@hypersoniclabs/helix-cli 0.1.7 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MAX_CELL_SIZE_M = exports.MIN_CELL_SIZE_M = exports.SCENE_V2_MAX_NODES_PER_CELL = exports.SCENE_V2_MAX_RESOURCES = exports.SCENE_V2_MAX_NODES = exports.SCENE_V2_MAX_STREAM_GROUPS = exports.SCENE_V2_MAX_CELLS = void 0;
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exports.centroidOf = centroidOf;
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exports.chooseCellSizeM = chooseCellSizeM;
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exports.planStreamLayout = planStreamLayout;
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exports.deriveStreamRadiusM = deriveStreamRadiusM;
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const helix_manifest_1 = require("@hypersoniclabs/helix-manifest");
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/**
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* Spatial clustering of many placed assets into Scene v2 streaming cells and
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* 'distance'-mode stream groups.
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*
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* The single-sheet importer put every node in one eager cell: correct for one
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* baked mesh, wasteful for a pack of N individually placed props where a player
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* only ever stands near a few of them. Cells follow the ground-plane grid model
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* proven by the Helsinki mosaic tiles — square regions of world X/Z, each
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* holding the nodes whose centroids fall inside them — so the runtime can
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* activate only the neighbourhood a player is actually in.
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*/
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/**
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* Platform Scene caps, re-exported straight from the shared contract. Copying
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* the numbers here would let the CLI and the validator drift apart silently and
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* the CLI's "named offender" errors would start naming the wrong limit.
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*/
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exports.SCENE_V2_MAX_CELLS = helix_manifest_1.HELIX_SCENE_CAPS.cells;
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exports.SCENE_V2_MAX_STREAM_GROUPS = helix_manifest_1.HELIX_SCENE_CAPS.streamGroups;
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exports.SCENE_V2_MAX_NODES = helix_manifest_1.HELIX_SCENE_CAPS.nodes;
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exports.SCENE_V2_MAX_RESOURCES = helix_manifest_1.HELIX_SCENE_CAPS.resources;
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exports.SCENE_V2_MAX_NODES_PER_CELL = helix_manifest_1.HELIX_SCENE_CAPS.nodesPerCell;
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/** Ground-plane grid cells below this stop earning their streaming overhead. */
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exports.MIN_CELL_SIZE_M = 16;
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/** Above this, cell activation latency outweighs any residency saving. */
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exports.MAX_CELL_SIZE_M = 128;
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function centroidOf(bounds) {
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return [
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(bounds.min[0] + bounds.max[0]) / 2,
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(bounds.min[1] + bounds.max[1]) / 2,
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(bounds.min[2] + bounds.max[2]) / 2,
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];
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}
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function horizontalExtent(bounds) {
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return Math.max(bounds.max[0] - bounds.min[0], bounds.max[2] - bounds.min[2]);
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}
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function cellKey(centroid, cellSizeM) {
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const gx = Math.floor(centroid[0] / cellSizeM);
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const gz = Math.floor(centroid[2] / cellSizeM);
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return `${gx}:${gz}`;
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}
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function parseCellKey(key) {
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const [gx, gz] = key.split(':');
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return [Number(gx), Number(gz)];
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}
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/**
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* Cell keys are grid COORDINATES, so they order numerically. Sorting the
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* strings puts "10:0" between "1:0" and "2:0", which scatters each chunk of
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* cells across the whole map and destroys the spatial coherence that makes a
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* stream group worth activating as a unit.
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*/
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function compareCellKeys(a, b) {
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const [ax, az] = parseCellKey(a);
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const [bx, bz] = parseCellKey(b);
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return ax - bx || az - bz;
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}
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function slug(key) {
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const [gx, gz] = key.split(':').map((part) => (Number(part) < 0 ? `n${Math.abs(Number(part))}` : part));
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return `${gx}.${gz}`;
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}
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/**
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* Cell size from the pack's own asset scale: four median horizontal extents,
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* clamped to the band where streaming pays for itself, then grown until the
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* plan fits the platform cell cap.
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*/
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function chooseCellSizeM(placements) {
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if (!placements.length)
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throw new Error('cannot derive a cell size from an empty placement set');
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const extents = placements.map((placement) => horizontalExtent(placement.worldBounds));
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extents.sort((a, b) => a - b);
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const median = extents[Math.floor(extents.length / 2)];
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let cellSizeM = Math.min(exports.MAX_CELL_SIZE_M, Math.max(exports.MIN_CELL_SIZE_M, median * 4));
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while (countCells(placements, cellSizeM) > exports.SCENE_V2_MAX_CELLS && cellSizeM < exports.MAX_CELL_SIZE_M * 16) {
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cellSizeM *= 1.6;
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}
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return cellSizeM;
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}
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function countCells(placements, cellSizeM) {
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const keys = new Set();
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for (const placement of placements) {
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keys.add(cellKey(centroidOf(placement.worldBounds), cellSizeM));
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}
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return keys.size;
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}
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/**
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* Clusters placements into grid cells, chunks spatially coherent cells into at
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* most SCENE_V2_MAX_STREAM_GROUPS distance-mode groups, and estimates each
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* group's decoded memory from the unique resources its nodes reference.
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*
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* `resourceMiB` maps resource keys (the same keys carried on placements) to the
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* decoded size the runtime must hold for that resource. Group memory is the sum
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* over the detail AND proxy keys its placements reference — proxies included,
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* because LOD selection can swap them in while the rest of the group streams.
