@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.js +1 -1
  14. package/dist/src/core/CoreNode.js.map +1 -1
  15. package/dist/src/core/CoreStuff.js +138 -0
  16. package/dist/src/core/CoreStuff.js.map +1 -0
  17. package/dist/src/core/CoreTextNode.js +1 -0
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  20. package/dist/src/core/CoreTexturizer.js +47 -0
  21. package/dist/src/core/CoreTexturizer.js.map +1 -0
  22. package/dist/src/core/LngNode.d.ts +736 -0
  23. package/dist/src/core/LngNode.js +1174 -0
  24. package/dist/src/core/LngNode.js.map +1 -0
  25. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  26. package/dist/src/core/Matrix2DContext.js +45 -0
  27. package/dist/src/core/Matrix2DContext.js.map +1 -0
  28. package/dist/src/core/ShaderNode.d.ts +10 -0
  29. package/dist/src/core/ShaderNode.js +30 -0
  30. package/dist/src/core/ShaderNode.js.map +1 -0
  31. package/dist/src/core/TextNode.d.ts +103 -0
  32. package/dist/src/core/TextNode.js +331 -0
  33. package/dist/src/core/TextNode.js.map +1 -0
  34. package/dist/src/core/lib/Coords.d.ts +14 -0
  35. package/dist/src/core/lib/Coords.js +55 -0
  36. package/dist/src/core/lib/Coords.js.map +1 -0
  37. package/dist/src/core/lib/glm/common.d.ts +162 -0
  38. package/dist/src/core/lib/glm/common.js +81 -0
  39. package/dist/src/core/lib/glm/common.js.map +1 -0
  40. package/dist/src/core/lib/glm/index.d.ts +11 -0
  41. package/dist/src/core/lib/glm/index.js +30 -0
  42. package/dist/src/core/lib/glm/index.js.map +1 -0
  43. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  44. package/dist/src/core/lib/glm/mat2.js +396 -0
  45. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  46. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  47. package/dist/src/core/lib/glm/mat2d.js +442 -0
  48. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  49. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  50. package/dist/src/core/lib/glm/mat3.js +680 -0
  51. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  52. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  53. package/dist/src/core/lib/glm/mat4.js +1802 -0
  54. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  55. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  56. package/dist/src/core/lib/glm/quat.js +693 -0
  57. package/dist/src/core/lib/glm/quat.js.map +1 -0
  58. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  59. package/dist/src/core/lib/glm/quat2.js +754 -0
  60. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  62. package/dist/src/core/lib/glm/vec2.js +569 -0
  63. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  64. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  65. package/dist/src/core/lib/glm/vec3.js +720 -0
  66. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  67. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  68. package/dist/src/core/lib/glm/vec4.js +608 -0
  69. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  70. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  71. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  72. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  73. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  74. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  75. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  76. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  77. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  78. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  79. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  80. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  81. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  84. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  87. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  88. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  91. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  92. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  93. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  98. package/dist/src/core/scene/Scene.d.ts +59 -0
  99. package/dist/src/core/scene/Scene.js +106 -0
  100. package/dist/src/core/scene/Scene.js.map +1 -0
  101. package/dist/src/core/shaders/webgl/Border.js +59 -59
  102. package/dist/src/core/shaders/webgl/Default.js +47 -47
  103. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  104. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  105. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  106. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  107. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  108. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  109. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  110. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  111. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  112. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  113. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  114. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  115. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  116. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  117. package/dist/src/main-api/ICoreDriver.js +20 -0
  118. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  119. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  120. package/dist/src/main-api/IRenderDriver.js +20 -0
  121. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  122. package/dist/src/main-api/IShaderController.d.ts +14 -0
  123. package/dist/src/main-api/IShaderController.js +30 -0
  124. package/dist/src/main-api/IShaderController.js.map +1 -0
  125. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  126. package/dist/src/main-api/IShaderNode.js +19 -0
  127. package/dist/src/main-api/IShaderNode.js.map +1 -0
  128. package/dist/src/main-api/RendererMain.d.ts +375 -0
  129. package/dist/src/main-api/RendererMain.js +365 -0
  130. package/dist/src/main-api/RendererMain.js.map +1 -0
  131. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  132. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  133. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  134. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  135. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  136. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  137. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  138. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  139. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  140. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  141. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  142. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  143. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  144. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  145. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  146. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  147. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  148. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  149. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  150. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  151. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  152. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  153. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  154. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  155. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  156. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  157. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  158. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  159. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  160. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  161. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  162. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  163. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  164. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  165. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  166. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  167. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  168. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  169. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  170. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  171. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  172. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  173. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  174. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  175. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  176. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  177. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  178. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  180. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  181. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  186. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  187. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  189. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  190. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  192. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  193. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  195. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  196. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  198. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  199. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  200. package/dist/src/render-drivers/utils.d.ts +12 -0
  201. package/dist/src/render-drivers/utils.js +69 -0
  202. package/dist/src/render-drivers/utils.js.map +1 -0
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/canvas-shaders.ts +28 -28
  205. package/exports/canvas.ts +45 -45
  206. package/exports/index.ts +90 -90
  207. package/exports/inspector.ts +24 -24
  208. package/exports/utils.ts +44 -44
  209. package/exports/webgl-shaders.ts +28 -28
  210. package/exports/webgl.ts +50 -50
  211. package/package.json +2 -1
  212. package/scripts/please-use-pnpm.js +13 -13
  213. package/src/common/CommonTypes.ts +146 -146
