@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  239. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
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  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  245. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
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  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,194 +0,0 @@
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- // Shark skeleton (bind pose, metres): forward = +Z, up = +Y, left = +X; the lowest fin tips rest near
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- // y = 0. Every landmark comes from the variant's outline table (variants.js), so the white shark and
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- // the blacktip share one builder. The standard swimmer bone set is in core/rig/swimmer.js; the
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- // heterocercal tail is the caudal chain climbing into the upper lobe (the engine reads its rest pitch).
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- import { buildRig } from '../../core/rig/rig.js';
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- import { swimmerBones, swimmerAppendages, axialJoints, axialBones, swimmerJointsAlias, spineName } from '../../core/rig/swimmer.js';
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- import { VARIANTS } from './variants.js';
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- import { norm, add, mul, cross, sub, dot } from '../../core/math/vec.js';
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-
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- const cr = (p0, p1, p2, p3, t) => {
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- const t2 = t * t, t3 = t2 * t;
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- const v = 0.5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3 * p1 - 3 * p2 + p3) * t3);
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- const lo = Math.min(p1, p2), hi = Math.max(p1, p2), pad = (hi - lo) * 0.25;
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- return Math.max(lo - pad, Math.min(hi + pad, v));
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- };
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- const D2R = Math.PI / 180;
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-
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- /** Geometry helper for one individual: outline lookups (metres), landmarks and fin frames. */
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- export function sharkGeo(params) {
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- const V = VARIANTS[params.variant];
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- if (!V) throw new Error(`shark: unknown variant "${params.variant}"`);
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- const TL = V.TL;
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- const rows = V.prof, n = rows.length;
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- const col = (i, k) => rows[Math.max(0, Math.min(n - 1, i))][k];
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- const at = (u, k) => {
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- if (u <= rows[0][0]) return rows[0][k] * Math.sqrt(Math.max(0, u) / rows[0][0]);
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- if (u >= rows[n - 1][0]) return rows[n - 1][k];
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- let i = 0;
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- while (i < n - 2 && u > rows[i + 1][0]) i++;
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- const t = (u - rows[i][0]) / (rows[i + 1][0] - rows[i][0]);
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- return cr(col(i - 1, k), col(i, k), col(i + 1, k), col(i + 2, k), t);
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- };
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- const girthK = params.girthK || 1;
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- const axisY = 0.155 * TL;
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- const z0 = 0.45 * TL;
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- const G = {
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- V, TL, axisY, z0, girthK,
38
- finK: params.finK || 1, dorsalK: params.dorsalK || 1, pecK: params.pecK || 1, tailK: params.tailK || 1,
39
- pc: V.precaudal,
40
- z: (u) => z0 - u * TL,
41
- u: (z) => (z0 - z) / TL,
42
- yc: (u) => axisY + ((at(u, 1) - at(u, 2)) / 2) * TL,
43
- hd: (u) => ((at(u, 1) + at(u, 2)) / 2) * TL * (u > 0.1 && u < 0.72 ? 1 + (girthK - 1) * Math.sin(Math.PI * (u - 0.1) / 0.62) : 1),
44
- hw: (u) => at(u, 3) * TL * (u > 0.1 && u < 0.72 ? 1 + (girthK - 1) * Math.sin(Math.PI * (u - 0.1) / 0.62) : 1),
45
- };
46
- G.top = (u) => G.yc(u) + G.hd(u);
47
- G.bot = (u) => G.yc(u) - G.hd(u);
48
- // Cross-section: not an ellipse (that reads as an inflated balloon) but a rounded teardrop: an upper
49
- // ellipse narrower than the body (the back rises to a rounded ridge) united with a wide, flat lower
50
- // ellipse (the flanks are widest below the axis, at the pectoral level, and the belly is flattish).
51
- // The snout is flat underneath and conical above; the peduncle (caudal keels) stays wide.
