@hypersoniclabs/helix-cli 0.1.7 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SCENE_V2_RESOURCE_MAX_FILES = exports.SCENE_V2_RESOURCE_MAX_BYTES = exports.SCENE_V2_PACKAGE_MAX_BYTES = void 0;
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exports.createSceneV2Package = createSceneV2Package;
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exports.assertStagedPackageMembers = assertStagedPackageMembers;
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exports.assertEmptySceneOutput = assertEmptySceneOutput;
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exports.createSceneV2MultiAssetPackage = createSceneV2MultiAssetPackage;
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const node_crypto_1 = require("node:crypto");
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const promises_1 = require("node:fs/promises");
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const node_path_1 = require("node:path");
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const helix_manifest_1 = require("@hypersoniclabs/helix-manifest");
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const proxy_1 = require("./proxy");
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const types_1 = require("./types");
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const streamLayout_1 = require("./streamLayout");
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const gltfIo_1 = require("./gltfIo");
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const externalTextures_1 = require("./externalTextures");
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/**
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* The World-build endpoint's multipart limits, taken from the shared contract
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* rather than re-typed here: a package can sit under the aggregate cap and
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* still be refused for a single oversized resource, so both are checked before
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* anything is uploaded, and a copied number would let the CLI reject packages
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* the server accepts (or worse, the reverse).
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*/
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exports.SCENE_V2_PACKAGE_MAX_BYTES = helix_manifest_1.BUNDLE_MAX_TOTAL_BYTES;
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exports.SCENE_V2_RESOURCE_MAX_BYTES = helix_manifest_1.BUNDLE_MAX_FILE_BYTES;
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/** One member of the bundle is the scene document itself; the rest are resources. */
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exports.SCENE_V2_RESOURCE_MAX_FILES = helix_manifest_1.BUNDLE_MAX_FILES - 1;
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async function createSceneV2Package(input) {
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(0, types_1.assertFiniteVec3)(input.bounds.min, 'scene bounds min');
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(0, types_1.assertFiniteVec3)(input.bounds.max, 'scene bounds max');
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assertSourceReceipt(input.receipt);
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if (input.bounds.min.some((value, axis) => value > input.bounds.max[axis])) {
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throw new Error('scene bounds min must not exceed max');
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}
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if (input.proxy)
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assertArtifact(input.proxy, 'proxy');
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assertArtifact(input.detail, 'detail');
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const totalBytes = (input.proxy?.bytes.length ?? 0) + input.detail.bytes.length;
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if (totalBytes >= exports.SCENE_V2_PACKAGE_MAX_BYTES) {
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throw new Error(`Scene v2 package is ${totalBytes} bytes; current build cap is ${exports.SCENE_V2_PACKAGE_MAX_BYTES}`);
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}
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const stable = (0, node_crypto_1.createHash)('sha256')
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.update(input.sourceId)
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.update(input.proxy?.contentSha256 ?? 'no-proxy')
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.update(input.detail.contentSha256)
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.digest('hex');
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const sceneId = `scene.import.${stable.slice(0, 20)}`;
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const rootId = `scene.root.${stable.slice(0, 12)}`;
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const nodeId = `node.source.${stable.slice(0, 12)}`;
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const groupId = `stream.source.${stable.slice(0, 12)}`;
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const cellId = `cell.source.${stable.slice(0, 12)}`;
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const detailResource = `resource.detail.${stable.slice(0, 12)}`;
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const proxyResource = `resource.proxy.${stable.slice(0, 12)}`;
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const colliderResource = `resource.collider.${stable.slice(0, 12)}`;
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const collisionSetId = `collision.proxy.${stable.slice(0, 12)}`;
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const colliderId = `collider.proxy.${stable.slice(0, 12)}`;
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const sunNodeId = `node.sun.${stable.slice(0, 12)}`;
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const sunId = `light.sun.${stable.slice(0, 12)}`;
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const spawnProbe = (input.proxy ?? input.detail).spawn;
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const spawnPosition = spawnProbe
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? spawnProbe.position
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: [
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(input.bounds.min[0] + input.bounds.max[0]) / 2,
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input.bounds.max[1] + 1.9,
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(input.bounds.min[2] + input.bounds.max[2]) / 2,
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];
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const detailPath = `assets/${(0, node_path_1.basename)(input.detail.filename)}`;
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// With no proxy, the collider stands on the detail GLB. A collider resource
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// pointing at a dropped file would dangle, and silently omitting collision
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// would drop the player through the world.
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const colliderPath = input.proxy ? `assets/${(0, node_path_1.basename)(input.proxy.filename)}` : detailPath;
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const maxAbs = Math.max(...input.bounds.min.map(Math.abs), ...input.bounds.max.map(Math.abs));
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// LOD distance is measured from the NODE ORIGIN, not from the geometry the
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// node carries. A whole imported sheet hangs off one node whose origin is a
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// corner of the source cell, so a player standing in the middle of a 250 m
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// sheet is ~180 m from that origin and a naive 100 m detail range hands them
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// the blurred proxy while they are standing on the detailed street. Size the
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// detail range to the cell's own extent so the detail LOD covers everything
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// this node actually represents, and let the proxy serve the approach from
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// outside it.
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const cornerDistanceM = Math.hypot(Math.max(Math.abs(input.bounds.min[0]), Math.abs(input.bounds.max[0])), Math.max(Math.abs(input.bounds.min[1]), Math.abs(input.bounds.max[1])), Math.max(Math.abs(input.bounds.min[2]), Math.abs(input.bounds.max[2])));
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const detailMaxDistanceM = Math.ceil(cornerDistanceM) + 32;
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const estimatedMemoryMiB = Math.max(1, Math.ceil(totalBytes / (1024 * 1024)));
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const scene = {
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format: 'helix.scene',
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version: 2,
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id: sceneId,
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revision: '0'.repeat(16),
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integrity: { sha256: '0'.repeat(64) },
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title: input.title,
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units: 'meters',
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coordinateSystem: { handedness: 'right', up: '+Y', forward: '-Z' },
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profiles: {
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world: {
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scene: rootId,
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kind: 'world',
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persistence: 'session',
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maxPlayers: 1,
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overrideAuthority: 'none',
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runtimePolicy: {
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memoryBudgetMiB: Math.max(64, estimatedMemoryMiB * 3),
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streamRadiusM: Math.max(32, detailMaxDistanceM),
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allowSurfaceOverrides: false,
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allowItemPlacement: false,
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},
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},
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},
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scenes: [{ id: rootId, nodes: [nodeId, sunNodeId], streamGroups: [groupId] }],
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resources: [
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resource(detailResource, detailPath, input.detail),
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...(input.proxy ? [resource(proxyResource, colliderPath, input.proxy)] : []),
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resource(colliderResource, colliderPath, input.proxy ?? input.detail, 'collider'),
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],
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nodes: [
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{
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id: nodeId,
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resource: detailResource,
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transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
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streamGroup: groupId,
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// One real level beats two identical ones: with no proxy the node
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// declares `only-available`, which the schema requires to carry exactly
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// one level and the web runtime resolves to that level directly.
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lod: input.proxy
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? {
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selection: 'distance',
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levels: [
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{ level: 0, resource: detailResource, maxDistanceM: detailMaxDistanceM },
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{ level: 1, resource: proxyResource },
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],
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}
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: { selection: 'only-available', levels: [{ level: 0, resource: detailResource }] },
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components: [
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{ type: 'render.mesh', castShadow: true, receiveShadow: true },
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{ type: 'collision.proxy-set', set: collisionSetId },
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],
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},
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{
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// An empty anchor whose local -Z is the sun direction: ~50 degrees of
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// elevation off the +X/+Z side. Lights are attached to nodes, and a
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// light with no node anchor is silently dropped by the web runtime.
