@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
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  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
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  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
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  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
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  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,128 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ import { fp64arithmeticWGSLIntegerPrimitives } from "./fp64-arithmetic-wgsl-integer.js";
5
+ /**
6
+ * Optimizer-resistant double-single arithmetic that reconstructs the critical
7
+ * high-part residuals with integer operations while accumulating lower-order
8
+ * terms with native f32 arithmetic.
9
+ *
10
+ * This deliberately trades strict correctness for substantially less integer
11
+ * work than the fully integer-controlled implementation.
12
+ */
13
+ export const fp64arithmeticWGSLHybrid = /* wgsl */ `\
14
+ ${fp64arithmeticWGSLIntegerPrimitives}
15
+
16
+ #ifndef LUMA_FP64_PREDICATE_ONLY
17
+ fn split(a: f32) -> vec2f {
18
+ let aBits = bitcast<u32>(a);
19
+ let decoded = fp64_decode_f32_bits(aBits);
20
+ if (decoded.isZero || decoded.isInf || decoded.isNan) {
21
+ return vec2f(a, 0.0);
22
+ }
23
+
24
+ var roundedHigh = decoded.significand >> 12u;
25
+ let remainder = decoded.significand & 0xfffu;
26
+ if (remainder > 0x800u || (remainder == 0x800u && (roundedHigh & 1u) == 1u)) {
27
+ roundedHigh = roundedHigh + 1u;
28
+ }
29
+ var highMagnitude = vec2u(0u, roundedHigh << 12u);
30
+ var highBits = fp64_make_f32_bits_from_u64(
31
+ decoded.sign,
32
+ highMagnitude,
33
+ decoded.baseExponent
34
+ );
35
+ if (fp64_decode_f32_bits(highBits).isInf) {
36
+ roundedHigh = decoded.significand >> 12u;
37
+ highMagnitude = vec2u(0u, roundedHigh << 12u);
38
+ highBits = fp64_make_f32_bits_from_u64(
39
+ decoded.sign,
40
+ highMagnitude,
41
+ decoded.baseExponent
42
+ );
43
+ }
44
+ let lowBits = fp64_make_residual_f32_bits(
45
+ decoded.sign,
46
+ vec2u(0u, decoded.significand),
47
+ decoded.baseExponent,
48
+ highBits
49
+ );
50
+ return vec2f(bitcast<f32>(highBits), bitcast<f32>(lowBits));
51
+ }
52
+
53
+ fn split2(a: vec2f) -> vec2f {
54
+ var result = split(a.x);
55
+ result.y = result.y + a.y;
56
+ return result;
57
+ }
58
+
59
+ fn quickTwoSum(a: f32, b: f32) -> vec2f {
60
+ return fp64_two_sum_integer(a, b);
61
+ }
62
+ #endif
63
+
64
+ fn twoSum(a: f32, b: f32) -> vec2f {
65
+ return fp64_two_sum_integer(a, b);
66
+ }
67
+
68
+ fn twoSub(a: f32, b: f32) -> vec2f {
69
+ let bBits = bitcast<u32>(b) ^ 0x80000000u;
70
+ let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bBits);
71
+ return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
72
+ }
73
+
74
+ #ifndef LUMA_FP64_PREDICATE_ONLY
75
+ fn twoSqr(a: f32) -> vec2f {
76
+ return fp64_two_prod_integer(a, a);
77
+ }
78
+
79
+ fn twoProd(a: f32, b: f32) -> vec2f {
80
+ return fp64_two_prod_integer(a, b);
81
+ }
82
+ #endif
83
+
84
+ fn sum_fp64(a: vec2f, b: vec2f) -> vec2f {
85
+ let highSum = fp64_two_sum_integer(a.x, b.x);
86
+ let lowSum = prevent_fp64_optimization((a.y + b.y) + highSum.y);
87
+ return fp64_two_sum_integer(highSum.x, lowSum);
88
+ }
89
+
90
+ fn sub_fp64(a: vec2f, b: vec2f) -> vec2f {
91
+ let highDifference = twoSub(a.x, b.x);
92
+ let lowDifference = prevent_fp64_optimization((a.y - b.y) + highDifference.y);
93
+ return fp64_two_sum_integer(highDifference.x, lowDifference);
94
+ }
95
+
96
+ fn mul_fp64(a: vec2f, b: vec2f) -> vec2f {
97
+ let highProduct = fp64_two_prod_integer(a.x, b.x);
98
+ let crossTerms = prevent_fp64_optimization(a.x * b.y + a.y * b.x);
99
