@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -119,10 +119,10 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
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"weaponType": C.inkTextWidgetReference;
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"weaponTypeImage": C.inkImageWidgetReference;
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"widgetWrapper": C.inkWidgetReference;
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"Bind"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, equipmentArea: E.gamedataEquipmentArea, slotIndex
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-
"Bind"(inventoryScriptableSystem: M.Handle<C.UIInventoryScriptableSystem>, equipmentArea: E.gamedataEquipmentArea, slotIndex
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"Bind"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, equipmentArea: E.gamedataEquipmentArea, slotIndex?: number, displayContext?: E.gameItemDisplayContext, setWardrobeOutfit?: boolean, wardrobeOutfitIndex?: number): void;
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"Bind"(inventoryScriptableSystem: M.Handle<C.UIInventoryScriptableSystem>, equipmentArea: E.gamedataEquipmentArea, slotIndex?: number, displayContext: E.gameItemDisplayContext): void;
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"BindComparisonAndScriptableSystem"(uiScriptableSystem: M.WeakHandle<C.UIScriptableSystem>, comparisonResolver: M.WeakHandle<C.ItemPreferredComparisonResolver>): void;
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"BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData
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"BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData?: C.gameInventoryItemData, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
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"GetAttachmentsSize"(): number;
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"GetDisplayType"(): E.ItemDisplayType;
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"GetMods"(onlyGeneric: boolean): M.Handle<C.gameInventoryItemAttachments>[];
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@@ -133,7 +133,7 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
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"GetShadowIconFromEquipmentArea"(equipmentArea: E.gamedataEquipmentArea): string;
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"GetSlotID"(): string;
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"HideSelectionArrow"(): void;
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"InvalidateContent"(setWardrobeOutfit
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"InvalidateContent"(setWardrobeOutfit?: boolean, wardrobeOutfitIndex?: number): void;
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"InvalidateVisualContent"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, itemsAmount: number, equipped: boolean): void;
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"IsEmpty"(): boolean;
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"IsEquippedContext"(context: E.gameItemDisplayContext): boolean;
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@@ -165,24 +165,24 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
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"Select"(): void;
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"SetBuybackStack"(value: boolean): void;
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"SetComparisonState"(comparisonState: E.gameItemComparisonState): void;
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"SetDefaultShadowIcon"(textureAtlasPart: string, textureAtlas
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"SetDefaultShadowIcon"(textureAtlasPart: string, textureAtlas?: string): void;
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"SetDLCNewIndicator"(value: boolean): void;
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"SetHighlighted"(value: boolean): void;
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"SetHighlightedCyberwareSlot"(show: boolean): void;
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"SetInteractive"(value: boolean): void;
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"SetIsNew"(value: boolean, parrentWrappedDataObject
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"SetIsNew"(value: boolean, parrentWrappedDataObject?: M.WeakHandle<C.WrappedInventoryItemData>): void;
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"SetIsPlayerFavourite"(value: boolean): void;
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"SetParentItem"(parentItemData: M.Handle<C.gameItemData>): void;
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName
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-
"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName
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"Setup"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext
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"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, displayContextData: M.WeakHandle<C.ItemDisplayContextData>, isEnoughMoney
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, slotIndex
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"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, equipmentArea: E.gamedataEquipmentArea, slotName
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"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, displayContext: E.gameItemDisplayContext, isEnoughMoney
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"Setup"(recipeData: M.Handle<C.RecipeData>, displayContext
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"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContextData: M.WeakHandle<C.ItemDisplayContextData>): void;
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
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+
"Setup"(inventoryDataManager: M.Handle<C.InventoryDataManagerV2>, itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext?: E.gameItemDisplayContext, forceUpdateCounter?: boolean): void;
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+
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotID: string, displayContext?: E.gameItemDisplayContext): void;
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+
"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, displayContextData: M.WeakHandle<C.ItemDisplayContextData>, isEnoughMoney?: boolean, owned?: boolean, isUpgradable?: boolean, overrideQuantity?: number): void;
|
