@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -8,7 +8,7 @@ export class AISubActionAttackWithWeapon_Record_Implementation extends M.IScript
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static "AttackWithWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>): E.AIbehaviorUpdateOutcome;
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static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>, duration: number, interrupted: boolean): void;
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static "FillEffectData"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>, attack: M.WeakHandle<C.gameAttack_GameEffect>, effect: M.WeakHandle<C.gameEffectInstance>): void;
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static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record
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static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionAttackWithWeapon_Record>): [boolean, M.WeakHandle<C.gameweaponObject>];
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static "PrepareContinuousAttack"(weapon: M.WeakHandle<C.gameweaponObject>): void;
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static "SetAttackNameInBlackBoard"(context: C.AIbehaviorScriptExecutionContext, attackName: string): void;
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static "StartContinuousAttack"(context: C.AIbehaviorScriptExecutionContext, weapon: M.WeakHandle<C.gameweaponObject>): void;
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@@ -6,7 +6,7 @@ import type * as E from "../enums";
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export class AISubActionDisableAimAssist_Record_Implementation extends M.IScriptable {
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static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>): void;
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static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>, duration: number, interrupted: boolean): void;
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static "DisableAimAssist"(context: C.AIbehaviorScriptExecutionContext, reason
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static "DisableAimAssist"(context: C.AIbehaviorScriptExecutionContext, reason?: string): void;
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static "EnableAimAssist"(context: C.AIbehaviorScriptExecutionContext): void;
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static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionDisableAimAssist_Record>, duration: number): E.AIbehaviorUpdateOutcome;
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}
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@@ -8,6 +8,6 @@ export class AISubActionForceEquip_Record_Implementation extends M.IScriptable {
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static "ApplyAnimFeature"(context: C.AIbehaviorScriptExecutionContext, itemsToEquip: M.ScriptRef<C.NPCItemToEquip[]>, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): void;
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static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>, duration: number, interrupted: boolean): void;
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static "Equip"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): boolean;
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static "GetItemID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record
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static "GetItemID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>): [boolean, C.gameItemID];
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static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionForceEquip_Record>, duration: number): E.AIbehaviorUpdateOutcome;
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}
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@@ -6,6 +6,6 @@ import type * as E from "../enums";
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export class AISubActionReloadWeapon_Record_Implementation extends M.IScriptable {
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static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>): void;
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8
8
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static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>, duration: number, interrupted: boolean): void;
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9
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-
static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record
|
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9
|
+
static "GetWeapon"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>): [boolean, M.WeakHandle<C.gameweaponObject>];
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10
10
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static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionReloadWeapon_Record>, duration: number): E.AIbehaviorUpdateOutcome;
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11
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}
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@@ -5,15 +5,15 @@ import type * as E from "../enums";
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5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
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export class AISubActionSetTargetByTag_Record_Implementation extends M.IScriptable {
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7
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static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>): void;
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8
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-
static "CheckPath"(context: C.AIbehaviorScriptExecutionContext, startPosition: C.Vector4, endPosition: C.Vector4, offMeshTags
|
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8
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+
static "CheckPath"(context: C.AIbehaviorScriptExecutionContext, startPosition: C.Vector4, endPosition: C.Vector4, offMeshTags?: string[]): boolean;
|
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9
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static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>, duration: number, interrupted: boolean): void;
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static "GetClosestIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
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11
11
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static "GetDistancesFromEntity"(context: C.AIbehaviorScriptExecutionContext, targets: M.ScriptRef<M.Handle<C.entEntity>[]>, distances: M.ScriptRef<number[]>): boolean;
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12
12
|
static "GetDistancesFromTargetToPositions"(context: C.AIbehaviorScriptExecutionContext, target: C.Vector4, positions: M.ScriptRef<C.Vector4[]>, outDistances: M.ScriptRef<number[]>): boolean;
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13
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static "GetFarthestIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
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14
14
