@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
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  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
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  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
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  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
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  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  578. package/src/lib/glsl-shader-assembler.ts +39 -0
  579. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  580. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  581. package/src/lib/preprocessor/preprocessor.ts +132 -0
  582. package/src/lib/shader-assembler-base.ts +170 -0
  583. package/src/lib/shader-assembler.ts +7 -0
  584. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  585. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  586. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  587. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  588. package/src/lib/shader-assembly/platform-info.ts +23 -0
  589. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  590. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  591. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  592. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  593. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  594. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  595. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  596. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  597. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  598. package/src/lib/shader-generator/generate-shader.ts +27 -0
  599. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  600. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  601. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  602. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  603. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  604. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  605. package/src/lib/shader-module/shader-module.ts +244 -0
  606. package/src/lib/shader-module/shader-pass.ts +69 -0
  607. package/src/lib/shader-plugin.ts +214 -0
  608. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  609. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  610. package/src/lib/utils/assert.ts +13 -0
  611. package/src/lib/utils/uniform-types.ts +89 -0
  612. package/src/lib/wgsl-shader-assembler.ts +122 -0
  613. package/src/module-injectors.ts +32 -0
  614. package/src/modules/color/float-colors.ts +334 -0
  615. package/src/modules/engine/clip/clip.ts +149 -0
  616. package/src/modules/engine/filter/filter.ts +107 -0
  617. package/src/modules/engine/geometry/geometry.ts +45 -0
  618. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  619. package/src/modules/engine/picking/README.md +88 -0
  620. package/src/modules/engine/picking/picking.ts +252 -0
  621. package/src/modules/engine/project/project.ts +166 -0
  622. package/src/modules/engine/skin/skin.ts +233 -0
  623. package/src/modules/engine/transform/transform.ts +50 -0
  624. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  625. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  627. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  628. package/src/modules/geometry/precipitation/README.md +19 -0
  629. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  630. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  631. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  632. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  633. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  634. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  635. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  636. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  637. package/src/modules/lighting/atmosphere/README.md +25 -0
  638. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  639. package/src/modules/lighting/clouds/README.md +24 -0
  640. package/src/modules/lighting/clouds/clouds.ts +216 -0
  641. package/src/modules/lighting/firefly/firefly.ts +64 -0
  642. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  643. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  644. package/src/modules/lighting/height-fog/README.md +36 -0
  645. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  646. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  647. package/src/modules/lighting/ibl/ibl.ts +43 -0
  648. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  649. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  651. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  652. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  653. package/src/modules/lighting/lights/lighting.ts +385 -0
  654. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  655. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  657. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  658. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  659. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  660. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  661. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  663. package/src/modules/lighting/surface-weather/README.md +28 -0
  664. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  665. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  666. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  667. package/src/modules/lighting/water-material/water-material.ts +234 -0
  668. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  669. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  670. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  671. package/src/modules/math/fp32/fp32.ts +291 -0
  672. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
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  677. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  678. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  679. package/src/modules/math/fp64/fp64.ts +64 -0
  680. package/src/modules/math/random/random.ts +25 -0
  681. package/src/modules/math/value-noise/value-noise.ts +70 -0