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*/
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function planStreamLayout(input) {
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if (!input.placements.length)
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throw new Error('stream layout requires at least one placement');
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const cellSizeM = input.cellSizeM ?? chooseCellSizeM(input.placements);
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if (!Number.isFinite(cellSizeM) || cellSizeM <= 0) {
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throw new Error('cell size must be a positive finite number');
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}
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// Deterministic order: identical inputs must always produce identical cell
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// ids, group boundaries and therefore scene revisions.
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const byCell = new Map();
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for (const placement of [...input.placements].sort((a, b) => a.id.localeCompare(b.id))) {
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const key = cellKey(centroidOf(placement.worldBounds), cellSizeM);
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const members = byCell.get(key);
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if (members)
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members.push(placement);
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else
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byCell.set(key, [placement]);
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}
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if (byCell.size > exports.SCENE_V2_MAX_CELLS) {
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throw new Error(`${byCell.size} streaming cells exceed the ${exports.SCENE_V2_MAX_CELLS}-cell Scene cap`);
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}
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const sortedKeys = [...byCell.keys()].sort(compareCellKeys);
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for (const key of sortedKeys) {
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// +2: the group's collision anchor and, in the first group, the sun join a
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// cell's node list too. Checked here, where the offending cell can still be
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// named, rather than surfacing later as an anonymous validator rejection.
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const nodes = byCell.get(key).length + 2;
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if (nodes > exports.SCENE_V2_MAX_NODES_PER_CELL) {
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throw new Error(`${nodes} nodes in cell ${slug(key)} exceed the ${exports.SCENE_V2_MAX_NODES_PER_CELL}-node per-cell Scene cap`);
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}
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}
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// Chunk size first, then the group count it implies. Deriving the count from
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// the cap instead (min(cap, cells)) leaves trailing groups holding no cells
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// whenever the division is uneven -- 300 cells produced 150 real groups and
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// 106 empty ones, and package assembly throws on the first empty group.
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const cellsPerGroup = Math.ceil(byCell.size / Math.min(exports.SCENE_V2_MAX_STREAM_GROUPS, byCell.size));
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const groupCount = Math.ceil(byCell.size / cellsPerGroup);
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const groups = [];
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const planned = [];
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for (let groupIndex = 0; groupIndex < groupCount; groupIndex += 1) {
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const memberKeys = sortedKeys.filter((_, index) => Math.floor(index / cellsPerGroup) === groupIndex);
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const cells = [];
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const memoryKeys = new Set();
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for (const key of memberKeys) {
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const members = byCell.get(key);
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const bounds = {
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min: [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],
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max: [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],
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};
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for (const placement of members) {
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bounds.min = bounds.min.map((value, axis) => Math.min(value, placement.worldBounds.min[axis]));
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bounds.max = bounds.max.map((value, axis) => Math.max(value, placement.worldBounds.max[axis]));
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// Unprefixed keys: when detail and proxy are the same content-hash
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// resource they collapse here instead of being billed twice.
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memoryKeys.add(placement.detailResourceKey);
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memoryKeys.add(placement.proxyResourceKey);
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}
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const cellId = `cell.${slug(key)}.${groupIndex}`;
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for (const placement of members) {
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planned.push({
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...placement,
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cellId,
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groupId: `group.${groupIndex}`,
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});
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}
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cells.push({ id: cellId, bounds, placementIds: members.map((member) => member.id) });
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}
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let estimatedMemoryMiB = 0;
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for (const key of memoryKeys) {
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estimatedMemoryMiB += input.resourceMiB.get(key) ?? 0;
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}
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groups.push({
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id: `group.${groupIndex}`,
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// Descending from the group cap keeps every priority positive and ordered
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// even at the maximum group count; `100 - groupIndex` went negative for
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// any pack needing more than 100 groups.
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priority: exports.SCENE_V2_MAX_STREAM_GROUPS - groupIndex,
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mode: 'distance',
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cells,
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estimatedMemoryMiB: Math.max(1, Math.ceil(estimatedMemoryMiB)),
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});
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}
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const streamRadiusM = deriveStreamRadiusM(input.placements, cellSizeM);
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return { cellSizeM, streamRadiusM, groups, placements: planned };
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}
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/**
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* The activation radius a player needs before a distance group streams in:
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* half the largest cell diagonal plus the largest asset radius, so a group is
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* resident before anything inside it can be seen, not after.
