@math.gl/core 3.6.3 → 4.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (210) hide show
  1. package/dist/classes/base/math-array.d.ts +5 -4
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/{esm/classes → classes}/base/math-array.js +8 -3
  4. package/dist/classes/base/math-array.js.map +1 -0
  5. package/dist/classes/base/matrix.d.ts +2 -2
  6. package/dist/classes/base/matrix.d.ts.map +1 -1
  7. package/dist/{esm/classes → classes}/base/matrix.js +4 -4
  8. package/dist/classes/base/matrix.js.map +1 -0
  9. package/dist/classes/base/vector.d.ts +2 -2
  10. package/dist/classes/base/vector.d.ts.map +1 -1
  11. package/dist/{esm/classes → classes}/base/vector.js +4 -4
  12. package/dist/classes/base/vector.js.map +1 -0
  13. package/dist/classes/euler.d.ts +4 -4
  14. package/dist/classes/euler.d.ts.map +1 -1
  15. package/dist/{esm/classes → classes}/euler.js +6 -6
  16. package/dist/classes/euler.js.map +1 -0
  17. package/dist/classes/matrix3.d.ts +5 -2
  18. package/dist/classes/matrix3.d.ts.map +1 -1
  19. package/dist/{esm/classes → classes}/matrix3.js +20 -20
  20. package/dist/classes/matrix3.js.map +1 -0
  21. package/dist/classes/matrix4.d.ts +2 -2
  22. package/dist/classes/matrix4.d.ts.map +1 -1
  23. package/dist/{esm/classes → classes}/matrix4.js +27 -27
  24. package/dist/classes/matrix4.js.map +1 -0
  25. package/dist/classes/pose.d.ts +4 -4
  26. package/dist/classes/pose.d.ts.map +1 -1
  27. package/dist/{esm/classes → classes}/pose.js +4 -4
  28. package/dist/classes/pose.js.map +1 -0
  29. package/dist/classes/quaternion.d.ts +2 -2
  30. package/dist/classes/quaternion.d.ts.map +1 -1
  31. package/dist/{esm/classes → classes}/quaternion.js +26 -26
  32. package/dist/classes/quaternion.js.map +1 -0
  33. package/dist/classes/spherical-coordinates.d.ts +2 -2
  34. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  35. package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
  36. package/dist/classes/spherical-coordinates.js.map +1 -0
  37. package/dist/classes/vector2.d.ts +2 -2
  38. package/dist/classes/vector2.d.ts.map +1 -1
  39. package/dist/{esm/classes → classes}/vector2.js +10 -10
  40. package/dist/classes/vector2.js.map +1 -0
  41. package/dist/classes/vector3.d.ts +2 -2
  42. package/dist/classes/vector3.d.ts.map +1 -1
  43. package/dist/{esm/classes → classes}/vector3.js +14 -14
  44. package/dist/classes/vector3.js.map +1 -0
  45. package/dist/classes/vector4.d.ts +3 -3
  46. package/dist/classes/vector4.d.ts.map +1 -1
  47. package/dist/{esm/classes → classes}/vector4.js +8 -8
  48. package/dist/classes/vector4.js.map +1 -0
  49. package/dist/gl-matrix/common.d.ts +38 -0
  50. package/dist/gl-matrix/common.d.ts.map +1 -0
  51. package/dist/gl-matrix/common.js +19 -0
  52. package/dist/gl-matrix/common.js.map +1 -0
  53. package/dist/gl-matrix/mat3.d.ts +295 -0
  54. package/dist/gl-matrix/mat3.d.ts.map +1 -0
  55. package/dist/gl-matrix/mat3.js +489 -0
  56. package/dist/gl-matrix/mat3.js.map +1 -0
  57. package/dist/gl-matrix/mat4.d.ts +577 -0
  58. package/dist/gl-matrix/mat4.d.ts.map +1 -0
  59. package/dist/gl-matrix/mat4.js +1455 -0
  60. package/dist/gl-matrix/mat4.js.map +1 -0
  61. package/dist/gl-matrix/quat.d.ts +357 -0
  62. package/dist/gl-matrix/quat.d.ts.map +1 -0
  63. package/dist/gl-matrix/quat.js +315 -0
  64. package/dist/gl-matrix/quat.js.map +1 -0
  65. package/dist/gl-matrix/vec2.d.ts +373 -0
  66. package/dist/gl-matrix/vec2.d.ts.map +1 -0
  67. package/dist/gl-matrix/vec2.js +257 -0
  68. package/dist/gl-matrix/vec2.js.map +1 -0
  69. package/dist/gl-matrix/vec3.d.ts +416 -0
  70. package/dist/gl-matrix/vec3.d.ts.map +1 -0
  71. package/dist/gl-matrix/vec3.js +384 -0
  72. package/dist/gl-matrix/vec3.js.map +1 -0
  73. package/dist/gl-matrix/vec4.d.ts +340 -0
  74. package/dist/gl-matrix/vec4.d.ts.map +1 -0
  75. package/dist/gl-matrix/vec4.js +334 -0
  76. package/dist/gl-matrix/vec4.js.map +1 -0
  77. package/dist/gl-matrix/wip/index.d.ts +5 -0
  78. package/dist/gl-matrix/wip/index.d.ts.map +1 -0
  79. package/dist/gl-matrix/wip/index.js +12 -0
  80. package/dist/gl-matrix/wip/index.js.map +1 -0
  81. package/dist/gl-matrix/wip/mat2.d.ts +229 -0
  82. package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
  83. package/dist/gl-matrix/wip/mat2.js +208 -0
  84. package/dist/gl-matrix/wip/mat2.js.map +1 -0
  85. package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
  86. package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
  87. package/dist/gl-matrix/wip/mat2d.js +251 -0
  88. package/dist/gl-matrix/wip/mat2d.js.map +1 -0
  89. package/dist/gl-matrix/wip/quat2.d.ts +352 -0
  90. package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
  91. package/dist/gl-matrix/wip/quat2.js +482 -0
  92. package/dist/gl-matrix/wip/quat2.js.map +1 -0
  93. package/dist/gl-matrix/wip/types.d.js +2 -0
  94. package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
  95. package/dist/index.cjs +3788 -0
  96. package/dist/index.d.ts +15 -14
  97. package/dist/index.d.ts.map +1 -1
  98. package/dist/index.js +17 -0
  99. package/dist/index.js.map +1 -0
  100. package/dist/lib/assert.d.ts +1 -1
  101. package/dist/lib/assert.d.ts.map +1 -1
  102. package/dist/lib/assert.js +6 -0
  103. package/dist/lib/assert.js.map +1 -0
  104. package/dist/lib/common.d.ts +10 -5
  105. package/dist/lib/common.d.ts.map +1 -1
  106. package/dist/{esm/lib → lib}/common.js +11 -9
  107. package/dist/lib/common.js.map +1 -0
  108. package/dist/lib/gl-matrix-extras.js.map +1 -0
  109. package/dist/lib/math-utils.d.ts +24 -27
  110. package/dist/lib/math-utils.d.ts.map +1 -1
  111. package/dist/lib/math-utils.js +25 -0
  112. package/dist/lib/math-utils.js.map +1 -0
  113. package/dist/lib/validators.d.ts +1 -1
