@hypersoniclabs/helix-cli 0.1.7 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -1,11 +1,35 @@
1
+ import { type Document } from '@gltf-transform/core';
2
+ import { type BoneMap } from './stages/retarget';
1
3
  import { type ConformResult } from './stages/conform';
4
+ import { type PushOutOptions, type PushOutReport } from './addonPushOut';
5
+ import { type PoseAwareFitOptions, type PoseAwareFitReport } from './stages/poseAwareFit';
6
+ import { type LimbBridgeOptions, type LimbBridgeReport } from './stages/limbBridge';
2
7
  import { type Ktx2Mode, type Ktx2Result } from './stages/ktx2';
8
+ import { type UnrealMaterialSidecarApplyResult } from './unrealMaterialSidecar';
9
+ import { type CharacterSourcePreflight } from './untrustedSource';
10
+ import { type CharacterSourceProvenance } from './importTrust';
11
+ import { type AvatarFaceManifestV1 } from './faceManifest';
12
+ import { type HelixPaletteApplyResult, type HelixPaletteSelection } from './helixPalette';
3
13
  export declare const CANONICAL_BODY_FILENAME = "body-m-default.web.glb";
14
+ export type CharacterRigScope = 'character' | 'addon';
15
+ export interface SourceLodSelection {
16
+ retained: string[];
17
+ removed: string[];
18
+ }
19
+ /** Unreal exports often contain authored LOD0..N meshes in one scene. HELIX generates its own
20
+ * three deterministic LODs, so retaining every authored level duplicates the character in each
21
+ * output scene and makes modular composition ambiguous. Keep authored LOD0 for each explicitly
22
+ * numbered mesh family and leave unnumbered meshes untouched. A family without LOD0 is untouched
23
+ * as well, avoiding guesses about incomplete or nonstandard sources. */
24
+ export declare function retainHighestDetailSourceLods(document: Document): Promise<SourceLodSelection>;
4
25
  export interface ImportCharacterOptions {
5
- /** Source biped character GLB (skinned body, Meshy/Mixamo-style rig). */
26
+ /** Source biped character GLB or FBX (skinned body, Meshy/Mixamo/MetaHuman-style rig). */
6
27
  body: string;
7
- /** Bone map JSON path ({ map: { src: helix }, drop: [...] }). Default: the bundled Meshy->helix map. */
28
+ /** Bone map JSON path ({ map: { src: helix }, drop: [...] }). Default: auto-detected MetaHuman, Meshy, or Mixamo map. */
8
29
  map?: string;
30
+ /** Rig coverage contract. Full characters require the complete humanoid anchors; Bridge add-ons may
31
+ * use a safely resolvable partial subset. Defaults to 'character'. */
32
+ rigScope?: CharacterRigScope;
9
33
  /** Canonical helix body GLB. Default: body-m-default.web.glb from the world's installed humanoid-character
10
34
  * pack when present, else the embedded helix-humanoid@1 skeleton snapshot (fully standalone). */
11
35
  canonical?: string;
@@ -17,8 +41,17 @@ export interface ImportCharacterOptions {
17
41
  output?: string;
18
42
  /** Output basename (default: derived from the body file name) -> <name>.web.glb. */
19
43
  name?: string;
20
- /** Triangle target per LOD level, high->low (default [10000, 5000, 1500]). */
44
+ /** Triangle target per LOD level, high->low. Default: the slot-aware ladder for `slotType` (an add-on
45
+ * with a known slot — see `slotBudgets.ts`), else [10000, 5000, 1500]. An explicit value is honoured
46
+ * exactly (Bridge profile `lodTris`, #218) but is still held to the slot's combined ceiling. */
21
47
  lodTris?: number[];
48
+ /**
49
+ * The add-on's published slot type (`character.top@1`, …), `rigScope: 'addon'` only. Makes packaging
50
+ * aim at — and verify against — the ceiling the server applies to that slot at publish (combined
51
+ * triangles across every LOD, materials, texture edge), read from the server's own source via
52
+ * `slotBudgets.generated.ts`. Undefined: no slot budget (the generic ladder, no combined check).
53
+ */
54
+ slotType?: string;
22
55
  /** Texture longest-edge cap (default 1024); the bake route halves it per LOD level like a mip chain. */
23
56
  texSize?: number;
24
57
  /** KTX2 codec per LOD level (a shorter list repeats its last entry; a single value = all levels).
