@cybermp-community/client-types 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +1 -1
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@@ -69,7 +69,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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"visibleObjectComponent": M.Handle<C.senseVisibleObjectComponent>;
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"visibleObjectPositionUpdated": boolean;
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"weakspotComponent": M.Handle<C.gameWeakspotComponent>;
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"AddRecordEquipment"(equipmentPriority: E.EquipmentPriority, powerLevel
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+
"AddRecordEquipment"(equipmentPriority: E.EquipmentPriority, powerLevel?: number): void;
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"CanBeTagged"(): boolean;
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"CanOverrideNetworkContext"(): boolean;
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"CanRevealRemoteActionsWheel"(): boolean;
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@@ -85,7 +85,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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"GetFxResourceByKey"(key: string): C.gameFxResource;
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"GetIsIconic"(): boolean;
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"GetLootQuality"(): E.gamedataQuality;
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-
"GetNetworkLinkSlotName"(
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+
"GetNetworkLinkSlotName"(): [string, C.WorldTransform];
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"GetNetworkLinkSlotName"(): string;
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"GetObjectToForwardHighlight"(): M.WeakHandle<C.gameObject>[];
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"GetPhoneCallIndicatorSlotName"(): string;
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@@ -123,7 +123,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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"IsQuickHackAble"(): boolean;
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"IsQuickHacksExposed"(): boolean;
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"IsTargetTresspassingMyZone"(target: M.Handle<C.gameObject>): boolean;
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"Kill"(instigator
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+
"Kill"(instigator?: M.WeakHandle<C.gameObject>, skipNPCDeathAnim?: boolean, disableNPCRagdoll?: boolean): void;
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"OnAccessPointMiniGameStatus"(evt: M.Handle<C.gameuiAccessPointMiniGameStatus>): boolean;
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"OnAddOrRemoveListener"(evt: M.Handle<C.AddOrRemoveListenerEvent>): boolean;
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"OnApplyNewStatusEffect"(evt: M.Handle<C.ApplyNewStatusEffectEvent>): boolean;
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@@ -205,12 +205,12 @@ export class ScriptedPuppet extends C.gamePuppet {
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"ShouldEnableRemoteLayer"(): boolean;
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"ShouldRegisterToHUD"(): boolean;
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"ShouldShowScanner"(): boolean;
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"SoftKill"(instigator
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+
"SoftKill"(instigator?: M.WeakHandle<C.gameObject>, skipNPCDeathAnim?: boolean, disableNPCRagdoll?: boolean): void;
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"StartPingingNetwork"(): void;
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"StopPingingNetwork"(): void;
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"Update"(dt: number): void;
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"ActivateIntelligencePerks"(action: M.Handle<C.ScriptableDeviceAction>): void;
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-
"AddLinkedStatusEffect"(netrunner: C.entEntityID, target: C.entEntityID, actionEffects
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+
"AddLinkedStatusEffect"(netrunner: C.entEntityID, target: C.entEntityID, actionEffects?: M.WeakHandle<C.gamedataObjectActionEffect_Record>[]): void;
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static "AddListener"(obj: M.Handle<C.gameObject>, listener: M.Handle<C.PuppetListener>): void;
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"AllowFinisherThreshold"(): boolean;
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"AwardsExperience"(): boolean;
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@@ -282,7 +282,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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"GetIgnoredDurationStats"(): M.WeakHandle<C.gamedataStatusEffect_Record>[];
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"GetItemMinigameAttempted"(itemID: C.gameItemID): boolean;
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"GetKiller"(): M.WeakHandle<C.entEntity>;
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285
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"GetLastDamageTimeFrom"(threat: M.Handle<C.gameObject
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285
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+
"GetLastDamageTimeFrom"(threat: M.Handle<C.gameObject>): [number, boolean];
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286
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"GetLinkedStatusEffect"(): C.LinkedStatusEffect;
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"GetMasterConnectedClassTypes"(): C.ConnectedClassTypes;
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288
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"GetMovePolicesComponent"(): M.Handle<C.movePoliciesComponent>;
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@@ -371,7 +371,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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371
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"IsPerformingCallReinforcements"(): boolean;
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static "IsPlayerAround"(): boolean;
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static "IsPlayerCompanion"(obj: M.WeakHandle<C.gameObject>): boolean;
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374
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-
static "IsPlayerCompanion"(obj: M.WeakHandle<C.gameObject
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374
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+
static "IsPlayerCompanion"(obj: M.WeakHandle<C.gameObject>): [boolean, M.WeakHandle<C.gameObject>];
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375
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static "IsPlayerFollower"(obj: M.WeakHandle<C.gameObject>): boolean;
