@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
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  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
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  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
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  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
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  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  578. package/src/lib/glsl-shader-assembler.ts +39 -0
  579. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  580. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  581. package/src/lib/preprocessor/preprocessor.ts +132 -0
  582. package/src/lib/shader-assembler-base.ts +170 -0
  583. package/src/lib/shader-assembler.ts +7 -0
  584. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  585. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  586. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  587. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  588. package/src/lib/shader-assembly/platform-info.ts +23 -0
  589. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  590. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  591. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  592. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  593. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  594. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  595. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  596. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  597. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  598. package/src/lib/shader-generator/generate-shader.ts +27 -0
  599. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  600. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  601. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  602. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  603. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  604. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  605. package/src/lib/shader-module/shader-module.ts +244 -0
  606. package/src/lib/shader-module/shader-pass.ts +69 -0
  607. package/src/lib/shader-plugin.ts +214 -0
  608. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  609. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  610. package/src/lib/utils/assert.ts +13 -0
  611. package/src/lib/utils/uniform-types.ts +89 -0
  612. package/src/lib/wgsl-shader-assembler.ts +122 -0
  613. package/src/module-injectors.ts +32 -0
  614. package/src/modules/color/float-colors.ts +334 -0
  615. package/src/modules/engine/clip/clip.ts +149 -0
  616. package/src/modules/engine/filter/filter.ts +107 -0
  617. package/src/modules/engine/geometry/geometry.ts +45 -0
  618. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  619. package/src/modules/engine/picking/README.md +88 -0
  620. package/src/modules/engine/picking/picking.ts +252 -0
  621. package/src/modules/engine/project/project.ts +166 -0
  622. package/src/modules/engine/skin/skin.ts +233 -0
  623. package/src/modules/engine/transform/transform.ts +50 -0
  624. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  625. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  627. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  628. package/src/modules/geometry/precipitation/README.md +19 -0
  629. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  630. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  631. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  632. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  633. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  634. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  635. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  636. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  637. package/src/modules/lighting/atmosphere/README.md +25 -0
  638. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  639. package/src/modules/lighting/clouds/README.md +24 -0
  640. package/src/modules/lighting/clouds/clouds.ts +216 -0
  641. package/src/modules/lighting/firefly/firefly.ts +64 -0
  642. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  643. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  644. package/src/modules/lighting/height-fog/README.md +36 -0
  645. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  646. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  647. package/src/modules/lighting/ibl/ibl.ts +43 -0
  648. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  649. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  651. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  652. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  653. package/src/modules/lighting/lights/lighting.ts +385 -0
  654. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  655. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  657. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  658. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  659. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  660. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  661. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  663. package/src/modules/lighting/surface-weather/README.md +28 -0
  664. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  665. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  666. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  667. package/src/modules/lighting/water-material/water-material.ts +234 -0
  668. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  669. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  670. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  671. package/src/modules/math/fp32/fp32.ts +291 -0
  672. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  676. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  677. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  678. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  679. package/src/modules/math/fp64/fp64.ts +64 -0
  680. package/src/modules/math/random/random.ts +25 -0
  681. package/src/modules/math/value-noise/value-noise.ts +70 -0
  682. package/src/modules/volume/volume-raymarch.ts +87 -0
  683. package/src/types/align-to.ts +13 -0
  684. package/src/types/primitive-data-types.ts +10 -0
  685. package/src/types/sampler-props.ts +39 -0
  686. package/src/types/shader-block-layout.ts +340 -0
  687. package/src/types/shader-layout.ts +208 -0
  688. package/src/types/shader-type-decoder.ts +285 -0
  689. package/src/types/shader-types.ts +207 -0
  690. package/src/types/texture-formats.ts +155 -0
  691. package/src/types.ts +48 -0
  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,132 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ const DEFINE_NAME_PATTERN = '([a-zA-Z_][a-zA-Z0-9_]*)';
6
+ const IF_REGEXP = /^\s*\#\s*if\s+(.+?)\s*(?:\/\/.*)?$/;
7
+ const IFDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*$`);
8
+ const IFNDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifndef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
9
+ const ELSE_REGEXP = /^\s*\#\s*else\s*(?:\/\/.*)?$/;
10
+ const ENDIF_REGEXP = /^\s*\#\s*endif\s*$/;
11
+ const IFDEF_WITH_COMMENT_REGEXP = new RegExp(
12
+ `^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`
13
+ );
14
+ const ENDIF_WITH_COMMENT_REGEXP = /^\s*\#\s*endif\s*(?:\/\/.*)?$/;
15
+
16
+ /** Options for the luma.gl shader source preprocessor. */
17
+ export type PreprocessorOptions = {
18
+ /** Boolean or numeric values used by `#if`, `#ifdef`, and `#ifndef` conditionals. */
19
+ defines?: Record<string, boolean | number>;
20
+ };
21
+
22
+ /**
23
+ * Removes inactive conditional branches from shader source.
