@hypersoniclabs/helix-cli 0.1.7 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.INSTALL_LAMP_PROBE = exports.LAMP_END_QUARTER = exports.LAMP_BLINK_OFF_MAX = exports.LAMP_LIT_MIN = void 0;
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exports.planForSignal = planForSignal;
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exports.planLamps = planLamps;
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exports.judgeLamps = judgeLamps;
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exports.runLampSweep = runLampSweep;
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const lampCoverage_1 = require("../vehicle/lampCoverage");
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/** Emissive intensity (x the brightest channel of the emissive colour) at which a lens counts as lit. Off reads 0; lit reads 0.8 to 3. */
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exports.LAMP_LIT_MIN = 0.15;
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/** An indicator lens that never drops below this in a ~1.5 s window does not blink. */
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exports.LAMP_BLINK_OFF_MAX = exports.LAMP_LIT_MIN;
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/** A lit indicator must reach the front and the rear quarter of the car's length (same fraction as the static check). */
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exports.LAMP_END_QUARTER = 0.25;
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exports.INSTALL_LAMP_PROBE = `(() => {
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const G = globalThis;
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if (G.__vqaLamps) return true;
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if (!G.__vqaVeh) return false;
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const L = {};
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const rd = (v) => Math.round(v * 1000) / 1000;
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/**
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* Every mesh under the car that can light (an emissive colour or map) or that a row addresses (slots), with the aliases
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* the runtime indexes it by (its name, its material names, its named ancestors), the emissive it is drawing now, and its
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* body-frame box. A batched part keeps its real mesh in the graph (hidden) and the batch reads it, so the mesh's own
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* material is what the presenter drives; the instance's original/hidden materials are read too and the brightest wins.
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*/
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L.snapshot = (slots) => {
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const P = G.__vqaVeh; const root = P.root(); root.updateMatrixWorld(true);
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const inv = P.inv(); const proxies = P.proxies(); const want = new Set(slots);
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const meshes = [];
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root.traverse((o) => {
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if (!o.isMesh || o.isBatchedMesh || !o.geometry) return;
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const ms = (Array.isArray(o.material) ? o.material : [o.material]).filter(Boolean);
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const inst = proxies.get(o);
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const alt = inst ? [inst.originalMaterial, inst.hiddenMaterial].filter(Boolean) : [];
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const aliases = [];
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if (o.name) aliases.push(o.name);
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for (const m of ms.concat(alt)) if (m.name && !aliases.includes(m.name)) aliases.push(m.name);
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for (let a = o.parent; a && a !== root; a = a.parent) if (a.name && !aliases.includes(a.name)) aliases.push(a.name);
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let capable = false, own = 0, other = 0;
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const lumOf = (m) => { if (!m || !m.emissive) return 0; const mx = Math.max(m.emissive.r, m.emissive.g, m.emissive.b); if (mx > 0.001 || m.emissiveMap) capable = true; return (typeof m.emissiveIntensity === 'number' ? m.emissiveIntensity : 1) * mx; };
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for (const m of ms) own = Math.max(own, lumOf(m));
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for (const m of alt) other = Math.max(other, lumOf(m));
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const addressed = aliases.some((a) => want.has(a));
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if (!capable && !addressed) return;
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let box = null;
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try {
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const pts = []; P.meshPoints(o, inv, 300, pts);
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if (pts.length) { const mn = [Infinity, Infinity, Infinity], mx = [-Infinity, -Infinity, -Infinity]; for (let j = 0; j < pts.length; j += 3) for (let a = 0; a < 3; a++) { mn[a] = Math.min(mn[a], pts[j + a]); mx[a] = Math.max(mx[a], pts[j + a]); } box = { min: mn.map(rd), max: mx.map(rd) }; }
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} catch (err) { box = null; }
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meshes.push({ name: o.name || '', aliases, capable, lum: rd(Math.max(own, other)), own: rd(own), inst: rd(other), box });
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});
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let lights = [], bits = null;
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try { const e = P.e(); lights = Object.entries(e.lightState || {}).filter(([, v]) => v === true).map(([k]) => k); bits = e.switchBits; } catch (err) { /* none */ }
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return { meshes, lights, bits };
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};
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G.__vqaLamps = L;
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return true;
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})()`;
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function planForSignal(signal) {
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const s = signal.toLowerCase();
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if (/^low.?beam$/.test(s))
