@hypersoniclabs/helix-cli 0.1.7 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,360 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.normalizeFbxHumanoidSpace = normalizeFbxHumanoidSpace;
4
+ exports.normalizeRepeatedMorphTargets = normalizeRepeatedMorphTargets;
5
+ exports.convertFbxUvsToGltf = convertFbxUvsToGltf;
6
+ exports.sanitizeInvalidMaterialTextures = sanitizeInvalidMaterialTextures;
7
+ exports.convertFbxToGlb = convertFbxToGlb;
8
+ const promises_1 = require("node:fs/promises");
9
+ const node_buffer_1 = require("node:buffer");
10
+ const esm_1 = require("./esm");
11
+ class NodeFileReader {
12
+ result = null;
13
+ onloadend = null;
14
+ readAsArrayBuffer(blob) {
15
+ void blob.arrayBuffer().then((value) => {
16
+ this.result = value;
17
+ this.onloadend?.();
18
+ });
19
+ }
20
+ readAsDataURL(blob) {
21
+ void blob.arrayBuffer().then((value) => {
22
+ this.result = `data:${blob.type};base64,${node_buffer_1.Buffer.from(value).toString('base64')}`;
23
+ this.onloadend?.();
24
+ });
25
+ }
26
+ }
27
+ function ensureFileReader() {
28
+ const host = globalThis;
29
+ host.FileReader ??= NodeFileReader;
30
+ }
31
+ function hasExportableImage(texture) {
32
+ const image = texture.image;
33
+ if (!image || typeof image !== 'object')
34
+ return false;
35
+ const dataImage = image;
36
+ if (dataImage.data !== undefined) {
37
+ const data = dataImage.data;
38
+ const length = ArrayBuffer.isView(data)
39
+ ? data.byteLength
40
+ : Array.isArray(data)
41
+ ? data.length
42
+ : 0;
43
+ return length > 0
44
+ && Number.isFinite(dataImage.width)
45
+ && Number(dataImage.width) > 0
46
+ && Number.isFinite(dataImage.height)
47
+ && Number(dataImage.height) > 0;
48
+ }
49
+ const host = globalThis;
50
+ return ['HTMLImageElement', 'HTMLCanvasElement', 'ImageBitmap', 'OffscreenCanvas']
51
+ .some((name) => {
52
+ const constructor = host[name];
53
+ return typeof constructor === 'function'
54
+ && image instanceof constructor;
55
+ });
56
+ }
57
+ function sameAttribute(left, right) {
58
+ if (left.itemSize !== right.itemSize
59
+ || left.count !== right.count
60
+ || left.normalized !== right.normalized
61
+ || left.name !== right.name
62
+ || left.array.constructor !== right.array.constructor
63
+ || left.array.byteLength !== right.array.byteLength) {
64
+ return false;
65
+ }
66
+ return node_buffer_1.Buffer.compare(node_buffer_1.Buffer.from(left.array.buffer, left.array.byteOffset, left.array.byteLength), node_buffer_1.Buffer.from(right.array.buffer, right.array.byteOffset, right.array.byteLength)) === 0;
67
+ }
68
+ function semanticBoneName(name) {
69
+ return name.toLowerCase().replace(/^mixamorig[:_]?/, '').replace(/[^a-z0-9]/g, '');
70
+ }
71
+ /**
72
+ * FBXLoader preserves Unreal's Z-up centimeter scene coordinates, while glTF
73
+ * consumers require Y-up meters. Infer the conversion only from a recognized
74
+ * humanoid chain so ordinary Y-up FBX characters remain unchanged. The
75
+ * transform is kept on the exported scene root; conformToHelixRest bakes each
76
+ * skinned mesh's world transform before replacing the source rig.
