@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -11,29 +11,29 @@ export class gametargetingTargetingSystem extends C.gameITargetingSystem {
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"BreakLookAt"(instigator: M.WeakHandle<C.gameObject>): void;
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"GetAimAssistConfig"(owner: M.WeakHandle<C.gameObject>): string;
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"GetBestComponentOnTargetObject"(shootStartPosition: C.Vector4, shootStartForward: C.Vector4, target: M.WeakHandle<C.gameObject>, componentFilter: E.gametargetingSystemScriptFilter): M.WeakHandle<C.gameTargetingComponent>;
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"GetComponentClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>,
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"GetCrosshairData"(instigator: M.WeakHandle<C.gameObject
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14
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+
"GetComponentClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [M.Handle<C.entIPlacedComponent>, C.EulerAngles];
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"GetCrosshairData"(instigator: M.WeakHandle<C.gameObject>): void;
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"GetCurrentSpread"(instigator: M.WeakHandle<C.gameObject>): C.Vector4;
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"GetDefaultCrosshairData"(instigator: M.WeakHandle<C.gameObject
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"GetDefaultCrosshairOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, orientationEntitySpace
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"GetDefaultCrosshairPositionProvider"(instigator: M.WeakHandle<C.gameObject>, offsetEntitySpace
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"GetLookAtComponent"(instigator: M.WeakHandle<C.gameObject>, withLOS
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"GetLookAtObject"(instigator: M.WeakHandle<C.gameObject>, withLOS
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"GetLookAtPosition"(instigator: M.WeakHandle<C.gameObject>, withLOS
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"GetObjectClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>,
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"GetOrientationFromCrosshairToTargetOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, targetComponent: M.WeakHandle<C.entIPlacedComponent>, orientationEntitySpace
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"GetDefaultCrosshairData"(instigator: M.WeakHandle<C.gameObject>): void;
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"GetDefaultCrosshairOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
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"GetDefaultCrosshairPositionProvider"(instigator: M.WeakHandle<C.gameObject>, offsetEntitySpace?: C.Vector3): M.Handle<C.entIPositionProvider>;
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"GetLookAtComponent"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): M.WeakHandle<C.entIComponent>;
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"GetLookAtObject"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): M.Handle<C.gameObject>;
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"GetLookAtPosition"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): C.Vector4;
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"GetObjectClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [M.Handle<C.gameObject>, C.EulerAngles];
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24
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+
"GetOrientationFromCrosshairToTargetOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, targetComponent: M.WeakHandle<C.entIPlacedComponent>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
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"GetPuppetBlackboardUpdater"(): M.Handle<C.gamePuppetBlackboardUpdater>;
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"GetTargetClosestByDistance"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery, position: C.Vector4, targetPartInfo: C.gametargetingTargetPartInfo): M.Handle<C.gameObject>;
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"GetTargetingSet"(instigator: M.WeakHandle<C.gameObject>, object: M.WeakHandle<C.gameObject>): E.gameTargetingSet;
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"GetTargetParts"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery,
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+
"GetTargetParts"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [boolean, C.gametargetingTargetPartInfo[]];
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"GetTrackedTargetComponent"(instigator: M.WeakHandle<C.gameObject>): M.WeakHandle<C.gameTargetingComponent>;
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"GetTrackedTargetObject"(instigator: M.WeakHandle<C.gameObject>): M.Handle<C.gameObject>;
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"HasAimSnapActive"(instigator: M.WeakHandle<C.gameObject>): boolean;
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"IsAnyActiveVehicleVisible"(instigator: M.WeakHandle<C.gameObject>, distance
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"IsAnyEnemyOrSensorVisible"(instigator: M.WeakHandle<C.gameObject>, distance
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"IsAnyEnemyVisible"(instigator: M.WeakHandle<C.gameObject>, distance
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"IsAnyActiveVehicleVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
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"IsAnyEnemyOrSensorVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
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"IsAnyEnemyVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
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"IsVisibleTarget"(instigator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>): boolean;
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"LookAt"(instigator: M.WeakHandle<C.gameObject
