@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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/**
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* Resolves whether semantic colors should be interpreted as byte-style `0..255` values.
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}
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/**
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* Normalizes an RGB semantic color to float space when byte-style colors are enabled.
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* @param color - Input RGB semantic color.
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*/
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export function normalizeByteColor3(color = [0, 0, 0], useByteColors = true) {
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return [...color];
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}
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return color.map(component => component / 255);
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}
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/**
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* Normalizes an RGBA semantic color to float space when byte-style colors are enabled.
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* @returns The normalized RGBA color, adding an opaque alpha channel when needed.
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*/
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export function normalizeByteColor4(color, useByteColors = true) {
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const alpha = hasAlpha ? color[3] : 1;
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return [
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normalizedColor[0],
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normalizedColor[1],
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normalizedColor[2],
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useByteColors && hasAlpha ? alpha / 255 : alpha
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];
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}
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{"version":3,"file":"normalize-byte-colors.js","sourceRoot":"","sources":["../../../src/lib/color/normalize-byte-colors.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAI5D;;;;;GAKG;AACH,MAAM,UAAU,oBAAoB,CAClC,aAAuB,EACvB,uBAAgC,IAAI;IAEpC,OAAO,aAAa,IAAI,oBAAoB,CAAC;AAC/C,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CACjC,QAAgC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACzC,gBAAyB,IAAI;IAE7B,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAO,CAAC,GAAG,KAAK,CAAiB,CAAC;IACpC,CAAC;IAED,OAAO,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,GAAG,GAAG,CAAiB,CAAC;AACjE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CACjC,KAAsD,EACtD,gBAAyB,IAAI;IAE7B,MAAM,eAAe,GAAG,mBAAmB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAiB,EAAE,aAAa,CAAC,CAAC;IAC9F,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAE,KAAK,CAAC,CAAC,CAAY,CAAC,CAAC,CAAC,CAAC,CAAC;IAElD,OAAO;QACL,eAAe,CAAC,CAAC,CAAC;QAClB,eAAe,CAAC,CAAC,CAAC;QAClB,eAAe,CAAC,CAAC,CAAC;QAClB,aAAa,IAAI,QAAQ,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,KAAK;KAChC,CAAC;AACpB,CAAC"}
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var __defProp = Object.defineProperty;
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var prop_types_exports = {};
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__export(prop_types_exports, {
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getValidatedProperties: () => getValidatedProperties,
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makePropValidators: () => makePropValidators
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});
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module.exports = __toCommonJS(prop_types_exports);
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var import_assert = require("../utils/assert.cjs");
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const DEFAULT_PROP_VALIDATORS = {
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number: {
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type: "number",
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validate(value, propType) {
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return Number.isFinite(value) && typeof propType === "object" && (propType.max === void 0 || value <= propType.max) && (propType.min === void 0 || value >= propType.min);
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}
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},
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array: {
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type: "array",
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validate(value, propType) {
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}
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}
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};
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function makePropValidators(propTypes) {
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const propValidators = {};
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for (const [name, propType] of Object.entries(propTypes)) {
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propValidators[name] = makePropValidator(propType);
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}
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return propValidators;
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}
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function getValidatedProperties(properties, propValidators, errorMessage) {
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const validated = {};
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for (const [key, propsValidator] of Object.entries(propValidators)) {
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if (properties && key in properties && !propsValidator.private) {
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if (propsValidator.validate) {
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(0, import_assert.assert)(propsValidator.validate(properties[key], propsValidator), `${errorMessage}: invalid ${key}`);
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}
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validated[key] = properties[key];
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} else {
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validated[key] = propsValidator.value;
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}
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}
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return validated;
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}
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function makePropValidator(propType) {
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return { value: propType, ...DEFAULT_PROP_VALIDATORS[type], type };
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}
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}
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throw new Error("props");
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}
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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getValidatedProperties,
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makePropValidators
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/**
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* For use by shader module and shader pass writers to describe the types of the
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* properties they expose (properties ultimately map to uniforms).
