@math.gl/core 3.6.3 → 4.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +5 -4
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/math-array.js +8 -3
- package/dist/classes/base/math-array.js.map +1 -0
- package/dist/classes/base/matrix.d.ts +2 -2
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/matrix.js +4 -4
- package/dist/classes/base/matrix.js.map +1 -0
- package/dist/classes/base/vector.d.ts +2 -2
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/vector.js +4 -4
- package/dist/classes/base/vector.js.map +1 -0
- package/dist/classes/euler.d.ts +4 -4
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/euler.js +6 -6
- package/dist/classes/euler.js.map +1 -0
- package/dist/classes/matrix3.d.ts +5 -2
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix3.js +20 -20
- package/dist/classes/matrix3.js.map +1 -0
- package/dist/classes/matrix4.d.ts +2 -2
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix4.js +27 -27
- package/dist/classes/matrix4.js.map +1 -0
- package/dist/classes/pose.d.ts +4 -4
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/pose.js +4 -4
- package/dist/classes/pose.js.map +1 -0
- package/dist/classes/quaternion.d.ts +2 -2
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/quaternion.js +26 -26
- package/dist/classes/quaternion.js.map +1 -0
- package/dist/classes/spherical-coordinates.d.ts +2 -2
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
- package/dist/classes/spherical-coordinates.js.map +1 -0
- package/dist/classes/vector2.d.ts +2 -2
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector2.js +10 -10
- package/dist/classes/vector2.js.map +1 -0
- package/dist/classes/vector3.d.ts +2 -2
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector3.js +14 -14
- package/dist/classes/vector3.js.map +1 -0
- package/dist/classes/vector4.d.ts +3 -3
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector4.js +8 -8
- package/dist/classes/vector4.js.map +1 -0
- package/dist/gl-matrix/common.d.ts +38 -0
- package/dist/gl-matrix/common.d.ts.map +1 -0
- package/dist/gl-matrix/common.js +19 -0
- package/dist/gl-matrix/common.js.map +1 -0
- package/dist/gl-matrix/mat3.d.ts +295 -0
- package/dist/gl-matrix/mat3.d.ts.map +1 -0
- package/dist/gl-matrix/mat3.js +489 -0
- package/dist/gl-matrix/mat3.js.map +1 -0
- package/dist/gl-matrix/mat4.d.ts +577 -0
- package/dist/gl-matrix/mat4.d.ts.map +1 -0
- package/dist/gl-matrix/mat4.js +1455 -0
- package/dist/gl-matrix/mat4.js.map +1 -0
- package/dist/gl-matrix/quat.d.ts +357 -0
- package/dist/gl-matrix/quat.d.ts.map +1 -0
- package/dist/gl-matrix/quat.js +315 -0
- package/dist/gl-matrix/quat.js.map +1 -0
- package/dist/gl-matrix/vec2.d.ts +373 -0
- package/dist/gl-matrix/vec2.d.ts.map +1 -0
- package/dist/gl-matrix/vec2.js +257 -0
- package/dist/gl-matrix/vec2.js.map +1 -0
- package/dist/gl-matrix/vec3.d.ts +416 -0
- package/dist/gl-matrix/vec3.d.ts.map +1 -0
- package/dist/gl-matrix/vec3.js +384 -0
- package/dist/gl-matrix/vec3.js.map +1 -0
- package/dist/gl-matrix/vec4.d.ts +340 -0
- package/dist/gl-matrix/vec4.d.ts.map +1 -0
- package/dist/gl-matrix/vec4.js +334 -0
- package/dist/gl-matrix/vec4.js.map +1 -0
- package/dist/gl-matrix/wip/index.d.ts +5 -0
- package/dist/gl-matrix/wip/index.d.ts.map +1 -0
- package/dist/gl-matrix/wip/index.js +12 -0
- package/dist/gl-matrix/wip/index.js.map +1 -0
- package/dist/gl-matrix/wip/mat2.d.ts +229 -0
- package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2.js +208 -0
- package/dist/gl-matrix/wip/mat2.js.map +1 -0
- package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
- package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2d.js +251 -0
- package/dist/gl-matrix/wip/mat2d.js.map +1 -0
- package/dist/gl-matrix/wip/quat2.d.ts +352 -0
- package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/quat2.js +482 -0
- package/dist/gl-matrix/wip/quat2.js.map +1 -0
- package/dist/gl-matrix/wip/types.d.js +2 -0
- package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
- package/dist/index.cjs +3788 -0
- package/dist/index.d.ts +15 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/assert.d.ts +1 -1
- package/dist/lib/assert.d.ts.map +1 -1
- package/dist/lib/assert.js +6 -0
- package/dist/lib/assert.js.map +1 -0
- package/dist/lib/common.d.ts +10 -5
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/common.js +11 -9
- package/dist/lib/common.js.map +1 -0
- package/dist/lib/gl-matrix-extras.js.map +1 -0
- package/dist/lib/math-utils.d.ts +24 -27
- package/dist/lib/math-utils.d.ts.map +1 -1
- package/dist/lib/math-utils.js +25 -0
- package/dist/lib/math-utils.js.map +1 -0
- package/dist/lib/validators.d.ts +1 -1
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/validators.js +2 -2
- package/dist/lib/validators.js.map +1 -0
- package/package.json +6 -6
- package/src/classes/base/math-array.ts +16 -8
- package/src/classes/base/matrix.ts +7 -4
- package/src/classes/base/vector.ts +4 -4
- package/src/classes/euler.ts +9 -8
- package/src/classes/matrix3.ts +37 -24
- package/src/classes/matrix4.ts +48 -29
- package/src/classes/pose.ts +4 -4
- package/src/classes/quaternion.ts +54 -32
- package/src/classes/spherical-coordinates.ts +5 -4
- package/src/classes/vector2.ts +13 -9
- package/src/classes/vector3.ts +26 -12
