914
+ } else if (sm22 > sm33) {
915
+ S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
916
+ out_r[3] = (sm31 - sm13) / S;
917
+ out_r[0] = (sm12 + sm21) / S;
918
+ out_r[1] = 0.25 * S;
919
+ out_r[2] = (sm23 + sm32) / S;
920
+ } else {
921
+ S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
922
+ out_r[3] = (sm12 - sm21) / S;
923
+ out_r[0] = (sm31 + sm13) / S;
924
+ out_r[1] = (sm23 + sm32) / S;
925
+ out_r[2] = 0.25 * S;
926
+ }
927
+
928
+ return out_r;
929
+ }
930
+ export function fromRotationTranslationScale(out, q, v, s) {
931
+ const x = q[0];
932
+ const y = q[1];
933
+ const z = q[2];
934
+ const w = q[3];
935
+ const x2 = x + x;
936
+ const y2 = y + y;
937
+ const z2 = z + z;
938
+ const xx = x * x2;
939
+ const xy = x * y2;
940
+ const xz = x * z2;
941
+ const yy = y * y2;
942
+ const yz = y * z2;
943
+ const zz = z * z2;
944
+ const wx = w * x2;
945
+ const wy = w * y2;
946
+ const wz = w * z2;
947
+ const sx = s[0];
948
+ const sy = s[1];
949
+ const sz = s[2];
950
+ out[0] = (1 - (yy + zz)) * sx;
951
+ out[1] = (xy + wz) * sx;
952
+ out[2] = (xz - wy) * sx;
953
+ out[3] = 0;
954
+ out[4] = (xy - wz) * sy;
955
+ out[5] = (1 - (xx + zz)) * sy;
956
+ out[6] = (yz + wx) * sy;
957
+ out[7] = 0;
958
+ out[8] = (xz + wy) * sz;
959
+ out[9] = (yz - wx) * sz;
960
+ out[10] = (1 - (xx + yy)) * sz;
961
+ out[11] = 0;
962
+ out[12] = v[0];
963
+ out[13] = v[1];
964
+ out[14] = v[2];
965
+ out[15] = 1;
966
+ return out;
967
+ }
968
+ export function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
969
+ const x = q[0];
970
+ const y = q[1];
971
+ const z = q[2];
972
+ const w = q[3];
973
+ const x2 = x + x;
974
+ const y2 = y + y;
975
+ const z2 = z + z;
976
+ const xx = x * x2;
977
+ const xy = x * y2;
978
+ const xz = x * z2;
979
+ const yy = y * y2;
980
+ const yz = y * z2;
981
+ const zz = z * z2;
982
+ const wx = w * x2;
983
+ const wy = w * y2;
984
+ const wz = w * z2;
985
+ const sx = s[0];
986
+ const sy = s[1];
987
+ const sz = s[2];
988
+ const ox = o[0];
989
+ const oy = o[1];
990
+ const oz = o[2];
991
+ const out0 = (1 - (yy + zz)) * sx;
992
+ const out1 = (xy + wz) * sx;
993
+ const out2 = (xz - wy) * sx;
994
+ const out4 = (xy - wz) * sy;
995
+ const out5 = (1 - (xx + zz)) * sy;
996
+ const out6 = (yz + wx) * sy;
997
+ const out8 = (xz + wy) * sz;
998
+ const out9 = (yz - wx) * sz;
999
+ const out10 = (1 - (xx + yy)) * sz;
1000
+ out[0] = out0;
1001
+ out[1] = out1;
1002
+ out[2] = out2;
1003
+ out[3] = 0;
1004
+ out[4] = out4;
1005
+ out[5] = out5;
1006
+ out[6] = out6;
1007
+ out[7] = 0;
1008
+ out[8] = out8;
1009
+ out[9] = out9;
1010
+ out[10] = out10;
1011
+ out[11] = 0;
1012
+ out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
1013
+ out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
1014
+ out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
1015
+ out[15] = 1;
1016
+ return out;
1017
+ }
1018
+ export function fromQuat(out, q) {
1019
+ const x = q[0];
1020
+ const y = q[1];
1021
+ const z = q[2];
