@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import { shaderTypeDecoder } from "../types.js";
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const SHADER_PLUGIN_INJECTION_TARGET_REGEX = /^(vs|fs):(?:#(?:decl|main-start|main-end)|[A-Za-z_][\w-]*)$/;
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/** Resolve shared and backend-specific contributions from shader plugins. */
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export function resolveShaderPlugins(plugins = [], shaderLanguage) {
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const modules = [];
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const defines = {};
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const injections = {};
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const vertexInputs = {};
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const varyings = {};
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for (const plugin of plugins) {
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appendShaderPluginVariant({ modules, defines, injections, vertexInputs, varyings }, plugin);
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appendShaderPluginVariant({ modules, defines, injections, vertexInputs, varyings }, plugin[shaderLanguage]);
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}
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for (const name of Object.keys(varyings)) {
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if (vertexInputs[name]) {
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throw new Error(`ShaderPlugin name "${name}" cannot be both a vertex input and a varying`);
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}
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}
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return { modules, defines, injections, vertexInputs, varyings };
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}
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/** Preserve explicit module inputs while appending plugin modules by first-seen name. */
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export function mergeShaderPluginModules(modules = [], pluginModules = []) {
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const mergedModules = [...modules];
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const seenModuleNames = new Set(mergedModules.map(module => module.name));
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for (const pluginModule of pluginModules) {
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if (!seenModuleNames.has(pluginModule.name)) {
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mergedModules.push(pluginModule);
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seenModuleNames.add(pluginModule.name);
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}
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}
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return mergedModules;
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}
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function appendShaderPluginVariant(resolved, variant) {
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if (!variant) {
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return;
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}
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if (variant.modules?.length) {
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resolved.modules.push(...variant.modules);
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}
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if (variant.defines) {
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Object.assign(resolved.defines, variant.defines);
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}
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for (const [name, type] of Object.entries(variant.vertexInputs || {})) {
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assertShaderPluginInterfaceName(name, 'vertex input');
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const existingType = resolved.vertexInputs[name];
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if (existingType && existingType !== type) {
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throw new Error(`ShaderPlugin vertex input "${name}" has conflicting types "${existingType}" and "${type}"`);
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}
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resolved.vertexInputs[name] = type;
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}
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for (const [name, varying] of Object.entries(variant.varyings || {})) {
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assertShaderPluginInterfaceName(name, 'varying');
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const normalizedVarying = normalizeShaderPluginVarying(name, varying);
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const existingVarying = resolved.varyings[name];
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if (existingVarying &&
|
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(existingVarying.type !== normalizedVarying.type ||
|
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60
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existingVarying.interpolation !== normalizedVarying.interpolation)) {
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throw new Error(`ShaderPlugin varying "${name}" has conflicting declarations ` +
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`"${existingVarying.type}/${existingVarying.interpolation}" and ` +