  114. package/dist/lib/validators.d.ts.map +1 -1
  115. package/dist/{esm/lib → lib}/validators.js +2 -2
  116. package/dist/lib/validators.js.map +1 -0
  117. package/package.json +6 -6
  118. package/src/classes/base/math-array.ts +16 -8
  119. package/src/classes/base/matrix.ts +7 -4
  120. package/src/classes/base/vector.ts +4 -4
  121. package/src/classes/euler.ts +9 -8
  122. package/src/classes/matrix3.ts +37 -24
  123. package/src/classes/matrix4.ts +48 -29
  124. package/src/classes/pose.ts +4 -4
  125. package/src/classes/quaternion.ts +54 -32
  126. package/src/classes/spherical-coordinates.ts +5 -4
  127. package/src/classes/vector2.ts +13 -9
  128. package/src/classes/vector3.ts +26 -12
  129. package/src/classes/vector4.ts +14 -10
  130. package/src/gl-matrix/common.js +58 -0
  131. package/src/gl-matrix/mat3.js +842 -0
  132. package/src/gl-matrix/mat4.js +2169 -0
  133. package/src/gl-matrix/quat.ts +789 -0
  134. package/src/gl-matrix/vec2.js +629 -0
  135. package/src/gl-matrix/vec3.js +827 -0
  136. package/src/gl-matrix/vec4.js +675 -0
  137. package/src/gl-matrix/wip/index.js +15 -0
  138. package/src/gl-matrix/wip/mat2.js +442 -0
  139. package/src/gl-matrix/wip/mat2d.js +505 -0
  140. package/src/gl-matrix/wip/quat2.ts +886 -0
  141. package/src/gl-matrix/wip/types.d.ts +93 -0
  142. package/src/index.ts +16 -14
  143. package/src/lib/assert.ts +1 -1
  144. package/src/lib/common.ts +31 -19
  145. package/src/lib/math-utils.ts +24 -26
  146. package/src/lib/validators.ts +3 -3
  147. package/dist/es5/classes/base/math-array.js +0 -348
  148. package/dist/es5/classes/base/math-array.js.map +0 -1
  149. package/dist/es5/classes/base/matrix.js +0 -108
  150. package/dist/es5/classes/base/matrix.js.map +0 -1
  151. package/dist/es5/classes/base/vector.js +0 -210
  152. package/dist/es5/classes/base/vector.js.map +0 -1
  153. package/dist/es5/classes/euler.js +0 -654
  154. package/dist/es5/classes/euler.js.map +0 -1
  155. package/dist/es5/classes/matrix3.js +0 -284
  156. package/dist/es5/classes/matrix3.js.map +0 -1
  157. package/dist/es5/classes/matrix4.js +0 -574
  158. package/dist/es5/classes/matrix4.js.map +0 -1
  159. package/dist/es5/classes/pose.js +0 -159
  160. package/dist/es5/classes/pose.js.map +0 -1
  161. package/dist/es5/classes/quaternion.js +0 -323
  162. package/dist/es5/classes/quaternion.js.map +0 -1
  163. package/dist/es5/classes/spherical-coordinates.js +0 -208
  164. package/dist/es5/classes/spherical-coordinates.js.map +0 -1
  165. package/dist/es5/classes/vector2.js +0 -156
  166. package/dist/es5/classes/vector2.js.map +0 -1
  167. package/dist/es5/classes/vector3.js +0 -213
  168. package/dist/es5/classes/vector3.js.map +0 -1
  169. package/dist/es5/classes/vector4.js +0 -185
  170. package/dist/es5/classes/vector4.js.map +0 -1
  171. package/dist/es5/docs/README.md +0 -0
  172. package/dist/es5/index.js +0 -236
  173. package/dist/es5/index.js.map +0 -1
  174. package/dist/es5/lib/assert.js +0 -13
  175. package/dist/es5/lib/assert.js.map +0 -1
  176. package/dist/es5/lib/common.js +0 -255
  177. package/dist/es5/lib/common.js.map +0 -1
  178. package/dist/es5/lib/gl-matrix-extras.js +0 -61
  179. package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
  180. package/dist/es5/lib/gl-matrix.d.js +0 -2
  181. package/dist/es5/lib/math-utils.js +0 -34
  182. package/dist/es5/lib/math-utils.js.map +0 -1
  183. package/dist/es5/lib/validators.js +0 -53
  184. package/dist/es5/lib/validators.js.map +0 -1
  185. package/dist/esm/classes/base/math-array.js.map +0 -1
  186. package/dist/esm/classes/base/matrix.js.map +0 -1
  187. package/dist/esm/classes/base/vector.js.map +0 -1
  188. package/dist/esm/classes/euler.js.map +0 -1
  189. package/dist/esm/classes/matrix3.js.map +0 -1
  190. package/dist/esm/classes/matrix4.js.map +0 -1
  191. package/dist/esm/classes/pose.js.map +0 -1
  192. package/dist/esm/classes/quaternion.js.map +0 -1
  193. package/dist/esm/classes/spherical-coordinates.js.map +0 -1
  194. package/dist/esm/classes/vector2.js.map +0 -1
  195. package/dist/esm/classes/vector3.js.map +0 -1
  196. package/dist/esm/classes/vector4.js.map +0 -1
  197. package/dist/esm/docs/README.md +0 -0
  198. package/dist/esm/index.js +0 -16
  199. package/dist/esm/index.js.map +0 -1
  200. package/dist/esm/lib/assert.js +0 -6
  201. package/dist/esm/lib/assert.js.map +0 -1
  202. package/dist/esm/lib/common.js.map +0 -1
  203. package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
  204. package/dist/esm/lib/math-utils.js +0 -27
  205. package/dist/esm/lib/math-utils.js.map +0 -1
  206. package/dist/esm/lib/validators.js.map +0 -1
  207. package/src/docs/README.md +0 -0
  208. /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
  209. /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
  210. /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
@@ -1,9 +1,9 @@
1
- import Vector from './base/vector';
2
- import { config, isArray } from '../lib/common';
3
- import { checkNumber } from '../lib/validators';
4
- import * as vec2 from 'gl-matrix/vec2';
5
- import { vec2_transformMat4AsVector } from '../lib/gl-matrix-extras';
6
- export default class Vector2 extends Vector {
1
+ import { Vector } from "./base/vector.js";
2
+ import { config, isArray } from "../lib/common.js";
3
+ import { checkNumber } from "../lib/validators.js";
4
+ import { transformMat4 as vec2_transformMat4, transformMat3 as vec2_transformMat3, transformMat2d as vec2_transformMat2d, transformMat2 as vec2_transformMat2 } from "../gl-matrix/vec2.js";
5
+ import { vec2_transformMat4AsVector } from "../lib/gl-matrix-extras.js";
6
+ export class Vector2 extends Vector {
7
7
  constructor(x = 0, y = 0) {
8
8
  super(2);
9
9
 
