@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -11,29 +11,29 @@ export class gametargetingTargetingSystem extends C.gameITargetingSystem {
11
11
  "BreakLookAt"(instigator: M.WeakHandle<C.gameObject>): void;
12
12
  "GetAimAssistConfig"(owner: M.WeakHandle<C.gameObject>): string;
13
13
  "GetBestComponentOnTargetObject"(shootStartPosition: C.Vector4, shootStartForward: C.Vector4, target: M.WeakHandle<C.gameObject>, componentFilter: E.gametargetingSystemScriptFilter): M.WeakHandle<C.gameTargetingComponent>;
14
- "GetComponentClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, angleDistance: C.EulerAngles, query: C.gameTargetSearchQuery): M.Handle<C.entIPlacedComponent>;
15
- "GetCrosshairData"(instigator: M.WeakHandle<C.gameObject>, crosshairPosition: C.Vector4, crosshairForward: C.Vector4): void;
14
+ "GetComponentClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [M.Handle<C.entIPlacedComponent>, C.EulerAngles];
15
+ "GetCrosshairData"(instigator: M.WeakHandle<C.gameObject>): void;
16
16
  "GetCurrentSpread"(instigator: M.WeakHandle<C.gameObject>): C.Vector4;
17
- "GetDefaultCrosshairData"(instigator: M.WeakHandle<C.gameObject>, crosshairPosition: C.Vector4, crosshairForward: C.Vector4): void;
18
- "GetDefaultCrosshairOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, orientationEntitySpace: C.Quaternion): M.Handle<C.entIOrientationProvider>;
19
- "GetDefaultCrosshairPositionProvider"(instigator: M.WeakHandle<C.gameObject>, offsetEntitySpace: C.Vector3): M.Handle<C.entIPositionProvider>;
20
- "GetLookAtComponent"(instigator: M.WeakHandle<C.gameObject>, withLOS: boolean, ignoreTranparent: boolean): M.WeakHandle<C.entIComponent>;
21
- "GetLookAtObject"(instigator: M.WeakHandle<C.gameObject>, withLOS: boolean, ignoreTranparent: boolean): M.Handle<C.gameObject>;
22
- "GetLookAtPosition"(instigator: M.WeakHandle<C.gameObject>, withLOS: boolean, ignoreTranparent: boolean): C.Vector4;
23
- "GetObjectClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, angleDistance: C.EulerAngles, query: C.gameTargetSearchQuery): M.Handle<C.gameObject>;
24
- "GetOrientationFromCrosshairToTargetOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, targetComponent: M.WeakHandle<C.entIPlacedComponent>, orientationEntitySpace: C.Quaternion): M.Handle<C.entIOrientationProvider>;
17
+ "GetDefaultCrosshairData"(instigator: M.WeakHandle<C.gameObject>): void;
18
+ "GetDefaultCrosshairOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
19
+ "GetDefaultCrosshairPositionProvider"(instigator: M.WeakHandle<C.gameObject>, offsetEntitySpace?: C.Vector3): M.Handle<C.entIPositionProvider>;
20
+ "GetLookAtComponent"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): M.WeakHandle<C.entIComponent>;
21
+ "GetLookAtObject"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): M.Handle<C.gameObject>;
22
+ "GetLookAtPosition"(instigator: M.WeakHandle<C.gameObject>, withLOS?: boolean, ignoreTranparent?: boolean): C.Vector4;
23
+ "GetObjectClosestToCrosshair"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [M.Handle<C.gameObject>, C.EulerAngles];
24
+ "GetOrientationFromCrosshairToTargetOrientationProvider"(instigator: M.WeakHandle<C.gameObject>, targetComponent: M.WeakHandle<C.entIPlacedComponent>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
25
25
  "GetPuppetBlackboardUpdater"(): M.Handle<C.gamePuppetBlackboardUpdater>;
26
26
  "GetTargetClosestByDistance"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery, position: C.Vector4, targetPartInfo: C.gametargetingTargetPartInfo): M.Handle<C.gameObject>;
27
27
  "GetTargetingSet"(instigator: M.WeakHandle<C.gameObject>, object: M.WeakHandle<C.gameObject>): E.gameTargetingSet;
28
- "GetTargetParts"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery, parts: C.gametargetingTargetPartInfo[]): boolean;
28
+ "GetTargetParts"(instigator: M.WeakHandle<C.gameObject>, query: C.gameTargetSearchQuery): [boolean, C.gametargetingTargetPartInfo[]];
29
29
  "GetTrackedTargetComponent"(instigator: M.WeakHandle<C.gameObject>): M.WeakHandle<C.gameTargetingComponent>;
30
30
  "GetTrackedTargetObject"(instigator: M.WeakHandle<C.gameObject>): M.Handle<C.gameObject>;
31
31
  "HasAimSnapActive"(instigator: M.WeakHandle<C.gameObject>): boolean;
32
- "IsAnyActiveVehicleVisible"(instigator: M.WeakHandle<C.gameObject>, distance: number): boolean;
33
- "IsAnyEnemyOrSensorVisible"(instigator: M.WeakHandle<C.gameObject>, distance: number): boolean;
34
- "IsAnyEnemyVisible"(instigator: M.WeakHandle<C.gameObject>, distance: number): boolean;
32
+ "IsAnyActiveVehicleVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
33
+ "IsAnyEnemyOrSensorVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
34
+ "IsAnyEnemyVisible"(instigator: M.WeakHandle<C.gameObject>, distance?: number): boolean;
35
35
  "IsVisibleTarget"(instigator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>): boolean;
36
