@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -119,10 +119,10 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
119
119
  "weaponType": C.inkTextWidgetReference;
120
120
  "weaponTypeImage": C.inkImageWidgetReference;
121
121
  "widgetWrapper": C.inkWidgetReference;
122
- "Bind"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, equipmentArea: E.gamedataEquipmentArea, slotIndex: number, displayContext: E.gameItemDisplayContext, setWardrobeOutfit: boolean, wardrobeOutfitIndex: number): void;
123
- "Bind"(inventoryScriptableSystem: M.Handle<C.UIInventoryScriptableSystem>, equipmentArea: E.gamedataEquipmentArea, slotIndex: number, displayContext: E.gameItemDisplayContext): void;
122
+ "Bind"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, equipmentArea: E.gamedataEquipmentArea, slotIndex?: number, displayContext?: E.gameItemDisplayContext, setWardrobeOutfit?: boolean, wardrobeOutfitIndex?: number): void;
123
+ "Bind"(inventoryScriptableSystem: M.Handle<C.UIInventoryScriptableSystem>, equipmentArea: E.gamedataEquipmentArea, slotIndex?: number, displayContext: E.gameItemDisplayContext): void;
124
124
  "BindComparisonAndScriptableSystem"(uiScriptableSystem: M.WeakHandle<C.UIScriptableSystem>, comparisonResolver: M.WeakHandle<C.ItemPreferredComparisonResolver>): void;
125
- "BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData: C.gameInventoryItemData, slotIndex: number, displayContext: E.gameItemDisplayContext): void;
125
+ "BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData?: C.gameInventoryItemData, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
126
126
  "GetAttachmentsSize"(): number;
127
127
  "GetDisplayType"(): E.ItemDisplayType;
128
128
  "GetMods"(onlyGeneric: boolean): M.Handle<C.gameInventoryItemAttachments>[];
@@ -133,7 +133,7 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
133
133
  "GetShadowIconFromEquipmentArea"(equipmentArea: E.gamedataEquipmentArea): string;
134
134
  "GetSlotID"(): string;
135
135
  "HideSelectionArrow"(): void;
136
- "InvalidateContent"(setWardrobeOutfit: boolean, wardrobeOutfitIndex: number): void;
136
+ "InvalidateContent"(setWardrobeOutfit?: boolean, wardrobeOutfitIndex?: number): void;
137
137
  "InvalidateVisualContent"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, itemsAmount: number, equipped: boolean): void;
138
138
  "IsEmpty"(): boolean;
139
139
  "IsEquippedContext"(context: E.gameItemDisplayContext): boolean;
@@ -165,24 +165,24 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
165
165
  "Select"(): void;
166
166
  "SetBuybackStack"(value: boolean): void;
167
167
  "SetComparisonState"(comparisonState: E.gameItemComparisonState): void;
168
- "SetDefaultShadowIcon"(textureAtlasPart: string, textureAtlas: string): void;
168
+ "SetDefaultShadowIcon"(textureAtlasPart: string, textureAtlas?: string): void;
169
169
  "SetDLCNewIndicator"(value: boolean): void;
170
170
  "SetHighlighted"(value: boolean): void;
171
171
  "SetHighlightedCyberwareSlot"(show: boolean): void;
172
172
  "SetInteractive"(value: boolean): void;
173
- "SetIsNew"(value: boolean, parrentWrappedDataObject: M.WeakHandle<C.WrappedInventoryItemData>): void;
173
+ "SetIsNew"(value: boolean, parrentWrappedDataObject?: M.WeakHandle<C.WrappedInventoryItemData>): void;
174
174
  "SetIsPlayerFavourite"(value: boolean): void;
175
175
  "SetParentItem"(parentItemData: M.Handle<C.gameItemData>): void;
176
- "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName: string, slotIndex: number, displayContextData: M.WeakHandle<C.ItemDisplayContextData>): void;
177
- "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName: string, slotIndex: number, displayContext: E.gameItemDisplayContext): void;
178
- "Setup"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext: E.gameItemDisplayContext, forceUpdateCounter: boolean): void;
179
- "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext: E.gameItemDisplayContext): void;
180
- "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, displayContextData: M.WeakHandle<C.ItemDisplayContextData>, isEnoughMoney: boolean, owned: boolean, isUpgradable: boolean, overrideQuantity: number): void;
181
- "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, slotIndex: number): void;
182
- "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, equipmentArea: E.gamedataEquipmentArea, slotName: string, slotIndex: number, displayContext: E.gameItemDisplayContext): void;
183
- "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, displayContext: E.gameItemDisplayContext, isEnoughMoney: boolean, owned: boolean, isUpgradable: boolean): void;
184
- "Setup"(recipeData: M.Handle<C.RecipeData>, displayContext: E.gameItemDisplayContext): void;
185
- "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex: number): void;
176
+ "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContextData: M.WeakHandle<C.ItemDisplayContextData>): void;
177
+ "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
178
+ "Setup"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext?: E.gameItemDisplayContext, forceUpdateCounter?: boolean): void;
179
+ "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext?: E.gameItemDisplayContext): void;
