@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/core-api.d.ts +74 -0
- package/dist/exports/core-api.js +96 -0
- package/dist/exports/core-api.js.map +1 -0
- package/dist/exports/main-api.d.ts +30 -0
- package/dist/exports/main-api.js +45 -0
- package/dist/exports/main-api.js.map +1 -0
- package/dist/src/core/CoreExtension.d.ts +12 -0
- package/dist/src/core/CoreExtension.js +29 -0
- package/dist/src/core/CoreExtension.js.map +1 -0
- package/dist/src/core/CoreNode.js +1 -1
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreStuff.js +138 -0
- package/dist/src/core/CoreStuff.js.map +1 -0
- package/dist/src/core/CoreTextNode.js +1 -0
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTexturizer.d.ts +14 -0
- package/dist/src/core/CoreTexturizer.js +47 -0
- package/dist/src/core/CoreTexturizer.js.map +1 -0
- package/dist/src/core/LngNode.d.ts +736 -0
- package/dist/src/core/LngNode.js +1174 -0
- package/dist/src/core/LngNode.js.map +1 -0
- package/dist/src/core/Matrix2DContext.d.ts +15 -0
- package/dist/src/core/Matrix2DContext.js +45 -0
- package/dist/src/core/Matrix2DContext.js.map +1 -0
- package/dist/src/core/ShaderNode.d.ts +10 -0
- package/dist/src/core/ShaderNode.js +30 -0
- package/dist/src/core/ShaderNode.js.map +1 -0
- package/dist/src/core/TextNode.d.ts +103 -0
- package/dist/src/core/TextNode.js +331 -0
- package/dist/src/core/TextNode.js.map +1 -0
- package/dist/src/core/lib/Coords.d.ts +14 -0
- package/dist/src/core/lib/Coords.js +55 -0
- package/dist/src/core/lib/Coords.js.map +1 -0
- package/dist/src/core/lib/glm/common.d.ts +162 -0
- package/dist/src/core/lib/glm/common.js +81 -0
- package/dist/src/core/lib/glm/common.js.map +1 -0
- package/dist/src/core/lib/glm/index.d.ts +11 -0
- package/dist/src/core/lib/glm/index.js +30 -0
- package/dist/src/core/lib/glm/index.js.map +1 -0
- package/dist/src/core/lib/glm/mat2.d.ts +219 -0
- package/dist/src/core/lib/glm/mat2.js +396 -0
- package/dist/src/core/lib/glm/mat2.js.map +1 -0
- package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
- package/dist/src/core/lib/glm/mat2d.js +442 -0
- package/dist/src/core/lib/glm/mat2d.js.map +1 -0
- package/dist/src/core/lib/glm/mat3.d.ts +283 -0
- package/dist/src/core/lib/glm/mat3.js +680 -0
- package/dist/src/core/lib/glm/mat3.js.map +1 -0
- package/dist/src/core/lib/glm/mat4.d.ts +550 -0
- package/dist/src/core/lib/glm/mat4.js +1802 -0
- package/dist/src/core/lib/glm/mat4.js.map +1 -0
- package/dist/src/core/lib/glm/quat.d.ts +363 -0
- package/dist/src/core/lib/glm/quat.js +693 -0
- package/dist/src/core/lib/glm/quat.js.map +1 -0
- package/dist/src/core/lib/glm/quat2.d.ts +356 -0
- package/dist/src/core/lib/glm/quat2.js +754 -0
- package/dist/src/core/lib/glm/quat2.js.map +1 -0
- package/dist/src/core/lib/glm/vec2.d.ts +365 -0
- package/dist/src/core/lib/glm/vec2.js +569 -0
- package/dist/src/core/lib/glm/vec2.js.map +1 -0
- package/dist/src/core/lib/glm/vec3.d.ts +406 -0
- package/dist/src/core/lib/glm/vec3.js +720 -0
- package/dist/src/core/lib/glm/vec3.js.map +1 -0
- package/dist/src/core/lib/glm/vec4.d.ts +330 -0
- package/dist/src/core/lib/glm/vec4.js +608 -0
- package/dist/src/core/lib/glm/vec4.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
- package/dist/src/core/renderers/CoreShaderManager.js +33 -0
- package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/scene/Scene.d.ts +59 -0
- package/dist/src/core/scene/Scene.js +106 -0
- package/dist/src/core/scene/Scene.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.js +59 -59
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
- package/dist/src/main-api/ICoreDriver.d.ts +27 -0
- package/dist/src/main-api/ICoreDriver.js +20 -0
- package/dist/src/main-api/ICoreDriver.js.map +1 -0
- package/dist/src/main-api/IRenderDriver.d.ts +20 -0
- package/dist/src/main-api/IRenderDriver.js +20 -0
- package/dist/src/main-api/IRenderDriver.js.map +1 -0
- package/dist/src/main-api/IShaderController.d.ts +14 -0
- package/dist/src/main-api/IShaderController.js +30 -0
- package/dist/src/main-api/IShaderController.js.map +1 -0
- package/dist/src/main-api/IShaderNode.d.ts +17 -0
- package/dist/src/main-api/IShaderNode.js +19 -0
- package/dist/src/main-api/IShaderNode.js.map +1 -0
- package/dist/src/main-api/RendererMain.d.ts +375 -0
- package/dist/src/main-api/RendererMain.js +365 -0
- package/dist/src/main-api/RendererMain.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
- package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
- package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
- package/dist/src/render-drivers/utils.d.ts +12 -0
- package/dist/src/render-drivers/utils.js +69 -0
- package/dist/src/render-drivers/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +203 -203
- package/src/core/CoreNode.ts +2494 -2494
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +449 -448
- package/src/core/CoreTextureManager.ts +601 -601
- package/src/core/Stage.ts +754 -754
- package/src/core/TextureMemoryManager.ts +395 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platform.ts +64 -64
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +84 -84
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -109
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +96 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -410
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -358
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +675 -675
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
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@@ -48,69 +48,69 @@ export const Sdf = {
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this.uniform1f('u_distanceRange', props.distanceRange);
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this.uniform1i('u_debug', props.debug ? 1 : 0);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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// Build the final color.
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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// Build the final color.
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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`,
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};
