@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.js +1 -1
  14. package/dist/src/core/CoreNode.js.map +1 -1
  15. package/dist/src/core/CoreStuff.js +138 -0
  16. package/dist/src/core/CoreStuff.js.map +1 -0
  17. package/dist/src/core/CoreTextNode.js +1 -0
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  20. package/dist/src/core/CoreTexturizer.js +47 -0
  21. package/dist/src/core/CoreTexturizer.js.map +1 -0
  22. package/dist/src/core/LngNode.d.ts +736 -0
  23. package/dist/src/core/LngNode.js +1174 -0
  24. package/dist/src/core/LngNode.js.map +1 -0
  25. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  26. package/dist/src/core/Matrix2DContext.js +45 -0
  27. package/dist/src/core/Matrix2DContext.js.map +1 -0
  28. package/dist/src/core/ShaderNode.d.ts +10 -0
  29. package/dist/src/core/ShaderNode.js +30 -0
  30. package/dist/src/core/ShaderNode.js.map +1 -0
  31. package/dist/src/core/TextNode.d.ts +103 -0
  32. package/dist/src/core/TextNode.js +331 -0
  33. package/dist/src/core/TextNode.js.map +1 -0
  34. package/dist/src/core/lib/Coords.d.ts +14 -0
  35. package/dist/src/core/lib/Coords.js +55 -0
  36. package/dist/src/core/lib/Coords.js.map +1 -0
  37. package/dist/src/core/lib/glm/common.d.ts +162 -0
  38. package/dist/src/core/lib/glm/common.js +81 -0
  39. package/dist/src/core/lib/glm/common.js.map +1 -0
  40. package/dist/src/core/lib/glm/index.d.ts +11 -0
  41. package/dist/src/core/lib/glm/index.js +30 -0
  42. package/dist/src/core/lib/glm/index.js.map +1 -0
  43. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  44. package/dist/src/core/lib/glm/mat2.js +396 -0
  45. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  46. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  47. package/dist/src/core/lib/glm/mat2d.js +442 -0
  48. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  49. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  50. package/dist/src/core/lib/glm/mat3.js +680 -0
  51. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  52. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  53. package/dist/src/core/lib/glm/mat4.js +1802 -0
  54. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  55. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  56. package/dist/src/core/lib/glm/quat.js +693 -0
  57. package/dist/src/core/lib/glm/quat.js.map +1 -0
  58. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  59. package/dist/src/core/lib/glm/quat2.js +754 -0
  60. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  62. package/dist/src/core/lib/glm/vec2.js +569 -0
  63. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  64. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  65. package/dist/src/core/lib/glm/vec3.js +720 -0
  66. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  67. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  68. package/dist/src/core/lib/glm/vec4.js +608 -0
  69. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  70. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  71. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  72. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  73. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  74. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  75. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  76. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  77. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  78. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  79. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  80. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  81. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  84. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  87. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  88. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  91. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  92. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  93. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  98. package/dist/src/core/scene/Scene.d.ts +59 -0
  99. package/dist/src/core/scene/Scene.js +106 -0
  100. package/dist/src/core/scene/Scene.js.map +1 -0
  101. package/dist/src/core/shaders/webgl/Border.js +59 -59
  102. package/dist/src/core/shaders/webgl/Default.js +47 -47
  103. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  104. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  105. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  106. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  107. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  108. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  109. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  110. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  111. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  112. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  113. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  114. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  115. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  116. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  117. package/dist/src/main-api/ICoreDriver.js +20 -0
  118. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  119. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  120. package/dist/src/main-api/IRenderDriver.js +20 -0
  121. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  122. package/dist/src/main-api/IShaderController.d.ts +14 -0
  123. package/dist/src/main-api/IShaderController.js +30 -0
  124. package/dist/src/main-api/IShaderController.js.map +1 -0
  125. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  126. package/dist/src/main-api/IShaderNode.js +19 -0
  127. package/dist/src/main-api/IShaderNode.js.map +1 -0
  128. package/dist/src/main-api/RendererMain.d.ts +375 -0
  129. package/dist/src/main-api/RendererMain.js +365 -0
  130. package/dist/src/main-api/RendererMain.js.map +1 -0
  131. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  132. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  133. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  134. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  135. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  136. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  137. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  138. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  139. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  140. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  141. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  142. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  143. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  144. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  145. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  146. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  147. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  148. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  149. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  150. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  151. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  152. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  153. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  154. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  155. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  156. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  157. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  158. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  159. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  160. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  161. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  162. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  163. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  164. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  165. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  166. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  167. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  168. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  169. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  170. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  171. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  172. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  173. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  174. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  175. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  176. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  177. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  178. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  180. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  181. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  186. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  187. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  189. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  190. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  192. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  193. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  195. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  196. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  198. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  199. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  200. package/dist/src/render-drivers/utils.d.ts +12 -0
