@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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const filterShaderModule = {
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name: 'filter',
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props: {},
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uniforms: {},
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bindingLayout: [{ name: 'filter', group: 2 }],
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uniformTypes: {
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enabled: 'i32',
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min: 'f32',
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},
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defaultUniforms: {
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enabled: 1,
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min: 0,
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max: 1
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},
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vs: /* glsl */ `\
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layout(std140) uniform filterUniforms {
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int enabled;
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float min;
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float max;
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} filterState;
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bool filter_isVisible(float value) {
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return filterState.enabled == 0 || (value >= filterState.min && value <= filterState.max);
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}
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`,
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source: /* wgsl */ `\
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struct FilterUniforms {
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enabled: i32,
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min: f32,
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max: f32,
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};
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@group(2) @binding(auto) var<uniform> filterUniforms: FilterUniforms;
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fn filter_isVisible(value: f32) -> bool {
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return filterUniforms.enabled == 0 ||
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(value >= filterUniforms.min && value <= filterUniforms.max);
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}
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`,
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getUniforms(props = {}) {
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const uniforms = {};
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if (props.enabled !== undefined) {
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}
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}
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return uniforms;
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}
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};
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/** Scalar inclusive-range filtering for shaders that expose the `FILTER_POSITION` vertex hook. */
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export const filterShaderPlugin = {
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name: 'filter',
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modules: [filterShaderModule],
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vertexInputs: {
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filterValues: 'f32'
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},
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glsl: {
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injections: [
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{
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target: 'vs:FILTER_POSITION',
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injection: `\
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if (!filter_isVisible(filterValues)) {
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position = vec4(2.0, 2.0, 2.0, 1.0);
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}`
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}
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]
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},
