@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.js +1 -1
  14. package/dist/src/core/CoreNode.js.map +1 -1
  15. package/dist/src/core/CoreStuff.js +138 -0
  16. package/dist/src/core/CoreStuff.js.map +1 -0
  17. package/dist/src/core/CoreTextNode.js +1 -0
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  20. package/dist/src/core/CoreTexturizer.js +47 -0
  21. package/dist/src/core/CoreTexturizer.js.map +1 -0
  22. package/dist/src/core/LngNode.d.ts +736 -0
  23. package/dist/src/core/LngNode.js +1174 -0
  24. package/dist/src/core/LngNode.js.map +1 -0
  25. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  26. package/dist/src/core/Matrix2DContext.js +45 -0
  27. package/dist/src/core/Matrix2DContext.js.map +1 -0
  28. package/dist/src/core/ShaderNode.d.ts +10 -0
  29. package/dist/src/core/ShaderNode.js +30 -0
  30. package/dist/src/core/ShaderNode.js.map +1 -0
  31. package/dist/src/core/TextNode.d.ts +103 -0
  32. package/dist/src/core/TextNode.js +331 -0
  33. package/dist/src/core/TextNode.js.map +1 -0
  34. package/dist/src/core/lib/Coords.d.ts +14 -0
  35. package/dist/src/core/lib/Coords.js +55 -0
  36. package/dist/src/core/lib/Coords.js.map +1 -0
  37. package/dist/src/core/lib/glm/common.d.ts +162 -0
  38. package/dist/src/core/lib/glm/common.js +81 -0
  39. package/dist/src/core/lib/glm/common.js.map +1 -0
  40. package/dist/src/core/lib/glm/index.d.ts +11 -0
  41. package/dist/src/core/lib/glm/index.js +30 -0
  42. package/dist/src/core/lib/glm/index.js.map +1 -0
  43. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  44. package/dist/src/core/lib/glm/mat2.js +396 -0
  45. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  46. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  47. package/dist/src/core/lib/glm/mat2d.js +442 -0
  48. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  49. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  50. package/dist/src/core/lib/glm/mat3.js +680 -0
  51. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  52. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  53. package/dist/src/core/lib/glm/mat4.js +1802 -0
  54. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  55. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  56. package/dist/src/core/lib/glm/quat.js +693 -0
  57. package/dist/src/core/lib/glm/quat.js.map +1 -0
  58. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  59. package/dist/src/core/lib/glm/quat2.js +754 -0
  60. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  62. package/dist/src/core/lib/glm/vec2.js +569 -0
  63. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  64. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  65. package/dist/src/core/lib/glm/vec3.js +720 -0
  66. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  67. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  68. package/dist/src/core/lib/glm/vec4.js +608 -0
  69. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  70. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  71. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  72. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  73. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  74. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  75. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  76. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  77. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  78. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  79. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  80. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  81. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  84. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  87. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  88. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  91. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  92. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  93. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  98. package/dist/src/core/scene/Scene.d.ts +59 -0
  99. package/dist/src/core/scene/Scene.js +106 -0
  100. package/dist/src/core/scene/Scene.js.map +1 -0
  101. package/dist/src/core/shaders/webgl/Border.js +59 -59
  102. package/dist/src/core/shaders/webgl/Default.js +47 -47
  103. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  104. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  105. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  106. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  107. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  108. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  109. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  110. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  111. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  112. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  113. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  114. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  115. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  116. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  117. package/dist/src/main-api/ICoreDriver.js +20 -0
