@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import {
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type AreaLight,
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type AreaLightUniform,
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AREA_LIGHT_UNIFORM_TYPE,
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MAX_AREA_LIGHTS,
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packAreaLights
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} from '../area-lighting/area-light-types';
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import {ShaderModule} from '../../../lib/shader-module/shader-module';
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import {lightingUniformsGLSL} from './lighting-glsl';
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import {lightingUniformsWGSL} from './lighting-wgsl';
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import type {NumberArray2, NumberArray3} from '@math.gl/core';
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import {normalizeByteColor3, resolveUseByteColors} from '../../../lib/color/normalize-byte-colors';
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/** Max number of supported lights (in addition to ambient light */
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const MAX_LIGHTS = 5;
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/** Supported light source descriptions accepted by the lighting shader module. */
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export type Light = AmbientLight | PointLight | SpotLight | DirectionalLight | AreaLight;
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/** Ambient light contribution shared across the entire scene. */
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export type AmbientLight = {
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/** Discriminator used to identify ambient lights in `lights: Light[]`. */
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type: 'ambient';
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/** RGB light color in the existing `0..255` convention used by luma.gl materials. */
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color?: Readonly<NumberArray3>;
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/** Scalar intensity multiplier applied to the light color. */
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intensity?: number;
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};
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/** Omnidirectional point light emitted from a world-space position. */
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export type PointLight = {
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/** Discriminator used to identify point lights in `lights: Light[]`. */
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type: 'point';
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/** World-space light position. */
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position: Readonly<NumberArray3>;
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/** RGB light color in the existing `0..255` convention used by luma.gl materials. */
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color?: Readonly<NumberArray3>;
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/** Scalar intensity multiplier applied to the light color. */
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intensity?: number;
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/** Constant, linear, and quadratic attenuation coefficients. */
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attenuation?: Readonly<NumberArray3>;
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};
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/** Directional light defined only by its incoming world-space direction. */
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export type DirectionalLight = {
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/** Discriminator used to identify directional lights in `lights: Light[]`. */
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type: 'directional';
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/** World-space light direction. */
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direction: Readonly<NumberArray3>;
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/** RGB light color in the existing `0..255` convention used by luma.gl materials. */
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color?: Readonly<NumberArray3>;
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/** Scalar intensity multiplier applied to the light color. */
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intensity?: number;
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};
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/** Cone-shaped light emitted from a position and focused along a direction. */
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export type SpotLight = {
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/** Discriminator used to identify spot lights in `lights: Light[]`. */
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type: 'spot';
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/** World-space light position. */
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position: Readonly<NumberArray3>;
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/** World-space light direction. */
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direction: Readonly<NumberArray3>;
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/** RGB light color in the existing `0..255` convention used by luma.gl materials. */
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color?: Readonly<NumberArray3>;
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/** Scalar intensity multiplier applied to the light color. */
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intensity?: number;
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/** Constant, linear, and quadratic attenuation coefficients. */
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attenuation?: Readonly<NumberArray3>;
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/** Inner spotlight cone angle in radians. */
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innerConeAngle?: number;
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/** Outer spotlight cone angle in radians. */
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outerConeAngle?: number;
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};
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/** Public JavaScript props accepted by the `lighting` shader module. */
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export type LightingProps = {
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/** Enables or disables lighting calculations for the module. */
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enabled?: boolean;
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/** When true, light colors are interpreted as byte-style 0-255 values. */
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useByteColors?: boolean;
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/** Preferred API for supplying mixed ambient, point, spot, directional, rectangle, and disk lights. */
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lights?: Light[];
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/**
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* Legacy ambient-light prop.
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* @deprecated Use `lights` with `{type: 'ambient', ...}` entries instead.
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*/
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ambientLight?: AmbientLight;
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/**
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* Legacy point-light prop.
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* @deprecated Use `lights` with `{type: 'point', ...}` entries instead.
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*/
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pointLights?: PointLight[];
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/**
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* Legacy spot-light prop.
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* @deprecated Use `lights` with `{type: 'spot', ...}` entries instead.
