@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -8,7 +8,7 @@ export class gamedataVehicle_Record extends C.gamedataSpawnableObject_Record {
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"AppearancesToColorTemplate"(): M.WeakHandle<C.gamedataVehicleAppearancesToColorTemplate_Record>;
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"AppearancesToColorTemplateHandle"(): M.Handle<C.gamedataVehicleAppearancesToColorTemplate_Record>;
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"ArchetypeName"(): string;
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"AttachmentSlots"(
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"AttachmentSlots"(): void;
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"AttachmentSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
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"AudioResourceName"(): string;
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"BikeDriveModelData"(): M.WeakHandle<C.gamedataBikeDriveModelData_Record>;
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@@ -128,11 +128,11 @@ export class gamedataVehicle_Record extends C.gamedataSpawnableObject_Record {
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"Model"(): M.WeakHandle<C.gamedataVehicleModel_Record>;
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"ModelHandle"(): M.Handle<C.gamedataVehicleModel_Record>;
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"Player_audio_resource"(): string;
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"PreventionPassengers"(
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"PreventionPassengers"(): void;
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"PreventionPassengersContains"(item: M.WeakHandle<C.gamedataCharacter_Record>): boolean;
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"QueryOnlyExceptions"(): string[];
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"QueryOnlyExceptionsContains"(item: string): boolean;
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-
"RandomPassengers"(
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"RandomPassengers"(): void;
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"RandomPassengersContains"(item: M.WeakHandle<C.gamedataRandomPassengerEntry_Record>): boolean;
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"ReverselightColor"(): number[];
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"ReverselightColorContains"(item: number): boolean;
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@@ -146,7 +146,7 @@ export class gamedataVehicle_Record extends C.gamedataSpawnableObject_Record {
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"TankDriveModelDataHandle"(): M.Handle<C.gamedataTankDriveModelData_Record>;
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"TppCameraParams"(): M.WeakHandle<C.gamedataVehicleTPPCameraParams_Record>;
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"TppCameraParamsHandle"(): M.Handle<C.gamedataVehicleTPPCameraParams_Record>;
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-
"TppCameraPresets"(
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"TppCameraPresets"(): void;
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"TppCameraPresetsContains"(item: M.WeakHandle<C.gamedataVehicleTPPCameraPresetParams_Record>): boolean;
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"Traffic_audio_resource"(): string;
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"TrafficSuspension"(): M.WeakHandle<C.gamedataVehicleTrafficSuspension_Record>;
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@@ -208,7 +208,7 @@ export class gamedataVehicle_Record extends C.gamedataSpawnableObject_Record {
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"VisualCustomizationUpdateRequired"(): boolean;
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"VisualDestruction"(): M.WeakHandle<C.gamedataVehicleVisualDestruction_Record>;
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"VisualDestructionHandle"(): M.Handle<C.gamedataVehicleVisualDestruction_Record>;
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-
"Weapons"(
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"Weapons"(): void;
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"WeaponSafeModeBounds"(): M.WeakHandle<C.gamedataWeaponSafeModeBounds_Record>;
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"WeaponSafeModeBoundsHandle"(): M.Handle<C.gamedataWeaponSafeModeBounds_Record>;
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"WeaponsContains"(item: M.WeakHandle<C.gamedataVehicleWeapon_Record>): boolean;
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@@ -6,7 +6,7 @@ export class gamedataVendorExperience_Record extends C.gamedataVendorWare_Record
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"GetPricePerPointCount"(): number;
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"GetPricePerPointItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
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"GetPricePerPointItemHandle"(index: number): M.Handle<C.gamedataStatModifier_Record>;
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-
"PricePerPoint"(
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+
"PricePerPoint"(): void;
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"PricePerPointContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
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"Proficiency"(): M.WeakHandle<C.gamedataProficiency_Record>;
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"ProficiencyHandle"(): M.Handle<C.gamedataProficiency_Record>;
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@@ -6,6 +6,6 @@ export class gamedataVendorProgressionBasedStock_Record extends C.gamedataTweakD
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"GetItemsCount"(): number;
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"GetItemsItem"(index: number): M.WeakHandle<C.gamedataVendorItem_Record>;
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"GetItemsItemHandle"(index: number): M.Handle<C.gamedataVendorItem_Record>;
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-
"Items"(
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+
"Items"(): void;
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"ItemsContains"(item: M.WeakHandle<C.gamedataVendorItem_Record>): boolean;
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}
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@@ -6,7 +6,7 @@ export class gamedataVendorWare_Record extends C.gamedataTweakDBRecord {
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"AvailabilityPrereq"(): M.WeakHandle<C.gamedataIPrereq_Record>;
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"AvailabilityPrereqHandle"(): M.Handle<C.gamedataIPrereq_Record>;
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"ForceQuality"(): string;
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-
"GenerationPrereqs"(
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+
"GenerationPrereqs"(): void;
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"GenerationPrereqsContains"(item: M.WeakHandle<C.gamedataIPrereq_Record>): boolean;
