@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -15,8 +15,8 @@ export class AgentRegistry extends M.IScriptable {
15
15
  static "Construct"(): M.Handle<C.AgentRegistry>;
16
16
  "GetAgent"(id: C.gamePersistentID, recordCopy: M.ScriptRef<C.Agent>): boolean;
17
17
  "GetAgentAreas"(id: C.gamePersistentID): C.DeviceLink[];
18
- "GetAgentIndex"(id: C.gamePersistentID, index: number): boolean;
19
- "GetAgentIndex_NoLock"(id: C.gamePersistentID, index: number): boolean;
18
+ "GetAgentIndex"(id: C.gamePersistentID): [boolean, number];
19
+ "GetAgentIndex_NoLock"(id: C.gamePersistentID): [boolean, number];
20
20
  "GetAgents"(): C.Agent[];
21
21
  "GetAgents"(filter: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>): C.Agent[];
22
22
  "GetAgentsIDs"(): C.gamePersistentID[];
@@ -36,10 +36,10 @@ export class AgentRegistry extends M.IScriptable {
36
36
  "IsReady"(): boolean;
37
37
  "IsReprimandOngoing"(): boolean;
38
38
  "IsReprimandOngoingAgainst"(suspect: C.entEntityID): boolean;
39
- "ProcessOnPlayerSpotted"(evt: M.Handle<C.PlayerSpotted>, modifiedAgents: M.ScriptRef<C.Agent[]>, hasAnySupport: boolean): boolean;
39
+ "ProcessOnPlayerSpotted"(evt: M.Handle<C.PlayerSpotted>, modifiedAgents: M.ScriptRef<C.Agent[]>): [boolean, boolean];
40
40
  "RegisterAgent"(agentPS: C.DeviceLink, areas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>): void;
41
41
  "ReleaseAllReprimands"(agents: M.ScriptRef<C.Agent[]>): void;
42
- "ReleaseFromReprimandAgainst"(target: C.entEntityID, agent: C.gamePersistentID): void;
42
+ "ReleaseFromReprimandAgainst"(target: C.entEntityID, agent?: C.gamePersistentID): void;
43
43
  "RemoveArea"(data: M.ScriptRef<C.OnDisableAreaData[]>): void;
44
44
  "SaveAgent_NoLock"(agent: M.ScriptRef<C.Agent>): void;
45
45
  "StoreReprimand"(agentID: C.gamePersistentID, target: C.entEntityID, reprimandID: number, targetAttitude: string): void;
@@ -16,7 +16,7 @@ export class AlarmLight extends C.BasicDistractionDevice {
16
16
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): boolean;
17
17
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
18
18
  "ResolveGameplayState"(): void;
19
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
19
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
20
20
  "StopGlitching"(): void;
21
21
  "TurnOffDevice"(): void;
22
22
  "TurnOnDevice"(): void;
@@ -9,7 +9,7 @@ export class AnimationChainPlayer extends M.IScriptable {
9
9
  "current_stage": number;
10
10
  "next": M.Handle<C.AnimationChain>;
11
11
  "owner": M.WeakHandle<C.inkWidgetLogicController>;
12
- "OnNextAnimation"(anim: M.Handle<C.inkanimProxy>): boolean;
12
+ "OnNextAnimation"(anim?: M.Handle<C.inkanimProxy>): boolean;
13
13
  "BeginAnimation"(animationChain: M.Handle<C.AnimationChain>): void;
14
14
  "Clean"(): void;
15
15
  "GetEndEvent"(animOptions: M.ScriptRef<C.inkanimPlaybackOptions>): E.inkanimEventType;
@@ -14,5 +14,5 @@ export class AnimationSystemForcedVisibilityManager extends C.gameScriptableSyst
14
14
  "OnToggleVisibilityInAnimSystemRequest"(request: M.Handle<C.ToggleVisibilityInAnimSystemRequest>): void;
15
15
  "ResovleVisibilityInAnimSystem"(entityData: M.Handle<C.AnimationSystemForcedVisibilityEntityData>): void;
16
16
  "SendDelayedRequestForVisilityData"(entityID: C.entEntityID, isVisible: boolean, transitionTime: number, data: M.Handle<C.ForcedVisibilityInAnimSystemData>): void;
17
- "ToggleForcedVisibilityInAnimSystem"(entityID: C.entEntityID, sourceName: string, isVisible: boolean, transitionTime: number, forcedVisibleOnlyInFrustum: boolean): void;
17
+ "ToggleForcedVisibilityInAnimSystem"(entityID: C.entEntityID, sourceName: string, isVisible: boolean, transitionTime?: number, forcedVisibleOnlyInFrustum?: boolean): void;
18
18
  }
@@ -19,7 +19,7 @@ export class ApartmentScreenControllerPS extends C.LcdScreenControllerPS {
19
19
  "randomizeInitialOverdue": boolean;
20
20
  "showOverdueValue": boolean;
21
21
  "GameAttached"(): void;
22
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
22
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
23
23
  "OnInstantiated"(): boolean;
24
24
  "GetCurrentDay"(): number;
25
25
  "GetCurrentOverdueValue"(): number;
@@ -32,7 +32,7 @@ export class ArcadeMachine extends C.InteractiveDevice {
32
32
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
33
33
  "ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