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//# sourceMappingURL=SdfShader.js.map
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@@ -21,90 +21,90 @@ export const Shadow = {
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this.uniformRGBA('u_color', this.props.color);
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this.uniform4fa('u_shadow', this.props.projection);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_rtt;
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uniform vec2 u_dimensions;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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vec2 normVertexPos = a_position * u_pixelRatio;
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_rtt;
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uniform vec2 u_dimensions;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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vec2 normVertexPos = a_position * u_pixelRatio;
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float box(vec2 p, vec2 s) {
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vec2 q = abs(p) - s;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
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85
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}
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86
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87
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float shadowBox(vec2 p, vec2 s, float r) {
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vec2 q = abs(p) - s + r;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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90
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
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91
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}
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92
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-
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93
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void main() {
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94
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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95
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vec2 halfDimensions = (u_dimensions * 0.5);
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96
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97
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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98
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float boxDist = box(boxUv, halfDimensions);
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99
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100
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float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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101
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float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
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102
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-
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103
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vec4 resColor = vec4(0.0);
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104
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resColor = mix(resColor, u_color, shadowDist);
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105
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resColor = mix(resColor, color, min(color.a, boxAlpha));
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106
|
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gl_FragColor = resColor * u_alpha;
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|
107
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-
}
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62
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+
fragment: `
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63
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
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64
|
+
precision highp float;
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|
65
|
+
# else
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|
66
|
+
precision mediump float;
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|
67
|
+
# endif
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|
68
|
+
|
|
69
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+
uniform vec2 u_resolution;
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70
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+
uniform float u_pixelRatio;
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71
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+
uniform float u_alpha;
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72
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+
uniform vec2 u_dimensions;
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73
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uniform sampler2D u_texture;
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74
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+
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75
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uniform vec4 u_color;
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76
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uniform vec4 u_shadow;
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77
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+
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78
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+
varying vec4 v_color;
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79
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varying vec2 v_textureCoords;
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80
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varying vec2 v_nodeCoords;
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81
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+