- "LookAt"(instigator: M.WeakHandle<C.gameObject>, params: C.gameaimAssistAimRequest): void;
36
+ "LookAt"(instigator: M.WeakHandle<C.gameObject>): void;
37
37
  "OnAimStartBegin"(instigator: M.WeakHandle<C.gameObject>): void;
38
38
  "OnAimStartEnd"(instigator: M.WeakHandle<C.gameObject>): void;
39
39
  "OnAimStop"(instigator: M.WeakHandle<C.gameObject>): void;
@@ -119,7 +119,7 @@ export class gameuiBackpackMainGameController extends C.gameuiMenuGameController
119
119
  "InvalidateItemTooltipEvent"(): void;
120
120
  "IsEquippable"(itemData: M.Handle<C.gameItemData>): boolean;
121
121
  "NewShowItemHints"(itemData: M.WeakHandle<C.UIInventoryItem>): void;
122
- "OnBakcpackItemDisplayNotification"(message: E.ItemDisplayNotificationMessage, id: number, data: M.WeakHandle<M.IScriptable>): void;
122
+ "OnBakcpackItemDisplayNotification"(message: E.ItemDisplayNotificationMessage, id: number, data?: M.WeakHandle<M.IScriptable>): void;
123
123
  "OnInventoryRequestTooltip"(itemData: M.WeakHandle<C.UIInventoryItem>, widget: M.WeakHandle<C.inkWidget>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>): void;
124
124
  "OnQuantityPickerDisassembly"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
125
125
  "OnQuantityPickerDrop"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
@@ -144,6 +144,6 @@ export class gameuiBackpackMainGameController extends C.gameuiMenuGameController
144
144
  "SetWarningMessage"(message: M.ScriptRef<string>): void;
145
145
  "ShowNotification"(type: E.UIMenuNotificationType): void;
146
146
  "UnregisterFromBB"(): void;
147
- "UpdateCraftingMaterial"(materialID: C.gameItemID, skipAnim: boolean): void;
147
+ "UpdateCraftingMaterial"(materialID: C.gameItemID, skipAnim?: boolean): void;
148
148
  "UpdateFavouriteHint"(state: boolean): void;
149
149
  }
@@ -15,6 +15,6 @@ export class gameuiBaseCharacterCreationController extends C.gameuiMenuGameContr
15
15
  "OnUninitialize"(): boolean;
16
16
  "PriorMenu"(): void;
17
17
  "GetCharacterCustomizationSystem"(): M.Handle<C.gameuiICharacterCustomizationSystem>;
18
- "RequestCameraChange"(slotName: string, delayed: boolean): void;
18
+ "RequestCameraChange"(slotName: string, delayed?: boolean): void;
19
19
  "WaitForRunningInstalations"(): boolean;
20
20
  }
@@ -29,7 +29,7 @@ export class gameuiBaseWorldMapMappinController extends C.gameuiInteractionMappi
29
29
  "OnUpdate"(): boolean;
30
30
  "UpdateIcon"(): void;
31
31
  "UpdateVisibility"(): void;
32
- "GetDesiredOpacityAndInteractivity"(opacity: number, interactive: boolean): void;
32
+ "GetDesiredOpacityAndInteractivity"(): void;
33
33
  "GetMappinVariant"(): E.gamedataMappinVariant;
34
34
  "PlayFadeAnimation"(opacity: number): void;
35
35
  "PlayHideShowAnim"(): void;
@@ -12,7 +12,7 @@ export class gameuiCharacterCreationPuppetPreviewGameController extends C.gameui
12
12
  "maleCamera01Ref": string;
13
13
  "maleSceneName": string;
14
14
  "root": C.inkCompoundWidgetReference;
15
- "GetAnimFeature"(animFeature: M.Handle<C.AnimFeature_Paperdoll>): void;
15
+ "GetAnimFeature"(): void;
16
16
  "OnInitialize"(): boolean;
17
17
  "OnSetCameraSetupEvent"(index: number, slotName: string): boolean;
18
18
  "OnUninitialize"(): boolean;
@@ -40,7 +40,7 @@ export class gameuiCyberwareBreachGameController extends C.gameuiWidgetGameContr
40
40
  "OnSway"(pos: C.Vector2): boolean;
41
41
  "OnUninitialize"(): boolean;
42
42
  "ChangeFluff"(screenPosition: C.Vector2, radius: number): void;
43
- "ChangeHealth"(health: number, givenMaxHealth: number, fireTransition: boolean): void;
43
+ "ChangeHealth"(health: number, givenMaxHealth: number, fireTransition?: boolean): void;
44
44
  "ChangeScreenPosition"(screenPosition: C.Vector2): void;
45
45
  "ChangeScreenSize"(radius: number): void;
46
46
  "InterpolateValues"(startValue: number, endValue: number, ratio: number): number;
@@ -36,7 +36,7 @@ export class gameuiDriverCombatHUDGameController extends C.gameuiHUDGameControll
36
36
  "OnUIActiveVehicleFPPRearviewCameraActivated"(value: boolean): boolean;
37
37
  "OnUnmountingEvent"(evt: M.Handle<C.gamemountingUnmountingEvent>): boolean;
38
38
  "LocalReset"(): void;
39
- "UpdateVehicleData"(mountingInfo: C.gamemountingMountingInfo, isMounting: boolean): void;
39
+ "UpdateVehicleData"(mountingInfo: C.gamemountingMountingInfo, isMounting?: boolean): void;
40
40
  "Reset"(): void;
41
41
  "UpdateCrosshairVisibility"(): void;
42
42
  }
@@ -12,7 +12,7 @@ export class gameuiGameSystemUI extends C.gameuiIGameSystemUI {
12
12
  "OnEnterFastTravelMenu"(): boolean;
13
13
  "OnExitDelamainTaxiMenu"(): boolean;
14
14
  "OnExitFastTravelMenu"(): boolean;
15
- "PopGameContext"(context: E.UIGameContext, invalidate: boolean): void;
15
+ "PopGameContext"(context: E.UIGameContext, invalidate?: boolean): void;
16
16
  "PushGameContext"(context: E.UIGameContext): void;
17
17
  "RequestNewVisualState"(newVisualState: string): void;
