@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
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  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
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  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
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  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
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  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  691. package/src/types.ts +48 -0
  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,248 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ /** Numeric WGSL tags written to `storageColors.format`. */
5
+ export const STORAGE_COLOR_FORMAT = {
6
+ RGBA8UNORM: 0,
7
+ RGBA16FLOAT: 1,
8
+ RGBA32FLOAT: 2
9
+ };
10
+ /** Bytes occupied by one tightly packed storage color row. */
11
+ export const STORAGE_COLOR_FORMAT_BYTE_LENGTHS = {
12
+ rgba8unorm: 4,
13
+ rgba16float: 8,
14
+ rgba32float: 16
15
+ };
16
+ /** Default byte stride for one tightly packed storage color row. */
17
+ export const STORAGE_COLOR_DEFAULT_BYTE_STRIDES = {
18
+ ...STORAGE_COLOR_FORMAT_BYTE_LENGTHS
19
+ };
20
+ const STORAGE_COLOR_FORMAT_BY_NAME = {
21
+ rgba8unorm: STORAGE_COLOR_FORMAT.RGBA8UNORM,
22
+ rgba16float: STORAGE_COLOR_FORMAT.RGBA16FLOAT,
23
+ rgba32float: STORAGE_COLOR_FORMAT.RGBA32FLOAT
24
+ };
25
+ const STORAGE_COLOR_FORMAT_NAME_BY_VALUE = {
26
+ [STORAGE_COLOR_FORMAT.RGBA8UNORM]: 'rgba8unorm',
27
+ [STORAGE_COLOR_FORMAT.RGBA16FLOAT]: 'rgba16float',
28
+ [STORAGE_COLOR_FORMAT.RGBA32FLOAT]: 'rgba32float'
29
+ };
30
+ const COLORS_UNIFORM_TYPES = {
31
+ useByteColors: 'f32'
32
+ };
33
+ const COLORS_DEFAULT_UNIFORMS = {
34
+ useByteColors: true
35
+ };
36
+ const STORAGE_COLORS_UNIFORM_TYPES = {
37
+ format: 'u32',
38
+ wordStride: 'u32',
39
+ wordOffset: 'u32',
40
+ _padding: 'u32'
41
+ };
42
+ const STORAGE_COLORS_DEFAULT_UNIFORMS = {
43
+ format: STORAGE_COLOR_FORMAT.RGBA8UNORM,
44
+ wordStride: STORAGE_COLOR_DEFAULT_BYTE_STRIDES.rgba8unorm / Uint32Array.BYTES_PER_ELEMENT,
45
+ wordOffset: 0,
46
+ _padding: 0
47
+ };
48
+ const COLORS_GLSL = buildGLSLColorModuleSource('colors');
49
+ const FLOAT_COLORS_GLSL = buildGLSLColorModuleSource('floatColors');
50
+ const COLORS_WGSL = buildWGSLColorModuleSource('colors');
51
+ const FLOAT_COLORS_WGSL = buildWGSLColorModuleSource('floatColors');
52
+ const STORAGE_COLORS_WGSL = /* wgsl */ `\
53
+ struct storageColorsUniforms {
54
+ format: u32,
55
+ wordStride: u32,
56
+ wordOffset: u32,
57
+ _padding: u32
58
+ };
59
+
60
+ @group(0) @binding(auto) var<uniform> storageColors : storageColorsUniforms;
61
+ @group(0) @binding(auto) var<storage, read> storageColorsBuffer : array<u32>;
62
+
63
+ const STORAGE_COLOR_FORMAT_RGBA8UNORM : u32 = ${STORAGE_COLOR_FORMAT.RGBA8UNORM}u;
64
+ const STORAGE_COLOR_FORMAT_RGBA16FLOAT : u32 = ${STORAGE_COLOR_FORMAT.RGBA16FLOAT}u;
65
+
66
+ fn storageColors_getWordIndex(rowIndex: u32) -> u32 {
67
+ return storageColors.wordOffset + rowIndex * storageColors.wordStride;
