@hypersoniclabs/helix-cli 0.1.7 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,678 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.DEFAULT_BONES = void 0;
37
+ exports.compass = compass;
38
+ exports.resolveAttachSpec = resolveAttachSpec;
39
+ exports.unitVerdictFor = unitVerdictFor;
40
+ exports.gripFrameReads = gripFrameReads;
41
+ exports.describePose = describePose;
42
+ exports.inspectGesture = inspectGesture;
43
+ exports.formatInspect = formatInspect;
44
+ exports.relevantAxisRows = relevantAxisRows;
45
+ // PORTED from helix-web-engine-new/systems/humanoid-character/scripts/pose.mjs — the source of truth for
46
+ // pose observability. SYNC OBLIGATION: fix bugs there first, then mirror the change here; do not diverge.
47
+ /**
48
+ * Headless pose observability — answers "where does this clip actually put the body, and what is it
49
+ * actually doing" without a browser.
50
+ *
51
+ * WHY THIS EXISTS
52
+ * ---------------
53
+ * The bone axis table describes what each axis does FROM REST. Those meanings stop being true the moment
54
+ * a parent rotates: rotations chain, so a child's "raises the arm" axis is carried wherever the parent
55
+ * twist put it. Authoring a large multi-joint pose therefore cannot be reasoned out from the table alone
56
+ * — the only ground truth is where the bones land once the whole chain is posed.
57
+ *
58
+ * Runs the world's OWN compileGesture + GesturePlayer, so it cannot drift from what the world renders.
59
+ */
60
+ const node_fs_1 = require("node:fs");
61
+ const rig_1 = require("./rig");
62
+ const worldRuntime_1 = require("./worldRuntime");
63
+ const axisReference_1 = require("./axisReference");
64
+ exports.DEFAULT_BONES = ['clavicle_r', 'upperarm_r', 'lowerarm_r', 'hand_r', 'head', 'spine_03'];
65
+ const MOTION_SAMPLES = 64;
66
+ const AXIS_PROBE_DEG = 10;
67
+ const round = (v, n = 3) => Math.round(v * 10 ** n) / 10 ** n;
68
+ const vec = (v) => [round(v.x), round(v.y), round(v.z)];
69
+ const AXIS_NAMES = ['x', 'y', 'z'];
70
+ /** Exported for tests: these two produce the human-facing readback, and are duck-typed on .x/.y/.z so
71
+ * they need no three. A sign error here silently misleads every measurement an agent takes. */
72
+ /** Coarse compass for a unit vector — never a precise angle, because conformed rigs differ by ~20° at the extremities. */
73
+ function compass(v) {
74
+ const opts = [
75
+ ['up', v.y], ['down', -v.y], ['forward', v.z], ['backward', -v.z],
76
+ ['character-left', v.x], ['character-right', -v.x],
77
+ ].sort((a, b) => b[1] - a[1]);
78
+ return opts[0][1] < 0.8 ? `${opts[0][0]} and ${opts[1][0]}` : opts[0][0];
79
+ }
80
+ const worldOf = (three, bone) => { const p = new three.Vector3(); bone.getWorldPosition(p); return p; };
81
+ const childBone = (bone) => bone.children.find((c) => c.isBone === true);
82
+ /** The bone's TIP (its child joint). Rotating a bone does not move its own origin — only the tip moves,
83
+ * which is why wrist rotation is invisible to a hand_r position probe. */
84
+ const tipOf = (three, bone) => { const c = childBone(bone); return c !== undefined ? worldOf(three, c) : worldOf(three, bone); };
85
+ function poseAt(ctx, gesture, seconds) {
86
+ for (const [bone, q] of ctx.rig.bind)
87
+ bone.quaternion.copy(q);
88
+ ctx.player.pose(gesture, seconds);
89
+ ctx.rig.root.updateMatrixWorld(true);
90
+ }
91
+ // ---- Self-calibrating hand frame ---------------------------------------------------------------------
92
+ // Conform rebinds every character to the canonical skeleton but AIMS each mapped bone at that character's
93
+ // own child joint (shortestArc4) — so hand frames differ by up to ~20° between rigs. Deriving the palm
94
+ // from THIS rig's own bind pose absorbs that arc by construction; a canonical constant would not.
95
+ function handFrame(ctx, handName) {
96
+ const { three, rig } = ctx;
97
+ const hand = rig.find(handName);
98
+ if (hand === null)
99
+ return null;
100
+ const side = handName.endsWith('_l') ? '_l' : '_r';
101
+ const fingerBone = rig.find(`middle_01${side}`) ?? rig.find(`index_01${side}`);
102
+ const thumbBone = rig.find(`thumb_01${side}`);
103
+ if (fingerBone === null || thumbBone === null)
104
+ return { unavailable: 'rig lacks finger bones' };
105
+ for (const [bone, q] of rig.bind)
106
+ bone.quaternion.copy(q);
107
+ rig.root.updateMatrixWorld(true);
108
+ const origin = worldOf(three, hand);
109
+ const fingers = worldOf(three, fingerBone).sub(origin).normalize();
110
+ const thumb = worldOf(three, thumbBone).sub(origin).normalize();
111
+ const palm = new three.Vector3().crossVectors(fingers, thumb).normalize();
112
+ // Cross-product handedness is a convention, not a measurement — fix it per side rather than sniffing a
113
+ // component. Verified on body-m / body-f / web-viking: right-hand cross(fingers,thumb) points INTO the
114
+ // palm on all three, and the left hand mirrors it exactly (Y/Z negated, X equal).