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"LookAt"(instigator: M.WeakHandle<C.gameObject>): void;
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"OnAimStartBegin"(instigator: M.WeakHandle<C.gameObject>): void;
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"OnAimStartEnd"(instigator: M.WeakHandle<C.gameObject>): void;
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"OnAimStop"(instigator: M.WeakHandle<C.gameObject>): void;
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@@ -119,7 +119,7 @@ export class gameuiBackpackMainGameController extends C.gameuiMenuGameController
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"InvalidateItemTooltipEvent"(): void;
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"IsEquippable"(itemData: M.Handle<C.gameItemData>): boolean;
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"NewShowItemHints"(itemData: M.WeakHandle<C.UIInventoryItem>): void;
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"OnBakcpackItemDisplayNotification"(message: E.ItemDisplayNotificationMessage, id: number, data
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"OnBakcpackItemDisplayNotification"(message: E.ItemDisplayNotificationMessage, id: number, data?: M.WeakHandle<M.IScriptable>): void;
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"OnInventoryRequestTooltip"(itemData: M.WeakHandle<C.UIInventoryItem>, widget: M.WeakHandle<C.inkWidget>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>): void;
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"OnQuantityPickerDisassembly"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
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"OnQuantityPickerDrop"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
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@@ -144,6 +144,6 @@ export class gameuiBackpackMainGameController extends C.gameuiMenuGameController
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"SetWarningMessage"(message: M.ScriptRef<string>): void;
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"ShowNotification"(type: E.UIMenuNotificationType): void;
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"UnregisterFromBB"(): void;
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"UpdateCraftingMaterial"(materialID: C.gameItemID, skipAnim
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"UpdateCraftingMaterial"(materialID: C.gameItemID, skipAnim?: boolean): void;
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"UpdateFavouriteHint"(state: boolean): void;
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}
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@@ -15,6 +15,6 @@ export class gameuiBaseCharacterCreationController extends C.gameuiMenuGameContr
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"OnUninitialize"(): boolean;
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"PriorMenu"(): void;
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"GetCharacterCustomizationSystem"(): M.Handle<C.gameuiICharacterCustomizationSystem>;
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"RequestCameraChange"(slotName: string, delayed
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+
"RequestCameraChange"(slotName: string, delayed?: boolean): void;
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"WaitForRunningInstalations"(): boolean;
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}
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@@ -29,7 +29,7 @@ export class gameuiBaseWorldMapMappinController extends C.gameuiInteractionMappi
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"OnUpdate"(): boolean;
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"UpdateIcon"(): void;
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"UpdateVisibility"(): void;
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"GetDesiredOpacityAndInteractivity"(
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"GetDesiredOpacityAndInteractivity"(): void;
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"GetMappinVariant"(): E.gamedataMappinVariant;
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"PlayFadeAnimation"(opacity: number): void;
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"PlayHideShowAnim"(): void;
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@@ -12,7 +12,7 @@ export class gameuiCharacterCreationPuppetPreviewGameController extends C.gameui
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"maleCamera01Ref": string;
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"maleSceneName": string;
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"root": C.inkCompoundWidgetReference;
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15
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-
"GetAnimFeature"(
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+
"GetAnimFeature"(): void;
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"OnInitialize"(): boolean;
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"OnSetCameraSetupEvent"(index: number, slotName: string): boolean;
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"OnUninitialize"(): boolean;
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@@ -40,7 +40,7 @@ export class gameuiCyberwareBreachGameController extends C.gameuiWidgetGameContr
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"OnSway"(pos: C.Vector2): boolean;
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"OnUninitialize"(): boolean;
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"ChangeFluff"(screenPosition: C.Vector2, radius: number): void;
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43
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-
"ChangeHealth"(health: number, givenMaxHealth: number, fireTransition
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43
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+
"ChangeHealth"(health: number, givenMaxHealth: number, fireTransition?: boolean): void;
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44
