@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.js +1 -1
  14. package/dist/src/core/CoreNode.js.map +1 -1
  15. package/dist/src/core/CoreStuff.js +138 -0
  16. package/dist/src/core/CoreStuff.js.map +1 -0
  17. package/dist/src/core/CoreTextNode.js +1 -0
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  20. package/dist/src/core/CoreTexturizer.js +47 -0
  21. package/dist/src/core/CoreTexturizer.js.map +1 -0
  22. package/dist/src/core/LngNode.d.ts +736 -0
  23. package/dist/src/core/LngNode.js +1174 -0
  24. package/dist/src/core/LngNode.js.map +1 -0
  25. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  26. package/dist/src/core/Matrix2DContext.js +45 -0
  27. package/dist/src/core/Matrix2DContext.js.map +1 -0
  28. package/dist/src/core/ShaderNode.d.ts +10 -0
  29. package/dist/src/core/ShaderNode.js +30 -0
  30. package/dist/src/core/ShaderNode.js.map +1 -0
  31. package/dist/src/core/TextNode.d.ts +103 -0
  32. package/dist/src/core/TextNode.js +331 -0
  33. package/dist/src/core/TextNode.js.map +1 -0
  34. package/dist/src/core/lib/Coords.d.ts +14 -0
  35. package/dist/src/core/lib/Coords.js +55 -0
  36. package/dist/src/core/lib/Coords.js.map +1 -0
  37. package/dist/src/core/lib/glm/common.d.ts +162 -0
  38. package/dist/src/core/lib/glm/common.js +81 -0
  39. package/dist/src/core/lib/glm/common.js.map +1 -0
  40. package/dist/src/core/lib/glm/index.d.ts +11 -0
  41. package/dist/src/core/lib/glm/index.js +30 -0
  42. package/dist/src/core/lib/glm/index.js.map +1 -0
  43. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  44. package/dist/src/core/lib/glm/mat2.js +396 -0
  45. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  46. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  47. package/dist/src/core/lib/glm/mat2d.js +442 -0
  48. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  49. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  50. package/dist/src/core/lib/glm/mat3.js +680 -0
  51. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  52. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  53. package/dist/src/core/lib/glm/mat4.js +1802 -0
  54. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  55. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  56. package/dist/src/core/lib/glm/quat.js +693 -0
  57. package/dist/src/core/lib/glm/quat.js.map +1 -0
  58. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  59. package/dist/src/core/lib/glm/quat2.js +754 -0
  60. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  62. package/dist/src/core/lib/glm/vec2.js +569 -0
  63. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  64. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  65. package/dist/src/core/lib/glm/vec3.js +720 -0
  66. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  67. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  68. package/dist/src/core/lib/glm/vec4.js +608 -0
  69. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  70. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  71. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  72. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  73. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  74. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  75. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  76. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  77. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  78. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  79. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  80. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  81. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  84. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  87. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  88. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  91. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  92. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  93. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  98. package/dist/src/core/scene/Scene.d.ts +59 -0
  99. package/dist/src/core/scene/Scene.js +106 -0
  100. package/dist/src/core/scene/Scene.js.map +1 -0
  101. package/dist/src/core/shaders/webgl/Border.js +59 -59
  102. package/dist/src/core/shaders/webgl/Default.js +47 -47
  103. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  104. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  105. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  106. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  107. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  108. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  109. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  110. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  111. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  112. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  113. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  114. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  115. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  116. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  117. package/dist/src/main-api/ICoreDriver.js +20 -0
  118. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  119. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  120. package/dist/src/main-api/IRenderDriver.js +20 -0
  121. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  122. package/dist/src/main-api/IShaderController.d.ts +14 -0
  123. package/dist/src/main-api/IShaderController.js +30 -0
  124. package/dist/src/main-api/IShaderController.js.map +1 -0
  125. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  126. package/dist/src/main-api/IShaderNode.js +19 -0
  127. package/dist/src/main-api/IShaderNode.js.map +1 -0
  128. package/dist/src/main-api/RendererMain.d.ts +375 -0
  129. package/dist/src/main-api/RendererMain.js +365 -0
  130. package/dist/src/main-api/RendererMain.js.map +1 -0
  131. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  132. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  133. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  134. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  135. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  136. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  137. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  138. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  139. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  140. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  141. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  142. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  143. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  144. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  145. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  146. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  147. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  148. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  149. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  150. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  151. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  152. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  153. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  154. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  155. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  156. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  157. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  158. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  159. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  160. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  161. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  162. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  163. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  164. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  165. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  166. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  167. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  168. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  169. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  170. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  171. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  172. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  173. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  174. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  175. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  176. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  177. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  178. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  180. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  181. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  186. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  187. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  189. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  190. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  192. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  193. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  195. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  196. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  198. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  199. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  200. package/dist/src/render-drivers/utils.d.ts +12 -0
  201. package/dist/src/render-drivers/utils.js +69 -0
  202. package/dist/src/render-drivers/utils.js.map +1 -0
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/canvas-shaders.ts +28 -28
  205. package/exports/canvas.ts +45 -45
  206. package/exports/index.ts +90 -90
  207. package/exports/inspector.ts +24 -24
  208. package/exports/utils.ts +44 -44
  209. package/exports/webgl-shaders.ts +28 -28
  210. package/exports/webgl.ts +50 -50
  211. package/package.json +2 -1
  212. package/scripts/please-use-pnpm.js +13 -13
  213. package/src/common/CommonTypes.ts +146 -146
  214. package/src/common/EventEmitter.ts +77 -77
  215. package/src/common/IAnimationController.ts +92 -92
  216. package/src/common/IEventEmitter.ts +28 -28
  217. package/src/core/CoreNode.test.ts +203 -203
  218. package/src/core/CoreNode.ts +2494 -2494
