@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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var shader_assembler_exports = {};
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__export(shader_assembler_exports, {
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GLSLShaderAssembler: () => import_glsl_shader_assembler.GLSLShaderAssembler,
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ShaderAssembler: () => import_shader_assembler_base.ShaderAssembler,
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GLSLShaderAssembler,
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ShaderAssembler,
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WGSLShaderAssembler
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{"version":3,"file":"shader-assembler.d.ts","sourceRoot":"","sources":["../../src/lib/shader-assembler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,EAAC,mBAAmB,EAAC,mCAAgC;AAC5D,OAAO,EAAC,mBAAmB,EAAC,mCAAgC"}
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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export { ShaderAssembler } from "./shader-assembler-base.js";
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export { GLSLShaderAssembler } from "./glsl-shader-assembler.js";
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export { WGSLShaderAssembler } from "./wgsl-shader-assembler.js";
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{"version":3,"file":"shader-assembler.js","sourceRoot":"","sources":["../../src/lib/shader-assembler.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,EAAC,mBAAmB,EAAC,mCAAgC;AAC5D,OAAO,EAAC,mBAAmB,EAAC,mCAAgC"}
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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__export(assemble_glsl_shaders_exports, {
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FRAGMENT_SHADER_PROLOGUE: () => FRAGMENT_SHADER_PROLOGUE,
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assembleGLSLShaderPair: () => assembleGLSLShaderPair,
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assembleShaderGLSL: () => assembleShaderGLSL,
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getApplicationDefines: () => getApplicationDefines
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});
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module.exports = __toCommonJS(assemble_glsl_shaders_exports);
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var import_shader_module_dependencies = require("../shader-module/shader-module-dependencies.cjs");
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var import_shader_assembly_shared = require("./shader-assembly-shared.cjs");
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var import_shader_module = require("../shader-module/shader-module.cjs");
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var import_assert = require("../utils/assert.cjs");
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var import_get_shader_info = require("../glsl-utils/get-shader-info.cjs");
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var import_transpile_glsl_shader = require("../shader-transpiler/transpile-glsl-shader.cjs");
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var import_shader_module_uniform_layout = require("../shader-module/shader-module-uniform-layout.cjs");
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const FRAGMENT_SHADER_PROLOGUE = (
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/* glsl */
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`precision highp float;
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`
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);
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function assembleGLSLShaderPair(options) {
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const { vs, fs } = options;
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const modules = (0, import_shader_module_dependencies.getShaderModuleDependencies)(options.modules || []);
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return {
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vs: assembleShaderGLSL(options.platformInfo, {
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...options,
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source: vs,
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stage: "vertex",
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modules
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}),
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fs: assembleShaderGLSL(options.platformInfo, {
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...options,
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// @ts-expect-error
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source: fs,
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stage: "fragment",
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modules
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}),
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getUniforms: (0, import_shader_assembly_shared.assembleGetUniforms)(modules)
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};
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}
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function assembleShaderGLSL(platformInfo, options) {
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var _a;
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const { source, stage, language = "glsl", modules, defines = {}, hookFunctions = [], inject = {}, pluginInjections = {}, pluginVertexInputs = {}, pluginVaryings = {}, prologue = true, log } = options;
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(0, import_assert.assert)(typeof source === "string", "shader source must be a string");
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const sourceVersion = language === "glsl" ? (0, import_get_shader_info.getShaderInfo)(source).version : -1;
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const targetVersion = platformInfo.shaderLanguageVersion;
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const sourceVersionDirective = sourceVersion === 100 ? "#version 100" : "#version 300 es";
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const sourceLines = source.split("\n");
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const coreSource = sourceLines.slice(1).join("\n");
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const allDefines = {};
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modules.forEach((module2) => {
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Object.assign(allDefines, module2.defines);
|
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});
|
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Object.assign(allDefines, defines);
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let assembledSource = "";
|
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switch (language) {
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case "wgsl":
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break;
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case "glsl":
