@hypersoniclabs/helix-cli 0.1.7 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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+ export interface CharacterAddOnBudget {
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+ readonly maxTriangles: number;
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+ readonly maxMaterials: number;
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+ readonly maxTextureEdge: number;
5
+ }
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+ export declare const SLOT_BUDGETS_SOURCE: {
7
+ readonly repo: "hypersonic-laboratories/helix-backend-api";
8
+ readonly ref: "helix3";
9
+ readonly commit: "08a647b3d3fec2ad12685e257a1f90589eda9a6e";
10
+ readonly paths: readonly ["src/universal-items/verification/asset-verification.ts", "src/config.ts"];
11
+ };
12
+ /** Per-slot ceilings for a NEW character add-on (the server applies them to items with no publish history). */
13
+ export declare const CHARACTER_ADD_ON_SLOT_TIERS: Readonly<Record<string, CharacterAddOnBudget>>;
14
+ /** The flat character add-on ceiling every untiered slot (outfit, look, …) is judged against. */
15
+ export declare const CHARACTER_ADD_ON_FLAT_BUDGET: CharacterAddOnBudget;
@@ -0,0 +1,110 @@
1
+ "use strict";
2
+ // GENERATED by scripts/sync-slot-budgets.mjs — do not edit by hand. Regenerate with
3
+ // node scripts/sync-slot-budgets.mjs
4
+ // Source of truth: hypersonic-laboratories/helix-backend-api @ 08a647b3d3fec2ad12685e257a1f90589eda9a6e (helix3)
5
+ // src/universal-items/verification/asset-verification.ts CHARACTER_ADD_ON_SLOT_TIERS — the per-slot narrowing the server applies at publish/seal
6
+ // src/config.ts — WEARABLE_MAX_* defaults, the flat add-on ceiling it narrows
7
+ // The server counts triangles COMBINED across every LOD scene of the GLB, and materials across the document.
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.CHARACTER_ADD_ON_FLAT_BUDGET = exports.CHARACTER_ADD_ON_SLOT_TIERS = exports.SLOT_BUDGETS_SOURCE = void 0;
10
+ exports.SLOT_BUDGETS_SOURCE = { "repo": "hypersonic-laboratories/helix-backend-api", "ref": "helix3", "commit": "08a647b3d3fec2ad12685e257a1f90589eda9a6e", "paths": ["src/universal-items/verification/asset-verification.ts", "src/config.ts"] };
11
+ /** Per-slot ceilings for a NEW character add-on (the server applies them to items with no publish history). */
12
+ exports.CHARACTER_ADD_ON_SLOT_TIERS = {
13
+ "character.back@1": {
14
+ "maxTriangles": 5000,
15
+ "maxMaterials": 2,
16
+ "maxTextureEdge": 1024
17
+ },
18
+ "character.bottom@1": {
19
+ "maxTriangles": 12000,
20
+ "maxMaterials": 3,
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+ "maxTextureEdge": 1024
22
+ },
23
+ "character.brows@1": {
24
+ "maxTriangles": 1500,
25
+ "maxMaterials": 1,
26
+ "maxTextureEdge": 1024
27
+ },
28
+ "character.earrings@1": {
29
+ "maxTriangles": 2000,
30
+ "maxMaterials": 1,
31
+ "maxTextureEdge": 1024
32
+ },
33
+ "character.eyewear@1": {
34
