@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -5,9 +5,9 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class HubMenuUtils extends M.IScriptable {
7
7
  static "SetMenuData"(menuButton: C.inkWidgetReference, data: M.ScriptRef<C.MenuData>): M.Handle<C.MenuItemController>;
8
- static "SetMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
9
- static "SetMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
8
+ static "SetMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
9
+ static "SetMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
10
10
  static "SetRadialMenuData"(menuButton: C.inkWidgetReference, data: M.ScriptRef<C.MenuData>): M.Handle<C.RadialMenuItemController>;
11
- static "SetRadialMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
12
- static "SetRadialMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
11
+ static "SetRadialMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
12
+ static "SetRadialMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
13
13
  }
@@ -5,8 +5,8 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class IconsModule extends C.HUDModule {
7
7
  "DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.IconsInstance>;
8
- "Process"(task: C.HUDJob, mode: E.ActiveMode): void;
9
- "Process"(jobs: C.HUDJob[], mode: E.ActiveMode): void;
8
+ "Process"(mode: E.ActiveMode): void;
9
+ "Process"(mode: E.ActiveMode): void;
10
10
  "Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
11
11
  "IsEnemyGrappled"(): boolean;
12
12
  "IsPlayerCarrying"(): boolean;
@@ -6,5 +6,5 @@ export class IdentifiedWrappedTooltipData extends C.ATooltipData {
6
6
  "data": M.Handle<C.ATooltipData>;
7
7
  "identifier": string;
8
8
  "tooltipOwner": C.entEntityID;
9
- static "Make"(identifier: string, data: M.Handle<C.ATooltipData>): M.Handle<C.IdentifiedWrappedTooltipData>;
9
+ static "Make"(identifier: string, data?: M.Handle<C.ATooltipData>): M.Handle<C.IdentifiedWrappedTooltipData>;
10
10
  }
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class IdleActions extends C.TweakAIActionSmartComposite {
6
6
  "GetFriendlyName"(): string;
7
- "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>, smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
7
+ "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
8
8
  }
@@ -6,7 +6,7 @@ export class ImmediateExitWithForceEvents extends C.ExitingEventsBase {
6
6
  "bikeForce": C.gamestateMachineResultVector;
7
7
  "exitForce": C.gamestateMachineResultVector;
8
8
  "knockOverBike": M.Handle<C.KnockOverBikeEvent>;
9
- "ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, isUpsidedown: boolean): void;
9
+ "ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, isUpsidedown?: boolean): void;
10
10
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
11
11
  "OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
12
12
  "OnForcedExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -2,5 +2,5 @@ import * as M from "../common";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class ImmediateNotificationListener extends M.IScriptable {
5
- "Notify"(message: number, id: number, data: M.WeakHandle<M.IScriptable>): void;
5
+ "Notify"(message: number, id: number, data?: M.WeakHandle<M.IScriptable>): void;
6
6
  }
@@ -5,16 +5,16 @@ import type * as C from "../classes";
5
5
  export class InkImageUtils extends M.IScriptable {
6
6
  static "RequestAvatarOrUnknown"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string): void;
7
7
  static "RequestAvatarOrUnknown"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string): void;
8
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction: string): void;
9
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction: string): void;
10
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction: string): void;
11
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction: string): void;
12
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction: string): void;
13
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction: string): void;
14
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction: string): void;
15
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction: string): void;
16
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction: string): void;
17
- static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction: string): void;
18
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction: string): void;
19
- static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction: string): void;
8
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
9
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
10
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
11
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
12
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
13
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
14
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
15
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
16
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
17
+ static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
