@math.gl/core 3.6.3 → 4.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +5 -4
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/math-array.js +8 -3
- package/dist/classes/base/math-array.js.map +1 -0
- package/dist/classes/base/matrix.d.ts +2 -2
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/matrix.js +4 -4
- package/dist/classes/base/matrix.js.map +1 -0
- package/dist/classes/base/vector.d.ts +2 -2
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/vector.js +4 -4
- package/dist/classes/base/vector.js.map +1 -0
- package/dist/classes/euler.d.ts +4 -4
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/euler.js +6 -6
- package/dist/classes/euler.js.map +1 -0
- package/dist/classes/matrix3.d.ts +5 -2
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix3.js +20 -20
- package/dist/classes/matrix3.js.map +1 -0
- package/dist/classes/matrix4.d.ts +2 -2
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix4.js +27 -27
- package/dist/classes/matrix4.js.map +1 -0
- package/dist/classes/pose.d.ts +4 -4
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/pose.js +4 -4
- package/dist/classes/pose.js.map +1 -0
- package/dist/classes/quaternion.d.ts +2 -2
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/quaternion.js +26 -26
- package/dist/classes/quaternion.js.map +1 -0
- package/dist/classes/spherical-coordinates.d.ts +2 -2
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
- package/dist/classes/spherical-coordinates.js.map +1 -0
- package/dist/classes/vector2.d.ts +2 -2
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector2.js +10 -10
- package/dist/classes/vector2.js.map +1 -0
- package/dist/classes/vector3.d.ts +2 -2
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector3.js +14 -14
- package/dist/classes/vector3.js.map +1 -0
- package/dist/classes/vector4.d.ts +3 -3
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector4.js +8 -8
- package/dist/classes/vector4.js.map +1 -0
- package/dist/gl-matrix/common.d.ts +38 -0
- package/dist/gl-matrix/common.d.ts.map +1 -0
- package/dist/gl-matrix/common.js +19 -0
- package/dist/gl-matrix/common.js.map +1 -0
- package/dist/gl-matrix/mat3.d.ts +295 -0
- package/dist/gl-matrix/mat3.d.ts.map +1 -0
- package/dist/gl-matrix/mat3.js +489 -0
- package/dist/gl-matrix/mat3.js.map +1 -0
- package/dist/gl-matrix/mat4.d.ts +577 -0
- package/dist/gl-matrix/mat4.d.ts.map +1 -0
- package/dist/gl-matrix/mat4.js +1455 -0
- package/dist/gl-matrix/mat4.js.map +1 -0
- package/dist/gl-matrix/quat.d.ts +357 -0
- package/dist/gl-matrix/quat.d.ts.map +1 -0
- package/dist/gl-matrix/quat.js +315 -0
- package/dist/gl-matrix/quat.js.map +1 -0
- package/dist/gl-matrix/vec2.d.ts +373 -0
- package/dist/gl-matrix/vec2.d.ts.map +1 -0
- package/dist/gl-matrix/vec2.js +257 -0
- package/dist/gl-matrix/vec2.js.map +1 -0
- package/dist/gl-matrix/vec3.d.ts +416 -0
- package/dist/gl-matrix/vec3.d.ts.map +1 -0
- package/dist/gl-matrix/vec3.js +384 -0
- package/dist/gl-matrix/vec3.js.map +1 -0
- package/dist/gl-matrix/vec4.d.ts +340 -0
- package/dist/gl-matrix/vec4.d.ts.map +1 -0
- package/dist/gl-matrix/vec4.js +334 -0
- package/dist/gl-matrix/vec4.js.map +1 -0
- package/dist/gl-matrix/wip/index.d.ts +5 -0
- package/dist/gl-matrix/wip/index.d.ts.map +1 -0
- package/dist/gl-matrix/wip/index.js +12 -0
- package/dist/gl-matrix/wip/index.js.map +1 -0
- package/dist/gl-matrix/wip/mat2.d.ts +229 -0
- package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2.js +208 -0
- package/dist/gl-matrix/wip/mat2.js.map +1 -0
- package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
- package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2d.js +251 -0
- package/dist/gl-matrix/wip/mat2d.js.map +1 -0
- package/dist/gl-matrix/wip/quat2.d.ts +352 -0
- package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/quat2.js +482 -0
- package/dist/gl-matrix/wip/quat2.js.map +1 -0
- package/dist/gl-matrix/wip/types.d.js +2 -0
- package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
- package/dist/index.cjs +3788 -0
- package/dist/index.d.ts +15 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/assert.d.ts +1 -1
- package/dist/lib/assert.d.ts.map +1 -1
- package/dist/lib/assert.js +6 -0
- package/dist/lib/assert.js.map +1 -0
- package/dist/lib/common.d.ts +10 -5
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/common.js +11 -9
- package/dist/lib/common.js.map +1 -0
- package/dist/lib/gl-matrix-extras.js.map +1 -0
- package/dist/lib/math-utils.d.ts +24 -27
- package/dist/lib/math-utils.d.ts.map +1 -1
- package/dist/lib/math-utils.js +25 -0
- package/dist/lib/math-utils.js.map +1 -0
- package/dist/lib/validators.d.ts +1 -1
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/validators.js +2 -2
- package/dist/lib/validators.js.map +1 -0
- package/package.json +6 -6
- package/src/classes/base/math-array.ts +16 -8
- package/src/classes/base/matrix.ts +7 -4
- package/src/classes/base/vector.ts +4 -4
- package/src/classes/euler.ts +9 -8
- package/src/classes/matrix3.ts +37 -24
- package/src/classes/matrix4.ts +48 -29
- package/src/classes/pose.ts +4 -4
- package/src/classes/quaternion.ts +54 -32
- package/src/classes/spherical-coordinates.ts +5 -4