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"Setup"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, slotIndex?: number): void;
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+
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
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183
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+
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, displayContext: E.gameItemDisplayContext, isEnoughMoney?: boolean, owned?: boolean, isUpgradable?: boolean): void;
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184
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+
"Setup"(recipeData: M.Handle<C.RecipeData>, displayContext?: E.gameItemDisplayContext): void;
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185
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+
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex?: number): void;
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186
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"Setup"(tooltipData: M.Handle<C.InventoryTooltipData>): void;
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"ShouldShowEquipped"(): boolean;
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188
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"ShowSelectionArrow"(): void;
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@@ -194,18 +194,18 @@ export class InventoryItemDisplayController extends C.BaseButtonView {
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194
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"UpdateIndicators"(): void;
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195
195
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"UpdateIsNewIndicator"(): void;
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196
196
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"UpdateItemName"(): void;
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197
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"UpdateItemsCounter"(item
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+
"UpdateItemsCounter"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): boolean;
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198
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"UpdateLocked"(): void;
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199
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"UpdateLoot"(): void;
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200
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"UpdateMods"(): void;
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201
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"UpdateNewItemsIndicator"(item
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+
"UpdateNewItemsIndicator"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): boolean;
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202
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"UpdateNewRarity"(itemData: M.Handle<C.UIInventoryItem>): void;
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203
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"UpdatePrice"(): void;
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"UpdateQuantity"(): void;
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205
205
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"UpdateRarity"(): void;
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206
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"UpdateRecipeIcon"(): void;
|
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207
207
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"UpdateRequirements"(): void;
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208
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-
"UpdateThisSlotItems"(item
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208
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+
"UpdateThisSlotItems"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, force?: boolean): void;
|
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209
209
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"UpdateTransmoged"(): void;
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210
210
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"UpdateWardrobeDisabled"(): void;
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211
211
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"BindUIScriptableSystem"(uiScriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
|
|
@@ -120,7 +120,7 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
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120
120
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"OnWardrobeOutfitSlotHoverOver"(e: M.Handle<C.WardrobeOutfitSlotHoverOverEvent>): boolean;
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121
121
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"AddToDropQueue"(item: C.gameItemModParams): void;
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122
122
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"CleanupVirtualGrid"(): void;
|
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123
|
-
"CreateFilterButtons"(targetWidget: C.inkCompoundWidgetReference, equipmentArea
|
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123
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+
"CreateFilterButtons"(targetWidget: C.inkCompoundWidgetReference, equipmentArea?: E.gamedataEquipmentArea): void;
|
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124
124
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"CreateItemChooser"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>): M.Handle<C.InventoryGenericItemChooser>;
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125
125
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"DetermineUIMenuNotificationType"(): E.UIMenuNotificationType;
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126
126
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"EquipItem"(itemData: M.ScriptRef<C.gameInventoryItemData>, slotIndex: number): void;
|
|
@@ -131,7 +131,7 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
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131
131
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"GetInventoryItemDisplayControllerFromTarget"(evt: M.Handle<C.inkPointerEvent>): M.Handle<C.InventoryItemDisplayController>;
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132
132
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"GetMatchingSlot"(itemData: M.ScriptRef<C.gameInventoryItemData>, partItemData: M.ScriptRef<C.gameInventoryItemData>): string;
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133