  201. package/dist/src/render-drivers/utils.js +69 -0
  202. package/dist/src/render-drivers/utils.js.map +1 -0
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/canvas-shaders.ts +28 -28
  205. package/exports/canvas.ts +45 -45
  206. package/exports/index.ts +90 -90
  207. package/exports/inspector.ts +24 -24
  208. package/exports/utils.ts +44 -44
  209. package/exports/webgl-shaders.ts +28 -28
  210. package/exports/webgl.ts +50 -50
  211. package/package.json +2 -1
  212. package/scripts/please-use-pnpm.js +13 -13
  213. package/src/common/CommonTypes.ts +146 -146
  214. package/src/common/EventEmitter.ts +77 -77
  215. package/src/common/IAnimationController.ts +92 -92
  216. package/src/common/IEventEmitter.ts +28 -28
  217. package/src/core/CoreNode.test.ts +203 -203
  218. package/src/core/CoreNode.ts +2494 -2494
  219. package/src/core/CoreShaderManager.ts +188 -188
  220. package/src/core/CoreTextNode.ts +449 -448
  221. package/src/core/CoreTextureManager.ts +601 -601
  222. package/src/core/Stage.ts +754 -754
  223. package/src/core/TextureMemoryManager.ts +395 -395
  224. package/src/core/animations/AnimationManager.ts +38 -38
  225. package/src/core/animations/CoreAnimation.ts +284 -284
  226. package/src/core/animations/CoreAnimationController.ts +157 -157
  227. package/src/core/lib/ContextSpy.ts +41 -41
  228. package/src/core/lib/ImageWorker.ts +280 -280
  229. package/src/core/lib/Matrix3d.ts +244 -244
  230. package/src/core/lib/RenderCoords.ts +71 -71
  231. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  232. package/src/core/lib/textureCompression.ts +152 -152
  233. package/src/core/lib/textureSvg.ts +78 -78
  234. package/src/core/lib/utils.ts +386 -386
  235. package/src/core/lib/validateImageBitmap.ts +87 -87
  236. package/src/core/platform.ts +64 -64
  237. package/src/core/platforms/Platform.ts +77 -77
  238. package/src/core/platforms/web/WebPlatform.ts +84 -84
  239. package/src/core/renderers/CoreContextTexture.ts +43 -43
  240. package/src/core/renderers/CoreRenderOp.ts +22 -22
  241. package/src/core/renderers/CoreRenderer.ts +109 -109
  242. package/src/core/renderers/CoreShaderNode.ts +165 -165
  243. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  246. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  249. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  250. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  251. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  252. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  253. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  256. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  257. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  258. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  259. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  260. package/src/core/shaders/canvas/Border.ts +78 -78
  261. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  262. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  263. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  264. package/src/core/shaders/canvas/Rounded.ts +55 -55
  265. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  266. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  267. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  268. package/src/core/shaders/canvas/Shadow.ts +52 -52
  269. package/src/core/shaders/canvas/utils/render.ts +151 -151
  270. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  271. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  272. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  273. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  274. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  275. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  276. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  277. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  278. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  279. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  280. package/src/core/shaders/webgl/Border.ts +96 -96
  281. package/src/core/shaders/webgl/Default.ts +89 -89
  282. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  283. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  284. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  285. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  286. package/src/core/shaders/webgl/Rounded.ts +117 -117
  287. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  288. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  289. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  290. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  291. package/src/core/shaders/webgl/Shadow.ts +115 -115
  292. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  293. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  294. package/src/core/text-rendering/TrFontManager.ts +183 -183
  295. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  296. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  297. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  298. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  299. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  300. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  301. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  302. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  303. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  311. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  312. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  313. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  314. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  315. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  316. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  317. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  318. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  319. package/src/core/textures/ColorTexture.ts +102 -102
  320. package/src/core/textures/ImageTexture.ts +410 -410
  321. package/src/core/textures/NoiseTexture.ts +104 -104
  322. package/src/core/textures/RenderTexture.ts +85 -85
  323. package/src/core/textures/SubTexture.ts +205 -205
  324. package/src/core/textures/Texture.ts +358 -358
  325. package/src/core/utils.ts +227 -227
  326. package/src/env.d.ts +7 -7
  327. package/src/main-api/INode.ts +100 -100
  328. package/src/main-api/Inspector.ts +522 -522
  329. package/src/main-api/Renderer.ts +675 -675
  330. package/src/main-api/utils.ts +45 -45
  331. package/src/utils.ts +267 -267
  332. package/COPYING +0 -1
  333. package/dist/src/core/temp.js +0 -77
  334. package/dist/src/core/temp.js.map +0 -1
  335. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -1,134 +1,134 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
-
22
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
- /**
24
- * Properties of the {@link SdfShader}
25
- */
26
- export interface SdfShaderProps {
27
- transform: Float32Array;
28
- scrollY: number;
29
- /**
30
- * Color in RGBA format
31
- *
32
- * @remarks
33
- * Color channels must NOT be premultiplied by alpha for best blending results.