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static "GetPositionsFromEntity"(context: C.AIbehaviorScriptExecutionContext, targets: M.ScriptRef<M.Handle<C.entEntity>[]>, positions: M.ScriptRef<C.Vector4[]>): boolean;
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15
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-
static "GetRandomIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, allowedOffMeshTags: M.ScriptRef<string[]>, targetsPosition
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16
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-
static "SelectIndex"(context: C.AIbehaviorScriptExecutionContext, selectionPreference: string, minDistance: number, maxDistance: number, distances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition
|
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15
|
+
static "GetRandomIndexInRange"(context: C.AIbehaviorScriptExecutionContext, minOwnerDistance: number, maxOwnerDistance: number, ownerDistances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, allowedOffMeshTags: M.ScriptRef<string[]>, targetsPosition?: C.Vector4[], lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
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16
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+
static "SelectIndex"(context: C.AIbehaviorScriptExecutionContext, selectionPreference: string, minDistance: number, maxDistance: number, distances: M.ScriptRef<number[]>, minDistanceObj: number, maxDistanceObj: number, distancesObj: M.ScriptRef<number[]>, targetsPosition?: C.Vector4[], allowedOffMeshTags: M.ScriptRef<string[]>, lineOfSightTarget: C.Vector4, blockLoSByNonPenetrableObj: boolean): number;
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17
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static "SetTargetByTag"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>): boolean;
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18
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static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetTargetByTag_Record>, duration: number): E.AIbehaviorUpdateOutcome;
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19
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}
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@@ -6,7 +6,7 @@ import type * as E from "../enums";
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6
6
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export class AISubActionSetWorldPosition_Record_Implementation extends M.IScriptable {
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7
7
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static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>): void;
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8
8
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static "CalculateWorldPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>): C.Vector4;
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9
|
-
static "GetNavmeshPosition"(context: C.AIbehaviorScriptExecutionContext,
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9
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+
static "GetNavmeshPosition"(context: C.AIbehaviorScriptExecutionContext): [boolean, C.Vector4];
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10
10
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static "GetRandomOffset"(minOffset: C.Vector3, maxOffset: C.Vector3): C.Vector3;
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11
11
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static "GetWorldPositionWithOffset"(context: C.AIbehaviorScriptExecutionContext, referenceTarget: M.Handle<C.gamedataAIActionTarget_Record>, offset: C.Vector3, useLocalSpace: boolean): C.Vector4;
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12
12
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static "Update"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionSetWorldPosition_Record>, duration: number): E.AIbehaviorUpdateOutcome;
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@@ -12,7 +12,7 @@ export class AISubActionShootWithWeapon_Record_Implementation extends M.IScripta
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12
12
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static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, duration: number): void;
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13
13
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static "SetShootPointsByCoordinate"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.gameObject>, coordinateArray: M.ScriptRef<C.Vector4[]>, shootPointPosition: M.ScriptRef<C.Vector4[]>): boolean;
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14
14
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static "SetShootPointsBytag"(context: C.AIbehaviorScriptExecutionContext, tags: M.ScriptRef<string[]>, shootPointPosition: M.ScriptRef<C.Vector4[]>): boolean;
|
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15
|
-
static "Shoot"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, duration: number, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, targetPosition: C.Vector4, target: M.WeakHandle<C.gameObject>, offset
|
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15
|
+
static "Shoot"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, duration: number, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, targetPosition: C.Vector4, target: M.WeakHandle<C.gameObject>, offset?: C.Vector4, predictionTime?: number, muzzleOffset?: C.Vector4, weaponCustomEvent?: string): void;
|
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16
16
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static "ShootChimeraMetalstorm"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionChimeraMetalstorm_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
|
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17
17
|
static "ShootMissileRainCircular"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionMissileRainCircular_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
|
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18
18
|
static "ShootMissileRainGrid"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionMissileRainGrid_Record>, weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, duration: number): boolean;
|
|
@@ -10,8 +10,8 @@ export class AISubActionThrowItem_Record_Implementation extends M.IScriptable {
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|
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10
10
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static "CreateParabolicTrajectory"(record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>, targetPosition: C.Vector4, throwAngle: number): M.Handle<C.gameprojectileTrajectoryParams>;
|
|
11
11
|
static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>, duration: number, interrupted: boolean): void;
|
|
12
12
|
static "DropItem"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): void;
|
|
13
|
-
static "GetCachedGrenadeQuery"(context: C.AIbehaviorScriptExecutionContext,
|
|
14
|
-
static "ReadCurvedTrajectoryTDBParams"(
|
|
13
|
+
static "GetCachedGrenadeQuery"(context: C.AIbehaviorScriptExecutionContext, outStartType: E.gameGrenadeThrowStartType): [boolean, C.Vector4];
|
|
14
|
+
static "ReadCurvedTrajectoryTDBParams"(paramsTDBRecord: string): void;
|
|
15
15
|
