@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -18,8 +18,8 @@ export class FastTravelSystem extends C.gameScriptableSystem {
18
18
  "OnDetach"(): void;
19
19
  "OnLoadingScreenFinished"(value: boolean): boolean;
20
20
  "OnRestored"(saveVersion: number, gameVersion: number): void;
21
- static "AddFastTravelLock"(reason: string, statusEffectID: string): void;
22
- "AddFastTravelLock"(reason: string, statusEffectID: string): void;
21
+ static "AddFastTravelLock"(reason: string, statusEffectID?: string): void;
22
+ "AddFastTravelLock"(reason: string, statusEffectID?: string): void;
23
23
  "AddFastTravelPoint"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
24
24
  "CheckForScottieAchievement"(): void;
25
25
  "EvaluateFastTravelLocksOnRestore"(): void;
@@ -32,7 +32,7 @@ export class FastTravelSystem extends C.gameScriptableSystem {
32
32
  "InitializeDebugButtons"(): void;
33
33
  "IsFastTravelEnabled"(): boolean;
34
34
  "IsFastTravelEnabledOnMap"(): boolean;
35
- static "ManageFastTravelLock"(enable: boolean, reason: string, statusEffectID: string): void;
35
+ static "ManageFastTravelLock"(enable: boolean, reason: string, statusEffectID?: string): void;
36
36
  "OnCloseLastVisitedFastTravelSubwayGate"(request: M.Handle<C.CloseLastVisitedFastTravelSubwayGate>): void;
37
37
  "OnDebugButtonClicked"(request: M.Handle<C.gameSDOClickedRequest>): void;
38
38
  "OnEnableFastTravelRequest"(request: M.Handle<C.EnableFastTravelRequest>): void;
@@ -54,7 +54,7 @@ export class FastTravelSystem extends C.gameScriptableSystem {
54
54
  "RegisterLoadingScreenCallback"(): void;
55
55
  "RegisterMappin"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
56
56
  static "RemoveAllFastTravelLocks"(): void;
57
- static "RemoveFastTravelLock"(reason: string, statusEffectID: string): void;
57
+ static "RemoveFastTravelLock"(reason: string, statusEffectID?: string): void;
58
58
  "RemoveFastTravelLock"(reason: string): void;
59
59
  "RemoveFastTravelPoint"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
60
60
  "RequestAutoSave"(): void;
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  export class FilterNPCDodgeOpportunity extends C.gameEffectObjectGroupFilter_Scripted {
5
5
  "applyToTechWeapons": boolean;
6
6
  "doDodgingTargetsGetFilteredOut": boolean;
7
- "Process"(ctx: C.gameEffectScriptContext, filterCtx: C.gameEffectGroupFilterScriptContext): boolean;
7
+ "Process"(ctx: C.gameEffectScriptContext): [boolean, C.gameEffectGroupFilterScriptContext];
8
8
  }
@@ -12,7 +12,7 @@ export class FilterRadioGroup extends C.inkRadioGroupController {
12
12
  "OnHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
13
13
  "AddFilter"(data: number): void;
14
14
  "RemoveFilter"(data: number): void;
15
- "SetData"(enumCount: number, tooltipsManager: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex: number): void;
16
- "SetData"(data: M.ScriptRef<number[]>, tooltipsManager: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex: number): void;
15
+ "SetData"(enumCount: number, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex?: number): void;
16
+ "SetData"(data: M.ScriptRef<number[]>, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex?: number): void;
17
17
  "ToggleData"(data: number): void;
18
18
  }
@@ -14,8 +14,8 @@ export class FindTeleportPositionForTakedown extends C.AIbehaviorconditionScript
14
14
  "workspotRotation": M.Handle<C.AIArgumentMapping>;
15
15
  "Check"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorConditionOutcomes;
16
16
  "CheckForOverlap"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4, queryDimensions: C.Vector4, queryOrientation: C.Quaternion, queryFilter: C.physicsQueryFilter): boolean;
17
- "CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryDefaultPos: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4, queryOrientation: C.Quaternion): boolean;
17
+ "CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryDefaultPos: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4): [boolean, C.Quaternion];
18
18
  "CheckForStairs"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
19
19
  "DrawDebugBox"(context: C.AIbehaviorScriptExecutionContext, position: C.Vector4, extents: C.Vector4, orientation: C.Quaternion): void;
20
- "GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, point: C.Vector4, rotation: C.Quaternion, offset: C.Vector4): boolean;
20
+ "GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, rotation: C.Quaternion, offset?: C.Vector4): [boolean, C.Vector4];
21
21
  }
@@ -16,8 +16,8 @@ export class FindTeleportPositionKurt extends C.AIbehaviortaskScript {