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id: sunNodeId,
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transform: {
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position: [0, 0, 0],
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rotation: [-0.4030582, 0.272532008, 0.127083762, 0.864361099],
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scale: [1, 1, 1],
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},
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streamGroup: groupId,
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components: [{ type: 'light.attachments', lights: [sunId] }],
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},
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],
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itemDefinitions: [],
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itemInstances: [],
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terrain: { kind: 'none' },
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environment: {
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background: true,
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intensityScale: 1,
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rotationYDeg: 0,
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exposureEV100: 0,
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fallbackColor: '#8aa4b8',
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required: false,
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},
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lights: [
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{
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id: sunId,
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node: sunNodeId,
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type: 'directional',
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color: '#fff4e0',
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// Named lux by the schema, but the web runtime hands this straight to
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// THREE.DirectionalLight.intensity, which is not in physical units —
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// the shipped Home preset keys at 2.6. Match the reference
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// implementation, not the field name.
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illuminanceLux: 2.4,
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// Photogrammetry and authored source art already carry their own baked
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// shadowing, and a single ortho shadow map cannot usefully cover a
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// kilometre-scale sheet, so a cast shadow here only double-darkens.
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shadow: { enabled: false, mapSize: 1024 },
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required: false,
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fallback: { unsupported: 'unshadowed' },
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},
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],
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spawns: [
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{
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id: 'spawn.main',
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// The proxy is what backs collision, so the spawn must be probed
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// against the SAME geometry the capsule will stand on. Probing the
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// detail mesh could place a player below the surface they collide with.
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position: spawnPosition,
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rotation: [0, 0, 0, 1],
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profileAccess: ['world'],
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clearanceRadiusM: 0.45,
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clearanceHeightM: 1.9,
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},
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],
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collision: {
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sets: [
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{
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id: collisionSetId,
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node: nodeId,
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static: [
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{
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id: colliderId,
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shape: 'triangle-mesh',
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resource: colliderResource,
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transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
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},
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],
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},
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],
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},
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navigation: {
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walkableSurfaces: [],
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agent: { radiusM: 0.35, heightM: 1.8, stepHeightM: 0.32, maxSlopeDeg: 48 },
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navmesh: null,
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fallback: 'physics-walkability',
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},
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placement: {
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bounds: input.bounds,
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maxItemInstances: 0,
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snapGridM: 0.05,
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allowedProfiles: [],
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},
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surfaces: [],
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materials: [],
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behaviors: [],
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streamGroups: [
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{
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id: groupId,
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mode: 'eager',
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priority: 100,
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cells: [{ id: cellId, bounds: input.bounds, nodes: [nodeId, sunNodeId] }],
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dependencies: [],
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estimatedMemoryMiB,
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},
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],
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capabilities: { required: ['render.mesh/1'], optional: [] },
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runtimeExtensions: [
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{
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// Without this the web runtime adds NO ambient or hemisphere term, so a
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// scene lit by one directional light renders every surface facing away
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// from it at pure black. Imported source art is graded for daylight, so
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// the sky/ground gradient carries most of the exposure and the sun only
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// supplies direction.
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id: 'ext.web.three-renderer',
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extension: 'web.three-renderer/1',
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runtime: 'web',
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targetNodes: [sunNodeId],
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required: false,
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fallback: 'portable',
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parameters: {
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// Three's MeshStandardMaterial divides incoming irradiance by PI, so
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// a surface only reads at its authored albedo when the ambient and
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// hemisphere terms sum to roughly PI. Source art imported this way is
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// photogrammetry or pre-graded interiors that already carry their own
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// baked shading, so nearly all of the exposure belongs in those flat
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// terms and the sun only supplies direction. Tuned against the live
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// Helsinki sheet: at 0.35/1.1 the streets and tree canopies rendered
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// near-black.
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ambientColor: '#ccd9e8',
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ambientIntensity: 2.0,
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hemisphereSkyColor: '#bcd8f5',
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hemisphereGroundColor: '#7d766a',
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hemisphereIntensity: 1.6,
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pointDecay: 2,
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directionalShadowExtent: 60,
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directionalShadowNear: 0.5,
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directionalShadowFar: 400,
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},
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},
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],
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adapters: { unreal: helix_manifest_1.HELIX_TO_UNREAL_ADAPTER },
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};
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scene.revision = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene).slice(0, 16);
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scene.integrity.sha256 = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene);
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const validation = (0, helix_manifest_1.validateSceneDocument)(scene);
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if (!validation.valid) {
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|
+
throw new Error(`generated Scene v2 is invalid: ${validation.errors.join('; ')}`);
|
|
277
|
+
}
|
|
278
|
+
const sceneJson = (0, types_1.serializeSceneDocument)(validation.scene);
|
|
279
|
+
const packageBytes = totalBytes + Buffer.byteLength(sceneJson);
|
|
280
|
+
if (packageBytes > exports.SCENE_V2_PACKAGE_MAX_BYTES) {
|
|
281
|
+
throw new Error(`generated Scene package exceeds the ${exports.SCENE_V2_PACKAGE_MAX_BYTES}-byte build cap`);
|
|
282
|
+
}
|
|
283
|
+
const receiptJson = `${JSON.stringify({
|
|
284
|
+
...input.receipt,
|
|
285
|
+
rights: { ...input.receipt.rights },
|
|
286
|
+
outputs: {
|
|
287
|
+
proxy: input.proxy ? artifactReceipt(input.proxy, colliderPath) : null,
|
|
288
|
+
detail: artifactReceipt(input.detail, detailPath),
|
|
289
|
+
scene: {
|
|
290
|
+
id: scene.id,
|
|
291
|
+
revision: scene.revision,
|
|
292
|
+
integritySha256: scene.integrity.sha256,
|
|
293
|
+
},
|
|
294
|
+
},
|
|
295
|
+
spawn: {
|
|
296
|
+
position: spawnPosition,
|
|
297
|
+
groundProbe: spawnProbe
|
|
298
|
+
? {
|
|
299
|
+
source: 'proxy-geometry',
|
|
300
|
+
groundY: spawnProbe.groundY,
|
|
301
|
+
rejectedCandidates: spawnProbe.rejectedCandidates,
|
|
302
|
+
}
|
|
303
|
+
: {
|
|
304
|
+
source: 'bounds-fallback',
|
|
305
|
+
groundY: input.bounds.max[1],
|
|
306
|
+
rejectedCandidates: 0,
|
|
307
|
+
},
|
|
308
|
+
},
|
|
309
|
+
unsupportedCapabilities: ['nested-scenes', 'scene-shards'],
|
|
310
|
+
}, null, 2)}\n`;
|
|
311
|
+
// A Scene package is only meaningful whole: its receipt pins SHA-256 hashes of
|
|
312
|
+
// GLBs the Scene document declares by byte count. Writing members straight
|
|
313
|
+
// into the output directory made a crash, a full disk or a Ctrl-C leave a
|
|
314
|
+
// directory that LOOKS like a package — and because `assertEmptySceneOutput`
|
|
315
|
+
// then refuses to overwrite it, that torn package is sticky, so the next run
|
|
316
|
+
// cannot repair it and an operator can publish it. Stage every member in a
|
|
317
|
+
// sibling directory on the same filesystem, verify the bytes landed, then move
|
|
318
|
+
// the finished package into place with one atomic rename: the output
|
|
319
|
+
// directory contains either nothing or a complete package.