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"ChangeScreenPosition"(screenPosition: C.Vector2): void;
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"ChangeScreenSize"(radius: number): void;
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46
46
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"InterpolateValues"(startValue: number, endValue: number, ratio: number): number;
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@@ -36,7 +36,7 @@ export class gameuiDriverCombatHUDGameController extends C.gameuiHUDGameControll
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36
36
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"OnUIActiveVehicleFPPRearviewCameraActivated"(value: boolean): boolean;
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37
37
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"OnUnmountingEvent"(evt: M.Handle<C.gamemountingUnmountingEvent>): boolean;
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38
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"LocalReset"(): void;
|
|
39
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-
"UpdateVehicleData"(mountingInfo: C.gamemountingMountingInfo, isMounting
|
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39
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+
"UpdateVehicleData"(mountingInfo: C.gamemountingMountingInfo, isMounting?: boolean): void;
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40
40
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"Reset"(): void;
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|
41
41
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"UpdateCrosshairVisibility"(): void;
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42
42
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}
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|
@@ -12,7 +12,7 @@ export class gameuiGameSystemUI extends C.gameuiIGameSystemUI {
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12
12
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"OnEnterFastTravelMenu"(): boolean;
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13
13
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"OnExitDelamainTaxiMenu"(): boolean;
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14
14
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"OnExitFastTravelMenu"(): boolean;
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15
|
-
"PopGameContext"(context: E.UIGameContext, invalidate
|
|
15
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+
"PopGameContext"(context: E.UIGameContext, invalidate?: boolean): void;
|
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16
16
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"PushGameContext"(context: E.UIGameContext): void;
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17
17
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"RequestNewVisualState"(newVisualState: string): void;
|
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18
18
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"ResetGameContext"(): void;
|
|
@@ -35,10 +35,10 @@ export class gameuiGameSystemUI extends C.gameuiIGameSystemUI {
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|
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35
35
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"MarkPatchIntroAsSeen"(patchIntro: E.gameuiPatchIntro): void;
|
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36
36
|
"NotifyFastTravelStart"(): void;
|
|
37
37
|
"QueueEvent"(evt: M.Handle<C.redEvent>): void;
|
|
38
|
-
"QueueMenuEvent"(eventName: string, userData
|
|
38
|
+
"QueueMenuEvent"(eventName: string, userData?: M.Handle<M.IScriptable>): void;
|
|
39
39
|
"RequestDelamainTaxiMenu"(): void;
|
|
40
40
|
"RequestFastTravelMenu"(): void;
|
|
41
|
-
"RequestVendorMenu"(data: M.Handle<C.questVendorPanelData>, scenarioName
|
|
41
|
+
"RequestVendorMenu"(data: M.Handle<C.questVendorPanelData>, scenarioName?: string): void;
|
|
42
42
|
"ResetNavigationOppositeAxisDistanceCost"(): void;
|
|
43
43
|
"ResetPatchIntro"(patchIntro: E.gameuiPatchIntro): void;
|
|
44
44
|
"SetGlobalThemeOverride"(themeID: string): void;
|
|
@@ -5,6 +5,6 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class gameuiGenderSelectionPuppetPreviewGameController extends C.gameuiPuppetPreviewGameController {
|
|
6
6
|
"cameraRef": string;
|
|
7
7
|
"sceneName": string;
|
|
8
|
-
"GetAnimFeature"(
|
|
8
|
+
"GetAnimFeature"(): void;
|
|
9
9
|
"OnInitialize"(): boolean;
|
|
10
10
|
}
|
|
@@ -36,10 +36,10 @@ export class gameuiHackingMinigameGameController extends C.gameuiWidgetGameContr
|
|
|
36
36
|
"PrepareTooltips"(): void;
|
|
37
37
|
"ProcessMinigameGridClickTutorialFacts"(horizontal: boolean): void;
|
|
38
38
|
"ProcessMinigameTutorialFact"(player: M.Handle<C.PlayerPuppet>): boolean;
|
|
39
|
-
"ScaleBoard"(entity: M.Handle<C.entEntity>,
|
|
40
|
-
"ScaleBuffer"(entity: M.Handle<C.entEntity>,
|
|
41
|
-
"ScaleTimer"(player: M.Handle<C.PlayerPuppet>, entity: M.Handle<C.entEntity>,
|
|
42
|
-
"ScaleTraps"(entity: M.Handle<C.entEntity>, player: M.Handle<C.PlayerPuppet>,
|
|
39
|
+
"ScaleBoard"(entity: M.Handle<C.entEntity>, powerLevel: number): void;
|
|
40
|
+
"ScaleBuffer"(entity: M.Handle<C.entEntity>, powerLevel: number, player: M.Handle<C.PlayerPuppet>): void;
|
|
41
|
+
"ScaleTimer"(player: M.Handle<C.PlayerPuppet>, entity: M.Handle<C.entEntity>, powerLevel: number): void;
|
|
42
|
+
"ScaleTraps"(entity: M.Handle<C.entEntity>, player: M.Handle<C.PlayerPuppet>, powerLevel: number): void;
|
|
43
43
|
"ToggleTutorialOverlay"(value: boolean): void;
|
|
44
44
|
"AddUnlockableProgram"(program: C.gameuiUnlockableProgram, instruction: number[]): void;
|
|
45
45
|
"EnableWhitelist"(enable: boolean): void;
|
|
@@ -119,7 +119,7 @@ export class gameuiHudHealthbarGameController extends C.gameuiHUDGameController
|
|
|
119
119
|
"OnUninitialize"(): boolean;
|
|
120
120
|
"OnUpdateHealthBarVisibility"(): boolean;
|
|
121
121
|
"AdjustRequest"(): void;
|
|
122
|
-