180
+ "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, displayContextData: M.WeakHandle<C.ItemDisplayContextData>, isEnoughMoney?: boolean, owned?: boolean, isUpgradable?: boolean, overrideQuantity?: number): void;
181
+ "Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, slotIndex?: number): void;
182
+ "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
183
+ "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, displayContext: E.gameItemDisplayContext, isEnoughMoney?: boolean, owned?: boolean, isUpgradable?: boolean): void;
184
+ "Setup"(recipeData: M.Handle<C.RecipeData>, displayContext?: E.gameItemDisplayContext): void;
185
+ "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex?: number): void;
186
186
  "Setup"(tooltipData: M.Handle<C.InventoryTooltipData>): void;
187
187
  "ShouldShowEquipped"(): boolean;
188
188
  "ShowSelectionArrow"(): void;
@@ -194,18 +194,18 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
194
194
  "UpdateIndicators"(): void;
195
195
  "UpdateIsNewIndicator"(): void;
196
196
  "UpdateItemName"(): void;
197
- "UpdateItemsCounter"(item: C.gameInventoryItemData, slotID: string, itemType: E.gamedataItemType, equipmentArea: E.gamedataEquipmentArea, force: boolean): boolean;
197
+ "UpdateItemsCounter"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): boolean;
198
198
  "UpdateLocked"(): void;
199
199
  "UpdateLoot"(): void;
200
200
  "UpdateMods"(): void;
201
- "UpdateNewItemsIndicator"(item: C.gameInventoryItemData, slotID: string, itemType: E.gamedataItemType, equipmentArea: E.gamedataEquipmentArea, force: boolean): boolean;
201
+ "UpdateNewItemsIndicator"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): boolean;
202
202
  "UpdateNewRarity"(itemData: M.Handle<C.UIInventoryItem>): void;
203
203
  "UpdatePrice"(): void;
204
204
  "UpdateQuantity"(): void;
205
205
  "UpdateRarity"(): void;
206
206
  "UpdateRecipeIcon"(): void;
207
207
  "UpdateRequirements"(): void;
208
- "UpdateThisSlotItems"(item: C.gameInventoryItemData, slotID: string, itemType: E.gamedataItemType, equipmentArea: E.gamedataEquipmentArea, force: boolean): void;
208
+ "UpdateThisSlotItems"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): void;
209
209
  "UpdateTransmoged"(): void;
210
210
  "UpdateWardrobeDisabled"(): void;
211
211
  "BindUIScriptableSystem"(uiScriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
@@ -120,7 +120,7 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
120
120
  "OnWardrobeOutfitSlotHoverOver"(e: M.Handle<C.WardrobeOutfitSlotHoverOverEvent>): boolean;
121
121
  "AddToDropQueue"(item: C.gameItemModParams): void;
122
122
  "CleanupVirtualGrid"(): void;
123
- "CreateFilterButtons"(targetWidget: C.inkCompoundWidgetReference, equipmentArea: E.gamedataEquipmentArea): void;
123
+ "CreateFilterButtons"(targetWidget: C.inkCompoundWidgetReference, equipmentArea?: E.gamedataEquipmentArea): void;
124
124
  "CreateItemChooser"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>): M.Handle<C.InventoryGenericItemChooser>;
125
125
  "DetermineUIMenuNotificationType"(): E.UIMenuNotificationType;
126
126
  "EquipItem"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex: number): void;
@@ -131,7 +131,7 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
131
131
  "GetInventoryItemDisplayControllerFromTarget"(evt: M.Handle<C.inkPointerEvent>): M.Handle<C.InventoryItemDisplayController>;
132
132
  "GetMatchingSlot"(itemData: M.ScriptRef<C.gameInventoryItemData>, partItemData: M.ScriptRef<C.gameInventoryItemData>): string;
133
133
  "GetProgramByShardType"(programs: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, targetShardType: string): M.Handle<C.gameInventoryItemAttachments>;
134
- "HandleItemClick"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, displayContext: E.gameItemDisplayContext, isPlayerLocked: boolean): void;
134
+ "HandleItemClick"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, displayContext?: E.gameItemDisplayContext, isPlayerLocked?: boolean): void;
135
135
  "HandleItemHold"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, isPlayerLocked: boolean, controller: M.WeakHandle<C.InventoryItemDisplayController>): void;
136
136
  "HandleItemHoverOut"(): void;
137
137
  "HideTooltips"(): void;
@@ -166,26 +166,26 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
166
166
  "SetEquipmentSlotButtonHintsHoverOut"(): void;
167
167
  "SetEquipmentSlotButtonHintsHoverOver"(controller: M.Handle<C.InventoryItemDisplayController>): void;
168
168
  "SetInventoryItemButtonHintsHoverOut"(): void;
169
- "SetInventoryItemButtonHintsHoverOver"(displayingData: M.ScriptRef<C.gameInventoryItemData>, display: M.Handle<C.InventoryItemDisplayController>): void;
169
+ "SetInventoryItemButtonHintsHoverOver"(displayingData: M.ScriptRef<C.gameInventoryItemData>, display?: M.Handle<C.InventoryItemDisplayController>): void;
170
170
  "SetOutfitCooldown"(inCooldown: boolean): void;
171
171
  "SetPingTutorialFact"(itemID: C.gameItemID, isUnequip: boolean): void;
172
172
  "SetSortMode"(identifier: E.ItemSortMode): void;
173
173
  "SetTranslation"(translation: C.Vector2): void;
174
174