18
18
  "ResetGameContext"(): void;
@@ -35,10 +35,10 @@ export class gameuiGameSystemUI extends C.gameuiIGameSystemUI {
35
35
  "MarkPatchIntroAsSeen"(patchIntro: E.gameuiPatchIntro): void;
36
36
  "NotifyFastTravelStart"(): void;
37
37
  "QueueEvent"(evt: M.Handle<C.redEvent>): void;
38
- "QueueMenuEvent"(eventName: string, userData: M.Handle<M.IScriptable>): void;
38
+ "QueueMenuEvent"(eventName: string, userData?: M.Handle<M.IScriptable>): void;
39
39
  "RequestDelamainTaxiMenu"(): void;
40
40
  "RequestFastTravelMenu"(): void;
41
- "RequestVendorMenu"(data: M.Handle<C.questVendorPanelData>, scenarioName: string): void;
41
+ "RequestVendorMenu"(data: M.Handle<C.questVendorPanelData>, scenarioName?: string): void;
42
42
  "ResetNavigationOppositeAxisDistanceCost"(): void;
43
43
  "ResetPatchIntro"(patchIntro: E.gameuiPatchIntro): void;
44
44
  "SetGlobalThemeOverride"(themeID: string): void;
@@ -5,6 +5,6 @@ import type * as C from "../classes";
5
5
  export class gameuiGenderSelectionPuppetPreviewGameController extends C.gameuiPuppetPreviewGameController {
6
6
  "cameraRef": string;
7
7
  "sceneName": string;
8
- "GetAnimFeature"(animFeature: M.Handle<C.AnimFeature_Paperdoll>): void;
8
+ "GetAnimFeature"(): void;
9
9
  "OnInitialize"(): boolean;
10
10
  }
@@ -36,10 +36,10 @@ export class gameuiHackingMinigameGameController extends C.gameuiWidgetGameContr
36
36
  "PrepareTooltips"(): void;
37
37
  "ProcessMinigameGridClickTutorialFacts"(horizontal: boolean): void;
38
38
  "ProcessMinigameTutorialFact"(player: M.Handle<C.PlayerPuppet>): boolean;
39
- "ScaleBoard"(entity: M.Handle<C.entEntity>, size: number, powerLevel: number, symbolsToUse: M.Handle<C.gamedataMiniGame_AllSymbols_Record>): void;
40
- "ScaleBuffer"(entity: M.Handle<C.entEntity>, size: number, powerLevel: number, player: M.Handle<C.PlayerPuppet>): void;
41
- "ScaleTimer"(player: M.Handle<C.PlayerPuppet>, entity: M.Handle<C.entEntity>, time: number, powerLevel: number, waitInteraction: boolean): void;
42
- "ScaleTraps"(entity: M.Handle<C.entEntity>, player: M.Handle<C.PlayerPuppet>, prob: number, powerLevel: number): void;
39
+ "ScaleBoard"(entity: M.Handle<C.entEntity>, powerLevel: number): void;
40
+ "ScaleBuffer"(entity: M.Handle<C.entEntity>, powerLevel: number, player: M.Handle<C.PlayerPuppet>): void;
41
+ "ScaleTimer"(player: M.Handle<C.PlayerPuppet>, entity: M.Handle<C.entEntity>, powerLevel: number): void;
42
+ "ScaleTraps"(entity: M.Handle<C.entEntity>, player: M.Handle<C.PlayerPuppet>, powerLevel: number): void;
43
43
  "ToggleTutorialOverlay"(value: boolean): void;
44
44
  "AddUnlockableProgram"(program: C.gameuiUnlockableProgram, instruction: number[]): void;
45
45
  "EnableWhitelist"(enable: boolean): void;
@@ -119,7 +119,7 @@ export class gameuiHudHealthbarGameController extends C.gameuiHUDGameController
119
119
  "OnUninitialize"(): boolean;
120
120
  "OnUpdateHealthBarVisibility"(): boolean;
121
121
  "AdjustRequest"(): void;
122
- "AnimateCharacterLevelUpdated"(value: number, skipAnimation: boolean): void;
122
+ "AnimateCharacterLevelUpdated"(value: number, skipAnimation?: boolean): void;
123
123
  "CreateAnimations"(): void;
124
124
  "EvaluateHealthBarVisibility"(isInOverclockedState: boolean): void;
125
125
  "EvaluateOvershieldBarVisibility"(): void;
@@ -14,12 +14,12 @@ export class gameuiICharacterCustomizationSystem extends C.gameIGameSystem {
14
14
  "CancelFinalizedStateUpdate"(): boolean;
15
15
  "ClearState"(): boolean;
16
16
  "FinalizeState"(): boolean;
17
- "GetArmsOptions"(presetName: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
18
- "GetBodyOptions"(presetName: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
19
- "GetHeadOptions"(presetName: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
17
+ "GetArmsOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
18
+ "GetBodyOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
19
+ "GetHeadOptions"(presetName?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
20
20
  "GetRandomizationParameters"(): M.Handle<C.gameuiCharacterRandomizationParametersData>;
21
21
  "GetState"(): M.Handle<C.gameuiICharacterCustomizationState>;
22
- "GetUnitedOptions"(head: boolean, body: boolean, arms: boolean, headPreset: string, bodyPreset: string, armsPreset: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
22
+ "GetUnitedOptions"(head: boolean, body: boolean, arms: boolean, headPreset?: string, bodyPreset?: string, armsPreset?: string): M.Handle<C.gameuiCharacterCustomizationOption>[];
23
23
  "HasCharacterCustomizationComponent"(entity: M.Handle<C.entEntity>): boolean;
24
24
  "InitializeOptionsFromFinalizedState"(): void;
25
25
  "InitializeState"(): boolean;
@@ -6,7 +6,7 @@ export class gameuiIconsNameResolver extends M.IScriptable {
6
6
  static "GetIconsNameResolver"(): M.Handle<C.gameuiIconsNameResolver>;
7
7
  "IsInDebugMode"(): boolean;
8
8
