@hypersoniclabs/helix-cli 0.1.7 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,20 @@
1
+ /**
2
+ * Welds the seams between the node pieces of one node before the bake.
3
+ *
4
+ * Two node pieces that meet at a node share the t = 1 line from their common inner corner (the end of curve 1/2) out to
5
+ * the kerb corner. The game's sync targets put both pieces' kerb columns on the same point of that line — exactly, for
6
+ * full-span meshes (Granit's ramp-vs-Large Road: 0.644413 against 1 − 0.355587). A PARTIAL strip (a one-way piece whose
7
+ * mesh stops at its last knot) can miss by 0.1–0.2 m and start its deck outside the neighbour's outer corner, which
8
+ * reads as a sidewalk tab poking into the ground and a notch at the kerb. Where a partial strip meets a full-span
9
+ * neighbour along one line, the partial piece's deck-edge knot is moved onto the neighbour's outer corner (inward only)
10
+ * and its kerb knot onto the neighbour's kerb. Only the partial piece's sync targets change; the deform is untouched.
11
+ */
12
+ import { type Cs2RoadPieces } from '../roadPieces';
13
+ import { type Cs2RoadInstance } from './roadBake';
14
+ export interface Cs2NodeSeamStats {
15
+ /** Node pieces whose sync targets were rewritten. */
16
+ welded: number;
17
+ /** Partial-strip sides that found a full-span neighbour along their line. */
18
+ pairs: number;
19
+ }
20
+ export declare function weldCs2NodeSeams(instances: readonly Cs2RoadInstance[], pieces: Cs2RoadPieces): Cs2NodeSeamStats;
@@ -0,0 +1,164 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.weldCs2NodeSeams = weldCs2NodeSeams;
4
+ /**
5
+ * Welds the seams between the node pieces of one node before the bake.
6
+ *
7
+ * Two node pieces that meet at a node share the t = 1 line from their common inner corner (the end of curve 1/2) out to
8
+ * the kerb corner. The game's sync targets put both pieces' kerb columns on the same point of that line — exactly, for
9
+ * full-span meshes (Granit's ramp-vs-Large Road: 0.644413 against 1 − 0.355587). A PARTIAL strip (a one-way piece whose
10
+ * mesh stops at its last knot) can miss by 0.1–0.2 m and start its deck outside the neighbour's outer corner, which
11
+ * reads as a sidewalk tab poking into the ground and a notch at the kerb. Where a partial strip meets a full-span
12
+ * neighbour along one line, the partial piece's deck-edge knot is moved onto the neighbour's outer corner (inward only)
13
+ * and its kerb knot onto the neighbour's kerb. Only the partial piece's sync targets change; the deform is untouched.
14
+ */
15
+ const roadPieces_1 = require("../roadPieces");
16
+ const roadBake_1 = require("./roadBake");
17
+ /** Corners this close (metres) are the same corner; a neighbour's outer corner this far off our line is not on it. */
18
+ const CORNER_EPSILON_METRES = 0.02;
19
+ const LINE_EPSILON_METRES = 0.05;
20
+ const KNOT_EPSILON = 1e-3;
21
+ /** Seams closer than this (metres) are aligned already — the export's float32 knots round to about a millimetre. */
22
+ const SEAM_EPSILON_METRES = 0.005;
23
+ /** A kerb further off than this is not the same kerb, and a deck edge further out than this is not a sidewalk tab. */
24
+ const KERB_MAX_SHIFT_METRES = 0.5;
25
+ const EDGE_MAX_SHIFT_METRES = 1.0;
26
+ /** Left strip: curves 0 → 2 on sync pair 2 (lateral 0 = outer). Right strip: curves 1 → 3 on sync pair 4 (lateral 0 = inner). */
27
+ const SIDES = {
28
+ left: { key: (0, roadPieces_1.stripKey)({ colourA: 0, colourB: 2, flags: 2 }), outerCurve: 0, innerCurve: 2, sourceIndex: 0, targetIndex: 1, innerAtOne: true },
29
+ right: { key: (0, roadPieces_1.stripKey)({ colourA: 1, colourB: 3, flags: 4 }), outerCurve: 3, innerCurve: 1, sourceIndex: 2, targetIndex: 3, innerAtOne: false },
30
+ };
31
+ function weldCs2NodeSeams(instances, pieces) {
32
+ const byCentre = new Map();
33
+ for (const instance of instances) {
34
+ if (instance.part === 'edge')
35