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*/
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export type PropType = {
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type?: string;
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value?: unknown;
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max?: number;
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min?: number;
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softMax?: number;
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softMin?: number;
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hint?: string;
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/** @deprecated internal uniform */
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private?: boolean;
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} | number;
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/**
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* Internal property validators generated by processing the prop types ,
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* The `validate()` method can be used to validate the type of properties passed in to
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* shader module or shader pass
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*/
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export type PropValidator = {
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type: string;
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value?: unknown;
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max?: number;
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min?: number;
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private?: boolean;
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validate?(value: unknown, propDef: PropValidator): boolean;
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};
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/**
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* Parse a list of property types into property definitions that can be used to validate
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* values passed in by applications.
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* @returns
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*/
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export declare function makePropValidators(propTypes: Record<string, PropType>): Record<string, PropValidator>;
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/**
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* Validate a map of user supplied properties against a map of validators
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* Inject default values when user doesn't supply a property
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* @param properties
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* @param propValidators
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* @returns
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*/
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export declare function getValidatedProperties(properties: Record<string, unknown>, propValidators: Record<string, PropValidator>, errorMessage: string): Record<string, unknown>;
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{"version":3,"file":"prop-types.d.ts","sourceRoot":"","sources":["../../../src/lib/filters/prop-types.ts"],"names":[],"mappings":"AAMA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAChB;IACE,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,mCAAmC;IACnC,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,GACD,MAAM,CAAC;AAEX;;;;GAIG;AACH,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,QAAQ,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,GAAG,OAAO,CAAC;CAC5D,CAAC;AAuBF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAClC,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAM/B;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACnC,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,EAC7C,YAAY,EAAE,MAAM,GACnB,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAqBzB"}
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import { assert } from "../utils/assert.js";
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/** Minimal validators for number and array types */
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const DEFAULT_PROP_VALIDATORS = {
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number: {
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type: 'number',
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validate(value, propType) {
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return (Number.isFinite(value) &&
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typeof propType === 'object' &&
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(propType.max === undefined || value <= propType.max) &&
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(propType.min === undefined || value >= propType.min));
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}
|
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+
},
|
|
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|
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array: {
|
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type: 'array',
|
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|
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validate(value, propType) {
|
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return Array.isArray(value) || ArrayBuffer.isView(value);
|
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}
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}
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};
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/**
|
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+
* Parse a list of property types into property definitions that can be used to validate
|
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|
+
* values passed in by applications.
|
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|
+
* @param propTypes
|
|
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|
+
* @returns
|
|
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|
+
*/
|
|
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|
+
export function makePropValidators(propTypes) {
|
|
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|
+
const propValidators = {};
|
|
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|
+
for (const [name, propType] of Object.entries(propTypes)) {
|
|
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|
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propValidators[name] = makePropValidator(propType);
|
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|
+
}
|
|
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|
+
return propValidators;
|
|
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|
+
}
|
|
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|
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/**
|
|
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|
+
* Validate a map of user supplied properties against a map of validators
|
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|
+
* Inject default values when user doesn't supply a property
|
|
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|
+
* @param properties
|
|
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|
+
* @param propValidators
|
|
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|
+
* @returns
|
|
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|
+
*/
|
|
43
|
+
export function getValidatedProperties(properties, propValidators, errorMessage) {
|
|
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|
+
const validated = {};
|
|
45
|
+
for (const [key, propsValidator] of Object.entries(propValidators)) {
|
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|
+
if (properties && key in properties && !propsValidator.private) {
|
|
47
|
+
if (propsValidator.validate) {
|
|
48
|
+
assert(propsValidator.validate(properties[key], propsValidator), `${errorMessage}: invalid ${key}`);
|
|
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|
+
}
|
|
50
|
+
validated[key] = properties[key];
|
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|
+
}
|
|
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else {
|
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// property not supplied - use default value
|
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+
validated[key] = propsValidator.value;
|
|
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}
|
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|
+
}
|
|
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|
+
// TODO - warn for unused properties that don't match a validator?