  118. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  119. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  120. package/dist/src/main-api/IRenderDriver.js +20 -0
  121. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  122. package/dist/src/main-api/IShaderController.d.ts +14 -0
  123. package/dist/src/main-api/IShaderController.js +30 -0
  124. package/dist/src/main-api/IShaderController.js.map +1 -0
  125. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  126. package/dist/src/main-api/IShaderNode.js +19 -0
  127. package/dist/src/main-api/IShaderNode.js.map +1 -0
  128. package/dist/src/main-api/RendererMain.d.ts +375 -0
  129. package/dist/src/main-api/RendererMain.js +365 -0
  130. package/dist/src/main-api/RendererMain.js.map +1 -0
  131. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  132. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  133. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  134. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  135. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  136. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  137. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  138. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  139. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  140. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  141. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  142. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  143. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  144. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  145. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  146. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  147. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  148. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  149. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  150. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  151. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  152. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  153. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  154. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  155. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  156. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  157. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  158. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  159. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  160. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  161. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  162. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  163. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  164. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  165. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  166. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  167. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  168. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  169. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  170. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  171. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  172. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  173. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  174. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  175. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  176. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  177. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  178. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  180. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  181. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  186. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  187. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  189. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  190. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  192. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  193. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  195. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  196. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  198. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  199. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  200. package/dist/src/render-drivers/utils.d.ts +12 -0
  201. package/dist/src/render-drivers/utils.js +69 -0
  202. package/dist/src/render-drivers/utils.js.map +1 -0
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/canvas-shaders.ts +28 -28
  205. package/exports/canvas.ts +45 -45
  206. package/exports/index.ts +90 -90
  207. package/exports/inspector.ts +24 -24
  208. package/exports/utils.ts +44 -44
  209. package/exports/webgl-shaders.ts +28 -28
  210. package/exports/webgl.ts +50 -50
  211. package/package.json +2 -1
  212. package/scripts/please-use-pnpm.js +13 -13
  213. package/src/common/CommonTypes.ts +146 -146
  214. package/src/common/EventEmitter.ts +77 -77
  215. package/src/common/IAnimationController.ts +92 -92
  216. package/src/common/IEventEmitter.ts +28 -28
  217. package/src/core/CoreNode.test.ts +203 -203
