@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -12,12 +12,12 @@ export class AIActionHelper extends M.IScriptable {
12
12
  static "ChangeAttitudeToFriendlyAllSquad"(owner: M.WeakHandle<C.gameObject>, squadMembers: M.ScriptRef<C.entEntityID[]>): void;
13
13
  static "CheckAbility"(object: M.WeakHandle<C.gameObject>, ability: M.WeakHandle<C.gamedataGameplayAbility_Record>): boolean;
14
14
  static "CheckFlatheadStatPoolRequirements"(actionName: M.ScriptRef<string>): boolean;
15
- static "ClearCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, persistenceSource: number, ignoreCombatTargetCommand: boolean): void;
15
+ static "ClearCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, persistenceSource: number, ignoreCombatTargetCommand?: boolean): void;
16
16
  static "ClearItemsForceUnequipped"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
17
17
  static "ClearItemsToEquip"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
18
18
  static "ClearItemsToUnequip"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
19
19
  static "ClearItemsUnequipped"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
20
- static "ClearWorkspotCommand"(puppet: M.WeakHandle<C.ScriptedPuppet>, doNotRepeat: boolean): boolean;
20
+ static "ClearWorkspotCommand"(puppet: M.WeakHandle<C.ScriptedPuppet>, doNotRepeat?: boolean): boolean;
21
21
  static "CombatQueriesInit"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>): void;
22
22
  static "GetActionBlackboard"(owner: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
23
23
  static "GetActiveTopHostilePuppetThreat"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.ScriptRef<C.AITrackedLocation>): boolean;
@@ -27,19 +27,19 @@ export class AIActionHelper extends M.IScriptable {
27
27
  static "GetBaseShootingPatternPackages"(patternPackages: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]>): boolean;
28
28
  static "GetCallingAlliesToCombatDelay"(postCombatStart: boolean): number;
29
29
  static "GetCurrentStrongArmsTrailEffect"(weapon: M.Handle<C.gameItemObject>): string;
30
- static "GetDistanceAndToleranceFromRingType"(record: M.WeakHandle<C.gamedataMovementPolicy_Record>, distance: number, tolerance: number): boolean;
31
- static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataMovementPolicy_Record>, distanceRange: C.Vector2): boolean;
32
- static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataAIOptimalDistanceCond_Record>, distanceRange: C.Vector2): boolean;
33
- static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, distanceRange: C.Vector2): boolean;
30
+ static "GetDistanceAndToleranceFromRingType"(record: M.WeakHandle<C.gamedataMovementPolicy_Record>): [boolean, number];
31
+ static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataMovementPolicy_Record>): [boolean, C.Vector2];
32
+ static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataAIOptimalDistanceCond_Record>): [boolean, C.Vector2];
33
+ static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>): [boolean, C.Vector2];
34
34
  static "GetItemsFromWeaponSlots"(owner: M.WeakHandle<C.gameObject>, items: M.ScriptRef<M.WeakHandle<C.gameItemObject>[]>): boolean;
35
35
  static "GetLastRequestedTriggerMode"(weapon: M.WeakHandle<C.gameweaponObject>): E.gamedataTriggerMode;
36
36
  static "GetLatestActiveRingTypeRecord"(puppet: M.WeakHandle<C.ScriptedPuppet>): M.Handle<C.gamedataAIRingType_Record>;
37
37
  static "GetLatestActiveRingTypeRecordHelper"(object: M.Handle<C.gameObject>): M.Handle<C.gamedataAIRingType_Record>;
38
38
  static "GetReactionPresetGroup"(puppet: M.WeakHandle<C.ScriptedPuppet>): string;
39
39
  static "GetShootingBlackboard"(owner: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
40
- static "GetTargetPositionFromPast"(target: M.WeakHandle<C.gameObject>, delay: number, position: C.Vector4): boolean;
41
- static "GetTargetSlotPosition"(target: M.WeakHandle<C.gameObject>, slotName: string, slotPosition: C.Vector4): boolean;
42
- static "GetTargetSlotTransform"(target: M.WeakHandle<C.gameObject>, slotName: string, slotTransform: C.WorldTransform): boolean;
40
+ static "GetTargetPositionFromPast"(target: M.WeakHandle<C.gameObject>, delay: number): [boolean, C.Vector4];
41
+ static "GetTargetSlotPosition"(target: M.WeakHandle<C.gameObject>, slotName: string): [boolean, C.Vector4];
42
+ static "GetTargetSlotTransform"(target: M.WeakHandle<C.gameObject>, slotName: string): [boolean, C.WorldTransform];
43
43
  static "HasCombatAICommand"(owner: M.WeakHandle<C.ScriptedPuppet>): boolean;
44
44
  static "HasEquippedWeaponWithTag"(owner: M.WeakHandle<C.gameObject>, tag: string): boolean;
45
45
  static "HasFollowerCombatAICommand"(owner: M.WeakHandle<C.ScriptedPuppet>): boolean;
@@ -58,13 +58,13 @@ export class AIActionHelper extends M.IScriptable {
58
58
  static "PlayWeaponEffect"(weapon: M.Handle<C.gameweaponObject>, effectName: string): void;
59
59
  static "PreloadAllBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
60
60
  static "PreloadAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, streamingContextName: string, highPriority: boolean): boolean;
61
- static "PreloadBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee: boolean): boolean;
62
- static "PreloadCoreAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee: boolean): boolean;
61
+ static "PreloadBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee?: boolean): boolean;
62
+ static "PreloadCoreAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee?: boolean): boolean;
63
63
  static "QueueNearbyCombatNotification"(owner: M.WeakHandle<C.gameObject>): C.gameDelayID;
64
64
  static "QueuePreloadBaseAnimationsEvent"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
65
65
  static "QueuePreloadCoreAnimationsEvent"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
66
- static "QueuePullSquadSync"(owner: M.WeakHandle<C.gameObject>, postCombatStart: boolean): C.gameDelayID;
67
- static "QueueSecuritySystemCombatNotification"(owner: M.WeakHandle<C.gameObject>, postCombatStart: boolean): void;
66
+ static "QueuePullSquadSync"(owner: M.WeakHandle<C.gameObject>, postCombatStart?: boolean): C.gameDelayID;
