@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.js +1 -1
  14. package/dist/src/core/CoreNode.js.map +1 -1
  15. package/dist/src/core/CoreStuff.js +138 -0
  16. package/dist/src/core/CoreStuff.js.map +1 -0
  17. package/dist/src/core/CoreTextNode.js +1 -0
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  20. package/dist/src/core/CoreTexturizer.js +47 -0
  21. package/dist/src/core/CoreTexturizer.js.map +1 -0
  22. package/dist/src/core/LngNode.d.ts +736 -0
  23. package/dist/src/core/LngNode.js +1174 -0
  24. package/dist/src/core/LngNode.js.map +1 -0
  25. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  26. package/dist/src/core/Matrix2DContext.js +45 -0
  27. package/dist/src/core/Matrix2DContext.js.map +1 -0
  28. package/dist/src/core/ShaderNode.d.ts +10 -0
  29. package/dist/src/core/ShaderNode.js +30 -0
  30. package/dist/src/core/ShaderNode.js.map +1 -0
  31. package/dist/src/core/TextNode.d.ts +103 -0
  32. package/dist/src/core/TextNode.js +331 -0
  33. package/dist/src/core/TextNode.js.map +1 -0
  34. package/dist/src/core/lib/Coords.d.ts +14 -0
  35. package/dist/src/core/lib/Coords.js +55 -0
  36. package/dist/src/core/lib/Coords.js.map +1 -0
  37. package/dist/src/core/lib/glm/common.d.ts +162 -0
  38. package/dist/src/core/lib/glm/common.js +81 -0
  39. package/dist/src/core/lib/glm/common.js.map +1 -0
  40. package/dist/src/core/lib/glm/index.d.ts +11 -0
  41. package/dist/src/core/lib/glm/index.js +30 -0
  42. package/dist/src/core/lib/glm/index.js.map +1 -0
  43. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  44. package/dist/src/core/lib/glm/mat2.js +396 -0
  45. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  46. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  47. package/dist/src/core/lib/glm/mat2d.js +442 -0
  48. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  49. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  50. package/dist/src/core/lib/glm/mat3.js +680 -0
  51. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  52. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  53. package/dist/src/core/lib/glm/mat4.js +1802 -0
  54. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  55. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  56. package/dist/src/core/lib/glm/quat.js +693 -0
  57. package/dist/src/core/lib/glm/quat.js.map +1 -0
  58. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  59. package/dist/src/core/lib/glm/quat2.js +754 -0
  60. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  62. package/dist/src/core/lib/glm/vec2.js +569 -0
  63. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  64. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  65. package/dist/src/core/lib/glm/vec3.js +720 -0
  66. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  67. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  68. package/dist/src/core/lib/glm/vec4.js +608 -0
  69. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  70. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  71. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  72. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  73. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  74. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  75. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  76. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  77. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  78. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  79. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  80. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  81. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  84. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  87. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  88. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  91. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  92. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  93. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  98. package/dist/src/core/scene/Scene.d.ts +59 -0
  99. package/dist/src/core/scene/Scene.js +106 -0
  100. package/dist/src/core/scene/Scene.js.map +1 -0
  101. package/dist/src/core/shaders/webgl/Border.js +59 -59
  102. package/dist/src/core/shaders/webgl/Default.js +47 -47
  103. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  104. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  105. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  106. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  107. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  108. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  109. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  110. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  111. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  112. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  113. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  114. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  115. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  116. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  117. package/dist/src/main-api/ICoreDriver.js +20 -0
  118. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  119. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  120. package/dist/src/main-api/IRenderDriver.js +20 -0
  121. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  122. package/dist/src/main-api/IShaderController.d.ts +14 -0
  123. package/dist/src/main-api/IShaderController.js +30 -0
  124. package/dist/src/main-api/IShaderController.js.map +1 -0
  125. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  126. package/dist/src/main-api/IShaderNode.js +19 -0
  127. package/dist/src/main-api/IShaderNode.js.map +1 -0
  128. package/dist/src/main-api/RendererMain.d.ts +375 -0
  129. package/dist/src/main-api/RendererMain.js +365 -0
  130. package/dist/src/main-api/RendererMain.js.map +1 -0