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82
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+
float box(vec2 p, vec2 s) {
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83
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+
vec2 q = abs(p) - s;
|
|
84
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
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|
85
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+
}
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|
86
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+
|
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87
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+
float shadowBox(vec2 p, vec2 s, float r) {
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|
88
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vec2 q = abs(p) - s + r;
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|
89
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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|
90
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
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|
91
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+
}
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|
92
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+
|
|
93
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+
void main() {
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94
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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|
95
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+
vec2 halfDimensions = (u_dimensions * 0.5);
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96
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+
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97
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+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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|
98
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+
float boxDist = box(boxUv, halfDimensions);
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99
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+
|
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100
|
+
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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101
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float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
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102
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+
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103
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+
vec4 resColor = vec4(0.0);
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104
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resColor = mix(resColor, u_color, shadowDist);
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105
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+
resColor = mix(resColor, color, min(color.a, boxAlpha));
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106
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+
gl_FragColor = resColor * u_alpha;
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|
107
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+
}
|
|
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|
`,
|
|
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|
};
|
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|
//# sourceMappingURL=Shadow.js.map
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { type Bound } from '../../../../lib/utils.js';
|
|
2
|
+
import type { TrProps } from '../../TextRenderer.js';
|
|
3
|
+
/**
|
|
4
|
+
* Create a render window from the given parameters.
|
|
5
|
+
*
|
|
6
|
+
* @remarks
|
|
7
|
+
* The render window is a rectangle that defines the area of the text that
|
|
8
|
+
* should be rendered. It is used to skip rendering parts of the text that
|
|
9
|
+
* are outside of the render window. The render window is relative to the
|
|
10
|
+
* text's top left corner of the overrall text.
|
|
11
|
+
*
|
|
12
|
+
* @param x The x coordinate of the text element's top left corner relative to the screen.
|
|
13
|
+
* @param y The y coordinate of the text element's top left corner relative to the screen.
|
|
14
|
+
* @param scrollY The amount of pixels to scroll the text vertically.
|
|
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|
+
* @param lineHeight The height of a single line of text.
|
|
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|
+
* @param numExtraLines The number of extra lines to render above and below the visible window.
|
|
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|
+
* @param visibleWindow The visible window of the text element relative to the screen
|
|
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|
+
* @returns
|
|
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|
+
*/
|
|
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|
+
export declare function makeRenderWindow(x: TrProps['x'], y: TrProps['y'], scrollY: TrProps['scrollY'], lineHeight: number, numExtraLines: number, visibleWindow: Bound): Bound;
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
import { isBoundPositive } from '../../../../lib/utils.js';
|
|
20
|
+
/**
|
|
21
|
+
* Create a render window from the given parameters.
|
|
22
|
+
*
|
|
23
|
+
* @remarks
|
|
24
|
+
* The render window is a rectangle that defines the area of the text that
|
|
25
|
+
* should be rendered. It is used to skip rendering parts of the text that
|
|
26
|
+
* are outside of the render window. The render window is relative to the
|
|
27
|
+
* text's top left corner of the overrall text.
|
|
28
|
+
*
|
|
29
|
+
* @param x The x coordinate of the text element's top left corner relative to the screen.
|
|
30
|
+
* @param y The y coordinate of the text element's top left corner relative to the screen.
|
|
31
|
+
* @param scrollY The amount of pixels to scroll the text vertically.
|
|
32
|
+
* @param lineHeight The height of a single line of text.
|
|
33
|
+
* @param numExtraLines The number of extra lines to render above and below the visible window.