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*/
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function deriveStreamRadiusM(placements, cellSizeM) {
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let maxAssetRadius = 0;
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for (const placement of placements) {
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const centre = centroidOf(placement.worldBounds);
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for (const corner of [placement.worldBounds.min, placement.worldBounds.max]) {
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maxAssetRadius = Math.max(maxAssetRadius, Math.hypot(corner[0] - centre[0], corner[1] - centre[1], corner[2] - centre[2]));
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}
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}
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const cellDiagonal = Math.hypot(cellSizeM, cellSizeM);
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return Math.ceil(cellDiagonal + maxAssetRadius + 8);
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}
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//# sourceMappingURL=streamLayout.js.map
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+
{"version":3,"file":"streamLayout.js","sourceRoot":"","sources":["../../src/sceneImport/streamLayout.ts"],"names":[],"mappings":";;;AA0EA,gCAMC;AAuCD,0CAUC;AAoBD,4CAiGC;AAOD,kDAaC;AA1QD,mEAAkE;AAGlE;;;;;;;;;;GAUG;AAEH;;;;GAIG;AACU,QAAA,kBAAkB,GAAG,iCAAgB,CAAC,KAAK,CAAC;AAC5C,QAAA,0BAA0B,GAAG,iCAAgB,CAAC,YAAY,CAAC;AAC3D,QAAA,kBAAkB,GAAG,iCAAgB,CAAC,KAAK,CAAC;AAC5C,QAAA,sBAAsB,GAAG,iCAAgB,CAAC,SAAS,CAAC;AACpD,QAAA,2BAA2B,GAAG,iCAAgB,CAAC,YAAY,CAAC;AAEzE,gFAAgF;AACnE,QAAA,eAAe,GAAG,EAAE,CAAC;AAClC,0EAA0E;AAC7D,QAAA,eAAe,GAAG,GAAG,CAAC;AA6CnC,SAAgB,UAAU,CAAC,MAAc;IACvC,OAAO;QACL,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QACnC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QACnC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KACpC,CAAC;AACJ,CAAC;AAED,SAAS,gBAAgB,CAAC,MAAc;IACtC,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAChF,CAAC;AAED,SAAS,OAAO,CAAC,QAAc,EAAE,SAAiB;IAChD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC;IAC/C,OAAO,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC;AACvB,CAAC;AAED,SAAS,YAAY,CAAC,GAAW;IAC/B,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAChC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;AAClC,CAAC;AAED;;;;;GAKG;AACH,SAAS,eAAe,CAAC,CAAS,EAAE,CAAS;IAC3C,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;IACjC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;IACjC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC5B,CAAC;AAED,SAAS,IAAI,CAAC,GAAW;IACvB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACxG,OAAO,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC;AACvB,CAAC;AAED;;;;GAIG;AACH,SAAgB,eAAe,CAAC,UAAgC;IAC9D,IAAI,CAAC,UAAU,CAAC,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACjG,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC;IACvF,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9B,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;IACvD,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,uBAAe,EAAE,IAAI,CAAC,GAAG,CAAC,uBAAe,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;IACjF,OAAO,UAAU,CAAC,UAAU,EAAE,SAAS,CAAC,GAAG,0BAAkB,IAAI,SAAS,GAAG,uBAAe,GAAG,EAAE,EAAE,CAAC;QAClG,SAAS,IAAI,GAAG,CAAC;IACnB,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,SAAS,UAAU,CAAC,UAAgC,EAAE,SAAiB;IACrE,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;QACnC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC;IAClE,CAAC;IACD,OAAO,IAAI,CAAC,IAAI,CAAC;AACnB,CAAC;AAED;;;;;;;;;GASG;AACH,SAAgB,gBAAgB,CAAC,KAIhC;IACC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;IAC/F,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,IAAI,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;IACvE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;QAClD,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;IAChE,CAAC;IAED,2EAA2E;IAC3E,uDAAuD;IACvD,MAAM,MAAM,GAAG,IAAI,GAAG,EAAuB,CAAC;IAC9C,KAAK,MAAM,SAAS,IAAI,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;QACvF,MAAM,GAAG,GAAG,OAAO,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC,CAAC;QAClE,MAAM,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;;YAChC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,MAAM,CAAC,IAAI,GAAG,0BAAkB,EAAE,CAAC;QACrC,MAAM,IAAI,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,+BAA+B,0BAAkB,iBAAiB,CAAC,CAAC;IACpG,CAAC;IAED,MAAM,UAAU,GAAG,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,KAAK,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;QAC7B,2EAA2E;QAC3E,4EAA4E;QAC5E,0EAA0E;QAC1E,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAE,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1C,IAAI,KAAK,GAAG,mCAA2B,EAAE,CAAC;YACxC,MAAM,IAAI,KAAK,CACb,GAAG,KAAK,kBAAkB,IAAI,CAAC,GAAG,CAAC,eAAe,mCAA2B,0BAA0B,CACxG,CAAC;QACJ,CAAC;IACH,CAAC;IACD,6EAA6E;IAC7E,4EAA4E;IAC5E,4EAA4E;IAC5E,wEAAwE;IACxE,MAAM,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,kCAA0B,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IACjG,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC;IAE1D,MAAM,MAAM,GAAsB,EAAE,CAAC;IACrC,MAAM,OAAO,GAAuB,EAAE,CAAC;IACvC,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,UAAU,EAAE,UAAU,IAAI,CAAC,EAAE,CAAC;QAClE,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAClC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,UAAU,CAC/D,CAAC;QACF,MAAM,KAAK,GAAqB,EAAE,CAAC;QACnC,MAAM,UAAU,GAAG,IAAI,GAAG,EAAU,CAAC;QACrC,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@@ -0,0 +1,21 @@
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|
|
1
|
+
export type DecodedTexture = {
|
|
2
|
+
width: number;
|
|
3
|
+
height: number;
|
|
4
|
+
data: Uint8Array;
|
|
5
|
+
};
|
|
6
|
+
/** Maximum RGBA allocation made while decoding one source texture. */
|
|
7
|
+
export declare const DEFAULT_MAX_DECODED_TEXTURE_BYTES: number;
|
|
8
|
+
/**
|
|
9
|
+
* Decodes the subset of DDS actually present in the Bistro archive: BC1/DXT1
|
|
10
|
+
* (base color, with punch-through alpha), BC3/DXT5 (packed specular/ORM), and
|
|
11
|
+
* BC5/ATI2 (DirectX tangent-space normals, X/Y only). Anything else fails
|
|
12
|
+
* loudly so an unrecognized compression format becomes an explicit
|
|
13
|
+
* unsupported-material receipt rather than a silently wrong texture.