|
|
320
|
+
await assertEmptySceneOutput(input.outputDir);
|
|
321
|
+
const scenePath = (0, node_path_1.join)(input.outputDir, 'scene.helix-scene.json');
|
|
322
|
+
const receiptPath = (0, node_path_1.join)(input.outputDir, 'import-receipt.json');
|
|
323
|
+
await stageSceneV2Package({
|
|
324
|
+
outputDir: input.outputDir,
|
|
325
|
+
members: [
|
|
326
|
+
...(input.proxy ? [[colliderPath, input.proxy.bytes]] : []),
|
|
327
|
+
[detailPath, input.detail.bytes],
|
|
328
|
+
['scene.helix-scene.json', sceneJson],
|
|
329
|
+
['import-receipt.json', receiptJson],
|
|
330
|
+
],
|
|
331
|
+
});
|
|
332
|
+
return {
|
|
333
|
+
scenePath,
|
|
334
|
+
receiptPath,
|
|
335
|
+
resourcePaths: input.proxy ? [detailPath, colliderPath] : [detailPath],
|
|
336
|
+
totalBytes: packageBytes,
|
|
337
|
+
scene: validation.scene,
|
|
338
|
+
};
|
|
339
|
+
}
|
|
340
|
+
/**
|
|
341
|
+
* Writes one complete Scene v2 package atomically: stage every member in a
|
|
342
|
+
* sibling directory on the same filesystem, verify each landed at its declared
|
|
343
|
+
* size, then promote with a single rename.
|
|
344
|
+
*/
|
|
345
|
+
async function stageSceneV2Package(input) {
|
|
346
|
+
const staging = (0, node_path_1.join)((0, node_path_1.dirname)(input.outputDir), `.${(0, node_path_1.basename)(input.outputDir)}.staging-${(0, node_crypto_1.randomBytes)(6).toString('hex')}`);
|
|
347
|
+
try {
|
|
348
|
+
await (0, promises_1.mkdir)((0, node_path_1.join)(staging, 'assets'), { recursive: true });
|
|
349
|
+
await Promise.all(input.members.map(([relative, body]) => (0, promises_1.writeFile)((0, node_path_1.join)(staging, relative), body)));
|
|
350
|
+
await assertStagedPackageMembers(staging, input.members.map(([relative, body]) => [
|
|
351
|
+
relative,
|
|
352
|
+
Buffer.isBuffer(body) ? body.byteLength : Buffer.byteLength(body),
|
|
353
|
+
]));
|
|
354
|
+
// POSIX renames a directory onto an existing EMPTY directory atomically, and
|
|
355
|
+
// `staging` is a sibling of the target so this can never cross a filesystem.
|
|
356
|
+
await (0, promises_1.rm)(input.outputDir, { recursive: true, force: true });
|
|
357
|
+
await (0, promises_1.rename)(staging, input.outputDir);
|
|
358
|
+
}
|
|
359
|
+
catch (error) {
|
|
360
|
+
await (0, promises_1.rm)(staging, { recursive: true, force: true });
|
|
361
|
+
throw error;
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
/**
|
|
365
|
+
* A short write is the realistic partial-failure mode and it does not throw:
|
|
366
|
+
* `writeFile` resolving says nothing about how many bytes reached the disk.
|
|
367
|
+
* Refuse to promote a staged member whose on-disk size disagrees with what the
|
|
368
|
+
* receipt and Scene document already claim about it.
|
|
369
|
+
*/
|
|
370
|
+
async function assertStagedPackageMembers(stagingDir, members) {
|
|
371
|
+
await Promise.all(members.map(async ([relative, expected]) => {
|
|
372
|
+
const written = (await (0, promises_1.stat)((0, node_path_1.join)(stagingDir, relative))).size;
|
|
373
|
+
if (written !== expected) {
|
|
374
|
+
throw new Error(`staged Scene package member ${relative} is ${written} bytes, expected ${expected}`);
|
|
375
|
+
}
|
|
376
|
+
}));
|
|
377
|
+
}
|
|
378
|
+
async function assertEmptySceneOutput(outputDir) {
|
|
379
|
+
await (0, promises_1.mkdir)(outputDir, { recursive: true });
|
|
380
|
+
const existingOutput = await (0, promises_1.readdir)(outputDir);
|
|
381
|
+
if (existingOutput.length > 0) {
|
|
382
|
+
throw new Error('Scene v2 output directory must be empty');
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
async function createSceneV2MultiAssetPackage(input) {
|
|
386
|
+
assertSourceReceipt(input.receipt);
|
|
387
|
+
if (!input.placements.length)
|
|
388
|
+
throw new Error('a multi-asset Scene requires at least one placement');
|
|
389
|
+
if (!input.resources.size)
|
|
390
|
+
throw new Error('a multi-asset Scene requires at least one compiled mesh');
|
|
391
|
+
// Platform caps, checked here where the offender can still be named before
|
|
392
|
+
// anything is written: HELIX_SCENE_CAPS nodes/cells/groups/resources, and the
|
|
393
|
+
// World-build endpoint's multipart file count.
|
|
394
|
+
if (input.placements.length > streamLayout_1.SCENE_V2_MAX_NODES - streamLayout_1.SCENE_V2_MAX_STREAM_GROUPS - 1) {
|
|
395
|
+
throw new Error(`${input.placements.length} placements exceed the ${streamLayout_1.SCENE_V2_MAX_NODES}-node Scene cap once collision anchors and lighting are added`);
|
|
396
|
+
}
|
|
397
|
+
// Count the files this package will ACTUALLY write, not two per mesh: a mesh
|
|
398
|
+
// with no proxy costs one GLB and two resource declarations (detail + a
|
|
399
|
+
// collider pointing back at that same detail file).
|
|
400
|
+
const meshesWithProxy = [...input.resources.values()].filter((compiled) => compiled.proxy).length;
|
|
401
|
+
// Shared textures are files and resources like any other, and a cap checked
|
|
402
|
+
// before they were counted is a cap that passes and then fails at upload.
|
|
403
|
+
const emittedFiles = input.resources.size + meshesWithProxy;
|
|
404
|
+
const emittedResources = input.resources.size * 2 + meshesWithProxy;
|
|
405
|
+
// The multipart file count is a PUBLISH-time constraint, and `loadSceneV2Package`
|
|
406
|
+
// already enforces it on the bundle list the request will actually carry. This
|
|
407
|
+
// early copy exists to name the offending pack before anything is written.
|
|
408
|
+
// Corrected 2026-09-25 (P6 W2, ADR-0004): this guard used to have a
|
|
409
|
+
// `vaultPinned` bypass, deferring it to publish for a package headed to
|
|
410
|
+
// `world scene-source vault-pin` — that command is gone (recent Worlds
|
|
411
|
+
// publish via continuum_release with zero Vault pins), so the cap is
|
|
412
|
+
// unconditional again. A world too large for it needs a different Scene
|
|
413
|
+
// architecture (composition via `mounts[]`, e.g.), not a Vault pin.
|
|
414
|
+
if (emittedFiles > exports.SCENE_V2_RESOURCE_MAX_FILES) {
|
|
415
|
+
throw new Error(`${input.resources.size} unique meshes produce ${emittedFiles} GLBs; the build endpoint accepts at most ${exports.SCENE_V2_RESOURCE_MAX_FILES} files. Compose the world from smaller mounted Scenes instead (\`world scene-source compose\`).`);
|
|
416
|
+
}
|
|
417
|
+
if (emittedResources > streamLayout_1.SCENE_V2_MAX_RESOURCES) {
|
|
418
|
+
throw new Error(`${input.resources.size} unique meshes declare ${emittedResources} resources; the Scene cap is ${streamLayout_1.SCENE_V2_MAX_RESOURCES}`);
|
|
419
|
+
}
|
|
420
|
+
for (const [key, compiled] of input.resources) {
|
|
421
|
+
assertArtifact(compiled.detail, `detail mesh ${key}`);
|
|
422
|
+
if (compiled.proxy)
|
|
423
|
+
assertArtifact(compiled.proxy, `proxy mesh ${key}`);
|
|
424
|
+
if (compiled.detail.bytes.length >= exports.SCENE_V2_RESOURCE_MAX_BYTES) {
|
|
425
|
+
throw new Error(`detail mesh ${key} exceeds the ${exports.SCENE_V2_RESOURCE_MAX_BYTES}-byte per-file cap`);
|
|
426
|
+
}
|
|
427
|
+
if (compiled.proxy && compiled.proxy.bytes.length >= exports.SCENE_V2_RESOURCE_MAX_BYTES) {
|
|
428
|
+
throw new Error(`proxy mesh ${key} exceeds the ${exports.SCENE_V2_RESOURCE_MAX_BYTES}-byte per-file cap`);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
// Canonicalize by CONTENT hash before declaring anything: two compiler keys
|
|
432
|
+
// whose artifacts are byte-identical (the same prop exported twice, or two
|
|
433
|
+
// different meshes that simplify onto one shared proxy) must share ONE file,
|
|
434
|
+
// ONE assetId, ONE digest — the manifest validator rejects an assetId
|
|
435
|
+
// declared twice under different URIs, and honest dedup is the whole point.