67
+ static "QueueSecuritySystemCombatNotification"(owner: M.WeakHandle<C.gameObject>, postCombatStart?: boolean): void;
68
68
  static "SendItemHandling"(owner: M.WeakHandle<C.gameObject>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, animFeatureName: string, equipped: boolean): void;
69
69
  static "SetActionExclusivity"(owner: M.Handle<C.gameObject>, active: boolean): void;
70
70
  static "SetCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.gameObject>, isPersistant: boolean, persistenceSource: number): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AIActionLookat extends M.IScriptable {
6
- static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionLookAtData_Record>, lookAtEvent: M.Handle<C.entLookAtAddEvent>): void;
6
+ static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionLookAtData_Record>): void;
7
7
  static "Deactivate"(owner: M.WeakHandle<C.gameObject>, lookAtAddEvents: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]>): void;
8
8
  static "GetLookatPartsRequests"(lookatPresetRecord: M.WeakHandle<C.gamedataLookAtPreset_Record>, lookAtParts: M.ScriptRef<C.animLookAtPartRequest[]>): void;
9
9
  }
@@ -4,8 +4,8 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AIActionMovePolicy extends M.IScriptable {
7
- static "Add"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataMovementPolicy_Record>, policy: M.Handle<C.movePolicies>): void;
7
+ static "Add"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataMovementPolicy_Record>): void;
8
8
  static "CheckCondition"(context: C.AIbehaviorScriptExecutionContext, condition: M.Handle<C.gamedataAIActionCondition_Record>): boolean;
9
9
  static "GetTargetPositionProvider"(owner: M.Handle<C.ScriptedPuppet>, target: M.WeakHandle<C.gameObject>, trackingMode: E.gamedataTrackingMode): M.Handle<C.entIPositionProvider>;
10
- static "Pop"(context: C.AIbehaviorScriptExecutionContext, policy: M.Handle<C.movePolicies>): void;
10
+ static "Pop"(context: C.AIbehaviorScriptExecutionContext): void;
11
11
  }
@@ -4,18 +4,18 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AIActionParams extends M.IScriptable {
7
- static "CreateActionID"(context: C.AIbehaviorScriptExecutionContext, puppet: M.Handle<C.ScriptedPuppet>, actionStringName: M.ScriptRef<string>, actionPackageType: E.AIactionParamsPackageTypes, actionName: string): string;
7
+ static "CreateActionID"(context: C.AIbehaviorScriptExecutionContext, puppet: M.Handle<C.ScriptedPuppet>, actionStringName: M.ScriptRef<string>, actionPackageType: E.AIactionParamsPackageTypes): [string, string];
8
8
  static "GetBehaviorStateFromName"(nameParam: string): E.gamedataNPCBehaviorState;
9
9
  static "GetDefenseModeFromName"(nameParam: string): E.gamedataDefenseMode;
10
10
  static "GetHighLevelStateFromName"(nameParam: string): E.gamedataNPCHighLevelState;
11
11
  static "GetLocomotionModeFromName"(nameParam: string): E.gamedataLocomotionMode;
12
12
  static "GetOwnerStatesFromArray"(ownerStates: M.ScriptRef<string[]>): C.AIActionNPCStates;
13
- static "GetPSMBodyCarryStateFromName"(nameParam: string, bodyCarryState: E.gamePSMBodyCarrying): boolean;
14
- static "GetPSMCombatStateFromName"(nameParam: string, combatState: E.gamePSMCombat): boolean;
15
- static "GetPSMLocomotionStateFromName"(nameParam: string, locomotionState: E.gamePSMLocomotionStates): boolean;
16
- static "GetPSMMeleeStateFromName"(nameParam: string, meleeState: E.gamePSMMelee): boolean;
17
- static "GetPSMUpperBodyStateFromName"(nameParam: string, upperBodyState: E.gamePSMUpperBodyStates): boolean;
18
- static "GetPSMZoneStateFromName"(nameParam: string, zoneState: E.gamePSMZones): boolean;
13
+ static "GetPSMBodyCarryStateFromName"(nameParam: string): [boolean, E.gamePSMBodyCarrying];
14
+ static "GetPSMCombatStateFromName"(nameParam: string): [boolean, E.gamePSMCombat];
15
+ static "GetPSMLocomotionStateFromName"(nameParam: string): [boolean, E.gamePSMLocomotionStates];
16
+ static "GetPSMMeleeStateFromName"(nameParam: string): [boolean, E.gamePSMMelee];
17
+ static "GetPSMUpperBodyStateFromName"(nameParam: string): [boolean, E.gamePSMUpperBodyStates];
18
+ static "GetPSMZoneStateFromName"(nameParam: string): [boolean, E.gamePSMZones];
19
19
  static "GetStanceStateFromName"(nameParam: string): E.gamedataNPCStanceState;
20
20
  static "GetTargetStatesFromArray"(targetStates: M.ScriptRef<string[]>, target: M.WeakHandle<C.gameObject>): C.AIActionTargetStates;
21
21
  static "GetTargetStatesFromArray"(targetStates: M.ScriptRef<string[]>): C.AIActionTargetStates;
@@ -3,22 +3,22 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AIActionTarget extends M.IScriptable {
6
- static "BossThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number, threatValue: number): void;
7
- static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, obj: M.WeakHandle<C.gameObject>, pos: C.Vector4, coverID: number, predictionTime: number): boolean;
8
- static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, obj: M.WeakHandle<C.gameObject>, position: C.Vector4, predictionTime: number): boolean;
9
- static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, obj: M.WeakHandle<C.gameObject>, pos: C.Vector4, coverID: number, predictionTime: number): boolean;
6
+ static "BossThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
7
+ static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
8
+ static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
9
+ static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
10
10
  static "GetClosestMemberId"(smi: M.Handle<C.AISquadScriptInterface>, pos: C.Vector4): C.entEntityID;
11
- static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, coverID: number): boolean;
12
- static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, coverID: number, position: C.Vector4): boolean;
13
- static "GetCoverPosition"(context: C.AIbehaviorScriptExecutionContext, coverID: number, position: C.Vector4): boolean;
14
- static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext, coverID: number, position: C.Vector4): boolean;
15
- static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext, coverID: number): boolean;