|
|
34
|
+
* @param visibleWindow The visible window of the text element relative to the screen
|
|
35
|
+
* @returns
|
|
36
|
+
*/
|
|
37
|
+
export function makeRenderWindow(x, y, scrollY, lineHeight, numExtraLines, visibleWindow) {
|
|
38
|
+
const bufferMargin = lineHeight * numExtraLines;
|
|
39
|
+
const x1 = visibleWindow.x1 - x;
|
|
40
|
+
const y1 = visibleWindow.y1 - y;
|
|
41
|
+
return isBoundPositive(visibleWindow)
|
|
42
|
+
? {
|
|
43
|
+
x1: x1,
|
|
44
|
+
y1: y1 + scrollY - bufferMargin,
|
|
45
|
+
x2: x1 + (visibleWindow.x2 - visibleWindow.x1),
|
|
46
|
+
y2: y1 + scrollY + (visibleWindow.y2 - visibleWindow.y1) + bufferMargin,
|
|
47
|
+
}
|
|
48
|
+
: {
|
|
49
|
+
x1: 0,
|
|
50
|
+
y1: 0,
|
|
51
|
+
x2: 0,
|
|
52
|
+
y2: 0,
|
|
53
|
+
};
|
|
54
|
+
}
|
|
55
|
+
//# sourceMappingURL=makeRenderWindow.js.map
|
package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"makeRenderWindow.js","sourceRoot":"","sources":["../../../../../../../src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,EAAE,eAAe,EAAc,MAAM,0BAA0B,CAAC;AAGvE;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,gBAAgB,CAC9B,CAAe,EACf,CAAe,EACf,OAA2B,EAC3B,UAAkB,EAClB,aAAqB,EACrB,aAAoB;IAEpB,MAAM,YAAY,GAAG,UAAU,GAAG,aAAa,CAAC;IAChD,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,GAAG,CAAC,CAAC;IAChC,MAAM,EAAE,GAAG,aAAa,CAAC,EAAE,GAAG,CAAC,CAAC;IAChC,OAAO,eAAe,CAAC,aAAa,CAAC;QACnC,CAAC,CAAC;YACE,EAAE,EAAE,EAAE;YACN,EAAE,EAAE,EAAE,GAAG,OAAO,GAAG,YAAY;YAC/B,EAAE,EAAE,EAAE,GAAG,CAAC,aAAa,CAAC,EAAE,GAAG,aAAa,CAAC,EAAE,CAAC;YAC9C,EAAE,EAAE,EAAE,GAAG,OAAO,GAAG,CAAC,aAAa,CAAC,EAAE,GAAG,aAAa,CAAC,EAAE,CAAC,GAAG,YAAY;SACxE;QACH,CAAC,CAAC;YACE,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;SACN,CAAC;AACR,CAAC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { FpsUpdatePayload, FrameTickPayload } from '../common/CommonTypes.js';
|
|
2
|
+
import type { ShaderMap } from '../core/CoreShaderManager.js';
|
|
3
|
+
import type { INode, INodeWritableProps, ITextNode, ITextNodeWritableProps } from './INode.js';
|
|
4
|
+
import type { IShaderController } from './IShaderController.js';
|
|
5
|
+
import type { RendererMain, RendererMainSettings, SpecificShaderRef } from './RendererMain.js';
|
|
6
|
+
/**
|
|
7
|
+
* This interface is to be implemented by Core Drivers
|
|
8
|
+
*
|
|
9
|
+
* @remarks
|
|
10
|
+
* Both the {@link MainCoreDriver} and the {@link ThreadXCoreDriver} exist
|
|
11
|
+
* that implement this interface to support both the single-threaded and
|
|
12
|
+
* multi-threaded Core modes.
