@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var water_material_exports = {};
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__export(water_material_exports, {
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waterMaterial: () => waterMaterial
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});
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module.exports = __toCommonJS(water_material_exports);
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var import_lighting = require("../lights/lighting.cjs");
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var import_water_shaders_glsl = require("./water-shaders-glsl.cjs");
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var import_water_shaders_wgsl = require("./water-shaders-wgsl.cjs");
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const DEFAULT_WATER_MATERIAL_UNIFORMS = {
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time: 0,
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baseColor: [0.04, 0.18, 0.31],
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opacity: 0.82,
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fresnelColor: [0.86, 0.95, 1],
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fresnelPower: 5,
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specularIntensity: 1.4,
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normalStrength: 0.35,
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mappingMode: 0,
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coordinateScale: [1, 1],
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coordinateOffset: [0, 0],
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waveADirection: [0.9805806756909201, 0.19611613513818402],
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waveASpeed: 0.6,
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waveAFrequency: 4,
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waveAAmplitude: 0.08,
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waveBDirection: [0.09950371902099893, 0.9950371902099893],
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waveBSpeed: -0.45,
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waveBFrequency: 7,
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waveBAmplitude: 0.04
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};
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const waterMaterial = {
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name: "waterMaterial",
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firstBindingSlot: 0,
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bindingLayout: [{ name: "waterMaterial", group: 3 }],
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dependencies: [import_lighting.lighting],
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source: import_water_shaders_wgsl.WATER_WGSL,
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vs: import_water_shaders_glsl.WATER_VS,
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fs: import_water_shaders_glsl.WATER_FS,
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defines: {
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LIGHTING_FRAGMENT: true
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},
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uniformTypes: {
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time: "f32",
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baseColor: "vec3<f32>",
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opacity: "f32",
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fresnelColor: "vec3<f32>",
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fresnelPower: "f32",
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specularIntensity: "f32",
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normalStrength: "f32",
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mappingMode: "i32",
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coordinateScale: "vec2<f32>",
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coordinateOffset: "vec2<f32>",
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waveADirection: "vec2<f32>",
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waveASpeed: "f32",
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waveAFrequency: "f32",
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waveAAmplitude: "f32",
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waveBDirection: "vec2<f32>",
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waveBSpeed: "f32",
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waveBFrequency: "f32",
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waveBAmplitude: "f32"
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},
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defaultUniforms: DEFAULT_WATER_MATERIAL_UNIFORMS,
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getUniforms(props, previousUniforms = DEFAULT_WATER_MATERIAL_UNIFORMS) {
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const { mapping, ...uniformProps } = props || {};
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const uniforms = mergeWaterMaterialUniforms(previousUniforms);
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if (uniformProps.time !== void 0) {
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uniforms.time = uniformProps.time;
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}
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if (uniformProps.opacity !== void 0) {
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uniforms.opacity = uniformProps.opacity;
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}
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if (uniformProps.fresnelPower !== void 0) {
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uniforms.fresnelPower = uniformProps.fresnelPower;
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}
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if (uniformProps.specularIntensity !== void 0) {
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uniforms.specularIntensity = uniformProps.specularIntensity;
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}
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if (uniformProps.normalStrength !== void 0) {
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uniforms.normalStrength = uniformProps.normalStrength;
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}
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if (uniformProps.coordinateScale !== void 0) {
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uniforms.coordinateScale = [
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Number(uniformProps.coordinateScale[0]),
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Number(uniformProps.coordinateScale[1])
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];
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}
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if (uniformProps.coordinateOffset !== void 0) {