- package/src/classes/vector4.ts +14 -10
- package/src/gl-matrix/common.js +58 -0
- package/src/gl-matrix/mat3.js +842 -0
- package/src/gl-matrix/mat4.js +2169 -0
- package/src/gl-matrix/quat.ts +789 -0
- package/src/gl-matrix/vec2.js +629 -0
- package/src/gl-matrix/vec3.js +827 -0
- package/src/gl-matrix/vec4.js +675 -0
- package/src/gl-matrix/wip/index.js +15 -0
- package/src/gl-matrix/wip/mat2.js +442 -0
- package/src/gl-matrix/wip/mat2d.js +505 -0
- package/src/gl-matrix/wip/quat2.ts +886 -0
- package/src/gl-matrix/wip/types.d.ts +93 -0
- package/src/index.ts +16 -14
- package/src/lib/assert.ts +1 -1
- package/src/lib/common.ts +31 -19
- package/src/lib/math-utils.ts +24 -26
- package/src/lib/validators.ts +3 -3
- package/dist/es5/classes/base/math-array.js +0 -348
- package/dist/es5/classes/base/math-array.js.map +0 -1
- package/dist/es5/classes/base/matrix.js +0 -108
- package/dist/es5/classes/base/matrix.js.map +0 -1
- package/dist/es5/classes/base/vector.js +0 -210
- package/dist/es5/classes/base/vector.js.map +0 -1
- package/dist/es5/classes/euler.js +0 -654
- package/dist/es5/classes/euler.js.map +0 -1
- package/dist/es5/classes/matrix3.js +0 -284
- package/dist/es5/classes/matrix3.js.map +0 -1
- package/dist/es5/classes/matrix4.js +0 -574
- package/dist/es5/classes/matrix4.js.map +0 -1
- package/dist/es5/classes/pose.js +0 -159
- package/dist/es5/classes/pose.js.map +0 -1
- package/dist/es5/classes/quaternion.js +0 -323
- package/dist/es5/classes/quaternion.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.js +0 -208
- package/dist/es5/classes/spherical-coordinates.js.map +0 -1
- package/dist/es5/classes/vector2.js +0 -156
- package/dist/es5/classes/vector2.js.map +0 -1
- package/dist/es5/classes/vector3.js +0 -213
- package/dist/es5/classes/vector3.js.map +0 -1
- package/dist/es5/classes/vector4.js +0 -185
- package/dist/es5/classes/vector4.js.map +0 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +0 -236
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/assert.js +0 -13
- package/dist/es5/lib/assert.js.map +0 -1
- package/dist/es5/lib/common.js +0 -255
- package/dist/es5/lib/common.js.map +0 -1
- package/dist/es5/lib/gl-matrix-extras.js +0 -61
- package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
- package/dist/es5/lib/gl-matrix.d.js +0 -2
- package/dist/es5/lib/math-utils.js +0 -34
- package/dist/es5/lib/math-utils.js.map +0 -1
- package/dist/es5/lib/validators.js +0 -53
- package/dist/es5/lib/validators.js.map +0 -1
- package/dist/esm/classes/base/math-array.js.map +0 -1
- package/dist/esm/classes/base/matrix.js.map +0 -1
- package/dist/esm/classes/base/vector.js.map +0 -1
- package/dist/esm/classes/euler.js.map +0 -1
- package/dist/esm/classes/matrix3.js.map +0 -1
- package/dist/esm/classes/matrix4.js.map +0 -1
- package/dist/esm/classes/pose.js.map +0 -1
- package/dist/esm/classes/quaternion.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.js.map +0 -1
- package/dist/esm/classes/vector2.js.map +0 -1
- package/dist/esm/classes/vector3.js.map +0 -1
- package/dist/esm/classes/vector4.js.map +0 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/assert.js +0 -6
- package/dist/esm/lib/assert.js.map +0 -1
- package/dist/esm/lib/common.js.map +0 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
- package/dist/esm/lib/math-utils.js +0 -27
- package/dist/esm/lib/math-utils.js.map +0 -1
- package/dist/esm/lib/validators.js.map +0 -1
- package/src/docs/README.md +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
- /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
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this[13] = array[13];
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123
|
-
this[14] = array[14];
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124
|
-
this[15] = array[15];
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125
|
-
return this.check();
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126
|
-
}
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127
|
-
}, {
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128
|
-
key: "set",
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129
|
-
value: function set(m00, m10, m20, m30, m01, m11, m21, m31, m02, m12, m22, m32, m03, m13, m23, m33) {
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130
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-
this[0] = m00;
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131
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-
this[1] = m10;
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132
|
-
this[2] = m20;
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133
|
-
this[3] = m30;
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134
|
-
this[4] = m01;
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135
|
-
this[5] = m11;
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136
|
-
this[6] = m21;
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137
|
-
this[7] = m31;
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138
|
-
this[8] = m02;
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139
|
-
this[9] = m12;
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140
|
-
this[10] = m22;
|
|
141
|
-
this[11] = m32;
|
|
142
|
-
this[12] = m03;
|
|
143
|
-
this[13] = m13;