+ "maxTriangles": 5000,
35
+ "maxMaterials": 2,
36
+ "maxTextureEdge": 1024
37
+ },
38
+ "character.facial_hair@1": {
39
+ "maxTriangles": 4000,
40
+ "maxMaterials": 2,
41
+ "maxTextureEdge": 1024
42
+ },
43
+ "character.footwear@1": {
44
+ "maxTriangles": 8000,
45
+ "maxMaterials": 2,
46
+ "maxTextureEdge": 1024
47
+ },
48
+ "character.gloves@1": {
49
+ "maxTriangles": 5000,
50
+ "maxMaterials": 2,
51
+ "maxTextureEdge": 1024
52
+ },
53
+ "character.hair@1": {
54
+ "maxTriangles": 15000,
55
+ "maxMaterials": 3,
56
+ "maxTextureEdge": 1024
57
+ },
58
+ "character.headwear@1": {
59
+ "maxTriangles": 5000,
60
+ "maxMaterials": 2,
61
+ "maxTextureEdge": 1024
62
+ },
63
+ "character.lashes@1": {
64
+ "maxTriangles": 1000,
65
+ "maxMaterials": 1,
66
+ "maxTextureEdge": 1024
67
+ },
68
+ "character.mask@1": {
69
+ "maxTriangles": 6000,
70
+ "maxMaterials": 2,
71
+ "maxTextureEdge": 1024
72
+ },
73
+ "character.nails@1": {
74
+ "maxTriangles": 2000,
75
+ "maxMaterials": 1,
76
+ "maxTextureEdge": 1024
77
+ },
78
+ "character.neck@1": {
79
+ "maxTriangles": 5000,
80
+ "maxMaterials": 2,
81
+ "maxTextureEdge": 1024
82
+ },
83
+ "character.shoulder@1": {
84
+ "maxTriangles": 4000,
85
+ "maxMaterials": 2,
86
+ "maxTextureEdge": 1024
87
+ },
88
+ "character.socks@1": {
89
+ "maxTriangles": 3000,
90
+ "maxMaterials": 1,
91
+ "maxTextureEdge": 1024
92
+ },
93
+ "character.top@1": {
94
+ "maxTriangles": 12000,
95
+ "maxMaterials": 3,
96
+ "maxTextureEdge": 1024
97
+ },
98
+ "character.underwear@1": {
99
+ "maxTriangles": 5000,
100
+ "maxMaterials": 2,
101
+ "maxTextureEdge": 1024
102
+ }
103
+ };
104
+ /** The flat character add-on ceiling every untiered slot (outfit, look, …) is judged against. */
105
+ exports.CHARACTER_ADD_ON_FLAT_BUDGET = {
106
+ "maxTriangles": 20000,
107
+ "maxMaterials": 4,
108
+ "maxTextureEdge": 2048
109
+ };
110
+ //# sourceMappingURL=slotBudgets.generated.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slotBudgets.generated.js","sourceRoot":"","sources":["../../src/character/slotBudgets.generated.ts"],"names":[],"mappings":";AAAA,oFAAoF;AACpF,uCAAuC;AACvC,iHAAiH;AACjH,qJAAqJ;AACrJ,8GAA8G;AAC9G,6GAA6G;;;AAQhG,QAAA,mBAAmB,GAAG,EAAC,MAAM,EAAC,2CAA2C,EAAC,KAAK,EAAC,QAAQ,EAAC,QAAQ,EAAC,0CAA0C,EAAC,OAAO,EAAC,CAAC,wDAAwD,EAAC,eAAe,CAAC,EAAU,CAAC;AAEvP,+GAA+G;AAClG,QAAA,2BAA2B,GAAmD;IACzF,kBAAkB,EAAE;QAClB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,oBAAoB,EAAE;QACpB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,mBAAmB,EAAE;QACnB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,sBAAsB,EAAE;QACtB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,qBAAqB,EAAE;QACrB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,yBAAyB,EAAE;QACzB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,sBAAsB,EAAE;QACtB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,oBAAoB,EAAE;QACpB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,kBAAkB,EAAE;QAClB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