77
+ */
78
+ function normalizeFbxHumanoidSpace(root) {
79
+ root.updateWorldMatrix(true, true);
80
+ const bones = new Map();
81
+ root.traverse((node) => {
82
+ if (node.isBone !== true)
83
+ return;
84
+ const name = semanticBoneName(node.name);
85
+ if (!bones.has(name))
86
+ bones.set(name, node);
87
+ });
88
+ const pelvis = bones.get('pelvis') ?? bones.get('hips');
89
+ const head = bones.get('head') ?? bones.get('neck01') ?? bones.get('neck');
90
+ const skeletonRoot = bones.get('root');
91
+ const lower = pelvis ?? skeletonRoot;
92
+ const upper = head ?? (pelvis !== undefined ? pelvis : undefined);
93
+ const referenceLower = head !== undefined && pelvis !== undefined ? pelvis : skeletonRoot;
94
+ if (lower === undefined || upper === undefined || referenceLower === undefined || upper === referenceLower) {
95
+ throw new Error('FBX conversion: cannot determine humanoid coordinates; expected a root/pelvis and pelvis/head bone span.');
96
+ }
97
+ const a = referenceLower.matrixWorld.elements;
98
+ const b = upper.matrixWorld.elements;
99
+ const delta = [b[12] - a[12], b[13] - a[13], b[14] - a[14]];
100
+ const referenceSpan = Math.hypot(...delta);
101
+ if (!Number.isFinite(referenceSpan) || referenceSpan <= 1e-6) {
102
+ throw new Error('FBX conversion: humanoid coordinate reference span is degenerate.');
103
+ }
104
+ const dominant = delta
105
+ .map((value, index) => [Math.abs(value), index])
106
+ .sort((left, right) => right[0] - left[0])[0][1];
107
+ const sourceUpAxis = ['x', 'y', 'z'][dominant];
108
+ if (sourceUpAxis === 'x') {
109
+ throw new Error('FBX conversion: X-up humanoid coordinates are not supported; export as Y-up or Unreal Z-up.');
110
+ }
111
+ const unitScale = referenceSpan > 10 ? 0.01 : 1;
112
+ const rotationXDegrees = sourceUpAxis === 'z' ? -90 : 0;
113
+ if (rotationXDegrees !== 0)
114
+ root.rotateX(-Math.PI / 2);
115
+ if (unitScale !== 1)
116
+ root.scale.multiplyScalar(unitScale);
117
+ root.updateWorldMatrix(true, true);
118
+ return { sourceUpAxis, rotationXDegrees, unitScale, referenceSpan };
119
+ }
120
+ /**
121
+ * FBXLoader can attach the same named blend shapes repeatedly when one Unreal
122
+ * skeletal mesh contains several material sections. Collapse only proven,
123
+ * byte-identical repetitions; ambiguous FBX morph data is rejected intact.
124
+ */
125
+ function normalizeRepeatedMorphTargets(root) {
126
+ const normalized = [];
127
+ const trackRemaps = new Map();
128
+ let meshIndex = 0;
129
+ root.traverse((node) => {
130
+ if (node.isMesh !== true)
131
+ return;
132
+ const mesh = node;
133
+ const meshLabel = mesh.name || `Mesh#${meshIndex}`;
134
+ meshIndex += 1;
135
+ const morphAttributes = mesh.geometry.morphAttributes;
136
+ const semantics = Object.entries(morphAttributes)
137
+ .filter((entry) => Array.isArray(entry[1]) && entry[1].length > 0)
138
+ .sort(([left], [right]) => left.localeCompare(right));
139
+ if (semantics.length === 0)
140
+ return;
141
+ for (const [semantic, attributes] of semantics) {
142
+ if (attributes.some((attribute) => attribute.isBufferAttribute !== true)) {
143
+ throw new Error(`FBX conversion: ${meshLabel} morph ${semantic} uses unsupported interleaved arrays.`);
144
+ }
145
+ }
146
+ const primary = morphAttributes.position ?? semantics[0][1];
147
+ const dictionary = Object.entries(mesh.morphTargetDictionary ?? {});
148
+ if (primary.length === dictionary.length)
149
+ return;
150
+ if (primary.length < dictionary.length) {
151
+ throw new Error(`FBX conversion: ${meshLabel} has ${primary.length} morph arrays but ${dictionary.length} dictionary entries.`);
152
+ }
153
+ if (dictionary.length === 0 || primary.length % dictionary.length !== 0) {
154
+ throw new Error(`FBX conversion: ${meshLabel} has ${primary.length} morph arrays but ${dictionary.length} dictionary entries.`);
155
+ }
156
+ const repetitions = primary.length / dictionary.length;
157
+ const indicesByName = new Map();
158
+ primary.forEach((attribute, index) => {