52
- G.LOW = { dy: 0.3, ry: 0.7 };
53
- G.wk = (u) => {
54
- const t1 = Math.max(0, Math.min(1, (u - 0.08) / 0.14)), t2 = Math.max(0, Math.min(1, (u - 0.66) / 0.12));
55
- const s1 = t1 * t1 * (3 - 2 * t1), s2 = t2 * t2 * (3 - 2 * t2);
56
- return 0.95 - 0.11 * s1 + 0.09 * s2;
57
- };
58
- // surface half width at height y
59
- G.surfX = (u, y) => {
60
- const hd = Math.max(1e-6, G.hd(u)), hw = G.hw(u);
61
- const e = (y - G.yc(u)) / hd;
62
- const eb = (y - (G.yc(u) - G.LOW.dy * hd)) / (G.LOW.ry * hd);
63
- return Math.max(hw * G.wk(u) * Math.sqrt(Math.max(0, 1 - e * e)), hw * Math.sqrt(Math.max(0, 1 - eb * eb)));
64
- };
65
- // the ventral surface at a fraction f of the half width (f < 1)
66
- G.belly = (u, f) => G.yc(u) - G.LOW.dy * G.hd(u) - G.LOW.ry * G.hd(u) * Math.sqrt(Math.max(0, 1 - f * f));
67
- // a point on the flank at (u, height fraction e of the half depth)
68
- G.flank = (u, e, s = 1) => {
69
- const y = G.yc(u) + e * G.hd(u);
70
- return [s * G.surfX(u, y), y, G.z(u)];
71
- };
72
- // mouth: the upper lip line in the side view, from the front of the gape (on the underside) to the
73
- // corner. lipY(u) for u in [uF, uC]
74
- const H = V.head, M = H.mouth;
75
- G.uF = M.uF; G.uC = M.uC;
76
- G.yF = G.bot(M.uF) + 0.0015 * TL;
77
- G.yC = G.yc(M.uC) + M.eC * G.hd(M.uC);
78
- G.lipY = (u) => {
79
- const t = Math.max(0, Math.min(1, (u - M.uF) / (M.uC - M.uF)));
80
- // rises steeply behind the front, then runs flatter to the corner; `smile` bows it down a little
81
- return G.yF + (G.yC - G.yF) * Math.pow(t, 0.7) - M.smile * 0.012 * TL * Math.sin(Math.PI * t);
82
- };
83
- // the lip arc in 3D (one side), t = 0 front centre .. 1 corner; inset (0..1) toward the midline
84
- G.lipPoint = (t, s = 1, inset = 0.9, dy = 0) => {
85
- const u = M.uF + (M.uC - M.uF) * Math.pow(t, 0.75);
86
- const y = G.lipY(u) + dy;
87
- const x = G.surfX(u, y) * inset;
88
- return [s * x, y, G.z(u)];
89
- };
90
- const E = H.eye;
91
- G.eye = { u: E.u, y: G.yc(E.u) + E.e * G.hd(E.u), r: E.r * TL, z: G.z(E.u) };
92
- // (the smooth unions of the sculpt's sections stand ~0.0033 TL proud of the outline: the eye sits at
93
- // the real skin)
94
- G.skinOut = 0.0033 * TL;
95
- G.eye.x = G.surfX(E.u, G.eye.y) + G.skinOut - 0.3 * G.eye.r;
96
- G.headO = [0, G.eye.y, G.eye.z];
97
- // caudal lobes (2D in the median plane: b = backward from the precaudal pit, h = up from the axis)
98
- const C = V.fins.caudal;
99
- const ua = C.upAng * D2R, la = C.lowAng * D2R;
100
- G.caudal = {
101
- up: C.up * G.tailK, low: C.low * G.tailK * (params.lowLobeK || 1), ua, la,
102
- pit: [0, G.yc(G.pc), G.z(G.pc)],
103
- tipUp: [Math.cos(ua) * C.up * G.tailK, Math.sin(ua) * C.up * G.tailK],
104
- };
105
- return G;
106
- }
107
-
108
- // the pectoral's direction from sweep-back (abduct = angle from straight back toward lateral) and droop
109
- export function pecDir(abduct, droop) {
110
- const ab = abduct * D2R, dr = droop * D2R;
111
- return norm([Math.sin(ab) * Math.cos(dr), -Math.sin(dr), -Math.cos(ab) * Math.cos(dr)]);
112
- }
113
-
114
- // a fin frame: s = span direction, c = chord direction (forward, orthogonal to s), n = normal
115
- export function finFrame(s) {
116
- const f = [0, 0, 1];
117
- const c = norm(sub(f, mul(s, dot(f, s))));
118
- return { s, c, n: norm(cross(s, c)) };
119
- }
120
-
121
- export function sharkJoints(params) {
122
- const G = sharkGeo(params);
123
- const V = G.V, TL = G.TL, H = V.head, F = V.fins;
124
- const N = V.spineSegs, M = V.caudalSegs;
125
- const J = {};
126
- J.snout = [0, G.yc(0) + H.snoutY * TL, G.z0];
127
- for (let i = 0; i <= N; i++) {
128
- const u = H.occ + ((G.pc - H.occ) * i) / N;
129