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uniforms.coordinateOffset = [
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Number(uniformProps.coordinateOffset[0]),
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Number(uniformProps.coordinateOffset[1])
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];
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}
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if (uniformProps.waveASpeed !== void 0) {
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uniforms.waveASpeed = uniformProps.waveASpeed;
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}
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if (uniformProps.waveAFrequency !== void 0) {
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uniforms.waveAFrequency = uniformProps.waveAFrequency;
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}
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if (uniformProps.waveAAmplitude !== void 0) {
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uniforms.waveAAmplitude = uniformProps.waveAAmplitude;
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}
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if (uniformProps.waveBSpeed !== void 0) {
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uniforms.waveBSpeed = uniformProps.waveBSpeed;
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}
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if (uniformProps.waveBFrequency !== void 0) {
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uniforms.waveBFrequency = uniformProps.waveBFrequency;
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}
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if (uniformProps.waveBAmplitude !== void 0) {
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uniforms.waveBAmplitude = uniformProps.waveBAmplitude;
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}
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if (uniformProps.baseColor) {
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uniforms.baseColor = normalizeColor3(uniformProps.baseColor);
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}
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if (uniformProps.fresnelColor) {
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uniforms.fresnelColor = normalizeColor3(uniformProps.fresnelColor);
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}
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if (uniformProps.waveADirection) {
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uniforms.waveADirection = normalizeDirection2(uniformProps.waveADirection);
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}
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if (uniformProps.waveBDirection) {
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uniforms.waveBDirection = normalizeDirection2(uniformProps.waveBDirection);
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}
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if (mapping !== void 0) {
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uniforms.mappingMode = mapping === "world" ? 1 : mapping === "object" ? 2 : 0;
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}
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return uniforms;
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}
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};
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function mergeWaterMaterialUniforms(previousUniforms) {
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return {
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time: previousUniforms.time ?? DEFAULT_WATER_MATERIAL_UNIFORMS.time,
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baseColor: previousUniforms.baseColor ? normalizeColor3(previousUniforms.baseColor) : DEFAULT_WATER_MATERIAL_UNIFORMS.baseColor,
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opacity: previousUniforms.opacity ?? DEFAULT_WATER_MATERIAL_UNIFORMS.opacity,
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fresnelColor: previousUniforms.fresnelColor ? normalizeColor3(previousUniforms.fresnelColor) : DEFAULT_WATER_MATERIAL_UNIFORMS.fresnelColor,
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150
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fresnelPower: previousUniforms.fresnelPower ?? DEFAULT_WATER_MATERIAL_UNIFORMS.fresnelPower,
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specularIntensity: previousUniforms.specularIntensity ?? DEFAULT_WATER_MATERIAL_UNIFORMS.specularIntensity,
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normalStrength: previousUniforms.normalStrength ?? DEFAULT_WATER_MATERIAL_UNIFORMS.normalStrength,
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153
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mappingMode: previousUniforms.mappingMode ?? DEFAULT_WATER_MATERIAL_UNIFORMS.mappingMode,
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coordinateScale: previousUniforms.coordinateScale ? [Number(previousUniforms.coordinateScale[0]), Number(previousUniforms.coordinateScale[1])] : DEFAULT_WATER_MATERIAL_UNIFORMS.coordinateScale,
|
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155
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coordinateOffset: previousUniforms.coordinateOffset ? [Number(previousUniforms.coordinateOffset[0]), Number(previousUniforms.coordinateOffset[1])] : DEFAULT_WATER_MATERIAL_UNIFORMS.coordinateOffset,
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156
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waveADirection: previousUniforms.waveADirection ? normalizeDirection2(previousUniforms.waveADirection) : DEFAULT_WATER_MATERIAL_UNIFORMS.waveADirection,
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157
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waveASpeed: previousUniforms.waveASpeed ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveASpeed,
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waveAFrequency: previousUniforms.waveAFrequency ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveAFrequency,
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waveAAmplitude: previousUniforms.waveAAmplitude ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveAAmplitude,
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160
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waveBDirection: previousUniforms.waveBDirection ? normalizeDirection2(previousUniforms.waveBDirection) : DEFAULT_WATER_MATERIAL_UNIFORMS.waveBDirection,
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161
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waveBSpeed: previousUniforms.waveBSpeed ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBSpeed,
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162
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waveBFrequency: previousUniforms.waveBFrequency ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBFrequency,
|
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163