  "SetupData"(buttonHints: M.WeakHandle<C.ButtonHints>, tooltipsManager: M.WeakHandle<C.gameuiTooltipsManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet>): void;
175
175
  "SetupFiltersToCheck"(equipmentArea: E.gamedataEquipmentArea): void;
176
- "SetupMode"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>, inventoryController: M.WeakHandle<C.gameuiInventoryGameController>): void;
176
+ "SetupMode"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>, inventoryController?: M.WeakHandle<C.gameuiInventoryGameController>): void;
177
177
  "SetupVirutalGrid"(): void;
178
178
  "ShowNotification"(type: E.UIMenuNotificationType): void;
179
- "ShowTooltipsForItemData"(equippedItem: C.gameInventoryItemData, target: M.WeakHandle<C.inkWidget>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, skipCompare: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, display: M.Handle<C.InventoryItemDisplayController>, transmogItem: C.gameItemID): void;
179
+ "ShowTooltipsForItemData"(equippedItem: C.gameInventoryItemData, target: M.WeakHandle<C.inkWidget>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, skipCompare: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, display?: M.Handle<C.InventoryItemDisplayController>, transmogItem?: C.gameItemID): void;
180
180
  "TelemetryLogPartInstalled"(modifiedItem: M.ScriptRef<C.gameTelemetryInventoryItem>, itemPart: M.ScriptRef<C.gameTelemetryInventoryItem>, slotID: string): void;
181
181
  "TelemetryLogPartInstalled"(modifiedItem: M.ScriptRef<C.gameInventoryItemData>, itemPart: M.ScriptRef<C.gameInventoryItemData>, slotID: string): void;
182
182
  "UnequipItem"(controller: M.Handle<C.InventoryItemDisplayController>, itemData: M.ScriptRef<C.gameInventoryItemData>): void;
183
183
  "UninstallMod"(itemID: C.gameItemID, slotID: string): void;
184
184
  "UnregisterBlackboard"(): void;
185
- "UpdateAvailableHotykeyItems"(hotkey: E.gameEHotkey, itemsToSkip: C.gameItemID[]): void;
185
+ "UpdateAvailableHotykeyItems"(hotkey: E.gameEHotkey, itemsToSkip?: C.gameItemID[]): void;
186
186
  "UpdateAvailableItems"(): void;
187
187
  "UpdateAvailableItemsGrid"(availableItems: M.ScriptRef<C.gameInventoryItemData[]>): void;
188
- "UpdateDisplayedItems"(itemID: C.gameItemID, tryToPreserveFilter: boolean): void;
188
+ "UpdateDisplayedItems"(itemID: C.gameItemID, tryToPreserveFilter?: boolean): void;
189
189
  "UpdateFavouriteHint"(itemID: C.gameItemID): void;
190
190
  "UpdateFavouriteHint"(state: boolean): void;
191
191
  "UpdateGridItemFavourite"(itemID: C.gameItemID, favourite: boolean): void;
@@ -16,7 +16,7 @@ export class InventoryItemPreferredComparisonResolver extends M.IScriptable {
16
16
  "DisableForceComparedItem"(): void;
17
17
  "FlushCache"(): void;
18
18
  "ForceComparedItem"(item: M.WeakHandle<C.UIInventoryItem>): void;
19
- "GetAreaItems"(equipmentArea: E.gamedataEquipmentArea, comparedItemID: C.gameItemID): M.Handle<C.InventoryItemPreferredAreaItems>;
19
+ "GetAreaItems"(equipmentArea: E.gamedataEquipmentArea, comparedItemID?: C.gameItemID): M.Handle<C.InventoryItemPreferredAreaItems>;
20
20
  "GetComparableItems"(item: M.WeakHandle<C.UIInventoryItem>): M.WeakHandle<C.UIInventoryItem>[];
21
21
  "GetComparableTypes"(item: M.WeakHandle<C.UIInventoryItem>): M.Handle<C.InventoryItemComparableTypesCache>;
22
22
  "GetItemComparisonState"(item: M.WeakHandle<C.UIInventoryItem>): E.gameItemComparisonState;
@@ -11,5 +11,5 @@ export class InventoryTooltiData_CyberwareUpgradeData extends M.IScriptable {
11
11
  "upgradeCost": C.CyberwareUpgradeCostData;
12
12
  "upgradeQuality": E.gamedataQuality;
13
13
  "IsValid"(): boolean;
14
- static "Make"(item: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>, isUpgradeScreen: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
14
+ static "Make"(item: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>, isUpgradeScreen?: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
15
15
  }
@@ -61,7 +61,7 @@ export class InventoryTooltipData extends C.ATooltipData {
61
61
  "statsManagerFetched": boolean;
62
62
  "transmogItem": C.gameItemID;
63
63
  "unlockProgress": number;
64
- "FillDetailedStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>, isIconicRecipe: boolean): void;
64
+ "FillDetailedStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>, isIconicRecipe?: boolean): void;
65
65
  "FillPrimaryStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>): void;
66
66
  "FillRecipeDamageTypeData"(itemData: M.WeakHandle<C.gameItemData>): void;
67
67
  "FillRecipeStatsData"(rawStats: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>): void;
@@ -69,8 +69,8 @@ export class InventoryTooltipData extends C.ATooltipData {
69
69
  static "FromItemViewData"(itemViewData: M.ScriptRef<C.gameItemViewData>): M.Handle<C.InventoryTooltipData>;
70
70
  static "FromRecipeAndItemData"(recipe: M.Handle<C.RecipeData>, itemData: M.ScriptRef<C.gameInventoryItemData>, recipeOutcome: M.ScriptRef<C.gameInventoryItemData>, recipeGameItemData: M.WeakHandle<C.gameItemData>): M.Handle<C.InventoryTooltipData>;
71
71
  "GetManager"(): M.WeakHandle<C.UIInventoryItemsManager>;
72
- "GetStatsManager"(refetch: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
73
- "GetStatsManagerHandle"(refetch: boolean): M.Handle<C.UIInventoryItemStatsManager>;