"AnimateCharacterLevelUpdated"(value: number, skipAnimation
|
|
122
|
+
"AnimateCharacterLevelUpdated"(value: number, skipAnimation?: boolean): void;
|
|
123
123
|
"CreateAnimations"(): void;
|
|
124
124
|
"EvaluateHealthBarVisibility"(isInOverclockedState: boolean): void;
|
|
125
125
|
"EvaluateOvershieldBarVisibility"(): void;
|
|
@@ -14,12 +14,12 @@ export class gameuiICharacterCustomizationSystem extends C.gameIGameSystem {
|
|
|
14
14
|
"CancelFinalizedStateUpdate"(): boolean;
|
|
15
15
|
"ClearState"(): boolean;
|
|
16
16
|
"FinalizeState"(): boolean;
|
|
17
|
-
"GetArmsOptions"(presetName
|
|
18
|
-
"GetBodyOptions"(presetName
|
|
19
|
-
"GetHeadOptions"(presetName
|
|
17
|
+
"GetArmsOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
|
|
18
|
+
"GetBodyOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
|
|
19
|
+
"GetHeadOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
|
|
20
20
|
"GetRandomizationParameters"(): M.Handle<C.gameuiCharacterRandomizationParametersData>;
|
|
21
21
|
"GetState"(): M.Handle<C.gameuiICharacterCustomizationState>;
|
|
22
|
-
"GetUnitedOptions"(head: boolean, body: boolean, arms: boolean, headPreset
|
|
22
|
+
"GetUnitedOptions"(head: boolean, body: boolean, arms: boolean, headPreset?: string, bodyPreset?: string, armsPreset?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
|
|
23
23
|
"HasCharacterCustomizationComponent"(entity: M.Handle<C.entEntity>): boolean;
|
|
24
24
|
"InitializeOptionsFromFinalizedState"(): void;
|
|
25
25
|
"InitializeState"(): boolean;
|
|
@@ -6,7 +6,7 @@ export class gameuiIconsNameResolver extends M.IScriptable {
|
|
|
6
6
|
static "GetIconsNameResolver"(): M.Handle<C.gameuiIconsNameResolver>;
|
|
7
7
|
"IsInDebugMode"(): boolean;
|
|
8
8
|
"ResolveIconCensorship"(tweak: string): string;
|
|
9
|
-
"TranslateItemToIconName"(tweak: string, useMaleGender
|
|
10
|
-
"TranslateItemToIconRef"(tweak: string, useMaleGender
|
|
11
|
-
"TranslateItemToIconTweak"(tweak: string, useMaleGender
|
|
9
|
+
"TranslateItemToIconName"(tweak: string, useMaleGender?: boolean): string;
|
|
10
|
+
"TranslateItemToIconRef"(tweak: string, useMaleGender?: boolean): M.Handle<C.inkIconReference>;
|
|
11
|
+
"TranslateItemToIconTweak"(tweak: string, useMaleGender?: boolean): string;
|
|
12
12
|
}
|
|
@@ -17,5 +17,5 @@ export class gameuiInteractionsHubGameController extends C.gameuiHUDGameControll
|
|
|
17
17
|
"OnShowTooltips"(): boolean;
|
|
18
18
|
"OnTooltipRequest"(e: M.WeakHandle<C.inkWidget>): boolean;
|
|
19
19
|
"ResetShowTooltipsTimer"(): void;
|
|
20
|
-
"SetShowTooltipsTimer"(time
|
|
20
|
+
"SetShowTooltipsTimer"(time?: number): void;
|
|
21
21
|
}
|
|
@@ -125,7 +125,7 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
|
|
|
125
125
|
"GetSlotType"(areaTypes: M.ScriptRef<E.gamedataEquipmentArea[]>): string;
|
|
126
126
|
"GetTooltipPlacement"(controller: M.Handle<C.InventoryItemDisplayController>): E.gameuiETooltipPlacement;
|
|
127
127
|
"GetVisibleAdditionalWidgets"(): M.WeakHandle<C.inkWidget>[];
|
|
128
|
-
"GetVisibleSlots"(slotToSkip
|
|
128
|
+
"GetVisibleSlots"(slotToSkip?: M.Handle<C.InventoryItemDisplayController>): M.Handle<C.InventoryItemDisplayController>[];
|
|
129
129
|
"GetZoomArea"(equipmentArea: E.gamedataEquipmentArea): E.InventoryPaperdollZoomArea;
|
|
130
130
|
"HandlePostInitializeQueue"(): void;
|
|
131
131
|
"HideTooltips"(): void;
|
|
@@ -135,18 +135,18 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
|
|
|
135
135
|
"IsEquipmentAreaCyberware"(itemData: M.ScriptRef<C.gameInventoryItemData>): boolean;
|
|
136
136
|
"IsItemACyberdeck"(displayData: C.InventoryItemDisplayData): boolean;
|
|
137
137
|
"IsUnequipBlocked"(itemID: C.gameItemID): boolean;
|
|
138
|
-
"NotifyItemUpdate"(equipmentArea
|
|
138
|
+
"NotifyItemUpdate"(equipmentArea?: E.gamedataEquipmentArea, slotIndex?: number, hotkey?: E.gameEHotkey): void;
|
|
139
139
|
"OnInventoryItemHoverOver"(itemData: M.ScriptRef<C.gameInventoryItemData>, target: M.WeakHandle<C.inkWidget>): void;
|
|
140
140
|
"OnQuantityPickerDisassembly"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
|
|
141
141
|
"OpenCyberwareMenu"(): void;
|
|
142
142
|
"OpenCyberwareModificationScreen"(displayData: C.InventoryItemDisplayData): void;
|
|
143
|
-
"OpenDefaultMode"(openingMenu
|
|
143
|
+
"OpenDefaultMode"(openingMenu?: boolean): void;
|
|
144
144
|
"OpenItemMode"(displayData: C.InventoryItemDisplayData): void;
|
|
145
|
-
"OpenQuantityPicker"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionType: E.QuantityPickerActionType, local
|
|
145
|
+
"OpenQuantityPicker"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionType: E.QuantityPickerActionType, local?: boolean): void;
|
|
146
146
|
"PlayGearToItemModeAnimation"(moveAnimation: string, hideAnimation: string, target: M.Handle<C.InventoryItemDisplayController>, itemToHide: M.ScriptRef<M.Handle<C.InventoryItemDisplayController>[]>): void;
|
|
147
147
|
"PlayMoveAnimation"(target: M.Handle<C.InventoryItemDisplayController>): void;
|
|
148
148
|
"PlayShowHideItemChooserAnimation"(visible: boolean): void;
|
|
149
|
-
"PlaySlidePaperdollAnimation"(position: E.PaperdollPositionAnimation, hide
|
|
149
|
+
"PlaySlidePaperdollAnimation"(position: E.PaperdollPositionAnimation, hide?: boolean): void;
|
|
150
150
|
"PopulateArea"(targetRoot: M.WeakHandle<C.inkCompoundWidget>, container: M.Handle<C.EquipmentAreaDisplays>, numberOfSlots: number, equipmentAreas: M.ScriptRef<E.gamedataEquipmentArea[]>): void;
|
|
151
151
|
"RefreshedEquippedItemData"(equippedItem: C.gameInventoryItemData): void;
|
|
152
152
|
"RefreshEquippedWardrobeItems"(): void;
|
|
@@ -159,7 +159,7 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
|
|
|
159
159
|
"SetupSetButton"(): void;
|
|
160
160
|
"ShowNotification"(type: E.UIMenuNotificationType): void;
|
|
161
161
|
"ShowTooltipsForItemData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, target: M.WeakHandle<C.inkWidget>): void;
|
|
162
|
-
"StartModeTransitionAnimation"(displayData
|
|
162
|
+
"StartModeTransitionAnimation"(displayData?: C.InventoryItemDisplayData): void;