|
|
14
|
+
*/
|
|
15
|
+
export declare function decodeDds(buffer: Buffer, maxDecodedBytes?: number): DecodedTexture;
|
|
16
|
+
/** Decodes uncompressed truecolor TGA (image types 2 and 10), 24 or 32 bpp. */
|
|
17
|
+
export declare function decodeTga(buffer: Buffer, maxDecodedBytes?: number): DecodedTexture;
|
|
18
|
+
/** DirectX (Y-down) tangent-space normal -> glTF/OpenGL (Y-up) normal, reconstructing Z. */
|
|
19
|
+
export declare function directXNormalToGlNormal(source: DecodedTexture): DecodedTexture;
|
|
20
|
+
/** Resamples to a bounded resolution and encodes as PNG, keeping detail GLBs within the package cap. */
|
|
21
|
+
export declare function encodeBoundedPng(texture: DecodedTexture, maxDimension: number): Promise<Buffer>;
|
|
@@ -0,0 +1,292 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.DEFAULT_MAX_DECODED_TEXTURE_BYTES = void 0;
|
|
7
|
+
exports.decodeDds = decodeDds;
|
|
8
|
+
exports.decodeTga = decodeTga;
|
|
9
|
+
exports.directXNormalToGlNormal = directXNormalToGlNormal;
|
|
10
|
+
exports.encodeBoundedPng = encodeBoundedPng;
|
|
11
|
+
const sharp_1 = __importDefault(require("sharp"));
|
|
12
|
+
/** Maximum RGBA allocation made while decoding one source texture. */
|
|
13
|
+
exports.DEFAULT_MAX_DECODED_TEXTURE_BYTES = 256 * 1024 * 1024;
|
|
14
|
+
const DDS_MAGIC = 0x20534444; // 'DDS '
|
|
15
|
+
const DDPF_FOURCC = 0x4;
|
|
16
|
+
/**
|
|
17
|
+
* Decodes the subset of DDS actually present in the Bistro archive: BC1/DXT1
|
|
18
|
+
* (base color, with punch-through alpha), BC3/DXT5 (packed specular/ORM), and
|
|
19
|
+
* BC5/ATI2 (DirectX tangent-space normals, X/Y only). Anything else fails
|
|
20
|
+
* loudly so an unrecognized compression format becomes an explicit
|
|
21
|
+
* unsupported-material receipt rather than a silently wrong texture.
|
|
22
|
+
*/
|
|
23
|
+
function decodeDds(buffer, maxDecodedBytes = exports.DEFAULT_MAX_DECODED_TEXTURE_BYTES) {
|
|
24
|
+
if (buffer.length < 128 || buffer.readUInt32LE(0) !== DDS_MAGIC) {
|
|
25
|
+
throw new Error('not a DDS file (missing "DDS " magic)');
|
|
26
|
+
}
|
|
27
|
+
const height = buffer.readUInt32LE(12);
|
|
28
|
+
const width = buffer.readUInt32LE(16);
|
|
29
|
+
if (!Number.isFinite(width) || !Number.isFinite(height) || width <= 0 || height <= 0) {
|
|
30
|
+
throw new Error('DDS header declares non-finite or non-positive dimensions');
|
|
31
|
+
}
|
|
32
|
+
assertDecodedTextureAllocation(width, height, maxDecodedBytes, 'DDS');
|
|
33
|
+
const pfFlags = buffer.readUInt32LE(80);
|
|
34
|
+
const fourCC = buffer.toString('ascii', 84, 88);
|
|
35
|
+
const pixels = buffer.subarray(128);
|
|
36
|
+
if ((pfFlags & DDPF_FOURCC) === 0) {
|
|
37
|
+
throw new Error('DDS pixel format has no FourCC; uncompressed DDS is not a supported converter input');
|
|
38
|
+
}
|
|
39
|
+
if (fourCC === 'DXT1')
|
|
40
|
+
return { width, height, data: decodeBlockTexture(pixels, width, height, 8, decodeBc1Block) };
|
|
41
|
+
if (fourCC === 'DXT5')
|
|
42
|
+
return { width, height, data: decodeBlockTexture(pixels, width, height, 16, decodeBc3Block) };
|
|
43
|
+
if (fourCC === 'ATI2' || fourCC === 'BC5U') {
|
|
44
|
+
return { width, height, data: decodeBlockTexture(pixels, width, height, 16, decodeBc5Block) };
|
|
45
|
+
}
|
|
46
|
+
throw new Error(`unsupported DDS FourCC "${fourCC}"; add an explicit decoder before converting this texture`);
|
|
47
|
+
}
|
|
48
|
+
/** Decodes uncompressed truecolor TGA (image types 2 and 10), 24 or 32 bpp. */
|
|
49
|
+
function decodeTga(buffer, maxDecodedBytes = exports.DEFAULT_MAX_DECODED_TEXTURE_BYTES) {
|
|
50
|
+
if (buffer.length < 18)
|
|
51
|
+
throw new Error('TGA file is smaller than its own header');
|
|
52
|
+
const idLength = buffer.readUInt8(0);