16
- static "GetDistanceToThreat"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>, zDiff: number, positionOfRoot: boolean): number;
17
- static "GetLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, obj: M.WeakHandle<C.gameObject>, pos: C.Vector4, coverID: number, predictionTime: number): boolean;
11
+ static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, number];
12
+ static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, number];
13
+ static "GetCoverPosition"(context: C.AIbehaviorScriptExecutionContext, coverID: number): [boolean, C.Vector4];
14
+ static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext): [boolean, number];
15
+ static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext): [boolean, number];
16
+ static "GetDistanceToThreat"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>, positionOfRoot?: boolean): [number, number];
17
+ static "GetLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
18
18
  static "GetNetrunnerProxy"(context: C.AIbehaviorScriptExecutionContext): M.WeakHandle<C.gameObject>;
19
- static "GetObject"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, object: M.WeakHandle<C.gameObject>): boolean;
20
- static "GetObjectLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, object: M.WeakHandle<C.gameObject>): boolean;
21
- static "GetPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, position: C.Vector4, getSlotPosition: boolean, predictionTime: number): boolean;
19
+ static "GetObject"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.gameObject>];
20
+ static "GetObjectLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.gameObject>];
21
+ static "GetPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, C.Vector4];
22
22
  static "GetThreatAccessibilityFromCoverModifier"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
23
23
  static "GetThreatAttackersModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
24
24
  static "GetThreatDamageModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>, distance: number, currentTime: number): number;
@@ -26,11 +26,11 @@ export class AIActionTarget extends M.IScriptable {
26
26
  static "GetThreatHisteresisModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, threat: M.Handle<C.gameObject>, currentTarget: M.Handle<C.gameObject>, timeSinceTargetChange: number): number;
27
27
  static "GetThreatLastVisibilityModifier"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
28
28
  static "GetThreatZDiffModifier"(zDiff: number): number;
29
- static "GetVehicleObject"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, vehicleObject: M.WeakHandle<C.vehicleBaseObject>): boolean;
29
+ static "GetVehicleObject"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.vehicleBaseObject>];
30
30
  static "HasWeaponInInventory"(owner: M.WeakHandle<C.gameObject>): boolean;
31
31
  static "IsThreatCloseOrVisibleByPlayer"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>): boolean;
32
- static "MadnessThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number, threatValue: number): void;
33
- static "RegularThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number, threatValue: number): void;
34
- static "Set"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, entity: M.WeakHandle<C.entEntity>, pos: C.Vector4, coverID: number): boolean;
32
+ static "MadnessThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
33
+ static "RegularThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
34
+ static "Set"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, entity?: M.WeakHandle<C.entEntity>, pos: C.Vector4, coverID?: number): boolean;
35
35
  static "UpdateThreatsValue"(puppet: M.Handle<C.NPCPuppet>, newTargetObject: M.Handle<C.gameObject>, timeSinceTargetChange: number): void;
36
36
  }
@@ -3,21 +3,21 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AIActionTransactionSystem extends M.IScriptable {
6
- static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupName: string, items: M.WeakHandle<C.gamedataNPCEquipmentItem_Record>[], powerLevel: number): void;
7
- static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupRecord: M.WeakHandle<C.gamedataNPCEquipmentGroup_Record>, items: M.WeakHandle<C.gamedataNPCEquipmentItem_Record>[], powerLevel: number): void;
6
+ static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupName: string, powerLevel?: number): void;
7
+ static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupRecord: M.WeakHandle<C.gamedataNPCEquipmentGroup_Record>, powerLevel: number): void;
8
8
  static "CheckEquipmentGroupForEquipment"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
9
9
  static "CheckSlotsForEquipment"(context: C.AIbehaviorScriptExecutionContext, equipmentGroup: string): boolean;
10
- static "ChooseSingleItemsSetFromPool"(powerLevel: number, seed: number, itemPool: M.WeakHandle<C.gamedataNPCEquipmentItemPool_Record>, outItems: M.WeakHandle<C.gamedataNPCEquipmentItem_Record>[]): void;
10
+ static "ChooseSingleItemsSetFromPool"(powerLevel: number, seed: number, itemPool: M.WeakHandle<C.gamedataNPCEquipmentItemPool_Record>): void;
11
11
  static "DoesItemMeetRequirements"(weaponItemID: C.gameItemID, condition: M.Handle<C.gamedataAIItemCond_Record>, evolution: M.WeakHandle<C.gamedataWeaponEvolution_Record>): boolean;
12
12
  static "GetDefaultEquipment"(context: C.AIbehaviorScriptExecutionContext, characterRecord: M.WeakHandle<C.gamedataCharacter_Record>, checkForUnequip: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
13
13
  static "GetEquipment"(context: C.AIbehaviorScriptExecutionContext, checkPrimaryEquipment: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
14
14
  static "GetEquipmentWithCondition"(context: C.AIbehaviorScriptExecutionContext, checkPrimaryEquipment: boolean, checkForUnequip: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
15
- static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemTag: string, itemID: C.gameItemID): boolean;
16
- static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemType: M.WeakHandle<C.gamedataItemType_Record>, itemTag: string, itemID: C.gameItemID): boolean;
