@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (692) hide show
  1. package/README.md +25 -2
  2. package/dist/dist.dev.js +19686 -0
  3. package/dist/dist.min.js +12180 -0
  4. package/dist/glsl.cjs +33 -0
  5. package/dist/glsl.cjs.map +6 -0
  6. package/dist/glsl.d.ts +6 -0
  7. package/dist/glsl.d.ts.map +1 -0
  8. package/dist/glsl.js +7 -0
  9. package/dist/glsl.js.map +1 -0
  10. package/dist/index.cjs +243 -0
  11. package/dist/index.cjs.map +6 -0
  12. package/dist/index.d.ts +91 -0
  13. package/dist/index.d.ts.map +1 -0
  14. package/dist/index.js +65 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  17. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  19. package/dist/lib/color/normalize-byte-colors.js +42 -0
  20. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  21. package/dist/lib/filters/prop-types.cjs +90 -0
  22. package/dist/lib/filters/prop-types.d.ts +44 -0
  23. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  24. package/dist/lib/filters/prop-types.js +96 -0
  25. package/dist/lib/filters/prop-types.js.map +1 -0
  26. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  27. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  29. package/dist/lib/glsl-shader-assembler.js +29 -0
  30. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  31. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  32. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  34. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  36. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  37. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  39. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  40. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  41. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  42. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  44. package/dist/lib/preprocessor/preprocessor.js +99 -0
  45. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  46. package/dist/lib/shader-assembler-base.cjs +133 -0
  47. package/dist/lib/shader-assembler-base.d.ts +52 -0
  48. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  49. package/dist/lib/shader-assembler-base.js +128 -0
  50. package/dist/lib/shader-assembler-base.js.map +1 -0
  51. package/dist/lib/shader-assembler.cjs +33 -0
  52. package/dist/lib/shader-assembler.d.ts +4 -0
  53. package/dist/lib/shader-assembler.d.ts.map +1 -0
  54. package/dist/lib/shader-assembler.js +7 -0
  55. package/dist/lib/shader-assembler.js.map +1 -0
  56. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  61. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  66. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  71. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  72. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  74. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  75. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  76. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  77. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  79. package/dist/lib/shader-assembly/platform-info.js +5 -0
  80. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  81. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  86. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  91. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  92. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  94. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  96. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  97. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  99. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  100. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  101. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  106. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  111. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  121. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  126. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  127. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  129. package/dist/lib/shader-generator/generate-shader.js +15 -0
  130. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  131. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  136. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  137. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  139. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  141. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  146. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  147. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  149. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  151. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  156. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
  159. package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
  160. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  161. package/dist/lib/shader-module/shader-module.cjs +105 -0
  162. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  163. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  164. package/dist/lib/shader-module/shader-module.js +104 -0
  165. package/dist/lib/shader-module/shader-module.js.map +1 -0
  166. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  167. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  169. package/dist/lib/shader-module/shader-pass.js +5 -0
  170. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  171. package/dist/lib/shader-plugin.cjs +117 -0
  172. package/dist/lib/shader-plugin.d.ts +68 -0
  173. package/dist/lib/shader-plugin.d.ts.map +1 -0
  174. package/dist/lib/shader-plugin.js +98 -0
  175. package/dist/lib/shader-plugin.js.map +1 -0
  176. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
  179. package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
  180. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  181. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  184. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  186. package/dist/lib/utils/assert.cjs +34 -0
  187. package/dist/lib/utils/assert.d.ts +2 -0
  188. package/dist/lib/utils/assert.d.ts.map +1 -0
  189. package/dist/lib/utils/assert.js +13 -0
  190. package/dist/lib/utils/assert.js.map +1 -0
  191. package/dist/lib/utils/uniform-types.cjs +15 -0
  192. package/dist/lib/utils/uniform-types.d.ts +18 -0
  193. package/dist/lib/utils/uniform-types.d.ts.map +1 -0
  194. package/dist/lib/utils/uniform-types.js +5 -0
  195. package/dist/lib/utils/uniform-types.js.map +1 -0
  196. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  197. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
  198. package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
  199. package/dist/lib/wgsl-shader-assembler.js +84 -0
  200. package/dist/lib/wgsl-shader-assembler.js.map +1 -0
  201. package/dist/module-injectors.cjs +59 -0
  202. package/dist/module-injectors.d.ts +3 -0
  203. package/dist/module-injectors.d.ts.map +1 -0
  204. package/dist/module-injectors.js +31 -0
  205. package/dist/module-injectors.js.map +1 -0
  206. package/dist/modules/color/float-colors.cjs +275 -0
  207. package/dist/modules/color/float-colors.d.ts +132 -0
  208. package/dist/modules/color/float-colors.d.ts.map +1 -0
  209. package/dist/modules/color/float-colors.js +248 -0
  210. package/dist/modules/color/float-colors.js.map +1 -0
  211. package/dist/modules/engine/clip/clip.cjs +152 -0
  212. package/dist/modules/engine/clip/clip.d.ts +12 -0
  213. package/dist/modules/engine/clip/clip.d.ts.map +1 -0
  214. package/dist/modules/engine/clip/clip.js +129 -0
  215. package/dist/modules/engine/clip/clip.js.map +1 -0
  216. package/dist/modules/engine/filter/filter.cjs +111 -0
  217. package/dist/modules/engine/filter/filter.d.ts +12 -0
  218. package/dist/modules/engine/filter/filter.d.ts.map +1 -0