+ continue;
36
+ const mesh = pieces.byCompositionEntityId.get(instance.compositionEntityId);
37
+ if (!mesh)
38
+ continue;
39
+ const parameters = (0, roadBake_1.unpackCompositionParameters)(instance.parameters);
40
+ const centre = curveEnd(parameters, 4);
41
+ const key = centre.map((value) => Math.round(value * 100)).join('_');
42
+ const group = byCentre.get(key) ?? [];
43
+ group.push({ instance, mesh, parameters, dirty: false });
44
+ byCentre.set(key, group);
45
+ }
46
+ const stats = { welded: 0, pairs: 0 };
47
+ for (const group of byCentre.values()) {
48
+ if (group.length < 2)
49
+ continue;
50
+ for (const piece of group) {
51
+ for (const side of ['left', 'right']) {
52
+ const range = (0, roadPieces_1.stripLateralRanges)(piece.mesh).get(SIDES[side].key);
53
+ if (!range || !isPartial(range))
54
+ continue;
55
+ const inner = curveEnd(piece.parameters, SIDES[side].innerCurve);
56
+ const neighbour = findNeighbour(group, piece, inner);
57
+ if (!neighbour)
58
+ continue;
59
+ stats.pairs += 1;
60
+ if (weldSide(piece, side, range, inner, neighbour.piece, neighbour.side))
61
+ piece.dirty = true;
62
+ }
63
+ }
64
+ for (const piece of group) {
65
+ if (!piece.dirty)
66
+ continue;
67
+ piece.instance.parameters = (0, roadBake_1.packCompositionParameters)(piece.parameters);
68
+ stats.welded += 1;
69
+ }
70
+ }
71
+ return stats;
72
+ }
73
+ function isPartial(range) {
74
+ return range.min > KNOT_EPSILON || range.max < 1 - KNOT_EPSILON;
75
+ }
76
+ /** The other piece at this node whose inner corner on either side is ours, provided that side is a full-span strip. */
77
+ function findNeighbour(group, piece, inner) {
78
+ for (const other of group) {
79
+ if (other === piece)
80
+ continue;
81
+ for (const side of ['left', 'right']) {
82
+ if (distance(curveEnd(other.parameters, SIDES[side].innerCurve), inner) > CORNER_EPSILON_METRES)
83
+ continue;
84
+ const range = (0, roadPieces_1.stripLateralRanges)(other.mesh).get(SIDES[side].key);
85
+ if (!range || isPartial(range))
86
+ return null;
87
+ return { piece: other, side };
88
+ }
89
+ }
90
+ return null;
91
+ }
92
+ /** Moves `piece`'s deck-edge and kerb targets on `side` onto the neighbour's corner and kerb. True when a target changed. */
93
+ function weldSide(piece, side, range, inner, neighbour, neighbourSide) {
94
+ const spec = SIDES[side];
95
+ const outer = curveEnd(piece.parameters, spec.outerCurve);
96
+ const length = distance(outer, inner);
97
+ if (length < 1e-3)
98
+ return false;
99
+ const direction = outer.map((value, axis) => (value - inner[axis]) / length);
100
+ const neighbourOuter = curveEnd(neighbour.parameters, SIDES[neighbourSide].outerCurve);
101
+ const offset = neighbourOuter.map((value, axis) => value - inner[axis]);
102
+ const along = dot(offset, direction);
103
+ const off = Math.hypot(...offset.map((value, axis) => value - direction[axis] * along));
104
+ if (along <= 0 || off > LINE_EPSILON_METRES)
105
+ return false;
106
+ const source = piece.parameters.sync[spec.sourceIndex];
107
+ const target = piece.parameters.sync[spec.targetIndex];
108
+ const toDistance = (lateral) => (spec.innerAtOne ? 1 - lateral : lateral) * length;
109
+ const toLateral = (metres) => (spec.innerAtOne ? 1 - metres / length : metres / length);
110
+ const updated = [...target];
111
+ // The deck edge: the knot at the strip's outer bound, pulled in to the neighbour's outer corner when it lies beyond it.
112
+ const outerBound = spec.innerAtOne ? range.min : range.max;
113
+ const deckKnot = source.findIndex((knot) => Math.abs(knot - outerBound) <= KNOT_EPSILON);
114
+ if (deckKnot >= 0) {
115
+ const deckDistance = toDistance(target[deckKnot]);
116
+ if (deckDistance > along + SEAM_EPSILON_METRES && deckDistance - along <= EDGE_MAX_SHIFT_METRES)
117
+ updated[deckKnot] = toLateral(along);
118
+ }
119
+ // The kerb: each strip's interior knot nearest its outer edge; ours moves onto the neighbour's.