+ let lowTerms = prevent_fp64_optimization((crossTerms + a.y * b.y) + highProduct.y);
100
+ return fp64_two_sum_integer(highProduct.x, lowTerms);
101
+ }
102
+
103
+ #ifndef LUMA_FP64_PREDICATE_ONLY
104
+ fn div_fp64(a: vec2f, b: vec2f) -> vec2f {
105
+ let estimate = prevent_fp64_optimization(1.0 / b.x);
106
+ let quotient = mul_fp64(a, vec2f(estimate, fp64_runtime_zero()));
107
+ let remainder = prevent_fp64_optimization(sub_fp64(a, mul_fp64(b, quotient)).x);
108
+ return sum_fp64(quotient, twoProd(estimate, remainder));
109
+ }
110
+
111
+ fn sqrt_fp64(a: vec2f) -> vec2f {
112
+ if (a.x == 0.0 && a.y == 0.0) {
113
+ return vec2f(0.0, 0.0);
114
+ }
115
+ if (a.x < 0.0) {
116
+ let nanValue = fp64_nan(a.x);
117
+ return vec2f(nanValue, nanValue);
118
+ }
119
+
120
+ let reciprocalRoot = prevent_fp64_optimization(1.0 / sqrt(a.x));
121
+ let estimate = prevent_fp64_optimization(a.x * reciprocalRoot);
122
+ let difference = prevent_fp64_optimization(sub_fp64(a, twoSqr(estimate)).x);
123
+ let correction = twoProd(prevent_fp64_optimization(reciprocalRoot * 0.5), difference);
124
+ return sum_fp64(vec2f(estimate, 0.0), correction);
125
+ }
126
+ #endif
127
+ `;
128
+ //# sourceMappingURL=fp64-arithmetic-wgsl-hybrid.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fp64-arithmetic-wgsl-hybrid.js","sourceRoot":"","sources":["../../../../src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,mCAAmC,EAAC,0CAAuC;AAEnF;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;EACjD,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiHpC,CAAC"}
@@ -0,0 +1,583 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var fp64_arithmetic_wgsl_integer_exports = {};
19
+ __export(fp64_arithmetic_wgsl_integer_exports, {
20
+ fp64arithmeticWGSLInteger: () => fp64arithmeticWGSLInteger,
21
+ fp64arithmeticWGSLIntegerPrimitives: () => fp64arithmeticWGSLIntegerPrimitives
22
+ });
23
+ module.exports = __toCommonJS(fp64_arithmetic_wgsl_integer_exports);
24
+ const fp64arithmeticWGSLIntegerPrimitives = (
25
+ /* wgsl */
26
+ `struct Fp64F32Bits {
27
+ sign: u32,
28
+ baseExponent: i32,
29
+ significand: u32,
30
+ isZero: bool,
31
+ isInf: bool,
32
+ isNan: bool,
33
+ };
34
+
35
+ // Decode an f32 as (-1)^sign * significand * 2^baseExponent.
36
+ fn fp64_decode_f32_bits(bits: u32) -> Fp64F32Bits {
37
+ let sign = bits >> 31u;
38
+ let exponentBits = (bits >> 23u) & 0xffu;
39
+ let fraction = bits & 0x7fffffu;
40
+
41
+ if (exponentBits == 0xffu) {
42
+ return Fp64F32Bits(sign, 0, 0u, false, fraction == 0u, fraction != 0u);
43
+ }
44
+ if (exponentBits == 0u) {
45
+ return Fp64F32Bits(sign, -149, fraction, fraction == 0u, false, false);
46
+ }
47
+ return Fp64F32Bits(sign, i32(exponentBits) - 150, 0x800000u | fraction, false, false, false);
48
+ }
49
+
50
+ fn fp64_f32_magnitude_compare(aBits: u32, bBits: u32) -> i32 {
51
+ let aMagnitude = aBits & 0x7fffffffu;
52
+ let bMagnitude = bBits & 0x7fffffffu;
53
+ if (aMagnitude == bMagnitude) {
54
+ return 0;
55
+ }
56
+ return select(-1, 1, aMagnitude > bMagnitude);
57
+ }
58
+
59
+ fn fp64_make_residual_f32_bits(
60
+ exactSign: u32,
61
+ exactMagnitude: vec2u,
62
+ exactBaseExponent: i32,
63
+ highBits: u32
64
+ ) -> u32 {
65
+ if (fp64_u64_is_zero(exactMagnitude)) {
66
+ return 0u;
67
+ }
68
+
69
+ let high = fp64_decode_f32_bits(highBits);
70
+ if (high.isInf || high.isNan) {
71
+ return exactSign << 31u;
72
+ }
73
+ if (high.isZero) {
74
+ return fp64_make_f32_bits_from_u64(exactSign, exactMagnitude, exactBaseExponent);
75
+ }
76
+
77
+ let commonBaseExponent = min(exactBaseExponent, high.baseExponent);
78
+ let exactShift = exactBaseExponent - commonBaseExponent;
79
+ let highShift = high.baseExponent - commonBaseExponent;
80
+
81
+ // A normal two-sum/two-product residual never needs a shift this large.
