@math.gl/core 3.6.3 → 4.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +5 -4
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/math-array.js +8 -3
- package/dist/classes/base/math-array.js.map +1 -0
- package/dist/classes/base/matrix.d.ts +2 -2
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/matrix.js +4 -4
- package/dist/classes/base/matrix.js.map +1 -0
- package/dist/classes/base/vector.d.ts +2 -2
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/vector.js +4 -4
- package/dist/classes/base/vector.js.map +1 -0
- package/dist/classes/euler.d.ts +4 -4
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/euler.js +6 -6
- package/dist/classes/euler.js.map +1 -0
- package/dist/classes/matrix3.d.ts +5 -2
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix3.js +20 -20
- package/dist/classes/matrix3.js.map +1 -0
- package/dist/classes/matrix4.d.ts +2 -2
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix4.js +27 -27
- package/dist/classes/matrix4.js.map +1 -0
- package/dist/classes/pose.d.ts +4 -4
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/pose.js +4 -4
- package/dist/classes/pose.js.map +1 -0
- package/dist/classes/quaternion.d.ts +2 -2
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/quaternion.js +26 -26
- package/dist/classes/quaternion.js.map +1 -0
- package/dist/classes/spherical-coordinates.d.ts +2 -2
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
- package/dist/classes/spherical-coordinates.js.map +1 -0
- package/dist/classes/vector2.d.ts +2 -2
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector2.js +10 -10
- package/dist/classes/vector2.js.map +1 -0
- package/dist/classes/vector3.d.ts +2 -2
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector3.js +14 -14
- package/dist/classes/vector3.js.map +1 -0
- package/dist/classes/vector4.d.ts +3 -3
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector4.js +8 -8
- package/dist/classes/vector4.js.map +1 -0
- package/dist/gl-matrix/common.d.ts +38 -0
- package/dist/gl-matrix/common.d.ts.map +1 -0
- package/dist/gl-matrix/common.js +19 -0
- package/dist/gl-matrix/common.js.map +1 -0
- package/dist/gl-matrix/mat3.d.ts +295 -0
- package/dist/gl-matrix/mat3.d.ts.map +1 -0
- package/dist/gl-matrix/mat3.js +489 -0
- package/dist/gl-matrix/mat3.js.map +1 -0
- package/dist/gl-matrix/mat4.d.ts +577 -0
- package/dist/gl-matrix/mat4.d.ts.map +1 -0
- package/dist/gl-matrix/mat4.js +1455 -0
- package/dist/gl-matrix/mat4.js.map +1 -0
- package/dist/gl-matrix/quat.d.ts +357 -0
- package/dist/gl-matrix/quat.d.ts.map +1 -0
- package/dist/gl-matrix/quat.js +315 -0
- package/dist/gl-matrix/quat.js.map +1 -0
- package/dist/gl-matrix/vec2.d.ts +373 -0
- package/dist/gl-matrix/vec2.d.ts.map +1 -0
- package/dist/gl-matrix/vec2.js +257 -0
- package/dist/gl-matrix/vec2.js.map +1 -0
- package/dist/gl-matrix/vec3.d.ts +416 -0
- package/dist/gl-matrix/vec3.d.ts.map +1 -0
- package/dist/gl-matrix/vec3.js +384 -0
- package/dist/gl-matrix/vec3.js.map +1 -0
- package/dist/gl-matrix/vec4.d.ts +340 -0
- package/dist/gl-matrix/vec4.d.ts.map +1 -0
- package/dist/gl-matrix/vec4.js +334 -0
- package/dist/gl-matrix/vec4.js.map +1 -0
- package/dist/gl-matrix/wip/index.d.ts +5 -0
- package/dist/gl-matrix/wip/index.d.ts.map +1 -0
- package/dist/gl-matrix/wip/index.js +12 -0
- package/dist/gl-matrix/wip/index.js.map +1 -0
- package/dist/gl-matrix/wip/mat2.d.ts +229 -0
- package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2.js +208 -0
- package/dist/gl-matrix/wip/mat2.js.map +1 -0
- package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
- package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2d.js +251 -0
- package/dist/gl-matrix/wip/mat2d.js.map +1 -0
- package/dist/gl-matrix/wip/quat2.d.ts +352 -0
- package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/quat2.js +482 -0
- package/dist/gl-matrix/wip/quat2.js.map +1 -0
- package/dist/gl-matrix/wip/types.d.js +2 -0
- package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
- package/dist/index.cjs +3788 -0
- package/dist/index.d.ts +15 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/assert.d.ts +1 -1
- package/dist/lib/assert.d.ts.map +1 -1
- package/dist/lib/assert.js +6 -0
- package/dist/lib/assert.js.map +1 -0
- package/dist/lib/common.d.ts +10 -5
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/common.js +11 -9
- package/dist/lib/common.js.map +1 -0
- package/dist/lib/gl-matrix-extras.js.map +1 -0
- package/dist/lib/math-utils.d.ts +24 -27
- package/dist/lib/math-utils.d.ts.map +1 -1
- package/dist/lib/math-utils.js +25 -0
- package/dist/lib/math-utils.js.map +1 -0
- package/dist/lib/validators.d.ts +1 -1
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/validators.js +2 -2
- package/dist/lib/validators.js.map +1 -0
- package/package.json +6 -6
- package/src/classes/base/math-array.ts +16 -8
- package/src/classes/base/matrix.ts +7 -4
- package/src/classes/base/vector.ts +4 -4
- package/src/classes/euler.ts +9 -8
- package/src/classes/matrix3.ts +37 -24
- package/src/classes/matrix4.ts +48 -29
- package/src/classes/pose.ts +4 -4
- package/src/classes/quaternion.ts +54 -32
- package/src/classes/spherical-coordinates.ts +5 -4
- package/src/classes/vector2.ts +13 -9
- package/src/classes/vector3.ts +26 -12
- package/src/classes/vector4.ts +14 -10
- package/src/gl-matrix/common.js +58 -0
- package/src/gl-matrix/mat3.js +842 -0
- package/src/gl-matrix/mat4.js +2169 -0
- package/src/gl-matrix/quat.ts +789 -0
- package/src/gl-matrix/vec2.js +629 -0
- package/src/gl-matrix/vec3.js +827 -0
- package/src/gl-matrix/vec4.js +675 -0
- package/src/gl-matrix/wip/index.js +15 -0
- package/src/gl-matrix/wip/mat2.js +442 -0
- package/src/gl-matrix/wip/mat2d.js +505 -0
- package/src/gl-matrix/wip/quat2.ts +886 -0
- package/src/gl-matrix/wip/types.d.ts +93 -0
- package/src/index.ts +16 -14
- package/src/lib/assert.ts +1 -1
- package/src/lib/common.ts +31 -19
- package/src/lib/math-utils.ts +24 -26
- package/src/lib/validators.ts +3 -3
- package/dist/es5/classes/base/math-array.js +0 -348
- package/dist/es5/classes/base/math-array.js.map +0 -1
- package/dist/es5/classes/base/matrix.js +0 -108
- package/dist/es5/classes/base/matrix.js.map +0 -1
- package/dist/es5/classes/base/vector.js +0 -210
- package/dist/es5/classes/base/vector.js.map +0 -1
- package/dist/es5/classes/euler.js +0 -654
- package/dist/es5/classes/euler.js.map +0 -1
- package/dist/es5/classes/matrix3.js +0 -284
- package/dist/es5/classes/matrix3.js.map +0 -1
- package/dist/es5/classes/matrix4.js +0 -574
- package/dist/es5/classes/matrix4.js.map +0 -1
- package/dist/es5/classes/pose.js +0 -159
- package/dist/es5/classes/pose.js.map +0 -1
- package/dist/es5/classes/quaternion.js +0 -323
- package/dist/es5/classes/quaternion.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.js +0 -208
- package/dist/es5/classes/spherical-coordinates.js.map +0 -1
- package/dist/es5/classes/vector2.js +0 -156
- package/dist/es5/classes/vector2.js.map +0 -1
- package/dist/es5/classes/vector3.js +0 -213
- package/dist/es5/classes/vector3.js.map +0 -1
- package/dist/es5/classes/vector4.js +0 -185
- package/dist/es5/classes/vector4.js.map +0 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +0 -236
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/assert.js +0 -13
- package/dist/es5/lib/assert.js.map +0 -1
- package/dist/es5/lib/common.js +0 -255
- package/dist/es5/lib/common.js.map +0 -1
- package/dist/es5/lib/gl-matrix-extras.js +0 -61