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`"${normalizedVarying.type}/${normalizedVarying.interpolation}"`);
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}
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resolved.varyings[name] = normalizedVarying;
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}
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for (const injection of variant.injections || []) {
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assertNamedShaderPluginInjectionTarget(injection.target);
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if (!resolved.injections[injection.target]) {
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resolved.injections[injection.target] = [];
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}
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const injections = resolved.injections[injection.target];
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injections.push({
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injection: injection.injection,
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order: injection.order ?? 0
|
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});
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}
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}
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function assertShaderPluginInterfaceName(name, kind) {
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if (!/^[A-Za-z_][A-Za-z0-9_]*$/.test(name) || name.startsWith('_luma_')) {
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throw new Error(`ShaderPlugin ${kind} "${name}" must be a valid non-reserved identifier`);
|
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}
|
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}
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84
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function normalizeShaderPluginVarying(name, varying) {
|
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85
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const { primitiveType } = shaderTypeDecoder.getAttributeShaderTypeInfo(varying.type);
|
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const integerType = primitiveType === 'i32' || primitiveType === 'u32';
|
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87
|
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const interpolation = varying.interpolation || (integerType ? 'flat' : 'smooth');
|
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if (integerType && interpolation === 'smooth') {
|
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throw new Error(`ShaderPlugin integer varying "${name}" must use flat interpolation`);
|
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90
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}
|
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91
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return { type: varying.type, interpolation };
|
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}
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function assertNamedShaderPluginInjectionTarget(target) {
|
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if (!SHADER_PLUGIN_INJECTION_TARGET_REGEX.test(target)) {
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throw new Error(`ShaderPlugin injection target "${target}" must be a named shader anchor or hook`);
|
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}
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}
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//# sourceMappingURL=shader-plugin.js.map
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{"version":3,"file":"shader-plugin.js","sourceRoot":"","sources":["../../src/lib/shader-plugin.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAI5D,OAAO,EAAC,iBAAiB,EAA2B,oBAAiB;AA8ErE,MAAM,oCAAoC,GACxC,6DAA6D,CAAC;AAEhE,6EAA6E;AAC7E,MAAM,UAAU,oBAAoB,CAClC,UAAmC,EAAE,EACrC,cAA+B;IAE/B,MAAM,OAAO,GAAmB,EAAE,CAAC;IACnC,MAAM,OAAO,GAA4B,EAAE,CAAC;IAC5C,MAAM,UAAU,GAAsC,EAAE,CAAC;IACzD,MAAM,YAAY,GAAwC,EAAE,CAAC;IAC7D,MAAM,QAAQ,GAAgD,EAAE,CAAC;IAEjE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;QAC7B,yBAAyB,CAAC,EAAC,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,QAAQ,EAAC,EAAE,MAAM,CAAC,CAAC;QAC1F,yBAAyB,CACvB,EAAC,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,QAAQ,EAAC,EACtD,MAAM,CAAC,cAAc,CAAC,CACvB,CAAC;IACJ,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;QACzC,IAAI,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,+CAA+C,CAAC,CAAC;QAC7F,CAAC;IACH,CAAC;IAED,OAAO,EAAC,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,QAAQ,EAAC,CAAC;AAChE,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,wBAAwB,CACtC,UAAmC,EAAE,EACrC,gBAAyC,EAAE;IAE3C,MAAM,aAAa,GAAmB,CAAC,GAAG,OAAO,CAAC,CAAC;IACnD,MAAM,eAAe,GAAG,IAAI,GAAG,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAE1E,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjC,eAAe,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC;IACH,CAAC;IAED,OAAO,aAAa,CAAC;AACvB,CAAC;AAED,SAAS,yBAAyB,CAChC,QAA+B,EAC/B,OAAwC;IAExC,IAAI,CAAC,OAAO,EAAE,CAAC;QACb,OAAO;IACT,CAAC;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAC5B,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IACnD,CAAC;IACD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC,EAAE,CAAC;QACtE,+BAA+B,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;QACtD,MAAM,YAAY,GAAG,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,YAAY,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CACb,8BAA8B,IAAI,4BAA4B,YAAY,UAAU,IAAI,GAAG,CAC5F,CAAC;QACJ,CAAC;QACD,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IACrC,CAAC;IACD,KAAK,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE,CAAC;QACrE,+BAA+B,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QACjD,MAAM,iBAAiB,GAAG,4BAA4B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QACtE,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAChD,IACE,eAAe;YACf,CAAC,eAAe,CAAC,IAAI,KAAK,iBAAiB,CAAC,IAAI;gBAC9C,eAAe,CAAC,aAAa,KAAK,iBAAiB,CAAC,aAAa,CAAC,EACpE,CAAC;YACD,MAAM,IAAI,KAAK,CACb,yBAAyB,IAAI,iCAAiC;gBAC5D,IAAI,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,aAAa,QAAQ;gBACjE,IAAI,iBAAiB,CAAC,IAAI,IAAI,iBAAiB,CAAC,aAAa,GAAG,CACnE,CAAC;QACJ,CAAC;QACD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC;IAC9C,CAAC;IAED,KAAK,MAAM,SAAS,IAAI,OAAO,CAAC,UAAU,IAAI,EAAE,EAAE,CAAC;QACjD,sCAAsC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC3C,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC7C,CAAC;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACzD,UAAU,CAAC,IAAI,CAAC;YACd,SAAS,EAAE,SAAS,CAAC,SAAS;YAC9B,KAAK,EAAE,SAAS,CAAC,KAAK,IAAI,CAAC;SAC5B,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,SAAS,+BAA+B,CAAC,IAAY,EAAE,IAAgC;IACrF,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxE,MAAM,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,IAAI,2CAA2C,CAAC,CAAC;IAC5F,CAAC;AACH,CAAC;AAED,SAAS,4BAA4B,CACnC,IAAY,EACZ,OAA4B;IAE5B,MAAM,EAAC,aAAa,EAAC,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACnF,MAAM,WAAW,GAAG,aAAa,KAAK,KAAK,IAAI,aAAa,KAAK,KAAK,CAAC;IACvE,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;IACjF,IAAI,WAAW,IAAI,aAAa,KAAK,QAAQ,EAAE,CAAC;QAC9C,MAAM,IAAI,KAAK,CAAC,iCAAiC,IAAI,+BAA+B,CAAC,CAAC;IACxF,CAAC;IACD,OAAO,EAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,aAAa,EAAC,CAAC;AAC7C,CAAC;AAED,SAAS,sCAAsC,CAAC,MAAmC;IACjF,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;QACvD,MAAM,IAAI,KAAK,CACb,kCAAkC,MAAM,yCAAyC,CAClF,CAAC;IACJ,CAAC;AACH,CAAC"}
|
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@@ -0,0 +1,15 @@
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1
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+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __copyProps = (to, from, except, desc) => {
|
|
6
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
7
|
+
for (let key of __getOwnPropNames(from))
|
|
8
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
9
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
10
|
+
}
|
|
11
|
+
return to;
|
|
12
|
+
};
|
|
13
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
14
|
+
var shader_transpiler_exports = {};
|
|
15
|
+
module.exports = __toCommonJS(shader_transpiler_exports);
|
|
@@ -0,0 +1,27 @@
|
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|
1
|
+
import type { PlatformInfo } from "../shader-assembly/platform-info.js";
|
|
2
|
+
export type ShaderTranspilerEntryPoints = {
|
|
3
|
+
vertex?: string;
|
|
4
|
+
fragment?: string;
|
|
5
|
+
compute?: string;
|
|
6
|
+
};
|
|
7
|
+
/** One translation unit, including source-language module dependencies. */
|
|
8
|
+
export type ShaderTranspileProps = {
|
|
9
|
+
source: string;
|
|
10
|
+
target: 'glsl' | 'wgsl';
|
|
11
|
+
/** GLSL compiles one stage at a time; WGSL may compile a unified render program. */
|
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stage?: 'vertex' | 'fragment' | 'compute';
|
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entryPoints: ShaderTranspilerEntryPoints;
|
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platformInfo: PlatformInfo;
|
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};
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export type ShaderTranspileResult = {
|
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code: string;
|
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/** Generated names selected by subsequent interface scanning and pipeline creation. */
|
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entryPoints?: ShaderTranspilerEntryPoints;
|
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};
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/** Application-owned compiler. Shaders has no dependency on its implementation. */
|
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export type ShaderTranspiler = {
|
|
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|
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name: string;
|
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|
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sourceLanguage: string;
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transpile: (props: ShaderTranspileProps) => ShaderTranspileResult;
|
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};
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//# sourceMappingURL=shader-transpiler.d.ts.map
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|
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|
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{"version":3,"file":"shader-transpiler.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-transpiler/shader-transpiler.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAC,4CAAyC;AAEnE,MAAM,MAAM,2BAA2B,GAAG;IACxC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF,2EAA2E;AAC3E,MAAM,MAAM,oBAAoB,GAAG;IACjC,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC;IACxB,oFAAoF;IACpF,KAAK,CAAC,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS,CAAC;IAC1C,WAAW,EAAE,2BAA2B,CAAC;IACzC,YAAY,EAAE,YAAY,CAAC;CAC5B,CAAC;AAEF,MAAM,MAAM,qBAAqB,GAAG;IAClC,IAAI,EAAE,MAAM,CAAC;IACb,uFAAuF;IACvF,WAAW,CAAC,EAAE,2BAA2B,CAAC;CAC3C,CAAC;AAEF,mFAAmF;AACnF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,CAAC,KAAK,EAAE,oBAAoB,KAAK,qBAAqB,CAAC;CACnE,CAAC"}
|
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@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"shader-transpiler.js","sourceRoot":"","sources":["../../../src/lib/shader-transpiler/shader-transpiler.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D"}
|
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@@ -0,0 +1,71 @@
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
|
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var __export = (target, all) => {
|
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|
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for (var name in all)
|
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__defProp(target, name, { get: all[name], enumerable: true });
|
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};
|
|
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|
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var __copyProps = (to, from, except, desc) => {
|
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if (from && typeof from === "object" || typeof from === "function") {
|
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|
+
for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
|
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
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}
|
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return to;
|
|
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|
+
};
|
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|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
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|
+
var transpile_glsl_shader_exports = {};
|
|
19
|
+
__export(transpile_glsl_shader_exports, {
|
|
20
|
+
transpileGLSLShader: () => transpileGLSLShader
|
|
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|
+
});
|
|
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|
+
module.exports = __toCommonJS(transpile_glsl_shader_exports);
|
|
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|
+
function transpileGLSLShader(source, stage) {
|
|
24
|
+
var _a;
|
|
25
|
+
const sourceGLSLVersion = Number(((_a = source.match(/^#version[ \t]+(\d+)/m)) == null ? void 0 : _a[1]) || 100);
|
|
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|
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if (sourceGLSLVersion !== 300) {
|
|
27
|
+
throw new Error("luma.gl v9 only supports GLSL 3.00 shader sources");
|
|
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|
+
}
|
|
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|
+
switch (stage) {
|
|
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|
+
case "vertex":
|
|
31
|
+
source = convertShader(source, ES300_VERTEX_REPLACEMENTS);
|
|
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|
+
return source;
|
|
33
|
+
case "fragment":
|
|
34
|
+
source = convertShader(source, ES300_FRAGMENT_REPLACEMENTS);
|
|
35
|
+
return source;
|
|
36
|
+
default:
|
|
37
|
+
throw new Error(stage);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
const ES300_REPLACEMENTS = [
|
|
41
|
+
// Fix poorly formatted version directive
|
|
42
|
+
[/^(#version[ \t]+(100|300[ \t]+es))?[ \t]*\n/, "#version 300 es\n"],
|
|
43
|
+
// The individual `texture...()` functions were replaced with `texture()` overloads
|
|
44
|
+
[/\btexture(2D|2DProj|Cube)Lod(EXT)?\(/g, "textureLod("],
|
|
45
|
+
[/\btexture(2D|2DProj|Cube)(EXT)?\(/g, "texture("]
|
|
46
|
+
];
|
|
47
|
+
const ES300_VERTEX_REPLACEMENTS = [
|
|
48
|
+
...ES300_REPLACEMENTS,
|
|
49
|
+
// `attribute` keyword replaced with `in`
|
|
50
|
+
[makeVariableTextRegExp("attribute"), "in $1"],
|
|
51
|
+
// `varying` keyword replaced with `out`
|
|
52
|
+
[makeVariableTextRegExp("varying"), "out $1"]
|
|
53
|
+
];
|
|
54
|
+
const ES300_FRAGMENT_REPLACEMENTS = [
|
|
55
|
+
...ES300_REPLACEMENTS,
|
|
56
|
+
// `varying` keyword replaced with `in`
|
|
57
|
+
[makeVariableTextRegExp("varying"), "in $1"]
|
|
58
|
+
];
|
|
59
|
+
function convertShader(source, replacements) {
|
|
60
|
+
for (const [pattern, replacement] of replacements) {
|
|
61
|
+
source = source.replace(pattern, replacement);
|
|
62
|
+
}
|
|
63
|
+
return source;
|
|
64
|
+
}
|
|
65
|
+
function makeVariableTextRegExp(qualifier) {
|
|
66
|
+
return new RegExp(`\\b${qualifier}[ \\t]+(\\w+[ \\t]+\\w+(\\[\\w+\\])?;)`, "g");
|
|
67
|
+
}
|
|
68
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
69
|
+
0 && (module.exports = {
|
|
70
|
+
transpileGLSLShader
|
|
71
|
+
});
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Transpiles GLSL 3.00 shader source code to target GLSL version (3.00 or 1.00)
|
|
3
|
+
*
|
|
4
|
+
* @note We always run transpiler even if same version e.g. 3.00 => 3.00
|
|
5
|
+
* @note For texture sampling transpilation, apps need to use non-standard texture* calls in GLSL 3.00 source
|
|
6
|
+
* RFC: https://github.com/visgl/luma.gl/blob/7.0-release/dev-docs/RFCs/v6.0/portable-glsl-300-rfc.md
|
|
7
|
+
*/
|
|
8
|
+
export declare function transpileGLSLShader(source: string, stage: 'vertex' | 'fragment'): string;
|
|
9
|
+
//# sourceMappingURL=transpile-glsl-shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transpile-glsl-shader.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-transpiler/transpile-glsl-shader.ts"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,GAAG,UAAU,GAAG,MAAM,CAkBxF"}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
// TRANSPILATION TABLES
|
|
5
|
+
/**
|
|
6
|
+
* Transpiles GLSL 3.00 shader source code to target GLSL version (3.00 or 1.00)
|
|
7
|
+
*
|
|
8
|
+
* @note We always run transpiler even if same version e.g. 3.00 => 3.00
|
|
9
|
+
* @note For texture sampling transpilation, apps need to use non-standard texture* calls in GLSL 3.00 source
|
|
10
|
+
* RFC: https://github.com/visgl/luma.gl/blob/7.0-release/dev-docs/RFCs/v6.0/portable-glsl-300-rfc.md
|
|
11
|
+
*/
|
|
12
|
+
export function transpileGLSLShader(source, stage) {
|
|
13
|
+
const sourceGLSLVersion = Number(source.match(/^#version[ \t]+(\d+)/m)?.[1] || 100);
|
|
14
|
+
if (sourceGLSLVersion !== 300) {
|
|
15
|
+
// TODO - we splurge on a longer error message to help deck.gl custom layer developers
|
|
16
|
+
throw new Error('luma.gl v9 only supports GLSL 3.00 shader sources');
|
|
17
|
+
}
|
|
18
|
+
switch (stage) {
|
|
19
|
+
case 'vertex':
|
|
20
|
+
source = convertShader(source, ES300_VERTEX_REPLACEMENTS);
|
|
21
|
+
return source;
|
|
22
|
+
case 'fragment':
|
|
23
|
+
source = convertShader(source, ES300_FRAGMENT_REPLACEMENTS);
|
|
24
|
+
return source;
|
|
25
|
+
default:
|
|
26
|
+
// Unknown shader stage
|
|
27
|
+
throw new Error(stage);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
/** Simple regex replacements for GLSL ES 1.00 syntax that has changed in GLSL ES 3.00 */
|
|
31
|
+
const ES300_REPLACEMENTS = [
|
|
32
|
+
// Fix poorly formatted version directive
|
|
33
|
+
[/^(#version[ \t]+(100|300[ \t]+es))?[ \t]*\n/, '#version 300 es\n'],
|
|
34
|
+
// The individual `texture...()` functions were replaced with `texture()` overloads
|
|
35
|
+
[/\btexture(2D|2DProj|Cube)Lod(EXT)?\(/g, 'textureLod('],
|
|
36
|
+
[/\btexture(2D|2DProj|Cube)(EXT)?\(/g, 'texture(']
|
|
37
|
+
];
|
|
38
|
+
const ES300_VERTEX_REPLACEMENTS = [
|
|
39
|
+
...ES300_REPLACEMENTS,
|
|
40
|
+
// `attribute` keyword replaced with `in`
|
|
41
|
+
[makeVariableTextRegExp('attribute'), 'in $1'],
|
|
42
|
+
// `varying` keyword replaced with `out`
|
|
43
|
+
[makeVariableTextRegExp('varying'), 'out $1']
|
|
44
|
+
];
|
|
45
|
+
/** Simple regex replacements for GLSL ES 1.00 syntax that has changed in GLSL ES 3.00 */
|
|
46
|
+
const ES300_FRAGMENT_REPLACEMENTS = [
|
|
47
|
+
...ES300_REPLACEMENTS,
|
|
48
|
+
// `varying` keyword replaced with `in`
|
|
49
|
+
[makeVariableTextRegExp('varying'), 'in $1']
|
|
50
|
+
];
|
|
51
|
+
function convertShader(source, replacements) {
|
|
52
|
+
for (const [pattern, replacement] of replacements) {
|
|
53
|
+
source = source.replace(pattern, replacement);
|
|
54
|
+
}
|
|
55
|
+
return source;
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Creates a regexp that tests for a specific variable type
|
|
59
|
+
* @example
|
|
60
|
+
* should match:
|
|
61
|
+
* in float weight;
|
|
62
|
+
* out vec4 positions[2];
|
|
63
|
+
* should not match:
|
|
64
|
+
* void f(out float a, in float b) {}
|
|
65
|
+
*/
|
|
66
|
+
function makeVariableTextRegExp(qualifier) {
|
|
67
|
+
return new RegExp(`\\b${qualifier}[ \\t]+(\\w+[ \\t]+\\w+(\\[\\w+\\])?;)`, 'g');
|
|
68
|
+
}
|
|
69
|
+
//# sourceMappingURL=transpile-glsl-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transpile-glsl-shader.js","sourceRoot":"","sources":["../../../src/lib/shader-transpiler/transpile-glsl-shader.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,uBAAuB;AAEvB;;;;;;GAMG;AACH,MAAM,UAAU,mBAAmB,CAAC,MAAc,EAAE,KAA4B;IAC9E,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;IACpF,IAAI,iBAAiB,KAAK,GAAG,EAAE,CAAC;QAC9B,sFAAsF;QACtF,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;IACvE,CAAC;IAED,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,QAAQ;YACX,MAAM,GAAG,aAAa,CAAC,MAAM,EAAE,yBAAyB,CAAC,CAAC;YAC1D,OAAO,MAAM,CAAC;QAChB,KAAK,UAAU;YACb,MAAM,GAAG,aAAa,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;YAC5D,OAAO,MAAM,CAAC;QAChB;YACE,uBAAuB;YACvB,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;AACH,CAAC;AAID,yFAAyF;AACzF,MAAM,kBAAkB,GAAsB;IAC5C,yCAAyC;IACzC,CAAC,6CAA6C,EAAE,mBAAmB,CAAC;IACpE,mFAAmF;IACnF,CAAC,uCAAuC,EAAE,aAAa,CAAC;IACxD,CAAC,oCAAoC,EAAE,UAAU,CAAC;CACnD,CAAC;AAEF,MAAM,yBAAyB,GAAsB;IACnD,GAAG,kBAAkB;IACrB,yCAAyC;IACzC,CAAC,sBAAsB,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;IAC9C,wCAAwC;IACxC,CAAC,sBAAsB,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC;CAC9C,CAAC;AAEF,yFAAyF;AACzF,MAAM,2BAA2B,GAAsB;IACrD,GAAG,kBAAkB;IACrB,uCAAuC;IACvC,CAAC,sBAAsB,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;CAC7C,CAAC;AAEF,SAAS,aAAa,CAAC,MAAc,EAAE,YAA+B;IACpE,KAAK,MAAM,CAAC,OAAO,EAAE,WAAW,CAAC,IAAI,YAAY,EAAE,CAAC;QAClD,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;IAChD,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED;;;;;;;;GAQG;AACH,SAAS,sBAAsB,CAAC,SAAiD;IAC/E,OAAO,IAAI,MAAM,CAAC,MAAM,SAAS,wCAAwC,EAAE,GAAG,CAAC,CAAC;AAClF,CAAC"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var assert_exports = {};
|
|
19
|
+
__export(assert_exports, {
|
|
20
|
+
assert: () => assert
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(assert_exports);
|
|
23
|
+
function assert(condition, message) {
|
|
24
|
+
var _a;
|
|
25
|
+
if (!condition) {
|
|
26
|
+
const error = new Error(message || "shaders: assertion failed.");
|
|
27
|
+
(_a = Error.captureStackTrace) == null ? void 0 : _a.call(Error, error, assert);
|
|
28
|
+
throw error;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
32
|
+
0 && (module.exports = {
|
|
33
|
+
assert
|
|
34
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"assert.d.ts","sourceRoot":"","sources":["../../../src/lib/utils/assert.ts"],"names":[],"mappings":"AAMA,wBAAgB,MAAM,CAAC,SAAS,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAMjE"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
// Recommendation is to ignore message but current test suite checks against the
|
|
5
|
+
// message so keep it for now.
|
|
6
|
+
export function assert(condition, message) {
|
|
7
|
+
if (!condition) {
|
|
8
|
+
const error = new Error(message || 'shaders: assertion failed.');
|
|
9
|
+
Error.captureStackTrace?.(error, assert);
|
|
10
|
+
throw error;
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
//# sourceMappingURL=assert.js.map
|
|
@@ -0,0 +1 @@
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{"version":3,"file":"assert.js","sourceRoot":"","sources":["../../../src/lib/utils/assert.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,gFAAgF;AAChF,8BAA8B;AAC9B,MAAM,UAAU,MAAM,CAAC,SAAkB,EAAE,OAAgB;IACzD,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,OAAO,IAAI,4BAA4B,CAAC,CAAC;QACjE,KAAK,CAAC,iBAAiB,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACzC,MAAM,KAAK,CAAC;IACd,CAAC;AACH,CAAC"}
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var uniform_types_exports = {};
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module.exports = __toCommonJS(uniform_types_exports);
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import type { Matrix3, Matrix4, Vector2, Vector3, Vector4, NumberArray2, NumberArray3, NumberArray4, NumberArray6, NumberArray8, NumberArray9, NumberArray12, NumberArray16 } from '@math.gl/core';
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import type { CompositeShaderType } from "../../types.js";
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export type UniformValue = Readonly<number | boolean | NumberArray2 | NumberArray3 | NumberArray4 | NumberArray6 | NumberArray8 | NumberArray9 | NumberArray12 | NumberArray16 | Vector2 | Vector3 | Vector4 | Matrix3 | Matrix4>;
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export type ShaderModuleUniformValue = UniformValue | ShaderModuleUniformStruct | ShaderModuleUniformArray;
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export type ShaderModuleUniformStruct = {
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[name: string]: ShaderModuleUniformValue | undefined;
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};
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export type ShaderModuleUniformArray = ReadonlyArray<ShaderModuleUniformValue | undefined>;
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type UniformLeafType<ValueT extends UniformValue> = ValueT extends number | boolean ? 'f32' | 'i32' | 'u32' : ValueT extends Readonly<NumberArray2 | Vector2> ? 'vec2<f32>' | 'vec2<i32>' | 'vec2<u32>' : ValueT extends Readonly<NumberArray3 | Vector3> ? 'vec3<f32>' | 'vec3<i32>' | 'vec3<u32>' : ValueT extends Readonly<NumberArray4 | Vector4> ? 'vec4<f32>' | 'vec4<i32>' | 'vec4<u32>' | 'mat2x2<f32>' : ValueT extends Readonly<NumberArray6> ? 'mat2x3<f32>' | 'mat3x2<f32>' : ValueT extends Readonly<NumberArray8> ? 'mat2x4<f32>' | 'mat4x2<f32>' : ValueT extends Readonly<NumberArray9 | Matrix3> ? 'mat3x3<f32>' : ValueT extends Readonly<NumberArray12> ? 'mat3x4<f32>' | 'mat4x3<f32>' : ValueT extends Readonly<NumberArray16 | Matrix4> ? 'mat4x4<f32>' : never;
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type UniformType<ValueT> = ValueT extends UniformValue ? UniformLeafType<ValueT> : ValueT extends ReadonlyArray<infer ElementT> ? readonly [UniformType<NonNullable<ElementT>>, number] : ValueT extends Record<string, unknown> ? {
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[name in keyof ValueT]-?: UniformType<NonNullable<ValueT[name]>>;
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} : never;
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type UniformProps = Record<string, unknown>;
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export type UniformTypes<PropsT extends UniformProps> = {
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[name in keyof PropsT]-?: UniformType<NonNullable<PropsT[name]>> & CompositeShaderType;
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};
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export {};
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//# sourceMappingURL=uniform-types.d.ts.map
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{"version":3,"file":"uniform-types.d.ts","sourceRoot":"","sources":["../../../src/lib/utils/uniform-types.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,OAAO,EACP,OAAO,EACP,OAAO,EACP,OAAO,EACP,OAAO,EACP,YAAY,EACZ,YAAY,EACZ,YAAY,EACZ,YAAY,EACZ,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,aAAa,EACd,MAAM,eAAe,CAAC;AAEvB,OAAO,KAAK,EAAC,mBAAmB,EAAC,uBAAoB;AAOrD,MAAM,MAAM,YAAY,GAAG,QAAQ,CAC/B,MAAM,GACN,OAAO,GACP,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,aAAa,GACb,aAAa,GACb,OAAO,GACP,OAAO,GACP,OAAO,GACP,OAAO,GACP,OAAO,CACV,CAAC;AAEF,MAAM,MAAM,wBAAwB,GAChC,YAAY,GACZ,yBAAyB,GACzB,wBAAwB,CAAC;AAE7B,MAAM,MAAM,yBAAyB,GAAG;IACtC,CAAC,IAAI,EAAE,MAAM,GAAG,wBAAwB,GAAG,SAAS,CAAC;CACtD,CAAC;AAEF,MAAM,MAAM,wBAAwB,GAAG,aAAa,CAAC,wBAAwB,GAAG,SAAS,CAAC,CAAC;AAE3F,KAAK,eAAe,CAAC,MAAM,SAAS,YAAY,IAAI,MAAM,SAAS,MAAM,GAAG,OAAO,GAC/E,KAAK,GAAG,KAAK,GAAG,KAAK,GACrB,MAAM,SAAS,QAAQ,CAAC,YAAY,GAAG,OAAO,CAAC,GAC7C,WAAW,GAAG,WAAW,GAAG,WAAW,GACvC,MAAM,SAAS,QAAQ,CAAC,YAAY,GAAG,OAAO,CAAC,GAC7C,WAAW,GAAG,WAAW,GAAG,WAAW,GACvC,MAAM,SAAS,QAAQ,CAAC,YAAY,GAAG,OAAO,CAAC,GAC7C,WAAW,GAAG,WAAW,GAAG,WAAW,GAAG,aAAa,GACvD,MAAM,SAAS,QAAQ,CAAC,YAAY,CAAC,GACnC,aAAa,GAAG,aAAa,GAC7B,MAAM,SAAS,QAAQ,CAAC,YAAY,CAAC,GACnC,aAAa,GAAG,aAAa,GAC7B,MAAM,SAAS,QAAQ,CAAC,YAAY,GAAG,OAAO,CAAC,GAC7C,aAAa,GACb,MAAM,SAAS,QAAQ,CAAC,aAAa,CAAC,GACpC,aAAa,GAAG,aAAa,GAC7B,MAAM,SAAS,QAAQ,CAAC,aAAa,GAAG,OAAO,CAAC,GAC9C,aAAa,GACb,KAAK,CAAC;AAE1B,KAAK,WAAW,CAAC,MAAM,IAAI,MAAM,SAAS,YAAY,GAClD,eAAe,CAAC,MAAM,CAAC,GACvB,MAAM,SAAS,aAAa,CAAC,MAAM,QAAQ,CAAC,GAC1C,SAAS,CAAC,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,GACrD,MAAM,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GACpC;KAAE,IAAI,IAAI,MAAM,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;CAAC,GAClE,KAAK,CAAC;AAEd,KAAK,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AAE5C,MAAM,MAAM,YAAY,CAAC,MAAM,SAAS,YAAY,IAAI;KACrD,IAAI,IAAI,MAAM,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,mBAAmB;CACvF,CAAC"}
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{"version":3,"file":"uniform-types.js","sourceRoot":"","sources":["../../../src/lib/utils/uniform-types.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D"}
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var wgsl_shader_assembler_exports = {};
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+
__export(wgsl_shader_assembler_exports, {
|
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+
WGSLShaderAssembler: () => WGSLShaderAssembler
|
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+
});
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module.exports = __toCommonJS(wgsl_shader_assembler_exports);
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var import_shader_assembler_base = require("./shader-assembler-base.cjs");