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|
144
|
-
this[14] = m23;
|
|
145
|
-
this[15] = m33;
|
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146
|
-
return this.check();
|
|
147
|
-
}
|
|
148
|
-
}, {
|
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149
|
-
key: "setRowMajor",
|
|
150
|
-
value: function setRowMajor(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
|
|
151
|
-
this[0] = m00;
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|
152
|
-
this[1] = m10;
|
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153
|
-
this[2] = m20;
|
|
154
|
-
this[3] = m30;
|
|
155
|
-
this[4] = m01;
|
|
156
|
-
this[5] = m11;
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157
|
-
this[6] = m21;
|
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158
|
-
this[7] = m31;
|
|
159
|
-
this[8] = m02;
|
|
160
|
-
this[9] = m12;
|
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161
|
-
this[10] = m22;
|
|
162
|
-
this[11] = m32;
|
|
163
|
-
this[12] = m03;
|
|
164
|
-
this[13] = m13;
|
|
165
|
-
this[14] = m23;
|
|
166
|
-
this[15] = m33;
|
|
167
|
-
return this.check();
|
|
168
|
-
}
|
|
169
|
-
}, {
|
|
170
|
-
key: "toRowMajor",
|
|
171
|
-
value: function toRowMajor(result) {
|
|
172
|
-
result[0] = this[0];
|
|
173
|
-
result[1] = this[4];
|
|
174
|
-
result[2] = this[8];
|
|
175
|
-
result[3] = this[12];
|
|
176
|
-
result[4] = this[1];
|
|
177
|
-
result[5] = this[5];
|
|
178
|
-
result[6] = this[9];
|
|
179
|
-
result[7] = this[13];
|
|
180
|
-
result[8] = this[2];
|
|
181
|
-
result[9] = this[6];
|
|
182
|
-
result[10] = this[10];
|
|
183
|
-
result[11] = this[14];
|
|
184
|
-
result[12] = this[3];
|
|
185
|
-
result[13] = this[7];
|
|
186
|
-
result[14] = this[11];
|
|
187
|
-
result[15] = this[15];
|
|
188
|
-
return result;
|
|
189
|
-
}
|
|
190
|
-
}, {
|
|
191
|
-
key: "identity",
|
|
192
|
-
value: function identity() {
|
|
193
|
-
return this.copy(IDENTITY_MATRIX);
|
|
194
|
-
}
|
|
195
|
-
}, {
|
|
196
|
-
key: "fromObject",
|
|
197
|
-
value: function fromObject(object) {
|
|
198
|
-
return this.check();
|
|
199
|
-
}
|
|
200
|
-
}, {
|
|
201
|
-
key: "fromQuaternion",
|
|
202
|
-
value: function fromQuaternion(quaternion) {
|
|
203
|
-
mat4.fromQuat(this, quaternion);
|
|
204
|
-
return this.check();
|
|
205
|
-
}
|
|
206
|
-
}, {
|
|
207
|
-
key: "frustum",
|
|
208
|
-
value: function frustum(view) {
|
|
209
|
-
var left = view.left,
|
|
210
|
-
right = view.right,
|
|
211
|
-
bottom = view.bottom,
|
|
212
|
-
top = view.top,
|
|
213
|
-
_view$near = view.near,
|
|
214
|
-
near = _view$near === void 0 ? DEFAULT_NEAR : _view$near,
|
|
215
|
-
_view$far = view.far,
|
|
216
|
-
far = _view$far === void 0 ? DEFAULT_FAR : _view$far;
|
|
217
|
-
|
|
218
|
-
if (far === Infinity) {
|
|
219
|
-
computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);
|
|
220
|
-
} else {
|
|
221
|
-
mat4.frustum(this, left, right, bottom, top, near, far);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
return this.check();
|
|
225
|
-
}
|
|
226
|
-
}, {
|
|
227
|
-
key: "lookAt",
|
|
228
|
-
value: function lookAt(view) {
|
|
229
|
-
var eye = view.eye,
|
|
230
|
-
_view$center = view.center,
|
|
231
|
-
center = _view$center === void 0 ? [0, 0, 0] : _view$center,
|
|
232
|
-
_view$up = view.up,
|
|
233
|
-
up = _view$up === void 0 ? [0, 1, 0] : _view$up;
|
|
234
|
-
mat4.lookAt(this, eye, center, up);
|
|
235
|
-
return this.check();
|
|
236
|
-
}
|
|
237
|
-
}, {
|
|
238
|
-
key: "ortho",
|
|
239
|
-
value: function ortho(view) {
|
|
240
|
-
var left = view.left,
|
|
241
|
-
right = view.right,
|
|
242
|
-
bottom = view.bottom,
|
|
243
|
-
top = view.top,
|
|
244
|
-
_view$near2 = view.near,
|
|
245
|
-
near = _view$near2 === void 0 ? DEFAULT_NEAR : _view$near2,
|
|
246
|
-
_view$far2 = view.far,
|
|
247
|
-
far = _view$far2 === void 0 ? DEFAULT_FAR : _view$far2;
|
|
248
|
-
mat4.ortho(this, left, right, bottom, top, near, far);
|
|
249
|
-
return this.check();
|
|
250
|
-
}
|
|
251
|
-
}, {
|
|
252
|
-
key: "orthographic",
|
|
253
|
-
value: function orthographic(view) {
|
|
254
|
-
var _view$fovy = view.fovy,
|
|
255
|
-
fovy = _view$fovy === void 0 ? DEFAULT_FOVY : _view$fovy,
|
|
256
|
-
_view$aspect = view.aspect,
|
|
257
|
-
aspect = _view$aspect === void 0 ? DEFAULT_ASPECT : _view$aspect,
|
|
258
|
-
_view$focalDistance = view.focalDistance,
|
|
259
|
-
focalDistance = _view$focalDistance === void 0 ? 1 : _view$focalDistance,
|
|
260
|
-
_view$near3 = view.near,
|
|
261
|
-
near = _view$near3 === void 0 ? DEFAULT_NEAR : _view$near3,
|
|
262
|
-
_view$far3 = view.far,
|
|
263
|
-
far = _view$far3 === void 0 ? DEFAULT_FAR : _view$far3;
|
|
264
|
-
checkRadians(fovy);
|
|
265
|
-
var halfY = fovy / 2;
|
|
266
|
-
var top = focalDistance * Math.tan(halfY);
|
|
267
|
-
var right = top * aspect;
|
|
268
|
-
return this.ortho({
|
|
269
|
-
left: -right,
|
|
270
|
-
right: right,
|
|
271
|
-
bottom: -top,
|
|
272
|
-
top: top,
|
|
273
|
-
near: near,
|
|
274
|
-
far: far
|
|
275
|
-
});
|
|
276
|
-
}
|
|
277
|
-
}, {
|
|
278
|
-
key: "perspective",
|
|
279
|
-
value: function perspective(view) {
|
|
280
|
-
var _view$fovy2 = view.fovy,
|
|
281
|
-
fovy = _view$fovy2 === void 0 ? 45 * Math.PI / 180 : _view$fovy2,
|
|
282
|
-
_view$aspect2 = view.aspect,
|
|
283