- package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
- package/dist/es5/lib/gl-matrix.d.js +0 -2
- package/dist/es5/lib/math-utils.js +0 -34
- package/dist/es5/lib/math-utils.js.map +0 -1
- package/dist/es5/lib/validators.js +0 -53
- package/dist/es5/lib/validators.js.map +0 -1
- package/dist/esm/classes/base/math-array.js.map +0 -1
- package/dist/esm/classes/base/matrix.js.map +0 -1
- package/dist/esm/classes/base/vector.js.map +0 -1
- package/dist/esm/classes/euler.js.map +0 -1
- package/dist/esm/classes/matrix3.js.map +0 -1
- package/dist/esm/classes/matrix4.js.map +0 -1
- package/dist/esm/classes/pose.js.map +0 -1
- package/dist/esm/classes/quaternion.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.js.map +0 -1
- package/dist/esm/classes/vector2.js.map +0 -1
- package/dist/esm/classes/vector3.js.map +0 -1
- package/dist/esm/classes/vector4.js.map +0 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/assert.js +0 -6
- package/dist/esm/lib/assert.js.map +0 -1
- package/dist/esm/lib/common.js.map +0 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
- package/dist/esm/lib/math-utils.js +0 -27
- package/dist/esm/lib/math-utils.js.map +0 -1
- package/dist/esm/lib/validators.js.map +0 -1
- package/src/docs/README.md +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
- /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
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import Vector from
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import { transformMat4 as vec2_transformMat4, transformMat3 as vec2_transformMat3, transformMat2d as vec2_transformMat2d, transformMat2 as vec2_transformMat2 } from "../gl-matrix/vec2.js";
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import { vec2_transformMat4AsVector } from "../lib/gl-matrix-extras.js";
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export class Vector2 extends Vector {
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{"version":3,"sources":["../../src/classes/vector2.ts"],"names":["Vector","config","isArray","checkNumber","transformMat4","vec2_transformMat4","transformMat3","vec2_transformMat3","transformMat2d","vec2_transformMat2d","transformMat2","vec2_transformMat2","vec2_transformMat4AsVector","Vector2","constructor","x","y","arguments","length","copy","debug","set","check","array","fromObject","object","toObject","ELEMENTS","horizontalAngle","Math","atan2","verticalAngle","transform","matrix4","transformAsPoint","transformAsVector","transformByMatrix3","matrix3","transformByMatrix2x3","matrix2x3","transformByMatrix2","matrix2"],"mappings":"SAEQA,M;SACAC,M,EAAQC,O;SACRC,W;SAENC,aAAa,IAAIC,kB,EACjBC,aAAa,IAAIC,kB,EACjBC,cAAc,IAAIC,mB,EAClBC,aAAa,IAAIC,kB;SAEXC,0B;AAOR,OAAO,MAAMC,OAAN,SAAsBb,MAAtB,CAA6B;AAElCc,EAAAA,WAAW,CAACC,CAAkC,GAAG,CAAtC,EAAyCC,CAAS,GAAG,CAArD,EAAwD;AAEjE,UAAM,CAAN;;AACA,QAAId,OAAO,CAACa,CAAD,CAAP,IAAcE,SAAS,CAACC,MAAV,KAAqB,CAAvC,EAA0C;AACxC,WAAKC,IAAL,CAAUJ,CAAV;AACD,KAFD,MAEO;AACL,UAAId,MAAM,CAACmB,KAAX,EAAkB;AAChBjB,QAAAA,WAAW,CAACY,CAAD,CAAX;AACAZ,QAAAA,WAAW,CAACa,CAAD,CAAX;AACD;;AACD,WAAK,CAAL,IAAUD,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACD;AACF;;AAEDK,EAAAA,GAAG,CAACN,CAAD,EAAYC,CAAZ,EAA6B;AAC9B,SAAK,CAAL,IAAUD,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,WAAO,KAAKM,KAAL,EAAP;AACD;;AAEDH,EAAAA,IAAI,CAACI,KAAD,EAAsC;AACxC,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,WAAO,KAAKD,KAAL,EAAP;AACD;;AAEDE,EAAAA,UAAU,CAACC,MAAD,EAAuC;AAC/C,QAAIxB,MAAM,CAACmB,KAAX,EAAkB;AAChBjB,MAAAA,WAAW,CAACsB,MAAM,CAACV,CAAR,CAAX;AACAZ,MAAAA,WAAW,CAACsB,MAAM,CAACT,CAAR,CAAX;AACD;;AACD,SAAK,CAAL,IAAUS,MAAM,CAACV,CAAjB;AACA,SAAK,CAAL,IAAUU,MAAM,CAACT,CAAjB;AACA,WAAO,KAAKM,KAAL,EAAP;AACD;;AAEQI,EAAAA,QAAQ,CAACD,MAAD,EAA2D;AAC1EA,IAAAA,MAAM,CAACV,CAAP,GAAW,KAAK,CAAL,CAAX;AACAU,IAAAA,MAAM,CAACT,CAAP,GAAW,KAAK,CAAL,CAAX;AACA,WAAOS,MAAP;AACD;;AAIW,MAARE,QAAQ,GAAW;AACrB,WAAO,CAAP;AACD;;AAMDC,EAAAA,eAAe,GAAW;AACxB,WAAOC,IAAI,CAACC,KAAL,CAAW,KAAKd,CAAhB,EAAmB,KAAKD,CAAxB,CAAP;AACD;;AAMDgB,EAAAA,aAAa,GAAW;AACtB,WAAOF,IAAI,CAACC,KAAL,CAAW,KAAKf,CAAhB,EAAmB,KAAKC,CAAxB,CAAP;AACD;;AASDgB,EAAAA,SAAS,CAACC,OAAD,EAAwC;AAC/C,WAAO,KAAKC,gBAAL,CAAsBD,OAAtB,CAAP;AACD;;AAODC,EAAAA,gBAAgB,CAACD,OAAD,EAAwC;AACtD5B,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAa4B,OAAb,CAAlB;AACA,WAAO,KAAKX,KAAL,EAAP;AACD;;AAODa,EAAAA,iBAAiB,CAACF,OAAD,EAAwC;AACvDrB,IAAAA,0BAA0B,CAAC,IAAD,EAAO,IAAP,EAAaqB,OAAb,CAA1B;AACA,WAAO,KAAKX,KAAL,EAAP;AACD;;AAEDc,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxD9B,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAa8B,OAAb,CAAlB;AACA,WAAO,KAAKf,KAAL,EAAP;AACD;;AAEDgB,EAAAA,oBAAoB,CAACC,SAAD,EAA0C;AAC5D9B,IAAAA,mBAAmB,CAAC,IAAD,EAAO,IAAP,EAAa8B,SAAb,CAAnB;AACA,WAAO,KAAKjB,KAAL,EAAP;AACD;;AAEDkB,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxD9B,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAa8B,OAAb,CAAlB;AACA,WAAO,KAAKnB,KAAL,EAAP;AACD;;AA/GiC","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\nimport {Vector} from './base/vector';\nimport {config, isArray} from '../lib/common';\nimport {checkNumber} from '../lib/validators';\nimport {\n transformMat4 as vec2_transformMat4,\n transformMat3 as vec2_transformMat3,\n transformMat2d as vec2_transformMat2d,\n transformMat2 as vec2_transformMat2\n} from '../gl-matrix/vec2';\nimport {vec2_transformMat4AsVector} from '../lib/gl-matrix-extras';\nimport {NumericArray} from '@math.gl/types';\n\n/**\n * Two-element vector class.\n * Subclass of Array<number>\n */\nexport class Vector2 extends Vector {\n // Creates a new, empty vec2\n constructor(x: number | Readonly<NumericArray> = 0, y: number = 0) {\n // PERF NOTE: initialize elements as double precision numbers\n super(2); // -0, -0);\n if (isArray(x) && arguments.length === 1) {\n this.copy(x as Readonly<NumericArray>);\n } else {\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n }\n this[0] = x as number;\n this[1] = y;\n }\n }\n\n set(x: number, y: number): this {\n this[0] = x;\n this[1] = y;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n }\n this[0] = object.x;\n this[1] = object.y;\n return this.check();\n }\n\n override toObject(object: {x?: number; y?: number}): {x: number; y: number} {\n object.x = this[0];\n object.y = this[1];\n return object as {x: number; y: number};\n }\n\n // Getters/setters\n\n get ELEMENTS(): number {\n return 2;\n }\n\n /**\n * Returns angle from x axis\n * @returns\n */\n horizontalAngle(): number {\n return Math.atan2(this.y, this.x);\n }\n\n /**\n * Returns angle from y axis\n * @returns\n */\n verticalAngle(): number {\n return Math.atan2(this.x, this.y);\n }\n\n // Transforms\n\n /**\n * Transforms as point\n * @param matrix4\n * @returns\n */\n transform(matrix4: Readonly<NumericArray>): this {\n return this.transformAsPoint(matrix4);\n }\n\n /**\n * transforms as point (4th component is implicitly 1)\n * @param matrix4\n * @returns\n */\n transformAsPoint(matrix4: Readonly<NumericArray>): this {\n vec2_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n /**\n * transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n * @param matrix4\n * @returns\n */\n transformAsVector(matrix4: Readonly<NumericArray>): this {\n vec2_transformMat4AsVector(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec2_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2x3(matrix2x3: Readonly<NumericArray>): this {\n vec2_transformMat2d(this, this, matrix2x3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec2_transformMat2(this, this, matrix2);\n return this.check();\n }\n}\n"],"file":"vector2.js"}