159
+ const indices = indicesByName.get(attribute.name) ?? [];
160
+ indices.push(index);
161
+ indicesByName.set(attribute.name, indices);
162
+ });
163
+ const canonicalIndices = new Set();
164
+ for (const [name, index] of dictionary) {
165
+ if (!Number.isSafeInteger(index) || index < 0 || index >= primary.length) {
166
+ throw new Error(`FBX conversion: ${meshLabel} morph target ${name} has an invalid dictionary index.`);
167
+ }
168
+ if (canonicalIndices.has(index) || primary[index].name !== name) {
169
+ throw new Error(`FBX conversion: ${meshLabel} morph target dictionary is inconsistent at ${name}.`);
170
+ }
171
+ canonicalIndices.add(index);
172
+ if (indicesByName.get(name)?.length !== repetitions) {
173
+ throw new Error(`FBX conversion: ${meshLabel} morph target ${name} is not repeated uniformly.`);
174
+ }
175
+ }
176
+ if (indicesByName.size !== dictionary.length) {
177
+ throw new Error(`FBX conversion: ${meshLabel} morph arrays contain names absent from its dictionary.`);
178
+ }
179
+ for (const [semantic, attributes] of semantics) {
180
+ if (attributes.length !== primary.length) {
181
+ throw new Error(`FBX conversion: ${meshLabel} morph ${semantic} arrays do not align with position arrays.`);
182
+ }
183
+ for (const [name, canonicalIndex] of dictionary) {
184
+ const canonical = attributes[canonicalIndex];
185
+ for (const duplicateIndex of indicesByName.get(name)) {
186
+ if (!sameAttribute(canonical, attributes[duplicateIndex])) {
187
+ throw new Error(`FBX conversion: ${meshLabel} morph target ${name} has differing repeated ${semantic} arrays.`);
188
+ }
189
+ }
190
+ }
191
+ }
192
+ const influences = mesh.morphTargetInfluences;
193
+ if (!influences || influences.length !== primary.length) {
194
+ throw new Error(`FBX conversion: ${meshLabel} morph influences do not align with its arrays.`);
195
+ }
196
+ for (const [name, canonicalIndex] of dictionary) {
197
+ for (const duplicateIndex of indicesByName.get(name)) {
198
+ if (!Object.is(influences[canonicalIndex], influences[duplicateIndex])) {
199
+ throw new Error(`FBX conversion: ${meshLabel} morph target ${name} has differing repeated influences.`);
200
+ }
201
+ }
202
+ }
203
+ for (const [semantic, attributes] of semantics) {
204
+ morphAttributes[semantic] = dictionary.map(([, index]) => attributes[index]);
205
+ }
206
+ mesh.morphTargetDictionary = Object.fromEntries(dictionary.map(([name], index) => [name, index]));
207
+ mesh.morphTargetInfluences = dictionary.map(([, index]) => influences[index]);
208
+ if (trackRemaps.has(meshLabel)) {
209
+ throw new Error(`FBX conversion: repeated normalized mesh name ${meshLabel} makes morph animation tracks ambiguous.`);
210
+ }
211
+ const trackRemap = new Map();
212
+ dictionary.forEach(([name], index) => {
213
+ for (const oldIndex of indicesByName.get(name))
214
+ trackRemap.set(oldIndex, index);
215
+ });
216
+ trackRemaps.set(meshLabel, trackRemap);
217
+ const result = {
218
+ mesh: meshLabel,
219
+ before: primary.length,
220
+ after: dictionary.length,
221
+ repetitions,
222
+ };
223
+ normalized.push(result);
224
+ console.warn(`FBX conversion: normalized ${meshLabel} morph targets from ${result.before} repeated arrays to ${result.after} named targets.`);
225
+ });
226
+ for (const clip of root.animations) {
227
+ for (const track of clip.tracks) {
228
+ const match = /^(.*)\.morphTargetInfluences\[(\d+)]$/.exec(track.name);
229
+ if (!match)
230
+ continue;
231
+ const remap = trackRemaps.get(match[1]);
232
+ if (!remap)
233
+ continue;
234
+ const oldIndex = Number(match[2]);
235
+ const newIndex = remap.get(oldIndex);
236
+ if (newIndex === undefined) {
237
+ throw new Error(`FBX conversion: ${track.name} does not address a known repeated morph target.`);
238
+ }
239
+ track.name = `${match[1]}.morphTargetInfluences[${newIndex}]`;
240
+ }
241
+ }
242
+ return normalized;
243
+ }
244
+ /**
245
+ * Converts FBXLoader's texture coordinates to glTF's convention.