  218. package/src/core/CoreNode.ts +2494 -2494
  219. package/src/core/CoreShaderManager.ts +188 -188
  220. package/src/core/CoreTextNode.ts +449 -448
  221. package/src/core/CoreTextureManager.ts +601 -601
  222. package/src/core/Stage.ts +754 -754
  223. package/src/core/TextureMemoryManager.ts +395 -395
  224. package/src/core/animations/AnimationManager.ts +38 -38
  225. package/src/core/animations/CoreAnimation.ts +284 -284
  226. package/src/core/animations/CoreAnimationController.ts +157 -157
  227. package/src/core/lib/ContextSpy.ts +41 -41
  228. package/src/core/lib/ImageWorker.ts +280 -280
  229. package/src/core/lib/Matrix3d.ts +244 -244
  230. package/src/core/lib/RenderCoords.ts +71 -71
  231. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  232. package/src/core/lib/textureCompression.ts +152 -152
  233. package/src/core/lib/textureSvg.ts +78 -78
  234. package/src/core/lib/utils.ts +386 -386
  235. package/src/core/lib/validateImageBitmap.ts +87 -87
  236. package/src/core/platform.ts +64 -64
  237. package/src/core/platforms/Platform.ts +77 -77
  238. package/src/core/platforms/web/WebPlatform.ts +84 -84
  239. package/src/core/renderers/CoreContextTexture.ts +43 -43
  240. package/src/core/renderers/CoreRenderOp.ts +22 -22
  241. package/src/core/renderers/CoreRenderer.ts +109 -109
  242. package/src/core/renderers/CoreShaderNode.ts +165 -165
  243. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  246. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  249. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  250. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  251. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  252. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  253. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  256. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  257. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  258. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  259. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  260. package/src/core/shaders/canvas/Border.ts +78 -78
  261. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  262. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  263. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  264. package/src/core/shaders/canvas/Rounded.ts +55 -55
  265. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  266. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  267. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  268. package/src/core/shaders/canvas/Shadow.ts +52 -52
  269. package/src/core/shaders/canvas/utils/render.ts +151 -151
  270. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  271. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  272. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  273. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  274. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  275. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  276. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  277. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  278. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  279. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  280. package/src/core/shaders/webgl/Border.ts +96 -96
  281. package/src/core/shaders/webgl/Default.ts +89 -89
  282. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  283. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  284. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  285. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  286. package/src/core/shaders/webgl/Rounded.ts +117 -117
  287. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  288. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  289. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  290. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  291. package/src/core/shaders/webgl/Shadow.ts +115 -115
  292. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  293. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  294. package/src/core/text-rendering/TrFontManager.ts +183 -183
  295. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  296. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  297. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  298. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  299. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  300. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  301. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  302. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  303. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -846
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  311. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  312. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  313. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  314. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  315. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  316. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  317. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  318. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  319. package/src/core/textures/ColorTexture.ts +102 -102