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376
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"IsQualityRangeInteractionLayer"(layerTag: string): boolean;
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"IsResistantToTakedown"(): boolean;
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@@ -379,7 +379,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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379
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static "IsTurnedOff"(obj: M.Handle<C.gameObject>): boolean;
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380
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"IsTurnedOffNoStatusEffect"(): boolean;
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381
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static "IsUnconscious"(obj: M.Handle<C.gameObject>): boolean;
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382
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"IsUnderwater"(howDeep
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382
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+
"IsUnderwater"(howDeep?: number): boolean;
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383
383
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"IsVendor"(): boolean;
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384
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"LogDamageReceived"(evt: M.Handle<C.gameeventsDamageReceivedEvent>, instigator: M.Handle<C.gameObject>, dmgSituation: E.gameTelemetryDamageSituation): void;
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385
385
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"LogEnemyDown"(evt: M.Handle<C.gameeventsKillRewardEvent>, dmgSituation: E.gameTelemetryDamageSituation): void;
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@@ -411,8 +411,8 @@ export class ScriptedPuppet extends C.gamePuppet {
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411
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"RefreshCachedReactionPresetData"(): void;
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412
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"RegisterSubCharacter"(): void;
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413
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"RemoveLink"(): void;
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414
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-
"RemoveLinkedStatusEffects"(ssAction
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415
|
-
"RemoveLinkedStatusEffectsFromTarget"(sourceID: C.entEntityID, ssAction
|
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414
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+
"RemoveLinkedStatusEffects"(ssAction?: boolean): boolean;
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415
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+
"RemoveLinkedStatusEffectsFromTarget"(sourceID: C.entEntityID, ssAction?: boolean): boolean;
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416
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static "RemoveListener"(obj: M.Handle<C.gameObject>, listener: M.Handle<C.PuppetListener>): void;
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417
417
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static "RequestDeviceDebug"(obj: M.Handle<C.gameObject>, device: M.WeakHandle<C.Device>): void;
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418
418
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static "RequestRevealOutline"(obj: M.Handle<C.gameObject>, doReveal: boolean, whoWantsToReveal: C.entEntityID): void;
|
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@@ -425,7 +425,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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425
425
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"RevokeAllTickets"(): void;
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426
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static "RevokeAllTicketsForPrevention"(puppet: M.Handle<C.ScriptedPuppet>): void;
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427
427
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"RevokeAllTicketsForPreventionSquad"(): void;
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428
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-
static "SendActionSignal"(puppet: M.WeakHandle<C.ScriptedPuppet>, signalName: string, duration
|
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428
|
+
static "SendActionSignal"(puppet: M.WeakHandle<C.ScriptedPuppet>, signalName: string, duration?: number): boolean;
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429
429
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"SendAIDeathSignal"(): void;
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430
430
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static "SendAndroidTurnOffEvent"(obj: M.WeakHandle<C.gameObject>): void;
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431
431
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static "SendAndroidTurnOnEvent"(obj: M.WeakHandle<C.gameObject>): void;
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|
@@ -456,7 +456,7 @@ export class ScriptedPuppet extends C.gamePuppet {
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456
456
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"TranslateChoicesIntoQuickSlotCommands"(puppetActions: M.ScriptRef<M.Handle<C.PuppetAction>[]>, commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>): void;
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457
457
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"TriggerNewPerkFinisher"(evt: M.Handle<C.gameinteractionsChoiceEvent>, playerPuppet: M.Handle<C.PlayerPuppet>): void;
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458
458
|
"TriggerNewPerkFinisherBluntHold"(playerPuppet: M.Handle<C.PlayerPuppet>, npcPuppet: M.Handle<C.NPCPuppet>): void;
|
|
459
|
-
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, threat: M.WeakHandle<C.gameObject>, type: E.ESecurityNotificationType, stimType
|
|
459
|
+
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, threat: M.WeakHandle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): void;
|
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460
460
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"TryRegisterToPrevention"(): void;
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461
461
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"UnregisterSubCharacter"(): void;
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462
462
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"UpdateLootInteraction"(): void;
|
|
@@ -33,7 +33,7 @@ export class ScriptedPuppetPS extends C.gamePuppetPS {
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|
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33
33
|
"wasIncapacitated": boolean;
|
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34