- J[spineName(i)] = [0, G.yc(u), G.z(u)];
130
- }
131
- swimmerJointsAlias(J, N);
132
- // the vertebral column runs up into the upper caudal lobe (heterocercal)
133
- // the rise is spread over the last joints (a smooth upward curve, no kink at the pit): the last
134
- // trunk segment pitches up ~0.17 x the lobe angle, then the caudal segments 0.54 / 0.89 / 1.2 x
135
- const ua = G.caudal.ua;
136
- const segL = ((G.pc - H.occ) / N) * TL;
137
- J[spineName(N)][1] += Math.sin(0.17 * ua) * segL;
138
- swimmerJointsAlias(J, N);
139
- const cl = G.caudal.up * 0.92 * TL;
140
- let q = J[spineName(N)].slice();
141
- const fac = M === 3 ? [0.54, 0.89, 1.2] : Array.from({ length: M }, (_, j) => 0.5 + (0.7 * j) / Math.max(1, M - 1));
142
- for (let j = 1; j <= M; j++) {
143
- const a = fac[j - 1] * ua, l = cl / M;
144
- q = [0, q[1] + Math.sin(a) * l, q[2] - Math.cos(a) * l];
145
- J['caudal' + j] = q;
146
- }
147
- // lower jaw: hinge at the mouth corner, tip at the symphysis
148
- const Mo = H.mouth;
149
- J.jawHinge = [0, G.yC - Mo.jawDepth * 0.35 * TL, G.z(Mo.uC + 0.012)];
150
- J.jawTip = [0, G.yF - 0.004 * TL, G.z(Mo.uF + 0.004)];
151
- // upper jaw (palatoquadrate): protrudes forward and down on the bite
152
- J.premaxBase = [0, G.yC + 0.035 * TL, G.z(Mo.uC + 0.01)];
153
- J.premaxTip = [0, G.yF + 0.012 * TL, G.z(Mo.uF + 0.006)];
154
- // pectoral fin: base low on the flank behind the gill slits
155
- const P = F.pectoral;
156
- const pb = G.flank(P.u, P.e);
157
- pb[0] -= 0.004 * TL;
158
- const pd = pecDir(P.abduct, P.droop);
159
- J.pecBaseL = pb;
160
- J.pecUpL = add(pb, [0, 0.002 * TL, 0.03 * TL]);
161
- J.pecTipL = add(pb, mul(pd, P.len * G.finK * G.pecK * TL));
162
- // pelvic fin: on the belly
163
- const Q = F.pelvic;
164
- const yb = G.bot(Q.u);
165
- const px = G.hw(Q.u) * 0.42;
166
- const pl = [px, G.belly(Q.u, 0.42) + 0.004 * TL, G.z(Q.u)];
167
- const qd = norm([Math.sin(Q.abduct * D2R) * 0.9, -0.5, -1.0]);
168
- J.pelBaseL = pl;
169
- J.pelFrontL = add(pl, [0.002 * TL, 0, 0.02 * TL]);
170
- J.pelTipL = add(pl, mul(qd, Q.len * G.finK * TL));
171
- void yb;
172
- return { J, G };
173
- }
174
-
175
- export function pickParent(G, u) {
176
- const V = G.V, N = V.spineSegs, occ = V.head.occ;
177
- const i = Math.max(0, Math.min(N - 1, Math.floor(((u - occ) / (G.pc - occ)) * N)));
178
- return spineName(i);
179
- }
180
-
181
- export function sharkRig(params) {
182
- const { J, G } = sharkJoints(params);
183
- const V = G.V, N = V.spineSegs, M = V.caudalSegs;
184
- return buildRig({
185
- joints: J,
186
- unit: G.TL / 1.3,
187
- headOrigin: G.headO,
188
- bones: swimmerBones({ spineSegs: N, caudalSegs: M, jaw: true, upperJaw: true, opercula: false, pectoralParent: pickParent(G, V.fins.pectoral.u), pelvicParent: pickParent(G, V.fins.pelvic.u) }),
189
- axial: { points: axialJoints(N, M), bones: axialBones(N, M) },
190
- limbs: {},
191
- appendages: swimmerAppendages({ upperJaw: true, opercula: false, blend: [-0.003, 0.004] }),
192
- meta: { variant: params.variant, TL: G.TL },
193
- });
194
- }
@@ -1,343 +0,0 @@
1
- // Shark sculpt: a dense chain of elliptic sections along the outline table (conical snout, spindle
2
- // trunk, caudal keel), fleshy fins as tapered slabs (a thin full outline + thicker inner cores, so the
3
- // fin is an airfoil that thins toward its trailing edge), a separately meshed lower jaw cut from the
4
- // same sections with two complementary profile prisms (the lip line matches exactly), an upper-jaw
5
- // (gum) pad that protrudes on the bite, rows of triangular teeth meshed as their own rigid parts,
6
- // gill slits, nostrils and small lidless eyes in shallow sockets, claspers on males.
