@cybermp-community/client-types 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (998) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  913. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  969. package/dist/classes/inkWidgetsSet.d.ts +1 -1
  970. package/dist/classes/inkanimController.d.ts +1 -1
  971. package/dist/classes/inkanimProxy.d.ts +3 -3
  972. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  973. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  974. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  975. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  976. package/dist/classes/questLogGameController.d.ts +1 -1
  977. package/dist/classes/questQuestsSystem.d.ts +1 -1
  978. package/dist/classes/rendInfoBox.d.ts +2 -2
  979. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  980. package/dist/classes/scnScriptInterface.d.ts +1 -1
  981. package/dist/classes/senseCSenseManager.d.ts +1 -1
  982. package/dist/classes/senseComponent.d.ts +3 -3
  983. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  984. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  985. package/dist/classes/textTextParameterSet.d.ts +9 -9
  986. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  987. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  988. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  989. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  990. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  991. package/dist/classes/vehicleController.d.ts +7 -7
  992. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  993. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  994. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  995. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  996. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  997. package/dist/game.d.ts +24 -24
  998. package/package.json +1 -1
@@ -9,6 +9,6 @@ export class DlcMenuGameController extends C.gameuiMenuGameController {
9
9
  "containersRef": C.inkCompoundWidgetReference;
10
10
  "OnDescriptionSpawned"(widget: M.Handle<C.inkWidget>, userData: M.Handle<M.IScriptable>): boolean;
11
11
  "OnInitialize"(): boolean;
12
- "SpawnDescriptions"(title: string, description: string, guide: string, imagePart: string, settingVarName: string): void;
12
+ "SpawnDescriptions"(title: string, description: string, guide: string, imagePart: string, settingVarName?: string): void;
13
13
  "SpawnInputHints"(): void;
14
14
  }
@@ -56,7 +56,7 @@ export class Door extends C.InteractiveDevice {
56
56
  "DeterminGameplayRoleMappinVisuaState"(data: M.ScriptRef<C.SDeviceMappinData>): E.EMappinVisualState;
57
57
  "DisableOffMeshConnections"(player: boolean, npc: boolean): void;
58
58
  "EnableOffMeshConnections"(player: boolean, npc: boolean): void;
59
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
59
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
60
60
  "ExecuteDeviceStateOperation"(): void;
61
61
  "GetController"(): M.Handle<C.DoorController>;
62
62
  "GetDevicePS"(): M.Handle<C.DoorControllerPS>;
@@ -113,7 +113,7 @@ export class Door extends C.InteractiveDevice {
113
113
  "SetSoloAppearance"(): void;
114
114
  "SetupOpenDoorAnimationFeatures"(): void;
115
115
  "TriggerMoveDoorStimBroadcaster"(broadcaster: M.Handle<C.StimBroadcasterComponent>, reactionData: C.senseStimInvestigateData): void;
116
- "UpdateDeviceState"(isDelayed: boolean): boolean;
116
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
117
117
  "AccessGrantedNotification"(): void;
118
118
  "CanPassAnySkillCheckOnParentTerminal"(): boolean;
119
119
  "ChangeHalfLights"(): void;
@@ -127,7 +127,7 @@ export class Door extends C.InteractiveDevice {
127
127
  "EnablePlayerBlocker"(): void;
128
128
  "EvaluateOffMeshLinks"(): void;
129
129
  "EvaluateOffMeshLinksTask"(data: M.Handle<C.gameScriptTaskData>): void;
130
- "GenerateInternalContext"(activator: M.Handle<C.gameObject>): C.gameGetActionsContext;
130
+ "GenerateInternalContext"(activator?: M.Handle<C.gameObject>): C.gameGetActionsContext;
131
131
  "GetAllActiveLights"(): void;
132
132
  "GetAnimFeature"(): M.Handle<C.AnimFeatureDoor>;
133
133
  "GetClosingAnimationLength"(): number;
@@ -139,7 +139,7 @@ export class Door extends C.InteractiveDevice {
139
139
  "IsPlayerInsideLift"(): boolean;
140
140
  "IsSomeoneAuthorizedNearby"(): boolean;
141
141
  "IsSomeoneInTrigger"(): boolean;
142
- "MoveDoor"(shouldBeOpened: boolean, immediate: boolean, movingSpeedMultiplier: number): boolean;
142
+ "MoveDoor"(shouldBeOpened: boolean, immediate: boolean, movingSpeedMultiplier?: number): boolean;
143
143
  "OpenDoor"(): void;
144
144
  "PlayDoorMovementSound"(shouldBeOpened: boolean, wasOpenedUsingForce: boolean): void;
145
145
  "PlayDoorSealSound"(toSeal: boolean): void;