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assembledSource = prologue ? `${sourceVersionDirective}
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// ----- PROLOGUE -------------------------
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${`#define SHADER_TYPE_${stage.toUpperCase()}`}
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${(0, import_platform_defines.getPlatformShaderDefines)(platformInfo)}
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${stage === "fragment" ? FRAGMENT_SHADER_PROLOGUE : ""}
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// ----- APPLICATION DEFINES -------------------------
|
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${getApplicationDefines(allDefines)}
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` : `${sourceVersionDirective}
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`;
|
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96
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break;
|
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}
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const hookFunctionMap = (0, import_shader_hooks.normalizeShaderHooks)(hookFunctions);
|
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const hookInjections = {};
|
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100
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const declInjections = {};
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const mainInjections = {};
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(0, import_shader_assembly_shared.appendInjections)(pluginInjections, hookInjections, declInjections, mainInjections);
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for (const key in inject) {
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const injection = typeof inject[key] === "string" ? { injection: inject[key], order: 0 } : inject[key];
|
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const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
|
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106
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if (match) {
|
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107
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+
const hash = match[2];
|
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108
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+
const name = match[3];
|
|
109
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+
if (hash) {
|
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110
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if (name === "decl") {
|
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111
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+
declInjections[key] = [injection];
|
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112
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} else {
|
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113
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+
mainInjections[key] = [injection];
|
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114
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}
|
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} else {
|
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116
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hookInjections[key] = [injection];
|
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}
|
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} else {
|
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119
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+
mainInjections[key] = [injection];
|
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+
}
|
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}
|
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+
if (stage === "vertex") {
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123
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const declarations = (0, import_shader_plugin_vertex_inputs.getShaderPluginVertexInputDeclarationsGLSL)(coreSource, pluginVertexInputs);
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if (declarations) {
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declInjections["vs:#decl"] = declInjections["vs:#decl"] || [];
|
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126
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declInjections["vs:#decl"].push({
|
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127
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injection: declarations,
|
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128
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order: Number.MIN_SAFE_INTEGER
|
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129
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});
|
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130
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}
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}
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const pluginVaryingAssembly = (0, import_shader_plugin_varyings.assembleShaderPluginVaryingsGLSL)(coreSource, stage, pluginVaryings);
|
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if (pluginVaryingAssembly.declarations) {
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const declarationTarget = stage === "vertex" ? "vs:#decl" : "fs:#decl";
|
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135
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+
declInjections[declarationTarget] = declInjections[declarationTarget] || [];
|
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136
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+
declInjections[declarationTarget].push({
|
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137
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injection: pluginVaryingAssembly.declarations,
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138
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order: Number.MIN_SAFE_INTEGER
|
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139
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});
|
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140
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+
}
|
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141
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if (pluginVaryingAssembly.initialization) {
|
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142
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mainInjections["vs:#main-start"] = mainInjections["vs:#main-start"] || [];
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143
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mainInjections["vs:#main-start"].push({
|
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144
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injection: pluginVaryingAssembly.initialization,
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145
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order: Number.MIN_SAFE_INTEGER
|
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});