|
|
436
|
+
const canonicalDetail = new Map();
|
|
437
|
+
const canonicalProxy = new Map();
|
|
438
|
+
const detailHashByKey = new Map();
|
|
439
|
+
const proxyHashByKey = new Map();
|
|
440
|
+
for (const [key, compiled] of input.resources) {
|
|
441
|
+
detailHashByKey.set(key, compiled.detail.contentSha256);
|
|
442
|
+
canonicalDetail.set(compiled.detail.contentSha256, compiled.detail);
|
|
443
|
+
if (!compiled.proxy)
|
|
444
|
+
continue;
|
|
445
|
+
proxyHashByKey.set(key, compiled.proxy.contentSha256);
|
|
446
|
+
canonicalProxy.set(compiled.proxy.contentSha256, compiled.proxy);
|
|
447
|
+
}
|
|
448
|
+
for (const placement of [...input.placements].sort((a, b) => a.name.localeCompare(b.name))) {
|
|
449
|
+
(0, types_1.assertFiniteVec3)(placement.transform.position, `placement ${placement.name} position`);
|
|
450
|
+
(0, types_1.assertFiniteVec3)(placement.transform.scale, `placement ${placement.name} scale`);
|
|
451
|
+
(0, types_1.assertFiniteVec3)(placement.worldBounds.min, `placement ${placement.name} bounds min`);
|
|
452
|
+
(0, types_1.assertFiniteVec3)(placement.worldBounds.max, `placement ${placement.name} bounds max`);
|
|
453
|
+
if (!input.resources.has(placement.detailResourceKey)) {
|
|
454
|
+
throw new Error(`placement ${placement.name} references unknown detail mesh ${placement.detailResourceKey}`);
|
|
455
|
+
}
|
|
456
|
+
if (!input.resources.has(placement.proxyResourceKey)) {
|
|
457
|
+
throw new Error(`placement ${placement.name} references unknown proxy mesh ${placement.proxyResourceKey}`);
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
const layoutPlacements = input.placements.map((placement) => ({
|
|
461
|
+
...placement,
|
|
462
|
+
id: placementId(placement),
|
|
463
|
+
}));
|
|
464
|
+
const resourceMiB = new Map();
|
|
465
|
+
for (const key of input.resources.keys()) {
|
|
466
|
+
const compiled = input.resources.get(key);
|
|
467
|
+
const decodedBytes = (await decodedResidencyBytes(compiled.detail, `detail mesh ${key}`)) +
|
|
468
|
+
(compiled.proxy ? await decodedResidencyBytes(compiled.proxy, `proxy mesh ${key}`) : 0);
|
|
469
|
+
resourceMiB.set(key, Math.max(1 / 1024, decodedBytes / (1024 * 1024)));
|
|
470
|
+
}
|
|
471
|
+
const layout = (0, streamLayout_1.planStreamLayout)({
|
|
472
|
+
placements: layoutPlacements,
|
|
473
|
+
resourceMiB,
|
|
474
|
+
...(input.cellSizeM !== undefined ? { cellSizeM: input.cellSizeM } : {}),
|
|
475
|
+
});
|
|
476
|
+
const stable = (0, node_crypto_1.createHash)('sha256')
|
|
477
|
+
.update(input.sourceId)
|
|
478
|
+
.update([...input.resources.keys()].sort().join('\n'))
|
|
479
|
+
.digest('hex');
|
|
480
|
+
const sceneId = `scene.import.multi.${stable.slice(0, 16)}`;
|
|
481
|
+
const rootId = `scene.root.${stable.slice(0, 12)}`;
|
|
482
|
+
const sunNodeId = `node.sun.${stable.slice(0, 12)}`;
|
|
483
|
+
const sunId = `light.sun.${stable.slice(0, 12)}`;
|
|
484
|
+
const resourceIdFor = (kind, key) => `resource.${kind}.${(0, node_crypto_1.createHash)('sha256').update(kind).update(key).digest('hex').slice(0, 12)}`;
|
|
485
|
+
const meshBaseName = (key) => `mesh-${key.slice(0, 24)}`;
|
|
486
|
+
// Detail hashes whose mesh has no proxy: their collider resource points back
|
|
487
|
+
// at the detail GLB, declared alongside it.
|
|
488
|
+
const detailBackedColliderHashes = new Set([...input.resources.values()]
|
|
489
|
+
.filter((compiled) => !compiled.proxy)
|
|
490
|
+
.map((compiled) => compiled.detail.contentSha256));
|
|
491
|
+
const detailResourceByKey = new Map();
|
|
492
|
+
const proxyResourceByKey = new Map();
|
|
493
|
+
const colliderResourceByKey = new Map();
|
|
494
|
+
const resources = [];
|
|
495
|
+
const members = [];
|
|
496
|
+
let totalResourceBytes = 0;
|
|
497
|
+
const sharedTextures = new Map();
|
|
498
|
+
for (const detailHash of [...canonicalDetail.keys()].sort()) {
|
|
499
|
+
// The FILENAME keeps the pre-lift hash (it is only a name); the declared
|
|
500
|
+
// integrity and byte count come from the artifact that actually ships.
|
|
501
|
+
const compiledDetail = await liftSharedTextures(canonicalDetail.get(detailHash), sharedTextures);
|
|
502
|
+
const detailPath = `assets/${meshBaseName(detailHash)}.detail.glb`;
|
|
503
|
+
const detailResource = resourceIdFor('detail', detailHash);
|
|
504
|
+
resources.push(resource(detailResource, detailPath, compiledDetail));
|
|
505
|
+
if (detailBackedColliderHashes.has(detailHash)) {
|
|
506
|
+
resources.push(resource(resourceIdFor('collider', detailHash), detailPath, compiledDetail, 'collider'));
|
|
507
|
+
}
|
|
508
|
+
members.push([detailPath, compiledDetail.bytes]);
|
|
509
|
+
totalResourceBytes += compiledDetail.bytes.length;
|
|
510
|
+
}
|
|
511
|
+
for (const proxyHash of [...canonicalProxy.keys()].sort()) {
|
|
512
|
+
const compiledProxy = await liftSharedTextures(canonicalProxy.get(proxyHash), sharedTextures);
|
|
513
|
+
const proxyPath = `assets/${meshBaseName(proxyHash)}.proxy.glb`;
|
|
514
|
+
const proxyResource = resourceIdFor('proxy', proxyHash);
|
|
515
|
+
const colliderResource = resourceIdFor('collider', proxyHash);
|
|
516
|
+
resources.push(resource(proxyResource, proxyPath, compiledProxy), resource(colliderResource, proxyPath, compiledProxy, 'collider'));
|
|
517
|
+
members.push([proxyPath, compiledProxy.bytes]);
|
|
518
|
+
totalResourceBytes += compiledProxy.bytes.length;
|
|
519
|
+
}
|
|
520
|
+
// Shared textures. Declared `required: false` because a mesh renders (untextured)
|
|
521
|
+
// without them, so a single failed texture must not fail the whole Scene.