24
+ * Supports `#ifdef`, `#ifndef`, and simple `#if` expressions using a define name,
25
+ * `!NAME`, `defined(NAME)`, `!defined(NAME)`, or a boolean or numeric literal.
26
+ * @param source Shader source containing luma.gl-supported conditional directives.
27
+ * @param options Defines used while evaluating conditional directives.
28
+ * @returns Shader source with inactive branches removed.
29
+ */
30
+ export function preprocess(source: string, options?: PreprocessorOptions): string {
31
+ const lines = source.split('\n');
32
+ const output: string[] = [];
33
+
34
+ const conditionalStack: Array<{
35
+ parentActive: boolean;
36
+ branchTaken: boolean;
37
+ active: boolean;
38
+ }> = [];
39
+ let conditional = true;
40
+
41
+ for (const line of lines) {
42
+ const matchIfExpression = line.match(IF_REGEXP);
43
+ const matchIf = line.match(IFDEF_WITH_COMMENT_REGEXP) || line.match(IFDEF_REGEXP);
44
+ const matchIfNot = line.match(IFNDEF_REGEXP);
45
+ const matchElse = line.match(ELSE_REGEXP);
46
+ const matchEnd = line.match(ENDIF_WITH_COMMENT_REGEXP) || line.match(ENDIF_REGEXP);
47
+
48
+ if (matchIfExpression) {
49
+ const branchTaken: boolean = evaluateIfExpression(
50
+ matchIfExpression[1],
51
+ options?.defines || {}
52
+ );
53
+ const active: boolean = conditional && branchTaken;
54
+ conditionalStack.push({parentActive: conditional, branchTaken, active});
55
+ conditional = active;
56
+ } else if (matchIf || matchIfNot) {
57
+ const defineName = (matchIf || matchIfNot)?.[1];
58
+ const defineValue: boolean = Boolean(options?.defines?.[defineName!]);
59
+ const branchTaken: boolean = matchIf ? defineValue : !defineValue;
60
+ const active: boolean = conditional && branchTaken;
61
+ conditionalStack.push({parentActive: conditional, branchTaken, active});
62
+ conditional = active;
63
+ } else if (matchElse) {
64
+ const currentConditional = conditionalStack[conditionalStack.length - 1];
65
+ if (!currentConditional) {
66
+ throw new Error('Encountered #else without matching #if, #ifdef or #ifndef');
67
+ }
68
+ currentConditional.active =
69
+ currentConditional.parentActive && !currentConditional.branchTaken;
70
+ currentConditional.branchTaken = true;
71
+ conditional = currentConditional.active;
72
+ } else if (matchEnd) {
73
+ conditionalStack.pop();
74
+ conditional = conditionalStack.length
75
+ ? conditionalStack[conditionalStack.length - 1].active
76
+ : true;
77
+ } else if (conditional) {
78
+ output.push(line);
79
+ }
80
+ }
81
+
82
+ if (conditionalStack.length > 0) {
83
+ throw new Error('Unterminated conditional block in shader source');
84
+ }
85
+
86
+ return output.join('\n');
87
+ }
88
+
89
+ function evaluateIfExpression(
90
+ expression: string,
91
+ defines: Record<string, boolean | number>
92
+ ): boolean {
93
+ const trimmedExpression = expression.trim();
94
+
95
+ if (/^[+-]?\d+(?:\.\d+)?$/.test(trimmedExpression)) {
96
+ return Number(trimmedExpression) !== 0;
97
+ }
98
+
99
+ if (trimmedExpression === 'true') {
100
+ return true;
101
+ }
102
+
103
+ if (trimmedExpression === 'false') {
104
+ return false;
105
+ }
106
+
107
+ const negatedDefineMatch = trimmedExpression.match(new RegExp(`^!\\s*${DEFINE_NAME_PATTERN}$`));
108
+ if (negatedDefineMatch) {
109
+ return !Boolean(defines[negatedDefineMatch[1]]);
110
+ }
111
+
112
+ const defineMatch = trimmedExpression.match(new RegExp(`^${DEFINE_NAME_PATTERN}$`));
113
+ if (defineMatch) {