|
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|
+
return validated;
|
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+
}
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+
/**
|
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+
* Creates a property validator for a prop type. Either contains:
|
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|
+
* - a valid prop type object ({type, ...})
|
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|
+
* - or just a default value, in which case type and name inference is used
|
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+
*/
|
|
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|
+
function makePropValidator(propType) {
|
|
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|
+
let type = getTypeOf(propType);
|
|
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|
+
if (type !== 'object') {
|
|
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|
+
return { value: propType, ...DEFAULT_PROP_VALIDATORS[type], type };
|
|
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|
+
}
|
|
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|
+
// Special handling for objects
|
|
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|
+
if (typeof propType === 'object') {
|
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if (!propType) {
|
|
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|
+
return { type: 'object', value: null };
|
|
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|
+
}
|
|
75
|
+
if (propType.type !== undefined) {
|
|
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|
+
return { ...propType, ...DEFAULT_PROP_VALIDATORS[propType.type], type: propType.type };
|
|
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|
+
}
|
|
78
|
+
// If no type and value this object is likely the value
|
|
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|
+
if (propType.value === undefined) {
|
|
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|
+
return { type: 'object', value: propType };
|
|
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|
+
}
|
|
82
|
+
type = getTypeOf(propType.value);
|
|
83
|
+
return { ...propType, ...DEFAULT_PROP_VALIDATORS[type], type };
|
|
84
|
+
}
|
|
85
|
+
throw new Error('props');
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* "improved" version of javascript typeof that can distinguish arrays and null values
|
|
89
|
+
*/
|
|
90
|
+
function getTypeOf(value) {
|
|
91
|
+
if (Array.isArray(value) || ArrayBuffer.isView(value)) {
|
|
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|
+
return 'array';
|
|
93
|
+
}
|
|
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|
+
return typeof value;
|
|
95
|
+
}
|
|
96
|
+
//# sourceMappingURL=prop-types.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"prop-types.js","sourceRoot":"","sources":["../../../src/lib/filters/prop-types.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,MAAM,EAAC,2BAAwB;AAkCvC,oDAAoD;AACpD,MAAM,uBAAuB,GAAkC;IAC7D,MAAM,EAAE;QACN,IAAI,EAAE,QAAQ;QACd,QAAQ,CAAC,KAAc,EAAE,QAAkB;YACzC,OAAO,CACL,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;gBACtB,OAAO,QAAQ,KAAK,QAAQ;gBAC5B,CAAC,QAAQ,CAAC,GAAG,KAAK,SAAS,IAAK,KAAgB,IAAI,QAAQ,CAAC,GAAG,CAAC;gBACjE,CAAC,QAAQ,CAAC,GAAG,KAAK,SAAS,IAAK,KAAgB,IAAI,QAAQ,CAAC,GAAG,CAAC,CAClE,CAAC;QACJ,CAAC;KACF;IACD,KAAK,EAAE;QACL,IAAI,EAAE,OAAO;QACb,QAAQ,CAAC,KAAc,EAAE,QAAkB;YACzC,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3D,CAAC;KACF;CACF,CAAC;AAEF;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAChC,SAAmC;IAEnC,MAAM,cAAc,GAAkC,EAAE,CAAC;IACzD,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE,CAAC;QACzD,cAAc,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,cAAc,CAAC;AACxB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CACpC,UAAmC,EACnC,cAA6C,EAC7C,YAAoB;IAEpB,MAAM,SAAS,GAA4B,EAAE,CAAC;IAE9C,KAAK,MAAM,CAAC,GAAG,EAAE,cAAc,