16
16
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
17
17
  "CheckForGround"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
18
18
  "CheckForOverlap"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4, targetOffset: C.Vector4, queryDimensions: C.Vector4, queryOrientation: C.Quaternion, queryFilter: C.physicsQueryFilter): boolean;
19
- "CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4, queryOrientation: C.Quaternion): boolean;
19
+ "CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4): [boolean, C.Quaternion];
20
20
  "CheckForStairs"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
21
21
  "DrawDebugBox"(context: C.AIbehaviorScriptExecutionContext, position: C.Vector4, extents: C.Vector4, orientation: C.Quaternion): void;
22
- "GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, point: C.Vector4, rotation: C.Quaternion, offset: C.Vector4): boolean;
22
+ "GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, rotation: C.Quaternion, offset?: C.Vector4): [boolean, C.Vector4];
23
23
  }
@@ -6,8 +6,8 @@ export class FinisherAttackEvents extends C.FinisherTransition {
6
6
  "stateMachineInitData": M.WeakHandle<C.FinisherInitData>;
7
7
  "ApplyFinisher"(playerPuppet: M.Handle<C.PlayerPuppet>, target: M.Handle<C.gameObject>): void;
8
8
  static "ApplyFinisherBuffs"(playerPuppet: M.WeakHandle<C.PlayerPuppet>, isWorkspotFinisher: boolean): void;
9
- "GetFinisherNameBasedOnWeapon"(target: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean, finisherName: string): boolean;
10
- static "GetGameplayCameraParameters"(cameraParameters: M.Handle<C.GameplayCameraData>, tweakDBPath: M.ScriptRef<string>): void;
9
+ "GetFinisherNameBasedOnWeapon"(target: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean): [boolean, string];
10
+ static "GetGameplayCameraParameters"(tweakDBPath: M.ScriptRef<string>): void;
11
11
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
12
12
  "PlayFinisherGameEffect"(targetPuppet: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean): boolean;
13
13
  static "SetCameraContext"(target: M.Handle<C.gameObject>, paramsName: string): void;
@@ -15,7 +15,7 @@ export class FocusCluesSystem extends C.gameScriptableSystem {
15
15
  "GetLinkedClueGroupData"(groupID: string, clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
16
16
  "HasLinkedClue"(clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
17
17
  "IsGroupDisabled"(groupID: string): boolean;
18
- "IsGroupped"(ownerID: C.entEntityID, groupID: string): boolean;
18
+ "IsGroupped"(ownerID: C.entEntityID): [boolean, string];
19
19
  "IsGroupTagged"(clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
20
20
  "IsRegistered"(ownerID: C.entEntityID, groupID: string): boolean;
21
21
  "IsTagged"(owner: M.Handle<C.gameObject>): boolean;
@@ -8,8 +8,8 @@ export class ForkliftControllerPS extends C.ScriptableDeviceComponentPS {
8
8
  "forkliftSetup": C.ForkliftSetup;
9
9
  "CanCreateAnyQuickHackActions"(): boolean;
10
10
  "GameAttached"(): void;
11
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
12
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
13
13
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
14
14
  "ActionActivateDevice"(interactionName: M.ScriptRef<string>): M.Handle<C.ActivateDevice>;
15
15
  "ChangeState"(newState: E.EDeviceStatus): void;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class FrameControllerPS extends C.ScriptableDeviceComponentPS {
7
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "ActionOpen"(): M.Handle<C.FrameSwitcher>;
9
9
  "OnFrameSwitcher"(evt: M.Handle<C.FrameSwitcher>): E.EntityNotificationType;
10
10
  "SetState"(state: boolean): void;
@@ -12,5 +12,5 @@ export class FrameWidgetComponent extends C.WorldWidgetComponent {
12
12
  "GetFormat"(): C.Vector2;
13
13
  "GetPathHash"(path: string): number;
14
14
  "GetRequestHandler"(): M.Handle<C.inkISystemRequestsHandler>;
15
- "InitScreenshot"(hash: number, widget: M.WeakHandle<C.inkImageWidget>, object: M.WeakHandle<M.IScriptable>, callback: string): void;
15
+ "InitScreenshot"(hash: number, widget: M.WeakHandle<C.inkImageWidget>, object?: M.WeakHandle<M.IScriptable>, callback?: string): void;
16
16
  }
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class FridgeControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "isOpen": boolean;
8
8
  "ActionToggleOpenFridge"(): M.Handle<C.ToggleOpenFridge>;
9
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
9
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
10
10