,sBAAsB,EAAE;QACtB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,oBAAoB,EAAE;QACpB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,kBAAkB,EAAE;QAClB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,mBAAmB,EAAE;QACnB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,kBAAkB,EAAE;QAClB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,sBAAsB,EAAE;QACtB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,mBAAmB,EAAE;QACnB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,iBAAiB,EAAE;QACjB,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;IACD,uBAAuB,EAAE;QACvB,cAAc,EAAE,IAAI;QACpB,cAAc,EAAE,CAAC;QACjB,gBAAgB,EAAE,IAAI;KACvB;CACF,CAAC;AAEF,iGAAiG;AACpF,QAAA,4BAA4B,GAAyB;IAChE,cAAc,EAAE,KAAK;IACrB,cAAc,EAAE,CAAC;IACjB,gBAAgB,EAAE,IAAI;CACvB,CAAC"}
@@ -0,0 +1,45 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LOD_BUDGET_HEADROOM = exports.DEFAULT_LOD_TRIS = exports.SLOT_BUDGETS_SOURCE = void 0;
4
+ exports.characterAddOnBudget = characterAddOnBudget;
5
+ exports.slotAwareLodTris = slotAwareLodTris;
6
+ const slotBudgets_generated_1 = require("./slotBudgets.generated");
7
+ Object.defineProperty(exports, "SLOT_BUDGETS_SOURCE", { enumerable: true, get: function () { return slotBudgets_generated_1.SLOT_BUDGETS_SOURCE; } });
8
+ /** The generic ladder's shape: LOD1 is half of LOD0, LOD2 is 15% of it. Slot ladders keep this shape. */
9
+ exports.DEFAULT_LOD_TRIS = [10_000, 5000, 1500];
10
+ /**
11
+ * Fraction of the slot's combined triangle ceiling the ladder aims at. Decimation lands near, not exactly
12
+ * on, its target (meshopt stops when the next collapse would exceed the error budget), so aiming at the cap
13
+ * itself would fail the gate by a handful of triangles; 5% headroom absorbs that. If a result still lands
14
+ * over, `importCharacter` rescales the ladder and re-runs rather than shipping it.
15
+ */
16
+ exports.LOD_BUDGET_HEADROOM = 0.95;
17
+ /** The ceiling the server applies to a NEW character add-on in `slotType`. */
18
+ function characterAddOnBudget(slotType) {
19
+ const tier = slotBudgets_generated_1.CHARACTER_ADD_ON_SLOT_TIERS[slotType];
20
+ // Math.min mirrors the server's own narrowing: a tier only ever narrows the flat ceiling.
21
+ const base = slotBudgets_generated_1.CHARACTER_ADD_ON_FLAT_BUDGET;
22
+ if (!tier)
23
+ return { slotType, tiered: false, ...base };
24
+ return {
25
+ slotType,
26
+ tiered: true,
27
+ maxTriangles: Math.min(base.maxTriangles, tier.maxTriangles),
28
+ maxMaterials: Math.min(base.maxMaterials, tier.maxMaterials),
29
+ maxTextureEdge: Math.min(base.maxTextureEdge, tier.maxTextureEdge),
30
+ };
31
+ }
32
+ /**
33
+ * Per-LOD triangle targets for `slotType`: the generic ladder's shape, scaled so the levels together land
34
+ * inside `LOD_BUDGET_HEADROOM` of the slot's combined ceiling — and never ABOVE the generic ladder, so an
35
+ * untiered slot with a looser ceiling than the generic ladder (the flat 20,000) keeps today's targets.