static "SetNPCThrowingGrenade"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
16
16
|
static "ThrowInit"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): void;
|
|
17
17
|
static "ThrowItem"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAISubActionThrowItem_Record>): boolean;
|
|
@@ -17,8 +17,8 @@ export class AITargetTrackerComponent extends C.gameComponent {
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|
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17
17
|
"GetDroppingCooldown"(et: M.Handle<C.entEntity>): number;
|
|
18
18
|
"GetHostileThreats"(onlyVisible: boolean): C.AITrackedLocation[];
|
|
19
19
|
"GetRecentlyDroppedThreat"(): C.AIDroppedThreatData;
|
|
20
|
-
"GetThreatBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset
|
|
21
|
-
"GetThreatLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset
|
|
20
|
+
"GetThreatBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
|
|
21
|
+
"GetThreatLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
|
|
22
22
|
"GetThreatPersistence"(et: M.Handle<C.entEntity>): E.AIThreatPersistenceStatus;
|
|
23
23
|
"GetThreatPersistenceBySource"(et: M.Handle<C.entEntity>, src: number): E.AIThreatPersistenceStatus;
|
|
24
24
|
"GetThreatPriorityModFromAttackersCurve"(attackers: number): number;
|
|
@@ -26,11 +26,11 @@ export class AITargetTrackerComponent extends C.gameComponent {
|
|
|
26
26
|
"GetThreatPriorityModFromDmgCurve"(timeSinceLastDmg: number): number;
|
|
27
27
|
"GetThreatPriorityModFromHisteresisCurve"(timeSinceTargetChange: number): number;
|
|
28
28
|
"GetThreats"(onlyVisible: boolean): C.AITrackedLocation[];
|
|
29
|
-
"GetThreatSharedBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset
|
|
30
|
-
"GetThreatSharedLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset
|
|
31
|
-
"GetTopHostileThreat"(onlyVisible: boolean,
|
|
29
|
+
"GetThreatSharedBeliefPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
|
|
30
|
+
"GetThreatSharedLastKnownPositionProvider"(threat: M.WeakHandle<C.entEntity>, offset?: C.Vector3, failIfVisible?: boolean, slotName?: string, failSafeProvider?: M.Handle<C.entIPositionProvider>): M.Handle<C.entIPositionProvider>;
|
|
31
|
+
"GetTopHostileThreat"(onlyVisible: boolean): [boolean, C.AITrackedLocation];
|
|
32
32
|
"GetVisibleThreatBeliefAccuracy"(et: M.Handle<C.entEntity>): number;
|
|
33
|
-
"HasHostileThreat"(onlyVisible: boolean, onlyEntities
|
|
33
|
+
"HasHostileThreat"(onlyVisible: boolean, onlyEntities?: boolean): boolean;
|
|
34
34
|
"IsPositionValid"(pos: C.Vector4): boolean;
|
|
35
35
|
"MapThreat"(et: M.Handle<C.entEntity>): number;
|
|
36
36
|
"PullSquadSync"(sqType: E.AISquadType): void;
|
|
@@ -40,12 +40,12 @@ export class AITargetTrackerComponent extends C.gameComponent {
|
|
|
40
40
|
"RemoveThreatBeliefAccuracyMinValue"(et: M.Handle<C.entEntity>, reason: string): void;
|
|
41
41
|
"RequestThreatBeliefAccuracyMinValue"(et: M.Handle<C.entEntity>, reason: string, minAccuracy: number): void;
|
|
42
42
|
"ResetDroppingCooldown"(et: M.Handle<C.entEntity>): void;
|
|
43
|
-
"ResetRecentlyDroppedThreat"(delay
|
|
43
|
+
"ResetRecentlyDroppedThreat"(delay?: number): void;
|
|
44
44
|
"ResetRecentlyDroppedThreatNoCallbacks"(): void;
|
|
45
45
|
"SetCurrentPreset"(presetId: string): void;
|
|
46
46
|
"SetCurrentThreatsPersistence"(isPersistent: boolean, src: number): void;
|
|
47
47
|
"SetForceDetect"(): void;
|
|
48
|
-
"SetRecentlyDroppedThreat"(threat: M.WeakHandle<C.entEntity>, position: C.Vector4, validFor
|
|
48
|
+
"SetRecentlyDroppedThreat"(threat: M.WeakHandle<C.entEntity>, position: C.Vector4, validFor?: number): void;
|
|
49
49
|
"SetThreatAccuracy"(et: M.Handle<C.entEntity>, accuracy: number): void;
|
|
50
50
|
"SetThreatBaseMul"(et: M.Handle<C.entEntity>, threatValue: number): void;
|
|
51
51
|
"SetThreatBeliefAccuracy"(et: M.Handle<C.entEntity>, accuracy: number): void;
|
|
@@ -54,5 +54,5 @@ export class AITargetTrackerComponent extends C.gameComponent {
|
|
|
54
54
|
"SetThreatPriorityDistCurve"(curveName: string): boolean;
|
|
55
55
|
"SetThreatPriorityDmgCurve"(curveName: string): boolean;
|
|
56
56
|
"SetThreatPriorityHisteresisCurve"(curveName: string): boolean;
|
|
57
|
-
"ThreatFromEntity"(et: M.Handle<C.entEntity
|
|
57
|
+
"ThreatFromEntity"(et: M.Handle<C.entEntity>): [boolean, C.AITrackedLocation];
|
|
58
58
|
}
|
|
@@ -3,14 +3,14 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class AITicketCondition extends M.IScriptable {
|
|
6
|
-
static "Check"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAITicketCheck_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record
|
|
7
|
-
static "CheckAND"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadANDCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record
|
|
6
|
+
static "Check"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAITicketCheck_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
|
|
7
|
+
static "CheckAND"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadANDCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
|
|
8
8
|
static "CheckContainsSelf"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadContainsSelfCheck_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
|
|
9
9
|
static "CheckDistanceRelationToSector"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadDistanceRelationToSectorCheck_Record>, closest: boolean, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
|
|
10
10
|
static "CheckDistanceRelationToTarget"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadDistanceRelationToTargetCheck_Record>, closest: boolean, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
|
|
11
11
|
static "CheckMembersAmount"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadMembersAmountCheck_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): boolean;
|
|
12
12
|
static "CheckNumberOfTickets"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
|
|
13
|
-
static "CheckOR"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadORCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record
|
|
13
|
+
static "CheckOR"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, check: M.WeakHandle<C.gamedataAISquadORCondition_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): [boolean, M.WeakHandle<C.entEntity>[]];
|
|
14
14
|
static "FilterAgainstChoosingPreviouslySelected"(entity: M.WeakHandle<C.entEntity>, interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadAvoidLastFilter_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
|
|
15
15
|
static "FilterAICondition"(condition: M.WeakHandle<C.gamedataAISquadFilterByAICondition_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
|
|
16
16
|
static "FilterInSector"(interface: M.WeakHandle<C.PuppetSquadInterface>, condition: M.WeakHandle<C.gamedataAISquadInSectorFilter_Record>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, squadMembers: M.ScriptRef<M.WeakHandle<C.entEntity>[]>): void;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class AITweakParams extends M.IScriptable {
|
|
6
|
-
static "GetBoolFromTweak"(actionID: string, paramName: M.ScriptRef<string>, defaultValue
|
|
6
|
+
static "GetBoolFromTweak"(actionID: string, paramName: M.ScriptRef<string>, defaultValue?: boolean): boolean;
|
|
7
7
|
static "GetCNameArrayFromTweak"(actionID: string, paramName: M.ScriptRef<string>): string[];
|
|
8
8
|