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"GetGenerationPrereqsCount"(): number;
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"GetGenerationPrereqsItem"(index: number): M.WeakHandle<C.gamedataIPrereq_Record>;
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@@ -14,6 +14,6 @@ export class gamedataVendorWare_Record extends C.gamedataTweakDBRecord {
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"GetQuantityCount"(): number;
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"GetQuantityItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
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"GetQuantityItemHandle"(index: number): M.Handle<C.gamedataStatModifier_Record>;
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-
"Quantity"(
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+
"Quantity"(): void;
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"QuantityContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
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}
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@@ -3,15 +3,15 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gamedataVendor_Record extends C.gamedataTweakDBRecord {
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-
"AccessPrereqs"(
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+
"AccessPrereqs"(): void;
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"AccessPrereqsContains"(item: M.WeakHandle<C.gamedataIPrereq_Record>): boolean;
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-
"Craftbooks"(
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+
"Craftbooks"(): void;
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"CraftbooksContains"(item: M.WeakHandle<C.gamedataVendorCraftable_Record>): boolean;
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"CustomerFilterTags"(): string[];
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"CustomerFilterTagsContains"(item: string): boolean;
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"CustomerInverseFilterTags"(): string[];
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"CustomerInverseFilterTagsContains"(item: string): boolean;
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-
"ExperienceStock"(
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+
"ExperienceStock"(): void;
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"ExperienceStockContains"(item: M.WeakHandle<C.gamedataVendorExperience_Record>): boolean;
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"Faction"(): M.WeakHandle<C.gamedataAffiliation_Record>;
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"FactionHandle"(): M.Handle<C.gamedataAffiliation_Record>;
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@@ -42,13 +42,13 @@ export class gamedataVendor_Record extends C.gamedataTweakDBRecord {
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"GetVendorInverseFilterTagsCount"(): number;
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"GetVendorInverseFilterTagsItem"(index: number): string;
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"InGameTimeToRestock"(): number;
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-
"ItemQueries"(
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+
"ItemQueries"(): void;
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"ItemQueriesContains"(item: M.WeakHandle<C.gamedataVendorItemQuery_Record>): boolean;
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47
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-
"ItemStock"(
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+
"ItemStock"(): void;
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"ItemStockContains"(item: M.WeakHandle<C.gamedataVendorItem_Record>): boolean;
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"LocalizedDescription"(): string;
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"LocalizedName"(): string;
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-
"MapVisibilityPrereqs"(
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+
"MapVisibilityPrereqs"(): void;
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"MapVisibilityPrereqsContains"(item: M.WeakHandle<C.gamedataIPrereq_Record>): boolean;
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"VendorFilterTags"(): string[];
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"VendorFilterTagsContains"(item: string): boolean;
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@@ -8,7 +8,7 @@ export class gamedataVirtualNetwork_Record extends C.gamedataTweakDBRecord {
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"GetPathsItemHandle"(index: number): M.Handle<C.gamedataVirtualNetworkPath_Record>;
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"MinDistanceToOther"(): number;
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10
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"OffsetMultiplier"(): number;
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-
"Paths"(
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+
"Paths"(): void;
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"PathsContains"(item: M.WeakHandle<C.gamedataVirtualNetworkPath_Record>): boolean;
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"Scale"(): number;
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"SegmentMarker"(): C.Vector3;
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@@ -12,7 +12,7 @@ export class gamedataWeakspot_Record extends C.gamedataSpawnableObject_Record {
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"GetOnDestroyedEffectorsItemHandle"(index: number): M.Handle<C.gamedataEffector_Record>;
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"GetValidCharacterAppearancesCount"(): number;
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14
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"GetValidCharacterAppearancesItem"(index: number): string;
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15
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-
"OnDestroyedEffectors"(
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+
"OnDestroyedEffectors"(): void;
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"OnDestroyedEffectorsContains"(item: M.WeakHandle<C.gamedataEffector_Record>): boolean;
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"SlotToAttach"(): M.WeakHandle<C.gamedataAttachmentSlot_Record>;
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"SlotToAttachHandle"(): M.Handle<C.gamedataAttachmentSlot_Record>;
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@@ -5,7 +5,7 @@ import type * as C from "../classes";
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export class gamedataWeaponItem_Record extends C.gamedataItem_Record {
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"Ammo"(): M.WeakHandle<C.gamedataItem_Record>;
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"AmmoHandle"(): M.Handle<C.gamedataItem_Record>;
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8
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-
"Attacks"(
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+