17
- static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemCategory: M.WeakHandle<C.gamedataItemCategory_Record>, itemTag: string, itemID: C.gameItemID): boolean;
18
- static "GetItemID"(obj: M.WeakHandle<C.ScriptedPuppet>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, onBodySlotID: string, itemID: C.gameItemID): boolean;
19
- static "GetItemIDFromRecord"(itemRecord: M.WeakHandle<C.gamedataItem_Record>, itemID: C.gameItemID): boolean;
20
- static "GetItemsBodySlot"(owner: M.WeakHandle<C.ScriptedPuppet>, itemID: C.gameItemID, onBodySlotID: string): boolean;
15
+ static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemTag: string): [boolean, C.gameItemID];
16
+ static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemType: M.WeakHandle<C.gamedataItemType_Record>, itemTag: string): [boolean, C.gameItemID];
17
+ static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemCategory: M.WeakHandle<C.gamedataItemCategory_Record>, itemTag: string): [boolean, C.gameItemID];
18
+ static "GetItemID"(obj: M.WeakHandle<C.ScriptedPuppet>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, onBodySlotID: string): [boolean, C.gameItemID];
19
+ static "GetItemIDFromRecord"(itemRecord: M.WeakHandle<C.gamedataItem_Record>): [boolean, C.gameItemID];
20
+ static "GetItemsBodySlot"(owner: M.WeakHandle<C.ScriptedPuppet>, itemID: C.gameItemID): [boolean, string];
21
21
  static "GetOnBodyEquipment"(obj: M.WeakHandle<C.ScriptedPuppet>, itemsToEquip: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
22
22
  static "GetOnBodyEquipmentRecords"(obj: M.WeakHandle<C.ScriptedPuppet>, outEquipmentRecords: M.ScriptRef<M.WeakHandle<C.gamedataNPCEquipmentItem_Record>[]>): boolean;
23
23
  static "IsSlotEmptySpawningItem"(owner: M.WeakHandle<C.gameObject>, slotID: string): boolean;
@@ -7,7 +7,7 @@ export class AIAutonomousConditions extends C.AIbehaviorconditionScript {
7
7
  static "CombatCondition"(context: C.AIbehaviorScriptExecutionContext): boolean;
8
8
  static "CrowdCombatConditions"(context: C.AIbehaviorScriptExecutionContext): boolean;
9
9
  static "HasCombatAICommand"(context: C.AIbehaviorScriptExecutionContext): boolean;
10
- static "HasHostileThreats"(context: C.AIbehaviorScriptExecutionContext, onlyEntities: boolean): boolean;
10
+ static "HasHostileThreats"(context: C.AIbehaviorScriptExecutionContext, onlyEntities?: boolean): boolean;
11
11
  "HasUnknownThreats"(context: C.AIbehaviorScriptExecutionContext): boolean;
12
12
  static "HasWeaponInInventory"(context: C.AIbehaviorScriptExecutionContext): boolean;
13
13
  static "IsPlayerInCombat"(context: C.AIbehaviorScriptExecutionContext): boolean;
@@ -10,7 +10,7 @@ export class AICAgent extends C.gameComponent {
10
10
  static "InvokeBehaviorCallback"(obj: M.WeakHandle<C.ScriptedPuppet>, cbName: string): void;
11
11
  static "SendCommand"(obj: M.WeakHandle<C.ScriptedPuppet>, cmd: M.Handle<C.AICommand>): void;
12
12
  "CancelCommand"(cmd: M.Handle<C.AICommand>): boolean;
13
- "CancelCommandById"(cmdId: number, doNotRepeat: boolean): boolean;
13
+ "CancelCommandById"(cmdId: number, doNotRepeat?: boolean): boolean;
14
14
  "CancelOrInterruptCommand"(commandName: string, useInheritance: boolean, success: boolean): boolean;
15
15
  "DebugLog"(category: string, message: string): void;
16
16
  "DebugLogEnabled"(): boolean;
@@ -76,12 +76,12 @@ export class AICondition extends M.IScriptable {
76
76
  static "CheckActionCondition"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
77
77
  static "CheckActionConditions"(context: C.AIbehaviorScriptExecutionContext, conditions: M.ScriptRef<M.WeakHandle<C.gamedataAIActionCondition_Record>[]>): boolean;
78
78
  static "CheckAmmoCounts"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
79
- static "CheckAngle2ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>, returnVal: boolean): boolean;
80
- static "CheckAngle3ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, targetOpt: M.WeakHandle<C.gameObject>, targetPositionOpt: C.Vector4, targetCoverIDOpt: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>, returnVal: boolean): boolean;
79
+ static "CheckAngle2ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
80
+ static "CheckAngle3ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, targetOpt: M.WeakHandle<C.gameObject>, targetPositionOpt: C.Vector4, targetCoverIDOpt: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
81
81
  static "CheckCalculateLineOfSightVector"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
82
82
  static "CheckCalculatePaths"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
83
83
  static "CheckCommands"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
84
- static "CheckDistanceInternal"(owner: M.Handle<C.gamePuppet>, sourcePosition: C.Vector4, targetPosition: C.Vector4, distanceRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>, returnVal: boolean): boolean;
84
+ static "CheckDistanceInternal"(owner: M.Handle<C.gamePuppet>, sourcePosition: C.Vector4, targetPosition: C.Vector4, distanceRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
85
85
  static "CheckItems"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
86
86
  static "CheckLookats"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
87
87
  static "CheckMovements"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
@@ -98,7 +98,7 @@ export class AICondition extends M.IScriptable {
98
98
  static "CheckTresspassings"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
99
99
  static "CheckVehicles"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
100
100
  static "CheckWeakSpots"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
101
- static "CheckZDiffInternal"(sourcePosition: C.Vector4, targetPosition: C.Vector4, ZDiffRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>, returnVal: boolean): boolean;
101
+ static "CheckZDiffInternal"(sourcePosition: C.Vector4, targetPosition: C.Vector4, ZDiffRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
102
102
  static "GetDifficultyValue"(difficulty: E.gameDifficulty): number;
103
103
  static "GetPowerDifferentialValue"(difficulty: E.gameEPowerDifferential): number;