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@@ -1,10 +1,10 @@
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1
1
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import { NumericArray } from '@math.gl/types';
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import Vector from './base/vector';
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import { Vector } from './base/vector';
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/**
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* Three-element vector class.
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* Subclass of Array<number>
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*/
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export
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export declare class Vector3 extends Vector {
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static get ZERO(): Vector3;
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/**
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* @class
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-
{"version":3,"file":"vector3.d.ts","sourceRoot":"","sources":["../../src/classes/vector3.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAC5C,OAAO,MAAM,MAAM,eAAe,CAAC;
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1
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{"version":3,"file":"vector3.d.ts","sourceRoot":"","sources":["../../src/classes/vector3.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAC5C,OAAO,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAqBrC;;;GAGG;AACH,qBAAa,OAAQ,SAAQ,MAAM;IACjC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;IAED;;;;;OAKG;gBACS,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAmBhF,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO1C,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAOzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAYlD,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAC/D,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IASD,IAAI,QAAQ,IAAI,MAAM,CAErB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAID,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM;IAM7C,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK3C,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAQ7F,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAMvD,iBAAiB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKxD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;CAIhE"}
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1
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-
import Vector from
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import { config, isArray } from
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import { checkNumber } from
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import
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import { vec3_transformMat2, vec3_transformMat4AsVector } from
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import { Vector } from "./base/vector.js";
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import { config, isArray } from "../lib/common.js";
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import { checkNumber } from "../lib/validators.js";
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import { angle as vec3_angle, cross as vec3_cross, rotateX as vec3_rotateX, rotateY as vec3_rotateY, rotateZ as vec3_rotateZ, transformMat4 as vec3_transformMat4, transformMat3 as vec3_transformMat3, transformQuat as vec3_transformQuat } from "../gl-matrix/vec3.js";
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import { vec3_transformMat2, vec3_transformMat4AsVector } from "../lib/gl-matrix-extras.js";
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const ORIGIN = [0, 0, 0];
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let ZERO;
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export
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export class Vector3 extends Vector {
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static get ZERO() {
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if (!ZERO) {
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ZERO = new Vector3(0, 0, 0);
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angle(vector) {
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return
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return vec3_angle(this, vector);
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}
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cross(vector) {
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vec3_cross(this, this, vector);
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return this.check();
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}
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origin = ORIGIN
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}) {
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vec3_rotateX(this, this, origin, radians);
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vec3_rotateY(this, this, origin, radians);
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}
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origin = ORIGIN
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}) {
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vec3_rotateZ(this, this, origin, radians);
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return this.check();
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transformAsPoint(matrix4) {
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vec3_transformMat4(this, this, matrix4);
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return this.check();
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}
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}
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transformByMatrix3(matrix3) {
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vec3_transformMat3(this, this, matrix3);
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return this.check();
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transformByQuaternion(quaternion) {
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vec3_transformQuat(this, this, quaternion);
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return this.check();
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}
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+
