@math.gl/core 3.6.3 → 4.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +5 -4
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/math-array.js +8 -3
- package/dist/classes/base/math-array.js.map +1 -0
- package/dist/classes/base/matrix.d.ts +2 -2
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/matrix.js +4 -4
- package/dist/classes/base/matrix.js.map +1 -0
- package/dist/classes/base/vector.d.ts +2 -2
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/vector.js +4 -4
- package/dist/classes/base/vector.js.map +1 -0
- package/dist/classes/euler.d.ts +4 -4
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/euler.js +6 -6
- package/dist/classes/euler.js.map +1 -0
- package/dist/classes/matrix3.d.ts +5 -2
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix3.js +20 -20
- package/dist/classes/matrix3.js.map +1 -0
- package/dist/classes/matrix4.d.ts +2 -2
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix4.js +27 -27
- package/dist/classes/matrix4.js.map +1 -0
- package/dist/classes/pose.d.ts +4 -4
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/pose.js +4 -4
- package/dist/classes/pose.js.map +1 -0
- package/dist/classes/quaternion.d.ts +2 -2
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/quaternion.js +26 -26
- package/dist/classes/quaternion.js.map +1 -0
- package/dist/classes/spherical-coordinates.d.ts +2 -2
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
- package/dist/classes/spherical-coordinates.js.map +1 -0
- package/dist/classes/vector2.d.ts +2 -2
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector2.js +10 -10
- package/dist/classes/vector2.js.map +1 -0
- package/dist/classes/vector3.d.ts +2 -2
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector3.js +14 -14
- package/dist/classes/vector3.js.map +1 -0
- package/dist/classes/vector4.d.ts +3 -3
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector4.js +8 -8
- package/dist/classes/vector4.js.map +1 -0
- package/dist/gl-matrix/common.d.ts +38 -0
- package/dist/gl-matrix/common.d.ts.map +1 -0
- package/dist/gl-matrix/common.js +19 -0
- package/dist/gl-matrix/common.js.map +1 -0
- package/dist/gl-matrix/mat3.d.ts +295 -0
- package/dist/gl-matrix/mat3.d.ts.map +1 -0
- package/dist/gl-matrix/mat3.js +489 -0
- package/dist/gl-matrix/mat3.js.map +1 -0
- package/dist/gl-matrix/mat4.d.ts +577 -0
- package/dist/gl-matrix/mat4.d.ts.map +1 -0
- package/dist/gl-matrix/mat4.js +1455 -0
- package/dist/gl-matrix/mat4.js.map +1 -0
- package/dist/gl-matrix/quat.d.ts +357 -0
- package/dist/gl-matrix/quat.d.ts.map +1 -0
- package/dist/gl-matrix/quat.js +315 -0
- package/dist/gl-matrix/quat.js.map +1 -0
- package/dist/gl-matrix/vec2.d.ts +373 -0
- package/dist/gl-matrix/vec2.d.ts.map +1 -0
- package/dist/gl-matrix/vec2.js +257 -0
- package/dist/gl-matrix/vec2.js.map +1 -0
- package/dist/gl-matrix/vec3.d.ts +416 -0
- package/dist/gl-matrix/vec3.d.ts.map +1 -0
- package/dist/gl-matrix/vec3.js +384 -0
- package/dist/gl-matrix/vec3.js.map +1 -0
- package/dist/gl-matrix/vec4.d.ts +340 -0
- package/dist/gl-matrix/vec4.d.ts.map +1 -0
- package/dist/gl-matrix/vec4.js +334 -0
- package/dist/gl-matrix/vec4.js.map +1 -0
- package/dist/gl-matrix/wip/index.d.ts +5 -0
- package/dist/gl-matrix/wip/index.d.ts.map +1 -0
- package/dist/gl-matrix/wip/index.js +12 -0
- package/dist/gl-matrix/wip/index.js.map +1 -0
- package/dist/gl-matrix/wip/mat2.d.ts +229 -0
- package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2.js +208 -0
- package/dist/gl-matrix/wip/mat2.js.map +1 -0
- package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
- package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2d.js +251 -0
- package/dist/gl-matrix/wip/mat2d.js.map +1 -0
- package/dist/gl-matrix/wip/quat2.d.ts +352 -0
- package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/quat2.js +482 -0
- package/dist/gl-matrix/wip/quat2.js.map +1 -0
- package/dist/gl-matrix/wip/types.d.js +2 -0
- package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
- package/dist/index.cjs +3788 -0
- package/dist/index.d.ts +15 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/assert.d.ts +1 -1
- package/dist/lib/assert.d.ts.map +1 -1
- package/dist/lib/assert.js +6 -0
- package/dist/lib/assert.js.map +1 -0
- package/dist/lib/common.d.ts +10 -5
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/common.js +11 -9
- package/dist/lib/common.js.map +1 -0
- package/dist/lib/gl-matrix-extras.js.map +1 -0
- package/dist/lib/math-utils.d.ts +24 -27
- package/dist/lib/math-utils.d.ts.map +1 -1
- package/dist/lib/math-utils.js +25 -0
- package/dist/lib/math-utils.js.map +1 -0
- package/dist/lib/validators.d.ts +1 -1
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/validators.js +2 -2
- package/dist/lib/validators.js.map +1 -0
- package/package.json +6 -6
- package/src/classes/base/math-array.ts +16 -8
- package/src/classes/base/matrix.ts +7 -4
- package/src/classes/base/vector.ts +4 -4
- package/src/classes/euler.ts +9 -8
- package/src/classes/matrix3.ts +37 -24
- package/src/classes/matrix4.ts +48 -29
- package/src/classes/pose.ts +4 -4
- package/src/classes/quaternion.ts +54 -32
- package/src/classes/spherical-coordinates.ts +5 -4
- package/src/classes/vector2.ts +13 -9
- package/src/classes/vector3.ts +26 -12
- package/src/classes/vector4.ts +14 -10
- package/src/gl-matrix/common.js +58 -0
- package/src/gl-matrix/mat3.js +842 -0
- package/src/gl-matrix/mat4.js +2169 -0
- package/src/gl-matrix/quat.ts +789 -0
- package/src/gl-matrix/vec2.js +629 -0
- package/src/gl-matrix/vec3.js +827 -0
- package/src/gl-matrix/vec4.js +675 -0
- package/src/gl-matrix/wip/index.js +15 -0
- package/src/gl-matrix/wip/mat2.js +442 -0
- package/src/gl-matrix/wip/mat2d.js +505 -0
- package/src/gl-matrix/wip/quat2.ts +886 -0
- package/src/gl-matrix/wip/types.d.ts +93 -0
- package/src/index.ts +16 -14
- package/src/lib/assert.ts +1 -1
- package/src/lib/common.ts +31 -19
- package/src/lib/math-utils.ts +24 -26
- package/src/lib/validators.ts +3 -3
- package/dist/es5/classes/base/math-array.js +0 -348
- package/dist/es5/classes/base/math-array.js.map +0 -1
- package/dist/es5/classes/base/matrix.js +0 -108
- package/dist/es5/classes/base/matrix.js.map +0 -1
- package/dist/es5/classes/base/vector.js +0 -210
- package/dist/es5/classes/base/vector.js.map +0 -1
- package/dist/es5/classes/euler.js +0 -654
- package/dist/es5/classes/euler.js.map +0 -1
- package/dist/es5/classes/matrix3.js +0 -284
- package/dist/es5/classes/matrix3.js.map +0 -1
- package/dist/es5/classes/matrix4.js +0 -574
- package/dist/es5/classes/matrix4.js.map +0 -1
- package/dist/es5/classes/pose.js +0 -159
- package/dist/es5/classes/pose.js.map +0 -1
- package/dist/es5/classes/quaternion.js +0 -323
- package/dist/es5/classes/quaternion.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.js +0 -208
- package/dist/es5/classes/spherical-coordinates.js.map +0 -1
- package/dist/es5/classes/vector2.js +0 -156
- package/dist/es5/classes/vector2.js.map +0 -1
- package/dist/es5/classes/vector3.js +0 -213
- package/dist/es5/classes/vector3.js.map +0 -1
- package/dist/es5/classes/vector4.js +0 -185
- package/dist/es5/classes/vector4.js.map +0 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +0 -236
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/assert.js +0 -13
- package/dist/es5/lib/assert.js.map +0 -1
- package/dist/es5/lib/common.js +0 -255
- package/dist/es5/lib/common.js.map +0 -1
- package/dist/es5/lib/gl-matrix-extras.js +0 -61
- package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
- package/dist/es5/lib/gl-matrix.d.js +0 -2
- package/dist/es5/lib/math-utils.js +0 -34
- package/dist/es5/lib/math-utils.js.map +0 -1