133
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"GetProgramByShardType"(programs: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, targetShardType: string): M.Handle<C.gameInventoryItemAttachments>;
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134
|
-
"HandleItemClick"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, displayContext
|
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134
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+
"HandleItemClick"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, displayContext?: E.gameItemDisplayContext, isPlayerLocked?: boolean): void;
|
|
135
135
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"HandleItemHold"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionName: M.Handle<C.inkActionName>, isPlayerLocked: boolean, controller: M.WeakHandle<C.InventoryItemDisplayController>): void;
|
|
136
136
|
"HandleItemHoverOut"(): void;
|
|
137
137
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"HideTooltips"(): void;
|
|
@@ -166,26 +166,26 @@ export class InventoryItemModeLogicController extends C.inkWidgetLogicController
|
|
|
166
166
|
"SetEquipmentSlotButtonHintsHoverOut"(): void;
|
|
167
167
|
"SetEquipmentSlotButtonHintsHoverOver"(controller: M.Handle<C.InventoryItemDisplayController>): void;
|
|
168
168
|
"SetInventoryItemButtonHintsHoverOut"(): void;
|
|
169
|
-
"SetInventoryItemButtonHintsHoverOver"(displayingData: M.ScriptRef<C.gameInventoryItemData>, display
|
|
169
|
+
"SetInventoryItemButtonHintsHoverOver"(displayingData: M.ScriptRef<C.gameInventoryItemData>, display?: M.Handle<C.InventoryItemDisplayController>): void;
|
|
170
170
|
"SetOutfitCooldown"(inCooldown: boolean): void;
|
|
171
171
|
"SetPingTutorialFact"(itemID: C.gameItemID, isUnequip: boolean): void;
|
|
172
172
|
"SetSortMode"(identifier: E.ItemSortMode): void;
|
|
173
173
|
"SetTranslation"(translation: C.Vector2): void;
|
|
174
174
|
"SetupData"(buttonHints: M.WeakHandle<C.ButtonHints>, tooltipsManager: M.WeakHandle<C.gameuiTooltipsManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet>): void;
|
|
175
175
|
"SetupFiltersToCheck"(equipmentArea: E.gamedataEquipmentArea): void;
|
|
176
|
-
"SetupMode"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>, inventoryController
|
|
176
|
+
"SetupMode"(displayData: C.InventoryItemDisplayData, dataSource: M.Handle<C.InventoryDataManagerV2>, inventoryController?: M.WeakHandle<C.gameuiInventoryGameController>): void;
|
|
177
177
|
"SetupVirutalGrid"(): void;
|
|
178
178
|
"ShowNotification"(type: E.UIMenuNotificationType): void;
|
|
179
|
-
"ShowTooltipsForItemData"(equippedItem: C.gameInventoryItemData, target: M.WeakHandle<C.inkWidget>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, skipCompare: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, display
|
|
179
|
+
"ShowTooltipsForItemData"(equippedItem: C.gameInventoryItemData, target: M.WeakHandle<C.inkWidget>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, skipCompare: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, display?: M.Handle<C.InventoryItemDisplayController>, transmogItem?: C.gameItemID): void;
|
|
180
180
|
"TelemetryLogPartInstalled"(modifiedItem: M.ScriptRef<C.gameTelemetryInventoryItem>, itemPart: M.ScriptRef<C.gameTelemetryInventoryItem>, slotID: string): void;
|
|
181
181
|
"TelemetryLogPartInstalled"(modifiedItem: M.ScriptRef<C.gameInventoryItemData>, itemPart: M.ScriptRef<C.gameInventoryItemData>, slotID: string): void;
|
|
182
182
|
"UnequipItem"(controller: M.Handle<C.InventoryItemDisplayController>, itemData: M.ScriptRef<C.gameInventoryItemData>): void;
|
|
183
183
|
"UninstallMod"(itemID: C.gameItemID, slotID: string): void;
|
|
184
184
|
"UnregisterBlackboard"(): void;
|
|
185
|
-
"UpdateAvailableHotykeyItems"(hotkey: E.gameEHotkey, itemsToSkip
|
|
185
|
+
"UpdateAvailableHotykeyItems"(hotkey: E.gameEHotkey, itemsToSkip?: C.gameItemID[]): void;
|
|
186
186
|
"UpdateAvailableItems"(): void;
|
|
187
187
|
"UpdateAvailableItemsGrid"(availableItems: M.ScriptRef<C.gameInventoryItemData[]>): void;
|
|
188
|
-
"UpdateDisplayedItems"(itemID: C.gameItemID, tryToPreserveFilter
|
|
188
|
+
"UpdateDisplayedItems"(itemID: C.gameItemID, tryToPreserveFilter?: boolean): void;
|
|
189
189
|
"UpdateFavouriteHint"(itemID: C.gameItemID): void;
|
|
190
190
|
"UpdateFavouriteHint"(state: boolean): void;
|
|
191
191
|
"UpdateGridItemFavourite"(itemID: C.gameItemID, favourite: boolean): void;
|
|
@@ -16,7 +16,7 @@ export class InventoryItemPreferredComparisonResolver extends M.IScriptable {
|
|
|
16
16
|
"DisableForceComparedItem"(): void;
|
|
17
17
|
"FlushCache"(): void;
|
|
18
18
|
"ForceComparedItem"(item: M.WeakHandle<C.UIInventoryItem>): void;
|
|
19
|
-
"GetAreaItems"(equipmentArea: E.gamedataEquipmentArea, comparedItemID
|
|
19
|
+
"GetAreaItems"(equipmentArea: E.gamedataEquipmentArea, comparedItemID?: C.gameItemID): M.Handle<C.InventoryItemPreferredAreaItems>;
|
|
20
20
|
"GetComparableItems"(item: M.WeakHandle<C.UIInventoryItem>): M.WeakHandle<C.UIInventoryItem>[];
|
|
21
21
|
"GetComparableTypes"(item: M.WeakHandle<C.UIInventoryItem>): M.Handle<C.InventoryItemComparableTypesCache>;
|
|
22
22
|
"GetItemComparisonState"(item: M.WeakHandle<C.UIInventoryItem>): E.gameItemComparisonState;
|
|
@@ -11,5 +11,5 @@ export class InventoryTooltiData_CyberwareUpgradeData extends M.IScriptable {
|
|
|
11
11
|
"upgradeCost": C.CyberwareUpgradeCostData;
|
|
12
12
|
"upgradeQuality": E.gamedataQuality;
|
|
13
13
|
"IsValid"(): boolean;
|
|
14
|
-
static "Make"(item: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>, isUpgradeScreen
|
|
14
|
+
static "Make"(item: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>, isUpgradeScreen?: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
|
|
15
15
|
}
|
|
@@ -61,7 +61,7 @@ export class InventoryTooltipData extends C.ATooltipData {
|
|
|
61
61
|
"statsManagerFetched": boolean;
|
|
62
62
|
"transmogItem": C.gameItemID;
|
|
63
63
|
"unlockProgress": number;
|
|
64
|
-
"FillDetailedStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>, isIconicRecipe
|
|
64
|
+
"FillDetailedStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>, isIconicRecipe?: boolean): void;
|
|
65
65
|
"FillPrimaryStats"(rawStats: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
66
66
|
"FillRecipeDamageTypeData"(itemData: M.WeakHandle<C.gameItemData>): void;
|
|
67
67
|
"FillRecipeStatsData"(rawStats: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>): void;
|
|
@@ -69,8 +69,8 @@ export class InventoryTooltipData extends C.ATooltipData {
|
|
|
69
69
|
