@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -7,6 +7,6 @@ export class gameSourceShootComponent extends C.entIComponent {
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"AppendDebugInformation"(lineToAppend: string): void;
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"CanSeeSecondaryPointOfTarget"(target: M.Handle<C.gameObject>): boolean;
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"ClearDebugInformation"(): void;
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"GetContinuousLineOfSightToTarget"(target: M.Handle<C.gameObject
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"GetContinuousLineOfSightToTarget"(target: M.Handle<C.gameObject>): [boolean, number];
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"GetLineOfSightTBHModifier"(target: M.Handle<C.gameObject>): number;
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}
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"GetDebugPreviewDuration"(): number;
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"GetGeometryDescriptionSystem"(): M.Handle<C.gameGeometryDescriptionSystem>;
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"GetPlayerObstacleSystem"(): M.Handle<C.gamePlayerObstacleSystem>;
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"Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, collisionGroup:
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"OverlapByQueryFilter"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.Quaternion, queryFilter: C.physicsQueryFilter,
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"SyncRaycastByCollisionGroup"(start: C.Vector4, end: C.Vector4, collisionGroup
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"SyncRaycastByCollisionPreset"(start: C.Vector4, end: C.Vector4, collisionPreset
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"SyncRaycastByQueryFilter"(start: C.Vector4, end: C.Vector4, queryFilter: C.physicsQueryFilter,
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"SyncRaycastByQueryPreset"(start: C.Vector4, end: C.Vector4, queryPreset
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"Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, collisionGroup?: string): [boolean, C.physicsTraceResult];
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"OverlapByQueryFilter"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.Quaternion, queryFilter: C.physicsQueryFilter): [boolean, C.physicsTraceResult];
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"SyncRaycastByCollisionGroup"(start: C.Vector4, end: C.Vector4, collisionGroup?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
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+
"SyncRaycastByCollisionPreset"(start: C.Vector4, end: C.Vector4, collisionPreset?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
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+
"SyncRaycastByQueryFilter"(start: C.Vector4, end: C.Vector4, queryFilter: C.physicsQueryFilter, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
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+
"SyncRaycastByQueryPreset"(start: C.Vector4, end: C.Vector4, queryPreset?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
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}
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@@ -4,13 +4,13 @@ import type * as E from "../enums";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
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"GetActiveModifierRecordID"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes
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"GetBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc
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"GetModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes,
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+
"GetActiveModifierRecordID"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): [string, boolean];
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+
"GetBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
|
|
9
|
+
"GetModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): [boolean, C.gameStatPoolModifier];
|
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10
10
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"GetStatPoolMaxPointValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): number;
|
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11
11
|
static "GetStatPoolType"(damageType: E.gamedataDamageType): E.gamedataStatPoolType;
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12
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-
"GetStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc
|
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13
|
-
"GetStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc
|
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12
|
+
"GetStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
|
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13
|
+
"GetStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
|
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14
14
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"HasActiveStatPool"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
|
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15
15
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"HasStatPoolValueReachedCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
|
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16
16
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"HasStatPoolValueReachedMax"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
|
|
@@ -19,8 +19,8 @@ export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
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19
19
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"IsStatPoolAdded"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
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20
20
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"IsStatPoolModificationDelayed"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
|
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21
21
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"RequestAddingExtraModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifierRecordID: string): void;
|
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22
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-
"RequestAddingStatPool"(objID: C.gameStatsObjectID, statPoolRecordID: string, forceCreateStatPools