  131. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  132. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  133. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  134. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  135. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  136. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  137. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  138. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  139. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  140. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  141. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  142. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  143. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  144. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  145. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  146. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  147. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  148. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  149. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  150. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  151. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  152. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  153. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  154. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  155. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  156. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  157. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  158. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  159. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  160. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  161. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  162. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  163. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  164. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  165. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  166. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  167. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  168. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  169. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  170. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  171. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  172. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  173. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  174. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  175. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  176. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  177. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  178. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  180. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  181. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  186. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  187. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  189. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  190. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  192. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  193. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  195. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  196. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  198. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  199. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  200. package/dist/src/render-drivers/utils.d.ts +12 -0
  201. package/dist/src/render-drivers/utils.js +69 -0
  202. package/dist/src/render-drivers/utils.js.map +1 -0
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/canvas-shaders.ts +28 -28
  205. package/exports/canvas.ts +45 -45
  206. package/exports/index.ts +90 -90
  207. package/exports/inspector.ts +24 -24
  208. package/exports/utils.ts +44 -44
  209. package/exports/webgl-shaders.ts +28 -28
  210. package/exports/webgl.ts +50 -50
  211. package/package.json +2 -1
  212. package/scripts/please-use-pnpm.js +13 -13
  213. package/src/common/CommonTypes.ts +146 -146
  214. package/src/common/EventEmitter.ts +77 -77
  215. package/src/common/IAnimationController.ts +92 -92
  216. package/src/common/IEventEmitter.ts +28 -28
  217. package/src/core/CoreNode.test.ts +203 -203
  218. package/src/core/CoreNode.ts +2494 -2494
  219. package/src/core/CoreShaderManager.ts +188 -188
  220. package/src/core/CoreTextNode.ts +449 -448
  221. package/src/core/CoreTextureManager.ts +601 -601
  222. package/src/core/Stage.ts +754 -754
  223. package/src/core/TextureMemoryManager.ts +395 -395
  224. package/src/core/animations/AnimationManager.ts +38 -38
  225. package/src/core/animations/CoreAnimation.ts +284 -284
  226. package/src/core/animations/CoreAnimationController.ts +157 -157
  227. package/src/core/lib/ContextSpy.ts +41 -41
  228. package/src/core/lib/ImageWorker.ts +280 -280
  229. package/src/core/lib/Matrix3d.ts +244 -244
  230. package/src/core/lib/RenderCoords.ts +71 -71
  231. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  232. package/src/core/lib/textureCompression.ts +152 -152
  233. package/src/core/lib/textureSvg.ts +78 -78
  234. package/src/core/lib/utils.ts +386 -386
  235. package/src/core/lib/validateImageBitmap.ts +87 -87
  236. package/src/core/platform.ts +64 -64
  237. package/src/core/platforms/Platform.ts +77 -77
  238. package/src/core/platforms/web/WebPlatform.ts +84 -84
  239. package/src/core/renderers/CoreContextTexture.ts +43 -43
  240. package/src/core/renderers/CoreRenderOp.ts +22 -22
  241. package/src/core/renderers/CoreRenderer.ts +109 -109
  242. package/src/core/renderers/CoreShaderNode.ts +165 -165