- package/dist/es5/lib/validators.js +0 -53
- package/dist/es5/lib/validators.js.map +0 -1
- package/dist/esm/classes/base/math-array.js.map +0 -1
- package/dist/esm/classes/base/matrix.js.map +0 -1
- package/dist/esm/classes/base/vector.js.map +0 -1
- package/dist/esm/classes/euler.js.map +0 -1
- package/dist/esm/classes/matrix3.js.map +0 -1
- package/dist/esm/classes/matrix4.js.map +0 -1
- package/dist/esm/classes/pose.js.map +0 -1
- package/dist/esm/classes/quaternion.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.js.map +0 -1
- package/dist/esm/classes/vector2.js.map +0 -1
- package/dist/esm/classes/vector3.js.map +0 -1
- package/dist/esm/classes/vector4.js.map +0 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/assert.js +0 -6
- package/dist/esm/lib/assert.js.map +0 -1
- package/dist/esm/lib/common.js.map +0 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
- package/dist/esm/lib/math-utils.js +0 -27
- package/dist/esm/lib/math-utils.js.map +0 -1
- package/dist/esm/lib/validators.js.map +0 -1
- package/src/docs/README.md +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
- /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
|
@@ -0,0 +1,384 @@
|
|
|
1
|
+
import * as glMatrix from './common.js';
|
|
2
|
+
export function create() {
|
|
3
|
+
const out = new glMatrix.ARRAY_TYPE(3);
|
|
4
|
+
|
|
5
|
+
if (glMatrix.ARRAY_TYPE != Float32Array) {
|
|
6
|
+
out[0] = 0;
|
|
7
|
+
out[1] = 0;
|
|
8
|
+
out[2] = 0;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
return out;
|
|
12
|
+
}
|
|
13
|
+
export function clone(a) {
|
|
14
|
+
const out = new glMatrix.ARRAY_TYPE(3);
|
|
15
|
+
out[0] = a[0];
|
|
16
|
+
out[1] = a[1];
|
|
17
|
+
out[2] = a[2];
|
|
18
|
+
return out;
|
|
19
|
+
}
|
|
20
|
+
export function length(a) {
|
|
21
|
+
const x = a[0];
|
|
22
|
+
const y = a[1];
|
|
23
|
+
const z = a[2];
|
|
24
|
+
return Math.sqrt(x * x + y * y + z * z);
|
|
25
|
+
}
|
|
26
|
+
export function fromValues(x, y, z) {
|
|
27
|
+
const out = new glMatrix.ARRAY_TYPE(3);
|
|
28
|
+
out[0] = x;
|
|
29
|
+
out[1] = y;
|
|
30
|
+
out[2] = z;
|
|
31
|
+
return out;
|
|
32
|
+
}
|
|
33
|
+
export function copy(out, a) {
|
|
34
|
+
out[0] = a[0];
|
|
35
|
+
out[1] = a[1];
|
|
36
|
+
out[2] = a[2];
|
|
37
|
+
return out;
|
|
38
|
+
}
|
|
39
|
+
export function set(out, x, y, z) {
|
|
40
|
+
out[0] = x;
|
|
41
|
+
out[1] = y;
|
|
42
|
+
out[2] = z;
|
|
43
|
+
return out;
|
|
44
|
+
}
|
|
45
|
+
export function add(out, a, b) {
|
|
46
|
+
out[0] = a[0] + b[0];
|
|
47
|
+
out[1] = a[1] + b[1];
|
|
48
|
+
out[2] = a[2] + b[2];
|
|
49
|
+
return out;
|
|
50
|
+
}
|
|
51
|
+
export function subtract(out, a, b) {
|
|
52
|
+
out[0] = a[0] - b[0];
|
|
53
|
+
out[1] = a[1] - b[1];
|
|
54
|
+
out[2] = a[2] - b[2];
|
|
55
|
+
return out;
|
|
56
|
+
}
|
|
57
|
+
export function multiply(out, a, b) {
|
|
58
|
+
out[0] = a[0] * b[0];
|
|
59
|
+
out[1] = a[1] * b[1];
|
|
60
|
+
out[2] = a[2] * b[2];
|
|
61
|
+
return out;
|
|
62
|
+
}
|
|
63
|
+
export function divide(out, a, b) {
|
|
64
|
+
out[0] = a[0] / b[0];
|
|
65
|
+
out[1] = a[1] / b[1];
|
|
66
|
+
out[2] = a[2] / b[2];
|
|
67
|
+
return out;
|
|
68
|
+
}
|
|
69
|
+
export function ceil(out, a) {
|
|
70
|
+
out[0] = Math.ceil(a[0]);
|
|
71
|
+
out[1] = Math.ceil(a[1]);
|
|
72
|
+
out[2] = Math.ceil(a[2]);
|
|
73
|
+
return out;
|
|
74
|
+
}
|
|
75
|
+
export function floor(out, a) {
|
|
76
|
+
out[0] = Math.floor(a[0]);
|
|
77
|
+
out[1] = Math.floor(a[1]);
|
|
78
|
+
out[2] = Math.floor(a[2]);
|
|
79
|
+
return out;
|
|
80
|
+
}
|
|
81
|
+
export function min(out, a, b) {
|
|
82
|
+
out[0] = Math.min(a[0], b[0]);
|
|
83
|
+
out[1] = Math.min(a[1], b[1]);
|
|
84
|
+
out[2] = Math.min(a[2], b[2]);
|
|
85
|
+
return out;
|
|
86
|
+
}
|
|
87
|
+
export function max(out, a, b) {
|
|
88
|
+
out[0] = Math.max(a[0], b[0]);
|
|
89
|
+
out[1] = Math.max(a[1], b[1]);
|
|
90
|
+
out[2] = Math.max(a[2], b[2]);
|
|
91
|
+
return out;
|
|
92
|
+
}
|
|
93
|
+
export function round(out, a) {
|
|
94
|
+
out[0] = glMatrix.round(a[0]);
|
|
95
|
+
out[1] = glMatrix.round(a[1]);
|
|
96
|
+
out[2] = glMatrix.round(a[2]);
|
|
97
|
+
return out;
|
|
98
|
+
}
|
|
99
|
+
export function scale(out, a, b) {
|
|
100
|
+
out[0] = a[0] * b;
|
|
101
|
+
out[1] = a[1] * b;
|
|
102
|
+
out[2] = a[2] * b;
|
|
103
|
+
return out;
|
|
104
|
+
}
|
|
105
|
+
export function scaleAndAdd(out, a, b, scale) {
|
|
106
|
+
out[0] = a[0] + b[0] * scale;
|
|
107
|
+
out[1] = a[1] + b[1] * scale;
|
|
108
|
+
out[2] = a[2] + b[2] * scale;
|
|
109
|
+
return out;
|
|
110
|
+
}
|
|
111
|
+
export function distance(a, b) {
|
|
112
|
+
const x = b[0] - a[0];
|
|
113
|
+
const y = b[1] - a[1];
|
|
114
|
+
const z = b[2] - a[2];
|
|
115
|
+
return Math.sqrt(x * x + y * y + z * z);
|
|
116
|
+
}
|
|
117
|
+
export function squaredDistance(a, b) {
|
|
118
|
+
const x = b[0] - a[0];
|
|
119
|
+
const y = b[1] - a[1];
|
|
120
|
+
const z = b[2] - a[2];
|
|
121
|
+
return x * x + y * y + z * z;
|
|
122
|
+
}
|
|
123
|
+
export function squaredLength(a) {
|
|
124
|
+
const x = a[0];
|
|
125
|
+
const y = a[1];
|
|
126
|
+
const z = a[2];
|
|
127
|
+
return x * x + y * y + z * z;
|
|
128
|
+
}
|
|
129
|
+
export function negate(out, a) {
|
|
130
|
+
out[0] = -a[0];
|
|
131
|
+
out[1] = -a[1];
|
|
132
|
+
out[2] = -a[2];
|
|
133
|
+
return out;
|
|
134
|
+
}
|
|
135
|
+
export function inverse(out, a) {
|
|
136
|
+
out[0] = 1.0 / a[0];
|
|
137
|
+
out[1] = 1.0 / a[1];
|
|
138
|
+
out[2] = 1.0 / a[2];
|
|
139
|
+
return out;
|
|
140
|
+
}
|
|
141
|
+
export function normalize(out, a) {
|
|
142
|
+
const x = a[0];
|
|
143
|
+
const y = a[1];
|
|
144
|
+
const z = a[2];
|
|
145
|
+
let len = x * x + y * y + z * z;
|
|
146
|
+
|
|
147
|
+
if (len > 0) {
|
|
148
|
+
len = 1 / Math.sqrt(len);
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
out[0] = a[0] * len;
|
|
152
|
+
out[1] = a[1] * len;
|
|
153
|
+
out[2] = a[2] * len;
|
|
154
|
+
return out;
|
|
155
|
+
}
|
|
156
|
+
export function dot(a, b) {
|
|
157
|
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
158
|
+
}
|
|
159
|
+
export function cross(out, a, b) {
|
|
160
|
+
const ax = a[0];
|
|
161
|
+
const ay = a[1];
|
|
162
|
+
const az = a[2];
|
|
163
|
+
const bx = b[0];
|
|
164
|
+
const by = b[1];
|
|
165
|
+
const bz = b[2];
|
|
166
|
+
out[0] = ay * bz - az * by;
|
|
167
|
+
out[1] = az * bx - ax * bz;
|
|
168
|
+
out[2] = ax * by - ay * bx;
|
|
169
|
+
return out;
|
|
170
|
+
}
|
|
171
|
+
export function lerp(out, a, b, t) {
|
|
172
|
+
const ax = a[0];
|
|
173
|
+
const ay = a[1];
|
|
174
|
+
const az = a[2];
|
|
175
|
+
out[0] = ax + t * (b[0] - ax);
|
|
176
|
+
out[1] = ay + t * (b[1] - ay);
|
|
177
|
+
out[2] = az + t * (b[2] - az);
|
|
178
|
+
return out;
|
|
179
|
+
}
|
|
180
|
+
export function slerp(out, a, b, t) {
|
|
181
|
+
const angle = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));
|
|
182
|
+
const sinTotal = Math.sin(angle);
|
|
183
|
+
const ratioA = Math.sin((1 - t) * angle) / sinTotal;
|
|
184
|
+
const ratioB = Math.sin(t * angle) / sinTotal;
|
|
185
|
+
out[0] = ratioA * a[0] + ratioB * b[0];
|
|
186
|
+
out[1] = ratioA * a[1] + ratioB * b[1];
|
|
187
|
+
out[2] = ratioA * a[2] + ratioB * b[2];
|
|
188
|
+
return out;
|
|
189
|
+
}
|
|
190
|
+
export function hermite(out, a, b, c, d, t) {
|
|
191
|
+
const factorTimes2 = t * t;
|
|
192
|
+
const factor1 = factorTimes2 * (2 * t - 3) + 1;
|
|
193
|
+
const factor2 = factorTimes2 * (t - 2) + t;
|
|
194
|
+
const factor3 = factorTimes2 * (t - 1);
|
|
195
|
+
const factor4 = factorTimes2 * (3 - 2 * t);
|
|
196
|
+
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
|
|
197
|
+