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
11
11
  "Initialize"(): void;
12
12
  "OnInstantiated"(): boolean;
@@ -122,14 +122,14 @@ export class FullscreenVendorGameController extends C.gameuiMenuGameController {
122
122
  "OnVendorFilterChange"(controller: M.WeakHandle<C.inkRadioGroupController>, selectedIndex: number): boolean;
123
123
  "OnVendorHubMenuChanged"(evt: M.Handle<C.VendorHubMenuChanged>): boolean;
124
124
  "OnVendorSortingButtonClicked"(evt: M.Handle<C.inkPointerEvent>): boolean;
125
- "BuyItem"(item: M.Handle<C.UIInventoryItem>, quantity: number, buyback: boolean): void;
125
+ "BuyItem"(item: M.Handle<C.UIInventoryItem>, quantity: number, buyback?: boolean): void;
126
126
  "FilterOutDuplicateVendorItems"(items: M.ScriptRef<M.Handle<C.VendorGameItemData>[]>): M.Handle<C.VendorGameItemData>[];
127
127
  "FlagDLCAddedItemsAsInspected"(itemsID: M.ScriptRef<C.gameItemID[]>): void;
128
128
  "GetBulkSellPrice"(items: M.ScriptRef<M.Handle<C.VendorJunkSellItem>[]>): number;
129
129
  "GetBulkSellPrice"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>): number;
130
130
  "GetComparisonState"(item: M.WeakHandle<C.UIInventoryItem>): E.gameItemComparisonState;
131
131
  "GetLimitedSellableItems"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>, moneyLimit: number): M.Handle<C.VendorJunkSellItem>[];
132
- "GetMaxQuantity"(item: M.WeakHandle<C.UIInventoryItem>, isPlayerItem: boolean, isBuybackStack: boolean): number;
132
+ "GetMaxQuantity"(item: M.WeakHandle<C.UIInventoryItem>, isPlayerItem?: boolean, isBuybackStack?: boolean): number;
133
133
  "GetPrice"(item: M.Handle<C.gameItemData>, actionType: E.QuantityPickerActionType, quantity: number): number;
134
134
  "GetSellableJunk"(): M.WeakHandle<C.gameItemData>[];
135
135
  "HandleStorageSlotClick"(evt: M.Handle<C.ItemDisplayClickEvent>): void;
@@ -142,8 +142,8 @@ export class FullscreenVendorGameController extends C.gameuiMenuGameController {
142
142
  "IsBuyRequestInQueue"(itemID: C.gameItemID): boolean;
143
143
  "IsSellRequestInQueue"(itemID: C.gameItemID): boolean;
144
144
  "NotGrenadeOrHealingItem"(item: M.Handle<C.UIInventoryItem>): boolean;
145
- "OpenConfirmationPopup"(itemData: M.WeakHandle<C.UIInventoryItem>, quantity: number, actionType: E.QuantityPickerActionType, type: E.VendorConfirmationPopupType): void;
146
- "OpenQuantityPicker"(itemData: M.WeakHandle<C.UIInventoryItem>, actionType: E.QuantityPickerActionType, isBuyback: boolean, isPlayerItem: boolean): void;
145
+ "OpenConfirmationPopup"(itemData: M.WeakHandle<C.UIInventoryItem>, quantity: number, actionType: E.QuantityPickerActionType, type?: E.VendorConfirmationPopupType): void;
146
+ "OpenQuantityPicker"(itemData: M.WeakHandle<C.UIInventoryItem>, actionType: E.QuantityPickerActionType, isBuyback?: boolean, isPlayerItem?: boolean): void;
147
147
  "OpenSellJunkConfirmation"(): void;
148
148
  "PopulateInventories"(): void;
149
149
  "PopulatePlayerInventory"(): void;
@@ -22,7 +22,7 @@ export class FuseBox extends C.InteractiveMasterDevice {
22
22
  "OnStopShortGlitch"(evt: M.Handle<C.StopShortGlitchEvent>): boolean;
23
23
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
24
24
  "ResolveGameplayState"(): void;
25
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
25
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
26
26
  "StopGlitching"(): void;
27
27
  "ToggleVisibility"(visible: boolean): void;
28
28
  "TurnOffDevice"(): void;
@@ -14,12 +14,12 @@ export class FuseBoxControllerPS extends C.MasterControllerPS {
14
14
  "CanCreateAnyQuickHackActions"(): boolean;
15
15
  "CanCreateAnySpiderbotActions"(): boolean;
16
16
  "GameAttached"(): void;
17
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
17
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
18
18
  "GetBackgroundTextureTweakDBID"(): string;
19
19
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
20
20
  "GetDeviceIconTweakDBID"(): string;
21
21
  "GetExpectedSlaveState"(): E.EDeviceStatus;
22
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
22
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
23
23
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
24
24
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
25
25
  "GetWidgetTypeName"(): string;
@@ -15,7 +15,7 @@ export class FuseControllerPS extends C.MasterControllerPS {
15
15
  "timeToNextSwitch": number;
16
16
  "ActionToggleON"(): M.Handle<C.ToggleON>;
17
17
  "ActionTogglePower"(): M.Handle<C.TogglePower>;
18
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
18
