@math.gl/core 3.6.3 → 4.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +5 -4
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/math-array.js +8 -3
- package/dist/classes/base/math-array.js.map +1 -0
- package/dist/classes/base/matrix.d.ts +2 -2
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/matrix.js +4 -4
- package/dist/classes/base/matrix.js.map +1 -0
- package/dist/classes/base/vector.d.ts +2 -2
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/base/vector.js +4 -4
- package/dist/classes/base/vector.js.map +1 -0
- package/dist/classes/euler.d.ts +4 -4
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/euler.js +6 -6
- package/dist/classes/euler.js.map +1 -0
- package/dist/classes/matrix3.d.ts +5 -2
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix3.js +20 -20
- package/dist/classes/matrix3.js.map +1 -0
- package/dist/classes/matrix4.d.ts +2 -2
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/matrix4.js +27 -27
- package/dist/classes/matrix4.js.map +1 -0
- package/dist/classes/pose.d.ts +4 -4
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/pose.js +4 -4
- package/dist/classes/pose.js.map +1 -0
- package/dist/classes/quaternion.d.ts +2 -2
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/quaternion.js +26 -26
- package/dist/classes/quaternion.js.map +1 -0
- package/dist/classes/spherical-coordinates.d.ts +2 -2
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/spherical-coordinates.js +5 -5
- package/dist/classes/spherical-coordinates.js.map +1 -0
- package/dist/classes/vector2.d.ts +2 -2
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector2.js +10 -10
- package/dist/classes/vector2.js.map +1 -0
- package/dist/classes/vector3.d.ts +2 -2
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector3.js +14 -14
- package/dist/classes/vector3.js.map +1 -0
- package/dist/classes/vector4.d.ts +3 -3
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/{esm/classes → classes}/vector4.js +8 -8
- package/dist/classes/vector4.js.map +1 -0
- package/dist/gl-matrix/common.d.ts +38 -0
- package/dist/gl-matrix/common.d.ts.map +1 -0
- package/dist/gl-matrix/common.js +19 -0
- package/dist/gl-matrix/common.js.map +1 -0
- package/dist/gl-matrix/mat3.d.ts +295 -0
- package/dist/gl-matrix/mat3.d.ts.map +1 -0
- package/dist/gl-matrix/mat3.js +489 -0
- package/dist/gl-matrix/mat3.js.map +1 -0
- package/dist/gl-matrix/mat4.d.ts +577 -0
- package/dist/gl-matrix/mat4.d.ts.map +1 -0
- package/dist/gl-matrix/mat4.js +1455 -0
- package/dist/gl-matrix/mat4.js.map +1 -0
- package/dist/gl-matrix/quat.d.ts +357 -0
- package/dist/gl-matrix/quat.d.ts.map +1 -0
- package/dist/gl-matrix/quat.js +315 -0
- package/dist/gl-matrix/quat.js.map +1 -0
- package/dist/gl-matrix/vec2.d.ts +373 -0
- package/dist/gl-matrix/vec2.d.ts.map +1 -0
- package/dist/gl-matrix/vec2.js +257 -0
- package/dist/gl-matrix/vec2.js.map +1 -0
- package/dist/gl-matrix/vec3.d.ts +416 -0
- package/dist/gl-matrix/vec3.d.ts.map +1 -0
- package/dist/gl-matrix/vec3.js +384 -0
- package/dist/gl-matrix/vec3.js.map +1 -0
- package/dist/gl-matrix/vec4.d.ts +340 -0
- package/dist/gl-matrix/vec4.d.ts.map +1 -0
- package/dist/gl-matrix/vec4.js +334 -0
- package/dist/gl-matrix/vec4.js.map +1 -0
- package/dist/gl-matrix/wip/index.d.ts +5 -0
- package/dist/gl-matrix/wip/index.d.ts.map +1 -0
- package/dist/gl-matrix/wip/index.js +12 -0
- package/dist/gl-matrix/wip/index.js.map +1 -0
- package/dist/gl-matrix/wip/mat2.d.ts +229 -0
- package/dist/gl-matrix/wip/mat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2.js +208 -0
- package/dist/gl-matrix/wip/mat2.js.map +1 -0
- package/dist/gl-matrix/wip/mat2d.d.ts +244 -0
- package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -0
- package/dist/gl-matrix/wip/mat2d.js +251 -0
- package/dist/gl-matrix/wip/mat2d.js.map +1 -0
- package/dist/gl-matrix/wip/quat2.d.ts +352 -0
- package/dist/gl-matrix/wip/quat2.d.ts.map +1 -0
- package/dist/gl-matrix/wip/quat2.js +482 -0
- package/dist/gl-matrix/wip/quat2.js.map +1 -0
- package/dist/gl-matrix/wip/types.d.js +2 -0
- package/dist/{esm/lib/gl-matrix.d.js.map → gl-matrix/wip/types.d.js.map} +1 -1
- package/dist/index.cjs +3788 -0
- package/dist/index.d.ts +15 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/assert.d.ts +1 -1
- package/dist/lib/assert.d.ts.map +1 -1
- package/dist/lib/assert.js +6 -0
- package/dist/lib/assert.js.map +1 -0
- package/dist/lib/common.d.ts +10 -5
