@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -8,7 +8,7 @@ export class AISubActionAttackWithWeapon_Record_Implementation extends M.IScript
8
8
  static "AttackWithWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>): E.AIbehaviorUpdateOutcome;
9
9
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>, duration: number, interrupted: boolean): void;
10
10
  static "FillEffectData"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>, attack: M.WeakHandle<C.gameAttack_GameEffect>, effect: M.WeakHandle<C.gameEffectInstance>): void;
11
- static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>): boolean;
11
+ static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>): [boolean, M.WeakHandle<C.gameweaponObject>];
12
12
  static "PrepareContinuousAttack"(weapon: M.WeakHandle<C.gameweaponObject>): void;
13
13
  static "SetAttackNameInBlackBoard"(context: C.AIbehaviorScriptExecutionContext, attackName: string): void;
14
14
  static "StartContinuousAttack"(context: C.AIbehaviorScriptExecutionContext, weapon: M.WeakHandle<C.gameweaponObject>): void;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class AISubActionDisableAimAssist_Record_Implementation extends M.IScriptable {
7
7
  static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>): void;
8
8
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>, duration: number, interrupted: boolean): void;
9
- static "DisableAimAssist"(context: C.AIbehaviorScriptExecutionContext, reason: string): void;
9
+ static "DisableAimAssist"(context: C.AIbehaviorScriptExecutionContext, reason?: string): void;
10
10
  static "EnableAimAssist"(context: C.AIbehaviorScriptExecutionContext): void;
11
11
  static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>, duration: number): E.AIbehaviorUpdateOutcome;
12
12
  }
@@ -8,6 +8,6 @@ export class AISubActionForceEquip_Record_Implementation extends M.IScriptable {
8
8
  static "ApplyAnimFeature"(context: C.AIbehaviorScriptExecutionContext, itemsToEquip: M.ScriptRef<C.NPCItemToEquip[]>, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): void;
9
9
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>, duration: number, interrupted: boolean): void;
10
10
  static "Equip"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): boolean;
11
- static "GetItemID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>, itemID: C.gameItemID): boolean;
11
+ static "GetItemID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): [boolean, C.gameItemID];
12
12
  static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>, duration: number): E.AIbehaviorUpdateOutcome;
13
13
  }
@@ -6,6 +6,6 @@ import type * as E from "../enums";
6
6
  export class AISubActionReloadWeapon_Record_Implementation extends M.IScriptable {
7
7
  static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>): void;
8
8
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>, duration: number, interrupted: boolean): void;
9
- static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>): boolean;
9
+ static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>): [boolean, M.WeakHandle<C.gameweaponObject>];
10
10
  static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>, duration: number): E.AIbehaviorUpdateOutcome;
11
11
  }
@@ -5,15 +5,15 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AISubActionSetTargetByTag_Record_Implementation extends M.IScriptable {
7
7
  static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>): void;
8
- static "CheckPath"(context: C.AIbehaviorScriptExecutionContext, startPosition: C.Vector4, endPosition: C.Vector4, offMeshTags: string[]): boolean;
8
+ static "CheckPath"(context: C.AIbehaviorScriptExecutionContext, startPosition: C.Vector4, endPosition: C.Vector4, offMeshTags?: string[]): boolean;
9
9
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>, duration: number, interrupted: boolean): void;
10
10
  static "GetClosestIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
11
11
  static "GetDistancesFromEntity"(context: C.AIbehaviorScriptExecutionContext, targets: M.ScriptRef<M.Handle<C.entEntity>[]>, distances: M.ScriptRef<number[]>): boolean;
12
12
  static "GetDistancesFromTargetToPositions"(context: C.AIbehaviorScriptExecutionContext, target: C.Vector4, positions: M.ScriptRef<C.Vector4[]>, outDistances: M.ScriptRef<number[]>): boolean;
13
13
  static "GetFarthestIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
14
14
  static "GetPositionsFromEntity"(context: C.AIbehaviorScriptExecutionContext, targets: M.ScriptRef<M.Handle<C.entEntity>[]>, positions: M.ScriptRef<C.Vector4[]>): boolean;
15
- static "GetRandomIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, allowedOffMeshTags: M.ScriptRef<string[]>, targetsPosition: C.Vector4[], lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
16
- static "SelectIndex"(context: C.AIbehaviorScriptExecutionContext, selectionPreference: string, minDistance: number, maxDistance: number, distances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
15
+ static "GetRandomIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, allowedOffMeshTags: M.ScriptRef<string[]>, targetsPosition?: C.Vector4[], lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
16
+ static "SelectIndex"(context: C.AIbehaviorScriptExecutionContext, selectionPreference: string, minDistance: number, maxDistance: number, distances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition?: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
17
17
  static "SetTargetByTag"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>): boolean;
18
18