- package/src/classes/vector2.ts +13 -9
- package/src/classes/vector3.ts +26 -12
- package/src/classes/vector4.ts +14 -10
- package/src/gl-matrix/common.js +58 -0
- package/src/gl-matrix/mat3.js +842 -0
- package/src/gl-matrix/mat4.js +2169 -0
- package/src/gl-matrix/quat.ts +789 -0
- package/src/gl-matrix/vec2.js +629 -0
- package/src/gl-matrix/vec3.js +827 -0
- package/src/gl-matrix/vec4.js +675 -0
- package/src/gl-matrix/wip/index.js +15 -0
- package/src/gl-matrix/wip/mat2.js +442 -0
- package/src/gl-matrix/wip/mat2d.js +505 -0
- package/src/gl-matrix/wip/quat2.ts +886 -0
- package/src/gl-matrix/wip/types.d.ts +93 -0
- package/src/index.ts +16 -14
- package/src/lib/assert.ts +1 -1
- package/src/lib/common.ts +31 -19
- package/src/lib/math-utils.ts +24 -26
- package/src/lib/validators.ts +3 -3
- package/dist/es5/classes/base/math-array.js +0 -348
- package/dist/es5/classes/base/math-array.js.map +0 -1
- package/dist/es5/classes/base/matrix.js +0 -108
- package/dist/es5/classes/base/matrix.js.map +0 -1
- package/dist/es5/classes/base/vector.js +0 -210
- package/dist/es5/classes/base/vector.js.map +0 -1
- package/dist/es5/classes/euler.js +0 -654
- package/dist/es5/classes/euler.js.map +0 -1
- package/dist/es5/classes/matrix3.js +0 -284
- package/dist/es5/classes/matrix3.js.map +0 -1
- package/dist/es5/classes/matrix4.js +0 -574
- package/dist/es5/classes/matrix4.js.map +0 -1
- package/dist/es5/classes/pose.js +0 -159
- package/dist/es5/classes/pose.js.map +0 -1
- package/dist/es5/classes/quaternion.js +0 -323
- package/dist/es5/classes/quaternion.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.js +0 -208
- package/dist/es5/classes/spherical-coordinates.js.map +0 -1
- package/dist/es5/classes/vector2.js +0 -156
- package/dist/es5/classes/vector2.js.map +0 -1
- package/dist/es5/classes/vector3.js +0 -213
- package/dist/es5/classes/vector3.js.map +0 -1
- package/dist/es5/classes/vector4.js +0 -185
- package/dist/es5/classes/vector4.js.map +0 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +0 -236
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/assert.js +0 -13
- package/dist/es5/lib/assert.js.map +0 -1
- package/dist/es5/lib/common.js +0 -255
- package/dist/es5/lib/common.js.map +0 -1
- package/dist/es5/lib/gl-matrix-extras.js +0 -61
- package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
- package/dist/es5/lib/gl-matrix.d.js +0 -2
- package/dist/es5/lib/math-utils.js +0 -34
- package/dist/es5/lib/math-utils.js.map +0 -1
- package/dist/es5/lib/validators.js +0 -53
- package/dist/es5/lib/validators.js.map +0 -1
- package/dist/esm/classes/base/math-array.js.map +0 -1
- package/dist/esm/classes/base/matrix.js.map +0 -1
- package/dist/esm/classes/base/vector.js.map +0 -1
- package/dist/esm/classes/euler.js.map +0 -1
- package/dist/esm/classes/matrix3.js.map +0 -1
- package/dist/esm/classes/matrix4.js.map +0 -1
- package/dist/esm/classes/pose.js.map +0 -1
- package/dist/esm/classes/quaternion.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.js.map +0 -1
- package/dist/esm/classes/vector2.js.map +0 -1
- package/dist/esm/classes/vector3.js.map +0 -1
- package/dist/esm/classes/vector4.js.map +0 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/assert.js +0 -6
- package/dist/esm/lib/assert.js.map +0 -1
- package/dist/esm/lib/common.js.map +0 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
- package/dist/esm/lib/math-utils.js +0 -27
- package/dist/esm/lib/math-utils.js.map +0 -1
- package/dist/esm/lib/validators.js.map +0 -1
- package/src/docs/README.md +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
- /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
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import * as glMatrix from './common.js';
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/**
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* 3x3 Matrix
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/**
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* Creates a new identity mat3
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* @returns {mat3} a new 3x3 matrix
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export function create() {
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const out = new glMatrix.ARRAY_TYPE(9);
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out[1] = 0;
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out[2] = 0;
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out[3] = 0;
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out[5] = 0;
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out[6] = 0;
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out[7] = 0;
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}
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out[0] = 1;
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out[4] = 1;
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out[8] = 1;
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return out;
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}
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/**
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* Copies the upper-left 3x3 values into the given mat3.