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
|
|
198
|
+
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
|
|
199
|
+
return out;
|
|
200
|
+
}
|
|
201
|
+
export function bezier(out, a, b, c, d, t) {
|
|
202
|
+
const inverseFactor = 1 - t;
|
|
203
|
+
const inverseFactorTimesTwo = inverseFactor * inverseFactor;
|
|
204
|
+
const factorTimes2 = t * t;
|
|
205
|
+
const factor1 = inverseFactorTimesTwo * inverseFactor;
|
|
206
|
+
const factor2 = 3 * t * inverseFactorTimesTwo;
|
|
207
|
+
const factor3 = 3 * factorTimes2 * inverseFactor;
|
|
208
|
+
const factor4 = factorTimes2 * t;
|
|
209
|
+
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
|
|
210
|
+
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
|
|
211
|
+
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
|
|
212
|
+
return out;
|
|
213
|
+
}
|
|
214
|
+
export function random(out, scale) {
|
|
215
|
+
scale = scale === undefined ? 1.0 : scale;
|
|
216
|
+
const r = glMatrix.RANDOM() * 2.0 * Math.PI;
|
|
217
|
+
const z = glMatrix.RANDOM() * 2.0 - 1.0;
|
|
218
|
+
const zScale = Math.sqrt(1.0 - z * z) * scale;
|
|
219
|
+
out[0] = Math.cos(r) * zScale;
|
|
220
|
+
out[1] = Math.sin(r) * zScale;
|
|
221
|
+
out[2] = z * scale;
|
|
222
|
+
return out;
|
|
223
|
+
}
|
|
224
|
+
export function transformMat4(out, a, m) {
|
|
225
|
+
const x = a[0];
|
|
226
|
+
const y = a[1];
|
|
227
|
+
const z = a[2];
|
|
228
|
+
let w = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
229
|
+
w = w || 1.0;
|
|
230
|
+
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
|
|
231
|
+
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
|
|
232
|
+
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
|
|
233
|
+
return out;
|
|
234
|
+
}
|
|
235
|
+
export function transformMat3(out, a, m) {
|
|
236
|
+
const x = a[0];
|
|
237
|
+
const y = a[1];
|
|
238
|
+
const z = a[2];
|
|
239
|
+
out[0] = x * m[0] + y * m[3] + z * m[6];
|
|
240
|
+
out[1] = x * m[1] + y * m[4] + z * m[7];
|
|
241
|
+
out[2] = x * m[2] + y * m[5] + z * m[8];
|
|
242
|
+
return out;
|
|
243
|
+
}
|
|
244
|
+
export function transformQuat(out, a, q) {
|
|
245
|
+
const qx = q[0];
|
|
246
|
+
const qy = q[1];
|
|
247
|
+
const qz = q[2];
|
|
248
|
+
const qw = q[3];
|
|
249
|
+
const x = a[0];
|
|
250
|
+
const y = a[1];
|
|
251
|
+
const z = a[2];
|
|
252
|
+
let uvx = qy * z - qz * y;
|
|
253
|
+
let uvy = qz * x - qx * z;
|
|
254
|
+
let uvz = qx * y - qy * x;
|
|
255
|
+
let uuvx = qy * uvz - qz * uvy;
|
|
256
|
+
let uuvy = qz * uvx - qx * uvz;
|
|
257
|
+
let uuvz = qx * uvy - qy * uvx;
|
|
258
|
+
const w2 = qw * 2;
|
|
259
|
+
uvx *= w2;
|
|
260
|
+
uvy *= w2;
|
|
261
|
+
uvz *= w2;
|
|
262
|
+
uuvx *= 2;
|
|
263
|
+
uuvy *= 2;
|
|
264
|
+
uuvz *= 2;
|
|
265
|
+
out[0] = x + uvx + uuvx;
|
|
266
|
+
out[1] = y + uvy + uuvy;
|
|
267
|
+
out[2] = z + uvz + uuvz;
|
|
268
|
+
return out;
|
|
269
|
+
}
|
|
270
|
+
export function rotateX(out, a, b, rad) {
|
|
271
|
+
const p = [];
|
|
272
|
+
const r = [];
|
|
273
|
+
p[0] = a[0] - b[0];
|
|
274
|
+
p[1] = a[1] - b[1];
|
|
275
|
+
p[2] = a[2] - b[2];
|
|
276
|
+
r[0] = p[0];
|
|
277
|
+
r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
|
|
278
|
+
r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
|
|
279
|
+
out[0] = r[0] + b[0];
|
|
280
|
+
out[1] = r[1] + b[1];
|
|
281
|
+
out[2] = r[2] + b[2];
|
|
282
|
+
return out;
|
|
283
|
+
}
|
|
284
|
+
export function rotateY(out, a, b, rad) {
|
|
285
|
+
const p = [];
|
|
286
|
+
const r = [];
|
|
287
|
+
p[0] = a[0] - b[0];
|
|
288
|
+
p[1] = a[1] - b[1];
|
|
289
|
+
p[2] = a[2] - b[2];
|
|
290
|
+
r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
|
|
291
|
+
r[1] = p[1];
|
|
292
|
+
r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
|
|
293
|
+
out[0] = r[0] + b[0];
|
|
294
|
+
out[1] = r[1] + b[1];
|
|
295
|
+
out[2] = r[2] + b[2];
|
|
296
|
+
return out;
|
|
297
|
+
}
|
|
298
|
+
export function rotateZ(out, a, b, rad) {
|
|
299
|
+
const p = [];
|
|
300
|
+
const r = [];
|
|
301
|
+
p[0] = a[0] - b[0];
|
|
302
|
+
p[1] = a[1] - b[1];
|
|
303
|
+
p[2] = a[2] - b[2];
|
|
304
|
+
r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
|
|
305
|
+
r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
|
|
306
|
+
r[2] = p[2];
|
|
307
|
+
out[0] = r[0] + b[0];
|
|
308
|
+
out[1] = r[1] + b[1];
|
|
309
|
+
out[2] = r[2] + b[2];
|
|
310
|
+
return out;
|
|
311
|
+
}
|
|
312
|
+
export function angle(a, b) {
|
|
313
|
+
const ax = a[0];
|
|
314
|
+
const ay = a[1];
|
|
315
|
+
const az = a[2];
|
|
316
|
+
const bx = b[0];
|
|
317
|
+
const by = b[1];
|
|
318
|
+
const bz = b[2];
|
|
319
|
+
const mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz));
|
|
320
|
+
const cosine = mag && dot(a, b) / mag;
|
|
321
|
+
return Math.acos(Math.min(Math.max(cosine, -1), 1));
|
|
322
|
+
}
|
|
323
|
+
export function zero(out) {
|
|
324
|
+
out[0] = 0.0;
|
|
325
|
+
out[1] = 0.0;
|
|
326
|
+
out[2] = 0.0;
|
|
327
|
+
return out;
|
|
328
|
+
}
|
|
329
|
+
export function str(a) {
|
|
330
|
+
return "vec3(".concat(a[0], ", ").concat(a[1], ", ").concat(a[2], ")");
|
|
331
|
+
}
|
|
332
|
+
export function exactEquals(a, b) {
|
|
333
|
+
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
|
|
334
|
+
}
|
|
335
|
+
export function equals(a, b) {
|
|
336
|
+
const a0 = a[0];
|
|
337
|
+
const a1 = a[1];
|
|
338
|
+
const a2 = a[2];
|
|
339
|
+
const b0 = b[0];
|
|
340
|
+
const b1 = b[1];
|
|
341
|
+
const b2 = b[2];
|
|
342
|
+
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2));
|
|
343
|
+
}
|
|
344
|
+
export const sub = subtract;
|
|
345
|
+
export const mul = multiply;
|
|
346
|
+
export const div = divide;
|
|
347
|
+
export const dist = distance;
|
|
348
|
+
export const sqrDist = squaredDistance;
|
|
349
|
+
export const len = length;
|
|
350
|
+
export const sqrLen = squaredLength;
|
|
351
|
+
export const forEach = function () {
|
|
352
|
+
const vec = create();
|
|
353
|
+
return function (a, stride, offset, count, fn, arg) {
|
|
354
|
+
let i;
|
|
355
|
+
let l;
|
|
356
|
+
|
|
357
|
+
if (!stride) {
|
|
358
|
+
stride = 3;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
if (!offset) {
|
|
362
|
+
offset = 0;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
if (count) {
|
|
366
|
+
l = Math.min(count * stride + offset, a.length);
|
|
367
|
+
} else {
|
|
368
|
+
l = a.length;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
for (i = offset; i < l; i += stride) {
|
|
372
|
+
vec[0] = a[i];
|
|
373
|
+
vec[1] = a[i + 1];
|
|
374
|
+
vec[2] = a[i + 2];
|
|
375
|
+
fn(vec, vec, arg);
|
|
376
|
+
a[i] = vec[0];
|
|
377
|
+
a[i + 1] = vec[1];
|
|
378
|
+
a[i + 2] = vec[2];
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
return a;
|
|
382
|
+
};
|
|
383
|
+
}();
|
|
384
|
+