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
19
19
  "GetBackgroundTextureTweakDBID"(): string;
20
20
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
21
21
  "GetDeviceIconTweakDBID"(): string;
@@ -46,7 +46,7 @@ export class FuseControllerPS extends C.MasterControllerPS {
46
46
  "OnRefreshPowerOnSlavesEvent"(evt: M.Handle<C.RefreshPowerOnSlavesEvent>): E.EntityNotificationType;
47
47
  "RefreshCLSoNslaves"(state: E.EDeviceStatus, restorePower: boolean, devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
48
48
  "RefreshPowerOnSlaves"(devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
49
- "RefreshSlaves"(devices: M.Handle<C.gameDeviceComponentPS>[], force: boolean): void;
49
+ "RefreshSlaves"(devices: M.Handle<C.gameDeviceComponentPS>[], force?: boolean): void;
50
50
  "RestorePowerOnSlaveDevices"(devices: M.Handle<C.gameDeviceComponentPS>[]): void;
51
51
  "SendCLSRefreshByEvent"(devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>, state: E.EDeviceStatus, restorePower: boolean, delay: number): void;
52
52
  "SendDeviceTimeTableEvent"(targetID: C.entEntityID, state: E.EDeviceStatus, restorePower: boolean): void;
@@ -11,13 +11,13 @@ export class FxResourceMapperComponent extends C.gameScriptableComponent {
11
11
  "areaEffectInFocusMode": M.Handle<C.AreaEffectTargetData>[];
12
12
  "investigationSlotOffsetMultiplier": number;
13
13
  "optionalAreaEffectData": M.Handle<C.OptionalAreaEffectData>[];
14
- "CalculateRangeSphere"(desiredRange: number, effectName: string, effectSize: number): void;
14
+ "CalculateRangeSphere"(desiredRange: number): void;
15
15
  "CanCompareRanges"(type: E.DeviceStimType, currentType: E.DeviceStimType): boolean;
16
16
  "CopyDataToFxMapClass"(areaEffectsData: M.ScriptRef<C.SAreaEffectData[]>, DEBUG_entityCopy: boolean, DEBUG_fxCopy: boolean): void;
17
17
  "CopyEffectToFxMapClass"(areaEffectsInFocusMode: M.ScriptRef<C.SAreaEffectTargetData[]>): void;
18
18
  "CreateAreaEffectTargetData"(mainEffect: M.Handle<C.AreaEffectData>): void;
19
- "CreateData"(attackTDBID: string, index: number, gameEffectNameOverride: string, dontHighlightOnLookat: boolean): void;
20
- "CreateEffectStructDataFromAttack"(attackTDBID: string, index: number, gameEffectNameOverride: string, dontHighlightOnLookat: boolean): void;
19
+ "CreateData"(attackTDBID: string, index: number, gameEffectNameOverride?: string, dontHighlightOnLookat?: boolean): void;
20
+ "CreateEffectStructDataFromAttack"(attackTDBID: string, index: number, gameEffectNameOverride?: string, dontHighlightOnLookat?: boolean): void;
21
21
  "GetAreaEffectData"(): M.Handle<C.AreaEffectData>[];
22
22
  "GetAreaEffectDataByIndex"(index: number): M.Handle<C.AreaEffectData>;
23
23
  "GetAreaEffectDataIndexByAction"(action: M.Handle<C.BaseScriptableAction>): number;
@@ -34,7 +34,7 @@ export class FxResourceMapperComponent extends C.gameScriptableComponent {
34
34
  "Initialize"(): void;
35
35
  "OnGameAttach"(): void;
36
36
  "TryAddOptionalAoeData"(): void;
37
- "TryGetActionIndex"(action: M.Handle<C.ScriptableDeviceAction>, actionIndex: number): boolean;
38
- "TryGetAreaEffectByAction"(action: M.Handle<C.ScriptableDeviceAction>, areaEffectData: M.Handle<C.AreaEffectData>): boolean;
37
+ "TryGetActionIndex"(action: M.Handle<C.ScriptableDeviceAction>): [boolean, number];
38
+ "TryGetAreaEffectByAction"(action: M.Handle<C.ScriptableDeviceAction>): [boolean, M.Handle<C.AreaEffectData>];
39
39
  "TryInitialize"(): void;
40
40
  }
@@ -6,6 +6,6 @@ export class GameEffectExecutor_StimOnHit extends C.gameEffectExecutor_Scripted
6
6
  "silentStimType": E.gamedataStimType;
7
7
  "stimType": E.gamedataStimType;
8
8
  "suppressedByStimTypes": E.gamedataStimType[];
9
- "CreateStim"(ctx: C.gameEffectScriptContext, stimuliType: E.gamedataStimType, position: C.Vector4, radius: number): boolean;
9
+ "CreateStim"(ctx: C.gameEffectScriptContext, stimuliType: E.gamedataStimType, position: C.Vector4, radius?: number): boolean;
10
10
  "Process"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): boolean;
11
11
  }
@@ -7,7 +7,7 @@ export class GameTime {
7
7
  static "Hour"(): C.GameTime;
8
8
  static "Hours"(self: C.GameTime): number;
9
9
  static "IsAfter"(self: C.GameTime, other: C.GameTime): boolean;
10
- static "MakeGameTime"(days: number, hours: number, minutes: number, seconds: number): C.GameTime;
10
+ static "MakeGameTime"(days: number, hours: number, minutes?: number, seconds?: number): C.GameTime;
11
11
  static "Minute"(): C.GameTime;
12
12
  static "Minutes"(self: C.GameTime): number;
13
13
  static "Seconds"(self: C.GameTime): number;