  219. package/dist/modules/engine/filter/filter.js +88 -0
  220. package/dist/modules/engine/filter/filter.js.map +1 -0
  221. package/dist/modules/engine/geometry/geometry.cjs +63 -0
  222. package/dist/modules/engine/geometry/geometry.d.ts +9 -0
  223. package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
  224. package/dist/modules/engine/geometry/geometry.js +42 -0
  225. package/dist/modules/engine/geometry/geometry.js.map +1 -0
  226. package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
  227. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
  228. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
  229. package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
  230. package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
  231. package/dist/modules/engine/picking/picking.cjs +210 -0
  232. package/dist/modules/engine/picking/picking.d.ts +77 -0
  233. package/dist/modules/engine/picking/picking.d.ts.map +1 -0
  234. package/dist/modules/engine/picking/picking.js +198 -0
  235. package/dist/modules/engine/picking/picking.js.map +1 -0
  236. package/dist/modules/engine/project/project.cjs +138 -0
  237. package/dist/modules/engine/project/project.d.ts +39 -0
  238. package/dist/modules/engine/project/project.d.ts.map +1 -0
  239. package/dist/modules/engine/project/project.js +129 -0
  240. package/dist/modules/engine/project/project.js.map +1 -0
  241. package/dist/modules/engine/skin/skin.cjs +212 -0
  242. package/dist/modules/engine/skin/skin.d.ts +52 -0
  243. package/dist/modules/engine/skin/skin.d.ts.map +1 -0
  244. package/dist/modules/engine/skin/skin.js +179 -0
  245. package/dist/modules/engine/skin/skin.js.map +1 -0
  246. package/dist/modules/engine/transform/transform.cjs +72 -0
  247. package/dist/modules/engine/transform/transform.d.ts +6 -0
  248. package/dist/modules/engine/transform/transform.d.ts.map +1 -0
  249. package/dist/modules/engine/transform/transform.js +49 -0
  250. package/dist/modules/engine/transform/transform.js.map +1 -0
  251. package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
  252. package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
  253. package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
  254. package/dist/modules/geometry/path-dash/path-dash.js +66 -0
  255. package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
  256. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
  257. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
  258. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
  259. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
  260. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
  261. package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
  262. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
  263. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
  264. package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
  265. package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
  266. package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
  267. package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
  268. package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
  269. package/dist/modules/geometry/point-glow/point-glow.js +77 -0
  270. package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
  271. package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
  272. package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
  273. package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
  274. package/dist/modules/geometry/precipitation/precipitation.js +95 -0
  275. package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
  276. package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
  277. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
  278. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
  279. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
  280. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
  281. package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
  282. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
  283. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
  284. package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
  285. package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
  286. package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
  287. package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
  288. package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
  289. package/dist/modules/geospatial/dggs/dggs.js +10 -0
  290. package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
  291. package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
  292. package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
  293. package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
  294. package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
  295. package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
  296. package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
  297. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
  298. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
  299. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
  300. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
  301. package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
  302. package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
  303. package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
  304. package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
  305. package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
  306. package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
  307. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
  308. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
  309. package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
  310. package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
  311. package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
  312. package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
  313. package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
  314. package/dist/modules/lighting/atmosphere/atmosphere.js +228 -0
  315. package/dist/modules/lighting/atmosphere/atmosphere.js.map +1 -0
  316. package/dist/modules/lighting/clouds/clouds.cjs +216 -0
  317. package/dist/modules/lighting/clouds/clouds.d.ts +58 -0
  318. package/dist/modules/lighting/clouds/clouds.d.ts.map +1 -0
  319. package/dist/modules/lighting/clouds/clouds.js +192 -0
  320. package/dist/modules/lighting/clouds/clouds.js.map +1 -0
  321. package/dist/modules/lighting/firefly/firefly.cjs +74 -0
  322. package/dist/modules/lighting/firefly/firefly.d.ts +36 -0
  323. package/dist/modules/lighting/firefly/firefly.d.ts.map +1 -0
  324. package/dist/modules/lighting/firefly/firefly.js +53 -0
  325. package/dist/modules/lighting/firefly/firefly.js.map +1 -0
  326. package/dist/modules/lighting/globe-clouds/globe-clouds.cjs +143 -0
  327. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts +53 -0
  328. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts.map +1 -0
  329. package/dist/modules/lighting/globe-clouds/globe-clouds.js +119 -0
  330. package/dist/modules/lighting/globe-clouds/globe-clouds.js.map +1 -0
  331. package/dist/modules/lighting/gouraud-material/gouraud-material.cjs +61 -0
  332. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +12 -0
  333. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
  334. package/dist/modules/lighting/gouraud-material/gouraud-material.js +40 -0
  335. package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
  336. package/dist/modules/lighting/height-fog/height-fog-functions.cjs +139 -0
  337. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts +14 -0