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*
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export function fromMat4(out, a) {
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out[0] = a[0];
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out[1] = a[1];
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out[2] = a[2];
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out[3] = a[4];
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out[4] = a[5];
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out[5] = a[6];
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}
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export function set(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) {
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out[0] = m00;
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/**
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* Set a mat3 to the identity matrix
|
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*
|
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148
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* @param {mat3} out the receiving matrix
|
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149
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* @returns {mat3} out
|
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150
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+
*/
|
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151
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+
export function identity(out) {
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out[0] = 1;
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153
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+
out[1] = 0;
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154
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out[2] = 0;
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155
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out[3] = 0;
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156
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out[4] = 1;
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157
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+
out[5] = 0;
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158
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+
out[6] = 0;
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159
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+
out[7] = 0;
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160
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+
out[8] = 1;
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+
return out;
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+
}
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163
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+
|
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164
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+
/**
|
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165
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* Transpose the values of a mat3
|
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*
|
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167
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* @param {mat3} out the receiving matrix
|
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168
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* @param {ReadonlyMat3} a the source matrix
|
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169
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* @returns {mat3} out
|
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170
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+
*/
|
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171
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+
export function transpose(out, a) {
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+
// If we are transposing ourselves we can skip a few steps but have to cache some values
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+
if (out === a) {
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const a01 = a[1];
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const a02 = a[2];
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const a12 = a[5];
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+
out[1] = a[3];
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178
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+
out[2] = a[6];
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179
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+
out[3] = a01;
|
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180
|
+
out[5] = a[7];
|
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181