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wgsl: {
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injections: [
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{
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target: 'vs:FILTER_POSITION',
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injection: `\
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if (!filter_isVisible(filterValues)) {
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*position = vec4<f32>(2.0, 2.0, 2.0, 1.0);
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}`
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}
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]
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{"version":3,"file":"filter.js","sourceRoot":"","sources":["../../../../src/modules/engine/filter/filter.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAoB5D,MAAM,kBAAkB,GAAG;IACzB,IAAI,EAAE,QAAQ;IACd,KAAK,EAAE,EAA6B;IACpC,QAAQ,EAAE,EAAoB;IAC9B,aAAa,EAAE,CAAC,EAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAC,CAAC;IAC3C,YAAY,EAAE;QACZ,OAAO,EAAE,KAAK;QACd,GAAG,EAAE,KAAK;QACV,GAAG,EAAE,KAAK;KACX;IACD,eAAe,EAAE;QACf,OAAO,EAAE,CAAC;QACV,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;KACP;IACD,EAAE,EAAE,UAAU,CAAC;;;;;;;;;;CAUhB;IACC,MAAM,EAAE,UAAU,CAAC;;;;;;;;;;;;;CAapB;IACC,WAAW,CAAC,QAAiC,EAAE;QAC7C,MAAM,QAAQ,GAA4B,EAAE,CAAC;QAC7C,IAAI,KAAK,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAChC,QAAQ,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,KAAK,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC5B,QAAQ,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;QAC3B,CAAC;QACD,IAAI,KAAK,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC5B,QAAQ,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;QAC3B,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;CACuE,CAAC;AAE3E,kGAAkG;AAClG,MAAM,CAAC,MAAM,kBAAkB,GAAiB;IAC9C,IAAI,EAAE,QAAQ;IACd,OAAO,EAAE,CAAC,kBAAkB,CAAC;IAC7B,YAAY,EAAE;QACZ,YAAY,EAAE,KAAK;KACpB;IACD,IAAI,EAAE;QACJ,UAAU,EAAE;YACV;gBACE,MAAM,EAAE,oBAAoB;gBAC5B,SAAS,EAAE;;;EAGjB;aACK;SACF;KACF;IACD,IAAI,EAAE;QACJ,UAAU,EAAE;YACV;gBACE,MAAM,EAAE,oBAAoB;gBAC5B,SAAS,EAAE;;;EAGjB;aACK;SACF;KACF;CACF,CAAC"}
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var __defProp = Object.defineProperty;
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__defProp(target, name, { get: all[name], enumerable: true });
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var __copyProps = (to, from, except, desc) => {
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var geometry_exports = {};
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__export(geometry_exports, {
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geometry: () => geometry
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});
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module.exports = __toCommonJS(geometry_exports);
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const vs = (
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/* glsl */
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`varying vec4 geometry_vPosition;
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varying vec3 geometry_vNormal;
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void geometry_setNormal(vec3 normal) {
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geometry_vNormal = normal;
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}
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void geometry_setPosition(vec4 position) {
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geometry_vPosition = position;
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}
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void geometry_setPosition(vec3 position) {
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geometry_vPosition = vec4(position, 1.);
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}
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`
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);
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const fs = (
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/* glsl */
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`varying vec4 geometry_vPosition;
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varying vec3 geometry_vNormal;
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vec4 geometry_getPosition() {
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return geometry_vPosition;
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}