  338. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts.map +1 -0
  339. package/dist/modules/lighting/height-fog/height-fog-functions.js +114 -0
  340. package/dist/modules/lighting/height-fog/height-fog-functions.js.map +1 -0
  341. package/dist/modules/lighting/height-fog/height-fog.cjs +104 -0
  342. package/dist/modules/lighting/height-fog/height-fog.d.ts +60 -0
  343. package/dist/modules/lighting/height-fog/height-fog.d.ts.map +1 -0
  344. package/dist/modules/lighting/height-fog/height-fog.js +77 -0
  345. package/dist/modules/lighting/height-fog/height-fog.js.map +1 -0
  346. package/dist/modules/lighting/ibl/ibl.cjs +63 -0
  347. package/dist/modules/lighting/ibl/ibl.d.ts +25 -0
  348. package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
  349. package/dist/modules/lighting/ibl/ibl.js +33 -0
  350. package/dist/modules/lighting/ibl/ibl.js.map +1 -0
  351. package/dist/modules/lighting/lambert-material/lambert-material.cjs +54 -0
  352. package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
  353. package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
  354. package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
  355. package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
  356. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.cjs +88 -0
  357. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
  358. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
  359. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
  360. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
  361. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.cjs +97 -0
  362. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
  363. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
  364. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
  365. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
  366. package/dist/modules/lighting/lights/lighting-glsl.cjs +116 -0
  367. package/dist/modules/lighting/lights/lighting-glsl.d.ts +2 -0
  368. package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
  369. package/dist/modules/lighting/lights/lighting-glsl.js +92 -0
  370. package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
  371. package/dist/modules/lighting/lights/lighting-wgsl.cjs +115 -0
  372. package/dist/modules/lighting/lights/lighting-wgsl.d.ts +2 -0
  373. package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
  374. package/dist/modules/lighting/lights/lighting-wgsl.js +91 -0
  375. package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
  376. package/dist/modules/lighting/lights/lighting.cjs +210 -0
  377. package/dist/modules/lighting/lights/lighting.d.ts +163 -0
  378. package/dist/modules/lighting/lights/lighting.d.ts.map +1 -0
  379. package/dist/modules/lighting/lights/lighting.js +208 -0
  380. package/dist/modules/lighting/lights/lighting.js.map +1 -0
  381. package/dist/modules/lighting/no-material/dirlight.cjs +112 -0
  382. package/dist/modules/lighting/no-material/dirlight.d.ts +33 -0
  383. package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
  384. package/dist/modules/lighting/no-material/dirlight.js +86 -0
  385. package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
  386. package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +1767 -0
  387. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +3 -0
  388. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
  389. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +1745 -0
  390. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
  391. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2062 -0
  392. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
  393. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
  394. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2040 -0
  395. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
  396. package/dist/modules/lighting/pbr-material/pbr-material.cjs +315 -0
  397. package/dist/modules/lighting/pbr-material/pbr-material.d.ts +516 -0
  398. package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
  399. package/dist/modules/lighting/pbr-material/pbr-material.js +292 -0
  400. package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
  401. package/dist/modules/lighting/pbr-material/pbr-projection.cjs +63 -0
  402. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts +10 -0
  403. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -0
  404. package/dist/modules/lighting/pbr-material/pbr-projection.js +37 -0
  405. package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -0
  406. package/dist/modules/lighting/pbr-material/pbr-scene.cjs +109 -0
  407. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +52 -0
  408. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
  409. package/dist/modules/lighting/pbr-material/pbr-scene.js +83 -0
  410. package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
  411. package/dist/modules/lighting/phong-material/phong-material.cjs +61 -0
  412. package/dist/modules/lighting/phong-material/phong-material.d.ts +13 -0
  413. package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
  414. package/dist/modules/lighting/phong-material/phong-material.js +40 -0
  415. package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
  416. package/dist/modules/lighting/phong-material/phong-shaders-glsl.cjs +100 -0
  417. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +3 -0
  418. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -0
  419. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +72 -0
  420. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -0
  421. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.cjs +153 -0
  422. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +2 -0
  423. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
  424. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +129 -0
  425. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -0
  426. package/dist/modules/lighting/surface-weather/surface-weather.cjs +199 -0
  427. package/dist/modules/lighting/surface-weather/surface-weather.d.ts +54 -0
  428. package/dist/modules/lighting/surface-weather/surface-weather.d.ts.map +1 -0
  429. package/dist/modules/lighting/surface-weather/surface-weather.js +175 -0
  430. package/dist/modules/lighting/surface-weather/surface-weather.js.map +1 -0
  431. package/dist/modules/lighting/water-material/river-water-material.cjs +56 -0
  432. package/dist/modules/lighting/water-material/river-water-material.d.ts +21 -0
  433. package/dist/modules/lighting/water-material/river-water-material.d.ts.map +1 -0
  434. package/dist/modules/lighting/water-material/river-water-material.js +36 -0
  435. package/dist/modules/lighting/water-material/river-water-material.js.map +1 -0
  436. package/dist/modules/lighting/water-material/river-water-shaders.cjs +261 -0
  437. package/dist/modules/lighting/water-material/river-water-shaders.d.ts +3 -0
  438. package/dist/modules/lighting/water-material/river-water-shaders.d.ts.map +1 -0
  439. package/dist/modules/lighting/water-material/river-water-shaders.js +233 -0
  440. package/dist/modules/lighting/water-material/river-water-shaders.js.map +1 -0
  441. package/dist/modules/lighting/water-material/water-material.cjs +188 -0
  442. package/dist/modules/lighting/water-material/water-material.d.ts +28 -0
  443. package/dist/modules/lighting/water-material/water-material.d.ts.map +1 -0
  444. package/dist/modules/lighting/water-material/water-material.js +179 -0
  445. package/dist/modules/lighting/water-material/water-material.js.map +1 -0
  446. package/dist/modules/lighting/water-material/water-shaders-glsl.cjs +260 -0
  447. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts +3 -0
  448. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts.map +1 -0