  214. package/src/common/EventEmitter.ts +77 -77
  215. package/src/common/IAnimationController.ts +92 -92
  216. package/src/common/IEventEmitter.ts +28 -28
  217. package/src/core/CoreNode.test.ts +203 -203
  218. package/src/core/CoreNode.ts +2494 -2494
  219. package/src/core/CoreShaderManager.ts +188 -188
  220. package/src/core/CoreTextNode.ts +449 -448
  221. package/src/core/CoreTextureManager.ts +601 -601
  222. package/src/core/Stage.ts +754 -754
  223. package/src/core/TextureMemoryManager.ts +395 -395
  224. package/src/core/animations/AnimationManager.ts +38 -38
  225. package/src/core/animations/CoreAnimation.ts +284 -284
  226. package/src/core/animations/CoreAnimationController.ts +157 -157
  227. package/src/core/lib/ContextSpy.ts +41 -41
  228. package/src/core/lib/ImageWorker.ts +280 -280
  229. package/src/core/lib/Matrix3d.ts +244 -244
  230. package/src/core/lib/RenderCoords.ts +71 -71
  231. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  232. package/src/core/lib/textureCompression.ts +152 -152
  233. package/src/core/lib/textureSvg.ts +78 -78
  234. package/src/core/lib/utils.ts +386 -386
  235. package/src/core/lib/validateImageBitmap.ts +87 -87
  236. package/src/core/platform.ts +64 -64
  237. package/src/core/platforms/Platform.ts +77 -77
  238. package/src/core/platforms/web/WebPlatform.ts +84 -84
  239. package/src/core/renderers/CoreContextTexture.ts +43 -43
  240. package/src/core/renderers/CoreRenderOp.ts +22 -22
  241. package/src/core/renderers/CoreRenderer.ts +109 -109
  242. package/src/core/renderers/CoreShaderNode.ts +165 -165
  243. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  246. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  249. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  250. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  251. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  252. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  253. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  256. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  257. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  258. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  259. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  260. package/src/core/shaders/canvas/Border.ts +78 -78
  261. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  262. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  263. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  264. package/src/core/shaders/canvas/Rounded.ts +55 -55
  265. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  266. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  267. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  268. package/src/core/shaders/canvas/Shadow.ts +52 -52
  269. package/src/core/shaders/canvas/utils/render.ts +151 -151
  270. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  271. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  272. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  273. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  274. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  275. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  276. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  277. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  278. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  279. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  280. package/src/core/shaders/webgl/Border.ts +96 -96
  281. package/src/core/shaders/webgl/Default.ts +89 -89
  282. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  283. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  284. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  285. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  286. package/src/core/shaders/webgl/Rounded.ts +117 -117
  287. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  288. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  289. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  290. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  291. package/src/core/shaders/webgl/Shadow.ts +115 -115
  292. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  293. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  294. package/src/core/text-rendering/TrFontManager.ts +183 -183
  295. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  296. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  297. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  298. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  299. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  300. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  301. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  302. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  303. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  311. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  312. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  313. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  314. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  315. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  316. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  317. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  318. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  319. package/src/core/textures/ColorTexture.ts +102 -102
  320. package/src/core/textures/ImageTexture.ts +410 -410
  321. package/src/core/textures/NoiseTexture.ts +104 -104
  322. package/src/core/textures/RenderTexture.ts +85 -85
  323. package/src/core/textures/SubTexture.ts +205 -205
  324. package/src/core/textures/Texture.ts +358 -358
  325. package/src/core/utils.ts +227 -227
  326. package/src/env.d.ts +7 -7
  327. package/src/main-api/INode.ts +100 -100
  328. package/src/main-api/Inspector.ts +522 -522
  329. package/src/main-api/Renderer.ts +675 -675
  330. package/src/main-api/utils.ts +45 -45
  331. package/src/utils.ts +267 -267
  332. package/COPYING +0 -1
  333. package/dist/src/core/temp.js +0 -77
  334. package/dist/src/core/temp.js.map +0 -1
  335. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
package/src/core/Stage.ts CHANGED
@@ -1,754 +1,754 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- UpdateType,
24
- CoreNode,
25
- CoreNodeRenderState,
26
- type CoreNodeProps,
27
- } from './CoreNode.js';
28
- import { CoreTextureManager } from './CoreTextureManager.js';
29
- import { TrFontManager } from './text-rendering/TrFontManager.js';
30
- import { CoreShaderManager } from './CoreShaderManager.js';
31
- import {
32
- TextRenderer,
33
- type TextRendererMap,
34
- type TrProps,
35
- } from './text-rendering/renderers/TextRenderer.js';
36
-
37
- import { EventEmitter } from '../common/EventEmitter.js';
38
- import { ContextSpy } from './lib/ContextSpy.js';
39
- import type {
40
- FpsUpdatePayload,
41
- FrameTickPayload,
42
- QuadsUpdatePayload,
43
- } from '../common/CommonTypes.js';
44
- import {
45
- TextureMemoryManager,
46
- type TextureMemoryManagerSettings,
47
- } from './TextureMemoryManager.js';
48
- import { CoreRenderer } from './renderers/CoreRenderer.js';
49
- import type { WebGlRenderer } from './renderers/webgl/WebGlRenderer.js';
50
- import type { CanvasRenderer } from './renderers/canvas/CanvasRenderer.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
56
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
- import type { Texture } from './textures/Texture.js';
58
- import { ColorTexture } from './textures/ColorTexture.js';
59
- import type { Platform } from './platforms/Platform.js';
60
- import type { WebPlatform } from './platforms/web/WebPlatform.js';
61
-
62
- export interface StageOptions {
63
- appWidth: number;
64
- appHeight: number;
65
- textureMemory: TextureMemoryManagerSettings;
66
- boundsMargin: number | [number, number, number, number];
67
- deviceLogicalPixelRatio: number;
68
- devicePhysicalPixelRatio: number;
69
- canvas: HTMLCanvasElement | OffscreenCanvas;
70
- clearColor: number;
71
- fpsUpdateInterval: number;
72
- enableContextSpy: boolean;
73
- forceWebGL2: boolean;
74
- numImageWorkers: number;
75
- renderEngine: typeof WebGlRenderer | typeof CanvasRenderer;
76
- eventBus: EventEmitter;
77
- quadBufferSize: number;
78
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
79
- inspector: boolean;
80
- strictBounds: boolean;
81
- textureProcessingTimeLimit: number;
82
- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
83
- platform: Platform | WebPlatform;
84
- }
85
-
86
- export type StageFpsUpdateHandler = (
87
- stage: Stage,
88
- fpsData: FpsUpdatePayload,
89
- ) => void;
90
-
91
- export type StageFrameTickHandler = (
92
- stage: Stage,
93
- frameTickData: FrameTickPayload,
94
- ) => void;
95
-
96
- const autoStart = true;
97
-
98
- export class Stage {
99
- /// Module Instances
100
- public readonly animationManager: AnimationManager;
101
- public readonly txManager: CoreTextureManager;
102
- public readonly txMemManager: TextureMemoryManager;
103
- public readonly fontManager: TrFontManager;
104
- public readonly textRenderers: Partial<TextRendererMap>;
105
- public readonly shManager: CoreShaderManager;
106
- public readonly renderer: CoreRenderer;
107
- public readonly root: CoreNode;
108
- public boundsMargin: [number, number, number, number];
109
- public readonly defShaderNode: CoreShaderNode | null = null;
110
- public readonly strictBound: Bound;
111
- public readonly preloadBound: Bound;
112
- public readonly strictBounds: boolean;
113
- public readonly defaultTexture: Texture | null = null;
114
- public readonly pixelRatio: number;
115
- public readonly bufferMemory: number = 2e6;
116
- public readonly platform: Platform | WebPlatform;
117
- public readonly calculateTextureCoord: boolean;
118
-
119
- /**
120
- * Renderer Event Bus for the Stage to emit events onto
121
- *
122
- * @remarks
123
- * In reality this is just the RendererMain instance, which is an EventEmitter.
124
- * this allows us to directly emit events from the Stage to RendererMain
125
- * without having to set up forwarding handlers.