34
|
"wasQuickHackAttempt": boolean;
|
|
35
35
|
"wasRevealedInNetworkPing": boolean;
|
|
36
|
-
"GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator
|
|
36
|
+
"GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator?: M.Handle<C.gameObject>, providedRequestor?: C.entEntityID): C.gameGetActionsContext;
|
|
37
37
|
"OnInstantiated"(): boolean;
|
|
38
38
|
static "ActionSecurityBreachNotificationStatic"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, reporterHandle: M.WeakHandle<C.gameObject>, type: E.ESecurityNotificationType): M.Handle<C.SecuritySystemInput>;
|
|
39
39
|
"ActionSetExposeQuickHacks"(): M.Handle<C.SetExposeQuickHacks>;
|
|
@@ -44,7 +44,7 @@ export class ScriptedPuppetPS extends C.gamePuppetPS {
|
|
|
44
44
|
"CheckMasterRunnerAchievement"(minigameProgramsCompleted: number): void;
|
|
45
45
|
"DetermineInteractionState"(interaction: M.Handle<C.gameinteractionsComponent>, context: C.gameGetActionsContext, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): void;
|
|
46
46
|
"DetermineSecurityAreaTypeForEntityID"(entityID: C.entEntityID): E.ESecurityAreaType;
|
|
47
|
-
"DrawBetweenEntities"(shouldDraw: boolean, focusModeOnly: boolean, fxResource: C.gameFxResource, masterID: C.entEntityID, slaveID: C.entEntityID, revealMaster: boolean, revealSlave: boolean, onlyRemoveWeakLink
|
|
47
|
+
"DrawBetweenEntities"(shouldDraw: boolean, focusModeOnly: boolean, fxResource: C.gameFxResource, masterID: C.entEntityID, slaveID: C.entEntityID, revealMaster: boolean, revealSlave: boolean, onlyRemoveWeakLink?: boolean, isEyeContact?: boolean, isPermanent?: boolean): void;
|
|
48
48
|
"ExecutePSAction"(action: M.Handle<C.ScriptableDeviceAction>, persistentState: M.Handle<C.gamePersistentState>): void;
|
|
49
49
|
"FilterRedundantPrograms"(programs: M.ScriptRef<string[]>): void;
|
|
50
50
|
"ForceExposeQuickHack"(shouldForce: boolean): void;
|
|
@@ -75,7 +75,7 @@ export class ScriptedPuppetPS extends C.gamePuppetPS {
|
|
|
75
75
|
"GetPlayerMainObject"(): M.Handle<C.gameObject>;
|
|
76
76
|
"GetReactionPresetID"(): string;
|
|
77
77
|
"GetRightHandLoadout"(): C.gameItemID;
|
|
78
|
-
"GetSecurityAreas"(includeInactive
|
|
78
|
+
"GetSecurityAreas"(includeInactive?: boolean, returnOnlyDirectlyConnected?: boolean): M.Handle<C.SecurityAreaControllerPS>[];
|
|
79
79
|
"GetSecuritySystem"(): M.Handle<C.SecuritySystemControllerPS>;
|
|
80
80
|
"GetTransgressions"(): string[];
|
|
81
81
|
"GetValidChoices"(actions: M.ScriptRef<M.WeakHandle<C.gamedataObjectAction_Record>[]>, context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>, checkPlayerQuickHackList: boolean, choices: M.ScriptRef<C.gameinteractionsChoice[]>): void;
|
|
@@ -36,14 +36,14 @@ export class ScriptedWeakspotObject extends C.gameWeakspotObject {
|
|
|
36
36
|
"OnWeakspotRequestAttributeChange"(evt: M.Handle<C.WeakspotRequestAttributeChangeEvent>): boolean;
|
|
37
37
|
"ProcessDamagePipeline"(evt: M.Handle<C.gameeventsHitEvent>): void;
|
|
38
38
|
"ChangeAppearance"(appName: string): void;
|
|
39
|
-
"DestroyWeakspot"(instigator
|
|
40
|
-
"DestroyWeakspotOnLoad"(instigator
|
|
39
|
+
"DestroyWeakspot"(instigator?: M.WeakHandle<C.gameObject>): void;
|
|
40
|
+
"DestroyWeakspotOnLoad"(instigator?: M.WeakHandle<C.gameObject>): void;
|
|
41
41
|
"DisableCollider"(): void;
|
|
42
42
|
"DisableTargeting"(): void;
|
|
43
43
|
"EnableTargeting"(): void;
|
|
44
44
|
"FireAttack"(): void;
|
|
45
45
|
"GetWeakspotRecordData"(): C.WeakspotRecordData;
|
|
46
|
-
static "Kill"(weakspot: M.WeakHandle<C.gameObject>, instigator
|
|
46
|
+
static "Kill"(weakspot: M.WeakHandle<C.gameObject>, instigator?: M.WeakHandle<C.gameObject>): void;
|
|
47
47
|
"ReadTweakData"(): void;
|
|
48
48
|
"ResolveWeakspotOnLoad"(): void;
|
|
49
49
|
"SendAIActionAnimFeature"(animFeatureName: string, value: number): void;
|
|
@@ -36,5 +36,5 @@ export class SecSystemDebugger extends C.gameScriptableSystem {
|
|
|
36
36
|
"OnRealTimeUpdate"(req: M.Handle<C.RealTimeUpdateRequest>): void;
|
|
37
37
|
"OnUpdateDebuggerRequest"(req: M.Handle<C.UpdateDebuggerRequest>): void;
|
|
38
38
|
"RealTimeUpdate"(evt: M.Handle<C.gameTickableEvent>, time: number): void;
|
|
39
|
-
"Update"(sys: M.Handle<C.SecuritySystemControllerPS>, time: number, instructionsAttached: boolean, inputAttached: boolean, trace: string, instruction
|
|
39
|
+
"Update"(sys: M.Handle<C.SecuritySystemControllerPS>, time: number, instructionsAttached: boolean, inputAttached: boolean, trace: string, instruction?: E.EReprimandInstructions, recentInput?: M.Handle<C.SecuritySystemInput>): void;
|
|
40
40
|
}
|
|
@@ -23,7 +23,7 @@ export class SecurityAlarm extends C.InteractiveMasterDevice {
|
|
|
23
23
|
"OnTargetAssessmentRequest"(evt: M.Handle<C.TargetAssessmentRequest>): boolean;
|
|
24
24
|
"OnToggleAlarm"(evt: M.Handle<C.ToggleAlarm>): boolean;
|
|
25
25
|
"ResolveGameplayState"(): void;
|
|
26
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
26
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
27
27
|
"StopGlitching"(): void;
|
|
28
28
|
"TurnOffDevice"(): void;
|
|
29
29
|
"TurnOffLights"(): void;
|
|
@@ -9,8 +9,8 @@ export class SecurityAlarmControllerPS extends C.MasterControllerPS {
|
|
|
9
9
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
10
10
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
11
11
|
"GetDeviceIconTweakDBID"(): string;
|
|
12
|
-
"GetQuestActions"(
|
|
13
|
-
"GetQuickHackActions"(
|
|
12
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
13
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
14
14
|
"Initialize"(): void;
|
|
15
15
|
"OnInstantiated"(): boolean;
|
|
16
16
|
"OnQuestForceSecuritySystemArmed"(evt: M.Handle<C.QuestForceSecuritySystemArmed>): E.EntityNotificationType;
|
|
@@ -25,7 +25,7 @@ export class SecurityAreaControllerPS extends C.MasterControllerPS {
|
|
|
25
25
|
"GetSecurityAccessLevel"(): E.ESecurityAccessLevel;
|
|
26
26
|
"GetSecuritySystem"(): M.Handle<C.SecuritySystemControllerPS>;
|
|
27
27
|
"Initialize"(): void;
|
|
28
|
-
"IsConnectedToSecuritySystem"(
|
|
28
|
+
"IsConnectedToSecuritySystem"(): [boolean, E.ESecurityAccessLevel];
|
|
29
29
|
"IsConnectedToSystem"(): boolean;
|
|
30
30
|
"OnFullSystemRestart"(evt: M.Handle<C.FullSystemRestart>): E.EntityNotificationType;
|
|
31
31
|
"OnInstantiated"(): boolean;
|
|
@@ -79,7 +79,7 @@ export class SecurityAreaControllerPS extends C.MasterControllerPS {
|
|
|
79
79
|
"ResolveSecurityAreaType"(): void;
|
|
80
80
|
"RestoreLastOutput"(): M.Handle<C.SecuritySystemOutput>;
|
|
81
81
|
static "SecurityAreaTypeEnumToName"(type: E.ESecurityAreaType): string;
|
|
82
|
-
"SetSecurityAreaType"(newType: E.ESecurityAreaType, wasScheduled
|
|
82
|
+
"SetSecurityAreaType"(newType: E.ESecurityAreaType, wasScheduled?: boolean): void;
|
|
83
83
|
"StoreLastOutputPersistentData"(breachEvent: M.Handle<C.SecuritySystemOutput>): void;
|
|
84
84
|
"UnregisterTimeSystemListeners"(): void;
|
|
85
85
|
"UpdateMiniMapRepresentation"(): void;