  449. package/dist/modules/lighting/water-material/water-shaders-glsl.js +232 -0
  450. package/dist/modules/lighting/water-material/water-shaders-glsl.js.map +1 -0
  451. package/dist/modules/lighting/water-material/water-shaders-wgsl.cjs +254 -0
  452. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts +2 -0
  453. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts.map +1 -0
  454. package/dist/modules/lighting/water-material/water-shaders-wgsl.js +230 -0
  455. package/dist/modules/lighting/water-material/water-shaders-wgsl.js.map +1 -0
  456. package/dist/modules/math/fp16/fp16-utils.cjs +112 -0
  457. package/dist/modules/math/fp16/fp16-utils.d.ts +13 -0
  458. package/dist/modules/math/fp16/fp16-utils.d.ts.map +1 -0
  459. package/dist/modules/math/fp16/fp16-utils.js +118 -0
  460. package/dist/modules/math/fp16/fp16-utils.js.map +1 -0
  461. package/dist/modules/math/fp32/fp32.cjs +310 -0
  462. package/dist/modules/math/fp32/fp32.d.ts +9 -0
  463. package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
  464. package/dist/modules/math/fp32/fp32.js +288 -0
  465. package/dist/modules/math/fp32/fp32.js.map +1 -0
  466. package/dist/modules/math/fp64/fp64-arithmetic-glsl.cjs +229 -0
  467. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +2 -0
  468. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -0
  469. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +205 -0
  470. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -0
  471. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.cjs +144 -0
  472. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts +10 -0
  473. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts.map +1 -0
  474. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js +128 -0
  475. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js.map +1 -0
  476. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.cjs +583 -0
  477. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts +11 -0
  478. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts.map +1 -0
  479. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js +563 -0
  480. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js.map +1 -0
  481. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.cjs +946 -0
  482. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +3 -0
  483. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
  484. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +923 -0
  485. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
  486. package/dist/modules/math/fp64/fp64-functions-glsl.cjs +699 -0
  487. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts +2 -0
  488. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts.map +1 -0
  489. package/dist/modules/math/fp64/fp64-functions-glsl.js +675 -0
  490. package/dist/modules/math/fp64/fp64-functions-glsl.js.map +1 -0
  491. package/dist/modules/math/fp64/fp64-functions-wgsl.cjs +180 -0
  492. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts +3 -0
  493. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts.map +1 -0
  494. package/dist/modules/math/fp64/fp64-functions-wgsl.js +157 -0
  495. package/dist/modules/math/fp64/fp64-functions-wgsl.js.map +1 -0
  496. package/dist/modules/math/fp64/fp64-utils.cjs +50 -0
  497. package/dist/modules/math/fp64/fp64-utils.d.ts +22 -0
  498. package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -0
  499. package/dist/modules/math/fp64/fp64-utils.js +42 -0
  500. package/dist/modules/math/fp64/fp64-utils.js.map +1 -0
  501. package/dist/modules/math/fp64/fp64.cjs +68 -0
  502. package/dist/modules/math/fp64/fp64.d.ts +24 -0
  503. package/dist/modules/math/fp64/fp64.d.ts.map +1 -0
  504. package/dist/modules/math/fp64/fp64.js +46 -0
  505. package/dist/modules/math/fp64/fp64.js.map +1 -0
  506. package/dist/modules/math/random/random.cjs +46 -0
  507. package/dist/modules/math/random/random.d.ts +7 -0
  508. package/dist/modules/math/random/random.d.ts.map +1 -0
  509. package/dist/modules/math/random/random.js +21 -0
  510. package/dist/modules/math/random/random.js.map +1 -0
  511. package/dist/modules/math/value-noise/value-noise.cjs +95 -0
  512. package/dist/modules/math/value-noise/value-noise.d.ts +7 -0
  513. package/dist/modules/math/value-noise/value-noise.d.ts.map +1 -0
  514. package/dist/modules/math/value-noise/value-noise.js +68 -0
  515. package/dist/modules/math/value-noise/value-noise.js.map +1 -0
  516. package/dist/modules/volume/volume-raymarch.cjs +107 -0
  517. package/dist/modules/volume/volume-raymarch.d.ts +6 -0
  518. package/dist/modules/volume/volume-raymarch.d.ts.map +1 -0
  519. package/dist/modules/volume/volume-raymarch.js +84 -0
  520. package/dist/modules/volume/volume-raymarch.js.map +1 -0
  521. package/dist/types/align-to.cjs +38 -0
  522. package/dist/types/align-to.d.ts +3 -0
  523. package/dist/types/align-to.d.ts.map +1 -0
  524. package/dist/types/align-to.js +13 -0
  525. package/dist/types/align-to.js.map +1 -0
  526. package/dist/types/primitive-data-types.cjs +15 -0
  527. package/dist/types/primitive-data-types.d.ts +7 -0
  528. package/dist/types/primitive-data-types.d.ts.map +1 -0
  529. package/dist/types/primitive-data-types.js +5 -0
  530. package/dist/types/primitive-data-types.js.map +1 -0
  531. package/dist/types/sampler-props.cjs +15 -0
  532. package/dist/types/sampler-props.d.ts +26 -0
  533. package/dist/types/sampler-props.d.ts.map +1 -0
  534. package/dist/types/sampler-props.js +5 -0
  535. package/dist/types/sampler-props.js.map +1 -0
  536. package/dist/types/shader-block-layout.cjs +184 -0
  537. package/dist/types/shader-block-layout.d.ts +72 -0
  538. package/dist/types/shader-block-layout.d.ts.map +1 -0
  539. package/dist/types/shader-block-layout.js +209 -0
  540. package/dist/types/shader-block-layout.js.map +1 -0
  541. package/dist/types/shader-layout.cjs +15 -0
  542. package/dist/types/shader-layout.d.ts +178 -0
  543. package/dist/types/shader-layout.d.ts.map +1 -0
  544. package/dist/types/shader-layout.js +5 -0
  545. package/dist/types/shader-layout.js.map +1 -0
  546. package/dist/types/shader-type-decoder.cjs +240 -0
  547. package/dist/types/shader-type-decoder.d.ts +41 -0
  548. package/dist/types/shader-type-decoder.d.ts.map +1 -0
  549. package/dist/types/shader-type-decoder.js +210 -0
  550. package/dist/types/shader-type-decoder.js.map +1 -0
  551. package/dist/types/shader-types.cjs +15 -0
  552. package/dist/types/shader-types.d.ts +101 -0
  553. package/dist/types/shader-types.d.ts.map +1 -0
  554. package/dist/types/shader-types.js +30 -0
  555. package/dist/types/shader-types.js.map +1 -0
  556. package/dist/types/texture-formats.cjs +15 -0
  557. package/dist/types/texture-formats.d.ts +24 -0
  558. package/dist/types/texture-formats.d.ts.map +1 -0
  559. package/dist/types/texture-formats.js +5 -0
  560. package/dist/types/texture-formats.js.map +1 -0
  561. package/dist/types.cjs +42 -0
  562. package/dist/types.cjs.map +6 -0
  563. package/dist/types.d.ts +14 -0
  564. package/dist/types.d.ts.map +1 -0
  565. package/dist/types.js +12 -0
  566. package/dist/types.js.map +1 -0
  567. package/dist/wgsl.cjs +39 -0
  568. package/dist/wgsl.cjs.map +6 -0
  569. package/dist/wgsl.d.ts +8 -0
  570. package/dist/wgsl.d.ts.map +1 -0
  571. package/dist/wgsl.js +9 -0
  572. package/dist/wgsl.js.map +1 -0
  573. package/package.json +65 -4
  574. package/src/glsl.ts +13 -0
  575. package/src/index.ts +259 -0
  576. package/src/lib/color/normalize-byte-colors.ts +57 -0
  577. package/src/lib/filters/prop-types.ts +150 -0
  578. package/src/lib/glsl-shader-assembler.ts +39 -0
  579. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  580. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  581. package/src/lib/preprocessor/preprocessor.ts +132 -0