|
|
522
|
+
for (const sha of [...sharedTextures.keys()].sort()) {
|
|
523
|
+
const texture = sharedTextures.get(sha);
|
|
524
|
+
const texturePath = `assets/${texture.filename}`;
|
|
525
|
+
resources.push({
|
|
526
|
+
id: `resource.texture.${sha.slice(0, 12)}`,
|
|
527
|
+
kind: 'texture',
|
|
528
|
+
source: { kind: 'bundle', assetId: `asset.${sha.slice(0, 24)}`, uri: texturePath },
|
|
529
|
+
integrity: { sha256: sha },
|
|
530
|
+
bytes: texture.bytes.length,
|
|
531
|
+
mimeType: 'image/ktx2',
|
|
532
|
+
required: false,
|
|
533
|
+
});
|
|
534
|
+
members.push([texturePath, texture.bytes]);
|
|
535
|
+
totalResourceBytes += texture.bytes.length;
|
|
536
|
+
}
|
|
537
|
+
for (const key of input.resources.keys()) {
|
|
538
|
+
const detailHash = detailHashByKey.get(key);
|
|
539
|
+
detailResourceByKey.set(key, resourceIdFor('detail', detailHash));
|
|
540
|
+
const proxyHash = proxyHashByKey.get(key);
|
|
541
|
+
if (proxyHash === undefined) {
|
|
542
|
+
// No proxy: the collider stands on this mesh's own detail GLB. A collider
|
|
543
|
+
// resource id derived from a proxy that was never written would dangle.
|
|
544
|
+
colliderResourceByKey.set(key, resourceIdFor('collider', detailHash));
|
|
545
|
+
continue;
|
|
546
|
+
}
|
|
547
|
+
proxyResourceByKey.set(key, resourceIdFor('proxy', proxyHash));
|
|
548
|
+
colliderResourceByKey.set(key, resourceIdFor('collider', proxyHash));
|
|
549
|
+
}
|
|
550
|
+
const nodes = [];
|
|
551
|
+
const collisionSets = [];
|
|
552
|
+
const rootNodeIds = [];
|
|
553
|
+
let colliderIndex = 0;
|
|
554
|
+
// Instance node ids grouped by cell id, so each group's collision anchor and
|
|
555
|
+
// the sun join their neighbourhood deterministically.
|
|
556
|
+
const cellNodeIds = new Map();
|
|
557
|
+
for (const placement of layout.placements) {
|
|
558
|
+
const nodeId = `node.asset.${placement.id}`;
|
|
559
|
+
const members = cellNodeIds.get(placement.cellId);
|
|
560
|
+
if (members)
|
|
561
|
+
members.push(nodeId);
|
|
562
|
+
else
|
|
563
|
+
cellNodeIds.set(placement.cellId, [nodeId]);
|
|
564
|
+
}
|
|
565
|
+
layout.groups.forEach((group, groupIndex) => {
|
|
566
|
+
const anchorNodeId = `node.collision.${stable.slice(0, 8)}.${groupIndex}`;
|
|
567
|
+
const setId = `collision.group.${stable.slice(0, 8)}.${groupIndex}`;
|
|
568
|
+
const firstCell = group.cells[0];
|
|
569
|
+
if (!firstCell)
|
|
570
|
+
throw new Error('stream layout produced a group without cells');
|
|
571
|
+
const firstCellNodes = cellNodeIds.get(firstCell.id) ?? [];
|
|
572
|
+
cellNodeIds.set(firstCell.id, firstCellNodes);
|
|
573
|
+
// The group's collision anchor holds every proxy collider for this group's
|
|
574
|
+
// instances at identity, so collider transforms ARE the placement transforms
|
|
575
|
+
// and streamed content always arrives with the geometry it stands on.
|
|
576
|
+
const colliders = layout.placements
|
|
577
|
+
.filter((placement) => placement.groupId === group.id)
|
|
578
|
+
.sort((a, b) => a.id.localeCompare(b.id))
|
|
579
|
+
.map((placement) => ({
|
|
580
|
+
id: `collider.${stable.slice(0, 8)}.${colliderIndex++}`,
|
|
581
|
+
shape: 'triangle-mesh',
|
|
582
|
+
resource: colliderResourceByKey.get(placement.proxyResourceKey),
|
|
583
|
+
transform: placement.transform,
|
|
584
|
+
}));
|
|
585
|
+
collisionSets.push({ id: setId, node: anchorNodeId, static: colliders });
|
|
586
|
+
nodes.push({
|
|
587
|
+
id: anchorNodeId,
|
|
588
|
+
transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
|
|
589
|
+
streamGroup: group.id,
|
|
590
|
+
components: [{ type: 'collision.proxy-set', set: setId }],
|
|
591
|
+
});
|
|
592
|
+
rootNodeIds.push(anchorNodeId);
|
|
593
|
+
firstCellNodes.push(anchorNodeId);
|
|
594
|
+
if (groupIndex === 0) {
|
|
595
|
+
nodes.push({
|
|
596
|
+
id: sunNodeId,
|
|
597
|
+
transform: {
|
|
598
|
+
position: [0, 0, 0],
|
|
599
|
+
rotation: [-0.4030582, 0.272532008, 0.127083762, 0.864361099],
|
|
600
|
+
scale: [1, 1, 1],
|
|
601
|
+
},
|
|
602
|
+
streamGroup: group.id,
|
|
603
|
+
components: [{ type: 'light.attachments', lights: [sunId] }],
|
|
604
|
+
});
|
|
605
|
+
rootNodeIds.push(sunNodeId);
|
|
606
|
+
firstCellNodes.push(sunNodeId);
|
|
607
|
+
}
|
|
608
|
+
for (const placement of layout.placements.filter((candidate) => candidate.groupId === group.id)) {
|
|
609
|
+
const nodeId = `node.asset.${placement.id}`;
|
|
610
|
+
const detailResource = detailResourceByKey.get(placement.detailResourceKey);
|
|
611
|
+
const proxyResource = proxyResourceByKey.get(placement.proxyResourceKey);
|
|
612
|
+
// LOD distance is measured from the NODE ORIGIN — this instance's own
|
|
613
|
+
// transform.position — out to the furthest corner of its own extent, so
|
|
614
|
+
// the range sizes to THAT asset and nothing else. Measuring |worldBounds|
|
|
615
|
+
// instead measures from the WORLD origin, which makes the range grow with
|
|
616
|
+
// how far the pack was authored from (0,0,0): a 2 m prop at (500,0,500)
|
|
617
|
+
// gets a 741 m detail range and its proxy never streams in.
|
|
618
|
+
const cornerDistanceM = Math.hypot(...[0, 1, 2].map((axis) => Math.max(Math.abs(placement.worldBounds.min[axis] - placement.transform.position[axis]), Math.abs(placement.worldBounds.max[axis] - placement.transform.position[axis]))));
|
|
619
|
+
const detailMaxDistanceM = Math.ceil(cornerDistanceM) + 32;
|
|
620
|
+
nodes.push({
|
|
621
|
+
id: nodeId,
|
|
622
|
+
resource: detailResource,
|
|
623
|
+
transform: placement.transform,
|
|
624
|
+
streamGroup: group.id,
|
|
625
|
+
// A mesh whose proxy did not measurably beat its detail declares ONE
|
|
626
|
+
// level: `only-available`. Two identical levels bought nothing but a
|
|
627
|
+
// second file and a flat-grey pop past the detail range.