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return { signal, label: 'low beam', states: ['low'], kind: 'steady' };
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if (/^high.?beam$/.test(s))
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return { signal, label: 'high beam', states: ['high'], kind: 'steady' };
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// read with the low beam on WHILE REVERSING (brake lamp off) where the car reverses, so the brake lens cannot stand in for the tail lamp; plain low beam otherwise
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if (/^(lowhigh.?beam|tail|position)/.test(s))
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return { signal, label: 'tail / position lamps (with low beam)', states: ['revlow', 'low'], kind: 'steady' };
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if (/^fog/.test(s))
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return { signal, label: 'fog', states: ['fog'], kind: 'steady' };
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if (/^brake/.test(s))
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return { signal, label: 'brake', states: ['rest', 'handbrake'], kind: 'steady' };
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if (/^rev/.test(s))
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return { signal, label: 'reverse', states: ['reverse'], kind: 'steady' };
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if (/hazard/.test(s))
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return { signal, label: 'hazards', states: ['haz'], kind: 'blink' };
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if (/^(signal|indicator|blinker|turn)[_-]?(l|left)$/.test(s))
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return { signal, label: 'left indicator', states: ['indL'], kind: 'blink' };
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if (/^(signal|indicator|blinker|turn)[_-]?(r|right)$/.test(s))
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return { signal, label: 'right indicator', states: ['indR'], kind: 'blink' };
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return undefined;
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}
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function planLamps(pkg) {
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const rows = (0, lampCoverage_1.lampRows)(pkg ?? undefined);
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const byKey = new Map();
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const skipped = new Set();
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for (const row of rows) {
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if (row.signal === undefined) {
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skipped.add(row.slot);
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continue;
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}
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const plan = planForSignal(row.signal);
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if (!plan) {
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skipped.add(`${row.slot} (${row.signal})`);
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continue;
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}
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const entry = byKey.get(row.signal) ?? { ...plan, slots: [] };
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if (!entry.slots.includes(row.slot))
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entry.slots.push(row.slot);
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byKey.set(row.signal, entry);
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}
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const functions = [...byKey.values()];
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return { slots: [...new Set(functions.flatMap((f) => f.slots))], functions, skipped: [...skipped] };
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}
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/** A name three's loader would give a node: whitespace to `_`, reserved characters dropped. */
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const sanitize = (name) => name.replace(/\s/g, '_').replace(/[[\].:/]/g, '');
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const LENS_NAME = /(lamp|light|lens|indicator|blinker|signal|repeater|amber)/i;
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const NOT_A_LENS = /(housing|bezel|surround|trim|frame|chrome|reflector|cover|bracket|mount|stalk|switch|interior|cabin|dome|ceiling|dash|gauge|spotlight|lightbar|lightweight|highlight|daylight|skylight|cluster|display|screen|button)/i;
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const peakIn = (samples, states, matches) => {
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const out = new Map();
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for (const sample of samples) {
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if (!states.includes(sample.state))
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continue;
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for (const snap of sample.snaps) {
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for (const mesh of snap.meshes) {
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if (!matches(mesh))
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continue;
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const key = `${mesh.name}@${mesh.box ? mesh.box.min.join(',') : ''}`;
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const cur = out.get(key);
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if (!cur)
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out.set(key, { peak: mesh.lum, trough: mesh.lum, mesh });
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else {
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cur.peak = Math.max(cur.peak, mesh.lum);
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cur.trough = Math.min(cur.trough, mesh.lum);
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}
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}
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}
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}
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return out;
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};
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/**
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* Judge the recorded lamp states. `bounds` is the car's body-frame box (z forward). Every blocking rule names the lamp
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* that stayed dark; an indicator must blink and, per side, light geometry that reaches the front AND the rear quarter.