126
- */
127
- public readonly eventBus: EventEmitter;
128
-
129
- /// State
130
- deltaTime = 0;
131
- lastFrameTime = 0;
132
- currentFrameTime = 0;
133
- private clrColor = 0x00000000;
134
- private fpsNumFrames = 0;
135
- private fpsElapsedTime = 0;
136
- private numQuadsRendered = 0;
137
- private renderRequested = false;
138
- private frameEventQueue: [name: string, payload: unknown][] = [];
139
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
140
- {};
141
-
142
- /// Debug data
143
- contextSpy: ContextSpy | null = null;
144
-
145
- /**
146
- * Stage constructor
147
- */
148
- constructor(readonly options: StageOptions) {
149
- const {
150
- canvas,
151
- clearColor,
152
- appWidth,
153
- appHeight,
154
- boundsMargin,
155
- enableContextSpy,
156
- forceWebGL2,
157
- numImageWorkers,
158
- textureMemory,
159
- renderEngine,
160
- fontEngines,
161
- createImageBitmapSupport,
162
- platform,
163
- } = options;
164
-
165
- assertTruthy(
166
- platform !== null,
167
- 'A CorePlatform is not provided in the options',
168
- );
169
-
170
- this.platform = platform;
171
-
172
- this.eventBus = options.eventBus;
173
- this.txManager = new CoreTextureManager(this, {
174
- numImageWorkers,
175
- createImageBitmapSupport,
176
- });
177
-
178
- // Wait for the Texture Manager to initialize
179
- // once it does, request a render
180
- this.txManager.on('initialized', () => {
181
- this.requestRender();
182
- });
183
-
184
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
185
-
186
- this.animationManager = new AnimationManager();
187
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
188
- this.strictBounds = options.strictBounds;
189
-
190
- let bm = [0, 0, 0, 0] as [number, number, number, number];
191
- if (boundsMargin) {
192
- bm = Array.isArray(boundsMargin)
193
- ? boundsMargin
194
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
195
- }
196
- this.boundsMargin = bm;
197
-
198
- // precalculate our viewport bounds
199
- this.strictBound = createBound(0, 0, appWidth, appHeight);
200
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
201
-
202
- this.clrColor = clearColor;
203
-
204
- this.pixelRatio =
205
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
206
-
207
- this.renderer = new renderEngine({
208
- stage: this,
209
- canvas,
210
- contextSpy: this.contextSpy,
211
- forceWebGL2,
212
- });
213
-
214
- this.shManager = new CoreShaderManager(this);
215
-
216
- this.defShaderNode = this.renderer.getDefaultShaderNode();
217
- this.calculateTextureCoord = this.renderer.getTextureCoords !== undefined;
218
-
219
- const renderMode = this.renderer.mode || 'webgl';
220
-
221
- this.createDefaultTexture();
222
- setPremultiplyMode(renderMode);
223
-
224
- // Must do this after renderer is created
225
- this.txManager.renderer = this.renderer;
226
-
227
- // Create text renderers
228
- this.textRenderers = {};
229
- fontEngines.forEach((fontEngineConstructor) => {
230
- const fontEngineInstance = new fontEngineConstructor(this);
231
- const className = fontEngineInstance.type;
232
-
233
- if (className === 'sdf' && renderMode === 'canvas') {
234
- console.warn(
235
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
236
- );
237
- return;
238
- }
239
-
240
- if (fontEngineInstance instanceof TextRenderer) {
241
- if (className === 'canvas') {
242
- this.textRenderers['canvas'] =
243
- fontEngineInstance as CanvasTextRenderer;
244
- } else if (className === 'sdf') {
245
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
246
- }
247
- }
248
- });
249
-
250
- if (Object.keys(this.textRenderers).length === 0) {
251
- console.warn('No text renderers available. Your text will not render.');
252
- }
253
-
254
- this.fontManager = new TrFontManager(this.textRenderers);
255
-
256
- // create root node
257
- const rootNode = new CoreNode(this, {
258
- x: 0,
259
- y: 0,
260
- width: appWidth,
261
- height: appHeight,
262
- alpha: 1,
263
- autosize: false,
264
- boundsMargin: null,
265
- clipping: false,
266
- color: 0x00000000,
267
- colorTop: 0x00000000,
268
- colorBottom: 0x00000000,
269
- colorLeft: 0x00000000,
270
- colorRight: 0x00000000,
271
- colorTl: 0x00000000,
272
- colorTr: 0x00000000,
273
- colorBl: 0x00000000,
274
- colorBr: 0x00000000,
275
- zIndex: 0,
276
- zIndexLocked: 0,
277
- scaleX: 1,
278
- scaleY: 1,
279
- mountX: 0,
280
- mountY: 0,
281
- mount: 0,
282
- pivot: 0.5,
283
- pivotX: 0.5,
284
- pivotY: 0.5,
285
- rotation: 0,
286
- parent: null,
287
- texture: null,
288
- textureOptions: {},
289
- shader: this.defShaderNode,
290
- rtt: false,
291
- src: null,
292
- scale: 1,
293
- preventCleanup: false,
294
- strictBounds: this.strictBounds,
295
- });
296
-
297
- this.root = rootNode;
298
-
299
- // execute platform start loop
300
- if (autoStart === true) {
301
- this.platform.startLoop(this);
302
- }
303
- }
304
-
305
- setClearColor(color: number) {
306
- this.clearColor = color;
307
- this.renderer.updateClearColor(color);
308
- this.renderRequested = true;
309
- }
310
-
311
- updateFrameTime() {
312
- const newFrameTime = this.platform!.getTimeStamp();
313
- this.lastFrameTime = this.currentFrameTime;
314
- this.currentFrameTime = newFrameTime;
315
- this.deltaTime = !this.lastFrameTime
316
- ? 100 / 6
317
- : newFrameTime - this.lastFrameTime;
318
- this.txManager.frameTime = newFrameTime;
319
- this.txMemManager.frameTime = newFrameTime;
320
-
321
- // This event is emitted at the beginning of the frame (before any updates
322
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
323
- this.eventBus.emit('frameTick', {
324
- time: this.currentFrameTime,
325
- delta: this.deltaTime,
326
- });
327
- }
328
-
329
- /**
330
- * Create default PixelTexture
331
- */
332
- createDefaultTexture() {
333
- console.log('Creating default texture');
334
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
335
- 'ColorTexture',
336
- {
337
- color: 0xffffffff,
338
- },
339
- );
340
-
341
- assertTruthy(this.defaultTexture instanceof ColorTexture);
342
- this.txManager.loadTexture(this.defaultTexture, true);
343
-
344
- // Mark the default texture as ALWAYS renderable
345
- // This prevents it from ever being cleaned up.