|
|
628
|
+
lod: proxyResource
|
|
629
|
+
? {
|
|
630
|
+
selection: 'distance',
|
|
631
|
+
levels: [
|
|
632
|
+
{ level: 0, resource: detailResource, maxDistanceM: detailMaxDistanceM },
|
|
633
|
+
{ level: 1, resource: proxyResource },
|
|
634
|
+
],
|
|
635
|
+
}
|
|
636
|
+
: { selection: 'only-available', levels: [{ level: 0, resource: detailResource }] },
|
|
637
|
+
components: [
|
|
638
|
+
{ type: 'render.mesh', castShadow: true, receiveShadow: true },
|
|
639
|
+
],
|
|
640
|
+
});
|
|
641
|
+
rootNodeIds.push(nodeId);
|
|
642
|
+
}
|
|
643
|
+
});
|
|
644
|
+
const streamGroups = layout.groups.map((group) => ({
|
|
645
|
+
id: group.id,
|
|
646
|
+
mode: 'distance',
|
|
647
|
+
priority: group.priority,
|
|
648
|
+
dependencies: [],
|
|
649
|
+
estimatedMemoryMiB: group.estimatedMemoryMiB,
|
|
650
|
+
cells: group.cells.map((cell) => ({
|
|
651
|
+
id: cell.id,
|
|
652
|
+
bounds: cell.bounds,
|
|
653
|
+
nodes: cellNodeIds.get(cell.id) ?? [],
|
|
654
|
+
})),
|
|
655
|
+
}));
|
|
656
|
+
const boundsUnion = layout.placements.reduce((union, placement) => ({
|
|
657
|
+
min: union.min.map((value, axis) => Math.min(value, placement.worldBounds.min[axis])),
|
|
658
|
+
max: union.max.map((value, axis) => Math.max(value, placement.worldBounds.max[axis])),
|
|
659
|
+
}), {
|
|
660
|
+
min: [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],
|
|
661
|
+
max: [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],
|
|
662
|
+
});
|
|
663
|
+
// Residency honesty: no eager group means the union is just the largest
|
|
664
|
+
// single activation; give the runtime headroom above exactly that number
|
|
665
|
+
// rather than pretending the estimate IS the budget.
|
|
666
|
+
const residencyCommitmentMiB = Math.max(...layout.groups.map((group) => group.estimatedMemoryMiB), 1);
|
|
667
|
+
const memoryBudgetMiB = Math.max(64, Math.ceil(residencyCommitmentMiB * 1.5));
|
|
668
|
+
const spawnPosition = input.spawn?.position ?? [
|
|
669
|
+
(boundsUnion.min[0] + boundsUnion.max[0]) / 2,
|
|
670
|
+
boundsUnion.max[1] + 1.9,
|
|
671
|
+
(boundsUnion.min[2] + boundsUnion.max[2]) / 2,
|
|
672
|
+
];
|
|
673
|
+
const scene = {
|
|
674
|
+
format: 'helix.scene',
|
|
675
|
+
version: 2,
|
|
676
|
+
id: sceneId,
|
|
677
|
+
revision: '0'.repeat(16),
|
|
678
|
+
integrity: { sha256: '0'.repeat(64) },
|
|
679
|
+
title: input.title,
|
|
680
|
+
units: 'meters',
|
|
681
|
+
coordinateSystem: { handedness: 'right', up: '+Y', forward: '-Z' },
|
|
682
|
+
profiles: {
|
|
683
|
+
world: {
|
|
684
|
+
scene: rootId,
|
|
685
|
+
kind: 'world',
|
|
686
|
+
persistence: 'session',
|
|
687
|
+
maxPlayers: 1,
|
|
688
|
+
overrideAuthority: 'none',
|
|
689
|
+
runtimePolicy: {
|
|
690
|
+
memoryBudgetMiB,
|
|
691
|
+
streamRadiusM: layout.streamRadiusM,
|
|
692
|
+
allowSurfaceOverrides: false,
|
|
693
|
+
allowItemPlacement: false,
|
|
694
|
+
},
|
|
695
|
+
},
|
|
696
|
+
},
|
|
697
|
+
scenes: [{ id: rootId, nodes: rootNodeIds, streamGroups: layout.groups.map((group) => group.id) }],
|
|
698
|
+
resources,
|
|
699
|
+
nodes,
|
|
700
|
+
itemDefinitions: [],
|
|
701
|
+
itemInstances: [],
|
|
702
|
+
terrain: { kind: 'none' },
|
|
703
|
+
environment: {
|
|
704
|
+
background: true,
|
|
705
|
+
intensityScale: 1,
|
|
706
|
+
rotationYDeg: 0,
|
|
707
|
+
exposureEV100: 0,
|
|
708
|
+
fallbackColor: '#8aa4b8',
|
|
709
|
+
required: false,
|
|
710
|
+
},
|
|
711
|
+
lights: [
|
|
712
|
+
{
|
|
713
|
+
id: sunId,
|
|
714
|
+
node: sunNodeId,
|
|
715
|
+
type: 'directional',
|
|
716
|
+
color: '#fff4e0',
|
|
717
|
+
illuminanceLux: 2.4,
|
|
718
|
+
shadow: { enabled: false, mapSize: 1024 },
|
|
719
|
+
required: false,
|
|
720
|
+
fallback: { unsupported: 'unshadowed' },
|
|
721
|
+
},
|
|
722
|
+
],
|
|
723
|
+
spawns: [
|
|
724
|
+
{
|
|
725
|
+
id: 'spawn.main',
|
|
726
|
+
position: spawnPosition,
|
|
727
|
+
rotation: [0, 0, 0, 1],
|
|
728
|
+
profileAccess: ['world'],
|
|
729
|
+
clearanceRadiusM: 0.45,
|
|
730
|
+
clearanceHeightM: 1.9,
|
|
731
|
+
},
|
|
732
|
+
],
|
|
733
|
+
collision: { sets: collisionSets },
|
|
734
|
+
navigation: {
|
|
735
|
+
walkableSurfaces: [],
|
|
736
|
+
agent: { radiusM: 0.35, heightM: 1.8, stepHeightM: 0.32, maxSlopeDeg: 48 },
|
|
737
|
+
navmesh: null,
|
|
738
|
+
fallback: 'physics-walkability',
|
|
739
|
+
},
|
|
740
|
+
placement: {
|
|
741
|
+
bounds: boundsUnion,
|
|
742
|
+
maxItemInstances: 0,
|
|
743
|
+
snapGridM: 0.05,
|
|
744
|
+
allowedProfiles: [],
|
|
745
|
+
},
|
|
746
|
+
surfaces: [],
|
|
747
|
+
materials: [],
|
|
748
|
+
behaviors: [],
|
|
749
|
+
streamGroups,
|
|
750
|
+
capabilities: { required: ['render.mesh/1'], optional: [] },
|
|
751
|
+
runtimeExtensions: [
|
|
752
|
+
{
|
|
753
|
+
id: 'ext.web.three-renderer',
|
|
754
|
+
extension: 'web.three-renderer/1',
|
|
755
|
+
runtime: 'web',
|
|
756
|
+
targetNodes: [sunNodeId],
|
|
757
|
+
required: false,
|
|
758
|
+
fallback: 'portable',
|
|
759
|
+
parameters: {
|
|
760
|
+
ambientColor: '#ccd9e8',
|
|
761
|
+
ambientIntensity: 2.0,
|
|
762
|
+
hemisphereSkyColor: '#bcd8f5',
|
|
763
|
+
hemisphereGroundColor: '#7d766a',
|
|
764
|
+
hemisphereIntensity: 1.6,
|
|
765
|
+
pointDecay: 2,
|
|
766
|
+
directionalShadowExtent: 60,
|
|
767
|
+
directionalShadowNear: 0.5,
|
|
768
|
+
directionalShadowFar: 400,
|
|
769
|
+
},
|
|
770
|
+
},
|
|
771
|
+
],
|
|
772
|
+
adapters: { unreal: helix_manifest_1.HELIX_TO_UNREAL_ADAPTER },
|
|
773
|
+
};
|
|
774
|
+
scene.revision = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene).slice(0, 16);
|
|
775
|
+
scene.integrity.sha256 = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene);
|
|
776
|
+