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waveBAmplitude: previousUniforms.waveBAmplitude ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBAmplitude
|
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164
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};
|
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165
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}
|
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166
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function normalizeColor3(color) {
|
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167
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const normalizedColor = [Number(color[0]), Number(color[1]), Number(color[2])];
|
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168
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const maxChannel = Math.max(...normalizedColor.map((channel) => Math.abs(channel)));
|
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169
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if (maxChannel > 1) {
|
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170
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normalizedColor[0] /= 255;
|
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171
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normalizedColor[1] /= 255;
|
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172
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normalizedColor[2] /= 255;
|
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173
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}
|
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174
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return normalizedColor;
|
|
175
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+
}
|
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function normalizeDirection2(direction) {
|
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177
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const x = Number(direction[0]);
|
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178
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const y = Number(direction[1]);
|
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179
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const length = Math.hypot(x, y);
|
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180
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if (length === 0) {
|
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181
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return [1, 0];
|
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182
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}
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183
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return [x / length, y / length];
|
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184
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}
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185
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// Annotate the CommonJS export names for ESM import in node:
|
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186
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0 && (module.exports = {
|
|
187
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waterMaterial
|
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188
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});
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@@ -0,0 +1,28 @@
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1
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import type { NumberArray2, NumberArray3, Vector2, Vector3 } from '@math.gl/core';
|
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2
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+
import { ShaderModule } from "../../../lib/shader-module/shader-module.js";
|
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3
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+
export type WaterMaterialUniforms = {
|
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4
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time?: number;
|
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5
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+
baseColor?: Readonly<Vector3 | NumberArray3>;
|
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6
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+
opacity?: number;
|
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7
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fresnelColor?: Readonly<Vector3 | NumberArray3>;
|
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8
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+
fresnelPower?: number;
|
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9
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specularIntensity?: number;
|
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10
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normalStrength?: number;
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11
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mappingMode?: number;
|
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12
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+
coordinateScale?: Readonly<Vector2 | NumberArray2>;
|
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13
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coordinateOffset?: Readonly<Vector2 | NumberArray2>;
|
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14
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+
waveADirection?: Readonly<Vector2 | NumberArray2>;
|
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15
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+
waveASpeed?: number;
|
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16
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waveAFrequency?: number;
|
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waveAAmplitude?: number;
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18
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waveBDirection?: Readonly<Vector2 | NumberArray2>;
|
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19
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waveBSpeed?: number;
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20
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waveBFrequency?: number;
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21
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waveBAmplitude?: number;
|
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22
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+
};
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23
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+
export type WaterMaterialProps = Omit<WaterMaterialUniforms, 'mappingMode'> & {
|
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24
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+
mapping?: 'uv' | 'world' | 'object';
|
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25
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+