115
+ if (side === '_r')
116
+ palm.negate();
117
+ const bindQ = new three.Quaternion();
118
+ hand.getWorldQuaternion(bindQ);
119
+ const inv = bindQ.clone().invert();
120
+ return { hand, fingersLocal: fingers.applyQuaternion(inv), palmLocal: palm.applyQuaternion(inv) };
121
+ }
122
+ function facingNow(ctx, frame) {
123
+ if (frame === null)
124
+ return null;
125
+ if ('unavailable' in frame)
126
+ return { unavailable: frame.unavailable };
127
+ const q = new ctx.three.Quaternion();
128
+ frame.hand.getWorldQuaternion(q);
129
+ const palm = frame.palmLocal.clone().applyQuaternion(q);
130
+ const fingers = frame.fingersLocal.clone().applyQuaternion(q);
131
+ return { palm: vec(palm), fingers: vec(fingers), reads: `palm faces ${compass(palm)}, fingers point ${compass(fingers)}` };
132
+ }
133
+ // ---- Attachment measurement --------------------------------------------------------------------------
134
+ // Mirrors AttachmentService.attach: explicit offsets override the preset's, the socket falls back to the
135
+ // preset's own, and the span gate is the runtime's DEFAULT_MAX_PROP_SPAN_M rejection — keep them equal.
136
+ const MAX_PROP_SPAN_M = 2;
137
+ /** Exported for tests: resolves the attach spec exactly as AttachmentService.attach would. */
138
+ function resolveAttachSpec(spec, presets) {
139
+ let preset = null;
140
+ if (spec.preset != null) {
141
+ if (presets === null) {
142
+ throw new Error('the installed humanoid-character does not export HELD_ITEM_PRESETS — it predates attachments (added in 0.2.14).\n'
143
+ + ' Any existing ^0.2 pin already allows it — no helix.json edit needed, just rerun the install and rebuild:\n'
144
+ + ' MCP: install_world_packages · CLI: helix install (via npx: `npx @hypersoniclabs/helix-cli install` — bare `helix` is an unrelated npm package).');
145
+ }
146
+ preset = presets[spec.preset] ?? null;
147
+ if (preset === null)
148
+ throw new Error(`--preset: unknown preset '${spec.preset}' (known: ${Object.keys(presets).join(', ')})`);
149
+ }
150
+ const socket = spec.socket ?? preset?.socket ?? 'hand_r.grip';
151
+ let position = spec.position ?? preset?.position ?? [0, 0, 0];
152
+ let rotationEulerDeg = spec.rotationEulerDeg ?? preset?.rotationEulerDeg ?? [0, 0, 0];
153
+ // AttachmentService's auto-mirror (SYNC: the MIRRORED_SOCKET rule in AttachmentService.attach): preset
154
+ // offsets are authored for the preset's default socket and flip on its sagittal mirror (position
155
+ // x → −x, euler [a,b,c] → [a,−b,−c]). Explicit offsets are never mirrored. Without this the tools
156
+ // measure a left-hand pose the runtime will not render.
157
+ let mirrored = false;
158
+ if (preset !== null && MIRRORED_SOCKET[preset.socket] === socket) {
159
+ if (spec.position == null && preset.position !== undefined) {
160
+ position = [neg(position[0]), position[1], position[2]];
161
+ mirrored = true;
162
+ }
163
+ if (spec.rotationEulerDeg == null && preset.rotationEulerDeg !== undefined) {
164
+ rotationEulerDeg = [rotationEulerDeg[0], neg(rotationEulerDeg[1]), neg(rotationEulerDeg[2])];
165
+ mirrored = true;
166
+ }
167
+ }
168
+ return { socket, position, rotationEulerDeg, mirrored };
169
+ }
170
+ /** Sagittal socket pairs — SYNC: AttachmentService's MIRRORED_SOCKET. */
171
+ const MIRRORED_SOCKET = { 'hand_r.grip': 'hand_l.grip', 'hand_l.grip': 'hand_r.grip' };
172
+ const neg = (v) => (v === 0 ? 0 : -v);
173
+ /** Exported for tests. The runtime rejection wording creators actually hit, plus the too-small suspicion. */
174
+ function unitVerdictFor(span) {
175
+ if (span > MAX_PROP_SPAN_M) {
176
+ return `runtime REJECTS this prop: spans ${round(span, 2)} m (limit ${MAX_PROP_SPAN_M} m) — almost always a cm/mm unit slip; author props in meters`;
177
+ }
178
+ return span < 0.01 ? `suspiciously small: ${round(span, 3)} m max span — double unit conversion?` : `meters OK (${round(span, 2)} m max span)`;
179
+ }
180
+ /** Exported for tests — duck-typed on .x/.y/.z like compass. English for the socket-frame bbox; the grip
181
+ * frame IS the semantic held-item frame (+z out, +y up). */
182
+ function gripFrameReads(sMin, sMax) {
183
+ const parts = [];
184
+ if (sMax.z > 0.005)
185
+ parts.push(`extends ${round(sMax.z, 2)}m out along +z`);