  582. package/src/lib/shader-assembler-base.ts +170 -0
  583. package/src/lib/shader-assembler.ts +7 -0
  584. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  585. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  586. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  587. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  588. package/src/lib/shader-assembly/platform-info.ts +23 -0
  589. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  590. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  591. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  592. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  593. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  594. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  595. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  596. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  597. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  598. package/src/lib/shader-generator/generate-shader.ts +27 -0
  599. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  600. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  601. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  602. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  603. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  604. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  605. package/src/lib/shader-module/shader-module.ts +244 -0
  606. package/src/lib/shader-module/shader-pass.ts +69 -0
  607. package/src/lib/shader-plugin.ts +214 -0
  608. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  609. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  610. package/src/lib/utils/assert.ts +13 -0
  611. package/src/lib/utils/uniform-types.ts +89 -0
  612. package/src/lib/wgsl-shader-assembler.ts +122 -0
  613. package/src/module-injectors.ts +32 -0
  614. package/src/modules/color/float-colors.ts +334 -0
  615. package/src/modules/engine/clip/clip.ts +149 -0
  616. package/src/modules/engine/filter/filter.ts +107 -0
  617. package/src/modules/engine/geometry/geometry.ts +45 -0
  618. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  619. package/src/modules/engine/picking/README.md +88 -0
  620. package/src/modules/engine/picking/picking.ts +252 -0
  621. package/src/modules/engine/project/project.ts +166 -0
  622. package/src/modules/engine/skin/skin.ts +233 -0
  623. package/src/modules/engine/transform/transform.ts +50 -0
  624. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  625. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  627. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  628. package/src/modules/geometry/precipitation/README.md +19 -0
  629. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  630. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  631. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  632. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  633. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  634. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  635. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  636. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  637. package/src/modules/lighting/atmosphere/README.md +25 -0
  638. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  639. package/src/modules/lighting/clouds/README.md +24 -0
  640. package/src/modules/lighting/clouds/clouds.ts +216 -0
  641. package/src/modules/lighting/firefly/firefly.ts +64 -0
  642. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  643. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  644. package/src/modules/lighting/height-fog/README.md +36 -0
  645. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  646. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  647. package/src/modules/lighting/ibl/ibl.ts +43 -0
  648. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  649. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  651. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  652. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  653. package/src/modules/lighting/lights/lighting.ts +385 -0
  654. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  655. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  657. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  658. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  659. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  660. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  661. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  663. package/src/modules/lighting/surface-weather/README.md +28 -0
  664. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  665. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  666. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  667. package/src/modules/lighting/water-material/water-material.ts +234 -0
  668. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  669. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  670. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  671. package/src/modules/math/fp32/fp32.ts +291 -0
  672. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  676. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  677. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  678. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  679. package/src/modules/math/fp64/fp64.ts +64 -0
  680. package/src/modules/math/random/random.ts +25 -0
  681. package/src/modules/math/value-noise/value-noise.ts +70 -0
  682. package/src/modules/volume/volume-raymarch.ts +87 -0
  683. package/src/types/align-to.ts +13 -0
  684. package/src/types/primitive-data-types.ts +10 -0
  685. package/src/types/sampler-props.ts +39 -0
  686. package/src/types/shader-block-layout.ts +340 -0
  687. package/src/types/shader-layout.ts +208 -0
  688. package/src/types/shader-type-decoder.ts +285 -0
  689. package/src/types/shader-types.ts +207 -0
  690. package/src/types/texture-formats.ts +155 -0
  691. package/src/types.ts +48 -0
  692. package/src/wgsl.ts +23 -0
@@ -0,0 +1,87 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+
7
+ export type PointGlowUniforms = {
8
+ coreRadius: number;
9
+ coreIntensity: number;
10
+ haloIntensity: number;
11
+ falloff: number;
12
+ };
13
+ export type PointGlowProps = Partial<PointGlowUniforms>;
14
+
15
+ const DEFAULT_UNIFORMS: PointGlowUniforms = {
16
+ coreRadius: 0.12,
17
+ coreIntensity: 1,
18
+ haloIntensity: 0.6,
19
+ falloff: 5
20
+ };
21
+
22
+ /** Linear radiance for a bounded point sprite. Blend additively or composite into an HDR target. */
23
+ export const pointGlow: ShaderModule<PointGlowProps, PointGlowUniforms> = {
24
+ name: 'pointGlow',
25
+ firstBindingSlot: 0,
26
+ bindingLayout: [{name: 'pointGlow', group: 3}],
27
+ uniformTypes: {
28
+ coreRadius: 'f32',
29
+ coreIntensity: 'f32',
30
+ haloIntensity: 'f32',
31
+ falloff: 'f32'
32
+ },
33
+ defaultUniforms: DEFAULT_UNIFORMS,
34
+ getUniforms(props = {}, previousUniforms = DEFAULT_UNIFORMS) {
35
+ const uniforms = {...DEFAULT_UNIFORMS, ...previousUniforms};
36
+ if (props.coreRadius !== undefined)
37
+ uniforms.coreRadius = Math.min(1, Math.max(0, props.coreRadius));
38
+ if (props.coreIntensity !== undefined)
39
+ uniforms.coreIntensity = Math.max(0, props.coreIntensity);
40
+ if (props.haloIntensity !== undefined)
41
+ uniforms.haloIntensity = Math.max(0, props.haloIntensity);
42
+ if (props.falloff !== undefined) uniforms.falloff = Math.max(0.01, props.falloff);
43
+ return uniforms;
44
+ },
45
+ fs: /* glsl */ `
46
+ layout(std140) uniform pointGlowUniforms {
47
+ float coreRadius;
48
+ float coreIntensity;
49
+ float haloIntensity;
50
+ float falloff;
51
+ } pointGlow;
52
+
53
+ // Coordinates span [-1, 1] across the sprite; tint is linear RGB.