120
+ const kerbKnot = interiorKnotNearestOuter(source, range, spec.innerAtOne);
121
+ const neighbourSpec = SIDES[neighbourSide];
122
+ const neighbourKerb = interiorKnotNearestOuter(neighbour.parameters.sync[neighbourSpec.sourceIndex], { min: 0, max: 1 }, neighbourSpec.innerAtOne);
123
+ if (kerbKnot >= 0 && neighbourKerb >= 0) {
124
+ const neighbourLength = distance(neighbourOuter, inner);
125
+ const neighbourTarget = neighbour.parameters.sync[neighbourSpec.targetIndex][neighbourKerb];
126
+ const neighbourKerbDistance = (neighbourSpec.innerAtOne ? 1 - neighbourTarget : neighbourTarget) * neighbourLength;
127
+ const shift = neighbourKerbDistance - toDistance(target[kerbKnot]);
128
+ if (Math.abs(shift) > SEAM_EPSILON_METRES && Math.abs(shift) <= KERB_MAX_SHIFT_METRES)
129
+ updated[kerbKnot] = toLateral(neighbourKerbDistance);
130
+ }
131
+ const changed = updated.some((value, index) => value !== target[index]);
132
+ if (!changed)
133
+ return false;
134
+ for (let index = 0; index < updated.length; index += 1) {
135
+ if (updated[index] < 0 || updated[index] > 1 || (index > 0 && updated[index] < updated[index - 1] - KNOT_EPSILON))
136
+ return false;
137
+ }
138
+ piece.parameters.sync[spec.targetIndex] = updated;
139
+ return true;
140
+ }
141
+ /** The knot strictly inside the strip's lateral range that sits nearest its outer edge, or −1. */
142
+ function interiorKnotNearestOuter(source, range, innerAtOne) {
143
+ let best = -1;
144
+ for (let index = 0; index < source.length; index += 1) {
145
+ const knot = source[index];
146
+ if (knot <= range.min + KNOT_EPSILON || knot >= range.max - KNOT_EPSILON)
147
+ continue;
148
+ if (best < 0 || (innerAtOne ? knot < source[best] : knot > source[best]))
149
+ best = index;
150
+ }
151
+ return best;
152
+ }
153
+ /** Where a curve ends (t = 1 is its last control point), in the source frame with the instance translation applied. */
154
+ function curveEnd(parameters, curve) {
155
+ const point = parameters.matrices[curve][3];
156
+ return [point[0] + parameters.transform[9], point[1] + parameters.transform[10], point[2] + parameters.transform[11]];
157
+ }
158
+ function distance(a, b) {
159
+ return Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
160
+ }
161
+ function dot(a, b) {
162
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
163
+ }
164
+ //# sourceMappingURL=nodeSeams.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,112 @@
1
+ import { type Cs2RoadPieces } from '../roadPieces';
2
+ import type { Cs2CompositionParameters, Cs2CompositionPart } from '../types';
3
+ /** 14 x 14 cells over Granit's 14,336 m world, on the same origin as the 4 m terrain grid. */
4
+ export declare const CS2_CELL_SIZE_METRES = 1024;
5
+ /** Above this the composition is a bridge deck, an overpass or elevated rail rather than a kerb. */
6
+ export declare const CS2_ELEVATED_STRUCTURE_METRES = 6;
7
+ /** Nodes resolve no generated mesh on Granit, but the reference walks all three parts and so does this. */
8
+ export declare const CS2_COMPOSITION_PARTS: readonly ["edge", "startNode", "endNode"];
9
+ /** The 12-float transform, eight 4x4 curve matrices and four sync vectors of one instance. */
10
+ export declare const COMPOSITION_PARAMETER_FLOATS = 156;
11
+ export type Cs2RoadFamily = 'road' | 'structure' | 'gravel' | 'sidewalk' | 'parking' | 'track' | 'grass';
12
+ export declare const CS2_FAMILY_TILE_METRES: Readonly<Record<Cs2RoadFamily, number>>;
13
+ export declare const CS2_FAMILY_ROUGHNESS: Readonly<Record<Cs2RoadFamily, number>>;
14
+ /** Only reached by a slot that ships no `_BaseColorMap`: the reference renderer's typed palette, sRGB hex. */
15
+ export declare const CS2_FAMILY_COLOUR: Readonly<Record<Cs2RoadFamily, string>>;
16
+ /** What a player stands or drives on. Structure joins per instance, and only below the elevated threshold. */
17