82
+ // This guard gives deterministic underflow behavior outside that contract.
83
+ if (exactShift >= 64 || highShift >= 64) {
84
+ return exactSign << 31u;
85
+ }
86
+
87
+ let exactAligned = fp64_u64_shift_left(exactMagnitude, u32(exactShift));
88
+ let highAligned = fp64_u64_shift_left(vec2u(0u, high.significand), u32(highShift));
89
+ let comparison = fp64_u64_compare(exactAligned, highAligned);
90
+ if (comparison == 0) {
91
+ return 0u;
92
+ }
93
+
94
+ var residualSign = exactSign;
95
+ var residualMagnitude: vec2u;
96
+ if (comparison > 0) {
97
+ residualMagnitude = fp64_u64_sub(exactAligned, highAligned);
98
+ } else {
99
+ residualSign = exactSign ^ 1u;
100
+ residualMagnitude = fp64_u64_sub(highAligned, exactAligned);
101
+ }
102
+ return fp64_make_f32_bits_from_u64(
103
+ residualSign,
104
+ residualMagnitude,
105
+ commonBaseExponent
106
+ );
107
+ }
108
+
109
+ fn fp64_split_accumulator_bits(
110
+ sign: u32,
111
+ magnitude: vec2u,
112
+ baseExponent: i32
113
+ ) -> vec2u {
114
+ let highBits = fp64_make_f32_bits_from_u64(sign, magnitude, baseExponent);
115
+ let lowBits = fp64_make_residual_f32_bits(sign, magnitude, baseExponent, highBits);
116
+ return vec2u(highBits, lowBits);
117
+ }
118
+
119
+ fn fp64_two_sum_integer_bits(aBits: u32, bBits: u32) -> vec2u {
120
+ let a = fp64_decode_f32_bits(aBits);
121
+ let b = fp64_decode_f32_bits(bBits);
122
+
123
+ if (a.isNan || b.isNan) {
124
+ return vec2u(0x7fc00000u, 0u);
125
+ }
126
+ if (a.isInf || b.isInf) {
127
+ if (a.isInf && b.isInf && a.sign != b.sign) {
128
+ return vec2u(0x7fc00000u, 0u);
129
+ }
130
+ return select(vec2u(bBits, 0u), vec2u(aBits, 0u), a.isInf);
131
+ }
132
+ if (a.isZero && b.isZero) {
133
+ return vec2u((a.sign & b.sign) << 31u, 0u);
134
+ }
135
+ if (a.isZero) {
136
+ return vec2u(bBits, 0u);
137
+ }
138
+ if (b.isZero) {
139
+ return vec2u(aBits, 0u);
140
+ }
141
+
142
+ let exponentDifference = select(
143
+ b.baseExponent - a.baseExponent,
144
+ a.baseExponent - b.baseExponent,
145
+ a.baseExponent >= b.baseExponent
146
+ );
147
+
148
+ // Beyond half an ulp, rounding cannot change the larger operand. Returning
149
+ // the smaller operand intact also avoids an unbounded integer alignment.
150
+ // At a power-of-two boundary the spacing below the larger operand is half
151
+ // the spacing above it, so an opposite-sign gap-25 operand can still change
152
+ // the rounded high limb. Gap 26 is the first universally safe early-out.