{"version":3,"sources":["../../src/classes/vector3.ts"],"names":["Vector","config","isArray","checkNumber","angle","vec3_angle","cross","vec3_cross","rotateX","vec3_rotateX","rotateY","vec3_rotateY","rotateZ","vec3_rotateZ","transformMat4","vec3_transformMat4","transformMat3","vec3_transformMat3","transformQuat","vec3_transformQuat","vec3_transformMat2","vec3_transformMat4AsVector","ORIGIN","ZERO","Vector3","Object","freeze","constructor","x","y","z","arguments","length","copy","debug","set","check","array","fromObject","object","toObject","ELEMENTS","value","vector","radians","origin","transform","matrix4","transformAsPoint","transformAsVector","transformByMatrix3","matrix3","transformByMatrix2","matrix2","transformByQuaternion","quaternion"],"mappings":"SAGQA,M;SACAC,M,EAAQC,O;SACRC,W;SAGNC,KAAK,IAAIC,U,EACTC,KAAK,IAAIC,U,EACTC,OAAO,IAAIC,Y,EACXC,OAAO,IAAIC,Y,EACXC,OAAO,IAAIC,Y,EACXC,aAAa,IAAIC,kB,EACjBC,aAAa,IAAIC,kB,EACjBC,aAAa,IAAIC,kB;SAGXC,kB,EAAoBC,0B;AAE5B,MAAMC,MAAM,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAf;AAEA,IAAIC,IAAJ;AAMA,OAAO,MAAMC,OAAN,SAAsBxB,MAAtB,CAA6B;AACnB,aAAJuB,IAAI,GAAY;AACzB,QAAI,CAACA,IAAL,EAAW;AACTA,MAAAA,IAAI,GAAG,IAAIC,OAAJ,CAAY,CAAZ,EAAe,CAAf,EAAkB,CAAlB,CAAP;AACAC,MAAAA,MAAM,CAACC,MAAP,CAAcH,IAAd;AACD;;AACD,WAAOA,IAAP;AACD;;AAQDI,EAAAA,WAAW,CAACC,CAAkC,GAAG,CAAtC,EAAyCC,CAAS,GAAG,CAArD,EAAwDC,CAAS,GAAG,CAApE,EAAuE;AAEhF,UAAM,CAAC,CAAP,EAAU,CAAC,CAAX,EAAc,CAAC,CAAf;;AACA,QAAIC,SAAS,CAACC,MAAV,KAAqB,CAArB,IAA0B9B,OAAO,CAAC0B,CAAD,CAArC,EAA0C;AACxC,WAAKK,IAAL,CAAUL,CAAV;AACD,KAFD,MAEO;AAEL,UAAI3B,MAAM,CAACiC,KAAX,EAAkB;AAChB/B,QAAAA,WAAW,CAACyB,CAAD,CAAX;AACAzB,QAAAA,WAAW,CAAC0B,CAAD,CAAX;AACA1B,QAAAA,WAAW,CAAC2B,CAAD,CAAX;AACD;;AAED,WAAK,CAAL,IAAUF,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACD;AACF;;AAEDK,EAAAA,GAAG,CAACP,CAAD,EAAYC,CAAZ,EAAuBC,CAAvB,EAAwC;AACzC,SAAK,CAAL,IAAUF,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,WAAO,KAAKM,KAAL,EAAP;AACD;;AAEDH,EAAAA,IAAI,CAACI,KAAD,EAAsC;AACxC,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,WAAO,KAAKD,KAAL,EAAP;AACD;;AAEDE,EAAAA,UAAU,CAACC,MAAD,EAAkD;AAC1D,QAAItC,MAAM,CAACiC,KAAX,EAAkB;AAChB/B,MAAAA,WAAW,CAACoC,MAAM,CAACX,CAAR,CAAX;AACAzB,MAAAA,WAAW,CAACoC,MAAM,CAACV,CAAR,CAAX;AACA1B,MAAAA,WAAW,CAACoC,MAAM,CAACT,CAAR,CAAX;AACD;;AACD,SAAK,CAAL,IAAUS,MAAM,CAACX,CAAjB;AACA,SAAK,CAAL,IAAUW,MAAM,CAACV,CAAjB;AACA,SAAK,CAAL,IAAUU,MAAM,CAACT,CAAjB;AACA,WAAO,KAAKM,KAAL,EAAP;AACD;;AAEQI,EAAAA,QAAQ,CAACD,MAAD,EAIf;AACAA,IAAAA,MAAM,CAACX,CAAP,GAAW,KAAK,CAAL,CAAX;AACAW,IAAAA,MAAM,CAACV,CAAP,GAAW,KAAK,CAAL,CAAX;AACAU,IAAAA,MAAM,CAACT,CAAP,GAAW,KAAK,CAAL,CAAX;AACA,WAAOS,MAAP;AACD;;AAIW,MAARE,QAAQ,GAAW;AACrB,WAAO,CAAP;AACD;;AACI,MAADX,CAAC,GAAW;AACd,WAAO,KAAK,CAAL,CAAP;AACD;;AACI,MAADA,CAAC,CAACY,KAAD,EAAgB;AACnB,SAAK,CAAL,IAAUvC,WAAW,CAACuC,KAAD,CAArB;AACD;;AAIDtC,EAAAA,KAAK,CAACuC,MAAD,EAAyC;AAC5C,WAAOtC,UAAU,CAAC,IAAD,EAAOsC,MAAP,CAAjB;AACD;;AAIDrC,EAAAA,KAAK,CAACqC,MAAD,EAAuC;AAC1CpC,IAAAA,UAAU,CAAC,IAAD,EAAO,IAAP,EAAaoC,MAAb,CAAV;AACA,WAAO,KAAKP,KAAL,EAAP;AACD;;AAED5B,EAAAA,OAAO,CAAC;AAACoC,IAAAA,OAAD;AAAUC,IAAAA,MAAM,GAAGvB;AAAnB,GAAD,EAAuF;AAC5Fb,IAAAA,YAAY,CAAC,IAAD,EAAO,IAAP,EAAaoC,MAAb,EAAqBD,OAArB,CAAZ;AACA,WAAO,KAAKR,KAAL,EAAP;AACD;;AAED1B,EAAAA,OAAO,CAAC;AAACkC,IAAAA,OAAD;AAAUC,IAAAA,MAAM,GAAGvB;AAAnB,GAAD,EAAuF;AAC5FX,IAAAA,YAAY,CAAC,IAAD,EAAO,IAAP,EAAakC,MAAb,EAAqBD,OAArB,CAAZ;AACA,WAAO,KAAKR,KAAL,EAAP;AACD;;AAEDxB,EAAAA,OAAO,CAAC;AAACgC,IAAAA,OAAD;AAAUC,IAAAA,MAAM,GAAGvB;AAAnB,GAAD,EAAuF;AAC5FT,IAAAA,YAAY,CAAC,IAAD,EAAO,IAAP,EAAagC,MAAb,EAAqBD,OAArB,CAAZ;AACA,WAAO,KAAKR,KAAL,EAAP;AACD;;AAKDU,EAAAA,SAAS,CAACC,OAAD,EAAwC;AAC/C,WAAO,KAAKC,gBAAL,CAAsBD,OAAtB,CAAP;AACD;;AAGDC,EAAAA,gBAAgB,CAACD,OAAD,EAAwC;AACtDhC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAagC,OAAb,CAAlB;AACA,WAAO,KAAKX,KAAL,EAAP;AACD;;AAGDa,EAAAA,iBAAiB,CAACF,OAAD,EAAwC;AACvD1B,IAAAA,0BAA0B,CAAC,IAAD,EAAO,IAAP,EAAa0B,OAAb,CAA1B;AACA,WAAO,KAAKX,KAAL,EAAP;AACD;;AAEDc,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxDlC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAakC,OAAb,CAAlB;AACA,WAAO,KAAKf,KAAL,EAAP;AACD;;AAEDgB,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxDjC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAaiC,OAAb,CAAlB;AACA,WAAO,KAAKjB,KAAL,EAAP;AACD;;AAEDkB,EAAAA,qBAAqB,CAACC,UAAD,EAA2C;AAC9DpC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAaoC,UAAb,CAAlB;AACA,WAAO,KAAKnB,KAAL,EAAP;AACD;;AA/IiC","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\nimport {NumericArray} from '@math.gl/types';\nimport {Vector} from './base/vector';\nimport {config, isArray} from '../lib/common';\nimport {checkNumber} from '../lib/validators';\n// @ts-ignore gl-matrix types\nimport {\n angle as vec3_angle,\n cross as vec3_cross,\n rotateX as vec3_rotateX,\n rotateY as vec3_rotateY,\n rotateZ as vec3_rotateZ,\n transformMat4 as vec3_transformMat4,\n transformMat3 as vec3_transformMat3,\n transformQuat as vec3_transformQuat\n} from '../gl-matrix/vec3';\n/* eslint-disable camelcase */\nimport {vec3_transformMat2, vec3_transformMat4AsVector} from '../lib/gl-matrix-extras';\n\nconst ORIGIN = [0, 0, 0];\n\nlet ZERO: Vector3;\n\n/**\n * Three-element vector class.\n * Subclass of Array<number>\n */\nexport class Vector3 extends Vector {\n static get ZERO(): Vector3 {\n if (!ZERO) {\n ZERO = new Vector3(0, 0, 0);\n Object.freeze(ZERO);\n }\n return ZERO;\n }\n\n /**\n * @class\n * @param x\n * @param y\n * @param z\n */\n constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0);\n if (arguments.length === 1 && isArray(x)) {\n this.copy(x as NumericArray);\n } else {\n // this.set(x, y, z);\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n checkNumber(z);\n }\n // @ts-expect-error TS2412: Property '0' of type 'number | [number, number, number]' is not assignable to numeric index type 'number'\n this[0] = x;\n this[1] = y;\n this[2] = z;\n }\n }\n\n set(x: number, y: number, z: number): this {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number; z: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n checkNumber(object.z);\n }\n this[0] = object.x;\n this[1] = object.y;\n this[2] = object.z;\n return this.check();\n }\n\n override toObject(object: {x?: number; y?: number; z?: number}): {\n x: number;\n y: number;\n z: number;\n } {\n object.x = this[0];\n object.y = this[1];\n object.z = this[2];\n return object as {x: number; y: number; z: number};\n }\n\n // Getters/setters\n\n get ELEMENTS(): number {\n return 3;\n }\n get z(): number {\n return this[2];\n }\n set z(value: number) {\n this[2] = checkNumber(value);\n }\n\n // ACCESSORS\n\n angle(vector: Readonly<NumericArray>): number {\n return vec3_angle(this, vector);\n }\n\n // MODIFIERS\n\n cross(vector: Readonly<NumericArray>): this {\n vec3_cross(this, this, vector);\n return this.check();\n }\n\n rotateX({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateX(this, this, origin, radians);\n return this.check();\n }\n\n rotateY({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateY(this, this, origin, radians);\n return this.check();\n }\n\n rotateZ({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateZ(this, this, origin, radians);\n return this.check();\n }\n\n // Transforms\n\n // transforms as point (4th component is implicitly 1)\n transform(matrix4: Readonly<NumericArray>): this {\n return this.transformAsPoint(matrix4);\n }\n\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: Readonly<NumericArray>): this {\n vec3_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: Readonly<NumericArray>): this {\n vec3_transformMat4AsVector(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec3_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec3_transformMat2(this, this, matrix2);\n return this.check();\n }\n\n transformByQuaternion(quaternion: Readonly<NumericArray>): this {\n vec3_transformQuat(this, this, quaternion);\n return this.check();\n }\n}\n"],"file":"vector3.js"}
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import Vector from './base/vector';
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import { NumericArray } from '@math.gl/types';
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import
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import { Vector } from './base/vector';
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import type { Matrix4 } from './matrix4';
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/**
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* Four-element vector class.