  static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>, duration: number): E.AIbehaviorUpdateOutcome;
19
19
  }
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class AISubActionSetWorldPosition_Record_Implementation extends M.IScriptable {
7
7
  static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>): void;
8
8
  static "CalculateWorldPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>): C.Vector4;
9
- static "GetNavmeshPosition"(context: C.AIbehaviorScriptExecutionContext, checkPosition: C.Vector4): boolean;
9
+ static "GetNavmeshPosition"(context: C.AIbehaviorScriptExecutionContext): [boolean, C.Vector4];
10
10
  static "GetRandomOffset"(minOffset: C.Vector3, maxOffset: C.Vector3): C.Vector3;
11
11
  static "GetWorldPositionWithOffset"(context: C.AIbehaviorScriptExecutionContext, referenceTarget: M.Handle<C.gamedataAIActionTarget_Record>, offset: C.Vector3, useLocalSpace: boolean): C.Vector4;
12
12
  static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>, duration: number): E.AIbehaviorUpdateOutcome;
@@ -12,7 +12,7 @@ export class AISubActionShootWithWeapon_Record_Implementation extends M.IScripta
12
12
  static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, duration: number): void;
13
13
  static "SetShootPointsByCoordinate"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.gameObject>, coordinateArray: M.ScriptRef<C.Vector4[]>, shootPointPosition: M.ScriptRef<C.Vector4[]>): boolean;
14
14
  static "SetShootPointsBytag"(context: C.AIbehaviorScriptExecutionContext, tags: M.ScriptRef<string[]>, shootPointPosition: M.ScriptRef<C.Vector4[]>): boolean;
15
- static "Shoot"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, duration: number, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, targetPosition: C.Vector4, target: M.WeakHandle<C.gameObject>, offset: C.Vector4, predictionTime: number, muzzleOffset: C.Vector4, weaponCustomEvent: string): void;
15
+ static "Shoot"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, duration: number, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, targetPosition: C.Vector4, target: M.WeakHandle<C.gameObject>, offset?: C.Vector4, predictionTime?: number, muzzleOffset?: C.Vector4, weaponCustomEvent?: string): void;
16
16
  static "ShootChimeraMetalstorm"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionChimeraMetalstorm_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
17
17
  static "ShootMissileRainCircular"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionMissileRainCircular_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
18
18
  static "ShootMissileRainGrid"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionMissileRainGrid_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
@@ -10,8 +10,8 @@ export class AISubActionThrowItem_Record_Implementation extends M.IScriptable {
10
10
  static "CreateParabolicTrajectory"(record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>, targetPosition: C.Vector4, throwAngle: number): M.Handle<C.gameprojectileTrajectoryParams>;
11
11
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>, duration: number, interrupted: boolean): void;
12
12
  static "DropItem"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): void;
13
- static "GetCachedGrenadeQuery"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4, throwAngle: number, outStartType: E.gameGrenadeThrowStartType): boolean;
14
- static "ReadCurvedTrajectoryTDBParams"(trajectoryParams: M.Handle<C.gameprojectileFollowCurveTrajectoryParams>, paramsTDBRecord: string): void;
13
+ static "GetCachedGrenadeQuery"(context: C.AIbehaviorScriptExecutionContext, outStartType: E.gameGrenadeThrowStartType): [boolean, C.Vector4];
14
+ static "ReadCurvedTrajectoryTDBParams"(paramsTDBRecord: string): void;
15
15
  static "SetNPCThrowingGrenade"(context: C.AIbehaviorScriptExecutionContext): void;
16
16
  static "ThrowInit"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): void;
17
17
  static "ThrowItem"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): boolean;
@@ -17,8 +17,8 @@ export class AITargetTrackerComponent extends C.gameComponent {
17
17
  "GetDroppingCooldown"(et: M.Handle<C.entEntity>): number;
18
18
  "GetHostileThreats"(onlyVisible: boolean): C.AITrackedLocation[];
19
19
  "GetRecentlyDroppedThreat"(): C.AIDroppedThreatData;
20
- "GetThreatBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset: C.Vector3, failIfVisible: boolean, slotName: string, failSafeProvider: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
21
- "GetThreatLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset: C.Vector3, failIfVisible: boolean, slotName: string, failSafeProvider: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
20
+ "GetThreatBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
21
+ "GetThreatLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
22
22
  "GetThreatPersistence"(et: M.Handle<C.entEntity>): E.AIThreatPersistenceStatus;
23
23
  "GetThreatPersistenceBySource"(et: M.Handle<C.entEntity>, src: number): E.AIThreatPersistenceStatus;
24
24
  "GetThreatPriorityModFromAttackersCurve"(attackers: number): number;
@@ -26,11 +26,11 @@ export class AITargetTrackerComponent extends C.gameComponent {
26
26
  "GetThreatPriorityModFromDmgCurve"(timeSinceLastDmg: number): number;
27
27
  "GetThreatPriorityModFromHisteresisCurve"(timeSinceTargetChange: number): number;
28
28
  "GetThreats"(onlyVisible: boolean): C.AITrackedLocation[];
29
- "GetThreatSharedBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset: C.Vector3, failIfVisible: boolean, slotName: string, failSafeProvider: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