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vec3 geometry_getNormal() {
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return geometry_vNormal;
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}
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`
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);
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const geometry = {
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name: "geometry",
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vs,
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fs
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};
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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geometry
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});
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{"version":3,"file":"geometry.d.ts","sourceRoot":"","sources":["../../../../src/modules/engine/geometry/geometry.ts"],"names":[],"mappings":"AAqCA;;GAEG;AACH,eAAO,MAAM,QAAQ;;;;CAIpB,CAAC"}
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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// import {ShaderModule} from '../../types';
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// TODO - reuse normal from geometry module
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const vs = /* glsl */ `\
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varying vec4 geometry_vPosition;
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varying vec3 geometry_vNormal;
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void geometry_setNormal(vec3 normal) {
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geometry_vNormal = normal;
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}
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void geometry_setPosition(vec4 position) {
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geometry_vPosition = position;
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}
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void geometry_setPosition(vec3 position) {
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geometry_vPosition = vec4(position, 1.);
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}
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`;
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const fs = /* glsl */ `\
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varying vec4 geometry_vPosition;
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varying vec3 geometry_vNormal;
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vec4 geometry_getPosition() {
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return geometry_vPosition;
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}
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vec3 geometry_getNormal() {
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return geometry_vNormal;
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}
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`;
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/**
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* Geometry varyings
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*/
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export const geometry = {
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name: 'geometry',
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vs,
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fs
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};
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//# sourceMappingURL=geometry.js.map
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{"version":3,"file":"geometry.js","sourceRoot":"","sources":["../../../../src/modules/engine/geometry/geometry.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,4CAA4C;AAE5C,2CAA2C;AAC3C,MAAM,EAAE,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;CAerB,CAAC;AAEF,MAAM,EAAE,GAAG,UAAU,CAAC;;;;;;;;;;;CAWrB,CAAC;AAEF;;GAEG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAG;IACtB,IAAI,EAAE,UAAU;IAChB,EAAE;IACF,EAAE;CACH,CAAC"}
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var gpu_animation_exports = {};
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__export(gpu_animation_exports, {
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gpuAnimation: () => gpuAnimation
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});
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module.exports = __toCommonJS(gpu_animation_exports);
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const source = (