static "GetCNameFromTweak"(actionID: string, paramName: M.ScriptRef<string>): string;
|
|
9
9
|
static "GetFloatArrayFromTweak"(actionID: string, paramName: M.ScriptRef<string>): number[];
|
|
@@ -2,7 +2,7 @@ import * as M from "../common";
|
|
|
2
2
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class AIUtilsCachedBoolValue {
|
|
5
|
-
static "GetIfNotDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue
|
|
5
|
+
static "GetIfNotDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>): [boolean, boolean];
|
|
6
6
|
static "Set"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>, value: boolean): void;
|
|
7
7
|
static "SetDirty"(cachedValue: M.ScriptRef<C.AIUtilsCachedBoolValue>): void;
|
|
8
8
|
}
|
|
@@ -6,13 +6,13 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class AIWeapon extends M.IScriptable {
|
|
7
7
|
static "CanWeaponOverheat"(gameObject: M.WeakHandle<C.gameweaponObject>): boolean;
|
|
8
8
|
static "CompareAIPatternRecordArrays"(arr1: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>, arr2: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>): boolean;
|
|
9
|
-
static "Fire"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, tbhCoefficient: number, requestedTriggerMode: E.gamedataTriggerMode, targetPosition
|
|
9
|
+
static "Fire"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, tbhCoefficient: number, requestedTriggerMode: E.gamedataTriggerMode, targetPosition?: C.Vector4, target?: M.Handle<C.gameObject>, rangedAttack?: string, maxSpreadOverride?: number, aimingDelay?: number, offset?: C.Vector4, shouldTrackTarget?: boolean, predictionTime?: number, posProviderOverride?: M.Handle<C.entIPositionProvider>, muzzleOffset?: C.Vector4, weaponCustomEvent?: string): void;
|
|
10
10
|
static "ForceWeaponOverheat"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>): void;
|
|
11
|
-
static "GetChargeLevel"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number
|
|
11
|
+
static "GetChargeLevel"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number): [boolean, number];
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12
12
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static "GetDesiredNumberOfShots"(weapon: M.WeakHandle<C.gameweaponObject>): number;
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13
13
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static "GetIsFullyCharged"(weapon: M.WeakHandle<C.gameweaponObject>): boolean;
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14
14
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static "GetNextShotTimeStamp"(weapon: M.WeakHandle<C.gameweaponObject>): number;
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15
|
-
static "GetPatternPackagesMeetingConditionChecks"(weaponOwner: M.WeakHandle<C.gameObject>, records: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]
|
|
15
|
+
static "GetPatternPackagesMeetingConditionChecks"(weaponOwner: M.WeakHandle<C.gameObject>, records: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]>): [boolean, M.WeakHandle<C.gamedataAIPatternsPackage_Record>];
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16
16
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static "GetPatternRange"(weapon: M.WeakHandle<C.gameweaponObject>): M.WeakHandle<C.gamedataAIPattern_Record>[];
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17
17
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static "GetShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>): M.WeakHandle<C.gamedataAIPattern_Record>;
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18
18
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static "GetShootingPatternDelayBetweenShots"(totalShotsFired: number, pattern: M.WeakHandle<C.gamedataAIPattern_Record>): number;
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@@ -25,18 +25,18 @@ export class AIWeapon extends M.IScriptable {
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25
25
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static "HasExceededDesiredNumberOfShots"(weapon: M.WeakHandle<C.gameweaponObject>): boolean;
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26
26
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static "OnFullyCharged"(weapon: M.WeakHandle<C.gameweaponObject>): void;
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27
27
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static "OnShotFired"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number): void;
|
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28
|
-
static "OnStartShooting"(weapon: M.WeakHandle<C.gameweaponObject>, desiredNumberOfShots
|
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28
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+
static "OnStartShooting"(weapon: M.WeakHandle<C.gameweaponObject>, desiredNumberOfShots?: number): void;
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29
29
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static "OnStopShooting"(weapon: M.WeakHandle<C.gameweaponObject>, actionDuration: number): void;
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30
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-
static "ProcessWeaponOverheatStatPool"(gameObject: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceOverheat
|
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31
|
-
static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number, delayForNextShot
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32
|
-
static "SelectShootingPattern"(record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection
|
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33
|
-
static "SelectShootingPatternFromList"(weapon: M.WeakHandle<C.gameweaponObject>, patternsList: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]
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34
|
-
static "SelectShootingPatternPackage"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, records
|
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35
|
-
static "SetAttackBasedOnTimeDilation"(owner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, overrideRangedAttack
|
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30
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+
static "ProcessWeaponOverheatStatPool"(gameObject: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceOverheat?: boolean): void;
|
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31
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+
static "QueueNextShot"(weapon: M.WeakHandle<C.gameweaponObject>, requestedTriggerMode: E.gamedataTriggerMode, timeStamp: number, delayForNextShot?: number): void;
|
|
32
|
+
static "SelectShootingPattern"(record: M.WeakHandle<C.gamedataAISubActionShootWithWeapon_Record>, weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection?: boolean): void;
|
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33
|
+
static "SelectShootingPatternFromList"(weapon: M.WeakHandle<C.gameweaponObject>, patternsList: M.ScriptRef<M.WeakHandle<C.gamedataAIPattern_Record>[]>): void;
|
|
34
|
+
static "SelectShootingPatternPackage"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, records?: M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]): M.WeakHandle<C.gamedataAIPatternsPackage_Record>;
|
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35
|
+