246
+ *
247
+ * FBX (like OpenGL) puts the UV origin at the bottom-left, and FBXLoader passes those values through
248
+ * untouched, relying on Three's `texture.flipY` to sample images correctly. glTF puts the origin at the
249
+ * top-left and has no flipY: GLTFExporter compensates by writing a vertically flipped copy of every
250
+ * flipY image, which is only correct for the images it exports itself. Images bound later — the Unreal
251
+ * material sidecar's top-down PNGs, or anything a later stage attaches — would sample a vertically
252
+ * mirrored spot, so a cap's crown panels land on the brim's gutter. Converting the coordinates here
253
+ * (v' = 1 - v) makes the converted GLB a normal glTF; inverting flipY on the textures GLTFExporter still
254
+ * exports keeps their sampling byte-for-byte what it was.
255
+ */
256
+ function convertFbxUvsToGltf(root) {
257
+ const geometries = new Set();
258
+ const textures = new Set();
259
+ let attributes = 0;
260
+ root.traverse((node) => {
261
+ const mesh = node;
262
+ const geometry = mesh.geometry;
263
+ if (geometry !== undefined && geometry !== null && !geometries.has(geometry)) {
264
+ geometries.add(geometry);
265
+ for (const name of Object.keys(geometry.attributes).sort()) {
266
+ if (!/^uv\d*$/.test(name))
267
+ continue;
268
+ const attribute = geometry.getAttribute(name);
269
+ if (attribute.itemSize < 2)
270
+ continue;
271
+ for (let index = 0; index < attribute.count; index += 1) {
272
+ attribute.setY(index, 1 - attribute.getY(index));
273
+ }
274
+ attribute.needsUpdate = true;
275
+ attributes += 1;
276
+ }
277
+ }
278
+ const candidate = node.material;
279
+ const materials = candidate ? (Array.isArray(candidate) ? candidate : [candidate]) : [];
280
+ for (const material of materials) {
281
+ const properties = material;
282
+ for (const slot of Object.keys(properties)) {
283
+ const value = properties[slot];
284
+ if (value?.isTexture !== true || textures.has(value))
285
+ continue;
286
+ textures.add(value);
287
+ value.flipY = !value.flipY;
288
+ }
289
+ }
290
+ });
291
+ return { geometries: geometries.size, attributes, textures: textures.size };
292
+ }
293
+ /** Removes only texture slots that Three's GLTFExporter cannot encode. */
294
+ function sanitizeInvalidMaterialTextures(root) {
295
+ const dropped = [];
296
+ const visited = new Set();
297
+ let materialIndex = 0;
298
+ root.traverse((node) => {
299
+ const candidate = node.material;
300
+ const materials = candidate ? (Array.isArray(candidate) ? candidate : [candidate]) : [];
301
+ for (const material of materials) {
302
+ if (visited.has(material))
303
+ continue;
304
+ visited.add(material);
305
+ const materialLabel = material.name || `${material.type}#${materialIndex}`;
306
+ materialIndex += 1;
307
+ const properties = material;
308
+ for (const slot of Object.keys(properties).sort()) {
309
+ const value = properties[slot];
310
+ if (value?.isTexture !== true || hasExportableImage(value))
311
+ continue;
312
+ properties[slot] = null;
313
+ material.needsUpdate = true;
314
+ const binding = {
315
+ material: materialLabel,
316
+ slot,
317
+ texture: value.name || '<unnamed>',
318
+ };
319
+ dropped.push(binding);
320
+ console.warn(`FBX conversion: dropped invalid texture ${binding.material}.${binding.slot} (${binding.texture}).`);
321
+ }
322
+ }
323
+ });
324
+ return dropped;
325
+ }
326
+ /**
327
+ * Deterministically converts an FBX into the same binary glTF input consumed by
328
+ * the character retarget stages. Keeping this inside the published CLI closes
329
+ * the previous hidden dependency on a DCC export before `character import`.