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/common.js +11 -9
- package/dist/lib/common.js.map +1 -0
- package/dist/lib/gl-matrix-extras.js.map +1 -0
- package/dist/lib/math-utils.d.ts +24 -27
- package/dist/lib/math-utils.d.ts.map +1 -1
- package/dist/lib/math-utils.js +25 -0
- package/dist/lib/math-utils.js.map +1 -0
- package/dist/lib/validators.d.ts +1 -1
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/{esm/lib → lib}/validators.js +2 -2
- package/dist/lib/validators.js.map +1 -0
- package/package.json +6 -6
- package/src/classes/base/math-array.ts +16 -8
- package/src/classes/base/matrix.ts +7 -4
- package/src/classes/base/vector.ts +4 -4
- package/src/classes/euler.ts +9 -8
- package/src/classes/matrix3.ts +37 -24
- package/src/classes/matrix4.ts +48 -29
- package/src/classes/pose.ts +4 -4
- package/src/classes/quaternion.ts +54 -32
- package/src/classes/spherical-coordinates.ts +5 -4
- package/src/classes/vector2.ts +13 -9
- package/src/classes/vector3.ts +26 -12
- package/src/classes/vector4.ts +14 -10
- package/src/gl-matrix/common.js +58 -0
- package/src/gl-matrix/mat3.js +842 -0
- package/src/gl-matrix/mat4.js +2169 -0
- package/src/gl-matrix/quat.ts +789 -0
- package/src/gl-matrix/vec2.js +629 -0
- package/src/gl-matrix/vec3.js +827 -0
- package/src/gl-matrix/vec4.js +675 -0
- package/src/gl-matrix/wip/index.js +15 -0
- package/src/gl-matrix/wip/mat2.js +442 -0
- package/src/gl-matrix/wip/mat2d.js +505 -0
- package/src/gl-matrix/wip/quat2.ts +886 -0
- package/src/gl-matrix/wip/types.d.ts +93 -0
- package/src/index.ts +16 -14
- package/src/lib/assert.ts +1 -1
- package/src/lib/common.ts +31 -19
- package/src/lib/math-utils.ts +24 -26
- package/src/lib/validators.ts +3 -3
- package/dist/es5/classes/base/math-array.js +0 -348
- package/dist/es5/classes/base/math-array.js.map +0 -1
- package/dist/es5/classes/base/matrix.js +0 -108
- package/dist/es5/classes/base/matrix.js.map +0 -1
- package/dist/es5/classes/base/vector.js +0 -210
- package/dist/es5/classes/base/vector.js.map +0 -1
- package/dist/es5/classes/euler.js +0 -654
- package/dist/es5/classes/euler.js.map +0 -1
- package/dist/es5/classes/matrix3.js +0 -284
- package/dist/es5/classes/matrix3.js.map +0 -1
- package/dist/es5/classes/matrix4.js +0 -574
- package/dist/es5/classes/matrix4.js.map +0 -1
- package/dist/es5/classes/pose.js +0 -159
- package/dist/es5/classes/pose.js.map +0 -1
- package/dist/es5/classes/quaternion.js +0 -323
- package/dist/es5/classes/quaternion.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.js +0 -208
- package/dist/es5/classes/spherical-coordinates.js.map +0 -1
- package/dist/es5/classes/vector2.js +0 -156
- package/dist/es5/classes/vector2.js.map +0 -1
- package/dist/es5/classes/vector3.js +0 -213
- package/dist/es5/classes/vector3.js.map +0 -1
- package/dist/es5/classes/vector4.js +0 -185
- package/dist/es5/classes/vector4.js.map +0 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +0 -236
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/assert.js +0 -13
- package/dist/es5/lib/assert.js.map +0 -1
- package/dist/es5/lib/common.js +0 -255
- package/dist/es5/lib/common.js.map +0 -1
- package/dist/es5/lib/gl-matrix-extras.js +0 -61
- package/dist/es5/lib/gl-matrix-extras.js.map +0 -1
- package/dist/es5/lib/gl-matrix.d.js +0 -2
- package/dist/es5/lib/math-utils.js +0 -34
- package/dist/es5/lib/math-utils.js.map +0 -1
- package/dist/es5/lib/validators.js +0 -53
- package/dist/es5/lib/validators.js.map +0 -1
- package/dist/esm/classes/base/math-array.js.map +0 -1
- package/dist/esm/classes/base/matrix.js.map +0 -1
- package/dist/esm/classes/base/vector.js.map +0 -1
- package/dist/esm/classes/euler.js.map +0 -1
- package/dist/esm/classes/matrix3.js.map +0 -1
- package/dist/esm/classes/matrix4.js.map +0 -1
- package/dist/esm/classes/pose.js.map +0 -1
- package/dist/esm/classes/quaternion.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.js.map +0 -1
- package/dist/esm/classes/vector2.js.map +0 -1
- package/dist/esm/classes/vector3.js.map +0 -1
- package/dist/esm/classes/vector4.js.map +0 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/assert.js +0 -6
- package/dist/esm/lib/assert.js.map +0 -1
- package/dist/esm/lib/common.js.map +0 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +0 -1
- package/dist/esm/lib/math-utils.js +0 -27
- package/dist/esm/lib/math-utils.js.map +0 -1