18
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
19
+ static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
20
20
  }
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class InputContextTransition extends C.DefaultTransition {
7
7
  "GetDriverCombatType"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.gamedataDriverCombatType;
8
8
  "GetUIBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameIBlackboard>;
9
- "GetVehicle"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, vehicle: M.WeakHandle<C.vehicleBaseObject>): boolean;
9
+ "GetVehicle"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.WeakHandle<C.vehicleBaseObject>];
10
10
  "IsVehicleRemoteControlled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
11
11
  "SetVehicleRemoteControlled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean): boolean;
12
12
  "ToggleVehicleRemoteControlCamera"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
@@ -7,9 +7,9 @@ export class InteractiveAdControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "locationAdded": boolean;
8
8
  "showAd": boolean;
9
9
  "showVendor": boolean;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetBlackboardDef"(): M.Handle<C.InteractiveDeviceBlackboardDef>;
12
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
12
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
13
13
  "Initialize"(): void;
14
14
  "OnInstantiated"(): boolean;
15
15
  "ActionCloseAd"(ButtonName: M.ScriptRef<string>): M.Handle<C.CloseAd>;
@@ -17,7 +17,7 @@ export class InteractiveDevice extends C.Device {
17
17
  "ActivateDevice"(): void;
18
18
  "CutPower"(): void;
19
19
  "DeactivateDevice"(): void;
20
- "DetermineInteractionState"(context: C.gameGetActionsContext): void;
20
+ "DetermineInteractionState"(context?: C.gameGetActionsContext): void;
21
21
  "GetCachedInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef): C.Vector4[];
22
22
  "GetNetworkBeamEndpoint"(): C.Vector4;
23
23
  "HasAnyDirectInteractionActive"(): boolean;
@@ -44,7 +44,7 @@ export class InteractiveDevice extends C.Device {
44
44
  "OnUIRefreshedEvent"(evt: M.Handle<C.UIRefreshedEvent>): boolean;
45
45
  "OnUIUnstreamedEvent"(evt: M.Handle<C.UIUnstreamedEvent>): boolean;
46
46
  "OnVisibilityChanged"(): void;
47
- "RefreshUI"(isDelayed: boolean): void;
47
+ "RefreshUI"(isDelayed?: boolean): void;
48
48
  "ResetChoicesByEvent"(): void;
49
49
  "SetInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef, arr: M.ScriptRef<C.Vector4[]>): void;
50
50
  "SetIsDoorInteractionActiveBB"(evt: M.Handle<C.gameinteractionsInteractionActivationEvent>, isActive: boolean): void;
@@ -54,7 +54,7 @@ export class InteractiveDevice extends C.Device {
54
54
  "TurnOffIndicator"(): void;
55
55
  "TurnOnDevice"(): void;
56
56
  "TurnOnIndicator"(): void;
57
- "UpdateDeviceState"(isDelayed: boolean): boolean;
57
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
58
58
  "CreateObjectActionsCallbackController"(instigator: M.WeakHandle<C.entEntity>): void;
59
59
  "DestroyObjectActionsCallbackController"(): void;
60
60
  "EstimateIfPlayerEntersOrLeaves"(evt: M.Handle<C.gameinteractionsInteractionActivationEvent>): void;
@@ -26,7 +26,7 @@ export class Intercom extends C.InteractiveDevice {
26
26
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
27
27
  "OnVisibilityChanged"(): void;
28
28
  "ResolveGameplayState"(): void;
29
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
29
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
30
30
  "StopGlitching"(): void;
31
31
  "StartShortGlitch"(): void;
32
32
  "UpdateDisplayUI"(status: E.IntercomStatus): void;
@@ -11,11 +11,11 @@ export class IntercomControllerPS extends C.ScriptableDeviceComponentPS {
11
11
  "sceneStarted": boolean;
12
12
  "CanCreateAnyQuickHackActions"(): boolean;
13
13
  "GameAttached"(): void;
14
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
14
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
15
15
  "GetBlackboardDef"(): M.Handle<C.IntercomBlackboardDef>;
16
16
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
17
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
19
  "Initialize"(): void;
20
20
  "OnInstantiated"(): boolean;
21
21
  "ActionForceFollowTarget"(): M.Handle<C.QuestLookAtTarget>;
@@ -12,7 +12,7 @@ export class InventoryCyberwareItemChooser extends C.InventoryGenericItemChooser
12
12
  "GetModifiedItemID"(): C.gameItemID;
13
13
  "GetSlots"(): M.Handle<C.gameInventoryItemAttachments>[];
14
14
  "RebuildSlots"(): void;
15
- "RefreshMainItem"(isClothingSetEquipped: boolean, clothingSetIndex: number, showTransmogedIcon: boolean): void;
15
+ "RefreshMainItem"(isClothingSetEquipped?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
16
16
  "RefreshSelectedItem"(): void;
17
17
  "RequestClose"(): boolean;
18
18
  "GetFirstEmptySlotIndex"(slots: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>): number;
@@ -11,20 +11,20 @@ export class InventoryDataManager extends M.IScriptable {
11
11
  "statsSystem": M.WeakHandle<C.gameStatsSystem>;
12
12
  "transactionSystem": M.WeakHandle<C.gameTransactionSystem>;