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*/
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function judgeLamps(input) {
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const { plan, samples, bounds } = input;
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const failures = [];
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const functions = [];
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const length = bounds ? bounds.max[2] - bounds.min[2] : 0;
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const frontLine = bounds ? bounds.max[2] - exports.LAMP_END_QUARTER * length : 0;
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const rearLine = bounds ? bounds.min[2] + exports.LAMP_END_QUARTER * length : 0;
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const seenStates = new Set(samples.filter((s) => s.unreached === undefined).map((s) => s.state));
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const unreachedStates = new Map(samples.filter((s) => s.unreached !== undefined).map((s) => [s.state, s.unreached]));
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const unmeasured = [];
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for (const fn of plan.functions) {
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const verdict = { signal: fn.signal, label: fn.label, state: fn.states[0], slots: [], pass: true, failures: [] };
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// the first state of the plan the sweep actually reached (tail lamps: reversing with the low beam if the car reversed)
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const states = fn.states.filter((s) => seenStates.has(s)).slice(0, fn.states[0] === 'revlow' ? 1 : fn.states.length);
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const unreached = fn.states.map((st) => unreachedStates.get(st)).find((x) => x !== undefined);
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if (states.length === 0 && unreached !== undefined) {
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unmeasured.push(`${fn.label} (${fn.signal}): ${unreached}`);
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functions.push(verdict);
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continue;
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}
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if (states.length === 0) {
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verdict.pass = false;
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verdict.failures.push(`${fn.label} (${fn.signal}) was never put in its state, so its lamp could not be read`);
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functions.push(verdict);
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failures.push(...verdict.failures);
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continue;
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}
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const litNodes = [];
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for (const slot of fn.slots) {
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const key = sanitize(slot);
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const found = peakIn(samples, states, (m) => m.aliases.includes(key));
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const nodes = [...found.values()].map(({ peak, trough, mesh }) => ({ name: mesh.name, peak, trough, zMin: mesh.box ? mesh.box.min[2] : null, zMax: mesh.box ? mesh.box.max[2] : null, lit: peak >= exports.LAMP_LIT_MIN, mesh }));
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const lit = nodes.some((n) => n.lit);
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let why = null;
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if (nodes.length === 0)
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why = `row slot "${slot}" matches no mesh in the running car, so it lights nothing`;
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else if (!lit) {
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const capable = nodes.filter((n) => n.mesh.capable);
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why = capable.length === 0
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? `"${slot}" resolves only to meshes with no emissive colour (${nodes.slice(0, 4).map((n) => `'${n.name}'`).join(', ')}), so ${fn.label} lights black`
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: `${nodes.slice(0, 4).map((n) => `'${n.name}'`).join(', ')} (slot "${slot}") stays dark under ${fn.label}: emissive peaks at ${Math.max(...nodes.map((n) => n.peak)).toFixed(2)}, lit means at least ${exports.LAMP_LIT_MIN}`;
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}
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for (const n of nodes)
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if (n.lit)
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litNodes.push(n.mesh);
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verdict.slots.push({ slot, nodes: nodes.map(({ mesh: _mesh, ...rest }) => rest), lit, why });
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if (why)
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verdict.failures.push(`${fn.label} (${fn.signal}): ${why}`);
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}
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if (fn.kind === 'blink') {
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// an indicator blinks: at least one lit lens also drops below the lit threshold in the sampled window
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const trace = peakIn(samples, states, (m) => fn.slots.some((s) => m.aliases.includes(sanitize(s))) && m.capable);
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const lit = [...trace.values()].filter((t) => t.peak >= exports.LAMP_LIT_MIN);
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verdict.blinks = lit.length > 0 && lit.some((t) => t.trough < exports.LAMP_BLINK_OFF_MAX);
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if (lit.length > 0 && !verdict.blinks)
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verdict.failures.push(`${fn.label} (${fn.signal}): ${lit.slice(0, 3).map((t) => `'${t.mesh.name}'`).join(', ')} lit but never went dark in the sampled window (steady, not blinking)`);
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}
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if (fn.kind === 'blink' && bounds) {
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const boxes = litNodes.filter((m) => m.box);
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if (boxes.length > 0) {
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const zMin = Math.min(...boxes.map((m) => m.box.min[2])), zMax = Math.max(...boxes.map((m) => m.box.max[2]));
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const reach = { zMin, zMax, front: zMax >= frontLine, rear: zMin <= rearLine };
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verdict.reach = reach;
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const names = [...new Set(boxes.map((m) => `'${m.name}'`))].slice(0, 4).join(', ');
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if (fn.states[0] !== 'haz') {
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// a left/right row of a car that really has one lens can only light one end: judged per side below for hazards too
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}
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if (!reach.rear)
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verdict.failures.push(`${fn.label} (${fn.signal}): nothing at the REAR lights; the lit lens ${names} spans z ${zMin.toFixed(2)}..${zMax.toFixed(2)} m of a car spanning ${bounds.min[2].toFixed(2)}..${bounds.max[2].toFixed(2)} (rear quarter is z <= ${rearLine.toFixed(2)})`);
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if (!reach.front)
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verdict.failures.push(`${fn.label} (${fn.signal}): nothing at the FRONT lights; the lit lens ${names} spans z ${zMin.toFixed(2)}..${zMax.toFixed(2)} m (front quarter is z >= ${frontLine.toFixed(2)})`);
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}
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}
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verdict.state = states[0];
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verdict.pass = verdict.failures.length === 0;
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functions.push(verdict);
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failures.push(...verdict.failures);
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}
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// Hazards light both sides: the left and the right lit lenses must each reach both ends (the F40: front pair only).