  682. package/src/modules/volume/volume-raymarch.ts +87 -0
  683. package/src/types/align-to.ts +13 -0
  684. package/src/types/primitive-data-types.ts +10 -0
  685. package/src/types/sampler-props.ts +39 -0
  686. package/src/types/shader-block-layout.ts +340 -0
  687. package/src/types/shader-layout.ts +208 -0
  688. package/src/types/shader-type-decoder.ts +285 -0
  689. package/src/types/shader-types.ts +207 -0
  690. package/src/types/texture-formats.ts +155 -0
  691. package/src/types.ts +48 -0
  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,15 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __copyProps = (to, from, except, desc) => {
6
+ if (from && typeof from === "object" || typeof from === "function") {
7
+ for (let key of __getOwnPropNames(from))
8
+ if (!__hasOwnProp.call(to, key) && key !== except)
9
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
10
+ }
11
+ return to;
12
+ };
13
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
14
+ var platform_info_exports = {};
15
+ module.exports = __toCommonJS(platform_info_exports);
@@ -0,0 +1,20 @@
1
+ /**
2
+ * PlatformInfo
3
+ * @note Designed so that it can be easily created from a luma.gl Device instance
4
+ * Without having any actual dependency on `@luma.gl/core`
5
+ */
6
+ export type PlatformInfo = {
7
+ /** Current Web GPU API backend */
8
+ type: 'webgl' | 'webgpu' | 'null' | 'unknown';
9
+ /** Which shader language is supported */
10
+ shaderLanguage: 'glsl' | 'wgsl';
11
+ /** Which shader language version is preferred */
12
+ shaderLanguageVersion: 100 | 300;
13
+ /** string identifying current GPU */
14
+ gpu: string;
15
+ /** Device limits exposed to shader preprocessing decisions such as platform capability defines. */
16
+ limits?: Record<string, number | undefined>;
17
+ /** Feature strings for feature detection */
18
+ features: Set<string>;
19
+ };
20
+ //# sourceMappingURL=platform-info.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"platform-info.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/platform-info.ts"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,kCAAkC;IAClC,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,SAAS,CAAC;IAC9C,yCAAyC;IACzC,cAAc,EAAE,MAAM,GAAG,MAAM,CAAC;IAChC,iDAAiD;IACjD,qBAAqB,EAAE,GAAG,GAAG,GAAG,CAAC;IACjC,qCAAqC;IACrC,GAAG,EAAE,MAAM,CAAC;IACZ,mGAAmG;IACnG,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC,CAAC;IAC5C,4CAA4C;IAC5C,QAAQ,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;CACvB,CAAC"}
@@ -0,0 +1,5 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ export {};
5
+ //# sourceMappingURL=platform-info.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"platform-info.js","sourceRoot":"","sources":["../../../src/lib/shader-assembly/platform-info.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D"}
@@ -0,0 +1,96 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_assembly_shared_exports = {};
19
+ __export(shader_assembly_shared_exports, {
20
+ INJECT_SHADER_DECLARATIONS: () => INJECT_SHADER_DECLARATIONS,
21
+ appendInjections: () => appendInjections,
22
+ assembleGetUniforms: () => assembleGetUniforms,
23
+ getShaderModuleSource: () => getShaderModuleSource
24
+ });
25
+ module.exports = __toCommonJS(shader_assembly_shared_exports);
26
+ var import_shader_injections = require("./shader-injections.cjs");
27
+ var import_assert = require("../utils/assert.cjs");
28
+ var import_shader_module_uniform_layout = require("../shader-module/shader-module-uniform-layout.cjs");
29
+ const INJECT_SHADER_DECLARATIONS = `
30
+
31
+ ${import_shader_injections.DECLARATION_INJECT_MARKER}
32
+ `;
33
+ function assembleGetUniforms(modules) {
34
+ return function getUniforms(opts) {
35
+ var _a;
36
+ const uniforms = {};
37
+ for (const module2 of modules) {
38
+ const moduleUniforms = (_a = module2.getUniforms) == null ? void 0 : _a.call(module2, opts, uniforms);
39
+ Object.assign(uniforms, moduleUniforms);
40
+ }
41
+ return uniforms;
42
+ };
43
+ }
44
+ function appendInjections(injections, hookInjections, declInjections, mainInjections) {
45
+ for (const key in injections) {
46
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
47
+ if (match) {
48
+ const hash = match[2];
49
+ const name = match[3];
50
+ const injectionType = hash ? name === "decl" ? declInjections : mainInjections : hookInjections;
51
+ injectionType[key] = injectionType[key] || [];
52
+ injectionType[key].push(...injections[key]);
53
+ } else {
54
+ mainInjections[key] = mainInjections[key] || [];
55
+ mainInjections[key].push(...injections[key]);
56
+ }
57
+ }
58
+ }
59
+ function getShaderModuleSource(module2, stage, log) {
60
+ let moduleSource;
61
+ switch (stage) {
62
+ case "vertex":
63
+ moduleSource = module2.vs || "";
64
+ break;
65
+ case "fragment":
66
+ moduleSource = module2.fs || "";
67
+ break;
68
+ case "wgsl":
69
+ moduleSource = module2.source || "";
70
+ break;
71
+ default:
72
+ (0, import_assert.assert)(false);
73
+ }
74
+ if (!module2.name) {
75
+ throw new Error("Shader module must have a name");
76
+ }
77
+ (0, import_shader_module_uniform_layout.validateShaderModuleUniformLayout)(module2, stage, { log });
78
+ const moduleName = module2.name.toUpperCase().replace(/[^0-9a-z]/gi, "_");
79
+ let source = `// ----- MODULE ${module2.name} ---------------
80
+
81
+ `;
82
+ if (stage !== "wgsl") {
83
+ source += `#define MODULE_${moduleName}
84
+ `;
85
+ }
86
+ source += `${moduleSource}
87
+ `;
88
+ return source;
89
+ }
90
+ // Annotate the CommonJS export names for ESM import in node:
91
+ 0 && (module.exports = {
92
+ INJECT_SHADER_DECLARATIONS,
93
+ appendInjections,
94
+ assembleGetUniforms,
95
+ getShaderModuleSource
96
+ });
@@ -0,0 +1,16 @@
1
+ import { type ShaderInjection } from "./shader-injections.js";
2
+ import { type ShaderModule } from "../shader-module/shader-module.js";
3
+ export declare const INJECT_SHADER_DECLARATIONS = "\n\n__LUMA_INJECT_DECLARATIONS__\n";
4
+ /**
5
+ * Returns a combined `getUniforms` covering the options for all the modules,
6
+ * the created function will pass on options to the inidividual `getUniforms`
7
+ * function of each shader module and combine the results into one object that
8
+ * can be passed to setUniforms.