  219. package/src/core/CoreShaderManager.ts +188 -188
  220. package/src/core/CoreTextNode.ts +449 -448
  221. package/src/core/CoreTextureManager.ts +601 -601
  222. package/src/core/Stage.ts +754 -754
  223. package/src/core/TextureMemoryManager.ts +395 -395
  224. package/src/core/animations/AnimationManager.ts +38 -38
  225. package/src/core/animations/CoreAnimation.ts +284 -284
  226. package/src/core/animations/CoreAnimationController.ts +157 -157
  227. package/src/core/lib/ContextSpy.ts +41 -41
  228. package/src/core/lib/ImageWorker.ts +280 -280
  229. package/src/core/lib/Matrix3d.ts +244 -244
  230. package/src/core/lib/RenderCoords.ts +71 -71
  231. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  232. package/src/core/lib/textureCompression.ts +152 -152
  233. package/src/core/lib/textureSvg.ts +78 -78
  234. package/src/core/lib/utils.ts +386 -386
  235. package/src/core/lib/validateImageBitmap.ts +87 -87
  236. package/src/core/platform.ts +64 -64
  237. package/src/core/platforms/Platform.ts +77 -77
  238. package/src/core/platforms/web/WebPlatform.ts +84 -84
  239. package/src/core/renderers/CoreContextTexture.ts +43 -43
  240. package/src/core/renderers/CoreRenderOp.ts +22 -22
  241. package/src/core/renderers/CoreRenderer.ts +109 -109
  242. package/src/core/renderers/CoreShaderNode.ts +165 -165
  243. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  246. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  249. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  250. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  251. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  252. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  253. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  256. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  257. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  258. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  259. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  260. package/src/core/shaders/canvas/Border.ts +78 -78
  261. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  262. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  263. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  264. package/src/core/shaders/canvas/Rounded.ts +55 -55
  265. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  266. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  267. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  268. package/src/core/shaders/canvas/Shadow.ts +52 -52
  269. package/src/core/shaders/canvas/utils/render.ts +151 -151
  270. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  271. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  272. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  273. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  274. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  275. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  276. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  277. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  278. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  279. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  280. package/src/core/shaders/webgl/Border.ts +96 -96
  281. package/src/core/shaders/webgl/Default.ts +89 -89
  282. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  283. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  284. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  285. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  286. package/src/core/shaders/webgl/Rounded.ts +117 -117
  287. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  288. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  289. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  290. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  291. package/src/core/shaders/webgl/Shadow.ts +115 -115
  292. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  293. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  294. package/src/core/text-rendering/TrFontManager.ts +183 -183
  295. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  296. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  297. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  298. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  299. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  300. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  301. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  302. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  303. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  311. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  312. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  313. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  314. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  315. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  316. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  317. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  318. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  319. package/src/core/textures/ColorTexture.ts +102 -102
  320. package/src/core/textures/ImageTexture.ts +410 -410
  321. package/src/core/textures/NoiseTexture.ts +104 -104
  322. package/src/core/textures/RenderTexture.ts +85 -85
  323. package/src/core/textures/SubTexture.ts +205 -205
  324. package/src/core/textures/Texture.ts +358 -358
  325. package/src/core/utils.ts +227 -227
  326. package/src/env.d.ts +7 -7
  327. package/src/main-api/INode.ts +100 -100
  328. package/src/main-api/Inspector.ts +522 -522
  329. package/src/main-api/Renderer.ts +675 -675
  330. package/src/main-api/utils.ts +45 -45
  331. package/src/utils.ts +267 -267
  332. package/COPYING +0 -1
  333. package/dist/src/core/temp.js +0 -77
  334. package/dist/src/core/temp.js.map +0 -1
  335. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -0,0 +1,1174 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy, getNewId, mergeColorAlphaPremultiplied, } from '../utils.js';
20
+ import { EventEmitter } from '../common/EventEmitter.js';
21
+ import { copyRect, intersectRect, createBound, boundInsideBound, } from './lib/utils.js';
22
+ import { Matrix3d } from './lib/Matrix3d.js';
23
+ import { RenderCoords } from './lib/RenderCoords.js';
24
+ import { CoreAnimation } from './animations/CoreAnimation.js';
25
+ import { CoreAnimationController } from './animations/CoreAnimationController.js';
26
+ export var LngNodeRenderState;
27
+ (function (LngNodeRenderState) {
28
+ LngNodeRenderState[LngNodeRenderState["Init"] = 0] = "Init";
29
+ LngNodeRenderState[LngNodeRenderState["OutOfBounds"] = 2] = "OutOfBounds";
30
+ LngNodeRenderState[LngNodeRenderState["InBounds"] = 4] = "InBounds";
31
+ LngNodeRenderState[LngNodeRenderState["InViewport"] = 8] = "InViewport";
32
+ })(LngNodeRenderState || (LngNodeRenderState = {}));
33
+ const LngNodeRenderStateMap = new Map();
34
+ LngNodeRenderStateMap.set(LngNodeRenderState.Init, 'init');
35
+ LngNodeRenderStateMap.set(LngNodeRenderState.OutOfBounds, 'outOfBounds');
36
+ LngNodeRenderStateMap.set(LngNodeRenderState.InBounds, 'inBounds');
37
+ LngNodeRenderStateMap.set(LngNodeRenderState.InViewport, 'inViewport');
38
+ export var UpdateType;
39
+ (function (UpdateType) {
40
+ /**
41
+ * Child updates
42
+ */
43
+ UpdateType[UpdateType["Children"] = 1] = "Children";
44
+ /**
45
+ * Scale/Rotate transform update
46
+ *
47
+ * @remarks
48
+ * LngNode Properties Updated:
49
+ * - `scaleRotateTransform`
50
+ */
51
+ UpdateType[UpdateType["ScaleRotate"] = 2] = "ScaleRotate";
52
+ /**
53
+ * Translate transform update (x/y/width/height/pivot/mount)
54
+ *
55
+ * @remarks
56
+ * LngNode Properties Updated:
57
+ * - `localTransform`
58
+ */
59
+ UpdateType[UpdateType["Local"] = 4] = "Local";
60
+ /**
61
+ * Global Transform update
62
+ *
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+ * @remarks
64
+ * LngNode Properties Updated:
65
+ * - `globalTransform`
66
+ * - `renderCoords`
67
+ * - `renderBound`
68
+ */
69
+ UpdateType[UpdateType["Global"] = 8] = "Global";
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+ /**
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+ * Clipping rect update
72
+ *
73
+ * @remarks
74
+ * LngNode Properties Updated:
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+ * - `clippingRect`
76
+ */
77
+ UpdateType[UpdateType["Clipping"] = 16] = "Clipping";
78
+ /**
79
+ * Calculated ZIndex update
80
+ *
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+ * @remarks
82
+ * LngNode Properties Updated:
83
+ * - `calcZIndex`
84
+ */
85
+ UpdateType[UpdateType["CalculatedZIndex"] = 32] = "CalculatedZIndex";
86
+ /**
87
+ * Z-Index Sorted Children update
88
+ *
89
+ * @remarks
90
+ * LngNode Properties Updated:
91
+ * - `children` (sorts children by their `calcZIndex`)
92
+ */
93
+ UpdateType[UpdateType["ZIndexSortedChildren"] = 64] = "ZIndexSortedChildren";
94
+ /**
95
+ * Premultiplied Colors update
96
+ *
97
+ * @remarks
98
+ * LngNode Properties Updated:
99
+ * - `premultipliedColorTl`
100
+ * - `premultipliedColorTr`
101
+ * - `premultipliedColorBl`
102
+ * - `premultipliedColorBr`
103
+ */
104
+ UpdateType[UpdateType["PremultipliedColors"] = 128] = "PremultipliedColors";
105
+ /**
106
+ * World Alpha update
107
+ *
108
+ * @remarks
109
+ * LngNode Properties Updated:
110
+ * - `worldAlpha` = `parent.worldAlpha` * `alpha`
111
+ */
112
+ UpdateType[UpdateType["WorldAlpha"] = 256] = "WorldAlpha";
113
+ /**
114
+ * Render State update
115
+ *
116
+ * @remarks
117
+ * LngNode Properties Updated:
118
+ * - `renderState`
119
+ */
120
+ UpdateType[UpdateType["RenderState"] = 512] = "RenderState";
121
+ /**
122
+ * Is Renderable update
123
+ *
124
+ * @remarks
125
+ * LngNode Properties Updated:
126
+ * - `isRenderable`
127
+ */
128
+ UpdateType[UpdateType["IsRenderable"] = 1024] = "IsRenderable";
129
+ /**
130
+ * Render Texture update
131
+ */
132
+ UpdateType[UpdateType["RenderTexture"] = 2048] = "RenderTexture";
133
+ /**
134
+ * Track if parent has render texture
135
+ */
136
+ UpdateType[UpdateType["ParentRenderTexture"] = 4096] = "ParentRenderTexture";
137
+ /**
138
+ * None
139
+ */
140
+ UpdateType[UpdateType["None"] = 0] = "None";
141
+ /**
142
+ * All
143
+ */
144
+ UpdateType[UpdateType["All"] = 8191] = "All";
145
+ })(UpdateType || (UpdateType = {}));
146
+ /**
147
+ * A visual Node in the Renderer scene graph.