const validation = (0, helix_manifest_1.validateSceneDocument)(scene);
|
|
777
|
+
if (!validation.valid) {
|
|
778
|
+
throw new Error(`generated multi-asset Scene v2 is invalid: ${validation.errors.join('; ')}`);
|
|
779
|
+
}
|
|
780
|
+
const sceneJson = (0, types_1.serializeSceneDocument)(validation.scene);
|
|
781
|
+
const packageBytes = totalResourceBytes + Buffer.byteLength(sceneJson);
|
|
782
|
+
if (packageBytes > exports.SCENE_V2_PACKAGE_MAX_BYTES) {
|
|
783
|
+
throw new Error(`generated Scene package exceeds the ${exports.SCENE_V2_PACKAGE_MAX_BYTES}-byte build cap`);
|
|
784
|
+
}
|
|
785
|
+
const receiptJson = `${JSON.stringify({
|
|
786
|
+
schemaVersion: input.receipt.schemaVersion,
|
|
787
|
+
kind: 'multi-asset-scene-import/1',
|
|
788
|
+
sourceId: input.receipt.sourceId,
|
|
789
|
+
originalSha256: input.receipt.originalSha256,
|
|
790
|
+
attribution: input.receipt.attribution,
|
|
791
|
+
rights: { ...input.receipt.rights },
|
|
792
|
+
conversion: input.receipt.conversion,
|
|
793
|
+
unsupported: input.receipt.unsupported,
|
|
794
|
+
assets: {
|
|
795
|
+
placements: input.placements.length,
|
|
796
|
+
uniqueMeshes: input.resources.size,
|
|
797
|
+
cells: layout.groups.reduce((sum, group) => sum + group.cells.length, 0),
|
|
798
|
+
streamGroups: layout.groups.length,
|
|
799
|
+
cellSizeM: layout.cellSizeM,
|
|
800
|
+
streamRadiusM: layout.streamRadiusM,
|
|
801
|
+
memoryBudgetMiB,
|
|
802
|
+
residencyCommitmentMiB,
|
|
803
|
+
proxiesKept: meshesWithProxy,
|
|
804
|
+
proxiesDropped: input.resources.size - meshesWithProxy,
|
|
805
|
+
resourceFiles: emittedFiles,
|
|
806
|
+
},
|
|
807
|
+
...(input.proxyReductions
|
|
808
|
+
? {
|
|
809
|
+
proxyReduction: {
|
|
810
|
+
summary: (0, proxy_1.summarizeProxyReductions)(input.proxyReductions),
|
|
811
|
+
meshes: [...input.proxyReductions].sort((a, b) => a.name.localeCompare(b.name)),
|
|
812
|
+
},
|
|
813
|
+
}
|
|
814
|
+
: {}),
|
|
815
|
+
rights_status_note: 'rights block is declared explicitly by the import profile; licenseClass identifies the license family actually granted by the source',
|
|
816
|
+
outputs: {
|
|
817
|
+
resources: [
|
|
818
|
+
...[...canonicalDetail.entries()].map(([hash, compiled]) => artifactReceipt(compiled, `assets/${meshBaseName(hash)}.detail.glb`)),
|
|
819
|
+
...[...canonicalProxy.entries()].map(([hash, compiled]) => artifactReceipt(compiled, `assets/${meshBaseName(hash)}.proxy.glb`)),
|
|
820
|
+
],
|
|
821
|
+
scene: {
|
|
822
|
+
id: scene.id,
|
|
823
|
+
revision: scene.revision,
|
|
824
|
+
integritySha256: scene.integrity.sha256,
|
|
825
|
+
},
|
|
826
|
+
},
|
|
827
|
+
spawn: {
|
|
828
|
+
position: spawnPosition,
|
|
829
|
+
groundProbe: input.spawn
|
|
830
|
+
? {
|
|
831
|
+
source: 'placed-proxy-geometry',
|
|
832
|
+
groundY: input.spawn.groundY,
|
|
833
|
+
rejectedCandidates: input.spawn.rejectedCandidates,
|
|
834
|
+
}
|
|
835
|
+
: {
|
|
836
|
+
source: 'bounds-fallback',
|
|
837
|
+
groundY: boundsUnion.max[1],
|
|
838
|
+
rejectedCandidates: 0,
|
|
839
|
+
},
|
|
840
|
+
},
|
|
841
|
+
unsupportedCapabilities: ['nested-scenes', 'scene-shards'],
|
|
842
|
+
}, null, 2)}\n`;
|
|
843
|
+
await assertEmptySceneOutput(input.outputDir);
|
|
844
|
+
const scenePath = (0, node_path_1.join)(input.outputDir, 'scene.helix-scene.json');
|
|
845
|
+
const receiptPath = (0, node_path_1.join)(input.outputDir, 'import-receipt.json');
|
|
846
|
+
await stageSceneV2Package({
|
|
847
|
+
outputDir: input.outputDir,
|
|
848
|
+
members: [...members, ['scene.helix-scene.json', sceneJson], ['import-receipt.json', receiptJson]],
|
|
849
|
+
});
|
|
850
|
+
return {
|
|
851
|
+
scenePath,
|
|
852
|
+
receiptPath,
|
|
853
|
+
resourcePaths: members.map(([relative]) => relative),
|
|
854
|
+
totalBytes: packageBytes,
|
|
855
|
+
scene: validation.scene,
|
|
856
|
+
};
|
|
857
|
+
}
|
|
858
|
+
function placementId(placement) {
|
|
859
|
+
return (0, node_crypto_1.createHash)('sha256')
|
|
860
|
+
.update(placement.name)
|
|
861
|
+
.update(JSON.stringify(placement.transform.position))
|
|
862
|
+
.update(JSON.stringify(placement.transform.rotation))
|
|
863
|
+
.update(JSON.stringify(placement.transform.scale))
|
|
864
|
+
.digest('hex')
|
|
865
|
+
.slice(0, 12);
|
|
866
|
+
}
|
|
867
|
+
function assertSourceReceipt(receipt) {
|
|
868
|
+
if (!/^[a-f0-9]{64}$/.test(receipt.originalSha256)) {
|
|
869
|
+
throw new Error('source receipt original SHA-256 is invalid');
|
|
870
|
+
}
|
|
871
|
+
(0, types_1.assertFiniteVec3)(receipt.sourceOrigin, 'source receipt origin');
|
|
872
|
+
if (receipt.sourceCrs !== null && !/^EPSG:\d+(?:\+\d+)?$/.test(receipt.sourceCrs)) {
|
|
873
|
+
throw new Error('source receipt CRS must be null or a finite EPSG identifier');
|
|
874
|
+
}
|
|
875
|
+
// License-agnostic: Helsinki's CC BY 4.0 is one valid value, not the only
|
|
876
|
+
// one. What is NOT negotiable is that the attribution is complete and the
|
|
877
|
+
// recipient-rights statement is explicit.
|
|
878
|
+
if (!receipt.attribution.license.trim() ||
|
|
879
|
+
!/^https:\/\/\S+$/.test(receipt.attribution.licenseUrl) ||
|
|
880
|
+
!receipt.attribution.creator.trim() ||
|
|
881
|
+
!receipt.attribution.title.trim() ||
|
|
882
|
+
!receipt.attribution.url.trim() ||
|
|
883
|
+
!receipt.attribution.changes.trim()) {
|
|
884
|
+
throw new Error('source receipt must preserve complete license attribution and changes');
|
|
885
|
+
}
|
|
886
|
+
(0, types_1.assertSourceRights)(receipt.rights);
|
|
887
|
+
}
|
|
888
|
+
/**
|
|
889
|
+
* Moves a mesh's embedded KTX2 payloads into `shared`, leaving the mesh
|
|
890
|
+
* referencing them by filename, and returns the rewritten artifact.