  243. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  246. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  249. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  250. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  251. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  252. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  253. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  256. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  257. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  258. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  259. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  260. package/src/core/shaders/canvas/Border.ts +78 -78
  261. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  262. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  263. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  264. package/src/core/shaders/canvas/Rounded.ts +55 -55
  265. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  266. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  267. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  268. package/src/core/shaders/canvas/Shadow.ts +52 -52
  269. package/src/core/shaders/canvas/utils/render.ts +151 -151
  270. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  271. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  272. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  273. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  274. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  275. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  276. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  277. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  278. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  279. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  280. package/src/core/shaders/webgl/Border.ts +96 -96
  281. package/src/core/shaders/webgl/Default.ts +89 -89
  282. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  283. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  284. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  285. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  286. package/src/core/shaders/webgl/Rounded.ts +117 -117
  287. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  288. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  289. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  290. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  291. package/src/core/shaders/webgl/Shadow.ts +115 -115
  292. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  293. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  294. package/src/core/text-rendering/TrFontManager.ts +183 -183
  295. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  296. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  297. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  298. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  299. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  300. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  301. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  302. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  303. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  311. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  312. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  313. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  314. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  315. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  316. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  317. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  318. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  319. package/src/core/textures/ColorTexture.ts +102 -102
  320. package/src/core/textures/ImageTexture.ts +410 -410
  321. package/src/core/textures/NoiseTexture.ts +104 -104
  322. package/src/core/textures/RenderTexture.ts +85 -85
  323. package/src/core/textures/SubTexture.ts +205 -205
  324. package/src/core/textures/Texture.ts +358 -358
  325. package/src/core/utils.ts +227 -227
  326. package/src/env.d.ts +7 -7
  327. package/src/main-api/INode.ts +100 -100
  328. package/src/main-api/Inspector.ts +522 -522
  329. package/src/main-api/Renderer.ts +675 -675
  330. package/src/main-api/utils.ts +45 -45
  331. package/src/utils.ts +267 -267
  332. package/COPYING +0 -1
  333. package/dist/src/core/temp.js +0 -77
  334. package/dist/src/core/temp.js.map +0 -1
  335. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -0,0 +1,106 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ export class Scene {
20
+ /**
21
+ * Root node of the scene
22
+ *
23
+ * @type {Node}
24
+ * @memberof Scene
25
+ */
26
+ root;
27
+ constructor(root) {
28
+ this.root = root;
29
+ }
30
+ /**
31
+ * Get all nodes of a specific type
32
+ * @param type
33
+ * @returns
34
+ */
35
+ getNodeByType(type) {
36
+ return [];
37
+ }
38
+ /**
39
+ * Find a node by id
40
+ * @param id
41
+ * @returns
42
+ */
43
+ getNodeById(id) {
44
+ return null;
45
+ }
46
+ /**
47
+ * Create a new node
48
+ * @param parent
49
+ * @returns
50
+ */
51
+ // public createNode(settings: Partial<INodeWritableProps> = {}): NodeTypes {
52
+ // return createNode(settings);
53
+ // }
54
+ /**
55
+ * create a new RectangleNode
56
+ * @param w
57
+ * @param h
58
+ * @param parent
59
+ * @returns
60
+ */
61
+ // public rectangle(w: number, h: number, parent: NodeTypes | null = null) {
62
+ // // TODO: Fix this
63
+ // // return this.create(new RectangleNode(w, h), parent);
64
+ // }
65
+ /**
66
+ * Create a new CircleNode
67
+ * @param r
68
+ * @param parent
69
+ * @returns
70
+ */
71
+ // public circle(r: number, parent: NodeTypes | null = null) {
72
+ // // TODO: Fix this
73
+ // // return this.create(new CircleNode(r), parent);
74
+ // }
75
+ /**
76
+ * Create a new TextNode
77
+ * @param text
78
+ * @param parent
79
+ * @returns
80
+ */
81
+ // public text(text = '', parent: NodeTypes | null = null) {
82
+ // // TODO: Fix this
83
+ // // return this.create(new TextNode(text), parent);
84
+ // }
85
+ /**
86