346
- // Fixes https://github.com/lightning-js/renderer/issues/262
347
- this.defaultTexture.setRenderableOwner(this, true);
348
-
349
- // When the default texture is loaded, request a render in case the
350
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
351
- this.defaultTexture.once('loaded', () => {
352
- this.requestRender();
353
- });
354
- }
355
-
356
- /**
357
- * Update animations
358
- */
359
- updateAnimations() {
360
- const { animationManager } = this;
361
- if (!this.root) {
362
- return;
363
- }
364
- // step animation
365
- animationManager.update(this.deltaTime);
366
- }
367
-
368
- /**
369
- * Check if the scene has updates
370
- */
371
- hasSceneUpdates() {
372
- return (
373
- !!this.root.updateType ||
374
- this.renderRequested ||
375
- this.txManager.hasUpdates()
376
- );
377
- }
378
-
379
- /**
380
- * Start a new frame draw
381
- */
382
- drawFrame() {
383
- const { renderer, renderRequested } = this;
384
- assertTruthy(renderer);
385
-
386
- // Update tree if needed
387
- if (this.root.updateType !== 0) {
388
- this.root.update(this.deltaTime, this.root.clippingRect);
389
- }
390
-
391
- // Process some textures
392
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
393
-
394
- // Reset render operations and clear the canvas
395
- renderer.reset();
396
-
397
- // Check if we need to cleanup textures
398
- if (this.txMemManager.criticalCleanupRequested === true) {
399
- this.txMemManager.cleanup(false);
400
-
401
- if (this.txMemManager.criticalCleanupRequested === true) {
402
- // If we still need to cleanup, request another but aggressive cleanup
403
- this.txMemManager.cleanup(true);
404
- }
405
- }
406
-
407
- // If we have RTT nodes draw them first
408
- // So we can use them as textures in the main scene
409
- if (renderer.rttNodes.length > 0) {
410
- renderer.renderRTTNodes();
411
- }
412
-
413
- // Fill quads buffer
414
- this.addQuads(this.root);
415
-
416
- // Perform render pass
417
- renderer?.render();
418
-
419
- this.calculateFps();
420
- this.calculateQuads();
421
-
422
- // Reset renderRequested flag if it was set
423
- if (renderRequested) {
424
- this.renderRequested = false;
425
- }
426
- }
427
-
428
- /**
429
- * Queue an event to be emitted after the current/next frame is rendered
430
- *
431
- * @remarks
432
- * When we are operating in the context of the render loop, we may want to
433
- * emit events that are related to the current frame. However, we generally do
434
- * NOT want to emit events directly in the middle of the render loop, since
435
- * this could enable event handlers to modify the scene graph and cause
436
- * unexpected behavior. Instead, we queue up events to be emitted and then
437
- * flush the queue after the frame has been rendered.
438
- *
439
- * @param name
440
- * @param data
441
- */
442
- queueFrameEvent(name: string, data: unknown) {
443
- this.frameEventQueue.push([name, data]);
444
- }
445
-
446
- /**
447
- * Emit all queued frame events
448
- *
449
- * @remarks
450
- * This method should be called after the frame has been rendered to emit
451
- * all events that were queued during the frame.
452
- *
453
- * See {@link queueFrameEvent} for more information.
454
- */
455
- flushFrameEvents() {
456
- for (const [name, data] of this.frameEventQueue) {
457
- this.eventBus.emit(name, data);
458
- }
459
- this.frameEventQueue = [];
460
- }
461
-
462
- calculateFps() {
463
- // If there's an FPS update interval, emit the FPS update event
464
- // when the specified interval has elapsed.
465
- const { fpsUpdateInterval } = this.options;
466
- if (fpsUpdateInterval) {
467
- this.fpsNumFrames++;
468
- this.fpsElapsedTime += this.deltaTime;
469
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
470
- const fps = Math.round(
471
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
472
- );
473
- this.fpsNumFrames = 0;
474
- this.fpsElapsedTime = 0;
475
- this.queueFrameEvent('fpsUpdate', {
476
- fps,
477
- contextSpyData: this.contextSpy?.getData() ?? null,
478
- } satisfies FpsUpdatePayload);
479
- this.contextSpy?.reset();
480
- }
481
- }
482
- }
483
-
484
- calculateQuads() {
485
- const quads = this.renderer.getQuadCount();
486
- if (quads && quads !== this.numQuadsRendered) {
487
- this.numQuadsRendered = quads;
488
- this.queueFrameEvent('quadsUpdate', {
489
- quads,
490
- } satisfies QuadsUpdatePayload);
491
- }
492
- }
493
-
494
- addQuads(node: CoreNode) {
495
- assertTruthy(this.renderer);
496
-
497
- // If the node is renderable and has a loaded texture, render it
498
- if (node.isRenderable === true) {
499
- node.renderQuads(this.renderer);
500
- }
501
-
502
- for (let i = 0; i < node.children.length; i++) {
503
- const child = node.children[i];
504
-
505
- if (child === undefined) {
506
- continue;
507
- }
508
-
509
- if (
510
- child.worldAlpha === 0 ||
511
- (child.strictBounds === true &&
512
- child.renderState === CoreNodeRenderState.OutOfBounds)
513
- ) {
514
- continue;
515
- }
516
-
517
- this.addQuads(child);
518
- }
519
- }
520
-
521
- /**
522
- * Request a render pass without forcing an update
523
- */
524
- requestRender() {
525
- this.renderRequested = true;
526
- }
527
-
528
- /**
529
- * Given a font name, and possible renderer override, return the best compatible text renderer.
530
- *
531
- * @remarks
532
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
533
- *
534
- * @param fontFamily
535
- * @param textRendererOverride
536
- * @returns
537
- */
538
- resolveTextRenderer(
539
- trProps: TrProps,
540
- textRendererOverride: keyof TextRendererMap | null = null,
541
- ): TextRenderer | null {
542
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
543
- trProps.fontWeight
544
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
545
-
546
- // check our resolve cache first
547
- if (this.fontResolveMap[fontCacheString] !== undefined) {
548
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
549
- }
550
-
551
- // Resolve the text renderer
552
- let rendererId = textRendererOverride;
553
- let overrideFallback = false;
554
-
555
- // Check if the override is valid (if one is provided)
556
- if (rendererId) {
557
- const possibleRenderer = this.textRenderers[rendererId];
558
- if (!possibleRenderer) {
559
- console.warn(`Text renderer override '${rendererId}' not found.`);
560
- rendererId = null;
561
- overrideFallback = true;
562
- } else if (!possibleRenderer.canRenderFont(trProps)) {
563
- console.warn(
564
- `Cannot use override text renderer '${rendererId}' for font`,
565
- trProps,
566
- );
567
- rendererId = null;
568
- overrideFallback = true;
569
- }
570
- }
571
-
572
- if (!rendererId) {
573
- // Iterate through the text renderers and find the first one that can render the font
574
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
575
- if (tr.canRenderFont(trProps)) {
576
- rendererId = trId as keyof TextRendererMap;
577
- break;
578
- }
579
- }
580
- if (!rendererId && this.textRenderers.canvas !== undefined) {
581
- // If no renderer can be found, use the canvas renderer
582
- rendererId = 'canvas';
583
- }
584
- }
585
-
586
- if (overrideFallback) {
587
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
588
- }
589
-
590
- if (!rendererId) {
591
- // silently fail if no renderer can be found, the error is already created
592
- // at the constructor level
593
- return null;
594
- }
595
-
596
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
597
- const resolvedTextRenderer = this.textRenderers[rendererId];
598
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
599
-
600
- // cache the resolved renderer for future use with these trProps
601
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
602
-
603
- // Need to explicitly cast to TextRenderer because TS doesn't like
604
- // the covariant state argument in the setter method map
605
- return resolvedTextRenderer as unknown as TextRenderer;
606
- }
607
-
608
- createNode(props: Partial<CoreNodeProps>) {
609
- const resolvedProps = this.resolveNodeDefaults(props);
610
- return new CoreNode(this, resolvedProps);
611
- }
612
-
613
- createTextNode(props: Partial<CoreTextNodeProps>) {
614
- const fontSize = props.fontSize ?? 16;
615
- const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
616
- text: props.text ?? '',
617
- textRendererOverride: props.textRendererOverride ?? null,
618
- fontSize,
619
- fontFamily: props.fontFamily ?? 'sans-serif',
620
- fontStyle: props.fontStyle ?? 'normal',
621
- fontWeight: props.fontWeight ?? 'normal',
622
- fontStretch: props.fontStretch ?? 'normal',
623
- textAlign: props.textAlign ?? 'left',
624
- contain: props.contain ?? 'none',
625
- scrollable: props.scrollable ?? false,
626
- scrollY: props.scrollY ?? 0,
627
- offsetY: props.offsetY ?? 0,
628
- letterSpacing: props.letterSpacing ?? 0,
629
- lineHeight: props.lineHeight, // `undefined` is a valid value
630
- maxLines: props.maxLines ?? 0,
631
- textBaseline: props.textBaseline ?? 'alphabetic',
632
- verticalAlign: props.verticalAlign ?? 'middle',
633
- overflowSuffix: props.overflowSuffix ?? '...',
634
- wordBreak: props.wordBreak ?? 'normal',
635
- debug: props.debug ?? {},
636
- });
637
-
638
- const resolvedTextRenderer = this.resolveTextRenderer(
639
- resolvedProps,
640
- props.textRendererOverride,
641
- );
642
-
643
- if (!resolvedTextRenderer) {
644
- throw new Error(
645
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
646
- );
647
- }
648
-
649
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
650
- }
651
-
652
- setBoundsMargin(value: number | [number, number, number, number]) {
653
- this.boundsMargin = Array.isArray(value)
654
- ? value
655
- : [value, value, value, value];
656
-
657
- this.root.setUpdateType(UpdateType.RenderBounds);
658
- }
659
-
660
- /**
661
- * Resolves the default property values for a Node
662
- *
663
- * @remarks
664
- * This method is used internally by the RendererMain to resolve the default
665
- * property values for a Node. It is exposed publicly so that it can be used
666
- * by Core Driver implementations.