72
+ "GetStatsManager"(refetch?: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
73
+ "GetStatsManagerHandle"(refetch?: boolean): M.Handle<C.UIInventoryItemStatsManager>;
74
74
  "IsElementalDamageType"(statType: E.gamedataStatType): boolean;
75
75
  "SetCyclingDots"(selectedDot: number, numberOfDots: number): void;
76
76
  "SetManager"(manager: M.WeakHandle<C.UIInventoryItemsManager>): void;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class InventoryUtils extends M.IScriptable {
7
7
  static "GetInnerItemStatValueByType"(item: M.Handle<C.gameItemData>, slot: string, stat: E.gamedataStatType): number;
8
- static "GetMods"(itemData: M.ScriptRef<C.gameInventoryItemData>, onlyGeneric: boolean): M.Handle<C.gameInventoryItemAttachments>[];
8
+ static "GetMods"(itemData: M.ScriptRef<C.gameInventoryItemData>, onlyGeneric?: boolean): M.Handle<C.gameInventoryItemAttachments>[];
9
9
  static "GetParts"(itemData: M.ScriptRef<C.gameInventoryItemData>): M.Handle<C.gameInventoryItemAttachments>[];
10
10
  static "GetPartType"(attachmentData: M.Handle<C.gameInventoryItemAttachments>): E.WeaponPartType;
11
11
  static "IsPart"(attachmentSlotID: string): boolean;
@@ -11,6 +11,6 @@ export class InventoryWeaponSlot extends C.InventoryEquipmentSlot {
11
11
  "DPSValueLabel": C.inkTextWidgetReference;
12
12
  "OnInitialize"(): boolean;
13
13
  "RefreshUI"(): void;
14
- "Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName: string, slotIndex: number, ownerEntity: M.Handle<C.entEntity>): void;
14
+ "Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, ownerEntity?: M.Handle<C.entEntity>): void;
15
15
  "PlayIntroAnimation"(framesDelay: number): void;
16
16
  }
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class IsSourceDeviceActveFilter extends C.gameEffectObjectGroupFilter_Scripted {
5
- "Process"(ctx: C.gameEffectScriptContext, filterCtx: C.gameEffectGroupFilterScriptContext): boolean;
5
+ "Process"(ctx: C.gameEffectScriptContext): [boolean, C.gameEffectGroupFilterScriptContext];
6
6
  }
@@ -12,7 +12,7 @@ export class ItemCategoryFliterManager extends M.IScriptable {
12
12
  "AddFilterToCheck"(filter: E.ItemFilterCategory): void;
13
13
  "AddItem"(itemData: M.WeakHandle<C.gameItemData>): void;
14
14
  "AddItem"(itemCategory: E.ItemFilterCategory): void;
15
- "Clear"(skipDefaultFilters: boolean): void;
15
+ "Clear"(skipDefaultFilters?: boolean): void;
16
16
  "Contains"(category: E.ItemFilterCategory): boolean;
17
17
  "GetAt"(index: number): E.ItemFilterCategory;
18
18
  "GetFiltersList"(): E.ItemFilterCategory[];
@@ -22,7 +22,7 @@ export class ItemCategoryFliterManager extends M.IScriptable {
22
22
  "GetSortedIntFiltersList"(): number[];
23
23
  "InsertFilter"(position: number, filter: E.ItemFilterCategory): void;
24
24
  "IsSharedFilter"(filter: E.ItemFilterCategory): boolean;
25
- static "Make"(skipDefaultFilters: boolean): M.Handle<C.ItemCategoryFliterManager>;
25
+ static "Make"(skipDefaultFilters?: boolean): M.Handle<C.ItemCategoryFliterManager>;
26
26
  "RemvoeFilterToCheck"(filter: E.ItemFilterCategory): void;
27
27
  "SortFiltersList"(): void;
28
28
  }
@@ -19,7 +19,7 @@ export class ItemDisplayContextData extends M.IScriptable {
19
19
  "IsCraftingItem"(): boolean;
20
20
  "IsVendorItem"(): boolean;
21
21
  static "Make"(): M.Handle<C.ItemDisplayContextData>;
22
- static "Make"(player: M.WeakHandle<C.gameObject>, displayContext: E.gameItemDisplayContext, displayComparison: boolean): M.Handle<C.ItemDisplayContextData>;
22
+ static "Make"(player: M.WeakHandle<C.gameObject>, displayContext: E.gameItemDisplayContext, displayComparison?: boolean): M.Handle<C.ItemDisplayContextData>;
23
23
  "RemoveTag"(tag: string): void;
24
24
  "SetDisplayComparison"(value: boolean): M.Handle<C.ItemDisplayContextData>;
25
25
  }
@@ -12,5 +12,5 @@ export class ItemDisplayInventoryMiniGrid extends C.inkWidgetLogicController {
12
12
  "OnUninitialize"(): boolean;
13
13
  "GetInventoryItemDisplays"(): M.WeakHandle<C.InventoryItemDisplayController>[];
14
14
  "RemoveElement"(): void;
15
- "SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea: E.gamedataEquipmentArea, displayContext: E.gameItemDisplayContext): void;
15
+ "SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea?: E.gamedataEquipmentArea, displayContext?: E.gameItemDisplayContext): void;
16
16
  }
@@ -3,14 +3,14 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ItemDisplayUtils extends M.IScriptable {
6
- static "AsyncSpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string, callBack: string, userData: M.Handle<M.IScriptable>): void;
7
- static "AsyncSpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string, callbackName: string, userData: M.Handle<M.IScriptable>): void;
6
+ static "AsyncSpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
7
+ static "AsyncSpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string, callbackName: string, userData?: M.Handle<M.IScriptable>): void;
8
8
  static "SpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidget>;
9
9
  static "SpawnCommonSlot"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidget>;
10
10
  static "SpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidget>;