|
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23
|
-
"RequestChangingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, diff: number, instigator: M.WeakHandle<C.gameObject>, forceChunkTransfering: boolean, perc
|
|
22
|
+
"RequestAddingStatPool"(objID: C.gameStatsObjectID, statPoolRecordID: string, forceCreateStatPools?: boolean): void;
|
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23
|
+
"RequestChangingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, diff: number, instigator: M.WeakHandle<C.gameObject>, forceChunkTransfering: boolean, perc?: boolean, ignoreCustomLimit?: boolean): void;
|
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24
24
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"RequestMarkingStatPoolActive"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): void;
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25
25
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"RequestRegisteringListener"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, listener: M.Handle<C.gameIStatPoolsListener>): void;
|
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26
26
|
"RequestRemovingExtraModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, modifierRecordID: string): void;
|
|
@@ -28,12 +28,12 @@ export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
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28
28
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"RequestResetingModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): void;
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29
29
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"RequestSettingModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifier: C.gameStatPoolModifier): void;
|
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30
30
|
"RequestSettingModifierWithRecord"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifierRecordID: string): void;
|
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31
|
-
"RequestSettingStatPoolBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, bonus: number, instigator: M.WeakHandle<C.gameObject>, persistentBonus: boolean, perc
|
|
31
|
+
"RequestSettingStatPoolBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, bonus: number, instigator: M.WeakHandle<C.gameObject>, persistentBonus: boolean, perc?: boolean): void;
|
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32
32
|
"RequestSettingStatPoolMaxValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, instigator: M.WeakHandle<C.gameObject>): void;
|
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33
33
|
"RequestSettingStatPoolMinValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, instigator: M.WeakHandle<C.gameObject>): void;
|
|
34
|
-
"RequestSettingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc
|
|
35
|
-
"RequestSettingStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc
|
|
36
|
-
"RequestSettingStatPoolValueIgnoreChangeMode"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc
|
|
34
|
+
"RequestSettingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean, ignoreCustomLimit?: boolean): void;
|
|
35
|
+
"RequestSettingStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean): void;
|
|
36
|
+
"RequestSettingStatPoolValueIgnoreChangeMode"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean): void;
|
|
37
37
|
"RequestUnregisteringListener"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, listener: M.Handle<C.gameIStatPoolsListener>): void;
|
|
38
38
|
"ToPercentage"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, value: number): number;
|
|
39
39
|
"ToPoints"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, percValue: number): number;
|
|
@@ -3,11 +3,11 @@ import type * as E from "../enums";
|
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|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameStatsDataSystem extends C.gameIStatsDataSystem {
|
|
6
|
-
"GetArmorEffectivenessValue"(isPlayer
|
|
6
|
+
"GetArmorEffectivenessValue"(isPlayer?: boolean): number;
|
|
7
7
|
"GetDifficulty"(): E.gameDifficulty;
|
|
8
|
-
"GetMaxValueFromCurve"(curveSetName: string, curveName
|
|
9
|
-
"GetMinValueFromCurve"(curveSetName: string, curveName
|
|
8
|
+
"GetMaxValueFromCurve"(curveSetName: string, curveName?: string, difficulty?: E.gameDifficulty): number;
|
|
9
|
+
"GetMinValueFromCurve"(curveSetName: string, curveName?: string, difficulty?: E.gameDifficulty): number;
|
|
10
10
|
"GetSuggestedDefenseValues"(playerLevel: number): C.gameSuggestedDefenseValues;
|
|
11
|
-
"GetValueFromCurve"(curveSetName: string, argumentValue: number, curveName
|
|
11
|
+
"GetValueFromCurve"(curveSetName: string, argumentValue: number, curveName?: string, difficulty?: E.gameDifficulty): number;
|
|
12
12
|
"SetDifficulty"(difficulty: E.gameDifficulty): void;
|
|
13
13
|
}
|
|
@@ -16,14 +16,14 @@ export class gameStatsSystem extends C.gameIStatsSystem {
|
|
|
16
16
|
"GetDamageRecordId"(damageType: E.gamedataDamageType): string;
|
|
17
17
|
"GetDamageType"(statType: E.gamedataStatType): E.gamedataDamageType;
|
|
18
18
|
"GetDamageTypeByRecordID"(damageTypeRecordId: string): E.gamedataDamageType;
|
|
19
|
-
"GetSortedStatsThemes"(objID: C.gameStatsObjectID
|
|
19
|
+
"GetSortedStatsThemes"(objID: C.gameStatsObjectID): void;
|
|
20
20
|
"GetStatBoolValue"(objID: C.gameStatsObjectID, statType: E.gamedataStatType): boolean;
|
|
21
21
|
"GetStatDetails"(objID: C.gameStatsObjectID): C.gameStatDetailedData[];
|
|
22
22
|
"GetStatType"(damageType: E.gamedataDamageType): E.gamedataStatType;
|
|
23
23
|
"GetStatValue"(objID: C.gameStatsObjectID, statType: E.gamedataStatType): number;
|
|
24
24
|
"GetStatValueFromDamageType"(objId: C.gameStatsObjectID, damageType: E.gamedataDamageType): number;
|
|
25
25
|
"RegisterListener"(objID: C.gameStatsObjectID, listener: M.Handle<C.gameIStatsListener>): void;
|
|
26
|
-
"RemoveAllModifiers"(objID: C.gameStatsObjectID, statType: E.gamedataStatType, removeSavedModifiers
|
|
26
|
+
"RemoveAllModifiers"(objID: C.gameStatsObjectID, statType: E.gamedataStatType, removeSavedModifiers?: boolean): boolean;
|
|
27
27
|
"RemoveAndUncacheModifier"(objID: C.gameStatsObjectID, modifierData: M.Handle<C.gameStatModifierData_Deprecated>): boolean;
|
|
28
28
|
"RemoveModifier"(objID: C.gameStatsObjectID, modifierData: M.Handle<C.gameStatModifierData_Deprecated>): boolean;
|
|
29
29
|
"RemoveModifierGroup"(objID: C.gameStatsObjectID, groupID: number): boolean;
|
|