@@ -26,21 +59,82 @@ export interface ImportCharacterOptions {
26
59
  * levels where its block artifacts are invisible. */
27
60
  ktxModes?: Ktx2Mode[];
28
61
  ktxQuality?: number;
62
+ /** Encode textures to KTX2/Basis (default true). Disable to keep the source PNG/JPEG textures —
63
+ * for pipelines that must scan or re-encode the images downstream (e.g. a moderation gate that
64
+ * can only decode png/jpeg, followed by a server-side KTX2 optimize pass). */
65
+ ktx2?: boolean;
29
66
  /** Meshopt error budget (default 0.02 — imports resist collapse). */
30
67
  simplifyError?: number;
31
68
  /** Preserve UV-seam/material-boundary verts during decimation (default false for imports). */
32
69
  lockBorder?: boolean;
33
70
  /** Force (true) or disable (false) the weld+unwrap+rebake path; undefined = auto-detect micro-chart atlases. */
34
71
  bake?: boolean;
72
+ /** 'source' fits a canonical rig to source joints; 'canonical' reposes geometry to the pinned
73
+ * rest; 'host-aligned' preserves geometry already authored in the host's mesh coordinates while
74
+ * rebinding to its exact skeleton. The last mode validates mapped anatomical anchors. */
75
+ fit?: 'source' | 'canonical' | 'host-aligned';
35
76
  /** Seam-weld fallback for floored far LODs on the non-bake path (default true; LOD0 never welds there). */
36
77
  weld?: boolean;
37
78
  /** Slice head-weighted triangles into a separate 'FaceMesh' node per LOD (default true), so the
38
79
  * runtime's first-person mode can hide the head like the stock character's face part. */
39
80
  splitFace?: boolean;
81
+ /**
82
+ * Face detail on the rebake route (micro-chart imports — Meshy/Dreamer avatars): the forward-facing head region
83
+ * (see stages/faceRegion.ts) keeps `triShare` of every LOD's triangle target instead of its ~3% uniform share, and
84
+ * its UV charts are scaled `texelBoost`x in the unwrap (capped at `maxAtlasShare` of the atlas) so eyes, brows and
85
+ * mouth keep the source's texel density. Default ON for full characters, OFF for add-ons (a garment has no face);
86
+ * `false` restores the area-blind decimate + unwrap.
87
+ */
88
+ faceDetail?: false | FaceDetailOptions;
40
89
  /** Directory whose installed packs are searched for the canonical body (default process.cwd()). */
41
90
  cwd?: string;
42
91
  /** Progress sink (default console.log). */
43
92
  onProgress?: (message: string) => void;
93
+ /** Optional source/license record. When present it is validated and embedded in the import receipt. */
94
+ provenance?: CharacterSourceProvenance;
95
+ /** Optional explicit helix/avatar-face@1 mapping JSON. Without it, safe known morph names are detected. */
96
+ faceMap?: string;
97
+ /** Reviewed HELIX Palette family selection. The palette JSON is an immutable Bridge input; authored
98
+ * textures and UVs are preserved while portable PBR defaults and the standard binding are applied. */
99
+ palette?: {
100
+ path: string;
101
+ selection: HelixPaletteSelection;
102
+ };
103
+ /**
104
+ * Conform-time poke-through push-out (`rigScope: 'addon'` only, and only when `canonical` names a real
105
+ * host body GLB — for a plain character import there is no worn-against body to push away from). Moves
106
+ * garment vertices that sit too close to the host body's surface out along the body's own normal by a
107
+ * small amount; see `addonPushOut.ts` for the algorithm and defaults. Pass `false` to disable it outright
108
+ * (e.g. a garment already proven poke-through-free, where the small extra pass is not worth the cost).
109
+ */
110
+ /**
111
+ * Full characters only: cut arm<->leg bridge geometry (a hand fused to the thigh by an A-pose mesher) and
112
+ * re-weight each side to its own limb, gated on a walk-stride stretch measure (see stages/limbBridge.ts).
113
+ * Default `{ mode: 'repair' }`; `{ mode: 'report' }` measures without changing anything; `false` skips it.
114
+ */
115
+ limbBridges?: LimbBridgeOptions | false;
116
+ pushOut?: PushOutOptions | false;
117
+ /**
118
+ * Pose-aware poke-through fit on the PACKAGED add-on (every LOD level), against the host body in the
119
+ * canonical pose set — see `stages/poseAwareFit.ts`. `rigScope: 'addon'` with a real host `canonical` only.
120
+ * Opt-in because the region scope is the SLOT's grant, which only the caller knows: pass
121
+ * `{ hiddenRegions: defaultHideRegionsForSlotType(slotType) }` (the Bridge add-on route does). Gated inside
122
+ * the stage: the packaged geometry changes only if the poke-through measurement is strictly better.