  "ResolveIconCensorship"(tweak: string): string;
9
- "TranslateItemToIconName"(tweak: string, useMaleGender: boolean): string;
10
- "TranslateItemToIconRef"(tweak: string, useMaleGender: boolean): M.Handle<C.inkIconReference>;
11
- "TranslateItemToIconTweak"(tweak: string, useMaleGender: boolean): string;
9
+ "TranslateItemToIconName"(tweak: string, useMaleGender?: boolean): string;
10
+ "TranslateItemToIconRef"(tweak: string, useMaleGender?: boolean): M.Handle<C.inkIconReference>;
11
+ "TranslateItemToIconTweak"(tweak: string, useMaleGender?: boolean): string;
12
12
  }
@@ -17,5 +17,5 @@ export class gameuiInteractionsHubGameController extends C.gameuiHUDGameControll
17
17
  "OnShowTooltips"(): boolean;
18
18
  "OnTooltipRequest"(e: M.WeakHandle<C.inkWidget>): boolean;
19
19
  "ResetShowTooltipsTimer"(): void;
20
- "SetShowTooltipsTimer"(time: number): void;
20
+ "SetShowTooltipsTimer"(time?: number): void;
21
21
  }
@@ -125,7 +125,7 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
125
125
  "GetSlotType"(areaTypes: M.ScriptRef<E.gamedataEquipmentArea[]>): string;
126
126
  "GetTooltipPlacement"(controller: M.Handle<C.InventoryItemDisplayController>): E.gameuiETooltipPlacement;
127
127
  "GetVisibleAdditionalWidgets"(): M.WeakHandle<C.inkWidget>[];
128
- "GetVisibleSlots"(slotToSkip: M.Handle<C.InventoryItemDisplayController>): M.Handle<C.InventoryItemDisplayController>[];
128
+ "GetVisibleSlots"(slotToSkip?: M.Handle<C.InventoryItemDisplayController>): M.Handle<C.InventoryItemDisplayController>[];
129
129
  "GetZoomArea"(equipmentArea: E.gamedataEquipmentArea): E.InventoryPaperdollZoomArea;
130
130
  "HandlePostInitializeQueue"(): void;
131
131
  "HideTooltips"(): void;
@@ -135,18 +135,18 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
135
135
  "IsEquipmentAreaCyberware"(itemData: M.ScriptRef<C.gameInventoryItemData>): boolean;
136
136
  "IsItemACyberdeck"(displayData: C.InventoryItemDisplayData): boolean;
137
137
  "IsUnequipBlocked"(itemID: C.gameItemID): boolean;
138
- "NotifyItemUpdate"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number, hotkey: E.gameEHotkey): void;
138
+ "NotifyItemUpdate"(equipmentArea?: E.gamedataEquipmentArea, slotIndex?: number, hotkey?: E.gameEHotkey): void;
139
139
  "OnInventoryItemHoverOver"(itemData: M.ScriptRef<C.gameInventoryItemData>, target: M.WeakHandle<C.inkWidget>): void;
140
140
  "OnQuantityPickerDisassembly"(data: M.Handle<C.QuantityPickerPopupCloseData>): void;
141
141
  "OpenCyberwareMenu"(): void;
142
142
  "OpenCyberwareModificationScreen"(displayData: C.InventoryItemDisplayData): void;
143
- "OpenDefaultMode"(openingMenu: boolean): void;
143
+ "OpenDefaultMode"(openingMenu?: boolean): void;
144
144
  "OpenItemMode"(displayData: C.InventoryItemDisplayData): void;
145
- "OpenQuantityPicker"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionType: E.QuantityPickerActionType, local: boolean): void;
145
+ "OpenQuantityPicker"(itemData: M.ScriptRef<C.gameInventoryItemData>, actionType: E.QuantityPickerActionType, local?: boolean): void;
146
146
  "PlayGearToItemModeAnimation"(moveAnimation: string, hideAnimation: string, target: M.Handle<C.InventoryItemDisplayController>, itemToHide: M.ScriptRef<M.Handle<C.InventoryItemDisplayController>[]>): void;
147
147
  "PlayMoveAnimation"(target: M.Handle<C.InventoryItemDisplayController>): void;
148
148
  "PlayShowHideItemChooserAnimation"(visible: boolean): void;
149
- "PlaySlidePaperdollAnimation"(position: E.PaperdollPositionAnimation, hide: boolean): void;
149
+ "PlaySlidePaperdollAnimation"(position: E.PaperdollPositionAnimation, hide?: boolean): void;
150
150
  "PopulateArea"(targetRoot: M.WeakHandle<C.inkCompoundWidget>, container: M.Handle<C.EquipmentAreaDisplays>, numberOfSlots: number, equipmentAreas: M.ScriptRef<E.gamedataEquipmentArea[]>): void;
151
151
  "RefreshedEquippedItemData"(equippedItem: C.gameInventoryItemData): void;
152
152
  "RefreshEquippedWardrobeItems"(): void;
@@ -159,7 +159,7 @@ export class gameuiInventoryGameController extends C.gameuiMenuGameController {
159
159
  "SetupSetButton"(): void;
160
160
  "ShowNotification"(type: E.UIMenuNotificationType): void;
161
161
  "ShowTooltipsForItemData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, target: M.WeakHandle<C.inkWidget>): void;
162
- "StartModeTransitionAnimation"(displayData: C.InventoryItemDisplayData): void;
162
+ "StartModeTransitionAnimation"(displayData?: C.InventoryItemDisplayData): void;
163
163
  "SwapMode"(mode: E.InventoryModes): void;
164
164
  "UnequipItem"(controller: M.Handle<C.InventoryItemDisplayController>, itemData: M.ScriptRef<C.gameInventoryItemData>): void;
165
165
  "UnregisterFromBB"(): void;
@@ -9,7 +9,7 @@ export class gameuiInventoryPuppetPreviewGameController extends C.gameuiPuppetPr
9
9
  "cameraRef": string;
10
10
  "collider": C.inkWidgetReference;
11
11
  "sceneName": string;
12