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* Subclass of Array<number>
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*/
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export
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export declare class Vector4 extends Vector {
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static get ZERO(): Vector4;
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constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
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set(x: number, y: number, z: number, w: number): this;
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@@ -1 +1 @@
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{"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.ts"],"names":[],"mappings":"AAGA,OAAO,
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{"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAQ5C,OAAO,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAIrC,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAC;AAIvC;;;GAGG;AACH,qBAAa,OAAQ,SAAQ,MAAM;IACjC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;gBAEW,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAoB/F,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAc7D,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAC3E,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAeD,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM/D,YAAY,CAAC,CAAC,EAAE,OAAO,GAAG,IAAI;CAI/B"}
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import
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import {
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import {
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4
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-
import
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5
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-
import {
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1
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+
import { transformMat4 as vec4_transformMat4, transformQuat as vec4_transformQuat } from "../gl-matrix/vec3.js";
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+
import { vec4_transformMat2, vec4_transformMat3 } from "../lib/gl-matrix-extras.js";
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3
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+
import { Vector } from "./base/vector.js";
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+
import { config, isArray } from "../lib/common.js";
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import { checkNumber } from "../lib/validators.js";
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let ZERO;
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export
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+
export class Vector4 extends Vector {
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8
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static get ZERO() {
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9
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if (!ZERO) {
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ZERO = new Vector4(0, 0, 0, 0);
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}
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transform(matrix4) {
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vec4_transformMat4(this, this, matrix4);
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return this.check();
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}
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100
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}
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111
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transformByQuaternion(quaternion) {
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vec4_transformQuat(this, this, quaternion);
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return this.check();
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}
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{"version":3,"sources":["../../src/classes/vector4.ts"],"names":["transformMat4","vec4_transformMat4","transformQuat","vec4_transformQuat","vec4_transformMat2","vec4_transformMat3","Vector","config","isArray","checkNumber","ZERO","Vector4","Object","freeze","constructor","x","y","z","w","arguments","length","copy","debug","set","check","array","fromObject","object","toObject","ELEMENTS","value","transform","matrix4","transformByMatrix3","matrix3","transformByMatrix2","matrix2","transformByQuaternion","quaternion","applyMatrix4","m"],"mappings":"SAMEA,aAAa,IAAIC,kB,EACjBC,aAAa,IAAIC,kB;SAEXC,kB,EAAoBC,kB;SAEpBC,M;SACAC,M,EAAQC,O;SACRC,W;AAIR,IAAIC,IAAJ;AAMA,OAAO,MAAMC,OAAN,SAAsBL,MAAtB,CAA6B;AACnB,aAAJI,IAAI,GAAY;AACzB,QAAI,CAACA,IAAL,EAAW;AACTA,MAAAA,IAAI,GAAG,IAAIC,OAAJ,CAAY,CAAZ,EAAe,CAAf,EAAkB,CAAlB,EAAqB,CAArB,CAAP;AACAC,MAAAA,MAAM,CAACC,MAAP,CAAcH,IAAd;AACD;;AACD,WAAOA,IAAP;AACD;;AAEDI,EAAAA,WAAW,CAACC,CAAkC,GAAG,CAAtC,EAAyCC,CAAS,GAAG,CAArD,EAAwDC,CAAS,GAAG,CAApE,EAAuEC,CAAS,GAAG,CAAnF,EAAsF;AAE/F,UAAM,CAAC,CAAP,EAAU,CAAC,CAAX,EAAc,CAAC,CAAf,EAAkB,CAAC,CAAnB;;AACA,QAAIV,OAAO,CAACO,CAAD,CAAP,IAAcI,SAAS,CAACC,MAAV,KAAqB,CAAvC,EAA0C;AACxC,WAAKC,IAAL,CAAUN,CAAV;AACD,KAFD,MAEO;AAEL,UAAIR,MAAM,CAACe,KAAX,EAAkB;AAChBb,QAAAA,WAAW,CAACM,CAAD,CAAX;AACAN,QAAAA,WAAW,CAACO,CAAD,CAAX;AACAP,QAAAA,WAAW,CAACQ,CAAD,CAAX;AACAR,QAAAA,WAAW,CAACS,CAAD,CAAX;AACD;;AACD,WAAK,CAAL,IAAUH,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACA,WAAK,CAAL,IAAUC,CAAV;AACD;AACF;;AAEDK,EAAAA,GAAG,CAACR,CAAD,EAAYC,CAAZ,EAAuBC,CAAvB,EAAkCC,CAAlC,EAAmD;AACpD,SAAK,CAAL,IAAUH,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,SAAK,CAAL,IAAUC,CAAV;AACA,WAAO,KAAKM,KAAL,EAAP;AACD;;AAEDH,EAAAA,IAAI,CAACI,KAAD,EAAsC;AACxC,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,SAAK,CAAL,IAAUA,KAAK,CAAC,CAAD,CAAf;AACA,WAAO,KAAKD,KAAL,EAAP;AACD;;AAEDE,EAAAA,UAAU,CAACC,MAAD,EAA6D;AACrE,QAAIpB,MAAM,CAACe,KAAX,EAAkB;AAChBb,MAAAA,WAAW,CAACkB,MAAM,CAACZ,CAAR,CAAX;AACAN,MAAAA,WAAW,CAACkB,MAAM,CAACX,CAAR,CAAX;AACAP,MAAAA,WAAW,CAACkB,MAAM,CAACV,CAAR,CAAX;AACAR,MAAAA,WAAW,CAACkB,MAAM,CAACT,CAAR,CAAX;AACD;;AACD,SAAK,CAAL,IAAUS,MAAM,CAACZ,CAAjB;AACA,SAAK,CAAL,IAAUY,MAAM,CAACX,CAAjB;AACA,SAAK,CAAL,IAAUW,MAAM,CAACV,CAAjB;AACA,SAAK,CAAL,IAAUU,MAAM,CAACT,CAAjB;AACA,WAAO,IAAP;AACD;;AAEQU,EAAAA,QAAQ,CAACD,MAAD,EAKf;AACAA,IAAAA,MAAM,CAACZ,CAAP,GAAW,KAAK,CAAL,CAAX;AACAY,IAAAA,MAAM,CAACX,CAAP,GAAW,KAAK,CAAL,CAAX;AACAW,IAAAA,MAAM,CAACV,CAAP,GAAW,KAAK,CAAL,CAAX;AACAU,IAAAA,MAAM,CAACT,CAAP,GAAW,KAAK,CAAL,CAAX;AACA,WAAOS,MAAP;AAMD;;AAIW,MAARE,QAAQ,GAAW;AACrB,WAAO,CAAP;AACD;;AAEI,MAADZ,CAAC,GAAW;AACd,WAAO,KAAK,CAAL,CAAP;AACD;;AACI,MAADA,CAAC,CAACa,KAAD,EAAgB;AACnB,SAAK,CAAL,IAAUrB,WAAW,CAACqB,KAAD,CAArB;AACD;;AACI,MAADZ,CAAC,GAAW;AACd,WAAO,KAAK,CAAL,CAAP;AACD;;AACI,MAADA,CAAC,CAACY,KAAD,EAAgB;AACnB,SAAK,CAAL,IAAUrB,WAAW,CAACqB,KAAD,CAArB;AACD;;AAEDC,EAAAA,SAAS,CAACC,OAAD,EAAwC;AAC/C/B,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAa+B,OAAb,CAAlB;AACA,WAAO,KAAKR,KAAL,EAAP;AACD;;AAEDS,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxD7B,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAa6B,OAAb,CAAlB;AACA,WAAO,KAAKV,KAAL,EAAP;AACD;;AAEDW,EAAAA,kBAAkB,CAACC,OAAD,EAAwC;AACxDhC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAagC,OAAb,CAAlB;AACA,WAAO,KAAKZ,KAAL,EAAP;AACD;;AAEDa,EAAAA,qBAAqB,CAACC,UAAD,EAA2C;AAC9DnC,IAAAA,kBAAkB,CAAC,IAAD,EAAO,IAAP,EAAamC,UAAb,CAAlB;AACA,WAAO,KAAKd,KAAL,EAAP;AACD;;AAGDe,EAAAA,YAAY,CAACC,CAAD,EAAmB;AAC7BA,IAAAA,CAAC,CAACT,SAAF,CAAY,IAAZ,EAAkB,IAAlB;AACA,WAAO,IAAP;AACD;;AAxHiC","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\n\nimport {NumericArray} from '@math.gl/types';\n/* eslint-disable camelcase */\nimport {\n transformMat4 as vec4_transformMat4,\n transformQuat as vec4_transformQuat\n} from '../gl-matrix/vec3';\nimport {vec4_transformMat2, vec4_transformMat3} from '../lib/gl-matrix-extras';\n\nimport {Vector} from './base/vector';\nimport {config, isArray} from '../lib/common';\nimport {checkNumber} from '../lib/validators';\n\nimport type {Matrix4} from './matrix4';\n\nlet ZERO: Vector4;\n\n/**\n * Four-element vector class.\n * Subclass of Array<number>\n */\nexport class Vector4 extends Vector {\n static get ZERO(): Vector4 {\n if (!ZERO) {\n ZERO = new Vector4(0, 0, 0, 0);\n Object.freeze(ZERO);\n }\n return ZERO;\n }\n\n constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0, w: number = 0) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0);\n if (isArray(x) && arguments.length === 1) {\n this.copy(x as Readonly<NumericArray>);\n } else {\n // this.set(x, y, z, w);\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n checkNumber(z);\n checkNumber(w);\n }\n this[0] = x as number;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n }\n }\n\n set(x: number, y: number, z: number, w: number): this {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number; z: number; w: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n checkNumber(object.z);\n checkNumber(object.w);\n }\n this[0] = object.x;\n this[1] = object.y;\n this[2] = object.z;\n this[3] = object.w;\n return this;\n }\n\n override toObject(object: {x?: number; y?: number; z?: number; w?: number}): {\n x: number;\n y: number;\n z: number;\n w: number;\n } {\n object.x = this[0];\n object.y = this[1];\n object.z = this[2];\n object.w = this[3];\n return object as {\n x: number;\n y: number;\n z: number;\n w: number;\n };\n }\n\n // Getters/setters\n /* eslint-disable no-multi-spaces, brace-style, no-return-assign */\n get ELEMENTS(): number {\n return 4;\n }\n\n get z(): number {\n return this[2];\n }\n set z(value: number) {\n this[2] = checkNumber(value);\n }\n get w(): number {\n return this[3];\n }\n set w(value: number) {\n this[3] = checkNumber(value);\n }\n\n transform(matrix4: Readonly<NumericArray>): this {\n vec4_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec4_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec4_transformMat2(this, this, matrix2);\n return this.check();\n }\n\n transformByQuaternion(quaternion: Readonly<NumericArray>): this {\n vec4_transformQuat(this, this, quaternion);\n return this.check();\n }\n\n // three.js compatibility\n applyMatrix4(m: Matrix4): this {\n m.transform(this, this);\n return this;\n }\n}\n"],"file":"vector4.js"}