186
+ if (sMin.z < -0.005)
187
+ parts.push(`${round(-sMin.z, 2)}m behind the grip point`);
188
+ if (sMax.y > 0.005)
189
+ parts.push(`${round(sMax.y, 2)}m above it`);
190
+ if (sMin.y < -0.005)
191
+ parts.push(`${round(-sMin.y, 2)}m below`);
192
+ const inside = sMin.x <= 0 && sMax.x >= 0 && sMin.y <= 0 && sMax.y >= 0 && sMin.z <= 0 && sMax.z >= 0;
193
+ if (inside)
194
+ parts.push('grip origin is inside the prop volume');
195
+ else {
196
+ const clamp = (v, lo, hi) => Math.min(Math.max(v, lo), hi);
197
+ const dist = Math.hypot(clamp(0, sMin.x, sMax.x), clamp(0, sMin.y, sMax.y), clamp(0, sMin.z, sMax.z));
198
+ parts.push(`grip origin is OUTSIDE the prop volume (nearest point ${round(dist, 3)}m away — is the grip modeled at the origin?)`);
199
+ }
200
+ return parts.join(', ');
201
+ }
202
+ /** Node-side GLB reads carry no geometry objects, so the bbox comes from POSITION accessor min/max per
203
+ * primitive — the same conservative corner-transform bound Box3.setFromObject computes in the browser. */
204
+ async function propCorners(three, glbPath) {
205
+ const { NodeIO } = await Promise.resolve().then(() => __importStar(require('@gltf-transform/core')));
206
+ const { ALL_EXTENSIONS } = await Promise.resolve().then(() => __importStar(require('@gltf-transform/extensions')));
207
+ let doc;
208
+ try {
209
+ doc = await new NodeIO().registerExtensions(ALL_EXTENSIONS).read(glbPath);
210
+ }
211
+ catch (err) {
212
+ throw new Error(`--attach: ${glbPath} is not a readable .glb/.gltf — ${err instanceof Error ? err.message : String(err)}`);
213
+ }
214
+ const scene = doc.getRoot().listScenes()[0];
215
+ if (scene === undefined)
216
+ throw new Error(`--attach: prop GLB has no scenes: ${glbPath}`);
217
+ const corners = [];
218
+ const visit = (node, parent) => {
219
+ const local = new three.Matrix4().compose(new three.Vector3().fromArray(node.getTranslation()), new three.Quaternion().fromArray(node.getRotation()), new three.Vector3().fromArray(node.getScale()));
220
+ const world = new three.Matrix4().multiplyMatrices(parent, local);
221
+ const mesh = node.getMesh();
222
+ if (mesh !== null) {
223
+ for (const prim of mesh.listPrimitives()) {
224
+ const pos = prim.getAttribute('POSITION');
225
+ const pMin = pos?.getMin([]);
226
+ const pMax = pos?.getMax([]);
227
+ if (pMin == null || pMax == null)
228
+ continue;
229
+ for (let i = 0; i < 8; i++) {
230
+ corners.push(new three.Vector3((i & 1) === 0 ? pMin[0] : pMax[0], (i & 2) === 0 ? pMin[1] : pMax[1], (i & 4) === 0 ? pMin[2] : pMax[2]).applyMatrix4(world));
231
+ }
232
+ }
233
+ }
234
+ for (const child of node.listChildren())
235
+ visit(child, world);
236
+ };
237
+ for (const node of scene.listChildren())
238
+ visit(node, new three.Matrix4());
239
+ if (corners.length === 0)
240
+ throw new Error(`--attach: prop GLB has no mesh geometry: ${glbPath}`);
241
+ return corners;
242
+ }
243
+ function boxOf(three, points) {
244
+ const min = new three.Vector3(Infinity, Infinity, Infinity);
245
+ const max = new three.Vector3(-Infinity, -Infinity, -Infinity);
246
+ for (const p of points) {
247
+ min.min(p);
248
+ max.max(p);
249
+ }
250
+ return { min, max };
251
+ }
252
+ async function measureAttachment(runtime, ctx, spec) {
253
+ if (runtime.SocketService === null || runtime.defaultSockets === null) {
254
+ throw new Error('the installed humanoid-character does not export SocketService/DEFAULT_SOCKETS — it predates attachment tooling.\n'
255
+ + ' Rerun the install and rebuild: MCP: install_world_packages · CLI: helix install.');
256
+ }
257
+ const resolved = resolveAttachSpec(spec, runtime.heldItemPresets);
258
+ const { three } = ctx;
259
+ let sockets;
260
+ try {
261
+ sockets = new runtime.SocketService(ctx.rig.root, runtime.defaultSockets); // bind pose — the same construction-time constraint as Character
262
+ }
263
+ catch (err) {
264
+ throw new Error(`--attach: socket construction failed on this rig: ${err instanceof Error ? err.message : String(err)}`);
265
+ }
266
+ if (sockets.has(resolved.socket) !== true) {
267
+ throw new Error(`--socket: '${resolved.socket}' is not defined (defined: ${sockets.list().join(', ')})`);
268
+ }
269
+ const corners = await propCorners(three, spec.prop);