@@ -66,7 +66,7 @@ export default class Vector2 extends Vector {
66
66
  }
67
67
 
68
68
  transformAsPoint(matrix4) {
69
- vec2.transformMat4(this, this, matrix4);
69
+ vec2_transformMat4(this, this, matrix4);
70
70
  return this.check();
71
71
  }
72
72
 
@@ -76,17 +76,17 @@ export default class Vector2 extends Vector {
76
76
  }
77
77
 
78
78
  transformByMatrix3(matrix3) {
79
- vec2.transformMat3(this, this, matrix3);
79
+ vec2_transformMat3(this, this, matrix3);
80
80
  return this.check();
81
81
  }
82
82
 
83
83
  transformByMatrix2x3(matrix2x3) {
84
- vec2.transformMat2d(this, this, matrix2x3);
84
+ vec2_transformMat2d(this, this, matrix2x3);
85
85
  return this.check();
86
86
  }
87
87
 
88
88
  transformByMatrix2(matrix2) {
89
- vec2.transformMat2(this, this, matrix2);
89
+ vec2_transformMat2(this, this, matrix2);
90
90
  return this.check();
91
91
  }
92
92
 
@@ -0,0 +1 @@
1
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// -0, -0);\n if (isArray(x) && arguments.length === 1) {\n this.copy(x as Readonly<NumericArray>);\n } else {\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n }\n this[0] = x as number;\n this[1] = y;\n }\n }\n\n set(x: number, y: number): this {\n this[0] = x;\n this[1] = y;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n }\n this[0] = object.x;\n this[1] = object.y;\n return this.check();\n }\n\n override toObject(object: {x?: number; y?: number}): {x: number; y: number} {\n object.x = this[0];\n object.y = this[1];\n return object as {x: number; y: number};\n }\n\n // Getters/setters\n\n get ELEMENTS(): number {\n return 2;\n }\n\n /**\n * Returns angle from x axis\n * @returns\n */\n horizontalAngle(): number {\n return Math.atan2(this.y, this.x);\n }\n\n /**\n * Returns angle from y axis\n * @returns\n */\n verticalAngle(): number {\n return Math.atan2(this.x, this.y);\n }\n\n // Transforms\n\n /**\n * Transforms as point\n * @param matrix4\n * @returns\n */\n transform(matrix4: Readonly<NumericArray>): this {\n return this.transformAsPoint(matrix4);\n }\n\n /**\n * transforms as point (4th component is implicitly 1)\n * @param matrix4\n * @returns\n */\n transformAsPoint(matrix4: Readonly<NumericArray>): this {\n vec2_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n /**\n * transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n * @param matrix4\n * @returns\n */\n transformAsVector(matrix4: Readonly<NumericArray>): this {\n vec2_transformMat4AsVector(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec2_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2x3(matrix2x3: Readonly<NumericArray>): this {\n vec2_transformMat2d(this, this, matrix2x3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec2_transformMat2(this, this, matrix2);\n return this.check();\n }\n}\n"],"file":"vector2.js"}
@@ -1,10 +1,10 @@
1
1
  import { NumericArray } from '@math.gl/types';
2
- import Vector from './base/vector';
2
+ import { Vector } from './base/vector';
3
3
  /**
4
4
  * Three-element vector class.
5
5
  * Subclass of Array<number>
6
6
  */
7
- export default class Vector3 extends Vector {
7
+ export declare class Vector3 extends Vector {
8
8
  static get ZERO(): Vector3;
9
9
  /**
10
10
  * @class
@@ -1 +1 @@
1
- {"version":3,"file":"vector3.d.ts","sourceRoot":"","sources":["../../src/classes/vector3.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAC5C,OAAO,MAAM,MAAM,eAAe,CAAC;AAWnC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;IACzC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;IAED;;;;;OAKG;gBACS,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAmBhF,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO1C,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAOzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAY3D,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC;IASzF,IAAI,QAAQ,IAAI,MAAM,CAErB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAID,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM;IAM7C,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK3C,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAQ7F,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAMvD,iBAAiB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKxD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;CAIhE"}
1
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@@ -1,11 +1,11 @@
1
- import Vector from './base/vector';
2
- import { config, isArray } from '../lib/common';
3
- import { checkNumber } from '../lib/validators';
4
- import * as vec3 from 'gl-matrix/vec3';
5
- import { vec3_transformMat2, vec3_transformMat4AsVector } from '../lib/gl-matrix-extras';
1
+ import { Vector } from "./base/vector.js";
2
+ import { config, isArray } from "../lib/common.js";
3
+ import { checkNumber } from "../lib/validators.js";
4
+ import { angle as vec3_angle, cross as vec3_cross, rotateX as vec3_rotateX, rotateY as vec3_rotateY, rotateZ as vec3_rotateZ, transformMat4 as vec3_transformMat4, transformMat3 as vec3_transformMat3, transformQuat as vec3_transformQuat } from "../gl-matrix/vec3.js";
5
+ import { vec3_transformMat2, vec3_transformMat4AsVector } from "../lib/gl-matrix-extras.js";
6
6
  const ORIGIN = [0, 0, 0];
7
7
  let ZERO;
8
- export default class Vector3 extends Vector {
8
+ export class Vector3 extends Vector {
9
9
  static get ZERO() {
10
10
  if (!ZERO) {
11
11
  ZERO = new Vector3(0, 0, 0);
@@ -80,11 +80,11 @@ export default class Vector3 extends Vector {
80
80
  }
81
81
 