9
+ * @param modules
10
+ * @returns
11
+ */
12
+ export declare function assembleGetUniforms(modules: ShaderModule[]): (opts: Record<string, any>) => Record<string, any>;
13
+ export declare function appendInjections(injections: Record<string, ShaderInjection[]>, hookInjections: Record<string, ShaderInjection[]>, declInjections: Record<string, ShaderInjection[]>, mainInjections: Record<string, ShaderInjection[]>): void;
14
+ /** Extracts the source code chunk for the specified shader type from the named shader module */
15
+ export declare function getShaderModuleSource(module: ShaderModule, stage: 'vertex' | 'fragment' | 'wgsl', log?: any): string;
16
+ //# sourceMappingURL=shader-assembly-shared.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembly-shared.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/shader-assembly-shared.ts"],"names":[],"mappings":"AAIA,OAAO,EAA4B,KAAK,eAAe,EAAC,+BAA4B;AACpF,OAAO,EAAC,KAAK,YAAY,EAAC,0CAAuC;AAIjE,eAAO,MAAM,0BAA0B,uCAAuC,CAAC;AAE/E;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,YAAY,EAAE,IAC7B,MAAM,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,KAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAU5E;AAED,wBAAgB,gBAAgB,CAC9B,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAC7C,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EACjD,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EACjD,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,GAChD,IAAI,CAkBN;AAED,gGAAgG;AAChG,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,QAAQ,GAAG,UAAU,GAAG,MAAM,EACrC,GAAG,CAAC,EAAE,GAAG,GACR,MAAM,CAgCR"}
@@ -0,0 +1,79 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ import { DECLARATION_INJECT_MARKER } from "./shader-injections.js";
5
+ import { assert } from "../utils/assert.js";
6
+ import { validateShaderModuleUniformLayout } from "../shader-module/shader-module-uniform-layout.js";
7
+ export const INJECT_SHADER_DECLARATIONS = `\n\n${DECLARATION_INJECT_MARKER}\n`;
8
+ /**
9
+ * Returns a combined `getUniforms` covering the options for all the modules,
10
+ * the created function will pass on options to the inidividual `getUniforms`
11
+ * function of each shader module and combine the results into one object that
12
+ * can be passed to setUniforms.
13
+ * @param modules
14
+ * @returns
15
+ */
16
+ export function assembleGetUniforms(modules) {
17
+ return function getUniforms(opts) {
18
+ const uniforms = {};
19
+ for (const module of modules) {
20
+ // `modules` is already sorted by dependency level. This guarantees that
21
+ // modules have access to the uniforms that are generated by their dependencies.
22
+ const moduleUniforms = module.getUniforms?.(opts, uniforms);
23
+ Object.assign(uniforms, moduleUniforms);
24
+ }
25
+ return uniforms;
26
+ };
27
+ }
28
+ export function appendInjections(injections, hookInjections, declInjections, mainInjections) {
29
+ for (const key in injections) {
30
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
31
+ if (match) {
32
+ const hash = match[2];
33
+ const name = match[3];
34
+ const injectionType = hash
35
+ ? name === 'decl'
36
+ ? declInjections
37
+ : mainInjections
38
+ : hookInjections;
39
+ injectionType[key] = injectionType[key] || [];
40
+ injectionType[key].push(...injections[key]);
41
+ }
42
+ else {
43
+ mainInjections[key] = mainInjections[key] || [];
44
+ mainInjections[key].push(...injections[key]);
45
+ }
46
+ }
47
+ }
48
+ /** Extracts the source code chunk for the specified shader type from the named shader module */
49
+ export function getShaderModuleSource(module, stage, log) {
50
+ let moduleSource;
51
+ switch (stage) {
52
+ case 'vertex':
53
+ moduleSource = module.vs || '';
54
+ break;
55
+ case 'fragment':
56
+ moduleSource = module.fs || '';
57
+ break;
58
+ case 'wgsl':
59
+ moduleSource = module.source || '';
60
+ break;
61
+ default:
62
+ assert(false);
63
+ }
64
+ if (!module.name) {
65
+ throw new Error('Shader module must have a name');
66
+ }
67
+ validateShaderModuleUniformLayout(module, stage, { log });
68
+ const moduleName = module.name.toUpperCase().replace(/[^0-9a-z]/gi, '_');
69
+ let source = `\
70
+ // ----- MODULE ${module.name} ---------------
71
+
72
+ `;
73
+ if (stage !== 'wgsl') {
74
+ source += `#define MODULE_${moduleName}\n`;
75
+ }
76
+ source += `${moduleSource}\n`;
77
+ return source;
78
+ }
79