1022
+ const w = q[3];
1023
+ const x2 = x + x;
1024
+ const y2 = y + y;
1025
+ const z2 = z + z;
1026
+ const xx = x * x2;
1027
+ const yx = y * x2;
1028
+ const yy = y * y2;
1029
+ const zx = z * x2;
1030
+ const zy = z * y2;
1031
+ const zz = z * z2;
1032
+ const wx = w * x2;
1033
+ const wy = w * y2;
1034
+ const wz = w * z2;
1035
+ out[0] = 1 - yy - zz;
1036
+ out[1] = yx + wz;
1037
+ out[2] = zx - wy;
1038
+ out[3] = 0;
1039
+ out[4] = yx - wz;
1040
+ out[5] = 1 - xx - zz;
1041
+ out[6] = zy + wx;
1042
+ out[7] = 0;
1043
+ out[8] = zx + wy;
1044
+ out[9] = zy - wx;
1045
+ out[10] = 1 - xx - yy;
1046
+ out[11] = 0;
1047
+ out[12] = 0;
1048
+ out[13] = 0;
1049
+ out[14] = 0;
1050
+ out[15] = 1;
1051
+ return out;
1052
+ }
1053
+ export function frustum(out, left, right, bottom, top, near, far) {
1054
+ const rl = 1 / (right - left);
1055
+ const tb = 1 / (top - bottom);
1056
+ const nf = 1 / (near - far);
1057
+ out[0] = near * 2 * rl;
1058
+ out[1] = 0;
1059
+ out[2] = 0;
1060
+ out[3] = 0;
1061
+ out[4] = 0;
1062
+ out[5] = near * 2 * tb;
1063
+ out[6] = 0;
1064
+ out[7] = 0;
1065
+ out[8] = (right + left) * rl;
1066
+ out[9] = (top + bottom) * tb;
1067
+ out[10] = (far + near) * nf;
1068
+ out[11] = -1;
1069
+ out[12] = 0;
1070
+ out[13] = 0;
1071
+ out[14] = far * near * 2 * nf;
1072
+ out[15] = 0;
1073
+ return out;
1074
+ }
1075
+ export function perspectiveNO(out, fovy, aspect, near, far) {
1076
+ const f = 1.0 / Math.tan(fovy / 2);
1077
+ out[0] = f / aspect;
1078
+ out[1] = 0;
1079
+ out[2] = 0;
1080
+ out[3] = 0;
1081
+ out[4] = 0;
1082
+ out[5] = f;
1083
+ out[6] = 0;
1084
+ out[7] = 0;
1085
+ out[8] = 0;
1086
+ out[9] = 0;
1087
+ out[11] = -1;
1088
+ out[12] = 0;
1089
+ out[13] = 0;
1090
+ out[15] = 0;
1091
+
1092
+ if (far != null && far !== Infinity) {
1093
+ const nf = 1 / (near - far);
1094
+ out[10] = (far + near) * nf;
1095
+ out[14] = 2 * far * near * nf;
1096
+ } else {
1097
+ out[10] = -1;
1098
+ out[14] = -2 * near;
1099
+ }
1100
+
1101
+ return out;
1102
+ }
1103
+ export const perspective = perspectiveNO;
1104
+ export function perspectiveZO(out, fovy, aspect, near, far) {
1105
+ const f = 1.0 / Math.tan(fovy / 2);
1106
+ out[0] = f / aspect;
1107
+ out[1] = 0;
1108
+ out[2] = 0;
1109
+ out[3] = 0;
1110
+ out[4] = 0;
1111
+ out[5] = f;
1112
+ out[6] = 0;
1113
+ out[7] = 0;
1114
+ out[8] = 0;
1115
+ out[9] = 0;
1116
+ out[11] = -1;
1117
+ out[12] = 0;
1118
+ out[13] = 0;
1119
+ out[15] = 0;
1120
+
1121
+ if (far != null && far !== Infinity) {
1122
+ const nf = 1 / (near - far);
1123
+ out[10] = far * nf;
1124
+ out[14] = far * near * nf;
1125
+ } else {
1126
+ out[10] = -1;
1127
+ out[14] = -near;
1128
+ }
1129
+
1130
+ return out;
1131
+ }
1132
+ export function perspectiveFromFieldOfView(out, fov, near, far) {
1133
+ const upTan = Math.tan(fov.upDegrees * Math.PI / 180.0);
1134
+ const downTan = Math.tan(fov.downDegrees * Math.PI / 180.0);
1135
+ const leftTan = Math.tan(fov.leftDegrees * Math.PI / 180.0);