153
+ if (exponentDifference > 25) {
154
+ if (fp64_f32_magnitude_compare(aBits, bBits) >= 0) {
155
+ return vec2u(aBits, bBits);
156
+ }
157
+ return vec2u(bBits, aBits);
158
+ }
159
+
160
+ let commonBaseExponent = min(a.baseExponent, b.baseExponent);
161
+ let aMagnitude = fp64_u64_shift_left(
162
+ vec2u(0u, a.significand),
163
+ u32(a.baseExponent - commonBaseExponent)
164
+ );
165
+ let bMagnitude = fp64_u64_shift_left(
166
+ vec2u(0u, b.significand),
167
+ u32(b.baseExponent - commonBaseExponent)
168
+ );
169
+
170
+ var resultSign = a.sign;
171
+ var resultMagnitude: vec2u;
172
+ if (a.sign == b.sign) {
173
+ resultMagnitude = fp64_u64_add(aMagnitude, bMagnitude);
174
+ } else {
175
+ let comparison = fp64_u64_compare(aMagnitude, bMagnitude);
176
+ if (comparison == 0) {
177
+ return vec2u(0u, 0u);
178
+ }
179
+ if (comparison > 0) {
180
+ resultMagnitude = fp64_u64_sub(aMagnitude, bMagnitude);
181
+ } else {
182
+ resultSign = b.sign;
183
+ resultMagnitude = fp64_u64_sub(bMagnitude, aMagnitude);
184
+ }
185
+ }
186
+
187
+ return fp64_split_accumulator_bits(resultSign, resultMagnitude, commonBaseExponent);
188
+ }
189
+
190
+ fn fp64_two_sum_integer(a: f32, b: f32) -> vec2f {
191
+ let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bitcast<u32>(b));
192
+ return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
193
+ }
194
+
195
+ fn fp64_multiply_significands(a: u32, b: u32) -> vec2u {
196
+ let aLow = a & 0xffffu;
197
+ let aHigh = a >> 16u;
198
+ let bLow = b & 0xffffu;
199
+ let bHigh = b >> 16u;
200
+ let lowProduct = aLow * bLow;
201
+ let crossProduct = aLow * bHigh + aHigh * bLow;
202
+ let highProduct = aHigh * bHigh;
203
+
204
+ var result = vec2u(0u, lowProduct);
205
+ result = fp64_u64_add(
206
+ result,
207
+ fp64_u64_shift_left(vec2u(0u, crossProduct), 16u)
208
+ );
209
+ result = fp64_u64_add(result, vec2u(highProduct, 0u));
210
+ return result;
211
+ }
212
+
213
+ fn fp64_two_prod_integer_bits(aBits: u32, bBits: u32) -> vec2u {
214
+ let a = fp64_decode_f32_bits(aBits);
215
+ let b = fp64_decode_f32_bits(bBits);
216
+ let resultSign = a.sign ^ b.sign;
217
+
218
+ if (a.isNan || b.isNan || ((a.isZero || b.isZero) && (a.isInf || b.isInf))) {
219
+ return vec2u(0x7fc00000u, 0u);
220
+ }
221
+ if (a.isInf || b.isInf) {
222
+ return vec2u((resultSign << 31u) | 0x7f800000u, resultSign << 31u);
223
+ }
224
+ if (a.isZero || b.isZero) {
225
+ return vec2u(resultSign << 31u, resultSign << 31u);
226
+ }
227
+
228
+ let magnitude = fp64_multiply_significands(a.significand, b.significand);
229
+ return fp64_split_accumulator_bits(
230
+ resultSign,
231
+ magnitude,
232
+ a.baseExponent + b.baseExponent
233
+ );
234
+ }
235
+
236
+ fn fp64_two_prod_integer(a: f32, b: f32) -> vec2f {
237
+ let resultBits = fp64_two_prod_integer_bits(bitcast<u32>(a), bitcast<u32>(b));
238
+ return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
239
+ }
240
+
241
+ fn fp64_round_add_integer(a: f32, b: f32) -> f32 {
242
+ return fp64_two_sum_integer(a, b).x;
243
+ }
244
+
245
+ fn fp64_round_mul_integer(a: f32, b: f32) -> f32 {
246
+ return fp64_two_prod_integer(a, b).x;
247
+ }
248
+
249
+ #ifndef LUMA_FP64_PREDICATE_ONLY
250
+ fn fp64_f32_finite_exponent(value: Fp64F32Bits) -> i32 {
251
+ let mostSignificantBit = 31u - countLeadingZeros(value.significand);
252
+ return value.baseExponent + i32(mostSignificantBit);
253
+ }
254
+
255
+ fn fp64_scale_f32_integer(value: f32, exponent: i32) -> f32 {
256
+ let decoded = fp64_decode_f32_bits(bitcast<u32>(value));
257
+ if (decoded.isZero || decoded.isInf || decoded.isNan) {
258
+ return value;
259
+ }
260
+ let resultBits = fp64_make_f32_bits_from_u64(
261
+ decoded.sign,
262
+ vec2u(0u, decoded.significand),
263
+ decoded.baseExponent + exponent
264
+ );
265
+ return bitcast<f32>(resultBits);
266
+ }
267
+
268
+ // Divide normalized significands so the hardware operation cannot overflow,
269
+ // underflow, or flush a subnormal result. Reapply the exponent with integer
270
+ // packing, which also produces subnormal correction limbs without relying on
271
+ // floating-point arithmetic to preserve them.