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const haz = plan.functions.find((f) => f.states[0] === 'haz');
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const leftRows = plan.functions.find((f) => f.states[0] === 'indL');
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const rightRows = plan.functions.find((f) => f.states[0] === 'indR');
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if (!haz && leftRows && rightRows && seenStates.has('haz') && bounds) {
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const slots = [...leftRows.slots, ...rightRows.slots];
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const trace = peakIn(samples, ['haz'], (m) => slots.some((s) => m.aliases.includes(sanitize(s))) && m.capable);
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const lit = [...trace.values()].filter((t) => t.peak >= exports.LAMP_LIT_MIN).map((t) => t.mesh);
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+
const verdict = { signal: 'hazards', label: 'hazards', state: 'haz', slots: [], pass: true, failures: [] };
|
|
222
|
+
if (lit.length === 0)
|
|
223
|
+
verdict.failures.push('hazards: no indicator lens lights on the hazard key');
|
|
224
|
+
else {
|
|
225
|
+
const side = (sign) => lit.filter((m) => m.box && Math.sign((m.box.min[0] + m.box.max[0]) / 2) === sign);
|
|
226
|
+
for (const [name, group] of [['left', side(1)], ['right', side(-1)]]) {
|
|
227
|
+
const boxes = group.filter((m) => m.box);
|
|
228
|
+
if (boxes.length === 0) {
|
|
229
|
+
verdict.failures.push(`hazards: no ${name}-side lens lights`);
|
|
230
|
+
continue;
|
|
231
|
+
}
|
|
232
|
+
const zMin = Math.min(...boxes.map((m) => m.box.min[2])), zMax = Math.max(...boxes.map((m) => m.box.max[2]));
|
|
233
|
+
if (zMin > rearLine)
|
|
234
|
+
verdict.failures.push(`hazards: the ${name} side lights nothing at the REAR (lit ${[...new Set(boxes.map((m) => `'${m.name}'`))].join(', ')} spans z ${zMin.toFixed(2)}..${zMax.toFixed(2)} m)`);
|
|
235
|
+
if (zMax < frontLine)
|
|
236
|
+
verdict.failures.push(`hazards: the ${name} side lights nothing at the FRONT (lit ${[...new Set(boxes.map((m) => `'${m.name}'`))].join(', ')} spans z ${zMin.toFixed(2)}..${zMax.toFixed(2)} m)`);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
verdict.pass = verdict.failures.length === 0;
|
|
240
|
+
functions.push(verdict);
|
|
241
|
+
failures.push(...verdict.failures);
|
|
242
|
+
}
|
|
243
|
+
// A lens-like mesh that never lit in ANY state the sweep produced (an unlit side repeater, a lens nobody drives).