30
- "GetThreatSharedLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset: C.Vector3, failIfVisible: boolean, slotName: string, failSafeProvider: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
31
- "GetTopHostileThreat"(onlyVisible: boolean, threat: C.AITrackedLocation): boolean;
29
+ "GetThreatSharedBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
30
+ "GetThreatSharedLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
31
+ "GetTopHostileThreat"(onlyVisible: boolean): [boolean, C.AITrackedLocation];
32
32
  "GetVisibleThreatBeliefAccuracy"(et: M.Handle<C.entEntity>): number;
33
- "HasHostileThreat"(onlyVisible: boolean, onlyEntities: boolean): boolean;
33
+ "HasHostileThreat"(onlyVisible: boolean, onlyEntities?: boolean): boolean;
34
34
  "IsPositionValid"(pos: C.Vector4): boolean;
35
35
  "MapThreat"(et: M.Handle<C.entEntity>): number;
36
36
  "PullSquadSync"(sqType: E.AISquadType): void;
@@ -40,12 +40,12 @@ export class AITargetTrackerComponent extends C.gameComponent {
40
40
  "RemoveThreatBeliefAccuracyMinValue"(et: M.Handle<C.entEntity>, reason: string): void;
41
41
  "RequestThreatBeliefAccuracyMinValue"(et: M.Handle<C.entEntity>, reason: string, minAccuracy: number): void;
42
42
  "ResetDroppingCooldown"(et: M.Handle<C.entEntity>): void;
43
- "ResetRecentlyDroppedThreat"(delay: number): void;
43
+ "ResetRecentlyDroppedThreat"(delay?: number): void;
44
44
  "ResetRecentlyDroppedThreatNoCallbacks"(): void;
45
45
  "SetCurrentPreset"(presetId: string): void;
46
46
  "SetCurrentThreatsPersistence"(isPersistent: boolean, src: number): void;
47
47
  "SetForceDetect"(): void;
48
- "SetRecentlyDroppedThreat"(threat: M.WeakHandle<C.entEntity>, position: C.Vector4, validFor: number): void;
48
+ "SetRecentlyDroppedThreat"(threat: M.WeakHandle<C.entEntity>, position: C.Vector4, validFor?: number): void;
49
49
  "SetThreatAccuracy"(et: M.Handle<C.entEntity>, accuracy: number): void;
50
50
  "SetThreatBaseMul"(et: M.Handle<C.entEntity>, threatValue: number): void;
51
51
  "SetThreatBeliefAccuracy"(et: M.Handle<C.entEntity>, accuracy: number): void;
@@ -54,5 +54,5 @@ export class AITargetTrackerComponent extends C.gameComponent {
54
54
  "SetThreatPriorityDistCurve"(curveName: string): boolean;
55
55
  "SetThreatPriorityDmgCurve"(curveName: string): boolean;
56
56
  "SetThreatPriorityHisteresisCurve"(curveName: string): boolean;
57
- "ThreatFromEntity"(et: M.Handle<C.entEntity>, threat: C.AITrackedLocation): boolean;
57
+ "ThreatFromEntity"(et: M.Handle<C.entEntity>): [boolean, C.AITrackedLocation];
58
58
  }
@@ -3,14 +3,14 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AITicketCondition extends M.IScriptable {
6
- static "Check"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAITicketCheck_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.WeakHandle<C.entEntity>[]): boolean;
7
- static "CheckAND"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadANDCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.WeakHandle<C.entEntity>[]): boolean;
6
+ static "Check"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAITicketCheck_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
7
+ static "CheckAND"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadANDCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
8
8
  static "CheckContainsSelf"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadContainsSelfCheck_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
9
9
  static "CheckDistanceRelationToSector"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadDistanceRelationToSectorCheck_Record>, closest: boolean, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
10
10
  static "CheckDistanceRelationToTarget"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadDistanceRelationToTargetCheck_Record>, closest: boolean, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
11
11
  static "CheckMembersAmount"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadMembersAmountCheck_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
12
12
  static "CheckNumberOfTickets"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
13
- static "CheckOR"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadORCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.WeakHandle<C.entEntity>[]): boolean;
13
+ static "CheckOR"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadORCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
14
14
  static "FilterAgainstChoosingPreviouslySelected"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadAvoidLastFilter_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
15
15
  static "FilterAICondition"(condition: M.WeakHandle<C.gamedataAISquadFilterByAICondition_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
16
16
  static "FilterInSector"(interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadInSectorFilter_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class AITweakParams extends M.IScriptable {
6
- static "GetBoolFromTweak"(actionID: string, paramName: M.ScriptRef<string>, defaultValue: boolean): boolean;
6
+ static "GetBoolFromTweak"(actionID: string, paramName: M.ScriptRef<string>, defaultValue?: boolean): boolean;
7
7
  static "GetCNameArrayFromTweak"(actionID: string, paramName: M.ScriptRef<string>): string[];
8
8
  static "GetCNameFromTweak"(actionID: string, paramName: M.ScriptRef<string>): string;
9
9
  static "GetFloatArrayFromTweak"(actionID: string, paramName: M.ScriptRef<string>): number[];
@@ -2,7 +2,7 @@ import * as M from "../common";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class AIUtilsCachedBoolValue {