|
|
53
|
+
const colorMapType = buffer.readUInt8(1);
|
|
54
|
+
const imageType = buffer.readUInt8(2);
|
|
55
|
+
const width = buffer.readUInt16LE(12);
|
|
56
|
+
const height = buffer.readUInt16LE(14);
|
|
57
|
+
const pixelDepth = buffer.readUInt8(16);
|
|
58
|
+
const imageDescriptor = buffer.readUInt8(17);
|
|
59
|
+
if (!Number.isFinite(width) || !Number.isFinite(height) || width <= 0 || height <= 0) {
|
|
60
|
+
throw new Error('TGA header declares non-finite or non-positive dimensions');
|
|
61
|
+
}
|
|
62
|
+
assertDecodedTextureAllocation(width, height, maxDecodedBytes, 'TGA');
|
|
63
|
+
if (colorMapType !== 0)
|
|
64
|
+
throw new Error('TGA color-mapped images are not a supported converter input');
|
|
65
|
+
if (imageType !== 2 && imageType !== 10) {
|
|
66
|
+
throw new Error(`unsupported TGA image type ${imageType}; only uncompressed/RLE truecolor is supported`);
|
|
67
|
+
}
|
|
68
|
+
if (pixelDepth !== 24 && pixelDepth !== 32) {
|
|
69
|
+
throw new Error(`unsupported TGA pixel depth ${pixelDepth}; only 24 and 32 bpp are supported`);
|
|
70
|
+
}
|
|
71
|
+
const bytesPerPixel = pixelDepth / 8;
|
|
72
|
+
let offset = 18 + idLength;
|
|
73
|
+
const pixelCount = width * height;
|
|
74
|
+
const raw = new Uint8Array(pixelCount * bytesPerPixel);
|
|
75
|
+
if (imageType === 2) {
|
|
76
|
+
const needed = pixelCount * bytesPerPixel;
|
|
77
|
+
if (offset + needed > buffer.length)
|
|
78
|
+
throw new Error('TGA file is truncated');
|
|
79
|
+
raw.set(buffer.subarray(offset, offset + needed));
|
|
80
|
+
}
|
|
81
|
+
else {
|
|
82
|
+
let written = 0;
|
|
83
|
+
while (written < raw.length) {
|
|
84
|
+
if (offset >= buffer.length)
|
|
85
|
+
throw new Error('TGA RLE stream is truncated');
|
|
86
|
+
const packet = buffer.readUInt8(offset);
|
|
87
|
+
offset += 1;
|
|
88
|
+
const count = (packet & 0x7f) + 1;
|
|
89
|
+
if (packet & 0x80) {
|
|
90
|
+
if (offset + bytesPerPixel > buffer.length)
|
|
91
|
+
throw new Error('TGA RLE stream is truncated');
|
|
92
|
+
const pixel = buffer.subarray(offset, offset + bytesPerPixel);
|
|
93
|
+
offset += bytesPerPixel;
|
|
94
|
+
for (let i = 0; i < count && written < raw.length; i++) {
|
|
95
|
+
raw.set(pixel, written);
|
|
96
|
+
written += bytesPerPixel;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
else {
|
|
100
|
+
const needed = count * bytesPerPixel;
|
|
101
|
+
if (offset + needed > buffer.length)
|
|
102
|
+
throw new Error('TGA RLE stream is truncated');
|
|
103
|
+
raw.set(buffer.subarray(offset, offset + needed), written);
|
|
104
|
+
offset += needed;
|
|
105
|
+
written += needed;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
const data = new Uint8Array(pixelCount * 4);
|
|
110
|
+
for (let i = 0; i < pixelCount; i++) {
|
|
111
|
+
const src = i * bytesPerPixel;
|
|
112
|
+
const dst = i * 4;
|
|
113
|
+
data[dst] = raw[src + 2]; // TGA stores BGR(A)
|
|
114
|
+
data[dst + 1] = raw[src + 1];
|
|
115
|
+
data[dst + 2] = raw[src];
|
|
116
|
+
data[dst + 3] = bytesPerPixel === 4 ? raw[src + 3] : 255;
|
|
117
|
+
}
|
|
118
|
+
const topLeftOrigin = (imageDescriptor & 0x20) !== 0;
|
|
119
|
+
if (!topLeftOrigin)
|
|
120
|
+
flipRowsInPlace(data, width, height);
|
|
121
|
+
return { width, height, data };
|
|
122
|
+
}
|
|
123
|
+
function assertDecodedTextureAllocation(width, height, maxDecodedBytes, format) {
|
|
124
|
+
if (!Number.isSafeInteger(maxDecodedBytes) || maxDecodedBytes <= 0) {
|
|
125
|
+
throw new Error('decoded texture byte limit must be a positive safe integer');
|
|
126
|
+
}
|
|
127
|
+
// Division-first avoids overflowing Number's safe integer range for hostile
|
|
128
|
+
// DDS dimensions before either the intermediate TGA buffer or RGBA output is
|
|
129
|
+
// allocated.