|
-
aspect = _view$aspect2 === void 0 ? 1 : _view$aspect2,
|
|
284
|
-
_view$near4 = view.near,
|
|
285
|
-
near = _view$near4 === void 0 ? 0.1 : _view$near4,
|
|
286
|
-
_view$far4 = view.far,
|
|
287
|
-
far = _view$far4 === void 0 ? 500 : _view$far4;
|
|
288
|
-
checkRadians(fovy);
|
|
289
|
-
mat4.perspective(this, fovy, aspect, near, far);
|
|
290
|
-
return this.check();
|
|
291
|
-
}
|
|
292
|
-
}, {
|
|
293
|
-
key: "determinant",
|
|
294
|
-
value: function determinant() {
|
|
295
|
-
return mat4.determinant(this);
|
|
296
|
-
}
|
|
297
|
-
}, {
|
|
298
|
-
key: "getScale",
|
|
299
|
-
value: function getScale() {
|
|
300
|
-
var result = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [-0, -0, -0];
|
|
301
|
-
result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);
|
|
302
|
-
result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);
|
|
303
|
-
result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);
|
|
304
|
-
return result;
|
|
305
|
-
}
|
|
306
|
-
}, {
|
|
307
|
-
key: "getTranslation",
|
|
308
|
-
value: function getTranslation() {
|
|
309
|
-
var result = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [-0, -0, -0];
|
|
310
|
-
result[0] = this[12];
|
|
311
|
-
result[1] = this[13];
|
|
312
|
-
result[2] = this[14];
|
|
313
|
-
return result;
|
|
314
|
-
}
|
|
315
|
-
}, {
|
|
316
|
-
key: "getRotation",
|
|
317
|
-
value: function getRotation(result, scaleResult) {
|
|
318
|
-
result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
|
|
319
|
-
scaleResult = scaleResult || [-0, -0, -0];
|
|
320
|
-
var scale = this.getScale(scaleResult);
|
|
321
|
-
var inverseScale0 = 1 / scale[0];
|
|
322
|
-
var inverseScale1 = 1 / scale[1];
|
|
323
|
-
var inverseScale2 = 1 / scale[2];
|
|
324
|
-
result[0] = this[0] * inverseScale0;
|
|
325
|
-
result[1] = this[1] * inverseScale1;
|
|
326
|
-
result[2] = this[2] * inverseScale2;
|
|
327
|
-
result[3] = 0;
|
|
328
|
-
result[4] = this[4] * inverseScale0;
|
|
329
|
-
result[5] = this[5] * inverseScale1;
|
|
330
|
-
result[6] = this[6] * inverseScale2;
|
|
331
|
-
result[7] = 0;
|
|
332
|
-
result[8] = this[8] * inverseScale0;
|
|
333
|
-
result[9] = this[9] * inverseScale1;
|
|
334
|
-
result[10] = this[10] * inverseScale2;
|
|
335
|
-
result[11] = 0;
|
|
336
|
-
result[12] = 0;
|
|
337
|
-
result[13] = 0;
|
|
338
|
-
result[14] = 0;
|
|
339
|
-
result[15] = 1;
|
|
340
|
-
return result;
|
|
341
|
-
}
|
|
342
|
-
}, {
|
|
343
|
-
key: "getRotationMatrix3",
|
|
344
|
-
value: function getRotationMatrix3(result, scaleResult) {
|
|
345
|
-
result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0];
|
|
346
|
-
scaleResult = scaleResult || [-0, -0, -0];
|
|
347
|
-
var scale = this.getScale(scaleResult);
|
|
348
|
-
var inverseScale0 = 1 / scale[0];
|
|
349
|
-
var inverseScale1 = 1 / scale[1];
|
|
350
|
-
var inverseScale2 = 1 / scale[2];
|
|
351
|
-
result[0] = this[0] * inverseScale0;
|
|
352
|
-
result[1] = this[1] * inverseScale1;
|
|
353
|
-
result[2] = this[2] * inverseScale2;
|
|
354
|
-
result[3] = this[4] * inverseScale0;
|
|
355
|
-
result[4] = this[5] * inverseScale1;
|
|
356
|
-
result[5] = this[6] * inverseScale2;
|
|
357
|
-
result[6] = this[8] * inverseScale0;
|
|
358
|
-
result[7] = this[9] * inverseScale1;
|
|
359
|
-
result[8] = this[10] * inverseScale2;
|
|
360
|
-
return result;
|
|
361
|
-
}
|
|
362
|
-
}, {
|
|
363
|
-
key: "transpose",
|
|
364
|
-
value: function transpose() {
|
|
365
|
-
mat4.transpose(this, this);
|
|
366
|
-
return this.check();
|
|
367
|
-
}
|
|
368
|
-
}, {
|
|
369
|
-
key: "invert",
|
|
370
|
-
value: function invert() {
|
|
371
|
-
mat4.invert(this, this);
|
|
372
|
-
return this.check();
|
|
373
|
-
}
|
|
374
|
-
}, {
|
|
375
|
-
key: "multiplyLeft",
|
|
376
|
-
value: function multiplyLeft(a) {
|
|
377
|
-
mat4.multiply(this, a, this);
|
|
378
|
-
return this.check();
|
|
379
|
-
}
|
|
380
|
-
}, {
|
|
381
|
-
key: "multiplyRight",
|
|
382
|
-
value: function multiplyRight(a) {
|
|
383
|
-
mat4.multiply(this, this, a);
|
|
384
|
-
return this.check();
|
|
385
|
-
}
|
|
386
|
-
}, {
|
|
387
|
-
key: "rotateX",
|
|
388
|
-
value: function rotateX(radians) {
|
|
389
|
-
mat4.rotateX(this, this, radians);
|
|
390
|
-
return this.check();
|
|
391
|
-
}
|
|
392
|
-
}, {
|
|
393
|
-
key: "rotateY",
|
|
394
|
-
value: function rotateY(radians) {
|
|
395
|
-
mat4.rotateY(this, this, radians);
|
|
396
|
-
return this.check();
|
|
397
|
-
}
|
|
398
|
-
}, {
|
|
399
|
-
key: "rotateZ",
|
|
400
|
-
value: function rotateZ(radians) {
|
|
401
|
-
mat4.rotateZ(this, this, radians);
|
|
402
|
-
return this.check();
|
|
403
|
-
}
|
|
404
|
-
}, {
|
|
405
|
-
key: "rotateXYZ",
|
|
406
|
-
value: function rotateXYZ(angleXYZ) {
|
|
407
|
-
return this.rotateX(angleXYZ[0]).rotateY(angleXYZ[1]).rotateZ(angleXYZ[2]);
|
|
408
|
-
}
|
|
409
|
-
}, {
|
|
410
|
-
key: "rotateAxis",
|
|
411
|
-
value: function rotateAxis(radians, axis) {
|
|
412
|
-
mat4.rotate(this, this, radians, axis);
|
|
413
|
-
return this.check();
|
|
414
|
-
}
|
|
415
|
-
}, {
|
|
416
|
-
key: "scale",
|
|
417
|
-
value: function scale(factor) {
|
|
418
|
-
mat4.scale(this, this, Array.isArray(factor) ? factor : [factor, factor, factor]);
|
|
419
|
-
return this.check();
|
|
420
|
-
}
|
|
421
|
-
}, {
|
|