68
+ }
69
+
70
+ fn storageColors_readRgba8UnormColor(wordIndex: u32) -> vec4<f32> {
71
+ return unpack4x8unorm(storageColorsBuffer[wordIndex]);
72
+ }
73
+
74
+ fn storageColors_readRgba16FloatColor(wordIndex: u32) -> vec4<f32> {
75
+ let redGreen = unpack2x16float(storageColorsBuffer[wordIndex]);
76
+ let blueAlpha = unpack2x16float(storageColorsBuffer[wordIndex + 1u]);
77
+ return vec4<f32>(redGreen.x, redGreen.y, blueAlpha.x, blueAlpha.y);
78
+ }
79
+
80
+ fn storageColors_readRgba32FloatColor(wordIndex: u32) -> vec4<f32> {
81
+ return vec4<f32>(
82
+ bitcast<f32>(storageColorsBuffer[wordIndex]),
83
+ bitcast<f32>(storageColorsBuffer[wordIndex + 1u]),
84
+ bitcast<f32>(storageColorsBuffer[wordIndex + 2u]),
85
+ bitcast<f32>(storageColorsBuffer[wordIndex + 3u])
86
+ );
87
+ }
88
+
89
+ fn storageColors_readColor(rowIndex: u32) -> vec4<f32> {
90
+ let wordIndex = storageColors_getWordIndex(rowIndex);
91
+ if (storageColors.format == STORAGE_COLOR_FORMAT_RGBA8UNORM) {
92
+ return storageColors_readRgba8UnormColor(wordIndex);
93
+ }
94
+ if (storageColors.format == STORAGE_COLOR_FORMAT_RGBA16FLOAT) {
95
+ return storageColors_readRgba16FloatColor(wordIndex);
96
+ }
97
+ return storageColors_readRgba32FloatColor(wordIndex);
98
+ }
99
+ `;
100
+ function buildGLSLColorModuleSource(primaryPrefix) {
101
+ return /* glsl */ `\
102
+ layout(std140) uniform ${primaryPrefix}Uniforms {
103
+ float useByteColors;
104
+ } ${primaryPrefix};
105
+
106
+ vec3 ${primaryPrefix}_normalize(vec3 inputColor) {
107
+ return ${primaryPrefix}.useByteColors > 0.5 ? inputColor / 255.0 : inputColor;
108
+ }
109
+
110
+ vec4 ${primaryPrefix}_normalize(vec4 inputColor) {
111
+ return ${primaryPrefix}.useByteColors > 0.5 ? inputColor / 255.0 : inputColor;
112
+ }
113
+
114
+ vec4 ${primaryPrefix}_premultiplyAlpha(vec4 inputColor) {
115
+ return vec4(inputColor.rgb * inputColor.a, inputColor.a);
116
+ }
117
+
118
+ vec4 ${primaryPrefix}_unpremultiplyAlpha(vec4 inputColor) {
119
+ return inputColor.a > 0.0 ? vec4(inputColor.rgb / inputColor.a, inputColor.a) : vec4(0.0);
120
+ }
121
+
122
+ vec4 ${primaryPrefix}_premultiply_alpha(vec4 inputColor) {
123
+ return ${primaryPrefix}_premultiplyAlpha(inputColor);
124
+ }
125
+
126
+ vec4 ${primaryPrefix}_unpremultiply_alpha(vec4 inputColor) {
127
+ return ${primaryPrefix}_unpremultiplyAlpha(inputColor);
128
+ }
129
+ `;
130
+ }
131
+ function buildWGSLColorModuleSource(primaryPrefix) {
132
+ return /* wgsl */ `\
133
+ struct ${primaryPrefix}Uniforms {
134
+ useByteColors: f32
135
+ };
136
+
137
+ @group(0) @binding(auto) var<uniform> ${primaryPrefix} : ${primaryPrefix}Uniforms;
138
+
139
+ fn ${primaryPrefix}_normalize(inputColor: vec3<f32>) -> vec3<f32> {
140
+ return select(inputColor, inputColor / 255.0, ${primaryPrefix}.useByteColors > 0.5);
141
+ }
142
+
143
+ fn ${primaryPrefix}_normalize4(inputColor: vec4<f32>) -> vec4<f32> {
144
+ return select(inputColor, inputColor / 255.0, ${primaryPrefix}.useByteColors > 0.5);
145
+ }
146
+
147