|
|
130
|
+
if (width > Math.floor(Math.floor(maxDecodedBytes / 4) / height)) {
|
|
131
|
+
throw new Error(`${format} decoded pixels exceed the ${maxDecodedBytes}-byte RGBA texture limit ` +
|
|
132
|
+
`(${width}x${height})`);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
/** DirectX (Y-down) tangent-space normal -> glTF/OpenGL (Y-up) normal, reconstructing Z. */
|
|
136
|
+
function directXNormalToGlNormal(source) {
|
|
137
|
+
const data = new Uint8Array(source.data.length);
|
|
138
|
+
for (let i = 0; i < data.length; i += 4) {
|
|
139
|
+
const nx = (source.data[i] / 255) * 2 - 1;
|
|
140
|
+
const nyDx = (source.data[i + 1] / 255) * 2 - 1;
|
|
141
|
+
const nyGl = -nyDx;
|
|
142
|
+
const nzSquared = 1 - nx * nx - nyGl * nyGl;
|
|
143
|
+
const nz = Math.sqrt(Math.max(0, nzSquared));
|
|
144
|
+
data[i] = clampByte((nx * 0.5 + 0.5) * 255);
|
|
145
|
+
data[i + 1] = clampByte((nyGl * 0.5 + 0.5) * 255);
|
|
146
|
+
data[i + 2] = clampByte((nz * 0.5 + 0.5) * 255);
|
|
147
|
+
data[i + 3] = 255;
|
|
148
|
+
}
|
|
149
|
+
return { width: source.width, height: source.height, data };
|
|
150
|
+
}
|
|
151
|
+
/** Resamples to a bounded resolution and encodes as PNG, keeping detail GLBs within the package cap. */
|
|
152
|
+
async function encodeBoundedPng(texture, maxDimension) {
|
|
153
|
+
return (0, sharp_1.default)(Buffer.from(texture.data), { raw: { width: texture.width, height: texture.height, channels: 4 } })
|
|
154
|
+
.resize(maxDimension, maxDimension, { fit: 'inside', withoutEnlargement: true })
|
|
155
|
+
.png({ compressionLevel: 9 })
|
|
156
|
+
.toBuffer();
|
|
157
|
+
}
|
|
158
|
+
function flipRowsInPlace(data, width, height) {
|
|
159
|
+
const stride = width * 4;
|
|
160
|
+
const row = new Uint8Array(stride);
|
|
161
|
+
for (let y = 0; y < Math.floor(height / 2); y++) {
|
|
162
|
+
const top = y * stride;
|
|
163
|
+
const bottom = (height - 1 - y) * stride;
|
|
164
|
+
row.set(data.subarray(top, top + stride));
|
|
165
|
+
data.copyWithin(top, bottom, bottom + stride);
|
|
166
|
+
data.set(row, bottom);
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
function clampByte(value) {
|
|
170
|
+
return Math.max(0, Math.min(255, Math.round(value)));
|
|
171
|
+
}
|
|
172
|
+
function decodeBlockTexture(pixels, width, height, blockBytes, decodeBlock) {
|
|
173
|
+
const blocksWide = Math.ceil(width / 4);
|
|
174
|
+
const blocksHigh = Math.ceil(height / 4);
|
|
175
|
+
const needed = blocksWide * blocksHigh * blockBytes;
|
|
176
|
+
if (pixels.length < needed)
|
|
177
|
+
throw new Error('DDS pixel data is smaller than its top mip level requires');
|
|
178
|
+
const out = new Uint8Array(width * height * 4);
|
|
179
|
+
for (let by = 0; by < blocksHigh; by++) {
|
|
180
|
+
for (let bx = 0; bx < blocksWide; bx++) {
|
|
181
|
+
const blockOffset = (by * blocksWide + bx) * blockBytes;
|
|
182
|
+
const block = decodeBlock(pixels.subarray(blockOffset, blockOffset + blockBytes));
|
|
183
|
+
for (let py = 0; py < 4; py++) {
|
|
184
|
+
const y = by * 4 + py;
|
|
185
|
+
if (y >= height)
|
|
186
|
+
continue;
|
|
187
|
+
for (let px = 0; px < 4; px++) {
|
|
188
|
+
const x = bx * 4 + px;
|
|
189
|
+
if (x >= width)
|
|
190
|
+
continue;
|
|
191
|
+
const src = (py * 4 + px) * 4;
|
|
192
|
+
const dst = (y * width + x) * 4;
|
|
193
|
+
out[dst] = block[src];
|
|
194
|
+
out[dst + 1] = block[src + 1];
|
|
195
|
+
out[dst + 2] = block[src + 2];
|
|
196
|
+
out[dst + 3] = block[src + 3];
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
return out;
|
|
202
|
+
}
|
|
203
|
+
function unpack565(value) {
|
|
204
|
+
const r5 = (value >> 11) & 0x1f;
|
|
205
|
+
const g6 = (value >> 5) & 0x3f;
|
|
206
|
+
const b5 = value & 0x1f;
|
|
207
|
+
return [(r5 << 3) | (r5 >> 2), (g6 << 2) | (g6 >> 4), (b5 << 3) | (b5 >> 2)];
|
|
208
|
+
}
|
|
209
|
+
function decodeColorBlockPalette(block, forceFourColor) {
|
|
210
|
+
const c0 = block.readUInt16LE(0);
|
|
211
|
+
const c1 = block.readUInt16LE(2);
|
|
212
|
+
const rgb0 = unpack565(c0);
|
|
213
|
+
const rgb1 = unpack565(c1);
|
|
214
|
+
const fourColor = forceFourColor || c0 > c1;
|
|
215
|
+
const palette = [
|
|
216
|
+
[rgb0[0], rgb0[1], rgb0[2], 255],
|
|
217
|
+
[rgb1[0], rgb1[1], rgb1[2], 255],
|
|
218
|
+
[0, 0, 0, 255],
|
|
219
|
+
[0, 0, 0, 255],
|
|
220
|
+
];
|
|
221
|
+
if (fourColor) {
|
|
222
|
+
for (let c = 0; c < 3; c++) {
|
|
223
|
+
palette[2][c] = Math.round((2 * rgb0[c] + rgb1[c]) / 3);
|
|
224
|
+
palette[3][c] = Math.round((rgb0[c] + 2 * rgb1[c]) / 3);
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
else {
|
|
228
|
+
for (let c = 0; c < 3; c++)
|
|
229
|
+
palette[2][c] = Math.round((rgb0[c] + rgb1[c]) / 2);
|
|
230
|
+
palette[3] = [0, 0, 0, 0];
|
|
231
|
+
}
|
|
232
|
+
return palette;
|
|
233
|
+
}
|
|
234
|
+
function decodeBc1Block(block) {
|
|
235
|
+
const palette = decodeColorBlockPalette(block, false);
|
|
236
|
+
const indices = block.readUInt32LE(4);
|
|
237
|
+
const out = new Uint8Array(64);
|
|
238
|
+
for (let i = 0; i < 16; i++) {
|
|
239
|
+
const idx = (indices >> (i * 2)) & 0x3;
|
|
240
|
+
out.set(palette[idx], i * 4);
|
|
241
|
+
}
|
|
242
|
+
return out;
|
|
243
|
+
}
|
|
244
|
+
function decodeAlphaPalette(a0, a1) {
|
|
245
|
+
const palette = [a0, a1, 0, 0, 0, 0, 0, 0];
|
|
246