@@ -7,5 +7,5 @@ export class GameTimeUtils {
7
7
  static "FastForwardPlayerState"(player: M.Handle<C.gameObject>): void;
8
8
  static "IsTimeDisplayGlitched"(playerPuppet: M.Handle<C.PlayerPuppet>): boolean;
9
9
  static "SetGameTimeText"(textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, gameTime: C.GameTime): void;
10
- static "UpdateGameTimeText"(timeSystem: M.Handle<C.gameTimeSystem>, textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, addSeconds: number): void;
10
+ static "UpdateGameTimeText"(timeSystem: M.Handle<C.gameTimeSystem>, textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, addSeconds?: number): void;
11
11
  }
@@ -11,7 +11,7 @@ export class GameplayLight extends C.InteractiveDevice {
11
11
  "IncludeLightsInVisibilityBoundsScript"(): boolean;
12
12
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
13
13
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
14
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
14
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
15
15
  "StopGlitching"(): void;
16
16
  "TurnOffDevice"(): void;
17
17
  "TurnOnDevice"(): void;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class GameplayLightControllerPS extends C.ElectricLightControllerPS {
6
6
  "CanCreateAnyQuickHackActions"(): boolean;
7
7
  "GameAttached"(): void;
8
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
8
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
9
9
  "Initialize"(): void;
10
10
  "OnInstantiated"(): boolean;
11
11
  }
@@ -104,10 +104,10 @@ export class GameplayRoleComponent extends C.gameScriptableComponent {
104
104
  "ShowRoleMappins"(): void;
105
105
  "ShowRoleMappinsTask"(data: M.Handle<C.gameScriptTaskData>): void;
106
106
  "ShowSingleMappin"(index: number): void;
107
- "ShowSingleMappin"(index: number, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName: string): void;
107
+ "ShowSingleMappin"(index: number, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName?: string): void;
108
108
  "ShowSingleMappin_Event"(index: number): void;
109
109
  "ToggleMappin"(mappinIndex: number, enable: boolean): void;
110
- "ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName: string): void;
110
+ "ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName?: string): void;
111
111
  "ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean): void;
112
112
  "ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean): void;
113
113
  "UnregisterAllMappins"(): void;
@@ -26,6 +26,6 @@ export class GenericDevice extends C.InteractiveDevice {
26
26
  "ResolveCustomAction"(actionID: string): void;
27
27
  "RestoreCustomActionOperations"(): void;
28
28
  "SaveCurrentSpiderbotAction"(evt: M.Handle<C.CustomDeviceAction>): void;
29
- "SendSpiderbotOrderEvent"(player: M.Handle<C.gameObject>, locationOverride: M.Handle<C.gameObject>): void;
29
+ "SendSpiderbotOrderEvent"(player: M.Handle<C.gameObject>, locationOverride?: M.Handle<C.gameObject>): void;
30
30
  "UnInitializeQuestDBCallbacks"(): void;
31
31
  }
@@ -15,11 +15,11 @@ export class GenericDeviceControllerPS extends C.ScriptableDeviceComponentPS {
15
15
  "ActionHacking"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionHacking>;
16
16
  "CanCreateAnyQuickHackActions"(): boolean;
17
17
  "CanCreateAnySpiderbotActions"(): boolean;
18
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
18
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
19
19
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
20
20
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
21
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
22
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
21
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
22
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
23
23
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
24
24
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
25
25
  "GetThumbnailWidget"(): C.SThumbnailWidgetPackage;
@@ -16,7 +16,7 @@ export class GenericDeviceOperation extends C.DeviceOperationBase {
16
16
  "teleport": C.STeleportOperationData;
17
17
  "transformAnimations": C.STransformAnimationData[];
18
18
  "VFXs": C.SVFXOperationData[];
19
- "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string): void;
19
+ "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
20
20
  "Execute"(owner: M.WeakHandle<C.gameObject>): void;
21
21
  "LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
22
22
  "Restore"(owner: M.WeakHandle<C.gameObject>): void;
@@ -25,7 +25,7 @@ export class GenericDeviceOperation extends C.DeviceOperationBase {