@@ -4,12 +4,12 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class gameStatusEffectSystem extends C.gameIStatusEffectSystem {
|
|
7
|
-
"ApplyStatusEffect"(objID: C.entEntityID, statusEffectID: string, instigatorID
|
|
8
|
-
"GetAppliedEffects"(objID: C.entEntityID
|
|
9
|
-
"GetAppliedEffectsOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType
|
|
7
|
+
"ApplyStatusEffect"(objID: C.entEntityID, statusEffectID: string, instigatorID?: string, instigatorEntityID?: C.entEntityID, applyCount?: number, direction?: C.Vector4, isSavable?: boolean, proxyEntityID?: C.entEntityID): boolean;
|
|
8
|
+
"GetAppliedEffects"(objID: C.entEntityID): void;
|
|
9
|
+
"GetAppliedEffectsOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): void;
|
|
10
10
|
"GetAppliedEffectsOfTypeName"(objID: C.entEntityID, statusEffectTypeName: string, outappliedEffects: M.Handle<C.gameStatusEffect>[]): void;
|
|
11
|
-
"GetAppliedEffectsWithID"(objID: C.entEntityID, statusEffectID: string
|
|
12
|
-
"GetAppliedEffectsWithTag"(objID: C.entEntityID, tag: string
|
|
11
|
+
"GetAppliedEffectsWithID"(objID: C.entEntityID, statusEffectID: string): void;
|
|
12
|
+
"GetAppliedEffectsWithTag"(objID: C.entEntityID, tag: string): void;
|
|
13
13
|
"HasStatusEffect"(objID: C.entEntityID, statusEffectID: string): boolean;
|
|
14
14
|
"HasStatusEffectOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): boolean;
|
|
15
15
|
"HasStatusEffectOfTypeName"(objID: C.entEntityID, statusEffectTypeName: string): boolean;
|
|
@@ -21,6 +21,6 @@ export class gameStatusEffectSystem extends C.gameIStatusEffectSystem {
|
|
|
21
21
|
static "ObjectHasStatusEffectWithTags"(target: M.WeakHandle<C.gameObject>, tag: M.ScriptRef<string[]>): boolean;
|
|
22
22
|
"RegisterListener"(objID: C.entEntityID, listener: M.Handle<C.gameIStatusEffectListener>): void;
|
|
23
23
|
"RemoveAllStatusEffectOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): boolean;
|
|
24
|
-
"RemoveStatusEffect"(objID: C.entEntityID, statusEffectID: string, removeCount
|
|
24
|
+
"RemoveStatusEffect"(objID: C.entEntityID, statusEffectID: string, removeCount?: number): boolean;
|
|
25
25
|
"SetStatusEffectRemainingDuration"(objID: C.entEntityID, statusEffectID: string, duration: number): boolean;
|
|
26
26
|
}
|
|
@@ -20,7 +20,7 @@ export class gameTargetShootComponent extends C.entIComponent {
|
|
|
20
20
|
"GetVisibilityCoefficient"(weaponOwner: M.Handle<C.gameObject>, weapon: M.Handle<C.gameweaponObject>, target: M.Handle<C.gameObject>, visibilityThresholdCoefficient: number): number;
|
|
21
21
|
"GetVisibilityCoefficientFromCurve"(curveName: string, lookupValue: number): number;
|
|
22
22
|
"GetVisionBlockersCoefficient"(weaponOwner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): number;
|
|
23
|
-
"HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number
|
|
23
|
+
"HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number): [C.Vector4, boolean];
|
|
24
24
|
"HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number): C.Vector4;
|
|
25
25
|
"HandleMissed"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number): C.Vector4;
|
|
26
26
|
"ShouldBeHit"(weaponOwner: M.Handle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, weaponRecord: M.Handle<C.gamedataWeaponItem_Record>, visibilityThresholdCoefficient: number): boolean;
|
|
@@ -3,9 +3,9 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class gameTimeDilatable extends C.gameObject {
|
|
5
5
|
"GetTimeDilationValue"(): number;
|
|
6
|
-
"HasIndividualTimeDilation"(reason
|
|
6
|
+
"HasIndividualTimeDilation"(reason?: string): boolean;
|
|
7
7
|
"IsIgnoringGlobalTimeDilation"(): boolean;
|
|
8
8
|
"IsIgnoringTimeDilation"(): boolean;
|
|
9
|
-
"SetIndividualTimeDilation"(reason: string, dilation: number, duration
|
|
10
|
-
"UnsetIndividualTimeDilation"(easeOutCurve
|
|
9
|
+
"SetIndividualTimeDilation"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, ignoreGlobalDilation?: boolean, useRealTime?: boolean): void;
|
|
10
|
+
"UnsetIndividualTimeDilation"(easeOutCurve?: string): void;
|
|
11
11
|
}
|
|
@@ -3,26 +3,26 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameTimeSystem extends C.gameITimeSystem {
|
|
6
|
-
"GetActiveTimeDilation"(reason
|
|
6
|
+
"GetActiveTimeDilation"(reason?: string, ignoreCurves?: boolean): number;
|
|
7
7
|
"GetGameTime"(): C.GameTime;
|
|
8
8
|
"GetGameTimeStamp"(): number;
|
|
9
9
|
"GetSimTime"(): C.EngineTime;
|
|
10
10
|
"IsPausedState"(): boolean;
|
|
11
|
-
"IsTimeDilationActive"(reason
|
|
11
|
+
"IsTimeDilationActive"(reason?: string): boolean;
|
|
12
12
|
"RealTimeSecondsToGameTime"(seconds: number): C.GameTime;
|
|
13
|
-
"RegisterDelayedListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, delay: C.GameTime, repeat: number, sendOldNoifications
|
|
14
|
-
"RegisterIntervalListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedHour: C.GameTime, timeout: C.GameTime, repeat
|
|
15
|
-
"RegisterListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedTime: C.GameTime, repeat: number, sendOldNoifications
|
|
16
|
-
"RegisterScriptableSystemIntervalListener"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, expectedHour: C.GameTime, timeout: C.GameTime, repeat
|
|
13
|
+
"RegisterDelayedListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, delay: C.GameTime, repeat: number, sendOldNoifications?: boolean): number;
|
|
14
|
+
"RegisterIntervalListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedHour: C.GameTime, timeout: C.GameTime, repeat?: number): number;
|
|
15
|
+
"RegisterListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedTime: C.GameTime, repeat: number, sendOldNoifications?: boolean): number;
|
|
16
|
+
"RegisterScriptableSystemIntervalListener"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, expectedHour: C.GameTime, timeout: C.GameTime, repeat?: number): number;
|
|
17
17
|
"RestorePreviousIgnoreTimeDilationOnLocalPlayerZero"(): void;
|
|
18
18
|
"SetGameTime"(): void;
|
|
19
|
-
"SetGameTimeByHMS"(hours: number, minutes: number, seconds: number, reason
|
|
19
|
+
"SetGameTimeByHMS"(hours: number, minutes: number, seconds: number, reason?: string): void;
|
|
20
20
|
"SetGameTimeBySeconds"(seconds: number): void;
|
|
21
21
|
"SetIgnoreTimeDilationOnLocalPlayerZero"(ignore: boolean): void;
|
|
22
22
|
"SetPausedState"(paused: boolean, source: string): void;
|
|
23
|
-
"SetTimeDilation"(reason: string, dilation: number, duration
|
|
24
|
-
"SetTimeDilationOnLocalPlayerZero"(reason: string, dilation: number, duration