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147
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}
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148
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+
for (const module2 of modules) {
|
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149
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if (log) {
|
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150
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+
(0, import_shader_module.checkShaderModuleDeprecations)(module2, coreSource, log);
|
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+
}
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const moduleSource = (0, import_shader_assembly_shared.getShaderModuleSource)(module2, stage, log);
|
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153
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+
assembledSource += moduleSource;
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154
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const injections = ((_a = module2.instance) == null ? void 0 : _a.normalizedInjections[stage]) || {};
|
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155
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for (const key in injections) {
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const match = /^(v|f)s:#([\w-]+)$/.exec(key);
|
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157
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+
if (match) {
|
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158
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+
const name = match[2];
|
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159
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+
const injectionType = name === "decl" ? declInjections : mainInjections;
|
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160
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+
injectionType[key] = injectionType[key] || [];
|
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161
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+
injectionType[key].push(injections[key]);
|
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162
|
+
} else {
|
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163
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+
hookInjections[key] = hookInjections[key] || [];
|
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164
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+
hookInjections[key].push(injections[key]);
|
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165
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+
}
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166
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+
}
|
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167
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+
}
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168
|
+
(0, import_shader_hooks.validateShaderHookInjections)(hookFunctionMap, hookInjections, stage);
|
|
169
|
+
assembledSource += "// ----- MAIN SHADER SOURCE -------------------------";
|
|
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|
+
assembledSource += import_shader_assembly_shared.INJECT_SHADER_DECLARATIONS;
|
|
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|
+
assembledSource = (0, import_shader_injections.injectShader)(assembledSource, stage, declInjections);
|
|
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|
+
assembledSource += (0, import_shader_hooks.getShaderHooks)(hookFunctionMap[stage], hookInjections);
|
|
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|
+
assembledSource += coreSource;
|
|
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|
+
assembledSource = (0, import_shader_injections.injectShader)(assembledSource, stage, mainInjections);
|
|
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|
+
if (language === "glsl" && sourceVersion !== targetVersion) {
|
|
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|
+
assembledSource = (0, import_transpile_glsl_shader.transpileGLSLShader)(assembledSource, stage);
|
|
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|
+
}
|
|
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|
+
if (language === "glsl") {
|
|
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|
+
(0, import_shader_module_uniform_layout.warnIfGLSLUniformBlocksAreNotStd140)(assembledSource, stage, log);
|
|
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|
+
}
|
|
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|
+
return assembledSource.trim();
|
|
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|
+
}
|
|
183
|
+
function getApplicationDefines(defines = {}) {
|
|
184
|
+
let sourceText = "";
|
|
185
|
+
for (const define in defines) {
|
|
186
|
+
const value = defines[define];
|
|
187
|
+
if (value || Number.isFinite(value)) {
|
|
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|
+
sourceText += `#define ${define.toUpperCase()} ${defines[define]}
|
|
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|
+
`;
|
|
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|
+
}
|
|
191
|
+
}
|
|
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|
+
return sourceText;
|
|
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|
+
}
|
|
194
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
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|
+
0 && (module.exports = {
|
|
196
|
+
FRAGMENT_SHADER_PROLOGUE,
|
|
197
|
+
assembleGLSLShaderPair,
|
|
198
|
+
assembleShaderGLSL,
|
|
199
|
+
getApplicationDefines
|
|
200
|
+
});
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { type AssembleShaderOptions, type GetUniformsFunc, type ShaderAssemblyLog } from "./shader-assembly-types.js";
|
|
2
|
+
import { PlatformInfo } from "./platform-info.js";
|
|
3
|
+
import { type ShaderModule } from "../shader-module/shader-module.js";
|
|
4
|
+
import { type ShaderHook } from "./shader-hooks.js";
|
|
5
|
+
import { type ShaderInjection } from "./shader-injections.js";
|
|
6
|
+
import { type AttributeShaderType } from "../../types.js";
|
|
7
|
+
import { type ResolvedShaderPluginVarying } from "../shader-plugin.js";
|
|
8
|
+
/**
|
|
9
|
+
* Precision prologue to inject before functions are injected in shader
|
|
10
|
+
* TODO - extract any existing prologue in the fragment source and move it up...
|
|
11
|
+
*/
|
|
12
|
+
export declare const FRAGMENT_SHADER_PROLOGUE = "precision highp float;\n";
|
|
13
|
+
/**
|
|
14
|
+
* Injects dependent shader module sources into pair of main vertex/fragment shader sources for GLSL
|
|
15
|
+
*/
|
|
16
|
+
export declare function assembleGLSLShaderPair(options: AssembleShaderOptions & {
|
|
17
|
+
/** Vertex shader */
|
|
18
|
+
vs: string;
|
|
19
|
+
/** Fragment shader */
|
|
20
|
+
fs?: string;
|
|
21
|
+
}): {
|
|
22
|
+
vs: string;
|
|
23
|
+
fs: string;
|
|
24
|
+
getUniforms: GetUniformsFunc;
|
|
25
|
+
};
|
|
26
|
+
/**
|
|
27
|
+
* Pulls together complete source code for either a vertex or a fragment shader
|
|
28
|
+
* adding prologues, requested module chunks, and any final injections.