@@ -154,7 +154,7 @@ export class Door extends C.InteractiveDevice {
154
154
  "SetTechieAppearance"(): void;
155
155
  "ToggleDoorLockState"(activator: M.Handle<C.gameObject>, shouldOpen: boolean): void;
156
156
  "ToggleDoorOpeningState"(activator: M.Handle<C.gameObject>): void;
157
- "ToggleDoorOpeningState"(forWhom: C.entEntityID): void;
157
+ "ToggleDoorOpeningState"(forWhom?: C.entEntityID): void;
158
158
  "TurnLightsOff"(): void;
159
159
  "UpdateLight"(): void;
160
160
  "UpdateLightByTask"(): void;
@@ -24,7 +24,7 @@ export class DoorControllerPS extends C.ScriptableDeviceComponentPS {
24
24
  "CanPayToAuthorize"(): boolean;
25
25
  "DetermineGameplayViability"(context: M.ScriptRef<C.gameGetActionsContext>, hasActiveActions: boolean): boolean;
26
26
  "GameAttached"(): void;
27
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
27
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
28
28
  "GetBackgroundTextureTweakDBID"(): string;
29
29
  "GetDeviceIconPath"(): string;
30
30
  "GetDeviceIconTweakDBID"(): string;
@@ -33,8 +33,8 @@ export class DoorControllerPS extends C.ScriptableDeviceComponentPS {
33
33
  "GetMinigameActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
34
34
  "GetPlayerToggleOpenAction"(): M.Handle<C.ToggleOpen>;
35
35
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
36
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
37
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
36
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
37
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
38
38
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
39
39
  "GetWidgetTypeName"(): string;
40
40
  "GetWidgetVisualState"(): E.EWidgetState;
@@ -50,10 +50,10 @@ export class DoorControllerPS extends C.ScriptableDeviceComponentPS {
50
50
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
51
51
  "OnSetAuthorizationModuleOFF"(evt: M.Handle<C.SetAuthorizationModuleOFF>): E.EntityNotificationType;
52
52
  "OnSetIsOpened"(): void;
53
- "PushReturnActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): boolean;
54
- "PushSkillCheckActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): boolean;
53
+ "PushReturnActions"(context: M.ScriptRef<C.gameGetActionsContext>): [boolean, M.Handle<C.gamedeviceAction>[]];
54
+ "PushSkillCheckActions"(context: M.ScriptRef<C.gameGetActionsContext>): [boolean, M.Handle<C.gamedeviceAction>[]];
55
55
  "ResolveOtherSkillchecks"(): void;
56
- "SetInactiveActionsWithExceptions"(outActions: M.Handle<C.gamedeviceAction>[]): void;
56
+ "SetInactiveActionsWithExceptions"(): void;
57
57
  "ShouldForceAuthorizeUser"(context: M.ScriptRef<C.gameGetActionsContext>): boolean;
58
58
  "AccessGrantedNotification"(): void;
59
59
  "ActionCallElevator"(): M.Handle<C.CallElevator>;
@@ -16,7 +16,7 @@ export class DoorProximityDetector extends C.ProximityDetector {
16
16
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
17
17
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): boolean;
18
18
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
19
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
19
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
20
20
  "StopGlitching"(): void;
21
21
  "TurnOffDevice"(): void;
22
22
  "TurnOnDevice"(): void;
@@ -5,6 +5,6 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class DoorProximityDetectorControllerPS extends C.ProximityDetectorControllerPS {
7
7
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
8
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
8
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
9
9
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
10
10
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class DoorSystemUIPS extends C.VirtualSystemPS {
7
7
  "isOpen": boolean;
8
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "ActionToggleOpen"(): M.Handle<C.ToggleOpen>;
10
10
  "OnToggleOpen"(evt: M.Handle<C.ToggleOpen>): E.EntityNotificationType;
11
11
  }
@@ -69,7 +69,7 @@ export class DpadWheelGameController extends C.gameuiHUDGameController {
69
69
  "RefreshRadial"(): void;
70
70
  "RegisterGameInput"(): void;
71
71
  "RemoveBB"(): void;
72
- "SendSelectedItemChangeEventToEntity"(data: M.ScriptRef<C.QuickSlotCommand>, currentEmpty: boolean): void;
72
+ "SendSelectedItemChangeEventToEntity"(data: M.ScriptRef<C.QuickSlotCommand>, currentEmpty?: boolean): void;
73
73
  "SetupBB"(): void;
74
74
  "SetupCommandList"(data: M.ScriptRef<C.QuickSlotCommand[]>): void;
75
75
  "SetupSelectorMask"(): void;
@@ -22,20 +22,20 @@ export class DropPoint extends C.BasicDistractionDevice {
22
22
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
23
23
  "OnUpdateDropPointEvent"(evt: M.Handle<C.UpdateDropPointEvent>): boolean;
24
24