34
34
  "ResolveGameplayState"(): void;
35
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
35
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
36
36
  "StopGlitching"(): void;
37
37
  "TurnOffDevice"(): void;
38
38
  "TurnOffScreen"(): void;
@@ -9,12 +9,12 @@ export class ArcadeMachineControllerPS extends C.ScriptableDeviceComponentPS {
9
9
  "minigame": E.ArcadeMinigame;
10
10
  "gameVideosPaths": C.redResourceReferenceScriptToken[];
11
11
  "CanCreateAnyQuickHackActions"(): boolean;
12
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
12
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
13
13
  "GetBackgroundTextureTweakDBID"(): string;
14
14
  "GetBlackboardDef"(): M.Handle<C.ArcadeMachineBlackboardDef>;
15
15
  "GetDeviceIconTweakDBID"(): string;
16
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
16
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
18
  "OnInstantiated"(): boolean;
19
19
  "ShouldExposePersonalLinkAction"(): boolean;
20
20
  "ActionBeginArcadeMinigame"(executor: M.Handle<C.gameObject>): M.Handle<C.BeginArcadeMinigameUI>;
@@ -30,8 +30,8 @@ export class AreaEffectVisualizationComponent extends C.gameScriptableComponent
30
30
  "ResolveAreaEffectVisualisations"(activated: boolean, instanceState: E.InstanceState): void;
31
31
  "SendEventToBucket"(bucketName: string, evt: M.Handle<C.redEvent>): void;
32
32
  "StartDrawingAreaEffectRange"(effectData: M.Handle<C.AreaEffectData>): void;
33
- "StartHighlightingTargets"(effectDataIDX: number, responseData: M.Handle<M.IScriptable>): void;
33
+ "StartHighlightingTargets"(effectDataIDX: number, responseData?: M.Handle<M.IScriptable>): void;
34
34
  "StopDrawingAreaEffectRange"(effectData: M.Handle<C.AreaEffectData>): void;
35
- "StopHighlightingTargets"(effectDataIDX: number, responseData: M.Handle<M.IScriptable>): void;
36
- "ToggleAreaEffectVisibility"(effectDataIDX: number, show: boolean, responseData: M.Handle<M.IScriptable>): void;
35
+ "StopHighlightingTargets"(effectDataIDX: number, responseData?: M.Handle<M.IScriptable>): void;
36
+ "ToggleAreaEffectVisibility"(effectDataIDX: number, show: boolean, responseData?: M.Handle<M.IScriptable>): void;
37
37
  }
@@ -53,7 +53,7 @@ export class ArmorEquipGameController extends C.gameuiMenuGameController {
53
53
  "OnInventoryItemExit"(e: M.Handle<C.inkPointerEvent>): void;
54
54
  "OnPaperdollItemEnter"(e: M.Handle<C.inkPointerEvent>): void;
55
55
  "RefreshInventoryList"(): void;
56
- "CreateTooltip"(tooltipController: M.WeakHandle<C.InventorySlotTooltip>): void;
56
+ "CreateTooltip"(): void;
57
57
  "DisassembleItem"(itemID: C.gameItemID, quantity: number): void;
58
58
  "HelperAddInventoryButton"(itemData: M.Handle<C.gameItemData>, slotId: number): void;
59
59
  "HelperAddPaperdollButton"(argTitle: M.ScriptRef<string>, containerSlot: M.Handle<C.inkCanvasWidget>, equipArea: E.gamedataEquipmentArea, slotIndex: number, areaTags: M.ScriptRef<string[]>): void;
@@ -7,5 +7,5 @@ export class AsyncSpawnData extends M.IScriptable {
7
7
  "functionName": string;
8
8
  "libraryID": string;
9
9
  "widgetData": any;
10
- "Initialize"(callbackTarget: M.WeakHandle<M.IScriptable>, functionName: string, widgetData: any, controller: M.WeakHandle<M.IScriptable>): void;
10
+ "Initialize"(callbackTarget: M.WeakHandle<M.IScriptable>, functionName: string, widgetData: any, controller?: M.WeakHandle<M.IScriptable>): void;
11
11
  }
@@ -14,5 +14,5 @@ export class AuthorizeUser extends C.ActionBool {
14
14
  "GetEnteredPassword"(): string;
15
15
  "GetValidPasswords"(): string[];
16
16
  "IsForced"(): boolean;
17
- "SetProperties"(validPasswords: M.ScriptRef<string[]>, isforced: boolean): void;
17
+ "SetProperties"(validPasswords: M.ScriptRef<string[]>, isforced?: boolean): void;
18
18
  }
@@ -4,6 +4,6 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class BakcpackImmediateNotificationListener extends C.ImmediateNotificationListener {
6
6
  "backpackInstance": M.WeakHandle<C.gameuiBackpackMainGameController>;
7
- "Notify"(message: number, id: number, data: M.WeakHandle<M.IScriptable>): void;
7
+ "Notify"(message: number, id: number, data?: M.WeakHandle<M.IScriptable>): void;
8
8
  "SetBackpackInstance"(instance: M.WeakHandle<C.gameuiBackpackMainGameController>): void;
9
9
  }
@@ -13,10 +13,10 @@ export class BaseAnimatedDeviceControllerPS extends C.ScriptableDeviceComponentP
13
13