330
+ */
331
+ async function convertFbxToGlb(path) {
332
+ const [{ FBXLoader }, { GLTFExporter }] = await Promise.all([
333
+ (0, esm_1.importEsm)('three/examples/jsm/loaders/FBXLoader.js'),
334
+ (0, esm_1.importEsm)('three/examples/jsm/exporters/GLTFExporter.js'),
335
+ ]);
336
+ const bytes = await (0, promises_1.readFile)(path);
337
+ const arrayBuffer = bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength);
338
+ const root = new FBXLoader().parse(arrayBuffer, '');
339
+ const space = normalizeFbxHumanoidSpace(root);
340
+ if (space.rotationXDegrees !== 0 || space.unitScale !== 1) {
341
+ console.warn(`FBX conversion: normalized ${space.sourceUpAxis.toUpperCase()}-up humanoid coordinates ` +
342
+ `by X ${space.rotationXDegrees}° and scale ${space.unitScale}.`);
343
+ }
344
+ normalizeRepeatedMorphTargets(root);
345
+ sanitizeInvalidMaterialTextures(root);
346
+ convertFbxUvsToGltf(root);
347
+ const animations = root.animations.filter((clip) => clip.tracks.length > 0);
348
+ ensureFileReader();
349
+ const exported = await new GLTFExporter().parseAsync(root, {
350
+ animations,
351
+ binary: true,
352
+ onlyVisible: false,
353
+ trs: true,
354
+ });
355
+ if (!(exported instanceof ArrayBuffer)) {
356
+ throw new Error('FBX conversion did not produce a binary glTF');
357
+ }
358
+ return new Uint8Array(exported);
359
+ }
360
+ //# sourceMappingURL=fbx.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,39 @@
1
+ import { type EarClearanceOptions, type EarClearanceReport } from './stages/earClearance';
2
+ import { type PoseAwareFitOptions, type PoseAwareFitReport } from './stages/poseAwareFit';
3
+ /**
4
+ * File-level entry point for the pose-aware fit stage used by `helix character fit`
5
+ * on an already-packaged add-on GLB (every LOD level).
6
+ *
7
+ * Output contract, so a batch driver never has to guess:
8
+ * - outcome 'improved': `output` holds the fitted GLB (only POSITION data differs from the input).
9
+ * - any other outcome: `output` is a BYTE-IDENTICAL copy of the input — the gate kept the original.
10
+ *
11
+ * Head-zone slots (headwear, mask, hair, eyewear) get a second stage after the pose-aware fit: ear clearance
12
+ * (`stages/earClearance.ts`) — the pose-aware fit cannot work on a thin head shell, and the ears poking through
13
+ * it is what the visual-QA gate fails them for. It runs automatically for those slot types, or on demand with
14
+ * `earClearance: true`; `earClearance: false` turns it off. `fitted` is true when EITHER stage improved the mesh.