|
|
23
|
+
"SetTimeDilation"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, listener?: M.Handle<C.tickScriptTimeDilationListener>): void;
|
|
24
|
+
"SetTimeDilationOnLocalPlayerZero"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string): void;
|
|
25
25
|
"UnregisterListener"(listenerID: number): void;
|
|
26
|
-
"UnsetTimeDilation"(reason: string, easeOutCurve
|
|
27
|
-
"UnsetTimeDilationOnLocalPlayerZero"(reason: string, easeOutCurve
|
|
26
|
+
"UnsetTimeDilation"(reason: string, easeOutCurve?: string): void;
|
|
27
|
+
"UnsetTimeDilationOnLocalPlayerZero"(reason: string, easeOutCurve?: string): void;
|
|
28
28
|
}
|
|
@@ -4,8 +4,8 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class gameTransactionSystem extends C.gameITransactionSystem {
|
|
7
|
-
"AddItemToSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID, highPriority
|
|
8
|
-
"AddPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID
|
|
7
|
+
"AddItemToSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID, highPriority?: boolean, itemObject?: M.WeakHandle<C.gameItemObject>, plane?: E.ERenderingPlane, keepWorldTransform?: boolean, ignoreRestrictions?: boolean, garmentAppearanceName?: string, appearanceItem?: C.gameItemID, dontCacheEquippedItem?: boolean): boolean;
|
|
8
|
+
"AddPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID?: string): boolean;
|
|
9
9
|
"CalculateTemporaryStatsBundle"(obj: M.Handle<C.gameObject>, rootPartID: C.gameItemID, replacementPartID: C.gameItemID, slotIdForReplacement: string): M.Handle<C.gameStatsBundleHandler>;
|
|
10
10
|
"CanItemBeActiveInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
|
|
11
11
|
"CanPlaceItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
|
|
@@ -17,37 +17,37 @@ export class gameTransactionSystem extends C.gameITransactionSystem {
|
|
|
17
17
|
"ClearAttachmentAppearance"(obj: M.Handle<C.gameObject>, slotID: string): void;
|
|
18
18
|
"CreatePreviewItemID"(itemID: C.gameItemID): C.gameItemID;
|
|
19
19
|
"CycleActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
|
|
20
|
-
"DropItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity
|
|
20
|
+
"DropItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean, skipSendAnimEquipEvents?: boolean): boolean;
|
|
21
21
|
"EquipActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, highPriority: boolean): boolean;
|
|
22
22
|
"ForcePartInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID: string): boolean;
|
|
23
23
|
"GetActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
|
|
24
|
-
"GetAvailableSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID
|
|
25
|
-
"GetEmptySlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID
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24
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"GetAvailableSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
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25
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"GetEmptySlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
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26
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"GetItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): string;
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"GetItemData"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): M.WeakHandle<C.gameItemData>;
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28
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"GetItemDataByOwnerEntityId"(id: C.entEntityID, itemID: C.gameItemID): M.WeakHandle<C.gameItemData>;
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29
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"GetItemDataByTDBID"(obj: M.Handle<C.gameObject>, itemTDBID: string): M.WeakHandle<C.gameItemData>;
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"GetItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): M.Handle<C.gameItemObject>;
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31
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"GetItemInSlotByItemID"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): M.Handle<C.gameItemObject>;
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32
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-
"GetItemList"(obj: M.Handle<C.gameObject
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33
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"GetItemListByTag"(obj: M.Handle<C.gameObject>, tag: string,
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34
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"GetItemListByTags"(obj: M.Handle<C.gameObject>, tagList: string[],
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35
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"GetItemListExcludingTags"(obj: M.Handle<C.gameObject>, tagList: string[],
|
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36
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"GetItemListFilteredByTags"(obj: M.Handle<C.gameObject>, tags: string[], excludedTags: string[],
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32
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+
"GetItemList"(obj: M.Handle<C.gameObject>): [boolean, M.WeakHandle<C.gameItemData>[]];
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33
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"GetItemListByTag"(obj: M.Handle<C.gameObject>, tag: string): [boolean, M.WeakHandle<C.gameItemData>[]];
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34
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+
"GetItemListByTags"(obj: M.Handle<C.gameObject>, tagList: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
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35
|
+
"GetItemListExcludingTags"(obj: M.Handle<C.gameObject>, tagList: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
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36
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"GetItemListFilteredByTags"(obj: M.Handle<C.gameObject>, tags: string[], excludedTags: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
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37
37
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"GetItemQuantity"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): number;
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38
38
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"GetItemQuantityByTag"(obj: M.Handle<C.gameObject>, tag: string): number;