667
- *
668
- * @param props
669
- * @returns
670
- */
671
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
672
- const color = props.color ?? 0xffffffff;
673
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
674
- const colorTr =
675
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
676
- const colorBl =
677
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
678
- const colorBr =
679
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
680
-
681
- let data = {};
682
- if (this.options.inspector === true) {
683
- data = santizeCustomDataMap(props.data ?? {});
684
- }
685
-
686
- return {
687
- x: props.x ?? 0,
688
- y: props.y ?? 0,
689
- width: props.width ?? 0,
690
- height: props.height ?? 0,
691
- alpha: props.alpha ?? 1,
692
- autosize: props.autosize ?? false,
693
- boundsMargin: props.boundsMargin ?? null,
694
- clipping: props.clipping ?? false,
695
- color,
696
- colorTop: props.colorTop ?? color,
697
- colorBottom: props.colorBottom ?? color,
698
- colorLeft: props.colorLeft ?? color,
699
- colorRight: props.colorRight ?? color,
700
- colorBl,
701
- colorBr,
702
- colorTl,
703
- colorTr,
704
- zIndex: props.zIndex ?? 0,
705
- zIndexLocked: props.zIndexLocked ?? 0,
706
- parent: props.parent ?? null,
707
- texture: props.texture ?? null,
708
- textureOptions: props.textureOptions ?? {},
709
- shader: props.shader ?? this.defShaderNode,
710
- // Since setting the `src` will trigger a texture load, we need to set it after
711
- // we set the texture. Otherwise, problems happen.
712
- src: props.src ?? null,
713
- srcHeight: props.srcHeight,
714
- srcWidth: props.srcWidth,
715
- srcX: props.srcX,
716
- srcY: props.srcY,
717
- scale: props.scale ?? null,
718
- scaleX: props.scaleX ?? props.scale ?? 1,
719
- scaleY: props.scaleY ?? props.scale ?? 1,
720
- mount: props.mount ?? 0,
721
- mountX: props.mountX ?? props.mount ?? 0,
722
- mountY: props.mountY ?? props.mount ?? 0,
723
- pivot: props.pivot ?? 0.5,
724
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
725
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
726
- rotation: props.rotation ?? 0,
727
- rtt: props.rtt ?? false,
728
- data: data,
729
- preventCleanup: props.preventCleanup ?? false,
730
- imageType: props.imageType,
731
- strictBounds: props.strictBounds ?? this.strictBounds,
732
- };
733
- }
734
-
735
- /**
736
- * Cleanup Orphaned Textures
737
- *
738
- * @remarks
739
- * This method is used to cleanup orphaned textures that are no longer in use.
740
- */
741
- cleanup(aggressive: boolean) {
742
- this.txMemManager.cleanup(aggressive);
743
- }
744
-
745
- set clearColor(value: number) {
746
- this.renderer.updateClearColor(value);
747
- this.renderRequested = true;
748
- this.clrColor = value;
749
- }
750
-
751
- get clearColor() {
752
- return this.clrColor;
753
- }
754
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
49
+ import type { WebGlRenderer } from './renderers/webgl/WebGlRenderer.js';
50
+ import type { CanvasRenderer } from './renderers/canvas/CanvasRenderer.js';
51
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
+ import { santizeCustomDataMap } from '../main-api/utils.js';
53
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
+ import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
56
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
+ import type { Texture } from './textures/Texture.js';
58
+ import { ColorTexture } from './textures/ColorTexture.js';
59
+ import type { Platform } from './platforms/Platform.js';
60
+ import type { WebPlatform } from './platforms/web/WebPlatform.js';
61
+
62
+ export interface StageOptions {
63
+ appWidth: number;
64
+ appHeight: number;
65
+ textureMemory: TextureMemoryManagerSettings;
66
+ boundsMargin: number | [number, number, number, number];
67
+ deviceLogicalPixelRatio: number;
68
+ devicePhysicalPixelRatio: number;
69
+ canvas: HTMLCanvasElement | OffscreenCanvas;
70
+ clearColor: number;
71
+ fpsUpdateInterval: number;
72
+ enableContextSpy: boolean;
73
+ forceWebGL2: boolean;
74
+ numImageWorkers: number;
75
+ renderEngine: typeof WebGlRenderer | typeof CanvasRenderer;
76
+ eventBus: EventEmitter;
77
+ quadBufferSize: number;
78
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
79
+ inspector: boolean;
80
+ strictBounds: boolean;
81
+ textureProcessingTimeLimit: number;
82
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
83
+ platform: Platform | WebPlatform;
84
+ }
85
+
86
+ export type StageFpsUpdateHandler = (
87
+ stage: Stage,
88
+ fpsData: FpsUpdatePayload,
89
+ ) => void;
90
+
91
+ export type StageFrameTickHandler = (
92
+ stage: Stage,
93
+ frameTickData: FrameTickPayload,
94
+ ) => void;
95
+
96
+ const autoStart = true;
97
+
98
+ export class Stage {
99
+ /// Module Instances
100
+ public readonly animationManager: AnimationManager;
101
+ public readonly txManager: CoreTextureManager;
102
+ public readonly txMemManager: TextureMemoryManager;
103
+ public readonly fontManager: TrFontManager;
104
+ public readonly textRenderers: Partial<TextRendererMap>;
105
+ public readonly shManager: CoreShaderManager;
106
+ public readonly renderer: CoreRenderer;
107
+ public readonly root: CoreNode;
108
+ public boundsMargin: [number, number, number, number];
109
+ public readonly defShaderNode: CoreShaderNode | null = null;
110
+ public readonly strictBound: Bound;
111
+ public readonly preloadBound: Bound;
112
+ public readonly strictBounds: boolean;
113
+ public readonly defaultTexture: Texture | null = null;
114
+ public readonly pixelRatio: number;
115
+ public readonly bufferMemory: number = 2e6;
116
+ public readonly platform: Platform | WebPlatform;
117
+ public readonly calculateTextureCoord: boolean;
118
+
119
+ /**
120
+ * Renderer Event Bus for the Stage to emit events onto
121
+ *
122
+ * @remarks
123
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
124
+ * this allows us to directly emit events from the Stage to RendererMain
125
+ * without having to set up forwarding handlers.