7
- import { sharkGeo, pickParent, pecDir, finFrame } from './rig.js';
8
- import { add, sub, mul, norm, cross, dot, lerp } from '../../core/math/vec.js';
9
-
10
- // hero cell size relative to TL (regions.js)
11
- export const CELL = 1 / 415;
12
- // fin outlines squeezed to knife edges below the cell size (core build/finEdges.js): the meshed rim
13
- // (~2 cells thick, rounded) scaled to 0.15 of its thickness at the outline, easing back over 3 cells,
14
- // the round cap beyond the outline drawn in to 0.4 of its width
15
- const SHARP = { edge: 0.15, band: 3, rim: 0.4 };
16
-
17
- export function sculptShark(m, rig, params) {
18
- const G = sharkGeo(params);
19
- const V = G.V, TL = G.TL, J = rig.J, H = V.head, F = V.fins;
20
- const boneAt = (u) => (u < H.occ ? 'head' : pickParent(G, u));
21
- const cell = TL * CELL * (V.cellK || 1);
22
-
23
- // ---------------------------------------------------------------- body sections
24
- // Two ellipsoids per station (the teardrop cross-section of rig.js: a narrower upper ellipse and a
25
- // wide, flat lower one), long along the body and closely spaced, so the union has no scallops between
26
- // stations (they showed as rings in the highlights).
27
- // (short ellipsoids in the head, where the outline curves fast: long ones would stand proud of the
28
- // outline there, burying the eyes and swelling the snout)
29
- // (the spacing follows the length, so the number of overlapping sections, and with it the bulge of the
30
- // smooth unions over the outline, changes smoothly along the body: no step where the spacing changes)
31
- const rzAt = (u) => Math.min(0.045, u * 0.9 + 0.003, 0.012 + 0.033 * Math.max(0, Math.min(1, (u - 0.12) / 0.16)));
32
- const stepAt = (u) => Math.max(0.003, Math.min(0.0075, rzAt(u) / 4.5));
33
- const station = (u, part = 'body', extra = {}) => {
34
- const rz = rzAt(u) * TL;
35
- const hd = G.hd(u), hw = G.hw(u), yc = G.yc(u), tag = u < 0.24 ? 'head' : 'body';
36
- m.ell({ tag, bone: boneAt(u), c: [0, yc, G.z(u)], r: [hw * G.wk(u), hd, rz], k: 0.006 * TL, part, ...extra });
37
- return m.ell({ tag, bone: boneAt(u), c: [0, yc - G.LOW.dy * hd, G.z(u)], r: [hw, G.LOW.ry * hd, rz], k: 0.006 * TL, part, ...extra });
38
- };
39
- for (let u = 0.004; u <= G.pc + 0.0001; u += stepAt(u)) station(Math.min(u, G.pc));
40
- // the peduncle runs on into the caudal fin base
41
- {
42
- const u = G.pc + 0.02;
43
- m.ell({ tag: 'body', bone: 'caudal0', c: [0, G.yc(G.pc) + 0.004 * TL, G.z(u)], r: [G.hw(G.pc) * 0.75, G.hd(G.pc) * 0.95, 0.03 * TL], k: 0.006 * TL });
44
- }
45
- // caudal keel (white shark): a lateral ridge along the peduncle
46
- if (F.caudal.keel > 0) {
47
- for (let u = 0.69; u <= G.pc + 0.025; u += 0.012) {
48
- const f = Math.sin(Math.PI * Math.min(1, (u - 0.69) / (G.pc + 0.03 - 0.69)));
49
- m.ell({ tag: 'keel', bone: boneAt(Math.min(u, G.pc - 0.001)), c: [0, G.yc(Math.min(u, G.pc)), G.z(u)], r: [Math.min(G.hw(Math.min(u, G.pc)), G.hw(G.pc)) + F.caudal.keel * TL * f, G.hd(Math.min(u, G.pc)) * 0.22, 0.02 * TL], k: 0.008 * TL });