"Attacks"(): void;
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"AttacksContains"(item: M.WeakHandle<C.gamedataAttack_Record>): boolean;
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"AudioWeaponConfiguration"(): string;
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"BaseEmptyReloadTime"(): number;
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@@ -49,10 +49,10 @@ export class gamedataWeaponItem_Record extends C.gamedataItem_Record {
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"RangedAttacksHandle"(): M.Handle<C.gamedataRangedAttackPackage_Record>;
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"SecondaryTriggerMode"(): M.WeakHandle<C.gamedataTriggerMode_Record>;
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"SecondaryTriggerModeHandle"(): M.Handle<C.gamedataTriggerMode_Record>;
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-
"ShootingPatternPackages"(
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+
"ShootingPatternPackages"(): void;
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"ShootingPatternPackagesContains"(item: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): boolean;
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"TriggerEffectName"(): string;
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-
"TriggerModes"(
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+
"TriggerModes"(): void;
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"TriggerModesContains"(item: M.WeakHandle<C.gamedataTriggerMode_Record>): boolean;
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"UninterruptibleEmptyReloadStart"(): number;
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"UninterruptibleReloadStart"(): number;
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
3
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4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
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export class gamedataWeaponVFXSet_Record extends C.gamedataTweakDBRecord {
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-
"Actions"(
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+
"Actions"(): void;
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"ActionsContains"(item: M.WeakHandle<C.gamedataWeaponVFXAction_Record>): boolean;
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"GetActionsCount"(): number;
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"GetActionsItem"(index: number): M.WeakHandle<C.gamedataWeaponVFXAction_Record>;
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@@ -10,6 +10,6 @@ export class gamedataWeaponsTooltipData_Record extends C.gamedataTweakDBRecord {
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"GetStatsToCompareItemHandle"(index: number): M.Handle<C.gamedataStat_Record>;
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"MaxStatsValue"(): number[];
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"MaxStatsValueContains"(item: number): boolean;
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13
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-
"StatsToCompare"(
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+
"StatsToCompare"(): void;
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14
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"StatsToCompareContains"(item: M.WeakHandle<C.gamedataStat_Record>): boolean;
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}
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@@ -11,9 +11,9 @@ export class gamedataWidgetDefinition_Record extends C.gamedataTweakDBRecord {
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"GetStylesItemHandle"(index: number): M.Handle<C.gamedataWidgetStyle_Record>;
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"LibraryID"(): string;
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"LibraryPath"(): C.redResourceReferenceScriptToken;
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14
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-
"Ratios"(
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+
"Ratios"(): void;
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"RatiosContains"(item: M.WeakHandle<C.gamedataWidgetRatio_Record>): boolean;
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16
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-
"Styles"(
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+
"Styles"(): void;
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"StylesContains"(item: M.WeakHandle<C.gamedataWidgetStyle_Record>): boolean;
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"UseContentRatio"(): boolean;
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}
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@@ -6,6 +6,6 @@ export class gamedataWorldMapFiltersList_Record extends C.gamedataTweakDBRecord
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6
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"GetListCount"(): number;
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7
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"GetListItem"(index: number): M.WeakHandle<C.gamedataMappinUIFilterGroup_Record>;
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8
8
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"GetListItemHandle"(index: number): M.Handle<C.gamedataMappinUIFilterGroup_Record>;
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9
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-
"List"(
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9
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+
"List"(): void;
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10
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"ListContains"(item: M.WeakHandle<C.gamedataMappinUIFilterGroup_Record>): boolean;
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11
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}
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@@ -16,7 +16,7 @@ export class gamedataWorldMapSettings_Record extends C.gamedataTweakDBRecord {
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"NCPDEventsVisibilityRange"(): number;
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"TopDownCamera"(): M.WeakHandle<C.gamedataWorldMapFreeCameraSettings_Record>;
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"TopDownCameraHandle"(): M.Handle<C.gamedataWorldMapFreeCameraSettings_Record>;
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19
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-
"ZoomLevels"(
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+
"ZoomLevels"(): void;
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20
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"ZoomLevelsContains"(item: M.WeakHandle<C.gamedataWorldMapZoomLevel_Record>): boolean;
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21
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"ZoomToEnabledAtMinimumZoom"(): number;
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22
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"ZoomToZoomValue"(): number;