126
+ */
127
+ public readonly eventBus: EventEmitter;
128
+
129
+ /// State
130
+ deltaTime = 0;
131
+ lastFrameTime = 0;
132
+ currentFrameTime = 0;
133
+ private clrColor = 0x00000000;
134
+ private fpsNumFrames = 0;
135
+ private fpsElapsedTime = 0;
136
+ private numQuadsRendered = 0;
137
+ private renderRequested = false;
138
+ private frameEventQueue: [name: string, payload: unknown][] = [];
139
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
140
+ {};
141
+
142
+ /// Debug data
143
+ contextSpy: ContextSpy | null = null;
144
+
145
+ /**
146
+ * Stage constructor
147
+ */
148
+ constructor(readonly options: StageOptions) {
149
+ const {
150
+ canvas,
151
+ clearColor,
152
+ appWidth,
153
+ appHeight,
154
+ boundsMargin,
155
+ enableContextSpy,
156
+ forceWebGL2,
157
+ numImageWorkers,
158
+ textureMemory,
159
+ renderEngine,
160
+ fontEngines,
161
+ createImageBitmapSupport,
162
+ platform,
163
+ } = options;
164
+
165
+ assertTruthy(
166
+ platform !== null,
167
+ 'A CorePlatform is not provided in the options',
168
+ );
169
+
170
+ this.platform = platform;
171
+
172
+ this.eventBus = options.eventBus;
173
+ this.txManager = new CoreTextureManager(this, {
174
+ numImageWorkers,
175
+ createImageBitmapSupport,
176
+ });
177
+
178
+ // Wait for the Texture Manager to initialize
179
+ // once it does, request a render
180
+ this.txManager.on('initialized', () => {
181
+ this.requestRender();
182
+ });
183
+
184
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
185
+
186
+ this.animationManager = new AnimationManager();
187
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
188
+ this.strictBounds = options.strictBounds;
189
+
190
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
191
+ if (boundsMargin) {
192
+ bm = Array.isArray(boundsMargin)
193
+ ? boundsMargin
194
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
195
+ }
196
+ this.boundsMargin = bm;
197
+
198
+ // precalculate our viewport bounds
199
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
200
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
201
+
202
+ this.clrColor = clearColor;
203
+
204
+ this.pixelRatio =
205
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
206
+
207
+ this.renderer = new renderEngine({
208
+ stage: this,
209
+ canvas,
210
+ contextSpy: this.contextSpy,
211
+ forceWebGL2,
212
+ });
213
+
214
+ this.shManager = new CoreShaderManager(this);
215
+
216
+ this.defShaderNode = this.renderer.getDefaultShaderNode();
217
+ this.calculateTextureCoord = this.renderer.getTextureCoords !== undefined;
218
+
219
+ const renderMode = this.renderer.mode || 'webgl';
220
+
221
+ this.createDefaultTexture();
222
+ setPremultiplyMode(renderMode);
223
+
224
+ // Must do this after renderer is created
225
+ this.txManager.renderer = this.renderer;
226
+
227
+ // Create text renderers
228
+ this.textRenderers = {};
229
+ fontEngines.forEach((fontEngineConstructor) => {
230
+ const fontEngineInstance = new fontEngineConstructor(this);
231
+ const className = fontEngineInstance.type;
232
+
233
+ if (className === 'sdf' && renderMode === 'canvas') {
234
+ console.warn(
235
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
236
+ );
237
+ return;
238
+ }
239
+
240
+ if (fontEngineInstance instanceof TextRenderer) {
241
+ if (className === 'canvas') {
242
+ this.textRenderers['canvas'] =
243
+ fontEngineInstance as CanvasTextRenderer;
244
+ } else if (className === 'sdf') {
245
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
246
+ }
247
+ }
248
+ });
249
+
250
+ if (Object.keys(this.textRenderers).length === 0) {
251
+ console.warn('No text renderers available. Your text will not render.');
252
+ }
253
+
254
+ this.fontManager = new TrFontManager(this.textRenderers);
255
+
256
+ // create root node
257
+ const rootNode = new CoreNode(this, {
258
+ x: 0,
259
+ y: 0,
260
+ width: appWidth,
261
+ height: appHeight,
262
+ alpha: 1,
263
+ autosize: false,
264
+ boundsMargin: null,
265
+ clipping: false,
266
+ color: 0x00000000,
267
+ colorTop: 0x00000000,
268
+ colorBottom: 0x00000000,
269
+ colorLeft: 0x00000000,
270
+ colorRight: 0x00000000,
271
+ colorTl: 0x00000000,
272
+ colorTr: 0x00000000,
273
+ colorBl: 0x00000000,
274
+ colorBr: 0x00000000,
275
+ zIndex: 0,
276
+ zIndexLocked: 0,
277
+ scaleX: 1,
278
+ scaleY: 1,
279
+ mountX: 0,
280
+ mountY: 0,
281
+ mount: 0,
282
+ pivot: 0.5,
283
+ pivotX: 0.5,
284
+ pivotY: 0.5,
285
+ rotation: 0,
286
+ parent: null,
287
+ texture: null,
288
+ textureOptions: {},
289
+ shader: this.defShaderNode,
290
+ rtt: false,
291
+ src: null,
292
+ scale: 1,
293
+ preventCleanup: false,
294
+ strictBounds: this.strictBounds,
295
+ });
296
+
297
+ this.root = rootNode;
298
+
299
+ // execute platform start loop
300
+ if (autoStart === true) {
301
+ this.platform.startLoop(this);
302
+ }
303
+ }
304
+
305
+ setClearColor(color: number) {
306
+ this.clearColor = color;
307
+ this.renderer.updateClearColor(color);
308
+ this.renderRequested = true;
309
+ }
310
+
311
+ updateFrameTime() {
312
+ const newFrameTime = this.platform!.getTimeStamp();
313
+ this.lastFrameTime = this.currentFrameTime;
314
+ this.currentFrameTime = newFrameTime;
315
+ this.deltaTime = !this.lastFrameTime
316
+ ? 100 / 6
317
+ : newFrameTime - this.lastFrameTime;
318
+ this.txManager.frameTime = newFrameTime;
319
+ this.txMemManager.frameTime = newFrameTime;
320
+
321
+ // This event is emitted at the beginning of the frame (before any updates
322
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
323
+ this.eventBus.emit('frameTick', {
324
+ time: this.currentFrameTime,
325
+ delta: this.deltaTime,
326
+ });
327
+ }
328
+
329
+ /**
330
+ * Create default PixelTexture
331
+ */
332
+ createDefaultTexture() {
333
+ console.log('Creating default texture');
334
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
335
+ 'ColorTexture',
336
+ {
337
+ color: 0xffffffff,
338
+ },
339
+ );
340
+
341
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
342
+ this.txManager.loadTexture(this.defaultTexture, true);
343
+
344
+ // Mark the default texture as ALWAYS renderable
345
+ // This prevents it from ever being cleaned up.