+ fn ${primaryPrefix}_premultiplyAlpha(inputColor: vec4<f32>) -> vec4<f32> {
148
+ return vec4<f32>(inputColor.rgb * inputColor.a, inputColor.a);
149
+ }
150
+
151
+ fn ${primaryPrefix}_unpremultiplyAlpha(inputColor: vec4<f32>) -> vec4<f32> {
152
+ return select(
153
+ vec4<f32>(0.0),
154
+ vec4<f32>(inputColor.rgb / inputColor.a, inputColor.a),
155
+ inputColor.a > 0.0
156
+ );
157
+ }
158
+
159
+ fn ${primaryPrefix}_premultiply_alpha(inputColor: vec4<f32>) -> vec4<f32> {
160
+ return ${primaryPrefix}_premultiplyAlpha(inputColor);
161
+ }
162
+
163
+ fn ${primaryPrefix}_unpremultiply_alpha(inputColor: vec4<f32>) -> vec4<f32> {
164
+ return ${primaryPrefix}_unpremultiplyAlpha(inputColor);
165
+ }
166
+ `;
167
+ }
168
+ function getStorageColorsUniforms(props = {}) {
169
+ const format = resolveStorageColorFormat(props.format);
170
+ const formatName = STORAGE_COLOR_FORMAT_NAME_BY_VALUE[format];
171
+ const byteStride = props.byteStride ?? STORAGE_COLOR_DEFAULT_BYTE_STRIDES[formatName];
172
+ const byteOffset = props.byteOffset ?? 0;
173
+ const minimumByteStride = STORAGE_COLOR_FORMAT_BYTE_LENGTHS[formatName];
174
+ validateStorageColorByteAlignment('byteStride', byteStride);
175
+ validateStorageColorByteAlignment('byteOffset', byteOffset);
176
+ if (byteStride < minimumByteStride) {
177
+ throw new Error(`storageColors byteStride must be at least ${minimumByteStride} for ${formatName}`);
178
+ }
179
+ return {
180
+ format,
181
+ wordStride: byteStride / Uint32Array.BYTES_PER_ELEMENT,
182
+ wordOffset: byteOffset / Uint32Array.BYTES_PER_ELEMENT,
183
+ _padding: 0
184
+ };
185
+ }
186
+ function resolveStorageColorFormat(format = 'rgba8unorm') {
187
+ if (typeof format === 'number') {
188
+ if (format in STORAGE_COLOR_FORMAT_NAME_BY_VALUE) {
189
+ return format;
190
+ }
191
+ }
192
+ else if (format in STORAGE_COLOR_FORMAT_BY_NAME) {
193
+ return STORAGE_COLOR_FORMAT_BY_NAME[format];
194
+ }
195
+ throw new Error(`storageColors format must be one of ${Object.keys(STORAGE_COLOR_FORMAT_BY_NAME).join(', ')}`);
196
+ }
197
+ function validateStorageColorByteAlignment(name, value) {
198
+ if (!Number.isInteger(value) || value < 0 || value % Uint32Array.BYTES_PER_ELEMENT !== 0) {
199
+ throw new Error(`storageColors ${name} must be a non-negative 4-byte aligned integer`);
200
+ }
201
+ }
202
+ /** Semantic color normalization helpers named `colors_*`. */
203
+ export const colors = {
204
+ name: 'colors',
205
+ props: {},
206
+ uniforms: {},
207
+ vs: COLORS_GLSL,
208
+ fs: COLORS_GLSL,
209
+ source: COLORS_WGSL,
210
+ uniformTypes: COLORS_UNIFORM_TYPES,
211
+ defaultUniforms: COLORS_DEFAULT_UNIFORMS
212
+ };
213
+ /** Legacy semantic color normalization helpers named `floatColors_*`. */
214
+ export const floatColors = {
215
+ name: 'floatColors',
216
+ props: {},
217
+ uniforms: {},
218
+ vs: FLOAT_COLORS_GLSL,
219
+ fs: FLOAT_COLORS_GLSL,
220
+ source: FLOAT_COLORS_WGSL,
221
+ uniformTypes: COLORS_UNIFORM_TYPES,
222
+ defaultUniforms: COLORS_DEFAULT_UNIFORMS
223
+ };
224
+ /**
225
+ * WGSL reader for packed RGBA storage rows.
