@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
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  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
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  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
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  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
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  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  578. package/src/lib/glsl-shader-assembler.ts +39 -0
  579. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  580. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  581. package/src/lib/preprocessor/preprocessor.ts +132 -0
  582. package/src/lib/shader-assembler-base.ts +170 -0
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  584. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  585. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  586. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  587. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  588. package/src/lib/shader-assembly/platform-info.ts +23 -0
  589. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  590. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  591. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  592. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  593. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  594. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  595. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  596. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  597. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  598. package/src/lib/shader-generator/generate-shader.ts +27 -0
  599. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  600. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  601. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  602. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  603. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  604. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  605. package/src/lib/shader-module/shader-module.ts +244 -0
  606. package/src/lib/shader-module/shader-pass.ts +69 -0
  607. package/src/lib/shader-plugin.ts +214 -0
  608. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  609. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  610. package/src/lib/utils/assert.ts +13 -0
  611. package/src/lib/utils/uniform-types.ts +89 -0
  612. package/src/lib/wgsl-shader-assembler.ts +122 -0
  613. package/src/module-injectors.ts +32 -0
  614. package/src/modules/color/float-colors.ts +334 -0
  615. package/src/modules/engine/clip/clip.ts +149 -0
  616. package/src/modules/engine/filter/filter.ts +107 -0
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  619. package/src/modules/engine/picking/README.md +88 -0
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  621. package/src/modules/engine/project/project.ts +166 -0
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  624. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  625. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  627. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  628. package/src/modules/geometry/precipitation/README.md +19 -0
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  630. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  631. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
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  633. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  634. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
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  636. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  637. package/src/modules/lighting/atmosphere/README.md +25 -0
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  639. package/src/modules/lighting/clouds/README.md +24 -0
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  641. package/src/modules/lighting/firefly/firefly.ts +64 -0
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  643. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  644. package/src/modules/lighting/height-fog/README.md +36 -0
  645. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  646. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  647. package/src/modules/lighting/ibl/ibl.ts +43 -0
  648. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  649. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
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  653. package/src/modules/lighting/lights/lighting.ts +385 -0
  654. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  655. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  657. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  658. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  659. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  660. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  661. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  663. package/src/modules/lighting/surface-weather/README.md +28 -0
  664. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  665. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  666. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  667. package/src/modules/lighting/water-material/water-material.ts +234 -0
  668. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  669. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  670. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  671. package/src/modules/math/fp32/fp32.ts +291 -0
  672. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
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  677. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  678. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  679. package/src/modules/math/fp64/fp64.ts +64 -0
  680. package/src/modules/math/random/random.ts +25 -0
  681. package/src/modules/math/value-noise/value-noise.ts +70 -0
  682. package/src/modules/volume/volume-raymarch.ts +87 -0
  683. package/src/types/align-to.ts +13 -0
  684. package/src/types/primitive-data-types.ts +10 -0
  685. package/src/types/sampler-props.ts +39 -0
  686. package/src/types/shader-block-layout.ts +340 -0
  687. package/src/types/shader-layout.ts +208 -0
  688. package/src/types/shader-type-decoder.ts +285 -0
  689. package/src/types/shader-types.ts +207 -0
  690. package/src/types/texture-formats.ts +155 -0
  691. package/src/types.ts +48 -0
  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,42 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ /**
5
+ * Resolves whether semantic colors should be interpreted as byte-style `0..255` values.
6
+ * @param useByteColors - Explicit color interpretation flag.
7
+ * @param defaultUseByteColors - Fallback value when `useByteColors` is omitted.
8
+ * @returns `true` when semantic colors should be normalized from bytes, otherwise `false`.
9
+ */
10
+ export function resolveUseByteColors(useByteColors, defaultUseByteColors = true) {
11
+ return useByteColors ?? defaultUseByteColors;
12
+ }
13
+ /**
14
+ * Normalizes an RGB semantic color to float space when byte-style colors are enabled.
15
+ * @param color - Input RGB semantic color.
16
+ * @param useByteColors - When `true`, divide components by `255`.
17
+ * @returns The normalized RGB color.