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE,CAAC;QACnE,IAAI,UAAU,IAAI,GAAG,IAAI,UAAU,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC/D,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC5B,MAAM,CACJ,cAAc,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,EACxD,GAAG,YAAY,aAAa,GAAG,EAAE,CAClC,CAAC;YACJ,CAAC;YACD,SAAS,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,4CAA4C;YAC5C,SAAS,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC;QACxC,CAAC;IACH,CAAC;IAED,kEAAkE;IAElE,OAAO,SAAS,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,SAAS,iBAAiB,CAAC,QAAkB;IAC3C,IAAI,IAAI,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;IAE/B,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACtB,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAC,CAAC;IACnE,CAAC;IAED,+BAA+B;IAC/B,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAO,EAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAC,CAAC;QACvC,CAAC;QACD,IAAI,QAAQ,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO,EAAC,GAAG,QAAQ,EAAE,GAAG,uBAAuB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAC,CAAC;QACvF,CAAC;QACD,uDAAuD;QACvD,IAAI,QAAQ,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACjC,OAAO,EAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAC,CAAC;QAC3C,CAAC;QAED,IAAI,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO,EAAC,GAAG,QAAQ,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAC,CAAC;IAC/D,CAAC;IAED,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC;AAC3B,CAAC;AAED;;GAEG;AACH,SAAS,SAAS,CAAC,KAAc;IAC/B,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QACtD,OAAO,OAAO,CAAC;IACjB,CAAC;IACD,OAAO,OAAO,KAAK,CAAC;AACtB,CAAC"}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var glsl_shader_assembler_exports = {};
|
|
19
|
+
__export(glsl_shader_assembler_exports, {
|
|
20
|
+
GLSLShaderAssembler: () => GLSLShaderAssembler
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(glsl_shader_assembler_exports);
|
|
23
|
+
var import_shader_assembler_base = require("./shader-assembler-base.cjs");
|
|
24
|
+
var import_assemble_glsl_shaders = require("./shader-assembly/assemble-glsl-shaders.cjs");
|
|
25
|
+
class GLSLShaderAssembler extends import_shader_assembler_base.ShaderAssembler {
|
|
26
|
+
shaderLanguage = "glsl";
|
|
27
|
+
/**
|
|
28
|
+
* Assemble a pair of shaders into a single shader program.
|
|
29
|
+
* @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
|
|
30
|
+
* @returns Assembled GLSL source, resolved modules, and combined uniform getter.
|
|
31
|
+
*/
|
|
32
|
+
assembleGLSLShaderPair(props) {
|
|
33
|
+
const modules = this._getModuleList(props.modules);
|
|
34
|
+
const hookFunctions = this._hookFunctions;
|
|
35
|
+
const vertex = this._transpileShader(props, modules, props.vs, "vertex");
|
|
36
|
+
const fragment = this._transpileShader(props, modules, props.fs, "fragment");
|
|
37
|
+
const assembled = (0, import_assemble_glsl_shaders.assembleGLSLShaderPair)({
|
|
38
|
+
...props,
|
|
39
|
+
vs: vertex.code,
|
|
40
|
+
fs: props.fs == null ? void 0 : fragment.code,
|
|
41
|
+
modules: vertex.modules,
|
|
42
|
+
hookFunctions
|
|
43
|
+
});
|
|
44
|
+
return { ...assembled, modules };
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
48
|
+
0 && (module.exports = {
|
|
49
|
+
GLSLShaderAssembler
|
|
50
|
+
});
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { ShaderAssembler } from "./shader-assembler-base.js";
|
|
2
|
+
import type { ShaderModule } from "./shader-module/shader-module.js";
|
|
3
|
+
import type { AssembleShaderProps, GetUniformsFunc } from "./shader-assembly/shader-assembly-types.js";
|
|
4
|
+
/** Stateful assembler for GLSL vertex and fragment shaders. */
|
|
5
|
+
export declare class GLSLShaderAssembler extends ShaderAssembler {
|
|
6
|
+
readonly shaderLanguage: 'glsl';
|
|
7
|
+
/**
|
|
8
|
+
* Assemble a pair of shaders into a single shader program.