|
|
29
|
+
* @param gl
|
|
30
|
+
* @param options
|
|
31
|
+
* @returns
|
|
32
|
+
*/
|
|
33
|
+
export declare function assembleShaderGLSL(platformInfo: PlatformInfo, options: {
|
|
34
|
+
id?: string;
|
|
35
|
+
source: string;
|
|
36
|
+
language?: 'glsl' | 'wgsl';
|
|
37
|
+
stage: 'vertex' | 'fragment';
|
|
38
|
+
modules: ShaderModule[];
|
|
39
|
+
defines?: Record<string, boolean | number>;
|
|
40
|
+
hookFunctions?: readonly (ShaderHook | string)[];
|
|
41
|
+
inject?: Record<string, string | ShaderInjection>;
|
|
42
|
+
pluginInjections?: Record<string, ShaderInjection[]>;
|
|
43
|
+
pluginVertexInputs?: Record<string, AttributeShaderType>;
|
|
44
|
+
pluginVaryings?: Record<string, ResolvedShaderPluginVarying>;
|
|
45
|
+
prologue?: boolean;
|
|
46
|
+
log?: ShaderAssemblyLog;
|
|
47
|
+
}): string;
|
|
48
|
+
/**
|
|
49
|
+
* NOTE: Removed as id injection defeated caching of shaders
|
|
50
|
+
*
|
|
51
|
+
* Generate "glslify-compatible" SHADER_NAME defines
|
|
52
|
+
* These are understood by the GLSL error parsing function
|
|
53
|
+
* If id is provided and no SHADER_NAME constant is present in source, create one
|
|
54
|
+
unction getShaderNameDefine(options: {
|
|
55
|
+
id?: string;
|
|
56
|
+
source: string;
|
|
57
|
+
stage: 'vertex' | 'fragment';
|
|
58
|
+
}): string {
|
|
59
|
+
const {id, source, stage} = options;
|
|
60
|
+
const injectShaderName = id && source.indexOf('SHADER_NAME') === -1;
|
|
61
|
+
return injectShaderName
|
|
62
|
+
? `
|
|
63
|
+
#define SHADER_NAME ${id}_${stage}`
|
|
64
|
+
: '';
|
|
65
|
+
}
|
|
66
|
+
*/
|
|
67
|
+
/** Generates application defines from an object of key value pairs */
|
|
68
|
+
export declare function getApplicationDefines(defines?: Record<string, boolean | number>): string;
|
|
69
|
+
//# sourceMappingURL=assemble-glsl-shaders.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"assemble-glsl-shaders.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/assemble-glsl-shaders.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,KAAK,qBAAqB,EAC1B,KAAK,eAAe,EACpB,KAAK,iBAAiB,EACvB,mCAAgC;AAOjC,OAAO,EAAC,YAAY,EAAC,2BAAwB;AAC7C,OAAO,EAAC,KAAK,YAAY,EAAgC,0CAAuC;AAChG,OAAO,EACL,KAAK,UAAU,EAIhB,0BAAuB;AACxB,OAAO,EAAC,KAAK,eAAe,EAAe,+BAA4B;AACvE,OAAO,EAAC,KAAK,mBAAmB,EAAC,uBAAoB;AACrD,OAAO,EAAC,KAAK,2BAA2B,EAAC,4BAAyB;AASlE;;;GAGG;AACH,eAAO,MAAM,wBAAwB,6BAEpC,CAAC;AAEF;;GAEG;AACH,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,qBAAqB,GAAG;IAC/B,oBAAoB;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,sBAAsB;IACtB,EAAE,CAAC,EAAE,MAAM,CAAC;CACb,GACA;IACD,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,WAAW,EAAE,eAAe,CAAC;CAC9B,CAoBA;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,YAAY,EAAE,YAAY,EAC1B,OAAO,EAAE;IACP,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC3B,KAAK,EAAE,QAAQ,GAAG,UAAU,CAAC;IAC7B,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC;IAC3C,aAAa,CAAC,EAAE,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,EAAE,CAAC;IACjD,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe,CAAC,CAAC;IAClD,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;IACrD,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAAC;IACzD,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;IAC7D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,GAAG,CAAC,EAAE,iBAAiB,CAAC;CACzB,UA0KF;AAED;;;;;;;;;;;;;;;;;;EAkBE;AAEF,sEAAsE;AACtE,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,CAAM,GAAG,MAAM,CAS5F"}
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
import { getShaderModuleDependencies } from "../shader-module/shader-module-dependencies.js";
|
|
5
|
+
import { assembleGetUniforms, appendInjections, getShaderModuleSource, INJECT_SHADER_DECLARATIONS } from "./shader-assembly-shared.js";
|
|
6
|
+
import { checkShaderModuleDeprecations } from "../shader-module/shader-module.js";
|
|
7
|
+
import { normalizeShaderHooks, validateShaderHookInjections, getShaderHooks } from "./shader-hooks.js";
|
|
8
|
+
import { injectShader } from "./shader-injections.js";
|
|
9
|
+
import { assert } from "../utils/assert.js";
|
|
10
|
+
import { getShaderInfo } from "../glsl-utils/get-shader-info.js";
|
|
11
|
+
import { getPlatformShaderDefines } from "./platform-defines.js";
|
|
12
|
+
import { getShaderPluginVertexInputDeclarationsGLSL } from "./shader-plugin-vertex-inputs.js";
|
|
13
|
+
import { assembleShaderPluginVaryingsGLSL } from "./shader-plugin-varyings.js";
|
|
14
|
+
import { transpileGLSLShader } from "../shader-transpiler/transpile-glsl-shader.js";
|
|
15
|
+
import { warnIfGLSLUniformBlocksAreNotStd140 } from "../shader-module/shader-module-uniform-layout.js";
|
|
16
|
+
/**
|
|
17
|
+
* Precision prologue to inject before functions are injected in shader
|
|
18
|
+
* TODO - extract any existing prologue in the fragment source and move it up...