13
13
  "CanCompareItems"(itemId: C.gameItemID, compareItemId: C.gameItemID): boolean;
14
- "FillStatsList"(itemData: M.WeakHandle<C.gameItemData>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, canCompare: boolean, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData: M.WeakHandle<C.gameItemData>): void;
15
- "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot: number): C.gameItemID;
14
+ "FillStatsList"(itemData: M.WeakHandle<C.gameItemData>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, canCompare: boolean, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
15
+ "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
16
16
  "GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
17
- "GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId: C.gameItemID): C.gameItemViewData;
17
+ "GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
18
18
  "GetItemEquipArea"(itemId: C.gameItemID): E.gamedataEquipmentArea;
19
- "GetItemsList"(itemsList: M.WeakHandle<C.gameItemData>[]): void;
20
- "GetItemsListByTag"(tag: string, itemsList: M.WeakHandle<C.gameItemData>[]): void;
21
- "GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
19
+ "GetItemsList"(): void;
20
+ "GetItemsListByTag"(tag: string): void;
21
+ "GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData?: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
22
22
  "GetLastLootedItems"(count: number, itemsList: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>): void;
23
23
  "GetPlayer"(): M.WeakHandle<C.PlayerPuppet>;
24
24
  "GetPlayerItemData"(externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
25
- "GetPlayerItemStats"(itemId: C.gameItemID, compareItemId: C.gameItemID): C.gameItemViewData;
25
+ "GetPlayerItemStats"(itemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
26
26
  "GetPlayerStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
27
- "GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.WeakHandle<C.gameItemData>): void;
27
+ "GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
28
28
  "GetStatsUIMapName"(itemData: M.WeakHandle<C.gameItemData>): string;
29
29
  "GetStatsUIMapName"(itemId: C.gameItemID): string;
30
30
  "Initialize"(player: M.Handle<C.PlayerPuppet>): void;
@@ -50,13 +50,13 @@ export class InventoryDataManagerV2 extends M.IScriptable {
50
50
  "CanItemTypeBeCompared"(itemId: C.gameItemID, compareItemId: C.gameItemID): boolean;
51
51
  "ClearInventoryItemDataCache"(): void;
52
52
  "DistinctPrograms"(items: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
53
- "DryMakeItem"(selectedRecipe: M.Handle<C.RecipeData>, inventorySystem: M.Handle<C.gameInventoryManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet>, selectedItemGameData: M.Handle<C.gameItemData>, selectedItemData: C.gameInventoryItemData): void;
53
+ "DryMakeItem"(selectedRecipe: M.Handle<C.RecipeData>, inventorySystem: M.Handle<C.gameInventoryManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet>): void;
54
54
  "EquipItem"(itemId: C.gameItemID, slot: number): void;
55
55
  "EquipmentAreaToItemTypes"(area: E.gamedataEquipmentArea): E.gamedataItemType[];
56
56
  "EquipVisuals"(itemId: C.gameItemID): void;
57
57
  "FillBarsComparisonData"(inspectedData: M.Handle<C.MinimalItemTooltipData>, equippedData: M.Handle<C.MinimalItemTooltipData>): void;
58
- "FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData: M.WeakHandle<C.gameItemData>, partItemData: C.gameInnerItemData): void;
59
- "FillStatsList"(statProvider: M.Handle<C.StatProvider>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData: M.Handle<C.StatProvider>): void;
58
+ "FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): void;
59
+ "FillStatsList"(statProvider: M.Handle<C.StatProvider>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData?: M.Handle<C.StatProvider>): void;
60
60
  "FilterComparableItems"(itemToCompare: C.gameItemID, items: M.ScriptRef<C.gameInventoryItemData[]>): C.gameInventoryItemData[];
61
61
  "FilterComparableItemsIDs"(itemToCompare: C.gameItemID, ids: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
62
62
  "FilterHotkeyConsumables"(items: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
@@ -70,7 +70,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
70
70
  "GetAmmoCountForAllAmmoTypes"(): C.gameInventoryItemData[];
71
71
  "GetAmmoForWeaponType"(itemData: M.ScriptRef<C.gameInventoryItemData>): number;
72
72
  "GetAmmoTypeForWeapon"(targetItem: string): string;
73
- "GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemId: C.gameItemID, itemData: M.WeakHandle<C.gameItemData>, attachments: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, isDryItem: boolean): void;
73
+ "GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemId: C.gameItemID, itemData: M.WeakHandle<C.gameItemData>, attachments: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, isDryItem?: boolean): void;
74
74
  "GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, usedSlots: string[], emptySlots: string[], mods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModData>[]>, dedicatedMods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModAttachmentData>[]>): void;