|
|
891
|
+
*
|
|
892
|
+
* This is the LAST thing done to a mesh's bytes, and it has to be. gltf-transform
|
|
893
|
+
* cannot read a GLB whose images carry a uri instead of a bufferView -- not to
|
|
894
|
+
* simplify it, not to measure it, not at all ("Missing resource URI or buffer
|
|
895
|
+
* view", verified both with the uri present and with it stripped). So every
|
|
896
|
+
* pass that inspects geometry runs first, on the embedded bytes, and this runs
|
|
897
|
+
* at emit time on the way to disk. Anything added later that re-reads an
|
|
898
|
+
* artifact must run BEFORE this, or it will fail on textured meshes only.
|
|
899
|
+
*
|
|
900
|
+
* Keyed by payload sha256, so a texture on forty meshes becomes one file, one
|
|
901
|
+
* download and one GPU image. The filename IS the content hash, which is what
|
|
902
|
+
* lets separately-published groups resolve to bytes an earlier group fetched.
|
|
903
|
+
*/
|
|
904
|
+
async function liftSharedTextures(artifact, shared) {
|
|
905
|
+
if (!artifact.bytes.includes('image/ktx2'))
|
|
906
|
+
return artifact;
|
|
907
|
+
const document = await (0, gltfIo_1.sceneGltfIo)().readBinary(new Uint8Array(artifact.bytes));
|
|
908
|
+
const uriByImageName = new Map();
|
|
909
|
+
for (const texture of document.getRoot().listTextures()) {
|
|
910
|
+
if (texture.getMimeType() !== 'image/ktx2')
|
|
911
|
+
continue;
|
|
912
|
+
const image = texture.getImage();
|
|
913
|
+
if (!image)
|
|
914
|
+
continue;
|
|
915
|
+
const payload = Buffer.from(image);
|
|
916
|
+
const sha = (0, node_crypto_1.createHash)('sha256').update(payload).digest('hex');
|
|
917
|
+
const filename = `tex-${sha.slice(0, 24)}.ktx2`;
|
|
918
|
+
if (!shared.has(sha))
|
|
919
|
+
shared.set(sha, { filename, bytes: payload });
|
|
920
|
+
texture.setName(filename);
|
|
921
|
+
texture.setImage(null);
|
|
922
|
+
texture.setURI(filename);
|
|
923
|
+
uriByImageName.set(filename, filename);
|
|
924
|
+
}
|
|
925
|
+
if (uriByImageName.size === 0)
|
|
926
|
+
return artifact;
|
|
927
|
+
const written = Buffer.from(await (0, gltfIo_1.sceneGltfIo)().writeBinary(document));
|
|
928
|
+
const bytes = Buffer.from((0, externalTextures_1.externalizeGlbTextureUris)(written, uriByImageName));
|
|
929
|
+
return { ...artifact, bytes, contentSha256: (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex') };
|
|
930
|
+
}
|
|
931
|
+
function resource(id, uri, artifact,
|
|
932
|
+
// 'texture' is in the union so shared textures, which are built inline rather
|
|
933
|
+
// than through this helper, still widen the declared resource type.
|
|
934
|
+
kind = 'model') {
|
|
935
|
+
return {
|
|
936
|
+
id,
|
|
937
|
+
kind,
|
|
938
|
+
source: { kind: 'bundle', assetId: `asset.${artifact.contentSha256.slice(0, 24)}`, uri },
|
|
939
|
+
integrity: { sha256: artifact.contentSha256 },
|
|
940
|
+
bytes: artifact.bytes.length,
|
|
941
|
+
mimeType: 'model/gltf-binary',
|
|
942
|
+
required: true,
|
|
943
|
+
};
|
|
944
|
+
}
|
|
945
|
+
/**
|
|
946
|
+
* What the runtime HOLDS for one compiled GLB, which is not what it downloads.
|
|
947
|
+
* File size is the compressed transfer cost: geometry may be quantized and
|
|
948
|
+
* every texture travels as PNG/JPEG, while residency is decoded attribute and
|
|
949
|
+
* index buffers plus RGBA texture levels. Billing a memory budget at file size
|
|
950
|
+
* therefore understates the exact number the budget exists to protect, and the
|
|
951
|
+
* validator's residency check passes on figures that are simply not true.
|
|
952
|
+
*
|
|
953
|
+
* Shared accessors are counted once; textures are counted as RGBA8 plus the
|
|
954
|
+
* third the mip chain adds. The file's own byte count is a floor, never the
|
|
955
|
+
* answer.
|
|
956
|
+
*/
|
|
957
|
+
async function decodedResidencyBytes(artifact, label) {
|
|
958
|
+
let document;
|
|
959
|
+
try {
|
|
960
|
+
document = await (0, gltfIo_1.sceneGltfIo)().readBinary(new Uint8Array(artifact.bytes));
|
|
961
|
+
}
|
|
962
|
+
catch (error) {
|
|
963
|
+
throw new Error(`${label} is not a readable GLB: ${error.message}`);
|
|
964
|
+
}
|
|
965
|
+
let bytes = 0;
|
|
966
|
+
const counted = new Set();
|
|
967
|
+
for (const mesh of document.getRoot().listMeshes()) {
|
|
968
|
+
for (const primitive of mesh.listPrimitives()) {
|
|
969
|
+
for (const accessor of [...primitive.listAttributes(), primitive.getIndices()]) {
|
|
970
|
+
if (!accessor || counted.has(accessor))
|
|
971
|
+
continue;
|
|
972
|
+
counted.add(accessor);
|
|
973
|
+
bytes += accessor.getArray()?.byteLength ?? 0;
|
|
974
|
+
}
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
for (const texture of document.getRoot().listTextures()) {
|
|
978
|
+
const size = texture.getSize();
|
|
979
|
+
if (!size)
|
|
980
|
+
continue;
|
|
981
|
+
bytes += Math.ceil(size[0] * size[1] * 4 * (4 / 3));
|
|
982
|
+
}
|
|
983
|
+
return Math.max(bytes, artifact.bytes.length);
|
|
984
|
+
}
|
|
985
|
+
function assertArtifact(artifact, label) {
|
|
986
|
+
if (!artifact.bytes.length)
|
|
987
|
+
throw new Error(`${label} GLB is empty`);
|
|
988
|
+
if (!/^[a-f0-9]{64}$/.test(artifact.contentSha256))
|
|
989
|
+
throw new Error(`${label} content hash is invalid`);
|
|
990
|
+
const actual = (0, node_crypto_1.createHash)('sha256').update(artifact.bytes).digest('hex');
|
|
991
|
+
if (actual !== artifact.contentSha256)
|
|
992
|
+
throw new Error(`${label} content hash does not match its bytes`);
|
|
993
|
+
}
|
|
994
|
+
function artifactReceipt(artifact, path) {
|
|
995
|
+
return {
|
|
996
|
+
path,
|
|
997
|
+
stableId: `asset.${artifact.contentSha256.slice(0, 24)}`,
|
|
998
|
+
contentSha256: artifact.contentSha256,
|
|
999
|
+
bytes: artifact.bytes.length,
|
|
1000
|
+
bounds: artifact.bounds,
|
|
1001
|
+
counts: artifact.summary,
|
|
1002
|
+
};
|
|
1003
|
+
}
|
|
1004
|
+
//# sourceMappingURL=package.js.map
|