148
+ *
149
+ * @remarks
150
+ * A Node is a basic building block of the Renderer scene graph. It can be a
151
+ * container for other Nodes, or it can be a leaf Node that renders a solid
152
+ * color, gradient, image, or specific texture, using a specific shader.
153
+ *
154
+ * For text rendering, see {@link TextNode}.
155
+ *
156
+ * This is named `LngNode` because the browser already defines a `Node` class.
157
+ */
158
+ export class LngNode extends EventEmitter {
159
+ stage;
160
+ children = [];
161
+ _id = getNewId();
162
+ props;
163
+ updateType = UpdateType.All;
164
+ globalTransform;
165
+ scaleRotateTransform;
166
+ localTransform;
167
+ renderCoords;
168
+ renderBound;
169
+ strictBound;
170
+ preloadBound;
171
+ clippingRect = {
172
+ x: 0,
173
+ y: 0,
174
+ width: 0,
175
+ height: 0,
176
+ valid: false,
177
+ };
178
+ isRenderable = false;
179
+ renderState = LngNodeRenderState.Init;
180
+ worldAlpha = 1;
181
+ premultipliedColorTl = 0;
182
+ premultipliedColorTr = 0;
183
+ premultipliedColorBl = 0;
184
+ premultipliedColorBr = 0;
185
+ calcZIndex = 0;
186
+ hasRTTupdates = false;
187
+ parentHasRenderTexture = false;
188
+ _shader = null;
189
+ _src = '';
190
+ constructor(stage, props) {
191
+ super();
192
+ this.stage = stage;
193
+ this.props = {
194
+ ...props,
195
+ parent: null,
196
+ texture: null,
197
+ shader: null,
198
+ src: '',
199
+ rtt: false,
200
+ data: props.data || {},
201
+ };
202
+ // Assign props to instance
203
+ this.parent = props.parent;
204
+ this.shader = props.shader;
205
+ this.texture = props.texture;
206
+ this.src = props.src || '';
207
+ // FIXME
208
+ // this.data = props.data;
209
+ this.rtt = props.rtt;
210
+ this.updateScaleRotateTransform();
211
+ }
212
+ //#region Textures
213
+ loadTexture() {
214
+ const { texture } = this.props;
215
+ assertTruthy(texture);
216
+ // If texture is already loaded / failed, trigger loaded event manually
217
+ // so that users get a consistent event experience.
218
+ // We do this in a microtask to allow listeners to be attached in the same
219
+ // synchronous task after calling loadTexture()
220
+ queueMicrotask(() => {
221
+ // Preload texture if required
222
+ if (this.textureOptions.preload) {
223
+ this.stage.txManager.getCtxTexture(texture).load();
224
+ }
225
+ if (texture.state === 'loaded') {
226
+ this.onTextureLoaded(texture, texture.dimensions);
227
+ }
228
+ else if (texture.state === 'failed') {
229
+ this.onTextureFailed(texture, texture.error);
230
+ }
231
+ else if (texture.state === 'freed') {
232
+ this.onTextureFreed(texture);
233
+ }
234
+ texture.on('loaded', this.onTextureLoaded);
235
+ texture.on('failed', this.onTextureFailed);
236
+ texture.on('freed', this.onTextureFreed);
237
+ });
238
+ }
239
+ unloadTexture() {
240
+ if (this.texture) {
241
+ this.texture.off('loaded', this.onTextureLoaded);
242
+ this.texture.off('failed', this.onTextureFailed);
243
+ this.texture.off('freed', this.onTextureFreed);
244
+ this.texture.setRenderableOwner(this, false);
245
+ }
246
+ }
247
+ autosizeNode(dimensions) {
248
+ if (this.autosize) {
249
+ this.width = dimensions.width;
250
+ this.height = dimensions.height;
251
+ }
252
+ }
253
+ onTextureLoaded = (target, dimensions) => {
254
+ this.autosizeNode(dimensions);
255
+ // Texture was loaded. In case the RAF loop has already stopped, we request
256
+ // a render to ensure the texture is rendered.