static "SetAttackBasedOnTimeDilation"(owner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, overrideRangedAttack?: string): void;
|
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36
36
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static "SetPatternRange"(weapon: M.WeakHandle<C.gameweaponObject>, patternList: M.WeakHandle<C.gamedataAIPattern_Record>[]): void;
|
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37
37
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static "SetShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, pattern: M.WeakHandle<C.gamedataAIPattern_Record>): void;
|
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38
38
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static "SetShootingPatternPackage"(weapon: M.WeakHandle<C.gameweaponObject>, patternPackage: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): void;
|
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39
|
-
static "UpdateCharging"(weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, weaponOwner: M.WeakHandle<C.gameObject
|
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39
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+
static "UpdateCharging"(weapon: M.WeakHandle<C.gameweaponObject>, timeStamp: number, weaponOwner: M.WeakHandle<C.gameObject>): [boolean, number];
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40
40
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static "UpdateSniperEffect"(weapon: M.Handle<C.gameweaponObject>, duration: number): boolean;
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41
41
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static "WeaponCooledDownFromOverheat"(weapon: M.WeakHandle<C.gameweaponObject>): void;
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42
42
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static "WeaponOverheated"(weapon: M.WeakHandle<C.gameweaponObject>): void;
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@@ -24,7 +24,7 @@ export class AIbehaviorScriptExecutionContext {
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24
24
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static "GetDelegate"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.AIbehaviorBehaviorDelegate>;
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25
25
|
static "GetLOD"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): number;
|
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26
26
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static "GetMappingValue"(context: C.AIbehaviorScriptExecutionContext, mapping: M.Handle<C.AIArgumentMapping>): any;
|
|
27
|
-
static "GetOverriddenNode"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, nodeId: string,
|
|
27
|
+
static "GetOverriddenNode"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, nodeId: string, lookupDefault: boolean): [boolean, M.Handle<C.gamedataAIRecord_Record>];
|
|
28
28
|
static "GetOwner"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gamePuppet>;
|
|
29
29
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static "GetScriptableMappingValue"(context: C.AIbehaviorScriptExecutionContext, mapping: M.Handle<C.AIArgumentMapping>): M.Handle<M.IScriptable>;
|
|
30
30
|
static "GetTweakActionSystem"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): M.Handle<C.AIbehaviortweakTweakActionSystem>;
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class AIbehaviorScriptUtils {
|
|
7
7
|
static "ArePositionsEqual"(a: C.Vector4, b: C.Vector4): boolean;
|
|
8
|
-
static "CalculateDistanceToEndFrom"(splineRef: string, refPoint: C.Vector4
|
|
8
|
+
static "CalculateDistanceToEndFrom"(splineRef: string, refPoint: C.Vector4): [boolean, number];
|
|
9
9
|
static "CallActivateSubAction"(context: C.AIbehaviorScriptExecutionContext, subAction: M.Handle<C.gamedataAISubAction_Record>): void;
|
|
10
10
|
static "CallCheckSubCondition"(context: C.AIbehaviorScriptExecutionContext, check: M.Handle<C.gamedataAIActionSubCondition_Record>): boolean;
|
|
11
11
|
static "CallDeactivateSubAction"(context: C.AIbehaviorScriptExecutionContext, subAction: M.Handle<C.gamedataAISubAction_Record>, duration: number, interrupted: boolean): void;
|
|
@@ -17,14 +17,14 @@ export class AIbehaviorScriptUtils {
|
|
|
17
17
|
static "CheckAnimation"(context: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, animFeatureName: string, animVariation: number, animState: number, triggerPreload: boolean): boolean;
|
|
18
18
|
static "CheckCooldownConditions"(context: C.AIbehaviorScriptExecutionContext, check: M.Handle<C.gamedataAICooldownCond_Record>): boolean;
|
|
19
19
|
static "DebugLog"(entityId: C.entEntityID, category: string, message: string): void;
|
|
20
|
-
static "GetActionNameFromRecord"(recordId: string
|
|
21
|
-
static "GetActionTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.Handle<C.gamedataAIActionTarget_Record
|
|
22
|
-
static "GetActionTarget2"(context: C.AIbehaviorScriptExecutionContext, targetId: string, predictionTime: number,
|
|
23
|
-
static "GetClosestPointOnSpline"(splineRef: string, refPoint: C.Vector4,
|
|
24
|
-
static "GetEndPointOfSpline"(splineRef: string,
|
|
25
|
-
static "GetStartPointOfSpline"(splineRef: string,
|
|
26
|
-
static "GetTicketType"(ticketName: string, puppet: M.Handle<C.gamePuppet>, fallbackSquad: M.Handle<C.gamedataAISquadParams_Record
|
|
27
|
-
static "GetWaterLevel"(position: C.Vector3
|
|
20
|
+
static "GetActionNameFromRecord"(recordId: string): [boolean, string];
|
|
21
|
+
static "GetActionTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.Handle<C.gameObject>];
|
|
22
|
+
static "GetActionTarget2"(context: C.AIbehaviorScriptExecutionContext, targetId: string, predictionTime: number): [boolean, M.Handle<C.gameObject>];
|
|
23
|
+
static "GetClosestPointOnSpline"(splineRef: string, refPoint: C.Vector4): [boolean, C.Vector4];
|
|
24
|
+
static "GetEndPointOfSpline"(splineRef: string): [boolean, C.Vector4];
|
|
25
|
+
static "GetStartPointOfSpline"(splineRef: string): [boolean, C.Vector4];
|
|
26
|
+
static "GetTicketType"(ticketName: string, puppet: M.Handle<C.gamePuppet>, fallbackSquad: M.Handle<C.gamedataAISquadParams_Record>): [boolean, M.Handle<C.gamedataAITicket_Record>];
|
|
27
|
+
static "GetWaterLevel"(position: C.Vector3): [boolean, number];
|
|
28
28
|
static "IsArchetypeAction"(recordId: string): boolean;
|
|
29
29
|
static "IsSplineStartRecalculated"(context: C.AIbehaviorScriptExecutionContext, splineRef: string, splineRecalculation: boolean): boolean;
|
|
30
30
|
}
|
|
@@ -7,7 +7,7 @@ export class AIbehaviorUniqueActiveCommandList {
|
|
|
7
7
|
static "ClearActionCommand"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): void;
|
|
8
8
|
static "Contains"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string): boolean;
|
|
9
9
|
static "ContainsById"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandId: number): boolean;
|
|
10
|
-
static "GetId"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string
|
|
10
|
+
static "GetId"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, command: string): [boolean, number];
|
|
11
11
|
static "IsActionCommandById"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandId: number): boolean;
|
|
12
12
|
static "IsActionCommandByName"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): boolean;
|
|
13
13
|