|
|
163
163
|
"SwapMode"(mode: E.InventoryModes): void;
|
|
164
164
|
"UnequipItem"(controller: M.Handle<C.InventoryItemDisplayController>, itemData: M.ScriptRef<C.gameInventoryItemData>): void;
|
|
165
165
|
"UnregisterFromBB"(): void;
|
|
@@ -9,7 +9,7 @@ export class gameuiInventoryPuppetPreviewGameController extends C.gameuiPuppetPr
|
|
|
9
9
|
"cameraRef": string;
|
|
10
10
|
"collider": C.inkWidgetReference;
|
|
11
11
|
"sceneName": string;
|
|
12
|
-
"GetAnimFeature"(
|
|
12
|
+
"GetAnimFeature"(): void;
|
|
13
13
|
"OnGlobalRelease"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
14
14
|
"OnInitialize"(): boolean;
|
|
15
15
|
"OnMouseDown"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class gameuiMappinUIUtils {
|
|
7
|
-
static "CyclePreventionState"(
|
|
7
|
+
static "CyclePreventionState"(): void;
|
|
8
8
|
static "GetFixerVariantData"(questSystem: M.Handle<C.questQuestsSystem>, mappin: M.Handle<C.gamemappinsIMappin>): C.FixerTooltipMapData;
|
|
9
9
|
static "IsMappinServicePoint"(mappinVariant: E.gamedataMappinVariant): boolean;
|
|
10
10
|
static "MappinToColor"(mappinVariant: E.gamedataMappinVariant): string;
|
|
@@ -15,7 +15,7 @@ export class gameuiMappinUIUtils {
|
|
|
15
15
|
static "MappinToTexturePart"(mappinVariant: E.gamedataMappinVariant): string;
|
|
16
16
|
static "MappinToTexturePart"(mappinVariant: E.gamedataMappinVariant, mappinPhase: E.gamedataMappinPhase): string;
|
|
17
17
|
static "MappinToTexturePart"(mappin: M.WeakHandle<C.gamemappinsIMappin>): string;
|
|
18
|
-
static "PlayPreventionBlinkAnimation"(widget: M.WeakHandle<C.inkWidget
|
|
18
|
+
static "PlayPreventionBlinkAnimation"(widget: M.WeakHandle<C.inkWidget>): [M.Handle<C.inkanimProxy>, string];
|
|
19
19
|
static "GetEngineTime"(): C.EngineTime;
|
|
20
20
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static "IsPlayerInArea"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
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}
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@@ -10,7 +10,7 @@ export class gameuiMinigameGenerationRule extends M.IScriptable {
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"minigameRecord": M.WeakHandle<C.gamedataMinigame_Def_Record>;
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"player": M.WeakHandle<C.PlayerPuppet>;
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"minigameController": M.WeakHandle<C.gameuiHackingMinigameGameController>;
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"OnProcessRule"(size: number,
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+
"OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
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"IntToTrap"(i: number): M.Handle<C.gamedataMiniGame_Trap_Record>;
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"SetBlackboard"(b: M.Handle<C.gameBlackboardSystem>): void;
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"SetBufferSize"(buffer: number): void;
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@@ -77,6 +77,6 @@ export class gameuiNpcNameplateGameController extends C.gameuiProjectedHUDGameCo
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"IsWidgetSlotted"(widget: M.WeakHandle<C.inkWidget>): boolean;
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"SetNameplateVisible"(visible: boolean): void;
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"SetSlottedWidgets"(widgetsToSlot: M.Handle<C.inkWidget>[], newParentWidger: M.WeakHandle<C.inkWidget>): void;
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"SlotWidget"(widgetToSlot: M.WeakHandle<C.inkWidget>, newParentWidget: M.WeakHandle<C.inkWidget>, index
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"SlotWidget"(widgetToSlot: M.WeakHandle<C.inkWidget>, newParentWidget: M.WeakHandle<C.inkWidget>, index?: number): void;
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"UnslotWidget"(widgetToUnslot: M.WeakHandle<C.inkWidget>): void;
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}
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@@ -125,7 +125,7 @@ export class gameuiPhotoModeMenuController extends C.gameuiMenuGameController {
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"SetCurrentMenuPage"(page: number): void;
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"OnAnimationEnded"(animationType: number): void;
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"OnAttributeSelected"(attributeKey: number): void;
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"OnAttributeUpdated"(attributeKey: number, attributeValue: number, doApply
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+
"OnAttributeUpdated"(attributeKey: number, attributeValue: number, doApply?: boolean): void;
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"OnEditCategoryChanged"(editCategory: number): void;
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"OnExitConfirmed"(confirm: boolean): void;
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"OnHoldComplete"(attributeKey: number, actionName: string): void;
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@@ -4,7 +4,7 @@ import type * as C from "../classes";
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4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
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export class gameuiPuppetPreviewGameController extends C.gameuiPreviewGameController {
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"cameraController": C.gameuiPuppetPreviewCameraController;
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7
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-
"GetAnimFeature"(
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+
"GetAnimFeature"(): void;
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"OnPreviewInitialized"(): boolean;
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"SendAnimData"(): void;
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"GetGamePuppet"(): M.WeakHandle<C.gamePuppet>;