  320. package/src/core/textures/ImageTexture.ts +410 -410
  321. package/src/core/textures/NoiseTexture.ts +104 -104
  322. package/src/core/textures/RenderTexture.ts +85 -85
  323. package/src/core/textures/SubTexture.ts +205 -205
  324. package/src/core/textures/Texture.ts +358 -358
  325. package/src/core/utils.ts +227 -227
  326. package/src/env.d.ts +7 -7
  327. package/src/main-api/INode.ts +100 -100
  328. package/src/main-api/Inspector.ts +522 -522
  329. package/src/main-api/Renderer.ts +675 -675
  330. package/src/main-api/utils.ts +45 -45
  331. package/src/utils.ts +267 -267
  332. package/COPYING +0 -1
  333. package/dist/src/core/temp.js +0 -77
  334. package/dist/src/core/temp.js.map +0 -1
  335. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -0,0 +1,27 @@
1
+ import { type DynamicEffects, DynamicShaderController } from '../../../main-api/DynamicShaderController.js';
2
+ import type { ShaderController } from '../../../main-api/ShaderController.js';
3
+ import { CoreShaderManager, type ShaderMap } from '../../CoreShaderManager.js';
4
+ import type { ExtractProps } from '../../CoreTextureManager.js';
5
+ import { type DynamicShaderProps } from './shaders/DynamicShader.js';
6
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
7
+ export interface DynamicShaderEffectMap {
8
+ }
9
+ export declare class WebGlCoreShaderManager extends CoreShaderManager {
10
+ protected effectConstructors: Partial<DynamicShaderEffectMap>;
11
+ constructor(renderer: WebGlCoreRenderer);
12
+ registerEffectType<Type extends keyof DynamicShaderEffectMap>(effectType: Type, effectClass: DynamicShaderEffectMap[Type]): void;
13
+ getRegisteredEffects(): Partial<DynamicShaderEffectMap>;
14
+ loadShader<Type extends keyof ShaderMap>(shType: Type, props?: ExtractProps<ShaderMap[Type]>): ShaderController<Type>;
15
+ loadDynamicShader<T extends DynamicEffects<[
16
+ ...{
17
+ name?: string;
18
+ type: keyof DynamicShaderEffectMap;
19
+ }[]
20
+ ]>>(props: DynamicShaderProps): DynamicShaderController<T>;
21
+ protected _createDynShaderCtr<T extends DynamicEffects<[
22
+ ...{
23
+ name?: string;
24
+ type: keyof DynamicShaderEffectMap;
25
+ }[]
26
+ ]>>(shader: InstanceType<ShaderMap['DynamicShader']>, props: ExtractProps<ShaderMap['DynamicShader']>): DynamicShaderController<T>;
27
+ }
@@ -0,0 +1,82 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { DynamicShaderController, } from '../../../main-api/DynamicShaderController.js';
20
+ import { CoreShaderManager } from '../../CoreShaderManager.js';
21
+ import { DefaultShader } from './shaders/DefaultShader.js';
22
+ import { DynamicShader, } from './shaders/DynamicShader.js';
23
+ import { SdfShader } from './shaders/SdfShader.js';
24
+ export class WebGlCoreShaderManager extends CoreShaderManager {
25
+ effectConstructors = {};
26
+ constructor(renderer) {
27
+ super();
28
+ this.renderer = renderer;
29
+ this.registerShaderType('DefaultShader', DefaultShader);
30
+ this.registerShaderType('DynamicShader', DynamicShader);
31
+ this.registerShaderType('SdfShader', SdfShader);
32
+ }
33
+ registerEffectType(effectType, effectClass) {
34
+ this.effectConstructors[effectType] = effectClass;
35
+ }
36
+ getRegisteredEffects() {
37
+ return this.effectConstructors;
38
+ }
39
+ loadShader(shType, props) {
40
+ if (!this.renderer) {
41
+ throw new Error(`Renderer is not been defined`);
42
+ }
43
+ const ShaderClass = this.shConstructors[shType];
44
+ if (!ShaderClass) {
45
+ throw new Error(`Shader type "${shType}" is not registered`);
46
+ }
47
+ if (shType === 'DynamicShader') {
48
+ return this.loadDynamicShader(props);
49
+ }
50
+ const resolvedProps = ShaderClass.resolveDefaults(props);
51
+ const cacheKey = ShaderClass.makeCacheKey(resolvedProps) || ShaderClass.name;
52
+ if (cacheKey && this.shCache.has(cacheKey)) {
53
+ return this._createShaderCtr(shType, this.shCache.get(cacheKey), resolvedProps);
54
+ }
55
+ // @ts-expect-error ShaderClass WILL accept a Renderer
56
+ const shader = new ShaderClass(this.renderer, props);
57
+ if (cacheKey) {
58
+ this.shCache.set(cacheKey, shader);
59
+ }
60
+ return this._createShaderCtr(shType, shader, resolvedProps);
61
+ }
62
+ loadDynamicShader(props) {
63
+ if (!this.renderer) {
64
+ throw new Error(`Renderer is not been defined`);
65
+ }
66
+ const resolvedProps = DynamicShader.resolveDefaults(props, this.effectConstructors);
67
+ const cacheKey = DynamicShader.makeCacheKey(resolvedProps, this.effectConstructors);
68
+ if (cacheKey && this.shCache.has(cacheKey)) {
69
+ return this._createDynShaderCtr(this.shCache.get(cacheKey), resolvedProps);
70
+ }
71
+ const shader = new DynamicShader(this.renderer, props, this.effectConstructors);
72
+ if (cacheKey) {
73
+ this.shCache.set(cacheKey, shader);
74
+ }
75
+ return this._createDynShaderCtr(shader, resolvedProps);
76
+ }
77
+ _createDynShaderCtr(shader, props) {
78
+ shader.bindUniformMethods(props);
79
+ return new DynamicShaderController(shader, props, this);
80
+ }
81
+ }
82