//# sourceMappingURL=vec3.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/gl-matrix/vec3.js"],"names":["glMatrix","create","out","ARRAY_TYPE","Float32Array","clone","a","length","x","y","z","Math","sqrt","fromValues","copy","set","add","b","subtract","multiply","divide","ceil","floor","min","max","round","scale","scaleAndAdd","distance","squaredDistance","squaredLength","negate","inverse","normalize","len","dot","cross","ax","ay","az","bx","by","bz","lerp","t","slerp","angle","acos","sinTotal","sin","ratioA","ratioB","hermite","c","d","factorTimes2","factor1","factor2","factor3","factor4","bezier","inverseFactor","inverseFactorTimesTwo","random","undefined","r","RANDOM","PI","zScale","cos","transformMat4","m","w","transformMat3","transformQuat","q","qx","qy","qz","qw","uvx","uvy","uvz","uuvx","uuvy","uuvz","w2","rotateX","rad","p","rotateY","rotateZ","mag","cosine","zero","str","exactEquals","equals","a0","a1","a2","b0","b1","b2","abs","EPSILON","sub","mul","div","dist","sqrDist","sqrLen","forEach","vec","stride","offset","count","fn","arg","i","l"],"mappings":"AAGA,OAAO,KAAKA,QAAZ,MAA0B,aAA1B;AAYA,OAAO,SAASC,MAAT,GAAkB;AACvB,QAAMC,GAAG,GAAG,IAAIF,QAAQ,CAACG,UAAb,CAAwB,CAAxB,CAAZ;;AACA,MAAIH,QAAQ,CAACG,UAAT,IAAuBC,YAA3B,EAAyC;AACvCF,IAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAAT;AACAA,IAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAAT;AACAA,IAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAAT;AACD;;AACD,SAAOA,GAAP;AACD;AAQD,OAAO,SAASG,KAAT,CAAeC,CAAf,EAAkB;AACvB,QAAMJ,GAAG,GAAG,IAAIF,QAAQ,CAACG,UAAb,CAAwB,CAAxB,CAAZ;AACAD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACA,SAAOJ,GAAP;AACD;AAQD,OAAO,SAASK,MAAT,CAAgBD,CAAhB,EAAmB;AACxB,QAAME,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AACA,SAAOK,IAAI,CAACC,IAAL,CAAUJ,CAAC,GAAGA,CAAJ,GAAQC,CAAC,GAAGA,CAAZ,GAAgBC,CAAC,GAAGA,CAA9B,CAAP;AACD;AAUD,OAAO,SAASG,UAAT,CAAoBL,CAApB,EAAuBC,CAAvB,EAA0BC,CAA1B,EAA6B;AAClC,QAAMR,GAAG,GAAG,IAAIF,QAAQ,CAACG,UAAb,CAAwB,CAAxB,CAAZ;AACAD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAT;AACAN,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASO,CAAT;AACAP,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASQ,CAAT;AACA,SAAOR,GAAP;AACD;AASD,OAAO,SAASY,IAAT,CAAcZ,GAAd,EAAmBI,CAAnB,EAAsB;AAC3BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAV;AACA,SAAOJ,GAAP;AACD;AAWD,OAAO,SAASa,GAAT,CAAab,GAAb,EAAkBM,CAAlB,EAAqBC,CAArB,EAAwBC,CAAxB,EAA2B;AAChCR,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAT;AACAN,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASO,CAAT;AACAP,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASQ,CAAT;AACA,SAAOR,GAAP;AACD;AAUD,OAAO,SAASc,GAAT,CAAad,GAAb,EAAkBI,CAAlB,EAAqBW,CAArB,EAAwB;AAC7Bf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASgB,QAAT,CAAkBhB,GAAlB,EAAuBI,CAAvB,EAA0BW,CAA1B,EAA6B;AAClCf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASiB,QAAT,CAAkBjB,GAAlB,EAAuBI,CAAvB,EAA0BW,CAA1B,EAA6B;AAClCf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASkB,MAAT,CAAgBlB,GAAhB,EAAqBI,CAArB,EAAwBW,CAAxB,EAA2B;AAChCf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAjB;AACA,SAAOf,GAAP;AACD;AASD,OAAO,SAASmB,IAAT,CAAcnB,GAAd,EAAmBI,CAAnB,EAAsB;AAC3BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACU,IAAL,CAAUf,CAAC,CAAC,CAAD,CAAX,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACU,IAAL,CAAUf,CAAC,CAAC,CAAD,CAAX,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACU,IAAL,CAAUf,CAAC,CAAC,CAAD,CAAX,CAAT;AACA,SAAOJ,GAAP;AACD;AASD,OAAO,SAASoB,KAAT,CAAepB,GAAf,EAAoBI,CAApB,EAAuB;AAC5BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACW,KAAL,CAAWhB,CAAC,CAAC,CAAD,CAAZ,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACW,KAAL,CAAWhB,CAAC,CAAC,CAAD,CAAZ,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACW,KAAL,CAAWhB,CAAC,CAAC,CAAD,CAAZ,CAAT;AACA,SAAOJ,GAAP;AACD;AAUD,OAAO,SAASqB,GAAT,CAAarB,GAAb,EAAkBI,CAAlB,EAAqBW,CAArB,EAAwB;AAC7Bf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACY,GAAL,CAASjB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACY,GAAL,CAASjB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACY,GAAL,CAASjB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASsB,GAAT,CAAatB,GAAb,EAAkBI,CAAlB,EAAqBW,CAArB,EAAwB;AAC7Bf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACa,GAAL,CAASlB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACa,GAAL,CAASlB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACa,GAAL,CAASlB,CAAC,CAAC,CAAD,CAAV,EAAeW,CAAC,CAAC,CAAD,CAAhB,CAAT;AACA,SAAOf,GAAP;AACD;AASD,OAAO,SAASuB,KAAT,CAAevB,GAAf,EAAoBI,CAApB,EAAuB;AAC5BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASF,QAAQ,CAACyB,KAAT,CAAenB,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASF,QAAQ,CAACyB,KAAT,CAAenB,CAAC,CAAC,CAAD,CAAhB,CAAT;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASF,QAAQ,CAACyB,KAAT,CAAenB,CAAC,CAAC,CAAD,CAAhB,CAAT;AACA,SAAOJ,GAAP;AACD;AAUD,OAAO,SAASwB,KAAT,CAAexB,GAAf,EAAoBI,CAApB,EAAuBW,CAAvB,EAA0B;AAC/Bf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAhB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAhB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAhB;AACA,SAAOf,GAAP;AACD;AAWD,OAAO,SAASyB,WAAT,CAAqBzB,GAArB,EAA0BI,CAA1B,EAA6BW,CAA7B,EAAgCS,KAAhC,EAAuC;AAC5CxB,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAD,GAAOS,KAAvB;AACAxB,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAD,GAAOS,KAAvB;AACAxB,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAD,GAAOS,KAAvB;AACA,SAAOxB,GAAP;AACD;AASD,OAAO,SAAS0B,QAAT,CAAkBtB,CAAlB,EAAqBW,CAArB,EAAwB;AAC7B,QAAMT,CAAC,GAAGS,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,QAAMG,CAAC,GAAGQ,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,QAAMI,CAAC,GAAGO,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,SAAOK,IAAI,CAACC,IAAL,CAAUJ,CAAC,GAAGA,CAAJ,GAAQC,CAAC,GAAGA,CAAZ,GAAgBC,CAAC,GAAGA,CAA9B,CAAP;AACD;AASD,OAAO,SAASmB,eAAT,CAAyBvB,CAAzB,EAA4BW,CAA5B,EAA+B;AACpC,QAAMT,CAAC,GAAGS,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,QAAMG,CAAC,GAAGQ,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,QAAMI,CAAC,GAAGO,CAAC,CAAC,CAAD,CAAD,GAAOX,CAAC,CAAC,CAAD,CAAlB;AACA,SAAOE,CAAC,GAAGA,CAAJ,GAAQC,CAAC,GAAGA,CAAZ,GAAgBC,CAAC,GAAGA,CAA3B;AACD;AAQD,OAAO,SAASoB,aAAT,CAAuBxB,CAAvB,EAA0B;AAC/B,QAAME,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AACA,SAAOE,CAAC,GAAGA,CAAJ,GAAQC,CAAC,GAAGA,CAAZ,GAAgBC,CAAC,GAAGA,CAA3B;AACD;AASD,OAAO,SAASqB,MAAT,CAAgB7B,GAAhB,EAAqBI,CAArB,EAAwB;AAC7BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACI,CAAC,CAAC,CAAD,CAAX;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACI,CAAC,CAAC,CAAD,CAAX;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACI,CAAC,CAAC,CAAD,CAAX;AACA,SAAOJ,GAAP;AACD;AASD,OAAO,SAAS8B,OAAT,CAAiB9B,GAAjB,EAAsBI,CAAtB,EAAyB;AAC9BJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,MAAMI,CAAC,CAAC,CAAD,CAAhB;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,MAAMI,CAAC,CAAC,CAAD,CAAhB;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,MAAMI,CAAC,CAAC,CAAD,CAAhB;AACA,SAAOJ,GAAP;AACD;AASD,OAAO,SAAS+B,SAAT,CAAmB/B,GAAnB,EAAwBI,CAAxB,EAA2B;AAChC,QAAME,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AACA,MAAI4B,GAAG,GAAG1B,CAAC,GAAGA,CAAJ,GAAQC,CAAC,GAAGA,CAAZ,GAAgBC,CAAC,GAAGA,CAA9B;;AACA,MAAIwB,GAAG,GAAG,CAAV,EAAa;AAEXA,IAAAA,GAAG,GAAG,IAAIvB,IAAI,CAACC,IAAL,CAAUsB,GAAV,CAAV;AACD;;AACDhC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAO4B,GAAhB;AACAhC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAO4B,GAAhB;AACAhC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAO4B,GAAhB;AACA,SAAOhC,GAAP;AACD;AASD,OAAO,SAASiC,GAAT,CAAa7B,CAAb,EAAgBW,CAAhB,EAAmB;AACxB,SAAOX,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAR,GAAcX,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAtB,GAA4BX,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAA3C;AACD;AAUD,OAAO,SAASmB,KAAT,CAAelC,GAAf,EAAoBI,CAApB,EAAuBW,CAAvB,EAA0B;AAC/B,QAAMoB,EAAE,GAAG/B,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMgC,EAAE,GAAGhC,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMiC,EAAE,GAAGjC,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMkC,EAAE,GAAGvB,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMwB,EAAE,GAAGxB,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMyB,EAAE,GAAGzB,CAAC,CAAC,CAAD,CAAZ;AAEAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASoC,EAAE,GAAGI,EAAL,GAAUH,EAAE,GAAGE,EAAxB;AACAvC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASqC,EAAE,GAAGC,EAAL,GAAUH,EAAE,GAAGK,EAAxB;AACAxC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASmC,EAAE,GAAGI,EAAL,GAAUH,EAAE,GAAGE,EAAxB;AACA,SAAOtC,GAAP;AACD;AAWD,OAAO,SAASyC,IAAT,CAAczC,GAAd,EAAmBI,CAAnB,EAAsBW,CAAtB,EAAyB2B,CAAzB,EAA4B;AACjC,QAAMP,EAAE,GAAG/B,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMgC,EAAE,GAAGhC,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMiC,EAAE,GAAGjC,CAAC,CAAC,CAAD,CAAZ;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASmC,EAAE,GAAGO,CAAC,IAAI3B,CAAC,CAAC,CAAD,CAAD,GAAOoB,EAAX,CAAf;AACAnC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASoC,EAAE,GAAGM,CAAC,IAAI3B,CAAC,CAAC,CAAD,CAAD,GAAOqB,EAAX,CAAf;AACApC,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASqC,EAAE,GAAGK,CAAC,IAAI3B,CAAC,CAAC,CAAD,CAAD,GAAOsB,EAAX,CAAf;AACA,SAAOrC,GAAP;AACD;AAWD,OAAO,SAAS2C,KAAT,CAAe3C,GAAf,EAAoBI,CAApB,EAAuBW,CAAvB,EAA0B2B,CAA1B,EAA6B;AAClC,QAAME,KAAK,GAAGnC,IAAI,CAACoC,IAAL,CAAUpC,IAAI,CAACY,GAAL,CAASZ,IAAI,CAACa,GAAL,CAASW,GAAG,CAAC7B,CAAD,EAAIW,CAAJ,CAAZ,EAAoB,CAAC,CAArB,CAAT,EAAkC,CAAlC,CAAV,CAAd;AACA,QAAM+B,QAAQ,GAAGrC,IAAI,CAACsC,GAAL,CAASH,KAAT,CAAjB;AAEA,QAAMI,MAAM,GAAGvC,IAAI,CAACsC,GAAL,CAAS,CAAC,IAAIL,CAAL,IAAUE,KAAnB,IAA4BE,QAA3C;AACA,QAAMG,MAAM,GAAGxC,IAAI,CAACsC,GAAL,CAASL,CAAC,GAAGE,KAAb,IAAsBE,QAArC;AACA9C,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASgD,MAAM,GAAG5C,CAAC,CAAC,CAAD,CAAV,GAAgB6C,MAAM,GAAGlC,CAAC,CAAC,CAAD,CAAnC;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASgD,MAAM,GAAG5C,CAAC,CAAC,CAAD,CAAV,GAAgB6C,MAAM,GAAGlC,CAAC,CAAC,CAAD,CAAnC;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASgD,MAAM,GAAG5C,CAAC,CAAC,CAAD,CAAV,GAAgB6C,MAAM,GAAGlC,CAAC,CAAC,CAAD,CAAnC;AAEA,SAAOf,GAAP;AACD;AAaD,OAAO,SAASkD,OAAT,CAAiBlD,GAAjB,EAAsBI,CAAtB,EAAyBW,CAAzB,EAA4BoC,CAA5B,EAA+BC,CAA/B,EAAkCV,CAAlC,EAAqC;AAC1C,QAAMW,YAAY,GAAGX,CAAC,GAAGA,CAAzB;AACA,QAAMY,OAAO,GAAGD,YAAY,IAAI,IAAIX,CAAJ,GAAQ,CAAZ,CAAZ,GAA6B,CAA7C;AACA,QAAMa,OAAO,GAAGF,YAAY,IAAIX,CAAC,GAAG,CAAR,CAAZ,GAAyBA,CAAzC;AACA,QAAMc,OAAO,GAAGH,YAAY,IAAIX,CAAC,GAAG,CAAR,CAA5B;AACA,QAAMe,OAAO,GAAGJ,YAAY,IAAI,IAAI,IAAIX,CAAZ,CAA5B;AAEA1C,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AACAzD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AACAzD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AAEA,SAAOzD,GAAP;AACD;AAaD,OAAO,SAAS0D,MAAT,CAAgB1D,GAAhB,EAAqBI,CAArB,EAAwBW,CAAxB,EAA2BoC,CAA3B,EAA8BC,CAA9B,EAAiCV,CAAjC,EAAoC;AACzC,QAAMiB,aAAa,GAAG,IAAIjB,CAA1B;AACA,QAAMkB,qBAAqB,GAAGD,aAAa,GAAGA,aAA9C;AACA,QAAMN,YAAY,GAAGX,CAAC,GAAGA,CAAzB;AACA,QAAMY,OAAO,GAAGM,qBAAqB,GAAGD,aAAxC;AACA,QAAMJ,OAAO,GAAG,IAAIb,CAAJ,GAAQkB,qBAAxB;AACA,QAAMJ,OAAO,GAAG,IAAIH,YAAJ,GAAmBM,aAAnC;AACA,QAAMF,OAAO,GAAGJ,YAAY,GAAGX,CAA/B;AAEA1C,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AACAzD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AACAzD,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAC,CAAC,CAAD,CAAD,GAAOkD,OAAP,GAAiBvC,CAAC,CAAC,CAAD,CAAD,GAAOwC,OAAxB,GAAkCJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAzC,GAAmDJ,CAAC,CAAC,CAAD,CAAD,GAAOK,OAAnE;AAEA,SAAOzD,GAAP;AACD;AASD,OAAO,SAAS6D,MAAT,CAAgB7D,GAAhB,EAAqBwB,KAArB,EAA4B;AACjCA,EAAAA,KAAK,GAAGA,KAAK,KAAKsC,SAAV,GAAsB,GAAtB,GAA4BtC,KAApC;AAEA,QAAMuC,CAAC,GAAGjE,QAAQ,CAACkE,MAAT,KAAoB,GAApB,GAA0BvD,IAAI,CAACwD,EAAzC;AACA,QAAMzD,CAAC,GAAGV,QAAQ,CAACkE,MAAT,KAAoB,GAApB,GAA0B,GAApC;AACA,QAAME,MAAM,GAAGzD,IAAI,CAACC,IAAL,CAAU,MAAMF,CAAC,GAAGA,CAApB,IAAyBgB,KAAxC;AAEAxB,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAAC0D,GAAL,CAASJ,CAAT,IAAcG,MAAvB;AACAlE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASS,IAAI,CAACsC,GAAL,CAASgB,CAAT,IAAcG,MAAvB;AACAlE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASQ,CAAC,GAAGgB,KAAb;AACA,SAAOxB,GAAP;AACD;AAWD,OAAO,SAASoE,aAAT,CAAuBpE,GAAvB,EAA4BI,CAA5B,EAA+BiE,CAA/B,EAAkC;AACvC,QAAM/D,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AACA,MAAIkE,CAAC,GAAGD,CAAC,CAAC,CAAD,CAAD,GAAO/D,CAAP,GAAW+D,CAAC,CAAC,CAAD,CAAD,GAAO9D,CAAlB,GAAsB8D,CAAC,CAAC,EAAD,CAAD,GAAQ7D,CAA9B,GAAkC6D,CAAC,CAAC,EAAD,CAA3C;AACAC,EAAAA,CAAC,GAAGA,CAAC,IAAI,GAAT;AACAtE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACqE,CAAC,CAAC,CAAD,CAAD,GAAO/D,CAAP,GAAW+D,CAAC,CAAC,CAAD,CAAD,GAAO9D,CAAlB,GAAsB8D,CAAC,CAAC,CAAD,CAAD,GAAO7D,CAA7B,GAAiC6D,CAAC,CAAC,EAAD,CAAnC,IAA2CC,CAApD;AACAtE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACqE,CAAC,CAAC,CAAD,CAAD,GAAO/D,CAAP,GAAW+D,CAAC,CAAC,CAAD,CAAD,GAAO9D,CAAlB,GAAsB8D,CAAC,CAAC,CAAD,CAAD,GAAO7D,CAA7B,GAAiC6D,CAAC,CAAC,EAAD,CAAnC,IAA2CC,CAApD;AACAtE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,CAACqE,CAAC,CAAC,CAAD,CAAD,GAAO/D,CAAP,GAAW+D,CAAC,CAAC,CAAD,CAAD,GAAO9D,CAAlB,GAAsB8D,CAAC,CAAC,EAAD,CAAD,GAAQ7D,CAA9B,GAAkC6D,CAAC,CAAC,EAAD,CAApC,IAA4CC,CAArD;AACA,SAAOtE,GAAP;AACD;AAUD,OAAO,SAASuE,aAAT,CAAuBvE,GAAvB,EAA4BI,CAA5B,EAA+BiE,CAA/B,EAAkC;AACvC,QAAM/D,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AACAJ,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAC,GAAG+D,CAAC,CAAC,CAAD,CAAL,GAAW9D,CAAC,GAAG8D,CAAC,CAAC,CAAD,CAAhB,GAAsB7D,CAAC,GAAG6D,CAAC,CAAC,CAAD,CAApC;AACArE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAC,GAAG+D,CAAC,CAAC,CAAD,CAAL,GAAW9D,CAAC,GAAG8D,CAAC,CAAC,CAAD,CAAhB,GAAsB7D,CAAC,GAAG6D,CAAC,CAAC,CAAD,CAApC;AACArE,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAC,GAAG+D,CAAC,CAAC,CAAD,CAAL,GAAW9D,CAAC,GAAG8D,CAAC,CAAC,CAAD,CAAhB,GAAsB7D,CAAC,GAAG6D,CAAC,CAAC,CAAD,CAApC;AACA,SAAOrE,GAAP;AACD;AAWD,OAAO,SAASwE,aAAT,CAAuBxE,GAAvB,EAA4BI,CAA5B,EAA+BqE,CAA/B,EAAkC;AAEvC,QAAMC,EAAE,GAAGD,CAAC,CAAC,CAAD,CAAZ;AACA,QAAME,EAAE,GAAGF,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMG,EAAE,GAAGH,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMI,EAAE,GAAGJ,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMnE,CAAC,GAAGF,CAAC,CAAC,CAAD,CAAX;AACA,QAAMG,CAAC,GAAGH,CAAC,CAAC,CAAD,CAAX;AACA,QAAMI,CAAC,GAAGJ,CAAC,CAAC,CAAD,CAAX;AAGA,MAAI0E,GAAG,GAAGH,EAAE,GAAGnE,CAAL,GAASoE,EAAE,GAAGrE,CAAxB;AACA,MAAIwE,GAAG,GAAGH,EAAE,GAAGtE,CAAL,GAASoE,EAAE,GAAGlE,CAAxB;AACA,MAAIwE,GAAG,GAAGN,EAAE,GAAGnE,CAAL,GAASoE,EAAE,GAAGrE,CAAxB;AAEA,MAAI2E,IAAI,GAAGN,EAAE,GAAGK,GAAL,GAAWJ,EAAE,GAAGG,GAA3B;AACA,MAAIG,IAAI,GAAGN,EAAE,GAAGE,GAAL,GAAWJ,EAAE,GAAGM,GAA3B;AACA,MAAIG,IAAI,GAAGT,EAAE,GAAGK,GAAL,GAAWJ,EAAE,GAAGG,GAA3B;AAEA,QAAMM,EAAE,GAAGP,EAAE,GAAG,CAAhB;AACAC,EAAAA,GAAG,IAAIM,EAAP;AACAL,EAAAA,GAAG,IAAIK,EAAP;AACAJ,EAAAA,GAAG,IAAII,EAAP;AAEAH,EAAAA,IAAI,IAAI,CAAR;AACAC,EAAAA,IAAI,IAAI,CAAR;AACAC,EAAAA,IAAI,IAAI,CAAR;AAEAnF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAC,GAAGwE,GAAJ,GAAUG,IAAnB;AACAjF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASO,CAAC,GAAGwE,GAAJ,GAAUG,IAAnB;AACAlF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAASQ,CAAC,GAAGwE,GAAJ,GAAUG,IAAnB;AACA,SAAOnF,GAAP;AACD;AAUD,OAAO,SAASqF,OAAT,CAAiBrF,GAAjB,EAAsBI,CAAtB,EAAyBW,CAAzB,EAA4BuE,GAA5B,EAAiC;AACtC,QAAMC,CAAC,GAAG,EAAV;AACA,QAAMxB,CAAC,GAAG,EAAV;AAEAwB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AAGAgD,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAR;AACAxB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAArC;AACAvB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAArC;AAGAtF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AAEA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASwF,OAAT,CAAiBxF,GAAjB,EAAsBI,CAAtB,EAAyBW,CAAzB,EAA4BuE,GAA5B,EAAiC;AACtC,QAAMC,CAAC,GAAG,EAAV;AACA,QAAMxB,CAAC,GAAG,EAAV;AAEAwB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AAGAgD,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAArC;AACAvB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAR;AACAxB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAArC;AAGAtF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AAEA,SAAOf,GAAP;AACD;AAUD,OAAO,SAASyF,OAAT,CAAiBzF,GAAjB,EAAsBI,CAAtB,EAAyBW,CAAzB,EAA4BuE,GAA5B,EAAiC;AACtC,QAAMC,CAAC,GAAG,EAAV;AACA,QAAMxB,CAAC,GAAG,EAAV;AAEAwB