272
+ fn fp64_divide_f32_integer(aValue: f32, bValue: f32) -> f32 {
273
+ let a = fp64_decode_f32_bits(bitcast<u32>(aValue));
274
+ let b = fp64_decode_f32_bits(bitcast<u32>(bValue));
275
+ if (a.isZero || b.isZero || a.isInf || b.isInf || a.isNan || b.isNan) {
276
+ return aValue / bValue;
277
+ }
278
+
279
+ let aMostSignificantBit = 31u - countLeadingZeros(a.significand);
280
+ let bMostSignificantBit = 31u - countLeadingZeros(b.significand);
281
+ let normalizedABits = fp64_make_f32_bits_from_u64(
282
+ a.sign,
283
+ vec2u(0u, a.significand),
284
+ -i32(aMostSignificantBit)
285
+ );
286
+ let normalizedBBits = fp64_make_f32_bits_from_u64(
287
+ b.sign,
288
+ vec2u(0u, b.significand),
289
+ -i32(bMostSignificantBit)
290
+ );
291
+ let normalizedQuotient = bitcast<f32>(normalizedABits) / bitcast<f32>(normalizedBBits);
292
+ let quotient = fp64_decode_f32_bits(bitcast<u32>(normalizedQuotient));
293
+ let exponentShift =
294
+ a.baseExponent + i32(aMostSignificantBit) -
295
+ b.baseExponent - i32(bMostSignificantBit);
296
+ let quotientBits = fp64_make_f32_bits_from_u64(
297
+ quotient.sign,
298
+ vec2u(0u, quotient.significand),
299
+ quotient.baseExponent + exponentShift
300
+ );
301
+ return bitcast<f32>(quotientBits);
302
+ }
303
+ #endif
304
+
305
+ `
306
+ );
307
+ const fp64arithmeticWGSLInteger = (
308
+ /* wgsl */
309
+ `${fp64arithmeticWGSLIntegerPrimitives}
310
+
311
+ #ifndef LUMA_FP64_PREDICATE_ONLY
312
+ fn split(a: f32) -> vec2f {
313
+ let aBits = bitcast<u32>(a);
314
+ let decoded = fp64_decode_f32_bits(aBits);
315
+ if (decoded.isZero || decoded.isInf || decoded.isNan) {
316
+ return vec2f(a, 0.0);
317
+ }
318
+
319
+ var roundedHigh = decoded.significand >> 12u;
320
+ let remainder = decoded.significand & 0xfffu;
321
+ if (remainder > 0x800u || (remainder == 0x800u && (roundedHigh & 1u) == 1u)) {
322
+ roundedHigh = roundedHigh + 1u;
323
+ }
324
+ var highMagnitude = vec2u(0u, roundedHigh << 12u);
325
+ var highBits = fp64_make_f32_bits_from_u64(
326
+ decoded.sign,
327
+ highMagnitude,
328
+ decoded.baseExponent
329
+ );
330
+ // Rounding the high limb of a maximum-exponent value can overflow even
331
+ // though the original value is finite. Truncate only in that boundary case
332
+ // so split remains an exact finite decomposition.