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@@ -11,7 +11,7 @@ export class gameuiSaveHandlingController extends C.gameuiMenuGameController {
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"IsTransferSavedImportSupported"(): boolean;
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"LoadModdedSave"(saveId: number): void;
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"LoadSaveInGame"(saveId: number): void;
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-
"OverrideSavedGame"(saveId: number, showXbCompatWarn
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+
"OverrideSavedGame"(saveId: number, showXbCompatWarn?: boolean): void;
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"PreSpawnInitialLoadingScreen"(tweakID: number): void;
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"RequestGameSavedNotification"(): void;
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"RequestSaveFailedNotification"(): void;
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@@ -75,7 +75,7 @@ export class gameuiTimeskipGameController extends C.gameuiWidgetGameController {
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"DisplayTimeCurrent"(): void;
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"GetWeatherIcon"(): string;
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"IsBetween"(start: number, end: number, mid: number): boolean;
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78
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-
"PlayAnimation"(animationName: string, playbackOptions
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78
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+
"PlayAnimation"(animationName: string, playbackOptions?: C.inkanimPlaybackOptions): void;
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"PlayTictocAnimation"(): void;
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"ProcessMouseInput"(mousePos: C.Vector2): void;
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"SetTimeSkipText"(textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, hours: number): void;
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@@ -64,18 +64,18 @@ export class gameuiTooltipsManager extends C.inkWidgetLogicController {
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"ShowTooltipAtPosition"(index: number, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
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"ShowTooltipAtPosition"(identifier: string, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
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"ShowTooltipAtPosition"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
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67
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-
"ShowTooltipAtWidget"(index: number, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement
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68
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-
"ShowTooltipAtWidget"(identifier: string, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement
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69
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-
"ShowTooltipAtWidget"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement
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67
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+
"ShowTooltipAtWidget"(index: number, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
|
|
68
|
+
"ShowTooltipAtWidget"(identifier: string, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
|
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69
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+
"ShowTooltipAtWidget"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
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"ShowTooltipInSlot"(index: number, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
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"ShowTooltipInSlot"(identifier: string, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
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"ShowTooltipInSlot"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
|
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73
|
-
"ShowTooltips"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, margin: C.inkMargin, playAnim
|
|
73
|
+
"ShowTooltips"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, margin: C.inkMargin, playAnim?: boolean): void;
|
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74
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"ShowTooltips"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>): void;
|
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75
75
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"ShowTooltipsAtWidget"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, widget: M.WeakHandle<C.inkWidget>): void;
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|
76
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"ShowTooltipsAtWidget"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, widget: M.WeakHandle<C.inkWidget>, placement: E.gameuiETooltipPlacement): void;
|
|
77
77
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"StartShowingAnimation"(tooltipController: M.WeakHandle<C.AGenericTooltipController>): void;
|
|
78
|
-
"AttachToWidget"(widget: M.WeakHandle<C.inkWidget>, placement
|
|
78
|
+
"AttachToWidget"(widget: M.WeakHandle<C.inkWidget>, placement?: E.gameuiETooltipPlacement): void;
|
|
79
79
|
static "FindAttachmentSlot"(widget: M.WeakHandle<C.inkWidget>): M.WeakHandle<C.gameuiTooltipAttachmentSlot>;
|
|
80
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"GetTooltipsContainerRef"(): C.inkWidgetReference;
|
|
81
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"MarkToShow"(): void;
|
|
@@ -12,9 +12,9 @@ export class gameuiWidgetGameController extends C.worlduiIWidgetGameController {
|
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|
12
12
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"PlayRumble"(rStrength: E.inkRumbleStrength, rType: E.inkRumbleType, rPosition: E.inkRumblePosition): void;