|
|
244
|
+
const peaks = new Map();
|
|
245
|
+
for (const sample of samples)
|
|
246
|
+
for (const snap of sample.snaps)
|
|
247
|
+
for (const mesh of snap.meshes) {
|
|
248
|
+
const key = `${mesh.name}@${mesh.box ? mesh.box.min.join(',') : ''}`;
|
|
249
|
+
const cur = peaks.get(key);
|
|
250
|
+
if (!cur || mesh.lum > cur.peak)
|
|
251
|
+
peaks.set(key, { peak: mesh.lum, mesh });
|
|
252
|
+
}
|
|
253
|
+
// a lens already named by a failing function (its slot stayed dark, or its state was never reached) is not reported twice
|
|
254
|
+
const named = new Set(functions.filter((f) => !f.pass || unmeasured.some((u) => u.startsWith(f.label))).flatMap((f) => plan.functions.find((p) => p.signal === f.signal)?.slots ?? []).map(sanitize));
|
|
255
|
+
const darkLenses = [...peaks.values()]
|
|
256
|
+
.filter(({ peak, mesh }) => mesh.capable && peak < exports.LAMP_LIT_MIN && !mesh.aliases.some((a) => named.has(a)) && (LENS_NAME.test(mesh.name) || mesh.aliases.some((a) => LENS_NAME.test(a))) && !NOT_A_LENS.test(mesh.name) && !mesh.aliases.some((a) => NOT_A_LENS.test(a)))
|
|
257
|
+
.map(({ peak, mesh }) => ({ name: mesh.name, peak }));
|
|
258
|
+
if (darkLenses.length > 0)
|
|
259
|
+
failures.push(`lens(es) that never lit in any state (headlamps, fog, indicators, hazards, reverse, brake): ${darkLenses.slice(0, 8).map((d) => `'${d.name}'`).join(', ')}`);
|
|
260
|
+
const lit = functions.filter((f) => f.pass && !unmeasured.some((u) => u.startsWith(f.label))).map((f) => f.label);
|
|
261
|
+
const detail = failures.length > 0
|
|
262
|
+
? `${failures.length} lamp defect${failures.length === 1 ? '' : 's'}: ${failures.join('; ')}`
|
|
263
|
+
: `every lamp function lights in its state (${lit.join(', ')}); indicators and hazards blink and reach both ends of the car`;
|
|
264
|
+
const note = unmeasured.length > 0 ? ` (not measured: ${unmeasured.join('; ')})` : '';
|
|
265
|
+
return { pass: failures.length === 0, detail: detail + note, functions, darkLenses, failures, skipped: plan.skipped, unmeasured };
|
|
266
|
+
}
|
|
267
|
+
// ── the page side ────────────────────────────────────────────────────────────────────────────────────────────────
|
|
268
|
+
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
|
|
269
|
+
/**
|
|
270
|
+
* Press the lamp keys as the seated driver and record the lens emissive per state. `plan.slots` empty means the
|
|
271
|
+
* package has no lamp rows: nothing to sweep. Leaves headlamps, fog and indicators off.
|
|
272
|
+
*/
|
|
273
|
+
async function runLampSweep(page, frame, plan) {
|
|
274
|
+
const out = { samples: [], atRest: null, errors: [] };
|
|
275
|
+
const installed = await frame.evaluate(exports.INSTALL_LAMP_PROBE).catch((e) => { out.errors.push(`probe: ${String(e?.message ?? e).slice(0, 160)}`); return false; });
|
|
276
|
+
if (!installed) {
|
|
277
|
+
out.errors.push('the lamp probe could not be installed (no vehicle probe in the page)');
|
|
278
|
+
return out;
|
|
279
|
+
}
|
|
280
|
+
const snap = async () => frame.evaluate((slots) => globalThis.__vqaLamps.snapshot(slots), plan.slots);
|
|
281
|
+
const record = async (state, count, gapMs) => {
|
|
282
|
+
const snaps = [];
|
|
283
|
+
for (let i = 0; i < count; i += 1) {
|
|
284
|
+
snaps.push(await snap());
|
|
285
|
+
if (i < count - 1)
|
|
286
|
+
await sleep(gapMs);
|
|
287
|
+
}
|
|
288
|
+
out.samples.push({ state, snaps });
|
|
289
|
+
};
|
|
290
|
+
const press = async (key) => { await page.keyboard.press(key); };
|
|
291
|
+
const want = new Set([...plan.functions.flatMap((f) => f.states), ...(plan.functions.some((f) => f.states.includes('revlow')) ? ['reverse'] : [])]);