+ //# sourceMappingURL=shader-assembly-shared.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembly-shared.js","sourceRoot":"","sources":["../../../src/lib/shader-assembly/shader-assembly-shared.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,yBAAyB,EAAuB,+BAA4B;AAEpF,OAAO,EAAC,MAAM,EAAC,2BAAwB;AACvC,OAAO,EAAC,iCAAiC,EAAC,yDAAsD;AAEhG,MAAM,CAAC,MAAM,0BAA0B,GAAG,OAAO,yBAAyB,IAAI,CAAC;AAE/E;;;;;;;GAOG;AACH,MAAM,UAAU,mBAAmB,CAAC,OAAuB;IACzD,OAAO,SAAS,WAAW,CAAC,IAAyB;QACnD,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC7B,wEAAwE;YACxE,gFAAgF;YAChF,MAAM,cAAc,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC5D,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;QAC1C,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gBAAgB,CAC9B,UAA6C,EAC7C,cAAiD,EACjD,cAAiD,EACjD,cAAiD;IAEjD,KAAK,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;QAC7B,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAChD,IAAI,KAAK,EAAE,CAAC;YACV,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,IAAI;gBACxB,CAAC,CAAC,IAAI,KAAK,MAAM;oBACf,CAAC,CAAC,cAAc;oBAChB,CAAC,CAAC,cAAc;gBAClB,CAAC,CAAC,cAAc,CAAC;YACnB,aAAa,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YAC9C,aAAa,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;QAC9C,CAAC;aAAM,CAAC;YACN,cAAc,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YAChD,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/C,CAAC;IACH,CAAC;AACH,CAAC;AAED,gGAAgG;AAChG,MAAM,UAAU,qBAAqB,CACnC,MAAoB,EACpB,KAAqC,EACrC,GAAS;IAET,IAAI,YAAY,CAAC;IACjB,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,QAAQ;YACX,YAAY,GAAG,MAAM,CAAC,EAAE,IAAI,EAAE,CAAC;YAC/B,MAAM;QACR,KAAK,UAAU;YACb,YAAY,GAAG,MAAM,CAAC,EAAE,IAAI,EAAE,CAAC;YAC/B,MAAM;QACR,KAAK,MAAM;YACT,YAAY,GAAG,MAAM,CAAC,MAAM,IAAI,EAAE,CAAC;YACnC,MAAM;QACR;YACE,MAAM,CAAC,KAAK,CAAC,CAAC;IAClB,CAAC;IAED,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;QACjB,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACpD,CAAC;IAED,iCAAiC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAC,GAAG,EAAC,CAAC,CAAC;IAExD,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;IACzE,IAAI,MAAM,GAAG;kBACG,MAAM,CAAC,IAAI;;CAE5B,CAAC;IACA,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACrB,MAAM,IAAI,kBAAkB,UAAU,IAAI,CAAC;IAC7C,CAAC;IACD,MAAM,IAAI,GAAG,YAAY,IAAI,CAAC;IAC9B,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,15 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __copyProps = (to, from, except, desc) => {
6
+ if (from && typeof from === "object" || typeof from === "function") {
7
+ for (let key of __getOwnPropNames(from))
8
+ if (!__hasOwnProp.call(to, key) && key !== except)
9
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
10
+ }
11
+ return to;
12
+ };
13
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
14
+ var shader_assembly_types_exports = {};
15
+ module.exports = __toCommonJS(shader_assembly_types_exports);
@@ -0,0 +1,128 @@
1
+ import { type PlatformInfo } from "./platform-info.js";
2
+ import { type ShaderModule } from "../shader-module/shader-module.js";
3
+ import { type ShaderHook } from "./shader-hooks.js";
4
+ import { type ShaderInjection } from "./shader-injections.js";
5
+ import { type AttributeShaderType } from "../../types.js";
6
+ import { type ResolvedShaderPluginVarying } from "../shader-plugin.js";
7
+ export type ShaderAssemblyLog = {
8
+ deprecated?: (...args: unknown[]) => () => unknown;
9
+ removed?: (...args: unknown[]) => () => unknown;
10
+ warn?: (...args: unknown[]) => () => unknown;
11
+ };
12
+ /** Props accepted by `ShaderAssembler` assembly methods. */
13
+ export type AssembleShaderProps = AssembleShaderOptions & {
14
+ platformInfo: PlatformInfo;
15
+ /** WGSL: single shader source. */
16
+ source?: string | null;
17
+ /** GLSL vertex shader source. */
18
+ vs?: string | null;
19
+ /** GLSL fragment shader source. */
20
+ fs?: string | null;
21
+ };
22
+ /** Shared shader assembly options. */
23
+ export type AssembleShaderOptions = {
24
+ /** information about the platform (which shader language & version, extensions etc.) */
25
+ platformInfo: PlatformInfo;
26
+ /** Inject shader id #defines */
27
+ id?: string;
28
+ /** Input language compiled by a registered ShaderAssembler transpiler. Defaults to the target language. */
29
+ sourceLanguage?: string;
30
+ /** Select compute compilation independently of an optional WGSL entry-point name. */
31
+ shaderStage?: 'compute';
32
+ /** WGSL compute entry point selected by the compute pipeline. */
33
+ computeEntryPoint?: string;
34
+ /** Modules to be injected */
35
+ modules?: ShaderModule[];
36
+ /** Boolean or numeric preprocessor defines evaluated before shader assembly. */
37
+ defines?: Record<string, boolean | number>;
38
+ /** GLSL only: Overrides to be injected. In WGSL these are supplied during Pipeline creation time */
39
+ constants?: Record<string, number>;
40
+ /** Hook functions */
41
+ hookFunctions?: readonly (ShaderHook | string)[];
42
+ /** Code injections */
43
+ inject?: Record<string, string | ShaderInjection>;
44
+ /** Ordered code injections contributed by ShaderPlugin descriptors. */
45
+ pluginInjections?: Record<string, ShaderInjection[]>;
46
+ /** Vertex inputs contributed by ShaderPlugin descriptors. */
47
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
48
+ /** Cross-stage varyings contributed by ShaderPlugin descriptors. */
49
+ pluginVaryings?: Record<string, ResolvedShaderPluginVarying>;
50
+ /** WGSL vertex entry point selected by the render pipeline. */
51
+ vertexEntryPoint?: string;
52
+ /** Whether WGSL interface scanning should include vertex attributes. */
53
+ scanVertexAttributes?: boolean;
54
+ /** WGSL fragment entry point selected by the render pipeline. */
55
+ fragmentEntryPoint?: string;
56
+ /** Whether to inject prologue */
57
+ prologue?: boolean;
58
+ /** logger object */
59
+ log?: ShaderAssemblyLog;
60
+ };
61
+ export type AssembleStageOptions = {
62
+ /** Inject shader id #defines */
63
+ id?: string;
64
+ /** Vertex shader */
65
+ source: string;
66
+ stage: 'vertex' | 'fragment';
67
+ /** Modules to be injected */
68
+ modules: any[];
69
+ /** Boolean or numeric preprocessor defines evaluated before shader assembly. */
70
+ defines?: Record<string, boolean | number>;
71
+ /** GLSL only: Overrides to be injected. In WGSL these are supplied during Pipeline creation time */
72
+ constants?: Record<string, number>;
73
+ /** Hook functions */
74
+ hookFunctions?: readonly (ShaderHook | string)[];
75
+ /** Code injections */
76
+ inject?: Record<string, string | ShaderInjection>;
77
+ /** Ordered code injections contributed by ShaderPlugin descriptors. */
78
+ pluginInjections?: Record<string, ShaderInjection[]>;
79
+ /** Vertex inputs contributed by ShaderPlugin descriptors. */
80
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
81
+ /** Cross-stage varyings contributed by ShaderPlugin descriptors. */
82
+ pluginVaryings?: Record<string, ResolvedShaderPluginVarying>;
83
+ /** WGSL vertex entry point selected by the render pipeline. */
84
+ vertexEntryPoint?: string;
85
+ /** WGSL fragment entry point selected by the render pipeline. */
86
+ fragmentEntryPoint?: string;
87
+ /** Whether to inject prologue */
88
+ prologue?: boolean;
89
+ /** logger object */
90
+ log?: ShaderAssemblyLog;
91
+ /** @internal Stable per-assembler WGSL binding assignments. */
92
+ _bindingRegistry?: Map<string, number>;
93
+ };
94
+ /**
95
+ * getUniforms function returned from the shader module system
96
+ */
97
+ export type GetUniformsFunc = (opts: Record<string, any>) => Record<string, any>;
98
+ export type AssembleWGSLShaderOptions = AssembleShaderOptions & {
99
+ /** Single WGSL shader */
100
+ source: string;
101
+ /** @internal Stable per-assembler WGSL binding assignments. */
102
+ _bindingRegistry?: Map<string, number>;
103
+ };
104
+ export type BindingRelocationContext = {
105
+ usedBindingsByGroup: Map<number, Set<number>>;
106
+ bindingRegistry?: Map<string, number>;
107
+ reservedBindingKeysByGroup: Map<number, Map<number, string>>;
108
+ };
109
+ export type WGSLBindingAssignment = {
110
+ moduleName: string;
111
+ name: string;
112
+ group: number;
113
+ location: number;
114
+ };
115
+ export type WGSLApplicationRelocationState = {
116
+ sawSupportedBindingDeclaration: boolean;
117
+ };
118
+ export type WGSLRelocationState = {
119
+ sawSupportedBindingDeclaration: boolean;
120
+ nextHintedBindingLocation: number | null;
121
+ };
122
+ export type WGSLRelocationParams = {
123
+ module: ShaderModule;
124
+ context: BindingRelocationContext;
125
+ bindingAssignments: WGSLBindingAssignment[];
126
+ relocationState: WGSLRelocationState;
127
+ };
128
+ //# sourceMappingURL=shader-assembly-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembly-types.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/shader-assembly-types.