34
- */
35
- color: number;
36
- size: number;
37
- distanceRange: number;
38
- debug: boolean;
39
- }
40
- /**
41
- * SdfShader supports multi-channel and single-channel signed distance field textures.
42
- *
43
- * @remarks
44
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
- * directly. Instead create a Text Node and assign a SDF font family to it.
46
- *
47
- * @internalRemarks
48
- * The only thing this shader does to support multi-channel SDFs is to
49
- * add a median function to the fragment shader. If this one function call
50
- * ends up being a performance bottleneck we can always look at ways to
51
- * remove it.
52
- */
53
- export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
- props: {
55
- transform: IDENTITY_MATRIX_3x3,
56
- scrollY: 0,
57
- color: 0xffffffff,
58
- size: 16,
59
- distanceRange: 1.0,
60
- debug: false,
61
- },
62
- onSdfBind(props) {
63
- this.uniformMatrix3fv('u_transform', props.transform);
64
- this.uniform1f('u_scrollY', props.scrollY);
65
- this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
66
- this.uniform1f('u_size', props.size);
67
- this.uniform1f('u_distanceRange', props.distanceRange);
68
- this.uniform1i('u_debug', props.debug ? 1 : 0);
69
- },
70
- vertex: `
71
- # ifdef GL_FRAGMENT_PRECISION_HIGH
72
- precision highp float;
73
- # else
74
- precision mediump float;
75
- # endif
76
- // an attribute is an input (in) to a vertex shader.
77
- // It will receive data from a buffer
78
- attribute vec2 a_position;
79
- attribute vec2 a_textureCoords;
80
-
81
- uniform vec2 u_resolution;
82
- uniform mat3 u_transform;
83
- uniform float u_scrollY;
84
- uniform float u_pixelRatio;
85
- uniform float u_size;
86
-
87
- varying vec2 v_texcoord;
88
-
89
- void main() {
90
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
91
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
92
-
93
- // Calculate screen space with pixel ratio
94
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
95
-
96
- gl_Position = vec4(screenSpace, 0.0, 1.0);
97
- v_texcoord = a_textureCoords;
98
-
99
- }
100
- `,
101
- fragment: `
102
- # ifdef GL_FRAGMENT_PRECISION_HIGH
103
- precision highp float;
104
- # else
105
- precision mediump float;
106
- # endif
107
- uniform vec4 u_color;
108
- uniform sampler2D u_texture;
109
- uniform float u_distanceRange;
110
- uniform float u_pixelRatio;
111
- uniform int u_debug;
112
-
113
- varying vec2 v_texcoord;
114
-
115
- float median(float r, float g, float b) {
116
- return max(min(r, g), min(max(r, g), b));
117
- }
118
-
119
- void main() {
120
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
- if (u_debug == 1) {
122
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
- return;
124
- }
125
- float scaledDistRange = u_distanceRange * u_pixelRatio;
126
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
-
129
- // Build the final color.
130
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
- }
133
- `,
134
- };
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
+
22
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
+ /**
24
+ * Properties of the {@link SdfShader}
25
+ */
26
+ export interface SdfShaderProps {
27
+ transform: Float32Array;
28
+ scrollY: number;
29
+ /**
30
+ * Color in RGBA format
31
+ *
32
+ * @remarks
33
+ * Color channels must NOT be premultiplied by alpha for best blending results.