18
+ */
19
+ export function normalizeByteColor3(color = [0, 0, 0], useByteColors = true) {
20
+ if (!useByteColors) {
21
+ return [...color];
22
+ }
23
+ return color.map(component => component / 255);
24
+ }
25
+ /**
26
+ * Normalizes an RGBA semantic color to float space when byte-style colors are enabled.
27
+ * @param color - Input RGB or RGBA semantic color.
28
+ * @param useByteColors - When `true`, divide components by `255`.
29
+ * @returns The normalized RGBA color, adding an opaque alpha channel when needed.
30
+ */
31
+ export function normalizeByteColor4(color, useByteColors = true) {
32
+ const normalizedColor = normalizeByteColor3(color.slice(0, 3), useByteColors);
33
+ const hasAlpha = Number.isFinite(color[3]);
34
+ const alpha = hasAlpha ? color[3] : 1;
35
+ return [
36
+ normalizedColor[0],
37
+ normalizedColor[1],
38
+ normalizedColor[2],
39
+ useByteColors && hasAlpha ? alpha / 255 : alpha
40
+ ];
41
+ }
42
+ //# sourceMappingURL=normalize-byte-colors.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normalize-byte-colors.js","sourceRoot":"","sources":["../../../src/lib/color/normalize-byte-colors.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAI5D;;;;;GAKG;AACH,MAAM,UAAU,oBAAoB,CAClC,aAAuB,EACvB,uBAAgC,IAAI;IAEpC,OAAO,aAAa,IAAI,oBAAoB,CAAC;AAC/C,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CACjC,QAAgC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACzC,gBAAyB,IAAI;IAE7B,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAO,CAAC,GAAG,KAAK,CAAiB,CAAC;IACpC,CAAC;IAED,OAAO,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,GAAG,GAAG,CAAiB,CAAC;AACjE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CACjC,KAAsD,EACtD,gBAAyB,IAAI;IAE7B,MAAM,eAAe,GAAG,mBAAmB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAiB,EAAE,aAAa,CAAC,CAAC;IAC9F,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAE,KAAK,CAAC,CAAC,CAAY,CAAC,CAAC,CAAC,CAAC,CAAC;IAElD,OAAO;QACL,eAAe,CAAC,CAAC,CAAC;QAClB,eAAe,CAAC,CAAC,CAAC;QAClB,eAAe,CAAC,CAAC,CAAC;QAClB,aAAa,IAAI,QAAQ,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,KAAK;KAChC,CAAC;AACpB,CAAC"}
@@ -0,0 +1,90 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var prop_types_exports = {};
19
+ __export(prop_types_exports, {
20
+ getValidatedProperties: () => getValidatedProperties,
21
+ makePropValidators: () => makePropValidators
22
+ });
23
+ module.exports = __toCommonJS(prop_types_exports);
24
+ var import_assert = require("../utils/assert.cjs");
25
+ const DEFAULT_PROP_VALIDATORS = {
26
+ number: {
27
+ type: "number",
28
+ validate(value, propType) {
29
+ return Number.isFinite(value) && typeof propType === "object" && (propType.max === void 0 || value <= propType.max) && (propType.min === void 0 || value >= propType.min);
30
+ }
31
+ },
32
+ array: {
33
+ type: "array",
34
+ validate(value, propType) {
35
+ return Array.isArray(value) || ArrayBuffer.isView(value);
36
+ }
37
+ }
38
+ };
39
+ function makePropValidators(propTypes) {
40
+ const propValidators = {};
41
+ for (const [name, propType] of Object.entries(propTypes)) {
42
+ propValidators[name] = makePropValidator(propType);
43
+ }
44
+ return propValidators;
45
+ }
46
+ function getValidatedProperties(properties, propValidators, errorMessage) {
47
+ const validated = {};
48
+ for (const [key, propsValidator] of Object.entries(propValidators)) {
49
+ if (properties && key in properties && !propsValidator.private) {
50
+ if (propsValidator.validate) {
51
+ (0, import_assert.assert)(propsValidator.validate(properties[key], propsValidator), `${errorMessage}: invalid ${key}`);
52
+ }
53
+ validated[key] = properties[key];
54
+ } else {
55
+ validated[key] = propsValidator.value;
56
+ }
57
+ }
58
+ return validated;
59
+ }
60
+ function makePropValidator(propType) {
61
+ let type = getTypeOf(propType);
62
+ if (type !== "object") {
63
+ return { value: propType, ...DEFAULT_PROP_VALIDATORS[type], type };
64
+ }
65
+ if (typeof propType === "object") {
66
+ if (!propType) {
67
+ return { type: "object", value: null };
68
+ }
69
+ if (propType.type !== void 0) {
70
+ return { ...propType, ...DEFAULT_PROP_VALIDATORS[propType.type], type: propType.type };
71
+ }
72
+ if (propType.value === void 0) {
73
+ return { type: "object", value: propType };
74
+ }
75
+ type = getTypeOf(propType.value);
76
+ return { ...propType, ...DEFAULT_PROP_VALIDATORS[type], type };
77
+ }
78
+ throw new Error("props");
79
+ }
80
+ function getTypeOf(value) {
81
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
82
+ return "array";
83
+ }
84
+ return typeof value;
85
+ }
86
+ // Annotate the CommonJS export names for ESM import in node:
87
+ 0 && (module.exports = {
88
+ getValidatedProperties,
89
+ makePropValidators
90
+ });
@@ -0,0 +1,44 @@
1
+ /**
2
+ * For use by shader module and shader pass writers to describe the types of the
3
+ * properties they expose (properties ultimately map to uniforms).