|
|
19
|
+
*/
|
|
20
|
+
export const FRAGMENT_SHADER_PROLOGUE = /* glsl */ `\
|
|
21
|
+
precision highp float;
|
|
22
|
+
`;
|
|
23
|
+
/**
|
|
24
|
+
* Injects dependent shader module sources into pair of main vertex/fragment shader sources for GLSL
|
|
25
|
+
*/
|
|
26
|
+
export function assembleGLSLShaderPair(options) {
|
|
27
|
+
const { vs, fs } = options;
|
|
28
|
+
const modules = getShaderModuleDependencies(options.modules || []);
|
|
29
|
+
return {
|
|
30
|
+
vs: assembleShaderGLSL(options.platformInfo, {
|
|
31
|
+
...options,
|
|
32
|
+
source: vs,
|
|
33
|
+
stage: 'vertex',
|
|
34
|
+
modules
|
|
35
|
+
}),
|
|
36
|
+
fs: assembleShaderGLSL(options.platformInfo, {
|
|
37
|
+
...options,
|
|
38
|
+
// @ts-expect-error
|
|
39
|
+
source: fs,
|
|
40
|
+
stage: 'fragment',
|
|
41
|
+
modules
|
|
42
|
+
}),
|
|
43
|
+
getUniforms: assembleGetUniforms(modules)
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Pulls together complete source code for either a vertex or a fragment shader
|
|
48
|
+
* adding prologues, requested module chunks, and any final injections.
|
|
49
|
+
* @param gl
|
|
50
|
+
* @param options
|
|
51
|
+
* @returns
|
|
52
|
+
*/
|
|
53
|
+
export function assembleShaderGLSL(platformInfo, options) {
|
|
54
|
+
const { source, stage, language = 'glsl', modules, defines = {}, hookFunctions = [], inject = {}, pluginInjections = {}, pluginVertexInputs = {}, pluginVaryings = {}, prologue = true, log } = options;
|
|
55
|
+
assert(typeof source === 'string', 'shader source must be a string');
|
|
56
|
+
const sourceVersion = language === 'glsl' ? getShaderInfo(source).version : -1;
|
|
57
|
+
const targetVersion = platformInfo.shaderLanguageVersion;
|
|
58
|
+
const sourceVersionDirective = sourceVersion === 100 ? '#version 100' : '#version 300 es';
|
|
59
|
+
const sourceLines = source.split('\n');
|
|
60
|
+
// TODO : keep all pre-processor statements at the beginning of the shader.