static "FromItemViewData"(itemViewData: M.ScriptRef<C.gameItemViewData>): M.Handle<C.InventoryTooltipData>;
|
|
70
70
|
static "FromRecipeAndItemData"(recipe: M.Handle<C.RecipeData>, itemData: M.ScriptRef<C.gameInventoryItemData>, recipeOutcome: M.ScriptRef<C.gameInventoryItemData>, recipeGameItemData: M.WeakHandle<C.gameItemData>): M.Handle<C.InventoryTooltipData>;
|
|
71
71
|
"GetManager"(): M.WeakHandle<C.UIInventoryItemsManager>;
|
|
72
|
-
"GetStatsManager"(refetch
|
|
73
|
-
"GetStatsManagerHandle"(refetch
|
|
72
|
+
"GetStatsManager"(refetch?: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
|
|
73
|
+
"GetStatsManagerHandle"(refetch?: boolean): M.Handle<C.UIInventoryItemStatsManager>;
|
|
74
74
|
"IsElementalDamageType"(statType: E.gamedataStatType): boolean;
|
|
75
75
|
"SetCyclingDots"(selectedDot: number, numberOfDots: number): void;
|
|
76
76
|
"SetManager"(manager: M.WeakHandle<C.UIInventoryItemsManager>): void;
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class InventoryUtils extends M.IScriptable {
|
|
7
7
|
static "GetInnerItemStatValueByType"(item: M.Handle<C.gameItemData>, slot: string, stat: E.gamedataStatType): number;
|
|
8
|
-
static "GetMods"(itemData: M.ScriptRef<C.gameInventoryItemData>, onlyGeneric
|
|
8
|
+
static "GetMods"(itemData: M.ScriptRef<C.gameInventoryItemData>, onlyGeneric?: boolean): M.Handle<C.gameInventoryItemAttachments>[];
|
|
9
9
|
static "GetParts"(itemData: M.ScriptRef<C.gameInventoryItemData>): M.Handle<C.gameInventoryItemAttachments>[];
|
|
10
10
|
static "GetPartType"(attachmentData: M.Handle<C.gameInventoryItemAttachments>): E.WeaponPartType;
|
|
11
11
|
static "IsPart"(attachmentSlotID: string): boolean;
|
|
@@ -11,6 +11,6 @@ export class InventoryWeaponSlot extends C.InventoryEquipmentSlot {
|
|
|
11
11
|
"DPSValueLabel": C.inkTextWidgetReference;
|
|
12
12
|
"OnInitialize"(): boolean;
|
|
13
13
|
"RefreshUI"(): void;
|
|
14
|
-
"Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName
|
|
14
|
+
"Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, ownerEntity?: M.Handle<C.entEntity>): void;
|
|
15
15
|
"PlayIntroAnimation"(framesDelay: number): void;
|
|
16
16
|
}
|
|
@@ -2,5 +2,5 @@ import type * as C from "../classes";
|
|
|
2
2
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class IsSourceDeviceActveFilter extends C.gameEffectObjectGroupFilter_Scripted {
|
|
5
|
-
"Process"(ctx: C.gameEffectScriptContext,
|
|
5
|
+
"Process"(ctx: C.gameEffectScriptContext): [boolean, C.gameEffectGroupFilterScriptContext];
|
|
6
6
|
}
|
|
@@ -12,7 +12,7 @@ export class ItemCategoryFliterManager extends M.IScriptable {
|
|
|
12
12
|
"AddFilterToCheck"(filter: E.ItemFilterCategory): void;
|
|
13
13
|
"AddItem"(itemData: M.WeakHandle<C.gameItemData>): void;
|
|
14
14
|
"AddItem"(itemCategory: E.ItemFilterCategory): void;
|
|
15
|
-
"Clear"(skipDefaultFilters
|
|
15
|
+
"Clear"(skipDefaultFilters?: boolean): void;
|
|
16
16
|
"Contains"(category: E.ItemFilterCategory): boolean;
|
|
17
17
|
"GetAt"(index: number): E.ItemFilterCategory;
|
|
18
18
|
"GetFiltersList"(): E.ItemFilterCategory[];
|
|
@@ -22,7 +22,7 @@ export class ItemCategoryFliterManager extends M.IScriptable {
|
|
|
22
22
|
"GetSortedIntFiltersList"(): number[];
|
|
23
23
|
"InsertFilter"(position: number, filter: E.ItemFilterCategory): void;
|
|
24
24
|
"IsSharedFilter"(filter: E.ItemFilterCategory): boolean;
|
|
25
|
-
static "Make"(skipDefaultFilters
|
|
25
|
+
static "Make"(skipDefaultFilters?: boolean): M.Handle<C.ItemCategoryFliterManager>;
|
|
26
26
|
"RemvoeFilterToCheck"(filter: E.ItemFilterCategory): void;
|
|
27
27
|
"SortFiltersList"(): void;
|
|
28
28
|
}
|
|
@@ -19,7 +19,7 @@ export class ItemDisplayContextData extends M.IScriptable {
|
|
|
19
19
|
"IsCraftingItem"(): boolean;
|
|
20
20
|
"IsVendorItem"(): boolean;
|
|
21
21
|
static "Make"(): M.Handle<C.ItemDisplayContextData>;
|
|
22
|
-
static "Make"(player: M.WeakHandle<C.gameObject>, displayContext: E.gameItemDisplayContext, displayComparison
|
|
22
|
+
static "Make"(player: M.WeakHandle<C.gameObject>, displayContext: E.gameItemDisplayContext, displayComparison?: boolean): M.Handle<C.ItemDisplayContextData>;
|
|
23
23
|
"RemoveTag"(tag: string): void;
|
|
24
24
|
"SetDisplayComparison"(value: boolean): M.Handle<C.ItemDisplayContextData>;
|
|
25
25
|
}
|
|
@@ -12,5 +12,5 @@ export class ItemDisplayInventoryMiniGrid extends C.inkWidgetLogicController {
|
|
|
12
12
|
"OnUninitialize"(): boolean;
|
|
13
13
|
"GetInventoryItemDisplays"(): M.WeakHandle<C.InventoryItemDisplayController>[];
|
|
14
14
|
"RemoveElement"(): void;
|
|
15
|
-
"SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea
|
|
15
|
+
"SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea?: E.gamedataEquipmentArea, displayContext?: E.gameItemDisplayContext): void;
|
|
16
16
|
}
|
|
@@ -3,14 +3,14 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class ItemDisplayUtils extends M.IScriptable {
|
|
6
|
-
static "AsyncSpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string, callBack
|
|
7
|
-
static "AsyncSpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string, callbackName: string, userData
|
|
6
|
+
static "AsyncSpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
|
|
7
|
+
static "AsyncSpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string, callbackName: string, userData?: M.Handle<M.IScriptable>): void;
|
|
8
8
|
static "SpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidget>;
|
|
9
9
|
static "SpawnCommonSlot"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidget>;
|
|
10
10
|
static "SpawnCommonSlot"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidget>;
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static "SpawnCommonSlot"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidget>;
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static "SpawnCommonSlotAsync"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string, callBack
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static "SpawnCommonSlotAsync"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string, callBack
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static "SpawnCommonSlotAsync"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
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static "SpawnCommonSlotAsync"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string, callBack?: string, userData?: M.Handle<M.IScriptable>): void;
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static "SpawnCommonSlotController"(gameController: M.Handle<C.inkIWidgetController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