257
+ this.stage.requestRender();
258
+ // If parent has a render texture, flag that we need to update
259
+ // @todo: Reserve type for RTT updates
260
+ if (this.parentHasRenderTexture) {
261
+ this.setRTTUpdates(1);
262
+ }
263
+ this.emit('loaded', {
264
+ type: 'texture',
265
+ dimensions,
266
+ });
267
+ };
268
+ onTextureFailed = (target, error) => {
269
+ this.emit('failed', {
270
+ type: 'texture',
271
+ error,
272
+ });
273
+ };
274
+ onTextureFreed = (target) => {
275
+ this.emit('freed', {
276
+ type: 'texture',
277
+ });
278
+ };
279
+ //#endregion Textures
280
+ loadShader(shaderType, props) {
281
+ const shManager = this.stage.renderer.getShaderManager();
282
+ assertTruthy(shManager);
283
+ const { shader, props: p } = shManager.loadShader(shaderType, props);
284
+ this._shader = shader;
285
+ this.props.shaderProps = p;
286
+ this.setUpdateType(UpdateType.IsRenderable);
287
+ }
288
+ /**
289
+ * Change types types is used to determine the scope of the changes being applied
290
+ *
291
+ * @remarks
292
+ * See {@link UpdateType} for more information on each type
293
+ *
294
+ * @param type
295
+ */
296
+ setUpdateType(type) {
297
+ this.updateType |= type;
298
+ // If we're updating this node at all, we need to inform the parent
299
+ // (and all ancestors) that their children need updating as well
300
+ const parent = this.props.parent;
301
+ if (parent && !(parent.updateType & UpdateType.Children)) {
302
+ parent.setUpdateType(UpdateType.Children);
303
+ }
304
+ // If node is part of RTT texture
305
+ // Flag that we need to update
306
+ if (this.parentHasRenderTexture) {
307
+ this.setRTTUpdates(type);
308
+ }
309
+ }
310
+ sortChildren() {
311
+ this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
312
+ }
313
+ updateScaleRotateTransform() {
314
+ this.scaleRotateTransform = Matrix3d.rotate(this.props.rotation, this.scaleRotateTransform).scale(this.props.scaleX, this.props.scaleY);
315
+ }
316
+ updateLocalTransform() {
317
+ assertTruthy(this.scaleRotateTransform);
318
+ const pivotTranslateX = this.props.pivotX * this.props.width;
319
+ const pivotTranslateY = this.props.pivotY * this.props.height;
320
+ const mountTranslateX = this.props.mountX * this.props.width;
321
+ const mountTranslateY = this.props.mountY * this.props.height;
322
+ this.localTransform = Matrix3d.translate(pivotTranslateX - mountTranslateX + this.props.x, pivotTranslateY - mountTranslateY + this.props.y, this.localTransform)
323
+ .multiply(this.scaleRotateTransform)
324
+ .translate(-pivotTranslateX, -pivotTranslateY);
325
+ this.setUpdateType(UpdateType.Global);
326
+ }
327
+ /**
328
+ * @todo: test for correct calculation flag
329
+ * @param delta
330
+ */
331
+ update(delta, parentClippingRect) {
332
+ if (this.updateType & UpdateType.ScaleRotate) {
333
+ this.updateScaleRotateTransform();
334
+ this.setUpdateType(UpdateType.Local);
335
+ }
336
+ if (this.updateType & UpdateType.Local) {
337
+ this.updateLocalTransform();
338
+ this.setUpdateType(UpdateType.Global);
339
+ }
340
+ const parent = this.props.parent;
341
+ let childUpdateType = UpdateType.None;
342
+ if (this.updateType & UpdateType.ParentRenderTexture) {
343
+ let p = this.parent;
344
+ while (p) {
345
+ if (p.rtt) {
346
+ this.parentHasRenderTexture = true;
347
+ }
348
+ p = p.parent;
349
+ }
350
+ }
351
+ // If we have render texture updates and not already running a full update
352
+ if (this.updateType ^ UpdateType.All &&
353
+ this.updateType & UpdateType.RenderTexture) {
354
+ this.children.forEach((child) => {
355
+ child.setUpdateType(UpdateType.All);
356
+ });
357
+ }
358
+ if (this.updateType & UpdateType.Global) {
359
+ assertTruthy(this.localTransform);
360
+ this.globalTransform = Matrix3d.copy(parent?.globalTransform || this.localTransform, this.globalTransform);
361
+ if (this.parentHasRenderTexture && this.props.parent?.rtt) {
362
+ this.globalTransform = Matrix3d.identity();
363
+ }
364
+ if (parent) {
365
+ this.globalTransform.multiply(this.localTransform);
366
+ }
367
+ this.calculateRenderCoords();
368
+ this.updateBoundingRect();
369
+ this.setUpdateType(UpdateType.Clipping | UpdateType.RenderState | UpdateType.Children);
370
+ childUpdateType |= UpdateType.Global;
371
+ }
372
+ if (this.updateType & UpdateType.Clipping) {
373
+ this.calculateClippingRect(parentClippingRect);
374
+ this.setUpdateType(UpdateType.Children);
375
+ childUpdateType |= UpdateType.Clipping;
376
+ }
377
+ if (this.updateType & UpdateType.WorldAlpha) {
378
+ if (parent) {
379
+ this.worldAlpha = parent.worldAlpha * this.props.alpha;
380
+ }
381
+ else {
382
+ this.worldAlpha = this.props.alpha;
383
+ }
384
+ this.setUpdateType(UpdateType.Children |
385
+ UpdateType.PremultipliedColors |
386
+ UpdateType.IsRenderable);
387
+ childUpdateType |= UpdateType.WorldAlpha;
388
+ }
389
+ if (this.updateType & UpdateType.PremultipliedColors) {
390
+ this.premultipliedColorTl = mergeColorAlphaPremultiplied(this.props.colorTl, this.worldAlpha, true);
391
+ // If all the colors are the same just sent them all to the same value
392
+ if (this.props.colorTl === this.props.colorTr &&
393
+ this.props.colorBl === this.props.colorBr &&
394
+ this.props.colorTl === this.props.colorBl) {
395
+ this.premultipliedColorTr =
396
+ this.premultipliedColorBl =
397
+ this.premultipliedColorBr =
398
+ this.premultipliedColorTl;
399
+ }
400
+ else {
401
+ this.premultipliedColorTr = mergeColorAlphaPremultiplied(this.props.colorTr, this.worldAlpha, true);
402
+ this.premultipliedColorBl = mergeColorAlphaPremultiplied(this.props.colorBl, this.worldAlpha, true);
403
+ this.premultipliedColorBr = mergeColorAlphaPremultiplied(this.props.colorBr, this.worldAlpha, true);
404
+ }
405
+ }
406
+ if (this.updateType & UpdateType.RenderState) {
407
+ this.updateRenderState(parentClippingRect);
408
+ this.setUpdateType(UpdateType.IsRenderable);
409
+ }
410
+ if (this.updateType & UpdateType.IsRenderable) {
411
+ this.updateIsRenderable();
412
+ }
413
+ // No need to update zIndex if there is no parent
414
+ if (parent && this.updateType & UpdateType.CalculatedZIndex) {
415
+ this.calculateZIndex();
416
+ // Tell parent to re-sort children
417
+ parent.setUpdateType(UpdateType.ZIndexSortedChildren);
418
+ }
419
+ if (this.updateType & UpdateType.Children &&
420
+ this.children.length &&
421
+ !this.rtt) {
422
+ this.children.forEach((child) => {
423
+ // Trigger the depenedent update types on the child
424
+ child.setUpdateType(childUpdateType);
425
+ // If child has no updates, skip
426
+ if (child.updateType === 0) {
427
+ return;
428
+ }
429
+ child.update(delta, this.clippingRect);
430
+ });
431
+ }
432
+ // Sorting children MUST happen after children have been updated so
433
+ // that they have the oppotunity to update their calculated zIndex.