226
+ *
227
+ * Include {@link colors} separately when semantic color normalization helpers are also needed.
228
+ */
229
+ export const storageColors = {
230
+ name: 'storageColors',
231
+ props: {},
232
+ uniforms: {},
233
+ bindings: {},
234
+ source: STORAGE_COLORS_WGSL,
235
+ uniformTypes: STORAGE_COLORS_UNIFORM_TYPES,
236
+ defaultUniforms: STORAGE_COLORS_DEFAULT_UNIFORMS,
237
+ bindingLayout: [
238
+ { name: 'storageColors', group: 0 },
239
+ { name: 'storageColorsBuffer', group: 0 }
240
+ ],
241
+ getUniforms(props = {}) {
242
+ return {
243
+ ...getStorageColorsUniforms(props),
244
+ ...(props.colorBuffer ? { storageColorsBuffer: props.colorBuffer } : {})
245
+ };
246
+ }
247
+ };
248
+ //# sourceMappingURL=float-colors.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,152 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var clip_exports = {};
19
+ __export(clip_exports, {
20
+ clipShaderPlugin: () => clipShaderPlugin
21
+ });
22
+ module.exports = __toCommonJS(clip_exports);
23
+ const CLIP_MODE_GEOMETRY = 0;
24
+ const CLIP_MODE_INSTANCE = 1;
25
+ const clipShaderModule = {
26
+ name: "clip",
27
+ props: {},
28
+ uniforms: {},
29
+ bindingLayout: [{ name: "clip", group: 2 }],
30
+ uniformTypes: {
31
+ enabled: "i32",
32
+ mode: "i32",
33
+ bounds: "vec4<f32>"
34
+ },
35
+ defaultUniforms: {
36
+ enabled: 1,
37
+ mode: CLIP_MODE_GEOMETRY,
38
+ bounds: [0, 0, 1, 1]
39
+ },
40
+ vs: (
41
+ /* glsl */
42
+ `layout(std140) uniform clipUniforms {
43
+ highp int enabled;
44
+ highp int mode;
45
+ highp vec4 bounds;
46
+ } clipState;
47
+
48
+ bool clip_isInBounds(vec2 coordinates) {
49
+ return coordinates.x >= clipState.bounds.x &&
50
+ coordinates.y >= clipState.bounds.y &&
51
+ coordinates.x < clipState.bounds.z &&
52
+ coordinates.y < clipState.bounds.w;
53
+ }
54
+ `
55
+ ),
56
+ fs: (
57
+ /* glsl */
58
+ `layout(std140) uniform clipUniforms {
59
+ highp int enabled;
60
+ highp int mode;
61
+ highp vec4 bounds;
62
+ } clipState;
63
+
64
+ bool clip_isInBounds(vec2 coordinates) {
65
+ return coordinates.x >= clipState.bounds.x &&
66
+ coordinates.y >= clipState.bounds.y &&
67
+ coordinates.x < clipState.bounds.z &&
68
+ coordinates.y < clipState.bounds.w;
69
+ }
70
+ `
71
+ ),
72
+ source: (
73
+ /* wgsl */
74
+ `struct ClipUniforms {
75
+ enabled: i32,
76
+ mode: i32,
77
+ bounds: vec4<f32>,
78
+ };
79
+
80
+ @group(2) @binding(auto) var<uniform> clipUniforms: ClipUniforms;
81
+
82
+ fn clip_isInBounds(coordinates: vec2<f32>) -> bool {
83
+ return coordinates.x >= clipUniforms.bounds.x &&
84
+ coordinates.y >= clipUniforms.bounds.y &&
85
+ coordinates.x < clipUniforms.bounds.z &&
86
+ coordinates.y < clipUniforms.bounds.w;
87
+ }
88
+ `
89
+ ),
90
+ getUniforms(props = {}) {
91
+ const uniforms = {};
92
+ if (props.enabled !== void 0) {
93
+ uniforms.enabled = Number(props.enabled);
94
+ }
95
+ if (props.mode !== void 0) {