};
|
|
26
|
+
/** Animated water material with procedural waves and Fresnel/specular shading. */
|
|
27
|
+
export declare const waterMaterial: ShaderModule<WaterMaterialProps, WaterMaterialUniforms>;
|
|
28
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+
//# sourceMappingURL=water-material.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"water-material.d.ts","sourceRoot":"","sources":["../../../../src/modules/lighting/water-material/water-material.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAChF,OAAO,EAAC,YAAY,EAAC,oDAAiD;AAKtE,MAAM,MAAM,qBAAqB,GAAG;IAClC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IAC7C,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IAChD,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IACnD,gBAAgB,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IACpD,cAAc,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IAClD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,CAAC;IAClD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,MAAM,MAAM,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,EAAE,aAAa,CAAC,GAAG;IAC5E,OAAO,CAAC,EAAE,IAAI,GAAG,OAAO,GAAG,QAAQ,CAAC;CACrC,CAAC;AAuBF,kFAAkF;AAClF,eAAO,MAAM,aAAa,EAAE,YAAY,CAAC,kBAAkB,EAAE,qBAAqB,CAwGjF,CAAC"}
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import { lighting } from "../lights/lighting.js";
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import { WATER_FS, WATER_VS } from "./water-shaders-glsl.js";
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import { WATER_WGSL } from "./water-shaders-wgsl.js";
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const DEFAULT_WATER_MATERIAL_UNIFORMS = {
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time: 0,
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baseColor: [0.04, 0.18, 0.31],
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opacity: 0.82,
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fresnelColor: [0.86, 0.95, 1],
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fresnelPower: 5,
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specularIntensity: 1.4,
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normalStrength: 0.35,
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mappingMode: 0,
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coordinateScale: [1, 1],
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coordinateOffset: [0, 0],
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waveADirection: [0.9805806756909201, 0.19611613513818402],
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waveASpeed: 0.6,
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waveAFrequency: 4,
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waveAAmplitude: 0.08,
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waveBDirection: [0.09950371902099893, 0.9950371902099893],
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waveBSpeed: -0.45,
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waveBFrequency: 7,
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waveBAmplitude: 0.04
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};
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/** Animated water material with procedural waves and Fresnel/specular shading. */
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export const waterMaterial = {
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name: 'waterMaterial',
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firstBindingSlot: 0,
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bindingLayout: [{ name: 'waterMaterial', group: 3 }],
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dependencies: [lighting],
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source: WATER_WGSL,
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vs: WATER_VS,
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fs: WATER_FS,
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defines: {
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LIGHTING_FRAGMENT: true
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},
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uniformTypes: {
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time: 'f32',
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baseColor: 'vec3<f32>',
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opacity: 'f32',
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fresnelColor: 'vec3<f32>',
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fresnelPower: 'f32',
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specularIntensity: 'f32',
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normalStrength: 'f32',
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mappingMode: 'i32',
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coordinateScale: 'vec2<f32>',
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coordinateOffset: 'vec2<f32>',
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waveADirection: 'vec2<f32>',
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waveASpeed: 'f32',
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waveAFrequency: 'f32',
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waveAAmplitude: 'f32',
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waveBDirection: 'vec2<f32>',
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waveBSpeed: 'f32',
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waveBFrequency: 'f32',
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waveBAmplitude: 'f32'
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},
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defaultUniforms: DEFAULT_WATER_MATERIAL_UNIFORMS,
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getUniforms(props, previousUniforms = DEFAULT_WATER_MATERIAL_UNIFORMS) {
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const { mapping, ...uniformProps } = props || {};
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const uniforms = mergeWaterMaterialUniforms(previousUniforms);
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if (uniformProps.time !== undefined) {
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uniforms.time = uniformProps.time;
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}
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if (uniformProps.opacity !== undefined) {
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uniforms.opacity = uniformProps.opacity;
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}
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if (uniformProps.fresnelPower !== undefined) {
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uniforms.fresnelPower = uniformProps.fresnelPower;
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}
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if (uniformProps.specularIntensity !== undefined) {
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uniforms.specularIntensity = uniformProps.specularIntensity;
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}