|
|
9
|
+
* @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
|
|
10
|
+
* @returns Assembled GLSL source, resolved modules, and combined uniform getter.
|
|
11
|
+
*/
|
|
12
|
+
assembleGLSLShaderPair(props: AssembleShaderProps): {
|
|
13
|
+
vs: string;
|
|
14
|
+
fs: string;
|
|
15
|
+
getUniforms: GetUniformsFunc;
|
|
16
|
+
modules: ShaderModule[];
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=glsl-shader-assembler.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glsl-shader-assembler.d.ts","sourceRoot":"","sources":["../../src/lib/glsl-shader-assembler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,KAAK,EAAC,YAAY,EAAC,yCAAsC;AAChE,OAAO,KAAK,EAAC,mBAAmB,EAAE,eAAe,EAAC,mDAAgD;AAGlG,+DAA+D;AAC/D,qBAAa,mBAAoB,SAAQ,eAAe;IACtD,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAU;IAEzC;;;;OAIG;IACH,sBAAsB,CAAC,KAAK,EAAE,mBAAmB,GAAG;QAClD,EAAE,EAAE,MAAM,CAAC;QACX,EAAE,EAAE,MAAM,CAAC;QACX,WAAW,EAAE,eAAe,CAAC;QAC7B,OAAO,EAAE,YAAY,EAAE,CAAC;KACzB;CAeF"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
import { ShaderAssembler } from "./shader-assembler-base.js";
|
|
5
|
+
import { assembleGLSLShaderPair } from "./shader-assembly/assemble-glsl-shaders.js";
|
|
6
|
+
/** Stateful assembler for GLSL vertex and fragment shaders. */
|
|
7
|
+
export class GLSLShaderAssembler extends ShaderAssembler {
|
|
8
|
+
shaderLanguage = 'glsl';
|
|
9
|
+
/**
|
|
10
|
+
* Assemble a pair of shaders into a single shader program.
|
|
11
|
+
* @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
|
|
12
|
+
* @returns Assembled GLSL source, resolved modules, and combined uniform getter.
|
|
13
|
+
*/
|
|
14
|
+
assembleGLSLShaderPair(props) {
|
|
15
|
+
const modules = this._getModuleList(props.modules); // Combine with default modules
|
|
16
|
+
const hookFunctions = this._hookFunctions; // TODO - combine with default hook functions
|
|
17
|
+
const vertex = this._transpileShader(props, modules, props.vs, 'vertex');
|
|
18
|
+
const fragment = this._transpileShader(props, modules, props.fs, 'fragment');
|
|
19
|
+
const assembled = assembleGLSLShaderPair({
|
|
20
|
+
...props,
|
|
21
|
+
vs: vertex.code,
|
|
22
|
+
fs: props.fs == null ? undefined : fragment.code,
|
|
23
|
+
modules: vertex.modules,
|
|
24
|
+
hookFunctions
|
|
25
|
+
});
|
|
26
|
+
return { ...assembled, modules };
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=glsl-shader-assembler.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glsl-shader-assembler.js","sourceRoot":"","sources":["../../src/lib/glsl-shader-assembler.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,eAAe,EAAC,mCAAgC;AAGxD,OAAO,EAAC,sBAAsB,EAAC,mDAAgD;AAE/E,+DAA+D;AAC/D,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAC7C,cAAc,GAAW,MAAM,CAAC;IAEzC;;;;OAIG;IACH,sBAAsB,CAAC,KAA0B;QAM/C,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,+BAA+B;QACnF,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,6CAA6C;QACxF,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACzE,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;QAC7E,MAAM,SAAS,GAAG,sBAAsB,CAAC;YACvC,GAAG,KAAK;YACR,EAAE,EAAE,MAAM,CAAC,IAAI;YACf,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI;YAChD,OAAO,EAAE,MAAM,CAAC,OAAO;YACvB,aAAa;SACd,CAAC,CAAC;QAEH,OAAO,EAAC,GAAG,SAAS,EAAE,OAAO,EAAC,CAAC;IACjC,CAAC;CACF"}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var get_shader_info_exports = {};
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__export(get_shader_info_exports, {
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getShaderInfo: () => getShaderInfo
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});
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module.exports = __toCommonJS(get_shader_info_exports);
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function getShaderInfo(source, defaultName) {
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return {