346
+ // Fixes https://github.com/lightning-js/renderer/issues/262
347
+ this.defaultTexture.setRenderableOwner(this, true);
348
+
349
+ // When the default texture is loaded, request a render in case the
350
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
351
+ this.defaultTexture.once('loaded', () => {
352
+ this.requestRender();
353
+ });
354
+ }
355
+
356
+ /**
357
+ * Update animations
358
+ */
359
+ updateAnimations() {
360
+ const { animationManager } = this;
361
+ if (!this.root) {
362
+ return;
363
+ }
364
+ // step animation
365
+ animationManager.update(this.deltaTime);
366
+ }
367
+
368
+ /**
369
+ * Check if the scene has updates
370
+ */
371
+ hasSceneUpdates() {
372
+ return (
373
+ !!this.root.updateType ||
374
+ this.renderRequested ||
375
+ this.txManager.hasUpdates()
376
+ );
377
+ }
378
+
379
+ /**
380
+ * Start a new frame draw
381
+ */
382
+ drawFrame() {
383
+ const { renderer, renderRequested } = this;
384
+ assertTruthy(renderer);
385
+
386
+ // Update tree if needed
387
+ if (this.root.updateType !== 0) {
388
+ this.root.update(this.deltaTime, this.root.clippingRect);
389
+ }
390
+
391
+ // Process some textures
392
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
393
+
394
+ // Reset render operations and clear the canvas
395
+ renderer.reset();
396
+
397
+ // Check if we need to cleanup textures
398
+ if (this.txMemManager.criticalCleanupRequested === true) {
399
+ this.txMemManager.cleanup(false);
400
+
401
+ if (this.txMemManager.criticalCleanupRequested === true) {
402
+ // If we still need to cleanup, request another but aggressive cleanup
403
+ this.txMemManager.cleanup(true);
404
+ }
405
+ }
406
+
407
+ // If we have RTT nodes draw them first
408
+ // So we can use them as textures in the main scene
409
+ if (renderer.rttNodes.length > 0) {
410
+ renderer.renderRTTNodes();
411
+ }
412
+
413
+ // Fill quads buffer
414
+ this.addQuads(this.root);
415
+
416
+ // Perform render pass
417
+ renderer?.render();
418
+
419
+ this.calculateFps();
420
+ this.calculateQuads();
421
+
422
+ // Reset renderRequested flag if it was set
423
+ if (renderRequested) {
424
+ this.renderRequested = false;
425
+ }
426
+ }
427
+
428
+ /**
429
+ * Queue an event to be emitted after the current/next frame is rendered
430
+ *
431
+ * @remarks
432
+ * When we are operating in the context of the render loop, we may want to
433
+ * emit events that are related to the current frame. However, we generally do
434
+ * NOT want to emit events directly in the middle of the render loop, since
435
+ * this could enable event handlers to modify the scene graph and cause
436
+ * unexpected behavior. Instead, we queue up events to be emitted and then
437
+ * flush the queue after the frame has been rendered.
438
+ *
439
+ * @param name
440
+ * @param data
441
+ */
442
+ queueFrameEvent(name: string, data: unknown) {
443
+ this.frameEventQueue.push([name, data]);
444
+ }
445
+
446
+ /**
447
+ * Emit all queued frame events
448
+ *
449
+ * @remarks
450
+ * This method should be called after the frame has been rendered to emit
451
+ * all events that were queued during the frame.
452
+ *
453
+ * See {@link queueFrameEvent} for more information.
454
+ */
455
+ flushFrameEvents() {
456
+ for (const [name, data] of this.frameEventQueue) {
457
+ this.eventBus.emit(name, data);
458
+ }
459
+ this.frameEventQueue = [];
460
+ }
461
+
462
+ calculateFps() {
463
+ // If there's an FPS update interval, emit the FPS update event
464
+ // when the specified interval has elapsed.
465
+ const { fpsUpdateInterval } = this.options;
466
+ if (fpsUpdateInterval) {
467
+ this.fpsNumFrames++;
468
+ this.fpsElapsedTime += this.deltaTime;
469
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
470
+ const fps = Math.round(
471
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
472
+ );
473
+ this.fpsNumFrames = 0;
474
+ this.fpsElapsedTime = 0;
475
+ this.queueFrameEvent('fpsUpdate', {
476
+ fps,
477
+ contextSpyData: this.contextSpy?.getData() ?? null,
478
+ } satisfies FpsUpdatePayload);
479
+ this.contextSpy?.reset();
480
+ }
481
+ }
482
+ }
483
+
484
+ calculateQuads() {
485
+ const quads = this.renderer.getQuadCount();
486
+ if (quads && quads !== this.numQuadsRendered) {
487
+ this.numQuadsRendered = quads;
488
+ this.queueFrameEvent('quadsUpdate', {
489
+ quads,
490
+ } satisfies QuadsUpdatePayload);
491
+ }
492
+ }
493
+
494
+ addQuads(node: CoreNode) {
495
+ assertTruthy(this.renderer);
496
+
497
+ // If the node is renderable and has a loaded texture, render it
498
+ if (node.isRenderable === true) {
499
+ node.renderQuads(this.renderer);
500
+ }
501
+
502
+ for (let i = 0; i < node.children.length; i++) {
503
+ const child = node.children[i];
504
+
505
+ if (child === undefined) {
506
+ continue;
507
+ }
508
+
509
+ if (
510
+ child.worldAlpha === 0 ||
511
+ (child.strictBounds === true &&
512
+ child.renderState === CoreNodeRenderState.OutOfBounds)
513
+ ) {
514
+ continue;
515
+ }
516
+
517
+ this.addQuads(child);
518
+ }
519
+ }
520
+
521
+ /**
522
+ * Request a render pass without forcing an update
523
+ */
524
+ requestRender() {
525
+ this.renderRequested = true;
526
+ }
527
+
528
+ /**
529
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
530
+ *
531
+ * @remarks
532
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
533
+ *
534
+ * @param fontFamily
535
+ * @param textRendererOverride
536
+ * @returns
537
+ */
538
+ resolveTextRenderer(
539
+ trProps: TrProps,
540
+ textRendererOverride: keyof TextRendererMap | null = null,
541
+ ): TextRenderer | null {
542
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
543
+ trProps.fontWeight
544
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
545
+
546
+ // check our resolve cache first
547
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
548
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
549
+ }
550
+
551
+ // Resolve the text renderer
552
+ let rendererId = textRendererOverride;
553
+ let overrideFallback = false;
554
+
555
+ // Check if the override is valid (if one is provided)
556
+ if (rendererId) {
557
+ const possibleRenderer = this.textRenderers[rendererId];
558
+ if (!possibleRenderer) {
559
+ console.warn(`Text renderer override '${rendererId}' not found.`);
560
+ rendererId = null;
561
+ overrideFallback = true;
562
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
563
+ console.warn(
564