36
+ */
37
+ function slotAwareLodTris(slotType, shape = exports.DEFAULT_LOD_TRIS) {
38
+ if (shape.length === 0)
39
+ throw new Error('slotAwareLodTris: the ladder needs at least one level');
40
+ const budget = characterAddOnBudget(slotType);
41
+ const total = shape.reduce((sum, tris) => sum + tris, 0);
42
+ const scale = Math.min(1, (budget.maxTriangles * exports.LOD_BUDGET_HEADROOM) / total);
43
+ return shape.map((tris) => Math.max(1, Math.floor(tris * scale)));
44
+ }
45
+ //# sourceMappingURL=slotBudgets.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slotBudgets.js","sourceRoot":"","sources":["../../src/character/slotBudgets.ts"],"names":[],"mappings":";;;AAyCA,oDAYC;AAOD,4CAMC;AAlED,mEAKiC;AAgBxB,oGAlBP,2CAAmB,OAkBO;AAE5B,yGAAyG;AAC5F,QAAA,gBAAgB,GAAsB,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAExE;;;;;GAKG;AACU,QAAA,mBAAmB,GAAG,IAAI,CAAC;AAQxC,8EAA8E;AAC9E,SAAgB,oBAAoB,CAAC,QAAgB;IACnD,MAAM,IAAI,GAAG,mDAA2B,CAAC,QAAQ,CAAC,CAAC;IACnD,0FAA0F;IAC1F,MAAM,IAAI,GAAG,oDAA4B,CAAC;IAC1C,IAAI,CAAC,IAAI;QAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,EAAE,CAAC;IACvD,OAAO;QACL,QAAQ;QACR,MAAM,EAAE,IAAI;QACZ,YAAY,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC;QAC5D,YAAY,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC;KACnE,CAAC;AACJ,CAAC;AAED;;;;GAIG;AACH,SAAgB,gBAAgB,CAAC,QAAgB,EAAE,QAA2B,wBAAgB;IAC5F,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACjG,MAAM,MAAM,GAAG,oBAAoB,CAAC,QAAQ,CAAC,CAAC;IAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;IACzD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,YAAY,GAAG,2BAAmB,CAAC,GAAG,KAAK,CAAC,CAAC;IAC/E,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;AACpE,CAAC"}
@@ -0,0 +1,53 @@
1
+ import type { Document } from '@gltf-transform/core';
2
+ /**
3
+ * COLLAPSING AN IMPORTED AVATAR'S MATERIALS INTO A PUBLISHABLE FEW.
4
+ *
5
+ * A VRoid export is one material per surface: eyes, brows, lashes, eight hair instances, ears, tail, every
6
+ * garment piece. The reference avatar arrives with 28, each with its own base-colour texture, and every one is
7
+ * a distinct draw call. HELIX publishes avatars at **8 materials maximum** — the same ceiling the backend's
8
+ * asset verification enforces — because a runaway material count is what tanks a crowded room's frame time on
9
+ * the devices this platform is trying to reach.
10
+ *
11
+ * The reduction is a texture atlas, and it is the only reduction that keeps the avatar looking like itself:
12
+ *
13
+ * 1. Primitives group by the two properties a merged material CANNOT reconcile — alpha mode and sidedness.
14
+ * A cutout hair card and an opaque skin patch drawn under one material would either lose the cutout or
15
+ * punch holes in the skin. This avatar sorts into four such groups, which is already under the cap.
16
+ * 2. Each group's base-colour textures pack into one atlas, and every primitive's UVs are rescaled into its
17
+ * own tile. Tiles are square and uniform because a shelf-packer that also has to solve rectangle packing
18
+ * is a much larger problem for a few percent of texel efficiency.
19
+ * 3. UVs OUTSIDE [0,1] are the interesting case, and ignoring them is how naive atlasers ruin hair. Eight of
20
+ * this avatar's primitives run to v = 1.76: the hair texture is tiled along the strand. So the source is
21
+ * repeated into its tile as many times as the range needs, and the UVs are divided by that repeat —
22
+ * sampling the same pixels the original did.
23
+ *
24
+ * Base colour only. Every one of this avatar's 28 materials also carries an emissive map, which for MToon is
25
+ * the shade colour rather than light emission, and carrying those through would double the atlas work to
26
+ * reproduce a lighting model this renderer does not run. The import contract already states that a converted
27
+ * avatar carries a single baked base-colour atlas; this stage is what finally makes that true.
28
+ */
29
+ export interface AtlasOptions {
30
+ /** Hard ceiling on materials in the output. The publish gate's number, not a preference. */
31
+ readonly maxMaterials: number;
32
+ /** Longest edge of a generated atlas. Textures are never allowed to grow past the platform's cap. */
33
+ readonly maxEdge: number;
34
+ }
35
+ export interface AtlasResult {
36
+ materialsBefore: number;
37
+ materialsAfter: number;
38
+ /** One entry per generated atlas: its group key, tile grid and pixel size. */
39
+ atlases: Array<{
40
+ key: string;
41
+ tiles: number;
42
+ size: number;
43
+ }>;
44
+ /** Primitives whose UVs were divided by a repeat factor because the source tiled. */
45
+ tiledPrimitives: number;
46
+ }
47
+ /**
48
+ * Pack every group's textures into one atlas each and rewrite the primitives onto the merged materials.