  "ResolveGameplayState"(): void;
25
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
25
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
26
26
  "StopGlitching"(): void;
27
27
  "TurnOffDevice"(): void;
28
28
  "TurnOnDevice"(): void;
29
29
  "GetDropPointSystem"(): M.Handle<C.DropPointSystem>;
30
30
  "GetMappinSystem"(): M.Handle<C.gamemappinsMappinSystem>;
31
- "HandleMappinRregistration"(show: boolean, force: boolean): void;
31
+ "HandleMappinRregistration"(show: boolean, force?: boolean): void;
32
32
  "HandleMappinVisibility"(show: boolean): void;
33
33
  "IsMappinRegistered"(): boolean;
34
- "RegisterDropPointMappinInSystem"(force: boolean): void;
34
+ "RegisterDropPointMappinInSystem"(force?: boolean): void;
35
35
  "RegisterMappin"(): void;
36
36
  "StartShortGlitch"(): void;
37
37
  "TurnOffScreen"(): void;
38
38
  "TurnOnScreen"(): void;
39
- "UnregisterDropPointMappinInSystem"(force: boolean): void;
39
+ "UnregisterDropPointMappinInSystem"(force?: boolean): void;
40
40
  "UnregisterMappin"(): void;
41
41
  }
@@ -7,7 +7,7 @@ export class DropPointControllerPS extends C.BasicDistractionDeviceControllerPS
7
7
  "hasPlayerCollectedReward": boolean;
8
8
  "rewardsLootTable": string[];
9
9
  "vendorRecord": string;
10
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetBackgroundTextureTweakDBID"(): string;
12
12
  "GetDeviceIconTweakDBID"(): string;
13
13
  "SetDeviceState"(state: E.EDeviceStatus): void;
@@ -6,7 +6,7 @@ export class DropPointRequest extends C.gameScriptableSystemRequest {
6
6
  "holder": C.gamePersistentID;
7
7
  "record": string;
8
8
  "status": E.DropPointPackageStatus;
9
- "CreateRequest"(_record: string, _status: E.DropPointPackageStatus, _holder: C.gamePersistentID): void;
9
+ "CreateRequest"(_record: string, _status: E.DropPointPackageStatus, _holder?: C.gamePersistentID): void;
10
10
  "GetFriendlyDescription"(): string;
11
11
  "Holder"(): C.gamePersistentID;
12
12
  "Record"(): string;
@@ -18,7 +18,7 @@ export class DropPointSystem extends C.gameScriptableSystem {
18
18
  "HasItemsThatCanBeDeposited"(user: M.Handle<C.gameObject>, dropPoint: C.gamePersistentID): boolean;
19
19
  "HasMappin"(ownerID: C.entEntityID): boolean;
20
20
  "HasMeaningfulItems"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>, dropPoint: C.gamePersistentID): boolean;
21
- "HideDropPointMappins"(informDevice: boolean): void;
21
+ "HideDropPointMappins"(informDevice?: boolean): void;
22
22
  "Is"(record: string, status: E.DropPointPackageStatus): boolean;
23
23
  "IsActive"(record: string): boolean;
24
24
  "IsCollected"(record: string): boolean;
@@ -30,7 +30,7 @@ export class DropPointSystem extends C.gameScriptableSystem {
30
30
  "RegisterDropPointMappin"(data: M.Handle<C.DropPointMappinRegistrationData>): void;
31
31
  "RemoveDropPointSystemLock"(reason: string): void;
32
32
  "RemoveMappinData"(ownerID: C.entEntityID): void;
33
- "RestoreDropPointMappins"(informDevice: boolean): void;
33
+ "RestoreDropPointMappins"(informDevice?: boolean): void;
34
34
  "UnregisterDropPointMappin"(data: M.Handle<C.DropPointMappinRegistrationData>): void;
35
35
  "UpdatePackage"(dropPointRequest: M.Handle<C.DropPointRequest>): void;
36
36
  "UpdateRecord"(package: M.Handle<C.DropPointPackage>, status: E.DropPointPackageStatus, holder: C.gamePersistentID): void;
@@ -21,10 +21,10 @@ export class DropdownListController extends C.inkWidgetLogicController {
21
21
  "IsOpened"(): boolean;
22
22
  "Open"(): void;
23
23
  "SetTriggerButton"(triggerButton: M.Handle<C.DropdownButtonController>): void;
24
- "Setup"(owner: M.WeakHandle<C.inkWidgetLogicController>, data: M.ScriptRef<M.Handle<C.DropdownItemData>[]>, triggerButton: M.Handle<C.DropdownButtonController>): void;
25
- "Setup"(owner: M.WeakHandle<C.gameuiWidgetGameController>, data: M.ScriptRef<M.Handle<C.DropdownItemData>[]>, triggerButton: M.Handle<C.DropdownButtonController>): void;
26
- "Setup"(owner: M.WeakHandle<C.inkWidgetLogicController>, displayContext: E.DropdownDisplayContext, triggerButton: M.Handle<C.DropdownButtonController>): void;
27
- "Setup"(owner: M.WeakHandle<C.gameuiWidgetGameController>, displayContext: E.DropdownDisplayContext, triggerButton: M.Handle<C.DropdownButtonController>): void;
24
+ "Setup"(owner: M.WeakHandle<C.inkWidgetLogicController>, data: M.ScriptRef<M.Handle<C.DropdownItemData>[]>, triggerButton?: M.Handle<C.DropdownButtonController>): void;
25
+ "Setup"(owner: M.WeakHandle<C.gameuiWidgetGameController>, data: M.ScriptRef<M.Handle<C.DropdownItemData>[]>, triggerButton?: M.Handle<C.DropdownButtonController>): void;
26
+ "Setup"(owner: M.WeakHandle<C.inkWidgetLogicController>, displayContext: E.DropdownDisplayContext, triggerButton?: M.Handle<C.DropdownButtonController>): void;
27