11
11
  static "SpawnCommonSlot"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidget>;
12
- static "SpawnCommonSlotAsync"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string, callBack: string, userData: M.Handle<M.IScriptable>): void;
13
- static "SpawnCommonSlotAsync"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string, callBack: string, userData: M.Handle<M.IScriptable>): void;
12
+ static "SpawnCommonSlotAsync"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
13
+ static "SpawnCommonSlotAsync"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
14
14
  static "SpawnCommonSlotController"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
15
15
  static "SpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
16
16
  static "SpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
@@ -13,5 +13,5 @@ export class ItemInventoryMiniGrid extends C.inkWidgetLogicController {
13
13
  "GetInventoryItemDisplays"(): M.WeakHandle<C.InventoryItemDisplay>[];
14
14
  "RemoveElement"(): void;
15
15
  "SetGridWith"(gridWidth: number): void;
16
- "SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea: E.gamedataEquipmentArea): void;
16
+ "SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea?: E.gamedataEquipmentArea): void;
17
17
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class ItemLabelContainerController extends C.inkWidgetLogicController {
7
7
  "items": M.WeakHandle<C.ItemLabelController>[];
8
- "Add"(type: E.ItemLabelType, params: string): void;
8
+ "Add"(type: E.ItemLabelType, params?: string): void;
9
9
  "Clear"(): void;
10
10
  "Has"(type: E.ItemLabelType): boolean;
11
11
  "Remove"(type: E.ItemLabelType): void;
@@ -9,5 +9,5 @@ export class ItemLabelController extends C.inkWidgetLogicController {
9
9
  static "GetLabelKey"(type: E.ItemLabelType): string;
10
10
  static "GetState"(type: E.ItemLabelType): string;
11
11
  "GetType"(): E.ItemLabelType;
12
- "Setup"(type: E.ItemLabelType, params: string): void;
12
+ "Setup"(type: E.ItemLabelType, params?: string): void;
13
13
  }
@@ -9,10 +9,10 @@ export class ItemModificationSystem extends C.gameScriptableSystem {
9
9
  "CYBMETA1695"(): void;
10
10
  static "GetAllSlots"(obj: M.Handle<C.gameObject>, item: C.gameItemID): C.gameSPartSlots[];
11
11
  static "GetAllSlotsFromItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameSPartSlots[];
12
- static "GetattachementFromBlueprint"(blueprintRecord: M.WeakHandle<C.gamedataItemBlueprintElement_Record>, attachments: M.WeakHandle<C.gamedataAttachmentSlot_Record>[]): void;
12
+ static "GetattachementFromBlueprint"(blueprintRecord: M.WeakHandle<C.gamedataItemBlueprintElement_Record>): void;
13
13
  static "GetSlotsForCyberdeckFromItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameSPartSlots[];
14
14
  static "HasThisShardInstalled"(obj: M.Handle<C.gameObject>, cyberdeckID: C.gameItemID, shardID: C.gameItemID): boolean;
15
- "InstallItemPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID: string): boolean;
15
+ "InstallItemPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID?: string): boolean;
16
16
  static "IsBasePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): boolean;
17
17
  static "IsItemSlotTaken"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): boolean;
18
18
  "OnInstallItemPart"(request: M.Handle<C.InstallItemPart>): void;
@@ -10,7 +10,7 @@ export class ItemTooltipBottomModule extends C.ItemTooltipModuleController {
10
10
  "weightWrapper": C.inkWidgetReference;
11
11
  "Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
12
12
  "NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.PlayerPuppet>, overridePrice: number): void;
13
- static "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType: E.gameLootItemType): boolean;
13
+ static "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType?: E.gameLootItemType): boolean;
14
14
  static "ShouldHideBottomModule"(displayContext: E.InventoryTooltipDisplayContext, itemData: M.WeakHandle<C.UIInventoryItem>): boolean;
15
15
  static "ShouldHideBottomModule"(data: M.Handle<C.MinimalItemTooltipData>, tooltipDisplayContext: E.InventoryTooltipDisplayContext, itemDisplayContext: E.gameItemDisplayContext): boolean;
16
16
  "UpdatePriceVisibility"(data: M.WeakHandle<C.UIInventoryItem>, overridePrice: number): void;
@@ -152,8 +152,8 @@ export class ItemTooltipCommonController extends C.AGenericTooltipControllerWith
152
152
  "NEW_UpdateLayout"(): void;
153
153
  "OnVarModified"(groupPath: string, varName: string, varType: E.InGameConfigVarType, reason: E.InGameConfigChangeReason): void;
154
154
  "RegisterUserSettingsListener"(): void;
155
- "RequestExternalModule"(container: C.inkWidgetReference, moduleName: string, modulesLibraryRes: C.redResourceReferenceScriptToken, callback: string, data: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
156
- "RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
155
+ "RequestExternalModule"(container: C.inkWidgetReference, moduleName: string, modulesLibraryRes: C.redResourceReferenceScriptToken, callback: string, data?: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
156
+ "RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data?: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