|
|
13
|
+
*/
|
|
14
|
+
export interface ICoreDriver {
|
|
15
|
+
init(rendererMain: RendererMain, rendererSettings: Required<RendererMainSettings>, canvas: HTMLCanvasElement): Promise<void>;
|
|
16
|
+
createNode(props: INodeWritableProps): INode;
|
|
17
|
+
createTextNode(props: ITextNodeWritableProps): ITextNode;
|
|
18
|
+
createShaderController<ShType extends keyof ShaderMap>(shaderRef: SpecificShaderRef<ShType>): IShaderController;
|
|
19
|
+
destroyNode(node: INode): void;
|
|
20
|
+
getRootNode(): INode;
|
|
21
|
+
releaseTexture(textureDescId: number): void;
|
|
22
|
+
onCreateNode(node: INode): void;
|
|
23
|
+
onBeforeDestroyNode(node: INode): void;
|
|
24
|
+
onFpsUpdate(fpsData: FpsUpdatePayload): void;
|
|
25
|
+
onFrameTick(frameTickData: FrameTickPayload): void;
|
|
26
|
+
onIdle?(): void;
|
|
27
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
export {};
|
|
20
|
+
//# sourceMappingURL=ICoreDriver.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ICoreDriver.js","sourceRoot":"","sources":["../../../src/main-api/ICoreDriver.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { INode, INodeWritableProps, ITextNode, ITextNodeWritableProps } from './INode.js';
|
|
2
|
+
import type { RendererMain, RendererMainSettings } from './RendererMain.js';
|
|
3
|
+
/**
|
|
4
|
+
* This interface is to be implemented by Core Drivers
|
|
5
|
+
*
|
|
6
|
+
* @remarks
|
|
7
|
+
* Both the {@link MainRenderDriver} and the {@link ThreadXRenderDriver} exist
|
|
8
|
+
* that implement this interface to support both the single-threaded and
|
|
9
|
+
* multi-threaded Core modes.
|
|
10
|
+
*/
|
|
11
|
+
export interface IRenderDriver {
|
|
12
|
+
init(rendererMain: RendererMain, rendererSettings: Required<RendererMainSettings>, canvas: HTMLCanvasElement): Promise<void>;
|
|
13
|
+
createNode(props: INodeWritableProps): INode;
|
|
14
|
+
createTextNode(props: ITextNodeWritableProps): ITextNode;
|
|
15
|
+
destroyNode(node: INode): void;
|
|
16
|
+
getRootNode(): INode;
|
|
17
|
+
releaseTexture(textureDescId: number): void;
|
|
18
|
+
onCreateNode(node: INode): void;
|
|
19
|
+
onBeforeDestroyNode(node: INode): void;
|
|
20
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
export {};
|
|
20
|
+
//# sourceMappingURL=IRenderDriver.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"IRenderDriver.js","sourceRoot":"","sources":["../../../src/main-api/IRenderDriver.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { ShaderMap } from "../core/CoreShaderManager.js";
|
|
2
|
+
import type { ExtractProps } from "../core/CoreTextureManager.js";
|
|
3
|
+
import type { INode } from "./INode.js";
|
|
4
|
+
import type { SpecificShaderRef } from "./RendererMain.js";
|
|
5
|
+
export declare abstract class IShaderController {
|
|
6
|
+
readonly shaderRef: SpecificShaderRef<keyof ShaderMap>;
|
|
7
|
+
node: INode | null;
|
|
8
|
+
constructor(shaderRef: SpecificShaderRef<keyof ShaderMap>);
|
|
9
|
+
defineProps(props: ExtractProps<ShaderMap[keyof ShaderMap]>): void;
|
|
10
|
+
attachNode(node: INode): void;
|
|
11
|
+
abstract loadShader(): void;
|
|
12
|
+
abstract setProp(propName: string, value: unknown): void;
|
|
13
|
+
abstract getProp(propName: string): unknown;
|
|
14
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
export class IShaderController {
|
|
2
|
+
shaderRef;
|
|
3
|
+
node = null;
|
|