+ "Setup"(owner: M.WeakHandle<C.gameuiWidgetGameController>, displayContext: E.DropdownDisplayContext, triggerButton?: M.Handle<C.DropdownButtonController>): void;
28
28
  "SetupData"(data: M.ScriptRef<M.Handle<C.DropdownItemData>[]>): void;
29
29
  "Toggle"(): void;
30
30
  }
@@ -6,8 +6,8 @@ export class EffectExecutor_GrenadeTargetTracker extends C.gameEffectExecutor_Sc
6
6
  "potentialTargetSlots": string[];
7
7
  "GetAngleBetweenSourceUpAndTarget"(sourcePosition: C.Vector4, targetPosition: C.Vector4): number;
8
8
  "IsPointReachable"(ctx: C.gameEffectScriptContext, startPoint: C.Vector4, endPoint: C.Vector4): boolean;
9
- "IsTargetReachable"(ctx: C.gameEffectScriptContext, target: M.Handle<C.NPCPuppet>, targetSlot: string): boolean;
10
- "IsTargetValid"(target: M.Handle<C.NPCPuppet>, ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext, targetSlot: string): boolean;
9
+ "IsTargetReachable"(ctx: C.gameEffectScriptContext, target: M.Handle<C.NPCPuppet>): [boolean, string];
10
+ "IsTargetValid"(target: M.Handle<C.NPCPuppet>, ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): [boolean, string];
11
11
  "Process"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): boolean;
12
12
  "TargetAcquired"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): void;
13
13
  "TargetLost"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): void;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class ElectricBox extends C.InteractiveMasterDevice {
7
7
  "DeterminGameplayRole"(): E.EGameplayRole;
8
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
8
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
9
9
  "GetController"(): M.Handle<C.ElectricBoxController>;
10
10
  "GetDevicePS"(): M.Handle<C.ElectricBoxControllerPS>;
11
11
  "OnActionOverride"(evt: M.Handle<C.ActionOverride>): boolean;
@@ -8,7 +8,7 @@ export class ElectricBoxControllerPS extends C.MasterControllerPS {
8
8
  "questFactSetup": C.ComputerQuickHackData;
9
9
  "techieSkillChecks": M.Handle<C.EngineeringContainer>;
10
10
  "GameAttached"(): void;
11
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
12
  "GetBackgroundTextureTweakDBID"(): string;
13
13
  "GetBlackboardDef"(): M.Handle<C.DeviceBaseBlackboardDef>;
14
14
  "GetDeviceIconTweakDBID"(): string;
@@ -23,7 +23,7 @@ export class ElectricLight extends C.Device {
23
23
  "TurnOffDevice"(): void;
24
24
  "TurnOnDevice"(): void;
25
25
  "ApplyPreset"(light: M.Handle<C.gameLightComponent>, preset: string): void;
26
- "CreateColorFromIntArray"(ints: M.ScriptRef<number[]>, color: C.Color): boolean;
26
+ "CreateColorFromIntArray"(ints: M.ScriptRef<number[]>): [boolean, C.Color];
27
27
  "TurnOffLights"(): void;
28
28
  "TurnOnLights"(): void;
29
29
  }
@@ -8,11 +8,11 @@ export class ElectricLightControllerPS extends C.ScriptableDeviceComponentPS {
8
8
  "wasCLSInitTriggered": boolean;
9
9
  "EvaluateDeviceState"(): void;
10
10
  "GameAttached"(): void;
11
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
12
  "IsConnectedToCLS"(): boolean;
13
13
  "LogicReady"(): void;
14
14
  "OnInstantiated"(): boolean;
15
15
  "GetCLSFuse"(): M.Handle<C.FuseControllerPS>;
16
- "InitializeCLS"(setStateInstant: boolean): boolean;
16
+ "InitializeCLS"(setStateInstant?: boolean): boolean;
17
17
  "UpdateStateOnCLS"(state: E.EDeviceStatus): void;
18
18
  }
@@ -7,15 +7,15 @@ export class ElevatorFloorTerminalControllerPS extends C.TerminalControllerPS {
7
7
  "isElevatorAtThisFloor": boolean;
8
8
  "elevatorFloorSetup": C.ElevatorFloorSetup;
9
9
  "hasDirectInteration": boolean;
10
- "ActionAuthorizeUser"(isForced: boolean): M.Handle<C.AuthorizeUser>;
10
+ "ActionAuthorizeUser"(isForced?: boolean): M.Handle<C.AuthorizeUser>;
11
11
  "ActionQuickHackCallElevator"(): M.Handle<C.QuickHackCallElevator>;
12
12
  "CanCreateAnyQuickHackActions"(): boolean;
13
13
  "GameAttached"(): void;
14
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
14
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
15
15
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
16
16
  "GetDeviceWidgets"(): C.SDeviceWidgetPackage[];
17
17
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
18
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
19
  "GetSlaveDeviceWidget"(deviceID: C.gamePersistentID): C.SDeviceWidgetPackage;
20
20
  "GetThumbnailWidgets"(): C.SThumbnailWidgetPackage[];
21
21
  "Initialize"(): void;
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class EquipAction extends C.BaseItemAction {
6
6
  "CompleteAction"(): void;
7
- "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
7
+ "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
8
8
  }
@@ -9,7 +9,7 @@ export class EquipmentSystem extends C.gameIEquipmentSystem {
9
9
  "BlockAndCompensateScaling"(): void;
10
10
  "CheckReginaRewardsPresence"(): void;