|
+
if (a0 > a1) {
|
|
247
|
+
for (let i = 2; i <= 7; i++)
|
|
248
|
+
palette[i] = Math.round(((8 - i) * a0 + (i - 1) * a1) / 7);
|
|
249
|
+
}
|
|
250
|
+
else {
|
|
251
|
+
for (let i = 2; i <= 5; i++)
|
|
252
|
+
palette[i] = Math.round(((6 - i) * a0 + (i - 1) * a1) / 5);
|
|
253
|
+
palette[6] = 0;
|
|
254
|
+
palette[7] = 255;
|
|
255
|
+
}
|
|
256
|
+
return palette;
|
|
257
|
+
}
|
|
258
|
+
function readAlphaIndices(block) {
|
|
259
|
+
const low = block.readUIntLE(2, 3);
|
|
260
|
+
const high = block.readUIntLE(5, 3);
|
|
261
|
+
const indices = [];
|
|
262
|
+
for (let i = 0; i < 8; i++)
|
|
263
|
+
indices.push((low >> (i * 3)) & 0x7);
|
|
264
|
+
for (let i = 0; i < 8; i++)
|
|
265
|
+
indices.push((high >> (i * 3)) & 0x7);
|
|
266
|
+
return indices;
|
|
267
|
+
}
|
|
268
|
+
function decodeBc3Block(block) {
|
|
269
|
+
const alphaPalette = decodeAlphaPalette(block.readUInt8(0), block.readUInt8(1));
|
|
270
|
+
const alphaIndices = readAlphaIndices(block);
|
|
271
|
+
const colorPalette = decodeColorBlockPalette(block.subarray(8, 16), true);
|
|
272
|
+
const colorIndices = block.readUInt32LE(12);
|
|
273
|
+
const out = new Uint8Array(64);
|
|
274
|
+
for (let i = 0; i < 16; i++) {
|
|
275
|
+
const colorIdx = (colorIndices >> (i * 2)) & 0x3;
|
|
276
|
+
const [r, g, b] = colorPalette[colorIdx];
|
|
277
|
+
out.set([r, g, b, alphaPalette[alphaIndices[i]]], i * 4);
|
|
278
|
+
}
|
|
279
|
+
return out;
|
|
280
|
+
}
|
|
281
|
+
function decodeBc5Block(block) {
|
|
282
|
+
const redPalette = decodeAlphaPalette(block.readUInt8(0), block.readUInt8(1));
|
|
283
|
+
const redIndices = readAlphaIndices(block.subarray(0, 8));
|
|
284
|
+
const greenPalette = decodeAlphaPalette(block.readUInt8(8), block.readUInt8(9));
|
|
285
|
+
const greenIndices = readAlphaIndices(block.subarray(8, 16));
|
|
286
|
+
const out = new Uint8Array(64);
|
|
287
|
+
for (let i = 0; i < 16; i++) {
|
|
288
|
+
out.set([redPalette[redIndices[i]], greenPalette[greenIndices[i]], 0, 255], i * 4);
|
|
289
|
+
}
|
|
290
|
+
return out;
|
|
291
|
+
}
|
|
292
|
+
//# sourceMappingURL=textureDecode.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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AS,GAAG,cAAc,IAAI,EAAE,GAAG,EAAE,CAAC;IAC5C,MAAM,OAAO,GAAuC;QAClD,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;QAChC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;QAChC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;QACd,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;KACf,CAAC;IACF,IAAI,SAAS,EAAE,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC1D,CAAC;IACH,CAAC;SAAM,CAAC;QACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAChF,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5B,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,cAAc,CAAC,KAAa;IACnC,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACtD,MAAM,OAAO,GAAG,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IACtC,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5B,MAAM,GAAG,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACvC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,kBAAkB,CAAC,EAAU,EAAE,EAAU;IAChD,MAAM,OAAO,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE;YAAE,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,CAAC;SAAM,CAAC;QACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE;YAAE,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACxF,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IACnB,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAa;IACrC,MAAM,GAAG,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAClE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,cAAc,CAAC,KAAa;IACnC,MAAM,YAAY,GAAG,kBAAkB,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IAChF,MAAM,YAAY,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;IAC7C,MAAM,YAAY,GAAG,uBAAuB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC1E,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;IAC5C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5B,MAAM,QAAQ,GAAG,CAAC,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACjD,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;QACzC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC3D,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAa;IACnC,MAAM,UAAU,GAAG,kBAAkB,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9E,MAAM,UAAU,GAAG,gBAAgB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,YAAY,GAAG,kBAAkB,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IAChF,MAAM,YAAY,GAAG,gBAAgB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7D,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5B,GAAG,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACrF,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC"}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
export type Vec3 = [number, number, number];
|
|
2
|
+
export type Bounds = {
|
|
3
|
+
min: Vec3;
|
|
4
|
+
max: Vec3;
|
|
5
|
+
};
|
|
6
|
+
/**
|
|
7
|
+
* Explicit recipient-rights statement for a converted source. Helsinki's CC BY
|
|
8
|
+
* terms are one instance of this shape, not the shape itself: a pack-agnostic
|
|
9
|
+
* importer must let non-CC-BY sources declare their own open license without
|
|
10
|
+
* false-failing on a literal string comparison.