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if (uniformProps.normalStrength !== undefined) {
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uniforms.normalStrength = uniformProps.normalStrength;
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}
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if (uniformProps.coordinateScale !== undefined) {
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uniforms.coordinateScale = [
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Number(uniformProps.coordinateScale[0]),
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Number(uniformProps.coordinateScale[1])
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];
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}
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if (uniformProps.coordinateOffset !== undefined) {
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uniforms.coordinateOffset = [
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Number(uniformProps.coordinateOffset[0]),
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Number(uniformProps.coordinateOffset[1])
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];
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}
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if (uniformProps.waveASpeed !== undefined) {
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uniforms.waveASpeed = uniformProps.waveASpeed;
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}
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if (uniformProps.waveAFrequency !== undefined) {
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uniforms.waveAFrequency = uniformProps.waveAFrequency;
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}
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if (uniformProps.waveAAmplitude !== undefined) {
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uniforms.waveAAmplitude = uniformProps.waveAAmplitude;
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}
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if (uniformProps.waveBSpeed !== undefined) {
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uniforms.waveBSpeed = uniformProps.waveBSpeed;
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}
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if (uniformProps.waveBFrequency !== undefined) {
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uniforms.waveBFrequency = uniformProps.waveBFrequency;
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}
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if (uniformProps.waveBAmplitude !== undefined) {
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uniforms.waveBAmplitude = uniformProps.waveBAmplitude;
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}
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if (uniformProps.baseColor) {
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uniforms.baseColor = normalizeColor3(uniformProps.baseColor);
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}
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if (uniformProps.fresnelColor) {
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uniforms.fresnelColor = normalizeColor3(uniformProps.fresnelColor);
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}
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if (uniformProps.waveADirection) {
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uniforms.waveADirection = normalizeDirection2(uniformProps.waveADirection);
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}
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if (uniformProps.waveBDirection) {
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uniforms.waveBDirection = normalizeDirection2(uniformProps.waveBDirection);
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}
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if (mapping !== undefined) {
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uniforms.mappingMode = mapping === 'world' ? 1 : mapping === 'object' ? 2 : 0;
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}
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return uniforms;
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}
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};
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function mergeWaterMaterialUniforms(previousUniforms) {
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return {
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time: previousUniforms.time ?? DEFAULT_WATER_MATERIAL_UNIFORMS.time,
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baseColor: previousUniforms.baseColor
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? normalizeColor3(previousUniforms.baseColor)
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: DEFAULT_WATER_MATERIAL_UNIFORMS.baseColor,
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opacity: previousUniforms.opacity ?? DEFAULT_WATER_MATERIAL_UNIFORMS.opacity,
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fresnelColor: previousUniforms.fresnelColor
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? normalizeColor3(previousUniforms.fresnelColor)
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: DEFAULT_WATER_MATERIAL_UNIFORMS.fresnelColor,
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fresnelPower: previousUniforms.fresnelPower ?? DEFAULT_WATER_MATERIAL_UNIFORMS.fresnelPower,
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specularIntensity: previousUniforms.specularIntensity ?? DEFAULT_WATER_MATERIAL_UNIFORMS.specularIntensity,
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normalStrength: previousUniforms.normalStrength ?? DEFAULT_WATER_MATERIAL_UNIFORMS.normalStrength,
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mappingMode: previousUniforms.mappingMode ?? DEFAULT_WATER_MATERIAL_UNIFORMS.mappingMode,
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coordinateScale: previousUniforms.coordinateScale
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? [Number(previousUniforms.coordinateScale[0]), Number(previousUniforms.coordinateScale[1])]
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: DEFAULT_WATER_MATERIAL_UNIFORMS.coordinateScale,
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coordinateOffset: previousUniforms.coordinateOffset
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? [Number(previousUniforms.coordinateOffset[0]), Number(previousUniforms.coordinateOffset[1])]
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: DEFAULT_WATER_MATERIAL_UNIFORMS.coordinateOffset,
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waveADirection: previousUniforms.waveADirection
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? normalizeDirection2(previousUniforms.waveADirection)
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: DEFAULT_WATER_MATERIAL_UNIFORMS.waveADirection,
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waveASpeed: previousUniforms.waveASpeed ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveASpeed,