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/**
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* Symmetric round
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* see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background
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*
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* @param {Number} a value to round
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*/
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export function round(a: number): number;
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/**
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* Sets the type of array used when creating new vectors and matrices
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*
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* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
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*/
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export function setMatrixArrayType(type: Float32ArrayConstructor | ArrayConstructor): void;
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/**
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* Convert Degree To Radian
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*
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* @param {Number} a Angle in Degrees
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*/
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export function toRadian(a: number): number;
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/**
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* Tests whether or not the arguments have approximately the same value, within an absolute
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* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
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* than or equal to 1.0, and a relative tolerance is used for larger values)
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*
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*/
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export function equals(a: number, b: number): boolean;
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/**
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* Common utilities
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* @module glMatrix
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*/
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export const EPSILON: 0.000001;
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export let ARRAY_TYPE: ArrayConstructor | Float32ArrayConstructor;
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export const RANDOM: () => number;
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export const ANGLE_ORDER: "zyx";
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export const EPSILON = 0.000001;
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export let ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
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export const RANDOM = Math.random;
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export const ANGLE_ORDER = 'zyx';
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export function round(a) {
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if (a >= 0) return Math.round(a);
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return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
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}
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export function setMatrixArrayType(type) {
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ARRAY_TYPE = type;
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}
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const degree = Math.PI / 180;
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export function toRadian(a) {
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return a * degree;
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}
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export function equals(a, b) {
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return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
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}
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{"version":3,"sources":["../../src/gl-matrix/common.js"],"names":["EPSILON","ARRAY_TYPE","Float32Array","Array","RANDOM","Math","random","ANGLE_ORDER","round","a","floor","setMatrixArrayType","type","degree","PI","toRadian","equals","b","abs","max"],"mappings":"AASA,OAAO,MAAMA,OAAO,GAAG,QAAhB;AACP,OAAO,IAAIC,UAAU,GAAG,OAAOC,YAAP,KAAwB,WAAxB,GAAsCA,YAAtC,GAAqDC,KAAtE;AACP,OAAO,MAAMC,MAAM,GAAGC,IAAI,CAACC,MAApB;AACP,OAAO,MAAMC,WAAW,GAAG,KAApB;AAQP,OAAO,SAASC,KAAT,CAAeC,CAAf,EAAkB;AACvB,MAAIA,CAAC,IAAI,CAAT,EAAY,OAAOJ,IAAI,CAACG,KAAL,CAAWC,CAAX,CAAP;AAEZ,SAAOA,CAAC,GAAG,GAAJ,KAAY,CAAZ,GAAgBJ,IAAI,CAACK,KAAL,CAAWD,CAAX,CAAhB,GAAgCJ,IAAI,CAACG,KAAL,CAAWC,CAAX,CAAvC;AACD;AAOD,OAAO,SAASE,kBAAT,CAA4BC,IAA5B,EAAkC;AACvCX,EAAAA,UAAU,GAAGW,IAAb;AACD;AAED,MAAMC,MAAM,GAAGR,IAAI,CAACS,EAAL,GAAU,GAAzB;AAOA,OAAO,SAASC,QAAT,CAAkBN,CAAlB,EAAqB;AAC1B,SAAOA,CAAC,GAAGI,MAAX;AACD;AAWD,OAAO,SAASG,MAAT,CAAgBP,CAAhB,EAAmBQ,CAAnB,EAAsB;AAC3B,SAAOZ,IAAI,CAACa,GAAL,CAAST,CAAC,GAAGQ,CAAb,KAAmBjB,OAAO,GAAGK,IAAI,CAACc,GAAL,CAAS,GAAT,EAAcd,IAAI,CAACa,GAAL,CAAST,CAAT,CAAd,EAA2BJ,IAAI,CAACa,GAAL,CAASD,CAAT,CAA3B,CAApC;AACD","sourcesContent":["// @eslint-disable\n// @ts-nocheck\n\n/**\n * Common utilities\n * @module glMatrix\n */\n\n// Configuration Constants\nexport const EPSILON = 0.000001;\nexport let ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;\nexport const RANDOM = Math.random;\nexport const ANGLE_ORDER = 'zyx';\n\n/**\n * Symmetric round\n * see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background\n *\n * @param {Number} a value to round\n */\nexport function round(a) {\n if (a >= 0) return Math.round(a);\n\n return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);\n}\n\n/**\n * Sets the type of array used when creating new vectors and matrices\n *\n * @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array\n */\nexport function setMatrixArrayType(type) {\n ARRAY_TYPE = type;\n}\n\nconst degree = Math.PI / 180;\n\n/**\n * Convert Degree To Radian\n *\n * @param {Number} a Angle in Degrees\n */\nexport function toRadian(a) {\n return a * degree;\n}\n\n/**\n * Tests whether or not the arguments have approximately the same value, within an absolute\n * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less\n * than or equal to 1.0, and a relative tolerance is used for larger values)\n *\n * @param {Number} a The first number to test.\n * @param {Number} b The second number to test.\n * @returns {Boolean} True if the numbers are approximately equal, false otherwise.\n */\nexport function equals(a, b) {\n return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));\n}\n"],"file":"common.js"}
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/**
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* 3x3 Matrix
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* @module mat3
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*/
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/**
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* Creates a new identity mat3
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*
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* @returns {mat3} a new 3x3 matrix
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*/
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export function create(): mat3;
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/**
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* Copies the upper-left 3x3 values into the given mat3.
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*
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* @param {mat3} out the receiving 3x3 matrix