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name: getShaderName(source, defaultName),
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language: "glsl",
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version: getShaderVersion(source)
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};
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function getShaderName(shader, defaultName = "unnamed") {
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const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
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}
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function getShaderVersion(source) {
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const words = source.match(/[^\s]+/g);
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if (words && words.length >= 2 && words[0] === "#version") {
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}
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}
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if (version !== 100 && version !== 300) {
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throw new Error(`Invalid GLSL version ${version}`);
|
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}
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return version;
|
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}
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// Annotate the CommonJS export names for ESM import in node:
|
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0 && (module.exports = {
|
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getShaderInfo
|
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});
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@@ -0,0 +1,9 @@
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/** Information extracted from shader source code */
|
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export type ShaderInfo = {
|
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name: string;
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language: 'glsl' | 'wgsl';
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version: number;
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};
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/** Extracts information from shader source code */
|
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export declare function getShaderInfo(source: string, defaultName?: string): ShaderInfo;
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//# sourceMappingURL=get-shader-info.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
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{"version":3,"file":"get-shader-info.d.ts","sourceRoot":"","sources":["../../../src/lib/glsl-utils/get-shader-info.ts"],"names":[],"mappings":"AAIA,oDAAoD;AACpD,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,mDAAmD;AACnD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,UAAU,CAM9E"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
/** Extracts information from shader source code */
|
|
5
|
+
export function getShaderInfo(source, defaultName) {
|
|
6
|
+
return {
|
|
7
|
+
name: getShaderName(source, defaultName),
|
|
8
|
+
language: 'glsl',
|
|
9
|
+
version: getShaderVersion(source)
|
|
10
|
+
};
|
|
11
|
+
}
|
|
12
|
+
/** Extracts GLSLIFY style naming of shaders: `#define SHADER_NAME ...` */
|
|
13
|
+
function getShaderName(shader, defaultName = 'unnamed') {
|
|
14
|
+
const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
|
|
15
|
+
const match = SHADER_NAME_REGEXP.exec(shader);
|
|
16
|
+
return match ? match[1] : defaultName;
|
|
17
|
+
}
|
|
18
|
+
/** returns GLSL shader version of given shader string */
|
|
19
|
+
function getShaderVersion(source) {
|
|
20
|
+
let version = 100;
|
|
21
|
+
const words = source.match(/[^\s]+/g);