75
75
  static "GetAttachmentSlotByItemID"(itemData: M.ScriptRef<C.gameInventoryItemData>, attachmentID: C.gameItemID): string;
76
76
  static "GetAttachmentSlotsForInventory"(): string[];
@@ -79,32 +79,32 @@ export class InventoryDataManagerV2 extends M.IScriptable {
79
79
  "GetBuyPrice"(itemID: C.gameItemID): number;
80
80
  "GetBuyPrice"(owner: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): number;
81
81
  "GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
82
- "GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, forceShowCurrencyOnHUDTooltip: boolean, isRadialQuerying: boolean): void;
82
+ "GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean): void;
83
83
  "GetCachedInventoryItemDataInternal"(itemData: M.WeakHandle<C.gameItemData>, ID: C.gameItemID, itemRecord: M.WeakHandle<C.gamedataItem_Record>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
84
84
  "GetCommonsCraftingMaterialTypes"(): C.gameInventoryItemData[];
85
85
  "GetComparisonItems"(item: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData[];
86
86
  "GetComparisonItemsIDs"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea): C.gameItemID[];
87
- "GetComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
87
+ "GetComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
88
88
  static "GetConsumablesNum"(): number;
89
89
  "GetCraftingCountForAllCraftingMaterialTypes"(): C.gameInventoryItemData[];
90
- "GetCyberdeckTooltipForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
91
- "GetCyberdeckTooltipForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
90
+ "GetCyberdeckTooltipForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
91
+ "GetCyberdeckTooltipForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
92
92
  static "GetDryGameItemData"(itemRecord: M.Handle<C.gamedataItem_Record>, inventorySystem: M.Handle<C.gameInventoryManager>, player: M.WeakHandle<C.PlayerPuppet>): M.Handle<C.gameItemData>;
93
93
  static "GetDryGameItemData"(itemRecord: M.Handle<C.gamedataItem_Record>, inventorySystem: M.Handle<C.gameInventoryManager>, player: M.WeakHandle<C.PlayerPuppet>, parentQuality: E.gamedataQuality): M.Handle<C.gameItemData>;
94
94
  "GetEquipment"(): C.gameInventoryItemData[];
95
95
  "GetEquipmentAreaLocalizedName"(equipmentArea: E.gamedataEquipmentArea): string;
96
96
  "GetEquippedConsumables"(): C.gameInventoryItemData[];
97
97
  "GetEquippedCounterpartForInventroyItem"(inspectedItemData: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData;
98
- "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot: number): C.gameItemID;
98
+ "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
99
99
  "GetEquippedItemIDs"(owner: M.WeakHandle<C.gameObject>): C.gameItemID[];
100
100
  "GetEquippedQuickSlots"(): C.gameInventoryItemData[];
101
101
  "GetEquippedWeapons"(): C.gameInventoryItemData[];
102
102
  "GetEquippedWeaponsIDs"(): C.gameItemID[];
103
103
  "GetExternalGameItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
104
104
  "GetExternalGameObject"(entityId: C.entEntityID): M.WeakHandle<C.gameObject>;
105
- "GetExternalItemData"(ownerId: C.entEntityID, externalItem: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip: boolean): C.gameInventoryItemData;
106
- "GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID, forceShowCurrencyOnHUDTooltip: boolean): C.gameInventoryItemData;
107
- "GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId: C.gameItemID): C.gameItemViewData;
105
+ "GetExternalItemData"(ownerId: C.entEntityID, externalItem: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean): C.gameInventoryItemData;
106
+ "GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID, forceShowCurrencyOnHUDTooltip?: boolean): C.gameInventoryItemData;
107
+ "GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
108
108
  "GetGame"(): C.ScriptGameInstance;
109
109
  "GetGrenadeContinousEffector"(attackRecord: M.WeakHandle<C.gamedataAttack_Record>): M.WeakHandle<C.gamedataContinuousAttackEffector_Record>;
110
110
  "GetGrenadeDamageStats"(itemData: M.WeakHandle<C.gameItemData>, outputArray: M.ScriptRef<M.Handle<C.InventoryTooltiData_GrenadeDamageData>[]>): void;
@@ -118,42 +118,42 @@ export class InventoryDataManagerV2 extends M.IScriptable {
118
118
  "GetGrenadeType"(itemID: string): E.EGrenadeType;
119
119
  "GetHackingCraftingMaterialTypes"(): C.gameInventoryItemData[];
120
120
  "GetHotkeyItemData"(hotkey: E.gameEHotkey): C.gameInventoryItemData;
121
- "GetHotkeyTypeForItemID"(itemID: C.gameItemID, hotkey: E.gameEHotkey): boolean;
122
- "GetHotkeyTypeFromItemID"(itemID: C.gameItemID, hotkey: E.gameEHotkey): boolean;
121
+ "GetHotkeyTypeForItemID"(itemID: C.gameItemID): [boolean, E.gameEHotkey];
122
+ "GetHotkeyTypeFromItemID"(itemID: C.gameItemID): [boolean, E.gameEHotkey];
123
123
  "GetIconGender"(): E.gameItemIconGender;
124
124
  "GetIgnoredDurationStats"(): M.WeakHandle<C.gamedataStatusEffect_Record>[];
125
125
  "GetInventoryCyberware"(): C.gameInventoryItemData[];
126