104
104
  static "GetPuppetVelocity"(puppet: M.WeakHandle<C.ScriptedPuppet>, timePeriod: number): C.Vector4;
@@ -13,26 +13,26 @@ export class AICoverHelper extends M.IScriptable {
13
13
  static "GetAbsAngleFromCoverToCombatTarget"(puppet: M.Handle<C.ScriptedPuppet>, targetPosition: C.Vector4, coverID: number): number;
14
14
  static "GetAbsAngleFromCoverToMovementTarget"(puppet: M.Handle<C.ScriptedPuppet>, movementTargetPos: C.Vector4, coverID: number): number;
15
15
  static "GetAbsAngleFromCoverToTargetPosition"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, targetPosition: C.Vector4): number;
16
- static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, requestedExposureMethods: E.AICoverExposureMethod[], lineOfSightTolerance: number, exposureMethodPriority: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
17
- static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
18
- static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[], allAvailableExposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): E.AICoverExposureMethod[];
16
+ static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, requestedExposureMethods: E.AICoverExposureMethod[], lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
17
+ static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
18
+ static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[], allAvailableExposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): E.AICoverExposureMethod[];
19
19
  static "GetCoverBlackboard"(puppet: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
20
- static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, method: E.AICoverExposureMethod): void;
20
+ static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
21
21
  static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): string;
22
22
  static "GetCoverHeight"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number): E.gameCoverHeight;
23
23
  static "GetCoverManager"(puppet: M.Handle<C.ScriptedPuppet>): M.Handle<C.AISmartCoverManager>;
24
24
  static "GetCoverNPCCurrentlyExposed"(puppet: M.Handle<C.ScriptedPuppet>): boolean;
25
25
  static "GetCoverRemainingHealthPerc"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number): number;
26
26
  static "GetCoverStanceFromExposureSpot"(puppet: M.Handle<C.ScriptedPuppet>, exposureSpot: E.AICoverExposureMethod): E.gameCoverHeight;
27
- static "GetCoverType"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number, shootingSpot: boolean): E.gameCoverHeight;
27
+ static "GetCoverType"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number): [E.gameCoverHeight, boolean];
28
28
  static "GetCurrentCover"(puppet: M.Handle<C.ScriptedPuppet>): number;
29
29
  static "GetCurrentCoverId"(puppet: M.Handle<C.ScriptedPuppet>): number;
30
30
  static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): string;
31
- static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, coverStance: E.gameCoverHeight): void;
32
- static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, coverStance: E.gameCoverHeight): void;
31
+ static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): void;
32
+ static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): void;
33
33
  static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): string;
34
- static "GetFallbackCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, method: E.AICoverExposureMethod): void;
35
- static "GetRandomCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, method: E.AICoverExposureMethod): void;
34
+ static "GetFallbackCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
35
+ static "GetRandomCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
36
36
  static "HasAnyCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): boolean;
37
37
  static "HasCoverExposureMethods"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, exposureMethods: M.ScriptRef<string[]>): boolean;
38
38
  static "HasCoverExposureMethods"(puppetOwner: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, exposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): boolean;
@@ -47,7 +47,7 @@ export class AICoverHelper extends M.IScriptable {
47
47
  static "ReturnHighestPriorityMethods"(puppet: M.Handle<C.ScriptedPuppet>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, exposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): E.AICoverExposureMethod[];
48
48
  static "SetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, value: E.AICoverExposureMethod): void;
49
49
  static "SetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, value: string): void;
50
- static "SetCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, exposureMethods: E.AICoverExposureMethod[]): void;
50
+ static "SetCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, exposureMethods?: E.AICoverExposureMethod[]): void;
51
51
  static "SetCoverNPCCurrentlyExposed"(puppet: M.Handle<C.ScriptedPuppet>, value: boolean): void;
52
52
  static "SetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, value: E.gameCoverHeight): void;
53
53
  static "SetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, value: string): void;
@@ -22,7 +22,7 @@ export class AIFollowerRole extends C.AIRole {
22
22
  "OnRoleCleared"(owner: M.WeakHandle<C.gameObject>): void;
23
23
  "OnRoleSet"(owner: M.WeakHandle<C.gameObject>): void;
24
24
  "ChangeAttitude"(owner: M.WeakHandle<C.gameObject>, ownAttitudeAgent: M.Handle<C.gameAttitudeAgent>, followTarget: M.WeakHandle<C.gameObject>): boolean;
25
- "FindFollowTarget"(owner: M.WeakHandle<C.gameObject>, followTarget: M.WeakHandle<C.gameObject>): boolean;
25
+ "FindFollowTarget"(owner: M.WeakHandle<C.gameObject>): [boolean, M.WeakHandle<C.gameObject>];
26
26
  "GetFollowerRef"(): C.gameEntityReference;
27
27
  "GetFollowTarget"(): M.WeakHandle<C.gameObject>;
28
28
  "JoinFollowTargetSquads"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
@@ -8,5 +8,5 @@ export class AIFollowerTakedownCommandHandler extends C.AIbehaviortaskScript {
8
8
  "Activate"(context: C.AIbehaviorScriptExecutionContext): void;
9
9
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