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waveAFrequency: previousUniforms.waveAFrequency ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveAFrequency,
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waveAAmplitude: previousUniforms.waveAAmplitude ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveAAmplitude,
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waveBDirection: previousUniforms.waveBDirection
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? normalizeDirection2(previousUniforms.waveBDirection)
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: DEFAULT_WATER_MATERIAL_UNIFORMS.waveBDirection,
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waveBSpeed: previousUniforms.waveBSpeed ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBSpeed,
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waveBFrequency: previousUniforms.waveBFrequency ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBFrequency,
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waveBAmplitude: previousUniforms.waveBAmplitude ?? DEFAULT_WATER_MATERIAL_UNIFORMS.waveBAmplitude
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};
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}
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function normalizeColor3(color) {
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const normalizedColor = [Number(color[0]), Number(color[1]), Number(color[2])];
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const maxChannel = Math.max(...normalizedColor.map(channel => Math.abs(channel)));
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if (maxChannel > 1) {
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normalizedColor[0] /= 255;
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normalizedColor[1] /= 255;
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normalizedColor[2] /= 255;
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}
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return normalizedColor;
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}
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function normalizeDirection2(direction) {
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const x = Number(direction[0]);
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const y = Number(direction[1]);
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const length = Math.hypot(x, y);
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if (length === 0) {
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return [1, 0];
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}
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return [x / length, y / length];
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}
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//# sourceMappingURL=water-material.js.map
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+
{"version":3,"file":"water-material.js","sourceRoot":"","sources":["../../../../src/modules/lighting/water-material/water-material.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAI5D,OAAO,EAAC,QAAQ,EAAC,8BAA2B;AAC5C,OAAO,EAAC,QAAQ,EAAE,QAAQ,EAAC,gCAA6B;AACxD,OAAO,EAAC,UAAU,EAAC,gCAA6B;AA2BhD,MAAM,+BAA+B,GAAoC;IACvE,IAAI,EAAE,CAAC;IACP,SAAS,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;IAC7B,OAAO,EAAE,IAAI;IACb,YAAY,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IAC7B,YAAY,EAAE,CAAC;IACf,iBAAiB,EAAE,GAAG;IACtB,cAAc,EAAE,IAAI;IACpB,WAAW,EAAE,CAAC;IACd,eAAe,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACvB,gBAAgB,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACxB,cAAc,EAAE,CAAC,kBAAkB,EAAE,mBAAmB,CAAC;IACzD,UAAU,EAAE,GAAG;IACf,cAAc,EAAE,CAAC;IACjB,cAAc,EAAE,IAAI;IACpB,cAAc,EAAE,CAAC,mBAAmB,EAAE,kBAAkB,CAAC;IACzD,UAAU,EAAE,CAAC,IAAI;IACjB,cAAc,EAAE,CAAC;IACjB,cAAc,EAAE,IAAI;CACrB,CAAC;AAEF,kFAAkF;AAClF,MAAM,CAAC,MAAM,aAAa,GAA4D;IACpF,IAAI,EAAE,eAAe;IACrB,gBAAgB,EAAE,CAAC;IACnB,aAAa,EAAE,CAAC,EAAC,IAAI,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,EAAC,CAAC;IAClD,YAAY,EAAE,CAAC,QAAQ,CAAC;IACxB,MAAM,EAAE,UAAU;IAClB,EAAE,EAAE,QAAQ;IACZ,EAAE,EAAE,QAAQ;IACZ,OAAO,EAAE;QACP,iBAAiB,EAAE,IAAI;KACxB;IACD,YAAY,EAAE;QACZ,IAAI,EAAE,KAAK;QACX,SAAS,EAAE,WAAW;QACtB,OAAO,EAAE,KAAK;QACd,YAAY,EAAE,WAAW;QACzB,YAAY,EAAE,KAAK;QACnB,iBAAiB,EAAE,KAAK;QACxB,cAAc,EAAE,KAAK;QACrB,WAAW,EAAE,KAAK;QAClB,eAAe,EAAE,WAAW;QAC5B,gBAAgB,EAAE,WAAW;QAC7B,cAAc,EAAE,WAAW;QAC3B,UAAU,EAAE,KAAK;QACjB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,WAAW;QAC3B,UAAU,EAAE,KAAK;QACjB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,KAAK;KACtB;IACD,eAAe,EAAE,+BAA+B;IAChD,WAAW,CACT,KAA0B,EAC1B,mBAAmD,+BAA+B;QAElF,MAAM,EAAC,OAAO,EAAE,GAAG,YAAY,EAAC,GAAG,KAAK,IAAI,EAAE,CAAC;QAC/C,MAAM,QAAQ,GAAG,0BAA0B,CAAC,gBAAgB,CAAC,CAAC;QAE9D,IAAI,YAAY,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YACpC,QAAQ,CAAC,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC;QACpC,CAAC;QACD,IAAI,YAAY,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YACvC,QAAQ,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QAC1C,CAAC;QACD,IAAI,YAAY,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAC5C,QAAQ,CAAC,YAAY,GAAG,YAAY,CAAC,YAAY,CAAC;QACpD,CAAC;QACD,IAAI,YAAY,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;YACjD,QAAQ,CAAC,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC9D,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YAC9C,QAAQ,CAAC,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;QACxD,CAAC;QACD,IAAI,YAAY,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YAC/C,QAAQ,CAAC,eAAe,GAAG;gBACzB,MAAM,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;aACxC,CAAC;QACJ,CAAC;QACD,IAAI,YAAY,CAAC,gBAAgB,KAAK,SAAS,EAAE,CAAC;YAChD,QAAQ,CAAC,gBAAgB,GAAG;gBAC1B,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;aACzC,CAAC;QACJ,CAAC;QACD,IAAI,YAAY,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAC1C,QAAQ,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAChD,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YAC9C,QAAQ,CAAC,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;QACxD,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YAC9C,QAAQ,CAAC,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;QACxD,CAAC;QACD,IAAI,YAAY,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAC1C,QAAQ,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAChD,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YAC9C,QAAQ,CAAC,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;QACxD,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YAC9C,QAAQ,CAAC,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;QACxD,CAAC;QAED,IAAI,YAAY,CAAC,SAAS,EAAE,CAAC;YAC3B,QAAQ,CAAC,SAAS,GAAG,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAC/D,CAAC;QACD,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;YAC9B,QAAQ,CAAC,YAAY,GAAG,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACrE,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,EAAE,CAAC;YAChC,QAAQ,CAAC,cAAc,GAAG,mBAAmB,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;QAC7E,CAAC;QACD,IAAI,YAAY,CAAC,cAAc,EAAE,CAAC;YAChC,QAAQ,CAAC,cAAc,GAAG,mBAAmB,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YAC1B,QAAQ,CAAC,WAAW,GAAG,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,CAAC;QAED,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF,CAAC;AAEF,SAAS,0BAA0B,CACjC,gBAAgD;IAEhD,OAAO;QACL,IAAI,EAAE,gBAAgB,CAAC,IAAI,IAAI,+BAA+B,CAAC,IAAI;QACnE,SAAS,EAAE,gBAAgB,CAAC,SAAS;YACnC,CAAC,CAAC,eAAe,CAAC,gBAAgB,CAAC,SAAS,CAAC;YAC7C,CAAC,CAAC,+BAA+B,CAAC,SAAS;QAC7C,OAAO,EAAE,gBAAgB,CAAC,OAAO,IAAI,+BAA+B,CAAC,OAAO;QAC5E,YAAY,EAAE,gBAAgB,CAAC,YAAY;YACzC,CAAC,CAAC,eAAe,CAAC,gBAAgB,CAAC,YAAY,CAAC;YAChD,CAAC,CAAC,+BAA+B,CAAC,YAAY;QAChD,YAAY,EAAE,gBAAgB,CAAC,YAAY,IAAI,+BAA+B,CAAC,YAAY;QAC3F,iBAAiB,EACf,gBAAgB,CAAC,iBAAiB,IAAI,+BAA+B,CAAC,iBAAiB;QACzF,cAAc,EACZ,gBAAgB,CAAC,cAAc,IAAI,+BAA+B,CAAC,cAAc;QACnF,WAAW,EAAE,gBAAgB,CAAC,WAAW,IAAI,+BAA+B,CAAC,WAAW;QACxF,eAAe,EAAE,gBAAgB,CAAC,eAAe;YAC/C,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,+BAA+B,CAAC,eAAe;QACnD,gBAAgB,EAAE,gBAAgB,CAAC,gBAAgB;YACjD,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9F,CAAC,CAAC,+BAA+B,CAAC,gBAAgB;QACpD,cAAc,EAAE,gBAAgB,CAAC,cAAc;YAC7C,CAAC,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,cAA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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var water_shaders_glsl_exports = {};
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__export(water_shaders_glsl_exports, {
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WATER_FS: () => WATER_FS,
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WATER_VS: () => WATER_VS
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});
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module.exports = __toCommonJS(water_shaders_glsl_exports);
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const WATER_VS = (
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/* glsl */
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`layout(std140) uniform waterMaterialUniforms {
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uniform float time;
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28
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uniform vec3 baseColor;
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29
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uniform float opacity;
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uniform vec3 fresnelColor;
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uniform float fresnelPower;
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32
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uniform float specularIntensity;
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33
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uniform float normalStrength;
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uniform int mappingMode;
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uniform vec2 coordinateScale;
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uniform vec2 coordinateOffset;
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uniform vec2 waveADirection;
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uniform float waveASpeed;
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uniform float waveAFrequency;
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uniform float waveAAmplitude;
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uniform vec2 waveBDirection;
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uniform float waveBSpeed;
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uniform float waveBFrequency;
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uniform float waveBAmplitude;
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} waterMaterial;
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+
`
|
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);
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const WATER_FS = (
|
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49
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/* glsl */
|
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50
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`layout(std140) uniform waterMaterialUniforms {
|
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uniform float time;
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uniform vec3 baseColor;
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uniform float opacity;
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uniform vec3 fresnelColor;
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uniform float fresnelPower;
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uniform float specularIntensity;
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uniform float normalStrength;
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uniform int mappingMode;
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uniform vec2 coordinateScale;
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uniform vec2 coordinateOffset;
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uniform vec2 waveADirection;
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uniform float waveASpeed;
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uniform float waveAFrequency;
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64
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uniform float waveAAmplitude;
|
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65
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uniform vec2 waveBDirection;
|
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66
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+
uniform float waveBSpeed;
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67
|
+
uniform float waveBFrequency;
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68
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+
uniform float waveBAmplitude;
|
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69
|
+
} waterMaterial;
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70
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+
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71
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+
vec2 water_getDirection(vec2 direction) {
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72
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+
float directionLength = length(direction);
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73
|
+
return directionLength > 0.0 ? direction / directionLength : vec2(1.0, 0.0);
|
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74
|
+
}
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75
|
+
|
|
76
|
+
vec2 water_getCoordinates(vec3 position_worldspace, vec3 position_objectspace, vec2 uv) {
|
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77
|
+
vec2 baseCoordinates = uv;
|
|
78
|
+
if (waterMaterial.mappingMode == 1) {
|
|
79
|
+
baseCoordinates = position_worldspace.xz;
|
|
80
|
+
} else if (waterMaterial.mappingMode == 2) {
|
|
81
|
+
vec3 globeDirection = normalize(position_objectspace);
|
|
82
|
+