+ export declare const CS2_COLLIDER_FAMILIES: ReadonlySet<Cs2RoadFamily>;
18
+ /** What lane paint is seated on: the carriageway and the bays that carry their own markings, never a kerb or a path. */
19
+ export declare const CS2_MARKING_SEAT_FAMILIES: ReadonlySet<Cs2RoadFamily>;
20
+ export interface Cs2RoadInstance {
21
+ compositionEntityId: number;
22
+ /** Packed rather than kept as objects: 16,842 instances of nested arrays are not free. */
23
+ parameters: Float32Array;
24
+ /** Which of the edge's three parts this is: the node parts take the sync remap progressively along t. */
25
+ part: Cs2CompositionPart;
26
+ cx: number;
27
+ cz: number;
28
+ elevated: boolean;
29
+ }
30
+ export interface Cs2RoadInstanceWalk {
31
+ instances: Cs2RoadInstance[];
32
+ /** Elements of `edges[]`, which is not the bundle's own `source.edgeCount`. */
33
+ edges: number;
34
+ /** Compositions whose centre lies outside the cell grid, left out of every cell. */
35
+ outsideGrid: number;
36
+ }
37
+ /** The cell grid every layer buckets into: the terrain grid's origin and extent in whole cells. */
38
+ export interface Cs2CellOptions {
39
+ cellSizeM: number;
40
+ originX: number;
41
+ originZ: number;
42
+ cellsX: number;
43
+ cellsZ: number;
44
+ }
45
+ export interface Cs2RoadInstanceOptions extends Cs2CellOptions {
46
+ /** Subtracted from every CS2 Y before anything is compared against the terrain. */
47
+ seaLevelMetres: number;
48
+ terrainHeightAt(x: number, z: number): number;
49
+ elevatedMetres?: number;
50
+ }
51
+ export interface Cs2SlotUv {
52
+ /** `source` keeps the cross-section uv0 the CS2 material samples with; `worldXZ` projects at `tileMetres`. */
53
+ mode: 'source' | 'worldXZ';
54
+ tileMetres: number;
55
+ }
56
+ export interface Cs2RoadSlotGeometry {
57
+ slot: number;
58
+ family: Cs2RoadFamily;
59
+ positions: Float32Array;
60
+ normals: Float32Array;
61
+ uvs: Float32Array;
62
+ indices: Uint32Array;
63
+ }
64
+ export interface Cs2RoadCellGeometry {
65
+ slots: Cs2RoadSlotGeometry[];
66
+ collider: {
67
+ positions: Float32Array;
68
+ indices: Uint32Array;
69
+ };
70
+ trianglesByFamily: Map<Cs2RoadFamily, number>;
71
+ }
72
+ export interface Cs2RoadCellOptions {
73
+ seaLevelMetres: number;
74
+ terrainHeightAt(x: number, z: number): number;
75
+ slotUv(slot: number): Cs2SlotUv;
76
+ /**
77
+ * Default true: the reference renderer's rigid per-composition shift onto the terrain. Off when the terrain is
78
+ * conformed to the roads instead — the shift is then not only redundant but harmful, since each piece meeting at a
79
+ * node takes its own median and the decks step against each other by whatever their medians differ.
80
+ */
81
+ shiftToTerrain?: boolean;
82
+ }
83
+ export declare function roadSlotFamily(slot: number): Cs2RoadFamily;
84
+ export declare function cellIndexAt(value: number, origin: number, sizeMetres: number): number;
85
+ /** The cell a point falls in, or null outside the grid: an out-of-map stub has no legal Scene id or bundle path. */
86
+ export declare function cellAt(x: number, z: number, options: Cs2CellOptions): {
87
+ cx: number;
88
+ cz: number;
89
+ } | null;
90
+ export declare function cellKey(cx: number, cz: number): string;
91
+ /**
92
+ * Walks `edges[]` exactly once — the file is 84 MB and re-scanning it per instance is the one thing this layer must
93
+ * not do — and resolves every composition part that has both a deformation payload and a mesh.
94
+ */
95
+ export declare function collectCs2RoadInstances(bundleRoot: string, pieces: Cs2RoadPieces, options: Cs2RoadInstanceOptions): Promise<Cs2RoadInstanceWalk>;
96
+ /**
97
+ * Deforms every instance of one cell once, conforms it, and splits it into one buffer per material slot. The datum
98
+ * correction belongs to the whole composition, so a road surface and the kerb beside it always move together.