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*/
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spotLights?: SpotLight[];
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/**
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* Legacy directional-light prop.
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* @deprecated Use `lights` with `{type: 'directional', ...}` entries instead.
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*/
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directionalLights?: DirectionalLight[];
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};
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/** Packed per-light data written into the module's fixed-size uniform array. */
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export type LightingLightUniform = {
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/** Light color converted to normalized shader-space RGB. */
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color: Readonly<NumberArray3>;
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/** World-space light position or a default placeholder for non-positional lights. */
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position: Readonly<NumberArray3>;
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/** World-space light direction or a default placeholder for positional lights. */
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direction: Readonly<NumberArray3>;
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/** Constant, linear, and quadratic attenuation coefficients. */
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attenuation: Readonly<NumberArray3>;
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/** Cosines of the inner and outer spotlight cone angles. */
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coneCos: Readonly<NumberArray2>;
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};
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/** Fully normalized uniform values produced by the `lighting` shader module. */
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export type LightingUniforms = {
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/** `1` when lighting is enabled, otherwise `0`. */
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enabled: number;
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/** Number of packed directional lights in the `lights` array. */
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directionalLightCount: number;
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/** Number of packed point lights in the `lights` array. */
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pointLightCount: number;
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/** Number of packed spot lights in the `lights` array. */
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spotLightCount: number;
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/** Accumulated ambient color converted to normalized shader-space RGB. */
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ambientColor: Readonly<NumberArray3>;
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/** Packed trailing array of non-ambient light structs. */
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lights: ReadonlyArray<LightingLightUniform>;
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areaLightCount: number;
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areaLights: readonly AreaLightUniform[];
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};
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const LIGHT_UNIFORM_TYPE = {
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color: 'vec3<f32>',
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position: 'vec3<f32>',
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direction: 'vec3<f32>',
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attenuation: 'vec3<f32>',
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coneCos: 'vec2<f32>'
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} as const;
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/**
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* Portable lighting shader module shared by the Phong, Gouraud, and PBR material modules.
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*
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* The public JavaScript API accepts `lights: Light[]`, while the uniform buffer packs
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* non-ambient lights into a fixed-size trailing array for portability across WebGL2 and WebGPU.
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*/
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export const lighting = {
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props: {} as LightingProps,
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uniforms: {} as LightingUniforms,
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name: 'lighting',
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defines: {
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// MAX_LIGHTS
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},
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uniformTypes: {
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enabled: 'i32',
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directionalLightCount: 'i32',
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pointLightCount: 'i32',
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spotLightCount: 'i32',
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ambientColor: 'vec3<f32>',
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lights: [LIGHT_UNIFORM_TYPE, MAX_LIGHTS],
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areaLightCount: 'i32',
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areaLights: [AREA_LIGHT_UNIFORM_TYPE, MAX_AREA_LIGHTS]
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},
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defaultUniforms: createDefaultLightingUniforms(),
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bindingLayout: [{name: 'lighting', group: 2}],
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firstBindingSlot: 0,
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source: lightingUniformsWGSL,
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vs: lightingUniformsGLSL,
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fs: lightingUniformsGLSL,
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getUniforms
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} as const satisfies ShaderModule<LightingProps, LightingUniforms, {}>;
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function getUniforms(
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props?: LightingProps,
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_prevUniforms: Partial<LightingUniforms> = {}
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): LightingUniforms {
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// Copy props so we can modify