54
+ vec3 pointGlow_getColor(vec2 coordinates, vec3 tint) {
55
+ float radius = length(coordinates);
56
+ float edgeWidth = max(fwidth(radius), 0.0001);
57
+ float envelope = 1.0 - smoothstep(1.0 - edgeWidth, 1.0, radius);
58
+ float core = 1.0 - smoothstep(pointGlow.coreRadius - edgeWidth * 0.5,
59
+ pointGlow.coreRadius + edgeWidth * 0.5, radius);
60
+ if (pointGlow.coreRadius <= 0.0) core = 0.0;
61
+ float outer = exp(-pointGlow.falloff);
62
+ float halo = max(0.0, (exp(-pointGlow.falloff * radius * radius) - outer) / (1.0 - outer));
63
+ return (vec3(core * pointGlow.coreIntensity) + tint * halo * pointGlow.haloIntensity) * envelope;
64
+ }
65
+ `,
66
+ source: /* wgsl */ `
67
+ struct pointGlowUniforms {
68
+ coreRadius: f32,
69
+ coreIntensity: f32,
70
+ haloIntensity: f32,
71
+ falloff: f32,
72
+ };
73
+ @group(3) @binding(auto) var<uniform> pointGlow: pointGlowUniforms;
74
+
75
+ fn pointGlow_getColor(coordinates: vec2<f32>, tint: vec3<f32>) -> vec3<f32> {
76
+ let radius = length(coordinates);
77
+ let edgeWidth = max(fwidth(radius), 0.0001);
78
+ let envelope = 1.0 - smoothstep(1.0 - edgeWidth, 1.0, radius);
79
+ var core = 1.0 - smoothstep(pointGlow.coreRadius - edgeWidth * 0.5,
80
+ pointGlow.coreRadius + edgeWidth * 0.5, radius);
81
+ if (pointGlow.coreRadius <= 0.0) { core = 0.0; }
82
+ let outer = exp(-pointGlow.falloff);
83
+ let halo = max(0.0, (exp(-pointGlow.falloff * radius * radius) - outer) / (1.0 - outer));
84
+ return (vec3<f32>(core * pointGlow.coreIntensity) + tint * halo * pointGlow.haloIntensity) * envelope;
85
+ }
86
+ `
87
+ };
@@ -0,0 +1,19 @@
1
+ # precipitation
2
+
3
+ GLSL vertex and WGSL shader helpers for deterministic falling particles.
4
+ `precipitation_getPosition(identifier)` returns a local east/north/up metre position.
5
+ `precipitation_getFade(position)` fades recycling at the boundaries of the volume.
6
+
7
+ Uniforms include `time` in seconds, `fallSpeed` in metres/second downward, east/north
8
+ `wind` in metres/second, `turbulence` amplitude in metres, an integer `seed` from 0 to
9
+ 16,777,215, and `volumeCenter` / positive `volumeSize` in metres. Time must be finite and
10
+ non-negative; all other inputs must be finite. Callers own the clock, particle count,
11
+ projection, appearance, surface exclusion, and animation scheduling.
12
+
13
+ Positions are evaluated analytically from seed and identifier with periodic wrapping.
14
+ Pausing requires only keeping time constant. Moving the center of a fixed-size volume
15
+ preserves overlapping particles' world positions; new particles wrap in at its boundaries.
16
+ Changing size, seed, or velocity changes trajectories immediately. Turbulence adds gentle
17
+ horizontal swaying, suitable for snow. There is no persistent simulation state or collision
18
+ response. Long-running applications should reset between sessions before float time loses
19
+ needed precision.
@@ -0,0 +1,108 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+
7
+ export type PrecipitationUniforms = {
8
+ time: number;
9
+ fallSpeed: number;
10
+ turbulence: number;
11
+ seed: number;
12
+ volumeCenter: [number, number, number];
13
+ volumeSize: [number, number, number];
14
+ wind: [number, number];
15
+ };
16
+ export type PrecipitationProps = Partial<PrecipitationUniforms>;
17
+
18
+ /** Stateless, seeded falling particles in a movable volume. Coordinates are local metres. */
19
+ export const precipitation = {
20
+ name: 'precipitation',
21
+ bindingLayout: [{name: 'precipitation', group: 3}],
22
+ uniformTypes: {
23
+ time: 'f32',
24
+ fallSpeed: 'f32',
25
+ turbulence: 'f32',
26
+ seed: 'f32',
27
+ volumeCenter: 'vec3<f32>',
28
+ volumeSize: 'vec3<f32>',
29
+ wind: 'vec2<f32>'
30
+ },
31
+ defaultUniforms: {
32
+ time: 0,
33
+ fallSpeed: 20,
34
+ turbulence: 0,
35
+ seed: 29,
36
+ volumeCenter: [0, 0, 150],
37
+ volumeSize: [1200, 1600, 300],
38
+ wind: [2, 0]
39
+ },
40
+ getUniforms(props: PrecipitationProps = {}) {
41
+ return props;
42
+ },
43
+ vs: /* glsl */ `
44
+ layout(std140) uniform precipitationUniforms {
45
+ float time;
46
+ float fallSpeed;
47
+ float turbulence;
48
+ float seed;
49
+ vec3 volumeCenter;
50
+ vec3 volumeSize;
51
+ vec2 wind;
52
+ } precipitation;
53
+ float precipitation_random(uint identifier) {
54
+ uint value = identifier + uint(precipitation.seed) * 747796405u;
55
+ value = (value ^ (value >> 16u)) * 2246822519u;
56
+ value = (value ^ (value >> 13u)) * 3266489917u;
57
+ value = value ^ (value >> 16u);
58
+ return float(value & 16777215u) / 16777216.0;
59
+ }
60
+ vec3 precipitation_getPosition(uint identifier) {
61
+ vec3 randomPosition = vec3(precipitation_random(identifier * 3u), precipitation_random(identifier * 3u + 1u), precipitation_random(identifier * 3u + 2u));
62
+ vec3 volumeSize = max(precipitation.volumeSize, vec3(0.001));
63
+ vec3 minimum = precipitation.volumeCenter - volumeSize * 0.5;
64
+ vec3 drift = vec3(precipitation.wind, -precipitation.fallSpeed) * precipitation.time;