434
+ if (this.updateType & UpdateType.ZIndexSortedChildren) {
435
+ // reorder z-index
436
+ this.sortChildren();
437
+ }
438
+ // reset update type
439
+ this.updateType = 0;
440
+ }
441
+ //check if LngNode is renderable based on props
442
+ checkRenderProps() {
443
+ if (this.props.texture) {
444
+ return true;
445
+ }
446
+ if (!this.props.width || !this.props.height) {
447
+ return false;
448
+ }
449
+ if (this._shader) {
450
+ return true;
451
+ }
452
+ if (this.props.clipping) {
453
+ return true;
454
+ }
455
+ if (this.props.color !== 0) {
456
+ return true;
457
+ }
458
+ // Consider removing these checks and just using the color property check above.
459
+ // Maybe add a forceRender prop for nodes that should always render.
460
+ if (this.props.colorTop !== 0) {
461
+ return true;
462
+ }
463
+ if (this.props.colorBottom !== 0) {
464
+ return true;
465
+ }
466
+ if (this.props.colorLeft !== 0) {
467
+ return true;
468
+ }
469
+ if (this.props.colorRight !== 0) {
470
+ return true;
471
+ }
472
+ if (this.props.colorTl !== 0) {
473
+ return true;
474
+ }
475
+ if (this.props.colorTr !== 0) {
476
+ return true;
477
+ }
478
+ if (this.props.colorBl !== 0) {
479
+ return true;
480
+ }
481
+ if (this.props.colorBr !== 0) {
482
+ return true;
483
+ }
484
+ return false;
485
+ }
486
+ checkRenderBounds(parentClippingRect) {
487
+ assertTruthy(this.renderBound);
488
+ const rectW = parentClippingRect.width || this.stage.root.width;
489
+ const rectH = parentClippingRect.height || this.stage.root.height;
490
+ this.strictBound = createBound(parentClippingRect.x, parentClippingRect.y, parentClippingRect.x + rectW, parentClippingRect.y + rectH, this.strictBound);
491
+ const renderM = this.stage.boundsMargin;
492
+ this.preloadBound = createBound(parentClippingRect.x - renderM[3], parentClippingRect.y - renderM[0], parentClippingRect.x + rectW + renderM[1], parentClippingRect.y + rectH + renderM[2], this.preloadBound);
493
+ if (boundInsideBound(this.renderBound, this.strictBound)) {
494
+ return LngNodeRenderState.InViewport;
495
+ }
496
+ if (boundInsideBound(this.renderBound, this.preloadBound)) {
497
+ return LngNodeRenderState.InBounds;
498
+ }
499
+ return LngNodeRenderState.OutOfBounds;
500
+ }
501
+ updateRenderState(parentClippingRect) {
502
+ const renderState = this.checkRenderBounds(parentClippingRect);
503
+ if (renderState !== this.renderState) {
504
+ let previous = this.renderState;
505
+ this.renderState = renderState;
506
+ if (previous === LngNodeRenderState.InViewport) {
507
+ this.emit('outOfViewport', {
508
+ previous,
509
+ current: renderState,
510
+ });
511
+ }
512
+ if (previous < LngNodeRenderState.InBounds &&
513
+ renderState === LngNodeRenderState.InViewport) {
514
+ this.emit(LngNodeRenderStateMap.get(LngNodeRenderState.InBounds), {
515
+ previous,
516
+ current: renderState,
517
+ });
518
+ previous = LngNodeRenderState.InBounds;
519
+ }
520
+ else if (previous > LngNodeRenderState.InBounds &&
521
+ renderState === LngNodeRenderState.OutOfBounds) {
522
+ this.emit(LngNodeRenderStateMap.get(LngNodeRenderState.InBounds), {
523
+ previous,
524
+ current: renderState,
525
+ });
526
+ previous = LngNodeRenderState.InBounds;
527
+ }
528
+ const event = LngNodeRenderStateMap.get(renderState);
529
+ assertTruthy(event);
530
+ this.emit(event, {
531
+ previous,
532
+ current: renderState,
533
+ });
534
+ }
535
+ }
536
+ setRenderState(state) {
537
+ if (state !== this.renderState) {
538
+ this.renderState = state;
539
+ this.emit(LngNodeRenderState[state]);
540
+ }
541
+ }
542
+ /**
543
+ * This function updates the `isRenderable` property based on certain conditions.
544
+ *
545
+ * @returns
546
+ */
547
+ updateIsRenderable() {
548
+ let newIsRenderable;
549
+ if (this.worldAlpha === 0 || !this.checkRenderProps()) {
550
+ newIsRenderable = false;
551
+ }
552
+ else {
553
+ newIsRenderable = this.renderState > LngNodeRenderState.OutOfBounds;
554
+ }
555
+ if (this.isRenderable !== newIsRenderable) {
556
+ this.isRenderable = newIsRenderable;
557
+ this.onChangeIsRenderable(newIsRenderable);
558
+ }
559
+ }
560
+ onChangeIsRenderable(isRenderable) {
561
+ this.texture?.setRenderableOwner(this, isRenderable);
562
+ }
563
+ calculateRenderCoords() {
564
+ const { width, height, globalTransform: transform } = this;
565
+ assertTruthy(transform);
566
+ const { tx, ty, ta, tb, tc, td } = transform;
567
+ if (tb === 0 && tc === 0) {
568
+ const minX = tx;
569
+ const maxX = tx + width * ta;
570
+ const minY = ty;
571
+ const maxY = ty + height * td;
572
+ this.renderCoords = RenderCoords.translate(
573
+ //top-left
574
+ minX, minY,
575
+ //top-right
576
+ maxX, minY,
577
+ //bottom-right
578
+ maxX, maxY,
579
+ //bottom-left
580
+ minX, maxY, this.renderCoords);
581
+ }
582
+ else {
583
+ this.renderCoords = RenderCoords.translate(
584
+ //top-left
585
+ tx, ty,
586
+ //top-right
587
+ tx + width * ta, ty + width * tc,
588
+ //bottom-right
589
+ tx + width * ta + height * tb, ty + width * tc + height * td,
590
+ //bottom-left
591
+ tx + height * tb, ty + height * td, this.renderCoords);
592
+ }
593
+ }
594
+ updateBoundingRect() {
595
+ const { renderCoords, globalTransform: transform } = this;
596
+ assertTruthy(transform);
597
+ assertTruthy(renderCoords);
598
+ const { tb, tc } = transform;
599
+ const { x1, y1, x3, y3 } = renderCoords;
600
+ if (tb === 0 || tc === 0) {
601
+ this.renderBound = createBound(x1, y1, x3, y3, this.renderBound);
602
+ }
603
+ else {
604
+ const { x2, x4, y2, y4 } = renderCoords;
605
+ this.renderBound = createBound(Math.min(x1, x2, x3, x4), Math.min(y1, y2, y3, y4), Math.max(x1, x2, x3, x4), Math.max(y1, y2, y3, y4), this.renderBound);
606
+ }
607
+ }
608
+ /**
609
+ * This function calculates the clipping rectangle for a node.