99
+ */
100
+ export declare function bakeCs2RoadCell(instances: readonly Cs2RoadInstance[], pieces: Cs2RoadPieces, options: Cs2RoadCellOptions): Cs2RoadCellGeometry;
101
+ /** The mirrored world-XZ extent of a composition's control points, which is what buckets it into a cell. */
102
+ export declare function compositionBounds(parameters: Cs2CompositionParameters): {
103
+ minX: number;
104
+ maxX: number;
105
+ minZ: number;
106
+ maxZ: number;
107
+ };
108
+ /** The mean control point in world space, still on the CS2 height datum: what the elevated test measures from. */
109
+ export declare function compositionMean(parameters: Cs2CompositionParameters): [number, number, number];
110
+ export declare function validCompositionParameters(parameters: Cs2CompositionParameters): boolean;
111
+ export declare function packCompositionParameters(parameters: Cs2CompositionParameters): Float32Array;
112
+ export declare function unpackCompositionParameters(packed: Float32Array): Cs2CompositionParameters;
@@ -0,0 +1,290 @@
1
+ "use strict";
2
+ // Bakes the road-composition network into per-cell geometry: one deform per instance, the reference renderer's
3
+ // per-composition terrain datum rule, then the per-material-range vertex compaction that keeps a cell's real vertex
4
+ // count instead of one full composition table per range.
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.CS2_MARKING_SEAT_FAMILIES = exports.CS2_COLLIDER_FAMILIES = exports.CS2_FAMILY_COLOUR = exports.CS2_FAMILY_ROUGHNESS = exports.CS2_FAMILY_TILE_METRES = exports.COMPOSITION_PARAMETER_FLOATS = exports.CS2_COMPOSITION_PARTS = exports.CS2_ELEVATED_STRUCTURE_METRES = exports.CS2_CELL_SIZE_METRES = void 0;
7
+ exports.roadSlotFamily = roadSlotFamily;
8
+ exports.cellIndexAt = cellIndexAt;
9
+ exports.cellAt = cellAt;
10
+ exports.cellKey = cellKey;
11
+ exports.collectCs2RoadInstances = collectCs2RoadInstances;
12
+ exports.bakeCs2RoadCell = bakeCs2RoadCell;
13
+ exports.compositionBounds = compositionBounds;
14
+ exports.compositionMean = compositionMean;
15
+ exports.validCompositionParameters = validCompositionParameters;
16
+ exports.packCompositionParameters = packCompositionParameters;
17
+ exports.unpackCompositionParameters = unpackCompositionParameters;
18
+ const csm2_1 = require("../csm2");
19
+ const roadPieces_1 = require("../roadPieces");
20
+ const roads_1 = require("../roads");
21
+ /** 14 x 14 cells over Granit's 14,336 m world, on the same origin as the 4 m terrain grid. */
22
+ exports.CS2_CELL_SIZE_METRES = 1024;
23
+ /** Above this the composition is a bridge deck, an overpass or elevated rail rather than a kerb. */
24
+ exports.CS2_ELEVATED_STRUCTURE_METRES = 6;
25
+ /** Nodes resolve no generated mesh on Granit, but the reference walks all three parts and so does this. */
26
+ exports.CS2_COMPOSITION_PARTS = ['edge', 'startNode', 'endNode'];
27
+ /** The 12-float transform, eight 4x4 curve matrices and four sync vectors of one instance. */
28
+ exports.COMPOSITION_PARAMETER_FLOATS = 156;
29
+ /** The stable NetCompositionMeshData material slots of the base game's generated mesh library. */
30
+ const FAMILY_BY_SLOT = new Map([
31
+ [0, 'road'],
32
+ [1, 'structure'], [2, 'structure'], [3, 'structure'], [5, 'structure'],
33
+ [6, 'gravel'], [18, 'gravel'],
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+ [7, 'sidewalk'], [16, 'sidewalk'], [30, 'sidewalk'],
35
+ [8, 'parking'],
36
+ [9, 'track'], [29, 'track'],
37
+ [19, 'grass'],
38
+ ]);
39
+ exports.CS2_FAMILY_TILE_METRES = {
40
+ road: 7, structure: 7, gravel: 10, sidewalk: 5, parking: 7, track: 7, grass: 5,