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,KAAK,YAAY,EAAC,2BAAwB;AAClD,OAAO,EAAC,KAAK,YAAY,EAAC,0CAAuC;AACjE,OAAO,EAAC,KAAK,UAAU,EAAC,0BAAuB;AAC/C,OAAO,EAAC,KAAK,eAAe,EAAC,+BAA4B;AACzD,OAAO,EAAC,KAAK,mBAAmB,EAAC,uBAAoB;AACrD,OAAO,EAAC,KAAK,2BAA2B,EAAC,4BAAyB;AAElE,MAAM,MAAM,iBAAiB,GAAG;IAC9B,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,MAAM,OAAO,CAAC;IACnD,OAAO,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,MAAM,OAAO,CAAC;IAChD,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,MAAM,OAAO,CAAC;CAC9C,CAAC;AAEF,4DAA4D;AAC5D,MAAM,MAAM,mBAAmB,GAAG,qBAAqB,GAAG;IACxD,YAAY,EAAE,YAAY,CAAC;IAC3B,kCAAkC;IAClC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,iCAAiC;IACjC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnB,mCAAmC;IACnC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACpB,CAAC;AAEF,sCAAsC;AACtC,MAAM,MAAM,qBAAqB,GAAG;IAClC,wFAAwF;IACxF,YAAY,EAAE,YAAY,CAAC;IAC3B,gCAAgC;IAChC,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,2GAA2G;IAC3G,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,qFAAqF;IACrF,WAAW,CAAC,EAAE,SAAS,CAAC;IACxB,iEAAiE;IACjE,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,6BAA6B;IAC7B,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,gFAAgF;IAChF,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC;IAC3C,oGAAoG;IACpG,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,qBAAqB;IACrB,aAAa,CAAC,EAAE,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,EAAE,CAAC;IACjD,sBAAsB;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe,CAAC,CAAC;IAClD,uEAAuE;IACvE,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;IACrD,6DAA6D;IAC7D,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAAC;IACzD,oEAAoE;IACpE,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;IAC7D,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,wEAAwE;IACxE,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B,iEAAiE;IACjE,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,iCAAiC;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,oBAAoB;IACpB,GAAG,CAAC,EAAE,iBAAiB,CAAC;CACzB,CAAC;AAEF,MAAM,MAAM,oBAAoB,GAAG;IACjC,gCAAgC;IAChC,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,QAAQ,GAAG,UAAU,CAAC;IAC7B,6BAA6B;IAC7B,OAAO,EAAE,GAAG,EAAE,CAAC;IACf,gFAAgF;IAChF,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC;IAC3C,oGAAoG;IACpG,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,qBAAqB;IACrB,aAAa,CAAC,EAAE,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,EAAE,CAAC;IACjD,sBAAsB;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe,CAAC,CAAC;IAClD,uEAAuE;IACvE,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;IACrD,6DAA6D;IAC7D,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAAC;IACzD,oEAAoE;IACpE,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;IAC7D,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,iEAAiE;IACjE,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,iCAAiC;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,oBAAoB;IACpB,GAAG,CAAC,EAAE,iBAAiB,CAAC;IACxB,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACxC,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAEjF,MAAM,MAAM,yBAAyB,GAAG,qBAAqB,GAAG;IAC9D,yBAAyB;IACzB,MAAM,EAAE,MAAM,CAAC;IACf,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACxC,CAAC;AAEF,MAAM,MAAM,wBAAwB,GAAG;IACrC,mBAAmB,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9C,eAAe,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,0BAA0B,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC9D,CAAC;AAEF,MAAM,MAAM,qBAAqB,GAAG;IAClC,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF,MAAM,MAAM,8BAA8B,GAAG;IAC3C,8BAA8B,EAAE,OAAO,CAAC;CACzC,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,8BAA8B,EAAE,OAAO,CAAC;IACxC,yBAAyB,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1C,CAAC;AAEF,MAAM,MAAM,oBAAoB,GAAG;IACjC,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,wBAAwB,CAAC;IAClC,kBAAkB,EAAE,qBAAqB,EAAE,CAAC;IAC5C,eAAe,EAAE,mBAAmB,CAAC;CACtC,CAAC"}
@@ -0,0 +1,5 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ export {};
5
+ //# sourceMappingURL=shader-assembly-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembly-types.js","sourceRoot":"","sources":["../../../src/lib/shader-assembly/shader-assembly-types.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D"}
@@ -0,0 +1,103 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_hooks_exports = {};
19
+ __export(shader_hooks_exports, {
20
+ getShaderHooks: () => getShaderHooks,
21
+ isShaderHookRegistered: () => isShaderHookRegistered,
22
+ normalizeShaderHooks: () => normalizeShaderHooks,
23
+ validateShaderHookInjections: () => validateShaderHookInjections
24
+ });
25
+ module.exports = __toCommonJS(shader_hooks_exports);
26
+ function getShaderHooks(hookFunctions, hookInjections, shaderLanguage = "glsl") {
27
+ let result = "";
28
+ for (const hookName in hookFunctions) {
29
+ const hookFunction = hookFunctions[hookName];
30
+ const functionPrefix = shaderLanguage === "wgsl" ? "fn" : "void";
31
+ result += `${functionPrefix} ${hookFunction.signature} {
32
+ `;
33
+ if (hookFunction.header) {
34
+ result += ` ${hookFunction.header}`;
35
+ }
36
+ if (hookInjections[hookName]) {