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AACAwE,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOnF,CAAC,CAAC,CAAD,CAAD,GAAOW,CAAC,CAAC,CAAD,CAAf;AAGAgD,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAArC;AACAvB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAACsC,GAAL,CAASuC,GAAT,CAAP,GAAuBC,CAAC,CAAC,CAAD,CAAD,GAAO9E,IAAI,CAAC0D,GAAL,CAASmB,GAAT,CAArC;AACAvB,EAAAA,CAAC,CAAC,CAAD,CAAD,GAAOwB,CAAC,CAAC,CAAD,CAAR;AAGAvF,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AACAf,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS+D,CAAC,CAAC,CAAD,CAAD,GAAOhD,CAAC,CAAC,CAAD,CAAjB;AAEA,SAAOf,GAAP;AACD;AAQD,OAAO,SAAS4C,KAAT,CAAexC,CAAf,EAAkBW,CAAlB,EAAqB;AAC1B,QAAMoB,EAAE,GAAG/B,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMgC,EAAE,GAAGhC,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMiC,EAAE,GAAGjC,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMkC,EAAE,GAAGvB,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMwB,EAAE,GAAGxB,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMyB,EAAE,GAAGzB,CAAC,CAAC,CAAD,CAAZ;AACA,QAAM2E,GAAG,GAAGjF,IAAI,CAACC,IAAL,CAAU,CAACyB,EAAE,GAAGA,EAAL,GAAUC,EAAE,GAAGA,EAAf,GAAoBC,EAAE,GAAGA,EAA1B,KAAiCC,EAAE,GAAGA,EAAL,GAAUC,EAAE,GAAGA,EAAf,GAAoBC,EAAE,GAAGA,EAA1D,CAAV,CAAZ;AACA,QAAMmD,MAAM,GAAGD,GAAG,IAAIzD,GAAG,CAAC7B,CAAD,EAAIW,CAAJ,CAAH,GAAY2E,GAAlC;AACA,SAAOjF,IAAI,CAACoC,IAAL,CAAUpC,IAAI,CAACY,GAAL,CAASZ,IAAI,CAACa,GAAL,CAASqE,MAAT,EAAiB,CAAC,CAAlB,CAAT,EAA+B,CAA/B,CAAV,CAAP;AACD;AAQD,OAAO,SAASC,IAAT,CAAc5F,GAAd,EAAmB;AACxBA,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,GAAT;AACAA,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,GAAT;AACAA,EAAAA,GAAG,CAAC,CAAD,CAAH,GAAS,GAAT;AACA,SAAOA,GAAP;AACD;AAQD,OAAO,SAAS6F,GAAT,CAAazF,CAAb,EAAgB;AACrB,wBAAeA,CAAC,CAAC,CAAD,CAAhB,eAAwBA,CAAC,CAAC,CAAD,CAAzB,eAAiCA,CAAC,CAAC,CAAD,CAAlC;AACD;AASD,OAAO,SAAS0F,WAAT,CAAqB1F,CAArB,EAAwBW,CAAxB,EAA2B;AAChC,SAAOX,CAAC,CAAC,CAAD,CAAD,KAASW,CAAC,CAAC,CAAD,CAAV,IAAiBX,CAAC,CAAC,CAAD,CAAD,KAASW,CAAC,CAAC,CAAD,CAA3B,IAAkCX,CAAC,CAAC,CAAD,CAAD,KAASW,CAAC,CAAC,CAAD,CAAnD;AACD;AASD,OAAO,SAASgF,MAAT,CAAgB3F,CAAhB,EAAmBW,CAAnB,EAAsB;AAC3B,QAAMiF,EAAE,GAAG5F,CAAC,CAAC,CAAD,CAAZ;AACA,QAAM6F,EAAE,GAAG7F,CAAC,CAAC,CAAD,CAAZ;AACA,QAAM8F,EAAE,GAAG9F,CAAC,CAAC,CAAD,CAAZ;AACA,QAAM+F,EAAE,GAAGpF,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMqF,EAAE,GAAGrF,CAAC,CAAC,CAAD,CAAZ;AACA,QAAMsF,EAAE,GAAGtF,CAAC,CAAC,CAAD,CAAZ;AACA,SACEN,IAAI,CAAC6F,GAAL,CAASN,EAAE,GAAGG,EAAd,KAAqBrG,QAAQ,CAACyG,OAAT,GAAmB9F,IAAI,CAACa,GAAL,CAAS,GAAT,EAAcb,IAAI,CAAC6F,GAAL,CAASN,EAAT,CAAd,EAA4BvF,IAAI,CAAC6F,GAAL,CAASH,EAAT,CAA5B,CAAxC,IACA1F,IAAI,CAAC6F,GAAL,CAASL,EAAE,GAAGG,EAAd,KAAqBtG,QAAQ,CAACyG,OAAT,GAAmB9F,IAAI,CAACa,GAAL,CAAS,GAAT,EAAcb,IAAI,CAAC6F,GAAL,CAASL,EAAT,CAAd,EAA4BxF,IAAI,CAAC6F,GAAL,CAASF,EAAT,CAA5B,CADxC,IAEA3F,IAAI,CAAC6F,GAAL,CAASJ,EAAE,GAAGG,EAAd,KAAqBvG,QAAQ,CAACyG,OAAT,GAAmB9F,IAAI,CAACa,GAAL,CAAS,GAAT,EAAcb,IAAI,CAAC6F,GAAL,CAASJ,EAAT,CAAd,EAA4BzF,IAAI,CAAC6F,GAAL,CAASD,EAAT,CAA5B,CAH1C;AAKD;AAMD,OAAO,MAAMG,GAAG,GAAGxF,QAAZ;AAMP,OAAO,MAAMyF,GAAG,GAAGxF,QAAZ;AAMP,OAAO,MAAMyF,GAAG,GAAGxF,MAAZ;AAMP,OAAO,MAAMyF,IAAI,GAAGjF,QAAb;AAMP,OAAO,MAAMkF,OAAO,GAAGjF,eAAhB;AAMP,OAAO,MAAMK,GAAG,GAAG3B,MAAZ;AAMP,OAAO,MAAMwG,MAAM,GAAGjF,aAAf;AAcP,OAAO,MAAMkF,OAAO,GAAI,YAAY;AAClC,QAAMC,GAAG,GAAGhH,MAAM,EAAlB;AAEA,SAAO,UAAUK,CAAV,EAAa4G,MAAb,EAAqBC,MAArB,EAA6BC,KAA7B,EAAoCC,EAApC,EAAwCC,GAAxC,EAA6C;AAClD,QAAIC,CAAJ;AACA,QAAIC,CAAJ;;AACA,QAAI,CAACN,MAAL,EAAa;AACXA,MAAAA,MAAM,GAAG,CAAT;AACD;;AAED,QAAI,CAACC,MAAL,EAAa;AACXA,MAAAA,MAAM,GAAG,CAAT;AACD;;AAED,QAAIC,KAAJ,EAAW;AACTI,MAAAA,CAAC,GAAG7G,IAAI,CAACY,GAAL,CAAS6F,KAAK,GAAGF,MAAR,GAAiBC,MAA1B,EAAkC7G,CAAC,CAACC,MAApC,CAAJ;AACD,KAFD,MAEO;AACLiH,MAAAA,CAAC,GAAGlH,CAAC,CAACC,MAAN;AACD;;AAED,SAAKgH,CAAC,GAAGJ,MAAT,EAAiBI,CAAC,GAAGC,CAArB,EAAwBD,CAAC,IAAIL,MAA7B,EAAqC;AACnCD,MAAAA,GAAG,CAAC,CAAD,CAAH,GAAS3G,CAAC,CAACiH,CAAD,CAAV;AACAN,MAAAA,GAAG,CAAC,CAAD,CAAH,GAAS3G,CAAC,CAACiH,CAAC,GAAG,CAAL,CAAV;AACAN,MAAAA,GAAG,CAAC,CAAD,CAAH,GAAS3G,CAAC,CAACiH,CAAC,GAAG,CAAL,CAAV;AACAF,MAAAA,EAAE,CAACJ,GAAD,EAAMA,GAAN,EAAWK,GAAX,CAAF;AACAhH,MAAAA,CAAC,CAACiH,CAAD,CAAD,GAAON,GAAG,CAAC,CAAD,CAAV;AACA3G,MAAAA,CAAC,CAACiH,CAAC,GAAG,CAAL,CAAD,GAAWN,GAAG,CAAC,CAAD,CAAd;AACA3G,MAAAA,CAAC,CAACiH,CAAC,GAAG,CAAL,CAAD,GAAWN,GAAG,CAAC,CAAD,CAAd;AACD;;AAED,WAAO3G,CAAP;AACD,GA5BD;AA6BD,CAhCsB,EAAhB","sourcesContent":["// @eslint-disable\n// @ts-nocheck\n\nimport * as glMatrix from './common.js';\n\n/**\n * 3 Dimensional Vector\n * @module vec3\n */\n\n/**\n * Creates a new, empty vec3\n *\n * @returns {vec3} a new 3D vector\n */\nexport function create() {\n const out = new glMatrix.ARRAY_TYPE(3);\n if (glMatrix.ARRAY_TYPE != Float32Array) {\n out[0] = 0;\n out[1] = 0;\n out[2] = 0;\n }\n return out;\n}\n\n/**\n * Creates a new vec3 initialized with values from an existing vector\n *\n * @param {ReadonlyVec3} a vector to clone\n * @returns {vec3} a new 3D vector\n */\nexport function clone(a) {\n const out = new glMatrix.ARRAY_TYPE(3);\n out[0] = a[0];\n out[1] = a[1];\n out[2] = a[2];\n return out;\n}\n\n/**\n * Calculates the length of a vec3\n *\n * @param {ReadonlyVec3} a vector to calculate length of\n * @returns {Number} length of a\n */\nexport function length(a) {\n const x = a[0];\n const y = a[1];\n const z = a[2];\n return Math.sqrt(x * x + y * y + z * z);\n}\n\n/**\n * Creates a new vec3 initialized with the given values\n *\n * @param {Number} x X component\n * @param {Number} y Y component\n * @param {Number} z Z component\n * @returns {vec3} a new 3D vector\n */\nexport function fromValues(x, y, z) {\n const out = new glMatrix.ARRAY_TYPE(3);\n out[0] = x;\n out[1] = y;\n out[2] = z;\n return out;\n}\n\n/**\n * Copy the values from one vec3 to another\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the source vector\n * @returns {vec3} out\n */\nexport function copy(out, a) {\n out[0] = a[0];\n out[1] = a[1];\n out[2] = a[2];\n return out;\n}\n\n/**\n * Set the components of a vec3 to the given values\n *\n * @param {vec3} out the receiving vector\n * @param {Number} x X component\n * @param {Number} y Y component\n * @param {Number} z Z component\n * @returns {vec3} out\n */\nexport function set(out, x, y, z) {\n out[0] = x;\n out[1] = y;\n out[2] = z;\n return out;\n}\n\n/**\n * Adds two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function add(out, a, b) {\n out[0] = a[0] + b[0];\n out[1] = a[1] + b[1];\n out[2] = a[2] + b[2];\n return out;\n}\n\n/**\n * Subtracts vector b from vector a\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function subtract(out, a, b) {\n out[0] = a[0] - b[0];\n out[1] = a[1] - b[1];\n out[2] = a[2] - b[2];\n return out;\n}\n\n/**\n * Multiplies two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function multiply(out, a, b) {\n out[0] = a[0] * b[0];\n out[1] = a[1] * b[1];\n out[2] = a[2] * b[2];\n return out;\n}\n\n/**\n * Divides two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function divide(out, a, b) {\n out[0] = a[0] / b[0];\n out[1] = a[1] / b[1];\n out[2] = a[2] / b[2];\n return out;\n}\n\n/**\n * Math.ceil the components of a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to ceil\n * @returns {vec3} out\n */\nexport function ceil(out, a) {\n out[0] = Math.ceil(a[0]);\n out[1] = Math.ceil(a[1]);\n out[2] = Math.ceil(a[2]);\n return out;\n}\n\n/**\n * Math.floor the components of a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to floor\n * @returns {vec3} out\n */\nexport function floor(out, a) {\n out[0] = Math.floor(a[0]);\n out[1] = Math.floor(a[1]);\n out[2] = Math.floor(a[2]);\n return out;\n}\n\n/**\n * Returns the minimum of two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function