49
+ *
50
+ * Returns without touching the document when it is already inside the cap — an avatar that does not need this
51
+ * should not pay a resample for it.
52
+ */
53
+ export declare function atlasMaterials(document: Document, options: AtlasOptions): Promise<AtlasResult>;
@@ -0,0 +1,246 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.atlasMaterials = atlasMaterials;
37
+ /** What a merged material cannot reconcile. Everything else is a texture difference, which an atlas absorbs. */
38
+ function groupKey(primitive) {
39
+ const material = primitive.getMaterial();
40
+ if (material === null)
41
+ return 'none';
42
+ const mode = material.getAlphaMode();
43
+ return `${mode}|${material.getDoubleSided() ? 'ds' : 'ss'}`;
44
+ }
45
+ /** Highest UV in each axis, so a tiling source can be repeated enough to cover what the mesh samples. */
46
+ function uvExtent(primitive) {
47
+ const uv = primitive.getAttribute('TEXCOORD_0');
48
+ if (uv === null)
49
+ return { u: 1, v: 1 };
50
+ const array = uv.getArray();
51
+ let maxU = 1;
52
+ let maxV = 1;
53
+ for (let i = 0; i + 1 < array.length; i += 2) {
54
+ maxU = Math.max(maxU, array[i]);
55
+ maxV = Math.max(maxV, array[i + 1]);
56
+ }
57
+ return { u: maxU, v: maxV };
58
+ }
59
+ async function decode(texture) {
60
+ const image = texture.getImage();
61
+ if (image === null)
62
+ return null;
63
+ const sharp = (await Promise.resolve().then(() => __importStar(require('sharp')))).default;
64
+ const raw = await sharp(Buffer.from(image)).ensureAlpha().raw().toBuffer({ resolveWithObject: true });
65
+ return { data: raw.data, width: raw.info.width, height: raw.info.height };
66
+ }
67
+ /**
68
+ * Pack every group's textures into one atlas each and rewrite the primitives onto the merged materials.
69
+ *
70
+ * Returns without touching the document when it is already inside the cap — an avatar that does not need this
71
+ * should not pay a resample for it.
72
+ */
73
+ async function atlasMaterials(document, options) {
74
+ const sharp = (await Promise.resolve().then(() => __importStar(require('sharp')))).default;
75
+ const root = document.getRoot();
76
+ const before = root.listMaterials().length;
77
+ const result = { materialsBefore: before, materialsAfter: before, atlases: [], tiledPrimitives: 0 };
78
+ if (before <= options.maxMaterials)
79
+ return result;
80
+ const groups = new Map();
81
+ for (const mesh of root.listMeshes()) {
82
+ for (const primitive of mesh.listPrimitives()) {
83
+ const key = groupKey(primitive);
84
+ const list = groups.get(key) ?? [];
85
+ list.push(primitive);
86
+ groups.set(key, list);
87
+ }
88
+ }
89
+ if (groups.size > options.maxMaterials) {
90
+ throw new Error(`atlas: ${groups.size} incompatible material groups exceed the ${options.maxMaterials}-material cap; `
91
+ + 'alpha mode and sidedness cannot be merged away');
92
+ }
93
+ for (const [key, primitives] of groups) {
94
+ // One tile per distinct source texture, shared by every primitive that samples it.