+ `Cannot use override text renderer '${rendererId}' for font`,
565
+ trProps,
566
+ );
567
+ rendererId = null;
568
+ overrideFallback = true;
569
+ }
570
+ }
571
+
572
+ if (!rendererId) {
573
+ // Iterate through the text renderers and find the first one that can render the font
574
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
575
+ if (tr.canRenderFont(trProps)) {
576
+ rendererId = trId as keyof TextRendererMap;
577
+ break;
578
+ }
579
+ }
580
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
581
+ // If no renderer can be found, use the canvas renderer
582
+ rendererId = 'canvas';
583
+ }
584
+ }
585
+
586
+ if (overrideFallback) {
587
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
588
+ }
589
+
590
+ if (!rendererId) {
591
+ // silently fail if no renderer can be found, the error is already created
592
+ // at the constructor level
593
+ return null;
594
+ }
595
+
596
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
597
+ const resolvedTextRenderer = this.textRenderers[rendererId];
598
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
599
+
600
+ // cache the resolved renderer for future use with these trProps
601
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
602
+
603
+ // Need to explicitly cast to TextRenderer because TS doesn't like
604
+ // the covariant state argument in the setter method map
605
+ return resolvedTextRenderer as unknown as TextRenderer;
606
+ }
607
+
608
+ createNode(props: Partial<CoreNodeProps>) {
609
+ const resolvedProps = this.resolveNodeDefaults(props);
610
+ return new CoreNode(this, resolvedProps);
611
+ }
612
+
613
+ createTextNode(props: Partial<CoreTextNodeProps>) {
614
+ const fontSize = props.fontSize ?? 16;
615
+ const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
616
+ text: props.text ?? '',
617
+ textRendererOverride: props.textRendererOverride ?? null,
618
+ fontSize,
619
+ fontFamily: props.fontFamily ?? 'sans-serif',
620
+ fontStyle: props.fontStyle ?? 'normal',
621
+ fontWeight: props.fontWeight ?? 'normal',
622
+ fontStretch: props.fontStretch ?? 'normal',
623
+ textAlign: props.textAlign ?? 'left',
624
+ contain: props.contain ?? 'none',
625
+ scrollable: props.scrollable ?? false,
626
+ scrollY: props.scrollY ?? 0,
627
+ offsetY: props.offsetY ?? 0,
628
+ letterSpacing: props.letterSpacing ?? 0,
629
+ lineHeight: props.lineHeight, // `undefined` is a valid value
630
+ maxLines: props.maxLines ?? 0,
631
+ textBaseline: props.textBaseline ?? 'alphabetic',
632
+ verticalAlign: props.verticalAlign ?? 'middle',
633
+ overflowSuffix: props.overflowSuffix ?? '...',
634
+ wordBreak: props.wordBreak ?? 'normal',
635
+ debug: props.debug ?? {},
636
+ });
637
+
638
+ const resolvedTextRenderer = this.resolveTextRenderer(
639
+ resolvedProps,
640
+ props.textRendererOverride,
641
+ );
642
+
643
+ if (!resolvedTextRenderer) {
644
+ throw new Error(
645
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
646
+ );
647
+ }
648
+
649
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
650
+ }
651
+
652
+ setBoundsMargin(value: number | [number, number, number, number]) {
653
+ this.boundsMargin = Array.isArray(value)
654
+ ? value
655
+ : [value, value, value, value];
656
+
657
+ this.root.setUpdateType(UpdateType.RenderBounds);
658
+ }
659
+
660
+ /**
661
+ * Resolves the default property values for a Node
662
+ *
663
+ * @remarks
664
+ * This method is used internally by the RendererMain to resolve the default
665
+ * property values for a Node. It is exposed publicly so that it can be used
666
+ * by Core Driver implementations.
667
+ *
668
+ * @param props
669
+ * @returns
670
+ */
671
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
672
+ const color = props.color ?? 0xffffffff;
673
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
674
+ const colorTr =
675
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
676
+ const colorBl =
677
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
678
+ const colorBr =
679
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
680
+
681
+ let data = {};
682
+ if (this.options.inspector === true) {
683
+ data = santizeCustomDataMap(props.data ?? {});
684
+ }
685
+
686
+ return {
687
+ x: props.x ?? 0,
688
+ y: props.y ?? 0,
689
+ width: props.width ?? 0,
690
+ height: props.height ?? 0,
691
+ alpha: props.alpha ?? 1,
692
+ autosize: props.autosize ?? false,
693
+ boundsMargin: props.boundsMargin ?? null,
694
+ clipping: props.clipping ?? false,
695
+ color,
696
+ colorTop: props.colorTop ?? color,
697
+ colorBottom: props.colorBottom ?? color,
698
+ colorLeft: props.colorLeft ?? color,
699
+ colorRight: props.colorRight ?? color,
700
+ colorBl,
701
+ colorBr,
702
+ colorTl,
703
+ colorTr,
704
+ zIndex: props.zIndex ?? 0,
705
+ zIndexLocked: props.zIndexLocked ?? 0,
706
+ parent: props.parent ?? null,
707
+ texture: props.texture ?? null,
708
+ textureOptions: props.textureOptions ?? {},
709
+ shader: props.shader ?? this.defShaderNode,
710
+ // Since setting the `src` will trigger a texture load, we need to set it after
711
+ // we set the texture. Otherwise, problems happen.
712
+ src: props.src ?? null,
713
+ srcHeight: props.srcHeight,
714
+ srcWidth: props.srcWidth,
715
+ srcX: props.srcX,
716
+ srcY: props.srcY,
717
+ scale: props.scale ?? null,
718
+ scaleX: props.scaleX ?? props.scale ?? 1,
719
+ scaleY: props.scaleY ?? props.scale ?? 1,
720
+ mount: props.mount ?? 0,
721
+ mountX: props.mountX ?? props.mount ?? 0,
722
+ mountY: props.mountY ?? props.mount ?? 0,
723
+ pivot: props.pivot ?? 0.5,
724
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
725
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
726
+ rotation: props.rotation ?? 0,
727
+ rtt: props.rtt ?? false,
728
+ data: data,
729
+ preventCleanup: props.preventCleanup ?? false,
730
+ imageType: props.imageType,
731
+ strictBounds: props.strictBounds ?? this.strictBounds,
732
+ };
733
+ }
734
+
735
+ /**
736
+ * Cleanup Orphaned Textures
737
+ *
738
+ * @remarks
739
+ * This method is used to cleanup orphaned textures that are no longer in use.
740
+ */
741
+ cleanup(aggressive: boolean) {
742
+ this.txMemManager.cleanup(aggressive);
743
+ }
744
+
745
+ set clearColor(value: number) {
746
+ this.renderer.updateClearColor(value);
747
+ this.renderRequested = true;
748
+ this.clrColor = value;
749
+ }
750
+
751
+ get clearColor() {
752
+ return this.clrColor;
753
+ }
754
+ }