610
+ *
611
+ * The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
612
+ * If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
613
+ *
614
+ * Finally, the node's parentClippingRect and clippingRect properties are updated.
615
+ */
616
+ calculateClippingRect(parentClippingRect) {
617
+ assertTruthy(this.globalTransform);
618
+ const { clippingRect, props, globalTransform: gt } = this;
619
+ const { clipping } = props;
620
+ const isRotated = gt.tb !== 0 || gt.tc !== 0;
621
+ if (clipping && !isRotated) {
622
+ clippingRect.x = gt.tx;
623
+ clippingRect.y = gt.ty;
624
+ clippingRect.width = this.width * gt.ta;
625
+ clippingRect.height = this.height * gt.td;
626
+ clippingRect.valid = true;
627
+ }
628
+ else {
629
+ clippingRect.valid = false;
630
+ }
631
+ if (parentClippingRect.valid && clippingRect.valid) {
632
+ // Intersect parent clipping rect with node clipping rect
633
+ intersectRect(parentClippingRect, clippingRect, clippingRect);
634
+ }
635
+ else if (parentClippingRect.valid) {
636
+ // Copy parent clipping rect
637
+ copyRect(parentClippingRect, clippingRect);
638
+ clippingRect.valid = true;
639
+ }
640
+ }
641
+ calculateZIndex() {
642
+ const props = this.props;
643
+ const z = props.zIndex || 0;
644
+ const p = props.parent?.zIndex || 0;
645
+ let zIndex = z;
646
+ if (props.parent?.zIndexLocked) {
647
+ zIndex = z < p ? z : p;
648
+ }
649
+ this.calcZIndex = zIndex;
650
+ }
651
+ /**
652
+ * Destroy the node and cleanup all resources
653
+ */
654
+ destroy() {
655
+ this.unloadTexture();
656
+ this.clippingRect.valid = false;
657
+ this.isRenderable = false;
658
+ delete this.renderCoords;
659
+ delete this.renderBound;
660
+ delete this.strictBound;
661
+ delete this.preloadBound;
662
+ delete this.globalTransform;
663
+ delete this.scaleRotateTransform;
664
+ delete this.localTransform;
665
+ this.props.texture = null;
666
+ this.props.shader = null;
667
+ this.props.shaderProps = null;
668
+ this._shader = null;
669
+ if (this.rtt) {
670
+ this.stage.renderer.removeRTTNode(this);
671
+ }
672
+ this.removeAllListeners();
673
+ this.parent = null;
674
+ }
675
+ renderQuads(renderer) {
676
+ const { texture, width, height, textureOptions, shaderProps, rtt } = this.props;
677
+ const shader = this._shader;
678
+ // Prevent quad rendering if parent has a render texture
679
+ // and renderer is not currently rendering to a texture
680
+ if (this.parentHasRenderTexture) {
681
+ if (!renderer.renderToTextureActive) {
682
+ return;
683
+ }
684
+ // Prevent quad rendering if parent render texture is not the active render texture
685
+ if (this.parentRenderTexture !== renderer.activeRttNode) {
686
+ return;
687
+ }
688
+ }
689
+ const { premultipliedColorTl, premultipliedColorTr, premultipliedColorBl, premultipliedColorBr, } = this;
690
+ const { zIndex, worldAlpha, globalTransform: gt, clippingRect } = this;
691
+ assertTruthy(gt);
692
+ // add to list of renderables to be sorted before rendering
693
+ renderer.addQuad({
694
+ width,
695
+ height,
696
+ colorTl: premultipliedColorTl,
697
+ colorTr: premultipliedColorTr,
698
+ colorBl: premultipliedColorBl,
699
+ colorBr: premultipliedColorBr,
700
+ texture,
701
+ textureOptions,
702
+ zIndex,
703
+ shader,
704
+ shaderProps,
705
+ alpha: worldAlpha,
706
+ clippingRect,
707
+ tx: gt.tx,
708
+ ty: gt.ty,
709
+ ta: gt.ta,
710
+ tb: gt.tb,
711
+ tc: gt.tc,
712
+ td: gt.td,
713
+ rtt,
714
+ parentHasRenderTexture: this.parentHasRenderTexture,
715
+ framebufferDimensions: this.framebufferDimensions,
716
+ });
717
+ }
718
+ //#region Properties
719
+ get id() {
720
+ return this._id;
721
+ }
722
+ get x() {
723
+ return this.props.x;
724
+ }
725
+ set x(value) {
726
+ if (this.props.x !== value) {
727
+ this.props.x = value;
728
+ this.setUpdateType(UpdateType.Local);
729
+ }
730
+ }
731
+ get absX() {
732
+ return (this.props.x +
733
+ (this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0));
734
+ }
735
+ get absY() {
736
+ return this.props.y + (this.props.parent?.absY ?? 0);
737
+ }
738
+ get y() {
739
+ return this.props.y;
740
+ }
741
+ set y(value) {
742
+ if (this.props.y !== value) {
743
+ this.props.y = value;
744
+ this.setUpdateType(UpdateType.Local);
745
+ }
746
+ }
747
+ get width() {
748
+ return this.props.width;
749
+ }
750
+ set width(value) {
751
+ if (this.props.width !== value) {
752
+ this.props.width = value;
753
+ this.setUpdateType(UpdateType.Local);
754
+ if (this.props.rtt) {
755
+ this.texture = this.stage.txManager.loadTexture('RenderTexture', {
756
+ width: this.width,
757
+ height: this.height,
758
+ });
759
+ this.textureOptions = { preload: true };
760
+ this.setUpdateType(UpdateType.RenderTexture);
761
+ }
762
+ }
763
+ }
764
+ get height() {
765
+ return this.props.height;
766
+ }
767
+ set height(value) {
768
+ if (this.props.height !== value) {
769
+ this.props.height = value;
770
+ this.setUpdateType(UpdateType.Local);
771
+ if (this.props.rtt) {
772
+ this.texture = this.stage.txManager.loadTexture('RenderTexture', {
773
+ width: this.width,
774
+ height: this.height,
775
+ });
776
+ this.textureOptions = { preload: true };
777
+ this.setUpdateType(UpdateType.RenderTexture);
778
+ }
779
+ }
780
+ }
781
+ get scale() {
782
+ // The LngNode `scale` property is only used by Animations.
783
+ // Unlike INode, `null` should never be possibility for Animations.
784
+ return this.scaleX;
785
+ }
786
+ set scale(value) {
787
+ // The LngNode `scale` property is only used by Animations.
788
+ // Unlike INode, `null` should never be possibility for Animations.