114
+ return Boolean(defines[defineMatch[1]]);
115
+ }
116
+
117
+ const definedMatch = trimmedExpression.match(
118
+ new RegExp(`^defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`)
119
+ );
120
+ if (definedMatch) {
121
+ return defines[definedMatch[1]] !== undefined;
122
+ }
123
+
124
+ const negatedDefinedMatch = trimmedExpression.match(
125
+ new RegExp(`^!\\s*defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`)
126
+ );
127
+ if (negatedDefinedMatch) {
128
+ return defines[negatedDefinedMatch[1]] === undefined;
129
+ }
130
+
131
+ throw new Error(`Unsupported #if expression "${expression}"`);
132
+ }
@@ -0,0 +1,170 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from './shader-module/shader-module';
6
+ import {initializeShaderModules} from './shader-module/shader-module';
7
+ import type {AssembleShaderProps} from './shader-assembly/shader-assembly-types';
8
+ import type {ShaderHook, ShaderHookOptions} from './shader-assembly/shader-hooks';
9
+ import {assert} from './utils/assert';
10
+ import type {
11
+ ShaderTranspiler,
12
+ ShaderTranspileResult,
13
+ ShaderTranspilerEntryPoints
14
+ } from './shader-transpiler/shader-transpiler';
15
+ import {getShaderModuleDependencies} from './shader-module/shader-module-dependencies';
16
+
17
+ /**
18
+ * A stateful version of `assembleShaders` that can be used to assemble shaders.
19
+ * Supports setting of default modules and hooks.
20
+ */
21
+ export abstract class ShaderAssembler {
22
+ /** Shader language accepted by this assembler. */
23
+ abstract readonly shaderLanguage: 'glsl' | 'wgsl';
24
+ /** Compilers registered by the application, isolated to this assembler. */
25
+ private readonly _shaderTranspilers = new Map<string, ShaderTranspiler>();
26
+ /** Hook functions */
27
+ protected readonly _hookFunctions: (ShaderHook | string)[] = [];
28
+ /** Shader modules */
29
+ protected _defaultModules: ShaderModule[] = [];
30
+
31
+ /** Register or replace the compiler for one input language. */
32
+ addShaderTranspiler(transpiler: ShaderTranspiler): void {
33
+ this._shaderTranspilers.set(transpiler.sourceLanguage, transpiler);
34
+ }
35
+
36
+ /** Remove the compiler for one input language. */
37
+ removeShaderTranspiler(sourceLanguage: string): void {
38
+ this._shaderTranspilers.delete(sourceLanguage);
39
+ }
40
+
41
+ /** Translate application and reusable module source together before native assembly. */
42
+ protected _transpileShader(
43
+ props: AssembleShaderProps,
44
+ modules: ShaderModule[],
45
+ source: string | null | undefined,
46
+ stage?: 'vertex' | 'fragment' | 'compute'
47
+ ): ShaderTranspileResult & {modules: ShaderModule[]} {
48
+ const sourceLanguage = props.sourceLanguage || this.shaderLanguage;
49
+ if (sourceLanguage === this.shaderLanguage) {
50
+ // Foreign module code requires an application translation unit in the same language.
51
+ assert(
52
+ !getShaderModuleDependencies(modules).some(
53
+ module => module.sourceLanguage && module.sourceLanguage !== this.shaderLanguage
54
+ )
55
+ );
56
+ return {code: source || '', modules};
57
+ }
58
+ const transpiler = this._shaderTranspilers.get(sourceLanguage);
59
+ // The application must register a transpiler before assembling a foreign input language.
60
+ assert(transpiler);
61
+ const dependencies = getShaderModuleDependencies(modules);
62
+ // A translation unit can contain only one foreign source language.