96
+ uniforms.mode = props.mode === "instance" ? CLIP_MODE_INSTANCE : CLIP_MODE_GEOMETRY;
97
+ }
98
+ if (props.bounds !== void 0) {
99
+ uniforms.bounds = props.bounds;
100
+ }
101
+ return uniforms;
102
+ }
103
+ };
104
+ const clipShaderPlugin = {
105
+ name: "clip",
106
+ modules: [clipShaderModule],
107
+ varyings: {
108
+ clipCoordinates: { type: "vec2<f32>", interpolation: "smooth" }
109
+ },
110
+ glsl: {
111
+ injections: [
112
+ {
113
+ target: "vs:CLIP_POSITION",
114
+ injection: `clipCoordinates = geometryCoordinates;
115
+ if (clipState.enabled != 0 && clipState.mode == ${CLIP_MODE_INSTANCE} &&
116
+ !clip_isInBounds(instanceCoordinates)) {
117
+ position = vec4(2.0, 2.0, 2.0, 1.0);
118
+ }`
119
+ },
120
+ {
121
+ target: "fs:CLIP_COLOR",
122
+ injection: `if (clipState.enabled != 0 && clipState.mode == ${CLIP_MODE_GEOMETRY} &&
123
+ !clip_isInBounds(clipCoordinates)) {
124
+ discard;
125
+ }`
126
+ }
127
+ ]
128
+ },
129
+ wgsl: {
130
+ injections: [
131
+ {
132
+ target: "vs:CLIP_POSITION",
133
+ injection: `clipCoordinates = geometryCoordinates;
134
+ if (clipUniforms.enabled != 0 && clipUniforms.mode == ${CLIP_MODE_INSTANCE} &&
135
+ !clip_isInBounds(instanceCoordinates)) {
136
+ *position = vec4<f32>(2.0, 2.0, 2.0, 1.0);
137
+ }`
138
+ },
139
+ {
140
+ target: "fs:CLIP_COLOR",
141
+ injection: `if (clipUniforms.enabled != 0 && clipUniforms.mode == ${CLIP_MODE_GEOMETRY} &&
142
+ !clip_isInBounds(clipCoordinates)) {
143
+ discard;
144
+ }`
145
+ }
146
+ ]
147
+ }
148
+ };
149
+ // Annotate the CommonJS export names for ESM import in node:
150
+ 0 && (module.exports = {
151
+ clipShaderPlugin
152
+ });
@@ -0,0 +1,12 @@
1
+ import type { ShaderPlugin } from "../../../lib/shader-plugin.js";
2
+ export type ClipShaderPluginProps = {
3
+ /** Enables clipping. Defaults to true. */
4
+ enabled?: boolean;
5
+ /** Inclusive lower and exclusive upper bounds. Defaults to [0, 0, 1, 1]. */
6
+ bounds?: readonly [number, number, number, number];
7
+ /** Clips whole instances by their anchor or individual fragments. Defaults to geometry. */
8
+ mode?: 'instance' | 'geometry';
9
+ };
10
+ /** Coordinate-system-neutral instance and geometry clipping. */
11
+ export declare const clipShaderPlugin: ShaderPlugin;
12
+ //# sourceMappingURL=clip.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clip.d.ts","sourceRoot":"","sources":["../../../../src/modules/engine/clip/clip.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAC,YAAY,EAAC,sCAAmC;AAE7D,MAAM,MAAM,qBAAqB,GAAG;IAClC,0CAA0C;IAC1C,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,4EAA4E;IAC5E,MAAM,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACnD,2FAA2F;IAC3F,IAAI,CAAC,EAAE,UAAU,GAAG,UAAU,CAAC;CAChC,CAAC;AAqFF,gEAAgE;AAChE,eAAO,MAAM,gBAAgB,EAAE,YAgD9B,CAAC"}
@@ -0,0 +1,129 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ const CLIP_MODE_GEOMETRY = 0;