25
25
  "RemoveFxInstance"(id: string): void;
26
26
  "ResolveComponents"(componentsData: M.ScriptRef<C.SComponentOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
27
27
  "ResolveDamages"(damagesArg: M.ScriptRef<C.SDamageOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
28
- "ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore: boolean): void;
28
+ "ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore?: boolean): void;
29
29
  "ResolveItems"(itemsArg: M.ScriptRef<C.SInventoryOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
30
30
  "ResolveMeshesAppearence"(appearanceName: string, owner: M.WeakHandle<C.gameObject>): void;
31
31
  "ResolveSFXs"(SFXsArg: M.ScriptRef<C.SSFXOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
@@ -15,6 +15,6 @@ export class GenericTemplatePersistentData {
15
15
  static "Equals"(dataA: C.GenericTemplatePersistentData, dataB: C.GenericTemplatePersistentData): boolean;
16
16
  static "GetPrimaryColor"(data: C.GenericTemplatePersistentData): C.Color;
17
17
  static "GetSecondaryColor"(data: C.GenericTemplatePersistentData): C.Color;
18
- static "SetPrimaryColor"(data: C.GenericTemplatePersistentData, color: C.Color): void;
19
- static "SetSecondaryColor"(data: C.GenericTemplatePersistentData, color: C.Color): void;
18
+ static "SetPrimaryColor"(color: C.Color): void;
19
+ static "SetSecondaryColor"(color: C.Color): void;
20
20
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class GlitchedTurretControllerPS extends C.ScriptableDeviceComponentPS {
7
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
7
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
8
8
  "Initialize"(): void;
9
9
  "OnInstantiated"(): boolean;
10
10
  "OnQuestForceGlitch"(evt: M.Handle<C.QuestForceGlitch>): E.EntityNotificationType;
@@ -6,7 +6,7 @@ export class GoToFloor extends C.ActionBool {
6
6
  "GetCurrentDisplayString"(): string;
7
7
  "GetInkWidgetLibraryPath"(): C.redResourceReferenceScriptToken;
8
8
  "GetTweakDBChoiceRecord"(): string;
9
- "CreateActionWidgetPackage"(numberOfFloors: number, currentFloor: number, displayFloor: string, IsAuthorized: boolean, actions: M.Handle<C.gamedeviceAction>[]): void;
9
+ "CreateActionWidgetPackage"(numberOfFloors: number, currentFloor: number, displayFloor: string, IsAuthorized: boolean, actions?: M.Handle<C.gamedeviceAction>[]): void;
10
10
  "GetInkWidgetLibraryID"(numberOfFloors: number): string;
11
11
  "GetInkWidgetTweakDBID"(numberOfFloors: number, currentFloor: number): string;
12
12
  "GetProperDisplayFloorNumber"(floor: number): string;
@@ -10,6 +10,6 @@ export class GogRewardEntryController extends C.inkWidgetLogicController {
10
10
  "iconImage": C.inkImageWidgetReference;
11
11
  "nameWidget": C.inkWidgetReference;
12
12
  "IsUnlocked"(): boolean;
13
- "OldUpdateRewardDetails"(rewardTitle: M.ScriptRef<string>, rewardDescription: M.ScriptRef<string>, iconSlot: string, isUnlocked: boolean): void;
14
- "UpdateRewardDetails"(iconName: string, state: string, isUnlocked: boolean, isOutfit: boolean): void;
13
+ "OldUpdateRewardDetails"(rewardTitle: M.ScriptRef<string>, rewardDescription: M.ScriptRef<string>, iconSlot: string, isUnlocked?: boolean): void;
14
+ "UpdateRewardDetails"(iconName: string, state: string, isUnlocked: boolean, isOutfit?: boolean): void;
15
15
  }
@@ -119,9 +119,9 @@ export class HUDManager extends C.gameNativeHudManager {
119
119
  "IterateModules"(job: C.HUDJob): void;
120
120
  "IterateModules"(jobs: C.HUDJob[]): void;
121
121
  "JumpToNextTarget"(right: boolean): void;
122
- "JumpToTarget"(inputVector: C.Vector4, dotThreshold: number): void;
122
+ "JumpToTarget"(inputVector: C.Vector4, dotThreshold?: number): void;
123
123
  static "LockQHackInput"(isLocked: boolean): void;
124
- "LookAtNearestCroshairTarget"(targetEntityID: C.entEntityID): void;
124
+ "LookAtNearestCroshairTarget"(targetEntityID?: C.entEntityID): void;
125
125
  "LookAtNewTarget"(lookAtComponent: M.WeakHandle<C.gameTargetingComponent>, vecToNextObject: C.Vector4): void;
126
126
  "OnClueActorNotification"(request: M.Handle<C.ClueStatusNotification>): void;
127
127
  "OnClueClueLockNotification"(request: M.Handle<C.ClueLockNotification>): void;
@@ -149,7 +149,7 @@ export class HUDManager extends C.gameNativeHudManager {
149
149
  "ReactToTargetChanged"(): void;
150
150
  "RefreshDebug"(): void;
151
151
  "RefreshHUD"(): void;
152
- "RefreshHudForSingleActor"(actor: M.Handle<C.gameHudActor>, targetModules: M.WeakHandle<C.HUDModule>[]): void;
152