|
|
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|
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if (words && words.length >= 2 && words[0] === '#version') {
|
|
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|
+
const parsedVersion = parseInt(words[1], 10);
|
|
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|
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if (Number.isFinite(parsedVersion)) {
|
|
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|
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version = parsedVersion;
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
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if (version !== 100 && version !== 300) {
|
|
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|
+
throw new Error(`Invalid GLSL version ${version}`);
|
|
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|
+
}
|
|
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|
+
return version;
|
|
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|
+
}
|
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|
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//# sourceMappingURL=get-shader-info.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"get-shader-info.js","sourceRoot":"","sources":["../../../src/lib/glsl-utils/get-shader-info.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAS5D,mDAAmD;AACnD,MAAM,UAAU,aAAa,CAAC,MAAc,EAAE,WAAoB;IAChE,OAAO;QACL,IAAI,EAAE,aAAa,CAAC,MAAM,EAAE,WAAW,CAAC;QACxC,QAAQ,EAAE,MAAM;QAChB,OAAO,EAAE,gBAAgB,CAAC,MAAM,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,0EAA0E;AAC1E,SAAS,aAAa,CAAC,MAAc,EAAE,cAAsB,SAAS;IACpE,MAAM,kBAAkB,GAAG,2DAA2D,CAAC;IACvF,MAAM,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9C,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;AACxC,CAAC;AAED,yDAAyD;AACzD,SAAS,gBAAgB,CAAC,MAAc;IACtC,IAAI,OAAO,GAAG,GAAG,CAAC;IAClB,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACtC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;QAC1D,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAC7C,IAAI,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;YACnC,OAAO,GAAG,aAAa,CAAC;QAC1B,CAAC;IACH,CAAC;IACD,IAAI,OAAO,KAAK,GAAG,IAAI,OAAO,KAAK,GAAG,EAAE,CAAC;QACvC,MAAM,IAAI,KAAK,CAAC,wBAAwB,OAAO,EAAE,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC"}
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var shader_utils_exports = {};
|
|
19
|
+
__export(shader_utils_exports, {
|
|
20
|
+
convertToVec4: () => convertToVec4,
|
|
21
|
+
getPassthroughFS: () => getPassthroughFS,
|
|
22
|
+
getQualifierDetails: () => getQualifierDetails,
|
|
23
|
+
typeToChannelCount: () => typeToChannelCount,
|
|
24
|
+
typeToChannelSuffix: () => typeToChannelSuffix
|
|
25
|
+
});
|
|
26
|
+
module.exports = __toCommonJS(shader_utils_exports);
|
|
27
|
+
const FS_GLES = (
|
|
28
|
+
/* glsl */
|
|
29
|
+
`out vec4 transform_output;
|
|
30
|
+
void main() {
|
|
31
|
+
transform_output = vec4(0);
|
|
32
|
+
}`
|
|
33
|
+
);
|
|
34
|
+
const FS300 = `#version 300 es
|
|
35
|
+
${FS_GLES}`;
|
|
36
|
+
function getQualifierDetails(line, qualifiers) {
|
|
37
|
+
qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
|
|
38
|
+
const words = line.replace(/^\s+/, "").split(/\s+/);
|
|
39
|
+
const [qualifier, type, definition] = words;
|
|
40
|
+
if (!qualifiers.includes(qualifier) || !type || !definition) {
|
|
41
|
+
return null;
|
|
42
|
+
}
|
|
43
|
+
const name = definition.split(";")[0];
|
|
44
|
+
return { qualifier, type, name };
|
|
45
|
+
}
|
|
46
|
+
function getPassthroughFS(options) {
|
|
47
|
+
const { input, inputChannels, output } = options || {};
|
|
48
|
+
if (!input) {
|
|
49
|
+
return FS300;
|
|
50
|
+
}
|
|
51
|
+
if (!inputChannels) {
|
|
52
|
+
throw new Error("inputChannels");
|
|
53
|
+
}
|
|
54
|
+
const inputType = channelCountToType(inputChannels);
|