5
- static "GetIfNotDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>, value: boolean): boolean;
5
+ static "GetIfNotDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>): [boolean, boolean];
6
6
  static "Set"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>, value: boolean): void;
7
7
  static "SetDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>): void;
8
8
  }
@@ -6,13 +6,13 @@ import type * as E from "../enums";
6
6
  export class AIWeapon extends M.IScriptable {
7
7
  static "CanWeaponOverheat"(gameObject: M.WeakHandle<C.gameweaponObject>): boolean;
8
8
  static "CompareAIPatternRecordArrays"(arr1: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>, arr2: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>): boolean;
9
- static "Fire"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, tbhCoefficient: number, requestedTriggerMode: E.gamedataTriggerMode, targetPosition: C.Vector4, target: M.Handle<C.gameObject>, rangedAttack: string, maxSpreadOverride: number, aimingDelay: number, offset: C.Vector4, shouldTrackTarget: boolean, predictionTime: number, posProviderOverride: M.Handle<C.entIPositionProvider>, muzzleOffset: C.Vector4, weaponCustomEvent: string): void;
9
+ static "Fire"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, tbhCoefficient: number, requestedTriggerMode: E.gamedataTriggerMode, targetPosition?: C.Vector4, target?: M.Handle<C.gameObject>, rangedAttack?: string, maxSpreadOverride?: number, aimingDelay?: number, offset?: C.Vector4, shouldTrackTarget?: boolean, predictionTime?: number, posProviderOverride?: M.Handle<C.entIPositionProvider>, muzzleOffset?: C.Vector4, weaponCustomEvent?: string): void;
10
10
  static "ForceWeaponOverheat"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>): void;
11
- static "GetChargeLevel"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number, chargeLevel: number): boolean;
11
+ static "GetChargeLevel"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number): [boolean, number];
12
12
  static "GetDesiredNumberOfShots"(weapon: M.WeakHandle<C.gameweaponObject>): number;
13
13
  static "GetIsFullyCharged"(weapon: M.WeakHandle<C.gameweaponObject>): boolean;
14
14
  static "GetNextShotTimeStamp"(weapon: M.WeakHandle<C.gameweaponObject>): number;
15
- static "GetPatternPackagesMeetingConditionChecks"(weaponOwner: M.WeakHandle<C.gameObject>, records: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]>, package: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): boolean;
15
+ static "GetPatternPackagesMeetingConditionChecks"(weaponOwner: M.WeakHandle<C.gameObject>, records: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]>): [boolean, M.WeakHandle<C.gamedataAIPatternsPackage_Record>];
16
16
  static "GetPatternRange"(weapon: M.WeakHandle<C.gameweaponObject>): M.WeakHandle<C.gamedataAIPattern_Record>[];
17
17
  static "GetShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>): M.WeakHandle<C.gamedataAIPattern_Record>;
18
18
  static "GetShootingPatternDelayBetweenShots"(totalShotsFired: number, pattern: M.WeakHandle<C.gamedataAIPattern_Record>): number;
@@ -25,18 +25,18 @@ export class AIWeapon extends M.IScriptable {
25
25
  static "HasExceededDesiredNumberOfShots"(weapon: M.WeakHandle<C.gameweaponObject>): boolean;
26
26
  static "OnFullyCharged"(weapon: M.WeakHandle<C.gameweaponObject>): void;
27
27
  static "OnShotFired"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number): void;
28
- static "OnStartShooting"(weapon: M.WeakHandle<C.gameweaponObject>, desiredNumberOfShots: number): void;
28
+ static "OnStartShooting"(weapon: M.WeakHandle<C.gameweaponObject>, desiredNumberOfShots?: number): void;
29
29
  static "OnStopShooting"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number): void;
30
- static "ProcessWeaponOverheatStatPool"(gameObject: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceOverheat: boolean): void;
31
- static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number, delayForNextShot: number): void;
32
- static "SelectShootingPattern"(record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection: boolean): void;
33
- static "SelectShootingPatternFromList"(weapon: M.WeakHandle<C.gameweaponObject>, patternsList: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>, selectedPattern: M.WeakHandle<C.gamedataAIPattern_Record>): void;
34
- static "SelectShootingPatternPackage"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, records: M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]): M.WeakHandle<C.gamedataAIPatternsPackage_Record>;
35
- static "SetAttackBasedOnTimeDilation"(owner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, overrideRangedAttack: string): void;
30
+ static "ProcessWeaponOverheatStatPool"(gameObject: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceOverheat?: boolean): void;
31
+ static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number, delayForNextShot?: number): void;
32
+ static "SelectShootingPattern"(record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection?: boolean): void;
33
+ static "SelectShootingPatternFromList"(weapon: M.WeakHandle<C.gameweaponObject>, patternsList: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>): void;
34
+ static "SelectShootingPatternPackage"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, records?: M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]): M.WeakHandle<C.gamedataAIPatternsPackage_Record>;
35
+ static "SetAttackBasedOnTimeDilation"(owner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, overrideRangedAttack?: string): void;
36
36