5
+ const CLIP_MODE_INSTANCE = 1;
6
+ const clipShaderModule = {
7
+ name: 'clip',
8
+ props: {},
9
+ uniforms: {},
10
+ bindingLayout: [{ name: 'clip', group: 2 }],
11
+ uniformTypes: {
12
+ enabled: 'i32',
13
+ mode: 'i32',
14
+ bounds: 'vec4<f32>'
15
+ },
16
+ defaultUniforms: {
17
+ enabled: 1,
18
+ mode: CLIP_MODE_GEOMETRY,
19
+ bounds: [0, 0, 1, 1]
20
+ },
21
+ vs: /* glsl */ `\
22
+ layout(std140) uniform clipUniforms {
23
+ highp int enabled;
24
+ highp int mode;
25
+ highp vec4 bounds;
26
+ } clipState;
27
+
28
+ bool clip_isInBounds(vec2 coordinates) {
29
+ return coordinates.x >= clipState.bounds.x &&
30
+ coordinates.y >= clipState.bounds.y &&
31
+ coordinates.x < clipState.bounds.z &&
32
+ coordinates.y < clipState.bounds.w;
33
+ }
34
+ `,
35
+ fs: /* glsl */ `\
36
+ layout(std140) uniform clipUniforms {
37
+ highp int enabled;
38
+ highp int mode;
39
+ highp vec4 bounds;
40
+ } clipState;
41
+
42
+ bool clip_isInBounds(vec2 coordinates) {
43
+ return coordinates.x >= clipState.bounds.x &&
44
+ coordinates.y >= clipState.bounds.y &&
45
+ coordinates.x < clipState.bounds.z &&
46
+ coordinates.y < clipState.bounds.w;
47
+ }
48
+ `,
49
+ source: /* wgsl */ `\
50
+ struct ClipUniforms {
51
+ enabled: i32,
52
+ mode: i32,
53
+ bounds: vec4<f32>,
54
+ };
55
+
56
+ @group(2) @binding(auto) var<uniform> clipUniforms: ClipUniforms;
57
+
58
+ fn clip_isInBounds(coordinates: vec2<f32>) -> bool {
59
+ return coordinates.x >= clipUniforms.bounds.x &&
60
+ coordinates.y >= clipUniforms.bounds.y &&
61
+ coordinates.x < clipUniforms.bounds.z &&
62
+ coordinates.y < clipUniforms.bounds.w;
63
+ }
64
+ `,
65
+ getUniforms(props = {}) {
66
+ const uniforms = {};
67
+ if (props.enabled !== undefined) {
68
+ uniforms.enabled = Number(props.enabled);
69
+ }
70
+ if (props.mode !== undefined) {
71
+ uniforms.mode = props.mode === 'instance' ? CLIP_MODE_INSTANCE : CLIP_MODE_GEOMETRY;
72
+ }
73
+ if (props.bounds !== undefined) {
74
+ uniforms.bounds = props.bounds;
75
+ }
76
+ return uniforms;
77
+ }
78
+ };
79
+ /** Coordinate-system-neutral instance and geometry clipping. */
80
+ export const clipShaderPlugin = {
81
+ name: 'clip',
82
+ modules: [clipShaderModule],
83
+ varyings: {
84
+ clipCoordinates: { type: 'vec2<f32>', interpolation: 'smooth' }
85
+ },
86
+ glsl: {
87
+ injections: [
88
+ {
89
+ target: 'vs:CLIP_POSITION',
90
+ injection: `\
91
+ clipCoordinates = geometryCoordinates;
92
+ if (clipState.enabled != 0 && clipState.mode == ${CLIP_MODE_INSTANCE} &&
93
+ !clip_isInBounds(instanceCoordinates)) {
94
+ position = vec4(2.0, 2.0, 2.0, 1.0);
95
+ }`
96
+ },
97
+ {
98
+ target: 'fs:CLIP_COLOR',
99
+ injection: `\
100
+ if (clipState.enabled != 0 && clipState.mode == ${CLIP_MODE_GEOMETRY} &&
101
+ !clip_isInBounds(clipCoordinates)) {
102
+ discard;
103
+ }`
104
+ }
105
+ ]
106
+ },
107
+ wgsl: {
108
+ injections: [