34
+ */
35
+ color: number;
36
+ size: number;
37
+ distanceRange: number;
38
+ debug: boolean;
39
+ }
40
+ /**
41
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
42
+ *
43
+ * @remarks
44
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
+ * directly. Instead create a Text Node and assign a SDF font family to it.
46
+ *
47
+ * @internalRemarks
48
+ * The only thing this shader does to support multi-channel SDFs is to
49
+ * add a median function to the fragment shader. If this one function call
50
+ * ends up being a performance bottleneck we can always look at ways to
51
+ * remove it.
52
+ */
53
+ export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
+ props: {
55
+ transform: IDENTITY_MATRIX_3x3,
56
+ scrollY: 0,
57
+ color: 0xffffffff,
58
+ size: 16,
59
+ distanceRange: 1.0,
60
+ debug: false,
61
+ },
62
+ onSdfBind(props) {
63
+ this.uniformMatrix3fv('u_transform', props.transform);
64
+ this.uniform1f('u_scrollY', props.scrollY);
65
+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
66
+ this.uniform1f('u_size', props.size);
67
+ this.uniform1f('u_distanceRange', props.distanceRange);
68
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
69
+ },
70
+ vertex: `
71
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
72
+ precision highp float;
73
+ # else
74
+ precision mediump float;
75
+ # endif
76
+ // an attribute is an input (in) to a vertex shader.
77
+ // It will receive data from a buffer
78
+ attribute vec2 a_position;
79
+ attribute vec2 a_textureCoords;
80
+
81
+ uniform vec2 u_resolution;
82
+ uniform mat3 u_transform;
83
+ uniform float u_scrollY;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_size;
86
+
87
+ varying vec2 v_texcoord;
88
+
89
+ void main() {
90
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
91
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
92
+
93
+ // Calculate screen space with pixel ratio
94
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
95
+
96
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
97
+ v_texcoord = a_textureCoords;
98
+
99
+ }
100
+ `,
101
+ fragment: `
102
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
103
+ precision highp float;
104
+ # else
105
+ precision mediump float;
106
+ # endif
107
+ uniform vec4 u_color;
108
+ uniform sampler2D u_texture;
109
+ uniform float u_distanceRange;
110
+ uniform float u_pixelRatio;
111
+ uniform int u_debug;
112
+
113
+ varying vec2 v_texcoord;
114
+
115
+ float median(float r, float g, float b) {
116
+ return max(min(r, g), min(max(r, g), b));
117
+ }
118
+
119
+ void main() {
120
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
+ if (u_debug == 1) {
122
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
+ return;
124
+ }
125
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
126
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
+
129
+ // Build the final color.
130
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
+ }
133
+ `,
134
+ };
@@ -1,115 +1,115 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
- import {
20
- ShadowTemplate,
21
- type ShadowProps,
22
- } from '../templates/ShadowTemplate.js';
23
-
24
- export const Shadow: WebGlShaderType<ShadowProps> = {
25
- props: ShadowTemplate.props,
26
- update() {
27
- this.uniformRGBA('u_color', this.props!.color);
28
- this.uniform4fa('u_shadow', this.props!.projection);
29
- },
30
- vertex: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- attribute vec2 a_position;
38
- attribute vec2 a_textureCoords;
39
- attribute vec4 a_color;
40
- attribute vec2 a_nodeCoords;
41
-
42
- uniform vec2 u_resolution;
43
- uniform float u_pixelRatio;
44
- uniform float u_rtt;
45
- uniform vec2 u_dimensions;
46
-
47
- uniform vec4 u_shadow;
48
-
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
- varying vec2 v_nodeCoords;
52
-
53
- void main() {
54
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
-
57
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
- vec2 normVertexPos = a_position * u_pixelRatio;
59
-
60
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
- }
67
- `,
68
- fragment: `
69
- # ifdef GL_FRAGMENT_PRECISION_HIGH
70
- precision highp float;
71
- # else
72
- precision mediump float;
73
- # endif
74
-
75
- uniform vec2 u_resolution;
76
- uniform float u_pixelRatio;
77
- uniform float u_alpha;
78
- uniform vec2 u_dimensions;
79
- uniform sampler2D u_texture;
80
-
81