333
+ if (fp64_decode_f32_bits(highBits).isInf) {
334
+ roundedHigh = decoded.significand >> 12u;
335
+ highMagnitude = vec2u(0u, roundedHigh << 12u);
336
+ highBits = fp64_make_f32_bits_from_u64(
337
+ decoded.sign,
338
+ highMagnitude,
339
+ decoded.baseExponent
340
+ );
341
+ }
342
+ let lowBits = fp64_make_residual_f32_bits(
343
+ decoded.sign,
344
+ vec2u(0u, decoded.significand),
345
+ decoded.baseExponent,
346
+ highBits
347
+ );
348
+ return vec2f(bitcast<f32>(highBits), bitcast<f32>(lowBits));
349
+ }
350
+
351
+ fn split2(a: vec2f) -> vec2f {
352
+ var result = split(a.x);
353
+ result.y = fp64_round_add_integer(result.y, a.y);
354
+ return result;
355
+ }
356
+ #endif
357
+
358
+ #ifndef LUMA_FP64_PREDICATE_ONLY
359
+ fn quickTwoSum(a: f32, b: f32) -> vec2f {
360
+ return fp64_two_sum_integer(a, b);
361
+ }
362
+ #endif
363
+
364
+ fn twoSum(a: f32, b: f32) -> vec2f {
365
+ return fp64_two_sum_integer(a, b);
366
+ }
367
+
368
+ fn twoSub(a: f32, b: f32) -> vec2f {
369
+ let bBits = bitcast<u32>(b) ^ 0x80000000u;
370
+ let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bBits);
371
+ return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
372
+ }
373
+
374
+ #ifndef LUMA_FP64_PREDICATE_ONLY
375
+ fn twoSqr(a: f32) -> vec2f {
376
+ return fp64_two_prod_integer(a, a);
377
+ }
378
+
379
+ fn twoProd(a: f32, b: f32) -> vec2f {
380
+ return fp64_two_prod_integer(a, b);
381
+ }
382
+ #endif
383
+
384
+ struct Fp64IntegerAccumulator {
385
+ sign: u32,
386
+ magnitude: vec2u,
387
+ };
388
+
389
+ fn fp64_accumulate_f32_integer(
390
+ accumulator: Fp64IntegerAccumulator,
391
+ value: Fp64F32Bits,
392
+ commonBaseExponent: i32
393
+ ) -> Fp64IntegerAccumulator {
394
+ if (value.isZero) {
395
+ return accumulator;
396
+ }
397
+
398
+ let magnitude = fp64_u64_shift_left(
399
+ vec2u(0u, value.significand),
400
+ u32(value.baseExponent - commonBaseExponent)
401
+ );
402
+ if (fp64_u64_is_zero(accumulator.magnitude)) {
403
+ return Fp64IntegerAccumulator(value.sign, magnitude);
404
+ }
405
+ if (accumulator.sign == value.sign) {
406
+ return Fp64IntegerAccumulator(
407
+ accumulator.sign,
408
+ fp64_u64_add(accumulator.magnitude, magnitude)
409
+ );
410
+ }
411
+
412
+ let comparison = fp64_u64_compare(accumulator.magnitude, magnitude);
413
+ if (comparison == 0) {
414
+ return Fp64IntegerAccumulator(0u, vec2u(0u));
415
+ }
416
+ if (comparison > 0) {
417
+ return Fp64IntegerAccumulator(
418
+ accumulator.sign,
419
+ fp64_u64_sub(accumulator.magnitude, magnitude)
420
+ );
421
+ }
422
+ return Fp64IntegerAccumulator(
423
+ value.sign,
424
+ fp64_u64_sub(magnitude, accumulator.magnitude)
425
+ );
426
+ }
427
+
428
+ fn fp64_sum_integer_unfused(a: vec2f, b: vec2f) -> vec2f {
429
+ var sum = fp64_two_sum_integer(a.x, b.x);
430
+ let lowSum = fp64_two_sum_integer(a.y, b.y);
431
+ sum.y = fp64_round_add_integer(sum.y, lowSum.x);
432
+ sum = fp64_two_sum_integer(sum.x, sum.y);
433
+ sum.y = fp64_round_add_integer(sum.y, lowSum.y);
434
+ return fp64_two_sum_integer(sum.x, sum.y);
435
+ }
436
+
437
+ fn sum_fp64(a: vec2f, b: vec2f) -> vec2f {