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props = props ? {...props} : props;
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const areaLights = (props?.lights || []).filter(
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(light): light is AreaLight => light.type === 'rect' || light.type === 'disk'
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);
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// TODO legacy
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if (!props) {
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return createDefaultLightingUniforms();
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}
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// Support for array of lights. Type of light is detected by type field
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if (props.lights) {
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props = {...props, ...extractLightTypes(props.lights), lights: undefined};
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}
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// Specify lights separately
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const {useByteColors, ambientLight, pointLights, spotLights, directionalLights} = props || {};
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const hasLights =
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ambientLight ||
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(pointLights && pointLights.length > 0) ||
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(spotLights && spotLights.length > 0) ||
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(directionalLights && directionalLights.length > 0);
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// TODO - this may not be the correct decision
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if (!hasLights && areaLights.length === 0) {
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return {
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...createDefaultLightingUniforms(),
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enabled: 0
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};
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}
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const uniforms = {
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...createDefaultLightingUniforms(),
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...getLightSourceUniforms({
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useByteColors,
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ambientLight,
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pointLights,
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spotLights,
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directionalLights
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})
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};
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uniforms.areaLightCount = Math.min(areaLights.length, MAX_AREA_LIGHTS);
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uniforms.areaLights = packAreaLights(areaLights, resolveUseByteColors(props.useByteColors, true));
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if (props.enabled !== undefined) {
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uniforms.enabled = props.enabled ? 1 : 0;
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}
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return uniforms;
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}
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function getLightSourceUniforms({
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useByteColors,
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ambientLight,
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pointLights = [],
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spotLights = [],
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directionalLights = []
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}: LightingProps): Omit<LightingUniforms, 'enabled' | 'areaLightCount' | 'areaLights'> {
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const lights = createDefaultLightUniforms();
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let currentLight = 0;
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let pointLightCount = 0;
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+
let spotLightCount = 0;
|
|
256
|
+
let directionalLightCount = 0;
|
|
257
|
+
|
|
258
|
+
for (const pointLight of pointLights) {
|
|
259
|
+
if (currentLight >= MAX_LIGHTS) {
|
|
260
|
+
break;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
lights[currentLight] = {
|
|
264
|
+
...lights[currentLight],
|
|
265
|
+
color: convertColor(pointLight, useByteColors),
|
|
266
|
+
position: pointLight.position,
|
|
267
|
+
attenuation: pointLight.attenuation || [1, 0, 0]
|
|
268
|
+
};
|
|
269
|
+
currentLight++;
|
|
270
|
+
pointLightCount++;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
for (const spotLight of spotLights) {
|
|
274
|
+
if (currentLight >= MAX_LIGHTS) {
|
|
275
|
+
break;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
lights[currentLight] = {
|
|
279
|
+
...lights[currentLight],
|
|
280
|
+
color: convertColor(spotLight, useByteColors),
|
|
281
|
+
position: spotLight.position,
|
|
282
|
+
direction: spotLight.direction,
|
|
283
|
+
attenuation: spotLight.attenuation || [1, 0, 0],
|
|
284
|
+
coneCos: getSpotConeCos(spotLight)
|
|
285
|
+
};
|
|
286
|
+
currentLight++;
|
|
287
|
+
spotLightCount++;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
for (const directionalLight of directionalLights) {
|
|
291
|
+
if (currentLight >= MAX_LIGHTS) {
|
|
292
|
+
break;
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
lights[currentLight] = {
|
|
296
|
+
...lights[currentLight],
|
|
297
|
+
color: convertColor(directionalLight, useByteColors),
|
|
298
|
+
direction: directionalLight.direction
|
|
299
|
+
};
|
|
300
|
+
currentLight++;
|
|
301
|
+
directionalLightCount++;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
if (pointLights.length + spotLights.length + directionalLights.length > MAX_LIGHTS) {
|
|
305
|
+
// biome-ignore lint/suspicious/noConsole: preserve the standalone module warning without a core logger.
|
|
306
|
+
console.warn(`MAX_LIGHTS exceeded, truncating to ${MAX_LIGHTS}`);
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
return {
|
|
310
|
+
ambientColor: convertColor(ambientLight, useByteColors),
|
|
311
|
+
directionalLightCount,
|
|
312
|
+
pointLightCount,
|
|
313
|
+
spotLightCount,
|
|
314
|
+
lights
|
|
315
|
+
};
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
function extractLightTypes(lights: Light[]): LightingProps {
|
|
319
|
+
const lightSources: LightingProps = {pointLights: [], spotLights: [], directionalLights: []};
|
|
320
|
+
for (const light of lights || []) {
|
|
321
|
+
switch (light.type) {
|
|
322
|
+
case 'ambient':
|
|
323
|
+
// Note: Only uses last ambient light
|
|
324
|
+
// TODO - add ambient light sources on CPU?