126
  static "GetInventoryCyberwareAreas"(): E.gamedataEquipmentArea[];
127
127
  "GetInventoryCyberwareSize"(): number;
128
128
  static "GetInventoryEquipmentAreas"(): E.gamedataEquipmentArea[];
129
- "GetInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip: boolean, isRadialQuerying: boolean): C.gameInventoryItemData;
129
+ "GetInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean): C.gameInventoryItemData;
130
130
  "GetInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
131
131
  "GetInventoryItemDataForDryItem"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
132
132
  "GetInventoryItemDataFromItemID"(itemID: C.gameItemID): C.gameInventoryItemData;
133
133
  "GetInventoryItemDataFromItemRecord"(itemRecord: M.Handle<C.gamedataItem_Record>): C.gameInventoryItemData;
134
134
  "GetInventoryItemDataFromItemRecordInternal"(itemRecord: M.Handle<C.gamedataItem_Record>): C.gameInventoryItemData;
135
- "GetInventoryItemDataInternal"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, itemRecord: M.WeakHandle<C.gamedataItem_Record>): C.gameInventoryItemData;
135
+ "GetInventoryItemDataInternal"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, itemRecord?: M.WeakHandle<C.gamedataItem_Record>): C.gameInventoryItemData;
136
136
  static "GetInventoryPocketAreas"(): E.gamedataEquipmentArea[];
137
137
  static "GetInventoryWeaponTypes"(): E.gamedataItemType[];
138
- "GetItemDataEquippedInArea"(equipArea: E.gamedataEquipmentArea, slot: number): C.gameInventoryItemData;
138
+ "GetItemDataEquippedInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameInventoryItemData;
139
139
  "GetItemDataFromIDInLoadout"(id: C.gameItemID): C.gameInventoryItemData;
140
140
  "GetItemFromRecord"(tweakPath: M.ScriptRef<string>): C.gameInventoryItemData;
141
141
  "GetItemFromRecord"(id: string): C.gameInventoryItemData;
142
142
  "GetItemIDToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameItemID;
143
143
  "GetItemsIDsToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameItemID[];
144
144
  "GetItemSlotsIDs"(gameObject: M.Handle<C.gameObject>, itemID: C.gameItemID): string[];
145
- "GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
145
+ "GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData?: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
146
146
  "GetItemsToCompare"(item: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData[];
147
147
  "GetItemsToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameInventoryItemData[];
148
148
  "GetItemToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameInventoryItemData;
149
149
  static "GetItemTypesForSorting"(): E.gamedataItemType[];
150
150
  "GetLocalizedStatName"(statRecord: M.WeakHandle<C.gamedataStat_Record>): string;
151
151
  "GetMinimalComparisionLootingData"(): void;
152
- "GetMinimalComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): M.Handle<C.MinimalItemTooltipData>;
153
- "GetMinimalTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.MinimalItemTooltipData>;
154
- "GetNumberOfSlots"(equipmentArea: E.gamedataEquipmentArea, includeLocked: boolean): number;
152
+ "GetMinimalComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.MinimalItemTooltipData>;
153
+ "GetMinimalTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.MinimalItemTooltipData>;
154
+ "GetNumberOfSlots"(equipmentArea: E.gamedataEquipmentArea, includeLocked?: boolean): number;
155
155
  "GetOrCreateInventoryItemSortData"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, scriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
156
- "GetPartInventoryItemData"(owner: M.WeakHandle<C.gameObject>, innerItemData: C.gameInnerItemData, parentItemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
156
+ "GetPartInventoryItemData"(owner: M.WeakHandle<C.gameObject>, innerItemData: C.gameInnerItemData, parentItemData?: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
157
157
  "GetPlayerAmmoCount"(itemRecord: M.WeakHandle<C.gamedataItem_Record>): number;
158
158
  "GetPlayerAmmoCount"(targetItem: string): number;
159
159
  "GetPlayerArmorStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
@@ -163,14 +163,14 @@ export class InventoryDataManagerV2 extends M.IScriptable {
163
163
  "GetPlayerEquipmentAreaInventoryData"(equipArea: E.gamedataEquipmentArea): C.gameInventoryItemData[];
164
164
  "GetPlayerHealth"(): number;
165
165
  "GetPlayerHealthStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
166
- "GetPlayerIconicWeaponsByType"(type: E.gamedataItemType, skipEquippedItems: boolean, additionalTagFilters: string[], filteredItems: C.gameItemModParams[]): C.gameInventoryItemData[];
167
- "GetPlayerInventory"(additionalTagFilters: string[]): M.WeakHandle<C.gameItemData>[];
168
- "GetPlayerInventoryData"(additionalTagFilters: string[]): C.gameInventoryItemData[];
169
- "GetPlayerInventoryData"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped: boolean, filteredItems: C.gameItemModParams[]): C.gameInventoryItemData[];
170
- "GetPlayerInventoryData"(equipArea: E.gamedataEquipmentArea, skipEquipped: boolean, filteredItems: C.gameItemModParams[]): C.gameInventoryItemData[];