37
+ const injections = hookInjections[hookName];
38
+ injections.sort((a, b) => a.order - b.order);
39
+ for (const injection of injections) {
40
+ result += ` ${injection.injection}
41
+ `;
42
+ }
43
+ }
44
+ if (hookFunction.footer) {
45
+ result += ` ${hookFunction.footer}`;
46
+ }
47
+ result += "}\n";
48
+ }
49
+ return result;
50
+ }
51
+ function normalizeShaderHooks(hookFunctions) {
52
+ const result = { vertex: {}, fragment: {} };
53
+ for (const hookFunction of hookFunctions) {
54
+ addShaderHookToRegistry(result, hookFunction);
55
+ }
56
+ return result;
57
+ }
58
+ function isShaderHookRegistered(registry, hookName) {
59
+ const stageRegistry = hookName.startsWith("vs:") ? registry.vertex : registry.fragment;
60
+ return Boolean(stageRegistry[hookName]);
61
+ }
62
+ function validateShaderHookInjections(registry, hookInjections, stage) {
63
+ const stagePrefix = stage === "vertex" ? "vs:" : stage === "fragment" ? "fs:" : null;
64
+ for (const hookName in hookInjections) {
65
+ if (stagePrefix && !hookName.startsWith(stagePrefix)) {
66
+ continue;
67
+ }
68
+ if (!isShaderHookRegistered(registry, hookName)) {
69
+ throw new Error(`Unknown shader hook ${hookName}`);
70
+ }
71
+ }
72
+ }
73
+ function addShaderHookToRegistry(registry, hookFunction) {
74
+ const options = typeof hookFunction === "string" ? {} : hookFunction;
75
+ const hook = (typeof hookFunction === "string" ? hookFunction : hookFunction.hook).trim();
76
+ const stageSeparatorIndex = hook.indexOf(":");
77
+ const shaderStage = hook.slice(0, stageSeparatorIndex);
78
+ const signature = hook.slice(stageSeparatorIndex + 1);
79
+ const name = hook.replace(/\(.+/, "");
80
+ const normalizedHook = {
81
+ hook: name,
82
+ signature,
83
+ header: options.header || "",
84
+ footer: options.footer || ""
85
+ };
86
+ switch (shaderStage) {
87
+ case "vs":
88
+ registry.vertex[name] = normalizedHook;
89
+ break;
90
+ case "fs":
91
+ registry.fragment[name] = normalizedHook;
92
+ break;
93
+ default:
94
+ throw new Error(shaderStage);
95
+ }
96
+ }
97
+ // Annotate the CommonJS export names for ESM import in node:
98
+ 0 && (module.exports = {
99
+ getShaderHooks,
100
+ isShaderHookRegistered,
101
+ normalizeShaderHooks,
102
+ validateShaderHookInjections
103
+ });
@@ -0,0 +1,45 @@
1
+ import type { ShaderInjection } from "./shader-injections.js";
2
+ /**
3
+ * The shader hook mechanism allows the application to create shaders
4
+ * that can be automatically extended by the shader modules the application
5
+ * includes.
6
+ *
7
+ * A shader hook function that shader modules can inject code into.
8
+ * Shaders can call these functions, which will be no-ops by default.
9
+ *
10
+ * If a shader module injects code it will be executed upon the hook
11
+ * function call.
12
+ */
13
+ export type ShaderHook = {
14
+ /** `vs:` or `fs:` followed by the name and arguments of the function, e.g. `vs:MYHOOK_func(inout vec4 value)`. Hook name without arguments
15
+ will also be used as the name of the shader hook */
16
+ hook: string;
17
+ /** Code always included at the beginning of a hook function */
18
+ header?: string;
19
+ /** Code always included at the end of a hook function */
20
+ footer?: string;
21
+ /** To Be Documented */
22
+ signature?: string;
23
+ };
24
+ /** Optional source included before or after every injection in a hook function. */
25
+ export type ShaderHookOptions = Pick<ShaderHook, 'header' | 'footer'>;
26
+ /** Shader hook declarations grouped by shader stage. */
27
+ export type ShaderHookRegistry = {
28
+ vertex: Record<string, Required<ShaderHook>>;
29
+ fragment: Record<string, Required<ShaderHook>>;
30
+ };
31
+ /** Generate hook source code */
32
+ export declare function getShaderHooks(hookFunctions: Record<string, Required<ShaderHook>>, hookInjections: Record<string, ShaderInjection[]>, shaderLanguage?: 'glsl' | 'wgsl'): string;
33
+ /**
34
+ * Parse string based hook functions and split them per shader stage.
35
+ * A later declaration of the same stage-prefixed hook name replaces an earlier one.
36
+ */
37
+ export declare function normalizeShaderHooks(hookFunctions: readonly (ShaderHook | string)[]): ShaderHookRegistry;
38
+ /** Returns true if a stage-prefixed hook name such as `vs:MY_HOOK` is declared. */
39
+ export declare function isShaderHookRegistered(registry: ShaderHookRegistry, hookName: string): boolean;
40
+ /**
41
+ * Throws if a named hook injection targets a hook that is not declared for this assembly.
42
+ * @param stage Only validate injections for this GLSL stage. WGSL validates both stages.