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static "SpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: C.inkWidgetReference, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
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static "SpawnCommonSlotController"(logicController: M.Handle<C.inkWidgetLogicController>, parent: M.Handle<C.inkWidget>, slotName: string): M.WeakHandle<C.inkWidgetLogicController>;
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@@ -13,5 +13,5 @@ export class ItemInventoryMiniGrid extends C.inkWidgetLogicController {
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"GetInventoryItemDisplays"(): M.WeakHandle<C.InventoryItemDisplay>[];
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"RemoveElement"(): void;
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"SetGridWith"(gridWidth: number): void;
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"SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea
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"SetupData"(label: M.ScriptRef<string>, playerEquipAreaInventory: M.ScriptRef<C.gameInventoryItemData[]>, equipArea?: E.gamedataEquipmentArea): void;
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}
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@@ -5,7 +5,7 @@ import type * as E from "../enums";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class ItemLabelContainerController extends C.inkWidgetLogicController {
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"items": M.WeakHandle<C.ItemLabelController>[];
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"Add"(type: E.ItemLabelType, params
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"Add"(type: E.ItemLabelType, params?: string): void;
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"Clear"(): void;
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"Has"(type: E.ItemLabelType): boolean;
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"Remove"(type: E.ItemLabelType): void;
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@@ -9,5 +9,5 @@ export class ItemLabelController extends C.inkWidgetLogicController {
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static "GetLabelKey"(type: E.ItemLabelType): string;
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static "GetState"(type: E.ItemLabelType): string;
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"GetType"(): E.ItemLabelType;
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"Setup"(type: E.ItemLabelType, params
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"Setup"(type: E.ItemLabelType, params?: string): void;
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}
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@@ -9,10 +9,10 @@ export class ItemModificationSystem extends C.gameScriptableSystem {
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"CYBMETA1695"(): void;
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static "GetAllSlots"(obj: M.Handle<C.gameObject>, item: C.gameItemID): C.gameSPartSlots[];
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static "GetAllSlotsFromItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameSPartSlots[];
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static "GetattachementFromBlueprint"(blueprintRecord: M.WeakHandle<C.gamedataItemBlueprintElement_Record
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+
static "GetattachementFromBlueprint"(blueprintRecord: M.WeakHandle<C.gamedataItemBlueprintElement_Record>): void;
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static "GetSlotsForCyberdeckFromItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameSPartSlots[];
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static "HasThisShardInstalled"(obj: M.Handle<C.gameObject>, cyberdeckID: C.gameItemID, shardID: C.gameItemID): boolean;
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"InstallItemPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID
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+
"InstallItemPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID?: string): boolean;
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static "IsBasePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): boolean;
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static "IsItemSlotTaken"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): boolean;
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"OnInstallItemPart"(request: M.Handle<C.InstallItemPart>): void;
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@@ -10,7 +10,7 @@ export class ItemTooltipBottomModule extends C.ItemTooltipModuleController {
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"weightWrapper": C.inkWidgetReference;
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"Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
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"NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.PlayerPuppet>, overridePrice: number): void;
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13
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-
static "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType
|
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13
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+
static "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType?: E.gameLootItemType): boolean;
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static "ShouldHideBottomModule"(displayContext: E.InventoryTooltipDisplayContext, itemData: M.WeakHandle<C.UIInventoryItem>): boolean;
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static "ShouldHideBottomModule"(data: M.Handle<C.MinimalItemTooltipData>, tooltipDisplayContext: E.InventoryTooltipDisplayContext, itemDisplayContext: E.gameItemDisplayContext): boolean;
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"UpdatePriceVisibility"(data: M.WeakHandle<C.UIInventoryItem>, overridePrice: number): void;
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@@ -152,8 +152,8 @@ export class ItemTooltipCommonController extends C.AGenericTooltipControllerWith
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152
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"NEW_UpdateLayout"(): void;
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153
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"OnVarModified"(groupPath: string, varName: string, varType: E.InGameConfigVarType, reason: E.InGameConfigChangeReason): void;
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"RegisterUserSettingsListener"(): void;