+ //# sourceMappingURL=WebGlCoreShaderManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCoreShaderManager.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCoreShaderManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,EAEL,uBAAuB,GACxB,MAAM,8CAA8C,CAAC;AAEtD,OAAO,EAAE,iBAAiB,EAAkB,MAAM,4BAA4B,CAAC;AAE/E,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EACL,aAAa,GAEd,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAMnD,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACjD,kBAAkB,GAAoC,EAAE,CAAC;IAEnE,YAAY,QAA2B;QACrC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QACxD,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QACxD,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;IAClD,CAAC;IAED,kBAAkB,CAChB,UAAgB,EAChB,WAAyC;QAEzC,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,GAAG,WAAW,CAAC;IACpD,CAAC;IAED,oBAAoB;QAClB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACjC,CAAC;IAEQ,UAAU,CACjB,MAAY,EACZ,KAAqC;QAErC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACjD;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,WAAW,EAAE;YAChB,MAAM,IAAI,KAAK,CAAC,gBAAgB,MAAgB,qBAAqB,CAAC,CAAC;SACxE;QAED,IAAI,MAAM,KAAK,eAAe,EAAE;YAC9B,OAAO,IAAI,CAAC,iBAAiB,CAC3B,KAA2B,CACS,CAAC;SACxC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,eAAe,CAC/C,KAAgC,CACjC,CAAC;QACF,MAAM,QAAQ,GACZ,WAAW,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,WAAW,CAAC,IAAI,CAAC;QAC9D,IAAI,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;YAC1C,OAAO,IAAI,CAAC,gBAAgB,CAC1B,MAAM,EACN,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAkC,EAC3D,aAA8C,CAC/C,CAAC;SACH;QAED,sDAAsD;QACtD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAElD,CAAC;QACF,IAAI,QAAQ,EAAE;YACZ,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;SACpC;QACD,OAAO,IAAI,CAAC,gBAAgB,CAC1B,MAAM,EACN,MAAM,EACN,aAA8C,CAC/C,CAAC;IACJ,CAAC;IAED,iBAAiB,CAIf,KAAyB;QACzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACjD;QACD,MAAM,aAAa,GAAG,aAAa,CAAC,eAAe,CACjD,KAAgC,EAChC,IAAI,CAAC,kBAAkB,CACxB,CAAC;QACF,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CACzC,aAAa,EACb,IAAI,CAAC,kBAAkB,CACxB,CAAC;QACF,IAAI,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;YAC1C,OAAO,IAAI,CAAC,mBAAmB,CAC7B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAA6C,EACtE,aAAa,CACd,CAAC;SACH;QACD,MAAM,MAAM,GAAG,IAAI,aAAa,CAC9B,IAAI,CAAC,QAA6B,EAClC,KAAK,EACL,IAAI,CAAC,kBAAkB,CACxB,CAAC;QACF,IAAI,QAAQ,EAAE;YACZ,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;IACzD,CAAC;IAES,mBAAmB,CAK3B,MAAgD,EAChD,KAA+C;QAE/C,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO,IAAI,uBAAuB,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAC1D,CAAC;CACF"}
@@ -0,0 +1,11 @@
1
+ import type { WebGlContextWrapper } from "../../lib/WebGlContextWrapper.js";
2
+ import type { WebGlShader } from "../CoreShaderManager.js";
3
+ import type { WebGlCoreRenderOp } from "./WebGlCoreRenderOp.js";
4
+ export default class WebGlCoreShaderProgram {
5
+ protected program: WebGLProgram;
6
+ protected vao: WebGLVertexArrayObject | undefined;
7
+ readonly uniformLocations: Record<string, number>;
8
+ readonly attributeLocations: Record<string, number>;
9
+ constructor(glw: WebGlContextWrapper, shader: WebGlShader, options: Record<string, unknown>);
10
+ bindRenderOp(renderOp: WebGlCoreRenderOp): void;
11
+ }
@@ -0,0 +1,34 @@
1
+ import { createProgram, createShader, DEFAULT_FRAGMENT, DEFAULT_VERTEX } from "./internal/ShaderUtils.js";
2
+ export default class WebGlCoreShaderProgram {
3
+ program;
4
+ vao;
5
+ uniformLocations;
6
+ attributeLocations;
7
+ constructor(glw, shader, options) {
8
+ const webGl2 = glw.isWebGl2();
9
+ const requiredExtensions = (webGl2 && options.webgl2Extensions) ||
10
+ (!webGl2 && options.webgl1Extensions) ||
11
+ [];
12
+ const glVersion = webGl2 ? '2.0' : '1.0';
13
+ requiredExtensions.forEach((extensionName) => {
14
+ if (!glw.getExtension(extensionName)) {
15
+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
16
+ }
17
+ });
18
+ const vertex = createShader(glw, glw.VERTEX_SHADER, DEFAULT_VERTEX);
19
+ const fragment = createShader(glw, glw.FRAGMENT_SHADER, DEFAULT_FRAGMENT);
20
+ if (!vertex || !fragment) {
21
+ throw new Error();
22
+ }
23
+ const program = createProgram(glw, vertex, fragment);
24
+ if (!program) {
25
+ throw new Error();
26
+ }
27
+ this.program = program;
28
+ this.uniformLocations = glw.getUniformLocations(program);
29
+ this.attributeLocations = glw.getAttributeLocations(program);
30
+ }
31
+ bindRenderOp(renderOp) {
32
+ }
33
+ }
34
+ //# sourceMappingURL=WebGlCoreShaderProgram.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCoreShaderProgram.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCoreShaderProgram.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAG1G,MAAM,CAAC,OAAO,OAAO,sBAAsB;IAC/B,OAAO,CAAe;IACtB,GAAG,CAAqC;IACzC,gBAAgB,CAAyB;IACzC,kBAAkB,CAAwB;IAEnD,YAAY,GAAwB,EAAE,MAAmB,EAAE,OAAgC;QACzF,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,kBAAkB,GACtB,CAAC,MAAM,IAAI,OAAO,CAAC,gBAAgB,CAAC;YACpC,CAAC,CAAC,MAAM,IAAI,OAAO,CAAC,gBAAgB,CAAC;YACrC,EAAE,CAAC;QACL,MAAM,SAAS,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;QACxC,kBAA+B,CAAC,OAAO,CAAC,CAAC,aAAa,EAAE,EAAE;YACzD,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,aAAa,CAAC,EAAE;gBACpC,MAAM,IAAI,KAAK,CACb,WAAW,IAAI,CAAC,WAAW,CAAC,IAAI,yBAAyB,aAAa,eAAe,SAAS,mBAAmB,CAClH,CAAC;aACH;QACH,CAAC,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,aAAa,EAAE,cAAc,CAAC,CAAA;QACnE,MAAM,QAAQ,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,eAAe,EAAE,gBAAgB,CAAC,CAAA;QAEzE,IAAG,CAAC,MAAM,IAAI,CAAC,QAAQ,EAAE;YACvB,MAAM,IAAI,KAAK,EAAE,CAAC;SACnB;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAA;QAEpD,IAAG,CAAC,OAAO,EAAE;YACX,MAAM,IAAI,KAAK,EAAE,CAAC;SACnB;QAED,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAC/D,CAAC;IAED,YAAY,CAAC,QAA2B;IAExC,CAAC;CACF"}