166
+ "GetPlayerIconicWeaponsByType"(type: E.gamedataItemType, skipEquippedItems?: boolean, additionalTagFilters?: string[], filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
167
+ "GetPlayerInventory"(additionalTagFilters?: string[]): M.WeakHandle<C.gameItemData>[];
168
+ "GetPlayerInventoryData"(additionalTagFilters?: string[]): C.gameInventoryItemData[];
169
+ "GetPlayerInventoryData"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
170
+ "GetPlayerInventoryData"(equipArea: E.gamedataEquipmentArea, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
171
171
  "GetPlayerInventoryDataExcludingLoadout"(): C.gameInventoryItemData[];
172
- "GetPlayerInventoryDataRef"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped: boolean, filteredItems: C.gameItemModParams[], outputItems: M.ScriptRef<C.gameInventoryItemData[]>): void;
173
- "GetPlayerInventoryItems"(additionalTagFilters: string[]): M.WeakHandle<C.gameItemData>[];
172
+ "GetPlayerInventoryDataRef"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[], outputItems: M.ScriptRef<C.gameInventoryItemData[]>): void;
173
+ "GetPlayerInventoryItems"(additionalTagFilters?: string[]): M.WeakHandle<C.gameItemData>[];
174
174
  "GetPlayerInventoryItemsExcludingCraftingMaterials"(): C.gameInventoryItemData[];
175
175
  "GetPlayerInventoryItemsExcludingLoadout"(): M.WeakHandle<C.gameItemData>[];
176
176
  "GetPlayerInventoryParts"(slotId: string): C.gameInventoryItemData[];
@@ -182,12 +182,12 @@ export class InventoryDataManagerV2 extends M.IScriptable {
182
182
  "GetPlayerInventoryStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
183
183
  "GetPlayerItemData"(itemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
184
184
  "GetPlayerItems"(): M.WeakHandle<C.gameItemData>[];
185
- "GetPlayerItemsByType"(type: E.gamedataItemType, skipEquippedItems: boolean, additionalTagFilters: string[], filteredItems: C.gameItemModParams[]): C.gameInventoryItemData[];
186
- "GetPlayerItemsIDs"(item: C.gameInventoryItemData, slotID: string, itemType: E.gamedataItemType, equipmentArea: E.gamedataEquipmentArea, skipEquipped: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
185
+ "GetPlayerItemsByType"(type: E.gamedataItemType, skipEquippedItems?: boolean, additionalTagFilters?: string[], filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
186
+ "GetPlayerItemsIDs"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, skipEquipped?: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
187
187
  "GetPlayerItemsIDsByType"(type: E.gamedataItemType, items: M.ScriptRef<C.gameItemID[]>): void;
188
188
  "GetPlayerItemsIDsByTypes"(types: M.ScriptRef<E.gamedataItemType[]>, items: M.ScriptRef<C.gameItemID[]>): void;
189
- "GetPlayerItemsIDsFast"(item: C.gameItemID, slotID: string, itemType: E.gamedataItemType, equipmentArea: E.gamedataEquipmentArea, skipEquipped: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
190
- "GetPlayerItemStats"(itemId: C.gameItemID, compareItemId: C.gameItemID): C.gameItemViewData;
189
+ "GetPlayerItemsIDsFast"(item?: C.gameItemID, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, skipEquipped?: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
190
+ "GetPlayerItemStats"(itemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
191
191
  "GetPlayerLevel"(): number;
192
192
  "GetPlayerOtherStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
193
193
  "GetPlayerPartsInventoryData"(slotIDs: M.ScriptRef<string[]>): C.gameInventoryItemData[];
@@ -205,7 +205,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
205
205
  "GetPrefferedEquipedItemToCompare"(item: M.ScriptRef<C.gameInventoryItemData>, itemsToCompare: C.gameInventoryItemData[]): number;
206
206
  "GetPrefferedEquipedItemToCompare"(item: M.ScriptRef<C.gameInventoryItemData>): number;
207
207
  "GetPrefferedEquipedItemToCompareRef"(item: M.ScriptRef<C.gameInventoryItemData>, itemsToCompare: M.ScriptRef<C.gameInventoryItemData[]>): number;
208
- "GetProgramComparisionTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
208
+ "GetProgramComparisionTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
209
209
  "GetQuickhackBaseObjectActionRecord"(): M.WeakHandle<C.gamedataObjectAction_Record>;
210
210
  "GetQuickhackTooltipData"(itemID: string): C.InventoryTooltipData_QuickhackData;
211
211
  "GetQuickhackTooltipData"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>): C.InventoryTooltipData_QuickhackData;
@@ -216,16 +216,16 @@ export class InventoryDataManagerV2 extends M.IScriptable {
216
216
  "GetSellPrice"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>): number;
217
217
  "GetSellPrice"(itemID: C.gameItemID): number;
218
218
  "GetSellPrice"(itemData: M.WeakHandle<C.gameItemData>): number;
219
- "GetStatsList"(mapPath: string, statProvider: M.Handle<C.StatProvider>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.Handle<C.StatProvider>): void;
220
- "GetStatsList"(mapPath: string, itemData: C.gameInnerItemData, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.WeakHandle<C.gameItemData>): void;