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155
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-
"RequestExternalModule"(container: C.inkWidgetReference, moduleName: string, modulesLibraryRes: C.redResourceReferenceScriptToken, callback: string, data
|
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156
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-
"RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data
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155
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+
"RequestExternalModule"(container: C.inkWidgetReference, moduleName: string, modulesLibraryRes: C.redResourceReferenceScriptToken, callback: string, data?: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
|
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156
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+
"RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data?: M.Handle<C.ItemTooltipModuleSpawnedCallbackData>): boolean;
|
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157
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"SetData"(data: M.ScriptRef<C.gameItemViewData>): void;
|
|
158
158
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"ShouldHideDescription"(itemType: E.gamedataItemType): boolean;
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|
159
159
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"UpdateCyberwareQuickHackMenuLinkModule"(): void;
|
|
@@ -13,7 +13,7 @@ export class ItemTooltipCyberwareWeaponModule extends C.ItemTooltipModuleControl
|
|
|
13
13
|
"wrapper": C.inkWidgetReference;
|
|
14
14
|
"OnInitialize"(): boolean;
|
|
15
15
|
"Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
|
|
16
|
-
"CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare
|
|
16
|
+
"CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare?: boolean): void;
|
|
17
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"NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, comparisonData: M.WeakHandle<C.UIInventoryItemComparisonManager>): void;
|
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18
18
|
"NEW_UpdateWrapping"(bigFontEnabled: boolean): void;
|
|
19
19
|
}
|
|
@@ -14,7 +14,7 @@ export class ItemTooltipIconModule extends C.ItemTooltipModuleController {
|
|
|
14
14
|
"OnInitialize"(): boolean;
|
|
15
15
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"OnNEW_IconCallback"(e: M.Handle<C.inkCallbackData>): boolean;
|
|
16
16
|
"Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
|
|
17
|
-
"GetIconPath"(data: M.Handle<C.MinimalItemTooltipData>, itemRecord
|
|
17
|
+
"GetIconPath"(data: M.Handle<C.MinimalItemTooltipData>, itemRecord?: M.WeakHandle<C.gamedataItem_Record>): string;
|
|
18
18
|
"GetIconScale"(data: M.Handle<C.MinimalItemTooltipData>, equipmentArea: E.gamedataEquipmentArea): C.Vector2;
|
|
19
19
|
"NEW_GetIconScale"(equipmentArea: E.gamedataEquipmentArea): C.Vector2;
|
|
20
20
|
}
|
|
@@ -20,7 +20,7 @@ export class ItemTooltipStatController extends C.inkWidgetLogicController {
|
|
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20
20
|
"NewUpdateTooltipSize"(): void;
|
|
21
21
|
"OnVarModified"(groupPath: string, varName: string, varType: E.InGameConfigVarType, reason: E.InGameConfigChangeReason): void;
|
|
22
22
|
"SetData"(data: M.ScriptRef<C.InventoryTooltipData_StatData>): void;
|
|
23
|
-
"SetData"(data: M.Handle<C.MinimalItemTooltipStatData>, disableComparison
|
|
23
|
+
"SetData"(data: M.Handle<C.MinimalItemTooltipStatData>, disableComparison?: boolean): void;
|
|
24
24
|
"SetData"(data: M.WeakHandle<C.UIInventoryItemStat>): void;
|
|
25
25
|
"SetData"(data: M.WeakHandle<C.UIInventoryItemStat>, comparisonData: M.WeakHandle<C.UIInventoryItemStatComparison>): void;
|
|
26
26
|
"SetTextState"(newState: string): void;
|
|
@@ -54,7 +54,7 @@ export class JournalNotificationQueue extends C.gameuiGenericNotificationGameCon
|
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54
54
|
"GetShardNotificationData"(entry: M.Handle<C.gameJournalOnscreen>): M.Handle<C.ShardCollectedNotificationViewData>;
|
|
55
55
|
"ProcessCrackableShardTutorial"(): void;
|
|
56
56
|
"PushCrackableNotification"(itemID: C.gameItemID, entry: M.Handle<C.gameJournalOnscreen>): void;
|
|
57
|
-
"PushNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action
|
|
57
|
+
"PushNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action?: M.Handle<C.GenericNotificationBaseAction>, duration?: number): void;
|
|
58
58
|
"PushNotification"(entry: M.Handle<C.gameJournalOnscreen>): void;
|
|
59
59
|
"PushObjectiveQuestNotification"(entry: M.WeakHandle<C.gameJournalEntry>): void;
|
|
60
60
|
"PushQuestNotification"(questEntry: M.WeakHandle<C.gameJournalQuest>, state: E.gameJournalEntryState): void;
|
|
@@ -9,11 +9,11 @@ export class JournalWrapper extends C.ABaseWrapper {
|
|
|
9
9
|
"journalSubQuestContext": C.gameJournalRequestContext;
|
|
10
10
|
"listOfJournalEntries": M.WeakHandle<C.gameJournalEntry>[];
|
|
11
11
|
"BuildQuestData"(currQuest: M.WeakHandle<C.gameJournalQuest>): M.Handle<C.QuestDataWrapper>;
|
|
12
|
-
"BuildQuestData_Recursive"(currEntity: M.WeakHandle<C.gameJournalEntry>,
|
|
13
|
-
"GetDescriptionForCodexEntry"(entry: M.WeakHandle<C.gameJournalCodexEntry
|
|
12
|
+
"BuildQuestData_Recursive"(currEntity: M.WeakHandle<C.gameJournalEntry>, foundTracked: boolean): void;
|
|
13
|
+
"GetDescriptionForCodexEntry"(entry: M.WeakHandle<C.gameJournalCodexEntry>): void;
|
|
14
14
|
"GetEntryHash"(entry: M.WeakHandle<C.gameJournalEntry>): number;
|
|
15
15
|
"GetJournalManager"(): M.WeakHandle<C.gameJournalManager>;
|
|
16
|
-
"GetQuests"(
|
|
16
|
+
"GetQuests"(): void;
|
|
17
17
|
"GetTrackedEntry"(): M.WeakHandle<C.gameJournalEntry>;
|
|
18
18
|
"GetTrackingStatus"(entry: M.WeakHandle<C.gameJournalEntry>): boolean;
|
|
19
19
|
"Init"(): void;
|
|
@@ -56,7 +56,7 @@ export class JudysDoor extends C.InteractiveDevice {
|
|
|
56
56
|
"DeterminGameplayRoleMappinVisuaState"(data: M.ScriptRef<C.SDeviceMappinData>): E.EMappinVisualState;
|
|
57
57
|
"DisableOffMeshConnections"(player: boolean, npc: boolean): void;
|
|
58
58
|
"EnableOffMeshConnections"(player: boolean, npc: boolean): void;
|
|
59
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
59
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
60
60
|
"ExecuteDeviceStateOperation"(): void;
|
|
61
61
|
"GetController"(): M.Handle<C.DoorController>;
|
|
62
62
|
"GetDevicePS"(): M.Handle<C.DoorControllerPS>;
|
|
@@ -113,7 +113,7 @@ export class JudysDoor extends C.InteractiveDevice {
|
|
|
113
113
|