  static "SetPatternRange"(weapon: M.WeakHandle<C.gameweaponObject>, patternList: M.WeakHandle<C.gamedataAIPattern_Record>[]): void;
37
37
  static "SetShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, pattern: M.WeakHandle<C.gamedataAIPattern_Record>): void;
38
38
  static "SetShootingPatternPackage"(weapon: M.WeakHandle<C.gameweaponObject>, patternPackage: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): void;
39
- static "UpdateCharging"(weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, weaponOwner: M.WeakHandle<C.gameObject>, chargeLevel: number): boolean;
39
+ static "UpdateCharging"(weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, weaponOwner: M.WeakHandle<C.gameObject>): [boolean, number];
40
40
  static "UpdateSniperEffect"(weapon: M.Handle<C.gameweaponObject>, duration: number): boolean;
41
41
  static "WeaponCooledDownFromOverheat"(weapon: M.WeakHandle<C.gameweaponObject>): void;
42
42
  static "WeaponOverheated"(weapon: M.WeakHandle<C.gameweaponObject>): void;
@@ -24,7 +24,7 @@ export class AIbehaviorScriptExecutionContext {
24
24
  static "GetDelegate"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.AIbehaviorBehaviorDelegate>;
25
25
  static "GetLOD"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): number;
26
26
  static "GetMappingValue"(context: C.AIbehaviorScriptExecutionContext, mapping: M.Handle<C.AIArgumentMapping>): any;
27
- static "GetOverriddenNode"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, nodeId: string, result: M.Handle<C.gamedataAIRecord_Record>, lookupDefault: boolean): boolean;
27
+ static "GetOverriddenNode"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, nodeId: string, lookupDefault: boolean): [boolean, M.Handle<C.gamedataAIRecord_Record>];
28
28
  static "GetOwner"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gamePuppet>;
29
29
  static "GetScriptableMappingValue"(context: C.AIbehaviorScriptExecutionContext, mapping: M.Handle<C.AIArgumentMapping>): M.Handle<M.IScriptable>;
30
30
  static "GetTweakActionSystem"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): M.Handle<C.AIbehaviortweakTweakActionSystem>;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AIbehaviorScriptUtils {
7
7
  static "ArePositionsEqual"(a: C.Vector4, b: C.Vector4): boolean;
8
- static "CalculateDistanceToEndFrom"(splineRef: string, refPoint: C.Vector4, endDistance: number): boolean;
8
+ static "CalculateDistanceToEndFrom"(splineRef: string, refPoint: C.Vector4): [boolean, number];
9
9
  static "CallActivateSubAction"(context: C.AIbehaviorScriptExecutionContext, subAction: M.Handle<C.gamedataAISubAction_Record>): void;
10
10
  static "CallCheckSubCondition"(context: C.AIbehaviorScriptExecutionContext, check: M.Handle<C.gamedataAIActionSubCondition_Record>): boolean;
11
11
  static "CallDeactivateSubAction"(context: C.AIbehaviorScriptExecutionContext, subAction: M.Handle<C.gamedataAISubAction_Record>, duration: number, interrupted: boolean): void;
@@ -17,14 +17,14 @@ export class AIbehaviorScriptUtils {
17
17
  static "CheckAnimation"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, animFeatureName: string, animVariation: number, animState: number, triggerPreload: boolean): boolean;
18
18
  static "CheckCooldownConditions"(context: C.AIbehaviorScriptExecutionContext, check: M.Handle<C.gamedataAICooldownCond_Record>): boolean;
19
19
  static "DebugLog"(entityId: C.entEntityID, category: string, message: string): void;
20
- static "GetActionNameFromRecord"(recordId: string, actionName: string): boolean;
21
- static "GetActionTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.Handle<C.gamedataAIActionTarget_Record>, object: M.Handle<C.gameObject>): boolean;
22
- static "GetActionTarget2"(context: C.AIbehaviorScriptExecutionContext, targetId: string, predictionTime: number, object: M.Handle<C.gameObject>, position: C.Vector4, coverId: number): boolean;
23
- static "GetClosestPointOnSpline"(splineRef: string, refPoint: C.Vector4, closestPoint: C.Vector4): boolean;
24
- static "GetEndPointOfSpline"(splineRef: string, endPoint: C.Vector4): boolean;
25
- static "GetStartPointOfSpline"(splineRef: string, startPoint: C.Vector4): boolean;
26
- static "GetTicketType"(ticketName: string, puppet: M.Handle<C.gamePuppet>, fallbackSquad: M.Handle<C.gamedataAISquadParams_Record>, outTicket: M.Handle<C.gamedataAITicket_Record>, outSquadRecord: M.Handle<C.gamedataAISquadParams_Record>): boolean;
27
- static "GetWaterLevel"(position: C.Vector3, outWaterLevel: number): boolean;
20
+ static "GetActionNameFromRecord"(recordId: string): [boolean, string];
21
+ static "GetActionTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.Handle<C.gameObject>];
22
+ static "GetActionTarget2"(context: C.AIbehaviorScriptExecutionContext, targetId: string, predictionTime: number): [boolean, M.Handle<C.gameObject>];
23
+ static "GetClosestPointOnSpline"(splineRef: string, refPoint: C.Vector4): [boolean, C.Vector4];
24
+ static "GetEndPointOfSpline"(splineRef: string): [boolean, C.Vector4];
25
+ static "GetStartPointOfSpline"(splineRef: string): [boolean, C.Vector4];
26
+ static "GetTicketType"(ticketName: string, puppet: M.Handle<C.gamePuppet>, fallbackSquad: M.Handle<C.gamedataAISquadParams_Record>): [boolean, M.Handle<C.gamedataAITicket_Record>];
27
+ static "GetWaterLevel"(position: C.Vector3): [boolean, number];
28
28
  static "IsArchetypeAction"(recordId: string): boolean;
29
29
  static "IsSplineStartRecalculated"(context: C.AIbehaviorScriptExecutionContext, splineRef: string, splineRecalculation: boolean): boolean;
30
30
  }
@@ -7,7 +7,7 @@ export class AIbehaviorUniqueActiveCommandList {