  "ActionToggleActivate"(): M.Handle<C.ToggleActivate>;
14
14
  "CanCreateAnyQuickHackActions"(): boolean;
15
15
  "GameAttached"(): void;
16
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
16
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
17
17
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
18
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
19
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
21
21
  "OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
22
22
  "OnToggleActivate"(evt: M.Handle<C.ToggleActivate>): E.EntityNotificationType;
@@ -66,7 +66,7 @@ export class BaseGrenade extends C.gameweaponGrenade {
66
66
  "visualComponent": M.Handle<C.entIComponent>;
67
67
  "waterHeight": number;
68
68
  "additionalEffect": C.gameFxResource;
69
- "Detonate"(hitNormal: C.Vector4): void;
69
+ "Detonate"(hitNormal?: C.Vector4): void;
70
70
  "GetShootCollisionSize"(): C.Vector4;
71
71
  "IsGrenadeOfType"(compareType: E.EGrenadeType): boolean;
72
72
  "OnAddAxisRotationEvent"(evt: M.Handle<C.CuttingGrenadeAddAxisRotationEvent>): boolean;
@@ -138,7 +138,7 @@ export class BaseGrenade extends C.gameweaponGrenade {
138
138
  "ProcessProximityTargets"(): boolean;
139
139
  "QueueSmartTrajectory"(delay: number): void;
140
140
  "RegisterSmokeExplosion"(position: C.Vector4): void;
141
- "Release"(isInstant: boolean): void;
141
+ "Release"(isInstant?: boolean): void;
142
142
  "ReleaseAttackResources"(): void;
143
143
  "ReleaseMappin"(): void;
144
144
  "RemoveGrenadeLandedStimuli"(): void;
@@ -151,11 +151,11 @@ export class BaseGrenade extends C.gameweaponGrenade {
151
151
  "SetTracking"(state: boolean): void;
152
152
  "SetupDeliveryMethodMesh"(): void;
153
153
  "ShouldUsePlayerAttack"(): boolean;
154
- "SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range: number, duration: number, hitNormal: C.Vector4, position: C.Vector4, vfxOffset: C.Vector4): M.Handle<C.gameEffectInstance>;
154
+ "SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range?: number, duration?: number, hitNormal?: C.Vector4, position?: C.Vector4, vfxOffset?: C.Vector4): M.Handle<C.gameEffectInstance>;
155
155
  "SpawnEffectFromLibrary"(key: string): void;
156
- "SpawnLaserAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, numberOfLasers: number, range: number, duration: number, playSlotAnimation: boolean, delayPerLaser: number): void;
156
+ "SpawnLaserAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, numberOfLasers: number, range?: number, duration?: number, playSlotAnimation: boolean, delayPerLaser?: number): void;
157
157
  "SpawnLaserAttackSingle"(attackRecord: M.Handle<C.gamedataAttack_Record>, range: number, duration: number, index: number, playSlotAnimation: boolean): void;
158
- "SpawnOnPuppetCollisionAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, targetEntity: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameEffectInstance>;
158
+ "SpawnOnPuppetCollisionAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, targetEntity?: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameEffectInstance>;
159
159
  "StopCuttingGrenadeAttack"(): void;
160
160
  "StopNPCGrenadeBeepSound"(): void;
161
161
  "StopStickyGrenadeSounds"(): void;
@@ -25,8 +25,8 @@ export class BaseProjectile extends C.gameItemObject {
25
25
  "CreateCustomTickEventWithDuration"(value: number): void;
26
26
  "CreateDelayEvent"(value: number): void;
27
27
  "CreateProjectileDeviceBreachEvent"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, value: number): void;
28
- "CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
29
- "CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>): void;
28
+ "CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
29
+ "CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>): void;
30
30
  "GeneralLaunchSetup"(eventData: M.Handle<C.gameprojectileShootEvent>): void;
31
31
  "GetInstigator"(): M.WeakHandle<C.gameObject>;
32
32
  "GetLeftHandCyberwareAction"(user: M.WeakHandle<C.gameObject>): E.EActionType;
@@ -39,13 +39,13 @@ export class BaseProjectile extends C.gameItemObject {
39
39
  "ParabolicLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, gravitySimulation: number, startVelocity: number, energyLossFactorAfterCollision: number): void;
40
40
  "ProjectileBreachDevice"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, value: number): void;
41
41
  "ProjectileHit"(eventData: M.Handle<C.gameprojectileHitEvent>): void;
42
- "ProjectileHitAoE"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, attackRadius: number, attackRecord: M.Handle<C.gamedataAttack_Record>): void;
42
+ "ProjectileHitAoE"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, attackRadius: number, attackRecord?: M.Handle<C.gamedataAttack_Record>): void;
43
43
  "Release"(): void;
44
44
  "SetInitialVelocityBasedOnActionType"(user: M.WeakHandle<C.gameObject>): void;
45
45
  "SetMeshVisible"(value: boolean): void;
46
46
  "SetProjectileLifetime"(): void;
47
47
  "SpawnLandVFXs"(fx: C.gameFxResource, fxposition: C.Vector4): M.Handle<C.gameFxInstance>;
48
- "SpawnVisualEffect"(effectName: string, eventTag: string): void;
48
+ "SpawnVisualEffect"(effectName: string, eventTag?: string): void;
49
49
  "StopProjectile"(): void;
50
50
  "TriggerActiveStimuliWithLifetime"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, stimToSend: E.gamedataStimType, lifetime: number, radius: number): void;
51
51
  "TriggerSingleStimuli"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, stimToSend: E.gamedataStimType): void;
@@ -23,7 +23,7 @@ export class BaseScriptableAction extends C.gamedeviceAction {
23
23
  "objectActionRecord": M.WeakHandle<C.gamedataObjectAction_Record>;
24
24
  "proxyExecutor": M.WeakHandle<C.gameObject>;
25
25
  "requesterID": C.entEntityID;
26
- "CanInterrupt"(target: M.WeakHandle<C.gameObject>, actionRecord: M.WeakHandle<C.gamedataObjectAction_Record>): boolean;
26
+ "CanInterrupt"(target: M.WeakHandle<C.gameObject>, actionRecord?: M.WeakHandle<C.gamedataObjectAction_Record>): boolean;
27
27
  "CompleteAction"(): void;
28
28
  "GetActivationTime"(): number;
29
29
  "GetBaseCost"(): number;
@@ -34,21 +34,21 @@ export class BaseScriptableAction extends C.gamedeviceAction {
34
34
  "GetOwnerPS"(): M.Handle<C.gamePersistentState>;
35
35
  "GetTweakDBChoiceID"(): string;
36
36
  "GetTweakDBChoiceRecord"(): string;
37
- "IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord: M.WeakHandle<C.gamedataObjectAction_Record>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
38
- "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
39
- "IsVisible"(player: M.WeakHandle<C.gameObject>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
40
- "PayCost"(checkForOverclockedState: boolean): boolean;
41
- "ProcessRPGAction"(gameplayRoleComponent: M.Handle<C.GameplayRoleComponent>): void;
37
+ "IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord?: M.WeakHandle<C.gamedataObjectAction_Record>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
38
+ "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
39
+ "IsVisible"(player: M.WeakHandle<C.gameObject>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
40
+ "PayCost"(checkForOverclockedState?: boolean): boolean;
41
+ "ProcessRPGAction"(gameplayRoleComponent?: M.Handle<C.GameplayRoleComponent>): void;
42
42
  "ProcessStatusEffects"(actionEffects: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionEffect_Record>[]>): void;
43
43
  "SetObjectActionID"(id: string): void;
44
44
  "StartAction"(): void;
45
45
  "StartUpload"(): void;
46
- "CanPayCost"(user: M.Handle<C.gameObject>, checkForOverclockedState: boolean): boolean;
46
+ "CanPayCost"(user?: M.Handle<C.gameObject>, checkForOverclockedState?: boolean): boolean;
47
47
  "CanSkipPayCost"(isJustConsulting: boolean): boolean;
48
48
  "GetActionID"(): string;
49
49
  static "GetBaseCostStatic"(executor: M.WeakHandle<C.gameObject>, actionRecord: M.WeakHandle<C.gamedataObjectAction_Record>): number;
50
50
  "GetCooldownDuration"(): number;
51
- static "GetCostMods"(costComponents: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionCost_Record>[]>, costMods: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
51
+ static "GetCostMods"(costComponents: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionCost_Record>[]>): void;
52
52
  "GetDetonateGranadeCostReduction"(legendaryPlusPlus: boolean): number;
53
53
  "GetDeviceActionMaxQueueSize"(): number;
54
54
  "GetDeviceActionQueue"(): M.WeakHandle<C.DeviceActionQueue>;
@@ -9,6 +9,6 @@ export class BasicAnimationController extends C.inkWidgetLogicController {
9
9
  "idleAnimation": string;
10
10
  "showAnimation": string;
11
11
  "OnInitialize"(): boolean;
12
- "PlayHide"(immediately: boolean): void;
13
- "PlayShow"(immediately: boolean): void;
12
+ "PlayHide"(immediately?: boolean): void;
13
+ "PlayShow"(immediately?: boolean): void;
14
14
  }
@@ -24,9 +24,9 @@ export class BasicDistractionDevice extends C.InteractiveDevice {
24
24
  "OnSpiderbotDistractDevicePerformed"(evt: M.Handle<C.SpiderbotDistractDevicePerformed>): boolean;
25
25
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
26
26
  "PlayAnimgraphTransformAnimation"(): void;
27
- "PlayDistractAnimation"(loop: boolean): void;
28
- "PlayTransformAnimation"(animationName: string, loop: boolean): void;
29
- "StartDistraction"(loopAnimation: boolean): void;
27
+ "PlayDistractAnimation"(loop?: boolean): void;
28
+ "PlayTransformAnimation"(animationName: string, loop?: boolean): void;
29
+ "StartDistraction"(loopAnimation?: boolean): void;
30
30
  "StopAnimgraphTransformAnimation"(): void;
31
31
  "StopDistractAnimation"(): void;
32
32
  "StopDistraction"(): void;
@@ -34,6 +34,6 @@ export class BasicDistractionDevice extends C.InteractiveDevice {
34
34
  "TurnOffDevice"(): void;
35
35
  "TurnOnDevice"(): void;
36
36
  "EffectsOnStartPlay"(): void;
37
- "EffectsOnStartStop"(shouldStop: boolean): void;
37
+ "EffectsOnStartStop"(shouldStop?: boolean): void;
38
38
  "MeshSwapOnDistraction"(start: boolean): void;
39
39
  }
@@ -14,7 +14,7 @@ export class BasicDistractionDeviceControllerPS extends C.ScriptableDeviceCompon
14
14
  "CanCreateAnyQuickHackActions"(): boolean;
15
15
  "CanCreateAnySpiderbotActions"(): boolean;
16
16
  "GameAttached"(): void;
17
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
18
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
19
19
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "Initialize"(): void;
@@ -20,7 +20,7 @@ export class BillboardDevice extends C.InteractiveDevice {
20
20
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
21
21
  "ResolveGameplayState"(): void;
22
22
  "ShouldRegisterToHUD"(): boolean;
23
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
23
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
24
24
  "StopGlitching"(): void;
25
25
  "TurnOffDevice"(): void;
26
26
  "TurnOnDevice"(): void;
@@ -11,7 +11,7 @@ export class BillboardDeviceControllerPS extends C.ScriptableDeviceComponentPS {
11
11
  "GetBackgroundTextureTweakDBID"(): string;
12
12
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
13
13
  "GetDeviceIconTweakDBID"(): string;
14
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
14
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
15
15
  "OnInstantiated"(): boolean;
16
16
  "GetGlitchSFX"(): string;
17
17
  "GetLightsSettings"(): C.EditableGameLightSettings[];
@@ -16,7 +16,7 @@ export class BlindingLight extends C.BasicDistractionDevice {
16
16
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
17
17
  "OnRevealDeviceRequest"(evt: M.Handle<C.RevealDeviceRequest>): boolean;
18
18
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
19
- "StartDistraction"(loopAnimation: boolean): void;
19
+ "StartDistraction"(loopAnimation?: boolean): void;
20
20
  "StopDistraction"(): void;
21
21
  "TurnOffDevice"(): void;
22
22
  "TurnOnDevice"(): void;
@@ -9,7 +9,7 @@ export class BlindingLightControllerPS extends C.BasicDistractionDeviceControlle
9
9
  "CanCreateAnyQuickHackActions"(): boolean;
10
10
  "GetBackgroundTextureTweakDBID"(): string;
11
11
  "GetDeviceIconTweakDBID"(): string;
12
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
12
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
13
13
  "Initialize"(): void;
14
14
  "OnInstantiated"(): boolean;
15
15
  "OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
@@ -31,8 +31,8 @@ export class BossHealthBarGameController extends C.gameuiHUDGameController {
31
31
  "MoveDividers"(): void;
32
32
  "OnFastTravelFinished"(value: boolean): void;
33
33
  "ReevaluateBossArray"(): void;
34
- static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, target: M.WeakHandle<C.gameObject>, combatEnded: boolean): void;
35
- static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, targetTracker: M.WeakHandle<C.TargetTrackingExtension>, combatEnded: boolean): void;
34
+ static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, target: M.WeakHandle<C.gameObject>, combatEnded?: boolean): void;
35
+ static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, targetTracker: M.WeakHandle<C.TargetTrackingExtension>, combatEnded?: boolean): void;
36
36
  "ReevaluatePlayerInBossCombat"(): void;
37
37
  "RegisterFastTravelCallback"(): void;
38
38
  "RegisterToNewBoss"(boss: M.Handle<C.NPCPuppet>, useSilentUpdate: boolean): void;
@@ -43,5 +43,5 @@ export class BossHealthBarGameController extends C.gameuiHUDGameController {
43
43
  "SortThresholds"(): void;
44
44
  "UnregisterFastTravelCallback"(): void;
45
45
  "UnregisterPreviousBoss"(): void;
46
- "UpdateHealthValue"(newValue: number, silent: boolean): void;
46
+ "UpdateHealthValue"(newValue: number, silent?: boolean): void;
47
47
  }
@@ -10,7 +10,7 @@ export class BraindanceControlsTransition extends C.DefaultTransition {
10
10
  "CanBraindanceEnterLayer"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, layer: E.braindanceVisionMode): boolean;
11
11
  "CheckPlayBackwardInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
12
12
  "CheckPlayForwardInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
13
- "CheckTargetThirdPersonPositionCollisions"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fppPosition: C.Vector4, fppOrientationEuler: C.EulerAngles, angle: number, distance: number, radius: number, outPosition: C.Vector4): number;
13
+ "CheckTargetThirdPersonPositionCollisions"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fppPosition: C.Vector4, fppOrientationEuler: C.EulerAngles, angle: number, distance: number, radius: number): [number, C.Vector4];
14
14
  "CycleBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
15
15
  "CyclePlaySpeed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection): void;
16
16
  "EnableBraindanceLocomoition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -45,21 +45,21 @@ export class BraindanceControlsTransition extends C.DefaultTransition {
45
45
  "SendAudioEvents"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, BdStart: boolean): void;
46
46
  "SendClearBraindancePauseRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
47
47
  "SendClearBraindanceStateRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
48
- "SetBraindanceState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, newState: boolean, blendTime: number): void;
48
+ "SetBraindanceState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, newState: boolean): void;
49
49
  "SetBraindanceUiGameContext"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, uiContext: E.UIGameContext): void;
50
50
  "SetBraindanceVisionFact"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
51
51
  "SetBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
52
52
  "SetBraindaneVisionModeBB"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
53
53
  "SetCachedPlaySpeedPermVariable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
54
- "SetCameraControl"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, setState: boolean, blendTime: number): void;
54
+ "SetCameraControl"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, setState: boolean): void;
55
55
  "SetEndRecordingNotificationState"(newState: boolean, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
56
56
  "SetLastBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
57
57
  "SetPlaybackDirectionInBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection): void;
58
58
  "SetPlaybackSpeedInBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, speed: E.scnPlaySpeed): void;
59
59
  "SetPlaySpeedAndDirection"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection, speed: E.scnPlaySpeed): void;
60
- "StartGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fxState: boolean): void;
60
+ "StartGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fxState?: boolean): void;
61
61
  "StopGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
62
- "ToggleCameraControlEnabled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, blendTime: number): void;
62
+ "ToggleCameraControlEnabled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
63
63
  "TogglePausePlayForward"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
64
- "UpdatePerspectiveTransitionTimer"(BlockPerspectiveSwitchTimer: number, timeDelta: number): void;
64
+ "UpdatePerspectiveTransitionTimer"(timeDelta: number): void;
65
65
  }
@@ -5,6 +5,6 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class BraindanceModule extends C.HUDModule {
7
7
  "DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.BraindanceInstance>;
8
- "Process"(task: C.HUDJob, mode: E.ActiveMode): void;
9
- "Process"(jobs: C.HUDJob[], mode: E.ActiveMode): void;
8
+ "Process"(mode: E.ActiveMode): void;
9
+ "Process"(mode: E.ActiveMode): void;
10
10
  }
@@ -18,7 +18,7 @@ export class BunkerDoor extends C.Door {
18
18
  "SetupOpenDoorAnimationFeatures"(): void;
19
19
  "TriggerMoveDoorStimBroadcaster"(broadcaster: M.Handle<C.StimBroadcasterComponent>, reactionData: C.senseStimInvestigateData): void;
20
20
  "BroadCastOpeningStim"(range: number): void;
21
- "InitAnimation"(reset: boolean): void;
21
+ "InitAnimation"(reset?: boolean): void;
22
22
  "InvokePsBusyState"(time: number): void;
23
23
  "IsInteractedByNPC"(): boolean;
24
24
  "MakeDoorToBeForceOpen"(delay: number): void;
@@ -6,5 +6,5 @@ import type * as E from "../enums";
6
6
  export class BuyAttribute extends C.gamePlayerScriptableSystemRequest {
7
7
  "attributeType": E.gamedataStatType;
8
8
  "grantAttributePoint": boolean;
9
- "Set"(_owner: M.WeakHandle<C.gameObject>, type: E.gamedataStatType, grantAttributePoint: boolean): void;
9
+ "Set"(_owner: M.WeakHandle<C.gameObject>, type: E.gamedataStatType, grantAttributePoint?: boolean): void;
10
10
  }
@@ -6,7 +6,7 @@ export class BuyItemFromVendor extends C.ActionBool {
6
6
  "itemID": C.gameItemID;
7
7
  "GetInkWidgetLibraryID"(): string;
8
8
  "GetInkWidgetTweakDBID"(): string;
9
- "CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions: M.Handle<C.gamedeviceAction>[]): void;
9
+ "CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions?: M.Handle<C.gamedeviceAction>[]): void;
10
10
  static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
11
11
  "SetProperties"(): void;
12
12
  }
@@ -7,10 +7,10 @@ export class C4ControllerPS extends C.ExplosiveDeviceControllerPS {
7
7
  "itemTweakDBString": string;
8
8
  "CanCreateAnyQuickHackActions"(): boolean;
9
9
  "GameAttached"(): void;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetBackgroundTextureTweakDBID"(): string;
12
12
  "GetDeviceIconTweakDBID"(): string;
13
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
13
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
14
14
  "PushInactiveInteractionChoice"(context: M.ScriptRef<C.gameGetActionsContext>, choices: M.ScriptRef<C.gameinteractionsChoice[]>): void;
15
15
  "ActionActivate"(): M.Handle<C.ActivateC4>;
16
16
  "ActionDeactivate"(): M.Handle<C.DeactivateC4>;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class CandleControllerPS extends C.ScriptableDeviceComponentPS {
6
6
  "candleSkillChecks": M.Handle<C.EngDemoContainer>;
7
7
  "GameAttached"(): void;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "GetBackgroundTextureTweakDBID"(): string;
10
10
  "GetDeviceIconTweakDBID"(): string;
11
11
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
@@ -35,12 +35,12 @@ export class CarriedObjectEvents extends C.CarriedObjectTransition {
35
35
  "IsBodyDisposalOngoing"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
36
36
  "RemoveGameplayRestrictions"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
37
37
  "ResetMountingAnimFeature"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
38
- "SetAnimFeature_Carry"(state: E.ECarryState, instant: boolean, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, setExecutionOwnerOnly: boolean): void;
38
+ "SetAnimFeature_Carry"(state: E.ECarryState, instant: boolean, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, setExecutionOwnerOnly?: boolean): void;
39
39
  "SetAnimFeature_LeftHandAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, lockLeftHand: boolean): void;
40
- "SetBodyCarryCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate: boolean): void;
41
- "SetBodyCarryFriendlyCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate: boolean): void;
42
- "SetBodyCarryWoundedSoldierCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate: boolean): void;
43
- "SetBodyPickUpCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate: boolean): void;
40
+ "SetBodyCarryCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
41
+ "SetBodyCarryFriendlyCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
42
+ "SetBodyCarryWoundedSoldierCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
43
+ "SetBodyPickUpCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
44
44
  "SetCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, varName: string, value: boolean, skipCameraContextUpdate: boolean): void;
45
45
  "SetForcedStyle"(style: E.gamePSMBodyCarryingStyle, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
46
46
  "SetObjectInvulnerable"(object: M.Handle<C.gameObject>, enable: boolean): void;
@@ -10,7 +10,7 @@ export class CasinoTableSlotLogicController extends C.inkWidgetLogicController {
10
10
  "state": E.CasinoTableState;
11
11
  "OnStateChanged"(widget: M.Handle<C.inkWidget>, userData: M.Handle<M.IScriptable>): boolean;
12
12
  "GotoState"(state: E.CasinoTableState, betData: C.BetData): void;
13
- "GotoStateInternal"(state: E.CasinoTableState, force: boolean): void;
13
+ "GotoStateInternal"(state: E.CasinoTableState, force?: boolean): void;
14
14
  "InitState"(): void;
15
15
  "PlaceBet"(): void;
16
16
  "UpdateChipsAmount"(chipsAmount: number): void;
@@ -16,8 +16,8 @@ export class CentaurShieldController extends C.AICustomComponents {
16
16
  "ApplyShieldDestroyedStats"(): void;
17
17
  static "ChangeShieldState"(obj: M.Handle<C.gameObject>, newState: E.ECentaurShieldState): void;
18
18
  "ChangeShieldState"(newState: E.ECentaurShieldState): void;
19
- "GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue: number): number;
20
- "GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue: string): string;
19
+ "GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: number): number;
20
+ "GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: string): string;
21
21
  "OnGameAttach"(): void;
22
22
  "PlayShieldDestroyedVoiceOver"(): void;
23
23
  "TriggerShieldControllerExplosion"(): void;
@@ -19,6 +19,6 @@ export class CerberusComponent extends C.gameScriptableComponent {
19
19
  "OnPreUninitialize"(evt: M.Handle<C.entPreUninitializeEvent>): boolean;
20
20
  "OnGameAttach"(): void;
21
21
  "OnGameDetach"(): void;
22
- "RunGameEffect"(effectInstance: M.Handle<C.gameEffectInstance>, effectRef: C.gameEffectRef, slotName: string, range: number): void;
23
- "TerminateGameEffect"(effectInstance: M.Handle<C.gameEffectInstance>): void;
22
+ "RunGameEffect"(effectRef: C.gameEffectRef, slotName: string, range: number): void;
23
+ "TerminateGameEffect"(): void;
24
24
  }
@@ -23,7 +23,7 @@ export class CharacterCreationBackstorySelectionMenu extends C.gameuiBaseCharact
23
23
  "PriorMenu"(): void;
24
24
  "OnIntro"(): void;
25
25
  "OnOutro"(): void;
26
- "PlayAnim"(animName: string, callBack: string): void;
26
+ "PlayAnim"(animName: string, callBack?: string): void;
27
27
  "SetupLifePathButton"(widget: M.WeakHandle<C.inkWidget>, desc: string, imagePath: string, videoPath: C.redResourceReferenceScriptToken, label: string, onPressEvent: string, onReleaseEvent: string): void;
28
28
  "SetupLifePathButtons"(): void;
29
29
  }
@@ -22,7 +22,7 @@ export class CharacterCreationGenderSelectionMenu extends C.gameuiBaseCharacterC
22
22
  "OnUninitialize"(): boolean;
23
23
  "OnIntro"(): void;
24
24
  "OnOutro"(): void;
25
- "PlayAnim"(animName: string, animProxy: M.Handle<C.inkanimProxy>, callBack: string): void;
25
+ "PlayAnim"(animName: string, animProxy?: M.Handle<C.inkanimProxy>, callBack?: string): void;
26
26
  "SetAttributePreset"(lifePath: string): void;
27
27
  "SetEP1AttributePreset"(): void;
28
28
  }
@@ -56,7 +56,7 @@ export class CharacterCreationStatsMenu extends C.gameuiBaseCharacterCreationCon
56
56
  "ManageAllButtonsVisibility"(): void;
57
57
  "OnIntro"(): void;
58
58
  "OnOutro"(): void;
59
- "PlayAnim"(animName: string, callBack: string): void;
59
+ "PlayAnim"(animName: string, callBack?: string): void;
60
60
  "PrepareTooltips"(): void;
61
61
  "RandomizeAttributes"(): void;
62
62
  "ReachedLimit"(currValue: number): boolean;
@@ -10,8 +10,8 @@ export class ChestPressControllerPS extends C.ScriptableDeviceComponentPS {
10
10
  "CanCreateAnyQuickHackActions"(): boolean;
11
11
  "GameAttached"(): void;
12
12
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
13
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
14
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
13
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
14
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
15
15
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
16
16
  "ActionChestPressWeightHack"(): M.Handle<C.ChestPressWeightHack>;
17
17
  "ActionE3Hack_QuestPlayAnimationKillNPC"(): M.Handle<C.E3Hack_QuestPlayAnimationKillNPC>;