41
+ };
42
+ exports.CS2_FAMILY_ROUGHNESS = {
43
+ road: 0.85, structure: 0.8, sidewalk: 0.9, gravel: 0.95, parking: 0.85, track: 0.8, grass: 0.95,
44
+ };
45
+ /** Only reached by a slot that ships no `_BaseColorMap`: the reference renderer's typed palette, sRGB hex. */
46
+ exports.CS2_FAMILY_COLOUR = {
47
+ road: '#55595e', structure: '#777a7d', sidewalk: '#96938a', gravel: '#82745e', parking: '#74777a', track: '#4c5054', grass: '#6f8158',
48
+ };
49
+ /** What a player stands or drives on. Structure joins per instance, and only below the elevated threshold. */
50
+ exports.CS2_COLLIDER_FAMILIES = new Set(['road', 'sidewalk', 'parking', 'track', 'gravel', 'grass']);
51
+ /** What lane paint is seated on: the carriageway and the bays that carry their own markings, never a kerb or a path. */
52
+ exports.CS2_MARKING_SEAT_FAMILIES = new Set(['road', 'parking']);
53
+ function roadSlotFamily(slot) {
54
+ return FAMILY_BY_SLOT.get(slot) ?? 'road';
55
+ }
56
+ function cellIndexAt(value, origin, sizeMetres) {
57
+ return Math.floor((value - origin) / sizeMetres);
58
+ }
59
+ /** The cell a point falls in, or null outside the grid: an out-of-map stub has no legal Scene id or bundle path. */
60
+ function cellAt(x, z, options) {
61
+ const cx = cellIndexAt(x, options.originX, options.cellSizeM);
62
+ const cz = cellIndexAt(z, options.originZ, options.cellSizeM);
63
+ return cx >= 0 && cz >= 0 && cx < options.cellsX && cz < options.cellsZ ? { cx, cz } : null;
64
+ }
65
+ function cellKey(cx, cz) {
66
+ return `${cx}_${cz}`;
67
+ }
68
+ /**
69
+ * Walks `edges[]` exactly once — the file is 84 MB and re-scanning it per instance is the one thing this layer must
70
+ * not do — and resolves every composition part that has both a deformation payload and a mesh.
71
+ */
72
+ async function collectCs2RoadInstances(bundleRoot, pieces, options) {
73
+ const elevatedMetres = options.elevatedMetres ?? exports.CS2_ELEVATED_STRUCTURE_METRES;
74
+ const instances = [];
75
+ let edges = 0;
76
+ let outsideGrid = 0;
77
+ for await (const edge of (0, roads_1.iterateRoadEdges)(bundleRoot)) {
78
+ edges += 1;
79
+ for (const part of exports.CS2_COMPOSITION_PARTS) {
80
+ const compositionEntityId = edge.compositionRefs?.[part];
81
+ const parameters = edge.renderParameters?.[part];
82
+ if (compositionEntityId === undefined || !parameters || !validCompositionParameters(parameters))
83
+ continue;
84
+ if (!pieces.byCompositionEntityId.has(compositionEntityId))
85
+ continue;
86
+ const bounds = compositionBounds(parameters);
87
+ const centreX = (bounds.minX + bounds.maxX) / 2;
88
+ const centreZ = (bounds.minZ + bounds.maxZ) / 2;
89
+ if (!Number.isFinite(centreX) || !Number.isFinite(centreZ))
90
+ continue;
91
+ const cell = cellAt(centreX, centreZ, options);
92
+ if (!cell) {
93
+ outsideGrid += 1;
94
+ continue;
95
+ }
96
+ const mean = compositionMean(parameters);
97
+ const ground = options.terrainHeightAt(mean[0], mean[2]);
98
+ const height = Number.isFinite(ground) ? mean[1] - options.seaLevelMetres - ground : 0;
99
+ instances.push({
100
+ compositionEntityId,
101
+ parameters: packCompositionParameters(parameters),
102
+ part,
103
+ cx: cell.cx,
104
+ cz: cell.cz,
105
+ elevated: height > elevatedMetres,
106
+ });
107
+ }
108
+ }
109
+ return { instances, edges, outsideGrid };
110
+ }
111
+ /**
112
+ * Deforms every instance of one cell once, conforms it, and splits it into one buffer per material slot. The datum
113
+ * correction belongs to the whole composition, so a road surface and the kerb beside it always move together.