1136
+ const rightTan = Math.tan(fov.rightDegrees * Math.PI / 180.0);
1137
+ const xScale = 2.0 / (leftTan + rightTan);
1138
+ const yScale = 2.0 / (upTan + downTan);
1139
+ out[0] = xScale;
1140
+ out[1] = 0.0;
1141
+ out[2] = 0.0;
1142
+ out[3] = 0.0;
1143
+ out[4] = 0.0;
1144
+ out[5] = yScale;
1145
+ out[6] = 0.0;
1146
+ out[7] = 0.0;
1147
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
1148
+ out[9] = (upTan - downTan) * yScale * 0.5;
1149
+ out[10] = far / (near - far);
1150
+ out[11] = -1.0;
1151
+ out[12] = 0.0;
1152
+ out[13] = 0.0;
1153
+ out[14] = far * near / (near - far);
1154
+ out[15] = 0.0;
1155
+ return out;
1156
+ }
1157
+ export function orthoNO(out, left, right, bottom, top, near, far) {
1158
+ const lr = 1 / (left - right);
1159
+ const bt = 1 / (bottom - top);
1160
+ const nf = 1 / (near - far);
1161
+ out[0] = -2 * lr;
1162
+ out[1] = 0;
1163
+ out[2] = 0;
1164
+ out[3] = 0;
1165
+ out[4] = 0;
1166
+ out[5] = -2 * bt;
1167
+ out[6] = 0;
1168
+ out[7] = 0;
1169
+ out[8] = 0;
1170
+ out[9] = 0;
1171
+ out[10] = 2 * nf;
1172
+ out[11] = 0;
1173
+ out[12] = (left + right) * lr;
1174
+ out[13] = (top + bottom) * bt;
1175
+ out[14] = (far + near) * nf;
1176
+ out[15] = 1;
1177
+ return out;
1178
+ }
1179
+ export const ortho = orthoNO;
1180
+ export function orthoZO(out, left, right, bottom, top, near, far) {
1181
+ const lr = 1 / (left - right);
1182
+ const bt = 1 / (bottom - top);
1183
+ const nf = 1 / (near - far);
1184
+ out[0] = -2 * lr;
1185
+ out[1] = 0;
1186
+ out[2] = 0;
1187
+ out[3] = 0;
1188
+ out[4] = 0;
1189
+ out[5] = -2 * bt;
1190
+ out[6] = 0;
1191
+ out[7] = 0;
1192
+ out[8] = 0;
1193
+ out[9] = 0;
1194
+ out[10] = nf;
1195
+ out[11] = 0;
1196
+ out[12] = (left + right) * lr;
1197
+ out[13] = (top + bottom) * bt;
1198
+ out[14] = near * nf;
1199
+ out[15] = 1;
1200
+ return out;
1201
+ }
1202
+ export function lookAt(out, eye, center, up) {
1203
+ let len;
1204
+ let x0;
1205
+ let x1;
1206
+ let x2;
1207
+ let y0;
1208
+ let y1;
1209
+ let y2;
1210
+ let z0;
1211
+ let z1;
1212
+ let z2;
1213
+ const eyex = eye[0];
1214
+ const eyey = eye[1];
1215
+ const eyez = eye[2];
1216
+ const upx = up[0];
1217
+ const upy = up[1];
1218
+ const upz = up[2];
1219
+ const centerx = center[0];
1220
+ const centery = center[1];
1221
+ const centerz = center[2];
1222
+
1223
+ if (Math.abs(eyex - centerx) < glMatrix.EPSILON && Math.abs(eyey - centery) < glMatrix.EPSILON && Math.abs(eyez - centerz) < glMatrix.EPSILON) {
1224
+ return identity(out);
1225
+ }
1226
+
1227
+ z0 = eyex - centerx;
1228
+ z1 = eyey - centery;
1229
+ z2 = eyez - centerz;
1230
+ len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
1231
+ z0 *= len;
1232
+ z1 *= len;
1233
+ z2 *= len;
1234
+ x0 = upy * z2 - upz * z1;
1235
+ x1 = upz * z0 - upx * z2;
1236
+ x2 = upx * z1 - upy * z0;
1237
+ len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
1238
+
1239
+ if (!len) {
1240
+ x0 = 0;
1241
+ x1 = 0;
1242
+ x2 = 0;
1243
+ } else {
1244
+ len = 1 / len;