157
157
  "SetData"(data: M.ScriptRef<C.gameItemViewData>): void;
158
158
  "ShouldHideDescription"(itemType: E.gamedataItemType): boolean;
159
159
  "UpdateCyberwareQuickHackMenuLinkModule"(): void;
@@ -13,7 +13,7 @@ export class ItemTooltipCyberwareWeaponModule extends C.ItemTooltipModuleControl
13
13
  "wrapper": C.inkWidgetReference;
14
14
  "OnInitialize"(): boolean;
15
15
  "Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
16
- "CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare: boolean): void;
16
+ "CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare?: boolean): void;
17
17
  "NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, comparisonData: M.WeakHandle<C.UIInventoryItemComparisonManager>): void;
18
18
  "NEW_UpdateWrapping"(bigFontEnabled: boolean): void;
19
19
  }
@@ -14,7 +14,7 @@ export class ItemTooltipIconModule extends C.ItemTooltipModuleController {
14
14
  "OnInitialize"(): boolean;
15
15
  "OnNEW_IconCallback"(e: M.Handle<C.inkCallbackData>): boolean;
16
16
  "Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
17
- "GetIconPath"(data: M.Handle<C.MinimalItemTooltipData>, itemRecord: M.WeakHandle<C.gamedataItem_Record>): string;
17
+ "GetIconPath"(data: M.Handle<C.MinimalItemTooltipData>, itemRecord?: M.WeakHandle<C.gamedataItem_Record>): string;
18
18
  "GetIconScale"(data: M.Handle<C.MinimalItemTooltipData>, equipmentArea: E.gamedataEquipmentArea): C.Vector2;
19
19
  "NEW_GetIconScale"(equipmentArea: E.gamedataEquipmentArea): C.Vector2;
20
20
  }
@@ -20,7 +20,7 @@ export class ItemTooltipStatController extends C.inkWidgetLogicController {
20
20
  "NewUpdateTooltipSize"(): void;
21
21
  "OnVarModified"(groupPath: string, varName: string, varType: E.InGameConfigVarType, reason: E.InGameConfigChangeReason): void;
22
22
  "SetData"(data: M.ScriptRef<C.InventoryTooltipData_StatData>): void;
23
- "SetData"(data: M.Handle<C.MinimalItemTooltipStatData>, disableComparison: boolean): void;
23
+ "SetData"(data: M.Handle<C.MinimalItemTooltipStatData>, disableComparison?: boolean): void;
24
24
  "SetData"(data: M.WeakHandle<C.UIInventoryItemStat>): void;
25
25
  "SetData"(data: M.WeakHandle<C.UIInventoryItemStat>, comparisonData: M.WeakHandle<C.UIInventoryItemStatComparison>): void;
26
26
  "SetTextState"(newState: string): void;
@@ -54,7 +54,7 @@ export class JournalNotificationQueue extends C.gameuiGenericNotificationGameCon
54
54
  "GetShardNotificationData"(entry: M.Handle<C.gameJournalOnscreen>): M.Handle<C.ShardCollectedNotificationViewData>;
55
55
  "ProcessCrackableShardTutorial"(): void;
56
56
  "PushCrackableNotification"(itemID: C.gameItemID, entry: M.Handle<C.gameJournalOnscreen>): void;
57
- "PushNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action: M.Handle<C.GenericNotificationBaseAction>, duration: number): void;
57
+ "PushNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action?: M.Handle<C.GenericNotificationBaseAction>, duration?: number): void;
58
58
  "PushNotification"(entry: M.Handle<C.gameJournalOnscreen>): void;
59
59
  "PushObjectiveQuestNotification"(entry: M.WeakHandle<C.gameJournalEntry>): void;
60
60
  "PushQuestNotification"(questEntry: M.WeakHandle<C.gameJournalQuest>, state: E.gameJournalEntryState): void;
@@ -9,11 +9,11 @@ export class JournalWrapper extends C.ABaseWrapper {
9
9
  "journalSubQuestContext": C.gameJournalRequestContext;
10
10
  "listOfJournalEntries": M.WeakHandle<C.gameJournalEntry>[];
11
11
  "BuildQuestData"(currQuest: M.WeakHandle<C.gameJournalQuest>): M.Handle<C.QuestDataWrapper>;
12
- "BuildQuestData_Recursive"(currEntity: M.WeakHandle<C.gameJournalEntry>, description: string, questObjectives: M.Handle<C.QuestObjectiveWrapper>[], links: M.WeakHandle<C.gameJournalEntry>[], foundTracked: boolean): void;
13
- "GetDescriptionForCodexEntry"(entry: M.WeakHandle<C.gameJournalCodexEntry>, result: M.WeakHandle<C.gameJournalEntry>[]): void;
12
+ "BuildQuestData_Recursive"(currEntity: M.WeakHandle<C.gameJournalEntry>, foundTracked: boolean): void;
13
+ "GetDescriptionForCodexEntry"(entry: M.WeakHandle<C.gameJournalCodexEntry>): void;
14
14
  "GetEntryHash"(entry: M.WeakHandle<C.gameJournalEntry>): number;
15
15
  "GetJournalManager"(): M.WeakHandle<C.gameJournalManager>;
16
- "GetQuests"(entries: M.WeakHandle<C.gameJournalEntry>[]): void;
16
+ "GetQuests"(): void;
17
17
  "GetTrackedEntry"(): M.WeakHandle<C.gameJournalEntry>;
18
18
  "GetTrackingStatus"(entry: M.WeakHandle<C.gameJournalEntry>): boolean;
19
19
  "Init"(): void;
@@ -56,7 +56,7 @@ export class JudysDoor extends C.InteractiveDevice {
56
56
  "DeterminGameplayRoleMappinVisuaState"(data: M.ScriptRef<C.SDeviceMappinData>): E.EMappinVisualState;
57
57
  "DisableOffMeshConnections"(player: boolean, npc: boolean): void;
58
58
  "EnableOffMeshConnections"(player: boolean, npc: boolean): void;
59
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
59
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
60
60
  "ExecuteDeviceStateOperation"(): void;
61
61
  "GetController"(): M.Handle<C.DoorController>;
62
62
  "GetDevicePS"(): M.Handle<C.DoorControllerPS>;
@@ -113,7 +113,7 @@ export class JudysDoor extends C.InteractiveDevice {