438
+ let aHigh = fp64_decode_f32_bits(bitcast<u32>(a.x));
439
+ let aLow = fp64_decode_f32_bits(bitcast<u32>(a.y));
440
+ let bHigh = fp64_decode_f32_bits(bitcast<u32>(b.x));
441
+ let bLow = fp64_decode_f32_bits(bitcast<u32>(b.y));
442
+ if (
443
+ aHigh.isInf || aHigh.isNan || aLow.isInf || aLow.isNan ||
444
+ bHigh.isInf || bHigh.isNan || bLow.isInf || bLow.isNan
445
+ ) {
446
+ return fp64_sum_integer_unfused(a, b);
447
+ }
448
+
449
+ var minimumBaseExponent = 2147483647;
450
+ var maximumBaseExponent = -2147483647;
451
+ if (!aHigh.isZero) {
452
+ minimumBaseExponent = min(minimumBaseExponent, aHigh.baseExponent);
453
+ maximumBaseExponent = max(maximumBaseExponent, aHigh.baseExponent);
454
+ }
455
+ if (!aLow.isZero) {
456
+ minimumBaseExponent = min(minimumBaseExponent, aLow.baseExponent);
457
+ maximumBaseExponent = max(maximumBaseExponent, aLow.baseExponent);
458
+ }
459
+ if (!bHigh.isZero) {
460
+ minimumBaseExponent = min(minimumBaseExponent, bHigh.baseExponent);
461
+ maximumBaseExponent = max(maximumBaseExponent, bHigh.baseExponent);
462
+ }
463
+ if (!bLow.isZero) {
464
+ minimumBaseExponent = min(minimumBaseExponent, bLow.baseExponent);
465
+ maximumBaseExponent = max(maximumBaseExponent, bLow.baseExponent);
466
+ }
467
+ if (maximumBaseExponent < minimumBaseExponent) {
468
+ return vec2f(0.0, 0.0);
469
+ }
470
+
471
+ // Four 24-bit significands spanning at most 38 bits fit in the 64-bit
472
+ // accumulator, including the two extra carry bits needed by their sum.
473
+ if (maximumBaseExponent - minimumBaseExponent > 38) {
474
+ return fp64_sum_integer_unfused(a, b);
475
+ }
476
+
477
+ var accumulator = Fp64IntegerAccumulator(0u, vec2u(0u));
478
+ accumulator = fp64_accumulate_f32_integer(accumulator, aHigh, minimumBaseExponent);
479
+ accumulator = fp64_accumulate_f32_integer(accumulator, aLow, minimumBaseExponent);
480
+ accumulator = fp64_accumulate_f32_integer(accumulator, bHigh, minimumBaseExponent);
481
+ accumulator = fp64_accumulate_f32_integer(accumulator, bLow, minimumBaseExponent);
482
+ let resultBits = fp64_split_accumulator_bits(
483
+ accumulator.sign,
484
+ accumulator.magnitude,
485
+ minimumBaseExponent
486
+ );
487
+ return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
488
+ }
489
+
490
+ fn sub_fp64(a: vec2f, b: vec2f) -> vec2f {
491
+ let negatedB = vec2f(
492
+ bitcast<f32>(bitcast<u32>(b.x) ^ 0x80000000u),
493
+ bitcast<f32>(bitcast<u32>(b.y) ^ 0x80000000u)
494
+ );
495
+ return sum_fp64(a, negatedB);
496
+ }
497
+
498
+ fn mul_fp64(a: vec2f, b: vec2f) -> vec2f {
499
+ var product = fp64_two_prod_integer(a.x, b.x);
500
+ let crossProduct1 = fp64_round_mul_integer(a.x, b.y);
501
+ product = sum_fp64(product, vec2f(crossProduct1, 0.0));
502
+ let crossProduct2 = fp64_round_mul_integer(a.y, b.x);
503
+ return sum_fp64(product, vec2f(crossProduct2, 0.0));
504
+ }
505
+
506
+ #ifndef LUMA_FP64_PREDICATE_ONLY
507
+ fn fp64_scale_fp64_integer(value: vec2f, exponent: i32) -> vec2f {
508
+ let high = fp64_scale_f32_integer(value.x, exponent);
509
+ let low = fp64_scale_f32_integer(value.y, exponent);