4
+ */
5
+ export type PropType = {
6
+ type?: string;
7
+ value?: unknown;
8
+ max?: number;
9
+ min?: number;
10
+ softMax?: number;
11
+ softMin?: number;
12
+ hint?: string;
13
+ /** @deprecated internal uniform */
14
+ private?: boolean;
15
+ } | number;
16
+ /**
17
+ * Internal property validators generated by processing the prop types ,
18
+ * The `validate()` method can be used to validate the type of properties passed in to
19
+ * shader module or shader pass
20
+ */
21
+ export type PropValidator = {
22
+ type: string;
23
+ value?: unknown;
24
+ max?: number;
25
+ min?: number;
26
+ private?: boolean;
27
+ validate?(value: unknown, propDef: PropValidator): boolean;
28
+ };
29
+ /**
30
+ * Parse a list of property types into property definitions that can be used to validate
31
+ * values passed in by applications.
32
+ * @param propTypes
33
+ * @returns
34
+ */
35
+ export declare function makePropValidators(propTypes: Record<string, PropType>): Record<string, PropValidator>;
36
+ /**
37
+ * Validate a map of user supplied properties against a map of validators
38
+ * Inject default values when user doesn't supply a property
39
+ * @param properties
40
+ * @param propValidators
41
+ * @returns
42
+ */
43
+ export declare function getValidatedProperties(properties: Record<string, unknown>, propValidators: Record<string, PropValidator>, errorMessage: string): Record<string, unknown>;
44
+ //# sourceMappingURL=prop-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prop-types.d.ts","sourceRoot":"","sources":["../../../src/lib/filters/prop-types.ts"],"names":[],"mappings":"AAMA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAChB;IACE,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,mCAAmC;IACnC,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,GACD,MAAM,CAAC;AAEX;;;;GAIG;AACH,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,QAAQ,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,GAAG,OAAO,CAAC;CAC5D,CAAC;AAuBF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAClC,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAM/B;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACnC,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,EAC7C,YAAY,EAAE,MAAM,GACnB,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAqBzB"}
@@ -0,0 +1,96 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ import { assert } from "../utils/assert.js";
5
+ /** Minimal validators for number and array types */
6
+ const DEFAULT_PROP_VALIDATORS = {
7
+ number: {
8
+ type: 'number',
9
+ validate(value, propType) {
10
+ return (Number.isFinite(value) &&
11
+ typeof propType === 'object' &&
12
+ (propType.max === undefined || value <= propType.max) &&
13
+ (propType.min === undefined || value >= propType.min));
14
+ }
15
+ },
16
+ array: {
17
+ type: 'array',
18
+ validate(value, propType) {
19
+ return Array.isArray(value) || ArrayBuffer.isView(value);
20
+ }
21
+ }
22
+ };
23
+ /**
24
+ * Parse a list of property types into property definitions that can be used to validate
25
+ * values passed in by applications.