65
+ vec3 position = mod(randomPosition * volumeSize + drift - minimum, volumeSize) + minimum;
66
+ position.xy += precipitation.turbulence * vec2(sin(precipitation.time * 0.9 + randomPosition.z * 31.0), cos(precipitation.time * 0.7 + randomPosition.x * 23.0));
67
+ return position;
68
+ }
69
+ float precipitation_getFade(vec3 position) {
70
+ vec3 edge = 0.5 - abs((position - precipitation.volumeCenter) / max(precipitation.volumeSize, vec3(0.001)));
71
+ return smoothstep(0.0, 0.08, min(edge.x, min(edge.y, edge.z)));
72
+ }
73
+ `,
74
+ source: /* wgsl */ `
75
+ struct precipitationUniforms {
76
+ time: f32,
77
+ fallSpeed: f32,
78
+ turbulence: f32,
79
+ seed: f32,
80
+ volumeCenter: vec3<f32>,
81
+ volumeSize: vec3<f32>,
82
+ wind: vec2<f32>,
83
+ };
84
+ @group(3) @binding(auto) var<uniform> precipitation: precipitationUniforms;
85
+ fn precipitation_random(identifier: u32) -> f32 {
86
+ var value = identifier + u32(precipitation.seed) * 747796405u;
87
+ value = (value ^ (value >> 16u)) * 2246822519u;
88
+ value = (value ^ (value >> 13u)) * 3266489917u;
89
+ value = value ^ (value >> 16u);
90
+ return f32(value & 16777215u) / 16777216.0;
91
+ }
92
+ fn precipitation_getPosition(identifier: u32) -> vec3<f32> {
93
+ let randomPosition = vec3<f32>(precipitation_random(identifier * 3u), precipitation_random(identifier * 3u + 1u), precipitation_random(identifier * 3u + 2u));
94
+ let volumeSize = max(precipitation.volumeSize, vec3<f32>(0.001));
95
+ let minimum = precipitation.volumeCenter - volumeSize * 0.5;
96
+ let drift = vec3<f32>(precipitation.wind, -precipitation.fallSpeed) * precipitation.time;
97
+ let unwrapped = randomPosition * volumeSize + drift - minimum;
98
+ var position = unwrapped - floor(unwrapped / volumeSize) * volumeSize + minimum;
99
+ position.x += precipitation.turbulence * sin(precipitation.time * 0.9 + randomPosition.z * 31.0);
100
+ position.y += precipitation.turbulence * cos(precipitation.time * 0.7 + randomPosition.x * 23.0);
101
+ return position;
102
+ }
103
+ fn precipitation_getFade(position: vec3<f32>) -> f32 {
104
+ let edge = 0.5 - abs((position - precipitation.volumeCenter) / max(precipitation.volumeSize, vec3<f32>(0.001)));
105
+ return smoothstep(0.0, 0.08, min(edge.x, min(edge.y, edge.z)));
106
+ }
107
+ `
108
+ } as const satisfies ShaderModule<PrecipitationProps, PrecipitationUniforms>;
@@ -0,0 +1,160 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+
7
+ export type SketchStrokeProps = {
8
+ /** Full stroke width in the same units as the transverse coordinate. */
9
+ width?: number;
10
+ /** Maximum centerline displacement in transverse-coordinate units. */
11
+ jitter?: number;
12
+ /** Fractional width variation, from zero to one. */
13
+ variation?: number;
14
+ /** Strength of pencil grain, from zero to one. */
15
+ grain?: number;
16
+ /** Transverse screen-space displacement for a secondary hand-drawn pass. */
17
+ offset?: number;
18
+ /** Endpoint overshoot in stroke units; geometry must reserve this space. */
19
+ extension?: number;
20
+ /** Zero gives a solid stroke; one enables sketch shading. */
21
+ sketch?: number;
22
+ /** Minimum edge smoothing in stroke units. Defaults to 0.7 for pixel-sized strokes. */
23
+ minimumAntialias?: number;
24
+ };
25
+
26
+ const defaults = {
27
+ width: 2,
28
+ jitter: 0.7,
29
+ variation: 0.35,
30
+ grain: 0.45,
31
+ offset: 0,
32
+ extension: 3,
33
+ sketch: 1,
34
+ minimumAntialias: 0.7
35
+ };
36
+ const uniformBlock = `
37
+ layout(std140) uniform sketchStrokeUniforms {
38
+ float width;
39
+ float jitter;
40
+ float variation;
41
+ float grain;
42
+ float offset;
43
+ float extension;
44
+ float sketch;
45
+ float minimumAntialias;
46
+ } sketchStroke;
47
+ `;
48
+ const functions = `
49
+ float sketchStroke_noise(float coordinate) {
50
+ float cell = floor(coordinate);
51
+ float fraction = fract(coordinate);
52
+ float first = fract(sin(cell * 127.1) * 43758.5453);
53
+ float second = fract(sin((cell + 1.0) * 127.1) * 43758.5453);
54
+ return mix(first, second, fraction * fraction * (3.0 - 2.0 * fraction));
55
+ }
56
+ float sketchStroke_noise2(vec2 coordinate) {
57
+ vec2 cell = floor(coordinate);
58
+ vec2 fraction = fract(coordinate);
59
+ fraction = fraction * fraction * (3.0 - 2.0 * fraction);
60
+ float first = fract(sin(dot(cell, vec2(127.1, 311.7))) * 43758.5453);
61
+ float second = fract(sin(dot(cell + vec2(1.0, 0.0), vec2(127.1, 311.7))) * 43758.5453);
62
+ float third = fract(sin(dot(cell + vec2(0.0, 1.0), vec2(127.1, 311.7))) * 43758.5453);
63
+ float fourth = fract(sin(dot(cell + vec2(1.0, 1.0), vec2(127.1, 311.7))) * 43758.5453);
64
+ return mix(mix(first, second, fraction.x), mix(third, fourth, fraction.x), fraction.y);
65
+ }
66
+ // coordinates.x is normalized distance along a segment, y is signed transverse distance. All distances use the same units.
67
+ // Seeds belong to the geometry; neither camera position nor time changes the grain.