510
+ return sum_fp64(vec2f(high, 0.0), vec2f(low, 0.0));
511
+ }
512
+
513
+ fn fp64_div_fp64_normalized(a: vec2f, b: vec2f) -> vec2f {
514
+ let quotientHigh = fp64_divide_f32_integer(a.x, b.x);
515
+ var quotient = vec2f(quotientHigh, 0.0);
516
+
517
+ let remainder = sub_fp64(a, mul_fp64(b, quotient));
518
+ let quotientLow = fp64_divide_f32_integer(remainder.x, b.x);
519
+ quotient = sum_fp64(quotient, vec2f(quotientLow, 0.0));
520
+
521
+ let secondRemainder = sub_fp64(a, mul_fp64(b, quotient));
522
+ let correction = fp64_divide_f32_integer(secondRemainder.x, b.x);
523
+ return sum_fp64(quotient, vec2f(correction, 0.0));
524
+ }
525
+
526
+ fn div_fp64(a: vec2f, b: vec2f) -> vec2f {
527
+ let decodedA = fp64_decode_f32_bits(bitcast<u32>(a.x));
528
+ let decodedB = fp64_decode_f32_bits(bitcast<u32>(b.x));
529
+ if (
530
+ decodedA.isZero || decodedB.isZero ||
531
+ decodedA.isInf || decodedB.isInf ||
532
+ decodedA.isNan || decodedB.isNan
533
+ ) {
534
+ return fp64_div_fp64_normalized(a, b);
535
+ }
536
+
537
+ let exponentA = fp64_f32_finite_exponent(decodedA);
538
+ let exponentB = fp64_f32_finite_exponent(decodedB);
539
+ // Correct the quotient near unity so b * q and the remainder stay clear of
540
+ // both f32 underflow and overflow. The exponent difference is applied once.
541
+ let normalizedA = fp64_scale_fp64_integer(a, -exponentA);
542
+ let normalizedB = fp64_scale_fp64_integer(b, -exponentB);
543
+ let normalizedQuotient = fp64_div_fp64_normalized(normalizedA, normalizedB);
544
+ return fp64_scale_fp64_integer(normalizedQuotient, exponentA - exponentB);
545
+ }
546
+
547
+ fn fp64_sqrt_fp64_normalized(a: vec2f) -> vec2f {
548
+ let estimate = sqrt(a.x);
549
+ let difference = sub_fp64(a, fp64_two_prod_integer(estimate, estimate)).x;
550
+ let denominator = fp64_round_add_integer(estimate, estimate);
551
+ let correction = fp64_divide_f32_integer(difference, denominator);
552
+ return sum_fp64(vec2f(estimate, 0.0), vec2f(correction, 0.0));
553
+ }
554
+
555
+ fn sqrt_fp64(a: vec2f) -> vec2f {
556
+ let decoded = fp64_decode_f32_bits(bitcast<u32>(a.x));
557
+ let decodedLow = fp64_decode_f32_bits(bitcast<u32>(a.y));
558
+ if (decoded.isZero && decodedLow.isZero) {
559
+ return vec2f(0.0, 0.0);
560
+ }
561
+ if (decoded.sign == 1u) {
562
+ let nanValue = fp64_nan(a.x);
563
+ return vec2f(nanValue, nanValue);
564
+ }
565
+
566
+ if (decoded.isInf || decoded.isNan) {
567
+ return fp64_sqrt_fp64_normalized(a);
568
+ }
569
+ let exponent = fp64_f32_finite_exponent(decoded);
570
+ // An even scale lets the final square-root rescale use an integer exponent.
571
+ let evenExponent = exponent - (exponent & 1);
572
+ let normalizedA = fp64_scale_fp64_integer(a, -evenExponent);
573
+ let normalizedRoot = fp64_sqrt_fp64_normalized(normalizedA);
574
+ return fp64_scale_fp64_integer(normalizedRoot, evenExponent / 2);
575
+ }
576
+ #endif
577
+ `
578
+ );
579
+ // Annotate the CommonJS export names for ESM import in node:
580
+ 0 && (module.exports = {
581
+ fp64arithmeticWGSLInteger,
582
+ fp64arithmeticWGSLIntegerPrimitives
583
+ });