270
+ const local = boxOf(three, corners);
271
+ const size = local.max.clone().sub(local.min);
272
+ const span = Math.max(size.x, size.y, size.z);
273
+ const offsetQ = new three.Quaternion().setFromEuler(new three.Euler(...resolved.rotationEulerDeg.map((d) => (d * Math.PI) / 180), 'XYZ'));
274
+ const offsetP = new three.Vector3().fromArray(resolved.position);
275
+ const inSocket = boxOf(three, corners.map((c) => c.clone().applyQuaternion(offsetQ).add(offsetP)));
276
+ return {
277
+ report: {
278
+ prop: spec.prop, socket: resolved.socket, preset: spec.preset ?? null,
279
+ position: resolved.position, rotationEulerDeg: resolved.rotationEulerDeg, mirrored: resolved.mirrored,
280
+ bbox: { min: vec(local.min), max: vec(local.max) }, span: round(span, 3), unitVerdict: unitVerdictFor(span),
281
+ gripFrame: { min: vec(inSocket.min), max: vec(inSocket.max), reads: gripFrameReads(inSocket.min, inSocket.max) },
282
+ },
283
+ socket: resolved.socket, sockets, offsetQ, center: inSocket.min.clone().add(inSocket.max).multiplyScalar(0.5),
284
+ };
285
+ }
286
+ /** Posed placement of the prop: where its volume center lands, where its +z points, and its item-up. */
287
+ function attachmentPlacement(three, attach, ref) {
288
+ const pose = { position: new three.Vector3(), quaternion: new three.Quaternion() };
289
+ attach.sockets.getWorldTransform(attach.socket, pose);
290
+ const center = attach.center.clone().applyQuaternion(pose.quaternion).add(pose.position);
291
+ const frameQ = pose.quaternion.clone().multiply(attach.offsetQ);
292
+ const dir = new three.Vector3(0, 0, 1).applyQuaternion(frameQ);
293
+ const up = new three.Vector3(0, 1, 0).applyQuaternion(frameQ);
294
+ return { center: vec(center), dir: vec(dir), up: vec(up), reads: describePose(`prop@${attach.socket}`, center, dir, ref) };
295
+ }
296
+ /** Plain-English readback so an agent with no eyes can still tell a good pose from a broken one. */
297
+ function describePose(name, pos, dir, ref) {
298
+ const parts = [];
299
+ if (ref.head !== null) {
300
+ const d = pos.y - ref.head;
301
+ if (d > 0.08)
302
+ parts.push(`${round(d, 2)}m above head`);
303
+ else if (d > -0.08)
304
+ parts.push('at head height');
305
+ else if (pos.y > ref.shoulder - 0.08)
306
+ parts.push('between shoulder and head');
307
+ else if (pos.y > ref.hip)
308
+ parts.push('between hip and shoulder');
309
+ else
310
+ parts.push('below hip');
311
+ }
312
+ const side = pos.x - ref.centerX;
313
+ if (Math.abs(side) > 0.12)
314
+ parts.push(`${round(Math.abs(side), 2)}m to the ${side > 0 ? 'character-left' : 'character-right'}`);
315
+ else
316
+ parts.push('near the midline');
317
+ const fwd = pos.z - ref.centerZ;
318
+ if (Math.abs(fwd) > 0.12)
319
+ parts.push(fwd > 0 ? `${round(fwd, 2)}m in front` : `${round(-fwd, 2)}m behind`);
320
+ if (dir !== null)
321
+ parts.push(`points ${compass(dir)}`);
322
+ return `${name}: ${parts.join(', ')}`;
323
+ }
324
+ function refsNow(ctx) {
325
+ const at = (n) => { const b = ctx.rig.find(n); return b !== null ? worldOf(ctx.three, b) : null; };
326
+ const head = at('head'), clav = at('clavicle_r'), pelvis = at('pelvis'), spine = at('spine_03');
327
+ return {
328
+ head: head !== null ? head.y : null,
329
+ shoulder: clav !== null ? clav.y : 0,
330
+ hip: pelvis !== null ? pelvis.y : 0,
331
+ centerX: spine !== null ? spine.x : 0,
332
+ centerZ: spine !== null ? spine.z : 0,
333
+ };
334
+ }
335
+ async function inspectGesture(opts) {
336
+ let raw;
337
+ try {
338
+ raw = opts.clip === '-' ? (0, node_fs_1.readFileSync)(0, 'utf8') : (0, node_fs_1.readFileSync)(opts.clip, 'utf8');
339
+ }
340
+ catch (err) {
341
+ throw new Error(`cannot read the gesture clip ${opts.clip}: ${err instanceof Error ? err.message : String(err)}`);
342
+ }
343
+ let source;
344
+ try {
345
+ source = JSON.parse(raw);
346
+ }
347
+ catch (err) {
348
+ throw new Error(`${opts.clip} is not valid JSON: ${err.message}`);
349
+ }
350
+ const runtime = await (0, worldRuntime_1.loadGestureRuntime)(opts.worldDir);
351
+ // The gate MUST fire before compiling: a pre-0.2.15 system silently ignores an `ik` field (or fails
352
+ // blaming keys[].bones), so the clip would inspect WRONG rather than error.