"SetSoloAppearance"(): void;
|
|
114
114
|
"SetupOpenDoorAnimationFeatures"(): void;
|
|
115
115
|
"TriggerMoveDoorStimBroadcaster"(broadcaster: M.Handle<C.StimBroadcasterComponent>, reactionData: C.senseStimInvestigateData): void;
|
|
116
|
-
"UpdateDeviceState"(isDelayed
|
|
116
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
|
117
117
|
"AccessGrantedNotification"(): void;
|
|
118
118
|
"CanPassAnySkillCheckOnParentTerminal"(): boolean;
|
|
119
119
|
"ChangeHalfLights"(): void;
|
|
@@ -127,7 +127,7 @@ export class JudysDoor extends C.InteractiveDevice {
|
|
|
127
127
|
"EnablePlayerBlocker"(): void;
|
|
128
128
|
"EvaluateOffMeshLinks"(): void;
|
|
129
129
|
"EvaluateOffMeshLinksTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
130
|
-
"GenerateInternalContext"(activator
|
|
130
|
+
"GenerateInternalContext"(activator?: M.Handle<C.gameObject>): C.gameGetActionsContext;
|
|
131
131
|
"GetAllActiveLights"(): void;
|
|
132
132
|
"GetAnimFeature"(): M.Handle<C.AnimFeatureDoor>;
|
|
133
133
|
"GetClosingAnimationLength"(): number;
|
|
@@ -139,7 +139,7 @@ export class JudysDoor extends C.InteractiveDevice {
|
|
|
139
139
|
"IsPlayerInsideLift"(): boolean;
|
|
140
140
|
"IsSomeoneAuthorizedNearby"(): boolean;
|
|
141
141
|
"IsSomeoneInTrigger"(): boolean;
|
|
142
|
-
"MoveDoor"(shouldBeOpened: boolean, immediate: boolean, force: boolean, movingSpeedMultiplier
|
|
142
|
+
"MoveDoor"(shouldBeOpened: boolean, immediate: boolean, force: boolean, movingSpeedMultiplier?: number): boolean;
|
|
143
143
|
"OpenDoor"(): void;
|
|
144
144
|
"PlayDoorMovementSound"(shouldBeOpened: boolean, wasOpenedUsingForce: boolean): void;
|
|
145
145
|
"PlayDoorSealSound"(toSeal: boolean): void;
|
|
@@ -154,7 +154,7 @@ export class JudysDoor extends C.InteractiveDevice {
|
|
|
154
154
|
"SetTechieAppearance"(): void;
|
|
155
155
|
"ToggleDoorLockState"(activator: M.Handle<C.gameObject>, shouldOpen: boolean): void;
|
|
156
156
|
"ToggleDoorOpeningState"(activator: M.Handle<C.gameObject>): void;
|
|
157
|
-
"ToggleDoorOpeningState"(forWhom
|
|
157
|
+
"ToggleDoorOpeningState"(forWhom?: C.entEntityID): void;
|
|
158
158
|
"TurnLightsOff"(): void;
|
|
159
159
|
"UpdateLight"(): void;
|
|
160
160
|
"UpdateLightByTask"(): void;
|
|
@@ -15,7 +15,7 @@ export class Jukebox extends C.InteractiveDevice {
|
|
|
15
15
|
"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
|
|
16
16
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
17
17
|
"OnTogglePlay"(evt: M.Handle<C.TogglePlay>): boolean;
|
|
18
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
18
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
19
19
|
"StopGlitching"(): void;
|
|
20
20
|
"TurnOffDevice"(): void;
|
|
21
21
|
"TurnOnDevice"(): void;
|
|
@@ -10,11 +10,11 @@ export class JukeboxControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
10
10
|
"ActionQuickHackDistraction"(): M.Handle<C.QuickHackDistraction>;
|
|
11
11
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
12
12
|
"GameAttached"(): void;
|
|
13
|
-
"GetActions"(
|
|
13
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
14
14
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
15
15
|
"GetBlackboardDef"(): M.Handle<C.JukeboxBlackboardDef>;
|
|
16
16
|
"GetDeviceIconTweakDBID"(): string;
|
|
17
|
-
"GetQuickHackActions"(
|
|
17
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
18
18
|
"OnQuickHackDistraction"(evt: M.Handle<C.QuickHackDistraction>): E.EntityNotificationType;
|
|
19
19
|
"ActionNextStation"(): M.Handle<C.NextStation>;
|
|
20
20
|
"ActionPreviousStation"(): M.Handle<C.PreviousStation>;
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class KerenzikovEvents extends C.TimeDilationEventsTransitions {
|
|
6
6
|
"allowMovementModifier": M.Handle<C.gameStatModifierData_Deprecated>;
|
|
7
7
|
"EnableAllowMovementInputStatModifier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean): void;
|
|
8
|
-
"GetPlayerTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isSliding: boolean
|
|
8
|
+
"GetPlayerTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isSliding: boolean): void;
|
|
9
9
|
"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
10
10
|
"OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
11
11
|
"ClearKerenzikov"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -42,7 +42,7 @@ export class KeypadDeviceController extends C.DeviceWidgetControllerBase {
|
|
|
42
42
|
"SetWidgetsAllowed"(): void;
|
|
43
43
|
"SetWidgetsLocked"(): void;
|
|
44
44
|
"SetWidgetsState"(stateName: string): void;
|
|
45
|
-
"TryGetButtonSpawnedDataForIndex"(index: number, widgetData: M.ScriptRef<C.SDeviceWidgetPackage
|
|
45
|
+
"TryGetButtonSpawnedDataForIndex"(index: number, widgetData: M.ScriptRef<C.SDeviceWidgetPackage>): [boolean, M.Handle<C.KeypadButtonSpawnData>];
|
|
46
46
|
"TryInitializePasswords"(gameController: M.Handle<C.DeviceInkGameControllerBase>, widgetData: C.SDeviceWidgetPackage): void;
|
|
47
47
|
"TrySaveBlackboard"(gameController: M.Handle<C.DeviceInkGameControllerBase>): void;
|
|
48
48
|
}
|
|
@@ -16,7 +16,7 @@ export class KnockdownEvents extends C.StatusEffectEvents {
|
|
|
16
16
|
"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
17
17
|
"OnUpdate"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
18
18
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"SendStatusEffectAnimDataToGraph"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, state: E.EKnockdownStates): void;
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19
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-
"DidPlayerCollideWithWall"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
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19
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+
"DidPlayerCollideWithWall"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, C.physicsControllerHit];
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20
20
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"QueueSecondaryKnockdown"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, knockdownDir: C.Vector4): void;
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21
21
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"UpdateQueuedSecondaryKnockdown"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, deltaTime: number): void;
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22
22
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"UpdateStatusEffectAnimStates"(timeDelta: number, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
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@@ -4,7 +4,7 @@ import type * as E from "../enums";