50
- }
51
- }
52
-
53
- // ---------------------------------------------------------------- head features
54
- const E = G.eye;
55
- // a slight swelling around the small eye
56
- for (const s of [1, -1]) m.sphere({ tag: 'orbit', bone: 'head', c: [s * (E.x - 0.6 * E.r), E.y, E.z], rad: E.r * 1.5, k: E.r * 1.2 });
57
- // upper jaw pad (gums behind the upper lip): protrudes forward / down with the upperJaw bone
58
- for (const s of [1, -1]) {
59
- for (let i = 0; i <= 4; i++) {
60
- const t = i / 4;
61
- const p = G.lipPoint(t * 0.92, s, 0.6, 0.016 * TL);
62
- m.sphere({ tag: 'gumU', bone: 'upperJaw', group: 'upperJaw', c: p, rad: 0.014 * TL * (1 - 0.3 * t), k: 0.009 * TL });
63
- }
64
- }
65
-
66
- // ---------------------------------------------------------------- median fins
67
- const dorsalBase = (u) => G.top(u) - 0.004 * TL;
68
- const medianFin = (d, name, sign, bone, k = 1) => {
69
- // poly in TL units: (du back from the origin, dv up (sign +1) / down (sign -1) from the outline)
70
- const u0 = d.u;
71
- const y0 = sign > 0 ? dorsalBase(u0) : G.bot(u0) + 0.004 * TL;
72
- const origin = [0, y0, G.z(u0)];
73
- const poly = d.poly.map(([a, b]) => [a * TL, b * TL * k]);
74
- // follow the body outline under the base: sink the base points by the local outline change
75
- for (const p of poly) {
76
- const uu = u0 + p[0] / TL;
77
- const yy = sign > 0 ? dorsalBase(Math.min(uu, G.pc)) : G.bot(Math.min(uu, G.pc)) + 0.004 * TL;
78
- p[1] = p[1] + (yy - y0);
79
- }
80
- const root = [poly[1][0] + 0.25 * (poly[poly.length - 2][0] - poly[1][0]), poly[1][1]];
81
- taperFin(m, { sharpen: SHARP, origin, u: [0, 0, -1], v: [0, 1, 0], poly, root, tRoot: d.thick * TL, tEdge: Math.max(2.1 * cell, d.thick * TL * 0.28), bone, tag: 'fin', name, k: d.thick * TL * 0.9 });
82
- };
83
- medianFin(F.dorsal1, 'dorsal1', 1, boneAt(F.dorsal1.u + 0.04), G.dorsalK);
84
- medianFin(F.dorsal2, 'dorsal2', 1, boneAt(F.dorsal2.u));
85
- medianFin(F.anal, 'anal', -1, boneAt(F.anal.u));
86
-
87
- // caudal fin: upper lobe along the caudal chain, lunate / heterocercal trailing edge, lower lobe
88
- {
89
- const C = F.caudal, Cg = G.caudal;
90
- const pit = Cg.pit;
91
- const hdp = G.hd(G.pc);
92
- const P2 = (b, h) => [b * TL, h * TL]; // (backward, up) in TL
93
- const ua = Cg.ua, la = Cg.la;
94
- const up = Cg.up, low = Cg.low;
95
- const pts = [];
96
- // root, upper leading edge (slightly convex), tip
97
- pts.push(P2(-0.035, hdp / TL * 0.6));
98
- const nU = 7;
99
- for (let i = 0; i <= nU; i++) {
100
- const f = i / nU;
101
- const l = up * f;
102
- const bow = 0.012 * Math.sin(Math.PI * f) * (1 - f * 0.3);
103
- pts.push(P2(Math.cos(ua) * l - Math.sin(ua) * bow + 0.0 * f, hdp / TL * 0.85 * (1 - f) + Math.sin(ua) * l + Math.cos(ua) * bow));
104
- }
105
- const tipU = [Math.cos(ua) * up, Math.sin(ua) * up];
106
- // trailing edge of the upper lobe: from the tip down to the fork (concave), with the terminal