353
+ if ((0, worldRuntime_1.clipUsesIk)(source) && runtime.describePose === null)
354
+ throw new Error(worldRuntime_1.IK_UNSUPPORTED_MESSAGE);
355
+ if ((0, worldRuntime_1.clipUsesItem)(source) && !runtime.ikItemIntents)
356
+ throw new Error(worldRuntime_1.ITEM_UNSUPPORTED_MESSAGE);
357
+ const { three } = runtime;
358
+ const compiled = runtime.compileGesture(source);
359
+ const rig = opts.rig ? await (0, rig_1.glbRig)(three, opts.rig) : (0, rig_1.canonicalRig)(three);
360
+ // The player captures the bind pose at construction — must happen before anything poses the rig.
361
+ const ctx = { three, rig, player: new runtime.GesturePlayer(rig.root) };
362
+ // Sockets are built in bind pose too, so the attachment must be measured before anything poses the rig.
363
+ const attach = opts.attach != null ? await measureAttachment(runtime, ctx, opts.attach) : null;
364
+ const bones = opts.bones ?? exports.DEFAULT_BONES;
365
+ const times = (opts.times ?? []).length > 0 || opts.motion === true || opts.axes === true ? (opts.times ?? []) : ['0'];
366
+ const handFrames = new Map();
367
+ for (const name of bones)
368
+ if (/^hand_(l|r)$/.test(name))
369
+ handFrames.set(name, handFrame(ctx, name));
370
+ // ---- ik report: goal → resolved eulers → canonical landing → this-rig landing ----------------------
371
+ // Two skeletons can be in play: describePose runs on the system's EMBEDDED canonical snapshot; poseAt runs
372
+ // the requested rig. With --rig their disagreement is conform drift, not a solver bug — show both.
373
+ const eulerDegAt = (bone, t) => {
374
+ const track = compiled.gesture.tracks.find((tr) => tr.bone === bone);
375
+ if (track === undefined)
376
+ return null;
377
+ const i = track.times.findIndex((time) => Math.abs(time - t) < 1e-6);
378
+ if (i === -1)
379
+ return null;
380
+ const e = new three.Euler().setFromQuaternion(track.quats[i], 'ZYX');
381
+ // ZYX decomposition can land on the gimbal-alternate branch for deep hinges (a pure Ry(-104) reads
382
+ // [180,-76,180]) — report the equivalent smallest-reading branch, as the compiler emits it.
383
+ const wrapDeg = (d) => (Math.atan2(Math.sin((d * Math.PI) / 180), Math.cos((d * Math.PI) / 180)) * 180) / Math.PI;
384
+ let deg = [e.x, e.y, e.z].map((r) => (r * 180) / Math.PI);
385
+ const alt = [wrapDeg(deg[0] + 180), wrapDeg(180 - deg[1]), wrapDeg(deg[2] + 180)];
386
+ if (Math.abs(alt[0]) + Math.abs(alt[1]) + Math.abs(alt[2]) < Math.abs(deg[0]) + Math.abs(deg[1]) + Math.abs(deg[2]) - 1e-9)
387
+ deg = alt;
388
+ return deg.map((d) => round(d, 1));
389
+ };
390
+ let ik = null;
391
+ if (runtime.describePose !== null) {
392
+ const keys = Array.isArray(source.keys) ? source.keys : [];
393
+ const goals = [];
394
+ const clipWarnings = compiled.warnings ?? [];
395
+ for (let ki = 0; ki < keys.length; ki++) {
396
+ const ikGoals = keys[ki]?.ik;
397
+ if (typeof ikGoals !== 'object' || ikGoals === null)
398
+ continue;
399
+ const t = keys[ki].t ?? 0;
400
+ const described = runtime.describePose(compiled.gesture, t);
401
+ poseAt(ctx, compiled.gesture, t);
402
+ for (const side of ['l', 'r']) {
403
+ const goal = ikGoals[`hand_${side}`];
404
+ if (goal === undefined || !Array.isArray(goal.position))
405
+ continue;
406
+ const hand = side === 'l' ? described.leftHand : described.rightHand;
407
+ const bone = rig.find(`hand_${side}`);
408
+ const rigPos = bone !== null ? worldOf(three, bone) : null;
409
+ const dist = (p) => round(Math.hypot(p[0] - goal.position[0], p[1] - goal.position[1], p[2] - goal.position[2]), 3);
410
+ const canonicalErr = hand !== null ? dist(hand.position) : null;
411
+ const rigErr = rigPos !== null ? dist([rigPos.x, rigPos.y, rigPos.z]) : null;
412
+ const resolved = {};
413
+ for (const emitted of [`upperarm_${side}`, `lowerarm_${side}`, ...(goal.palm !== undefined ? [`hand_${side}`] : [])]) {
414
+ const e = eulerDegAt(emitted, t);
415
+ if (e !== null)
416
+ resolved[emitted] = e;
417
+ }
418
+ const bucket = clipWarnings.filter((w) => w.startsWith(`keys[${ki}].ik`));
419
+ goals.push({
420
+ key: ki, t, hand: `hand_${side}`,
421
+ goal: { position: goal.position, palm: goal.palm ?? null, elbow: goal.elbow ?? null },