82
82
  angle(vector) {
83
- return vec3.angle(this, vector);
83
+ return vec3_angle(this, vector);
84
84
  }
85
85
 
86
86
  cross(vector) {
87
- vec3.cross(this, this, vector);
87
+ vec3_cross(this, this, vector);
88
88
  return this.check();
89
89
  }
90
90
 
@@ -92,7 +92,7 @@ export default class Vector3 extends Vector {
92
92
  radians,
93
93
  origin = ORIGIN
94
94
  }) {
95
- vec3.rotateX(this, this, origin, radians);
95
+ vec3_rotateX(this, this, origin, radians);
96
96
  return this.check();
97
97
  }
98
98
 
@@ -100,7 +100,7 @@ export default class Vector3 extends Vector {
100
100
  radians,
101
101
  origin = ORIGIN
102
102
  }) {
103
- vec3.rotateY(this, this, origin, radians);
103
+ vec3_rotateY(this, this, origin, radians);
104
104
  return this.check();
105
105
  }
106
106
 
@@ -108,7 +108,7 @@ export default class Vector3 extends Vector {
108
108
  radians,
109
109
  origin = ORIGIN
110
110
  }) {
111
- vec3.rotateZ(this, this, origin, radians);
111
+ vec3_rotateZ(this, this, origin, radians);
112
112
  return this.check();
113
113
  }
114
114
 
@@ -117,7 +117,7 @@ export default class Vector3 extends Vector {
117
117
  }
118
118
 
119
119
  transformAsPoint(matrix4) {
120
- vec3.transformMat4(this, this, matrix4);
120
+ vec3_transformMat4(this, this, matrix4);
121
121
  return this.check();
122
122
  }
123
123
 
@@ -127,7 +127,7 @@ export default class Vector3 extends Vector {
127
127
  }
128
128
 
129
129
  transformByMatrix3(matrix3) {
130
- vec3.transformMat3(this, this, matrix3);
130
+ vec3_transformMat3(this, this, matrix3);
131
131
  return this.check();
132
132
  }
133
133
 
@@ -137,7 +137,7 @@ export default class Vector3 extends Vector {
137
137
  }
138
138
 
139
139
  transformByQuaternion(quaternion) {
140
- vec3.transformQuat(this, this, quaternion);
140
+ vec3_transformQuat(this, this, quaternion);
141
141
  return this.check();
142
142
  }
143
143
 