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@@ -9,7 +9,7 @@ export class gamedataWorldMapZoomLevel_Record extends C.gamedataTweakDBRecord {
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9
9
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"GetMappinFilterGroupsItem"(index: number): M.WeakHandle<C.gamedataMappinUIFilterGroup_Record>;
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10
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"GetMappinFilterGroupsItemHandle"(index: number): M.Handle<C.gamedataMappinUIFilterGroup_Record>;
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11
11
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"IconScale"(): number;
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12
|
-
"MappinFilterGroups"(
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12
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+
"MappinFilterGroups"(): void;
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13
13
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"MappinFilterGroupsContains"(item: M.WeakHandle<C.gamedataMappinUIFilterGroup_Record>): boolean;
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14
14
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"PanSpeed"(): number;
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15
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"Rotation"(): C.EulerAngles;
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@@ -6,7 +6,7 @@ export class gamedataXPPoints_Record extends C.gamedataTweakDBRecord {
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"GetQuantityModifiersCount"(): number;
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7
7
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"GetQuantityModifiersItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
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8
8
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"GetQuantityModifiersItemHandle"(index: number): M.Handle<C.gamedataStatModifier_Record>;
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9
|
-
"QuantityModifiers"(
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9
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+
"QuantityModifiers"(): void;
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10
10
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"QuantityModifiersContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
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11
11
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"Type"(): M.WeakHandle<C.gamedataProficiency_Record>;
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12
12
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"TypeHandle"(): M.Handle<C.gamedataProficiency_Record>;
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@@ -4,9 +4,9 @@ import * as M from "../common";
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4
4
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export class gamedeviceClearance extends M.IScriptable {
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5
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"max": number;
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6
6
|
"min": number;
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7
|
-
static "CreateClearance"(min
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7
|
+
static "CreateClearance"(min?: number, max?: number): M.Handle<C.gamedeviceClearance>;
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8
8
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static "GetMaxClearanceLevel"(): number;
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9
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static "GetMinClearanceLevel"(): number;
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10
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static "IsInRange"(clearance: M.Handle<C.gamedeviceClearance>, clearanceLevel: number): boolean;
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11
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-
static "ReadValues"(clearance: M.Handle<C.gamedeviceClearance
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11
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+
static "ReadValues"(clearance: M.Handle<C.gamedeviceClearance>): void;
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12
12
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}
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@@ -4,8 +4,8 @@ import type * as E from "../enums";
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class gamehelperGameObjectEffectHelper extends M.IScriptable {
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7
|
-
static "ActivateEffectAction"(obj: M.WeakHandle<C.gameObject>, actionType: E.gamedataFxActionType, fxName: string, fxBlackboard
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7
|
+
static "ActivateEffectAction"(obj: M.WeakHandle<C.gameObject>, actionType: E.gamedataFxActionType, fxName: string, fxBlackboard?: M.Handle<C.worldEffectBlackboard>, startOnlyIfNotStarted?: boolean): void;
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8
8
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static "BreakEffectLoopEvent"(obj: M.Handle<C.gameObject>, effectName: string): void;
|
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9
|
-
static "StartEffectEvent"(obj: M.Handle<C.gameObject>, effectName: string, shouldPersist
|
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9
|
+
static "StartEffectEvent"(obj: M.Handle<C.gameObject>, effectName: string, shouldPersist?: boolean, blackboard?: M.Handle<C.worldEffectBlackboard>, startOnlyIfNotStarted?: boolean): void;
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10
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static "StopEffectEvent"(obj: M.Handle<C.gameObject>, effectName: string): void;
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11
11
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}
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|
@@ -4,6 +4,6 @@ import type * as E from "../enums";
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4
4
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5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class gamehelperStimBroadcasterComponentHelper extends M.IScriptable {
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7
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-
static "CreateStimEvent"(owner: M.Handle<C.gameObject>, stimType: E.gamedataStimType, radius
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7
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+
static "CreateStimEvent"(owner: M.Handle<C.gameObject>, stimType: E.gamedataStimType, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): M.Handle<C.senseStimuliEvent>;
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8
8
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static "ProcessSingleStimuliBroadcast"(owner: M.Handle<C.gameObject>, stimuli: M.Handle<C.senseStimuliEvent>, isCrowd: boolean, isSurveillanceCamera: boolean, invalidDistraction: boolean, targets: C.gameNPCstubData[]): boolean;