|
|
11
|
+
*/
|
|
12
|
+
export type SourceRights = {
|
|
13
|
+
/** Slug form of the license class, e.g. 'open-cc-by', 'open-cc0', 'open-mit'. */
|
|
14
|
+
licenseClass: string;
|
|
15
|
+
accessControlChangesLicense: false;
|
|
16
|
+
additionalRestrictions: string;
|
|
17
|
+
drm: 'not-permitted';
|
|
18
|
+
};
|
|
19
|
+
export type SourceConversionReceipt = {
|
|
20
|
+
schemaVersion: 'helix.scene-source-conversion/1';
|
|
21
|
+
sourceId: string;
|
|
22
|
+
originalSha256: string;
|
|
23
|
+
attribution: {
|
|
24
|
+
license: string;
|
|
25
|
+
licenseUrl: string;
|
|
26
|
+
creator: string;
|
|
27
|
+
title: string;
|
|
28
|
+
url: string;
|
|
29
|
+
citation?: string;
|
|
30
|
+
changes: string;
|
|
31
|
+
};
|
|
32
|
+
rights: SourceRights;
|
|
33
|
+
sourceCrs: string | null;
|
|
34
|
+
sourceOrigin: Vec3;
|
|
35
|
+
conversion: {
|
|
36
|
+
geometry: string;
|
|
37
|
+
materials: string;
|
|
38
|
+
normalMaps: string;
|
|
39
|
+
orm: string;
|
|
40
|
+
};
|
|
41
|
+
unsupported: string[];
|
|
42
|
+
};
|
|
43
|
+
export type CompiledSceneArtifact = {
|
|
44
|
+
filename: string;
|
|
45
|
+
bytes: Buffer;
|
|
46
|
+
contentSha256: string;
|
|
47
|
+
bounds: Bounds;
|
|
48
|
+
summary: {
|
|
49
|
+
triangles: number;
|
|
50
|
+
materials: number;
|
|
51
|
+
textures: number;
|
|
52
|
+
nodes: number;
|
|
53
|
+
};
|
|
54
|
+
/**
|
|
55
|
+
* Where a player can actually stand in this geometry, probed against the real
|
|
56
|
+
* triangles. Only the artifact that also backs collision carries one.
|
|
57
|
+
*/
|
|
58
|
+
spawn?: {
|
|
59
|
+
position: Vec3;
|
|
60
|
+
groundY: number;
|
|
61
|
+
rejectedCandidates: number;
|
|
62
|
+
};
|
|
63
|
+
};
|
|
64
|
+
export declare function assertFiniteVec3(value: Vec3, label: string): void;
|
|
65
|
+
/** Derives the receipt rights block from a license string, e.g. 'CC BY 4.0' → 'open-cc-by'. */
|
|
66
|
+
export declare function sourceRightsForLicense(license: string): SourceRights;
|
|
67
|
+
export declare function assertSourceRights(rights: SourceRights): void;
|
|
68
|
+
/**
|
|
69
|
+
* The ONE way a Scene v2 document is turned into bytes.
|
|
70
|
+
*
|
|
71
|
+
* Compact, no indent. This is not a style choice: the server enforces a 1 MiB
|
|
72
|
+
* cap on the Scene document's FILE bytes, and pretty-printing at two spaces is
|
|
73
|
+
* 52% of the file. Measured on the Pacifica mall exterior — the same 842-node
|
|
74
|
+
* document is 1,422,213 B indented and 678,160 B compact, so the indent alone
|
|
75
|
+
* decided whether the world could be published at all, and it halved the
|
|
76
|
+
* placement ceiling everyone was sizing groups against (805 B/placement, not
|
|
77
|
+
* 1,576). Nothing is lost: `integrity.sha256` is RFC 8785 canonical over the
|
|
78
|
+
* PARSED object (canonicalSceneDocumentPayload deletes `integrity`, then
|
|
79
|
+
* canonicalizes), so whitespace was never in the hash and a compact document
|
|
80
|
+
* verifies identically.
|
|
81
|
+
*
|
|
82
|
+
* Keep every scene write going through here, and keep it compact.
|
|
83
|
+
*/
|
|
84
|
+
export declare function serializeSceneDocument(scene: unknown): string;
|