114
+ */
115
+ function bakeCs2RoadCell(instances, pieces, options) {
116
+ const chunksBySlot = new Map();
117
+ const colliderChunks = [];
118
+ const trianglesByFamily = new Map();
119
+ for (const instance of instances) {
120
+ const mesh = pieces.byCompositionEntityId.get(instance.compositionEntityId);
121
+ if (!mesh)
122
+ continue;
123
+ const deformed = (0, roadPieces_1.deformInstance)(mesh, unpackCompositionParameters(instance.parameters), { nodePiece: instance.part !== 'edge' });
124
+ for (let offset = 1; offset < deformed.positions.length; offset += 3)
125
+ deformed.positions[offset] -= options.seaLevelMetres;
126
+ if (options.shiftToTerrain ?? true) {
127
+ const { shiftMetres } = (0, roadPieces_1.evalTerrainConformance)(deformed.positions, options.terrainHeightAt);
128
+ if (shiftMetres !== 0)
129
+ for (let offset = 1; offset < deformed.positions.length; offset += 3)
130
+ deformed.positions[offset] += shiftMetres;
131
+ }
132
+ for (const range of materialRanges(mesh)) {
133
+ const family = roadSlotFamily(range.materialIndex);
134
+ const chunk = compactRange(mesh, deformed, range, options.slotUv(range.materialIndex));
135
+ const chunks = chunksBySlot.get(range.materialIndex) ?? [];
136
+ chunks.push(chunk);
137
+ chunksBySlot.set(range.materialIndex, chunks);
138
+ trianglesByFamily.set(family, (trianglesByFamily.get(family) ?? 0) + chunk.indices.length / 3);
139
+ if (exports.CS2_COLLIDER_FAMILIES.has(family) || (family === 'structure' && !instance.elevated))
140
+ colliderChunks.push(chunk);
141
+ }
142
+ }
143
+ const slots = [...chunksBySlot.keys()].sort((left, right) => left - right).map((slot) => {
144
+ const merged = mergeChunks(chunksBySlot.get(slot));
145
+ return { slot, family: roadSlotFamily(slot), ...merged };
146
+ });
147
+ const collider = mergeChunks(colliderChunks);
148
+ return { slots, collider: { positions: collider.positions, indices: collider.indices }, trianglesByFamily };
149
+ }
150
+ /** The mirrored world-XZ extent of a composition's control points, which is what buckets it into a cell. */
151
+ function compositionBounds(parameters) {
152
+ const translateX = parameters.transform[9];
153
+ const translateZ = parameters.transform[11];
154
+ let minX = Number.POSITIVE_INFINITY;
155
+ let maxX = Number.NEGATIVE_INFINITY;
156
+ let minZ = Number.POSITIVE_INFINITY;
157
+ let maxZ = Number.NEGATIVE_INFINITY;
158
+ for (const matrix of parameters.matrices) {
159
+ for (const column of matrix) {
160
+ const x = column[0] + translateX;
161
+ const z = -(column[2] + translateZ);
162
+ minX = Math.min(minX, x);
163
+ maxX = Math.max(maxX, x);
164
+ minZ = Math.min(minZ, z);
165
+ maxZ = Math.max(maxZ, z);
166
+ }
167
+ }
168
+ return { minX, maxX, minZ, maxZ };
169
+ }
170
+ /** The mean control point in world space, still on the CS2 height datum: what the elevated test measures from. */
171
+ function compositionMean(parameters) {
172
+ let x = 0;
173
+ let y = 0;
174
+ let z = 0;
175
+ let samples = 0;
176
+ for (const matrix of parameters.matrices) {
177
+ for (const column of matrix) {
178
+ x += column[0] + parameters.transform[9];
179
+ y += column[1] + parameters.transform[10];
180
+ z += -(column[2] + parameters.transform[11]);
181
+ samples += 1;
182
+ }
183
+ }
184
+ return samples === 0 ? [0, 0, 0] : [x / samples, y / samples, z / samples];
185
+ }
186
+ function validCompositionParameters(parameters) {
187
+ return Array.isArray(parameters.transform) && parameters.transform.length === 12
188
+ && Array.isArray(parameters.matrices) && parameters.matrices.length === 8
189
+ && parameters.matrices.every((matrix) => Array.isArray(matrix) && matrix.length === 4 && matrix.every((column) => Array.isArray(column) && column.length === 4))
190
+ && Array.isArray(parameters.sync) && parameters.sync.length === 4 && parameters.sync.every((vector) => Array.isArray(vector) && vector.length === 4);
191
+ }
192
+ function packCompositionParameters(parameters) {
193
+ const packed = new Float32Array(exports.COMPOSITION_PARAMETER_FLOATS);
194
+ packed.set(parameters.transform, 0);
195
+ let at = 12;
196
+ for (const matrix of parameters.matrices)
197
+ for (const column of matrix) {
198
+ packed.set(column, at);
199
+ at += 4;
200
+ }
201
+ for (const vector of parameters.sync) {
202
+ packed.set(vector, at);
203
+ at += 4;
204
+ }
205
+ return packed;
206
+ }
207
+ function unpackCompositionParameters(packed) {
208
+ const values = (at) => [packed[at], packed[at + 1], packed[at + 2], packed[at + 3]];
209
+ const matrices = [];
210
+ for (let matrix = 0; matrix < 8; matrix += 1) {
211
+ const columns = [];
212
+ for (let column = 0; column < 4; column += 1)
213
+ columns.push(values(12 + (matrix * 4 + column) * 4));
214
+ matrices.push(columns);
215
+ }
216
+ const sync = [];
217
+ for (let vector = 0; vector < 4; vector += 1)
218
+ sync.push(values(140 + vector * 4));
219
+ return { transform: [...packed.subarray(0, 12)], matrices, sync };
220
+ }
221
+ /** A composition with no declared ranges draws its whole index buffer from slot 0. */
222
+ function materialRanges(mesh) {
223
+ const ranges = (mesh.record.materials ?? []).filter((range) => range.indexCount > 0);
224
+ return ranges.length > 0 ? ranges : [{ materialIndex: 0, startIndex: 0, indexCount: mesh.record.indexCount }];
225
+ }
226
+ /**
227
+ * Keeps only the vertices one material range references. The deformed index buffer is already re-wound, so the
228
+ * corners are copied in order rather than swapped a second time.