63
+ assert(
64
+ !dependencies.some(
65
+ module =>
66
+ module.sourceLanguage &&
67
+ module.sourceLanguage !== sourceLanguage &&
68
+ module.sourceLanguage !== this.shaderLanguage
69
+ )
70
+ );
71
+ const moduleSource = dependencies
72
+ .filter(module => module.sourceLanguage === sourceLanguage)
73
+ .map(module => module.source || '')
74
+ .join('\n');
75
+ const entryPoints: ShaderTranspilerEntryPoints = {
76
+ vertex: props.vertexEntryPoint,
77
+ fragment: props.fragmentEntryPoint,
78
+ compute: props.computeEntryPoint
79
+ };
80
+ const result =
81
+ source === undefined || source === null
82
+ ? {code: ''}
83
+ : transpiler!.transpile({
84
+ source: [moduleSource, source].filter(Boolean).join('\n'),
85
+ target: this.shaderLanguage,
86
+ stage,
87
+ entryPoints,
88
+ platformInfo: props.platformInfo
89
+ });
90
+ // Preserve uniform metadata and target-language code without emitting foreign source twice.
91
+ const nativeModules = dependencies.map(module => ({
92
+ ...module,
93
+ dependencies: undefined,
94
+ ...(module.sourceLanguage === sourceLanguage
95
+ ? {source: undefined, vs: undefined, fs: undefined}
96
+ : {})
97
+ }));
98
+ return {...result, modules: nativeModules};
99
+ }
100
+
101
+ /**
102
+ * Add a default module that does not have to be provided with every assembly call.
103
+ * @param module Shader module to include in later assembly calls.
104
+ */
105
+ addDefaultModule(module: ShaderModule): void {
106
+ if (
107
+ !this._defaultModules.find(
108
+ m => m.name === (typeof module === 'string' ? module : module.name)
109
+ )
110
+ ) {
111
+ this._defaultModules.push(module);
112
+ }
113
+ }
114
+
115
+ /**
116
+ * Remove a default module
117
+ * @param module Shader module to remove from later assembly calls.
118
+ */
119
+ removeDefaultModule(module: ShaderModule): void {
120
+ const moduleName = typeof module === 'string' ? module : module.name;
121
+ this._defaultModules = this._defaultModules.filter(m => m.name !== moduleName);
122
+ }
123
+
124
+ /**
125
+ * Register a shader hook
126
+ * @param hook Stage-prefixed hook signature, such as `vs:OFFSET_POSITION(inout vec4 position)`.
127
+ * @param options Optional hook metadata such as always-on header and footer source.
128
+ */
129
+ addShaderHook(hook: string, options?: ShaderHookOptions): void {
130
+ this._hookFunctions.push(options ? {...options, hook} : hook);
131
+ }
132
+
133
+ /**
134
+ * Remove all registered shader hooks, for example before re-registering hooks for a new
135
+ * application configuration. Default modules are not affected.
136
+ */
137
+ resetShaderHooks(): void {
138
+ this._hookFunctions.length = 0;
139
+ }
140
+
141
+ /**
142
+ * Dedupe and combine with default modules
143
+ */
144
+ _getModuleList(appModules: ShaderModule[] = []): ShaderModule[] {
145
+ const modules = new Array<ShaderModule>(this._defaultModules.length + appModules.length);
146
+ const seen: Record<string, boolean> = {};
147
+ let count = 0;
148
+
149
+ for (let i = 0, len = this._defaultModules.length; i < len; ++i) {
150
+ const module = this._defaultModules[i];
151
+ const name = module.name;
152
+ modules[count++] = module;
153
+ seen[name] = true;
154
+ }
155
+
156
+ for (let i = 0, len = appModules.length; i < len; ++i) {
157
+ const module = appModules[i];
158
+ const name = module.name;
159
+ if (!seen[name]) {
160
+ modules[count++] = module;
161
+ seen[name] = true;
162
+ }
163
+ }
164
+
165
+ modules.length = count;
166
+
167
+ initializeShaderModules(modules);
168
+ return modules;
169
+ }
170
+ }
@@ -0,0 +1,7 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ export {ShaderAssembler} from './shader-assembler-base';
6
+ export {GLSLShaderAssembler} from './glsl-shader-assembler';
7
+ export {WGSLShaderAssembler} from './wgsl-shader-assembler';
@@ -0,0 +1,305 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {getShaderModuleDependencies} from '../shader-module/shader-module-dependencies';
6
+ import {
7
+ type AssembleShaderOptions,
8
+ type GetUniformsFunc,
9
+ type ShaderAssemblyLog