219
+ "GetStatsList"(mapPath: string, statProvider: M.Handle<C.StatProvider>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.Handle<C.StatProvider>): void;
220
+ "GetStatsList"(mapPath: string, itemData: C.gameInnerItemData, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
221
221
  "GetStatsList"(mapPath: string, itemData: M.ScriptRef<C.gameInventoryItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.ScriptRef<C.gameInventoryItemData>): void;
222
- "GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.WeakHandle<C.gameItemData>): void;
222
+ "GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
223
223
  "GetStatsUIMapName"(itemId: C.gameItemID): string;
224
224
  "GetStatsUIMapName"(itemData: M.WeakHandle<C.gameItemData>): string;
225
- "GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
226
- "GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
227
- "GetTooltipDataForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
228
- "GetTooltipDataForInventoryItem"(tooltipItemData: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, vendorItem: boolean, overrideRarity: boolean): M.Handle<C.InventoryTooltipData>;
225
+ "GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
226
+ "GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
227
+ "GetTooltipDataForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
228
+ "GetTooltipDataForInventoryItem"(tooltipItemData: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
229
229
  "GetTooltipDataForVisualItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, displayContextData: M.Handle<C.ItemDisplayContextData>): M.Handle<C.MinimalItemTooltipData>;
230
230
  "GetTooltipForEmptySlot"(slot: M.ScriptRef<string>): M.Handle<C.MessageTooltipData>;
231
231
  "GetTransactionSystem"(): M.WeakHandle<C.gameTransactionSystem>;
@@ -237,7 +237,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
237
237
  static "GetWeaponSlotsNum"(): number;
238
238
  static "HasPlayerSmartGunLink"(player: M.WeakHandle<C.PlayerPuppet>, statsystem: M.Handle<C.gameStatsSystem>): boolean;
239
239
  "HasPlayerSmartGunLink"(): boolean;
240
- "Initialize"(player: M.Handle<C.PlayerPuppet>, owner: M.Handle<C.gameuiHUDGameController>): void;
240
+ "Initialize"(player: M.Handle<C.PlayerPuppet>, owner?: M.Handle<C.gameuiHUDGameController>): void;
241
241
  "InstallPart"(itemData: M.ScriptRef<C.gameInventoryItemData>, partID: C.gameItemID, slotID: string): void;
242
242
  "InstallPart"(itemId: C.gameItemID, partId: C.gameItemID, slotID: string): void;
243
243
  static "IsAreaClothing"(equipmentArea: E.gamedataEquipmentArea): boolean;
@@ -249,10 +249,10 @@ export class InventoryDataManagerV2 extends M.IScriptable {
249
249
  static "IsEquipmentAreaCyberware"(areaTypes: M.ScriptRef<E.gamedataEquipmentArea[]>): boolean;
250
250
  static "IsEquipmentAreaCyberware"(areaType: E.gamedataEquipmentArea): boolean;
251
251
  "IsFilledWithDummyPart"(innerItemData: C.gameInnerItemData): boolean;
252
- static "IsItemBlacklisted"(itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip: boolean, isRadialQuerying: boolean, additionalTags: string[]): boolean;
252
+ static "IsItemBlacklisted"(itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean, additionalTags?: string[]): boolean;
253
253
  static "IsItemCraftingMaterial"(itemData: M.WeakHandle<C.gameItemData>): boolean;
254
254
  static "IsProgramSlot"(slotID: string): boolean;
255
- "IsSlotLocked"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number, visibleWhenLocked: boolean): boolean;
255
+ "IsSlotLocked"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number): [boolean, boolean];
256
256
  "IsSlotOverriden"(area: E.gamedataEquipmentArea): boolean;
257
257
  "IsTransmogEnabled"(): number;
258
258
  "IsWardrobeEnabled"(): boolean;
@@ -264,19 +264,19 @@ export class InventoryDataManagerV2 extends M.IScriptable {
264
264
  static "PlayerStreetCred"(player: M.WeakHandle<C.PlayerPuppet>, statsSystem: M.Handle<C.gameStatsSystem>): number;
265
265
  static "PlayerStrength"(player: M.WeakHandle<C.PlayerPuppet>, statsystem: M.Handle<C.gameStatsSystem>): number;
266
266
  static "ProcessQuickhackEffects"(player: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, result: M.ScriptRef<M.Handle<C.DamageEffectUIEntry>[]>): boolean;
267
- "PushComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
268
- "PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
269
- "PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, inspectedItem: M.WeakHandle<C.UIInventoryItem>, equippedItem: M.WeakHandle<C.UIInventoryItem>, equippedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, inspectedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
270
- "PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
271
- "PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
272
- "PushMinimalIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
273
- "PushProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity: boolean): void;
267
+ "PushComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
268