422
+ resolved,
423
+ canonical: hand !== null && canonicalErr !== null ? { position: hand.position, palm: hand.palm, errM: canonicalErr, reads: hand.text } : null,
424
+ rig: rigPos !== null && rigErr !== null ? { position: vec(rigPos), errM: rigErr } : null,
425
+ warnings: bucket,
426
+ reads: `keys[${ki}] ${side === 'l' ? 'left' : 'right'} hand → [${goal.position.join(', ')}]`
427
+ + `${goal.palm !== undefined ? ` palm ${goal.palm}` : ''}${goal.elbow !== undefined ? ` elbow ${goal.elbow}` : ''}`
428
+ + `${canonicalErr !== null ? ` — canonical lands ${round(canonicalErr * 100, 1)} cm off` : ''}`
429
+ + `${rigErr !== null && canonicalErr !== null ? `, this rig ${round(rigErr * 100, 1)} cm off (Δ = conform drift)` : ''}`
430
+ + `${bucket.length > 0 ? ` — ${bucket.length} warning(s)` : ''}`,
431
+ });
432
+ }
433
+ }
434
+ if (goals.length > 0) {
435
+ ik = { goals };
436
+ // describePose measures against REST — an additive clip layers over live locomotion instead.
437
+ if (source.compose === 'additive')
438
+ ik.note = 'additive clip: landings are measured against rest, not the locomotion it will layer onto';
439
+ }
440
+ }
441
+ // ---- static frames --------------------------------------------------------------------------------
442
+ const frames = [];
443
+ for (const spec of times) {
444
+ const seconds = spec.endsWith('%') ? (parseFloat(spec) / 100) * compiled.gesture.duration : parseFloat(spec);
445
+ if (Number.isNaN(seconds))
446
+ throw new Error(`--t: '${spec}' is not a number of seconds or a percentage`);
447
+ poseAt(ctx, compiled.gesture, seconds);
448
+ const ref = refsNow(ctx);
449
+ const out = {};
450
+ for (const name of bones) {
451
+ const bone = rig.find(name);
452
+ if (bone === null) {
453
+ out[name] = { reads: `${name}: no such bone`, error: 'no such bone' };
454
+ continue;
455
+ }
456
+ const pos = worldOf(three, bone);
457
+ const child = childBone(bone);
458
+ const dir = child !== undefined ? worldOf(three, child).sub(pos).normalize() : null;
459
+ const entry = { pos: vec(pos), dir: dir !== null ? vec(dir) : null, reads: describePose(name, pos, dir, ref) };
460
+ if (handFrames.has(name))
461
+ entry.facing = facingNow(ctx, handFrames.get(name));
462
+ out[name] = entry;
463
+ }
464
+ const frame = { t: seconds, bones: out };
465
+ if (attach !== null)
466
+ frame.attachment = attachmentPlacement(three, attach, ref);
467
+ // Canonical-skeleton landmark inverse (0.2.15+) — null per hand when the clip never keys that arm.
468
+ if (runtime.describePose !== null) {
469
+ const described = runtime.describePose(compiled.gesture, seconds);
470
+ if (described.rightHand !== null || described.leftHand !== null)
471
+ frame.hands = described;
472
+ }
473
+ frames.push(frame);
474
+ }
475
+ // ---- --motion: what the clip DOES over time -------------------------------------------------------
476
+ // A static frame cannot show this. Tracks each bone's TIP, so wrist/finger rotation is visible.
477
+ let motion = null;
478
+ if (opts.motion === true) {
479
+ motion = {};
480
+ const paths = new Map(bones.map((n) => [n, []]));
481
+ const [w0, w1] = opts.motionWindow ?? [0, compiled.gesture.duration];
482
+ for (let i = 0; i < MOTION_SAMPLES; i++) {
483
+ poseAt(ctx, compiled.gesture, w0 + (i / (MOTION_SAMPLES - 1)) * (w1 - w0));
484
+ for (const name of bones) {
485
+ const bone = rig.find(name);
486
+ if (bone !== null)
487
+ paths.get(name).push(tipOf(three, bone));
488
+ }
489
+ }
490
+ for (const [name, path] of paths) {
491
+ if (path.length === 0) {
492
+ motion[name] = { reads: `${name}: no such bone`, error: 'no such bone' };
493
+ continue;
494
+ }
495
+ const ext = ['x', 'y', 'z'].map((k) => {
496
+ const vals = path.map((p) => p[k]);
497
+ return Math.max(...vals) - Math.min(...vals);
498
+ });
499
+ const [lateral, vertical, depth] = ext;
500
+ let length = 0;
501
+ for (let i = 1; i < path.length; i++)
502
+ length += path[i].distanceTo(path[i - 1]);
503
+ const dominant = ext.indexOf(Math.max(...ext));
504
+ const total = Math.hypot(lateral, vertical, depth) || 1;
505
+ // Reversals along the dominant axis: a wave has several, a one-way reach has none.