107
- // lobe notch of carcharhinids just below the tip
108
- const fork = [C.fork * G.tailK + 0.02, -0.004];
109
- const tipL = [Math.cos(la) * low, Math.sin(la) * low];
110
- const edge = (a, b, n, sag, fromTip = 0) => {
111
- for (let i = 1; i <= n; i++) {
112
- const f = i / n;
113
- const x = a[0] + (b[0] - a[0]) * f, y = a[1] + (b[1] - a[1]) * f;
114
- // sag toward the front (lunate concave trailing edge)
115
- const s = sag * Math.sin(Math.PI * f);
116
- let notch = 0;
117
- if (fromTip && C.notch > 0) notch = -C.notch * Math.exp(-Math.pow((f - 0.14) / 0.06, 2));
118
- pts.push(P2(x - s + notch, y));
119
- }
120
- };
121
- edge(tipU, fork, 9, 0.028 * G.tailK, 1);
122
- edge(fork, tipL, 6, 0.018 * G.tailK);
123
- // lower lobe leading edge back to the peduncle underside
124
- const nL = 5;
125
- for (let i = 1; i <= nL; i++) {
126
- const f = 1 - i / nL;
127
- const l = low * f;
128
- const bow = 0.01 * Math.sin(Math.PI * f);
129
- pts.push(P2(Math.cos(la) * l + Math.sin(-la) * bow * 0, -hdp / TL * 0.85 * (1 - f) + Math.sin(la) * l - Math.cos(la) * bow));
130
- }
131
- pts.push(P2(-0.035, -hdp / TL * 0.6));
132
- const origin = pit.slice();
133
- const root = [0.01 * TL, 0.02 * TL];
134
- taperFin(m, { sharpen: SHARP, origin, u: [0, 0, -1], v: [0, 1, 0], poly: pts, root, tRoot: C.thick * TL, tEdge: Math.max(2.1 * cell, C.thick * TL * 0.3), bone: 'caudal0', tag: 'fin', name: 'caudal', k: C.thick * TL, rootAlong: [Math.cos(ua), Math.sin(ua)], rootLen: up * TL * 0.85 });
135
- }
136
-
137
- // ---------------------------------------------------------------- paired fins (appendages)
138
- for (const S of ['L', 'R']) {
139
- const s = S === 'L' ? 1 : -1;
140
- const mir = (v) => [v[0] * s, v[1], v[2]];
141
- // pectoral: a thick, stiff hydrofoil
142
- {
143
- const P = F.pectoral;
144
- const b = J['pecBase' + S];
145
- const sp = mir(pecDir(P.abduct, P.droop));
146
- const fr = finFrame(sp);
147
- const span = P.len * G.finK * G.pecK * TL;
148
- const poly = P.poly.map(([a, c]) => [a * span, c * TL * G.finK]);
149
- taperFin(m, { sharpen: SHARP, origin: b, u: fr.s, v: fr.c, poly, root: [0.02 * span, 0.03 * TL], tRoot: P.thick * TL, tEdge: Math.max(2.1 * cell, P.thick * TL * 0.2), bone: 'pectoral' + S, group: 'pectoral' + S, tag: 'fin', name: 'pectoral' + S, k: P.thick * TL * 0.8, rootAlong: [1, 0.12], rootLen: span * 0.8 });
150
- // fleshy base blending into the flank
151
- m.ell({ tag: 'pecBase', bone: 'pectoral' + S, group: 'pectoral' + S, c: add(b, mul(fr.s, 0.02 * TL)), axis: fr.c, up: fr.n, r: [0.035 * TL, 0.0085 * TL, 0.045 * TL], k: 0.01 * TL });
152
- }
153
- // pelvic
154
- {
155
- const Q = F.pelvic;
156
- const b = J['pelBase' + S], tip = J['pelTip' + S];
157
- const sp = norm(sub(tip, b));
158
- const fr = finFrame(sp);
159
- const span = Q.len * G.finK * TL;
160
- const poly = Q.poly.map(([a, c]) => [a * span, c * TL]);
161