789
+ this.scaleX = value;
790
+ this.scaleY = value;
791
+ }
792
+ get scaleX() {
793
+ return this.props.scaleX;
794
+ }
795
+ set scaleX(value) {
796
+ if (this.props.scaleX !== value) {
797
+ this.props.scaleX = value;
798
+ this.setUpdateType(UpdateType.ScaleRotate);
799
+ }
800
+ }
801
+ get scaleY() {
802
+ return this.props.scaleY;
803
+ }
804
+ set scaleY(value) {
805
+ if (this.props.scaleY !== value) {
806
+ this.props.scaleY = value;
807
+ this.setUpdateType(UpdateType.ScaleRotate);
808
+ }
809
+ }
810
+ get mount() {
811
+ return this.props.mount;
812
+ }
813
+ set mount(value) {
814
+ if (this.props.mountX !== value || this.props.mountY !== value) {
815
+ this.props.mountX = value;
816
+ this.props.mountY = value;
817
+ this.props.mount = value;
818
+ this.setUpdateType(UpdateType.Local);
819
+ }
820
+ }
821
+ get mountX() {
822
+ return this.props.mountX;
823
+ }
824
+ set mountX(value) {
825
+ if (this.props.mountX !== value) {
826
+ this.props.mountX = value;
827
+ this.setUpdateType(UpdateType.Local);
828
+ }
829
+ }
830
+ get mountY() {
831
+ return this.props.mountY;
832
+ }
833
+ set mountY(value) {
834
+ if (this.props.mountY !== value) {
835
+ this.props.mountY = value;
836
+ this.setUpdateType(UpdateType.Local);
837
+ }
838
+ }
839
+ get pivot() {
840
+ return this.props.pivot;
841
+ }
842
+ set pivot(value) {
843
+ if (this.props.pivotX !== value || this.props.pivotY !== value) {
844
+ this.props.pivotX = value;
845
+ this.props.pivotY = value;
846
+ this.props.pivot = value;
847
+ this.setUpdateType(UpdateType.Local);
848
+ }
849
+ }
850
+ get pivotX() {
851
+ return this.props.pivotX;
852
+ }
853
+ set pivotX(value) {
854
+ if (this.props.pivotX !== value) {
855
+ this.props.pivotX = value;
856
+ this.setUpdateType(UpdateType.Local);
857
+ }
858
+ }
859
+ get pivotY() {
860
+ return this.props.pivotY;
861
+ }
862
+ set pivotY(value) {
863
+ if (this.props.pivotY !== value) {
864
+ this.props.pivotY = value;
865
+ this.setUpdateType(UpdateType.Local);
866
+ }
867
+ }
868
+ get rotation() {
869
+ return this.props.rotation;
870
+ }
871
+ set rotation(value) {
872
+ if (this.props.rotation !== value) {
873
+ this.props.rotation = value;
874
+ this.setUpdateType(UpdateType.ScaleRotate);
875
+ }
876
+ }
877
+ get alpha() {
878
+ return this.props.alpha;
879
+ }
880
+ set alpha(value) {
881
+ this.props.alpha = value;
882
+ this.setUpdateType(UpdateType.PremultipliedColors | UpdateType.WorldAlpha);
883
+ }
884
+ get autosize() {
885
+ return this.props.autosize;
886
+ }
887
+ set autosize(value) {
888
+ this.props.autosize = value;
889
+ }
890
+ get clipping() {
891
+ return this.props.clipping;
892
+ }
893
+ set clipping(value) {
894
+ this.props.clipping = value;
895
+ this.setUpdateType(UpdateType.Clipping);
896
+ }
897
+ get color() {
898
+ return this.props.color;
899
+ }
900
+ set color(value) {
901
+ if (this.props.colorTl !== value ||
902
+ this.props.colorTr !== value ||
903
+ this.props.colorBl !== value ||
904
+ this.props.colorBr !== value) {
905
+ this.colorTl = value;
906
+ this.colorTr = value;
907
+ this.colorBl = value;
908
+ this.colorBr = value;
909
+ }
910
+ this.props.color = value;
911
+ this.setUpdateType(UpdateType.PremultipliedColors);
912
+ }
913
+ get colorTop() {
914
+ return this.props.colorTop;
915
+ }
916
+ set colorTop(value) {
917
+ if (this.props.colorTl !== value || this.props.colorTr !== value) {
918
+ this.colorTl = value;
919
+ this.colorTr = value;
920
+ }
921
+ this.props.colorTop = value;
922
+ this.setUpdateType(UpdateType.PremultipliedColors);
923
+ }
924
+ get colorBottom() {
925
+ return this.props.colorBottom;
926
+ }
927
+ set colorBottom(value) {
928
+ if (this.props.colorBl !== value || this.props.colorBr !== value) {
929
+ this.colorBl = value;
930
+ this.colorBr = value;
931
+ }
932
+ this.props.colorBottom = value;
933
+ this.setUpdateType(UpdateType.PremultipliedColors);
934
+ }
935
+ get colorLeft() {
936
+ return this.props.colorLeft;
937
+ }
938
+ set colorLeft(value) {
939
+ if (this.props.colorTl !== value || this.props.colorBl !== value) {
940
+ this.colorTl = value;
941
+ this.colorBl = value;
942
+ }
943
+ this.props.colorLeft = value;
944
+ this.setUpdateType(UpdateType.PremultipliedColors);
945
+ }
946
+ get colorRight() {
947
+ return this.props.colorRight;
948
+ }
949
+ set colorRight(value) {
950
+ if (this.props.colorTr !== value || this.props.colorBr !== value) {
951
+ this.colorTr = value;
952
+ this.colorBr = value;
953
+ }
954
+ this.props.colorRight = value;
955
+ this.setUpdateType(UpdateType.PremultipliedColors);
956
+ }
957
+ get colorTl() {
958
+ return this.props.colorTl;
959
+ }
960
+ set colorTl(value) {
961
+ this.props.colorTl = value;
962
+ this.setUpdateType(UpdateType.PremultipliedColors);
963
+ }
964
+ get colorTr() {
965
+ return this.props.colorTr;
966
+ }
967
+ set colorTr(value) {
968
+ this.props.colorTr = value;
969
+ this.setUpdateType(UpdateType.PremultipliedColors);
970
+ }
971
+ get colorBl() {
972
+ return this.props.colorBl;
973
+ }
974
+ set colorBl(value) {
975
+ this.props.colorBl = value;
976
+ this.setUpdateType(UpdateType.PremultipliedColors);
977
+ }
978
+ get colorBr() {
979
+ return this.props.colorBr;
980
+ }
981
+ set colorBr(value) {
982
+ this.props.colorBr = value;
983
+ this.setUpdateType(UpdateType.PremultipliedColors);
984
+ }
985
+ // we're only interested in parent zIndex to test
986
+ // if we should use node zIndex is higher then parent zIndex
987
+ get zIndexLocked() {
988
+ return this.props.zIndexLocked || 0;
989
+ }
990
+ set zIndexLocked(value) {
991
+ this.props.zIndexLocked = value;
992
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
993
+ this.children.forEach((child) => {
994
+ child.setUpdateType(UpdateType.CalculatedZIndex);
995
+ });
996
+ }
997
+ get zIndex() {
998
+ return this.props.zIndex;
999
+ }
1000
+ set zIndex(value) {
1001
+ this.props.zIndex = value;
1002
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
1003
+ this.children.forEach((child) => {
1004
+ child.setUpdateType(UpdateType.CalculatedZIndex);
1005
+ });
1006
+ }
1007
+ get parent() {
1008
+ return this.props.parent;
1009
+ }
1010
+ set parent(newParent) {
1011
+ const oldParent = this.props.parent;
1012
+ if (oldParent === newParent) {
1013
+ return;
1014
+ }
1015
+ this.props.parent = newParent;
1016
+ if (oldParent) {
1017
+ const index = oldParent.children.indexOf(this);
1018
+ assertTruthy(index !== -1, "LngNode.parent: Node not found in old parent's children!");
1019
+ oldParent.children.splice(index, 1);
1020
+ oldParent.setUpdateType(UpdateType.Children | UpdateType.ZIndexSortedChildren);
1021
+ }
1022
+ if (newParent) {
1023
+ newParent.children.push(this);
1024
+ // Since this node has a new parent, to be safe, have it do a full update.