15
+ */
16
+ export interface FitGarmentFileOptions extends Omit<PoseAwareFitOptions, 'hiddenRegions'> {
17
+ garment: string;
18
+ body: string;
19
+ output: string;
20
+ /** Region scope. Exactly one of `slotType` / `hiddenRegions` should be given; `hiddenRegions: []` is an
21
+ * explicit, deliberate unscoped fit. */
22
+ slotType?: string;
23
+ hiddenRegions?: readonly string[];
24
+ /** Also write the report JSON here. */
25
+ reportPath?: string;
26
+ /** Ear-clearance stage: undefined = on for head-zone slot types only; true = always; false = never. */
27
+ earClearance?: boolean;
28
+ earClearanceOptions?: EarClearanceOptions;
29
+ }
30
+ export interface FitGarmentFileResult {
31
+ report: PoseAwareFitReport;
32
+ /** The ear-clearance stage's report; null when the stage did not run. */
33
+ ears: EarClearanceReport | null;
34
+ output: string;
35
+ /** True when `output` is the fitted geometry; false when it is a byte-identical copy of the input. */
36
+ fitted: boolean;
37
+ }
38
+ export declare function resolveFitScope(slotType: string | undefined, hiddenRegions: readonly string[] | undefined): string[];
39
+ export declare function fitGarmentFile(opts: FitGarmentFileOptions): Promise<FitGarmentFileResult>;
@@ -0,0 +1,53 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.resolveFitScope = resolveFitScope;
4
+ exports.fitGarmentFile = fitGarmentFile;
5
+ const core_1 = require("@gltf-transform/core");
6
+ const extensions_1 = require("@gltf-transform/extensions");
7
+ const node_fs_1 = require("node:fs");
8
+ const node_path_1 = require("node:path");
9
+ const meshoptimizer_1 = require("meshoptimizer");
10
+ const bodyRegionHide_1 = require("./bodyRegionHide");
11
+ const earClearance_1 = require("./stages/earClearance");
12
+ const poseAwareFit_1 = require("./stages/poseAwareFit");
13
+ function resolveFitScope(slotType, hiddenRegions) {
14
+ if (hiddenRegions !== undefined)
15
+ return [...hiddenRegions];
16
+ if (slotType !== undefined) {
17
+ if (!/^character\.[a-z][a-z0-9-]*@1$/.test(slotType))
18
+ throw new Error(`fit: --slot-type must be a character.<slot>@1 slot type (got '${slotType}')`);
19
+ return [...(0, bodyRegionHide_1.defaultHideRegionsForSlotType)(slotType)];
20
+ }
21
+ throw new Error('fit: pass --slot-type <character.x@1> or --hidden-regions <globs|none> — the fit and its gate must be scoped exactly like the poke-through check they are judged by');
22
+ }
23
+ async function fitGarmentFile(opts) {
24
+ for (const [flag, path] of [['garment', opts.garment], ['body', opts.body]]) {
25
+ if (!(0, node_fs_1.existsSync)(path))
26
+ throw new Error(`fit: ${flag} GLB not found: ${path}`);
27
+ }
28
+ const hiddenRegions = resolveFitScope(opts.slotType, opts.hiddenRegions);
29
+ await Promise.all([meshoptimizer_1.MeshoptDecoder.ready, meshoptimizer_1.MeshoptEncoder.ready]);
30
+ const io = new core_1.NodeIO()
31
+ .registerExtensions(extensions_1.ALL_EXTENSIONS)
32
+ .registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder, 'meshopt.encoder': meshoptimizer_1.MeshoptEncoder });
33
+ const garmentBytes = (0, node_fs_1.readFileSync)(opts.garment);
34
+ const garment = await io.readBinary(garmentBytes);
35
+ const body = await io.read(opts.body);
36
+ const { garment: _g, body: _b, output: _o, slotType: _s, reportPath: _r, earClearance: _e, earClearanceOptions: _eo, ...stageOptions } = opts;
37
+ const report = (0, poseAwareFit_1.poseAwareFit)(garment, body, { ...stageOptions, hiddenRegions });