+ * Setup and attaching Node
87
+ * @param node
88
+ * @param parent
89
+ * @returns
90
+ */
91
+ // private create(node: NodeTypes, parent: NodeTypes | null = null): NodeTypes {
92
+ // if (!parent) {
93
+ // parent = this.root;
94
+ // }
95
+ // node.parent = parent;
96
+ // return node;
97
+ // }
98
+ /**
99
+ * Update the scene
100
+ * @param delta
101
+ */
102
+ update(delta) {
103
+ this.root.update(delta);
104
+ }
105
+ }
106
+ //# sourceMappingURL=Scene.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../../../src/core/scene/Scene.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAMH,MAAM,OAAO,KAAK;IAChB;;;;;OAKG;IACI,IAAI,CAAW;IAEtB,YAAY,IAAc;QACxB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,IAAY;QAC/B,OAAO,EAAE,CAAC;IACZ,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,EAAU;QAC3B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;OAIG;IACH,6EAA6E;IAC7E,iCAAiC;IACjC,IAAI;IAEJ;;;;;;OAMG;IACH,4EAA4E;IAC5E,sBAAsB;IACtB,4DAA4D;IAC5D,IAAI;IAEJ;;;;;OAKG;IACH,8DAA8D;IAC9D,sBAAsB;IACtB,sDAAsD;IACtD,IAAI;IAEJ;;;;;OAKG;IACH,4DAA4D;IAC5D,sBAAsB;IACtB,uDAAuD;IACvD,IAAI;IAEJ;;;;;OAKG;IACH,gFAAgF;IAChF,mBAAmB;IACnB,0BAA0B;IAC1B,MAAM;IAEN,0BAA0B;IAC1B,iBAAiB;IACjB,IAAI;IAEJ;;;OAGG;IACI,MAAM,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;CACF"}
@@ -23,65 +23,65 @@ export const Border = {
23
23
  this.uniform1i('u_asymWidth', valuesAreEqual(this.props.width) ? 0 : 1);
24
24
  this.uniformRGBA('u_color', this.props.color);
25
25
  },
26
- fragment: `
27
- # ifdef GL_FRAGMENT_PRECISION_HIGH
28
- precision highp float;
29
- # else
30
- precision mediump float;
31
- # endif
32
-
33
- uniform vec2 u_resolution;
34
- uniform float u_pixelRatio;
35
- uniform float u_alpha;
36
-
37
- uniform vec2 u_dimensions;
38
- uniform sampler2D u_texture;
39
-
40
- uniform vec4 u_width;
41
- uniform vec4 u_color;
42
-
43
- uniform int u_asymWidth;
44
-
45
- varying vec4 v_color;
46
- varying vec2 v_position;
47
- varying vec2 v_textureCoords;
48
-
49
- float box(vec2 p, vec2 s) {
50
- vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
51
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
52
- }
53
-
54
- float asymBorderWidth(vec2 p, float d, vec4 w) {
55
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
56
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
57
-
58
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
59
- float borderDist = box(p, size + 2.0);
60
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
61
- }
62
-
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 halfDimensions = (u_dimensions * 0.5);
66
-
67
- vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
68
- float boxDist = box(boxUv, halfDimensions);
69
-
70
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
71
- float borderAlpha = 0.0;
72
-
73
- if(u_asymWidth == 1) {
74
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
75
- }
76
- else {
77
- borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
78
- }
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, min(color.a, boxAlpha));
82
- resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
83
- gl_FragColor = resColor * u_alpha;
84
- }
26
+ fragment: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ uniform vec2 u_resolution;
34
+ uniform float u_pixelRatio;
35
+ uniform float u_alpha;
36
+
37
+ uniform vec2 u_dimensions;
38
+ uniform sampler2D u_texture;
39
+
40
+ uniform vec4 u_width;
41
+ uniform vec4 u_color;
42
+
43
+ uniform int u_asymWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_position;
47
+ varying vec2 v_textureCoords;
48
+
49
+ float box(vec2 p, vec2 s) {
50
+ vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
51
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
52
+ }
53
+
54
+ float asymBorderWidth(vec2 p, float d, vec4 w) {
55
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
56
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
57
+
58
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
59
+ float borderDist = box(p, size + 2.0);
60
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
61
+ }
62
+
63
+ void main() {
64
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
+ vec2 halfDimensions = (u_dimensions * 0.5);
66
+
67
+ vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
68
+ float boxDist = box(boxUv, halfDimensions);
69
+
70
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
71
+ float borderAlpha = 0.0;
72
+
73
+ if(u_asymWidth == 1) {
74
+ borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
75
+ }
76
+ else {
77
+ borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
78
+ }
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
82
+ resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
83
+ gl_FragColor = resColor * u_alpha;
84
+ }
85
85
  `,
86
86
  };
87
87
  //# sourceMappingURL=Border.js.map
@@ -33,54 +33,54 @@
33
33
  * limitations under the License.
34
34
  */
35
35
  export const Default = {
36
- vertex: `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- attribute vec2 a_position;
44
- attribute vec2 a_textureCoords;
45
- attribute vec4 a_color;
46
- attribute vec2 a_nodeCoords;
47
-
48
- uniform vec2 u_resolution;
49
- uniform float u_pixelRatio;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying vec2 v_nodeCoords;
54
-
55
- void main() {
56
- vec2 normalized = a_position * u_pixelRatio;
57
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
-
59
- v_color = a_color;
60
- v_nodeCoords = a_nodeCoords;
61
- v_textureCoords = a_textureCoords;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
36
+ vertex: `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ attribute vec2 a_position;
44
+ attribute vec2 a_textureCoords;
45
+ attribute vec4 a_color;
46
+ attribute vec2 a_nodeCoords;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ void main() {
56
+ vec2 normalized = a_position * u_pixelRatio;
57
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
+
59
+ v_color = a_color;
60