11
11
  "CheckSaburoDogTagPresence"(): void;
12
- static "ComposeSDORootPath"(ownerGameObject: M.WeakHandle<C.gameObject>, suffix: string): string;
12
+ static "ComposeSDORootPath"(ownerGameObject: M.WeakHandle<C.gameObject>, suffix?: string): string;
13
13
  "ConsumablesChargesRework"(): void;
14
14
  "Debug_FillESSlotData"(slotIndex: number, area: E.gamedataEquipmentArea, itemID: C.gameItemID, ownerGameObject: M.WeakHandle<C.gameObject>): void;
15
15
  "Debug_FillESSlotData"(slotIndex: number, areaStr: M.ScriptRef<string>, itemID: C.gameItemID, ownerGameObject: M.WeakHandle<C.gameObject>): void;
@@ -32,7 +32,7 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
32
32
  "CheckCyberwareItemForActivatedAction"(item: C.gameItemID): boolean;
33
33
  "CheckEquipPrereqs"(itemID: C.gameItemID, randomVariant: number): boolean;
34
34
  "CheckTagsInItem"(itemID: C.gameItemID, requiredTags: M.ScriptRef<string[]>): boolean;
35
- "CheckWeaponAgainstGameplayRestrictions"(weaponItem: C.gameItemID, suppressDriverWarnings: boolean): boolean;
35
+ "CheckWeaponAgainstGameplayRestrictions"(weaponItem: C.gameItemID, suppressDriverWarnings?: boolean): boolean;
36
36
  "ClearAllWeaponSlots"(): void;
37
37
  "ClearEquipment"(): void;
38
38
  "ClearItemAppearance"(area: E.gamedataEquipmentArea): void;
@@ -51,8 +51,8 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
51
51
  "DeleteWardrobeSet"(setID: E.gameWardrobeClothingSetIndex): void;
52
52
  "DrawItem"(itemToDraw: C.gameItemID, drawAnimationType: E.gameEquipAnimationType): void;
53
53
  "EquipBaseFists"(): C.gameItemID;
54
- "EquipItem"(itemID: C.gameItemID, blockActiveSlotsUpdate: boolean, forceEquipWeapon: boolean): void;
55
- "EquipItem"(itemID: C.gameItemID, slotIndex: number, blockActiveSlotsUpdate: boolean, forceEquipWeapon: boolean): void;
54
+ "EquipItem"(itemID: C.gameItemID, blockActiveSlotsUpdate?: boolean, forceEquipWeapon?: boolean): void;
55
+ "EquipItem"(itemID: C.gameItemID, slotIndex: number, blockActiveSlotsUpdate?: boolean, forceEquipWeapon?: boolean): void;
56
56
  "EquipVisuals"(item: C.gameItemID): void;
57
57
  "EquipWardrobeSet"(setID: E.gameWardrobeClothingSetIndex): void;
58
58
  "EvaluateUnderwearTopHiddenState"(): boolean;
@@ -118,7 +118,7 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
118
118
  "GetNextWeaponWheelItem"(): C.gameItemID;
119
119
  "GetNumberEquippedWeapons"(): number;
120
120
  "GetNumberOfItemsInEquipmentArea"(areaType: E.gamedataEquipmentArea): number;
121
- "GetNumberOfSlots"(areaType: E.gamedataEquipmentArea, includeLocked: boolean): number;
121
+ "GetNumberOfSlots"(areaType: E.gamedataEquipmentArea, includeLocked?: boolean): number;
122
122
  "GetOriginalItemIDFromSideUpgrade"(sideUpgradeID: C.gameItemID): C.gameItemID;
123
123
  "GetOwner"(): M.WeakHandle<C.ScriptedPuppet>;
124
124
  "GetOwnerGender"(): string;
@@ -128,7 +128,7 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
128
128
  "GetPaperDollSlots"(): E.gamedataEquipmentArea[];
129
129
  "GetPlacementSlot"(equipAreaIndex: number, slotIndex: number): string;
130
130
  "GetPlacementSlotByAreaType"(area: E.gamedataEquipmentArea): string;
131
- "GetPlayerEquipmentAreas"(list: M.WeakHandle<C.gamedataEquipmentArea_Record>[]): void;
131
+ "GetPlayerEquipmentAreas"(): void;
132
132
  "GetRequestSlotFromEquipmentManipulationAction"(eqManipulationAction: E.EquipmentManipulationAction): E.EquipmentManipulationRequestSlot;
133
133
  "GetRequestSlotFromItemID"(item: C.gameItemID): E.EquipmentManipulationRequestSlot;
134
134
  "GetSlotActiveItem"(slot: E.EquipmentManipulationRequestSlot): C.gameItemID;
@@ -141,12 +141,12 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
141
141
  "GetSlotsInfoIndex"(tag: string): number;
142
142
  "GetVisualItemInSlot"(area: E.gamedataEquipmentArea): C.gameItemID;
143
143
  "GetVisualSetIndex"(area: E.gamedataEquipmentArea): number;
144
- "GetVisualSlotIndex"(area: E.gamedataEquipmentArea, excludeUnderwear: boolean): number;
144
+ "GetVisualSlotIndex"(area: E.gamedataEquipmentArea, excludeUnderwear?: boolean): number;
145
145
  "GetVisualTagByAreaType"(area: E.gamedataEquipmentArea): string;
146
146
  "GetWeaponSlotItem"(weaponSlot: number): C.gameItemID;
147
147
  "HandleArmsCWUnequip"(owner: M.Handle<C.PlayerPuppet>): void;
148
148
  "HandleStrongArmsEquip"(armsCWID: C.gameItemID): void;
149
- "HasItemEquipped"(equipAreaIndex: number, slotIndex: number): boolean;
149
+ "HasItemEquipped"(equipAreaIndex: number, slotIndex?: number): boolean;
150
150
  "HasItemInInventory"(item: C.gameItemID): boolean;
151
151
  "HasUnderwearVisualTags"(item: C.gameItemID): boolean;
152
152
  "HideItem"(area: E.gamedataEquipmentArea, hide: boolean): void;
@@ -154,10 +154,10 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