113
113
  "SetSoloAppearance"(): void;
114
114
  "SetupOpenDoorAnimationFeatures"(): void;
115
115
  "TriggerMoveDoorStimBroadcaster"(broadcaster: M.Handle<C.StimBroadcasterComponent>, reactionData: C.senseStimInvestigateData): void;
116
- "UpdateDeviceState"(isDelayed: boolean): boolean;
116
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
117
117
  "AccessGrantedNotification"(): void;
118
118
  "CanPassAnySkillCheckOnParentTerminal"(): boolean;
119
119
  "ChangeHalfLights"(): void;
@@ -127,7 +127,7 @@ export class JudysDoor extends C.InteractiveDevice {
127
127
  "EnablePlayerBlocker"(): void;
128
128
  "EvaluateOffMeshLinks"(): void;
129
129
  "EvaluateOffMeshLinksTask"(data: M.Handle<C.gameScriptTaskData>): void;
130
- "GenerateInternalContext"(activator: M.Handle<C.gameObject>): C.gameGetActionsContext;
130
+ "GenerateInternalContext"(activator?: M.Handle<C.gameObject>): C.gameGetActionsContext;
131
131
  "GetAllActiveLights"(): void;
132
132
  "GetAnimFeature"(): M.Handle<C.AnimFeatureDoor>;
133
133
  "GetClosingAnimationLength"(): number;
@@ -139,7 +139,7 @@ export class JudysDoor extends C.InteractiveDevice {
139
139
  "IsPlayerInsideLift"(): boolean;
140
140
  "IsSomeoneAuthorizedNearby"(): boolean;
141
141
  "IsSomeoneInTrigger"(): boolean;
142
- "MoveDoor"(shouldBeOpened: boolean, immediate: boolean, force: boolean, movingSpeedMultiplier: number): boolean;
142
+ "MoveDoor"(shouldBeOpened: boolean, immediate: boolean, force: boolean, movingSpeedMultiplier?: number): boolean;
143
143
  "OpenDoor"(): void;
144
144
  "PlayDoorMovementSound"(shouldBeOpened: boolean, wasOpenedUsingForce: boolean): void;
145
145
  "PlayDoorSealSound"(toSeal: boolean): void;
@@ -154,7 +154,7 @@ export class JudysDoor extends C.InteractiveDevice {
154
154
  "SetTechieAppearance"(): void;
155
155
  "ToggleDoorLockState"(activator: M.Handle<C.gameObject>, shouldOpen: boolean): void;
156
156
  "ToggleDoorOpeningState"(activator: M.Handle<C.gameObject>): void;
157
- "ToggleDoorOpeningState"(forWhom: C.entEntityID): void;
157
+ "ToggleDoorOpeningState"(forWhom?: C.entEntityID): void;
158
158
  "TurnLightsOff"(): void;
159
159
  "UpdateLight"(): void;
160
160
  "UpdateLightByTask"(): void;
@@ -15,7 +15,7 @@ export class Jukebox extends C.InteractiveDevice {
15
15
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
16
16
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
17
17
  "OnTogglePlay"(evt: M.Handle<C.TogglePlay>): boolean;
18
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
18
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
19
19
  "StopGlitching"(): void;
20
20
  "TurnOffDevice"(): void;
21
21
  "TurnOnDevice"(): void;
@@ -10,11 +10,11 @@ export class JukeboxControllerPS extends C.ScriptableDeviceComponentPS {
10
10
  "ActionQuickHackDistraction"(): M.Handle<C.QuickHackDistraction>;
11
11
  "CanCreateAnyQuickHackActions"(): boolean;
12
12
  "GameAttached"(): void;
13
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
13
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
14
14
  "GetBackgroundTextureTweakDBID"(): string;
15
15
  "GetBlackboardDef"(): M.Handle<C.JukeboxBlackboardDef>;
16
16
  "GetDeviceIconTweakDBID"(): string;
17
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
18
  "OnQuickHackDistraction"(evt: M.Handle<C.QuickHackDistraction>): E.EntityNotificationType;
19
19
  "ActionNextStation"(): M.Handle<C.NextStation>;
20
20
  "ActionPreviousStation"(): M.Handle<C.PreviousStation>;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class KerenzikovEvents extends C.TimeDilationEventsTransitions {
6
6
  "allowMovementModifier": M.Handle<C.gameStatModifierData_Deprecated>;
7
7
  "EnableAllowMovementInputStatModifier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean): void;
8
- "GetPlayerTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isSliding: boolean, playerDilation: number): void;
8
+ "GetPlayerTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isSliding: boolean): void;
9
9
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
10
10
  "OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
11
11
  "ClearKerenzikov"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -42,7 +42,7 @@ export class KeypadDeviceController extends C.DeviceWidgetControllerBase {
42
42
  "SetWidgetsAllowed"(): void;
43
43
  "SetWidgetsLocked"(): void;
44
44
  "SetWidgetsState"(stateName: string): void;
45
- "TryGetButtonSpawnedDataForIndex"(index: number, widgetData: M.ScriptRef<C.SDeviceWidgetPackage>, keypadButtonSpawnData: M.Handle<C.KeypadButtonSpawnData>): boolean;
45
+ "TryGetButtonSpawnedDataForIndex"(index: number, widgetData: M.ScriptRef<C.SDeviceWidgetPackage>): [boolean, M.Handle<C.KeypadButtonSpawnData>];
46
46
  "TryInitializePasswords"(gameController: M.Handle<C.DeviceInkGameControllerBase>, widgetData: C.SDeviceWidgetPackage): void;
47
47
  "TrySaveBlackboard"(gameController: M.Handle<C.DeviceInkGameControllerBase>): void;
48
48
  }
@@ -16,7 +16,7 @@ export class KnockdownEvents extends C.StatusEffectEvents {
16
16
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
17
17
  "OnUpdate"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
18
18