|
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13
13
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"PlayRumbleByName"(eventName: string): void;
|
|
14
14
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"PlayRumbleLoop"(rStrength: E.inkRumbleStrength): void;
|
|
15
|
-
"PlaySound"(widgetName: string, eventName: string, actionKey
|
|
15
|
+
"PlaySound"(widgetName: string, eventName: string, actionKey?: string): void;
|
|
16
16
|
"RegisterDebugCommand"(debugFunctionName: string): void;
|
|
17
|
-
"SetCursorContext"(context: string, data
|
|
18
|
-
"SetCursorOverWidget"(widget: M.WeakHandle<C.inkWidget>, time
|
|
17
|
+
"SetCursorContext"(context: string, data?: M.Handle<C.inkUserData>): void;
|
|
18
|
+
"SetCursorOverWidget"(widget: M.WeakHandle<C.inkWidget>, time?: number, forceSnapping?: boolean): void;
|
|
19
19
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"StopRumbleLoop"(rStrength: E.inkRumbleStrength): void;
|
|
20
20
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}
|
|
@@ -120,7 +120,7 @@ export class gameuiWorldMapMenuGameController extends C.gameuiMappinsContainerCo
|
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|
120
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"OnZoomLevelChanged"(oldLevel: number, newLevel: number): boolean;
|
|
121
121
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"OnZoomToMappinEnabledChanged"(flag: boolean): boolean;
|
|
122
122
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"OnZoomTransitionFinished"(): boolean;
|
|
123
|
-
"AddInputHintUpdate"(
|
|
123
|
+
"AddInputHintUpdate"(show: boolean, action: string, locKey: M.ScriptRef<string>): void;
|
|
124
124
|
"CanOpenCodexPopup"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
|
|
125
125
|
"CanOpenJournalForMappin"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
|
|
126
126
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"CanPay"(): boolean;
|
|
@@ -194,7 +194,7 @@ export class gameuiWorldMapMenuGameController extends C.gameuiMappinsContainerCo
|
|
|
194
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|
"CanDebugTeleport"(): boolean;
|
|
195
195
|
"ClearCustomFilter"(filter: E.gamedataWorldMapFilter): void;
|
|
196
196
|
"ConfirmDelamainTaxiMappinPosition"(): void;
|
|
197
|
-
"FrameMappinPath"(hash: number, transitionTime: number, margin
|
|
197
|
+
"FrameMappinPath"(hash: number, transitionTime: number, margin?: C.inkMargin): void;
|
|
198
198
|
"GetCurrentZoom"(): number;
|
|
199
199
|
"GetCustomFilters"(): number;
|
|
200
200
|
"GetEntityPreview"(): M.WeakHandle<C.gameuiWorldMapPreviewGameController>;
|
|
@@ -15,6 +15,6 @@ export class gameuiWorldMapPreviewGameController extends C.gameuiMenuGameControl
|
|
|
15
15
|
"RotatePitch"(strength: number): void;
|
|
16
16
|
"RotateYaw"(strength: number): void;
|
|
17
17
|
"SetCameraMode"(cameraMode: E.gameuiEWorldMapCameraMode): void;
|
|
18
|
-
"ZoomIn"(strength
|
|
19
|
-
"ZoomOut"(strength
|
|
18
|
+
"ZoomIn"(strength?: number): void;
|
|
19
|
+
"ZoomOut"(strength?: number): void;
|
|
20
20
|
}
|
|
@@ -111,7 +111,7 @@ export class gameweaponObject extends C.gameItemObject {
|
|
|
111
111
|
"IsRanged"(): boolean;
|
|
112
112
|
"IsShotgun"(): boolean;
|
|
113
113
|
"IsThrowable"(): boolean;
|
|
114
|
-
static "KillFXActionFromSet"(weapon: M.WeakHandle<C.gameweaponObject>, weaponFxSet: M.WeakHandle<C.gamedataWeaponVFXSet_Record>, fxAction: E.gamedataFxAction, fxBlackboard
|
|
114
|
+
static "KillFXActionFromSet"(weapon: M.WeakHandle<C.gameweaponObject>, weaponFxSet: M.WeakHandle<C.gamedataWeaponVFXSet_Record>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
|
|
115
115
|
"OnAttachSetStatPools"(): void;
|
|
116
116
|
"OnUpdateWeaponStatsEvent"(evt: M.Handle<C.UpdateWeaponStatsEvent>): void;
|
|
117
117
|
"PlayMeleeSound"(self: M.Handle<C.gameObject>, soundName: string): void;
|
|
@@ -133,21 +133,21 @@ export class gameweaponObject extends C.gameItemObject {
|
|
|
133
133
|
"SetupWeaponEffects"(): void;
|
|
134
134
|
"SetWeaponOwner"(): void;
|
|
135
135
|
"SetWeaponOwner"(owner: number): void;
|
|
136
|
-
"StartCurrentMeleeTrailEffect"(attackSide
|
|
136
|
+
"StartCurrentMeleeTrailEffect"(attackSide?: string): void;
|
|
137
137
|
"StartIdleMeleeEffect"(damageType: E.gamedataDamageType): void;
|
|
138
138
|
"StartOverheatEffect"(): void;
|
|
139
|
-
"StopCurrentMeleeTrailEffect"(attackSide
|
|
139
|
+
"StopCurrentMeleeTrailEffect"(attackSide?: string): void;
|
|
140
140
|
"StopMeleeSound"(self: M.Handle<C.gameObject>, soundName: string): void;
|
|
141
141
|
"StopMeleeSound"(): void;
|
|
142
|
-
static "StopWeaponEffects"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard
|
|
142
|
+
static "StopWeaponEffects"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
|
|
143
143
|
static "TechPierceChargeLevel"(self: M.Handle<C.gameweaponObject>): number;
|
|
144
144
|
"UnregisterChargeStatListener"(): void;
|
|
145
145
|
"WeaponHasTag"(tag: string): boolean;
|
|
146
146
|
"AI_PlayChargeStartedSound"(): void;
|
|
147
147
|
"AI_PlayMeleeAttackSound"(isQuickMelee: boolean): void;
|
|
148
148
|
"AI_SetAttackData"(attack: M.WeakHandle<C.gameIAttack>): void;
|
|
149
|
-
"AI_ShootAt"(targetPositionProvider: M.Handle<C.entIPositionProvider>, targetObject: M.Handle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, maxSpread
|
|
150
|
-
"AI_ShootForwards"(instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, overridePos
|
|
149
|
+
"AI_ShootAt"(targetPositionProvider: M.Handle<C.entIPositionProvider>, targetObject: M.Handle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, maxSpread?: number, muzzleOffset?: C.Vector4): void;
|
|
150
|
+
"AI_ShootForwards"(instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, overridePos?: C.Vector4, overrideForward?: C.Vector4, muzzleOffset?: C.Vector4): void;
|
|
151
151
|
"AI_ShootSelfOffScreen"(targetObject: M.Handle<C.gamePuppet>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number): void;
|
|
152
152
|
"DefaultRangedAttackPackage"(): boolean;
|
|
153
153
|