95
+ const tileOf = new Map();
96
+ const untextured = [];
97
+ for (const primitive of primitives) {
98
+ const texture = primitive.getMaterial()?.getBaseColorTexture() ?? null;
99
+ if (texture === null) {
100
+ untextured.push(primitive);
101
+ continue;
102
+ }
103
+ if (!tileOf.has(texture))
104
+ tileOf.set(texture, tileOf.size);
105
+ }
106
+ const tiles = Math.max(1, tileOf.size + (untextured.length > 0 ? 1 : 0));
107
+ const columns = Math.ceil(Math.sqrt(tiles));
108
+ const rows = Math.ceil(tiles / columns);
109
+ // Tiles are a power of two so mip generation stays clean, as large as the cap allows — but NEVER larger
110
+ // than the biggest source they hold. Upscaling invents no detail and costs real bytes: a one-texture group
111
+ // was producing a 2048² atlas for a 512² image, quadrupling the file for nothing.
112
+ let sourceEdge = 16;
113
+ for (const texture of tileOf.keys()) {
114
+ const size = texture.getSize();
115
+ if (size !== null)
116
+ sourceEdge = Math.max(sourceEdge, size[0], size[1]);
117
+ }
118
+ const tileSize = Math.max(16, Math.min(2 ** Math.floor(Math.log2(options.maxEdge / Math.max(columns, rows))), 2 ** Math.ceil(Math.log2(sourceEdge))));
119
+ const atlasWidth = tileSize * columns;
120
+ const atlasHeight = tileSize * rows;
121
+ const canvas = Buffer.alloc(atlasWidth * atlasHeight * 4);
122
+ // Repeat counts are per PRIMITIVE, but a tile is per TEXTURE, so a tile repeats as much as its most
123
+ // demanding primitive needs. Anything sampling it less simply sees a smaller slice of the same pixels.
124
+ const repeatOf = new Map();
125
+ for (const primitive of primitives) {
126
+ const texture = primitive.getMaterial()?.getBaseColorTexture() ?? null;
127
+ const tile = texture === null ? tileOf.size : tileOf.get(texture);
128
+ const extent = uvExtent(primitive);
129
+ const current = repeatOf.get(tile) ?? { u: 1, v: 1 };
130
+ repeatOf.set(tile, {
131
+ u: Math.max(current.u, Math.ceil(extent.u - 1e-4)),
132
+ v: Math.max(current.v, Math.ceil(extent.v - 1e-4)),
133
+ });
134
+ }
135
+ for (const [texture, tile] of tileOf) {
136
+ const decoded = await decode(texture);
137
+ if (decoded === null)
138
+ continue;
139
+ const repeat = repeatOf.get(tile) ?? { u: 1, v: 1 };
140
+ // The source is squeezed to 1/repeat of the tile and then stamped repeat times, so a mesh that walked
141
+ // off the edge of the original texture walks onto the same pixels again inside its tile.
142
+ const cellW = Math.max(1, Math.floor(tileSize / repeat.u));
143
+ const cellH = Math.max(1, Math.floor(tileSize / repeat.v));
144
+ const cell = await sharp(decoded.data, {
145
+ raw: { width: decoded.width, height: decoded.height, channels: 4 },
146
+ }).resize(cellW, cellH, { fit: 'fill' }).raw().toBuffer();
147
+ const originX = (tile % columns) * tileSize;
148
+ const originY = Math.floor(tile / columns) * tileSize;
149
+ for (let ry = 0; ry < repeat.v; ry++) {
150
+ for (let rx = 0; rx < repeat.u; rx++) {
151
+ for (let y = 0; y < cellH; y++) {
152
+ const destY = originY + ry * cellH + y;
153
+ if (destY >= atlasHeight)
154
+ break;
155
+ for (let x = 0; x < cellW; x++) {
156
+ const destX = originX + rx * cellW + x;
157
+ if (destX >= atlasWidth)
158
+ break;
159
+ const from = (y * cellW + x) * 4;
160
+ const to = (destY * atlasWidth + destX) * 4;
161
+ canvas[to] = cell[from];
162
+ canvas[to + 1] = cell[from + 1];
163
+ canvas[to + 2] = cell[from + 2];
164
+ canvas[to + 3] = cell[from + 3];
165
+ }
166
+ }
167
+ }
168
+ }
169
+ }
170
+ // An untextured primitive gets a tile of its own material's flat base colour, so merging never tints it.