229
+ */
230
+ function compactRange(mesh, deformed, range, uv) {
231
+ const remap = new Map();
232
+ const sourceVertices = [];
233
+ const indices = new Uint32Array(range.indexCount);
234
+ for (let corner = 0; corner < range.indexCount; corner += 1) {
235
+ const source = deformed.indices[range.startIndex + corner];
236
+ let local = remap.get(source);
237
+ if (local === undefined) {
238
+ local = sourceVertices.length;
239
+ remap.set(source, local);
240
+ sourceVertices.push(source);
241
+ }
242
+ indices[corner] = local;
243
+ }
244
+ const positions = new Float32Array(sourceVertices.length * 3);
245
+ const normals = new Float32Array(sourceVertices.length * 3);
246
+ const uvs = new Float32Array(sourceVertices.length * 2);
247
+ for (let vertex = 0; vertex < sourceVertices.length; vertex += 1) {
248
+ const source = sourceVertices[vertex] * 3;
249
+ const target = vertex * 3;
250
+ positions[target] = deformed.positions[source];
251
+ positions[target + 1] = deformed.positions[source + 1];
252
+ positions[target + 2] = deformed.positions[source + 2];
253
+ normals[target] = deformed.normals[source];
254
+ normals[target + 1] = deformed.normals[source + 1];
255
+ normals[target + 2] = deformed.normals[source + 2];
256
+ if (uv.mode === 'worldXZ') {
257
+ uvs[vertex * 2] = positions[target] / uv.tileMetres;
258
+ uvs[vertex * 2 + 1] = -positions[target + 2] / uv.tileMetres;
259
+ }
260
+ else {
261
+ const offset = mesh.record.vertices.offset + sourceVertices[vertex] * mesh.record.vertexStride;
262
+ uvs[vertex * 2] = (0, csm2_1.halfToFloat)(mesh.bytes.getUint16(offset + 24, true));
263
+ uvs[vertex * 2 + 1] = (0, csm2_1.halfToFloat)(mesh.bytes.getUint16(offset + 26, true));
264
+ }
265
+ }
266
+ return { positions, normals, uvs, indices };
267
+ }
268
+ function mergeChunks(chunks) {
269
+ const vertices = chunks.reduce((total, chunk) => total + chunk.positions.length / 3, 0);
270
+ const corners = chunks.reduce((total, chunk) => total + chunk.indices.length, 0);
271
+ const merged = {
272
+ positions: new Float32Array(vertices * 3),
273
+ normals: new Float32Array(vertices * 3),
274
+ uvs: new Float32Array(vertices * 2),
275
+ indices: new Uint32Array(corners),
276
+ };
277
+ let vertexCursor = 0;
278
+ let cornerCursor = 0;
279
+ for (const chunk of chunks) {
280
+ merged.positions.set(chunk.positions, vertexCursor * 3);
281
+ merged.normals.set(chunk.normals, vertexCursor * 3);
282
+ merged.uvs.set(chunk.uvs, vertexCursor * 2);
283
+ for (let corner = 0; corner < chunk.indices.length; corner += 1)
284
+ merged.indices[cornerCursor + corner] = vertexCursor + chunk.indices[corner];
285
+ vertexCursor += chunk.positions.length / 3;
286
+ cornerCursor += chunk.indices.length;
287
+ }
288
+ return merged;
289
+ }
290
+ //# sourceMappingURL=roadBake.js.map
@@ -0,0 +1 @@
1
+ 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