|
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24
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/* wgsl */
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25
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+
`
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+
#ifdef HAS_GPU_CROWD_ANIMATION
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+
@group(0) @binding(auto) var<storage, read> gpuAnimationFrames: array<vec4f>;
|
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+
|
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29
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+
fn readGPUAnimationFrame(frame: u32, offset: u32, frameStride: u32) -> vec4f {
|
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+
return gpuAnimationFrames[frame * frameStride + offset];
|
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31
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+
}
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32
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+
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33
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+
fn sampleGPUAnimationFrame(
|
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34
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+
frames: vec4f,
|
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35
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+
blend: vec4f,
|
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36
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+
offset: u32,
|
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37
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+
frameStride: u32
|
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38
|
+
) -> vec4f {
|
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39
|
+
let first = mix(
|
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40
|
+
readGPUAnimationFrame(u32(frames.x), offset, frameStride),
|
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41
|
+
readGPUAnimationFrame(u32(frames.y), offset, frameStride),
|
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42
|
+
frames.z
|
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43
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+
);
|
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44
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+
if (blend.w <= 0.0) {
|
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45
|
+
return first;
|
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46
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+
}
|
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47
|
+
let second = mix(
|
|
48
|
+
readGPUAnimationFrame(u32(blend.x), offset, frameStride),
|
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49
|
+
readGPUAnimationFrame(u32(blend.y), offset, frameStride),
|
|
50
|
+
blend.z
|
|
51
|
+
);
|
|
52
|
+
return mix(first, second, blend.w);
|
|
53
|
+
}
|
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54
|
+
|
|
55
|
+
fn sampleGPUAnimationMatrix(
|
|
56
|
+
frames: vec4f,
|
|
57
|
+
blend: vec4f,
|
|
58
|
+
firstColumn: u32,
|
|
59
|
+
frameStride: u32
|
|
60
|
+
) -> mat4x4f {
|
|
61
|
+
return mat4x4f(
|
|
62
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn, frameStride),
|
|
63
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 1u, frameStride),
|
|
64
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 2u, frameStride),
|
|
65
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 3u, frameStride)
|
|
66
|
+
);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
fn getGPUAnimatedSkinMatrix(
|
|
70
|
+
weights: vec4f,
|
|
71
|
+
joints: vec4u,
|
|
72
|
+
frames: vec4f,
|
|
73
|
+
blend: vec4f,
|
|
74
|
+
frameStride: u32
|
|
75
|
+
) -> mat4x4f {
|
|
76
|
+
return weights.x * sampleGPUAnimationMatrix(frames, blend, 4u + joints.x * 4u, frameStride)
|
|
77
|
+
+ weights.y * sampleGPUAnimationMatrix(frames, blend, 4u + joints.y * 4u, frameStride)
|
|
78
|
+
+ weights.z * sampleGPUAnimationMatrix(frames, blend, 4u + joints.z * 4u, frameStride)
|
|
79
|
+
+ weights.w * sampleGPUAnimationMatrix(frames, blend, 4u + joints.w * 4u, frameStride);
|
|
80
|
+
}
|
|
81
|
+
#endif
|
|
82
|
+
|
|
83
|
+
#ifdef HAS_INSTANCED_MORPH
|
|
84
|
+
@group(0) @binding(auto) var<storage, read> gpuMorphTargets: array<vec4f>;
|
|
85
|
+
|
|
86
|
+
#ifndef HAS_GPU_CROWD_ANIMATION
|
|
87
|
+
@group(0) @binding(auto) var<storage, read> gpuMorphWeights: array<vec4f>;
|
|
88
|
+
#endif
|
|
89
|
+
|
|
90
|
+
fn getGPUCrowdMorphWeight(
|