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39
39
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"GetItemQuantityWithDuplicates"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): number;
|
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40
|
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"GetItemsInstallableInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string
|
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40
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+
"GetItemsInstallableInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): void;
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41
41
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"GetNextActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
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42
|
-
"GetNumItems"(obj: M.Handle<C.gameObject>, tagFilters
|
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42
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+
"GetNumItems"(obj: M.Handle<C.gameObject>, tagFilters?: string[]): number;
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43
43
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"GetTotalItemQuantity"(obj: M.Handle<C.gameObject>): number;
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44
|
-
"GetUsedSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID
|
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45
|
-
"GetVisualTags"(entity: M.Handle<C.entEntity>, matchUsingDefaultAppearance
|
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44
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+
"GetUsedSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
|
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45
|
+
"GetVisualTags"(entity: M.Handle<C.entEntity>, matchUsingDefaultAppearance?: boolean): string[];
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46
46
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"GetVisualTagsByItemID"(itemID: C.gameItemID, owner: M.Handle<C.gameObject>): string[];
|
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47
|
-
"GiveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags
|
|
48
|
-
"GiveItemByItemArrayQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, seed
|
|
47
|
+
"GiveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags?: string[]): boolean;
|
|
48
|
+
"GiveItemByItemArrayQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, seed?: number): boolean;
|
|
49
49
|
"GiveItemByItemData"(obj: M.Handle<C.gameObject>, itemData: M.Handle<C.gameItemData>): boolean;
|
|
50
|
-
"GiveItemByItemQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, amount
|
|
50
|
+
"GiveItemByItemQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, amount?: number, seed?: number, telemetryLogSource?: string): boolean;
|
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51
51
|
"GiveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number): boolean;
|
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52
52
|
"GiveItems"(obj: M.Handle<C.gameObject>, itemList: C.gameItemModParams[]): boolean;
|
|
53
53
|
"GiveMoney"(target: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
|
|
@@ -58,38 +58,38 @@ export class gameTransactionSystem extends C.gameITransactionSystem {
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58
58
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"HasItemInAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): boolean;
|
|
59
59
|
"HasItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
|
|
60
60
|
"HasTag"(obj: M.Handle<C.gameObject>, tag: string, itemID: C.gameItemID): boolean;
|
|
61
|
-
"InitializeSlots"(obj: M.Handle<C.gameObject
|
|
61
|
+
"InitializeSlots"(obj: M.Handle<C.gameObject>): [boolean, string[]];
|
|
62
62
|
"IsSlotEmpty"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
|
|
63
63
|
"IsSlotEmptySpawningItem"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
|
|
64
64
|
"IsSlotSpawningAnyItem"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
|
|
65
65
|
"IsSlotSpawningItem"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
|
|
66
|
-
"MatchVisualTag"(entity: M.Handle<C.entEntity>, tag: string, matchUsingDefaultAppearance
|
|
66
|
+
"MatchVisualTag"(entity: M.Handle<C.entEntity>, tag: string, matchUsingDefaultAppearance?: boolean): boolean;
|
|
67
67
|
"MatchVisualTagByItemID"(itemID: C.gameItemID, owner: M.Handle<C.gameObject>, tag: string): boolean;
|
|
68
|
-
"OnItemAddedToEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, garmentAppearanceName
|
|
68
|
+
"OnItemAddedToEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, garmentAppearanceName?: string, appearanceItem?: C.gameItemID): boolean;
|
|
69
69
|
"OnItemRemovedFromEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID): boolean;
|
|
70
70
|
"PrefetchItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, newAppearanceName: string): void;
|
|
71
|
-
"RefreshAttachment"(obj: M.Handle<C.gameObject>,
|
|
71
|
+
"RefreshAttachment"(obj: M.Handle<C.gameObject>, keepWorldTransform?: boolean): void;
|
|
72
72
|
"RegisterAttachmentSlotListener"(owner: M.Handle<C.gameObject>, callback: M.Handle<C.gameAttachmentSlotsScriptCallback>): M.Handle<C.gameAttachmentSlotsScriptListener>;
|
|
73
73
|
"RegisterInventoryListener"(owner: M.Handle<C.gameObject>, callback: M.Handle<C.gameInventoryScriptCallback>): M.Handle<C.gameInventoryScriptListener>;
|
|
74
74
|
"ReinitializeStatsOnEntityItems"(obj: M.Handle<C.gameObject>): void;
|
|
75
75
|
"ReleaseItem"(owner: M.Handle<C.gameObject>, item: M.WeakHandle<C.gameItemObject>): boolean;
|
|
76
76
|
"RemoveAllItems"(obj: M.Handle<C.gameObject>): boolean;
|
|
77
77
|
"RemoveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number): boolean;
|
|
78
|
-
"RemoveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number, checkMultipleInstances
|
|
79
|
-
"RemoveItemFromAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, shouldDestroyEntity
|
|
80
|
-
"RemoveItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity
|
|
78
|
+
"RemoveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number, checkMultipleInstances?: boolean): boolean;
|
|
79
|
+
"RemoveItemFromAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean): boolean;
|
|
80
|
+
"RemoveItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean, skipSendAnimEquipEvents?: boolean): boolean;
|
|
81
81
|
"RemoveMoney"(obj: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
|
|
82
|
-
"RemovePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string, shouldUpdateEntity
|
|
82
|
+
"RemovePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string, shouldUpdateEntity?: boolean): C.gameItemID;
|
|
83
83
|
"ResetItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
|
|
84
|
-
"RunItemArrayQuery"(
|
|
85
|
-
"RunItemQuery"(itemQueryTDBID: string, context
|
|
86
|
-
"SellItem"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price
|
|
87
|
-
"SellItemStrict"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price
|
|
84
|
+
"RunItemArrayQuery"(itemQueryTDBID: string, excludeItems?: string[], uniquesOnly?: boolean, context?: M.Handle<C.gameObject>, seed?: number): void;
|
|
85
|
+
"RunItemQuery"(itemQueryTDBID: string, context?: M.Handle<C.gameObject>, seed?: number): M.Handle<C.gamedataItem_Record>;
|
|
86
|
+
"SellItem"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price?: number): boolean;
|
|
87
|
+
"SellItemStrict"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price?: number): boolean;
|
|
88
88
|
"SetActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
|
|
89
89
|
"TakeItem"(newOwner: M.Handle<C.gameObject>, itemToLoot: M.WeakHandle<C.gameItemObject>): boolean;
|
|
90
90
|
"ThrowItem"(owner: M.Handle<C.gameObject>, item: M.WeakHandle<C.gameObject>, setUpAndLaunchEvent: M.Handle<C.gameprojectileSetUpAndLaunchEvent>): boolean;
|
|
91
91
|
"TransferAllItems"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): boolean;
|
|
92
|
-
"TransferItem"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags
|
|
92
|
+
"TransferItem"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags?: string[], force?: boolean, flagItemAsSilent?: boolean): boolean;
|
|
93
93
|
"TransferMoney"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
|
|
94
94
|
"UnregisterAttachmentSlotListener"(owner: M.Handle<C.gameObject>, listener: M.Handle<C.gameAttachmentSlotsScriptListener>): void;
|
|
95
95
|
"UnregisterInventoryListener"(owner: M.Handle<C.gameObject>, listener: M.Handle<C.gameInventoryScriptListener>): void;
|
|
@@ -50,9 +50,9 @@ export class gameUIItemsHelper extends M.IScriptable {
|
|
|
50
50
|
static "GetWeaponTypeIcon"(itemType: E.gamedataItemType): string;
|
|
51
51
|
static "IsAttributeAllocationStat"(stat: E.gamedataStatType): boolean;
|
|
52
52
|
static "IsShardRead"(itemTDBID: string): boolean;
|
|
53
|
-
static "ItemTypeToRarity"(itemType: E.gamedataItemType, itemData
|
|
53
|
+
static "ItemTypeToRarity"(itemType: E.gamedataItemType, itemData?: M.WeakHandle<C.gameItemData>): E.RarityItemType;
|
|
54
54
|
static "PerkWeaponGroupToText"(perkGroup: E.gamedataPerkWeaponGroupType): string;
|
|
55
|
-
static "QualityToDefaultString"(quality: E.gamedataQuality, type
|
|
55
|
+
static "QualityToDefaultString"(quality: E.gamedataQuality, type?: E.RarityItemType): string;
|
|
56
56
|
static "QualityToTierPlusString"(quality: E.gamedataQuality): string;
|
|
57
57
|
static "QualityToTierString"(quality: E.gamedataQuality): string;
|
|
58
58
|
static "ShouldDisplayTier"(itemType: E.gamedataItemType): boolean;
|
|
@@ -12,11 +12,11 @@ export class gameUILocalizationDataPackage extends M.IScriptable {
|
|
|
12
12
|
"statValues": number[];
|
|
13
13
|
"textParams": M.Handle<C.textTextParameterSet>;
|
|
14
14
|
"EnableNotReplacedWorkaround"(): void;
|
|
15
|
-
"GetParamsCount"(countWorkaroud
|
|
16
|
-
"GetTextParams"(countWorkaroud
|
|
17
|
-
"InvalidateTextParams"(countWorkaroud
|
|
15
|
+
"GetParamsCount"(countWorkaroud?: boolean): number;
|
|
16
|
+
"GetTextParams"(countWorkaroud?: boolean): M.Handle<C.textTextParameterSet>;
|
|
17
|
+
"InvalidateTextParams"(countWorkaroud?: boolean): void;
|
|
18
18
|
"IsStringFormatableWith"(str: M.ScriptRef<string>): boolean;
|
|
19
|
-
static "FromLogicUIDataPackage"(uiData: M.WeakHandle<C.gamedataGameplayLogicPackageUIData_Record>, item
|
|
19
|
+
static "FromLogicUIDataPackage"(uiData: M.WeakHandle<C.gamedataGameplayLogicPackageUIData_Record>, item?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): M.Handle<C.gameUILocalizationDataPackage>;
|
|
20
20
|
static "FromNewPerkUIDataPackage"(uiData: M.WeakHandle<C.gamedataNewPerkLevelUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
|
|
21
21
|
static "FromPassiveUIDataPackage"(uiData: M.WeakHandle<C.gamedataPassiveProficiencyBonusUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
|
|
22
22
|
static "FromPerkUIDataPackage"(uiData: M.WeakHandle<C.gamedataPerkLevelUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
|
|
@@ -13,21 +13,21 @@ export class gameVehicleSystem extends C.gameIVehicleSystem {
|
|
|
13
13
|
"CanPassengersShootInCarChase"(vehicleID: C.entEntityID): boolean;
|
|
14
14
|
"DespawnPlayerVehicle"(vehicleID: C.vehicleGarageVehicleID): void;
|
|
15
15
|
"EnableAllPlayerVehicles"(): void;
|
|
16
|
-
"EnablePlayerVehicle"(vehicle: string, enable: boolean, despawnIfDisabling
|
|
16
|
+
"EnablePlayerVehicle"(vehicle: string, enable: boolean, despawnIfDisabling?: boolean): boolean;
|
|
17
17
|
"EnablePlayerVehicleCollision"(enable: boolean): void;
|
|
18
|
-
"GetActivePlayerVehicle"(vehicleType
|
|
19
|
-
"GetPlayerUnlockedVehicles"(
|
|
20
|
-
"GetPlayerVehicles"(
|
|
21
|
-
"IsActivePlayerVehicleOnCooldown"(vehicleType
|
|
22
|
-
"IsPlayerVehicleOnCooldown"(vehicleType
|
|
18
|
+
"GetActivePlayerVehicle"(vehicleType?: E.gamedataVehicleType): C.vehiclePlayerVehicle;
|
|
19
|
+
"GetPlayerUnlockedVehicles"(): void;
|
|
20
|
+
"GetPlayerVehicles"(): void;
|
|
21
|
+
"IsActivePlayerVehicleOnCooldown"(vehicleType?: E.gamedataVehicleType): boolean;
|
|
22
|
+
"IsPlayerVehicleOnCooldown"(vehicleType?: E.gamedataVehicleType, vehicleID?: string): boolean;
|
|
23
23
|
"IsVehiclePlayerUnlocked"(recordID: string): boolean;
|
|
24
24
|
"ResetChaseManager"(): void;
|
|
25
25
|
"SetChaseManagerLimit"(limit: number): void;
|
|
26
26
|
"SetRammingAttemptDuration"(value: number): void;
|
|
27
27
|
"SetRammingUponCollisionDuration"(value: number): void;
|
|
28
28
|
"SetSuicideSpeedChancePercentage"(value: number): void;
|
|
29
|
-
"SpawnActivePlayerVehicle"(vehicleType
|
|
30
|
-
"SpawnPlayerVehicle"(vehicleType
|
|
29
|
+
"SpawnActivePlayerVehicle"(vehicleType?: E.gamedataVehicleType): boolean;
|
|
30
|
+
"SpawnPlayerVehicle"(vehicleType?: E.gamedataVehicleType, vehicleID?: string, spawnOnlyOnValidRoad?: boolean): boolean;
|
|
31
31
|
"TogglePlayerActiveVehicle"(vehicleID: C.vehicleGarageVehicleID, vehicleType: E.gamedataVehicleType, enable: boolean): void;
|
|
32
32
|