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var import_assemble_wgsl_shaders = require("./shader-assembly/assemble-wgsl-shaders.cjs");
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+
var import_wgsl_binding_debug = require("./shader-assembly/wgsl-binding-debug.cjs");
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+
var import_preprocessor = require("./preprocessor/preprocessor.cjs");
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+
var import_wgsl_interface_scan = require("./shader-assembly/wgsl-interface-scan.cjs");
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+
class WGSLShaderAssembler extends import_shader_assembler_base.ShaderAssembler {
|
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+
shaderLanguage = "wgsl";
|
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30
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+
/** Stable per-run WGSL auto-binding assignments keyed by group/module/binding. */
|
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|
+
_wgslBindingRegistry = /* @__PURE__ */ new Map();
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/**
|
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* Assemble a WGSL unified shader.
|
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* @param props WGSL source, platform information, shader modules, defines, and injections.
|
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+
* @returns Assembled WGSL source, resolved modules, uniforms, and binding debug metadata.
|
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+
*/
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+
assembleWGSLShader(props) {
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+
var _a, _b, _c;
|
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39
|
+
const modules = this._getModuleList(props.modules);
|
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+
const hookFunctions = this._hookFunctions;
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+
const translated = this._transpileShader(props, modules, props.source, props.shaderStage ?? (props.computeEntryPoint ? "compute" : void 0));
|
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+
const entryPoints = {
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+
vertex: ((_a = translated.entryPoints) == null ? void 0 : _a.vertex) ?? props.vertexEntryPoint,
|
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+
fragment: ((_b = translated.entryPoints) == null ? void 0 : _b.fragment) ?? props.fragmentEntryPoint,
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+
compute: ((_c = translated.entryPoints) == null ? void 0 : _c.compute) ?? props.computeEntryPoint
|
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|
+
};
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+
const defines = WGSLShaderAssembler.getShaderPreprocessorDefines(props, modules);
|
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|
+
const preprocessedApplicationSource = props.platformInfo.shaderLanguage === "wgsl" && translated.code ? (0, import_preprocessor.preprocess)(translated.code, { defines }) : translated.code;
|
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49
|
+
const { source: assembledSource, getUniforms, bindingAssignments } = (0, import_assemble_wgsl_shaders.assembleWGSLSource)({
|
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50
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+
...props,
|
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+
source: preprocessedApplicationSource,
|
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+
vertexEntryPoint: entryPoints.vertex,
|
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|
+
fragmentEntryPoint: entryPoints.fragment,
|
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+
defines,
|
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+
_bindingRegistry: this._wgslBindingRegistry,
|
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+
modules: translated.modules,
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+
hookFunctions
|
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+
});
|
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+
const preprocessedSource = props.platformInfo.shaderLanguage === "wgsl" ? (0, import_preprocessor.preprocess)(assembledSource, { defines }) : assembledSource;
|
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+
return {
|
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source: preprocessedSource,
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entryPoints,
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+
getUniforms,
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modules,
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65
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bindingAssignments,
|
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bindingTable: (0, import_wgsl_binding_debug.getShaderBindingDebugRowsFromWGSL)(preprocessedSource, bindingAssignments),
|
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+
shaderLayout: (0, import_wgsl_interface_scan.scanWGSLInterface)(preprocessedSource, {
|
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vertexEntryPoint: entryPoints.vertex,
|
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+
scanVertexAttributes: props.scanVertexAttributes
|
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+
})
|
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+
};
|
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+
}
|
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73
|
+
static getShaderPreprocessorDefines(props, modules) {
|
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74
|
+
return {
|
|
75
|
+
...WGSLShaderAssembler.getPlatformPreprocessorDefines(props.platformInfo),
|
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76
|
+
...modules.reduce((accumulator, module2) => {
|
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+
Object.assign(accumulator, module2.defines);
|
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|
+
return accumulator;
|
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+
}, {}),
|
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80
|
+
...props.defines
|
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|
+
};
|
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|
+
}
|
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|
+
static getPlatformPreprocessorDefines(platformInfo) {
|
|
84
|
+
const limits = platformInfo.limits || {};
|
|
85
|
+
return {
|
|
86
|
+
LUMA_SUPPORTS_VERTEX_STORAGE_BUFFERS: platformInfo.type === "webgpu" && (limits["maxStorageBuffersInVertexStage"] || 0) > 0,
|
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87
|
+
// Native tan() does not provide enough precision on all WebGPU implementations.