109
+ {
110
+ target: 'vs:CLIP_POSITION',
111
+ injection: `\
112
+ clipCoordinates = geometryCoordinates;
113
+ if (clipUniforms.enabled != 0 && clipUniforms.mode == ${CLIP_MODE_INSTANCE} &&
114
+ !clip_isInBounds(instanceCoordinates)) {
115
+ *position = vec4<f32>(2.0, 2.0, 2.0, 1.0);
116
+ }`
117
+ },
118
+ {
119
+ target: 'fs:CLIP_COLOR',
120
+ injection: `\
121
+ if (clipUniforms.enabled != 0 && clipUniforms.mode == ${CLIP_MODE_GEOMETRY} &&
122
+ !clip_isInBounds(clipCoordinates)) {
123
+ discard;
124
+ }`
125
+ }
126
+ ]
127
+ }
128
+ };
129
+ //# sourceMappingURL=clip.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clip.js","sourceRoot":"","sources":["../../../../src/modules/engine/clip/clip.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAoB5D,MAAM,kBAAkB,GAAG,CAAC,CAAC;AAC7B,MAAM,kBAAkB,GAAG,CAAC,CAAC;AAE7B,MAAM,gBAAgB,GAAG;IACvB,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,EAA2B;IAClC,QAAQ,EAAE,EAAkB;IAC5B,aAAa,EAAE,CAAC,EAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,EAAC,CAAC;IACzC,YAAY,EAAE;QACZ,OAAO,EAAE,KAAK;QACd,IAAI,EAAE,KAAK;QACX,MAAM,EAAE,WAAW;KACpB;IACD,eAAe,EAAE;QACf,OAAO,EAAE,CAAC;QACV,IAAI,EAAE,kBAAkB;QACxB,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KACrB;IACD,EAAE,EAAE,UAAU,CAAC;;;;;;;;;;;;;CAahB;IACC,EAAE,EAAE,UAAU,CAAC;;;;;;;;;;;;;CAahB;IACC,MAAM,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;CAepB;IACC,WAAW,CAAC,QAA+B,EAAE;QAC3C,MAAM,QAAQ,GAA0B,EAAE,CAAC;QAC3C,IAAI,KAAK,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAChC,QAAQ,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC7B,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,kBAAkB,CAAC;QACtF,CAAC;QACD,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC/B,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QACjC,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;CACuE,CAAC;AAE3E,gEAAgE;AAChE,MAAM,CAAC,MAAM,gBAAgB,GAAiB;IAC5C,IAAI,EAAE,MAAM;IACZ,OAAO,EAAE,CAAC,gBAAgB,CAAC;IAC3B,QAAQ,EAAE;QACR,eAAe,EAAE,EAAC,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,QAAQ,EAAC;KAC9D;IACD,IAAI,EAAE;QACJ,UAAU,EAAE;YACV;gBACE,MAAM,EAAE,kBAAkB;gBAC1B,SAAS,EAAE;;kDAE+B,kBAAkB;;;EAGlE;aACK;YACD;gBACE,MAAM,EAAE,eAAe;gBACvB,SAAS,EAAE;kDAC+B,kBAAkB;;;EAGlE;aACK;SACF;KACF;IACD,IAAI,EAAE;QACJ,UAAU,EAAE;YACV;gBACE,MAAM,EAAE,kBAAkB;gBAC1B,SAAS,EAAE;;wDAEqC,kBAAkB;;;EAGxE;aACK;YACD;gBACE,MAAM,EAAE,eAAe;gBACvB,SAAS,EAAE;wDACqC,kBAAkB;;;EAGxE;aACK;SACF;KACF;CACF,CAAC"}
@@ -0,0 +1,111 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var filter_exports = {};
19
+ __export(filter_exports, {
20
+ filterShaderPlugin: () => filterShaderPlugin
21
+ });
22
+ module.exports = __toCommonJS(filter_exports);
23
+ const filterShaderModule = {
24
+ name: "filter",
25
+ props: {},
26
+ uniforms: {},
27
+ bindingLayout: [{ name: "filter", group: 2 }],
28
+ uniformTypes: {
29
+ enabled: "i32",
30
+ min: "f32",
31
+ max: "f32"