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+
out[6] = a02;
|
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182
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+
out[7] = a12;
|
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183
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+
} else {
|
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+
out[0] = a[0];
|
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185
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+
out[1] = a[3];
|
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186
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+
out[2] = a[6];
|
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187
|
+
out[3] = a[1];
|
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188
|
+
out[4] = a[4];
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189
|
+
out[5] = a[7];
|
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190
|
+
out[6] = a[2];
|
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191
|
+
out[7] = a[5];
|
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192
|
+
out[8] = a[8];
|
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|
+
}
|
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194
|
+
|
|
195
|
+
return out;
|
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196
|
+
}
|
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197
|
+
|
|
198
|
+
/**
|
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199
|
+
* Inverts a mat3
|
|
200
|
+
*
|
|
201
|
+
* @param {mat3} out the receiving matrix
|
|
202
|
+
* @param {ReadonlyMat3} a the source matrix
|
|
203
|
+
* @returns {mat3} out
|
|
204
|
+
*/
|
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205
|
+
export function invert(out, a) {
|
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|
+
const a00 = a[0];
|
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207
|
+
const a01 = a[1];
|
|
208
|
+
const a02 = a[2];
|
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209
|
+
const a10 = a[3];
|
|
210
|
+
const a11 = a[4];
|
|
211
|
+
const a12 = a[5];
|
|
212
|
+
const a20 = a[6];
|
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213
|
+
const a21 = a[7];
|
|
214
|
+
const a22 = a[8];
|
|
215
|
+
|
|
216
|
+
const b01 = a22 * a11 - a12 * a21;
|
|
217
|
+
const b11 = -a22 * a10 + a12 * a20;
|
|
218
|
+
const b21 = a21 * a10 - a11 * a20;
|
|
219
|
+
|
|
220
|
+
// Calculate the determinant
|
|
221
|
+
let det = a00 * b01 + a01 * b11 + a02 * b21;
|
|
222
|
+
|
|
223
|
+
if (!det) {
|
|
224
|
+
return null;
|
|
225
|
+
}
|
|
226
|
+
det = 1.0 / det;
|
|
227
|
+
|
|
228
|
+
out[0] = b01 * det;
|
|
229
|
+
out[1] = (-a22 * a01 + a02 * a21) * det;
|
|
230
|
+
out[2] = (a12 * a01 - a02 * a11) * det;
|
|
231
|
+
out[3] = b11 * det;
|
|
232
|
+
out[4] = (a22 * a00 - a02 * a20) * det;
|
|
233
|
+
out[5] = (-a12 * a00 + a02 * a10) * det;
|
|
234
|
+
out[6] = b21 * det;
|
|
235
|
+
out[7] = (-a21 * a00 + a01 * a20) * det;
|
|
236
|
+
out[8] = (a11 * a00 - a01 * a10) * det;
|
|
237
|
+
return out;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* Calculates the adjugate of a mat3
|
|
242
|
+
*
|
|
243
|
+
* @param {mat3} out the receiving matrix
|
|
244
|
+
* @param {ReadonlyMat3} a the source matrix
|
|
245
|
+
* @returns {mat3} out
|
|
246
|
+
*/
|
|
247
|
+
export function adjoint(out, a) {
|
|
248
|
+
const a00 = a[0];
|
|
249
|
+
const a01 = a[1];
|
|
250
|
+
const a02 = a[2];
|
|
251
|
+
const a10 = a[3];
|
|
252
|
+
const a11 = a[4];
|
|
253
|
+
const a12 = a[5];
|
|
254
|
+
const a20 = a[6];
|
|
255
|
+
const a21 = a[7];
|
|
256
|
+
const a22 = a[8];
|
|
257
|
+
|
|
258
|
+
out[0] = a11 * a22 - a12 * a21;
|
|
259
|
+
out[1] = a02 * a21 - a01 * a22;
|
|
260
|
+
out[2] = a01 * a12 - a02 * a11;
|
|
261
|
+
out[3] = a12 * a20 - a10 * a22;
|
|
262
|
+
out[4] = a00 * a22 - a02 * a20;
|
|
263
|
+
out[5] = a02 * a10 - a00 * a12;
|
|
264
|
+
out[6] = a10 * a21 - a11 * a20;
|
|
265
|
+
out[7] = a01 * a20 - a00 * a21;
|
|
266
|
+
out[8] = a00 * a11 - a01 * a10;
|
|
267
|
+
return out;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
/**
|
|
271
|
+
* Calculates the determinant of a mat3
|
|
272
|
+
*
|
|
273
|
+
* @param {ReadonlyMat3} a the source matrix
|
|
274
|
+
* @returns {Number} determinant of a
|
|
275
|
+
*/
|
|
276
|
+
export function determinant(a) {
|
|
277
|
+
const a00 = a[0];
|
|
278
|
+
const a01 = a[1];
|
|
279
|
+
const a02 = a[2];
|
|
280
|
+
const a10 = a[3];
|
|
281
|
+
const a11 = a[4];
|
|
282
|
+
const a12 = a[5];
|
|
283
|
+
const a20 = a[6];
|
|
284
|
+
const a21 = a[7];
|
|
285
|
+
const a22 = a[8];
|
|
286
|
+
|
|
287
|
+
return (
|
|
288
|
+
a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20)
|
|
289
|
+