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9
9
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}
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|
@@ -5,8 +5,8 @@ import type * as E from "../enums";
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class gameinfluenceComponent extends C.entIPlacedComponent {
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7
7
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"isEnabled": boolean;
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8
|
-
"IsLineEmpty"(startPoint: C.Vector4, endPoint: C.Vector4, ignoredObject
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9
|
-
"IsPositionEmpty"(startPoint: C.Vector4, ignoredObject
|
|
8
|
+
"IsLineEmpty"(startPoint: C.Vector4, endPoint: C.Vector4, ignoredObject?: M.Handle<C.gameObject>): E.gameinfluenceTestLineResult;
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9
|
+
"IsPositionEmpty"(startPoint: C.Vector4, ignoredObject?: M.Handle<C.gameObject>): E.gameinfluenceCollisionTestOutcome;
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10
10
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"PerformVehicleDepenetration"(): void;
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11
11
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"SetReservationRadius"(radius: number): void;
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12
12
|
}
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|
@@ -8,9 +8,9 @@ export class gameinteractionsComponent extends C.entIPlacedComponent {
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8
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"interactionRootOffset": C.Vector3;
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9
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"isEnabled": boolean;
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10
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"layerOverridesTemp": C.gameinteractionsInteractionDefinitionOverrider[];
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11
|
-
"GetActivatorsForLayer"(layerName: string,
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12
|
-
"GetActiveInputLayers"(
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13
|
-
"ResetChoices"(layer
|
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14
|
-
"SetChoices"(choices: C.gameinteractionsChoice[], layer
|
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15
|
-
"SetSingleChoice"(choice: C.gameinteractionsChoice, layer
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11
|
+
"GetActivatorsForLayer"(layerName: string): [boolean, C.gameinteractionsActiveLayerData[]];
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12
|
+
"GetActiveInputLayers"(): [boolean, C.gameinteractionsActiveLayerData[]];
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13
|
+
"ResetChoices"(layer?: string, deactivate?: boolean): void;
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14
|
+
"SetChoices"(choices: C.gameinteractionsChoice[], layer?: string): void;
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|
15
|
+
"SetSingleChoice"(choice: C.gameinteractionsChoice, layer?: string): void;
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|
16
16
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}
|
|
@@ -5,5 +5,5 @@ export class gameinteractionsMultipleSetEnableEvent extends C.redEvent {
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5
5
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"enable": boolean[];
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6
6
|
"layer": string[];
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7
7
|
"linkedLayers": string[];
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8
|
-
"PushBack"(enable: boolean, layer: string, linkedLayers
|
|
8
|
+
"PushBack"(enable: boolean, layer: string, linkedLayers?: string): void;
|
|
9
9
|
}
|
|
@@ -9,22 +9,22 @@ export class gamemappinsMappinSystem extends C.gamemappinsIMappinSystem {
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|
9
9
|
"GetDelamainTrackedMappinID"(): C.gameNewMappinID;
|
|
10
10
|
"GetManuallyTrackedMappinID"(): C.gameNewMappinID;
|
|
11
11
|
"GetMappin"(mappinId: C.gameNewMappinID): M.Handle<C.gamemappinsIMappin>;
|
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12
|
-
"GetMappinEntries"(targetType: E.gamemappinsMappinTargetType
|
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12
|
+
"GetMappinEntries"(targetType: E.gamemappinsMappinTargetType): void;
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13
13
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"GetMappinFromObjective"(phaseEntry: M.WeakHandle<C.gameJournalEntry>, objectiveEntry: M.WeakHandle<C.gameJournalEntry>): M.WeakHandle<C.gamemappinsIMappin>;
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14
14
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"GetMappinFromQuest"(questEntry: M.WeakHandle<C.gameJournalEntry>): M.WeakHandle<C.gamemappinsIMappin>;
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15
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-
"GetMappins"(targetType: E.gamemappinsMappinTargetType
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16
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-
"GetPointOfInterestMappinSavedState"(hash: number
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17
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"GetQuestMappinPosition"(mappinHash: number,
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18
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"GetQuestMappinPositionsByObjective"(objectiveHash: number,
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15
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"GetMappins"(targetType: E.gamemappinsMappinTargetType): void;
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16
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+
"GetPointOfInterestMappinSavedState"(hash: number): [boolean, number];
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17
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+
"GetQuestMappinPosition"(mappinHash: number): [boolean, C.Vector3];
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18
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+
"GetQuestMappinPositionsByObjective"(objectiveHash: number): [boolean, C.Vector3[]];
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19
19
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"OnAreaEntered"(evt: M.Handle<C.entAreaEnteredEvent>): void;
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20
20
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"OnAreaExited"(obj: M.WeakHandle<C.gameObject>, triggerId: C.entEntityID): void;
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21
21
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"OnAreaTypeChanged"(entityID: C.entEntityID, areaType: string): void;
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22
22
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"RegisterFastTravelMappin"(data: C.gamemappinsMappinData, fastTravelData: M.Handle<C.gameFastTravelPointData>): C.gameNewMappinID;