26
+ * @param propTypes
27
+ * @returns
28
+ */
29
+ export function makePropValidators(propTypes) {
30
+ const propValidators = {};
31
+ for (const [name, propType] of Object.entries(propTypes)) {
32
+ propValidators[name] = makePropValidator(propType);
33
+ }
34
+ return propValidators;
35
+ }
36
+ /**
37
+ * Validate a map of user supplied properties against a map of validators
38
+ * Inject default values when user doesn't supply a property
39
+ * @param properties
40
+ * @param propValidators
41
+ * @returns
42
+ */
43
+ export function getValidatedProperties(properties, propValidators, errorMessage) {
44
+ const validated = {};
45
+ for (const [key, propsValidator] of Object.entries(propValidators)) {
46
+ if (properties && key in properties && !propsValidator.private) {
47
+ if (propsValidator.validate) {
48
+ assert(propsValidator.validate(properties[key], propsValidator), `${errorMessage}: invalid ${key}`);
49
+ }
50
+ validated[key] = properties[key];
51
+ }
52
+ else {
53
+ // property not supplied - use default value
54
+ validated[key] = propsValidator.value;
55
+ }
56
+ }
57
+ // TODO - warn for unused properties that don't match a validator?
58
+ return validated;
59
+ }
60
+ /**
61
+ * Creates a property validator for a prop type. Either contains:
62
+ * - a valid prop type object ({type, ...})
63
+ * - or just a default value, in which case type and name inference is used
64
+ */
65
+ function makePropValidator(propType) {
66
+ let type = getTypeOf(propType);
67
+ if (type !== 'object') {
68
+ return { value: propType, ...DEFAULT_PROP_VALIDATORS[type], type };
69
+ }
70
+ // Special handling for objects
71
+ if (typeof propType === 'object') {
72
+ if (!propType) {
73
+ return { type: 'object', value: null };
74
+ }
75
+ if (propType.type !== undefined) {
76
+ return { ...propType, ...DEFAULT_PROP_VALIDATORS[propType.type], type: propType.type };
77
+ }
78
+ // If no type and value this object is likely the value
79
+ if (propType.value === undefined) {
80
+ return { type: 'object', value: propType };
81
+ }
82
+ type = getTypeOf(propType.value);
83
+ return { ...propType, ...DEFAULT_PROP_VALIDATORS[type], type };
84
+ }
85
+ throw new Error('props');
86
+ }
87
+ /**
88
+ * "improved" version of javascript typeof that can distinguish arrays and null values
89
+ */
90
+ function getTypeOf(value) {
91
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
92
+ return 'array';
93
+ }
94
+ return typeof value;
95
+ }
96
+ //# sourceMappingURL=prop-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prop-types.js","sourceRoot":"","sources":["../../../src/lib/filters/prop-types.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,MAAM,EAAC,2BAAwB;AAkCvC,oDAAoD;AACpD,MAAM,uBAAuB,GAAkC;IAC7D,MAAM,EAAE;QACN,IAAI,EAAE,QAAQ;QACd,QAAQ,CAAC,KAAc,EAAE,QAAkB;YACzC,OAAO,CACL,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;gBACtB,OAAO,QAAQ,KAAK,QAAQ;gBAC5B,CAAC,QAAQ,CAAC,GAAG,KAAK,SAAS,IAAK,KAAgB,IAAI,QAAQ,CAAC,GAAG,CAAC;gBACjE,CAAC,QAAQ,CAAC,GAAG,KAAK,SAAS,IAAK,KAAgB,IAAI,QAAQ,CAAC,GAAG,CAAC,CAClE,CAAC;QACJ,CAAC;KACF;IACD,KAAK,EAAE;QACL,IAAI,EAAE,OAAO;QACb,QAAQ,CAAC,KAAc,EAAE,QAAkB;YACzC,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3D,CAAC;KACF;CACF,CAAC;AAEF;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAChC,SAAmC;IAEnC,MAAM,cAAc,GAAkC,EAAE,CAAC;IACzD,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE,CAAC;QACzD,cAAc,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,cAAc,CAAC;AACxB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CACpC,UAAmC,EACnC,cAA6C,EAC7C,YAAoB;IAEpB,MAAM,SAAS,GAA4B,EAAE,CAAC;IAE9C,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE,CAAC;QACnE,IAAI,UAAU,IAAI,GAAG,IAAI,UAAU,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC/D,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC5B,MAAM,CACJ,cAAc,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,EACxD,GAAG,YAAY,aAAa,GAAG,EAAE,CAClC,CAAC;YACJ,CAAC;YACD,SAAS,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,4CAA4C;YAC5C,SAAS,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC;QACxC,CAAC;IACH,CAAC;IAED,kEAAkE;IAElE,OAAO,SAAS,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,SAAS,iBAAiB,CAAC,QAAkB;IAC3C,IAAI,IAAI,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;IAE/B,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACtB,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAC,CAAC;IACnE,CAAC;IAED,+BAA+B;IAC/B,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAO,EAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAC,CAAC;QACvC,CAAC;QACD,IAAI,QAAQ,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO,EAAC,GAAG,QAAQ,EAAE,GAAG,uBAAuB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAC,CAAC;QACvF,CAAC;QACD,uDAAuD;QACvD,IAAI,QAAQ,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACjC,OAAO,EAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAC,CAAC;QAC3C,CAAC;QAED,IAAI,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO,EAAC,GAAG,QAAQ,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAC,CAAC;IAC/D,CAAC;IAED,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC;AAC3B,CAAC;AAED;;GAEG;AACH,SAAS,SAAS,CAAC,KAAc;IAC/B,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QACtD,OAAO,OAAO,CAAC;IACjB,CAAC;IACD,OAAO,OAAO,KAAK,CAAC;AACtB,CAAC"}
@@ -0,0 +1,50 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var glsl_shader_assembler_exports = {};
19
+ __export(glsl_shader_assembler_exports, {
20
+ GLSLShaderAssembler: () => GLSLShaderAssembler
21
+ });
22
+ module.exports = __toCommonJS(glsl_shader_assembler_exports);
23
+ var import_shader_assembler_base = require("./shader-assembler-base.cjs");
24
+ var import_assemble_glsl_shaders = require("./shader-assembly/assemble-glsl-shaders.cjs");
25
+ class GLSLShaderAssembler extends import_shader_assembler_base.ShaderAssembler {
26
+ shaderLanguage = "glsl";
27
+ /**
28
+ * Assemble a pair of shaders into a single shader program.
29
+ * @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
30
+ * @returns Assembled GLSL source, resolved modules, and combined uniform getter.
31
+ */
32
+ assembleGLSLShaderPair(props) {
33
+ const modules = this._getModuleList(props.modules);
34
+ const hookFunctions = this._hookFunctions;
35
+ const vertex = this._transpileShader(props, modules, props.vs, "vertex");
36
+ const fragment = this._transpileShader(props, modules, props.fs, "fragment");
37
+ const assembled = (0, import_assemble_glsl_shaders.assembleGLSLShaderPair)({
38
+ ...props,
39
+ vs: vertex.code,
40
+ fs: props.fs == null ? void 0 : fragment.code,
41
+ modules: vertex.modules,
42
+ hookFunctions
43
+ });
44
+ return { ...assembled, modules };
45
+ }
46
+ }
47
+ // Annotate the CommonJS export names for ESM import in node:
48
+ 0 && (module.exports = {
49
+ GLSLShaderAssembler
50
+ });
@@ -0,0 +1,19 @@
1
+ import { ShaderAssembler } from "./shader-assembler-base.js";
2
+ import type { ShaderModule } from "./shader-module/shader-module.js";
3
+ import type { AssembleShaderProps, GetUniformsFunc } from "./shader-assembly/shader-assembly-types.js";
4
+ /** Stateful assembler for GLSL vertex and fragment shaders. */
5
+ export declare class GLSLShaderAssembler extends ShaderAssembler {
6
+ readonly shaderLanguage: 'glsl';
7
+ /**
8
+ * Assemble a pair of shaders into a single shader program.
9
+ * @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
10
+ * @returns Assembled GLSL source, resolved modules, and combined uniform getter.