1025
+ this.setUpdateType(UpdateType.All);
1026
+ // Tell parent that it's children need to be updated and sorted.
1027
+ newParent.setUpdateType(UpdateType.Children | UpdateType.ZIndexSortedChildren);
1028
+ if (newParent.rtt || newParent.parentHasRenderTexture) {
1029
+ this.setRTTUpdates(UpdateType.All);
1030
+ }
1031
+ }
1032
+ this.updateScaleRotateTransform();
1033
+ }
1034
+ get rtt() {
1035
+ return this.props.rtt;
1036
+ }
1037
+ set rtt(value) {
1038
+ if (this.props.rtt === true) {
1039
+ this.props.rtt = value;
1040
+ // unload texture if we used to have a render texture
1041
+ if (value === false && this.texture !== null) {
1042
+ this.unloadTexture();
1043
+ this.setUpdateType(UpdateType.All);
1044
+ this.children.forEach((child) => {
1045
+ child.parentHasRenderTexture = false;
1046
+ });
1047
+ this.stage.renderer?.removeRTTNode(this);
1048
+ return;
1049
+ }
1050
+ }
1051
+ // if the new value is false and we didnt have rtt previously, we don't need to do anything
1052
+ if (value === false) {
1053
+ return;
1054
+ }
1055
+ // load texture
1056
+ this.texture = this.stage.txManager.loadTexture('RenderTexture', {
1057
+ width: this.width,
1058
+ height: this.height,
1059
+ });
1060
+ this.textureOptions = { preload: true };
1061
+ this.props.rtt = true;
1062
+ this.hasRTTupdates = true;
1063
+ this.setUpdateType(UpdateType.All);
1064
+ this.children.forEach((child) => {
1065
+ child.setUpdateType(UpdateType.All);
1066
+ });
1067
+ // Store RTT nodes in a separate list
1068
+ this.stage.renderer?.renderToTexture(this);
1069
+ }
1070
+ get shader() {
1071
+ return this.props.shader;
1072
+ }
1073
+ set shader(value) {
1074
+ if (value === null && this._shader === null) {
1075
+ return;
1076
+ }
1077
+ if (value === null) {
1078
+ this._shader = null;
1079
+ this.props.shader = null;
1080
+ this.setUpdateType(UpdateType.IsRenderable);
1081
+ return;
1082
+ }
1083
+ this.props.shader = value;
1084
+ assertTruthy(value);
1085
+ this.loadShader(value.shType, value.props);
1086
+ }
1087
+ get shaderProps() {
1088
+ return this.props.shaderProps;
1089
+ }
1090
+ set shaderProps(value) {
1091
+ this.props.shaderProps = value;
1092
+ }
1093
+ get src() {
1094
+ return this._src;
1095
+ }
1096
+ set src(imageUrl) {
1097
+ if (this._src === imageUrl) {
1098
+ return;
1099
+ }
1100
+ this._src = imageUrl;
1101
+ if (!imageUrl) {
1102
+ this.texture = null;
1103
+ return;
1104
+ }
1105
+ this.texture = this.stage.txManager.loadTexture('ImageTexture', {
1106
+ src: imageUrl,
1107
+ });
1108
+ }
1109
+ /**
1110
+ * Returns the framebuffer dimensions of the node.
1111
+ * If the node has a render texture, the dimensions are the same as the node's dimensions.
1112
+ * If the node does not have a render texture, the dimensions are inherited from the parent.
1113
+ * If the node parent has a render texture and the node is a render texture, the nodes dimensions are used.
1114
+ */
1115
+ get framebufferDimensions() {
1116
+ if (this.parentHasRenderTexture && !this.rtt && this.parent) {
1117
+ return this.parent.framebufferDimensions;
1118
+ }
1119
+ return { width: this.width, height: this.height };
1120
+ }
1121
+ /**
1122
+ * Returns the parent render texture node if it exists.
1123
+ */
1124
+ get parentRenderTexture() {
1125
+ let parent = this.parent;
1126
+ while (parent) {
1127
+ if (parent.rtt) {
1128
+ return parent;
1129
+ }
1130
+ parent = parent.parent;
1131
+ }
1132
+ return null;
1133
+ }
1134
+ get texture() {
1135
+ return this.props.texture;
1136
+ }
1137
+ set texture(value) {
1138
+ if (this.props.texture === value) {
1139
+ return;
1140
+ }
1141
+ const oldTexture = this.props.texture;
1142
+ if (oldTexture) {
1143
+ oldTexture.setRenderableOwner(this, false);
1144
+ this.unloadTexture();
1145
+ }
1146
+ this.props.texture = value;
1147
+ if (value) {
1148
+ value.setRenderableOwner(this, this.isRenderable);
1149
+ this.loadTexture();
1150
+ }
1151
+ this.setUpdateType(UpdateType.IsRenderable);
1152
+ }
1153
+ set textureOptions(value) {
1154
+ this.props.textureOptions = value;
1155
+ }
1156
+ get textureOptions() {
1157
+ return this.props.textureOptions;
1158
+ }
1159
+ setRTTUpdates(type) {
1160
+ this.hasRTTupdates = true;
1161
+ this.parent?.setRTTUpdates(type);
1162
+ }
1163
+ animate(props, settings) {
1164
+ const animation = new CoreAnimation(this, props, settings);
1165
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
1166
+ const controller = new CoreAnimationController(this.stage.animationManager, animation);
1167
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-return
1168
+ return controller;
1169
+ }
1170
+ flush() {
1171
+ // no-op
1172
+ }
1173
+ }
1174
+ //# sourceMappingURL=LngNode.js.map