7
7
  static "ClearActionCommand"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): void;
8
8
  static "Contains"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string): boolean;
9
9
  static "ContainsById"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandId: number): boolean;
10
- static "GetId"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string, id: number): boolean;
10
+ static "GetId"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string): [boolean, number];
11
11
  static "IsActionCommandById"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandId: number): boolean;
12
12
  static "IsActionCommandByName"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): boolean;
13
13
  static "Remove"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): void;
@@ -8,10 +8,10 @@ export class AIbehaviortweakTweakActionSystem extends C.gameIGameSystem {
8
8
  "Debug_OnActionNextPhase"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number, value: boolean): number;
9
9
  "Debug_OnActionPhaseStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number): number;
10
10
  "Debug_OnActionRepeatPhase"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number, value: boolean): number;
11
- "Debug_OnActionStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, baseId: string, compositeId: string): number;
11
+ "Debug_OnActionStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, baseId: string, compositeId?: string): number;
12
12
  "EvaluateActionCondition"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, record: M.Handle<C.gamedataAIActionCondition_Record>): boolean;
13
- "EvaluateActionTargetAll"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, predictionTime: number, object: M.Handle<C.gameObject>, position: C.Vector4, coverId: number): boolean;
14
- "EvaluateActionTargetObject"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, object: M.Handle<C.gameObject>): boolean;
13
+ "EvaluateActionTargetAll"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, predictionTime: number): [boolean, M.Handle<C.gameObject>];
14
+ "EvaluateActionTargetObject"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string): [boolean, M.Handle<C.gameObject>];
15
15
  "ForceDirty"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string): boolean;
16
16
  "GetTweakCompositeAlternativesLimit"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): number;
17
17
  "IsTweakCompositeAlternativesLimitEnabled"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, playerInCombat: boolean): boolean;
@@ -15,7 +15,7 @@ export class AOEArea extends C.InteractiveMasterDevice {
15
15
  "GetController"(): M.Handle<C.AOEAreaController>;
16
16
  "GetDefaultHighlight"(): M.Handle<C.FocusForcedHighlightData>;
17
17
  "GetDevicePS"(): M.Handle<C.AOEAreaControllerPS>;
18
- "GetDistractionControllerSource"(effectData: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
18
+ "GetDistractionControllerSource"(effectData?: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
19
19
  "GetDistractionStimLifetime"(defaultValue: number): number;
20
20
  "GetStimTarget"(): M.Handle<C.gameObject>;
21
21
  "IsGameplayRelevant"(): boolean;
@@ -7,10 +7,10 @@ export class AOEAreaControllerPS extends C.MasterControllerPS {
7
7
  "AOEAreaSetup": C.AOEAreaSetup;
8
8
  "ActionDeactivateDevice"(): M.Handle<C.DeactivateDevice>;
9
9
  "GameAttached"(): void;
10
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetDeviceIconTweakDBID"(): string;
12
12
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
13
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
13
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
14
14
  "OnActionForceResetDevice"(evt: M.Handle<C.ActionForceResetDevice>): E.EntityNotificationType;
15
15
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
16
16
  "OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class AOEEffectorControllerPS extends C.ActivatedDeviceControllerPS {
7
7
  "effectsToPlay": string[];
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "ActionToggleAOEEffect"(): M.Handle<C.ToggleAOEEffect>;
10
10
  "GetEffectsToPlay"(): string[];
11
11
  "OnToggleAOEEffect"(evt: M.Handle<C.ToggleAOEEffect>): E.EntityNotificationType;
@@ -23,7 +23,7 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
23
23
  "GetNetworkName"(): string;
24
24
  "GetNetworkSizeCount"(): number;
25
25
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
26
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
26
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
27
27
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
28
28
  "IsBreached"(): boolean;
29
29
  "IsConnectedToBackdoorDevice"(): boolean;
@@ -36,14 +36,14 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
36
36
  "OnSetExposeQuickHacks"(evt: M.Handle<C.SetExposeQuickHacks>): E.EntityNotificationType;
37
37
  "PingSquad"(): void;
38
38
  "ResolveDive"(isRemote: boolean): void;
39
- "RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition: C.Vector4, fxDefault: C.gameFxResource, isPing: boolean, lifetime: number, revealSlave: boolean, revealMaster: boolean, ignoreRevealed: boolean): void;
39
+ "RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource, isPing?: boolean, lifetime?: number, revealSlave?: boolean, revealMaster?: boolean, ignoreRevealed?: boolean): void;
40
40
  "ShouldRevealNetworkGrid"(): boolean;
41
41
  "ActionResetNetworkBreachState"(): M.Handle<C.ResetNetworkBreachState>;
42
42
  "ActionRevealEnemiesProgram"(): M.Handle<C.RevealEnemiesProgram>;
43
43
  "ActionSpiderbotEnableAccessPoint"(): M.Handle<C.SpiderbotEnableAccessPoint>;