@@ -0,0 +1 @@
1
+ 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Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\nimport {NumericArray} from '@math.gl/types';\nimport {Vector} from './base/vector';\nimport {config, isArray} from '../lib/common';\nimport {checkNumber} from '../lib/validators';\n// @ts-ignore gl-matrix types\nimport {\n angle as vec3_angle,\n cross as vec3_cross,\n rotateX as vec3_rotateX,\n rotateY as vec3_rotateY,\n rotateZ as vec3_rotateZ,\n transformMat4 as vec3_transformMat4,\n transformMat3 as vec3_transformMat3,\n transformQuat as vec3_transformQuat\n} from '../gl-matrix/vec3';\n/* eslint-disable camelcase */\nimport {vec3_transformMat2, vec3_transformMat4AsVector} from '../lib/gl-matrix-extras';\n\nconst ORIGIN = [0, 0, 0];\n\nlet ZERO: Vector3;\n\n/**\n * Three-element vector class.\n * Subclass of Array<number>\n */\nexport class Vector3 extends Vector {\n static get ZERO(): Vector3 {\n if (!ZERO) {\n ZERO = new Vector3(0, 0, 0);\n Object.freeze(ZERO);\n }\n return ZERO;\n }\n\n /**\n * @class\n * @param x\n * @param y\n * @param z\n */\n constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0);\n if (arguments.length === 1 && isArray(x)) {\n this.copy(x as NumericArray);\n } else {\n // this.set(x, y, z);\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n checkNumber(z);\n }\n // @ts-expect-error TS2412: Property '0' of type 'number | [number, number, number]' is not assignable to numeric index type 'number'\n this[0] = x;\n this[1] = y;\n this[2] = z;\n }\n }\n\n set(x: number, y: number, z: number): this {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number; z: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n checkNumber(object.z);\n }\n this[0] = object.x;\n this[1] = object.y;\n this[2] = object.z;\n return this.check();\n }\n\n override toObject(object: {x?: number; y?: number; z?: number}): {\n x: number;\n y: number;\n z: number;\n } {\n object.x = this[0];\n object.y = this[1];\n object.z = this[2];\n return object as {x: number; y: number; z: number};\n }\n\n // Getters/setters\n\n get ELEMENTS(): number {\n return 3;\n }\n get z(): number {\n return this[2];\n }\n set z(value: number) {\n this[2] = checkNumber(value);\n }\n\n // ACCESSORS\n\n angle(vector: Readonly<NumericArray>): number {\n return vec3_angle(this, vector);\n }\n\n // MODIFIERS\n\n cross(vector: Readonly<NumericArray>): this {\n vec3_cross(this, this, vector);\n return this.check();\n }\n\n rotateX({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateX(this, this, origin, radians);\n return this.check();\n }\n\n rotateY({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateY(this, this, origin, radians);\n return this.check();\n }\n\n rotateZ({radians, origin = ORIGIN}: {radians: number; origin?: Readonly<NumericArray>}): this {\n vec3_rotateZ(this, this, origin, radians);\n return this.check();\n }\n\n // Transforms\n\n // transforms as point (4th component is implicitly 1)\n transform(matrix4: Readonly<NumericArray>): this {\n return this.transformAsPoint(matrix4);\n }\n\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: Readonly<NumericArray>): this {\n vec3_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: Readonly<NumericArray>): this {\n vec3_transformMat4AsVector(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec3_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec3_transformMat2(this, this, matrix2);\n return this.check();\n }\n\n transformByQuaternion(quaternion: Readonly<NumericArray>): this {\n vec3_transformQuat(this, this, quaternion);\n return this.check();\n }\n}\n"],"file":"vector3.js"}
@@ -1,11 +1,11 @@
1
- import Vector from './base/vector';
2
1
  import { NumericArray } from '@math.gl/types';
3
- import type Matrix4 from './matrix4';
2
+ import { Vector } from './base/vector';
3
+ import type { Matrix4 } from './matrix4';
4
4
  /**
5
5
  * Four-element vector class.
6
6
  * Subclass of Array<number>
7
7
  */
8
- export default class Vector4 extends Vector {
8
+ export declare class Vector4 extends Vector {
9
9
  static get ZERO(): Vector4;
10
10
  constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
11
11
  set(x: number, y: number, z: number, w: number): this;
@@ -1 +1 @@
1
- {"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.ts"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,eAAe,CAAC;AAMnC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C,OAAO,KAAK,OAAO,MAAM,WAAW,CAAC;AAIrC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;IACzC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;gBAEW,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAoB/F,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IActE,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAClE,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAeD,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM/D,YAAY,CAAC,CAAC,EAAE,OAAO,GAAG,IAAI;CAI/B"}
1
+ {"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAQ5C,OAAO,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAIrC,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAC;AAIvC;;;GAGG;AACH,qBAAa,OAAQ,SAAQ,MAAM;IACjC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;gBAEW,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAoB/F,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAc7D,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAC3E,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAeD,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM/D,YAAY,CAAC,CAAC,EAAE,OAAO,GAAG,IAAI;CAI/B"}
@@ -1,10 +1,10 @@
1
- import Vector from './base/vector';
2
- import { config, isArray } from '../lib/common';
3
- import { checkNumber } from '../lib/validators';
4
- import * as vec4 from 'gl-matrix/vec3';
5
- import { vec4_transformMat2, vec4_transformMat3 } from '../lib/gl-matrix-extras';
1
+ import { transformMat4 as vec4_transformMat4, transformQuat as vec4_transformQuat } from "../gl-matrix/vec3.js";
2
+ import { vec4_transformMat2, vec4_transformMat3 } from "../lib/gl-matrix-extras.js";
3
+ import { Vector } from "./base/vector.js";
4
+ import { config, isArray } from "../lib/common.js";
5
+ import { checkNumber } from "../lib/validators.js";
6
6
  let ZERO;
7
- export default class Vector4 extends Vector {
7
+ export class Vector4 extends Vector {
8
8
  static get ZERO() {
9
9
  if (!ZERO) {
10
10
  ZERO = new Vector4(0, 0, 0, 0);
@@ -94,7 +94,7 @@ export default class Vector4 extends Vector {
94
94
  }
95
95
 
96
96
  transform(matrix4) {
97
- vec4.transformMat4(this, this, matrix4);
97
+ vec4_transformMat4(this, this, matrix4);
98
98
  return this.check();
99
99
  }
100
100
 
@@ -109,7 +109,7 @@ export default class Vector4 extends Vector {
109
109
  }
110
110
 
111
111
  transformByQuaternion(quaternion) {
112
- vec4.transformQuat(this, this, quaternion);
112
+ vec4_transformQuat(this, this, quaternion);
113
113
  return this.check();
114
114
  }
115
115
 