static "Remove"(list: M.ScriptRef<C.AIbehaviorUniqueActiveCommandList>, commandName: string): void;
|
|
@@ -8,10 +8,10 @@ export class AIbehaviortweakTweakActionSystem extends C.gameIGameSystem {
|
|
|
8
8
|
"Debug_OnActionNextPhase"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number, value: boolean): number;
|
|
9
9
|
"Debug_OnActionPhaseStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number): number;
|
|
10
10
|
"Debug_OnActionRepeatPhase"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, phase: number, value: boolean): number;
|
|
11
|
-
"Debug_OnActionStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, baseId: string, compositeId
|
|
11
|
+
"Debug_OnActionStarted"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, baseId: string, compositeId?: string): number;
|
|
12
12
|
"EvaluateActionCondition"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, record: M.Handle<C.gamedataAIActionCondition_Record>): boolean;
|
|
13
|
-
"EvaluateActionTargetAll"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, predictionTime: number,
|
|
14
|
-
"EvaluateActionTargetObject"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string,
|
|
13
|
+
"EvaluateActionTargetAll"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string, predictionTime: number): [boolean, M.Handle<C.gameObject>];
|
|
14
|
+
"EvaluateActionTargetObject"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string): [boolean, M.Handle<C.gameObject>];
|
|
15
15
|
"ForceDirty"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, recordId: string): boolean;
|
|
16
16
|
"GetTweakCompositeAlternativesLimit"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>): number;
|
|
17
17
|
"IsTweakCompositeAlternativesLimitEnabled"(ctx: M.ScriptRef<C.AIbehaviorScriptExecutionContext>, playerInCombat: boolean): boolean;
|
|
@@ -15,7 +15,7 @@ export class AOEArea extends C.InteractiveMasterDevice {
|
|
|
15
15
|
"GetController"(): M.Handle<C.AOEAreaController>;
|
|
16
16
|
"GetDefaultHighlight"(): M.Handle<C.FocusForcedHighlightData>;
|
|
17
17
|
"GetDevicePS"(): M.Handle<C.AOEAreaControllerPS>;
|
|
18
|
-
"GetDistractionControllerSource"(effectData
|
|
18
|
+
"GetDistractionControllerSource"(effectData?: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
|
|
19
19
|
"GetDistractionStimLifetime"(defaultValue: number): number;
|
|
20
20
|
"GetStimTarget"(): M.Handle<C.gameObject>;
|
|
21
21
|
"IsGameplayRelevant"(): boolean;
|
|
@@ -7,10 +7,10 @@ export class AOEAreaControllerPS extends C.MasterControllerPS {
|
|
|
7
7
|
"AOEAreaSetup": C.AOEAreaSetup;
|
|
8
8
|
"ActionDeactivateDevice"(): M.Handle<C.DeactivateDevice>;
|
|
9
9
|
"GameAttached"(): void;
|
|
10
|
-
"GetActions"(
|
|
10
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
11
11
|
"GetDeviceIconTweakDBID"(): string;
|
|
12
12
|
"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
|
13
|
-
"GetQuestActions"(
|
|
13
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
14
14
|
"OnActionForceResetDevice"(evt: M.Handle<C.ActionForceResetDevice>): E.EntityNotificationType;
|
|
15
15
|
"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
|
|
16
16
|
"OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class AOEEffectorControllerPS extends C.ActivatedDeviceControllerPS {
|
|
7
7
|
"effectsToPlay": string[];
|
|
8
|
-
"GetActions"(
|
|
8
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
9
9
|
"ActionToggleAOEEffect"(): M.Handle<C.ToggleAOEEffect>;
|
|
10
10
|
"GetEffectsToPlay"(): string[];
|
|
11
11
|
"OnToggleAOEEffect"(evt: M.Handle<C.ToggleAOEEffect>): E.EntityNotificationType;
|
|
@@ -23,7 +23,7 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
|
|
|
23
23
|
"GetNetworkName"(): string;
|
|
24
24
|
"GetNetworkSizeCount"(): number;
|
|
25
25
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
26
|
-
"GetQuestActions"(
|
|
26
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
27
27
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
28
28
|
"IsBreached"(): boolean;
|
|
29
29
|
"IsConnectedToBackdoorDevice"(): boolean;
|
|
@@ -36,14 +36,14 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
|
|
|
36
36
|
"OnSetExposeQuickHacks"(evt: M.Handle<C.SetExposeQuickHacks>): E.EntityNotificationType;
|
|
37
37
|
"PingSquad"(): void;
|
|
38
38
|
"ResolveDive"(isRemote: boolean): void;
|
|
39
|
-
"RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition
|
|
39
|
+
"RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource, isPing?: boolean, lifetime?: number, revealSlave?: boolean, revealMaster?: boolean, ignoreRevealed?: boolean): void;
|
|
40
40
|
"ShouldRevealNetworkGrid"(): boolean;
|
|
41
41
|
"ActionResetNetworkBreachState"(): M.Handle<C.ResetNetworkBreachState>;
|
|
42
42
|
"ActionRevealEnemiesProgram"(): M.Handle<C.RevealEnemiesProgram>;
|
|
43
43
|
"ActionSpiderbotEnableAccessPoint"(): M.Handle<C.SpiderbotEnableAccessPoint>;
|
|
44
|
-
"AddHackReward"(TS: M.Handle<C.gameTransactionSystem>, itemTweakID: string, amount
|
|
44
|
+
"AddHackReward"(TS: M.Handle<C.gameTransactionSystem>, itemTweakID: string, amount?: number): void;
|
|
45
45
|
"AddPingedSquad"(squadName: string): void;
|
|
46
|
-
"AddReward"(TS: M.Handle<C.gameTransactionSystem>, itemQueryTDBID: string, amount
|
|
46
|
+
"AddReward"(TS: M.Handle<C.gameTransactionSystem>, itemQueryTDBID: string, amount?: number): void;
|
|
47
47
|
"BreachConnectedDevices"(): void;
|
|
48
48
|
"CheckConnectedClassTypes"(): C.ConnectedClassTypes;
|
|
49
49
|
"CheckMasterRunnerAchievement"(minigameProgramsCompleted: number): void;
|
|
@@ -55,7 +55,7 @@ export class AccessPointControllerPS extends C.MasterControllerPS {
|
|
|
55
55
|
"GenerateMaterialDrops"(playerLevel: number, TS: M.Handle<C.gameTransactionSystem>): void;
|
|
56
56
|
"GetCommunityProxies"(): M.Handle<C.CommunityProxyPS>[];
|
|
57
57
|
"GetDevicesThatPlayerCanBreach"(): M.Handle<C.ScriptableDeviceComponentPS>[];
|
|
58
|
-
"GetPlayersUniqueHacks"(TS: M.Handle<C.gameTransactionSystem>, hacksPool: string[], quality: E.gamedataQuality
|
|
58
|
+
"GetPlayersUniqueHacks"(TS: M.Handle<C.gameTransactionSystem>, hacksPool: string[], quality: E.gamedataQuality): [string[], string[]];
|
|
59
59
|
"GetQuickhackReward"(playerLevel: number, TS: M.Handle<C.gameTransactionSystem>): void;
|
|
60
60
|
"HasNetworkBackdoor"(): boolean;
|
|
61
61
|
"IsAccessPointOf"(slaveToCheck: C.gamePersistentID): boolean;
|
|
@@ -3,8 +3,8 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class ActionAnimationScriptProxy extends C.CActionScriptProxy {
|
|
6
|
-
"ForceLaunch"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider
|
|
6
|
+
"ForceLaunch"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider?: M.Handle<C.entIPositionProvider>): void;
|
|
7
7
|
"GetPhaseDuration"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>): number;
|
|
8
|
-
"Setup"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, updadeMovePolicy: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider
|
|
8
|
+
"Setup"(animFeatureName: string, animFeature: M.Handle<C.animAnimFeature_AIAction>, useRootMotion: boolean, usePoseMatching: boolean, resetRagdollOnStart: boolean, motionDynamicObjectsCheck: boolean, updadeMovePolicy: boolean, slideParams: C.gameActionAnimationSlideParams, targetObject: M.WeakHandle<C.gameObject>, marginToPlayer: number, tagetPositionProvider?: M.Handle<C.entIPositionProvider>): boolean;
|
|
9
9
|