- "GetAnimFeature"(animFeature: M.Handle<C.AnimFeature_Paperdoll>): void;
12
+ "GetAnimFeature"(): void;
13
13
  "OnGlobalRelease"(e: M.Handle<C.inkPointerEvent>): boolean;
14
14
  "OnInitialize"(): boolean;
15
15
  "OnMouseDown"(e: M.Handle<C.inkPointerEvent>): boolean;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class gameuiMappinUIUtils {
7
- static "CyclePreventionState"(state: string): void;
7
+ static "CyclePreventionState"(): void;
8
8
  static "GetFixerVariantData"(questSystem: M.Handle<C.questQuestsSystem>, mappin: M.Handle<C.gamemappinsIMappin>): C.FixerTooltipMapData;
9
9
  static "IsMappinServicePoint"(mappinVariant: E.gamedataMappinVariant): boolean;
10
10
  static "MappinToColor"(mappinVariant: E.gamedataMappinVariant): string;
@@ -15,7 +15,7 @@ export class gameuiMappinUIUtils {
15
15
  static "MappinToTexturePart"(mappinVariant: E.gamedataMappinVariant): string;
16
16
  static "MappinToTexturePart"(mappinVariant: E.gamedataMappinVariant, mappinPhase: E.gamedataMappinPhase): string;
17
17
  static "MappinToTexturePart"(mappin: M.WeakHandle<C.gamemappinsIMappin>): string;
18
- static "PlayPreventionBlinkAnimation"(widget: M.WeakHandle<C.inkWidget>, initialState: string): M.Handle<C.inkanimProxy>;
18
+ static "PlayPreventionBlinkAnimation"(widget: M.WeakHandle<C.inkWidget>): [M.Handle<C.inkanimProxy>, string];
19
19
  static "GetEngineTime"(): C.EngineTime;
20
20
  static "IsPlayerInArea"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
21
21
  }
@@ -10,7 +10,7 @@ export class gameuiMinigameGenerationRule extends M.IScriptable {
10
10
  "minigameRecord": M.WeakHandle<C.gamedataMinigame_Def_Record>;
11
11
  "player": M.WeakHandle<C.PlayerPuppet>;
12
12
  "minigameController": M.WeakHandle<C.gameuiHackingMinigameGameController>;
13
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
13
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
14
14
  "IntToTrap"(i: number): M.Handle<C.gamedataMiniGame_Trap_Record>;
15
15
  "SetBlackboard"(b: M.Handle<C.gameBlackboardSystem>): void;
16
16
  "SetBufferSize"(buffer: number): void;
@@ -77,6 +77,6 @@ export class gameuiNpcNameplateGameController extends C.gameuiProjectedHUDGameCo
77
77
  "IsWidgetSlotted"(widget: M.WeakHandle<C.inkWidget>): boolean;
78
78
  "SetNameplateVisible"(visible: boolean): void;
79
79
  "SetSlottedWidgets"(widgetsToSlot: M.Handle<C.inkWidget>[], newParentWidger: M.WeakHandle<C.inkWidget>): void;
80
- "SlotWidget"(widgetToSlot: M.WeakHandle<C.inkWidget>, newParentWidget: M.WeakHandle<C.inkWidget>, index: number): void;
80
+ "SlotWidget"(widgetToSlot: M.WeakHandle<C.inkWidget>, newParentWidget: M.WeakHandle<C.inkWidget>, index?: number): void;
81
81
  "UnslotWidget"(widgetToUnslot: M.WeakHandle<C.inkWidget>): void;
82
82
  }
@@ -125,7 +125,7 @@ export class gameuiPhotoModeMenuController extends C.gameuiMenuGameController {
125
125
  "SetCurrentMenuPage"(page: number): void;
126
126
  "OnAnimationEnded"(animationType: number): void;
127
127
  "OnAttributeSelected"(attributeKey: number): void;
128
- "OnAttributeUpdated"(attributeKey: number, attributeValue: number, doApply: boolean): void;
128
+ "OnAttributeUpdated"(attributeKey: number, attributeValue: number, doApply?: boolean): void;
129
129
  "OnEditCategoryChanged"(editCategory: number): void;
130
130
  "OnExitConfirmed"(confirm: boolean): void;
131
131
  "OnHoldComplete"(attributeKey: number, actionName: string): void;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameuiPuppetPreviewGameController extends C.gameuiPreviewGameController {
6
6
  "cameraController": C.gameuiPuppetPreviewCameraController;
7
- "GetAnimFeature"(animFeature: M.Handle<C.AnimFeature_Paperdoll>): void;
7
+ "GetAnimFeature"(): void;
8
8
  "OnPreviewInitialized"(): boolean;
9
9
  "SendAnimData"(): void;
10
10
  "GetGamePuppet"(): M.WeakHandle<C.gamePuppet>;
@@ -11,7 +11,7 @@ export class gameuiSaveHandlingController extends C.gameuiMenuGameController {
11
11
  "IsTransferSavedImportSupported"(): boolean;
12
12
  "LoadModdedSave"(saveId: number): void;
13
13
  "LoadSaveInGame"(saveId: number): void;
14
- "OverrideSavedGame"(saveId: number, showXbCompatWarn: boolean): void;
14
+ "OverrideSavedGame"(saveId: number, showXbCompatWarn?: boolean): void;
15
15
  "PreSpawnInitialLoadingScreen"(tweakID: number): void;
16
16
  "RequestGameSavedNotification"(): void;
17
17
  "RequestSaveFailedNotification"(): void;
@@ -75,7 +75,7 @@ export class gameuiTimeskipGameController extends C.gameuiWidgetGameController {
75
75
  "DisplayTimeCurrent"(): void;
76
76
  "GetWeatherIcon"(): string;
77
77
  "IsBetween"(start: number, end: number, mid: number): boolean;
78
- "PlayAnimation"(animationName: string, playbackOptions: C.inkanimPlaybackOptions): void;
78
+ "PlayAnimation"(animationName: string, playbackOptions?: C.inkanimPlaybackOptions): void;
79
79
  "PlayTictocAnimation"(): void;
80
80
  "ProcessMouseInput"(mousePos: C.Vector2): void;