|
|
61
|
+
const coreSource = sourceLines.slice(1).join('\n');
|
|
62
|
+
// Combine Module and Application Defines
|
|
63
|
+
const allDefines = {};
|
|
64
|
+
modules.forEach(module => {
|
|
65
|
+
Object.assign(allDefines, module.defines);
|
|
66
|
+
});
|
|
67
|
+
Object.assign(allDefines, defines);
|
|
68
|
+
// Add platform defines (use these to work around platform-specific bugs and limitations)
|
|
69
|
+
// Add common defines (GLSL version compatibility, feature detection)
|
|
70
|
+
// Add precision declaration for fragment shaders
|
|
71
|
+
let assembledSource = '';
|
|
72
|
+
switch (language) {
|
|
73
|
+
case 'wgsl':
|
|
74
|
+
break;
|
|
75
|
+
case 'glsl':
|
|
76
|
+
assembledSource = prologue
|
|
77
|
+
? `\
|
|
78
|
+
${sourceVersionDirective}
|
|
79
|
+
|
|
80
|
+
// ----- PROLOGUE -------------------------
|
|
81
|
+
${`#define SHADER_TYPE_${stage.toUpperCase()}`}
|
|
82
|
+
|
|
83
|
+
${getPlatformShaderDefines(platformInfo)}
|
|
84
|
+
${stage === 'fragment' ? FRAGMENT_SHADER_PROLOGUE : ''}
|
|
85
|
+
|
|
86
|
+
// ----- APPLICATION DEFINES -------------------------
|
|
87
|
+
|
|
88
|
+
${getApplicationDefines(allDefines)}
|
|
89
|
+
|
|
90
|
+
`
|
|
91
|
+
: `${sourceVersionDirective}
|
|
92
|
+
`;
|
|
93
|
+
break;
|
|
94
|
+
}
|
|
95
|
+
const hookFunctionMap = normalizeShaderHooks(hookFunctions);
|
|
96
|
+
// Add source of dependent modules in resolved order
|
|
97
|
+
const hookInjections = {};
|
|
98
|
+
const declInjections = {};
|
|
99
|
+
const mainInjections = {};
|
|
100
|
+
appendInjections(pluginInjections, hookInjections, declInjections, mainInjections);
|
|
101
|
+
for (const key in inject) {
|
|
102
|
+
const injection = typeof inject[key] === 'string' ? { injection: inject[key], order: 0 } : inject[key];
|
|
103
|
+
const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
|
|
104
|
+
if (match) {
|
|
105
|
+
const hash = match[2];
|
|
106
|
+
const name = match[3];
|
|
107
|
+
if (hash) {
|
|
108
|
+
if (name === 'decl') {
|
|
109
|
+
declInjections[key] = [injection];
|
|
110
|
+
}
|
|
111
|
+
else {
|
|
112
|
+
mainInjections[key] = [injection];
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
else {
|
|
116
|
+
hookInjections[key] = [injection];
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
else {
|
|
120
|
+
// Regex injection
|
|
121
|
+
mainInjections[key] = [injection];
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
if (stage === 'vertex') {
|
|
125
|
+
const declarations = getShaderPluginVertexInputDeclarationsGLSL(coreSource, pluginVertexInputs);
|
|
126
|
+
if (declarations) {
|
|
127
|
+
declInjections['vs:#decl'] = declInjections['vs:#decl'] || [];
|
|
128
|
+
declInjections['vs:#decl'].push({
|
|
129
|
+
injection: declarations,
|
|
130
|
+
order: Number.MIN_SAFE_INTEGER
|
|
131
|
+
});
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
const pluginVaryingAssembly = assembleShaderPluginVaryingsGLSL(coreSource, stage, pluginVaryings);
|
|
135
|
+
if (pluginVaryingAssembly.declarations) {
|
|
136
|
+
const declarationTarget = stage === 'vertex' ? 'vs:#decl' : 'fs:#decl';
|
|
137
|
+
declInjections[declarationTarget] = declInjections[declarationTarget] || [];
|
|
138
|
+
declInjections[declarationTarget].push({
|
|
139
|
+
injection: pluginVaryingAssembly.declarations,
|
|
140
|
+
order: Number.MIN_SAFE_INTEGER
|
|
141
|
+
});
|
|
142
|
+
}
|
|
143
|
+
if (pluginVaryingAssembly.initialization) {
|
|
144
|
+
mainInjections['vs:#main-start'] = mainInjections['vs:#main-start'] || [];
|
|
145
|
+
mainInjections['vs:#main-start'].push({
|
|
146
|
+
injection: pluginVaryingAssembly.initialization,
|
|
147
|
+
order: Number.MIN_SAFE_INTEGER
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
for (const module of modules) {
|
|
151
|
+
if (log) {
|
|
152
|
+
checkShaderModuleDeprecations(module, coreSource, log);
|
|
153
|
+
}
|
|
154
|
+
const moduleSource = getShaderModuleSource(module, stage, log);
|
|
155
|
+
// Add the module source, and a #define that declares it presence
|
|
156
|
+
assembledSource += moduleSource;
|
|
157
|
+
const injections = module.instance?.normalizedInjections[stage] || {};
|
|
158
|
+
for (const key in injections) {
|
|
159
|
+
const match = /^(v|f)s:#([\w-]+)$/.exec(key);
|
|
160
|
+
if (match) {
|
|
161
|
+
const name = match[2];
|
|
162
|
+
const injectionType = name === 'decl' ? declInjections : mainInjections;
|
|
163
|
+
injectionType[key] = injectionType[key] || [];
|
|
164
|
+
injectionType[key].push(injections[key]);
|
|
165
|
+
}
|
|
166
|
+
else {
|
|
167
|
+
hookInjections[key] = hookInjections[key] || [];
|
|
168
|
+
hookInjections[key].push(injections[key]);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
// GLSL module injections are GLSL source, so application, plugin, and module hook targets must exist.
|
|
173
|
+
validateShaderHookInjections(hookFunctionMap, hookInjections, stage);
|
|
174
|
+
assembledSource += '// ----- MAIN SHADER SOURCE -------------------------';
|
|
175
|
+
// For injectShader
|
|
176
|
+
assembledSource += INJECT_SHADER_DECLARATIONS;
|
|
177
|
+
assembledSource = injectShader(assembledSource, stage, declInjections);
|
|
178
|
+
assembledSource += getShaderHooks(hookFunctionMap[stage], hookInjections);
|
|
179
|
+
// Add the version directive and actual source of this shader
|
|
180
|
+
assembledSource += coreSource;
|
|
181
|
+
// Apply any requested shader injections
|
|
182
|
+
assembledSource = injectShader(assembledSource, stage, mainInjections);
|
|
183
|
+
if (language === 'glsl' && sourceVersion !== targetVersion) {
|
|
184
|
+
assembledSource = transpileGLSLShader(assembledSource, stage);
|
|
185
|
+
}
|
|
186
|
+
if (language === 'glsl') {
|
|
187
|
+
warnIfGLSLUniformBlocksAreNotStd140(assembledSource, stage, log);
|
|
188
|
+
}
|
|
189
|
+
return assembledSource.trim();
|
|
190
|
+
}
|
|
191
|
+
/**
|
|
192
|
+
* NOTE: Removed as id injection defeated caching of shaders
|
|
193
|
+
*
|
|
194
|
+
* Generate "glslify-compatible" SHADER_NAME defines
|
|
195
|
+
* These are understood by the GLSL error parsing function
|
|
196
|
+
* If id is provided and no SHADER_NAME constant is present in source, create one
|
|
197
|
+
unction getShaderNameDefine(options: {
|
|
198
|
+
id?: string;
|
|
199
|
+
source: string;
|
|
200
|
+
stage: 'vertex' | 'fragment';
|
|
201
|
+
}): string {
|
|
202
|
+
const {id, source, stage} = options;
|
|
203
|
+
const injectShaderName = id && source.indexOf('SHADER_NAME') === -1;
|
|
204
|
+
return injectShaderName
|
|
205
|
+
? `
|
|
206
|
+
#define SHADER_NAME ${id}_${stage}`
|
|
207
|
+
: '';
|
|
208
|
+
}
|
|
209
|
+
*/
|
|
210
|
+
/** Generates application defines from an object of key value pairs */
|
|
211
|
+
export function getApplicationDefines(defines = {}) {
|
|
212
|
+
let sourceText = '';
|
|
213
|
+
for (const define in defines) {
|
|
214
|
+
const value = defines[define];
|
|
215
|
+
if (value || Number.isFinite(value)) {
|
|
216
|
+
sourceText += `#define ${define.toUpperCase()} ${defines[define]}\n`;
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
return sourceText;
|
|
220
|
+
}
|
|
221
|
+
//# sourceMappingURL=assemble-glsl-shaders.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var assemble_shaders_exports = {};
|
|
19
|
+
__export(assemble_shaders_exports, {
|
|
20
|
+
assembleGLSLShaderPair: () => import_assemble_glsl_shaders.assembleGLSLShaderPair,
|
|
21
|
+
assembleGetUniforms: () => import_shader_assembly_shared.assembleGetUniforms,
|
|
22
|
+
assembleShaderWGSL: () => import_assemble_wgsl_shaders3.assembleShaderWGSL,
|
|
23
|
+
assembleWGSLShader: () => import_assemble_wgsl_shaders.assembleWGSLShader,
|
|
24
|
+
assembleWGSLSource: () => import_assemble_wgsl_shaders2.assembleWGSLSource,
|
|
25
|
+
getShaderModuleSource: () => import_shader_assembly_shared2.getShaderModuleSource
|
|
26
|
+
});
|
|
27
|
+
module.exports = __toCommonJS(assemble_shaders_exports);
|
|
28
|
+
var import_assemble_wgsl_shaders = require("./assemble-wgsl-shaders.cjs");
|
|
29
|
+
var import_assemble_wgsl_shaders2 = require("./assemble-wgsl-shaders.cjs");
|
|
30
|
+
var import_assemble_glsl_shaders = require("./assemble-glsl-shaders.cjs");
|
|
31
|
+
var import_assemble_wgsl_shaders3 = require("./assemble-wgsl-shaders.cjs");
|
|
32
|
+
var import_shader_assembly_shared = require("./shader-assembly-shared.cjs");
|
|
33
|
+
var import_shader_assembly_shared2 = require("./shader-assembly-shared.cjs");
|
|
34
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
35
|
+
0 && (module.exports = {
|
|
36
|
+
assembleGLSLShaderPair,
|
|
37
|
+
assembleGetUniforms,
|
|
38
|
+
assembleShaderWGSL,
|
|
39
|
+
assembleWGSLShader,
|
|
40
|
+
assembleWGSLSource,
|
|
41
|
+
getShaderModuleSource
|
|
42
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export type { AssembleShaderProps } from "./shader-assembly-types.js";
|
|
2
|
+
export type { AssembleShaderOptions } from "./shader-assembly-types.js";
|
|
3
|
+
export type { GetUniformsFunc } from "./shader-assembly-types.js";
|
|
4
|
+
export { assembleWGSLShader } from "./assemble-wgsl-shaders.js";
|
|
5
|
+
export { assembleWGSLSource } from "./assemble-wgsl-shaders.js";
|
|
6
|
+
export { assembleGLSLShaderPair } from "./assemble-glsl-shaders.js";
|
|
7
|
+
export { assembleShaderWGSL } from "./assemble-wgsl-shaders.js";
|
|
8
|
+
export { assembleGetUniforms } from "./shader-assembly-shared.js";
|
|
9
|
+
export { getShaderModuleSource } from "./shader-assembly-shared.js";
|
|
10
|
+
//# sourceMappingURL=assemble-shaders.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"assemble-shaders.d.ts","sourceRoot":"","sources":["../../../src/lib/shader-assembly/assemble-shaders.ts"],"names":[],"mappings":"AAIA,YAAY,EAAC,mBAAmB,EAAC,mCAAgC;AACjE,YAAY,EAAC,qBAAqB,EAAC,mCAAgC;AACnE,YAAY,EAAC,eAAe,EAAC,mCAAgC;AAC7D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,sBAAsB,EAAC,mCAAgC;AAC/D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,mBAAmB,EAAC,oCAAiC;AAC7D,OAAO,EAAC,qBAAqB,EAAC,oCAAiC"}
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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export { assembleWGSLShader } from "./assemble-wgsl-shaders.js";
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5
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export { assembleWGSLSource } from "./assemble-wgsl-shaders.js";
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6
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export { assembleGLSLShaderPair } from "./assemble-glsl-shaders.js";
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7
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export { assembleShaderWGSL } from "./assemble-wgsl-shaders.js";
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8
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export { assembleGetUniforms } from "./shader-assembly-shared.js";
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9
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export { getShaderModuleSource } from "./shader-assembly-shared.js";
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//# sourceMappingURL=assemble-shaders.js.map
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1
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{"version":3,"file":"assemble-shaders.js","sourceRoot":"","sources":["../../../src/lib/shader-assembly/assemble-shaders.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAK5D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,sBAAsB,EAAC,mCAAgC;AAC/D,OAAO,EAAC,kBAAkB,EAAC,mCAAgC;AAC3D,OAAO,EAAC,mBAAmB,EAAC,oCAAiC;AAC7D,OAAO,EAAC,qBAAqB,EAAC,oCAAiC"}
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