422
|
-
key: "translate",
|
|
423
|
-
value: function translate(vector) {
|
|
424
|
-
mat4.translate(this, this, vector);
|
|
425
|
-
return this.check();
|
|
426
|
-
}
|
|
427
|
-
}, {
|
|
428
|
-
key: "transform",
|
|
429
|
-
value: function transform(vector, result) {
|
|
430
|
-
if (vector.length === 4) {
|
|
431
|
-
result = vec4.transformMat4(result || [-0, -0, -0, -0], vector, this);
|
|
432
|
-
(0, _validators.checkVector)(result, 4);
|
|
433
|
-
return result;
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
return this.transformAsPoint(vector, result);
|
|
437
|
-
}
|
|
438
|
-
}, {
|
|
439
|
-
key: "transformAsPoint",
|
|
440
|
-
value: function transformAsPoint(vector, result) {
|
|
441
|
-
var length = vector.length;
|
|
442
|
-
var out;
|
|
443
|
-
|
|
444
|
-
switch (length) {
|
|
445
|
-
case 2:
|
|
446
|
-
out = vec2.transformMat4(result || [-0, -0], vector, this);
|
|
447
|
-
break;
|
|
448
|
-
|
|
449
|
-
case 3:
|
|
450
|
-
out = vec3.transformMat4(result || [-0, -0, -0], vector, this);
|
|
451
|
-
break;
|
|
452
|
-
|
|
453
|
-
default:
|
|
454
|
-
throw new Error('Illegal vector');
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
(0, _validators.checkVector)(out, vector.length);
|
|
458
|
-
return out;
|
|
459
|
-
}
|
|
460
|
-
}, {
|
|
461
|
-
key: "transformAsVector",
|
|
462
|
-
value: function transformAsVector(vector, result) {
|
|
463
|
-
var out;
|
|
464
|
-
|
|
465
|
-
switch (vector.length) {
|
|
466
|
-
case 2:
|
|
467
|
-
out = (0, _glMatrixExtras.vec2_transformMat4AsVector)(result || [-0, -0], vector, this);
|
|
468
|
-
break;
|
|
469
|
-
|
|
470
|
-
case 3:
|
|
471
|
-
out = (0, _glMatrixExtras.vec3_transformMat4AsVector)(result || [-0, -0, -0], vector, this);
|
|
472
|
-
break;
|
|
473
|
-
|
|
474
|
-
default:
|
|
475
|
-
throw new Error('Illegal vector');
|
|
476
|
-
}
|
|
477
|
-
|
|
478
|
-
(0, _validators.checkVector)(out, vector.length);
|
|
479
|
-
return out;
|
|
480
|
-
}
|
|
481
|
-
}, {
|
|
482
|
-
key: "transformPoint",
|
|
483
|
-
value: function transformPoint(vector, result) {
|
|
484
|
-
return this.transformAsPoint(vector, result);
|
|
485
|
-
}
|
|
486
|
-
}, {
|
|
487
|
-
key: "transformVector",
|
|
488
|
-
value: function transformVector(vector, result) {
|
|
489
|
-
return this.transformAsPoint(vector, result);
|
|
490
|
-
}
|
|
491
|
-
}, {
|
|
492
|
-
key: "transformDirection",
|
|
493
|
-
value: function transformDirection(vector, result) {
|
|
494
|
-
return this.transformAsVector(vector, result);
|
|
495
|
-
}
|
|
496
|
-
}, {
|
|
497
|
-
key: "makeRotationX",
|
|
498
|
-
value: function makeRotationX(radians) {
|
|
499
|
-
return this.identity().rotateX(radians);
|
|
500
|
-
}
|
|
501
|
-
}, {
|
|
502
|
-
key: "makeTranslation",
|
|
503
|
-
value: function makeTranslation(x, y, z) {
|
|
504
|
-
return this.identity().translate([x, y, z]);
|
|
505
|
-
}
|
|
506
|
-
}], [{
|
|
507
|
-
key: "IDENTITY",
|
|
508
|
-
get: function get() {
|
|
509
|
-
return getIdentityMatrix();
|
|
510
|
-
}
|
|
511
|
-
}, {
|
|
512
|
-
key: "ZERO",
|
|
513
|
-
get: function get() {
|
|
514
|
-
return getZeroMatrix();
|
|
515
|
-
}
|
|
516
|
-
}]);
|
|
517
|
-
return Matrix4;
|
|
518
|
-
}(_matrix.default);
|
|
519
|
-
|
|
520
|
-
exports.default = Matrix4;
|
|
521
|
-
var ZERO;
|
|
522
|
-
var IDENTITY;
|
|
523
|
-
|
|
524
|
-
function getZeroMatrix() {
|
|
525
|
-
if (!ZERO) {
|
|
526
|
-
ZERO = new Matrix4([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
|
|
527
|
-
Object.freeze(ZERO);
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
return ZERO;
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
function getIdentityMatrix() {
|
|
534
|
-
if (!IDENTITY) {
|
|
535
|
-
IDENTITY = new Matrix4();
|
|
536
|
-
Object.freeze(IDENTITY);
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
return IDENTITY;
|
|
540
|
-
}
|
|
541
|
-
|
|
542
|
-
function checkRadians(possiblyDegrees) {
|
|
543
|
-
if (possiblyDegrees > Math.PI * 2) {
|
|
544
|
-
throw Error('expected radians');
|
|
545
|
-
}
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
function computeInfinitePerspectiveOffCenter(result, left, right, bottom, top, near) {
|
|
549
|
-
var column0Row0 = 2 * near / (right - left);
|
|
550
|
-
var column1Row1 = 2 * near / (top - bottom);
|
|
551
|
-
var column2Row0 = (right + left) / (right - left);
|
|
552
|
-
var column2Row1 = (top + bottom) / (top - bottom);
|
|
553
|
-
var column2Row2 = -1;
|
|
554
|
-
var column2Row3 = -1;
|
|
555
|
-
var column3Row2 = -2 * near;
|
|
556
|
-
result[0] = column0Row0;
|
|
557
|
-
result[1] = 0;
|
|
558
|
-
result[2] = 0;
|
|
559
|
-
result[3] = 0;
|
|
560
|
-
result[4] = 0;
|
|
561
|
-
result[5] = column1Row1;
|
|
562
|
-
result[6] = 0;
|
|
563
|
-
result[7] = 0;
|
|
564
|
-
result[8] = column2Row0;
|
|
565
|
-
result[9] = column2Row1;
|
|
566
|
-
result[10] = column2Row2;
|
|
567
|
-
result[11] = column2Row3;
|
|
568
|
-
result[12] = 0;
|
|
569
|
-
result[13] = 0;
|
|
570
|
-
result[14] = column3Row2;
|
|
571
|
-
result[15] = 0;
|
|
572
|
-
return result;
|
|
573
|
-
}
|
|
574
|
-