+ "RefreshHudForSingleActor"(actor: M.Handle<C.gameHudActor>, targetModules?: M.WeakHandle<C.HUDModule>[]): void;
153
153
  "RegisterActor_Script"(request: M.Handle<C.HUDManagerRegistrationRequest>): void;
154
154
  "RegisterAssociatedActor_Script"(request: M.Handle<C.HUDManagerAssociationRequest>): void;
155
155
  "RegisterBraindanceToggleCallback"(): void;
@@ -10,8 +10,8 @@ export class HUDModule extends M.IScriptable {
10
10
  "DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.ModuleInstance>;
11
11
  "GetActiveMode"(): E.ActiveMode;
12
12
  "IsModuleOperational"(): boolean;
13
- "Process"(jobs: C.HUDJob[], mode: E.ActiveMode): void;
14
- "Process"(task: C.HUDJob, mode: E.ActiveMode): void;
13
+ "Process"(mode: E.ActiveMode): void;
14
+ "Process"(mode: E.ActiveMode): void;
15
15
  "Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
16
16
  "UnregisterActor"(actor: M.Handle<C.gameHudActor>): void;
17
17
  "GetPlayer"(): M.Handle<C.gameObject>;
@@ -22,7 +22,7 @@ export class HUDModule extends M.IScriptable {
22
22
  "IsActorLooted"(actor: M.Handle<C.gameHudActor>): boolean;
23
23
  "IsActorQuickHackTarget"(actor: M.Handle<C.gameHudActor>): boolean;
24
24
  "IsIndexOK"(index: number): boolean;
25
- "Iterate"(jobs: C.HUDJob[], forcedMode: E.ActiveMode): void;
26
- "Iterate"(job: C.HUDJob, forcedMode: E.ActiveMode): void;
25
+ "Iterate"(forcedMode?: E.ActiveMode): void;
26
+ "Iterate"(forcedMode?: E.ActiveMode): void;
27
27
  "OverrideInstance"(index: number, instance: M.Handle<C.ModuleInstance>): void;
28
28
  }
@@ -7,5 +7,5 @@ export class HackingDataDef extends C.gamebbScriptDefinition {
7
7
  static "AddItemToSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>, count: number, range: number): boolean;
8
8
  "AutoCreateInSystem"(): boolean;
9
9
  static "DecrementCountFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>): boolean;
10
- static "GetValuesFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>, count: number, range: number): boolean;
10
+ static "GetValuesFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>): [boolean, number];
11
11
  }
@@ -21,7 +21,7 @@ export class HighLevelTransition extends C.DefaultTransition {
21
21
  "ForceTemporaryUnequip"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, val: boolean): void;
22
22
  "GetCurrentHealthPerc"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
23
23
  "GetDeathType"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): E.EDeathType;
24
- "GetGLP"(glpID: string): boolean;
24
+ "GetGLP"(): [boolean, string];
25
25
  "HasSecondHeart"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
26
26
  "IsDeathMenuBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
27
27
  "IsForceEmptyHands"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
@@ -7,5 +7,5 @@ export class HighlightInstance extends C.ModuleInstance {
7
7
  "instant": boolean;
8
8
  "GetContext"(): E.HighlightContext;
9
9
  "IsInstant"(): boolean;
10
- "SetContext"(newContext: E.HighlightContext, _isLookedAt: boolean, _isRevealed: boolean, _instant: boolean): void;
10
+ "SetContext"(newContext: E.HighlightContext, _isLookedAt: boolean, _isRevealed: boolean, _instant?: boolean): void;
11
11
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class HighlightModule extends C.HUDModule {
7
7
  "DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.HighlightInstance>;
8
- "Process"(task: C.HUDJob, mode: E.ActiveMode): void;
9
- "Process"(jobs: C.HUDJob[], mode: E.ActiveMode): void;
8
+ "Process"(mode: E.ActiveMode): void;
9
+ "Process"(mode: E.ActiveMode): void;
10
10
  "Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
11
11
  }
@@ -8,6 +8,6 @@ export class HitHistory extends M.IScriptable {
8
8
  "maxEntries": number;
9
9
  "Add"(instigator: M.WeakHandle<C.gameObject>, hitTime: number, attackType: E.gamedataAttackType): void;
10
10
  "AddHit"(evt: M.Handle<C.gameeventsHitEvent>): void;
11
- "GetLastDamageTime"(object: M.Handle<C.gameObject>, isMelee: boolean): number;
11
+ "GetLastDamageTime"(object: M.Handle<C.gameObject>): [number, boolean];
12
12
  "GetLastDamageType"(instigator: M.Handle<C.gameObject>): E.gamedataAttackType;
13
13
  }
@@ -151,11 +151,11 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
151
151
  "OnResurrect"(evt: M.Handle<C.gameeventsResurrectEvent>): boolean;
152
152
  "OnSetLastHitReactionBehaviorData"(evt: M.Handle<C.LastHitDataEvent>): boolean;
153
153
  "OnSetNewHitReactionBehaviorData"(evt: M.Handle<C.NewHitDataEvent>): boolean;
154
- "SetCumulatedDamages"(target: M.WeakHandle<C.gameObject>, guardBreakImpulse: number): void;
154