171
+ if (untextured.length > 0) {
172
+ const tile = tileOf.size;
173
+ const factor = untextured[0].getMaterial()?.getBaseColorFactor() ?? [1, 1, 1, 1];
174
+ const originX = (tile % columns) * tileSize;
175
+ const originY = Math.floor(tile / columns) * tileSize;
176
+ for (let y = 0; y < tileSize; y++) {
177
+ for (let x = 0; x < tileSize; x++) {
178
+ const to = ((originY + y) * atlasWidth + originX + x) * 4;
179
+ canvas[to] = Math.round(factor[0] * 255);
180
+ canvas[to + 1] = Math.round(factor[1] * 255);
181
+ canvas[to + 2] = Math.round(factor[2] * 255);
182
+ canvas[to + 3] = Math.round(factor[3] * 255);
183
+ }
184
+ }
185
+ }
186
+ const png = await sharp(canvas, { raw: { width: atlasWidth, height: atlasHeight, channels: 4 } })
187
+ .png().toBuffer();
188
+ const atlasTexture = document.createTexture(`atlas_${key.replace(/\|/g, '_')}`)
189
+ .setImage(new Uint8Array(png))
190
+ .setMimeType('image/png');
191
+ const sample = primitives[0].getMaterial();
192
+ const merged = document.createMaterial(`atlas_${key.replace(/\|/g, '_')}`)
193
+ .setBaseColorTexture(atlasTexture)
194
+ .setBaseColorFactor([1, 1, 1, 1])
195
+ .setRoughnessFactor(sample?.getRoughnessFactor() ?? 1)
196
+ .setMetallicFactor(sample?.getMetallicFactor() ?? 0)
197
+ .setAlphaMode(sample?.getAlphaMode() ?? 'OPAQUE')
198
+ .setDoubleSided(sample?.getDoubleSided() ?? false);
199
+ if (merged.getAlphaMode() === 'MASK') {
200
+ // The LOWEST cutoff in the group: raising a primitive's cutoff erodes its silhouette, and eroded hair is
201
+ // the artefact this whole avatar has already been through once.
202
+ let cutoff = 1;
203
+ for (const primitive of primitives)
204
+ cutoff = Math.min(cutoff, primitive.getMaterial()?.getAlphaCutoff() ?? 0.5);
205
+ merged.setAlphaCutoff(cutoff);
206
+ }
207
+ for (const primitive of primitives) {
208
+ const texture = primitive.getMaterial()?.getBaseColorTexture() ?? null;
209
+ const tile = texture === null ? tileOf.size : tileOf.get(texture);
210
+ const repeat = repeatOf.get(tile) ?? { u: 1, v: 1 };
211
+ if (repeat.u > 1 || repeat.v > 1)
212
+ result.tiledPrimitives++;
213
+ const originU = (tile % columns) / columns;
214
+ const originV = Math.floor(tile / columns) / rows;
215
+ const uv = primitive.getAttribute('TEXCOORD_0');
216
+ if (uv !== null) {
217
+ const source = uv.getArray();
218
+ const mapped = new Float32Array(source.length);
219
+ for (let i = 0; i + 1 < source.length; i += 2) {
220
+ mapped[i] = originU + (source[i] / repeat.u) / columns;
221
+ mapped[i + 1] = originV + (source[i + 1] / repeat.v) / rows;
222
+ }
223
+ // A fresh accessor rather than an in-place write: VRoid shares one UV accessor across primitives that
224
+ // now land in DIFFERENT tiles, and rewriting it would move every one of them to the last tile written.
225
+ // The same shared-accessor trap that corrupted this avatar's skin indices once already.