81
81
  "SetTimeSkipText"(textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, hours: number): void;
@@ -64,18 +64,18 @@ export class gameuiTooltipsManager extends C.inkWidgetLogicController {
64
64
  "ShowTooltipAtPosition"(index: number, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
65
65
  "ShowTooltipAtPosition"(identifier: string, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
66
66
  "ShowTooltipAtPosition"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, position: C.Vector2, tooltipData: M.Handle<C.ATooltipData>): void;
67
- "ShowTooltipAtWidget"(index: number, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement: E.gameuiETooltipPlacement, playAnim: boolean, margin: C.inkMargin): void;
68
- "ShowTooltipAtWidget"(identifier: string, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement: E.gameuiETooltipPlacement, playAnim: boolean, margin: C.inkMargin): void;
69
- "ShowTooltipAtWidget"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement: E.gameuiETooltipPlacement, playAnim: boolean, margin: C.inkMargin): void;
67
+ "ShowTooltipAtWidget"(index: number, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
68
+ "ShowTooltipAtWidget"(identifier: string, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
69
+ "ShowTooltipAtWidget"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, widget: M.WeakHandle<C.inkWidget>, tooltipData: M.Handle<C.ATooltipData>, placement?: E.gameuiETooltipPlacement, playAnim?: boolean, margin?: C.inkMargin): void;
70
70
  "ShowTooltipInSlot"(index: number, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
71
71
  "ShowTooltipInSlot"(identifier: string, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
72
72
  "ShowTooltipInSlot"(tooltipController: M.WeakHandle<C.AGenericTooltipController>, tooltipData: M.Handle<C.ATooltipData>, widget: M.WeakHandle<C.inkWidget>): void;
73
- "ShowTooltips"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, margin: C.inkMargin, playAnim: boolean): void;
73
+ "ShowTooltips"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, margin: C.inkMargin, playAnim?: boolean): void;
74
74
  "ShowTooltips"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>): void;
75
75
  "ShowTooltipsAtWidget"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, widget: M.WeakHandle<C.inkWidget>): void;
76
76
  "ShowTooltipsAtWidget"(tooltipData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, widget: M.WeakHandle<C.inkWidget>, placement: E.gameuiETooltipPlacement): void;
77
77
  "StartShowingAnimation"(tooltipController: M.WeakHandle<C.AGenericTooltipController>): void;
78
- "AttachToWidget"(widget: M.WeakHandle<C.inkWidget>, placement: E.gameuiETooltipPlacement): void;
78
+ "AttachToWidget"(widget: M.WeakHandle<C.inkWidget>, placement?: E.gameuiETooltipPlacement): void;
79
79
  static "FindAttachmentSlot"(widget: M.WeakHandle<C.inkWidget>): M.WeakHandle<C.gameuiTooltipAttachmentSlot>;
80
80
  "GetTooltipsContainerRef"(): C.inkWidgetReference;
81
81
  "MarkToShow"(): void;
@@ -12,9 +12,9 @@ export class gameuiWidgetGameController extends C.worlduiIWidgetGameController {
12
12
  "PlayRumble"(rStrength: E.inkRumbleStrength, rType: E.inkRumbleType, rPosition: E.inkRumblePosition): void;
13
13
  "PlayRumbleByName"(eventName: string): void;
14
14
  "PlayRumbleLoop"(rStrength: E.inkRumbleStrength): void;
15
- "PlaySound"(widgetName: string, eventName: string, actionKey: string): void;
15
+ "PlaySound"(widgetName: string, eventName: string, actionKey?: string): void;
16
16
  "RegisterDebugCommand"(debugFunctionName: string): void;
17
- "SetCursorContext"(context: string, data: M.Handle<C.inkUserData>): void;
18
- "SetCursorOverWidget"(widget: M.WeakHandle<C.inkWidget>, time: number, forceSnapping: boolean): void;
17
+ "SetCursorContext"(context: string, data?: M.Handle<C.inkUserData>): void;
18
+ "SetCursorOverWidget"(widget: M.WeakHandle<C.inkWidget>, time?: number, forceSnapping?: boolean): void;
19
19
  "StopRumbleLoop"(rStrength: E.inkRumbleStrength): void;
20
20
  }
@@ -120,7 +120,7 @@ export class gameuiWorldMapMenuGameController extends C.gameuiMappinsContainerCo
120
120
  "OnZoomLevelChanged"(oldLevel: number, newLevel: number): boolean;
121
121
  "OnZoomToMappinEnabledChanged"(flag: boolean): boolean;
122
122
  "OnZoomTransitionFinished"(): boolean;
123
- "AddInputHintUpdate"(evt: M.Handle<C.gameuiUpdateInputHintMultipleEvent>, show: boolean, action: string, locKey: M.ScriptRef<string>, priority: number): void;
123
+ "AddInputHintUpdate"(show: boolean, action: string, locKey: M.ScriptRef<string>): void;
124
124
  "CanOpenCodexPopup"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
125
125
  "CanOpenJournalForMappin"(mappin: M.WeakHandle<C.gamemappinsIMappin>): boolean;
126
126
  "CanPay"(): boolean;
@@ -194,7 +194,7 @@ export class gameuiWorldMapMenuGameController extends C.gameuiMappinsContainerCo
194
194