"Terminate"(): void;
|
|
10
10
|
}
|
|
@@ -3,8 +3,8 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
|
export class ActionBool extends C.ScriptableDeviceAction {
|
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6
|
-
"CreateActionWidgetPackage"(actions
|
|
7
|
-
"CreateCustomInteraction"(actions
|
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6
|
+
"CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
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7
|
+
"CreateCustomInteraction"(actions?: M.Handle<C.gamedeviceAction>[], customName1: M.ScriptRef<string>, customName2: M.ScriptRef<string>, customID1?: string, customID2?: string): void;
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8
8
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"GetCurrentDisplayString"(): string;
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9
9
|
"GetProperties"(): M.Handle<C.gamedeviceActionProperty>[];
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10
10
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"GetValue"(): boolean;
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@@ -3,5 +3,5 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class ActionHitReactionScriptProxy extends C.CActionScriptProxy {
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6
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-
"Setup"(hitReactionsData: M.Handle<C.animAnimFeature_HitReactionsData>, fastForward
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6
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+
"Setup"(hitReactionsData: M.Handle<C.animAnimFeature_HitReactionsData>, fastForward?: boolean): boolean;
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7
7
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}
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@@ -14,7 +14,7 @@ export class ActionSkillCheck extends C.ActionBool {
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14
14
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"GetDefaultActionName"(): string;
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15
15
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"GetTweakDBChoiceRecord"(): string;
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16
16
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"AvailableOnUnpowered"(): boolean;
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17
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-
"CreateInteraction"(requester: M.Handle<C.gameObject>, actions
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17
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+
"CreateInteraction"(requester: M.Handle<C.gameObject>, actions?: M.Handle<C.gamedeviceAction>[], alternativeMainChoiceRecord?: string, alternativeMainChoiceRecordID?: string): void;
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18
18
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"CreateSkillcheckInfo"(requester: M.Handle<C.gameObject>): C.UIInteractionSkillCheck;
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19
19
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"GetPlayerStateMachine"(requester: M.Handle<C.gameObject>): M.Handle<C.gameIBlackboard>;
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20
20
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"GetSkillcheckInfo"(): C.UIInteractionSkillCheck;
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
3
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4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
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5
5
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export class ActionSlideToScriptProxy extends C.CActionScriptProxy {
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6
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-
"SetupObject"(gameObject: M.Handle<C.gameObject>, duration
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7
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-
"SetupPosition"(localPosition: C.Vector4, duration
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8
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-
"SetupWorldPosition"(worldPosition: C.Vector4, duration
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6
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+
"SetupObject"(gameObject: M.Handle<C.gameObject>, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
|
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7
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+
"SetupPosition"(localPosition: C.Vector4, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
|
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8
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+
"SetupWorldPosition"(worldPosition: C.Vector4, duration?: number, ignoreNavigation?: boolean, rotateTowardsMovementDirection?: boolean): boolean;
|
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9
9
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}
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|
@@ -8,7 +8,7 @@ export class ActionsSequencerControllerPS extends C.MasterControllerPS {
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8
8
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"actionTypeToForward": C.SActionTypeForward;
|
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9
9
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"sequenceDuration": number;
|
|
10
10
|
"sequencerMode": E.EActionsSequencerMode;
|
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11
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-
"GetQuestActions"(
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11
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+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
12
12
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"Initialize"(): void;
|
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13
13
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"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
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14
14
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"OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
|
|
@@ -6,5 +6,5 @@ export class ActivateDevice extends C.ActionBool {
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|
|
6
6
|
"tweakDBChoiceName": string;
|
|
7
7
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"GetTweakDBChoiceRecord"(): string;
|
|
8
8
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
9
|
-
"SetProperties"(action_name
|
|
9
|
+
"SetProperties"(action_name?: string): void;
|
|
10
10
|
}
|
|
@@ -11,12 +11,12 @@ export class ActivatedDeviceControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
11
11
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"ActionEngineering"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionEngineering>;
|
|
12
12
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
13
13
|
"CanCreateAnySpiderbotActions"(): boolean;
|
|
14
|
-
"GetActions"(
|
|
14
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
15
15
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"GetDeviceIconTweakDBID"(): string;
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|
16
16
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"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
|
17
17