10
+ } from './shader-assembly-types';
11
+ import {
12
+ assembleGetUniforms,
13
+ appendInjections,
14
+ getShaderModuleSource,
15
+ INJECT_SHADER_DECLARATIONS
16
+ } from './shader-assembly-shared';
17
+ import {PlatformInfo} from './platform-info';
18
+ import {type ShaderModule, checkShaderModuleDeprecations} from '../shader-module/shader-module';
19
+ import {
20
+ type ShaderHook,
21
+ normalizeShaderHooks,
22
+ validateShaderHookInjections,
23
+ getShaderHooks
24
+ } from './shader-hooks';
25
+ import {type ShaderInjection, injectShader} from './shader-injections';
26
+ import {type AttributeShaderType} from '../../types';
27
+ import {type ResolvedShaderPluginVarying} from '../shader-plugin';
28
+ import {assert} from '../utils/assert';
29
+ import {getShaderInfo} from '../glsl-utils/get-shader-info';
30
+ import {getPlatformShaderDefines} from './platform-defines';
31
+ import {getShaderPluginVertexInputDeclarationsGLSL} from './shader-plugin-vertex-inputs';
32
+ import {assembleShaderPluginVaryingsGLSL} from './shader-plugin-varyings';
33
+ import {transpileGLSLShader} from '../shader-transpiler/transpile-glsl-shader';
34
+ import {warnIfGLSLUniformBlocksAreNotStd140} from '../shader-module/shader-module-uniform-layout';
35
+
36
+ /**
37
+ * Precision prologue to inject before functions are injected in shader
38
+ * TODO - extract any existing prologue in the fragment source and move it up...
39
+ */
40
+ export const FRAGMENT_SHADER_PROLOGUE = /* glsl */ `\
41
+ precision highp float;
42
+ `;
43
+
44
+ /**
45
+ * Injects dependent shader module sources into pair of main vertex/fragment shader sources for GLSL
46
+ */
47
+ export function assembleGLSLShaderPair(
48
+ options: AssembleShaderOptions & {
49
+ /** Vertex shader */
50
+ vs: string;
51
+ /** Fragment shader */
52
+ fs?: string;
53
+ }
54
+ ): {
55
+ vs: string;
56
+ fs: string;
57
+ getUniforms: GetUniformsFunc;
58
+ } {
59
+ const {vs, fs} = options;
60
+ const modules = getShaderModuleDependencies(options.modules || []);
61
+
62
+ return {
63
+ vs: assembleShaderGLSL(options.platformInfo, {
64
+ ...options,
65
+ source: vs,
66
+ stage: 'vertex',
67
+ modules
68
+ }),
69
+ fs: assembleShaderGLSL(options.platformInfo, {
70
+ ...options,
71
+ // @ts-expect-error
72
+ source: fs,
73
+ stage: 'fragment',
74
+ modules
75
+ }),
76
+ getUniforms: assembleGetUniforms(modules)
77
+ };
78
+ }
79
+
80
+ /**
81
+ * Pulls together complete source code for either a vertex or a fragment shader
82
+ * adding prologues, requested module chunks, and any final injections.
83
+ * @param gl
84
+ * @param options
85
+ * @returns
86
+ */
87
+ export function assembleShaderGLSL(
88
+ platformInfo: PlatformInfo,
89
+ options: {
90
+ id?: string;
91
+ source: string;
92
+ language?: 'glsl' | 'wgsl';
93
+ stage: 'vertex' | 'fragment';
94
+ modules: ShaderModule[];
95
+ defines?: Record<string, boolean | number>;
96
+ hookFunctions?: readonly (ShaderHook | string)[];
97
+ inject?: Record<string, string | ShaderInjection>;
98
+ pluginInjections?: Record<string, ShaderInjection[]>;
99
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
100
+ pluginVaryings?: Record<string, ResolvedShaderPluginVarying>;
101
+ prologue?: boolean;
102
+ log?: ShaderAssemblyLog;
103
+ }
104
+ ) {
105
+ const {
106
+ source,
107
+ stage,
108
+ language = 'glsl',
109
+ modules,
110
+ defines = {},
111
+ hookFunctions = [],
112
+ inject = {},
113
+ pluginInjections = {},
114
+ pluginVertexInputs = {},
115
+ pluginVaryings = {},
116
+ prologue = true,
117
+ log
118
+ } = options;
119
+
120
+ assert(typeof source === 'string', 'shader source must be a string');
121
+
122
+ const sourceVersion = language === 'glsl' ? getShaderInfo(source).version : -1;
123
+ const targetVersion = platformInfo.shaderLanguageVersion;
124
+
125
+ const sourceVersionDirective = sourceVersion === 100 ? '#version 100' : '#version 300 es';
126
+
127
+ const sourceLines = source.split('\n');
128
+ // TODO : keep all pre-processor statements at the beginning of the shader.