+ "SetCumulatedDamages"(target: M.WeakHandle<C.gameObject>): void;
155
155
  "UpdateCoverDamage"(npc: M.Handle<C.NPCPuppet>, coverId: number): void;
156
156
  "CacheVars"(hitEvent: M.Handle<C.gameeventsHitEvent>): void;
157
157
  "CanAttackGuardBreak"(weaponType: E.gamedataItemType, guardBreakImpulse: number): boolean;
158
- "CanDieCondition"(doNotCheckAttackData: boolean): boolean;
158
+ "CanDieCondition"(doNotCheckAttackData?: boolean): boolean;
159
159
  "CheckBrainMeltDeath"(): boolean;
160
160
  "CheckInstantDismembermentOnDeath"(): boolean;
161
161
  "ClearBodyPerkDismembermentChance"(player: M.WeakHandle<C.gameObject>): void;
@@ -214,7 +214,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
214
214
  "GetOwnerHPPercentage"(): number;
215
215
  "GetOwnerTotalHealth"(): number;
216
216
  "GetParryCount"(): number;
217
- "GetPhysicalImpulse"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4, frameImpulse: number): number;
217
+ "GetPhysicalImpulse"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4): [number, number];
218
218
  "GetRagdollImpulse"(): number;
219
219
  "GetRangedMaxHitChain"(): number;
220
220
  "GetReactionType"(guardBreakImpulse: number, newHitEvent: M.Handle<C.gameeventsHitEvent>): E.animHitReactionType;
@@ -247,7 +247,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
247
247
  "ProcessWoundsAndDismemberment"(): void;
248
248
  "ReactionZoneEnumToBarkListEnum"(reactionZone: E.EHitReactionZone): E.EBarkList;
249
249
  "ReactionZoneEnumToBodyPartID"(reactionZone: E.EHitReactionZone): number;
250
- "RecalculateHitReactionValsForHacks"(currentTimeStamp: number, hitReactionMin: number, hitReactionMax: number): void;
250
+ "RecalculateHitReactionValsForHacks"(currentTimeStamp: number): void;
251
251
  "RequestCumulativeDamageUpdate"(): void;
252
252
  "ResetFrameDamage"(): void;
253
253
  "ResetHitCount"(): void;
@@ -256,7 +256,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
256
256
  "SendMechDataToAIBehavior"(reactionPlayed: E.animHitReactionType): void;
257
257
  "SendTwitchDataToAnimationGraph"(): void;
258
258
  "SendTwitchDataToPlayerAnimationGraph"(playerObject: M.WeakHandle<C.gameObject>): void;
259
- "SetAnimVariation"(hitDirection: number, hitReactionZone: E.EHitReactionZone): void;
259
+ "SetAnimVariation"(): void;
260
260
  "SetCumulatedDamagesForDeadNPC"(): void;
261
261
  "SetDeathStimName"(laststimName: string): void;
262
262
  "SetHitReactionImmunities"(): void;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class HoloDeviceControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "isPlaying": boolean;
8
8
  "ActionTogglePlay"(): M.Handle<C.TogglePlay>;
9
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
9
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
10
10
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
11
11
  "Initialize"(): void;
12
12
  "OnInstantiated"(): boolean;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class HoloFeederControllerPS extends C.ScriptableDeviceComponentPS {
6
6
  "turnOffSFX": string;
7
7
  "turnOnSFX": string;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "Initialize"(): void;
10
10
  "OnInstantiated"(): boolean;
11
11
  "GetOffSound"(): string;
@@ -18,7 +18,7 @@ export class HoloTable extends C.InteractiveDevice {
18
18
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
19
19
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
20
20
  "ResolveGameplayState"(): void;
21
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
21
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
22
22
  "StopGlitching"(): void;
23
23
  "TurnOffDevice"(): void;
24
24
  "TurnOnDevice"(): void;
@@ -5,8 +5,8 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class HoloTableControllerPS extends C.MediaDeviceControllerPS {
7
7
  "CanCreateAnyQuickHackActions"(): boolean;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
9
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
10
10
  "Initialize"(): void;
11
11
  "OnInstantiated"(): boolean;
12
12
  "OnNextStation"(evt: M.Handle<C.NextStation>): E.EntityNotificationType;
@@ -7,7 +7,7 @@ export class Hotkey extends M.IScriptable {
7
7
  "hotkey": E.gameEHotkey;
8
8
  "itemID": C.gameItemID;
9
9
  "scope": E.gamedataItemType[];
10
- static "Construct"(hotk: E.gameEHotkey, id: C.gameItemID): M.Handle<C.Hotkey>;
10
+ static "Construct"(hotk: E.gameEHotkey, id?: C.gameItemID): M.Handle<C.Hotkey>;
11
11
  "GetHotkey"(): E.gameEHotkey;
12
12
  "GetItemID"(): C.gameItemID;
13
13
  static "GetScope"(hotkey: E.gameEHotkey): E.gamedataItemType[];