|
|
@@ -17,6 +17,6 @@ export class SecurityGate extends C.InteractiveMasterDevice {
|
|
|
17
17
|
"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
|
|
18
18
|
"OnSecurityGateResponse"(evt: M.Handle<C.SecurityGateResponse>): boolean;
|
|
19
19
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
20
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
20
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
21
21
|
"StopGlitching"(): void;
|
|
22
22
|
}
|
|
@@ -11,7 +11,7 @@ export class SecurityGateControllerPS extends C.MasterControllerPS {
|
|
|
11
11
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
12
12
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
13
13
|
"GetDeviceIconTweakDBID"(): string;
|
|
14
|
-
"GetQuickHackActions"(
|
|
14
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
15
15
|
"PerformRestart"(): void;
|
|
16
16
|
"WakeUpDevice"(): boolean;
|
|
17
17
|
"ActionQuickHackAuthorization"(): M.Handle<C.QuickHackAuthorization>;
|
|
@@ -21,14 +21,14 @@ export class SecurityGateControllerPS extends C.MasterControllerPS {
|
|
|
21
21
|
"EvaluateIfActionIsRequired"(mostRecentArea: string, tresspasser: C.entEntityID, isEntering: boolean): void;
|
|
22
22
|
"GetScannerEntranceType"(): E.ESecurityGateEntranceType;
|
|
23
23
|
"GetShouldCheckPlayerOnly"(): boolean;
|
|
24
|
-
"GetTrespasserInScannerArea"(
|
|
24
|
+
"GetTrespasserInScannerArea"(): [boolean, number];
|
|
25
25
|
"InitiateScan"(entryIndex: number): void;
|
|
26
|
-
"IsTrespasserOnTheList"(trespasser: M.Handle<C.ScriptedPuppet
|
|
26
|
+
"IsTrespasserOnTheList"(trespasser: M.Handle<C.ScriptedPuppet>): [boolean, number];
|
|
27
27
|
"IsTrespasserOutside"(index: number): boolean;
|
|
28
28
|
"ManageSlaves"(trespasser: C.entEntityID, shouldUnlock: boolean): void;
|
|
29
29
|
"OnInitiateScanner"(evt: M.Handle<C.InitiateScanner>): E.EntityNotificationType;
|
|
30
30
|
"PerformScan"(index: number): void;
|
|
31
|
-
"PerformScannerSmokeCheck"(
|
|
31
|
+
"PerformScannerSmokeCheck"(): [boolean, E.ESecurityGateScannerIssueType];
|
|
32
32
|
"ProtectEntityFromSecuritySystem"(shouldProtect: boolean, whoToProtect: C.entEntityID, entered: boolean, hasEntityWithdrawn: boolean): void;
|
|
33
33
|
"RemoveTrespasserEntry"(index: number): void;
|
|
34
34
|
"ResolveScannerNotReady"(reason: E.ESecurityGateScannerIssueType): void;
|
|
@@ -13,7 +13,7 @@ export class SecurityGateLockControllerPS extends C.ScriptableDeviceComponentPS
|
|
|
13
13
|
"AddTrespasserEntry"(trespasser: M.Handle<C.ScriptedPuppet>, areaName: string): void;
|
|
14
14
|
"IsLegallyLeaving"(t: M.ScriptRef<C.TrespasserEntry>): boolean;
|
|
15
15
|
"IsLocked"(): boolean;
|
|
16
|
-
"IsTrespasserOnTheList"(trespasser: M.Handle<C.ScriptedPuppet
|
|
16
|
+
"IsTrespasserOnTheList"(trespasser: M.Handle<C.ScriptedPuppet>): [boolean, number];
|
|
17
17
|
"IsTrespasserOutside"(index: number): boolean;
|
|
18
18
|
"LockGate"(expireToken: boolean): void;
|
|
19
19
|
"OnForceUnlock"(evt: M.Handle<C.SecurityGateForceUnlock>): E.EntityNotificationType;
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class SecurityLockerControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
7
|
"isStoringPlayerEquipement": boolean;
|
|
8
8
|
"securityLockerProperties": C.SecurityLockerProperties;
|
|
9
|
-
"GetActions"(
|
|
9
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
10
10
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
11
11
|
"GetDeviceIconTweakDBID"(): string;
|
|
12
12
|
"Initialize"(): void;
|
|
@@ -34,12 +34,12 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
|
|
|
34
34
|
"performAutomaticResetAfter": C.Time;
|
|
35
35
|
"suppressAbilityToModifyAttitude": boolean;
|
|
36
36
|
"ActionThumbnailUI"(): M.Handle<C.ThumbnailUI>;
|
|
37
|
-
"GetActions"(
|
|
37
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
38
38
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
39
39
|
"GetDebugTags"(): string;
|
|
40
40
|
"GetDeviceIconTweakDBID"(): string;
|
|
41
41
|
"GetDeviceStatusAction"(): M.Handle<C.SecuritySystemStatus>;
|
|
42
|
-
"GetSecurityAreas"(includeInactive
|
|
42
|
+
"GetSecurityAreas"(includeInactive?: boolean, acquireOnlyDirectlyConnected?: boolean): M.Handle<C.SecurityAreaControllerPS>[];
|
|
43
43
|
"GetUserAuthorizationLevel"(user: C.entEntityID): E.ESecurityAccessLevel;
|
|
44
44
|
"Initialize"(): void;
|
|
45
45
|
"OnActionForceResetDevice"(evt: M.Handle<C.ActionForceResetDevice>): E.EntityNotificationType;
|
|
@@ -53,11 +53,11 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
|
|
|
53
53
|
"ActionFullSystemRestart"(): M.Handle<C.FullSystemRestart>;
|
|
54
54
|
"ActionSecuritySystemBreachResponse"(notificationEvent: M.Handle<C.SecuritySystemInput>): M.Handle<C.SecuritySystemOutput>;
|
|
55
55
|
"ActionSecuritySystemStatus"(): M.Handle<C.SecuritySystemStatus>;
|
|
56
|
-
"AddAccessLevelData"(entryLevel: E.ESecurityAccessLevel, password
|
|
57
|
-
"AddAccessLevelEntry"(level: M.ScriptRef<C.SecurityAccessLevelEntry[]>, password
|
|
56
|
+
"AddAccessLevelData"(entryLevel: E.ESecurityAccessLevel, password?: string, keycard?: string): void;
|
|
57
|
+
"AddAccessLevelEntry"(level: M.ScriptRef<C.SecurityAccessLevelEntry[]>, password?: string, keycard?: string): void;
|
|
58
58
|
"AddAgentRecord"(agent: C.DeviceLink, connectedAreas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, requestLatestOutput: boolean): void;
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59
59
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"AuthorizeUser"(user: C.entEntityID, level: E.ESecurityAccessLevel): void;
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60
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"AuthorizeUser"(user: C.entEntityID, password
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60
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+
"AuthorizeUser"(user: C.entEntityID, password?: string): boolean;
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61
61
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"BlacklistEntityID"(entityID: C.entEntityID, reason: E.BlacklistReason): void;
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62
62
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"BlacklistEntityID"(go: M.Handle<C.gameObject>, reason: E.BlacklistReason): void;
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63
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"CancelAutomaticDeescalationEvent"(): void;
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@@ -71,7 +71,7 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
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71
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"DebugGetOutputsCount"(): number;
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72
72
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"Deescalate"(evt: M.Handle<C.SecuritySystemInput>): void;
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73
73