43
+ */
44
+ export declare function validateShaderHookInjections(registry: ShaderHookRegistry, hookInjections: Record<string, ShaderInjection[]>, stage?: 'vertex' | 'fragment'): void;
45
+ //# sourceMappingURL=shader-hooks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-hooks.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/shader-hooks.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,eAAe,EAAC,+BAA4B;AAEzD;;;;;;;;;;GAUG;AACH,MAAM,MAAM,UAAU,GAAG;IACvB;uDACmD;IACnD,IAAI,EAAE,MAAM,CAAC;IACb,+DAA+D;IAC/D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,yDAAyD;IACzD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,uBAAuB;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,mFAAmF;AACnF,MAAM,MAAM,iBAAiB,GAAG,IAAI,CAAC,UAAU,EAAE,QAAQ,GAAG,QAAQ,CAAC,CAAC;AAEtE,wDAAwD;AACxD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;IAC7C,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;CAChD,CAAC;AAEF,gCAAgC;AAChC,wBAAgB,cAAc,CAC5B,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,EACnD,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EACjD,cAAc,GAAE,MAAM,GAAG,MAAe,GACvC,MAAM,CAuBR;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,aAAa,EAAE,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,EAAE,GAC9C,kBAAkB,CAQpB;AAED,mFAAmF;AACnF,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,kBAAkB,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO,CAG9F;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,QAAQ,EAAE,kBAAkB,EAC5B,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EACjD,KAAK,CAAC,EAAE,QAAQ,GAAG,UAAU,GAC5B,IAAI,CAaN"}
@@ -0,0 +1,84 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ /** Generate hook source code */
5
+ export function getShaderHooks(hookFunctions, hookInjections, shaderLanguage = 'glsl') {
6
+ let result = '';
7
+ for (const hookName in hookFunctions) {
8
+ const hookFunction = hookFunctions[hookName];
9
+ const functionPrefix = shaderLanguage === 'wgsl' ? 'fn' : 'void';
10
+ result += `${functionPrefix} ${hookFunction.signature} {\n`;
11
+ if (hookFunction.header) {
12
+ result += ` ${hookFunction.header}`;
13
+ }
14
+ if (hookInjections[hookName]) {
15
+ const injections = hookInjections[hookName];
16
+ injections.sort((a, b) => a.order - b.order);
17
+ for (const injection of injections) {
18
+ result += ` ${injection.injection}\n`;
19
+ }
20
+ }
21
+ if (hookFunction.footer) {
22
+ result += ` ${hookFunction.footer}`;
23
+ }
24
+ result += '}\n';
25
+ }
26
+ return result;
27
+ }
28
+ /**
29
+ * Parse string based hook functions and split them per shader stage.
30
+ * A later declaration of the same stage-prefixed hook name replaces an earlier one.
31
+ */
32
+ export function normalizeShaderHooks(hookFunctions) {
33
+ const result = { vertex: {}, fragment: {} };
34
+ for (const hookFunction of hookFunctions) {
35
+ addShaderHookToRegistry(result, hookFunction);
36
+ }
37
+ return result;
38
+ }
39
+ /** Returns true if a stage-prefixed hook name such as `vs:MY_HOOK` is declared. */
40
+ export function isShaderHookRegistered(registry, hookName) {
41
+ const stageRegistry = hookName.startsWith('vs:') ? registry.vertex : registry.fragment;
42
+ return Boolean(stageRegistry[hookName]);
43
+ }
44
+ /**
45
+ * Throws if a named hook injection targets a hook that is not declared for this assembly.
46
+ * @param stage Only validate injections for this GLSL stage. WGSL validates both stages.
47
+ */
48
+ export function validateShaderHookInjections(registry, hookInjections, stage) {
49
+ const stagePrefix = stage === 'vertex' ? 'vs:' : stage === 'fragment' ? 'fs:' : null;
50
+ for (const hookName in hookInjections) {
51
+ if (stagePrefix && !hookName.startsWith(stagePrefix)) {
52
+ continue;
53
+ }
54
+ if (!isShaderHookRegistered(registry, hookName)) {
55
+ // The injection targets a hook that was not declared for this stage.
56
+ throw new Error(`Unknown shader hook ${hookName}`);
57
+ }
58
+ }
59
+ }
60
+ function addShaderHookToRegistry(registry, hookFunction) {
61
+ const options = typeof hookFunction === 'string' ? {} : hookFunction;
62
+ const hook = (typeof hookFunction === 'string' ? hookFunction : hookFunction.hook).trim();
63
+ const stageSeparatorIndex = hook.indexOf(':');
64
+ const shaderStage = hook.slice(0, stageSeparatorIndex);
65
+ const signature = hook.slice(stageSeparatorIndex + 1);
66
+ const name = hook.replace(/\(.+/, '');
67
+ const normalizedHook = {
68
+ hook: name,
69
+ signature,
70
+ header: options.header || '',
71
+ footer: options.footer || ''
72
+ };
73
+ switch (shaderStage) {
74
+ case 'vs':
75
+ registry.vertex[name] = normalizedHook;
76
+ break;
77
+ case 'fs':
78
+ registry.fragment[name] = normalizedHook;
79
+ break;
80
+ default:
81
+ throw new Error(shaderStage);
82
+ }
83
+ }
84
+ //# sourceMappingURL=shader-hooks.js.map