10
10
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
11
- "SelectBestTarget"(context: C.AIbehaviorScriptExecutionContext, targetEntityIds: M.ScriptRef<C.entEntityID[]>, target: M.WeakHandle<C.gameObject>): boolean;
11
+ "SelectBestTarget"(context: C.AIbehaviorScriptExecutionContext, targetEntityIds: M.ScriptRef<C.entEntityID[]>): [boolean, M.WeakHandle<C.gameObject>];
12
12
  }
@@ -8,7 +8,7 @@ export class AIGenericAdvancedLookatTask extends C.AIGenericLookatTask {
8
8
  "lookatTarget": M.WeakHandle<C.entEntity>;
9
9
  "Activate"(context: C.AIbehaviorScriptExecutionContext): void;
10
10
  "ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
11
- "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant: boolean): void;
11
+ "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
12
12
  "GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gameObject>;
13
13
  "ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
14
14
  }
@@ -8,7 +8,7 @@ export class AIGenericEntityLookatTask extends C.AIGenericLookatTask {
8
8
  "lookatTarget": M.WeakHandle<C.entEntity>;
9
9
  "Activate"(context: C.AIbehaviorScriptExecutionContext): void;
10
10
  "ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
11
- "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant: boolean): void;
11
+ "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
12
12
  "GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gameObject>;
13
13
  "GetLookAtEvent"(): M.Handle<C.entLookAtAddEvent>;
14
14
  "SetLookAtEvent"(lookAtEvent: M.Handle<C.entLookAtAddEvent>): void;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class AIGenericLookatTask extends C.AILookatTask {
7
7
  "ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
8
8
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
9
- "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant: boolean): void;
9
+ "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
10
10
  "GetBackLimitDegreesType"(): E.animLookAtLimitDegreesType;
11
11
  "GetHardLimitDegreesType"(): E.animLookAtLimitDegreesType;
12
12
  "GetHardLimitDistanceType"(): E.animLookAtLimitDistanceType;
@@ -21,6 +21,6 @@ export class AIGenericLookatTask extends C.AILookatTask {
21
21
  "SetLookAtEvent"(lookAtEvent: M.Handle<C.entLookAtAddEvent>): void;
22
22
  "ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
23
23
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
24
- "DeactivateLookatInternal"(context: C.AIbehaviorScriptExecutionContext, instant: boolean): void;
24
+ "DeactivateLookatInternal"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
25
25
  "UpdateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
26
26
  }
@@ -9,7 +9,7 @@ export class AIGenericStaticLookatTask extends C.AIGenericLookatTask {
9
9
  "lookatTarget": C.Vector4;
10
10
  "Activate"(context: C.AIbehaviorScriptExecutionContext): void;
11
11
  "ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
12
- "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant: boolean): void;
12
+ "DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
13
13
  "GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): C.Vector4;
14
14
  "ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
15
15
  }
@@ -3,9 +3,9 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class AIGuardAreaManager extends C.AIIGuardAreaManager {
5
5
  "AssignRestrictMovementArea"(npcEntityID: C.entEntityID, restrictMovementArea: string): boolean;
6
- "FindPointInRestrictMovementArea"(npcEntityID: C.entEntityID, referencePoint: C.Vector4, restrictMovementAreaPoint: C.Vector4): boolean;
6
+ "FindPointInRestrictMovementArea"(npcEntityID: C.entEntityID, referencePoint: C.Vector4): [boolean, C.Vector4];
7
7
  "GetAllPuppetsInRestrictMovementArea"(area: C.AIScriptGuardArea): C.entEntityID[];
8
8
  "HasAssignedRestrictMovementArea"(npcEntityID: C.entEntityID): boolean;
9
9
  "IsPointInPursuitZone"(npcEntityID: C.entEntityID, point: C.Vector4): boolean;
10
- "IsPointInRestrictMovementArea"(npcEntityID: C.entEntityID, point: C.Vector4, onlyActualArea: boolean): boolean;
10
+ "IsPointInRestrictMovementArea"(npcEntityID: C.entEntityID, point: C.Vector4, onlyActualArea?: boolean): boolean;
11
11
  }
@@ -48,14 +48,14 @@ export class AIHumanComponent extends C.AICAgent {
48
48
  "OnThreatRemoved"(evt: M.Handle<C.AIThreatRemoved>): boolean;
49
49
  "OnVehicleAssign"(evt: M.Handle<C.gameMountAIEvent>): boolean;
50
50
  "CacheThrowGrenadeAtTargetQuery"(target: M.WeakHandle<C.gameObject>): boolean;
51
- "CanThrowGrenadeAtTarget"(target: M.WeakHandle<C.gameObject>, throwPositions: C.Vector4, throwAngle: number, throwStartType: E.gameGrenadeThrowStartType): boolean;
51
+ "CanThrowGrenadeAtTarget"(target: M.WeakHandle<C.gameObject>): [boolean, C.Vector4];
52
52
  "CheckTweakCondition"(ActionConditionName: M.ScriptRef<string>): boolean;
53
53
  "ClearActionCommandID"(commandClassNames: M.ScriptRef<string[]>): void;
54
54
  "CombatQueriesSystemInit"(): boolean;
55
55
  "FriendlyFireCheck"(): boolean;
56
56
  "FriendlyFireCheckInit"(): boolean;
57
57
  "FriendlyFireTargetUpdateInit"(): void;
58
- static "Get"(owner: M.WeakHandle<C.ScriptedPuppet>, aiComponent: M.Handle<C.AIHumanComponent>): boolean;
58
+ static "Get"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.Handle<C.AIHumanComponent>];
59
59
  "GetActionAnimationScriptProxy"(): M.Handle<C.ActionAnimationScriptProxy>;
60
60
  "GetActionBlackboard"(): M.Handle<C.gameIBlackboard>;
61
61
  "GetActiveCommandID"(commandClassName: string): number;
@@ -63,23 +63,23 @@ export class AIHumanComponent extends C.AICAgent {
63
63
  "GetAIAlertedPatrolBlackboard"(): M.Handle<C.gameIBlackboard>;
64
64
  "GetAIPatrolBlackboard"(): M.Handle<C.gameIBlackboard>;
65
65
  "GetAIPrereqsBlackboard"(): M.Handle<C.gameIBlackboard>;
66
- static "GetAssignedVehicle"(owner: M.WeakHandle<C.ScriptedPuppet>, vehicle: M.WeakHandle<C.gameObject>): boolean;
67
- "GetAssignedVehicle"(vehicle: M.WeakHandle<C.gameObject>): boolean;
68
- "GetAssignedVehicleData"(vehicleID: C.entEntityID, vehicleSlot: C.gamemountingMountingSlotId): boolean;
66