123
+ */
124
+ poseFit?: (PoseAwareFitOptions & {
125
+ hiddenRegions: readonly string[];
126
+ }) | false;
127
+ /**
128
+ * Hard ceiling on materials in the packaged (post-LOD-merge) document. Each LOD level bakes or
129
+ * resizes its own textures independently, so the SAME named material can legitimately carry
130
+ * different texture bytes per LOD — fine for most add-on slots, but a low-cap slot (mask/footwear)
131
+ * can trip its real publish ceiling this way even though no single LOD is out of budget on its own.
132
+ * When set and the merged document exceeds it, rebinds every primitive onto the document's
133
+ * dominant-by-triangle-count material (see `unifyDominantMaterial`) and joins same-material
134
+ * primitives within each LOD's own mesh (see `joinPrimitivesPerMesh`) to also cut the resulting
135
+ * draw-call count. Undefined (default): off — every LOD keeps its own materials untouched.
136
+ */
137
+ maxMaterials?: number;
44
138
  }
45
139
  export interface ImportCharacterClipResult {
46
140
  name: string;
@@ -50,6 +144,24 @@ export interface ImportCharacterClipResult {
50
144
  duration: number;
51
145
  animatedBones: string[];
52
146
  }
147
+ export interface FaceDetailOptions {
148
+ /** Fraction of each LOD's triangle target reserved for the face (default 0.2). */
149
+ triShare?: number;
150
+ /** Linear texel-density multiplier for the face's charts (default 2.25 — ~the 2048px source density at 1024). */
151
+ texelBoost?: number;
152
+ /** Ceiling on the face's share of the packed atlas area (default 0.25). */
153
+ maxAtlasShare?: number;
154
+ /**
155
+ * Smallest LOD triangle target that still reserves `triShare` for the face (default 4000). Below it the level
156
+ * decimates area-blind: at 1500 tris a 20% face reserve starved the body to ~1200 and meshopt bridged arms to legs
157
+ * and hoodie to trousers with sheets (live job c92a1d22's LOD2: the "cloth panel" and "washed-out" walk-away frames).
158
+ * A far LOD is never seen up close, so the face buys nothing there. The texel boost still applies to every level.
159
+ */
160
+ minLevelTris?: number;
161
+ }
162
+ export declare const DEFAULT_FACE_DETAIL: Required<FaceDetailOptions>;
163
+ /** The face's triangle reserve for one LOD level (0 = area-blind), given the resolved face-detail options. */
164
+ export declare function faceTriShareForLevel(targetTris: number, faceDetail: Required<FaceDetailOptions> | null): number;
53
165
  export interface ImportCharacterResult {
54
166
  /** The packaged multi-LOD body: <out>/<name>.web.glb. */
55
167
  bodyPath: string;
@@ -62,15 +174,41 @@ export interface ImportCharacterResult {
62
174
  unmapped: string[];
63
175
  dropped: string[];
64
176
  };
65
- conform: Pick<ConformResult, 'mode' | 'verticesProcessed' | 'jointsRebuilt'>;
66
- /** Aggregated over the per-level encodes (each LOD may use a different codec). */
177
+ conform: Pick<ConformResult, 'mode' | 'unitScale' | 'restAimed' | 'verticesProcessed' | 'jointsRebuilt'>;
178
+ /** Aggregated over the per-level encodes (each LOD may use a different codec).
179
+ * With `ktx2: false` the encoder is 'skipped', modes is empty and before/after are 0. */
67
180
  ktx2: {
68
- encoder: Ktx2Result['encoder'];
181
+ encoder: Ktx2Result['encoder'] | 'skipped';
69
182
  modes: Ktx2Mode[];
70
183
  before: number;
71
184
  after: number;
72
185
  };
73
186
  clip: ImportCharacterClipResult | null;
187
+ /** Machine-readable source, transform and output receipt written beside the packaged GLB. */
188
+ receiptPath: string;
189
+ face: {
190
+ capability: 'viseme15' | 'vowel5' | 'jaw' | 'none';
191
+ manifest: AvatarFaceManifestV1;
192
+ };
193
+ palette: HelixPaletteApplyResult | null;
194
+ /** Poke-through push-out report, or null when it did not run (not an addon, no host body, or disabled). */
195
+ limbBridges: LimbBridgeReport | null;
196
+ pushOut: PushOutReport | null;
197
+ /** Pose-aware fit report, or null when it did not run (not an addon, no host body, or not requested). */
198
+ poseFit: PoseAwareFitReport | null;
199
+ }
200
+ export interface RetargetAnimationOptions {
201
+ /** Raw Mixamo/Meshy animation FBX or GLB. */
202
+ animation: string;
203
+ map?: string;
204
+ canonical?: string;
205
+ clipName?: string;
206
+ /** Whether consumers should loop the clip. Defaults false for one-shot imports. */
207
+ loop?: boolean;
208
+ /** Output GLB path. Default: ./character-out/anims/<clipName>.glb. */
209
+ output?: string;
210
+ cwd?: string;
211
+ onProgress?: (message: string) => void;
74
212
  }
75
213
  /**
76
214
  * Finds the canonical helix body GLB inside the world's installed packs. First-party installs copy
@@ -79,10 +217,50 @@ export interface ImportCharacterResult {
79
217
  * the humanoid-character pack can satisfy the default — otherwise the caller must pass --canonical.