44
- "AddHackReward"(TS: M.Handle<C.gameTransactionSystem>, itemTweakID: string, amount: number): void;
44
+ "AddHackReward"(TS: M.Handle<C.gameTransactionSystem>, itemTweakID: string, amount?: number): void;
45
45
  "AddPingedSquad"(squadName: string): void;
46
- "AddReward"(TS: M.Handle<C.gameTransactionSystem>, itemQueryTDBID: string, amount: number): void;
46
+ "AddReward"(TS: M.Handle<C.gameTransactionSystem>, itemQueryTDBID: string, amount?: number): void;
47
47
  "BreachConnectedDevices"(): void;
48
48
  "CheckConnectedClassTypes"(): C.ConnectedClassTypes;
49
49
  "CheckMasterRunnerAchievement"(minigameProgramsCompleted: number): void;
@@ -55,7 +55,7 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
55
55
  "GenerateMaterialDrops"(playerLevel: number, TS: M.Handle<C.gameTransactionSystem>): void;
56
56
  "GetCommunityProxies"(): M.Handle<C.CommunityProxyPS>[];
57
57
  "GetDevicesThatPlayerCanBreach"(): M.Handle<C.ScriptableDeviceComponentPS>[];
58
- "GetPlayersUniqueHacks"(TS: M.Handle<C.gameTransactionSystem>, hacksPool: string[], quality: E.gamedataQuality, playerHacksTweak: string[]): string[];
58
+ "GetPlayersUniqueHacks"(TS: M.Handle<C.gameTransactionSystem>, hacksPool: string[], quality: E.gamedataQuality): [string[], string[]];
59
59
  "GetQuickhackReward"(playerLevel: number, TS: M.Handle<C.gameTransactionSystem>): void;
60
60
  "HasNetworkBackdoor"(): boolean;
61
61
  "IsAccessPointOf"(slaveToCheck: C.gamePersistentID): boolean;
@@ -3,8 +3,8 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ActionAnimationScriptProxy extends C.CActionScriptProxy {
6
- "ForceLaunch"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider: M.Handle<C.entIPositionProvider>): void;
6
+ "ForceLaunch"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider?: M.Handle<C.entIPositionProvider>): void;
7
7
  "GetPhaseDuration"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>): number;
8
- "Setup"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, updadeMovePolicy: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider: M.Handle<C.entIPositionProvider>): boolean;
8
+ "Setup"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, updadeMovePolicy: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider?: M.Handle<C.entIPositionProvider>): boolean;
9
9
  "Terminate"(): void;
10
10
  }
@@ -3,8 +3,8 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ActionBool extends C.ScriptableDeviceAction {
6
- "CreateActionWidgetPackage"(actions: M.Handle<C.gamedeviceAction>[]): void;
7
- "CreateCustomInteraction"(actions: M.Handle<C.gamedeviceAction>[], customName1: M.ScriptRef<string>, customName2: M.ScriptRef<string>, customID1: string, customID2: string): void;
6
+ "CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
7
+ "CreateCustomInteraction"(actions?: M.Handle<C.gamedeviceAction>[], customName1: M.ScriptRef<string>, customName2: M.ScriptRef<string>, customID1?: string, customID2?: string): void;
8
8
  "GetCurrentDisplayString"(): string;
9
9
  "GetProperties"(): M.Handle<C.gamedeviceActionProperty>[];
10
10
  "GetValue"(): boolean;
@@ -3,5 +3,5 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ActionHitReactionScriptProxy extends C.CActionScriptProxy {
6
- "Setup"(hitReactionsData: M.Handle<C.animAnimFeature_HitReactionsData>, fastForward: boolean): boolean;
6
+ "Setup"(hitReactionsData: M.Handle<C.animAnimFeature_HitReactionsData>, fastForward?: boolean): boolean;
7
7
  }
@@ -14,7 +14,7 @@ export class ActionSkillCheck extends C.ActionBool {
14
14
  "GetDefaultActionName"(): string;
15
15
  "GetTweakDBChoiceRecord"(): string;
16
16
  "AvailableOnUnpowered"(): boolean;
17
- "CreateInteraction"(requester: M.Handle<C.gameObject>, actions: M.Handle<C.gamedeviceAction>[], alternativeMainChoiceRecord: string, alternativeMainChoiceRecordID: string): void;
17
+ "CreateInteraction"(requester: M.Handle<C.gameObject>, actions?: M.Handle<C.gamedeviceAction>[], alternativeMainChoiceRecord?: string, alternativeMainChoiceRecordID?: string): void;
18
18
  "CreateSkillcheckInfo"(requester: M.Handle<C.gameObject>): C.UIInteractionSkillCheck;
19
19
  "GetPlayerStateMachine"(requester: M.Handle<C.gameObject>): M.Handle<C.gameIBlackboard>;
20
20
  "GetSkillcheckInfo"(): C.UIInteractionSkillCheck;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ActionSlideToScriptProxy extends C.CActionScriptProxy {
6
- "SetupObject"(gameObject: M.Handle<C.gameObject>, duration: number, ignoreNavigation: boolean, rotateTowardsMovementDirection: boolean): boolean;
7
- "SetupPosition"(localPosition: C.Vector4, duration: number, ignoreNavigation: boolean, rotateTowardsMovementDirection: boolean): boolean;
8
- "SetupWorldPosition"(worldPosition: C.Vector4, duration: number, ignoreNavigation: boolean, rotateTowardsMovementDirection: boolean): boolean;
6
+ "SetupObject"(gameObject: M.Handle<C.gameObject>, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
7
+ "SetupPosition"(localPosition: C.Vector4, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
8
+ "SetupWorldPosition"(worldPosition: C.Vector4, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
9
9
  }
@@ -8,7 +8,7 @@ export class ActionsSequencerControllerPS extends C.MasterControllerPS {
8
8
  "actionTypeToForward": C.SActionTypeForward;
9
9
  "sequenceDuration": number;
10
10
  "sequencerMode": E.EActionsSequencerMode;
11
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
11
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
12
12
  "Initialize"(): void;
13
13
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
14
14
  "OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