);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/**
|
|
293
|
+
* Multiplies two mat3's
|
|
294
|
+
*
|
|
295
|
+
* @param {mat3} out the receiving matrix
|
|
296
|
+
* @param {ReadonlyMat3} a the first operand
|
|
297
|
+
* @param {ReadonlyMat3} b the second operand
|
|
298
|
+
* @returns {mat3} out
|
|
299
|
+
*/
|
|
300
|
+
export function multiply(out, a, b) {
|
|
301
|
+
const a00 = a[0];
|
|
302
|
+
const a01 = a[1];
|
|
303
|
+
const a02 = a[2];
|
|
304
|
+
const a10 = a[3];
|
|
305
|
+
const a11 = a[4];
|
|
306
|
+
const a12 = a[5];
|
|
307
|
+
const a20 = a[6];
|
|
308
|
+
const a21 = a[7];
|
|
309
|
+
const a22 = a[8];
|
|
310
|
+
|
|
311
|
+
const b00 = b[0];
|
|
312
|
+
const b01 = b[1];
|
|
313
|
+
const b02 = b[2];
|
|
314
|
+
const b10 = b[3];
|
|
315
|
+
const b11 = b[4];
|
|
316
|
+
const b12 = b[5];
|
|
317
|
+
const b20 = b[6];
|
|
318
|
+
const b21 = b[7];
|
|
319
|
+
const b22 = b[8];
|
|
320
|
+
|
|
321
|
+
out[0] = b00 * a00 + b01 * a10 + b02 * a20;
|
|
322
|
+
out[1] = b00 * a01 + b01 * a11 + b02 * a21;
|
|
323
|
+
out[2] = b00 * a02 + b01 * a12 + b02 * a22;
|
|
324
|
+
|
|
325
|
+
out[3] = b10 * a00 + b11 * a10 + b12 * a20;
|
|
326
|
+
out[4] = b10 * a01 + b11 * a11 + b12 * a21;
|
|
327
|
+
out[5] = b10 * a02 + b11 * a12 + b12 * a22;
|
|
328
|
+
|
|
329
|
+
out[6] = b20 * a00 + b21 * a10 + b22 * a20;
|
|
330
|
+
out[7] = b20 * a01 + b21 * a11 + b22 * a21;
|
|
331
|
+
out[8] = b20 * a02 + b21 * a12 + b22 * a22;
|
|
332
|
+
return out;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* Translate a mat3 by the given vector
|
|
337
|
+
*
|
|
338
|
+
* @param {mat3} out the receiving matrix
|
|
339
|
+
* @param {ReadonlyMat3} a the matrix to translate
|
|
340
|
+
* @param {ReadonlyVec2} v vector to translate by
|
|
341
|
+
* @returns {mat3} out
|
|
342
|
+
*/
|
|
343
|
+
export function translate(out, a, v) {
|
|
344
|
+
const a00 = a[0];
|
|
345
|
+
const a01 = a[1];
|
|
346
|
+
const a02 = a[2];
|
|
347
|
+
const a10 = a[3];
|
|
348
|
+
const a11 = a[4];
|
|
349
|
+
const a12 = a[5];
|
|
350
|
+
const a20 = a[6];
|
|
351
|
+
const a21 = a[7];
|
|
352
|
+
const a22 = a[8];
|
|
353
|
+
const x = v[0];
|
|
354
|
+
const y = v[1];
|
|
355
|
+
|
|
356
|
+
out[0] = a00;
|
|
357
|
+
out[1] = a01;
|
|
358
|
+
out[2] = a02;
|
|
359
|
+
|
|
360
|
+
out[3] = a10;
|
|
361
|
+
out[4] = a11;
|
|
362
|
+
out[5] = a12;
|
|
363
|
+
|
|
364
|
+
out[6] = x * a00 + y * a10 + a20;
|
|
365
|
+
out[7] = x * a01 + y * a11 + a21;
|
|
366
|
+
out[8] = x * a02 + y * a12 + a22;
|
|
367
|
+
return out;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* Rotates a mat3 by the given angle
|
|
372
|
+
*
|
|
373
|
+
* @param {mat3} out the receiving matrix
|
|
374
|
+
* @param {ReadonlyMat3} a the matrix to rotate
|
|
375
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
376
|
+
* @returns {mat3} out
|
|
377
|
+
*/
|
|
378
|
+
export function rotate(out, a, rad) {
|
|
379
|
+
const a00 = a[0];
|
|
380
|
+
const a01 = a[1];
|
|
381
|
+
const a02 = a[2];
|
|
382
|
+
const a10 = a[3];
|
|
383
|
+
const a11 = a[4];
|
|
384
|
+
const a12 = a[5];
|
|
385
|
+
const a20 = a[6];
|
|
386
|
+
const a21 = a[7];
|
|
387
|
+
const a22 = a[8];
|
|
388
|
+
const s = Math.sin(rad);
|
|
389
|
+
const c = Math.cos(rad);
|
|
390
|
+
|
|
391
|
+
out[0] = c * a00 + s * a10;
|
|
392
|
+
out[1] = c * a01 + s * a11;
|
|
393
|
+
out[2] = c * a02 + s * a12;
|
|
394
|
+
|
|
395
|
+
out[3] = c * a10 - s * a00;
|
|
396
|
+
out[4] = c * a11 - s * a01;
|
|
397
|
+
out[5] = c * a12 - s * a02;
|
|
398
|
+
|
|
399
|
+
out[6] = a20;
|
|
400
|
+
out[7] = a21;
|
|
401
|
+
out[8] = a22;
|
|
402
|
+
return out;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/**
|
|
406
|
+
* Scales the mat3 by the dimensions in the given vec2
|
|
407
|
+
*
|
|
408
|
+
* @param {mat3} out the receiving matrix
|
|
409
|
+
* @param {ReadonlyMat3} a the matrix to scale
|
|
410
|
+
* @param {ReadonlyVec2} v the vec2 to scale the matrix by
|
|
411
|
+
* @returns {mat3} out
|
|
412
|
+
**/
|
|
413
|
+
export function scale(out, a, v) {
|
|
414
|
+
const x = v[0];
|
|
415
|
+
const y = v[1];
|
|
416
|
+
|
|
417
|
+
out[0] = x * a[0];
|
|
418
|
+
out[1] = x * a[1];
|
|
419
|
+
out[2] = x * a[2];
|
|
420
|
+
|
|
421
|
+
out[3] = y * a[3];
|
|
422
|
+
out[4] = y * a[4];
|
|
423
|
+
out[5] = y * a[5];
|
|
424
|
+
|
|
425
|
+
out[6] = a[6];
|
|
426
|
+
out[7] = a[7];
|
|
427
|
+
out[8] = a[8];
|
|
428
|
+
return out;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
/**
|
|
432
|
+
* Creates a matrix from a vector translation
|
|
433
|
+
* This is equivalent to (but much faster than):
|
|
434
|
+
*
|
|
435
|
+
* mat3.identity(dest);
|
|
436
|
+
* mat3.translate(dest, dest, vec);
|
|
437
|
+
*
|
|
438
|
+
* @param {mat3} out mat3 receiving operation result