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23
23
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"RegisterGrenadeMappin"(data: C.gamemappinsMappinData, grenadeObject: M.WeakHandle<C.gameObject>): C.gameNewMappinID;
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24
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"RegisterMappin"(data: C.gamemappinsMappinData, position: C.Vector4): C.gameNewMappinID;
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25
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-
"RegisterMappinWithObject"(data: C.gamemappinsMappinData, object: M.WeakHandle<C.gameObject>, slotName
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25
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+
"RegisterMappinWithObject"(data: C.gamemappinsMappinData, object: M.WeakHandle<C.gameObject>, slotName?: string, offset?: C.Vector3): C.gameNewMappinID;
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26
26
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"RegisterRemotePlayerMappin"(data: C.gamemappinsMappinData, playerObject: M.WeakHandle<C.gameObject>): C.gameNewMappinID;
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27
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"RegisterVehicleMappin"(data: C.gamemappinsMappinData, object: M.WeakHandle<C.gameObject>, slotName
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27
|
+
"RegisterVehicleMappin"(data: C.gamemappinsMappinData, object: M.WeakHandle<C.gameObject>, slotName?: string, offset?: C.Vector3): C.gameNewMappinID;
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28
28
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"SetMappinActive"(id: C.gameNewMappinID, active: boolean): void;
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29
29
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"SetMappinDebugCaption"(id: C.gameNewMappinID, caption: string): void;
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30
30
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"SetMappinPosition"(id: C.gameNewMappinID, position: C.Vector4): void;
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@@ -3,10 +3,10 @@ import type * as C from "../classes";
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3
3
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|
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class gamemountingIMountingFacility extends C.gameIGameSystem {
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6
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"GetMountingInfoMultipleWithIds"(child
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7
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"GetMountingInfoMultipleWithObjects"(child
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8
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-
"GetMountingInfoSingleWithIds"(child
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9
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-
"GetMountingInfoSingleWithObjects"(child
|
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6
|
+
"GetMountingInfoMultipleWithIds"(child?: C.entEntityID, parent?: C.entEntityID, slotId?: C.gamemountingMountingSlotId): C.gamemountingMountingInfo[];
|
|
7
|
+
"GetMountingInfoMultipleWithObjects"(child?: M.Handle<C.gameObject>, parent?: M.Handle<C.gameObject>, slotId?: C.gamemountingMountingSlotId): C.gamemountingMountingInfo[];
|
|
8
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+
"GetMountingInfoSingleWithIds"(child?: C.entEntityID, parent?: C.entEntityID, slotId?: C.gamemountingMountingSlotId): C.gamemountingMountingInfo;
|
|
9
|
+
"GetMountingInfoSingleWithObjects"(child?: M.Handle<C.gameObject>, parent?: M.Handle<C.gameObject>, slotId?: C.gamemountingMountingSlotId): C.gamemountingMountingInfo;
|
|
10
10
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static "InfoHasChild"(info: C.gamemountingMountingInfo): boolean;
|
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11
11
|
static "InfoHasParent"(info: C.gamemountingMountingInfo): boolean;
|
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12
12
|
static "InfoIsComplete"(info: C.gamemountingMountingInfo): boolean;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
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3
3
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|
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4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameprojectileParabolicTrajectoryParams extends C.gameprojectileTrajectoryParams {
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6
|
-
static "GetAccelTargetAngleParabolicParams"(accel: C.Vector4, target: C.Vector4, angle: number, zVelocityClamp
|
|
7
|
-
static "GetAccelVelParabolicParams"(accel: C.Vector4, vel: number, zVelocityClamp
|
|
8
|
-
static "GetVelTargetParabolicParams"(target: C.Vector4, vel: number, zVelocityClamp
|
|
6
|
+
static "GetAccelTargetAngleParabolicParams"(accel: C.Vector4, target: C.Vector4, angle: number, zVelocityClamp?: number): M.Handle<C.gameprojectileParabolicTrajectoryParams>;
|
|
7
|
+
static "GetAccelVelParabolicParams"(accel: C.Vector4, vel: number, zVelocityClamp?: number): M.Handle<C.gameprojectileParabolicTrajectoryParams>;
|
|
8
|
+
static "GetVelTargetParabolicParams"(target: C.Vector4, vel: number, zVelocityClamp?: number): M.Handle<C.gameprojectileParabolicTrajectoryParams>;
|
|
9
9
|
}
|
|
@@ -13,7 +13,7 @@ export class gamestateMachineComponent extends C.gamePlayerControlledComponent {
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13
13
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"MountFromParent"(mountingEvent: M.Handle<C.gamemountingMountingEvent>, ownerEntity: M.Handle<C.entEntity>): void;
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14
14
|
"UnmountChild"(unmountingEvent: M.Handle<C.gamemountingUnmountingEvent>, ownerEntity: M.Handle<C.entEntity>): void;
|
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15
15
|
"UnmountFromParent"(unmountingEvent: M.Handle<C.gamemountingUnmountingEvent>, ownerEntity: M.Handle<C.entEntity>): void;
|
|
16
|
-
"AddStateMachine"(stateMachineName: string, instanceData: C.gamestateMachineStateMachineInstanceData, owner: M.WeakHandle<C.entEntity>, tryHotSwap
|
|
16
|
+
"AddStateMachine"(stateMachineName: string, instanceData: C.gamestateMachineStateMachineInstanceData, owner: M.WeakHandle<C.entEntity>, tryHotSwap?: boolean): void;
|
|
17
17
|
"GetSnapshotContainer"(): C.gamestateMachineStateSnapshotsContainer;
|
|
18
18
|
"IsStateMachinePresent"(stateMachineIdentifier: C.gamestateMachineStateMachineIdentifier): boolean;
|
|
19
19
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"RemoveStateMachine"(stateMachineIdentifier: C.gamestateMachineStateMachineIdentifier): void;
|
|
@@ -80,7 +80,7 @@ export class gamestateMachineGameScriptInterface extends C.gamestateMachineScrip
|
|
|
80
80
|
"GetQuestsSystem"(): M.Handle<C.questQuestsSystem>;
|
|
81
81
|
"GetRazerChromaEffectsSystem"(): void;
|
|
82
82
|
"GetRestrictMovementAreaManager"(): M.Handle<C.AIGuardAreaManager>;