float longitude = atan(globeDirection.x, globeDirection.z);
|
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83
|
+
float latitude = asin(clamp(globeDirection.y, -1.0, 1.0));
|
|
84
|
+
baseCoordinates = vec2(longitude, latitude);
|
|
85
|
+
}
|
|
86
|
+
return baseCoordinates * waterMaterial.coordinateScale + waterMaterial.coordinateOffset;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
vec2 water_getWaveGradient(
|
|
90
|
+
vec2 coordinates,
|
|
91
|
+
vec2 direction,
|
|
92
|
+
float speed,
|
|
93
|
+
float frequency,
|
|
94
|
+
float amplitude
|
|
95
|
+
) {
|
|
96
|
+
vec2 normalizedDirection = water_getDirection(direction);
|
|
97
|
+
float phase = dot(coordinates * frequency, normalizedDirection) + waterMaterial.time * speed;
|
|
98
|
+
return cos(phase) * normalizedDirection * frequency * amplitude;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
vec3 water_getTangent(vec3 normal_worldspace) {
|
|
102
|
+
vec3 referenceAxis = abs(normal_worldspace.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
|
|
103
|
+
return normalize(cross(referenceAxis, normal_worldspace));
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
vec3 water_getNormal(
|
|
107
|
+
vec3 position_worldspace,
|
|
108
|
+
vec3 position_objectspace,
|
|
109
|
+
vec3 normal_worldspace,
|
|
110
|
+
vec2 uv
|
|
111
|
+
) {
|
|
112
|
+
vec2 coordinates = water_getCoordinates(position_worldspace, position_objectspace, uv);
|
|
113
|
+
vec2 gradient =
|
|
114
|
+
water_getWaveGradient(
|
|
115
|
+
coordinates,
|
|
116
|
+
waterMaterial.waveADirection,
|
|
117
|
+
waterMaterial.waveASpeed,
|
|
118
|
+
waterMaterial.waveAFrequency,
|
|
119
|
+
waterMaterial.waveAAmplitude
|
|
120
|
+
) +
|
|
121
|
+
water_getWaveGradient(
|
|
122
|
+
coordinates,
|
|
123
|
+
waterMaterial.waveBDirection,
|
|
124
|
+
waterMaterial.waveBSpeed,
|
|
125
|
+
waterMaterial.waveBFrequency,
|
|
126
|
+
waterMaterial.waveBAmplitude
|
|
127
|
+
);
|
|
128
|
+
|
|
129
|
+
vec3 tangent = water_getTangent(normal_worldspace);
|
|
130
|
+
vec3 bitangent = normalize(cross(normal_worldspace, tangent));
|
|
131
|
+
vec3 perturbation =
|
|
132
|
+
waterMaterial.normalStrength * (gradient.x * tangent + gradient.y * bitangent);
|
|
133
|
+
|
|
134
|
+
return normalize(normal_worldspace + perturbation);
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
vec3 water_getSpecularContribution(
|
|
138
|
+
vec3 light_direction,
|
|
139
|
+
vec3 view_direction,
|
|
140
|
+
vec3 normal_worldspace,
|
|
141
|
+
vec3 light_color,
|
|
142
|
+
float fresnel
|
|
143
|
+
) {
|
|
144
|
+
vec3 halfway_direction = normalize(light_direction + view_direction);
|
|
145
|
+
float specular =
|
|
146
|
+
pow(max(dot(normal_worldspace, halfway_direction), 0.0), 72.0) *
|
|
147
|
+
waterMaterial.specularIntensity *
|
|
148
|
+
(0.25 + 0.75 * fresnel);
|
|
149
|
+
|
|
150
|
+
return waterMaterial.fresnelColor * light_color * specular;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
vec4 water_getColorMapped(
|
|
154
|
+
vec3 cameraPosition,
|
|
155
|
+
vec3 position_worldspace,
|
|
156
|
+
vec3 position_objectspace,
|
|
157
|
+
vec3 normal_worldspace,
|
|
158
|
+
vec2 uv
|
|
159
|
+
) {
|
|
160
|
+
vec3 waterNormal = water_getNormal(
|
|
161
|
+
position_worldspace,
|
|
162
|
+
position_objectspace,
|
|
163
|
+
normalize(normal_worldspace),
|
|
164
|
+
uv
|
|
165
|
+
);
|
|
166
|
+
vec3 viewDirection = normalize(cameraPosition - position_worldspace);
|
|
167
|
+
float fresnel =
|
|
168
|
+
pow(
|
|
169
|
+
1.0 - max(dot(viewDirection, waterNormal), 0.0),
|
|
170
|
+
max(waterMaterial.fresnelPower, 0.0001)
|
|
171
|
+
);
|
|
172
|
+
vec3 surfaceColor = mix(
|
|
173
|
+
waterMaterial.baseColor,
|
|
174
|
+
waterMaterial.fresnelColor,
|
|
175
|
+
clamp(fresnel * 0.6, 0.0, 1.0)
|
|
176
|
+
);
|
|
177
|
+
|
|
178
|
+
if (lighting.enabled == 0) {
|
|
179
|
+
return vec4(surfaceColor, waterMaterial.opacity);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
vec3 lightColor = surfaceColor * (0.15 + 0.85 * lighting.ambientColor);
|
|
183
|
+
|
|
184
|
+
for (int i = 0; i < lighting.pointLightCount; i++) {
|
|
185
|
+
PointLight pointLight = lighting_getPointLight(i);
|
|
186
|
+
vec3 lightPosition = pointLight.position;
|
|
187
|
+
vec3 lightDirection = normalize(lightPosition - position_worldspace);
|
|
188
|
+
float attenuation =
|
|
189
|
+
getPointLightAttenuation(pointLight, distance(lightPosition, position_worldspace));
|
|
190
|
+
vec3 incidentLight = pointLight.color / attenuation;
|
|
191
|
+
float diffuse = max(dot(waterNormal, lightDirection), 0.0);
|
|
192
|
+
|
|
193
|
+
lightColor += surfaceColor * incidentLight * diffuse;
|
|
194
|
+
lightColor += water_getSpecularContribution(
|
|
195
|
+
lightDirection,
|
|
196
|
+
viewDirection,
|
|
197
|
+
waterNormal,
|
|
198
|
+
incidentLight,
|
|
199
|
+
fresnel
|
|
200
|
+
);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
for (int i = 0; i < lighting.spotLightCount; i++) {
|
|
204
|
+
SpotLight spotLight = lighting_getSpotLight(i);
|
|
205
|
+
vec3 lightPosition = spotLight.position;
|
|
206
|
+
vec3 lightDirection = normalize(lightPosition - position_worldspace);
|
|
207
|
+
float attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
|
|
208
|
+
vec3 incidentLight = spotLight.color / attenuation;
|
|
209
|
+
float diffuse = max(dot(waterNormal, lightDirection), 0.0);
|
|
210
|
+
|
|
211
|
+
lightColor += surfaceColor * incidentLight * diffuse;
|
|
212
|
+
lightColor += water_getSpecularContribution(
|
|
213
|
+
lightDirection,
|
|
214
|
+
viewDirection,
|
|
215
|
+
waterNormal,
|
|
216
|
+
incidentLight,
|
|
217
|
+
fresnel
|
|
218
|
+
);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
for (int i = 0; i < lighting.directionalLightCount; i++) {
|
|
222
|
+
DirectionalLight directionalLight = lighting_getDirectionalLight(i);
|
|
223
|
+
vec3 lightDirection = normalize(-directionalLight.direction);
|
|
224
|
+
float diffuse = max(dot(waterNormal, lightDirection), 0.0);
|
|
225
|
+
|
|
226
|
+
lightColor += surfaceColor * directionalLight.color * diffuse;
|
|
227
|
+
lightColor += water_getSpecularContribution(
|
|
228
|
+
lightDirection,
|
|
229
|
+
viewDirection,
|
|
230
|
+
waterNormal,
|
|
231
|
+
directionalLight.color,
|
|
232
|
+
fresnel
|
|
233
|
+
);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
lightColor = mix(lightColor, waterMaterial.fresnelColor, clamp(fresnel, 0.0, 1.0) * 0.35);
|
|
237
|
+
return vec4(lightColor, waterMaterial.opacity);
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
vec4 water_getColor(
|
|
241
|
+
vec3 cameraPosition,
|
|
242
|
+
vec3 position_worldspace,
|
|
243
|
+
vec3 normal_worldspace,
|
|
244
|
+
vec2 uv
|
|
245
|
+
) {
|
|
246
|
+
return water_getColorMapped(
|
|
247
|
+
cameraPosition,
|
|
248
|
+
position_worldspace,
|
|
249
|
+
position_worldspace,
|
|
250
|
+
normal_worldspace,
|
|
251
|
+
uv
|
|
252
|
+
);
|
|
253
|
+
}
|
|
254
|
+
`
|
|
255
|
+
);
|
|
256
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
257
|
+
0 && (module.exports = {
|
|
258
|
+
WATER_FS,
|
|
259
|
+
WATER_VS
|
|
260
|
+
});
|