|
55
|
+
const outputValue = convertToVec4(input, inputChannels);
|
|
56
|
+
return `#version 300 es
|
|
57
|
+
in ${inputType} ${input};
|
|
58
|
+
out vec4 ${output};
|
|
59
|
+
void main() {
|
|
60
|
+
${output} = ${outputValue};
|
|
61
|
+
}`;
|
|
62
|
+
}
|
|
63
|
+
function typeToChannelSuffix(type) {
|
|
64
|
+
switch (type) {
|
|
65
|
+
case "float":
|
|
66
|
+
return "x";
|
|
67
|
+
case "vec2":
|
|
68
|
+
return "xy";
|
|
69
|
+
case "vec3":
|
|
70
|
+
return "xyz";
|
|
71
|
+
case "vec4":
|
|
72
|
+
return "xyzw";
|
|
73
|
+
default:
|
|
74
|
+
throw new Error(type);
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
function typeToChannelCount(type) {
|
|
78
|
+
switch (type) {
|
|
79
|
+
case "float":
|
|
80
|
+
return 1;
|
|
81
|
+
case "vec2":
|
|
82
|
+
return 2;
|
|
83
|
+
case "vec3":
|
|
84
|
+
return 3;
|
|
85
|
+
case "vec4":
|
|
86
|
+
return 4;
|
|
87
|
+
default:
|
|
88
|
+
throw new Error(type);
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
function channelCountToType(channels) {
|
|
92
|
+
switch (channels) {
|
|
93
|
+
case 1:
|
|
94
|
+
return "float";
|
|
95
|
+
case 2:
|
|
96
|
+
return "vec2";
|
|
97
|
+
case 3:
|
|
98
|
+
return "vec3";
|
|
99
|
+
case 4:
|
|
100
|
+
return "vec4";
|
|
101
|
+
default:
|
|
102
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
function convertToVec4(variable, channels) {
|
|
106
|
+
switch (channels) {
|
|
107
|
+
case 1:
|
|
108
|
+
return `vec4(${variable}, 0.0, 0.0, 1.0)`;
|
|
109
|
+
case 2:
|
|
110
|
+
return `vec4(${variable}, 0.0, 1.0)`;
|
|
111
|
+
case 3:
|
|
112
|
+
return `vec4(${variable}, 1.0)`;
|
|
113
|
+
case 4:
|
|
114
|
+
return variable;
|
|
115
|
+
default:
|
|
116
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
120
|
+
0 && (module.exports = {
|
|
121
|
+
convertToVec4,
|
|
122
|
+
getPassthroughFS,
|
|
123
|
+
getQualifierDetails,
|
|
124
|
+
typeToChannelCount,
|
|
125
|
+
typeToChannelSuffix
|
|
126
|
+
});
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
type QualifierInfo = {
|
|
2
|
+
qualifier: string;
|
|
3
|
+
type: string;
|
|
4
|
+
name: string;
|
|
5
|
+
};
|
|
6
|
+
export declare function getQualifierDetails(line: string, qualifiers: string | string[]): QualifierInfo | null;
|
|
7
|
+
/**
|
|
8
|
+
* Given the shader input and output variable names,
|
|
9
|
+
* builds and return a pass through fragment shader.
|
|
10
|
+
*/
|
|
11
|
+
export declare function getPassthroughFS(options?: {
|
|
12
|
+
input?: string;
|
|
13
|
+
inputChannels?: 1 | 2 | 3 | 4;
|
|
14
|
+
output?: string;
|
|
15
|
+
}): string;
|
|
16
|
+
/** convert glsl type to suffix */
|
|
17
|
+
export declare function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw';
|
|
18
|
+
/** convert glsl type to channel count */
|
|
19
|
+
export declare function typeToChannelCount(type: string): 1 | 2 | 3 | 4;
|
|
20
|
+
/** Returns glsl instruction for converting to vec4 */
|
|
21
|
+
export declare function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string;
|
|
22
|
+
export {};
|
|
23
|
+
//# sourceMappingURL=shader-utils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader-utils.d.ts","sourceRoot":"","sources":["../../../src/lib/glsl-utils/shader-utils.ts"],"names":[],"mappings":"AAWA,KAAK,aAAa,GAAG;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAGF,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,MAAM,EACZ,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE,GAC5B,aAAa,GAAG,IAAI,CAUtB;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,CAAC,EAAE;IACzC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,GAAG,MAAM,CAkBT;AAED,kCAAkC;AAClC,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI,GAAG,KAAK,GAAG,MAAM,CAU7E;AAED,yCAAyC;AACzC,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAU9D;AAaD,sDAAsD;AACtD,wBAAgB,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAU/E"}
|