154
154
  "InitializeClothingOverrideInfo"(): void;
155
155
  "InitializeClothingSlotsInfo"(): void;
156
156
  "InitializeEquipment"(): void;
157
- "InitializeEquipmentArea"(equipAreaRecord: M.Handle<C.gamedataEquipmentArea_Record>, equipArea: C.gameSEquipArea): void;
157
+ "InitializeEquipmentArea"(equipAreaRecord: M.Handle<C.gamedataEquipmentArea_Record>): void;
158
158
  "InitializeEquipmentAreaIndexCache"(): void;
159
- "InitializeEquipSlotFromRecord"(slotRecord: M.Handle<C.gamedataEquipSlot_Record>, equipSlot: C.gameSEquipSlot): void;
160
- "InitializeEquipSlotsFromRecords"(slotRecords: M.WeakHandle<C.gamedataEquipSlot_Record>[], equipSlots: C.gameSEquipSlot[]): void;
159
+ "InitializeEquipSlotFromRecord"(slotRecord: M.Handle<C.gamedataEquipSlot_Record>): void;
160
+ "InitializeEquipSlotsFromRecords"(slotRecords: M.WeakHandle<C.gamedataEquipSlot_Record>[]): void;
161
161
  "IsBuildCensored"(): boolean;
162
162
  "IsClothingVisualsInfoEmpty"(): boolean;
163
163
  "IsEquipmentManipulationAnUnequipRequest"(eqManipulationAction: E.EquipmentManipulationAction): boolean;
@@ -172,8 +172,8 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
172
172
  "IsPartialVisualTagActive"(itemID: C.gameItemID, transactionSystem: M.Handle<C.gameTransactionSystem>): boolean;
173
173
  "IsSideUpgradeEquipped"(itemID: C.gameItemID): boolean;
174
174
  "IsSlotHidden"(area: E.gamedataEquipmentArea): boolean;
175
- "IsSlotLocked"(slot: C.gameSEquipSlot, visibleWhenLocked: boolean): boolean;
176
- "IsSlotLocked"(equipAreaType: E.gamedataEquipmentArea, index: number, visibleWhenLocked: boolean): boolean;
175
+ "IsSlotLocked"(slot: C.gameSEquipSlot): [boolean, boolean];
176
+ "IsSlotLocked"(equipAreaType: E.gamedataEquipmentArea, index: number): [boolean, boolean];
177
177
  "IsSlotOverriden"(area: E.gamedataEquipmentArea): boolean;
178
178
  "IsTransmogBlockedOnSlot"(area: E.gamedataEquipmentArea): boolean;
179
179
  "IsUnderwear"(area: E.gamedataEquipmentArea): boolean;
@@ -220,12 +220,12 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
220
220
  "OnUnderwearEquipFailsafe"(bottom: boolean): void;
221
221
  "OnUnequipByTDBIDRequest"(request: M.Handle<C.gameUnequipByTDBIDRequest>): void;
222
222
  "OnUnequipItemsRequest"(request: M.Handle<C.UnequipItemsRequest>): void;
223
- "OnUnequipProcessVisualTags"(currentItem: C.gameItemID, forceIfHidden: boolean): void;
223
+ "OnUnequipProcessVisualTags"(currentItem: C.gameItemID, forceIfHidden?: boolean): void;
224
224
  "OnUnequipRequest"(request: M.Handle<C.UnequipRequest>): void;
225
225
  "OnUnequipUpdateVisuals"(currentItem: C.gameItemID, area: E.gamedataEquipmentArea): void;
226
226
  "OnUnequipVisualsRequest"(request: M.Handle<C.UnequipVisualsRequest>): void;
227
227
  "OnUninstallCyberwareRequest"(request: M.Handle<C.UninstallCyberwareRequest>): void;
228
- "ProcessEquipRequest"(owner: M.WeakHandle<C.gameObject>, slotIndex: number, addToInventory: boolean, itemID: C.gameItemID, equipToCurrentActiveSlot: boolean, blockUpdateWeaponActiveSlots: boolean, forceEquipWeapon: boolean, extraQuality: number): void;
228
+ "ProcessEquipRequest"(owner: M.WeakHandle<C.gameObject>, slotIndex: number, addToInventory: boolean, itemID: C.gameItemID, equipToCurrentActiveSlot: boolean, blockUpdateWeaponActiveSlots?: boolean, forceEquipWeapon?: boolean, extraQuality?: number): void;
229
229
  "ProcessGadgetsTutorials"(item: C.gameItemID): void;
230
230
  "QuestHideSlot"(area: E.gamedataEquipmentArea): void;
231
231
  "QuestRestoreSlot"(area: E.gamedataEquipmentArea): void;
@@ -234,18 +234,18 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
234
234
  "RemoveItemFromSlotActiveItem"(item: C.gameItemID): void;
235
235
  "RemoveSlotGLPs"(equipSlotID: string): void;
236
236
  "RequestEquipmentStateMachine"(reqType: E.EquipmentManipulationRequestType, reqSlot: E.EquipmentManipulationRequestSlot, equipAnim: E.gameEquipAnimationType, referenceName: string, requestName: string): void;
237
- "ResetItemAppearance"(area: E.gamedataEquipmentArea, force: boolean): void;
237
+ "ResetItemAppearance"(area: E.gamedataEquipmentArea, force?: boolean): void;
238
238
  "ResetItemAppearanceEvent"(area: E.gamedataEquipmentArea): void;
239
- "RestoreEquipSlotsData"(equipArea: C.gameSEquipArea): void;
239
+ "RestoreEquipSlotsData"(): void;
240
240
  "SaveEquipmentSet"(setName: M.ScriptRef<string>, setType: E.gameEquipmentSetType): void;
241
241
  "SendEquipAudioEvents"(itemID: C.gameItemID): void;
242
- "SendPaperdollUpdate"(area: M.ScriptRef<C.gameSEquipArea>, equipped: boolean, slot: string, slotindex: number, ignoreSlot: boolean, force: boolean): void;
242
+ "SendPaperdollUpdate"(area: M.ScriptRef<C.gameSEquipArea>, equipped: boolean, slot: string, slotindex?: number, ignoreSlot?: boolean, force?: boolean): void;