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class LadderControllerPS extends C.ScriptableDeviceComponentPS {
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7
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-
"GetActions"(
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7
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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8
8
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"ActionEnterLadder"(): M.Handle<C.EnterLadder>;
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9
9
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"OnEnterLadder"(evt: M.Handle<C.EnterLadder>): E.EntityNotificationType;
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10
10
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}
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@@ -7,7 +7,7 @@ export class LadderDecisions extends C.LocomotionGroundDecisions {
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7
7
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"CommonEnterCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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8
8
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"CommonToLadder"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isVerticalSpeedValid: boolean): boolean;
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9
9
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"TestLadderMath"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
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10
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-
"TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
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|
10
|
+
"TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.Handle<C.gamestateMachineparameterTypeLadderDescription>];
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11
11
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"ToLadderCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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12
12
|
"ToStand"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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13
13
|
}
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@@ -20,7 +20,7 @@ export class LcdScreen extends C.InteractiveDevice {
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20
20
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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21
21
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"ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
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22
22
|
"ResolveGameplayState"(): void;
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23
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
23
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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|
24
24
|
"StopGlitching"(): void;
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|
25
25
|
"TurnOffDevice"(): void;
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|
26
26
|
"TurnOnDevice"(): void;
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|
@@ -12,8 +12,8 @@ export class LcdScreenControllerPS extends C.ScriptableDeviceComponentPS {
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|
|
12
12
|
"GetBackgroundTextureTweakDBID"(): string;
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|
13
13
|
"GetBlackboardDef"(): M.Handle<C.LcdScreenBlackBoardDef>;
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|
14
14
|
"GetDeviceIconTweakDBID"(): string;
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|
15
|
-
"GetQuestActions"(
|
|
16
|
-
"GetQuickHackActions"(
|
|
15
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
16
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
17
17
|
"OnInstantiated"(): boolean;
|
|
18
18
|
"GetCustomNumber"(): number;
|
|
19
19
|
"GetMessageRecordID"(): string;
|
|
@@ -8,10 +8,10 @@ export class LeftHandCyberwareTransition extends C.DefaultTransition {
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|
|
8
8
|
"AimSnap"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
9
9
|
"AttachAndPreviewProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, active: boolean): void;
|
|
10
10
|
"CreateAndSendAnimFeatureData"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
11
|
-
"DetachProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, angleOffset
|
|
11
|
+
"DetachProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, angleOffset?: number): void;
|
|
12
12
|
"DrainLeftHandWeaponCharge"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, chargeValue: number): void;
|
|
13
13
|
"EndAiming"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
14
|
-
"GetCurrentlyInstalledProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
|
14
|
+
"GetCurrentlyInstalledProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, C.gameItemID];
|
|
15
15
|
"GetEquipDuration"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
|
|
16
16
|
"GetLeftHandWeaponObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.WeakHandle<C.gameweaponObject>;
|
|
17
17
|
"GetMaxActiveTime"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
|
|
@@ -24,7 +24,7 @@ export class LeftHandCyberwareTransition extends C.DefaultTransition {
|
|
|
24
24
|
"IsUsingCyberwareAllowed"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
25
25
|
"LeftHandCyberwareHasTag"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string): boolean;
|
|
26
26
|
"LockLeftHandAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newState: boolean): void;
|
|
27
|
-
"PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag
|
|
27
|
+
"PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag?: string): void;
|
|
28
28
|
"QuickwheelHasTag"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string): boolean;
|
|
29
29
|
"ResetAnimFeatureParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
30
30
|
"SetActionDuration"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: number): void;
|
|
@@ -10,7 +10,7 @@ export class LevelBarsController extends C.inkWidgetLogicController {
|
|
|
10
10
|
"bar4": C.inkWidgetReference;
|
|
11
11
|
"OnInitialize"(): boolean;
|
|
12
12
|
"GetBarWidget"(index: number): C.inkWidgetReference;
|
|
13
|
-
"Update"(quality: string, qualityToCompare
|
|
13
|
+
"Update"(quality: string, qualityToCompare?: string): void;
|
|
14
14
|
"Update"(quality: number): void;
|
|
15
15
|
"Update"(quality: number, qualityToCompare: number): void;
|
|
16
16
|
}
|