1245
+ x0 *= len;
1246
+ x1 *= len;
1247
+ x2 *= len;
1248
+ }
1249
+
1250
+ y0 = z1 * x2 - z2 * x1;
1251
+ y1 = z2 * x0 - z0 * x2;
1252
+ y2 = z0 * x1 - z1 * x0;
1253
+ len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
1254
+
1255
+ if (!len) {
1256
+ y0 = 0;
1257
+ y1 = 0;
1258
+ y2 = 0;
1259
+ } else {
1260
+ len = 1 / len;
1261
+ y0 *= len;
1262
+ y1 *= len;
1263
+ y2 *= len;
1264
+ }
1265
+
1266
+ out[0] = x0;
1267
+ out[1] = y0;
1268
+ out[2] = z0;
1269
+ out[3] = 0;
1270
+ out[4] = x1;
1271
+ out[5] = y1;
1272
+ out[6] = z1;
1273
+ out[7] = 0;
1274
+ out[8] = x2;
1275
+ out[9] = y2;
1276
+ out[10] = z2;
1277
+ out[11] = 0;
1278
+ out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
1279
+ out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
1280
+ out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
1281
+ out[15] = 1;
1282
+ return out;
1283
+ }
1284
+ export function targetTo(out, eye, target, up) {
1285
+ const eyex = eye[0];
1286
+ const eyey = eye[1];
1287
+ const eyez = eye[2];
1288
+ const upx = up[0];
1289
+ const upy = up[1];
1290
+ const upz = up[2];
1291
+ let z0 = eyex - target[0];
1292
+ let z1 = eyey - target[1];
1293
+ let z2 = eyez - target[2];
1294
+ let len = z0 * z0 + z1 * z1 + z2 * z2;
1295
+
1296
+ if (len > 0) {
1297
+ len = 1 / Math.sqrt(len);
1298
+ z0 *= len;
1299
+ z1 *= len;
1300
+ z2 *= len;
1301
+ }
1302
+
1303
+ let x0 = upy * z2 - upz * z1;
1304
+ let x1 = upz * z0 - upx * z2;
1305
+ let x2 = upx * z1 - upy * z0;
1306
+ len = x0 * x0 + x1 * x1 + x2 * x2;
1307
+
1308
+ if (len > 0) {
1309
+ len = 1 / Math.sqrt(len);
1310
+ x0 *= len;
1311
+ x1 *= len;
1312
+ x2 *= len;
1313
+ }
1314
+
1315
+ out[0] = x0;
1316
+ out[1] = x1;
1317
+ out[2] = x2;
1318
+ out[3] = 0;
1319
+ out[4] = z1 * x2 - z2 * x1;
1320
+ out[5] = z2 * x0 - z0 * x2;
1321
+ out[6] = z0 * x1 - z1 * x0;
1322
+ out[7] = 0;
1323
+ out[8] = z0;
1324
+ out[9] = z1;
1325
+ out[10] = z2;
1326
+ out[11] = 0;
1327
+ out[12] = eyex;
1328
+ out[13] = eyey;
1329
+ out[14] = eyez;
1330
+ out[15] = 1;
1331
+ return out;
1332
+ }
1333
+ export function str(a) {
1334
+ return "mat4(".concat(a[0], ", ").concat(a[1], ", ").concat(a[2], ", ").concat(a[3], ", ").concat(a[4], ", ").concat(a[5], ", ").concat(a[6], ", ").concat(a[7], ", ").concat(a[8], ", ").concat(a[9], ", ").concat(a[10], ", ").concat(a[11], ", ").concat(a[12], ", ").concat(a[13], ", ").concat(a[14], ", ").concat(a[15], ")");
1335
+ }
1336
+ export function frob(a) {
1337
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
1338
+ }
1339
+ export function add(out, a, b) {
1340
+ out[0] = a[0] + b[0];
1341
+ out[1] = a[1] + b[1];
1342
+ out[2] = a[2] + b[2];
1343
+ out[3] = a[3] + b[3];
1344
+ out[4] = a[4] + b[4];
1345
+ out[5] = a[5] + b[5];
1346
+ out[6] = a[6] + b[6];
1347
+ out[7] = a[7] + b[7];
1348
+ out[8] = a[8] + b[8];
1349
+ out[9] = a[9] + b[9];
1350
+ out[10] = a[10] + b[10];
1351
+ out[11] = a[11] + b[11];
1352
+ out[12] = a[12] + b[12];
1353
+ out[13] = a[13] + b[13];