38
+ const runEars = opts.earClearance ?? (opts.slotType !== undefined && (0, earClearance_1.isEarRelevantSlotType)(opts.slotType));
39
+ const ears = runEars ? (0, earClearance_1.clearEars)(garment, body, { onProgress: opts.onProgress, ...opts.earClearanceOptions }) : null;
40
+ const output = (0, node_path_1.resolve)(opts.output);
41
+ (0, node_fs_1.mkdirSync)((0, node_path_1.dirname)(output), { recursive: true });
42
+ const fitted = report.outcome === 'improved' || ears?.outcome === 'improved';
43
+ if (fitted)
44
+ (0, node_fs_1.writeFileSync)(output, await io.writeBinary(garment));
45
+ else if ((0, node_path_1.resolve)(opts.garment) !== output)
46
+ (0, node_fs_1.copyFileSync)(opts.garment, output);
47
+ if (opts.reportPath !== undefined) {
48
+ (0, node_fs_1.mkdirSync)((0, node_path_1.dirname)((0, node_path_1.resolve)(opts.reportPath)), { recursive: true });
49
+ (0, node_fs_1.writeFileSync)(opts.reportPath, `${JSON.stringify({ garment: opts.garment, body: opts.body, output, fitted, ...report, ears }, null, 2)}\n`);
50
+ }
51
+ return { report, ears, output, fitted };
52
+ }
53
+ //# sourceMappingURL=fitGarmentFile.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,68 @@
1
+ import type { Document } from '@gltf-transform/core';
2
+ export declare const HELIX_PALETTE_CONTRACT: "helix-palette/3";
3
+ export declare const HELIX_MATERIAL_BINDING_CONTRACT: "helix-material-binding/1";
4
+ export interface HelixPaletteSelection {
5
+ action: 'forceFamilyId';
6
+ familyId: string;
7
+ familyVersion: string;
8
+ presetId: string | null;
9
+ overrides: {
10
+ tint?: string;
11
+ roughness?: number;
12
+ metallic?: number;
13
+ };
14
+ }
15
+ export interface HelixMaterialBinding {
16
+ contract: typeof HELIX_MATERIAL_BINDING_CONTRACT;
17
+ familyId: string;
18
+ familyVersion: string;
19
+ presetId: string | null;
20
+ overrides: HelixPaletteSelection['overrides'];
21
+ uv: {
22
+ uvSet: number;
23
+ offset: [number, number];
24
+ scale: [number, number];
25
+ rotationRadians: number;
26
+ physicalSizeMeters: [number, number] | null;
27
+ };
28
+ preserved: {
29
+ identityBearingDetails: boolean;
30
+ sourceMaterialId: string | null;
31
+ maskBindings: [];
32
+ decals: [];
33
+ };
34
+ renderState: {
35
+ alphaMode: 'opaque' | 'mask' | 'blend';
36
+ alphaCutoff: number;
37
+ doubleSided: boolean;
38
+ depthWrite: boolean;
39
+ depthTest: boolean;
40
+ blendMode: 'normal';
41
+ };
42
+ }
43
+ export interface ResolvedHelixPaletteSelection {
44
+ selection: HelixPaletteSelection;
45
+ familyName: string;
46
+ assetsState: string;
47
+ physicalSizeMeters: [number, number] | null;
48
+ roughness: number;
49
+ metallic: number;
50
+ }
51
+ export interface HelixPaletteApplyResult {
52
+ contract: typeof HELIX_MATERIAL_BINDING_CONTRACT;
53
+ action: 'forceFamilyId';
54
+ familyId: string;
55
+ familyVersion: string;
56
+ familyName: string;
57
+ assetsState: string;
58
+ appliedMaterialCount: number;
59
+ preservedAuthoredTextures: boolean;
60
+ materials: Array<{
61
+ name: string;
62
+ roughness: number;
63
+ metallic: number;
64
+ }>;
65
+ }
66
+ export declare function validateHelixPaletteSelection(value: unknown): HelixPaletteSelection;
67
+ export declare function resolveHelixPaletteSelection(path: string, input: HelixPaletteSelection): ResolvedHelixPaletteSelection;
68
+ export declare function applyHelixPaletteSelection(document: Document, resolved: ResolvedHelixPaletteSelection): HelixPaletteApplyResult;