243
243
  "SendPSMWeaponManipulationRequest"(reqType: E.EquipmentManipulationRequestType, reqSlot: E.EquipmentManipulationRequestSlot, equipAnim: E.gameEquipAnimationType): void;
244
244
  "SendUnequipAudioEvents"(itemID: C.gameItemID): void;
245
245
  "SetLastUsedItem"(item: C.gameItemID): void;
246
246
  "SetOwner"(owner: M.Handle<C.ScriptedPuppet>): void;
247
247
  "SetSlotActiveItem"(slot: E.EquipmentManipulationRequestSlot, item: C.gameItemID): void;
248
- "ShouldPickedUpItemBeAddedToHotkey"(itemID: C.gameItemID, hotkey: E.gameEHotkey): boolean;
248
+ "ShouldPickedUpItemBeAddedToHotkey"(itemID: C.gameItemID): [boolean, E.gameEHotkey];
249
249
  "ShouldShowGenitals"(): boolean;
250
250
  "ShouldSlotBeHidden"(area: E.gamedataEquipmentArea): boolean;
251
251
  "ShouldUnderwearBeVisible"(unequippedItem: C.gameItemID): boolean;
@@ -259,7 +259,7 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
259
259
  "UnequipAllFoleyAudio"(): void;
260
260
  "UnequipCyberwareParts"(cyberwareData: M.WeakHandle<C.gameItemData>): void;
261
261
  "UnequipFootwearAudio"(): void;
262
- "UnequipItem"(equipAreaIndex: number, slotIndex: number, forceRemove: boolean): void;
262
+ "UnequipItem"(equipAreaIndex: number, slotIndex: number, forceRemove?: boolean): void;
263
263
  "UnequipItem"(itemID: C.gameItemID): void;
264
264
  "UnequipOutfitFootwearAudio"(): void;
265
265
  "UnequipPrereqItems"(): void;
@@ -268,7 +268,7 @@ export class EquipmentSystemPlayerData extends M.IScriptable {
268
268
  "UpdateActiveWheelItem"(itemID: C.gameItemID): void;
269
269
  static "UpdateArmSlot"(owner: M.Handle<C.PlayerPuppet>, itemToDraw: C.gameItemID, equipHolsteredItem: boolean): void;
270
270
  "UpdateEquipAreaActiveIndex"(newCurrentItem: C.gameItemID): void;
271
- "UpdateEquipmentUIBB"(paperDollEqData: C.SPaperdollEquipData, forceFire: boolean): void;
271
+ "UpdateEquipmentUIBB"(paperDollEqData: C.SPaperdollEquipData, forceFire?: boolean): void;
272
272
  "UpdateInnerChest"(): void;
273
273
  "UpdateQuickWheel"(): void;
274
274
  "UpdateUIBBAreaChanged"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number): void;
@@ -7,7 +7,7 @@ export class EulerAngles {
7
7
  "Yaw": number;
8
8
  static "AlmostEqual"(a: C.EulerAngles, b: C.EulerAngles, epsilon: number): boolean;
9
9
  static "Dot"(a: C.EulerAngles, b: C.EulerAngles): number;
10
- static "GetAxes"(rotation: C.EulerAngles, forward: C.Vector4, right: C.Vector4, up: C.Vector4): void;
10
+ static "GetAxes"(rotation: C.EulerAngles): void;
11
11
  static "GetForward"(rotation: C.EulerAngles): C.Vector4;
12
12
  static "GetRight"(rotation: C.EulerAngles): C.Vector4;
13
13
  static "GetUp"(rotation: C.EulerAngles): C.Vector4;
@@ -40,6 +40,6 @@ export class ExpansionNewGame extends C.gameuiBaseCharacterCreationController {
40
40
  "PriorMenu"(): void;
41
41
  "OnIntro"(): void;
42
42
  "OnOutro"(): void;
43
- "PlayAnim"(animName: string, callBack: string, options: C.inkanimPlaybackOptions): void;
43
+ "PlayAnim"(animName: string, callBack?: string, options?: C.inkanimPlaybackOptions): void;
44
44
  "TextureTransition"(part: string): void;
45
45
  }
@@ -21,6 +21,6 @@ export class ExplodingBullet extends C.BaseBullet {
21
21
  "OnCollision"(projectileHitEvent: M.Handle<C.gameprojectileHitEvent>): boolean;
22
22
  "OnProjectileInitialize"(eventData: M.Handle<C.gameprojectileSetUpEvent>): boolean;
23
23
  "OnTick"(eventData: M.Handle<C.gameprojectileTickEvent>): boolean;
24
- "Explode"(position: C.Vector4): void;
24
+ "Explode"(position?: C.Vector4): void;
25
25
  "RunGameEffect"(): void;
26
26
  }
@@ -53,14 +53,14 @@ export class ExplosiveDevice extends C.BasicDistractionDevice {
53
53
  "OnSwapMeshDelayedEvent"(evt: M.Handle<C.SwapMeshDelayedEvent>): boolean;
54
54
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
55
55
  "ResolveGameplayState"(): void;
56
- "StartDistraction"(loopAnimation: boolean): void;
56
+ "StartDistraction"(loopAnimation?: boolean): void;
57
57
  "StopDistraction"(): void;
58
58
  "ToggleVisibility"(visible: boolean): void;
59
59
  "TurnOffDevice"(): void;
60
60
  "TurnOnDevice"(): void;
61
61
  "BroadcastEnvironmentalHazardStimuli"(): void;
62
62
  "DoAdditionalGameEffect"(additionalGameEffect: E.EExplosiveAdditionalGameEffectType): void;
63
- "DoAttack"(damageType: string, instigator: M.WeakHandle<C.gameObject>): void;
63
+ "DoAttack"(damageType: string, instigator?: M.WeakHandle<C.gameObject>): void;
64
64
  "DoPhysicsPulse"(damageType: string): void;
65
65
  "Explode"(index: number, instigator: M.WeakHandle<C.gameObject>): void;
66
66
  "Explosion"(index: number): void;
@@ -69,9 +69,9 @@ export class ExplosiveDevice extends C.BasicDistractionDevice {
69
69
  "KillAllFxInstances"(): void;
70
70