- uniform vec4 u_color;
82
- uniform vec4 u_shadow;
83
-
84
- varying vec4 v_color;
85
- varying vec2 v_textureCoords;
86
- varying vec2 v_nodeCoords;
87
-
88
- float box(vec2 p, vec2 s) {
89
- vec2 q = abs(p) - s;
90
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
- }
92
-
93
- float shadowBox(vec2 p, vec2 s, float r) {
94
- vec2 q = abs(p) - s + r;
95
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
- }
98
-
99
- void main() {
100
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
- vec2 halfDimensions = (u_dimensions * 0.5);
102
-
103
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
- float boxDist = box(boxUv, halfDimensions);
105
-
106
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
-
109
- vec4 resColor = vec4(0.0);
110
- resColor = mix(resColor, u_color, shadowDist);
111
- resColor = mix(resColor, color, min(color.a, boxAlpha));
112
- gl_FragColor = resColor * u_alpha;
113
- }
114
- `,
115
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+ import {
20
+ ShadowTemplate,
21
+ type ShadowProps,
22
+ } from '../templates/ShadowTemplate.js';
23
+
24
+ export const Shadow: WebGlShaderType<ShadowProps> = {
25
+ props: ShadowTemplate.props,
26
+ update() {
27
+ this.uniformRGBA('u_color', this.props!.color);
28
+ this.uniform4fa('u_shadow', this.props!.projection);
29
+ },
30
+ vertex: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ attribute vec2 a_position;
38
+ attribute vec2 a_textureCoords;
39
+ attribute vec4 a_color;
40
+ attribute vec2 a_nodeCoords;
41
+
42
+ uniform vec2 u_resolution;
43
+ uniform float u_pixelRatio;
44
+ uniform float u_rtt;
45
+ uniform vec2 u_dimensions;
46
+
47
+ uniform vec4 u_shadow;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ void main() {
54
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
+
57
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
+ vec2 normVertexPos = a_position * u_pixelRatio;
59
+
60
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
+ }
67
+ `,
68
+ fragment: `
69
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
70
+ precision highp float;
71
+ # else
72
+ precision mediump float;
73
+ # endif
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+ uniform float u_alpha;
78
+ uniform vec2 u_dimensions;
79
+ uniform sampler2D u_texture;
80
+
81
+ uniform vec4 u_color;
82
+ uniform vec4 u_shadow;
83
+
84
+ varying vec4 v_color;
85
+ varying vec2 v_textureCoords;
86
+ varying vec2 v_nodeCoords;
87
+
88
+ float box(vec2 p, vec2 s) {
89
+ vec2 q = abs(p) - s;
90
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
+ }
92
+
93
+ float shadowBox(vec2 p, vec2 s, float r) {
94
+ vec2 q = abs(p) - s + r;
95
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
+ }
98
+
99
+ void main() {
100
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
+ vec2 halfDimensions = (u_dimensions * 0.5);
102
+
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
+ float boxDist = box(boxUv, halfDimensions);
105
+
106
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ resColor = mix(resColor, u_color, shadowDist);
111
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
112
+ gl_FragColor = resColor * u_alpha;
113
+ }
114
+ `,
115
+ };
@@ -1,36 +1,36 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { NormalizedFontMetrics } from './font-face-types/TrFontFace.js';
20
-
21
- /**
22
- * Calculate the default line height given normalized font metrics
23
- *
24
- * @remarks
25
- * This method may be used for both the WebTrFontFace and SdfTrFontFace font types.
26
- *
27
- * @param metrics
28
- * @param fontSize
29
- * @returns
30
- */
31
- export function calcDefaultLineHeight(
32
- metrics: NormalizedFontMetrics,
33
- fontSize: number,
34
- ): number {
35
- return fontSize * (metrics.ascender - metrics.descender + metrics.lineGap);
36
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { NormalizedFontMetrics } from './font-face-types/TrFontFace.js';
20
+
21
+ /**
22
+ * Calculate the default line height given normalized font metrics
23
+ *
24
+ * @remarks
25
+ * This method may be used for both the WebTrFontFace and SdfTrFontFace font types.
26
+ *
27
+ * @param metrics
28
+ * @param fontSize
29
+ * @returns
30
+ */
31
+ export function calcDefaultLineHeight(
32
+ metrics: NormalizedFontMetrics,
33
+ fontSize: number,
34
+ ): number {
35
+ return fontSize * (metrics.ascender - metrics.descender + metrics.lineGap);
36
+ }