- package/dist/esm/lib/validators.js.map +0 -1
- package/src/docs/README.md +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix-extras.js +0 -0
- /package/dist/{esm/lib → lib}/gl-matrix.d.js +0 -0
- /package/dist/{es5/lib → lib}/gl-matrix.d.js.map +0 -0
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// @eslint-disable
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// @ts-nocheck
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import * as glMatrix from './common.js';
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/**
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* 4 Dimensional Vector
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export function create() {
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/**
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export function clone(a) {
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out[0] = a[0];
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out[1] = a[1];
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export function set(out, x, y, z, w) {
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out[0] = x;
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out[2] = a[2] * b[2];
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export function divide(out, a, b) {
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out[0] = a[0] / b[0];
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out[1] = a[1] / b[1];
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out[2] = a[2] / b[2];
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+
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/**
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* Math.ceil the components of a vec4
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*
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* @param {vec4} out the receiving vector
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* @param {ReadonlyVec4} a vector to ceil
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* @returns {vec4} out
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*/
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export function ceil(out, a) {
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out[0] = Math.ceil(a[0]);
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out[1] = Math.ceil(a[1]);
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out[2] = Math.ceil(a[2]);
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out[3] = Math.ceil(a[3]);
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return out;
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}
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+
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/**
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* Math.floor the components of a vec4
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*
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* @param {vec4} out the receiving vector
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* @param {ReadonlyVec4} a vector to floor
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* @returns {vec4} out
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*/
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export function floor(out, a) {
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out[0] = Math.floor(a[0]);
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out[1] = Math.floor(a[1]);
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out[2] = Math.floor(a[2]);
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out[3] = Math.floor(a[3]);
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return out;
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}
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+
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/**
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* Returns the minimum of two vec4's
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*
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* @param {vec4} out the receiving vector
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* @param {ReadonlyVec4} a the first operand
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* @param {ReadonlyVec4} b the second operand
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* @returns {vec4} out
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*/