  "RemoveEnvironmentalHazardStimuli"(): void;
71
71
  "SendSwapMeshDelayedEvent"(delay: number): void;
72
- "SpawnVFXs"(fx: C.gameFxResource, newPosition: C.Vector4, hitDirection: C.Vector4): void;
72
+ "SpawnVFXs"(fx: C.gameFxResource, newPosition?: C.Vector4, hitDirection?: C.Vector4): void;
73
73
  "SpawnVFXs"(fxEventName: M.ScriptRef<string[]>): boolean;
74
- "StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays: number): void;
74
+ "StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays?: number): void;
75
75
  "ToggleComponentsON_OFF"(visible: boolean): void;
76
76
  "ToggleLightsON_OFF"(on: boolean): void;
77
77
  "ValidateRelicCWAttack"(attackData: M.Handle<C.gamedamageAttackData>): boolean;
@@ -19,12 +19,12 @@ export class ExplosiveDeviceControllerPS extends C.BasicDistractionDeviceControl
19
19
  "CanCreateAnyQuickHackActions"(): boolean;
20
20
  "Disarm"(action: M.Handle<C.ScriptableDeviceAction>): void;
21
21
  "GameAttached"(): void;
22
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
22
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
23
23
  "GetBackgroundTextureTweakDBID"(): string;
24
24
  "GetDeviceIconTweakDBID"(): string;
25
25
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
26
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
27
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
26
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
27
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
28
28
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
29
29
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
30
30
  "OnInstantiated"(): boolean;
@@ -12,15 +12,15 @@ export class ExplosiveTriggerDeviceControllerPS extends C.ExplosiveDeviceControl
12
12
  "CanCreateAnySpiderbotActions"(): boolean;
13
13
  "Disarm"(action: M.Handle<C.ScriptableDeviceAction>): void;
14
14
  "GameAttached"(): void;
15
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
15
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
16
16
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
17
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
19
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "Initialize"(): void;
21
21
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
22
22
  "OnInstantiated"(): boolean;
23
- "PushSkillCheckActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): boolean;
23
+ "PushSkillCheckActions"(context: M.ScriptRef<C.gameGetActionsContext>): [boolean, M.Handle<C.gamedeviceAction>[]];
24
24
  "ActionQuestSetPlayerSafePass"(value: boolean): M.Handle<C.QuestSetPlayerSafePass>;
25
25
  "ActionSpiderbotDisarmExplosiveDevice"(): M.Handle<C.SpiderbotDisarmExplosiveDevice>;
26
26
  "ActionSpiderbotDisarmExplosiveDevicePerformed"(): M.Handle<C.SpiderbotDisarmExplosiveDevicePerformed>;
@@ -8,13 +8,13 @@ export class FactInvokerControllerPS extends C.MasterControllerPS {
8
8
  "passwords": string[];
9
9
  "factDataEntries": M.Handle<C.FactInvokerDataEntry>[];
10
10
  "GameAttached"(): void;
11
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
12
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
13
13
  "GetPasswords"(): string[];
14
14
  "IgnoreDisallowedAction"(name: string): boolean;
15
15
  "IsDeviceSecured"(): boolean;
16
16
  "OnAuthorizeUser"(evt: M.Handle<C.AuthorizeUser>): E.EntityNotificationType;
17
17
  "EnsurePasswordsPresence"(): void;
18
- "TryGetFact"(password: string, fact: string): boolean;
18
+ "TryGetFact"(password: string): [boolean, string];
19
19
  "TryInvokeFact"(evt: M.Handle<C.AuthorizeUser>): void;
20
20
  }
@@ -6,5 +6,5 @@ export class FactsDeviceOperation extends C.DeviceOperationBase {
6
6
  "facts": C.SFactOperationData[];
7
7
  "Execute"(owner: M.WeakHandle<C.gameObject>): void;
8
8
  "Restore"(owner: M.WeakHandle<C.gameObject>): void;
9
- "ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore: boolean): void;
9
+ "ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore?: boolean): void;
10
10
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class FanControllerPS extends C.BasicDistractionDeviceControllerPS {
6
6
  "fanSetup": C.FanSetup;
7
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "GetBackgroundTextureTweakDBID"(): string;
9
9
  "GetDeviceIconTweakDBID"(): string;
10
10
  "Initialize"(): void;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class FastTravelDeviceAction extends C.ActionBool {
6
6
  "fastTravelPointData": M.Handle<C.gameFastTravelPointData>;
7
- "CreateActionWidgetPackage"(actions: M.Handle<C.gamedeviceAction>[]): void;
7
+ "CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
8
8
  "GetFastTravelPointData"(): M.Handle<C.gameFastTravelPointData>;
9
9
  static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
10
10
  static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;