|
|
292
|
+
try {
|
|
293
|
+
// at rest, seated: what the brake lens does with nobody touching a pedal
|
|
294
|
+
await record('rest', 2, 150);
|
|
295
|
+
out.atRest = { lights: out.samples[0].snaps[0].lights, bits: out.samples[0].snaps[0].bits };
|
|
296
|
+
if (want.has('handbrake')) {
|
|
297
|
+
await page.keyboard.down('Space');
|
|
298
|
+
await sleep(450);
|
|
299
|
+
await record('handbrake', 2, 150);
|
|
300
|
+
await page.keyboard.up('Space');
|
|
301
|
+
await sleep(250);
|
|
302
|
+
}
|
|
303
|
+
// headlamps cycle off -> low -> high -> off
|
|
304
|
+
await press('KeyL');
|
|
305
|
+
await sleep(500);
|
|
306
|
+
await record('low', 2, 150);
|
|
307
|
+
if (want.has('fog')) {
|
|
308
|
+
await press('KeyK');
|
|
309
|
+
await sleep(450);
|
|
310
|
+
await record('fog', 2, 150);
|
|
311
|
+
await press('KeyK');
|
|
312
|
+
await sleep(300);
|
|
313
|
+
}
|
|
314
|
+
await press('KeyL');
|
|
315
|
+
await sleep(500);
|
|
316
|
+
await record('high', 2, 150);
|
|
317
|
+
await press('KeyL');
|
|
318
|
+
await sleep(400);
|
|
319
|
+
// indicators: a ~1.7 s window spans a full blink period at 0.5 to 1.5 Hz
|
|
320
|
+
for (const [state, key] of [['indL', 'Comma'], ['indR', 'Period'], ['haz', 'Slash']]) {
|
|
321
|
+
await press(key);
|
|
322
|
+
await sleep(150);
|
|
323
|
+
await record(state, 17, 100);
|
|
324
|
+
await press(key);
|
|
325
|
+
await sleep(350);
|
|
326
|
+
}
|
|
327
|
+
// reverse: brake held at a standstill selects reverse; the lamp reads while it is engaged
|
|
328
|
+
if (want.has('reverse')) {
|
|
329
|
+
await page.keyboard.down('KeyS');
|
|
330
|
+
try {
|
|
331
|
+
await sleep(900);
|
|
332
|
+
await record('reverse', 3, 300);
|
|
333
|
+
// tail lamps with the low beam, read while reversing: the brake lamp is off here, so a lit tail lens is the position lamp and not the brake
|
|
334
|
+
const reversing = out.samples[out.samples.length - 1].snaps.some((x) => x.lights.includes('reverse') && !x.lights.includes('brake'));
|
|
335
|
+
if (!reversing)
|
|
336
|
+
out.samples[out.samples.length - 1].unreached = 'the brake key did not select reverse (a manual gearbox, or the engine is off), so the reverse lamp could not be read';
|
|
337
|
+
if (want.has('revlow') && reversing) {
|
|
338
|
+
await press('KeyL');
|
|
339
|
+
await sleep(500);
|
|
340
|
+
await record('revlow', 2, 200);
|
|
341
|
+
await press('KeyL');
|
|
342
|
+
await sleep(250);
|
|
343
|
+
await press('KeyL');
|
|
344
|
+
await sleep(250);
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
finally {
|
|
348
|
+
await page.keyboard.up('KeyS');
|
|
349
|
+
}
|
|
350
|
+
await sleep(300);
|
|
351
|
+
}
|
|
352
|
+
await record('end', 1, 0);
|
|
353
|
+
}
|
|
354
|
+
catch (e) {
|
|
355
|
+
out.errors.push(`lamp sweep: ${String(e?.message ?? e).slice(0, 200)}`);
|
|
356
|
+
}
|
|
357
|
+
finally {
|
|
358
|
+
// never leave a lamp state behind for the phases that follow
|
|
359
|
+
try {
|
|
360
|
+
const last = await snap();
|
|
361
|
+
if (last.lights.some((l) => /^headlight_(low|high)$/.test(l)))
|
|
362
|
+
for (let i = 0; i < 3; i += 1) {
|
|
363
|
+
await press('KeyL');
|
|
364
|
+
await sleep(350);
|
|
365
|
+
const s = await snap();
|
|
366
|
+
if (!s.lights.some((l) => /^headlight_(low|high)$/.test(l)))
|
|
367
|
+
break;
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
catch { /* best effort */ }
|
|
371
|
+
}
|
|
372
|
+
return out;
|
|
373
|
+
}
|
|
374
|
+
//# sourceMappingURL=vehicleLamps.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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