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export function min(out, a, b) {
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out[0] = Math.min(a[0], b[0]);
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out[1] = Math.min(a[1], b[1]);
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out[2] = Math.min(a[2], b[2]);
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out[3] = Math.min(a[3], b[3]);
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return out;
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+
}
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+
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/**
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* Returns the maximum of two vec4's
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*
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* @param {vec4} out the receiving vector
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* @param {ReadonlyVec4} a the first operand
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* @param {ReadonlyVec4} b the second operand
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* @returns {vec4} out
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*/
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export function max(out, a, b) {
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out[0] = Math.max(a[0], b[0]);
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out[1] = Math.max(a[1], b[1]);
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out[2] = Math.max(a[2], b[2]);
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out[3] = Math.max(a[3], b[3]);
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return out;
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+
}
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+
|
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+
/**
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* symmetric round the components of a vec4
|
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*
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* @param {vec4} out the receiving vector
|
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* @param {ReadonlyVec4} a vector to round
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* @returns {vec4} out
|
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*/
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export function round(out, a) {
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out[0] = glMatrix.round(a[0]);
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out[1] = glMatrix.round(a[1]);
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out[2] = glMatrix.round(a[2]);
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+
out[3] = glMatrix.round(a[3]);
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+
return out;
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+
}
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+
|
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+
/**
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* Scales a vec4 by a scalar number
|
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*
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+
* @param {vec4} out the receiving vector
|
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+
* @param {ReadonlyVec4} a the vector to scale
|
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+
* @param {Number} b amount to scale the vector by
|
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+
* @returns {vec4} out
|
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+
*/
|
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+
export function scale(out, a, b) {
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out[0] = a[0] * b;
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+
out[1] = a[1] * b;
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+
out[2] = a[2] * b;
|
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+
out[3] = a[3] * b;
|
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+
return out;
|
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|
+
}
|
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249
|
+
|
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250
|
+
/**
|
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251
|
+
* Adds two vec4's after scaling the second operand by a scalar value
|
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+