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"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
18
|
-
"GetQuestActions"(
|
|
19
|
-
"GetQuickHackActions"(
|
|
18
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
19
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
20
20
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"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
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21
21
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"GetSpiderbotActions"(outActions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
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22
22
|
"OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
|
|
@@ -14,7 +14,7 @@ export class ActivatedDeviceIndustrialArm extends C.ActivatedDeviceTrap {
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14
14
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
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15
15
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"RefreshAnimation"(): void;
|
|
16
16
|
"ResolveGameplayState"(): void;
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17
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
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17
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+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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18
18
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"StopGlitching"(): void;
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19
19
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"SendIndustrialArmAnimFeature"(idleAnimNumber: number, isRotate: boolean, isDistraction: boolean, isPoke: boolean): void;
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20
20
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"SendIndustrialArmDamageEvent"(): void;
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|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
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|
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6
6
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export class ActivatedDeviceNPC extends C.ActivatedDeviceTransfromAnim {
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7
7
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"hasProperAnimations": boolean;
|
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8
8
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"DeterminGameplayRole"(): E.EGameplayRole;
|
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9
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
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9
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string, typeOfEvent?: string): void;
|
|
10
10
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"GetController"(): M.Handle<C.ActivatedDeviceNPCController>;
|
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11
11
|
"GetDevicePS"(): M.Handle<C.ActivatedDeviceNPCControllerPS>;
|
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12
12
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"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): boolean;
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|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
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|
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6
6
|
export class ActivatedDeviceTransfromAnim extends C.InteractiveDevice {
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7
7
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"animationState": number;
|
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8
8
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"DeterminGameplayRoleMappinRange"(data: M.ScriptRef<C.SDeviceMappinData>): number;
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9
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
9
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
10
10
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"GetController"(): M.Handle<C.ActivatedDeviceController>;
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11
11
|
"GetDevicePS"(): M.Handle<C.ActivatedDeviceControllerPS>;
|
|
12
12
|
"OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): boolean;
|
|
@@ -17,9 +17,9 @@ export class ActivatedDeviceTransfromAnim extends C.InteractiveDevice {
|
|
|
17
17
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"OnWorkspotFinished"(componentName: string): boolean;
|
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18
18
|
"RefreshAnimation"(): void;
|
|
19
19
|
"ResolveGameplayState"(): void;
|
|
20
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
20
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
21
21
|
"StopGlitching"(): void;
|
|
22
|
-
"UpdateDeviceState"(isDelayed
|
|
22
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
|
23
23
|
"SendSimpleAnimFeature"(bool1: boolean, bool2: boolean, bool3: boolean): void;
|
|
24
24
|
"SpawnVFXs"(fx: C.gameFxResource): void;
|
|
25
25
|
}
|
|
@@ -14,7 +14,7 @@ export class Activator extends C.InteractiveMasterDevice {
|
|
|
14
14
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"redDelay": number;
|
|
15
15
|
"yellowDelay": number;
|
|
16
16
|
"DeterminGameplayRole"(): E.EGameplayRole;
|
|
17
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
17
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
18
18
|
"GetController"(): M.Handle<C.ActivatorController>;
|
|
19
19
|
"GetCurrentGameplayRole"(): E.EGameplayRole;
|
|
20
20
|
"GetDevicePS"(): M.Handle<C.ActivatorControllerPS>;
|
|
@@ -17,10 +17,10 @@ export class ActivatorControllerPS extends C.MasterControllerPS {
|
|
|
17
17
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
18
18
|
"CanCreateAnySpiderbotActions"(): boolean;
|
|
19
19
|
"GameAttached"(): void;
|
|
20
|
-
"GetActions"(
|
|
20
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
21
21
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
22
|
-
"GetQuestActions"(
|
|
23
|
-
"GetQuickHackActions"(
|
|
22
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
23
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
24
24
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
25
25
|
"GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
26
26
|
"OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
|
package/dist/classes/Agent.d.ts
CHANGED
|
@@ -19,7 +19,7 @@ export class Agent {
|
|
|
19
19
|
static "GetReprimandReceiver"(self: M.ScriptRef<C.Agent>): C.entEntityID;
|
|
20
20
|
static "GetReprimandsCount"(self: M.ScriptRef<C.Agent>, target: C.entEntityID): number;
|
|
21
21
|
static "HasSupport"(self: M.ScriptRef<C.Agent>): boolean;
|
|
22
|
-
static "IsEligible"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType,
|
|
22
|
+
static "IsEligible"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType): [boolean, E.EBreachOrigin];
|
|
23
23
|
static "IsEligibleToShareData"(self: M.ScriptRef<C.Agent>, state: E.ESecuritySystemState, breachedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, inputsOutgoingFilter: E.EFilterType): boolean;
|
|
24
24
|
static "IsPerformingReprimand"(self: M.ScriptRef<C.Agent>): boolean;
|
|
25
25
|
static "IsPerformingReprimandAgainst"(self: M.ScriptRef<C.Agent>, target: C.entEntityID): boolean;
|