"GetAttack"(recordName: string): M.Handle<C.gameIAttack>;
|
|
@@ -183,9 +183,9 @@ export class gameweaponObject extends C.gameItemObject {
|
|
|
183
183
|
"ShootStraight"(shootStraight: boolean): void;
|
|
184
184
|
"StartContinuousAttack"(startPos: C.Vector4, startDir: C.Vector4): boolean;
|
|
185
185
|
"StartPreparedContinuousAttack"(): boolean;
|
|
186
|
-
"StartReload"(durationOverride
|
|
186
|
+
"StartReload"(durationOverride?: number): number;
|
|
187
187
|
"StopContinuousAttack"(): void;
|
|
188
|
-
"StopReload"(reloadStatus
|
|
189
|
-
static "TriggerWeaponEffects"(weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard
|
|
188
|
+
"StopReload"(reloadStatus?: E.gameweaponReloadStatus): void;
|
|
189
|
+
static "TriggerWeaponEffects"(weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
|
|
190
190
|
"UpdateTargetingSight"(targetID: C.entEntityID, targetPosition: C.Vector4): boolean;
|
|
191
191
|
}
|
|
@@ -27,7 +27,7 @@ export class hubRadialStaticSelectorController extends C.inkSelectorController {
|
|
|
27
27
|
"OnMenuLabelClick"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
28
28
|
"OnPostArrange"(e: M.Handle<C.hubStaticSelectorPostArrangeEvent>): boolean;
|
|
29
29
|
"OnSelectionChanged"(index: number, value: string): boolean;
|
|
30
|
-
"UpdateHightlight"(index: number, instant
|
|
30
|
+
"UpdateHightlight"(index: number, instant?: boolean): void;
|
|
31
31
|
"UpdateLabelsStates"(currentIndex: number): void;
|
|
32
32
|
"GetMenusByParent"(identifier: number): C.MenuData[];
|
|
33
33
|
"ScrollTo"(data: M.ScriptRef<C.MenuData>): void;
|
|
@@ -30,7 +30,7 @@ export class hubStaticSelectorController extends C.inkSelectorController {
|
|
|
30
30
|
"OnPostArrange"(e: M.Handle<C.hubStaticSelectorPostArrangeEvent>): boolean;
|
|
31
31
|
"OnSelectionChanged"(index: number, value: string): boolean;
|
|
32
32
|
"OnUninitialize"(): boolean;
|
|
33
|
-
"UpdateHightlight"(index: number, instant
|
|
33
|
+
"UpdateHightlight"(index: number, instant?: boolean): void;
|
|
34
34
|
"UpdateLabelsStates"(currentIndex: number): void;
|
|
35
35
|
"GetMenusByParent"(identifier: number): C.MenuData[];
|
|
36
36
|
"IsCurrent"(controller: M.WeakHandle<C.HubMenuLabelContentContainer>): boolean;
|
|
@@ -50,7 +50,7 @@ export class hudTurretController extends C.gameuiHUDGameController {
|
|
|
50
50
|
"OnStatsChanged"(value: any): boolean;
|
|
51
51
|
"OnUninitialize"(): boolean;
|
|
52
52
|
"GetUIActiveWeaponBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
53
|
-
"PlayAnim"(animName: string, callBack
|
|
53
|
+
"PlayAnim"(animName: string, callBack?: string, animOptions?: C.inkanimPlaybackOptions): void;
|
|
54
54
|
"UpdateJohnnyThemeOverride"(value: boolean): void;
|
|
55
55
|
"UpdateRulers"(): void;
|
|
56
56
|
}
|
|
@@ -24,5 +24,5 @@ export class inkButtonController extends C.inkDiscreteNavigationController {
|
|
|
24
24
|
"SetEnabled"(enabled: boolean): void;
|
|
25
25
|
"SetSelectable"(selectable: boolean): void;
|
|
26
26
|
"SetSelected"(selected: boolean): void;
|
|
27
|
-
"UpdateButtonState"(force
|
|
27
|
+
"UpdateButtonState"(force?: boolean): void;
|
|
28
28
|
}
|
|
@@ -2,5 +2,5 @@ import type * as C from "../classes";
|
|
|
2
2
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class inkGameNotificationLayer_SetCursorVisibility extends C.redEvent {
|
|
5
|
-
"Init"(isVisible: boolean, pos
|
|
5
|
+
"Init"(isVisible: boolean, pos?: C.Vector2): void;
|
|
6
6
|
}
|
|
@@ -31,7 +31,7 @@ export class inkISystemRequestsHandler extends M.IScriptable {
|
|
|
31
31
|
"CancelSavedGameScreenshotRequests"(): void;
|
|
32
32
|
"CancelSavesRequest"(): void;
|
|
33
33
|
"CloudQuickmatch"(groupToken: string): void;
|
|
34
|
-
"DeleteGameScreenshotRequest"(screenshotId: number, callbackListener
|
|
34
|
+
"DeleteGameScreenshotRequest"(screenshotId: number, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
|
|
35
35
|
"DeleteSavedGame"(saveId: number): void;
|
|
36
36
|
"ExitGame"(): void;
|
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37
37
|
"ExportSavedGame"(saveId: number): void;
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|
@@ -80,8 +80,8 @@ export class inkISystemRequestsHandler extends M.IScriptable {
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|
|
80
80
|
"RegisterToCallback"(eventName: string, object: M.Handle<M.IScriptable>, functionName: string): void;
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|
81
81
|
"RequestAdditionalContentInstall"(title: string): void;
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|
82
82
|
"RequestAdditionalContentPurchase"(id: string): boolean;
|
|
83
|
-
"RequestGameScreenshot"(screenshotId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener
|
|
84
|
-
"RequestGameScreenshotByHash"(screenshotHash: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener
|
|
83
|
+
"RequestGameScreenshot"(screenshotId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
|
|
84
|
+
"RequestGameScreenshotByHash"(screenshotHash: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): boolean;
|
|
85
85
|
"RequestGameScreenshotsForLoad"(): void;
|
|
86
86
|
"RequestInternetServers"(): void;
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|
87
87
|
"RequestLANServers"(): void;
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|
@@ -92,7 +92,7 @@ export class inkISystemRequestsHandler extends M.IScriptable {
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|
|
92
92
|
"RequestMarketingConsentSignInVersionUpdate"(): void;
|
|
93
93
|
"RequestMarketingConsentUpdate"(newsletterConsent: boolean, thirdPartyConsent: boolean): void;
|
|
94
94
|
"RequestMarketingConsentVersionUpdate"(): void;
|
|
95
|
-
"RequestSavedGameScreenshot"(saveId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener
|
|
95
|
+
"RequestSavedGameScreenshot"(saveId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
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|
96
96
|
"RequestSaveFavorites"(favorites: number[]): void;
|
|
97
97
|
"RequestSavesCountSync"(): number;
|
|
98
98
|
"RequestSavesForLoad"(): void;
|