  "CanDebugTeleport"(): boolean;
195
195
  "ClearCustomFilter"(filter: E.gamedataWorldMapFilter): void;
196
196
  "ConfirmDelamainTaxiMappinPosition"(): void;
197
- "FrameMappinPath"(hash: number, transitionTime: number, margin: C.inkMargin): void;
197
+ "FrameMappinPath"(hash: number, transitionTime: number, margin?: C.inkMargin): void;
198
198
  "GetCurrentZoom"(): number;
199
199
  "GetCustomFilters"(): number;
200
200
  "GetEntityPreview"(): M.WeakHandle<C.gameuiWorldMapPreviewGameController>;
@@ -15,6 +15,6 @@ export class gameuiWorldMapPreviewGameController extends C.gameuiMenuGameControl
15
15
  "RotatePitch"(strength: number): void;
16
16
  "RotateYaw"(strength: number): void;
17
17
  "SetCameraMode"(cameraMode: E.gameuiEWorldMapCameraMode): void;
18
- "ZoomIn"(strength: number): void;
19
- "ZoomOut"(strength: number): void;
18
+ "ZoomIn"(strength?: number): void;
19
+ "ZoomOut"(strength?: number): void;
20
20
  }
@@ -111,7 +111,7 @@ export class gameweaponObject extends C.gameItemObject {
111
111
  "IsRanged"(): boolean;
112
112
  "IsShotgun"(): boolean;
113
113
  "IsThrowable"(): boolean;
114
- static "KillFXActionFromSet"(weapon: M.WeakHandle<C.gameweaponObject>, weaponFxSet: M.WeakHandle<C.gamedataWeaponVFXSet_Record>, fxAction: E.gamedataFxAction, fxBlackboard: M.Handle<C.worldEffectBlackboard>): void;
114
+ static "KillFXActionFromSet"(weapon: M.WeakHandle<C.gameweaponObject>, weaponFxSet: M.WeakHandle<C.gamedataWeaponVFXSet_Record>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
115
115
  "OnAttachSetStatPools"(): void;
116
116
  "OnUpdateWeaponStatsEvent"(evt: M.Handle<C.UpdateWeaponStatsEvent>): void;
117
117
  "PlayMeleeSound"(self: M.Handle<C.gameObject>, soundName: string): void;
@@ -133,21 +133,21 @@ export class gameweaponObject extends C.gameItemObject {
133
133
  "SetupWeaponEffects"(): void;
134
134
  "SetWeaponOwner"(): void;
135
135
  "SetWeaponOwner"(owner: number): void;
136
- "StartCurrentMeleeTrailEffect"(attackSide: string): void;
136
+ "StartCurrentMeleeTrailEffect"(attackSide?: string): void;
137
137
  "StartIdleMeleeEffect"(damageType: E.gamedataDamageType): void;
138
138
  "StartOverheatEffect"(): void;
139
- "StopCurrentMeleeTrailEffect"(attackSide: string): void;
139
+ "StopCurrentMeleeTrailEffect"(attackSide?: string): void;
140
140
  "StopMeleeSound"(self: M.Handle<C.gameObject>, soundName: string): void;
141
141
  "StopMeleeSound"(): void;
142
- static "StopWeaponEffects"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard: M.Handle<C.worldEffectBlackboard>): void;
142
+ static "StopWeaponEffects"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
143
143
  static "TechPierceChargeLevel"(self: M.Handle<C.gameweaponObject>): number;
144
144
  "UnregisterChargeStatListener"(): void;
145
145
  "WeaponHasTag"(tag: string): boolean;
146
146
  "AI_PlayChargeStartedSound"(): void;
147
147
  "AI_PlayMeleeAttackSound"(isQuickMelee: boolean): void;
148
148
  "AI_SetAttackData"(attack: M.WeakHandle<C.gameIAttack>): void;
149
- "AI_ShootAt"(targetPositionProvider: M.Handle<C.entIPositionProvider>, targetObject: M.Handle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, maxSpread: number, muzzleOffset: C.Vector4): void;
150
- "AI_ShootForwards"(instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, overridePos: C.Vector4, overrideForward: C.Vector4, muzzleOffset: C.Vector4): void;
149
+ "AI_ShootAt"(targetPositionProvider: M.Handle<C.entIPositionProvider>, targetObject: M.Handle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, maxSpread?: number, muzzleOffset?: C.Vector4): void;
150
+ "AI_ShootForwards"(instigator: M.WeakHandle<C.gameObject>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number, overridePos?: C.Vector4, overrideForward?: C.Vector4, muzzleOffset?: C.Vector4): void;
151
151
  "AI_ShootSelfOffScreen"(targetObject: M.Handle<C.gamePuppet>, ammoCost: number, projectileParams: C.gameprojectileWeaponParams, projectilesPerShot: number, charge: number): void;
152
152
  "DefaultRangedAttackPackage"(): boolean;
153
153
  "GetAttack"(recordName: string): M.Handle<C.gameIAttack>;
@@ -183,9 +183,9 @@ export class gameweaponObject extends C.gameItemObject {
183
183
  "ShootStraight"(shootStraight: boolean): void;
184
184
  "StartContinuousAttack"(startPos: C.Vector4, startDir: C.Vector4): boolean;
185
185
  "StartPreparedContinuousAttack"(): boolean;
186
- "StartReload"(durationOverride: number): number;
186
+ "StartReload"(durationOverride?: number): number;
187
187
  "StopContinuousAttack"(): void;
188
- "StopReload"(reloadStatus: E.gameweaponReloadStatus): void;
189
- static "TriggerWeaponEffects"(weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard: M.Handle<C.worldEffectBlackboard>): void;
188
+ "StopReload"(reloadStatus?: E.gameweaponReloadStatus): void;
189
+ static "TriggerWeaponEffects"(weapon: M.WeakHandle<C.gameweaponObject>, fxAction: E.gamedataFxAction, fxBlackboard?: M.Handle<C.worldEffectBlackboard>): void;