11
+ */
12
+ assembleGLSLShaderPair(props: AssembleShaderProps): {
13
+ vs: string;
14
+ fs: string;
15
+ getUniforms: GetUniformsFunc;
16
+ modules: ShaderModule[];
17
+ };
18
+ }
19
+ //# sourceMappingURL=glsl-shader-assembler.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glsl-shader-assembler.d.ts","sourceRoot":"","sources":["../../src/lib/glsl-shader-assembler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,KAAK,EAAC,YAAY,EAAC,yCAAsC;AAChE,OAAO,KAAK,EAAC,mBAAmB,EAAE,eAAe,EAAC,mDAAgD;AAGlG,+DAA+D;AAC/D,qBAAa,mBAAoB,SAAQ,eAAe;IACtD,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAU;IAEzC;;;;OAIG;IACH,sBAAsB,CAAC,KAAK,EAAE,mBAAmB,GAAG;QAClD,EAAE,EAAE,MAAM,CAAC;QACX,EAAE,EAAE,MAAM,CAAC;QACX,WAAW,EAAE,eAAe,CAAC;QAC7B,OAAO,EAAE,YAAY,EAAE,CAAC;KACzB;CAeF"}
@@ -0,0 +1,29 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ import { ShaderAssembler } from "./shader-assembler-base.js";
5
+ import { assembleGLSLShaderPair } from "./shader-assembly/assemble-glsl-shaders.js";
6
+ /** Stateful assembler for GLSL vertex and fragment shaders. */
7
+ export class GLSLShaderAssembler extends ShaderAssembler {
8
+ shaderLanguage = 'glsl';
9
+ /**
10
+ * Assemble a pair of shaders into a single shader program.
11
+ * @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
12
+ * @returns Assembled GLSL source, resolved modules, and combined uniform getter.
13
+ */
14
+ assembleGLSLShaderPair(props) {
15
+ const modules = this._getModuleList(props.modules); // Combine with default modules
16
+ const hookFunctions = this._hookFunctions; // TODO - combine with default hook functions
17
+ const vertex = this._transpileShader(props, modules, props.vs, 'vertex');
18
+ const fragment = this._transpileShader(props, modules, props.fs, 'fragment');
19
+ const assembled = assembleGLSLShaderPair({
20
+ ...props,
21
+ vs: vertex.code,
22
+ fs: props.fs == null ? undefined : fragment.code,
23
+ modules: vertex.modules,
24
+ hookFunctions
25
+ });
26
+ return { ...assembled, modules };
27
+ }
28
+ }
29
+ //# sourceMappingURL=glsl-shader-assembler.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glsl-shader-assembler.js","sourceRoot":"","sources":["../../src/lib/glsl-shader-assembler.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,eAAe,EAAC,mCAAgC;AAGxD,OAAO,EAAC,sBAAsB,EAAC,mDAAgD;AAE/E,+DAA+D;AAC/D,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAC7C,cAAc,GAAW,MAAM,CAAC;IAEzC;;;;OAIG;IACH,sBAAsB,CAAC,KAA0B;QAM/C,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,+BAA+B;QACnF,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,6CAA6C;QACxF,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACzE,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;QAC7E,MAAM,SAAS,GAAG,sBAAsB,CAAC;YACvC,GAAG,KAAK;YACR,EAAE,EAAE,MAAM,CAAC,IAAI;YACf,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI;YAChD,OAAO,EAAE,MAAM,CAAC,OAAO;YACvB,aAAa;SACd,CAAC,CAAC;QAEH,OAAO,EAAC,GAAG,SAAS,EAAE,OAAO,EAAC,CAAC;IACjC,CAAC;CACF"}
@@ -0,0 +1,52 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var get_shader_info_exports = {};
19
+ __export(get_shader_info_exports, {
20
+ getShaderInfo: () => getShaderInfo
21
+ });
22
+ module.exports = __toCommonJS(get_shader_info_exports);
23
+ function getShaderInfo(source, defaultName) {
24
+ return {
25
+ name: getShaderName(source, defaultName),
26
+ language: "glsl",
27
+ version: getShaderVersion(source)
28
+ };
29
+ }
30
+ function getShaderName(shader, defaultName = "unnamed") {
31
+ const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
32
+ const match = SHADER_NAME_REGEXP.exec(shader);
33
+ return match ? match[1] : defaultName;
34
+ }
35
+ function getShaderVersion(source) {
36
+ let version = 100;
37
+ const words = source.match(/[^\s]+/g);