|
91
|
+
instanceIndex: u32,
|
|
92
|
+
targetIndex: u32,
|
|
93
|
+
targetCount: u32,
|
|
94
|
+
jointsPerInstance: u32,
|
|
95
|
+
frames: vec4f,
|
|
96
|
+
blend: vec4f,
|
|
97
|
+
frameStride: u32
|
|
98
|
+
) -> f32 {
|
|
99
|
+
#ifdef HAS_GPU_CROWD_ANIMATION
|
|
100
|
+
let offset = 4u + jointsPerInstance * 4u + targetIndex;
|
|
101
|
+
return sampleGPUAnimationFrame(frames, blend, offset, frameStride).x;
|
|
102
|
+
#else
|
|
103
|
+
let packedCount = (targetCount + 3u) / 4u;
|
|
104
|
+
let packedWeights = gpuMorphWeights[instanceIndex * packedCount + targetIndex / 4u];
|
|
105
|
+
return packedWeights[targetIndex % 4u];
|
|
106
|
+
#endif
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
fn getGPUCrowdMorphDelta(
|
|
110
|
+
instanceIndex: u32,
|
|
111
|
+
vertexIndex: u32,
|
|
112
|
+
attributeIndex: u32,
|
|
113
|
+
vertexCount: u32,
|
|
114
|
+
targetCount: u32,
|
|
115
|
+
jointsPerInstance: u32,
|
|
116
|
+
frames: vec4f,
|
|
117
|
+
blend: vec4f,
|
|
118
|
+
frameStride: u32
|
|
119
|
+
) -> vec3f {
|
|
120
|
+
var result = vec3f(0.0);
|
|
121
|
+
for (var targetIndex = 0u; targetIndex < targetCount; targetIndex++) {
|
|
122
|
+
let weight = getGPUCrowdMorphWeight(
|
|
123
|
+
instanceIndex,
|
|
124
|
+
targetIndex,
|
|
125
|
+
targetCount,
|
|
126
|
+
jointsPerInstance,
|
|
127
|
+
frames,
|
|
128
|
+
blend,
|
|
129
|
+
frameStride
|
|
130
|
+
);
|
|
131
|
+
let offset = (targetIndex * 3u + attributeIndex) * vertexCount + vertexIndex;
|
|
132
|
+
result += gpuMorphTargets[offset].xyz * weight;
|
|
133
|
+
}
|
|
134
|
+
return result;
|
|
135
|
+
}
|
|
136
|
+
#endif
|
|
137
|
+
`
|
|
138
|
+
);
|
|
139
|
+
const vs = (
|
|
140
|
+
/* glsl */
|
|
141
|
+
`
|
|
142
|
+
#ifdef HAS_GPU_CROWD_ANIMATION
|
|
143
|
+
uniform highp sampler2D gpuAnimationFrames;
|
|
144
|
+
|
|
145
|
+
vec4 sampleGPUAnimationFrame(vec4 frames, vec4 blend, int offset) {
|
|
146
|
+
vec4 first = mix(
|
|
147
|
+
texelFetch(gpuAnimationFrames, ivec2(offset, int(frames.x)), 0),
|
|
148
|
+
texelFetch(gpuAnimationFrames, ivec2(offset, int(frames.y)), 0),
|
|
149
|
+
frames.z
|
|
150
|
+
);
|
|
151
|
+
if (blend.w <= 0.0) {
|
|
152
|
+
return first;
|
|
153
|
+
}
|
|
154
|
+
vec4 second = mix(
|
|
155
|
+
texelFetch(gpuAnimationFrames, ivec2(offset, int(blend.x)), 0),
|
|
156
|
+
texelFetch(gpuAnimationFrames, ivec2(offset, int(blend.y)), 0),
|
|
157
|
+
blend.z
|
|
158
|
+
);
|
|
159
|
+
return mix(first, second, blend.w);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
mat4 sampleGPUAnimationMatrix(vec4 frames, vec4 blend, int firstColumn) {
|
|
163
|
+
return mat4(
|
|
164
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn),
|
|
165
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 1),
|
|
166
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 2),
|
|
167
|
+
sampleGPUAnimationFrame(frames, blend, firstColumn + 3)
|
|
168
|
+
);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
mat4 getGPUAnimatedSkinMatrix(vec4 weights, uvec4 joints, vec4 frames, vec4 blend) {
|
|
172
|
+
return weights.x * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.x) * 4)
|
|
173
|
+
+ weights.y * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.y) * 4)
|
|
174
|
+
+ weights.z * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.z) * 4)
|
|
175
|
+
+ weights.w * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.w) * 4);
|
|
176
|
+
}
|
|
177
|
+
#endif
|
|
178
|
+
|
|
179
|
+
#ifdef HAS_INSTANCED_MORPH
|
|
180
|
+
uniform highp sampler2D gpuMorphTargets;
|
|
181
|
+
|
|
182
|
+
#ifndef HAS_GPU_CROWD_ANIMATION
|
|
183
|
+
uniform highp sampler2D gpuMorphWeights;
|
|
184
|
+
#endif
|
|
185
|
+
|
|
186
|
+
float getGPUCrowdMorphWeight(
|
|
187
|
+
uint instanceIndex,
|
|
188
|
+
uint targetIndex,
|
|
189
|
+
uint jointsPerInstance,
|
|
190
|
+
vec4 frames,
|
|
191
|
+
vec4 blend
|
|
192
|
+
) {
|
|
193
|
+
#ifdef HAS_GPU_CROWD_ANIMATION
|
|
194
|
+
int offset = 4 + int(jointsPerInstance) * 4 + int(targetIndex);
|
|
195
|
+
return sampleGPUAnimationFrame(frames, blend, offset).x;
|
|
196
|
+
#else
|
|
197
|
+
vec4 packedWeights = texelFetch(
|
|
198
|
+
gpuMorphWeights,
|
|
199
|
+
ivec2(int(targetIndex / 4u), int(instanceIndex)),
|
|
200
|
+
0
|
|
201
|
+
);
|
|
202
|
+
return packedWeights[int(targetIndex % 4u)];
|
|
203
|
+
#endif
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
vec3 getGPUCrowdMorphDelta(
|
|
207
|
+
uint instanceIndex,
|
|
208
|
+
uint vertexIndex,
|
|
209
|
+
uint attributeIndex,
|
|
210
|
+
uint targetCount,
|
|
211
|
+
uint jointsPerInstance,
|
|
212
|
+
vec4 frames,
|
|