+ static "GetAssignedVehicle"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.WeakHandle<C.gameObject>];
67
+ "GetAssignedVehicle"(): [boolean, M.WeakHandle<C.gameObject>];
68
+ "GetAssignedVehicleData"(): [boolean, C.entEntityID];
69
69
  "GetCombatGadgetBlackboard"(): M.Handle<C.gameIBlackboard>;
70
70
  "GetCoverBlackboard"(): M.Handle<C.gameIBlackboard>;
71
71
  "GetCurrentRole"(): M.Handle<C.AIRole>;
72
72
  "GetFriendlyFireCheckID"(): number;
73
- "GetFriendlyTarget"(friendlyTarget: M.WeakHandle<C.gameObject>): boolean;
74
- "GetFriendlyTargetAsPlayer"(player: M.WeakHandle<C.PlayerPuppet>): boolean;
73
+ "GetFriendlyTarget"(): [boolean, M.WeakHandle<C.gameObject>];
74
+ "GetFriendlyTargetAsPlayer"(): [boolean, M.WeakHandle<C.PlayerPuppet>];
75
75
  "GetGame"(): C.ScriptGameInstance;
76
- static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>, vehicleSlotName: string): boolean;
77
- static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>, vehicleSlot: C.gamemountingMountingSlotId): boolean;
76
+ static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, string];
77
+ static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, C.gamemountingMountingSlotId];
78
78
  "GetReachedLoSPosition"(ownerId: C.entEntityID, entityPos: C.Vector4, losMode: number, radiusXY: number, radiusZ: number, maxNotFoundTime: number): boolean;
79
- static "GetScriptContext"(puppet: M.WeakHandle<C.ScriptedPuppet>, context: C.AIbehaviorScriptExecutionContext): boolean;
80
- "GetScriptContext"(context: C.AIbehaviorScriptExecutionContext): boolean;
79
+ static "GetScriptContext"(puppet: M.WeakHandle<C.ScriptedPuppet>): [boolean, C.AIbehaviorScriptExecutionContext];
80
+ "GetScriptContext"(): [boolean, C.AIbehaviorScriptExecutionContext];
81
81
  "GetShootingBlackboard"(): M.Handle<C.gameIBlackboard>;
82
- "GetVehicleHandle"(entityID: C.entEntityID, vehicle: M.Handle<C.vehicleBaseObject>): boolean;
82
+ "GetVehicleHandle"(entityID: C.entEntityID): [boolean, M.Handle<C.vehicleBaseObject>];
83
83
  "IsAssignedVehicleStuck"(): boolean;
84
84
  "IsCommandActive"(commandClassName: string): boolean;
85
85
  "IsCommandActive"(commandID: number): boolean;
@@ -3,19 +3,19 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AINavigationSystem extends C.AIINavigationSystem {
6
- "FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity>, resultingZOffset: number): C.worldNavigationScriptFindPointResult;
6
+ "FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity>): [C.worldNavigationScriptFindPointResult, number];
7
7
  "FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity>): C.worldNavigationScriptFindPointResult;
8
- "GetFurthestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, point: C.Vector4, offsetFromOrigin: C.Vector4, checkPathToOrigin: boolean, ratioCurveName: string): boolean;
9
- "GetFurthestNavmeshPointInFront"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, point: C.Vector4, offsetFromOrigin: C.Vector4, checkPathToOrigin: boolean, ratioCurveName: string): boolean;
10
- "GetNearestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, point: C.Vector4, checkPathToOrigin: boolean): boolean;
8
+ "GetFurthestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, offsetFromOrigin?: C.Vector4, checkPathToOrigin?: boolean, ratioCurveName?: string): [boolean, C.Vector4];
9
+ "GetFurthestNavmeshPointInFront"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, offsetFromOrigin?: C.Vector4, checkPathToOrigin?: boolean, ratioCurveName?: string): [boolean, C.Vector4];
10
+ "GetNearestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, checkPathToOrigin?: boolean): [boolean, C.Vector4];
11
11
  "GetNearestNavmeshPointBelow"(character: M.WeakHandle<C.entEntity>, origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number): C.Vector4;
12
12
  "HasPathForward"(sourceObject: M.WeakHandle<C.gameObject>, distance: number): boolean;
13
13
  static "HasPathFromAtoB"(owner: M.WeakHandle<C.entEntity>, originPoint: C.Vector4, targetPoint: C.Vector4): boolean;
14
- "IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: number): boolean;
14
+ "IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance?: number): boolean;
15
15
  "IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4): boolean;
16
- "IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4, navmeshPoint: C.Vector4): boolean;
17
- "TryToFindNavmeshPointAroundPoint"(owner: M.WeakHandle<C.entEntity>, originPosition: C.Vector4, originOrientation: C.Quaternion, probeDimensions: C.Vector4, numberOfSpheres: number, sphereDistanceFromOrigin: number, point: C.Vector4, checkPathToOrigin: boolean): boolean;
18
- "CalculatePathForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>, costModCircle: M.Handle<C.worldNavigationScriptCostModCircle>): M.Handle<C.worldNavigationScriptPath>;
16
+ "IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4): [boolean, C.Vector4];
17
+ "TryToFindNavmeshPointAroundPoint"(owner: M.WeakHandle<C.entEntity>, originPosition: C.Vector4, originOrientation: C.Quaternion, probeDimensions: C.Vector4, numberOfSpheres: number, sphereDistanceFromOrigin: number, checkPathToOrigin?: boolean): [boolean, C.Vector4];
18
+ "CalculatePathForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>, costModCircle?: M.Handle<C.worldNavigationScriptCostModCircle>): M.Handle<C.worldNavigationScriptPath>;
19
19
  "FindPointInBoxForCharacter"(center: C.Vector4, extents: C.Vector4, owner: M.Handle<C.entEntity>): C.worldNavigationScriptFindPointResult;
20
20
  "FindPointInSphereForCharacter"(center: C.Vector4, radius: number, owner: M.Handle<C.entEntity>): C.worldNavigationScriptFindPointResult;
21
21
  "FindWallInLineForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>): M.Handle<C.worldNavigationScriptFindWallResult>;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AIObjectSelectionComponent extends C.entIComponent {
6
6
  "GetCurrentCoverDebugPresetNumber"(): number;
7
- "IsCoverPositiveScored"(coverId: number, ring: E.gamedataAIRingType): boolean;
7
+ "IsCoverPositiveScored"(coverId: number, ring?: E.gamedataAIRingType): boolean;
8
8
  "IsCoversProcessingPaused"(): boolean;
9
9