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"DetermineSecurityAreaTypeForEntityID"(entityID: C.entEntityID): E.ESecurityAreaType;
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74
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-
"DetermineSecuritySystemState"(evt: M.Handle<C.SecuritySystemInput>, isSimulation
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74
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+
"DetermineSecuritySystemState"(evt: M.Handle<C.SecuritySystemInput>, isSimulation?: boolean): E.ESecuritySystemState;
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75
75
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"DisableSecuritySystem"(wasScheduled: boolean): void;
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76
76
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"ExtractNPCIDsFromQuestNotification"(evt: M.Handle<C.QuestSecuritySystemInput>): C.entEntityID[];
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77
77
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"GetAgentAreas"(agentID: C.gamePersistentID): M.Handle<C.SecurityAreaControllerPS>[];
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@@ -86,7 +86,7 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
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86
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"GetOverlappingAreas"(bunch1: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>, bunch2: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>): M.Handle<C.SecurityAreaControllerPS>[];
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87
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"GetOverlappingAreas"(input: M.Handle<C.SecuritySystemInput>): M.Handle<C.SecurityAreaControllerPS>[];
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88
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"GetPS"(agent: M.ScriptRef<C.Agent>): M.Handle<C.gameDeviceComponentPS>;
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89
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"GetReprimandPerformer"(target
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89
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+
"GetReprimandPerformer"(target?: C.entEntityID): M.Handle<C.gameObject>;
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90
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"GetReprimandReceiver"(agentID: C.gamePersistentID): C.entEntityID;
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91
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"GetSecurityAccessData"(level: E.ESecurityAccessLevel): C.SecurityAccessLevelEntry[];
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"GetSecurityBlacklist"(): M.Handle<C.BlacklistEntry>[];
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@@ -133,8 +133,8 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
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133
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"IsUserAuthorizedViaCard"(user: C.entEntityID, level: E.ESecurityAccessLevel): boolean;
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134
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"IsUserAuthorizedViaPassword"(password: string, level: E.ESecurityAccessLevel): boolean;
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135
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"IsUserInsideSystem"(userToBeChecked: C.entEntityID): boolean;
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136
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"IsUserInsideSystem"(userToBeChecked: C.entEntityID,
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137
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"IsUserInsideSystem"(userToBeChecked: C.entEntityID
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136
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+
"IsUserInsideSystem"(userToBeChecked: C.entEntityID): [boolean, E.ESecurityAccessLevel];
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137
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+
"IsUserInsideSystem"(userToBeChecked: C.entEntityID): [boolean, E.ESecurityAccessLevel];
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138
138
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"NotifyAboutAttitudeChange"(): void;
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139
139
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"OnActionTakeOverSecuritySystem"(evt: M.Handle<C.TakeOverSecuritySystem>): E.EntityNotificationType;
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140
140
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"OnAgentSpawned"(evt: M.Handle<C.SecurityAgentSpawnedEvent>): E.EntityNotificationType;
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@@ -186,24 +186,24 @@ export class SecuritySystemControllerPS extends C.DeviceSystemBaseControllerPS {
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186
186
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"RemoveIndexFromBlacklist"(index: number): void;
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187
187
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"ReportPotentialSituation"(input: M.Handle<C.SecuritySystemInput>): boolean;
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188
188
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"RequestLatestOutput"(id: C.gamePersistentID): void;
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189
|
-
"RequestTargetsAssessment"(providedAgents
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189
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+
"RequestTargetsAssessment"(providedAgents?: C.Agent[], target: M.Handle<C.gameObject>): void;
|
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190
190
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"ResetBlacklistWipeCountdown"(entityID: C.entEntityID): void;
|
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191
191
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"ResolveNotificationImmediately"(evt: M.Handle<C.SecuritySystemInput>): void;
|
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192
192
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"ResolvePotentialDeescalation"(): boolean;
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193
193
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"ResolveReprimand"(evt: M.Handle<C.SecuritySystemInput>, determinedState: E.ESecuritySystemState): boolean;
|
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194
|
-
"ResolveTransitionFromAlerted"(evt: M.Handle<C.SecuritySystemInput>, isSimulation
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195
|
-
"ResolveTransitionFromCombat"(evt: M.Handle<C.SecuritySystemInput>, isSimulation
|
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196
|
-
"ResolveTransitionFromSafe"(evt: M.Handle<C.SecuritySystemInput>, isSimulation
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194
|
+
"ResolveTransitionFromAlerted"(evt: M.Handle<C.SecuritySystemInput>, isSimulation?: boolean): E.ESecuritySystemState;