|
|
325
|
+
lightSources.ambientLight = light;
|
|
326
|
+
break;
|
|
327
|
+
case 'directional':
|
|
328
|
+
lightSources.directionalLights?.push(light);
|
|
329
|
+
break;
|
|
330
|
+
case 'point':
|
|
331
|
+
lightSources.pointLights?.push(light);
|
|
332
|
+
break;
|
|
333
|
+
case 'spot':
|
|
334
|
+
lightSources.spotLights?.push(light);
|
|
335
|
+
break;
|
|
336
|
+
default:
|
|
337
|
+
// eslint-disable-next-line
|
|
338
|
+
// console.warn(light.type);
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
return lightSources;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/** Take color 0-255 and intensity as input and output 0.0-1.0 range */
|
|
345
|
+
function convertColor(
|
|
346
|
+
colorDef: {color?: Readonly<NumberArray3>; intensity?: number} = {},
|
|
347
|
+
useByteColors?: boolean
|
|
348
|
+
): NumberArray3 {
|
|
349
|
+
const {color = [0, 0, 0], intensity = 1.0} = colorDef;
|
|
350
|
+
const normalizedColor = normalizeByteColor3(color, resolveUseByteColors(useByteColors, true));
|
|
351
|
+
return normalizedColor.map(component => component * intensity) as NumberArray3;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
function createDefaultLightingUniforms(): LightingUniforms {
|
|
355
|
+
return {
|
|
356
|
+
enabled: 1,
|
|
357
|
+
directionalLightCount: 0,
|
|
358
|
+
pointLightCount: 0,
|
|
359
|
+
spotLightCount: 0,
|
|
360
|
+
ambientColor: [0.1, 0.1, 0.1],
|
|
361
|
+
lights: createDefaultLightUniforms(),
|
|
362
|
+
areaLightCount: 0,
|
|
363
|
+
areaLights: packAreaLights([])
|
|
364
|
+
};
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
function createDefaultLightUniforms(): LightingLightUniform[] {
|
|
368
|
+
return Array.from({length: MAX_LIGHTS}, () => createDefaultLightUniform());
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
function createDefaultLightUniform(): LightingLightUniform {
|
|
372
|
+
return {
|
|
373
|
+
color: [1, 1, 1],
|
|
374
|
+
position: [1, 1, 2],
|
|
375
|
+
direction: [1, 1, 1],
|
|
376
|
+
attenuation: [1, 0, 0],
|
|
377
|
+
coneCos: [1, 0]
|
|
378
|
+
};
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
function getSpotConeCos(spotLight: SpotLight): NumberArray2 {
|
|
382
|
+
const innerConeAngle = spotLight.innerConeAngle ?? 0;
|
|
383
|
+
const outerConeAngle = spotLight.outerConeAngle ?? Math.PI / 4;
|
|
384
|
+
return [Math.cos(innerConeAngle), Math.cos(outerConeAngle)];
|
|
385
|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {NumberArray3} from '@math.gl/core';
|
|
6
|
+
import {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
7
|
+
|
|
8
|
+
export type DirlightProps = {
|
|
9
|
+
lightDirection?: NumberArray3;
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export type DirlightUniforms = DirlightProps;
|
|
13
|
+
|
|
14
|
+
// TODO
|
|
15
|
+
export const SOURCE_WGSL = /* WGSL */ `\
|
|
16
|
+
struct dirlightUniforms {
|
|
17
|
+
lightDirection: vec3<f32>,