+ v_nodeCoords = a_nodeCoords;
61
+ v_textureCoords = a_textureCoords;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoords;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoords);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoords;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoords);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Default.js.map
@@ -32,72 +32,72 @@ export const DefaultBatched = {
32
32
  // const samplers = Array.from(Array(texture.length).keys());
33
33
  // this.glw.uniform1iv('u_textures[0]', samplers);
34
34
  // }
35
- vertex: `
36
- # ifdef GL_FRAGMENT_PRECISION_HIGH
37
- precision highp float;
38
- # else
39
- precision mediump float;
40
- # endif
41
-
42
- attribute vec2 a_textureCoords;
43
- attribute vec2 a_position;
44
- attribute vec4 a_color;
45
- attribute float a_textureIndex;
46
- attribute float a_depth;
47
-
48
- uniform vec2 u_resolution;
49
- uniform float u_pixelRatio;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying float v_textureIndex;
54
-
55
- void main(){
56
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
- vec2 zero_two = normalized * 2.0;
58
- vec2 clip_space = zero_two - 1.0;
59
-
60
- // pass to fragment
61
- v_color = a_color;
62
- v_textureCoords = a_textureCoords;
63
- v_textureIndex = a_textureIndex;
64
-
65
- // flip y
66
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
- }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
68
  `,
69
69
  fragment(renderer) {
70
70
  const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
- return `
72
- #define txUnits ${textureUnits}
73
- # ifdef GL_FRAGMENT_PRECISION_HIGH
74
- precision highp float;
75
- # else
76
- precision mediump float;
77
- # endif
78
-
79
- uniform vec2 u_resolution;
80
- uniform sampler2D u_image;
81
- uniform sampler2D u_textures[txUnits];
82
-
83
- varying vec4 v_color;
84
- varying vec2 v_textureCoords;
85
- varying float v_textureIndex;
86
-
87
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
88
  ${Array.from(Array(textureUnits).keys())
89
- .map((idx) => `
90
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
- return texture2D(textures[${idx}], uv);
92
- }
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
93
  `)
94
- .join('')}
95
- return texture2D(textures[0], uv);
96
- }
97
-
98
- void main(){
99
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
- }
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
101
  `;
102
102
  },
103
103
  };
@@ -27,38 +27,38 @@ export const HolePunch = {
27
27
  getCacheMarkers(props) {
28
28
  return `radiusArray:${Array.isArray(props.radius)}`;
29
29
  },
30
- fragment: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- uniform float u_alpha;
38
- uniform float u_pixelRatio;
39
- uniform vec2 u_dimensions;
40
- uniform sampler2D u_texture;
41
-
42
- uniform vec2 u_size;
43
- uniform vec2 u_pos;
44
-
45
- uniform vec4 u_radius;
46
-
47
- uniform vec4 u_color;
48
- varying vec4 v_color;
49
- varying vec2 v_textureCoords;
50
-
51
- void main() {
52
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
- vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
- vec4 r = u_radius;
55
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
- r.x = (p.y > 0.0) ? r.y : r.x;
57
- p = abs(p) - u_size + r.x;
58
- float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
- gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
- }
30
+ fragment: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ uniform float u_alpha;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec2 u_size;
43
+ uniform vec2 u_pos;
44
+
45
+ uniform vec4 u_radius;
46
+
47
+ uniform vec4 u_color;
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+
51
+ void main() {
52
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
+ vec4 r = u_radius;
55
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
+ r.x = (p.y > 0.0) ? r.y : r.x;
57
+ p = abs(p) - u_size + r.x;
58
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
+ }
62
62
  `,
63
63
  };
64
64
  //# sourceMappingURL=HolePunch.js.map
@@ -33,42 +33,42 @@ export const LinearGradient = {
33
33
  return `colors:${props.colors.length}`;
34
34
  },
35
35
  fragment(renderer, props) {
36
- return `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- #define PI 3.14159265359
44
-
45
- uniform float u_alpha;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform sampler2D u_texture;
49
-
50
- uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
53
-
54
- varying vec4 v_color;
55
- varying vec2 v_textureCoords;
56
-
57
- vec2 calcPoint(float d, float angle) {
58
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
- }
60
-
61
- void main() {
62
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
- float a = u_angle;
64
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
- vec2 f = calcPoint(lineDist * 0.5, a);
66
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
- vec2 gradVec = t - f;
68
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
- }
36
+ return `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ #define PI 3.14159265359
44
+
45
+ uniform float u_alpha;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform sampler2D u_texture;
49
+
50
+ uniform float u_angle;
51
+ uniform float u_stops[${props.stops.length}];
52
+ uniform vec4 u_colors[${props.colors.length}];
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+
57
+ vec2 calcPoint(float d, float angle) {
58
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
+ }
60
+
61
+ void main() {
62
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
+ float a = u_angle;
64
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
+ vec2 f = calcPoint(lineDist * 0.5, a);
66
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
+ vec2 gradVec = t - f;
68
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
+ ${genGradientColors(props.stops.length)}
70
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
+ }
72
72
  `;
73
73
  },
74
74
  };