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* @param {ReadonlyMat4} a the source 4x4 matrix
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* @returns {mat3} out
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*/
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export function fromMat4(out: mat3, a: ReadonlyMat4): mat3;
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/**
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* Creates a new mat3 initialized with values from an existing matrix
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*
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* @param {ReadonlyMat3} a matrix to clone
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* @returns {mat3} a new 3x3 matrix
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*/
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export function clone(a: ReadonlyMat3): mat3;
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/**
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* Copy the values from one mat3 to another
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the source matrix
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* @returns {mat3} out
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*/
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export function copy(out: mat3, a: ReadonlyMat3): mat3;
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/**
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* Create a new mat3 with the given values
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*
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* @param {Number} m00 Component in column 0, row 0 position (index 0)
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* @param {Number} m01 Component in column 0, row 1 position (index 1)
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* @param {Number} m02 Component in column 0, row 2 position (index 2)
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* @param {Number} m10 Component in column 1, row 0 position (index 3)
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* @param {Number} m11 Component in column 1, row 1 position (index 4)
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* @param {Number} m12 Component in column 1, row 2 position (index 5)
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* @param {Number} m20 Component in column 2, row 0 position (index 6)
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* @param {Number} m21 Component in column 2, row 1 position (index 7)
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* @param {Number} m22 Component in column 2, row 2 position (index 8)
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* @returns {mat3} A new mat3
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*/
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export function fromValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): mat3;
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/**
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* Set the components of a mat3 to the given values
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*
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* @param {mat3} out the receiving matrix
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* @param {Number} m00 Component in column 0, row 0 position (index 0)
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* @param {Number} m01 Component in column 0, row 1 position (index 1)
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* @param {Number} m02 Component in column 0, row 2 position (index 2)
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* @param {Number} m10 Component in column 1, row 0 position (index 3)
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* @param {Number} m11 Component in column 1, row 1 position (index 4)
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* @param {Number} m12 Component in column 1, row 2 position (index 5)
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* @param {Number} m20 Component in column 2, row 0 position (index 6)
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* @param {Number} m21 Component in column 2, row 1 position (index 7)
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* @param {Number} m22 Component in column 2, row 2 position (index 8)
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* @returns {mat3} out
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*/
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export function set(out: mat3, m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): mat3;
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/**
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* Set a mat3 to the identity matrix
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*
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* @param {mat3} out the receiving matrix
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* @returns {mat3} out
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*/
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export function identity(out: mat3): mat3;
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/**
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* Transpose the values of a mat3
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the source matrix
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* @returns {mat3} out
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*/
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export function transpose(out: mat3, a: ReadonlyMat3): mat3;
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/**
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* Inverts a mat3
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the source matrix
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* @returns {mat3} out
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*/
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export function invert(out: mat3, a: ReadonlyMat3): mat3;
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/**
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* Calculates the adjugate of a mat3
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the source matrix
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* @returns {mat3} out
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*/
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export function adjoint(out: mat3, a: ReadonlyMat3): mat3;
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/**
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* Calculates the determinant of a mat3
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*
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* @param {ReadonlyMat3} a the source matrix
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* @returns {Number} determinant of a
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*/
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export function determinant(a: ReadonlyMat3): number;
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/**
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* Multiplies two mat3's
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the first operand
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* @param {ReadonlyMat3} b the second operand
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* @returns {mat3} out
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*/
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export function multiply(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
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/**
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* Translate a mat3 by the given vector
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the matrix to translate
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* @param {ReadonlyVec2} v vector to translate by
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* @returns {mat3} out
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*/
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export function translate(out: mat3, a: ReadonlyMat3, v: ReadonlyVec2): mat3;
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/**
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* Rotates a mat3 by the given angle
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the matrix to rotate
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat3} out
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*/
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export function rotate(out: mat3, a: ReadonlyMat3, rad: number): mat3;
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/**
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* Scales the mat3 by the dimensions in the given vec2
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*
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* @param {mat3} out the receiving matrix
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* @param {ReadonlyMat3} a the matrix to scale