80
218
  */
81
219
  export declare function findCanonicalBody(cwd: string): string | null;
220
+ export declare function selectDefaultBoneMap(source: Document, scope?: CharacterRigScope): BoneMap;
221
+ export interface PreparedCharacterSource {
222
+ glb: CharacterSourcePreflight;
223
+ original: {
224
+ sha256: string;
225
+ sizeBytes: number;
226
+ };
227
+ convertedFromFbx: boolean;
228
+ materialSidecar: UnrealMaterialSidecarApplyResult | null;
229
+ }
230
+ export declare function prepareCharacterSource(sourcePath: string, outputDir: string, convertFbx?: (path: string) => Promise<Uint8Array>,
231
+ /**
232
+ * Downscale target for any embedded texture that exceeds the per-image 32MB ceiling, applied
233
+ * before that ceiling is enforced (see `downscaleOversizedTexturesAndRegate`). Defaults to 1024px,
234
+ * matching this module's own default publish resolution (`ImportCharacterOptions.texSize`) — the
235
+ * caller-visible slot-type distinction (1024 for most add-on slots, 2048 for a genuine
236
+ * `character.outfit@1` full-outfit slot) is NOT threaded down to this function: `importCharacter`
237
+ * already forwards its own resolved `texSize`/`texCap` here, so a caller that wants the 2048 cap for
238
+ * an outfit slot gets it automatically by passing `texSize: 2048`; the Bridge add-on entry point
239
+ * (`executeCharacterAddon`) does not do that today and so gets this 1024 default. That is a
240
+ * genuinely tighter cap than the platform's own 2048px wearable/add-on publish ceiling for a
241
+ * `character.outfit@1` item, but a correct and safe default for every slot type: it matches the
242
+ * pipeline's own existing default final-publish resolution (`ImportCharacterOptions.texSize`), so
243
+ * this pre-pass never produces a texture larger than what an unblocked item would already ship at
244
+ * today.
245
+ */
246
+ textureEdgeCap?: number): Promise<PreparedCharacterSource>;
247
+ /**
248
+ * Retargets one raw FBX/GLB directly to the platform clip format without
249
+ * requiring a separate body-conversion run.
250
+ */
251
+ export declare function retargetAnimation(opts: RetargetAnimationOptions): Promise<ImportCharacterClipResult>;
252
+ export interface CharacterGeometryBounds {
253
+ min: [number, number, number];
254
+ max: [number, number, number];
255
+ size: [number, number, number];
256
+ }
82
257
  /**
83
- * Converts an external biped character GLB into a helix-humanoid@1 drop-in, chaining the engine
84
- * pipeline's stages: rename the rig (retargetSkeleton) -> embed the canonical skeleton at the source's
85
- * proportions (conformToHelixRest) -> LODs (rebake route for micro-chart atlases) -> merge -> resize ->
86
- * KTX2 -> <out>/<name>.web.glb. With `anim`, also retargets the clip -> <out>/anims/<clipName>.glb.
258
+ * World-space geometry postcondition for runtime character packages.
259
+ *
260
+ * Measures what a glTF renderer draws at rest: each vertex skinned by its joints
261
+ * (`Σ weight · jointWorld · IBM · position`). The skinned mesh node's own transform is ignored by
262
+ * glTF skinning, so measuring `nodeWorld · position` instead can report a correct character at the
263
+ * wrong scale — or pass one that renders at the wrong scale.
87
264
  */
265
+ export declare function assertCanonicalCharacterGeometry(doc: Document, scope: CharacterRigScope): CharacterGeometryBounds;
88
266
  export declare function importCharacter(opts: ImportCharacterOptions): Promise<ImportCharacterResult>;