|
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195
|
+
"ResolveTransitionFromCombat"(evt: M.Handle<C.SecuritySystemInput>, isSimulation?: boolean): E.ESecuritySystemState;
|
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196
|
+
"ResolveTransitionFromSafe"(evt: M.Handle<C.SecuritySystemInput>, isSimulation?: boolean): E.ESecuritySystemState;
|
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197
197
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"RevokeProtection"(entityID: C.entEntityID): void;
|
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198
198
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"SecuritySystemLog"(message: M.ScriptRef<string>): void;
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199
199
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"SecuritySystemLog"(evt: M.Handle<C.ReprimandUpdate>): void;
|
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200
200
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"SendReprimandEvent"(evt: M.Handle<C.ReprimandUpdate>): void;
|
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201
201
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"SendResponseToCustomRecipients"(response: M.Handle<C.SecuritySystemOutput>): void;
|
|
202
|
-
"SendSupportEvents"(modifiedAgents
|
|
202
|
+
"SendSupportEvents"(modifiedAgents?: C.Agent[], forceRevokeSupport: boolean): void;
|
|
203
203
|
"SetReprimandPerformer"(evt: M.Handle<C.SecuritySystemInput>, instructions: E.EReprimandInstructions): void;
|
|
204
|
-
"SetSecurityState"(newState: E.ESecuritySystemState, input
|
|
205
|
-
"SetSecurityStateAndTriggerResponse"(newState: E.ESecuritySystemState, evt: M.Handle<C.SecuritySystemInput>, isComingFromQuest
|
|
206
|
-
"SetSecuritySystemAttitude"(desiredAttitude: E.EAIAttitude, input: M.Handle<C.SecuritySystemInput>, isComingFromQuest
|
|
204
|
+
"SetSecurityState"(newState: E.ESecuritySystemState, input?: M.Handle<C.SecuritySystemInput>, isComingFromQuest?: boolean): void;
|
|
205
|
+
"SetSecurityStateAndTriggerResponse"(newState: E.ESecuritySystemState, evt: M.Handle<C.SecuritySystemInput>, isComingFromQuest?: boolean): boolean;
|
|
206
|
+
"SetSecuritySystemAttitude"(desiredAttitude: E.EAIAttitude, input: M.Handle<C.SecuritySystemInput>, isComingFromQuest?: boolean): void;
|
|
207
207
|
"SetSecuritySystemAttitudeGroup"(newAttitude: string): void;
|
|
208
208
|
"ShouldReactToTarget"(suspect: C.entEntityID, reporter: C.entEntityID): boolean;
|
|
209
209
|
"ShouldSecuritySystemDisableItself"(): boolean;
|
|
@@ -35,7 +35,7 @@ export class SecuritySystemInput extends C.SecurityAreaEvent {
|
|
|
35
35
|
"SetID"(id: number): void;
|
|
36
36
|
"SetLastKnownPosition"(lkp: C.Vector4): void;
|
|
37
37
|
"SetObjectOfInterest"(object: M.WeakHandle<C.gameObject>): void;
|
|
38
|
-
"SetProperties"(lkp: C.Vector4, whoBreached: M.Handle<C.gameObject>, reporter: M.WeakHandle<C.SharedGameplayPS>, type: E.ESecurityNotificationType, canDoReprimand: boolean, shouldLeadReprimand: boolean, stimType
|
|
38
|
+
"SetProperties"(lkp: C.Vector4, whoBreached: M.Handle<C.gameObject>, reporter: M.WeakHandle<C.SharedGameplayPS>, type: E.ESecurityNotificationType, canDoReprimand: boolean, shouldLeadReprimand: boolean, stimType?: E.gamedataStimType): void;
|
|
39
39
|
"SetProperties"(lkp: C.Vector4, whoBreached: M.Handle<C.gameObject>, reporter: M.WeakHandle<C.SharedGameplayPS>, type: E.ESecurityNotificationType, canDoReprimand: boolean, shouldLeadReprimand: boolean, id: number, customRecipients: M.ScriptRef<C.entEntityID[]>, isSharingRestricted: boolean): void;
|
|
40
40
|
"SetPuppetCharacterRecord"(record: string): void;
|
|
41
41
|
"ShouldLeadReprimend"(): boolean;
|
|
@@ -30,7 +30,7 @@ export class SecurityTurret extends C.SensorDevice {
|
|
|
30
30
|
"DamagePipelineFinalized"(evt: M.Handle<C.gameeventsHitEvent>): void;
|
|
31
31
|
"DeterminGameplayRole"(): E.EGameplayRole;
|
|
32
32
|
"DeterminGameplayRoleMappinRange"(data: M.ScriptRef<C.SDeviceMappinData>): number;
|
|
33
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
33
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
34
34
|
"GetController"(): M.Handle<C.SecurityTurretController>;
|
|
35
35
|
"GetDevicePS"(): M.Handle<C.SecurityTurretControllerPS>;
|
|
36
36
|
"GetDeviceStateClass"(): string;
|
|
@@ -64,7 +64,7 @@ export class SecurityTurret extends C.SensorDevice {
|
|
|
64
64
|
"OnWorkspotFinished"(componentName: string): boolean;
|
|
65
65
|
"PushPersistentData"(): void;
|
|
66
66
|
"SetAsIntrestingTarget"(target: M.WeakHandle<C.gameObject>): boolean;
|
|
67
|
-
"SetLookAtPositionProviderOnFollowedTarget"(evt: M.Handle<C.entLookAtAddEvent>, otherTarget
|
|
67
|
+
"SetLookAtPositionProviderOnFollowedTarget"(evt: M.Handle<C.entLookAtAddEvent>, otherTarget?: M.Handle<C.gameObject>): void;
|
|
68
68
|
"ShouldShowDamageNumber"(): boolean;
|
|
69
69
|
"TurnOffDevice"(): void;
|
|
70
70
|
"TurnOnDevice"(): void;
|
|
@@ -86,9 +86,9 @@ export class SecurityTurret extends C.SensorDevice {
|
|
|
86
86
|
"ReplicateIsOn"(isOn: boolean): void;
|
|
87
87
|
"ReplicateIsShooting"(isShooting: boolean): void;
|
|
88
88
|
"RipOffTurret"(): void;
|
|
89
|
-
"SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection
|
|
89
|
+
"SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection?: boolean): void;
|
|
90
90
|
"SetFirerate"(value: number): void;
|
|
91
|
-
"ShootAttachedWeapon"(shootStart
|
|
91
|
+
"ShootAttachedWeapon"(shootStart?: boolean): void;
|
|
92
92
|
"ShootStart"(): void;
|
|
93
93
|
"ShootStop"(): void;
|
|
94
94
|
"SimplifiedTrackingSetUp"(originalPosition: C.Vector4): C.Vector4;
|
|
@@ -19,14 +19,14 @@ export class SecurityTurretControllerPS extends C.SensorDeviceControllerPS {
|
|
|
19
19
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
20
20
|
"CanPerformReprimand"(): boolean;
|
|
21
21
|
"GameAttached"(): void;
|
|
22
|
-
"GetActions"(
|
|
22
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
23
23
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
24
24
|
"GetDeviceIconTweakDBID"(): string;
|
|
25
25
|
"GetDeviceStatusAction"(): M.Handle<C.SecurityTurretStatus>;
|
|
26
26
|
"GetMinigameActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
27
27
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
28
|
-
"GetQuestActions"(
|
|
29
|
-
"GetQuickHackActions"(
|
|
28
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
29
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
30
30
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
31
31
|
"Initialize"(): void;
|
|
32
32
|
"OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
|
|
@@ -6,7 +6,7 @@ export class SellItemToVendor extends C.ActionBool {
|
|
|
6
6
|
"itemID": C.gameItemID;
|
|
7
7
|
"GetInkWidgetLibraryID"(): string;
|
|
8
8
|
"GetInkWidgetTweakDBID"(): string;
|
|
9
|
-
"CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions
|
|
9
|
+
"CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
10
10