//# sourceMappingURL=matrix4.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\nimport Matrix from './base/matrix';\nimport {NumericArray} from '@math.gl/types';\nimport {checkVector} from '../lib/validators';\n\n/* eslint-disable camelcase */\nimport {vec2_transformMat4AsVector, vec3_transformMat4AsVector} from '../lib/gl-matrix-extras';\nimport * as mat4 from 'gl-matrix/mat4';\nimport * as vec2 from 'gl-matrix/vec2';\nimport * as vec3 from 'gl-matrix/vec3';\nimport * as vec4 from 'gl-matrix/vec4';\n\nenum INDICES {\n COL0ROW0 = 0,\n COL0ROW1 = 1,\n COL0ROW2 = 2,\n COL0ROW3 = 3,\n COL1ROW0 = 4,\n COL1ROW1 = 5,\n COL1ROW2 = 6,\n COL1ROW3 = 7,\n COL2ROW0 = 8,\n COL2ROW1 = 9,\n COL2ROW2 = 10,\n COL2ROW3 = 11,\n COL3ROW0 = 12,\n COL3ROW1 = 13,\n COL3ROW2 = 14,\n COL3ROW3 = 15\n}\n\nconst DEFAULT_FOVY = (45 * Math.PI) / 180;\nconst DEFAULT_ASPECT = 1;\nconst DEFAULT_NEAR = 0.1;\nconst DEFAULT_FAR = 500;\n\nconst IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);\n\n/** 4x4 matrix */\nexport default class Matrix4 extends Matrix {\n static get IDENTITY(): Readonly<Matrix4> {\n return getIdentityMatrix();\n }\n\n static get ZERO(): Readonly<Matrix4> {\n return getZeroMatrix();\n }\n\n get ELEMENTS(): number {\n return 16;\n }\n\n get RANK(): number {\n return 4;\n }\n\n get INDICES(): typeof INDICES {\n return INDICES;\n }\n\n constructor(array?: Readonly<NumericArray>) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0);\n if (arguments.length === 1 && Array.isArray(array)) {\n this.copy(array);\n } else {\n this.identity();\n }\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n this[4] = array[4];\n this[5] = array[5];\n this[6] = array[6];\n this[7] = array[7];\n this[8] = array[8];\n this[9] = array[9];\n this[10] = array[10];\n this[11] = array[11];\n this[12] = array[12];\n this[13] = array[13];\n this[14] = array[14];\n this[15] = array[15];\n return this.check();\n }\n\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m10: number,\n m20: number,\n m30: number,\n m01: number,\n m11: number,\n m21: number,\n m31: number,\n m02: number,\n m12: number,\n m22: number,\n m32: number,\n m03: number,\n m13: number,\n m23: number,\n m33: number\n ): this {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m30;\n this[4] = m01;\n this[5] = m11;\n this[6] = m21;\n this[7] = m31;\n this[8] = m02;\n this[9] = m12;\n this[10] = m22;\n this[11] = m32;\n this[12] = m03;\n this[13] = m13;\n this[14] = m23;\n this[15] = m33;\n return this.check();\n }\n\n // accepts row major order, stores as column major\n // eslint-disable-next-line max-params\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n ): this {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m30;\n this[4] = m01;\n this[5] = m11;\n this[6] = m21;\n this[7] = m31;\n this[8] = m02;\n this[9] = m12;\n this[10] = m22;\n this[11] = m32;\n this[12] = m03;\n this[13] = m13;\n this[14] = m23;\n this[15] = m33;\n return this.check();\n }\n\n toRowMajor(result: NumericArray): NumericArray {\n result[0] = this[0];\n result[1] = this[4];\n result[2] = this[8];\n result[3] = this[12];\n result[4] = this[1];\n result[5] = this[5];\n result[6] = this[9];\n result[7] = this[13];\n result[8] = this[2];\n result[9] = this[6];\n result[10] = this[10];\n result[11] = this[14];\n result[12] = this[3];\n result[13] = this[7];\n result[14] = this[11];\n result[15] = this[15];\n return result;\n }\n\n // Constructors\n\n /** Set to identity matrix */\n identity(): this {\n return this.copy(IDENTITY_MATRIX);\n }\n\n /**\n *\n * @param object\n * @returns self\n */\n fromObject(object: {[key: string]: any}): this {\n return this.check();\n }\n\n /**\n * Calculates a 4x4 matrix from the given quaternion\n * @param quaternion Quaternion to create matrix from\n * @returns self\n */\n fromQuaternion(quaternion: Readonly<NumericArray>): this {\n mat4.fromQuat(this, quaternion);\n return this.check();\n }\n\n /**\n * Generates a frustum matrix with the given bounds\n * @param view.left - Left bound of the frustum\n * @param view.right - Right bound of the frustum\n * @param view.bottom - Bottom bound of the frustum\n * @param view.top - Top bound of the frustum\n * @param view.near - Near bound of the frustum\n * @param view.far - Far bound of the frustum. Can be set to Infinity.\n * @returns self\n */\n frustum(view: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far?: number;\n }): this {\n const {left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR} = view;\n if (far === Infinity) {\n computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);\n } else {\n mat4.frustum(this, left, right, bottom, top, near, far);\n }\n return this.check();\n }\n\n /**\n * Generates a look-at matrix with the given eye position, focal point,\n * and up axis\n * @param view.eye - (vector) Position of the viewer\n * @param view.center - (vector) Point the viewer is looking at\n * @param view.up - (vector) Up axis\n * @returns self\n */\n lookAt(view: {\n eye: Readonly<NumericArray>;\n center?: Readonly<NumericArray>;\n up?: Readonly<NumericArray>;\n }): this {\n const {eye, center = [0, 0, 0], up = [0, 1, 0]} = view;\n mat4.lookAt(this, eye, center, up);\n return this.check();\n }\n\n /**\n * Generates a orthogonal projection matrix with the given bounds\n * from \"traditional\" view space parameters\n * @param view.left - Left bound of the frustum\n * @param view.right number Right bound of the frustum\n * @param view.bottom - Bottom bound of the frustum\n * @param view.top number Top bound of the frustum\n * @param view.near - Near bound of the frustum\n * @param view.far number Far bound of the frustum\n * @returns self\n */\n ortho(view: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near?: number;\n far?: number;\n }): this {\n const {left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR} = view;\n mat4.ortho(this, left, right, bottom, top, near, far);\n return this.check();\n }\n\n /**\n * Generates an orthogonal projection matrix with the same parameters\n * as a perspective matrix (plus focalDistance)\n * @param view.fovy Vertical field of view in radians\n * @param view.aspect Aspect ratio. Typically viewport width / viewport height\n * @param view.focalDistance Distance in the view frustum used for extent calculations\n * @param view.near Near bound of the frustum\n * @param view.far Far bound of the frustum\n * @returns self\n */\n orthographic(view: {\n fovy?: number;\n aspect?: number;\n focalDistance?: number;\n near?: number;\n far?: number;\n }): this {\n const {\n fovy = DEFAULT_FOVY,\n aspect = DEFAULT_ASPECT,\n focalDistance = 1,\n near = DEFAULT_NEAR,\n far = DEFAULT_FAR\n } = view;\n\n checkRadians(fovy);\n\n const halfY = fovy / 2;\n const top = focalDistance * Math.tan(halfY); // focus_plane is the distance from the camera\n const right = top * aspect;\n\n return this.ortho({\n left: -right,\n right,\n bottom: -top,\n top,\n near,\n far\n });\n }\n\n /**\n * Generates a perspective projection matrix with the given bounds\n * @param view.fovy Vertical field of view in radians\n * @param view.aspect Aspect ratio. typically viewport width/height\n * @param view.near Near bound of the frustum\n * @param view.far Far bound of the frustum\n * @returns self\n */\n perspective(view: {fovy: number; aspect?: number; near?: number; far?: number}): this {\n const {fovy = (45 * Math.PI) / 180, aspect = 1, near = 0.1, far = 500} = view;\n checkRadians(fovy);\n mat4.perspective(this, fovy, aspect, near, far);\n return this.check();\n }\n\n // Accessors\n\n determinant(): number {\n return mat4.determinant(this);\n }\n\n /**\n * Extracts the non-uniform scale assuming the matrix is an affine transformation.\n * The scales are the \"lengths\" of the column vectors in the upper-left 3x3 matrix.\n * @param result\n * @returns self\n */\n getScale(result: NumericArray = [-0, -0, -0]): NumericArray {\n // explicit is faster than hypot...\n result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);\n result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);\n result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);\n // result[0] = Math.hypot(this[0], this[1], this[2]);\n // result[1] = Math.hypot(this[4], this[5], this[6]);\n // result[2] = Math.hypot(this[8], this[9], this[10]);\n return result;\n }\n\n /**\n * Gets the translation portion, assuming the matrix is a affine transformation matrix.\n * @param result\n * @returns self\n */\n getTranslation(result: NumericArray = [-0, -0, -0]): NumericArray {\n result[0] = this[12];\n result[1] = this[13];\n result[2] = this[14];\n return result;\n }\n\n /**\n * Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix\n * @param result\n * @param scaleResult\n * @returns self\n */\n getRotation(result?: NumericArray, scaleResult?: NumericArray): NumericArray {\n result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];\n scaleResult = scaleResult || [-0, -0, -0];\n const scale = this.getScale(scaleResult);\n const inverseScale0 = 1 / scale[0];\n const inverseScale1 = 1 / scale[1];\n const inverseScale2 = 1 / scale[2];\n result[0] = this[0] * inverseScale0;\n result[1] = this[1] * inverseScale1;\n result[2] = this[2] * inverseScale2;\n result[3] = 0;\n result[4] = this[4] * inverseScale0;\n result[5] = this[5] * inverseScale1;\n result[6] = this[6] * inverseScale2;\n result[7] = 0;\n result[8] = this[8] * inverseScale0;\n result[9] = this[9] * inverseScale1;\n result[10] = this[10] * inverseScale2;\n result[11] = 0;\n result[12] = 0;\n result[13] = 0;\n result[14] = 0;\n result[15] = 1;\n return result;\n }\n\n /**\n *\n * @param result\n * @param scaleResult\n * @returns self\n */\n getRotationMatrix3(result?: NumericArray, scaleResult?: NumericArray): NumericArray {\n result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0];\n scaleResult = scaleResult || [-0, -0, -0];\n const scale = this.getScale(scaleResult);\n const inverseScale0 = 1 / scale[0];\n const inverseScale1 = 1 / scale[1];\n const inverseScale2 = 1 / scale[2];\n result[0] = this[0] * inverseScale0;\n result[1] = this[1] * inverseScale1;\n result[2] = this[2] * inverseScale2;\n result[3] = this[4] * inverseScale0;\n result[4] = this[5] * inverseScale1;\n result[5] = this[6] * inverseScale2;\n result[6] = this[8] * inverseScale0;\n result[7] = this[9] * inverseScale1;\n result[8] = this[10] * inverseScale2;\n return result;\n }\n\n // Modifiers\n\n transpose(): this {\n mat4.transpose(this, this);\n return this.check();\n }\n\n invert(): this {\n mat4.invert(this, this);\n return this.check();\n }\n\n // Operations\n\n multiplyLeft(a: Readonly<NumericArray>): this {\n mat4.multiply(this, a, this);\n return this.check();\n }\n\n multiplyRight(a: Readonly<NumericArray>): this {\n mat4.multiply(this, this, a);\n return this.check();\n }\n\n // Rotates a matrix by the given angle around the X axis\n rotateX(radians: number): this {\n mat4.rotateX(this, this, radians);\n // mat4.rotate(this, this, radians, [1, 0, 0]);\n return this.check();\n }\n\n // Rotates a matrix by the given angle around the Y axis.