- taperFin(m, { sharpen: SHARP, origin: b, u: fr.s, v: fr.c, poly, root: [0.05 * span, 0.01 * TL], tRoot: Q.thick * TL, tEdge: Math.max(2.1 * cell, Q.thick * TL * 0.3), bone: 'pelvic' + S, group: 'pelvic' + S, tag: 'fin', name: 'pelvic' + S, k: Q.thick * TL * 0.8 });
162
- // claspers (males): calcified rods along the inner edge of the pelvic fins
163
- if (params.sex === 'male') {
164
- const cl = F.clasper * TL * (params.age === 'juvenile' ? 0.35 : 1);
165
- const a = add(b, [-s * 0.01 * TL, -0.004 * TL, -0.012 * TL]);
166
- const d = norm([s * 0.05, -0.18, -1]);
167
- m.cone({ tag: 'clasper', bone: 'pelvic' + S, group: 'pelvic' + S, a, b: add(a, mul(d, cl)), ra: 0.0065 * TL, rb: 0.0035 * TL, k: 0.004 * TL });
168
- }
169
- }
170
- }
171
-
172
- // ---------------------------------------------------------------- carvers (after every union)
173
- const Mo = H.mouth;
174
- const zS = G.z0 + 0.03 * TL, yLow = G.bot(Mo.uF) - 0.06 * TL;
175
- const lipPts = [];
176
- for (let i = 0; i <= 8; i++) {
177
- const t = i / 8;
178
- const u = Mo.uF + (Mo.uC - Mo.uF) * t;
179
- lipPts.push([G.z(u), G.lipY(u)]);
180
- }
181
- const zc = G.z(Mo.uC), zh = G.z(Mo.uC + 0.022), zb = G.z(Mo.uC + 0.06);
182
- const jd = Mo.jawDepth * TL;
183
- // lower-jaw region in the median plane (z, y): below the lip line, behind the front of the gape
184
- const zF = G.z(Mo.uF);
185
- const jawPoly = [[zF + 0.006 * TL, G.yF - 0.02 * TL], ...lipPts, [zh, G.yC - jd * 0.5], [zb, yLow], [zF + 0.006 * TL, yLow]];
186
- const gap = 0.0012 * TL;
187
- const wide = 0.6 * TL;
188
- const prism = (poly, o) => m.fin({ o: [0, 0, 0], u: [0, 0, 1], v: [0, 1, 0], t: wide, poly, round: 0, ...o });
189
- prism(offsetPoly(jawPoly, gap * 0.5), { tag: 'mouthcut', bone: 'head', carve: true, k: 0.002 * TL });
190
- // mouth cavity behind the lips (seen when the jaws open)
191
- const cavU = Mo.uF + (Mo.uC - Mo.uF) * 0.55;
192
- const mouthCav = (o) => m.ell({ tag: 'mouth', bone: 'head', c: [0, G.lipY(cavU) + 0.004 * TL, G.z(cavU)], r: [G.hw(cavU) * 0.68, 0.014 * TL, (Mo.uC - Mo.uF) * 0.62 * TL], k: 0.003 * TL, carve: true, ...o });
193
- mouthCav({});
194
- // eye sockets
195
- for (const s of [1, -1]) m.sphere({ tag: 'eyesocket', bone: 'head', c: [s * E.x, E.y, E.z], rad: E.r * 1.05, k: E.r * 0.25, carve: true });
196
- // nostrils: oblique slits on the underside of the snout
197
- {
198
- const Nn = H.nostril;
199
- for (const s of [1, -1]) {
200
- const p = G.flank(Nn.u, Nn.e, s);
201
- m.ell({ tag: 'nostril', bone: 'head', c: p, axis: norm([s * 0.5, 0, 1]), up: [0, 1, 0], r: [0.002 * TL, 0.0018 * TL, 0.008 * TL], k: 0.002 * TL, carve: true });
202
- }
203
- }
204
- // gill slits: shallow grooves (the coat paints them dark)
205
- {
206
- const Gi = H.gills;
207
- for (const s of [1, -1]) {
208
- for (let i = 0; i < Gi.n; i++) {
209
- const u = Gi.u0 + ((Gi.u1 - Gi.u0) * i) / (Gi.n - 1);
210
- const len = 1 - 0.18 * Math.abs(i - (Gi.n - 1) * 0.6) / Gi.n;
211
- for (let j = 0; j <= 8; j++) {
212
- const e = Gi.e0 + ((Gi.e1 - Gi.e0) * len * j) / 8;