226
+ primitive.setAttribute('TEXCOORD_0', document.createAccessor()
227
+ .setType('VEC2')
228
+ .setArray(mapped)
229
+ .setBuffer(root.listBuffers()[0] ?? document.createBuffer()));
230
+ }
231
+ primitive.setMaterial(merged);
232
+ }
233
+ result.atlases.push({ key, tiles, size: Math.max(atlasWidth, atlasHeight) });
234
+ }
235
+ for (const material of root.listMaterials()) {
236
+ if (!material.getName().startsWith('atlas_'))
237
+ material.dispose();
238
+ }
239
+ for (const texture of root.listTextures()) {
240
+ if (!texture.getName().startsWith('atlas_'))
241
+ texture.dispose();
242
+ }
243
+ result.materialsAfter = root.listMaterials().length;
244
+ return result;
245
+ }
246
+ //# sourceMappingURL=atlasMaterials.js.map
@@ -0,0 +1 @@
1
+ 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@@ -7,14 +7,35 @@ export interface BakeResult {
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  dilated: number;
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  /** Sampled texels whose closest source point was suspiciously far (> 2% of the bbox diagonal). */
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  far: number;
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+ /** Which atlases were baked; each target material binds only the slots its source material had. */
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+ slots: BakedSlot[];
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12
  }
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+ export type BakedSlot = 'baseColor' | 'emissive' | 'orm' | 'normal';
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  /**
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- * Re-bakes the SOURCE document's base-color texture onto the (decimated, freshly unwrapped) target
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+ * Re-bakes the SOURCE document's material textures onto the (decimated, freshly unwrapped) target
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  * document. For every texel of every target triangle: barycentric -> 3D point -> closest point on the
14
- * SOURCE mesh (BVH) -> source UV -> bilinear sample of the source texture. Layered surfaces (hair shell
15
- * over scalp) are disambiguated by preferring source triangles whose facing agrees with the target
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- * triangle when their distances are comparable. Unwritten texels are dilated outward into gutters so
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- * bilinear/mip filtering never bleeds background into charts. Base color only — imports carry a single
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- * baked atlas by contract (the conform pipeline drops other maps).
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+ * SOURCE triangles of the SAME material (BVH per material) -> that material's own UVs -> bilinear
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+ * sample of that material's own textures.
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+ *
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+ * Up to four atlases share the new layout: base colour (sRGB), an emissive map (sRGB, only when a source
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+ * material has a genuine one), a packed ORM (R = occlusion, G/B = metallic-roughness, linear), and a
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+ * tangent-space normal map. Normals are transferred through object
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+ * space: decoded in the source triangle's UV-derived tangent frame and re-encoded in the target
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+ * triangle's, so detail survives the new UV layout. Each target material binds only the slots its
25
+ * source material had; every other texture binding is cleared, because the old images no longer match
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+ * the new UVs.
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+ *
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+ * EMISSIVE: an emissiveFactor must never outlive its map. A genuine (non-black) emissive map is rebaked with its
29
+ * factor multiplied in and the target factor becomes [1,1,1]; a black map (Meshy ships one beside factor [1,1,1])
30
+ * or a zero factor contributes nothing, so the texture is dropped and the factor zeroed. Clearing the map and
31
+ * keeping the factor rendered the whole avatar flat white.
32
+ *
33
+ * Layered surfaces (hair shell over scalp) are disambiguated by preferring source triangles whose
34
+ * facing agrees with the target triangle when their distances are comparable. Unwritten texels are
35
+ * dilated outward into gutters so bilinear/mip filtering never bleeds background into charts.
19
36
  */
20
- export declare function bakeBaseColor(target: Document, source: Document, outSize: number): Promise<BakeResult>;
37
+ export declare function bakeMaterials(target: Document, source: Document, outSize: number): Promise<BakeResult>;
38
+ /** @deprecated Kept for callers of the original base-colour-only bake; bakes every material slot. */
39
+ export declare const bakeBaseColor: typeof bakeMaterials;
40
+ /** True only when the rebake stage has actual embedded pixels to sample. */
41
+ export declare function hasBakeableBaseColorTexture(document: Document): boolean;