\n rotateY(radians: number): this {\n mat4.rotateY(this, this, radians);\n // mat4.rotate(this, this, radians, [0, 1, 0]);\n return this.check();\n }\n\n /**\n * Rotates a matrix by the given angle around the Z axis.\n * @param radians\n * @returns self\n */\n rotateZ(radians: number): this {\n mat4.rotateZ(this, this, radians);\n // mat4.rotate(this, this, radians, [0, 0, 1]);\n return this.check();\n }\n\n /**\n *\n * @param param0\n * @returns self\n */\n rotateXYZ(angleXYZ: Readonly<NumericArray>): this {\n return this.rotateX(angleXYZ[0]).rotateY(angleXYZ[1]).rotateZ(angleXYZ[2]);\n }\n\n /**\n *\n * @param radians\n * @param axis\n * @returns self\n */\n rotateAxis(radians: number, axis: Readonly<NumericArray>): this {\n mat4.rotate(this, this, radians, axis);\n return this.check();\n }\n\n /**\n *\n * @param factor\n * @returns self\n */\n scale(factor: number | Readonly<NumericArray>): this {\n mat4.scale(this, this, Array.isArray(factor) ? factor : [factor, factor, factor]);\n return this.check();\n }\n\n /**\n *\n * @param vec\n * @returns self\n */\n translate(vector: Readonly<NumericArray>): this {\n mat4.translate(this, this, vector);\n return this.check();\n }\n\n // Transforms\n\n /**\n * Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points\n * @param vector\n * @param result\n * @returns self\n */\n transform(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n if (vector.length === 4) {\n result = vec4.transformMat4(result || [-0, -0, -0, -0], vector, this);\n checkVector(result, 4);\n return result;\n }\n return this.transformAsPoint(vector, result);\n }\n\n /**\n * Transforms any 2 or 3 element array as point (w implicitly 1)\n * @param vector\n * @param result\n * @returns self\n */\n transformAsPoint(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n const {length} = vector;\n let out: NumericArray;\n switch (length) {\n case 2:\n out = vec2.transformMat4(result || [-0, -0], vector, this);\n break;\n case 3:\n out = vec3.transformMat4(result || [-0, -0, -0], vector, this);\n break;\n default:\n throw new Error('Illegal vector');\n }\n checkVector(out, vector.length);\n return out;\n }\n\n /**\n * Transforms any 2 or 3 element array as vector (w implicitly 0)\n * @param vector\n * @param result\n * @returns self\n */\n transformAsVector(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n let out: NumericArray;\n switch (vector.length) {\n case 2:\n out = vec2_transformMat4AsVector(result || [-0, -0], vector, this);\n break;\n case 3:\n out = vec3_transformMat4AsVector(result || [-0, -0, -0], vector, this);\n break;\n default:\n throw new Error('Illegal vector');\n }\n checkVector(out, vector.length);\n return out;\n }\n\n /** @deprecated */\n transformPoint(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n return this.transformAsPoint(vector, result);\n }\n\n /** @deprecated */\n transformVector(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n return this.transformAsPoint(vector, result);\n }\n\n /** @deprecated */\n transformDirection(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {\n return this.transformAsVector(vector, result);\n }\n\n // three.js math API compatibility\n\n makeRotationX(radians: number): this {\n return this.identity().rotateX(radians);\n }\n\n makeTranslation(x: number, y: number, z: number): this {\n return this.identity().translate([x, y, z]);\n }\n}\n\n// TODO initializing static members directly is an option, but make sure no tree-shaking issues\nlet ZERO: Matrix4;\nlet IDENTITY: Matrix4;\n\nfunction getZeroMatrix(): Readonly<Matrix4> {\n if (!ZERO) {\n ZERO = new Matrix4([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);\n Object.freeze(ZERO);\n }\n return ZERO;\n}\n\nfunction getIdentityMatrix(): Matrix4 {\n if (!IDENTITY) {\n IDENTITY = new Matrix4();\n Object.freeze(IDENTITY);\n }\n return IDENTITY;\n}\n\n// HELPER FUNCTIONS\n\nfunction checkRadians(possiblyDegrees: number) {\n if (possiblyDegrees > Math.PI * 2) {\n throw Error('expected radians');\n }\n}\n\n// eslint-disable-next-line max-params\nfunction computeInfinitePerspectiveOffCenter(\n result: NumericArray,\n left: number,\n right: number,\n bottom: number,\n top: number,\n near: number\n): NumericArray {\n const column0Row0 = (2 * near) / (right - left);\n const column1Row1 = (2 * near) / (top - bottom);\n const column2Row0 = (right + left) / (right - left);\n const column2Row1 = (top + bottom) / (top - bottom);\n const column2Row2 = -1;\n const column2Row3 = -1;\n const column3Row2 = -2 * near;\n result[0] = column0Row0;\n result[1] = 0;\n result[2] = 0;\n result[3] = 0;\n result[4] = 0;\n result[5] = column1Row1;\n result[6] = 0;\n result[7] = 0;\n result[8] = column2Row0;\n result[9] = column2Row1;\n result[10] = column2Row2;\n result[11] = column2Row3;\n result[12] = 0;\n result[13] = 0;\n result[14] = column3Row2;\n result[15] = 0;\n return result;\n}\n"],"file":"matrix4.js"}
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