@@ -6,5 +6,5 @@ export class ActivateDevice extends C.ActionBool {
6
6
  "tweakDBChoiceName": string;
7
7
  "GetTweakDBChoiceRecord"(): string;
8
8
  static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
9
- "SetProperties"(action_name: string): void;
9
+ "SetProperties"(action_name?: string): void;
10
10
  }
@@ -11,12 +11,12 @@ export class ActivatedDeviceControllerPS extends C.ScriptableDeviceComponentPS {
11
11
  "ActionEngineering"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionEngineering>;
12
12
  "CanCreateAnyQuickHackActions"(): boolean;
13
13
  "CanCreateAnySpiderbotActions"(): boolean;
14
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
14
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
15
15
  "GetDeviceIconTweakDBID"(): string;
16
16
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
17
17
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
18
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
19
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
21
21
  "GetSpiderbotActions"(outActions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
22
22
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
@@ -14,7 +14,7 @@ export class ActivatedDeviceIndustrialArm extends C.ActivatedDeviceTrap {
14
14
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
15
15
  "RefreshAnimation"(): void;
16
16
  "ResolveGameplayState"(): void;
17
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
17
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
18
18
  "StopGlitching"(): void;
19
19
  "SendIndustrialArmAnimFeature"(idleAnimNumber: number, isRotate: boolean, isDistraction: boolean, isPoke: boolean): void;
20
20
  "SendIndustrialArmDamageEvent"(): void;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class ActivatedDeviceNPC extends C.ActivatedDeviceTransfromAnim {
7
7
  "hasProperAnimations": boolean;
8
8
  "DeterminGameplayRole"(): E.EGameplayRole;
9
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string, typeOfEvent: string): void;
9
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string, typeOfEvent?: string): void;
10
10
  "GetController"(): M.Handle<C.ActivatedDeviceNPCController>;
11
11
  "GetDevicePS"(): M.Handle<C.ActivatedDeviceNPCControllerPS>;
12
12
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): boolean;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class ActivatedDeviceTransfromAnim extends C.InteractiveDevice {
7
7
  "animationState": number;
8
8
  "DeterminGameplayRoleMappinRange"(data: M.ScriptRef<C.SDeviceMappinData>): number;
9
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
9
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
10
10
  "GetController"(): M.Handle<C.ActivatedDeviceController>;
11
11
  "GetDevicePS"(): M.Handle<C.ActivatedDeviceControllerPS>;
12
12
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): boolean;
@@ -17,9 +17,9 @@ export class ActivatedDeviceTransfromAnim extends C.InteractiveDevice {
17
17
  "OnWorkspotFinished"(componentName: string): boolean;
18
18
  "RefreshAnimation"(): void;
19
19
  "ResolveGameplayState"(): void;
20
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
20
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
21
21
  "StopGlitching"(): void;
22
- "UpdateDeviceState"(isDelayed: boolean): boolean;
22
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
23
23
  "SendSimpleAnimFeature"(bool1: boolean, bool2: boolean, bool3: boolean): void;
24
24
  "SpawnVFXs"(fx: C.gameFxResource): void;
25
25
  }
@@ -14,7 +14,7 @@ export class Activator extends C.InteractiveMasterDevice {
14
14
  "redDelay": number;
15
15
  "yellowDelay": number;
16
16
  "DeterminGameplayRole"(): E.EGameplayRole;
17
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
17
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
18
18
  "GetController"(): M.Handle<C.ActivatorController>;
19
19
  "GetCurrentGameplayRole"(): E.EGameplayRole;
20
20
  "GetDevicePS"(): M.Handle<C.ActivatorControllerPS>;
@@ -17,10 +17,10 @@ export class ActivatorControllerPS extends C.MasterControllerPS {
17
17
  "CanCreateAnyQuickHackActions"(): boolean;
18
18
  "CanCreateAnySpiderbotActions"(): boolean;
19
19
  "GameAttached"(): void;
20
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
20
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
21
21
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
22
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
23
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
22
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
23
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
24
24
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
25
25
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
26
26
  "OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
@@ -19,7 +19,7 @@ export class Agent {
19
19
  static "GetReprimandReceiver"(self: M.ScriptRef<C.Agent>): C.entEntityID;
20
20
  static "GetReprimandsCount"(self: M.ScriptRef<C.Agent>, target: C.entEntityID): number;
21
21
  static "HasSupport"(self: M.ScriptRef<C.Agent>): boolean;
22
- static "IsEligible"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType, breachOrigin: E.EBreachOrigin): boolean;
22
+ static "IsEligible"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType): [boolean, E.EBreachOrigin];
23
23
  static "IsEligibleToShareData"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType): boolean;
24
24
  static "IsPerformingReprimand"(self: M.ScriptRef<C.Agent>): boolean;
25
25
  static "IsPerformingReprimandAgainst"(self: M.ScriptRef<C.Agent>, target: C.entEntityID): boolean;