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* @param {ReadonlyVec2} v the vec2 to scale the matrix by
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* @returns {mat3} out
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**/
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export function scale(out: mat3, a: ReadonlyMat3, v: ReadonlyVec2): mat3;
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/**
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* Creates a matrix from a vector translation
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* This is equivalent to (but much faster than):
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*
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* mat3.identity(dest);
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* mat3.translate(dest, dest, vec);
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*
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* @param {mat3} out mat3 receiving operation result
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* @param {ReadonlyVec2} v Translation vector
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* @returns {mat3} out
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*/
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export function fromTranslation(out: mat3, v: ReadonlyVec2): mat3;
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/**
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* Creates a matrix from a given angle
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+
* This is equivalent to (but much faster than):
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*
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* mat3.identity(dest);
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* mat3.rotate(dest, dest, rad);
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*
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* @param {mat3} out mat3 receiving operation result
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+
* @param {Number} rad the angle to rotate the matrix by
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|
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|
+
* @returns {mat3} out
|
|
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|
+
*/
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|
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+
export function fromRotation(out: mat3, rad: number): mat3;
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|
+
/**
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|
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|
+
* Creates a matrix from a vector scaling
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|
165
|
+
* This is equivalent to (but much faster than):
|
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|
+
*
|
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167
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+
* mat3.identity(dest);
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|
168
|
+
* mat3.scale(dest, dest, vec);
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+
*
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|
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+
* @param {mat3} out mat3 receiving operation result
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|
+
* @param {ReadonlyVec2} v Scaling vector
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|
+
* @returns {mat3} out
|
|
173
|
+
*/
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|
+
export function fromScaling(out: mat3, v: ReadonlyVec2): mat3;
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|
+
/**
|
|
176
|
+
* Copies the values from a mat2d into a mat3
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|
177
|
+
*
|
|
178
|
+
* @param {mat3} out the receiving matrix
|
|
179
|
+
* @param {ReadonlyMat2d} a the matrix to copy
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|
180
|
+
* @returns {mat3} out
|
|
181
|
+
**/
|
|
182
|
+
export function fromMat2d(out: mat3, a: ReadonlyMat2d): mat3;
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|
+
/**
|
|
184
|
+
* Calculates a 3x3 matrix from the given quaternion
|
|
185
|
+
*
|
|
186
|
+
* @param {mat3} out mat3 receiving operation result
|
|
187
|
+
* @param {ReadonlyQuat} q Quaternion to create matrix from
|
|
188
|
+
*
|
|
189
|
+
* @returns {mat3} out
|
|
190
|
+
*/
|
|
191
|
+
export function fromQuat(out: mat3, q: ReadonlyQuat): mat3;
|
|
192
|
+
/**
|
|
193
|
+
* Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
|
|
194
|
+
*
|
|
195
|
+
* @param {mat3} out mat3 receiving operation result
|
|
196
|
+
* @param {ReadonlyMat4} a Mat4 to derive the normal matrix from
|
|
197
|
+
*
|
|
198
|
+
* @returns {mat3} out
|
|
199
|
+
*/
|
|
200
|
+
export function normalFromMat4(out: mat3, a: ReadonlyMat4): mat3;
|
|
201
|
+
/**
|
|
202
|
+
* Generates a 2D projection matrix with the given bounds
|
|
203
|
+
*
|
|
204
|
+
* @param {mat3} out mat3 frustum matrix will be written into
|
|
205
|
+
* @param {number} width Width of your gl context
|
|
206
|
+
* @param {number} height Height of gl context
|
|
207
|
+
* @returns {mat3} out
|
|
208
|
+
*/
|
|
209
|
+
export function projection(out: mat3, width: number, height: number): mat3;
|
|
210
|
+
/**
|
|
211
|
+
* Returns a string representation of a mat3
|
|
212
|
+
*
|
|
213
|
+
* @param {ReadonlyMat3} a matrix to represent as a string
|
|
214
|
+
* @returns {String} string representation of the matrix
|
|
215
|
+
*/
|
|
216
|
+
export function str(a: ReadonlyMat3): string;
|
|
217
|
+
/**
|
|
218
|
+
* Returns Frobenius norm of a mat3
|
|
219
|
+
*
|
|
220
|
+
* @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of
|
|
221
|
+
* @returns {Number} Frobenius norm
|
|
222
|
+
*/
|
|
223
|
+
export function frob(a: ReadonlyMat3): number;
|
|
224
|
+
/**
|
|
225
|
+
* Adds two mat3's
|
|
226
|
+
*
|
|
227
|
+
* @param {mat3} out the receiving matrix
|
|
228
|
+
* @param {ReadonlyMat3} a the first operand
|
|
229
|
+
* @param {ReadonlyMat3} b the second operand
|
|
230
|
+
* @returns {mat3} out
|
|
231
|
+
*/
|
|
232
|
+
export function add(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
|
|
233
|
+
/**
|
|
234
|
+
* Subtracts matrix b from matrix a
|
|
235
|
+
*
|
|
236
|
+
* @param {mat3} out the receiving matrix
|
|
237
|
+
* @param {ReadonlyMat3} a the first operand
|
|
238
|
+
* @param {ReadonlyMat3} b the second operand
|
|
239
|
+
* @returns {mat3} out
|
|
240
|
+
*/
|
|
241
|
+
export function subtract(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
|
|
242
|
+
/**
|
|
243
|
+
* Multiply each element of the matrix by a scalar.
|
|
244
|
+
*
|
|
245
|
+
* @param {mat3} out the receiving matrix
|
|
246
|
+
* @param {ReadonlyMat3} a the matrix to scale
|
|
247
|
+
* @param {Number} b amount to scale the matrix's elements by
|
|
248
|
+
* @returns {mat3} out
|
|
249
|
+
*/
|
|
250
|
+
export function multiplyScalar(out: mat3, a: ReadonlyMat3, b: number): mat3;
|
|
251
|
+
/**
|
|
252
|
+
* Adds two mat3's after multiplying each element of the second operand by a scalar value.
|
|
253
|
+
*
|
|
254
|
+
* @param {mat3} out the receiving vector
|
|
255
|
+
* @param {ReadonlyMat3} a the first operand
|
|
256
|
+
* @param {ReadonlyMat3} b the second operand
|
|
257
|
+
* @param {Number} scale the amount to scale b's elements by before adding
|
|
258
|
+
* @returns {mat3} out
|
|
259
|
+
*/
|
|
260
|
+
export function multiplyScalarAndAdd(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3, scale: number): mat3;
|
|
261
|
+
/**
|
|
262
|
+
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
263
|
+
*
|
|
264
|
+
* @param {ReadonlyMat3} a The first matrix.
|
|
265
|
+
* @param {ReadonlyMat3} b The second matrix.
|
|
266
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
267
|
+
*/
|
|
268
|
+
export function exactEquals(a: ReadonlyMat3, b: ReadonlyMat3): boolean;
|
|
269
|
+
/**
|
|
270
|
+
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
271
|
+
*
|
|
272
|
+
* @param {ReadonlyMat3} a The first matrix.
|
|
273
|
+
* @param {ReadonlyMat3} b The second matrix.
|
|
274
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
275
|
+
*/
|
|
276
|
+
export function equals(a: ReadonlyMat3, b: ReadonlyMat3): boolean;
|
|
277
|
+
/**
|
|
278
|
+
* Multiplies two mat3's
|
|
279
|
+
*
|
|
280
|
+
* @param {mat3} out the receiving matrix
|
|
281
|
+
* @param {ReadonlyMat3} a the first operand
|
|
282
|
+
* @param {ReadonlyMat3} b the second operand
|
|
283
|
+
* @returns {mat3} out
|
|
284
|
+
*/
|
|
285
|
+
export function mul(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
|
|
286
|
+
/**
|
|
287
|
+
* Subtracts matrix b from matrix a
|
|
288
|
+
*
|
|
289
|
+
* @param {mat3} out the receiving matrix
|
|
290
|
+
* @param {ReadonlyMat3} a the first operand
|
|
291
|
+
* @param {ReadonlyMat3} b the second operand
|
|
292
|
+
* @returns {mat3} out
|
|
293
|
+
*/
|
|
294
|
+
export function sub(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
|
|
295
|
+
//# sourceMappingURL=mat3.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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