@@ -0,0 +1 @@
1
+ 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Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\n\nimport {NumericArray} from '@math.gl/types';\n/* eslint-disable camelcase */\nimport {\n transformMat4 as vec4_transformMat4,\n transformQuat as vec4_transformQuat\n} from '../gl-matrix/vec3';\nimport {vec4_transformMat2, vec4_transformMat3} from '../lib/gl-matrix-extras';\n\nimport {Vector} from './base/vector';\nimport {config, isArray} from '../lib/common';\nimport {checkNumber} from '../lib/validators';\n\nimport type {Matrix4} from './matrix4';\n\nlet ZERO: Vector4;\n\n/**\n * Four-element vector class.\n * Subclass of Array<number>\n */\nexport class Vector4 extends Vector {\n static get ZERO(): Vector4 {\n if (!ZERO) {\n ZERO = new Vector4(0, 0, 0, 0);\n Object.freeze(ZERO);\n }\n return ZERO;\n }\n\n constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0, w: number = 0) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0);\n if (isArray(x) && arguments.length === 1) {\n this.copy(x as Readonly<NumericArray>);\n } else {\n // this.set(x, y, z, w);\n if (config.debug) {\n checkNumber(x);\n checkNumber(y);\n checkNumber(z);\n checkNumber(w);\n }\n this[0] = x as number;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n }\n }\n\n set(x: number, y: number, z: number, w: number): this {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n return this.check();\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n return this.check();\n }\n\n fromObject(object: {x: number; y: number; z: number; w: number}): this {\n if (config.debug) {\n checkNumber(object.x);\n checkNumber(object.y);\n checkNumber(object.z);\n checkNumber(object.w);\n }\n this[0] = object.x;\n this[1] = object.y;\n this[2] = object.z;\n this[3] = object.w;\n return this;\n }\n\n override toObject(object: {x?: number; y?: number; z?: number; w?: number}): {\n x: number;\n y: number;\n z: number;\n w: number;\n } {\n object.x = this[0];\n object.y = this[1];\n object.z = this[2];\n object.w = this[3];\n return object as {\n x: number;\n y: number;\n z: number;\n w: number;\n };\n }\n\n // Getters/setters\n /* eslint-disable no-multi-spaces, brace-style, no-return-assign */\n get ELEMENTS(): number {\n return 4;\n }\n\n get z(): number {\n return this[2];\n }\n set z(value: number) {\n this[2] = checkNumber(value);\n }\n get w(): number {\n return this[3];\n }\n set w(value: number) {\n this[3] = checkNumber(value);\n }\n\n transform(matrix4: Readonly<NumericArray>): this {\n vec4_transformMat4(this, this, matrix4);\n return this.check();\n }\n\n transformByMatrix3(matrix3: Readonly<NumericArray>): this {\n vec4_transformMat3(this, this, matrix3);\n return this.check();\n }\n\n transformByMatrix2(matrix2: Readonly<NumericArray>): this {\n vec4_transformMat2(this, this, matrix2);\n return this.check();\n }\n\n transformByQuaternion(quaternion: Readonly<NumericArray>): this {\n vec4_transformQuat(this, this, quaternion);\n return this.check();\n }\n\n // three.js compatibility\n applyMatrix4(m: Matrix4): this {\n m.transform(this, this);\n return this;\n }\n}\n"],"file":"vector4.js"}
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Symmetric round
3
+ * see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background
4
+ *
5
+ * @param {Number} a value to round
6
+ */
7
+ export function round(a: number): number;
8
+ /**
9
+ * Sets the type of array used when creating new vectors and matrices
10
+ *
11
+ * @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
12
+ */
13
+ export function setMatrixArrayType(type: Float32ArrayConstructor | ArrayConstructor): void;
14
+ /**
15
+ * Convert Degree To Radian
16
+ *
17
+ * @param {Number} a Angle in Degrees
18
+ */
19
+ export function toRadian(a: number): number;
20
+ /**
21
+ * Tests whether or not the arguments have approximately the same value, within an absolute
22
+ * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
23
+ * than or equal to 1.0, and a relative tolerance is used for larger values)
24
+ *
25
+ * @param {Number} a The first number to test.
26
+ * @param {Number} b The second number to test.
27
+ * @returns {Boolean} True if the numbers are approximately equal, false otherwise.
28
+ */
29
+ export function equals(a: number, b: number): boolean;
30
+ /**
31
+ * Common utilities
32
+ * @module glMatrix
33
+ */
34
+ export const EPSILON: 0.000001;
35
+ export let ARRAY_TYPE: ArrayConstructor | Float32ArrayConstructor;
36
+ export const RANDOM: () => number;
37
+ export const ANGLE_ORDER: "zyx";
38
+ //# sourceMappingURL=common.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,19 @@
1
+ export const EPSILON = 0.000001;
2
+ export let ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
3
+ export const RANDOM = Math.random;
4
+ export const ANGLE_ORDER = 'zyx';
5
+ export function round(a) {
6
+ if (a >= 0) return Math.round(a);
7
+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
8
+ }
9
+ export function setMatrixArrayType(type) {
10
+ ARRAY_TYPE = type;
11
+ }
12
+ const degree = Math.PI / 180;
13
+ export function toRadian(a) {
14
+ return a * degree;
15
+ }
16
+ export function equals(a, b) {
17
+ return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
18
+ }
19
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/gl-matrix/common.js"],"names":["EPSILON","ARRAY_TYPE","Float32Array","Array","RANDOM","Math","random","ANGLE_ORDER","round","a","floor","setMatrixArrayType","type","degree","PI","toRadian","equals","b","abs","max"],"mappings":"AASA,OAAO,MAAMA,OAAO,GAAG,QAAhB;AACP,OAAO,IAAIC,UAAU,GAAG,OAAOC,YAAP,KAAwB,WAAxB,GAAsCA,YAAtC,GAAqDC,KAAtE;AACP,OAAO,MAAMC,MAAM,GAAGC,IAAI,CAACC,MAApB;AACP,OAAO,MAAMC,WAAW,GAAG,KAApB;AAQP,OAAO,SAASC,KAAT,CAAeC,CAAf,EAAkB;AACvB,MAAIA,CAAC,IAAI,CAAT,EAAY,OAAOJ,IAAI,CAACG,KAAL,CAAWC,CAAX,CAAP;AAEZ,SAAOA,CAAC,GAAG,GAAJ,KAAY,CAAZ,GAAgBJ,IAAI,CAACK,KAAL,CAAWD,CAAX,CAAhB,GAAgCJ,IAAI,CAACG,KAAL,CAAWC,CAAX,CAAvC;AACD;AAOD,OAAO,SAASE,kBAAT,CAA4BC,IAA5B,EAAkC;AACvCX,EAAAA,UAAU,GAAGW,IAAb;AACD;AAED,MAAMC,MAAM,GAAGR,IAAI,CAACS,EAAL,GAAU,GAAzB;AAOA,OAAO,SAASC,QAAT,CAAkBN,CAAlB,EAAqB;AAC1B,SAAOA,CAAC,GAAGI,MAAX;AACD;AAWD,OAAO,SAASG,MAAT,CAAgBP,CAAhB,EAAmBQ,CAAnB,EAAsB;AAC3B,SAAOZ,IAAI,CAACa,GAAL,CAAST,CAAC,GAAGQ,CAAb,KAAmBjB,OAAO,GAAGK,IAAI,CAACc,GAAL,CAAS,GAAT,EAAcd,IAAI,CAACa,GAAL,CAAST,CAAT,CAAd,EAA2BJ,IAAI,CAACa,GAAL,CAASD,CAAT,CAA3B,CAApC;AACD","sourcesContent":["// @eslint-disable\n// @ts-nocheck\n\n/**\n * Common utilities\n * @module glMatrix\n */\n\n// Configuration Constants\nexport const EPSILON = 0.000001;\nexport let ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;\nexport const RANDOM = Math.random;\nexport const ANGLE_ORDER = 'zyx';\n\n/**\n * Symmetric round\n * see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background\n *\n * @param {Number} a value to round\n */\nexport function round(a) {\n if (a >= 0) return Math.round(a);\n\n return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);\n}\n\n/**\n * Sets the type of array used when creating new vectors and matrices\n *\n * @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array\n */\nexport function setMatrixArrayType(type) {\n ARRAY_TYPE = type;\n}\n\nconst degree = Math.PI / 180;\n\n/**\n * Convert Degree To Radian\n *\n * @param {Number} a Angle in Degrees\n */\nexport function toRadian(a) {\n return a * degree;\n}\n\n/**\n * Tests whether or not the arguments have approximately the same value, within an absolute\n * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less\n * than or equal to 1.0, and a relative tolerance is used for larger values)\n *\n * @param {Number} a The first number to test.\n * @param {Number} b The second number to test.\n * @returns {Boolean} True if the numbers are approximately equal, false otherwise.\n */\nexport function equals(a, b) {\n return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));\n}\n"],"file":"common.js"}
@@ -0,0 +1,295 @@
1
+ /**
2
+ * 3x3 Matrix
3
+ * @module mat3
4
+ */
5
+ /**
6
+ * Creates a new identity mat3
7
+ *
8
+ * @returns {mat3} a new 3x3 matrix
9
+ */
10
+ export function create(): mat3;
11
+ /**
12
+ * Copies the upper-left 3x3 values into the given mat3.
13
+ *
14
+ * @param {mat3} out the receiving 3x3 matrix
15
+ * @param {ReadonlyMat4} a the source 4x4 matrix
16
+ * @returns {mat3} out
17
+ */
18
+ export function fromMat4(out: mat3, a: ReadonlyMat4): mat3;
19
+ /**
20
+ * Creates a new mat3 initialized with values from an existing matrix
21
+ *
22
+ * @param {ReadonlyMat3} a matrix to clone
23
+ * @returns {mat3} a new 3x3 matrix
24
+ */
25
+ export function clone(a: ReadonlyMat3): mat3;
26
+ /**
27
+ * Copy the values from one mat3 to another
28
+ *
29
+ * @param {mat3} out the receiving matrix
30
+ * @param {ReadonlyMat3} a the source matrix
31
+ * @returns {mat3} out
32
+ */
33
+ export function copy(out: mat3, a: ReadonlyMat3): mat3;
34
+ /**
35
+ * Create a new mat3 with the given values
36
+ *
37
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
38
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
39
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
40
+ * @param {Number} m10 Component in column 1, row 0 position (index 3)
41
+ * @param {Number} m11 Component in column 1, row 1 position (index 4)
42
+ * @param {Number} m12 Component in column 1, row 2 position (index 5)
43
+ * @param {Number} m20 Component in column 2, row 0 position (index 6)
44
+ * @param {Number} m21 Component in column 2, row 1 position (index 7)
45
+ * @param {Number} m22 Component in column 2, row 2 position (index 8)
46
+ * @returns {mat3} A new mat3
47
+ */
48
+ export function fromValues(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): mat3;
49
+ /**
50
+ * Set the components of a mat3 to the given values
51
+ *
52
+ * @param {mat3} out the receiving matrix
53
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
54
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
55
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
56
+ * @param {Number} m10 Component in column 1, row 0 position (index 3)
57
+ * @param {Number} m11 Component in column 1, row 1 position (index 4)
58
+ * @param {Number} m12 Component in column 1, row 2 position (index 5)
59
+ * @param {Number} m20 Component in column 2, row 0 position (index 6)
60
+ * @param {Number} m21 Component in column 2, row 1 position (index 7)
61
+ * @param {Number} m22 Component in column 2, row 2 position (index 8)
62
+ * @returns {mat3} out
63
+ */
64
+ export function set(out: mat3, m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number): mat3;
65
+ /**
66
+ * Set a mat3 to the identity matrix
67
+ *
68
+ * @param {mat3} out the receiving matrix
69
+ * @returns {mat3} out
70
+ */
71
+ export function identity(out: mat3): mat3;
72
+ /**
73
+ * Transpose the values of a mat3
74
+ *
75
+ * @param {mat3} out the receiving matrix
76
+ * @param {ReadonlyMat3} a the source matrix
77
+ * @returns {mat3} out
78
+ */
79
+ export function transpose(out: mat3, a: ReadonlyMat3): mat3;
80
+ /**
81
+ * Inverts a mat3
82
+ *
83
+ * @param {mat3} out the receiving matrix
84
+ * @param {ReadonlyMat3} a the source matrix
85
+ * @returns {mat3} out
86
+ */
87
+ export function invert(out: mat3, a: ReadonlyMat3): mat3;
88
+ /**
89
+ * Calculates the adjugate of a mat3
90
+ *
91
+ * @param {mat3} out the receiving matrix
92
+ * @param {ReadonlyMat3} a the source matrix
93
+ * @returns {mat3} out
94
+ */
95
+ export function adjoint(out: mat3, a: ReadonlyMat3): mat3;
96
+ /**
97
+ * Calculates the determinant of a mat3
98
+ *
99
+ * @param {ReadonlyMat3} a the source matrix
100
+ * @returns {Number} determinant of a
101
+ */
102
+ export function determinant(a: ReadonlyMat3): number;
103
+ /**
104
+ * Multiplies two mat3's
105
+ *
106
+ * @param {mat3} out the receiving matrix
107
+ * @param {ReadonlyMat3} a the first operand
108
+ * @param {ReadonlyMat3} b the second operand
109
+ * @returns {mat3} out
110
+ */
111
+ export function multiply(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
112
+ /**
113
+ * Translate a mat3 by the given vector
114
+ *
115
+ * @param {mat3} out the receiving matrix
116
+ * @param {ReadonlyMat3} a the matrix to translate
117
+ * @param {ReadonlyVec2} v vector to translate by
118
+ * @returns {mat3} out
119
+ */
120
+ export function translate(out: mat3, a: ReadonlyMat3, v: ReadonlyVec2): mat3;
121
+ /**
122
+ * Rotates a mat3 by the given angle
123
+ *
124
+ * @param {mat3} out the receiving matrix
125
+ * @param {ReadonlyMat3} a the matrix to rotate
126
+ * @param {Number} rad the angle to rotate the matrix by
127
+ * @returns {mat3} out
128
+ */
129