32
+ },
33
+ defaultUniforms: {
34
+ enabled: 1,
35
+ min: 0,
36
+ max: 1
37
+ },
38
+ vs: (
39
+ /* glsl */
40
+ `layout(std140) uniform filterUniforms {
41
+ int enabled;
42
+ float min;
43
+ float max;
44
+ } filterState;
45
+
46
+ bool filter_isVisible(float value) {
47
+ return filterState.enabled == 0 || (value >= filterState.min && value <= filterState.max);
48
+ }
49
+ `
50
+ ),
51
+ source: (
52
+ /* wgsl */
53
+ `struct FilterUniforms {
54
+ enabled: i32,
55
+ min: f32,
56
+ max: f32,
57
+ };
58
+
59
+ @group(2) @binding(auto) var<uniform> filterUniforms: FilterUniforms;
60
+
61
+ fn filter_isVisible(value: f32) -> bool {
62
+ return filterUniforms.enabled == 0 ||
63
+ (value >= filterUniforms.min && value <= filterUniforms.max);
64
+ }
65
+ `
66
+ ),
67
+ getUniforms(props = {}) {
68
+ const uniforms = {};
69
+ if (props.enabled !== void 0) {
70
+ uniforms.enabled = Number(props.enabled);
71
+ }
72
+ if (props.min !== void 0) {
73
+ uniforms.min = props.min;
74
+ }
75
+ if (props.max !== void 0) {
76
+ uniforms.max = props.max;
77
+ }
78
+ return uniforms;
79
+ }
80
+ };
81
+ const filterShaderPlugin = {
82
+ name: "filter",
83
+ modules: [filterShaderModule],
84
+ vertexInputs: {
85
+ filterValues: "f32"
86
+ },
87
+ glsl: {
88
+ injections: [
89
+ {
90
+ target: "vs:FILTER_POSITION",
91
+ injection: `if (!filter_isVisible(filterValues)) {
92
+ position = vec4(2.0, 2.0, 2.0, 1.0);
93
+ }`
94
+ }
95
+ ]
96
+ },
97
+ wgsl: {
98
+ injections: [
99
+ {
100
+ target: "vs:FILTER_POSITION",
101
+ injection: `if (!filter_isVisible(filterValues)) {
102
+ *position = vec4<f32>(2.0, 2.0, 2.0, 1.0);
103
+ }`
104
+ }
105
+ ]
106
+ }
107
+ };
108
+ // Annotate the CommonJS export names for ESM import in node:
109
+ 0 && (module.exports = {
110
+ filterShaderPlugin
111
+ });
@@ -0,0 +1,12 @@
1
+ import type { ShaderPlugin } from "../../../lib/shader-plugin.js";
2
+ export type FilterShaderPluginProps = {
3
+ /** Enables range filtering. Defaults to true. */
4
+ enabled?: boolean;
5
+ /** Inclusive minimum accepted value. Defaults to 0. */
6
+ min?: number;
7
+ /** Inclusive maximum accepted value. Defaults to 1. */
8
+ max?: number;
9
+ };
10
+ /** Scalar inclusive-range filtering for shaders that expose the `FILTER_POSITION` vertex hook. */
11
+ export declare const filterShaderPlugin: ShaderPlugin;
12
+ //# sourceMappingURL=filter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"filter.d.ts","sourceRoot":"","sources":["../../../../src/modules/engine/filter/filter.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAC,YAAY,EAAC,sCAAmC;AAE7D,MAAM,MAAM,uBAAuB,GAAG;IACpC,iDAAiD;IACjD,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,uDAAuD;IACvD,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,uDAAuD;IACvD,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AA+DF,kGAAkG;AAClG,eAAO,MAAM,kBAAkB,EAAE,YA4BhC,CAAC"}