129
+ const coreSource = sourceLines.slice(1).join('\n');
130
+
131
+ // Combine Module and Application Defines
132
+ const allDefines = {};
133
+ modules.forEach(module => {
134
+ Object.assign(allDefines, module.defines);
135
+ });
136
+ Object.assign(allDefines, defines);
137
+
138
+ // Add platform defines (use these to work around platform-specific bugs and limitations)
139
+ // Add common defines (GLSL version compatibility, feature detection)
140
+ // Add precision declaration for fragment shaders
141
+ let assembledSource = '';
142
+ switch (language) {
143
+ case 'wgsl':
144
+ break;
145
+ case 'glsl':
146
+ assembledSource = prologue
147
+ ? `\
148
+ ${sourceVersionDirective}
149
+
150
+ // ----- PROLOGUE -------------------------
151
+ ${`#define SHADER_TYPE_${stage.toUpperCase()}`}
152
+
153
+ ${getPlatformShaderDefines(platformInfo)}
154
+ ${stage === 'fragment' ? FRAGMENT_SHADER_PROLOGUE : ''}
155
+
156
+ // ----- APPLICATION DEFINES -------------------------
157
+
158
+ ${getApplicationDefines(allDefines)}
159
+
160
+ `
161
+ : `${sourceVersionDirective}
162
+ `;
163
+ break;
164
+ }
165
+
166
+ const hookFunctionMap = normalizeShaderHooks(hookFunctions);
167
+
168
+ // Add source of dependent modules in resolved order
169
+ const hookInjections: Record<string, ShaderInjection[]> = {};
170
+ const declInjections: Record<string, ShaderInjection[]> = {};
171
+ const mainInjections: Record<string, ShaderInjection[]> = {};
172
+
173
+ appendInjections(pluginInjections, hookInjections, declInjections, mainInjections);
174
+
175
+ for (const key in inject) {
176
+ const injection: ShaderInjection =
177
+ typeof inject[key] === 'string' ? {injection: inject[key], order: 0} : inject[key];
178
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
179
+ if (match) {
180
+ const hash = match[2];
181
+ const name = match[3];
182
+ if (hash) {
183
+ if (name === 'decl') {
184
+ declInjections[key] = [injection];
185
+ } else {
186
+ mainInjections[key] = [injection];
187
+ }
188
+ } else {
189
+ hookInjections[key] = [injection];
190
+ }
191
+ } else {
192
+ // Regex injection
193
+ mainInjections[key] = [injection];
194
+ }
195
+ }
196
+ if (stage === 'vertex') {
197
+ const declarations = getShaderPluginVertexInputDeclarationsGLSL(coreSource, pluginVertexInputs);
198
+ if (declarations) {
199
+ declInjections['vs:#decl'] = declInjections['vs:#decl'] || [];
200
+ declInjections['vs:#decl'].push({
201
+ injection: declarations,
202
+ order: Number.MIN_SAFE_INTEGER
203
+ });
204
+ }
205
+ }
206
+ const pluginVaryingAssembly = assembleShaderPluginVaryingsGLSL(coreSource, stage, pluginVaryings);
207
+ if (pluginVaryingAssembly.declarations) {
208
+ const declarationTarget = stage === 'vertex' ? 'vs:#decl' : 'fs:#decl';
209
+ declInjections[declarationTarget] = declInjections[declarationTarget] || [];
210
+ declInjections[declarationTarget].push({
211
+ injection: pluginVaryingAssembly.declarations,
212
+ order: Number.MIN_SAFE_INTEGER
213
+ });
214
+ }
215
+ if (pluginVaryingAssembly.initialization) {
216
+ mainInjections['vs:#main-start'] = mainInjections['vs:#main-start'] || [];
217
+ mainInjections['vs:#main-start'].push({
218
+ injection: pluginVaryingAssembly.initialization,
219
+ order: Number.MIN_SAFE_INTEGER
220
+ });
221
+ }
222
+
223
+ for (const module of modules) {
224
+ if (log) {
225
+ checkShaderModuleDeprecations(module, coreSource, log);
226
+ }
227
+ const moduleSource = getShaderModuleSource(module, stage, log);
228
+ // Add the module source, and a #define that declares it presence
229
+ assembledSource += moduleSource;
230
+
231
+ const injections = module.instance?.normalizedInjections[stage] || {};
232
+ for (const key in injections) {
233
+ const match = /^(v|f)s:#([\w-]+)$/.exec(key);
234
+ if (match) {
235
+ const name = match[2];
236
+ const injectionType = name === 'decl' ? declInjections : mainInjections;
237
+ injectionType[key] = injectionType[key] || [];
238
+ injectionType[key].push(injections[key]);
239
+ } else {
240
+ hookInjections[key] = hookInjections[key] || [];
241
+ hookInjections[key].push(injections[key]);
242
+ }
243
+ }
244
+ }
245
+
246
+ // GLSL module injections are GLSL source, so application, plugin, and module hook targets must exist.