+ export function rotate(out: mat3, a: ReadonlyMat3, rad: number): mat3;
130
+ /**
131
+ * Scales the mat3 by the dimensions in the given vec2
132
+ *
133
+ * @param {mat3} out the receiving matrix
134
+ * @param {ReadonlyMat3} a the matrix to scale
135
+ * @param {ReadonlyVec2} v the vec2 to scale the matrix by
136
+ * @returns {mat3} out
137
+ **/
138
+ export function scale(out: mat3, a: ReadonlyMat3, v: ReadonlyVec2): mat3;
139
+ /**
140
+ * Creates a matrix from a vector translation
141
+ * This is equivalent to (but much faster than):
142
+ *
143
+ * mat3.identity(dest);
144
+ * mat3.translate(dest, dest, vec);
145
+ *
146
+ * @param {mat3} out mat3 receiving operation result
147
+ * @param {ReadonlyVec2} v Translation vector
148
+ * @returns {mat3} out
149
+ */
150
+ export function fromTranslation(out: mat3, v: ReadonlyVec2): mat3;
151
+ /**
152
+ * Creates a matrix from a given angle
153
+ * This is equivalent to (but much faster than):
154
+ *
155
+ * mat3.identity(dest);
156
+ * mat3.rotate(dest, dest, rad);
157
+ *
158
+ * @param {mat3} out mat3 receiving operation result
159
+ * @param {Number} rad the angle to rotate the matrix by
160
+ * @returns {mat3} out
161
+ */
162
+ export function fromRotation(out: mat3, rad: number): mat3;
163
+ /**
164
+ * Creates a matrix from a vector scaling
165
+ * This is equivalent to (but much faster than):
166
+ *
167
+ * mat3.identity(dest);
168
+ * mat3.scale(dest, dest, vec);
169
+ *
170
+ * @param {mat3} out mat3 receiving operation result
171
+ * @param {ReadonlyVec2} v Scaling vector
172
+ * @returns {mat3} out
173
+ */
174
+ export function fromScaling(out: mat3, v: ReadonlyVec2): mat3;
175
+ /**
176
+ * Copies the values from a mat2d into a mat3
177
+ *
178
+ * @param {mat3} out the receiving matrix
179
+ * @param {ReadonlyMat2d} a the matrix to copy
180
+ * @returns {mat3} out
181
+ **/
182
+ export function fromMat2d(out: mat3, a: ReadonlyMat2d): mat3;
183
+ /**
184
+ * Calculates a 3x3 matrix from the given quaternion
185
+ *
186
+ * @param {mat3} out mat3 receiving operation result
187
+ * @param {ReadonlyQuat} q Quaternion to create matrix from
188
+ *
189
+ * @returns {mat3} out
190
+ */
191
+ export function fromQuat(out: mat3, q: ReadonlyQuat): mat3;
192
+ /**
193
+ * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
194
+ *
195
+ * @param {mat3} out mat3 receiving operation result
196
+ * @param {ReadonlyMat4} a Mat4 to derive the normal matrix from
197
+ *
198
+ * @returns {mat3} out
199
+ */
200
+ export function normalFromMat4(out: mat3, a: ReadonlyMat4): mat3;
201
+ /**
202
+ * Generates a 2D projection matrix with the given bounds
203
+ *
204
+ * @param {mat3} out mat3 frustum matrix will be written into
205
+ * @param {number} width Width of your gl context
206
+ * @param {number} height Height of gl context
207
+ * @returns {mat3} out
208
+ */
209
+ export function projection(out: mat3, width: number, height: number): mat3;
210
+ /**
211
+ * Returns a string representation of a mat3
212
+ *
213
+ * @param {ReadonlyMat3} a matrix to represent as a string
214
+ * @returns {String} string representation of the matrix
215
+ */
216
+ export function str(a: ReadonlyMat3): string;
217
+ /**
218
+ * Returns Frobenius norm of a mat3
219
+ *
220
+ * @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of
221
+ * @returns {Number} Frobenius norm
222
+ */
223
+ export function frob(a: ReadonlyMat3): number;
224
+ /**
225
+ * Adds two mat3's
226
+ *
227
+ * @param {mat3} out the receiving matrix
228
+ * @param {ReadonlyMat3} a the first operand
229
+ * @param {ReadonlyMat3} b the second operand
230
+ * @returns {mat3} out
231
+ */
232
+ export function add(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
233
+ /**
234
+ * Subtracts matrix b from matrix a
235
+ *
236
+ * @param {mat3} out the receiving matrix
237
+ * @param {ReadonlyMat3} a the first operand
238
+ * @param {ReadonlyMat3} b the second operand
239
+ * @returns {mat3} out
240
+ */
241
+ export function subtract(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
242
+ /**
243
+ * Multiply each element of the matrix by a scalar.
244
+ *
245
+ * @param {mat3} out the receiving matrix
246
+ * @param {ReadonlyMat3} a the matrix to scale
247
+ * @param {Number} b amount to scale the matrix's elements by
248
+ * @returns {mat3} out
249
+ */
250
+ export function multiplyScalar(out: mat3, a: ReadonlyMat3, b: number): mat3;
251
+ /**
252
+ * Adds two mat3's after multiplying each element of the second operand by a scalar value.
253
+ *
254
+ * @param {mat3} out the receiving vector
255
+ * @param {ReadonlyMat3} a the first operand
256
+ * @param {ReadonlyMat3} b the second operand
257
+ * @param {Number} scale the amount to scale b's elements by before adding
258
+ * @returns {mat3} out
259
+ */
260
+ export function multiplyScalarAndAdd(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3, scale: number): mat3;
261
+ /**
262
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
263
+ *
264
+ * @param {ReadonlyMat3} a The first matrix.
265
+ * @param {ReadonlyMat3} b The second matrix.
266
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
267
+ */
268
+ export function exactEquals(a: ReadonlyMat3, b: ReadonlyMat3): boolean;
269
+ /**
270
+ * Returns whether or not the matrices have approximately the same elements in the same position.
271
+ *
272
+ * @param {ReadonlyMat3} a The first matrix.
273
+ * @param {ReadonlyMat3} b The second matrix.
274
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
275
+ */
276
+ export function equals(a: ReadonlyMat3, b: ReadonlyMat3): boolean;
277
+ /**
278
+ * Multiplies two mat3's
279
+ *
280
+ * @param {mat3} out the receiving matrix
281
+ * @param {ReadonlyMat3} a the first operand
282
+ * @param {ReadonlyMat3} b the second operand
283
+ * @returns {mat3} out
284
+ */
285
+ export function mul(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
286
+ /**
287
+ * Subtracts matrix b from matrix a
288
+ *
289
+ * @param {mat3} out the receiving matrix
290
+ * @param {ReadonlyMat3} a the first operand
291
+ * @param {ReadonlyMat3} b the second operand
292
+ * @returns {mat3} out
293
+ */
294
+ export function sub(out: mat3, a: ReadonlyMat3, b: ReadonlyMat3): mat3;
295
+ //# sourceMappingURL=mat3.d.ts.map
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