|
|
88
|
+
LUMA_FP32_TAN_PRECISION_WORKAROUND: platformInfo.type === "webgpu" && platformInfo.gpu.toLowerCase() !== "nvidia" && platformInfo.gpu.toLowerCase() !== "amd",
|
|
89
|
+
// Metal may reassociate the floating-point transforms used by classic
|
|
90
|
+
// double-single arithmetic. The integer path makes each rounding point
|
|
91
|
+
// explicit while preserving the public vec2<f32> representation.
|
|
92
|
+
LUMA_FP64_INTEGER_ARITHMETIC: platformInfo.type === "webgpu" && platformInfo.gpu.toLowerCase() === "apple"
|
|
93
|
+
};
|
|
94
|
+
}
|
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95
|
+
}
|
|
96
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
97
|
+
0 && (module.exports = {
|
|
98
|
+
WGSLShaderAssembler
|
|
99
|
+
});
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@@ -0,0 +1,34 @@
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1
|
+
import { ShaderAssembler } from "./shader-assembler-base.js";
|
|
2
|
+
import type { ShaderModule } from "./shader-module/shader-module.js";
|
|
3
|
+
import type { AssembleShaderProps, GetUniformsFunc } from "./shader-assembly/shader-assembly-types.js";
|
|
4
|
+
import { type ShaderBindingDebugRow } from "./shader-assembly/wgsl-binding-debug.js";
|
|
5
|
+
import type { ShaderLayout } from "../types.js";
|
|
6
|
+
import type { ShaderTranspilerEntryPoints } from "./shader-transpiler/shader-transpiler.js";
|
|
7
|
+
/** Stateful assembler for unified WGSL shaders. */
|
|
8
|
+
export declare class WGSLShaderAssembler extends ShaderAssembler {
|
|
9
|
+
readonly shaderLanguage: 'wgsl';
|
|
10
|
+
/** Stable per-run WGSL auto-binding assignments keyed by group/module/binding. */
|
|
11
|
+
private readonly _wgslBindingRegistry;
|
|
12
|
+
/**
|
|
13
|
+
* Assemble a WGSL unified shader.
|
|
14
|
+
* @param props WGSL source, platform information, shader modules, defines, and injections.
|
|
15
|
+
* @returns Assembled WGSL source, resolved modules, uniforms, and binding debug metadata.
|
|
16
|
+
*/
|
|
17
|
+
assembleWGSLShader(props: AssembleShaderProps): {
|
|
18
|
+
source: string;
|
|
19
|
+
getUniforms: GetUniformsFunc;
|
|
20
|
+
modules: ShaderModule[];
|
|
21
|
+
bindingAssignments: {
|
|
22
|
+
moduleName: string;
|
|
23
|
+
name: string;
|
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24
|
+
group: number;
|
|
25
|
+
location: number;
|
|
26
|
+
}[];
|
|
27
|
+
bindingTable: ShaderBindingDebugRow[];
|
|
28
|
+
shaderLayout: ShaderLayout | null;
|
|
29
|
+
entryPoints: ShaderTranspilerEntryPoints;
|
|
30
|
+
};
|
|
31
|
+
private static getShaderPreprocessorDefines;
|
|
32
|
+
private static getPlatformPreprocessorDefines;
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=wgsl-shader-assembler.d.ts.map
|
|
@@ -0,0 +1 @@
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{"version":3,"file":"wgsl-shader-assembler.d.ts","sourceRoot":"","sources":["../../src/lib/wgsl-shader-assembler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,KAAK,EAAC,YAAY,EAAC,yCAAsC;AAChE,OAAO,KAAK,EAAC,mBAAmB,EAAE,eAAe,EAAC,mDAAgD;AAElG,OAAO,EAEL,KAAK,qBAAqB,EAC3B,gDAA6C;AAG9C,OAAO,KAAK,EAAC,YAAY,EAAC,oBAAiB;AAC3C,OAAO,KAAK,EAAC,2BAA2B,EAAC,iDAA8C;AAEvF,mDAAmD;AACnD,qBAAa,mBAAoB,SAAQ,eAAe;IACtD,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAU;IACzC,kFAAkF;IAClF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAA6B;IAElE;;;;OAIG;IACH,kBAAkB,CAAC,KAAK,EAAE,mBAAmB,GAAG;QAC9C,MAAM,EAAE,MAAM,CAAC;QACf,WAAW,EAAE,eAAe,CAAC;QAC7B,OAAO,EAAE,YAAY,EAAE,CAAC;QACxB,kBAAkB,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,EAAE,CAAC;QAC1F,YAAY,EAAE,qBAAqB,EAAE,CAAC;QACtC,YAAY,EAAE,YAAY,GAAG,IAAI,CAAC;QAClC,WAAW,EAAE,2BAA2B,CAAC;KAC1C;IAoDD,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAc3C,OAAO,CAAC,MAAM,CAAC,8BAA8B;CAmB9C"}
|