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
11
11
|
"SetProperties"(): void;
|
|
12
12
|
}
|
|
@@ -148,12 +148,12 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
148
148
|
"OnUnregisterListenerOnTargetHPEvent"(evt: M.Handle<C.UnregisterListenerOnTargetHPEvent>): boolean;
|
|
149
149
|
"OnValidTargetAppears"(target: M.WeakHandle<C.gameObject>): void;
|
|
150
150
|
"OnValidTargetDisappears"(target: M.WeakHandle<C.gameObject>): void;
|
|
151
|
-
"OverrideLookAtSetupHor"(
|
|
152
|
-
"OverrideLookAtSetupVert"(
|
|
151
|
+
"OverrideLookAtSetupHor"(): void;
|
|
152
|
+
"OverrideLookAtSetupVert"(): void;
|
|
153
153
|
"ResolveGameplayState"(): void;
|
|
154
154
|
"SendDisableAreaIndicatorEvent"(): void;
|
|
155
155
|
"SetAsIntrestingTarget"(target: M.WeakHandle<C.gameObject>): boolean;
|
|
156
|
-
"SetLookAtPositionProviderOnFollowedTarget"(evt: M.Handle<C.entLookAtAddEvent>, otherTarget
|
|
156
|
+
"SetLookAtPositionProviderOnFollowedTarget"(evt: M.Handle<C.entLookAtAddEvent>, otherTarget?: M.Handle<C.gameObject>): void;
|
|
157
157
|
"StartLockingTarget"(lockingTime: number): void;
|
|
158
158
|
"ToggleAreaIndicator"(turnOn: boolean): void;
|
|
159
159
|
"TurnOffDevice"(): void;
|
|
@@ -161,7 +161,7 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
161
161
|
"AddTaggedListener"(object: M.Handle<C.gameObject>, funcName: string): void;
|
|
162
162
|
"BlinkSecurityLight"(howManyTimes: number): void;
|
|
163
163
|
"BreakBehaviourResolve"(): void;
|
|
164
|
-
"BreakReprimand"(wasSucesfull
|
|
164
|
+
"BreakReprimand"(wasSucesfull?: boolean): void;
|
|
165
165
|
"BreakTargeting"(): void;
|
|
166
166
|
"CacheInitialAttitude"(): void;
|
|
167
167
|
"CancelLosetargetFalsePositiveDelay"(): void;
|
|
@@ -173,7 +173,7 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
173
173
|
"ClearAllHPListeners"(): void;
|
|
174
174
|
"ClearInitialAttitude"(): void;
|
|
175
175
|
"CreateLightSettings"(): void;
|
|
176
|
-
"CreateLookAt"(position
|
|
176
|
+
"CreateLookAt"(position?: C.Vector4, otherTarget?: M.Handle<C.gameObject>): void;
|
|
177
177
|
"DestroySensor"(): void;
|
|
178
178
|
"DetermineLightAttitudeRefs"(): void;
|
|
179
179
|
"DetermineLightInfoRefs"(desiredColor: C.ScriptLightSettings): void;
|
|
@@ -209,14 +209,14 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
209
209
|
"IsTemporaryAttitudeChanged"(): boolean;
|
|
210
210
|
"KeepHostilityTowardsPlayerHostiles"(keep: boolean): void;
|
|
211
211
|
"LookAtStop"(): void;
|
|
212
|
-
"LoseTarget"(lostObject: M.WeakHandle<C.gameObject>, forceRemoveTarget
|
|
212
|
+
"LoseTarget"(lostObject: M.WeakHandle<C.gameObject>, forceRemoveTarget?: boolean): void;
|
|
213
213
|
"LoseTargetFalsePositiveDelay"(target: M.WeakHandle<C.gameObject>): void;
|
|
214
214
|
"ModeIdleNoTarget"(): void;
|
|
215
215
|
"ModeLookAtCurrentTarget"(): void;
|
|
216
|
-
"ModeSearch"(speedMultipler
|
|
216
|
+
"ModeSearch"(speedMultipler?: number): void;
|
|
217
217
|
"ModeStopMovementAtTargetPos"(targetPosition: C.Vector4): void;
|
|
218
|
-
"OneShotLookAtPosition"(targetPos: C.Vector4, forcedLook
|
|
219
|
-
"RecognizeTarget"(newObject: M.WeakHandle<C.gameObject>, questForcedIntresting
|
|
218
|
+
"OneShotLookAtPosition"(targetPos: C.Vector4, forcedLook?: boolean): void;
|
|
219
|
+
"RecognizeTarget"(newObject: M.WeakHandle<C.gameObject>, questForcedIntresting?: boolean): void;
|
|
220
220
|
"ReevaluateTargets"(): void;
|
|
221
221
|
"RegisterListenerOnTargetHP"(target: M.Handle<C.gameObject>): void;
|
|
222
222
|
"RemoveAllTargets"(): void;
|
|
@@ -234,7 +234,7 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
234
234
|
"ResolveLogicTARGETLOCK"(): void;
|
|
235
235
|
"ResolveLogicTARGETRECEIVED"(iterator: number): void;
|
|
236
236
|
"RevertTemporaryAttitude"(): void;
|
|
237
|
-
"RunGameEffect"(
|
|
237
|
+
"RunGameEffect"(effectRef: C.gameEffectRef, slotName: string, range: number): void;
|
|
238
238
|
"RunVisionConeGameEffect"(): void;
|
|
239
239
|
"ScheduleHostileUpdateTowardsPlayerHostiles"(): void;
|
|
240
240
|
"SendDefaultSSNotification"(target: M.WeakHandle<C.gameObject>, securityIntresting: boolean): void;
|
|
@@ -244,16 +244,16 @@ export class SensorDevice extends C.ExplosiveDevice {
|
|
|
244
244
|
"SetDeviceFriendly"(evt: M.Handle<C.SetDeviceAttitude>): void;
|
|
245
245
|
"SetDeviceNeutral"(evt: M.Handle<C.SetDeviceAttitude>): void;
|
|
246
246
|
"SetHasSupport"(value: boolean): void;
|
|
247
|
-
"SetHostileTowardsPlayerHostiles"(useTargetingSystem
|
|
247
|
+
"SetHostileTowardsPlayerHostiles"(useTargetingSystem?: boolean): void;
|
|
248
248
|
"SetQuestVisibility"(isVisible: boolean): void;
|
|
249
249
|
"SetSenseObjectType"(type: E.gamedataSenseObjectType): void;
|
|
250
250
|
"SetSensePresetBasedOnSSState"(): void;
|
|
251
|
-
"SetupLookAtProperties"(recordID: string, position
|
|
251
|
+
"SetupLookAtProperties"(recordID: string, position?: C.Vector4, otherTarget?: M.Handle<C.gameObject>): M.Handle<C.entLookAtAddEvent>;
|
|
252
252
|
"StartBehaviourResolve"(newState: E.ESensorDeviceStates): void;
|
|
253
253
|
"StartReprimand"(): void;
|
|
254
254
|
"SyncRotationWithAnimGraph"(): void;
|
|
255
255
|
"TCSMeshToggle"(isVisible: boolean): void;
|
|
256
|
-
"TerminateGameEffect"(
|
|
256
|
+
"TerminateGameEffect"(): void;
|
|
257
257
|
"ToggleActiveEffect"(active: boolean): void;
|
|
258
258
|
"TurnOffSenseComponent"(): void;
|
|
259
259
|
"UnregisterListenerOnTargetHP"(listeningObject: M.WeakHandle<C.gameObject>, lostObject: M.WeakHandle<C.gameObject>): void;
|
|
@@ -34,7 +34,7 @@ export class ServerNode extends C.InteractiveDevice {
|
|
|
34
34
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
35
35
|
"ProcessDamagePipeline"(evt: M.Handle<C.gameeventsHitEvent>): void;
|
|
36
36
|
"ResolveGameplayState"(): void;
|
|
37
|
-
"UpdateDeviceState"(isDelayed
|
|
37
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
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38
38
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"DamageFX"(): void;
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39
39
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"DestroyedClosed"(): void;
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40
40
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"DestroyFX"(): void;
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@@ -8,8 +8,8 @@ export class ServerNodeControllerPS extends C.ScriptableDeviceComponentPS {
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8
8
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"destroyedPin": [12]Int32;
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9
9
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"serverState": E.ServerState;
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10
10
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"CanCreateAnyQuickHackActions"(): boolean;
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11
|
-
"GetQuestActions"(
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12