4
|
+
constructor(shaderRef) {
|
|
5
|
+
this.shaderRef = shaderRef;
|
|
6
|
+
}
|
|
7
|
+
defineProps(props) {
|
|
8
|
+
const keys = Object.keys(props);
|
|
9
|
+
const l = keys.length;
|
|
10
|
+
let i = 0;
|
|
11
|
+
for (; i < l; i++) {
|
|
12
|
+
const propName = keys[i];
|
|
13
|
+
Object.defineProperty(this, propName, {
|
|
14
|
+
get: () => {
|
|
15
|
+
return this.getProp(propName);
|
|
16
|
+
},
|
|
17
|
+
set: (value) => {
|
|
18
|
+
this.setProp(propName, value);
|
|
19
|
+
},
|
|
20
|
+
enumerable: true,
|
|
21
|
+
configurable: true,
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
attachNode(node) {
|
|
26
|
+
this.node = node;
|
|
27
|
+
this.loadShader();
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=IShaderController.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"IShaderController.js","sourceRoot":"","sources":["../../../src/main-api/IShaderController.ts"],"names":[],"mappings":"AAKA,MAAM,OAAgB,iBAAiB;IAGhB;IAFrB,IAAI,GAAiB,IAAI,CAAC;IAE1B,YAAqB,SAA6C;QAA7C,cAAS,GAAT,SAAS,CAAoC;IAClE,CAAC;IAED,WAAW,CAAC,KAA+C;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,OAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAW,CAAC;YACnC,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE;gBACpC,GAAG,EAAE,GAAG,EAAE;oBACR,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAA;gBAC/B,CAAC;gBACD,GAAG,EAAE,CAAC,KAAK,EAAE,EAAE;oBACb,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAA;gBAC/B,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACnB,CAAC,CAAC;SACJ;IACH,CAAC;IAED,UAAU,CAAC,IAAW;QACpB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,EAAE,CAAC;IACpB,CAAC;CAKF"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { IAnimationController } from '../common/IAnimationController.js';
|
|
2
|
+
import type { ShaderMap } from '../core/CoreShaderManager.js';
|
|
3
|
+
import type { Stage } from '../core/Stage.js';
|
|
4
|
+
import type { AnimationSettings } from '../core/animations/CoreAnimation.js';
|
|
5
|
+
import type { INode } from './INode.js';
|
|
6
|
+
import type { SpecificShaderRef } from './RendererMain.js';
|
|
7
|
+
export declare abstract class IShaderNode {
|
|
8
|
+
shaderType: keyof ShaderMap;
|
|
9
|
+
props: SpecificShaderRef<keyof ShaderMap>['props'];
|
|
10
|
+
propsList: string[];
|
|
11
|
+
node: INode | null;
|
|
12
|
+
stage: Stage | null;
|
|
13
|
+
constructor(shaderType: keyof ShaderMap, props: SpecificShaderRef<keyof ShaderMap>['props']);
|
|
14
|
+
connectNode(node: INode): void;
|
|
15
|
+
abstract loadShader(): void;
|
|
16
|
+
abstract animate(props: Record<string, number>, settings: Partial<AnimationSettings>): IAnimationController;
|
|
17
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export class IShaderNode {
|
|
2
|
+
shaderType;
|
|
3
|
+
props;
|
|
4
|
+
propsList = [];
|
|
5
|
+
node = null;
|
|
6
|
+
stage = null;
|
|
7
|
+
constructor(shaderType, props) {
|
|
8
|
+
this.shaderType = shaderType;
|
|
9
|
+
this.props = props;
|
|
10
|
+
const keys = Object.keys(props);
|
|
11
|
+
this.propsList = keys.filter((prop) => prop.charAt(0) !== '$');
|
|
12
|
+
}
|
|
13
|
+
//called by node when node is initialized
|
|
14
|
+
connectNode(node) {
|
|
15
|
+
this.node = node;
|
|
16
|
+
this.loadShader();
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=IShaderNode.js.map
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