*
|
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253
|
+
* @param {vec4} out the receiving vector
|
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254
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+
* @param {ReadonlyVec4} a the first operand
|
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|
+
* @param {ReadonlyVec4} b the second operand
|
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256
|
+
* @param {Number} scale the amount to scale b by before adding
|
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|
+
* @returns {vec4} out
|
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|
+
*/
|
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|
+
export function scaleAndAdd(out, a, b, scale) {
|
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out[0] = a[0] + b[0] * scale;
|
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+
out[1] = a[1] + b[1] * scale;
|
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+
out[2] = a[2] + b[2] * scale;
|
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263
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+
out[3] = a[3] + b[3] * scale;
|
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264
|
+
return out;
|
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265
|
+
}
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* Calculates the euclidian distance between two vec4's
|
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269
|
+
*
|
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270
|
+
* @param {ReadonlyVec4} a the first operand
|
|
271
|
+
* @param {ReadonlyVec4} b the second operand
|
|
272
|
+
* @returns {Number} distance between a and b
|
|
273
|
+
*/
|
|
274
|
+
export function distance(a, b) {
|
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275
|
+
const x = b[0] - a[0];
|
|
276
|
+
const y = b[1] - a[1];
|
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277
|
+
const z = b[2] - a[2];
|
|
278
|
+
const w = b[3] - a[3];
|
|
279
|
+
return Math.sqrt(x * x + y * y + z * z + w * w);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* Calculates the squared euclidian distance between two vec4's
|
|
284
|
+
*
|
|
285
|
+
* @param {ReadonlyVec4} a the first operand
|
|
286
|
+
* @param {ReadonlyVec4} b the second operand
|
|
287
|
+
* @returns {Number} squared distance between a and b
|
|
288
|
+
*/
|
|
289
|
+
export function squaredDistance(a, b) {
|
|
290
|
+
const x = b[0] - a[0];
|
|
291
|
+
const y = b[1] - a[1];
|
|
292
|
+
const z = b[2] - a[2];
|
|
293
|
+
const w = b[3] - a[3];
|
|
294
|
+
return x * x + y * y + z * z + w * w;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
/**
|
|
298
|
+
* Calculates the length of a vec4
|
|
299
|
+
*
|
|
300
|
+
* @param {ReadonlyVec4} a vector to calculate length of
|
|
301
|
+
* @returns {Number} length of a
|
|
302
|
+
*/
|
|
303
|
+
export function length(a) {
|
|
304
|
+
const x = a[0];
|
|
305
|
+
const y = a[1];
|
|
306
|
+
const z = a[2];
|
|
307
|
+
const w = a[3];
|
|
308
|
+
return Math.sqrt(x * x + y * y + z * z + w * w);
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Calculates the squared length of a vec4
|
|
313
|
+
*
|
|
314
|
+
* @param {ReadonlyVec4} a vector to calculate squared length of
|
|
315
|
+
* @returns {Number} squared length of a
|
|
316
|
+
*/
|
|
317
|
+
export function squaredLength(a) {
|
|
318
|
+
const x = a[0];
|
|
319
|
+
const y = a[1];
|
|
320
|
+
const z = a[2];
|
|
321
|
+
const w = a[3];
|
|
322
|
+
return x * x + y * y + z * z + w * w;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* Negates the components of a vec4
|
|
327
|
+
*
|
|
328
|
+
* @param {vec4} out the receiving vector
|
|
329
|
+
* @param {ReadonlyVec4} a vector to negate
|
|
330
|
+
* @returns {vec4} out
|
|
331
|
+
*/
|
|
332
|
+
export function negate(out, a) {
|
|
333
|
+
out[0] = -a[0];
|
|
334
|
+
out[1] = -a[1];
|
|
335
|
+
out[2] = -a[2];
|
|
336
|
+
out[3] = -a[3];
|
|
337
|
+
return out;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* Returns the inverse of the components of a vec4
|
|
342
|
+
*
|
|
343
|
+
* @param {vec4} out the receiving vector
|
|
344
|
+
* @param {ReadonlyVec4} a vector to invert
|
|
345
|
+
* @returns {vec4} out
|
|
346
|
+
*/
|
|
347
|
+
export function inverse(out, a) {
|
|
348
|
+
out[0] = 1.0 / a[0];
|
|
349
|
+
out[1] = 1.0 / a[1];
|
|
350
|
+
out[2] = 1.0 / a[2];
|
|
351
|
+
out[3] = 1.0 / a[3];