|
-
"GetQuickHackActions"(
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11
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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12
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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13
13
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"OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
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14
14
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"ActionQuestClose"(): M.Handle<C.QuestClose>;
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15
15
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"ActionQuestExplode"(): M.Handle<C.QuestExplode>;
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@@ -29,7 +29,7 @@ export class SetCustomShootPosition extends C.AIbehaviortaskScript {
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29
29
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"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
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30
30
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"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
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31
31
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"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
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32
|
-
static "ApplyTargetOffset"(
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32
|
+
static "ApplyTargetOffset"(ownerPosition: C.Vector4, offset: C.Vector3, shootToTheGround: boolean): void;
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33
33
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"CreateFxInstance"(context: C.AIbehaviorScriptExecutionContext, resource: C.gameFxResource, transform: C.WorldTransform): M.Handle<C.gameFxInstance>;
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34
34
|
"SpawnLandVFXs"(context: C.AIbehaviorScriptExecutionContext, fx: C.gameFxResource, fxposition: C.Vector4): void;
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35
35
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}
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@@ -13,8 +13,8 @@ export class SetTopThreatToCombatTarget extends C.AIbehaviortaskScript {
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13
13
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"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
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14
14
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"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
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15
15
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"CanSwitchTarget"(context: C.AIbehaviorScriptExecutionContext, currentUpperBodyState: E.gamedataNPCUpperBodyState): boolean;
|
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16
|
-
"GetCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext,
|
|
17
|
-
"GetThreatClosestToPlayer"(context: C.AIbehaviorScriptExecutionContext,
|
|
16
|
+
"GetCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.WeakHandle<C.gameObject>];
|
|
17
|
+
"GetThreatClosestToPlayer"(context: C.AIbehaviorScriptExecutionContext): [boolean, C.AITrackedLocation];
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18
18
|
"IsCurrentTargetValid"(context: C.AIbehaviorScriptExecutionContext, upperBodyState: E.gamedataNPCUpperBodyState): boolean;
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19
19
|
"IsSwitchingTargetsBlocked"(upperBodyState: E.gamedataNPCUpperBodyState): boolean;
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20
20
|
"IsTargetHostile"(owner: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>): boolean;
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|
@@ -9,5 +9,5 @@ export class SettingsLanguageInstallProgressBar extends C.inkWidgetLogicControll
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|
|
9
9
|
"OnInitialize"(): boolean;
|
|
10
10
|
"SetEnabled"(isEnabled: boolean): void;
|
|
11
11
|
"SetProgress"(progress: number): void;
|
|
12
|
-
"SetProgressBarVisiblity"(visible: boolean, force
|
|
12
|
+
"SetProgressBarVisiblity"(visible: boolean, force?: boolean): void;
|
|
13
13
|
}
|
|
@@ -31,6 +31,6 @@ export class ShardNotificationController extends C.gameuiWidgetGameController {
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|
|
31
31
|
"Close"(): void;
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|
32
32
|
"LaunchMinigame"(): void;
|
|
33
33
|
"PauseGameState"(enable: boolean): void;
|
|
34
|
-
"PlayAnim"(animName: string, callBack
|
|
34
|
+
"PlayAnim"(animName: string, callBack?: string): void;
|
|
35
35
|
"SetButtonHints"(): void;
|
|
36
36
|
}
|
|
@@ -40,11 +40,11 @@ export class ShardsMenuGameController extends C.gameuiMenuGameController {
|
|
|
40
40
|
"OnShardsMenuGameControllerDelayInit"(evt: M.Handle<C.ShardForceSelectionEvent>): boolean;
|
|
41
41
|
"OnUninitialize"(): boolean;
|
|
42
42
|
"ForceSelectIndex"(i: number): void;
|
|
43
|
-
"GetVirtualDataForCrypted"(item: M.ScriptRef<C.gameInventoryItemData>, curShard: M.WeakHandle<C.gameJournalOnscreen>, level: number, newEntries
|
|
43
|
+
"GetVirtualDataForCrypted"(item: M.ScriptRef<C.gameInventoryItemData>, curShard: M.WeakHandle<C.gameJournalOnscreen>, level: number, newEntries?: M.ScriptRef<number[]>): M.Handle<C.VirutalNestedListData>;
|
|
44
44
|
"HideNodataWarning"(): void;
|
|
45
45
|
"PlayAnim"(animName: string): void;
|
|
46
46
|
"PopulateData"(): void;
|
|
47
|
-
"ProcessItem"(item: M.ScriptRef<C.gameInventoryItemData>, data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, level: number, newEntries
|
|
47
|
+
"ProcessItem"(item: M.ScriptRef<C.gameInventoryItemData>, data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, level: number, newEntries?: M.ScriptRef<number[]>): boolean;
|
|
48
48
|
"RefreshButtonHints"(): void;
|
|
49
49
|
"SelectEntry"(): void;
|
|
50
50
|
"ShowNodataWarning"(): void;
|
|
@@ -20,7 +20,7 @@ export class SharedGameplayPS extends C.gameDeviceComponentPS {
|
|
|
20
20
|
"HasNetworkBackdoor"(): boolean;
|
|
21
21
|
"IsBreached"(): boolean;
|
|
22
22
|
"IsConnectedToBackdoorDevice"(): boolean;
|
|
23
|
-
"IsConnectedToSecuritySystem"(
|
|
23
|
+
"IsConnectedToSecuritySystem"(): [boolean, E.ESecurityAccessLevel];
|
|
24
24
|
"IsPartOfSystem"(systemType: E.ESystems): boolean;
|
|
25
25
|
"IsPuppet"(): boolean;
|
|
26
26
|
"SetDeviceState"(state: E.EDeviceStatus): void;
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class ShowVendor extends C.ActionBool {
|
|
6
6
|
"GetTweakDBChoiceRecord"(): string;
|
|
7
|
-
"CreateActionWidgetPackage"(buttonName: M.ScriptRef<string>, actions
|
|
7
|
+
"CreateActionWidgetPackage"(buttonName: M.ScriptRef<string>, actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
8
8
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
9
9
|
"SetProperties"(): void;
|
|
10
10
|
}
|