506
+ const key = ['x', 'y', 'z'][dominant];
507
+ let reversals = 0, sign = 0;
508
+ for (let i = 1; i < path.length; i++) {
509
+ const d = path[i][key] - path[i - 1][key];
510
+ if (Math.abs(d) < 1e-4)
511
+ continue;
512
+ const s = Math.sign(d);
513
+ if (sign !== 0 && s !== sign)
514
+ reversals++;
515
+ sign = s;
516
+ }
517
+ const label = ['side-to-side', 'up-and-down', 'front-to-back'][dominant];
518
+ const purity = round(ext[dominant] / total, 2);
519
+ motion[name] = {
520
+ lateral: round(lateral), vertical: round(vertical), depth: round(depth),
521
+ pathLength: round(length), dominant: label, purity, reversals,
522
+ reads: `${name}: moves ${round(ext[dominant], 2)}m ${label} (purity ${purity}), `
523
+ + `lateral ${round(lateral, 2)} / vertical ${round(vertical, 2)} / depth ${round(depth, 2)}, ${reversals} reversal(s)`,
524
+ };
525
+ }
526
+ }
527
+ // ---- --axes: what each keyed axis actually does AT the posed chain ---------------------------------
528
+ // The rest-frame table cannot answer this once parents have rotated. Perturbs the SOURCE key value (what
529
+ // an author would edit) and recompiles, so the reported effect is exactly what changing that number does.
530
+ let axes = null;
531
+ if (opts.axes === true) {
532
+ const keys = Array.isArray(source.keys) ? source.keys : [];
533
+ const probeName = opts.probe ?? [...bones].reverse().find((n) => rig.find(n) !== null) ?? 'hand_r';
534
+ axes = { probe: probeName, keys: [] };
535
+ for (let ki = 0; ki < keys.length; ki++) {
536
+ const key = keys[ki];
537
+ const bonesAtKey = key.bones ?? {};
538
+ const t = key.t ?? 0;
539
+ poseAt(ctx, compiled.gesture, t);
540
+ const probeBone = rig.find(probeName);
541
+ if (probeBone === null)
542
+ break;
543
+ const base = tipOf(three, probeBone);
544
+ const rows = [];
545
+ for (const boneName of Object.keys(bonesAtKey)) {
546
+ for (let ai = 0; ai < 3; ai++) {
547
+ const probeSource = JSON.parse(JSON.stringify(source));
548
+ probeSource.keys[ki].bones[boneName][ai] += AXIS_PROBE_DEG;
549
+ let probeGesture;
550
+ try {
551
+ probeGesture = runtime.compileGesture(probeSource).gesture;
552
+ }
553
+ catch {
554
+ continue;
555
+ }
556
+ poseAt(ctx, probeGesture, t);
557
+ const moved = tipOf(three, rig.find(probeName)).sub(base);
558
+ const mag = moved.length();
559
+ if (mag < 1e-4) {
560
+ rows.push({ axis: `${boneName}.${AXIS_NAMES[ai]}`, magnitude: 0, reads: `${boneName}.${AXIS_NAMES[ai]}: no effect on ${probeName}` });
561
+ continue;
562
+ }
563
+ const unit = moved.clone().normalize();
564
+ rows.push({
565
+ axis: `${boneName}.${AXIS_NAMES[ai]}`, magnitude: round(mag), delta: vec(moved),
566
+ reads: `${boneName}.${AXIS_NAMES[ai]}: +${AXIS_PROBE_DEG}° moves ${probeName} ${round(mag, 3)}m ${compass(unit)}`,
567
+ });
568
+ poseAt(ctx, compiled.gesture, t);
569
+ }
570
+ }
571
+ rows.sort((a, b) => b.magnitude - a.magnitude);
572
+ axes.keys.push({ t, rows });
573
+ }
574
+ }
575
+ return {
576
+ clip: compiled.gesture.name,
577
+ duration: compiled.gesture.duration,
578
+ rig: rig.source,
579
+ system: runtime.systemPath,
580
+ warnings: compiled.warnings ?? [],
581
+ frames,
582
+ motion,
583
+ axes,
584
+ ik,
585
+ keyedAxisRows: relevantAxisRows(runtime.axisTable, source),
586
+ attachment: attach !== null ? attach.report : null,
587
+ };
588
+ }
589
+ /** Human-readable report. `--json` returns the InspectResult instead. */
590
+ function formatInspect(r, opts = {}) {
591
+ const out = [`${r.clip} (${r.duration}s) — rig ${r.rig}`];
592
+ // ik-attributed warnings print bucketed under their goal below — keep the top block for the rest.