1354
+ out[14] = a[14] + b[14];
1355
+ out[15] = a[15] + b[15];
1356
+ return out;
1357
+ }
1358
+ export function subtract(out, a, b) {
1359
+ out[0] = a[0] - b[0];
1360
+ out[1] = a[1] - b[1];
1361
+ out[2] = a[2] - b[2];
1362
+ out[3] = a[3] - b[3];
1363
+ out[4] = a[4] - b[4];
1364
+ out[5] = a[5] - b[5];
1365
+ out[6] = a[6] - b[6];
1366
+ out[7] = a[7] - b[7];
1367
+ out[8] = a[8] - b[8];
1368
+ out[9] = a[9] - b[9];
1369
+ out[10] = a[10] - b[10];
1370
+ out[11] = a[11] - b[11];
1371
+ out[12] = a[12] - b[12];
1372
+ out[13] = a[13] - b[13];
1373
+ out[14] = a[14] - b[14];
1374
+ out[15] = a[15] - b[15];
1375
+ return out;
1376
+ }
1377
+ export function multiplyScalar(out, a, b) {
1378
+ out[0] = a[0] * b;
1379
+ out[1] = a[1] * b;
1380
+ out[2] = a[2] * b;
1381
+ out[3] = a[3] * b;
1382
+ out[4] = a[4] * b;
1383
+ out[5] = a[5] * b;
1384
+ out[6] = a[6] * b;
1385
+ out[7] = a[7] * b;
1386
+ out[8] = a[8] * b;
1387
+ out[9] = a[9] * b;
1388
+ out[10] = a[10] * b;
1389
+ out[11] = a[11] * b;
1390
+ out[12] = a[12] * b;
1391
+ out[13] = a[13] * b;
1392
+ out[14] = a[14] * b;
1393
+ out[15] = a[15] * b;
1394
+ return out;
1395
+ }
1396
+ export function multiplyScalarAndAdd(out, a, b, scale) {
1397
+ out[0] = a[0] + b[0] * scale;
1398
+ out[1] = a[1] + b[1] * scale;
1399
+ out[2] = a[2] + b[2] * scale;
1400
+ out[3] = a[3] + b[3] * scale;
1401
+ out[4] = a[4] + b[4] * scale;
1402
+ out[5] = a[5] + b[5] * scale;
1403
+ out[6] = a[6] + b[6] * scale;
1404
+ out[7] = a[7] + b[7] * scale;
1405
+ out[8] = a[8] + b[8] * scale;
1406
+ out[9] = a[9] + b[9] * scale;
1407
+ out[10] = a[10] + b[10] * scale;
1408
+ out[11] = a[11] + b[11] * scale;
1409
+ out[12] = a[12] + b[12] * scale;
1410
+ out[13] = a[13] + b[13] * scale;
1411
+ out[14] = a[14] + b[14] * scale;
1412
+ out[15] = a[15] + b[15] * scale;
1413
+ return out;
1414
+ }
1415
+ export function exactEquals(a, b) {
1416
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
1417
+ }
1418
+ export function equals(a, b) {
1419
+ const a0 = a[0];
1420
+ const a1 = a[1];
1421
+ const a2 = a[2];
1422
+ const a3 = a[3];
1423
+ const a4 = a[4];
1424
+ const a5 = a[5];
1425
+ const a6 = a[6];
1426
+ const a7 = a[7];
1427
+ const a8 = a[8];
1428
+ const a9 = a[9];
1429
+ const a10 = a[10];
1430
+ const a11 = a[11];
1431
+ const a12 = a[12];
1432
+ const a13 = a[13];
1433
+ const a14 = a[14];
1434
+ const a15 = a[15];
1435
+ const b0 = b[0];
1436
+ const b1 = b[1];
1437
+ const b2 = b[2];
1438
+ const b3 = b[3];
1439
+ const b4 = b[4];
1440
+ const b5 = b[5];
1441
+ const b6 = b[6];
1442
+ const b7 = b[7];
1443
+ const b8 = b[8];
1444
+ const b9 = b[9];
1445
+ const b10 = b[10];
1446
+ const b11 = b[11];
1447
+ const b12 = b[12];
1448
+ const b13 = b[13];
1449
+ const b14 = b[14];
1450
+ const b15 = b[15];
1451
+ return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15));
1452
+ }
1453
+ export const mul = multiply;
1454
+ export const sub = subtract;
1455
+ //# sourceMappingURL=mat4.js.map