  "SendStatusEffectAnimDataToGraph"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, state: E.EKnockdownStates): void;
19
- "DidPlayerCollideWithWall"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, wallCollision: C.physicsControllerHit): boolean;
19
+ "DidPlayerCollideWithWall"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, C.physicsControllerHit];
20
20
  "QueueSecondaryKnockdown"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, knockdownDir: C.Vector4): void;
21
21
  "UpdateQueuedSecondaryKnockdown"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, deltaTime: number): void;
22
22
  "UpdateStatusEffectAnimStates"(timeDelta: number, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class LadderControllerPS extends C.ScriptableDeviceComponentPS {
7
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "ActionEnterLadder"(): M.Handle<C.EnterLadder>;
9
9
  "OnEnterLadder"(evt: M.Handle<C.EnterLadder>): E.EntityNotificationType;
10
10
  }
@@ -7,7 +7,7 @@ export class LadderDecisions extends C.LocomotionGroundDecisions {
7
7
  "CommonEnterCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
8
8
  "CommonToLadder"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isVerticalSpeedValid: boolean): boolean;
9
9
  "TestLadderMath"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
10
- "TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
10
+ "TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.Handle<C.gamestateMachineparameterTypeLadderDescription>];
11
11
  "ToLadderCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
12
12
  "ToStand"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
13
13
  }
@@ -20,7 +20,7 @@ export class LcdScreen extends C.InteractiveDevice {
20
20
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
21
21
  "ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
22
22
  "ResolveGameplayState"(): void;
23
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
23
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
24
24
  "StopGlitching"(): void;
25
25
  "TurnOffDevice"(): void;
26
26
  "TurnOnDevice"(): void;
@@ -12,8 +12,8 @@ export class LcdScreenControllerPS extends C.ScriptableDeviceComponentPS {
12
12
  "GetBackgroundTextureTweakDBID"(): string;
13
13
  "GetBlackboardDef"(): M.Handle<C.LcdScreenBlackBoardDef>;
14
14
  "GetDeviceIconTweakDBID"(): string;
15
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
16
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
15
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
16
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
17
17
  "OnInstantiated"(): boolean;
18
18
  "GetCustomNumber"(): number;
19
19
  "GetMessageRecordID"(): string;
@@ -8,10 +8,10 @@ export class LeftHandCyberwareTransition extends C.DefaultTransition {
8
8
  "AimSnap"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
9
9
  "AttachAndPreviewProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, active: boolean): void;
10
10
  "CreateAndSendAnimFeatureData"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
11
- "DetachProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, angleOffset: number): void;
11
+ "DetachProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, angleOffset?: number): void;
12
12
  "DrainLeftHandWeaponCharge"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, chargeValue: number): void;
13
13
  "EndAiming"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
14
- "GetCurrentlyInstalledProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, installedProjectile: C.gameItemID): boolean;
14
+ "GetCurrentlyInstalledProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, C.gameItemID];
15
15
  "GetEquipDuration"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
16
16
  "GetLeftHandWeaponObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.WeakHandle<C.gameweaponObject>;
17
17
  "GetMaxActiveTime"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
@@ -24,7 +24,7 @@ export class LeftHandCyberwareTransition extends C.DefaultTransition {
24
24
  "IsUsingCyberwareAllowed"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
25
25
  "LeftHandCyberwareHasTag"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string): boolean;
26
26
  "LockLeftHandAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newState: boolean): void;
27
- "PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag: string): void;
27
+ "PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag?: string): void;
28
28
  "QuickwheelHasTag"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string): boolean;
29
29
  "ResetAnimFeatureParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
30
30
  "SetActionDuration"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: number): void;
@@ -10,7 +10,7 @@ export class LevelBarsController extends C.inkWidgetLogicController {
10
10
  "bar4": C.inkWidgetReference;
11
11
  "OnInitialize"(): boolean;
12
12
  "GetBarWidget"(index: number): C.inkWidgetReference;
13
- "Update"(quality: string, qualityToCompare: string): void;
13
+ "Update"(quality: string, qualityToCompare?: string): void;
14
14
  "Update"(quality: number): void;
15
15
  "Update"(quality: number, qualityToCompare: number): void;
16
16
  }