|
|
83
|
-
"GetRoleForSlot"(slot: C.gamemountingMountingSlotId, parent: M.Handle<C.gameObject>, occupantSlotComponentName
|
|
83
|
+
"GetRoleForSlot"(slot: C.gamemountingMountingSlotId, parent: M.Handle<C.gameObject>, occupantSlotComponentName?: string): E.gameMountingSlotRole;
|
|
84
84
|
"GetSafeAreaManager"(): M.Handle<C.AISafeAreaManager>;
|
|
85
85
|
"GetSceneSystem"(): M.Handle<C.scnISceneSystem>;
|
|
86
86
|
"GetScriptableSystem"(name: string): M.Handle<C.gameScriptableSystem>;
|
|
@@ -104,7 +104,7 @@ export class gamestateMachineGameScriptInterface extends C.gamestateMachineScrip
|
|
|
104
104
|
"GetVisionModeSystem"(): M.Handle<C.gameVisionModeSystem>;
|
|
105
105
|
"GetWardrobeSystem"(): void;
|
|
106
106
|
"GetWatchdogSystem"(): M.Handle<C.gameIWatchdogSystem>;
|
|
107
|
-
"GetWaterLevel"(puppetPosition: C.Vector4, referencePosition: C.Vector4
|
|
107
|
+
"GetWaterLevel"(puppetPosition: C.Vector4, referencePosition: C.Vector4): [boolean, number];
|
|
108
108
|
"GetWorkspotSystem"(): M.Handle<C.gameWorkspotGameSystem>;
|
|
109
109
|
"HasSecureFooting"(): C.moveSecureFootingResult;
|
|
110
110
|
"HasStatFlag"(flag: E.gamedataStatType): boolean;
|
|
@@ -115,26 +115,26 @@ export class gamestateMachineGameScriptInterface extends C.gamestateMachineScrip
|
|
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115
115
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"IsActionJustReleased"(actionName: string): boolean;
|
|
116
116
|
"IsActionJustTapped"(actionName: string): boolean;
|
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117
117
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"IsAxisChangeAction"(actionName: string): boolean;
|
|
118
|
-
"IsDriverInVehicle"(child
|
|
119
|
-
"IsEntityInCombat"(objectId
|
|
118
|
+
"IsDriverInVehicle"(child?: M.Handle<C.gameObject>, parent?: M.Handle<C.gameObject>): boolean;
|
|
119
|
+
"IsEntityInCombat"(objectId?: C.entEntityID): boolean;
|
|
120
120
|
"IsFalling"(): boolean;
|
|
121
|
-
"IsMountedToObject"(object
|
|
121
|
+
"IsMountedToObject"(object?: M.Handle<C.gameObject>): boolean;
|
|
122
122
|
"IsMoveInputConsiderable"(): boolean;
|
|
123
123
|
"IsOnGround"(): boolean;
|
|
124
124
|
"IsOnMovingPlatform"(): boolean;
|
|
125
|
-
"IsPassengerInVehicle"(child
|
|
125
|
+
"IsPassengerInVehicle"(child?: M.Handle<C.gameObject>, parent?: M.Handle<C.gameObject>): boolean;
|
|
126
126
|
"IsPlayerInBraindance"(): boolean;
|
|
127
127
|
"IsRelativeChangeAction"(actionName: string): boolean;
|
|
128
128
|
"IsSceneAnimationActive"(): boolean;
|
|
129
129
|
"IsTriggerModeActive"(triggerMode: E.gamedataTriggerMode): boolean;
|
|
130
|
-
"LocomotionOverlapTest"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles,
|
|
131
|
-
"LocomotionOverlapTestExcludeEntity"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, excludedEntity: M.Handle<C.entEntity
|
|
130
|
+
"LocomotionOverlapTest"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles): [boolean, C.physicsTraceResult];
|
|
131
|
+
"LocomotionOverlapTestExcludeEntity"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, excludedEntity: M.Handle<C.entEntity>): [boolean, C.physicsTraceResult];
|
|
132
132
|
"LocomotionRaycastTest"(start: C.Vector4, end: C.Vector4): C.physicsTraceResult;
|
|
133
|
-
"LocomotionSweepTest"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, assumeInitialPositionClear: boolean,
|
|
133
|
+
"LocomotionSweepTest"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, assumeInitialPositionClear?: boolean): [boolean, C.physicsTraceResult];
|
|
134
134
|
"MeetsPrerequisites"(prereqName: string): boolean;
|
|
135
|
-
"Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, queryPreset: string,
|
|
135
|
+
"Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, queryPreset: string): [boolean, C.physicsTraceResult];
|
|
136
136
|
"OverlapMultipleHits"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, queryPreset: string): C.physicsTraceResult[];
|
|
137
|
-
"OverlapWithASingleGroup"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, queryGroup: string,
|
|
137
|
+
"OverlapWithASingleGroup"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, queryGroup: string): [boolean, C.physicsTraceResult];
|
|
138
138
|
"PushAnimationEvent"(eventName: string): boolean;
|
|
139
139
|
static "PushAnimationEventToItem"(item: M.WeakHandle<C.gameItemObject>, eventName: string): void;
|
|
140
140
|
"Raycast"(start: C.Vector4, end: C.Vector4, queryPreset: string): C.physicsTraceResult;
|
|
@@ -142,7 +142,7 @@ export class gamestateMachineGameScriptInterface extends C.gamestateMachineScrip
|
|
|
142
142
|
"RaycastWithASingleGroup"(start: C.Vector4, end: C.Vector4, queryGroup: string): C.physicsTraceResult;
|
|
143
143
|
"RequestWeaponEquipOnServer"(slotName: string, itemId: C.gameItemID): void;
|
|
144
144
|
"SetAnimationParameterBool"(key: string, value: boolean): boolean;
|
|
145
|
-
"SetAnimationParameterFeature"(key: string, value: M.Handle<C.animAnimFeature>, owner
|
|
145
|
+
"SetAnimationParameterFeature"(key: string, value: M.Handle<C.animAnimFeature>, owner?: M.Handle<C.gameObject>): boolean;
|
|
146
146
|
"SetAnimationParameterFloat"(key: string, value: number): boolean;
|
|
147
147
|
"SetAnimationParameterInt"(key: string, value: number): boolean;
|
|
148
148
|
"SetAnimationParameterQuaternion"(key: string, value: C.Quaternion): boolean;
|
|
@@ -150,9 +150,9 @@ export class gamestateMachineGameScriptInterface extends C.gamestateMachineScrip
|
|
|
150
150
|
"SetCameraTimeDilationCurve"(curveName: string): boolean;
|
|
151
151
|
"SetComponentVisibility"(actionName: string, visibility: boolean): boolean;
|
|
152
152
|
"SetStateVectorParameter"(stateVectorParameter: E.physicsStateValue, value: any): boolean;
|
|
153
|
-
"Sweep"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, queryPreset: string, assumeInitialPositionClear: boolean,
|
|
153
|
+
"Sweep"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, queryPreset: string, assumeInitialPositionClear?: boolean): [boolean, C.physicsTraceResult];
|
|
154
154
|
"SweepMultipleHits"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, queryPreset: string): C.physicsTraceResult[];
|
|
155
|
-
"SweepWithASingleGroup"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, queryGroup: string, assumeInitialPositionClear: boolean,
|
|
155
|
+
"SweepWithASingleGroup"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, direction: C.Vector4, distance: number, queryGroup: string, assumeInitialPositionClear?: boolean): [boolean, C.physicsTraceResult];
|
|
156
156
|
"TEMP_WeaponStopFiring"(): boolean;
|
|
157
|
-
"TransformInvPointFromObject"(point: C.Vector4, object
|
|
157
|
+
"TransformInvPointFromObject"(point: C.Vector4, object?: M.Handle<C.gameObject>): C.Vector4;
|
|
158
158
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamestateMachineStateContextScript extends M.IScriptable {
|
|
6
|
-
"GetBoolParameter"(parameterName: string, isPermanent
|
|
6
|
+
"GetBoolParameter"(parameterName: string, isPermanent?: boolean): boolean;
|
|
7
7
|
"GetConditionBool"(parameterName: string): boolean;
|
|
8
8
|