"TogglePlayerFavoriteVehicle"(vehicleID: C.vehicleGarageVehicleID): boolean;
|
|
33
33
|
"ToggleSummonMode"(): void;
|
|
@@ -22,7 +22,7 @@ export class gameVisionModeComponent extends C.gameComponent {
|
|
|
22
22
|
"EvaluateForcedHighLightsStack"(): void;
|
|
23
23
|
"ForceVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
24
24
|
"ForwardHighlightToSlaveEntity"(data: M.Handle<C.FocusForcedHighlightData>, apply: boolean): void;
|
|
25
|
-
"GetDefaultHighlight"(data
|
|
25
|
+
"GetDefaultHighlight"(data?: M.Handle<C.HighlightInstance>): M.Handle<C.FocusForcedHighlightData>;
|
|
26
26
|
"GetMyPS"(): M.Handle<C.gameVisionModeComponentPS>;
|
|
27
27
|
"GetOwner"(): M.Handle<C.gameObject>;
|
|
28
28
|
"GetRevealRequestIndex"(data: C.gameVisionModeSystemRevealIdentifier): number;
|
|
@@ -57,15 +57,15 @@ export class gameVisionModeComponent extends C.gameComponent {
|
|
|
57
57
|
"OnToggleWeakspotHighlightEvent"(evt: M.Handle<C.ToggleWeakspotHighlightEvent>): boolean;
|
|
58
58
|
"OnVisionRevealExpiredEvent"(evt: M.Handle<C.gameVisionRevealExpiredEvent>): boolean;
|
|
59
59
|
"ReactivateForceHighlight"(): void;
|
|
60
|
-
"RemoveForcedHighlight"(data: M.Handle<C.FocusForcedHighlightData>, ignoreStackEvaluation
|
|
60
|
+
"RemoveForcedHighlight"(data: M.Handle<C.FocusForcedHighlightData>, ignoreStackEvaluation?: boolean): void;
|
|
61
61
|
"RemoveRevealRequest"(data: C.gameVisionModeSystemRevealIdentifier): void;
|
|
62
62
|
"RemoveRevealWithDelay"(reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number): void;
|
|
63
63
|
"RequestHUDRefresh"(): void;
|
|
64
64
|
"RestoreReveal"(): void;
|
|
65
|
-
"RevealObject"(reveal: boolean, reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number, onlyRevealWeakspots
|
|
66
|
-
"SendRevealStateChangedEvent"(state: E.ERevealState, reason: C.gameVisionModeSystemRevealIdentifier, onlyRevealWeakspots
|
|
65
|
+
"RevealObject"(reveal: boolean, reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number, onlyRevealWeakspots?: boolean): void;
|
|
66
|
+
"SendRevealStateChangedEvent"(state: E.ERevealState, reason: C.gameVisionModeSystemRevealIdentifier, onlyRevealWeakspots?: boolean): void;
|
|
67
67
|
"ToggleForcedHighlight"(sourceName: string, highlightData: M.Handle<C.HighlightEditableData>, operation: E.EToggleOperationType): void;
|
|
68
|
-
"ToggleRevealObject"(reveal: boolean, forced
|
|
68
|
+
"ToggleRevealObject"(reveal: boolean, forced?: boolean): void;
|
|
69
69
|
"UpdateActiveForceHighlight"(data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
70
70
|
"UpdateDefaultHighlight"(data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
71
71
|
"UpdateSlaveObjectsToHighlight"(objectsToHighlight: M.ScriptRef<M.WeakHandle<C.gameObject>[]>): void;
|
|
@@ -4,10 +4,10 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class gameVisionModeSystem extends C.gameIVisionModeSystem {
|
|
7
|
-
"CancelForceVisionAppearance"(entity: M.Handle<C.gameObject>, transitionTime
|
|
7
|
+
"CancelForceVisionAppearance"(entity: M.Handle<C.gameObject>, transitionTime?: number): void;
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8
8
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"EnterMode"(activator: M.Handle<C.gameObject>, mode: E.gameVisionModeType): void;
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9
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-
"ForceVisionAppearance"(entity: M.Handle<C.gameObject>, appearance: C.gameVisionAppearance, transitionTime
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10
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-
"GetDelayedRevealEntries"(revealEntityId: C.entEntityID
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9
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+
"ForceVisionAppearance"(entity: M.Handle<C.gameObject>, appearance: C.gameVisionAppearance, transitionTime?: number): void;
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10
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+
"GetDelayedRevealEntries"(revealEntityId: C.entEntityID): void;
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11
11
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"GetScanningController"(): M.Handle<C.gameScanningController>;
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12
12
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"IsDelayedRevealInProgress"(revealEntityId: C.entEntityID, revealId: C.gameVisionModeSystemRevealIdentifier): boolean;
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13
13
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"RegisterActivatorCallback"(activator: M.Handle<C.gameObject>, listener: M.Handle<C.gameObject>): boolean;
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@@ -4,5 +4,5 @@ import type * as C from "../classes";
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class gameWeakspotComponent extends C.entIComponent {
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6
6
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"defaultPhysicalDestructionProperties": C.gameWeakspotPhysicalDestructionProperties;
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7
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-
"GetWeakspots"(
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7
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+
"GetWeakspots"(): void;
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8
8
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}
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@@ -8,15 +8,15 @@ export class gameWorkspotGameSystem extends C.gameIWorkspotGameSystem {
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8
8
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"GetExtendedInfo"(actor: M.Handle<C.gameObject>): M.Handle<C.gameExtendedWorkspotInfo>;
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9
9
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"GetIdOfExitAnim"(actor: M.Handle<C.gameObject>, animName: string): number;
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10
10
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"HardResetPlaybackToStart"(actor: M.Handle<C.gameObject>): void;
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11
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-
"HasExitNodes"(actor: M.Handle<C.gameObject>, fastExit: boolean, slowExit: boolean, performNavmeshChecks
|
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11
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+