247
+ validateShaderHookInjections(hookFunctionMap, hookInjections, stage);
248
+
249
+ assembledSource += '// ----- MAIN SHADER SOURCE -------------------------';
250
+
251
+ // For injectShader
252
+ assembledSource += INJECT_SHADER_DECLARATIONS;
253
+
254
+ assembledSource = injectShader(assembledSource, stage, declInjections);
255
+
256
+ assembledSource += getShaderHooks(hookFunctionMap[stage], hookInjections);
257
+
258
+ // Add the version directive and actual source of this shader
259
+ assembledSource += coreSource;
260
+
261
+ // Apply any requested shader injections
262
+ assembledSource = injectShader(assembledSource, stage, mainInjections);
263
+
264
+ if (language === 'glsl' && sourceVersion !== targetVersion) {
265
+ assembledSource = transpileGLSLShader(assembledSource, stage);
266
+ }
267
+
268
+ if (language === 'glsl') {
269
+ warnIfGLSLUniformBlocksAreNotStd140(assembledSource, stage, log);
270
+ }
271
+
272
+ return assembledSource.trim();
273
+ }
274
+
275
+ /**
276
+ * NOTE: Removed as id injection defeated caching of shaders
277
+ *
278
+ * Generate "glslify-compatible" SHADER_NAME defines
279
+ * These are understood by the GLSL error parsing function
280
+ * If id is provided and no SHADER_NAME constant is present in source, create one
281
+ unction getShaderNameDefine(options: {
282
+ id?: string;
283
+ source: string;
284
+ stage: 'vertex' | 'fragment';
285
+ }): string {
286
+ const {id, source, stage} = options;
287
+ const injectShaderName = id && source.indexOf('SHADER_NAME') === -1;
288
+ return injectShaderName
289
+ ? `
290
+ #define SHADER_NAME ${id}_${stage}`
291
+ : '';
292
+ }
293
+ */
294
+
295
+ /** Generates application defines from an object of key value pairs */
296
+ export function getApplicationDefines(defines: Record<string, boolean | number> = {}): string {
297
+ let sourceText = '';
298
+ for (const define in defines) {
299
+ const value = defines[define];
300
+ if (value || Number.isFinite(value)) {
301
+ sourceText += `#define ${define.toUpperCase()} ${defines[define]}\n`;
302
+ }
303
+ }
304
+ return sourceText;
305
+ }
@@ -0,0 +1,13 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ export type {AssembleShaderProps} from './shader-assembly-types';
6
+ export type {AssembleShaderOptions} from './shader-assembly-types';
7
+ export type {GetUniformsFunc} from './shader-assembly-types';
8
+ export {assembleWGSLShader} from './assemble-wgsl-shaders';
9
+ export {assembleWGSLSource} from './assemble-wgsl-shaders';
10
+ export {assembleGLSLShaderPair} from './assemble-glsl-shaders';
11
+ export {assembleShaderWGSL} from './assemble-wgsl-shaders';
12
+ export {assembleGetUniforms} from './shader-assembly-shared';
13
+ export {getShaderModuleSource} from './shader-assembly-shared';