|
|
439
|
+
* @param {ReadonlyVec2} v Translation vector
|
|
440
|
+
* @returns {mat3} out
|
|
441
|
+
*/
|
|
442
|
+
export function fromTranslation(out, v) {
|
|
443
|
+
out[0] = 1;
|
|
444
|
+
out[1] = 0;
|
|
445
|
+
out[2] = 0;
|
|
446
|
+
out[3] = 0;
|
|
447
|
+
out[4] = 1;
|
|
448
|
+
out[5] = 0;
|
|
449
|
+
out[6] = v[0];
|
|
450
|
+
out[7] = v[1];
|
|
451
|
+
out[8] = 1;
|
|
452
|
+
return out;
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
/**
|
|
456
|
+
* Creates a matrix from a given angle
|
|
457
|
+
* This is equivalent to (but much faster than):
|
|
458
|
+
*
|
|
459
|
+
* mat3.identity(dest);
|
|
460
|
+
* mat3.rotate(dest, dest, rad);
|
|
461
|
+
*
|
|
462
|
+
* @param {mat3} out mat3 receiving operation result
|
|
463
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
464
|
+
* @returns {mat3} out
|
|
465
|
+
*/
|
|
466
|
+
export function fromRotation(out, rad) {
|
|
467
|
+
const s = Math.sin(rad);
|
|
468
|
+
const c = Math.cos(rad);
|
|
469
|
+
|
|
470
|
+
out[0] = c;
|
|
471
|
+
out[1] = s;
|
|
472
|
+
out[2] = 0;
|
|
473
|
+
|
|
474
|
+
out[3] = -s;
|
|
475
|
+
out[4] = c;
|
|
476
|
+
out[5] = 0;
|
|
477
|
+
|
|
478
|
+
out[6] = 0;
|
|
479
|
+
out[7] = 0;
|
|
480
|
+
out[8] = 1;
|
|
481
|
+
return out;
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
/**
|
|
485
|
+
* Creates a matrix from a vector scaling
|
|
486
|
+
* This is equivalent to (but much faster than):
|
|
487
|
+
*
|
|
488
|
+
* mat3.identity(dest);
|
|
489
|
+
* mat3.scale(dest, dest, vec);
|
|
490
|
+
*
|
|
491
|
+
* @param {mat3} out mat3 receiving operation result
|
|
492
|
+
* @param {ReadonlyVec2} v Scaling vector
|
|
493
|
+
* @returns {mat3} out
|
|
494
|
+
*/
|
|
495
|
+
export function fromScaling(out, v) {
|
|
496
|
+
out[0] = v[0];
|
|
497
|
+
out[1] = 0;
|
|
498
|
+
out[2] = 0;
|
|
499
|
+
|
|
500
|
+
out[3] = 0;
|
|
501
|
+
out[4] = v[1];
|
|
502
|
+
out[5] = 0;
|
|
503
|
+
|
|
504
|
+
out[6] = 0;
|
|
505
|
+
out[7] = 0;
|
|
506
|
+
out[8] = 1;
|
|
507
|
+
return out;
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
/**
|
|
511
|
+
* Copies the values from a mat2d into a mat3
|
|
512
|
+
*
|
|
513
|
+
* @param {mat3} out the receiving matrix
|
|
514
|
+
* @param {ReadonlyMat2d} a the matrix to copy
|
|
515
|
+
* @returns {mat3} out
|
|
516
|
+
**/
|
|
517
|
+
export function fromMat2d(out, a) {
|
|
518
|
+
out[0] = a[0];
|
|
519
|
+
out[1] = a[1];
|
|
520
|
+
out[2] = 0;
|
|
521
|
+
|
|
522
|
+
out[3] = a[2];
|
|
523
|
+
out[4] = a[3];
|
|
524
|
+
out[5] = 0;
|
|
525
|
+
|
|
526
|
+
out[6] = a[4];
|
|
527
|
+
out[7] = a[5];
|
|
528
|
+
out[8] = 1;
|
|
529
|
+
return out;
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
/**
|
|
533
|
+
* Calculates a 3x3 matrix from the given quaternion
|
|
534
|
+
*
|
|
535
|
+
* @param {mat3} out mat3 receiving operation result
|
|
536
|
+
* @param {ReadonlyQuat} q Quaternion to create matrix from
|
|
537
|
+
*
|
|
538
|
+
* @returns {mat3} out
|
|
539
|
+
*/
|
|
540
|
+
export function fromQuat(out, q) {
|
|
541
|
+
const x = q[0];
|
|
542
|
+
const y = q[1];
|
|
543
|
+
const z = q[2];
|
|
544
|
+
const w = q[3];
|
|
545
|
+
const x2 = x + x;
|
|
546
|
+
const y2 = y + y;
|
|
547
|
+
const z2 = z + z;
|
|
548
|
+
|
|
549
|
+
const xx = x * x2;
|
|
550
|
+
const yx = y * x2;
|
|
551
|
+
const yy = y * y2;
|
|
552
|
+
const zx = z * x2;
|
|
553
|
+
const zy = z * y2;
|
|
554
|
+
const zz = z * z2;
|
|
555
|
+
const wx = w * x2;
|
|
556
|
+
const wy = w * y2;
|
|
557
|
+
const wz = w * z2;
|
|
558
|
+
|
|
559
|
+
out[0] = 1 - yy - zz;
|
|
560
|
+
out[3] = yx - wz;
|
|
561
|
+
out[6] = zx + wy;
|
|
562
|
+
|
|
563
|
+
out[1] = yx + wz;
|
|
564
|
+
out[4] = 1 - xx - zz;
|
|
565
|
+
out[7] = zy - wx;
|
|
566
|
+
|
|
567
|
+
out[2] = zx - wy;
|
|
568
|
+
out[5] = zy + wx;
|
|
569
|
+
out[8] = 1 - xx - yy;
|
|
570
|
+
|
|
571
|
+
return out;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
/**
|
|
575
|
+
* Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
|
|
576
|
+
*
|
|
577
|
+
* @param {mat3} out mat3 receiving operation result
|
|
578
|
+
* @param {ReadonlyMat4} a Mat4 to derive the normal matrix from
|
|
579
|
+
*
|
|
580
|
+
* @returns {mat3} out
|
|
581
|
+
*/
|
|
582
|
+
export function normalFromMat4(out, a) {
|
|
583
|
+
const a00 = a[0];
|
|
584
|
+
const a01 = a[1];
|
|
585
|
+
const a02 = a[2];
|
|
586
|
+
const a03 = a[3];
|
|
587
|
+
const a10 = a[4];
|
|
588
|
+
const a11 = a[5];
|
|
589
|
+
const a12 = a[6];
|
|
590
|
+
const a13 = a[7];
|
|
591
|
+
const a20 = a[8];
|
|
592
|
+
const a21 = a[9];
|
|
593
|
+
const a22 = a[10];
|
|
594
|
+
const a23 = a[11];
|
|
595
|
+
const a30 = a[12];
|
|
596
|
+
const a31 = a[13];
|
|
597
|
+
const a32 = a[14];
|
|
598
|
+
const a33 = a[15];