"HasExitNodes"(actor: M.Handle<C.gameObject>, fastExit: boolean, slowExit: boolean, performNavmeshChecks?: boolean): boolean;
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12
12
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"IsActorInWorkspot"(actor: M.Handle<C.gameObject>): boolean;
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13
13
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"IsInVehicleWorkspot"(vehicle: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slotName: string): boolean;
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14
14
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"IsReactionAvailable"(actor: M.Handle<C.gameObject>, reactionName: string): boolean;
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15
15
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"IsWorkspotEnabled"(actor: M.Handle<C.gameObject>): boolean;
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16
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-
"MountToVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slideTime: number, animDelay: number, workspotResourceContainer: string, slotName: string, syncronizedObjects
|
|
17
|
-
"PlayInDevice"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, workspotStateFlavourName
|
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18
|
-
"PlayInDeviceSimple"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, allowCameraMov: boolean, actorDataCompName
|
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19
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-
"PlayNpcInWorkspot"(npc: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>, referenceEntity: M.Handle<C.gameObject>, actorDataCompName: string, syncSlotName
|
|
16
|
+
"MountToVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slideTime: number, animDelay: number, workspotResourceContainer: string, slotName: string, syncronizedObjects?: C.entEntityID[], entrySlotName?: string, animVariables?: string[]): boolean;
|
|
17
|
+
"PlayInDevice"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, workspotStateFlavourName?: string, actorDataCompName?: string, deviceDataCompName?: string, syncSlotName?: string, slideTime?: number, slideBehaviour?: E.gameWorkspotSlidingBehaviour, callbackEventRecipient?: M.Handle<C.entEntity>): void;
|
|
18
|
+
"PlayInDeviceSimple"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, allowCameraMov: boolean, actorDataCompName?: string, deviceDataCompName?: string, syncSlotName?: string, slideTime?: number, slideBehaviour?: E.gameWorkspotSlidingBehaviour, callbackEventRecipient?: M.Handle<C.entEntity>): void;
|
|
19
|
+
"PlayNpcInWorkspot"(npc: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>, referenceEntity: M.Handle<C.gameObject>, actorDataCompName: string, syncSlotName?: string, slideTime?: number, syncOffsetSourceCompName?: string): void;
|
|
20
20
|
"ResetPlaybackToStart"(actor: M.Handle<C.gameObject>): void;
|
|
21
21
|
"SendDebugCommand"(mode: E.workWorkspotDebugMode, entId: string): void;
|
|
22
22
|
"SendDebugCommandEnt"(mode: E.workWorkspotDebugMode, obj: M.Handle<C.gameObject>): void;
|
|
@@ -24,17 +24,17 @@ export class gameWorkspotGameSystem extends C.gameIWorkspotGameSystem {
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|
|
24
24
|
"SendDynamicSyncBindSignal"(actor: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>): void;
|
|
25
25
|
"SendDynamicSyncUnbindSignal"(actor: M.Handle<C.gameObject>): void;
|
|
26
26
|
"SendEventToConnectedSpots"(actor: M.Handle<C.gameObject>, eventName: string): boolean;
|
|
27
|
-
"SendFastExitSignal"(actor: M.Handle<C.gameObject>, dirLS
|
|
27
|
+
"SendFastExitSignal"(actor: M.Handle<C.gameObject>, dirLS?: C.Vector3, stayInWorkspotIfFailed?: boolean, playSlowExitIfFailed?: boolean, instant?: boolean, tryBlendToWalk?: boolean): void;
|
|
28
28
|
"SendForwardSignal"(actor: M.Handle<C.gameObject>): void;
|
|
29
29
|
"SendJumpCommandEnt"(actor: M.Handle<C.gameObject>, entryId: number, instant: boolean): void;
|
|
30
30
|
"SendJumpToAnimEnt"(actor: M.Handle<C.gameObject>, animName: string, instant: boolean): void;
|
|
31
|
-
"SendJumpToTagCommandEnt"(actor: M.Handle<C.gameObject>, entryTag: string, instant: boolean, deviceId
|
|
31
|
+
"SendJumpToTagCommandEnt"(actor: M.Handle<C.gameObject>, entryTag: string, instant: boolean, deviceId?: C.entEntityID): void;
|
|
32
32
|
"SendPlaySignal"(actor: M.Handle<C.gameObject>): void;
|
|
33
33
|
"SendReactionSignal"(actor: M.Handle<C.gameObject>, reactionName: string): boolean;
|
|
34
|
-
"SendSlowExitSignal"(actor: M.Handle<C.gameObject>, animationName
|
|
35
|
-
"StopInDevice"(actor: M.Handle<C.gameObject>, posDelta
|
|
34
|
+
"SendSlowExitSignal"(actor: M.Handle<C.gameObject>, animationName?: string, dontWaitForCurrentAnimationToFinish?: boolean): void;
|
|
35
|
+
"StopInDevice"(actor: M.Handle<C.gameObject>, posDelta?: C.Vector4, orientDelta?: C.Quaternion): void;
|
|
36
36
|
"StopNpcInWorkspot"(actor: M.Handle<C.gameObject>): void;
|
|
37
|
-
"SwitchSeatVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, workspotResourceContainer: string, slotName: string, exitSlotName
|
|
37
|
+
"SwitchSeatVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, workspotResourceContainer: string, slotName: string, exitSlotName?: string, activateAnimVariables?: string[], deactivateAnimVariables?: string[]): void;
|
|
38
38
|
"SynchronizeItemWithOwner"(item: M.Handle<C.gameItemObject>, owner: M.Handle<C.gameObject>): void;
|
|
39
|
-
"UnmountFromVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, instant
|
|
39
|
+
"UnmountFromVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, instant?: boolean, posDelta?: C.Vector4, orientDelta?: C.Quaternion, exitSlotName?: string): void;
|
|
40
40
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIAbilityCond_Record extends C.gamedataAIActionSubCondition_Record {
|
|
6
|
-
"Abilities"(
|
|
6
|
+
"Abilities"(): void;
|
|
7
7
|
"AbilitiesContains"(item: M.WeakHandle<C.gamedataGameplayAbility_Record>): boolean;
|
|
8
8
|
"GetAbilitiesCount"(): number;
|
|
9
9
|
"GetAbilitiesItem"(index: number): M.WeakHandle<C.gamedataGameplayAbility_Record>;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIActionAND_Record extends C.gamedataAIActionSubCondition_Record {
|
|
6
|
-
"AND"(
|
|
6
|
+
"AND"(): void;
|
|
7
7
|
"ANDContains"(item: M.WeakHandle<C.gamedataAIActionSubCondition_Record>): boolean;
|
|
8
8
|
"GetANDCount"(): number;
|
|
9
9
|
"GetANDItem"(index: number): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;
|