  "PauseCoversProcessing"(setPause: boolean): void;
10
10
  "SetCurrentCoverDebugPresetNumber"(presetNumber: number): void;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AIReactionSystem extends C.AIIReactionSystem {
7
- "AddFearSource"(sourcePos: C.Vector3, halfExtend: number, debugInfo: string): void;
7
+ "AddFearSource"(sourcePos: C.Vector3, halfExtend: number, debugInfo?: string): void;
8
8
  "AddTrafficRunnersDirectly"(runner: M.Handle<C.gameObject>, threat: M.Handle<C.gameObject>): boolean;
9
9
  "IsInImmovableWorkspot"(npcId: C.entEntityID): boolean;
10
10
  "IsRegisteredAsAggressive"(npcId: C.entEntityID): boolean;
@@ -17,9 +17,9 @@ export class AIScriptSquad extends M.IScriptable {
17
17
  static "EvaluateTicketsActivation"(context: C.AIbehaviorScriptExecutionContext, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): void;
18
18
  static "EvaluateTicketsDeactivation"(context: C.AIbehaviorScriptExecutionContext, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): void;
19
19
  static "FailTicket"(context: C.AIbehaviorScriptExecutionContext, actionType: M.WeakHandle<C.gamedataAITicketType_Record>): void;
20
- static "GetBaseSquadRecord"(squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
21
- static "GetSquadRecord"(entity: M.WeakHandle<C.entEntity>, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
22
- static "GetTicketRecord"(ticketName: string, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
20
+ static "GetBaseSquadRecord"(): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
21
+ static "GetSquadRecord"(entity: M.WeakHandle<C.entEntity>): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
22
+ static "GetTicketRecord"(ticketName: string, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): [boolean, M.WeakHandle<C.gamedataAITicket_Record>];
23
23
  static "HasOrder"(context: C.AIbehaviorScriptExecutionContext, ticketName: string): boolean;
24
24
  static "HasOrder"(puppet: M.WeakHandle<C.ScriptedPuppet>, ticketName: string): boolean;
25
25
  static "OpenTicket"(context: C.AIbehaviorScriptExecutionContext, actionType: M.WeakHandle<C.gamedataAITicketType_Record>): void;
@@ -24,6 +24,6 @@ export class AISearchingLookat extends C.AIGenericStaticLookatTask {
24
24
  "InitializeMemberVariables"(context: C.AIbehaviorScriptExecutionContext): boolean;
25
25
  "GetAbsAngleToTarget"(context: C.AIbehaviorScriptExecutionContext): number;
26
26
  "GetSoftLookatLimitDegrees"(): number;
27
- "LookatOffsetAngleLimit"(context: C.AIbehaviorScriptExecutionContext, lastTargetPosition: C.Vector4, leftAngleCap: number, rightAngleCap: number): void;
27
+ "LookatOffsetAngleLimit"(context: C.AIbehaviorScriptExecutionContext, lastTargetPosition: C.Vector4): void;
28
28
  "SelectNewAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): C.Vector4;
29
29
  }
@@ -3,12 +3,12 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AISignalHandlerComponent extends C.entIComponent {
6
- "AddSignal"(signal: M.ScriptRef<C.AIGateSignal>, keepActive: boolean): number;
6
+ "AddSignal"(signal: M.ScriptRef<C.AIGateSignal>, keepActive?: boolean): number;
7
7
  "ConsumeSignal"(tag: string): void;
8
8
  static "Get"(entity: M.Handle<C.entEntity>): M.Handle<C.AISignalHandlerComponent>;
9
- "GetHighestPrioritySignal"(signal: C.AIGateSignal, signalId: number): boolean;
10
- "GetSignal"(signalId: number, signal: C.AIGateSignal): boolean;
9
+ "GetHighestPrioritySignal"(): [boolean, C.AIGateSignal];
10
+ "GetSignal"(signalId: number): [boolean, C.AIGateSignal];
11
11
  "HasSignalWithTag"(tag: string): boolean;
12
- "IsHighestPriority"(tag: string, signalId: number): boolean;
12
+ "IsHighestPriority"(tag: string): [boolean, number];
13
13
  "RemoveSignal"(id: number): boolean;
14
14
  }
@@ -6,14 +6,14 @@ import type * as E from "../enums";
6
6
  export class AISquadHelper extends M.IScriptable {
7
7
  static "EnterAlerted"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
8
8
  static "GetAllSquadMemberInterfaces"(obj: M.WeakHandle<C.gameObject>): M.Handle<C.AISquadScriptInterface>[];
9
- static "GetCombatSquadInterface"(obj: M.WeakHandle<C.gameObject>, squadInterface: M.Handle<C.AICombatSquadScriptInterface>): boolean;
9
+ static "GetCombatSquadInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.AICombatSquadScriptInterface>];
10
10
  static "GetCurrentSquadRing"(puppet: M.WeakHandle<C.ScriptedPuppet>): E.gamedataAIRingType;
11
11
  static "GeThreatLocationFromSquadmate"(squadmate: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, threatLocation: M.ScriptRef<C.AITrackedLocation>): boolean;
12
- static "GetPlayerSquadInterface"(obj: M.WeakHandle<C.gameObject>, playerSquadInterface: M.Handle<C.PlayerSquadInterface>): boolean;
13
- static "GetSquadBaseInterface"(obj: M.WeakHandle<C.gameObject>, squadBaseInterface: M.Handle<C.PuppetSquadInterface>): boolean;
14
- static "GetSquadmates"(obj: M.WeakHandle<C.gameObject>, membersList: M.ScriptRef<M.WeakHandle<C.entEntity>[]>, dontRemoveSelf: boolean): boolean;
15
- static "GetSquadmatesID"(obj: M.WeakHandle<C.gameObject>, membersListID: C.entEntityID[], dontRemoveSelf: boolean): boolean;
16
- static "GetSquadMemberInterface"(obj: M.WeakHandle<C.gameObject>, squadInterface: M.Handle<C.AISquadScriptInterface>): boolean;
12
+ static "GetPlayerSquadInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.PlayerSquadInterface>];
13
+ static "GetSquadBaseInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.PuppetSquadInterface>];
14
+ static "GetSquadmates"(obj: M.WeakHandle<C.gameObject>, membersList: M.ScriptRef<M.WeakHandle<C.entEntity>[]>, dontRemoveSelf?: boolean): boolean;
15
+ static "GetSquadmatesID"(obj: M.WeakHandle<C.gameObject>, dontRemoveSelf?: boolean): [boolean, C.entEntityID[]];
16
+ static "GetSquadMemberInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.AISquadScriptInterface>];
17
17
  static "GetSquadName"(obj: M.WeakHandle<C.gameObject>): string;
18
18
  static "GetThreatLocationFromSquad"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, threatLocation: M.ScriptRef<C.AITrackedLocation>): boolean;
19
19
  static "HasSquadMemberComponent"(obj: M.WeakHandle<C.gameObject>): boolean;