min(out, a, b) {\n out[0] = Math.min(a[0], b[0]);\n out[1] = Math.min(a[1], b[1]);\n out[2] = Math.min(a[2], b[2]);\n return out;\n}\n\n/**\n * Returns the maximum of two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function max(out, a, b) {\n out[0] = Math.max(a[0], b[0]);\n out[1] = Math.max(a[1], b[1]);\n out[2] = Math.max(a[2], b[2]);\n return out;\n}\n\n/**\n * symmetric round the components of a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to round\n * @returns {vec3} out\n */\nexport function round(out, a) {\n out[0] = glMatrix.round(a[0]);\n out[1] = glMatrix.round(a[1]);\n out[2] = glMatrix.round(a[2]);\n return out;\n}\n\n/**\n * Scales a vec3 by a scalar number\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the vector to scale\n * @param {Number} b amount to scale the vector by\n * @returns {vec3} out\n */\nexport function scale(out, a, b) {\n out[0] = a[0] * b;\n out[1] = a[1] * b;\n out[2] = a[2] * b;\n return out;\n}\n\n/**\n * Adds two vec3's after scaling the second operand by a scalar value\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @param {Number} scale the amount to scale b by before adding\n * @returns {vec3} out\n */\nexport function scaleAndAdd(out, a, b, scale) {\n out[0] = a[0] + b[0] * scale;\n out[1] = a[1] + b[1] * scale;\n out[2] = a[2] + b[2] * scale;\n return out;\n}\n\n/**\n * Calculates the euclidian distance between two vec3's\n *\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {Number} distance between a and b\n */\nexport function distance(a, b) {\n const x = b[0] - a[0];\n const y = b[1] - a[1];\n const z = b[2] - a[2];\n return Math.sqrt(x * x + y * y + z * z);\n}\n\n/**\n * Calculates the squared euclidian distance between two vec3's\n *\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {Number} squared distance between a and b\n */\nexport function squaredDistance(a, b) {\n const x = b[0] - a[0];\n const y = b[1] - a[1];\n const z = b[2] - a[2];\n return x * x + y * y + z * z;\n}\n\n/**\n * Calculates the squared length of a vec3\n *\n * @param {ReadonlyVec3} a vector to calculate squared length of\n * @returns {Number} squared length of a\n */\nexport function squaredLength(a) {\n const x = a[0];\n const y = a[1];\n const z = a[2];\n return x * x + y * y + z * z;\n}\n\n/**\n * Negates the components of a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to negate\n * @returns {vec3} out\n */\nexport function negate(out, a) {\n out[0] = -a[0];\n out[1] = -a[1];\n out[2] = -a[2];\n return out;\n}\n\n/**\n * Returns the inverse of the components of a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to invert\n * @returns {vec3} out\n */\nexport function inverse(out, a) {\n out[0] = 1.0 / a[0];\n out[1] = 1.0 / a[1];\n out[2] = 1.0 / a[2];\n return out;\n}\n\n/**\n * Normalize a vec3\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a vector to normalize\n * @returns {vec3} out\n */\nexport function normalize(out, a) {\n const x = a[0];\n const y = a[1];\n const z = a[2];\n let len = x * x + y * y + z * z;\n if (len > 0) {\n // TODO: evaluate use of glm_invsqrt here?\n len = 1 / Math.sqrt(len);\n }\n out[0] = a[0] * len;\n out[1] = a[1] * len;\n out[2] = a[2] * len;\n return out;\n}\n\n/**\n * Calculates the dot product of two vec3's\n *\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {Number} dot product of a and b\n */\nexport function dot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\n/**\n * Computes the cross product of two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @returns {vec3} out\n */\nexport function cross(out, a, b) {\n const ax = a[0];\n const ay = a[1];\n const az = a[2];\n const bx = b[0];\n const by = b[1];\n const bz = b[2];\n\n out[0] = ay * bz - az * by;\n out[1] = az * bx - ax * bz;\n out[2] = ax * by - ay * bx;\n return out;\n}\n\n/**\n * Performs a linear interpolation between two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @param {Number} t interpolation amount, in the range [0-1], between the two inputs\n * @returns {vec3} out\n */\nexport function lerp(out, a, b, t) {\n const ax = a[0];\n const ay = a[1];\n const az = a[2];\n out[0] = ax + t * (b[0] - ax);\n out[1] = ay + t * (b[1] - ay);\n out[2] = az + t * (b[2] - az);\n return out;\n}\n\n/**\n * Performs a spherical linear interpolation between two vec3's\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @param {Number} t interpolation amount, in the range [0-1], between the two inputs\n * @returns {vec3} out\n */\nexport function slerp(out, a, b, t) {\n const angle = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));\n const sinTotal = Math.sin(angle);\n\n const ratioA = Math.sin((1 - t) * angle) / sinTotal;\n const ratioB = Math.sin(t * angle) / sinTotal;\n out[0] = ratioA * a[0] + ratioB * b[0];\n out[1] = ratioA * a[1] + ratioB * b[1];\n out[2] = ratioA * a[2] + ratioB * b[2];\n\n return out;\n}\n\n/**\n * Performs a hermite interpolation with two control points\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @param {ReadonlyVec3} c the third operand\n * @param {ReadonlyVec3} d the fourth operand\n * @param {Number} t interpolation amount, in the range [0-1], between the two inputs\n * @returns {vec3} out\n */\nexport function hermite(out, a, b, c, d, t) {\n const factorTimes2 = t * t;\n const factor1 = factorTimes2 * (2 * t - 3) + 1;\n const factor2 = factorTimes2 * (t - 2) + t;\n const factor3 = factorTimes2 * (t - 1);\n const factor4 = factorTimes2 * (3 - 2 * t);\n\n out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;\n out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;\n out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;\n\n return out;\n}\n\n/**\n * Performs a bezier interpolation with two control points\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the first operand\n * @param {ReadonlyVec3} b the second operand\n * @param {ReadonlyVec3} c the third operand\n * @param {ReadonlyVec3} d the fourth operand\n * @param {Number} t interpolation amount, in the range [0-1], between the two inputs\n * @returns {vec3} out\n */\nexport function bezier(out, a, b, c, d, t) {\n const inverseFactor = 1 - t;\n const inverseFactorTimesTwo = inverseFactor * inverseFactor;\n const factorTimes2 = t * t;\n const factor1 = inverseFactorTimesTwo * inverseFactor;\n const factor2 = 3 * t * inverseFactorTimesTwo;\n const factor3 = 3 * factorTimes2 * inverseFactor;\n const factor4 = factorTimes2 * t;\n\n out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;\n out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;\n out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;\n\n return out;\n}\n\n/**\n * Generates a random vector with the given scale\n *\n * @param {vec3} out the receiving vector\n * @param {Number} [scale] Length of the resulting vector. If omitted, a unit vector will be returned\n * @returns {vec3} out\n */\nexport function random(out, scale) {\n scale = scale === undefined ? 1.0 : scale;\n\n const r = glMatrix.RANDOM() * 2.0 * Math.PI;\n const z = glMatrix.RANDOM() * 2.0 - 1.0;\n const zScale = Math.sqrt(1.0 - z * z) * scale;\n\n out[0] = Math.cos(r) * zScale;\n out[1] = Math.sin(r) * zScale;\n out[2] = z * scale;\n return out;\n}\n\n/**\n * Transforms the vec3 with a mat4.\n * 4th vector component is implicitly '1'\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the vector to transform\n * @param {ReadonlyMat4} m matrix to transform with\n * @returns {vec3} out\n */\nexport function transformMat4(out, a, m) {\n const x = a[0];\n const y = a[1];\n const z = a[2];\n let w = m[3] * x + m[7] * y + m[11] * z + m[15];\n w = w || 1.0;\n out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;\n out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;\n out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;\n return out;\n}\n\n/**\n * Transforms the vec3 with a mat3.\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the vector to transform\n * @param {ReadonlyMat3} m the 3x3 matrix to transform with\n * @returns {vec3} out\n */\nexport function transformMat3(out, a, m) {\n const x = a[0];\n const y = a[1];\n const z = a[2];\n out[0] = x * m[0] + y * m[3] + z * m[6];\n out[1] = x * m[1] + y * m[4] + z * m[7];\n out[2] = x * m[2] + y * m[5] + z * m[8];\n return out;\n}\n\n/**\n * Transforms the vec3 with a quat\n * Can also be used for dual quaternions. (Multiply it with the real part)\n *\n * @param {vec3} out the receiving vector\n * @param {ReadonlyVec3} a the vector to transform\n * @param {ReadonlyQuat} q quaternion to transform with\n * @returns {vec3} out\n */\nexport function transformQuat(out, a, q) {\n // benchmarks: https://jsperf.com/quaternion-transform-vec3-implementations-fixed\n const qx = q[0];\n const qy = q[1];\n const qz = q[2];\n const qw = q[3];\n const x = a[0];\n const y = a[1];\n const z = a[2];\n // var qvec = [qx, qy, qz];\n // var uv = vec3.cross([], qvec, a);\n let uvx = qy * z - qz * y;\n let uvy = qz * x - qx * z;\n let uvz = qx * y - qy * x;\n // var uuv = vec3.cross([], qvec, uv);\n let uuvx = qy * uvz - qz * uvy;\n let uuvy = qz * uvx - qx * uvz;\n let uuvz = qx * uvy - qy * uvx;\n // vec3.scale(uv, uv, 2 * w);\n const w2 = qw * 2;\n uvx *= w2;\n uvy *= w2;\n uvz *= w2;\n // vec3.scale(uuv, uuv, 2);\n uuvx *= 2;\n uuvy *= 2;\n uuvz *= 2;\n // return vec3.add(out, a, vec3.add(out, uv, uuv));\n out[0] = x + uvx + uuvx;\n out[1] = y + uvy + uuvy;\n out[2] = z + uvz + uuvz;\n return out;\n}\n\n/**\n * Rotate a 3D vector around the x-axis\n * @param {vec3} out The receiving vec3\n * @param {ReadonlyVec3} a The vec3 point to rotate\n * @param {ReadonlyVec3} b The origin of the rotation\n * @param {Number} rad The angle of rotation in radians\n * @returns {vec3} out\n */\nexport function rotateX(out, a, b, rad) {\n const p = [];\n const r = [];\n // Translate point to the origin\n p[0] = a[0] - b[0];\n p[1] = a[1] - b[1];\n p[2] = a[2] - b[2];\n\n // perform rotation\n r[0] = p[0];\n r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);\n r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);\n\n // translate to correct position\n out[0] = r[0] + b[0];\n out[1] = r[1] + b[1];\n out[2] = r[2] + b[2];\n\n return out;\n}\n\n/**\n * Rotate a 3D vector around the y-axis\n * @param {vec3} out The receiving vec3\n * @param {ReadonlyVec3} a The vec3 point to rotate\n * @param {ReadonlyVec3} b The origin of the rotation\n * @param {Number} rad The angle of rotation in radians\n * @returns {vec3} out\n */\nexport function rotateY(out, a, b, rad) {\n const p = [];\n const r = [];\n // Translate point to the origin\n p[0] = a[0] - b[0];\n p[1] = a[1] - b[1];\n p[2] = a[2] - b[2];\n\n // perform rotation\n r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);\n r[1] = p[1];\n r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);\n\n // translate to correct position\n out[0] = r[0] + b[0];\n out[1] = r[1] + b[1];\n out[2] = r[2] + b[2];\n\n return out;\n}\n\n/**\n * Rotate a 3D vector around the z-axis\n * @param {vec3} out The receiving vec3\n * @param {ReadonlyVec3} a The vec3 point to rotate\n * @param {ReadonlyVec3} b The origin of the rotation\n * @param {Number} rad The angle of rotation in radians\n * @returns {vec3} out\n */\nexport function rotateZ(out, a, b, rad) {\n const p = [];\n const r = [];\n // Translate point to the origin\n p[0] = a[0] - b[0];\n p[1] = a[1] - b[1];\n p[2] = a[2] - b[2];\n\n // perform rotation\n r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);\n r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);\n r[2] = p[2];\n\n // translate to correct position\n out[0] = r[0] + b[0];\n out[1] = r[1] + b[1];\n out[2] = r[2] + b[2];\n\n return out;\n}\n\n/**\n * Get the angle between two 3D vectors\n * @param {ReadonlyVec3} a The first operand\n * @param {ReadonlyVec3} b The second operand\n * @returns {Number} The angle in radians\n */\nexport function angle(a, b) {\n const ax = a[0];\n const ay = a[1];\n const az = a[2];\n const bx = b[0];\n const by = b[1];\n const bz = b[2];\n const mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz));\n const cosine = mag && dot(a, b) / mag;\n return Math.acos(Math.min(Math.max(cosine, -1), 1));\n}\n\n/**\n * Set the components of a vec3 to zero\n *\n * @param {vec3} out the receiving vector\n * @returns {vec3} out\n */\nexport function zero(out) {\n out[0] = 0.0;\n out[1] = 0.0;\n out[2] = 0.0;\n return out;\n}\n\n/**\n * Returns a string representation of a vector\n *\n * @param {ReadonlyVec3} a vector to represent as a string\n * @returns {String} string representation of the vector\n */\nexport function str(a) {\n return `vec3(${a[0]}, ${a[1]}, ${a[2]})`;\n}\n\n/**\n * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)\n *\n * @param {ReadonlyVec3} a The first vector.\n * @param {ReadonlyVec3} b The second vector.\n * @returns {Boolean} True if the vectors are equal, false otherwise.\n */\nexport function exactEquals(a, b) {\n return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];\n}\n\n/**\n * Returns whether or not the vectors have approximately the same elements in the same position.\n *\n * @param {ReadonlyVec3} a The first vector.\n * @param {ReadonlyVec3} b The second vector.\n * @returns {Boolean} True if the vectors are equal, false otherwise.\n */\nexport function equals(a, b) {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const b0 = b[0];\n const b1 = b[1];\n const b2 = b[2];\n return (\n Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&\n Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&\n Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2))\n );\n}\n\n/**\n * Alias for {@link vec3.subtract}\n * @function\n */\nexport const sub = subtract;\n\n/**\n * Alias for {@link vec3.multiply}\n * @function\n */\nexport const mul = multiply;\n\n/**\n * Alias for {@link vec3.divide}\n * @function\n */\nexport const div = divide;\n\n/**\n * Alias for {@link vec3.distance}\n * @function\n */\nexport const dist = distance;\n\n/**\n * Alias for {@link vec3.squaredDistance}\n * @function\n */\nexport const sqrDist = squaredDistance;\n\n/**\n * Alias for {@link vec3.length}\n * @function\n */\nexport const len = length;\n\n/**\n * Alias for {@link vec3.squaredLength}\n * @function\n */\nexport const sqrLen = squaredLength;\n\n/**\n * Perform some operation over an array of vec3s.\n *\n * @param {Array} a the array of vectors to iterate over\n * @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed\n * @param {Number} offset Number of elements to skip at the beginning of the array\n * @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array\n * @param {Function} fn Function to call for each vector in the array\n * @param {Object} [arg] additional argument to pass to fn\n * @returns {Array} a\n * @function\n */\nexport const forEach = (function () {\n const vec = create();\n\n return function (a, stride, offset, count, fn, arg) {\n let i;\n let l;\n if (!stride) {\n stride = 3;\n }\n\n if (!offset) {\n offset = 0;\n }\n\n if (count) {\n l = Math.min(count * stride + offset, a.length);\n } else {\n l = a.length;\n }\n\n for (i = offset; i < l; i += stride) {\n vec[0] = a[i];\n vec[1] = a[i + 1];\n vec[2] = a[i + 2];\n fn(vec, vec, arg);\n a[i] = vec[0];\n a[i + 1] = vec[1];\n a[i + 2] = vec[2];\n }\n\n return a;\n };\n})();\n"],"file":"vec3.js"}
|