|
|
599
|
+
|
|
600
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
601
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
602
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
603
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
604
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
605
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
606
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
607
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
608
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
609
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
610
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
611
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
612
|
+
|
|
613
|
+
// Calculate the determinant
|
|
614
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
615
|
+
|
|
616
|
+
if (!det) {
|
|
617
|
+
return null;
|
|
618
|
+
}
|
|
619
|
+
det = 1.0 / det;
|
|
620
|
+
|
|
621
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
622
|
+
out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
623
|
+
out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
624
|
+
|
|
625
|
+
out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
626
|
+
out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
627
|
+
out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
628
|
+
|
|
629
|
+
out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
630
|
+
out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
631
|
+
out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
632
|
+
|
|
633
|
+
return out;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
/**
|
|
637
|
+
* Generates a 2D projection matrix with the given bounds
|
|
638
|
+
*
|
|
639
|
+
* @param {mat3} out mat3 frustum matrix will be written into
|
|
640
|
+
* @param {number} width Width of your gl context
|
|
641
|
+
* @param {number} height Height of gl context
|
|
642
|
+
* @returns {mat3} out
|
|
643
|
+
*/
|
|
644
|
+
export function projection(out, width, height) {
|
|
645
|
+
out[0] = 2 / width;
|
|
646
|
+
out[1] = 0;
|
|
647
|
+
out[2] = 0;
|
|
648
|
+
out[3] = 0;
|
|
649
|
+
out[4] = -2 / height;
|
|
650
|
+
out[5] = 0;
|
|
651
|
+
out[6] = -1;
|
|
652
|
+
out[7] = 1;
|
|
653
|
+
out[8] = 1;
|
|
654
|
+
return out;
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
/**
|
|
658
|
+
* Returns a string representation of a mat3
|
|
659
|
+
*
|
|
660
|
+
* @param {ReadonlyMat3} a matrix to represent as a string
|
|
661
|
+
* @returns {String} string representation of the matrix
|
|
662
|
+
*/
|
|
663
|
+
export function str(a) {
|
|
664
|
+
return `mat3(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]})`;
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
/**
|
|
668
|
+
* Returns Frobenius norm of a mat3
|
|
669
|
+
*
|
|
670
|
+
* @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of
|
|
671
|
+
* @returns {Number} Frobenius norm
|
|
672
|
+
*/
|
|
673
|
+
export function frob(a) {
|
|
674
|
+
return Math.sqrt(
|
|
675
|
+
a[0] * a[0] +
|
|
676
|
+
a[1] * a[1] +
|
|
677
|
+
a[2] * a[2] +
|
|
678
|
+
a[3] * a[3] +
|
|
679
|
+
a[4] * a[4] +
|
|
680
|
+
a[5] * a[5] +
|
|
681
|
+
a[6] * a[6] +
|
|
682
|
+
a[7] * a[7] +
|
|
683
|
+
a[8] * a[8]
|
|
684
|
+
);
|
|
685
|
+
}
|
|
686
|
+
|
|
687
|
+
/**
|
|
688
|
+
* Adds two mat3's
|
|
689
|
+
*
|
|
690
|
+
* @param {mat3} out the receiving matrix
|
|
691
|
+
* @param {ReadonlyMat3} a the first operand
|
|
692
|
+
* @param {ReadonlyMat3} b the second operand
|
|
693
|
+
* @returns {mat3} out
|
|
694
|
+
*/
|
|
695
|
+
export function add(out, a, b) {
|
|
696
|
+
out[0] = a[0] + b[0];
|
|
697
|
+
out[1] = a[1] + b[1];
|
|
698
|
+
out[2] = a[2] + b[2];
|
|
699
|
+
out[3] = a[3] + b[3];
|
|
700
|
+
out[4] = a[4] + b[4];
|
|
701
|
+
out[5] = a[5] + b[5];
|
|
702
|
+
out[6] = a[6] + b[6];
|
|
703
|
+
out[7] = a[7] + b[7];
|
|
704
|
+
out[8] = a[8] + b[8];
|
|
705
|
+
return out;
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
/**
|
|
709
|
+
* Subtracts matrix b from matrix a
|
|
710
|
+
*
|
|
711
|
+
* @param {mat3} out the receiving matrix
|
|
712
|
+
* @param {ReadonlyMat3} a the first operand
|
|
713
|
+
* @param {ReadonlyMat3} b the second operand
|
|
714
|
+
* @returns {mat3} out
|
|
715
|
+
*/
|
|
716
|
+
export function subtract(out, a, b) {
|
|
717
|
+
out[0] = a[0] - b[0];
|
|
718
|
+
out[1] = a[1] - b[1];
|
|
719
|
+
out[2] = a[2] - b[2];
|
|
720
|
+
out[3] = a[3] - b[3];
|
|
721
|
+
out[4] = a[4] - b[4];
|
|
722
|
+
out[5] = a[5] - b[5];
|
|
723
|
+
out[6] = a[6] - b[6];
|
|
724
|
+
out[7] = a[7] - b[7];
|
|
725
|
+
out[8] = a[8] - b[8];
|
|
726
|
+
return out;
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
/**
|
|
730
|
+
* Multiply each element of the matrix by a scalar.