38
+ if (words && words.length >= 2 && words[0] === "#version") {
39
+ const parsedVersion = parseInt(words[1], 10);
40
+ if (Number.isFinite(parsedVersion)) {
41
+ version = parsedVersion;
42
+ }
43
+ }
44
+ if (version !== 100 && version !== 300) {
45
+ throw new Error(`Invalid GLSL version ${version}`);
46
+ }
47
+ return version;
48
+ }
49
+ // Annotate the CommonJS export names for ESM import in node:
50
+ 0 && (module.exports = {
51
+ getShaderInfo
52
+ });
@@ -0,0 +1,9 @@
1
+ /** Information extracted from shader source code */
2
+ export type ShaderInfo = {
3
+ name: string;
4
+ language: 'glsl' | 'wgsl';
5
+ version: number;
6
+ };
7
+ /** Extracts information from shader source code */
8
+ export declare function getShaderInfo(source: string, defaultName?: string): ShaderInfo;
9
+ //# sourceMappingURL=get-shader-info.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-shader-info.d.ts","sourceRoot":"","sources":["../../../src/lib/glsl-utils/get-shader-info.ts"],"names":[],"mappings":"AAIA,oDAAoD;AACpD,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,mDAAmD;AACnD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,UAAU,CAM9E"}
@@ -0,0 +1,33 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ /** Extracts information from shader source code */
5
+ export function getShaderInfo(source, defaultName) {
6
+ return {
7
+ name: getShaderName(source, defaultName),
8
+ language: 'glsl',
9
+ version: getShaderVersion(source)
10
+ };
11
+ }
12
+ /** Extracts GLSLIFY style naming of shaders: `#define SHADER_NAME ...` */
13
+ function getShaderName(shader, defaultName = 'unnamed') {
14
+ const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
15
+ const match = SHADER_NAME_REGEXP.exec(shader);
16
+ return match ? match[1] : defaultName;
17
+ }
18
+ /** returns GLSL shader version of given shader string */
19
+ function getShaderVersion(source) {
20
+ let version = 100;
21
+ const words = source.match(/[^\s]+/g);
22
+ if (words && words.length >= 2 && words[0] === '#version') {
23
+ const parsedVersion = parseInt(words[1], 10);
24
+ if (Number.isFinite(parsedVersion)) {
25
+ version = parsedVersion;
26
+ }
27
+ }
28
+ if (version !== 100 && version !== 300) {
29
+ throw new Error(`Invalid GLSL version ${version}`);
30
+ }
31
+ return version;
32
+ }
33
+ //# sourceMappingURL=get-shader-info.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-shader-info.js","sourceRoot":"","sources":["../../../src/lib/glsl-utils/get-shader-info.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAS5D,mDAAmD;AACnD,MAAM,UAAU,aAAa,CAAC,MAAc,EAAE,WAAoB;IAChE,OAAO;QACL,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE,WAAW,CAAC;QACxC,QAAQ,EAAE,MAAM;QAChB,OAAO,EAAE,gBAAgB,CAAC,MAAM,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,0EAA0E;AAC1E,SAAS,aAAa,CAAC,MAAc,EAAE,cAAsB,SAAS;IACpE,MAAM,kBAAkB,GAAG,2DAA2D,CAAC;IACvF,MAAM,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9C,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;AACxC,CAAC;AAED,yDAAyD;AACzD,SAAS,gBAAgB,CAAC,MAAc;IACtC,IAAI,OAAO,GAAG,GAAG,CAAC;IAClB,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACtC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;QAC1D,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAC7C,IAAI,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;YACnC,OAAO,GAAG,aAAa,CAAC;QAC1B,CAAC;IACH,CAAC;IACD,IAAI,OAAO,KAAK,GAAG,IAAI,OAAO,KAAK,GAAG,EAAE,CAAC;QACvC,MAAM,IAAI,KAAK,CAAC,wBAAwB,OAAO,EAAE,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -0,0 +1,126 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_utils_exports = {};
19
+ __export(shader_utils_exports, {
20
+ convertToVec4: () => convertToVec4,
21
+ getPassthroughFS: () => getPassthroughFS,
22
+ getQualifierDetails: () => getQualifierDetails,