@@ -48,38 +48,38 @@ export function createProgram(glw, vertexShader, fragmentShader) {
48
48
  glw.deleteProgram(program);
49
49
  return undefined;
50
50
  }
51
- export const DefaultVertexSource = `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
-
58
- attribute vec2 a_position;
59
- attribute vec2 a_textureCoords;
60
- attribute vec4 a_color;
61
- attribute vec2 a_nodeCoords;
62
-
63
- uniform vec2 u_resolution;
64
- uniform float u_pixelRatio;
65
- uniform vec2 u_dimensions;
66
- uniform vec4 u_shadow;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoords;
70
-
71
- void main() {
72
- vec2 normalized = a_position * u_pixelRatio;
73
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
74
-
75
- vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
- vec2 shadowEdge = outerEdge;
77
- vec2 vertexPos = normalized + outerEdge + shadowEdge;
78
- v_color = a_color;
79
- v_textureCoords = a_textureCoords;
80
-
81
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
- }
51
+ export const DefaultVertexSource = `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+
58
+ attribute vec2 a_position;
59
+ attribute vec2 a_textureCoords;
60
+ attribute vec4 a_color;
61
+ attribute vec2 a_nodeCoords;
62
+
63
+ uniform vec2 u_resolution;
64
+ uniform float u_pixelRatio;
65
+ uniform vec2 u_dimensions;
66
+ uniform vec4 u_shadow;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoords;
70
+
71
+ void main() {
72
+ vec2 normalized = a_position * u_pixelRatio;
73
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
74
+
75
+ vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
+ vec2 shadowEdge = outerEdge;
77
+ vec2 vertexPos = normalized + outerEdge + shadowEdge;
78
+ v_color = a_color;
79
+ v_textureCoords = a_textureCoords;
80
+
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+ }
83
83
  `;
84
84
  /**
85
85
  * generate fragment source for
@@ -87,9 +87,9 @@ export const DefaultVertexSource = `
87
87
  * @returns
88
88
  */
89
89
  export function genGradientColors(stops) {
90
- let result = `
91
- float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
92
- vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
90
+ let result = `
91
+ float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
92
+ vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
93
93
  `;
94
94
  if (stops > 2) {
95
95
  for (let i = 2; i < stops; i++) {
@@ -35,52 +35,52 @@ export class DefaultShader extends WebGlCoreShader {
35
35
  glw.bindTexture(textures[0].ctxTexture);
36
36
  }
37
37
  static shaderSources = {
38
- vertex: `
39
- # ifdef GL_FRAGMENT_PRECISION_HIGH
40
- precision highp float;
41
- # else
42
- precision mediump float;
43
- # endif
44
-
45
- attribute vec2 a_position;
46
- attribute vec2 a_textureCoordinate;
47
- attribute vec4 a_color;
48
-
49
- uniform vec2 u_resolution;
50
- uniform float u_pixelRatio;
51
-
52
-
53
- varying vec4 v_color;
54
- varying vec2 v_textureCoordinate;
55
-
56
- void main() {
57
- vec2 normalized = a_position * u_pixelRatio;
58
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
-
60
- v_color = a_color;
61
- v_textureCoordinate = a_textureCoordinate;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+
60
+ v_color = a_color;
61
+ v_textureCoordinate = a_textureCoordinate;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoordinate;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoordinate);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoordinate;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
+ }
84
84
  `,
85
85
  };
86
86
  }
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
49
  this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
50
50
  }
51
51
  static shaderSources = {
52
- vertex: `
53
- # ifdef GL_FRAGMENT_PRECISION_HIGH
54
- precision highp float;
55
- # else
56
- precision mediump float;
57
- # endif
58
-
59
- attribute vec2 a_textureCoordinate;
60
- attribute vec2 a_position;
61
- attribute vec4 a_color;
62
- attribute float a_textureIndex;
63
- attribute float a_depth;
64
-
65
- uniform vec2 u_resolution;
66
- uniform float u_pixelRatio;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoordinate;
70
- varying float v_textureIndex;
71
-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
75
- vec2 clip_space = zero_two - 1.0;
76
-
77
- // pass to fragment
78
- v_color = a_color;
79
- v_textureCoordinate = a_textureCoordinate;
80
- v_textureIndex = a_textureIndex;
81
-
82
- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRECISION_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
103
  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }