@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -13,12 +13,12 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
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"OnStatusEffectApplied"(statusEffect: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
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"OnStatusEffectRemoved"(statusEffect: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
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"ActivateDamageProjection"(newState: boolean, weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
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-
"AdjustPlayerPosition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, duration: number, distanceRadius: number, rotationDuration: number, curveName
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16
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+
"AdjustPlayerPosition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, duration: number, distanceRadius: number, rotationDuration: number, curveName?: string, useParabolicMotion?: boolean, targetPosition?: C.Vector4): boolean;
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"AreChoiceHubsActive"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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"BlockAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
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"BreakEffectLoop"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string): void;
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"CanWeaponSilentKill"(weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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-
"ChangeStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPoolType: E.gamedataStatPoolType, changeByValue: number, asPercentage
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21
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+
"ChangeStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPoolType: E.gamedataStatPoolType, changeByValue: number, asPercentage?: boolean): void;
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22
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"CheckActiveConsumable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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23
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"CheckConsumableLootDataCondition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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24
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"CheckEquipmentStateMachineState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, SMSide: E.EEquipmentSide, compareToState: E.EEquipmentState): boolean;
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@@ -52,21 +52,21 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
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52
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"GetBraindanceSystem"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.BraindanceSystem>;
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53
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"GetCameraYaw"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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54
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"GetCancelChargeButtonInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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55
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-
"GetClosestSlotTransform"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isTargetKnockedOver: boolean, slotComponent: M.Handle<C.entSlotComponent
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55
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+
"GetClosestSlotTransform"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isTargetKnockedOver: boolean, slotComponent: M.Handle<C.entSlotComponent>): [boolean, C.WorldTransform];
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56
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static "GetClosestWeakspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.ScriptedPuppet>, withinDistance: number): M.Handle<C.gameWeakspotObject>;
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57
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"GetCurrentSceneTierData"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): M.Handle<C.gameSceneTierData>;
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58
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"GetCurrentTier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.GameplayTier;
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static "GetDistanceToGround"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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static "GetDistanceToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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"GetFFParamsForCrouch"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
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"GetGameplayCameraParameters"(
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"GetGameplayCameraParameters"(tweakDBPath: M.ScriptRef<string>): void;
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static "GetGroundPosition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, inLenght: number): C.Vector4;
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"GetHorizontalMovementDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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"GetHudManager"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.HUDManager>;
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"GetItemIDFromWrapperPermanentParameter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, parameterName: string): C.gameItemID;
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"GetItemInLeftHandSlot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameItemObject>;
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"GetItemInRightHandSlot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameItemObject>;
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static "GetLeapableObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetingSystem: M.Handle<C.gametargetingTargetingSystem>, withinDistance: number, withinAngle: number
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static "GetLeapableObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetingSystem: M.Handle<C.gametargetingTargetingSystem>, withinDistance: number, withinAngle: number): [M.Handle<C.gameObject>, C.EulerAngles];
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"GetLeftHandItemFromParam"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): C.gameItemID;
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static "GetLinearVelocity"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): C.Vector4;
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"GetLocomotionState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): string;
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@@ -82,26 +82,26 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
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"GetSceneSystemInterface"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.scnScriptInterface>;
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"GetSceneTier"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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"GetStateNameFromEquipmentState"(equipmentState: E.EEquipmentState): string;
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85
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"GetStatFloatValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statType: E.gamedataStatType, statSystem: M.Handle<C.gameStatsSystem>, object
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"GetStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType, asPrecentage
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"GetStatFloatValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statType: E.gamedataStatType, statSystem: M.Handle<C.gameStatsSystem>, object?: M.Handle<C.gameObject>): number;
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"GetStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType, asPrecentage?: boolean): number;
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"GetTakedownAction"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.ETakedownActionType;
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88
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static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance
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89
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static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, searchQuery: C.gameTargetSearchQuery, withinDistance
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88
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static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance?: number, checkForLeapableObject?: boolean, withinAngle?: number): M.Handle<C.gameObject>;
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89
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+
static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, searchQuery: C.gameTargetSearchQuery, withinDistance?: number, checkForLeapableObject?: boolean, withinAngle?: number): M.Handle<C.gameObject>;
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static "GetUpVector"(): C.Vector4;
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"GetVerticalSpeed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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"GetWeaponItemTag"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string, itemID
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93
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-
static "GetWeaponItemType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weapon: M.Handle<C.gameweaponObject
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92
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+
"GetWeaponItemTag"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string, itemID?: C.gameItemID): boolean;
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93
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+
static "GetWeaponItemType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weapon: M.Handle<C.gameweaponObject>): [boolean, E.gamedataItemType];
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94
94
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static "GetYawMovementDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
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95
95
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"HandleDamagePreview"(weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
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"HasActiveConsumable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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97
97
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static "HasActiveInteraction"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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98
98
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"HasAnyValidWeaponAvailable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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99
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static "HasMeleeWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
100
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-
static "HasRightWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, checkForTag
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100
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+
static "HasRightWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, checkForTag?: boolean): boolean;
|
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101
101
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"HasStatPoolValueReachedMax"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType): boolean;
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102
102
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"HasTimeStampElapsed"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, timeStampName: string): boolean;
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103
103
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"HoldAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
|
|
104
|
-
"IsActiveVehicleVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance
|
|
104
|
+
"IsActiveVehicleVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
|
|
105
105
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"IsAimingBlockedForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
106
106
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"IsAimingHeldForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
107
107
|
"IsAimingSoftBlocked"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -116,8 +116,8 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
|
|
|
116
116
|
"IsDisplayingInputHintBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string): boolean;
|
|
117
117
|
"IsDoorInteractionActive"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
118
118
|
"IsEmptyHandsForced"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
119
|
-
"IsEnemyOrSensoryDeviceVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance
|
|
120
|
-
"IsEnemyVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance
|
|
119
|
+
"IsEnemyOrSensoryDeviceVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
|
|
120
|
+
"IsEnemyVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
|
|
121
121
|
"IsExaminingDevice"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
122
122
|
"IsExitVehicleBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
123
123
|
static "IsFastForwardByLine"(owner: M.Handle<C.gameObject>): boolean;
|
|
@@ -147,7 +147,7 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
|
|
|
147
147
|
"IsInWeaponReloadState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
148
148
|
static "IsInWorkspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
149
149
|
"IsItemMeleeWeapon"(item: C.gameItemID): boolean;
|
|
150
|
-
static "IsLeapableTargetValid"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.gameObject>, withinDistance
|
|
150
|
+
static "IsLeapableTargetValid"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.gameObject>, withinDistance?: number): boolean;
|
|
151
151
|
"IsLeftHandInEquippedState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
|
|
152
152
|
"IsLeftHandInUnequippedState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
|
|
153
153
|
"IsLeftHandInUnequippingState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
|
|
@@ -203,14 +203,14 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
|
|
|
203
203
|
static "RemoveAllBreathingEffects"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
204
204
|
"RemoveInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string): void;
|
|
205
205
|
"RemoveInputHintsBySource"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, source: string): void;
|
|
206
|
-
"RequestPlayerPositionAdjustment"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, slideTime: number, distanceRadius: number, rotationDuration: number, adjustPosition: C.Vector4, useParabolicMotion
|
|
206
|
+
"RequestPlayerPositionAdjustment"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, slideTime: number, distanceRadius: number, rotationDuration: number, adjustPosition: C.Vector4, useParabolicMotion?: boolean): boolean;
|
|
207
207
|
"RequestPlayerPositionAdjustmentWithCurve"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, slideTime: number, distanceRadius: number, adjustPosition: C.Vector4, adjustCurveName: string): boolean;
|
|
208
208
|
"RequestVehicleCameraPerspective"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestedCameraPerspective: E.vehicleCameraPerspective): void;
|
|
209
209
|
"ResetForceFlags"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
210
210
|
"ResetSoftBlockAiming"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
211
211
|
"SendDataTrackingRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, telemetryData: E.ETelemetryData, modifyValue: number): void;
|
|
212
|
-
"SendDrawItemRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, item: C.gameItemID, equipAnimType
|
|
213
|
-
"SendEquipmentSystemWeaponManipulationRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestType: E.EquipmentManipulationAction, equipAnimType
|
|
212
|
+
"SendDrawItemRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, item: C.gameItemID, equipAnimType?: E.gameEquipAnimationType): void;
|
|
213
|
+
"SendEquipmentSystemWeaponManipulationRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestType: E.EquipmentManipulationAction, equipAnimType?: E.gameEquipAnimationType): void;
|
|
214
214
|
"SetAudioParameter"(paramName: string, paramValue: number, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
215
215
|
"SetBlackboardBoolVariable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, id: C.gamebbScriptID_Bool, value: boolean): void;
|
|
216
216
|
"SetBlackboardEntityID"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, id: C.gamebbScriptID_EntityID, value: C.entEntityID): void;
|
|
@@ -222,16 +222,16 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
|
|
|
222
222
|
"SetVehicleCameraSceneMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, sceneMode: boolean): void;
|
|
223
223
|
"SetZoomStateAnimFeature"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, shouldAim: boolean): void;
|
|
224
224
|
static "ShouldCheckForLeapableTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weaponObject: M.Handle<C.gameweaponObject>): boolean;
|
|
225
|
-
"ShouldEnterSafe"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, maxDistanceSquared
|
|
225
|
+
"ShouldEnterSafe"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, maxDistanceSquared?: number): boolean;
|
|
226
226
|
"ShouldIgnoreWeaponSafe"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
227
227
|
"ShowAttackPreview"(showIfAiming: boolean, weaponObject: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
228
|
-
"ShowInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string, label: M.ScriptRef<string>, holdIndicationType
|
|
228
|
+
"ShowInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string, label: M.ScriptRef<string>, holdIndicationType?: E.inkInputHintHoldIndicationType, enableHoldAnimation?: boolean, sortingPriority?: number, inputHintKeyCombinationType?: E.inkInputHintKeyCombinationType): void;
|
|
229
229
|
"SoftBlockAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
|
|
230
|
-
"StartEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string, blackboard
|
|
231
|
-
"StartPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, rangeBegin
|
|
230
|
+
"StartEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string, blackboard?: M.Handle<C.worldEffectBlackboard>): void;
|
|
231
|
+
"StartPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, rangeBegin?: number, rangeEnd?: number, valuePerSec?: number): void;
|
|
232
232
|
"StartStatPoolDecay"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statPoolType: E.gamedataStatPoolType): void;
|
|
233
233
|
"StopEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string): void;
|
|
234
|
-
"StopPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, startDecay: boolean, rangeBegin
|
|
234
|
+
"StopPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, startDecay: boolean, rangeBegin?: number, rangeEnd?: number): void;
|
|
235
235
|
static "StopRumbleLoop"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, intensity: M.ScriptRef<string>): void;
|
|
236
236
|
"StopStatPoolDecayAndRegenerate"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statPoolType: E.gamedataStatPoolType): void;
|
|
237
237
|
"ThreatsOnPlayerThreatList"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -7,5 +7,5 @@ export class DefaultUIInventoryItemStatsProvider extends C.IUIInventoryItemStats
|
|
|
7
7
|
"manager": M.WeakHandle<C.UIInventoryItemsManager>;
|
|
8
8
|
"statType": E.gamedataStatType;
|
|
9
9
|
"Get"(): M.Handle<C.UIItemStatProperties>;
|
|
10
|
-
static "Make"(statType: E.gamedataStatType, manager
|
|
10
|
+
static "Make"(statType: E.gamedataStatType, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.DefaultUIInventoryItemStatsProvider>;
|
|
11
11
|
}
|
|
@@ -30,7 +30,7 @@ export class DelamainTaxiComponent extends C.gameScriptableComponent {
|
|
|
30
30
|
"QueueExitCabEvent"(): void;
|
|
31
31
|
"SetDoorState"(open: boolean): void;
|
|
32
32
|
"SetHUDHidden"(hidden: boolean): void;
|
|
33
|
-
"SetState"(state: E.DelamainTaxiState, force
|
|
33
|
+
"SetState"(state: E.DelamainTaxiState, force?: boolean): void;
|
|
34
34
|
"SetupVehicleSpeedBBListener"(): void;
|
|
35
35
|
"StartAutoDrive"(): void;
|
|
36
36
|
"UnregisterCab"(): void;
|
|
@@ -19,7 +19,7 @@ export class DestructibleMasterLight extends C.DestructibleMasterDevice {
|
|
|
19
19
|
"TurnOffDevice"(): void;
|
|
20
20
|
"TurnOnDevice"(): void;
|
|
21
21
|
"ApplyPreset"(light: M.Handle<C.gameLightComponent>, preset: string): void;
|
|
22
|
-
"CreateColorFromIntArray"(ints: M.ScriptRef<number[]
|
|
22
|
+
"CreateColorFromIntArray"(ints: M.ScriptRef<number[]>): [boolean, C.Color];
|
|
23
23
|
"TurnOffLights"(): void;
|
|
24
24
|
"TurnOnLights"(): void;
|
|
25
25
|
}
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class DestructibleMasterLightControllerPS extends C.DestructibleMasterDeviceControllerPS {
|
|
7
7
|
"GameAttached"(): void;
|
|
8
|
-
"GetActions"(
|
|
8
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
9
9
|
"OnInstantiated"(): boolean;
|
|
10
10
|
"InitializeCLS"(): void;
|
|
11
11
|
"UpdateStateOnCLS"(state: E.EDeviceStatus): void;
|
package/dist/classes/Device.d.ts
CHANGED
|
@@ -75,22 +75,22 @@ export class Device extends C.gameDeviceBase {
|
|
|
75
75
|
"CutPower"(): void;
|
|
76
76
|
"DeactivateDevice"(): void;
|
|
77
77
|
"DeactivateJuryrigTrap"(): void;
|
|
78
|
-
"DetermineInteractionState"(context
|
|
78
|
+
"DetermineInteractionState"(context?: C.gameGetActionsContext): void;
|
|
79
79
|
"DeterminGameplayRoleMappinRange"(data: M.ScriptRef<C.SDeviceMappinData>): number;
|
|
80
80
|
"DeterminGameplayRoleMappinVisuaState"(data: M.ScriptRef<C.SDeviceMappinData>): E.EMappinVisualState;
|
|
81
81
|
"DeviceUpdate"(): void;
|
|
82
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
83
|
-
"EnterWorkspotWithIK"(activator: M.Handle<C.gameObject>, shouldCrouch: boolean, cameraFlavour
|
|
82
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
83
|
+
"EnterWorkspotWithIK"(activator: M.Handle<C.gameObject>, shouldCrouch: boolean, cameraFlavour?: string, componentName?: string, cameraPosition?: C.Vector4, cameraRotation?: C.Quaternion, rightHandPosition?: C.Vector4, rightHandRotation?: C.Quaternion, leftHandPosition?: C.Vector4, leftHandRotation?: C.Quaternion): void;
|
|
84
84
|
"EvaluateProximityRevealInteractionLayerState"(): void;
|
|
85
85
|
"ExecuteBaseActionOperation"(actionClassName: string): void;
|
|
86
86
|
"ExecuteDeviceStateOperation"(): void;
|
|
87
|
-
"FillObjectDescription"(
|
|
87
|
+
"FillObjectDescription"(): void;
|
|
88
88
|
"GetAcousticQuerryStartPoint"(): C.Vector4;
|
|
89
89
|
"GetBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
90
90
|
"GetBlackboardDef"(): M.Handle<C.DeviceBaseBlackboardDef>;
|
|
91
91
|
"GetCachedInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef): C.Vector4[];
|
|
92
92
|
"GetContentScale"(): string;
|
|
93
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-
"GetContext"(processInitiator
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93
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+
"GetContext"(processInitiator?: M.Handle<C.gameObject>, requestType?: E.gamedeviceRequestType): C.gameGetActionsContext;
|
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94
94
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"GetController"(): M.Handle<C.ScriptableDeviceComponent>;
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95
95
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"GetCurrentGameplayRole"(): E.EGameplayRole;
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96
96
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"GetCurrentHealth"(): number;
|
|
@@ -99,7 +99,7 @@ export class Device extends C.gameDeviceBase {
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99
99
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"GetDefaultHighlight"(): M.Handle<C.FocusForcedHighlightData>;
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100
100
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"GetDeviceLink"(): M.Handle<C.DeviceLinkComponentPS>;
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101
101
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"GetDevicePS"(): M.Handle<C.ScriptableDeviceComponentPS>;
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102
|
-
"GetDistractionControllerSource"(effectData
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102
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+
"GetDistractionControllerSource"(effectData?: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
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103
103
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"GetDistractionRange"(type: E.DeviceStimType): number;
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104
104
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"GetDistractionStimLifetime"(defaultValue: number): number;
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105
105
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"GetFxResourceByKey"(key: string): C.gameFxResource;
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|
@@ -109,7 +109,7 @@ export class Device extends C.gameDeviceBase {
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109
109
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"GetNetworkBeamEndpoint"(): C.Vector4;
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110
110
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"GetNetworkBeamOffset"(): C.Vector4;
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111
111
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"GetNetworkLinkSlotName"(): string;
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112
|
-
"GetNetworkLinkSlotName"(
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112
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+
"GetNetworkLinkSlotName"(): [string, C.WorldTransform];
|
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113
113
|
"GetPlaystyleMappinLocalPos"(): C.Vector4;
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114
114
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"GetPlaystyleMappinSlotWorldPos"(): C.Vector4;
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115
115
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"GetPlaystyleMappinSlotWorldTransform"(): C.WorldTransform;
|
|
@@ -291,7 +291,7 @@ export class Device extends C.gameDeviceBase {
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291
291
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"PushData"(): void;
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292
292
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"PushPersistentData"(): void;
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293
293
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"ReactToHit"(hit: M.Handle<C.gameeventsHitEvent>): void;
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294
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-
"RefreshUI"(isDelayed
|
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294
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+
"RefreshUI"(isDelayed?: boolean): void;
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295
295
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"RequestThumbnailWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>): void;
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296
296
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"ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
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297
297
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"ResetChoicesByEvent"(): void;
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|
@@ -315,7 +315,7 @@ export class Device extends C.gameDeviceBase {
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315
315
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"ShouldShowDamageNumber"(): boolean;
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316
316
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"ShouldShowScanner"(): boolean;
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317
317
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"ShowMappinOnProximity"(): void;
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318
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
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318
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
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319
319
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"StartOverload"(): void;
|
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320
320
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"StartPingingNetwork"(): void;
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321
321
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"StartRevealingOnProximity"(): void;
|
|
@@ -330,7 +330,7 @@ export class Device extends C.gameDeviceBase {
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330
330
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"TurnAuthorizationModuleON"(): void;
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331
331
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"TurnOffDevice"(): void;
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332
332
|
"TurnOnDevice"(): void;
|
|
333
|
-
"UpdateDeviceState"(isDelayed
|
|
333
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
|
334
334
|
"UploadActiveProgramOnNPC"(targetID: C.entEntityID): void;
|
|
335
335
|
"AddActiveContext"(context: E.gamedeviceRequestType): void;
|
|
336
336
|
"AddHudButtonHelper"(argText: M.ScriptRef<string>, argIcon: string): void;
|
|
@@ -343,22 +343,22 @@ export class Device extends C.gameDeviceBase {
|
|
|
343
343
|
"CreateEMPGameEffect"(range: number): void;
|
|
344
344
|
"CreateFxInstance"(resource: C.gameFxResource, transform: C.WorldTransform): M.Handle<C.gameFxInstance>;
|
|
345
345
|
"CreateGameplayObjective"(data: M.Handle<C.GemplayObjectiveData>): void;
|
|
346
|
-
"DetermineInteractionStateByTask"(context
|
|
346
|
+
"DetermineInteractionStateByTask"(context?: C.gameGetActionsContext): void;
|
|
347
347
|
"DetermineInteractionStateTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
348
348
|
"Die"(): void;
|
|
349
349
|
"DisplayConnectionWindowOnPlayerHUD"(shouldDisplay: boolean, attempt: number): void;
|
|
350
350
|
"EnableProximityMappinInteractionLayer"(enable: boolean): void;
|
|
351
351
|
"EnableProximityRevealInteractionLayer"(enable: boolean): void;
|
|
352
|
-
"EnableUpdate"(shouldEnable: boolean, time
|
|
353
|
-
"EvaluateCameraZoomState"(executor: M.Handle<C.gameObject>, instant
|
|
352
|
+
"EnableUpdate"(shouldEnable: boolean, time?: number): void;
|
|
353
|
+
"EvaluateCameraZoomState"(executor: M.Handle<C.gameObject>, instant?: boolean): void;
|
|
354
354
|
"EvaluateProximityMappinInteractionLayerState"(): void;
|
|
355
355
|
"ExecuteAction"(choice: M.ScriptRef<C.gameinteractionsChoice>, executor: M.WeakHandle<C.gameObject>, layerTag: string): void;
|
|
356
|
-
"ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor
|
|
356
|
+
"ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor?: M.WeakHandle<C.gameObject>): boolean;
|
|
357
357
|
"ExtractEntityID"(evt: M.Handle<C.entTriggerEvent>): C.entEntityID;
|
|
358
358
|
"FastForwardAnimations"(): void;
|
|
359
359
|
"FireSingleTick"(): void;
|
|
360
360
|
"ForceReEvaluateGameplayRole"(): void;
|
|
361
|
-
"GetActionsDebug"(context: M.ScriptRef<C.gameGetActionsContext>, debugger1: M.Handle<C.DeviceDebuggerComponent
|
|
361
|
+
"GetActionsDebug"(context: M.ScriptRef<C.gameGetActionsContext>, debugger1: M.Handle<C.DeviceDebuggerComponent>): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
362
362
|
"GetActiveProgramToUploadOnNPC"(): string;
|
|
363
363
|
"GetActiveStatusEffect"(): string;
|
|
364
364
|
"GetAreaEffectLifetimeByAction"(action: M.Handle<C.ScriptableDeviceAction>): number;
|
|
@@ -385,7 +385,7 @@ export class Device extends C.gameDeviceBase {
|
|
|
385
385
|
"GetNetworkBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
386
386
|
"GetNetworkBlackboardDef"(): M.Handle<C.NetworkBlackboardDef>;
|
|
387
387
|
"GetNetworkSecurityLevel"(): string;
|
|
388
|
-
"GetNodePosition"(nodeRef
|
|
388
|
+
"GetNodePosition"(nodeRef?: string): C.Vector4[];
|
|
389
389
|
"GetPlayerCyberDeck"(): string[];
|
|
390
390
|
"GetPlayerMainObject"(): M.Handle<C.gameObject>;
|
|
391
391
|
static "GetPlayerMainObjectStatic"(): M.Handle<C.gameObject>;
|
|
@@ -453,9 +453,9 @@ export class Device extends C.gameDeviceBase {
|
|
|
453
453
|
"ResolveRemoteActions"(state: boolean): void;
|
|
454
454
|
"RestoreBaseActionOperations"(): void;
|
|
455
455
|
"RevealDevicesGrid"(shouldDraw: boolean): void;
|
|
456
|
-
"RevealDevicesGrid_Event"(shouldDraw: boolean, ownerEntityPosition
|
|
456
|
+
"RevealDevicesGrid_Event"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource): void;
|
|
457
457
|
"RevealNetworkGrid"(shouldDraw: boolean): void;
|
|
458
|
-
"RevealNetworkGrid_Event"(shouldDraw: boolean, ownerEntityPosition
|
|
458
|
+
"RevealNetworkGrid_Event"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource, fxBreached?: C.gameFxResource): void;
|
|
459
459
|
"SendSetIsSpiderbotInteractionOrderedEvent"(value: boolean): void;
|
|
460
460
|
"SendSkillCheckInfo"(display: boolean): void;
|
|
461
461
|
"SetActiveProgramToUploadOnNPC"(program: string): void;
|
|
@@ -465,9 +465,9 @@ export class Device extends C.gameDeviceBase {
|
|
|
465
465
|
"SetJuryrigTrapComponentState"(newState: boolean): void;
|
|
466
466
|
"SetJuryrigTrapState"(newState: E.EJuryrigTrapState): void;
|
|
467
467
|
"SetLogicReady"(): void;
|
|
468
|
-
"SetMeshAppearance"(appearance: string, component
|
|
468
|
+
"SetMeshAppearance"(appearance: string, component?: string): void;
|
|
469
469
|
"SetScanningProgressBarText"(): void;
|
|
470
|
-
"SetZoomBlackboardValues"(newState: boolean, lockPlayerFor
|
|
470
|
+
"SetZoomBlackboardValues"(newState: boolean, lockPlayerFor?: number): void;
|
|
471
471
|
"ShouldAllowSpiderbotToPerformAction"(): boolean;
|
|
472
472
|
"ShouldBeHighlightedLongerOnPing"(): boolean;
|
|
473
473
|
"ShouldInitiateDebug"(): boolean;
|
|
@@ -479,11 +479,11 @@ export class Device extends C.gameDeviceBase {
|
|
|
479
479
|
"StopEMPGameEffect"(): void;
|
|
480
480
|
"SucceedGameplayObjective"(data: M.Handle<C.GemplayObjectiveData>): void;
|
|
481
481
|
"TakeControlOverCamera"(isOn: boolean): void;
|
|
482
|
-
"ToggleCameraZoom"(toggle: boolean, instant
|
|
482
|
+
"ToggleCameraZoom"(toggle: boolean, instant?: boolean): void;
|
|
483
483
|
"ToggleComponentByName"(componentName: string, toggle: boolean): void;
|
|
484
484
|
"TriggerAreaEffectDistractionByAction"(action: M.Handle<C.ScriptableDeviceAction>): void;
|
|
485
485
|
"TriggerAreaEffectDistractionByName"(effectName: string): void;
|
|
486
|
-
"TriggerArreaEffectDistraction"(effectData: M.Handle<C.AreaEffectData>, executor
|
|
486
|
+
"TriggerArreaEffectDistraction"(effectData: M.Handle<C.AreaEffectData>, executor?: M.Handle<C.gameObject>): void;
|
|
487
487
|
"UnRegisterPlayerTargetCallback"(): void;
|
|
488
488
|
"WasVisible"(): boolean;
|
|
489
489
|
}
|
|
@@ -3,17 +3,17 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class DeviceActionPropertyFunctions extends M.IScriptable {
|
|
6
|
-
static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty
|
|
7
|
-
static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty
|
|
8
|
-
static "GetProperty_EntityReference"(prop: M.Handle<C.gamedeviceActionProperty
|
|
9
|
-
static "GetProperty_Float"(prop: M.Handle<C.gamedeviceActionProperty
|
|
10
|
-
static "GetProperty_Int"(prop: M.Handle<C.gamedeviceActionProperty
|
|
11
|
-
static "GetProperty_IntRanged"(prop: M.Handle<C.gamedeviceActionProperty
|
|
12
|
-
static "GetProperty_MediaStatus"(prop: M.Handle<C.gamedeviceActionProperty>,
|
|
13
|
-
static "GetProperty_Name"(prop: M.Handle<C.gamedeviceActionProperty
|
|
14
|
-
static "GetProperty_NodeRef"(prop: M.Handle<C.gamedeviceActionProperty
|
|
15
|
-
static "GetProperty_RadioStatus"(prop: M.Handle<C.gamedeviceActionProperty>,
|
|
16
|
-
static "GetProperty_TvStatus"(prop: M.Handle<C.gamedeviceActionProperty>,
|
|
6
|
+
static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, boolean];
|
|
7
|
+
static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, boolean];
|
|
8
|
+
static "GetProperty_EntityReference"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, C.gameEntityReference];
|
|
9
|
+
static "GetProperty_Float"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
|
|
10
|
+
static "GetProperty_Int"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
|
|
11
|
+
static "GetProperty_IntRanged"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
|
|
12
|
+
static "GetProperty_MediaStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
|
|
13
|
+
static "GetProperty_Name"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, string];
|
|
14
|
+
static "GetProperty_NodeRef"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, string];
|
|
15
|
+
static "GetProperty_RadioStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
|
|
16
|
+
static "GetProperty_TvStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
|
|
17
17
|
static "SetUpProperty_Bool"(propertyName: string, value: boolean, nameOnTrue: string, nameOnFalse: string): M.Handle<C.gamedeviceActionProperty>;
|
|
18
18
|
static "SetUpProperty_ElevatorInt"(propertyName: string, value: number, displayValue: number): M.Handle<C.gamedeviceActionProperty>;
|
|
19
19
|
static "SetUpProperty_EntityReference"(propertyName: string, value: C.gameEntityReference): M.Handle<C.gamedeviceActionProperty>;
|
|
@@ -8,9 +8,9 @@ export class DeviceActionQueue extends M.IScriptable {
|
|
|
8
8
|
"maxQueueSize": number;
|
|
9
9
|
"CanNewActionBeQueued"(): boolean;
|
|
10
10
|
"DecreaseUploadTime"(deviceAction: M.Handle<C.ScriptableDeviceAction>, decreaseQhUploadTimeVal: number): void;
|
|
11
|
-
static "GetAllDisallowedActionNames"(
|
|
12
|
-
"GetAllQueuedActionNames"(
|
|
13
|
-
"GetAllQueuedActionObjectRecords"(
|
|
11
|
+
static "GetAllDisallowedActionNames"(): void;
|
|
12
|
+
"GetAllQueuedActionNames"(): [boolean, string[]];
|
|
13
|
+
"GetAllQueuedActionObjectRecords"(): [boolean, M.Handle<C.gamedataObjectAction_Record>[]];
|
|
14
14
|
"GetMaxQueueSize"(): number;
|
|
15
15
|
"GetQueuedActionsTotalCost"(): number;
|
|
16
16
|
"GetQueueSize"(): number;
|
|
@@ -15,7 +15,7 @@ export class DeviceDebuggerComponent extends C.gameScriptableComponent {
|
|
|
15
15
|
"OnRegisterDebuggerCandidate"(evt: M.Handle<C.RegisterDebuggerCanditateEvent>): boolean;
|
|
16
16
|
"AddDebugBit"(position: C.Vector4, text: M.ScriptRef<string>, color: C.Color): void;
|
|
17
17
|
"DrawDbgLine"(): void;
|
|
18
|
-
"GetColor"(reverse
|
|
18
|
+
"GetColor"(reverse?: boolean): C.Color;
|
|
19
19
|
"IsFactValid"(): boolean;
|
|
20
20
|
"OnUpdate"(deltaTime: number): void;
|
|
21
21
|
"PerformDebug"(): void;
|
|
@@ -7,8 +7,8 @@ export class DeviceHelper {
|
|
|
7
7
|
static "ConvertActionsArray"(puppetActions: M.ScriptRef<M.Handle<C.PuppetAction>[]>): M.Handle<C.gamedeviceAction>[];
|
|
8
8
|
static "DebugLog"(message: M.ScriptRef<string>): void;
|
|
9
9
|
static "ExtractSpecificStateClass"(states: M.ScriptRef<M.Handle<C.gamePersistentState>[]>, desiredClassName: string, extractedStates: M.Handle<C.gamePersistentState>[]): boolean;
|
|
10
|
-
static "FindAction"(actionName: string, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]
|
|
11
|
-
static "FindStatusAction"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]
|
|
10
|
+
static "FindAction"(actionName: string, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): [number, M.Handle<C.gamedeviceAction>];
|
|
11
|
+
static "FindStatusAction"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): [number, M.Handle<C.BaseDeviceStatus>];
|
|
12
12
|
static "IDMO"(): boolean;
|
|
13
13
|
static "IsDebugModeON"(): boolean;
|
|
14
14
|
static "PushActionsIntoInteractionChoice"(choice: M.ScriptRef<C.gameinteractionsChoice>, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): void;
|
|
@@ -62,7 +62,7 @@ export class DeviceInkGameControllerBase extends C.gameuiWidgetGameController {
|
|
|
62
62
|
"GetBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
63
63
|
"GetCurrentBreadcrumbElement"(): C.SBreadcrumbElementData;
|
|
64
64
|
"GetCurrentBreadcrumbElementName"(): string;
|
|
65
|
-
"GetCurrentFullLibraryID"(widgetRecord: M.Handle<C.gamedataWidgetDefinition_Record>, screenTypeRecord
|
|
65
|
+
"GetCurrentFullLibraryID"(widgetRecord: M.Handle<C.gamedataWidgetDefinition_Record>, screenTypeRecord?: M.Handle<C.gamedataDeviceScreenType_Record>, styleRecord?: M.Handle<C.gamedataWidgetStyle_Record>): string;
|
|
66
66
|
"GetDeviceState"(): E.EDeviceStatus;
|
|
67
67
|
"GetDeviceWidget"(widgetData: M.ScriptRef<C.SDeviceWidgetPackage>): M.WeakHandle<C.inkWidget>;
|
|
68
68
|
"GetDeviceWidgetDataIndex"(widgetData: C.SDeviceWidgetPackage): number;
|
|
@@ -82,10 +82,10 @@ export class DeviceInkGameControllerBase extends C.gameuiWidgetGameController {
|
|
|
82
82
|
"RequestActionWidgetsUpdate"(): void;
|
|
83
83
|
"RequestBeadcrumbBarUpdate"(data: M.ScriptRef<C.SBreadCrumbUpdateData>): void;
|
|
84
84
|
"RequestDeviceWidgetsUpdate"(): void;
|
|
85
|
-
"RequestUIRefresh"(context
|
|
85
|
+
"RequestUIRefresh"(context?: string): void;
|
|
86
86
|
"SetActiveBreadcrumbElement"(element: M.ScriptRef<C.SBreadcrumbElementData>): void;
|
|
87
87
|
"SetUICameraZoomState"(hasUICameraZoom: boolean): void;
|
|
88
|
-
"TriggerAnimationByName"(animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget
|
|
88
|
+
"TriggerAnimationByName"(animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
|
|
89
89
|
"UpdateActionWidgetData"(widgetData: M.ScriptRef<C.SActionWidgetPackage>, index: number): void;
|
|
90
90
|
"UpdateDeviceWidgetData"(widgetData: M.ScriptRef<C.SDeviceWidgetPackage>, index: number): void;
|
|
91
91
|
"UpdateUnstreamedUI"(): void;
|
|
@@ -7,17 +7,17 @@ export class DeviceLinkComponentPS extends C.SharedGameplayPS {
|
|
|
7
7
|
"isConnected": boolean;
|
|
8
8
|
"ownerEntityID": C.entEntityID;
|
|
9
9
|
"parentDevice": C.DeviceLink;
|
|
10
|
-
"GetAncestors"(
|
|
11
|
-
"GetParents"(
|
|
10
|
+
"GetAncestors"(): void;
|
|
11
|
+
"GetParents"(): void;
|
|
12
12
|
"HasNetworkBackdoor"(): boolean;
|
|
13
13
|
"OnDeviceLinkRequest"(evt: M.Handle<C.DeviceLinkRequest>): E.EntityNotificationType;
|
|
14
14
|
"OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
|
|
15
15
|
"SetRevealedInNetworkPing"(wasRevealed: boolean): void;
|
|
16
|
-
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType
|
|
16
|
+
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): void;
|
|
17
17
|
"WasRevealedInNetworkPing"(): boolean;
|
|
18
18
|
static "AcquireDeviceLink"(entityID: C.entEntityID): M.Handle<C.DeviceLinkComponentPS>;
|
|
19
19
|
"ActionDevicePing"(ps: M.Handle<C.gamePersistentState>): M.Handle<C.PingDevice>;
|
|
20
|
-
"ActionSecurityBreachNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType
|
|
20
|
+
"ActionSecurityBreachNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): M.Handle<C.SecuritySystemInput>;
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21
21
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"Connect"(links: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
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22
22
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"Connect"(link: M.Handle<C.gameDeviceComponentPS>): void;
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23
23
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static "CreateAndAcquireDeviceLink"(entityID: C.entEntityID): M.Handle<C.DeviceLinkComponentPS>;
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@@ -7,7 +7,7 @@ export class DeviceOperations extends M.IScriptable {
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7
7
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"components": M.WeakHandle<C.entIPlacedComponent>[];
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8
8
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"fxInstances": C.SVfxInstanceData[];
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9
9
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"ClearDelayIdOnOperation"(operationID: number): void;
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10
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-
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera
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10
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+
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
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11
11
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"IsOperationEnabled"(index: number): boolean;
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12
12
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"LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
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13
13
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"RequestComponents"(ri: C.entEntityRequestComponentsInterface): void;
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@@ -6,7 +6,7 @@ import type * as E from "../enums";
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6
6
|
export class DeviceSystemBaseControllerPS extends C.MasterControllerPS {
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7
7
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"quickHacksEnabled": boolean;
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8
8
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"ActionGetAccess"(): M.Handle<C.GetAccess>;
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9
|
-
"GetActions"(
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9
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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10
10
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"OnGetAccess"(evt: M.Handle<C.GetAccess>): E.EntityNotificationType;
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11
11
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"RevokeQuickHacks"(device: M.Handle<C.gameDeviceComponentPS>): void;
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12
12
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}
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@@ -32,7 +32,7 @@ export class DifficultySelectionMenu extends C.gameuiBaseCharacterCreationContro
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32
32
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"PriorMenu"(): void;
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33
33
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"OnIntro"(): void;
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34
34
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"OnOutro"(): void;
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35
|
-
"PlayAnim"(animName: string, callBack
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35
|
+
"PlayAnim"(animName: string, callBack?: string): void;
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36
36
|
"PlayTranslationAnimation"(): void;
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37
37
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"TextureTransition"(atlas: C.redResourceReferenceScriptToken, part: string): void;
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38
38
|
}
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@@ -14,8 +14,8 @@ export class DiodeControlComponent extends C.gameScriptableComponent {
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14
14
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"OnDeath"(evt: M.Handle<C.gameeventsDeathEvent>): boolean;
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15
15
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"OnRemoveSecondaryDiodeLightPresetEvent"(evt: M.Handle<C.RemoveSecondaryDiodeLightPresetEvent>): boolean;
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16
16
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"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
|
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17
|
-
static "ActivateLightPreset"(owner: M.Handle<C.gameObject>, lightPreset: M.WeakHandle<C.gamedataLightPreset_Record>, delay
|
|
18
|
-
"ApplyPreset"(preset: C.DiodeLightPreset, delay
|
|
17
|
+
static "ActivateLightPreset"(owner: M.Handle<C.gameObject>, lightPreset: M.WeakHandle<C.gamedataLightPreset_Record>, delay?: number): void;
|
|
18
|
+
"ApplyPreset"(preset: C.DiodeLightPreset, delay?: number): void;
|
|
19
19
|
"ApplyPrimaryPreset"(preset: M.ScriptRef<C.DiodeLightPreset>, delay: number, force: boolean): void;
|
|
20
20
|
"ApplySecondaryPreset"(preset: M.ScriptRef<C.DiodeLightPreset>, delay: number, duration: number): void;
|
|
21
21
|
"ChangeLightSettings"(colorValues: M.ScriptRef<number[]>, strength: number, time: number, curve: string, loop: boolean): void;
|
|
@@ -17,6 +17,6 @@ export class DisarmComponent extends C.gameScriptableComponent {
|
|
|
17
17
|
"GetWeapons"(): M.WeakHandle<C.gameItemData>[];
|
|
18
18
|
"OnGameAttach"(): void;
|
|
19
19
|
"SendEquipmentSystemClearAllWeaponSlotsRequest"(): void;
|
|
20
|
-
"SendEquipmentSystemWeaponManipulationRequest"(requestType: E.EquipmentManipulationAction, equipAnimType
|
|
20
|
+
"SendEquipmentSystemWeaponManipulationRequest"(requestType: E.EquipmentManipulationAction, equipAnimType?: E.gameEquipAnimationType): void;
|
|
21
21
|
"UnequipWeapons"(): boolean;
|
|
22
22
|
}
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class DisassembleMasterControllerPS extends C.MasterControllerPS {
|
|
7
|
-
"GetActions"(
|
|
7
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
8
8
|
"Initialize"(): void;
|
|
9
9
|
"OnDisassembleDevice"(evt: M.Handle<C.DisassembleDevice>): E.EntityNotificationType;
|
|
10
10
|
"OnInstantiated"(): boolean;
|
|
@@ -6,14 +6,14 @@ export class DispenceItemFromVendor extends C.ActionBool {
|
|
|
6
6
|
"atlasTexture": string;
|
|
7
7
|
"itemID": C.gameItemID;
|
|
8
8
|
"price": number;
|
|
9
|
-
"CreateActionWidgetPackage"(actions
|
|
9
|
+
"CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
10
10
|
"GetInkWidgetLibraryID"(): string;
|
|
11
11
|
"GetInkWidgetTweakDBID"(): string;
|
|
12
|
-
"CanPay"(user
|
|
12
|
+
"CanPay"(user?: M.Handle<C.gameObject>): boolean;
|
|
13
13
|
"GetAtlasTexture"(): string;
|
|
14
14
|
"GetItemID"(): C.gameItemID;
|
|
15
15
|
"GetPrice"(): number;
|
|
16
16
|
static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
|
|
17
17
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
18
|
-
"SetProperties"(iteID: C.gameItemID, price
|
|
18
|
+
"SetProperties"(iteID: C.gameItemID, price?: number, texture?: string): void;
|
|
19
19
|
}
|
|
@@ -10,12 +10,12 @@ export class DisplayGlassControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
10
10
|
"useAppearances": boolean;
|
|
11
11
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
12
12
|
"GameAttached"(): void;
|
|
13
|
-
"GetActions"(
|
|
13
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
14
14
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
15
15
|
"GetDeviceIconTweakDBID"(): string;
|
|
16
16
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
17
|
-
"GetQuestActions"(
|
|
18
|
-
"GetQuickHackActions"(
|
|
17
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
18
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
19
19
|
"OnInstantiated"(): boolean;
|
|
20
20
|
"ActionQuestForceClearGlass"(): M.Handle<C.QuestForceClearGlass>;
|
|
21
21
|
"ActionQuestForceTintGlass"(): M.Handle<C.QuestForceTintGlass>;
|
|
@@ -54,7 +54,7 @@ export class DisposalDevice extends C.InteractiveDevice {
|
|
|
54
54
|
"OnToggleActivation"(evt: M.Handle<C.ToggleActivation>): boolean;
|
|
55
55
|
"OnWorkspotFinished"(componentName: string): boolean;
|
|
56
56
|
"ResolveGameplayState"(): void;
|
|
57
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
57
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
58
58
|
"StopGlitching"(): void;
|
|
59
59
|
"ActivatePhysicalMeshes"(): void;
|
|
60
60
|
"CheckCurrentSide"(): void;
|
|
@@ -71,7 +71,7 @@ export class DisposalDevice extends C.InteractiveDevice {
|
|
|
71
71
|
"SetTakedownCameraAnimFeature"(value: number): void;
|
|
72
72
|
"SetUpPlayerStateMachineBlackboard"(): void;
|
|
73
73
|
"SpawnVFXs"(fx: C.gameFxResource): void;
|
|
74
|
-
"StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays
|
|
74
|
+
"StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays?: number): void;
|
|
75
75
|
"TakedownAndDispose"(isNonlethal: boolean): void;
|
|
76
76
|
"UpdateLightAppearance"(): void;
|
|
77
77
|
}
|
|
@@ -13,8 +13,8 @@ export class DisposalDeviceControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
13
13
|
"explosionSetup": C.DistractionSetup;
|
|
14
14
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
15
15
|
"CanCreateAnySpiderbotActions"(): boolean;
|
|
16
|
-
"GetActions"(
|
|
17
|
-
"GetQuickHackActions"(
|
|
16
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
17
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
18
18
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
19
19
|
"GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
20
20
|
"OnToggleActivation"(evt: M.Handle<C.ToggleActivation>): E.EntityNotificationType;
|