|
|
731
|
+
*
|
|
732
|
+
* @param {mat3} out the receiving matrix
|
|
733
|
+
* @param {ReadonlyMat3} a the matrix to scale
|
|
734
|
+
* @param {Number} b amount to scale the matrix's elements by
|
|
735
|
+
* @returns {mat3} out
|
|
736
|
+
*/
|
|
737
|
+
export function multiplyScalar(out, a, b) {
|
|
738
|
+
out[0] = a[0] * b;
|
|
739
|
+
out[1] = a[1] * b;
|
|
740
|
+
out[2] = a[2] * b;
|
|
741
|
+
out[3] = a[3] * b;
|
|
742
|
+
out[4] = a[4] * b;
|
|
743
|
+
out[5] = a[5] * b;
|
|
744
|
+
out[6] = a[6] * b;
|
|
745
|
+
out[7] = a[7] * b;
|
|
746
|
+
out[8] = a[8] * b;
|
|
747
|
+
return out;
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
/**
|
|
751
|
+
* Adds two mat3's after multiplying each element of the second operand by a scalar value.
|
|
752
|
+
*
|
|
753
|
+
* @param {mat3} out the receiving vector
|
|
754
|
+
* @param {ReadonlyMat3} a the first operand
|
|
755
|
+
* @param {ReadonlyMat3} b the second operand
|
|
756
|
+
* @param {Number} scale the amount to scale b's elements by before adding
|
|
757
|
+
* @returns {mat3} out
|
|
758
|
+
*/
|
|
759
|
+
export function multiplyScalarAndAdd(out, a, b, scale) {
|
|
760
|
+
out[0] = a[0] + b[0] * scale;
|
|
761
|
+
out[1] = a[1] + b[1] * scale;
|
|
762
|
+
out[2] = a[2] + b[2] * scale;
|
|
763
|
+
out[3] = a[3] + b[3] * scale;
|
|
764
|
+
out[4] = a[4] + b[4] * scale;
|
|
765
|
+
out[5] = a[5] + b[5] * scale;
|
|
766
|
+
out[6] = a[6] + b[6] * scale;
|
|
767
|
+
out[7] = a[7] + b[7] * scale;
|
|
768
|
+
out[8] = a[8] + b[8] * scale;
|
|
769
|
+
return out;
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
/**
|
|
773
|
+
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
774
|
+
*
|
|
775
|
+
* @param {ReadonlyMat3} a The first matrix.
|
|
776
|
+
* @param {ReadonlyMat3} b The second matrix.
|
|
777
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
778
|
+
*/
|
|
779
|
+
export function exactEquals(a, b) {
|
|
780
|
+
return (
|
|
781
|
+
a[0] === b[0] &&
|
|
782
|
+
a[1] === b[1] &&
|
|
783
|
+
a[2] === b[2] &&
|
|
784
|
+
a[3] === b[3] &&
|
|
785
|
+
a[4] === b[4] &&
|
|
786
|
+
a[5] === b[5] &&
|
|
787
|
+
a[6] === b[6] &&
|
|
788
|
+
a[7] === b[7] &&
|
|
789
|
+
a[8] === b[8]
|
|
790
|
+
);
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
/**
|
|
794
|
+
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
795
|
+
*
|
|
796
|
+
* @param {ReadonlyMat3} a The first matrix.
|
|
797
|
+
* @param {ReadonlyMat3} b The second matrix.
|
|
798
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
799
|
+
*/
|
|
800
|
+
export function equals(a, b) {
|
|
801
|
+
const a0 = a[0];
|
|
802
|
+
const a1 = a[1];
|
|
803
|
+
const a2 = a[2];
|
|
804
|
+
const a3 = a[3];
|
|
805
|
+
const a4 = a[4];
|
|
806
|
+
const a5 = a[5];
|
|
807
|
+
const a6 = a[6];
|
|
808
|
+
const a7 = a[7];
|
|
809
|
+
const a8 = a[8];
|
|
810
|
+
const b0 = b[0];
|
|
811
|
+
const b1 = b[1];
|
|
812
|
+
const b2 = b[2];
|
|
813
|
+
const b3 = b[3];
|
|
814
|
+
const b4 = b[4];
|
|
815
|
+
const b5 = b[5];
|
|
816
|
+
const b6 = b[6];
|
|
817
|
+
const b7 = b[7];
|
|
818
|
+
const b8 = b[8];
|
|
819
|
+
return (
|
|
820
|
+
Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
821
|
+
Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
822
|
+
Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
823
|
+
Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&
|
|
824
|
+
Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&
|
|
825
|
+
Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) &&
|
|
826
|
+
Math.abs(a6 - b6) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) &&
|
|
827
|
+
Math.abs(a7 - b7) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) &&
|
|
828
|
+
Math.abs(a8 - b8) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8))
|
|
829
|
+
);
|
|
830
|
+
}
|
|
831
|
+
|
|
832
|
+
/**
|
|
833
|
+
* Alias for {@link mat3.multiply}
|
|
834
|
+
* @function
|
|
835
|
+
*/
|
|
836
|
+
export const mul = multiply;
|
|
837
|
+
|
|
838
|
+
/**
|
|
839
|
+
* Alias for {@link mat3.subtract}
|
|
840
|
+
* @function
|
|
841
|
+
*/
|
|
842
|
+
export const sub = subtract;
|