|
|
18
|
+
};
|
|
19
|
+
|
|
20
|
+
alias DirlightNormal = vec3<f32>;
|
|
21
|
+
|
|
22
|
+
struct DirlightInputs {
|
|
23
|
+
normal: DirlightNormal,
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
@group(2) @binding(auto) var<uniform> dirlight : dirlightUniforms;
|
|
27
|
+
|
|
28
|
+
// For vertex
|
|
29
|
+
fn dirlight_setNormal(normal: vec3<f32>) -> DirlightNormal {
|
|
30
|
+
return normalize(normal);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// Returns color attenuated by angle from light source
|
|
34
|
+
fn dirlight_filterColor(color: vec4<f32>, inputs: DirlightInputs) -> vec4<f32> {
|
|
35
|
+
// TODO - fix default light direction
|
|
36
|
+
// let lightDirection = dirlight.lightDirection;
|
|
37
|
+
let lightDirection = vec3<f32>(1, 1, 1);
|
|
38
|
+
let d: f32 = abs(dot(inputs.normal, normalize(lightDirection)));
|
|
39
|
+
return vec4<f32>(color.rgb * d, color.a);
|
|
40
|
+
}
|
|
41
|
+
`;
|
|
42
|
+
|
|
43
|
+
const VS_GLSL = /* glsl */ `\
|
|
44
|
+
out vec3 dirlight_vNormal;
|
|
45
|
+
|
|
46
|
+
void dirlight_setNormal(vec3 normal) {
|
|
47
|
+
dirlight_vNormal = normalize(normal);
|
|
48
|
+
}
|
|
49
|
+
`;
|
|
50
|
+
|
|
51
|
+
const FS_GLSL = /* glsl */ `\
|
|
52
|
+
layout(std140) uniform dirlightUniforms {
|
|
53
|
+
vec3 lightDirection;
|
|
54
|
+
} dirlight;
|
|
55
|
+
|
|
56
|
+
in vec3 dirlight_vNormal;
|
|
57
|
+
|
|
58
|
+
// Returns color attenuated by angle from light source
|
|
59
|
+
vec4 dirlight_filterColor(vec4 color) {
|
|
60
|
+
float d = abs(dot(dirlight_vNormal, normalize(dirlight.lightDirection)));
|
|
61
|
+
return vec4(color.rgb * d, color.a);
|
|
62
|
+
}
|
|
63
|
+
`;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Cheap lighting - single directional light, single dot product, one uniform
|
|
67
|
+
*/
|
|
68
|
+
export const dirlight = {
|
|
69
|
+
props: {} as DirlightProps,
|
|
70
|
+
uniforms: {} as DirlightUniforms,
|
|
71
|
+
|
|
72
|
+
name: 'dirlight',
|
|
73
|
+
bindingLayout: [{name: 'dirlight', group: 2}],
|
|
74
|
+
firstBindingSlot: 16,
|
|
75
|
+
dependencies: [],
|
|
76
|
+
source: SOURCE_WGSL,
|
|
77
|
+
vs: VS_GLSL,
|
|
78
|
+
fs: FS_GLSL,
|
|
79
|
+
|
|
80
|
+
// fragmentInputs: [
|
|
81
|
+
// {
|
|
82
|
+
// name: 'dirlight_vNormal',
|
|
83
|
+
// type: 'vec3<f32>'
|
|
84
|
+
// }
|
|
85
|
+
// ],
|
|
86
|
+
uniformTypes: {
|
|
87
|
+
lightDirection: 'vec3<f32>'
|
|
88
|
+
},
|
|
89
|
+
defaultUniforms: {
|
|
90
|
+
lightDirection: [1, 1, 2]
|
|
91
|
+
},
|
|
92
|
+
getUniforms
|
|
93
|
+
} as const satisfies ShaderModule<DirlightProps, DirlightUniforms>;
|
|
94
|
+
|
|
95
|
+
function getUniforms(opts: DirlightProps = dirlight.defaultUniforms): DirlightUniforms {
|
|
96
|
+
const uniforms: DirlightUniforms = {};
|
|
97
|
+
if (opts.lightDirection) {
|
|
98
|
+
uniforms.lightDirection = opts.lightDirection;
|
|
99
|
+
}
|
|
100
|
+
return uniforms;
|
|
101
|
+
}
|