68
+ float sketchStroke_getCoverage(vec2 coordinates, float strokeLength, float seed) {
69
+ float along = coordinates.x;
70
+ float side = sketchStroke_noise(seed * 29.0) < 0.5 ? -1.0 : 1.0;
71
+ float center = (sketchStroke_noise(along * strokeLength / 36.0 + seed * 19.0) * 2.0 - 1.0) * sketchStroke.jitter * sketchStroke.sketch + side * sketchStroke.offset * sketchStroke.sketch;
72
+ float variation = mix(1.0, 0.55 + sketchStroke_noise(along * 31.0 + seed * 7.0) * 0.75, sketchStroke.variation * sketchStroke.sketch);
73
+ vec2 grainCoordinates = vec2(along * strokeLength, coordinates.y) + vec2(seed * 17.0, seed * 53.0);
74
+ float coarseGrain = sketchStroke_noise2(grainCoordinates * 0.55);
75
+ float fineGrain = sketchStroke_noise2(grainCoordinates * 2.8);
76
+ float toothGrain = sketchStroke_noise2(grainCoordinates * 6.5);
77
+ float grainTexture = coarseGrain * 0.35 + fineGrain * 0.4 + toothGrain * 0.25;
78
+ float edgeRoughness = (grainTexture - 0.5) * sketchStroke.grain * sketchStroke.sketch * 0.7;
79
+ float radius = sketchStroke.width * 0.5 * variation + edgeRoughness;
80
+ float endDistance = max(-along, along - 1.0) * strokeLength - sketchStroke.extension;
81
+ float distance = max(abs(coordinates.y - center) - radius, endDistance);
82
+ float antialias = max(fwidth(distance), max(sketchStroke.minimumAntialias, 0.0001));
83
+ float coverage = 1.0 - smoothstep(-antialias * 0.5, antialias * 0.5, distance);
84
+ // Keep the pigment opaque; grain changes the stroke edge so the paper does not show through as white flecks.
85
+ return coverage;
86
+ }
87
+ `;
88
+
89
+ const source = `
90
+ struct sketchStrokeUniforms {
91
+ width: f32,
92
+ jitter: f32,
93
+ variation: f32,
94
+ grain: f32,
95
+ offset: f32,
96
+ extension: f32,
97
+ sketch: f32,
98
+ minimumAntialias: f32,
99
+ };
100
+ @group(3) @binding(auto) var<uniform> sketchStroke: sketchStrokeUniforms;
101
+ fn sketchStroke_noise(coordinate: f32) -> f32 {
102
+ let cell = floor(coordinate);
103
+ let fraction = fract(coordinate);
104
+ let first = fract(sin(cell * 127.1) * 43758.5453);
105
+ let second = fract(sin((cell + 1.0) * 127.1) * 43758.5453);
106
+ return mix(first, second, fraction * fraction * (3.0 - 2.0 * fraction));
107
+ }
108
+ fn sketchStroke_noise2(coordinate: vec2<f32>) -> f32 {
109
+ let cell = floor(coordinate);
110
+ var fraction = fract(coordinate);
111
+ fraction = fraction * fraction * (vec2<f32>(3.0) - 2.0 * fraction);
112
+ let first = fract(sin(dot(cell, vec2<f32>(127.1, 311.7))) * 43758.5453);
113
+ let second = fract(sin(dot(cell + vec2<f32>(1.0, 0.0), vec2<f32>(127.1, 311.7))) * 43758.5453);
114
+ let third = fract(sin(dot(cell + vec2<f32>(0.0, 1.0), vec2<f32>(127.1, 311.7))) * 43758.5453);
115
+ let fourth = fract(sin(dot(cell + vec2<f32>(1.0, 1.0), vec2<f32>(127.1, 311.7))) * 43758.5453);
116
+ return mix(mix(first, second, fraction.x), mix(third, fourth, fraction.x), fraction.y);
117
+ }
118
+ fn sketchStroke_getCoverage(coordinates: vec2<f32>, strokeLength: f32, seed: f32) -> f32 {
119
+ let along = coordinates.x;
120
+ let side = select(1.0, -1.0, sketchStroke_noise(seed * 29.0) < 0.5);
121
+ let center = (sketchStroke_noise(along * strokeLength / 36.0 + seed * 19.0) * 2.0 - 1.0) * sketchStroke.jitter * sketchStroke.sketch + side * sketchStroke.offset * sketchStroke.sketch;
122
+ let variation = mix(1.0, 0.55 + sketchStroke_noise(along * 31.0 + seed * 7.0) * 0.75, sketchStroke.variation * sketchStroke.sketch);
123
+ let grainCoordinates = vec2<f32>(along * strokeLength, coordinates.y) + vec2<f32>(seed * 17.0, seed * 53.0);
124
+ let coarseGrain = sketchStroke_noise2(grainCoordinates * 0.55);
125
+ let fineGrain = sketchStroke_noise2(grainCoordinates * 2.8);
126
+ let toothGrain = sketchStroke_noise2(grainCoordinates * 6.5);
127
+ let grainTexture = coarseGrain * 0.35 + fineGrain * 0.4 + toothGrain * 0.25;
128
+ let edgeRoughness = (grainTexture - 0.5) * sketchStroke.grain * sketchStroke.sketch * 0.7;
129
+ let radius = sketchStroke.width * 0.5 * variation + edgeRoughness;
130
+ let endDistance = max(-along, along - 1.0) * strokeLength - sketchStroke.extension;
131
+ let distance = max(abs(coordinates.y - center) - radius, endDistance);
132
+ let antialias = max(fwidth(distance), max(sketchStroke.minimumAntialias, 0.0001));
133
+ let coverage = 1.0 - smoothstep(-antialias * 0.5, antialias * 0.5, distance);
134
+ // Keep the pigment opaque; grain changes the stroke edge so the paper does not show through as white flecks.
135
+ return coverage;
136
+ }
137
+ `;
138
+
139
+ /** Fragment coverage for geometry-anchored pencil strokes and solid architectural lines. */
140
+ export const sketchStroke = {
141
+ name: 'sketchStroke',
142
+ bindingLayout: [{name: 'sketchStroke', group: 3}],
143
+ source,
144
+ vs: uniformBlock,
145
+ fs: uniformBlock + functions,
146
+ uniformTypes: {
147
+ width: 'f32',
148
+ jitter: 'f32',
149
+ variation: 'f32',
150
+ grain: 'f32',
151
+ offset: 'f32',
152
+ extension: 'f32',
153
+ sketch: 'f32',
154
+ minimumAntialias: 'f32'
155
+ },
156
+ defaultUniforms: defaults,
157
+ getUniforms(props: SketchStrokeProps = {}) {
158
+ return {...defaults, ...props};
159
+ }
160
+ } as const satisfies ShaderModule<SketchStrokeProps, SketchStrokeProps>;