|
|
352
|
+
return out;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* Normalize a vec4
|
|
357
|
+
*
|
|
358
|
+
* @param {vec4} out the receiving vector
|
|
359
|
+
* @param {ReadonlyVec4} a vector to normalize
|
|
360
|
+
* @returns {vec4} out
|
|
361
|
+
*/
|
|
362
|
+
export function normalize(out, a) {
|
|
363
|
+
const x = a[0];
|
|
364
|
+
const y = a[1];
|
|
365
|
+
const z = a[2];
|
|
366
|
+
const w = a[3];
|
|
367
|
+
let len = x * x + y * y + z * z + w * w;
|
|
368
|
+
if (len > 0) {
|
|
369
|
+
len = 1 / Math.sqrt(len);
|
|
370
|
+
}
|
|
371
|
+
out[0] = x * len;
|
|
372
|
+
out[1] = y * len;
|
|
373
|
+
out[2] = z * len;
|
|
374
|
+
out[3] = w * len;
|
|
375
|
+
return out;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
/**
|
|
379
|
+
* Calculates the dot product of two vec4's
|
|
380
|
+
*
|
|
381
|
+
* @param {ReadonlyVec4} a the first operand
|
|
382
|
+
* @param {ReadonlyVec4} b the second operand
|
|
383
|
+
* @returns {Number} dot product of a and b
|
|
384
|
+
*/
|
|
385
|
+
export function dot(a, b) {
|
|
386
|
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* Returns the cross-product of three vectors in a 4-dimensional space
|
|
391
|
+
*
|
|
392
|
+
* @param {ReadonlyVec4} result the receiving vector
|
|
393
|
+
* @param {ReadonlyVec4} U the first vector
|
|
394
|
+
* @param {ReadonlyVec4} V the second vector
|
|
395
|
+
* @param {ReadonlyVec4} W the third vector
|
|
396
|
+
* @returns {vec4} result
|
|
397
|
+
*/
|
|
398
|
+
export function cross(out, u, v, w) {
|
|
399
|
+
const A = v[0] * w[1] - v[1] * w[0];
|
|
400
|
+
const B = v[0] * w[2] - v[2] * w[0];
|
|
401
|
+
const C = v[0] * w[3] - v[3] * w[0];
|
|
402
|
+
const D = v[1] * w[2] - v[2] * w[1];
|
|
403
|
+
const E = v[1] * w[3] - v[3] * w[1];
|
|
404
|
+
const F = v[2] * w[3] - v[3] * w[2];
|
|
405
|
+
const G = u[0];
|
|
406
|
+
const H = u[1];
|
|
407
|
+
const I = u[2];
|
|
408
|
+
const J = u[3];
|
|
409
|
+
|
|
410
|
+
out[0] = H * F - I * E + J * D;
|
|
411
|
+
out[1] = -(G * F) + I * C - J * B;
|
|
412
|
+
out[2] = G * E - H * C + J * A;
|
|
413
|
+
out[3] = -(G * D) + H * B - I * A;
|
|
414
|
+
|
|
415
|
+
return out;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
/**
|
|
419
|
+
* Performs a linear interpolation between two vec4's
|
|
420
|
+
*
|
|
421
|
+
* @param {vec4} out the receiving vector
|
|
422
|
+
* @param {ReadonlyVec4} a the first operand
|
|
423
|
+
* @param {ReadonlyVec4} b the second operand
|
|
424
|
+
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
|
|
425
|
+
* @returns {vec4} out
|
|
426
|
+
*/
|
|
427
|
+
export function lerp(out, a, b, t) {
|
|
428
|
+
const ax = a[0];
|
|
429
|
+
const ay = a[1];
|
|
430
|
+
const az = a[2];
|
|
431
|
+
const aw = a[3];
|
|
432
|
+
out[0] = ax + t * (b[0] - ax);
|
|
433
|
+
out[1] = ay + t * (b[1] - ay);
|
|
434
|
+
out[2] = az + t * (b[2] - az);
|
|
435
|
+
out[3] = aw + t * (b[3] - aw);
|
|
436
|
+
return out;
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
/**
|
|
440
|
+
* Generates a random vector with the given scale
|
|
441
|
+
*
|
|
442
|
+
* @param {vec4} out the receiving vector
|
|
443
|
+
* @param {Number} [scale] Length of the resulting vector. If omitted, a unit vector will be returned
|
|
444
|
+
* @returns {vec4} out
|
|
445
|
+
*/
|
|
446
|
+
export function random(out, scale) {
|
|
447
|
+
scale = scale === undefined ? 1.0 : scale;
|
|
448
|
+
|
|
449
|
+
// Marsaglia, George. Choosing a Point from the Surface of a
|
|
450
|
+
// Sphere. Ann. Math. Statist. 43 (1972), no. 2, 645--646.
|
|
451
|
+
// http://projecteuclid.org/euclid.aoms/1177692644;
|
|
452
|
+
let v1;
|
|
453
|
+
let v2;
|
|
454
|
+
let v3;
|
|
455
|
+
let v4;
|
|
456
|
+
let s1;
|
|
457
|
+
let s2;
|
|
458
|
+
do {
|
|
459
|
+
v1 = glMatrix.RANDOM() * 2 - 1;
|
|
460
|
+
v2 = glMatrix.RANDOM() * 2 - 1;
|
|
461
|
+
s1 = v1 * v1 + v2 * v2;
|
|
462
|
+
} while (s1 >= 1);
|
|
463
|
+
do {
|
|
464
|
+
v3 = glMatrix.RANDOM() * 2 - 1;
|
|
465
|
+
v4 = glMatrix.RANDOM() * 2 - 1;
|
|
466
|
+
s2 = v3 * v3 + v4 * v4;
|
|
467
|
+
} while (s2 >= 1);
|
|
468
|
+
|
|
469
|
+
const d = Math.sqrt((1 - s1) / s2);
|
|
470
|
+
out[0] = scale * v1;
|
|
471
|
+
out[1] = scale * v2;
|
|
472
|
+
out[2] = scale * v3 * d;
|
|
473
|
+
out[3] = scale * v4 * d;
|
|
474
|
+
return out;
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
/**
|
|
478
|
+
* Transforms the vec4 with a mat4.