213
|
+
vec4 blend
|
|
214
|
+
) {
|
|
215
|
+
vec3 result = vec3(0.0);
|
|
216
|
+
for (uint targetIndex = 0u; targetIndex < targetCount; targetIndex++) {
|
|
217
|
+
float weight = getGPUCrowdMorphWeight(
|
|
218
|
+
instanceIndex,
|
|
219
|
+
targetIndex,
|
|
220
|
+
jointsPerInstance,
|
|
221
|
+
frames,
|
|
222
|
+
blend
|
|
223
|
+
);
|
|
224
|
+
result += texelFetch(
|
|
225
|
+
gpuMorphTargets,
|
|
226
|
+
ivec2(int(vertexIndex), int(targetIndex * 3u + attributeIndex)),
|
|
227
|
+
0
|
|
228
|
+
).xyz * weight;
|
|
229
|
+
}
|
|
230
|
+
return result;
|
|
231
|
+
}
|
|
232
|
+
#endif
|
|
233
|
+
`
|
|
234
|
+
);
|
|
235
|
+
const gpuAnimation = {
|
|
236
|
+
name: "gpuAnimation",
|
|
237
|
+
props: {},
|
|
238
|
+
uniforms: {},
|
|
239
|
+
bindings: {},
|
|
240
|
+
source,
|
|
241
|
+
vs,
|
|
242
|
+
fs: "",
|
|
243
|
+
bindingLayout: [
|
|
244
|
+
{ name: "gpuAnimationFrames", group: 0, visibility: 1 },
|
|
245
|
+
{ name: "gpuMorphTargets", group: 0, visibility: 1 },
|
|
246
|
+
{ name: "gpuMorphWeights", group: 0, visibility: 1 }
|
|
247
|
+
],
|
|
248
|
+
getUniforms(props = {}) {
|
|
249
|
+
return props;
|
|
250
|
+
}
|
|
251
|
+
};
|
|
252
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
253
|
+
0 && (module.exports = {
|
|
254
|
+
gpuAnimation
|
|
255
|
+
});
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { ShaderBinding as Binding } from "../../../types.js";
|
|
2
|
+
/** GPU-resident baked animation frames and immutable morph-target resources. */
|
|
3
|
+
export type GPUAnimationProps = {
|
|
4
|
+
gpuAnimationFrames?: Binding;
|
|
5
|
+
gpuMorphTargets?: Binding;
|
|
6
|
+
gpuMorphWeights?: Binding;
|
|
7
|
+
};
|
|
8
|
+
/** Backend-native resources consumed only by the vertex stage. */
|
|
9
|
+
export type GPUAnimationBindings = GPUAnimationProps;
|
|
10
|
+
/** Portable baked clip sampling and independent per-instance morph deformation. */
|
|
11
|
+
export declare const gpuAnimation: {
|
|
12
|
+
readonly name: "gpuAnimation";
|
|
13
|
+
readonly props: GPUAnimationProps;
|
|
14
|
+
readonly uniforms: {};
|
|
15
|
+
readonly bindings: GPUAnimationBindings;
|
|
16
|
+
readonly source: "\n#ifdef HAS_GPU_CROWD_ANIMATION\n@group(0) @binding(auto) var<storage, read> gpuAnimationFrames: array<vec4f>;\n\nfn readGPUAnimationFrame(frame: u32, offset: u32, frameStride: u32) -> vec4f {\n return gpuAnimationFrames[frame * frameStride + offset];\n}\n\nfn sampleGPUAnimationFrame(\n frames: vec4f,\n blend: vec4f,\n offset: u32,\n frameStride: u32\n) -> vec4f {\n let first = mix(\n readGPUAnimationFrame(u32(frames.x), offset, frameStride),\n readGPUAnimationFrame(u32(frames.y), offset, frameStride),\n frames.z\n );\n if (blend.w <= 0.0) {\n return first;\n }\n let second = mix(\n readGPUAnimationFrame(u32(blend.x), offset, frameStride),\n readGPUAnimationFrame(u32(blend.y), offset, frameStride),\n blend.z\n );\n return mix(first, second, blend.w);\n}\n\nfn sampleGPUAnimationMatrix(\n frames: vec4f,\n blend: vec4f,\n firstColumn: u32,\n frameStride: u32\n) -> mat4x4f {\n return mat4x4f(\n sampleGPUAnimationFrame(frames, blend, firstColumn, frameStride),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 1u, frameStride),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 2u, frameStride),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 3u, frameStride)\n );\n}\n\nfn getGPUAnimatedSkinMatrix(\n weights: vec4f,\n joints: vec4u,\n frames: vec4f,\n blend: vec4f,\n frameStride: u32\n) -> mat4x4f {\n return weights.x * sampleGPUAnimationMatrix(frames, blend, 4u + joints.x * 4u, frameStride)\n + weights.y * sampleGPUAnimationMatrix(frames, blend, 4u + joints.y * 4u, frameStride)\n + weights.z * sampleGPUAnimationMatrix(frames, blend, 4u + joints.z * 4u, frameStride)\n + weights.w * sampleGPUAnimationMatrix(frames, blend, 4u + joints.w * 4u, frameStride);\n}\n#endif\n\n#ifdef HAS_INSTANCED_MORPH\n@group(0) @binding(auto) var<storage, read> gpuMorphTargets: array<vec4f>;\n\n#ifndef HAS_GPU_CROWD_ANIMATION\n@group(0) @binding(auto) var<storage, read> gpuMorphWeights: array<vec4f>;\n#endif\n\nfn getGPUCrowdMorphWeight(\n instanceIndex: u32,\n targetIndex: u32,\n targetCount: u32,\n jointsPerInstance: u32,\n frames: vec4f,\n blend: vec4f,\n frameStride: u32\n) -> f32 {\n#ifdef HAS_GPU_CROWD_ANIMATION\n let offset = 4u + jointsPerInstance * 4u + targetIndex;\n return sampleGPUAnimationFrame(frames, blend, offset, frameStride).x;\n#else\n let packedCount = (targetCount + 3u) / 4u;\n let packedWeights = gpuMorphWeights[instanceIndex * packedCount + targetIndex / 4u];\n return packedWeights[targetIndex % 4u];\n#endif\n}\n\nfn getGPUCrowdMorphDelta(\n instanceIndex: u32,\n vertexIndex: u32,\n attributeIndex: u32,\n vertexCount: u32,\n targetCount: u32,\n jointsPerInstance: u32,\n frames: vec4f,\n blend: vec4f,\n frameStride: u32\n) -> vec3f {\n var result = vec3f(0.0);\n for (var targetIndex = 0u; targetIndex < targetCount; targetIndex++) {\n let weight = getGPUCrowdMorphWeight(\n instanceIndex,\n targetIndex,\n targetCount,\n jointsPerInstance,\n frames,\n blend,\n frameStride\n );\n let offset = (targetIndex * 3u + attributeIndex) * vertexCount + vertexIndex;\n result += gpuMorphTargets[offset].xyz * weight;\n }\n return result;\n}\n#endif\n";