+ "PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
269
+ "PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, inspectedItem: M.WeakHandle<C.UIInventoryItem>, equippedItem: M.WeakHandle<C.UIInventoryItem>, equippedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, inspectedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
270
+ "PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
271
+ "PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
272
+ "PushMinimalIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
273
+ "PushProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
274
274
  "RegisterToBB"(): void;
275
275
  "RemoveInventoryItemFromCache"(itemId: C.gameItemID): boolean;
276
276
  "RemovePart"(itemId: C.gameItemID, slotId: string): void;
277
277
  "SetActiveWeapon"(activeWeapon: C.gameItemID): void;
278
278
  "SetComparisonQualityF"(inspectedData: M.Handle<C.MinimalItemTooltipData>, equippedData: M.Handle<C.MinimalItemTooltipData>): void;
279
- "SetCyberdeckDataForTooltip"(tooltipItemData: M.Handle<C.InventoryTooltipData>, viewingTooltipFromCyberwareMenu: boolean): void;
279
+ "SetCyberdeckDataForTooltip"(tooltipItemData: M.Handle<C.InventoryTooltipData>, viewingTooltipFromCyberwareMenu?: boolean): void;
280
280
  "SetPlayerStats"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
281
281
  "SetRequiredPerk"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
282
282
  "ShouldItemBeFiltered"(item: C.gameItemID, filteredItems: M.ScriptRef<C.gameItemModParams[]>): boolean;
@@ -284,7 +284,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
284
284
  "SortDataByRarity"(items: M.ScriptRef<C.gameInventoryItemData[]>): C.gameInventoryItemData[];
285
285
  "StatModifiersExcept"(statModifiers: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>, except: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>): M.WeakHandle<C.gamedataStatModifier_Record>[];
286
286
  "SwapPart"(itemId: C.gameItemID, partId: C.gameItemID, slotId: string): void;
287
- "UnequipItem"(equipArea: E.gamedataEquipmentArea, slot: number, forceOperation: boolean): void;
287
+ "UnequipItem"(equipArea: E.gamedataEquipmentArea, slot: number, forceOperation?: boolean): void;
288
288
  "UnequipVisuals"(area: E.gamedataEquipmentArea): void;
289
289
  "UnInitialize"(): void;
290
290
  "UnregisterFromBB"(): void;
@@ -27,7 +27,7 @@ export class InventoryEquipmentSlot extends C.inkWidgetLogicController {
27
27
  "OnInitialize"(): boolean;
28
28
  "RefreshUI"(): void;
29
29
  "SetDisableSlot"(disableSlot: boolean): void;
30
- "Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName: string, slotIndex: number, ownerEntity: M.Handle<C.entEntity>): void;
30
+ "Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, ownerEntity?: M.Handle<C.entEntity>): void;
31
31
  "Show"(): void;
32
32
  "GetEquipmentArea"(): E.gamedataEquipmentArea;
33
33
  "GetEquipmentAreaEnumToInt"(): number;
@@ -34,11 +34,11 @@ export class InventoryGenericItemChooser extends C.inkWidgetLogicController {
34
34
  "OnInventoryItemHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
35
35
  "OnItemInventoryClick"(e: M.Handle<C.inkPointerEvent>): boolean;
36
36
  "RebuildSlots"(): void;
37
- "RefreshItems"(overrideClothingSet: boolean, clothingSetIndex: number, showTransmogedIcon: boolean): void;
38
- "RefreshMainItem"(overrideClothingSet: boolean, clothingSetIndex: number, showTransmogedIcon: boolean): void;
37
+ "RefreshItems"(overrideClothingSet?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
38
+ "RefreshMainItem"(overrideClothingSet?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
39
39
  "RefreshSelectedItem"(): void;
40
40
  "RequestClose"(): boolean;
41
- "Bind"(playerArg: M.WeakHandle<C.PlayerPuppet>, inventoryDataManagerArg: M.Handle<C.InventoryDataManagerV2>, equipmentAreaArg: E.gamedataEquipmentArea, slotIndexArg: number, tooltipsManagerArg: M.WeakHandle<C.gameuiTooltipsManager>, showTransmogedIcon: boolean): void;
41
+ "Bind"(playerArg: M.WeakHandle<C.PlayerPuppet>, inventoryDataManagerArg: M.Handle<C.InventoryDataManagerV2>, equipmentAreaArg: E.gamedataEquipmentArea, slotIndexArg?: number, tooltipsManagerArg?: M.WeakHandle<C.gameuiTooltipsManager>, showTransmogedIcon?: boolean): void;
42
42
  "BindUIScriptableSystem"(scriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
43
43
  "CanEquipVisuals"(targetItem: C.gameItemID): boolean;
44
44
  "ChangeSelectedItem"(controller: M.WeakHandle<C.InventoryItemDisplayController>): void;
@@ -32,7 +32,7 @@ export class InventoryItemDisplay extends C.BaseButtonView {
32
32
  "SetQuantity"(itemQuantity: number): void;
33
33
  "SetRarity"(quality: string): void;
34
34
  "SetShape"(shapeType: E.gameInventoryItemShape): void;
35
- "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, ownerEntity: M.Handle<C.entEntity>): void;
35
+ "Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, ownerEntity?: M.Handle<C.entEntity>): void;
36
36
  "ShowMods"(attachements: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>): void;
37
37
  "UpdateIcon"(): void;
38
38
  "GetItemData"(): C.gameInventoryItemData;