|
|
479
|
+
*
|
|
480
|
+
* @param {vec4} out the receiving vector
|
|
481
|
+
* @param {ReadonlyVec4} a the vector to transform
|
|
482
|
+
* @param {ReadonlyMat4} m matrix to transform with
|
|
483
|
+
* @returns {vec4} out
|
|
484
|
+
*/
|
|
485
|
+
export function transformMat4(out, a, m) {
|
|
486
|
+
const x = a[0];
|
|
487
|
+
const y = a[1];
|
|
488
|
+
const z = a[2];
|
|
489
|
+
const w = a[3];
|
|
490
|
+
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
|
|
491
|
+
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
|
|
492
|
+
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
|
|
493
|
+
out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
|
|
494
|
+
return out;
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
/**
|
|
498
|
+
* Transforms the vec4 with a quat
|
|
499
|
+
*
|
|
500
|
+
* @param {vec4} out the receiving vector
|
|
501
|
+
* @param {ReadonlyVec4} a the vector to transform
|
|
502
|
+
* @param {ReadonlyQuat} q quaternion to transform with
|
|
503
|
+
* @returns {vec4} out
|
|
504
|
+
*/
|
|
505
|
+
export function transformQuat(out, a, q) {
|
|
506
|
+
const x = a[0];
|
|
507
|
+
const y = a[1];
|
|
508
|
+
const z = a[2];
|
|
509
|
+
const qx = q[0];
|
|
510
|
+
const qy = q[1];
|
|
511
|
+
const qz = q[2];
|
|
512
|
+
const qw = q[3];
|
|
513
|
+
|
|
514
|
+
// calculate quat * vec
|
|
515
|
+
const ix = qw * x + qy * z - qz * y;
|
|
516
|
+
const iy = qw * y + qz * x - qx * z;
|
|
517
|
+
const iz = qw * z + qx * y - qy * x;
|
|
518
|
+
const iw = -qx * x - qy * y - qz * z;
|
|
519
|
+
|
|
520
|
+
// calculate result * inverse quat
|
|
521
|
+
out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
|
|
522
|
+
out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
|
|
523
|
+
out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
|
|
524
|
+
out[3] = a[3];
|
|
525
|
+
return out;
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
/**
|
|
529
|
+
* Set the components of a vec4 to zero
|
|
530
|
+
*
|
|
531
|
+
* @param {vec4} out the receiving vector
|
|
532
|
+
* @returns {vec4} out
|
|
533
|
+
*/
|
|
534
|
+
export function zero(out) {
|
|
535
|
+
out[0] = 0.0;
|
|
536
|
+
out[1] = 0.0;
|
|
537
|
+
out[2] = 0.0;
|
|
538
|
+
out[3] = 0.0;
|
|
539
|
+
return out;
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
/**
|
|
543
|
+
* Returns a string representation of a vector
|
|
544
|
+
*
|
|
545
|
+
* @param {ReadonlyVec4} a vector to represent as a string
|
|
546
|
+
* @returns {String} string representation of the vector
|
|
547
|
+
*/
|
|
548
|
+
export function str(a) {
|
|
549
|
+
return `vec4(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]})`;
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
/**
|
|
553
|
+
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
|
|
554
|
+
*
|
|
555
|
+
* @param {ReadonlyVec4} a The first vector.
|
|
556
|
+
* @param {ReadonlyVec4} b The second vector.
|
|
557
|
+
* @returns {Boolean} True if the vectors are equal, false otherwise.
|
|
558
|
+
*/
|
|
559
|
+
export function exactEquals(a, b) {
|
|
560
|
+
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
/**
|
|
564
|
+
* Returns whether or not the vectors have approximately the same elements in the same position.
|
|
565
|
+
*
|
|
566
|
+
* @param {ReadonlyVec4} a The first vector.
|
|
567
|
+
* @param {ReadonlyVec4} b The second vector.
|
|
568
|
+
* @returns {Boolean} True if the vectors are equal, false otherwise.