"GetConditionBoolParameter"(parameterName: string): C.gamestateMachineResultBool;
|
|
9
9
|
"GetConditionCNameParameter"(parameterName: string): C.gamestateMachineResultCName;
|
|
@@ -17,9 +17,9 @@ export class gamestateMachineStateContextScript extends M.IScriptable {
|
|
|
17
17
|
"GetConditionWeakScriptableParameter"(parameterName: string): M.WeakHandle<M.IScriptable>;
|
|
18
18
|
"GetCurrentStates"(stateMachineIdentifier: C.gamestateMachineStateMachineIdentifier): string[];
|
|
19
19
|
"GetCurrentStatesWithIdentifier"(): void;
|
|
20
|
-
"GetDoubleParameter"(parameterName: string, isPermanent
|
|
21
|
-
"GetFloatParameter"(parameterName: string, isPermanent
|
|
22
|
-
"GetIntParameter"(parameterName: string, isPermanent
|
|
20
|
+
"GetDoubleParameter"(parameterName: string, isPermanent?: boolean): number;
|
|
21
|
+
"GetFloatParameter"(parameterName: string, isPermanent?: boolean): number;
|
|
22
|
+
"GetIntParameter"(parameterName: string, isPermanent?: boolean): number;
|
|
23
23
|
"GetPermanentBoolParameter"(parameterName: string): C.gamestateMachineResultBool;
|
|
24
24
|
"GetPermanentCNameParameter"(parameterName: string): C.gamestateMachineResultCName;
|
|
25
25
|
"GetPermanentDoubleParameter"(parameterName: string): C.gamestateMachineResultDouble;
|
|
@@ -38,7 +38,7 @@ export class gamestateMachineStateContextScript extends M.IScriptable {
|
|
|
38
38
|
"GetTemporaryScriptableParameter"(parameterName: string): M.Handle<M.IScriptable>;
|
|
39
39
|
"GetTemporaryTweakDBIDParameter"(parameterName: string): string;
|
|
40
40
|
"GetTemporaryVectorParameter"(parameterName: string): C.gamestateMachineResultVector;
|
|
41
|
-
"GetVectorParameter"(parameterName: string, isPermanent
|
|
41
|
+
"GetVectorParameter"(parameterName: string, isPermanent?: boolean): C.Vector4;
|
|
42
42
|
"IsStateActive"(stateMachineName: string, stateName: string): boolean;
|
|
43
43
|
"IsStateActiveWithIdentifier"(stateMachineIdentifier: C.gamestateMachineStateMachineIdentifier, stateName: string): boolean;
|
|
44
44
|
"IsStateJustBecomeActive"(stateMachineName: string, stateName: string): boolean;
|
|
@@ -61,28 +61,28 @@ export class gamestateMachineStateContextScript extends M.IScriptable {
|
|
|
61
61
|
"RemovePermanentScriptableParameter"(parameterName: string): boolean;
|
|
62
62
|
"RemovePermanentTweakDBIDParameter"(parameterName: string): boolean;
|
|
63
63
|
"RemovePermanentVectorParameter"(parameterName: string): boolean;
|
|
64
|
-
"SetConditionBoolParameter"(parameterName: string, value: boolean, force
|
|
65
|
-
"SetConditionCNameParameter"(parameterName: string, value: string, force
|
|
66
|
-
"SetConditionFloatParameter"(parameterName: string, value: number, force
|
|
67
|
-
"SetConditionIntParameter"(parameterName: string, value: number, force
|
|
68
|
-
"SetConditionScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force
|
|
69
|
-
"SetConditionTweakDBIDParameter"(parameterName: string, value: string, force
|
|
70
|
-
"SetConditionVectorParameter"(parameterName: string, value: C.Vector4, force
|
|
71
|
-
"SetConditionWeakScriptableParameter"(parameterName: string, value: M.WeakHandle<M.IScriptable>, force
|
|
72
|
-
"SetPermanentBoolParameter"(parameterName: string, value: boolean, force
|
|
73
|
-
"SetPermanentCNameParameter"(parameterName: string, value: string, force
|
|
74
|
-
"SetPermanentDoubleParameter"(parameterName: string, value: number, force
|
|
75
|
-
"SetPermanentFloatParameter"(parameterName: string, value: number, force
|
|
76
|
-
"SetPermanentIntParameter"(parameterName: string, value: number, force
|
|
77
|
-
"SetPermanentScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force
|
|
78
|
-
"SetPermanentTweakDBIDParameter"(parameterName: string, value: string, force
|
|
79
|
-
"SetPermanentVectorParameter"(parameterName: string, value: C.Vector4, force
|
|
80
|
-
"SetTemporaryBoolParameter"(parameterName: string, value: boolean, force
|
|
81
|
-
"SetTemporaryCNameParameter"(parameterName: string, value: string, force
|
|
82
|
-
"SetTemporaryDoubleParameter"(parameterName: string, value: number, force
|
|
83
|
-
"SetTemporaryFloatParameter"(parameterName: string, value: number, force
|
|
84
|
-
"SetTemporaryIntParameter"(parameterName: string, value: number, force
|
|
85
|
-
"SetTemporaryScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force
|
|
86
|
-
"SetTemporaryTweakDBIDParameter"(parameterName: string, value: string, force
|
|
87
|
-
"SetTemporaryVectorParameter"(parameterName: string, value: C.Vector4, force
|
|
64
|
+
"SetConditionBoolParameter"(parameterName: string, value: boolean, force?: boolean): void;
|
|
65
|
+
"SetConditionCNameParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
66
|
+
"SetConditionFloatParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
67
|
+
"SetConditionIntParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
68
|
+
"SetConditionScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force?: boolean): void;
|
|
69
|
+
"SetConditionTweakDBIDParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
70
|
+
"SetConditionVectorParameter"(parameterName: string, value: C.Vector4, force?: boolean): void;
|
|
71
|
+
"SetConditionWeakScriptableParameter"(parameterName: string, value: M.WeakHandle<M.IScriptable>, force?: boolean): void;
|
|
72
|
+
"SetPermanentBoolParameter"(parameterName: string, value: boolean, force?: boolean): void;
|
|
73
|
+
"SetPermanentCNameParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
74
|
+
"SetPermanentDoubleParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
75
|
+
"SetPermanentFloatParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
76
|
+
"SetPermanentIntParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
77
|
+
"SetPermanentScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force?: boolean): void;
|
|
78
|
+
"SetPermanentTweakDBIDParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
79
|
+
"SetPermanentVectorParameter"(parameterName: string, value: C.Vector4, force?: boolean): void;
|
|
80
|
+
"SetTemporaryBoolParameter"(parameterName: string, value: boolean, force?: boolean): void;
|
|
81
|
+
"SetTemporaryCNameParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
82
|
+
"SetTemporaryDoubleParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
83
|
+
"SetTemporaryFloatParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
84
|
+
"SetTemporaryIntParameter"(parameterName: string, value: number, force?: boolean): void;
|
|
85
|
+
"SetTemporaryScriptableParameter"(parameterName: string, value: M.Handle<M.IScriptable>, force?: boolean): void;
|
|
86
|
+
"SetTemporaryTweakDBIDParameter"(parameterName: string, value: string, force?: boolean): void;
|
|
87
|
+
"SetTemporaryVectorParameter"(parameterName: string, value: C.Vector4, force?: boolean): void;
|
|
88
88
|
}
|
|
@@ -5,6 +5,6 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class gametargetingSystemTargetFilterResult extends M.IScriptable {
|
|
6
6
|
"hitComponent": M.WeakHandle<C.entIComponent>;
|
|
7
7
|
"hitEntId": C.entEntityID;
|
|
8
|
-
"OnClone"(
|
|
8
|
+
"OnClone"(): void;
|
|
9
9
|
"OnReset"(): void;
|
|
10
10
|
}
|