593
+ const topWarnings = r.ik !== null ? r.warnings.filter((w) => !/^keys\[\d+\]\.ik/.test(w)) : r.warnings;
594
+ if (topWarnings.length > 0)
595
+ out.push(`warnings:\n ${topWarnings.join('\n ')}`);
596
+ if (r.ik !== null) {
597
+ out.push(`\nik goals${r.ik.note !== undefined ? ` (${r.ik.note})` : ''}:`);
598
+ for (const g of r.ik.goals) {
599
+ out.push(` ${g.reads}`);
600
+ if (g.canonical !== null)
601
+ out.push(` canonical: ${g.canonical.reads}`);
602
+ for (const [bone, e] of Object.entries(g.resolved))
603
+ out.push(` resolved ${bone}: [${e.join(', ')}]°`);
604
+ for (const w of g.warnings)
605
+ out.push(` ! ${w}`);
606
+ }
607
+ }
608
+ if (r.attachment != null) {
609
+ const a = r.attachment;
610
+ const range = (min, max) => AXIS_NAMES.map((k, i) => `${k} ${min[i]}…${max[i]}`).join(' · ');
611
+ out.push(`\nattachment: ${a.prop.split(/[\\/]/).pop()} → ${a.socket}${a.preset !== null ? ` (preset ${a.preset})` : ''}`);
612
+ out.push(` offsets: position ${JSON.stringify(a.position)} m · rotation ${JSON.stringify(a.rotationEulerDeg)} deg${a.mirrored ? ' (preset auto-mirrored for this socket)' : ''}`);
613
+ out.push(` prop bbox (m): ${range(a.bbox.min, a.bbox.max)} — ${a.unitVerdict}`);
614
+ out.push(` grip frame (m): ${range(a.gripFrame.min, a.gripFrame.max)}`);
615
+ out.push(` ${a.gripFrame.reads}`);
616
+ }
617
+ for (const f of r.frames) {
618
+ out.push(`\nt=${f.t}s`);
619
+ for (const [name, b] of Object.entries(f.bones)) {
620
+ out.push(` ${b.reads}`);
621
+ if (b.pos !== undefined)
622
+ out.push(` pos=${JSON.stringify(b.pos)} dir=${JSON.stringify(b.dir)}`);
623
+ if (b.facing != null)
624
+ out.push(` ${b.facing.unavailable !== undefined ? `facing unavailable — ${b.facing.unavailable}` : b.facing.reads}`);
625
+ }
626
+ if (f.hands !== undefined) {
627
+ for (const h of [f.hands.rightHand, f.hands.leftHand])
628
+ if (h !== null && h !== undefined)
629
+ out.push(` hands: ${h.text}`);
630
+ }
631
+ if (f.attachment !== undefined) {
632
+ out.push(` ${f.attachment.reads}`);
633
+ out.push(` center=${JSON.stringify(f.attachment.center)} dir=${JSON.stringify(f.attachment.dir)} up=${JSON.stringify(f.attachment.up)}`);
634
+ }
635
+ }
636
+ if (r.motion !== null) {
637
+ out.push(`\nmotion over ${opts.motionWindow ? `t=${opts.motionWindow[0]}..${opts.motionWindow[1]}` : 'the whole clip'}`);
638
+ for (const m of Object.values(r.motion))
639
+ out.push(` ${m.reads}`);
640
+ }
641
+ if (r.axes !== null) {
642
+ out.push(`\naxis effects at the posed chain (probe: ${r.axes.probe}, +${AXIS_PROBE_DEG}° each)`);
643
+ for (const k of r.axes.keys) {
644
+ if (k.rows.length === 0)
645
+ continue;
646
+ out.push(` t=${k.t}s`);
647
+ for (const row of k.rows.slice(0, 8))
648
+ out.push(` ${row.reads}`);
649
+ }
650
+ }
651
+ if (r.warnings.length > 0 && r.keyedAxisRows.length > 0) {
652
+ out.push('\nnatural ranges for the bones this clip keys (outside them warns, it does not fail)');
653
+ for (const row of r.keyedAxisRows) {
654
+ out.push(` ${row.bones} x ${row.natural.x.join('…')} y ${row.natural.y.join('…')} z ${row.natural.z.join('…')}`);
655
+ }
656
+ }
657
+ return out.join('\n');
658
+ }
659
+ /** Natural-range context for the bones a clip actually keys — the table rows that matter, not all 15. */
660
+ function relevantAxisRows(table, clipJson) {
661
+ if (table === null)
662
+ return [];
663
+ const keyed = new Set();
664
+ for (const key of Array.isArray(clipJson?.keys) ? clipJson.keys : [])
665
+ for (const b of Object.keys(key.bones ?? {}))
666
+ keyed.add(b);
667
+ const seen = new Set();
668
+ const hits = [];
669
+ for (const bone of keyed) {
670
+ const ref = (0, axisReference_1.axisReferenceFor)(table, bone);
671
+ if (ref === undefined || seen.has(ref))
672
+ continue;
673
+ seen.add(ref);
674
+ hits.push({ bones: ref.bones.source, axes: ref.axes, natural: ref.natural });
675
+ }
676
+ return hits;
677
+ }
678
+ //# sourceMappingURL=inspect.js.map