|
|
17
|
+
readonly vs: "\n#ifdef HAS_GPU_CROWD_ANIMATION\nuniform highp sampler2D gpuAnimationFrames;\n\nvec4 sampleGPUAnimationFrame(vec4 frames, vec4 blend, int offset) {\n vec4 first = mix(\n texelFetch(gpuAnimationFrames, ivec2(offset, int(frames.x)), 0),\n texelFetch(gpuAnimationFrames, ivec2(offset, int(frames.y)), 0),\n frames.z\n );\n if (blend.w <= 0.0) {\n return first;\n }\n vec4 second = mix(\n texelFetch(gpuAnimationFrames, ivec2(offset, int(blend.x)), 0),\n texelFetch(gpuAnimationFrames, ivec2(offset, int(blend.y)), 0),\n blend.z\n );\n return mix(first, second, blend.w);\n}\n\nmat4 sampleGPUAnimationMatrix(vec4 frames, vec4 blend, int firstColumn) {\n return mat4(\n sampleGPUAnimationFrame(frames, blend, firstColumn),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 1),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 2),\n sampleGPUAnimationFrame(frames, blend, firstColumn + 3)\n );\n}\n\nmat4 getGPUAnimatedSkinMatrix(vec4 weights, uvec4 joints, vec4 frames, vec4 blend) {\n return weights.x * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.x) * 4)\n + weights.y * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.y) * 4)\n + weights.z * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.z) * 4)\n + weights.w * sampleGPUAnimationMatrix(frames, blend, 4 + int(joints.w) * 4);\n}\n#endif\n\n#ifdef HAS_INSTANCED_MORPH\nuniform highp sampler2D gpuMorphTargets;\n\n#ifndef HAS_GPU_CROWD_ANIMATION\nuniform highp sampler2D gpuMorphWeights;\n#endif\n\nfloat getGPUCrowdMorphWeight(\n uint instanceIndex,\n uint targetIndex,\n uint jointsPerInstance,\n vec4 frames,\n vec4 blend\n) {\n#ifdef HAS_GPU_CROWD_ANIMATION\n int offset = 4 + int(jointsPerInstance) * 4 + int(targetIndex);\n return sampleGPUAnimationFrame(frames, blend, offset).x;\n#else\n vec4 packedWeights = texelFetch(\n gpuMorphWeights,\n ivec2(int(targetIndex / 4u), int(instanceIndex)),\n 0\n );\n return packedWeights[int(targetIndex % 4u)];\n#endif\n}\n\nvec3 getGPUCrowdMorphDelta(\n uint instanceIndex,\n uint vertexIndex,\n uint attributeIndex,\n uint targetCount,\n uint jointsPerInstance,\n vec4 frames,\n vec4 blend\n) {\n vec3 result = vec3(0.0);\n for (uint targetIndex = 0u; targetIndex < targetCount; targetIndex++) {\n float weight = getGPUCrowdMorphWeight(\n instanceIndex,\n targetIndex,\n jointsPerInstance,\n frames,\n blend\n );\n result += texelFetch(\n gpuMorphTargets,\n ivec2(int(vertexIndex), int(targetIndex * 3u + attributeIndex)),\n 0\n ).xyz * weight;\n }\n return result;\n}\n#endif\n";
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readonly fs: "";
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readonly bindingLayout: readonly [{
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readonly name: "gpuAnimationFrames";
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readonly group: 0;
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readonly visibility: 1;
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}, {
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readonly name: "gpuMorphTargets";
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readonly group: 0;
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readonly visibility: 1;
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}, {
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readonly name: "gpuMorphWeights";
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readonly group: 0;
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readonly visibility: 1;
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}];
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readonly getUniforms: (props?: GPUAnimationProps) => GPUAnimationBindings;
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};
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//# sourceMappingURL=gpu-animation.d.ts.map
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