190
190
  "UpdateTargetingSight"(targetID: C.entEntityID, targetPosition: C.Vector4): boolean;
191
191
  }
@@ -27,7 +27,7 @@ export class hubRadialStaticSelectorController extends C.inkSelectorController {
27
27
  "OnMenuLabelClick"(e: M.Handle<C.inkPointerEvent>): boolean;
28
28
  "OnPostArrange"(e: M.Handle<C.hubStaticSelectorPostArrangeEvent>): boolean;
29
29
  "OnSelectionChanged"(index: number, value: string): boolean;
30
- "UpdateHightlight"(index: number, instant: boolean): void;
30
+ "UpdateHightlight"(index: number, instant?: boolean): void;
31
31
  "UpdateLabelsStates"(currentIndex: number): void;
32
32
  "GetMenusByParent"(identifier: number): C.MenuData[];
33
33
  "ScrollTo"(data: M.ScriptRef<C.MenuData>): void;
@@ -30,7 +30,7 @@ export class hubStaticSelectorController extends C.inkSelectorController {
30
30
  "OnPostArrange"(e: M.Handle<C.hubStaticSelectorPostArrangeEvent>): boolean;
31
31
  "OnSelectionChanged"(index: number, value: string): boolean;
32
32
  "OnUninitialize"(): boolean;
33
- "UpdateHightlight"(index: number, instant: boolean): void;
33
+ "UpdateHightlight"(index: number, instant?: boolean): void;
34
34
  "UpdateLabelsStates"(currentIndex: number): void;
35
35
  "GetMenusByParent"(identifier: number): C.MenuData[];
36
36
  "IsCurrent"(controller: M.WeakHandle<C.HubMenuLabelContentContainer>): boolean;
@@ -50,7 +50,7 @@ export class hudTurretController extends C.gameuiHUDGameController {
50
50
  "OnStatsChanged"(value: any): boolean;
51
51
  "OnUninitialize"(): boolean;
52
52
  "GetUIActiveWeaponBlackboard"(): M.Handle<C.gameIBlackboard>;
53
- "PlayAnim"(animName: string, callBack: string, animOptions: C.inkanimPlaybackOptions): void;
53
+ "PlayAnim"(animName: string, callBack?: string, animOptions?: C.inkanimPlaybackOptions): void;
54
54
  "UpdateJohnnyThemeOverride"(value: boolean): void;
55
55
  "UpdateRulers"(): void;
56
56
  }
@@ -24,5 +24,5 @@ export class inkButtonController extends C.inkDiscreteNavigationController {
24
24
  "SetEnabled"(enabled: boolean): void;
25
25
  "SetSelectable"(selectable: boolean): void;
26
26
  "SetSelected"(selected: boolean): void;
27
- "UpdateButtonState"(force: boolean): void;
27
+ "UpdateButtonState"(force?: boolean): void;
28
28
  }
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class inkGameNotificationLayer_SetCursorVisibility extends C.redEvent {
5
- "Init"(isVisible: boolean, pos: C.Vector2): void;
5
+ "Init"(isVisible: boolean, pos?: C.Vector2): void;
6
6
  }
@@ -31,7 +31,7 @@ export class inkISystemRequestsHandler extends M.IScriptable {
31
31
  "CancelSavedGameScreenshotRequests"(): void;
32
32
  "CancelSavesRequest"(): void;
33
33
  "CloudQuickmatch"(groupToken: string): void;
34
- "DeleteGameScreenshotRequest"(screenshotId: number, callbackListener: M.WeakHandle<M.IScriptable>, functionName: string): void;
34
+ "DeleteGameScreenshotRequest"(screenshotId: number, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
35
35
  "DeleteSavedGame"(saveId: number): void;
36
36
  "ExitGame"(): void;
37
37
  "ExportSavedGame"(saveId: number): void;
@@ -80,8 +80,8 @@ export class inkISystemRequestsHandler extends M.IScriptable {
80
80
  "RegisterToCallback"(eventName: string, object: M.Handle<M.IScriptable>, functionName: string): void;
81
81
  "RequestAdditionalContentInstall"(title: string): void;
82
82
  "RequestAdditionalContentPurchase"(id: string): boolean;
83
- "RequestGameScreenshot"(screenshotId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener: M.WeakHandle<M.IScriptable>, functionName: string): void;
84
- "RequestGameScreenshotByHash"(screenshotHash: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener: M.WeakHandle<M.IScriptable>, functionName: string): boolean;
83
+ "RequestGameScreenshot"(screenshotId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
84
+ "RequestGameScreenshotByHash"(screenshotHash: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): boolean;
85
85
  "RequestGameScreenshotsForLoad"(): void;
86
86
  "RequestInternetServers"(): void;
87
87
  "RequestLANServers"(): void;
@@ -92,7 +92,7 @@ export class inkISystemRequestsHandler extends M.IScriptable {
92
92
  "RequestMarketingConsentSignInVersionUpdate"(): void;
93
93
  "RequestMarketingConsentUpdate"(newsletterConsent: boolean, thirdPartyConsent: boolean): void;
94
94
  "RequestMarketingConsentVersionUpdate"(): void;
95
- "RequestSavedGameScreenshot"(saveId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener: M.WeakHandle<M.IScriptable>, functionName: string): void;
95
+ "RequestSavedGameScreenshot"(saveId: number, imageWidget: M.WeakHandle<C.inkImageWidget>, callbackListener?: M.WeakHandle<M.IScriptable>, functionName?: string): void;
96
96
  "RequestSaveFavorites"(favorites: number[]): void;
97
97
  "RequestSavesCountSync"(): number;
98
98
  "RequestSavesForLoad"(): void;