23
+ typeToChannelCount: () => typeToChannelCount,
24
+ typeToChannelSuffix: () => typeToChannelSuffix
25
+ });
26
+ module.exports = __toCommonJS(shader_utils_exports);
27
+ const FS_GLES = (
28
+ /* glsl */
29
+ `out vec4 transform_output;
30
+ void main() {
31
+ transform_output = vec4(0);
32
+ }`
33
+ );
34
+ const FS300 = `#version 300 es
35
+ ${FS_GLES}`;
36
+ function getQualifierDetails(line, qualifiers) {
37
+ qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
38
+ const words = line.replace(/^\s+/, "").split(/\s+/);
39
+ const [qualifier, type, definition] = words;
40
+ if (!qualifiers.includes(qualifier) || !type || !definition) {
41
+ return null;
42
+ }
43
+ const name = definition.split(";")[0];
44
+ return { qualifier, type, name };
45
+ }
46
+ function getPassthroughFS(options) {
47
+ const { input, inputChannels, output } = options || {};
48
+ if (!input) {
49
+ return FS300;
50
+ }
51
+ if (!inputChannels) {
52
+ throw new Error("inputChannels");
53
+ }
54
+ const inputType = channelCountToType(inputChannels);
55
+ const outputValue = convertToVec4(input, inputChannels);
56
+ return `#version 300 es
57
+ in ${inputType} ${input};
58
+ out vec4 ${output};
59
+ void main() {
60
+ ${output} = ${outputValue};
61
+ }`;
62
+ }
63
+ function typeToChannelSuffix(type) {
64
+ switch (type) {
65
+ case "float":
66
+ return "x";
67
+ case "vec2":
68
+ return "xy";
69
+ case "vec3":
70
+ return "xyz";
71
+ case "vec4":
72
+ return "xyzw";
73
+ default:
74
+ throw new Error(type);
75
+ }
76
+ }
77
+ function typeToChannelCount(type) {
78
+ switch (type) {
79
+ case "float":
80
+ return 1;
81
+ case "vec2":
82
+ return 2;
83
+ case "vec3":
84
+ return 3;
85
+ case "vec4":
86
+ return 4;
87
+ default:
88
+ throw new Error(type);
89
+ }
90
+ }
91
+ function channelCountToType(channels) {
92
+ switch (channels) {
93
+ case 1:
94
+ return "float";
95
+ case 2:
96
+ return "vec2";
97
+ case 3:
98
+ return "vec3";
99
+ case 4:
100
+ return "vec4";
101
+ default:
102
+ throw new Error(`invalid channels: ${channels}`);
103
+ }
104
+ }
105
+ function convertToVec4(variable, channels) {
106
+ switch (channels) {
107
+ case 1:
108
+ return `vec4(${variable}, 0.0, 0.0, 1.0)`;
109
+ case 2:
110
+ return `vec4(${variable}, 0.0, 1.0)`;
111
+ case 3:
112
+ return `vec4(${variable}, 1.0)`;
113
+ case 4:
114
+ return variable;
115
+ default:
116
+ throw new Error(`invalid channels: ${channels}`);
117
+ }
118
+ }
119
+ // Annotate the CommonJS export names for ESM import in node:
120
+ 0 && (module.exports = {
121
+ convertToVec4,
122
+ getPassthroughFS,
123
+ getQualifierDetails,
124
+ typeToChannelCount,
125
+ typeToChannelSuffix
126
+ });
@@ -0,0 +1,23 @@
1
+ type QualifierInfo = {
2
+ qualifier: string;
3
+ type: string;
4
+ name: string;
5
+ };
6
+ export declare function getQualifierDetails(line: string, qualifiers: string | string[]): QualifierInfo | null;
7
+ /**
8
+ * Given the shader input and output variable names,
9
+ * builds and return a pass through fragment shader.
10
+ */
11
+ export declare function getPassthroughFS(options?: {
12
+ input?: string;
13
+ inputChannels?: 1 | 2 | 3 | 4;
14
+ output?: string;
15
+ }): string;
16
+ /** convert glsl type to suffix */
17
+ export declare function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw';
18
+ /** convert glsl type to channel count */
19
+ export declare function typeToChannelCount(type: string): 1 | 2 | 3 | 4;
20
+ /** Returns glsl instruction for converting to vec4 */
21
+ export declare function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string;
22
+ export {};
23
+ //# sourceMappingURL=shader-utils.d.ts.map
@@ -0,0 +1 @@
1
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