|
|
569
|
+
*/
|
|
570
|
+
export function equals(a, b) {
|
|
571
|
+
const a0 = a[0];
|
|
572
|
+
const a1 = a[1];
|
|
573
|
+
const a2 = a[2];
|
|
574
|
+
const a3 = a[3];
|
|
575
|
+
const b0 = b[0];
|
|
576
|
+
const b1 = b[1];
|
|
577
|
+
const b2 = b[2];
|
|
578
|
+
const b3 = b[3];
|
|
579
|
+
return (
|
|
580
|
+
Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
581
|
+
Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
582
|
+
Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
583
|
+
Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3))
|
|
584
|
+
);
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
/**
|
|
588
|
+
* Alias for {@link vec4.subtract}
|
|
589
|
+
* @function
|
|
590
|
+
*/
|
|
591
|
+
export const sub = subtract;
|
|
592
|
+
|
|
593
|
+
/**
|
|
594
|
+
* Alias for {@link vec4.multiply}
|
|
595
|
+
* @function
|
|
596
|
+
*/
|
|
597
|
+
export const mul = multiply;
|
|
598
|
+
|
|
599
|
+
/**
|
|
600
|
+
* Alias for {@link vec4.divide}
|
|
601
|
+
* @function
|
|
602
|
+
*/
|
|
603
|
+
export const div = divide;
|
|
604
|
+
|
|
605
|
+
/**
|
|
606
|
+
* Alias for {@link vec4.distance}
|
|
607
|
+
* @function
|
|
608
|
+
*/
|
|
609
|
+
export const dist = distance;
|
|
610
|
+
|
|
611
|
+
/**
|
|
612
|
+
* Alias for {@link vec4.squaredDistance}
|
|
613
|
+
* @function
|
|
614
|
+
*/
|
|
615
|
+
export const sqrDist = squaredDistance;
|
|
616
|
+
|
|
617
|
+
/**
|
|
618
|
+
* Alias for {@link vec4.length}
|
|
619
|
+
* @function
|
|
620
|
+
*/
|
|
621
|
+
export const len = length;
|
|
622
|
+
|
|
623
|
+
/**
|
|
624
|
+
* Alias for {@link vec4.squaredLength}
|
|
625
|
+
* @function
|
|
626
|
+
*/
|
|
627
|
+
export const sqrLen = squaredLength;
|
|
628
|
+
|
|
629
|
+
/**
|
|
630
|
+
* Perform some operation over an array of vec4s.
|
|
631
|
+
*
|
|
632
|
+
* @param {Array} a the array of vectors to iterate over
|
|
633
|
+
* @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed
|
|
634
|
+
* @param {Number} offset Number of elements to skip at the beginning of the array
|
|
635
|
+
* @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array
|
|
636
|
+
* @param {Function} fn Function to call for each vector in the array
|
|
637
|
+
* @param {Object} [arg] additional argument to pass to fn
|
|
638
|
+
* @returns {Array} a
|
|
639
|
+
* @function
|
|
640
|
+
*/
|
|
641
|
+
export const forEach = (function () {
|
|
642
|
+
const vec = create();
|
|
643
|
+
|
|
644
|
+
return function (a, stride, offset, count, fn, arg) {
|
|
645
|
+
let i;
|
|
646
|
+
let l;
|
|
647
|
+
if (!stride) {
|
|
648
|
+
stride = 4;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
if (!offset) {
|
|
652
|
+
offset = 0;
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
if (count) {
|
|
656
|
+
l = Math.min(count * stride + offset, a.length);
|
|
657
|
+
} else {
|
|
658
|
+
l = a.length;
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
for (i = offset; i < l; i += stride) {
|
|
662
|
+
vec[0] = a[i];
|
|
663
|
+
vec[1] = a[i + 1];
|
|
664
|
+
vec[2] = a[i + 2];
|
|
665
|
+
vec[3] = a[i + 3];
|
|
666
|
+
fn(vec, vec, arg);
|
|
667
|
+
a[i] = vec[0];
|
|
668
|
+
a[i + 1] = vec[1];
|
|
669
|
+
a[i + 2] = vec[2];
|
|
670
|
+
a[i + 3] = vec[3];
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
return a;
|
|
674
|
+
};
|
|
675
|
+
})();
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
// @eslint-disable
|
|
2
|
+
// @ts-nocheck
|
|
3
|
+
|
|
4
|
+
import * as glMatrix from './common.js';
|
|
5
|
+
import * as mat2 from './mat2.js';
|
|
6
|
+
import * as mat2d from './mat2d.js';
|
|
7
|
+
import * as mat3 from './mat3.js';
|
|
8
|
+
import * as mat4 from './mat4.js';
|
|
9
|
+
import * as quat from './quat.js';
|
|
10
|
+
import * as quat2 from './quat2.js';
|
|
11
|
+
import * as vec2 from './vec2.js';
|
|
12
|
+
import * as vec3 from './vec3.js';
|
|
13
|
+
import * as vec4 from './vec4.js';
|
|
14
|
+
|
|
15
|
+
export {glMatrix, mat2, mat2d, mat3, mat4, quat, quat2, vec2, vec3, vec4};
|