213
- const uu = u - Gi.lean * (e - Gi.e0);
214
- const p = G.flank(uu, e, s);
215
- const nx = norm([s * 1, e * 0.5, 0]);
216
- if (!params.gillGrooves) continue;
217
- m.ell({ tag: 'gillslit', bone: 'head', c: sub(p, mul(nx, 0.0016 * TL)), axis: [0, 0, 1], up: norm(cross([0, 0, 1], nx)), r: [0.0026 * TL, ((Gi.e1 - Gi.e0) / 8) * G.hd(uu) * 1.6, 0.0011 * TL], k: 0.002 * TL, carve: true });
218
- }
219
- }
220
- }
221
- }
222
-
223
- // ---------------------------------------------------------------- fin nicks (adults)
224
- // old bite and abrasion nicks in the trailing edge of the first dorsal (and the upper caudal lobe):
225
- // small seeded bites carved out of the edge
226
- for (const nk of params.nicks || []) {
227
- if (nk.fin === 'dorsal1') {
228
- // trailing edge of the first dorsal: from the apex down to the free rear tip
229
- const d = F.dorsal1, poly = d.poly, i0 = 5, i1 = poly.length - 2;
230
- const f = (i1 - i0) * nk.t, i = Math.min(i1 - 1, i0 + Math.floor(f)), fr = f - Math.floor(f);
231
- const a = poly[i][0] + (poly[i + 1][0] - poly[i][0]) * fr, b = (poly[i][1] + (poly[i + 1][1] - poly[i][1]) * fr) * G.dorsalK;
232
- const uu = d.u + a, y = dorsalBase(Math.min(uu, G.pc)) + b * TL;
233
- m.sphere({ tag: 'nick', bone: boneAt(d.u + 0.04), c: [0, y, G.z(uu) - nk.r * 0.35 * TL], rad: nk.r * TL, k: 0.0015 * TL, carve: true });
234
- } else {
235
- // upper caudal lobe trailing edge, behind the leading edge toward the tip
236
- const Cg = G.caudal, l = Cg.up * (0.55 + 0.35 * nk.t);
237
- const p = [0, Cg.pit[1] + Math.sin(Cg.ua) * l * TL, Cg.pit[2] - Math.cos(Cg.ua) * l * TL - 0.012 * TL];
238
- m.sphere({ tag: 'nick', bone: 'caudal' + V.caudalSegs, c: p, rad: nk.r * TL, k: 0.0015 * TL, carve: true });
239
- }
240
- }
241
-
242
- // ---------------------------------------------------------------- lower jaw (own surface, rigid)
243
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
244
- for (let u = 0.004; u <= Mo.uC + 0.075; u += stepAt(u)) station(u, 'jaw', { ...JW, tag: 'jaw' });
245
- const big = TL;
246
- const rest = [[zF + 0.006 * TL, G.yF - 0.02 * TL], [zS, G.yF - 0.02 * TL], [zS, G.yF + big], [zb - big, G.yF + big], [zb - big, yLow], [zb, yLow], [zh, G.yC - jd * 0.5], ...lipPts.slice().reverse()];
247
- prism(offsetPoly(rest, gap * 0.5), { ...JW, tag: 'jawcut', carve: true, k: 0.002 * TL });
248
- mouthCav({ ...JW });
249
-
250
- // ---------------------------------------------------------------- teeth (rigid parts)
251
- sculptTeeth(m, G, params);
252
- void lerp;
253
- return m;
254
- }
255
-
256
- // Rows of serrated triangular teeth: the upper row hangs from the upper jaw (part 'uteeth', rides
257
- // the protruding upperJaw bone), the lower row stands on the lower jaw (part 'lteeth').
258
- export function sculptTeeth(m, G, params) {
259
- const TL = G.TL, V = G.V;
260
- const white = params.variant === 'white';
261
- const nT = white ? 12 : 13;
262
- const h0 = (white ? 0.0105 : 0.0075) * TL * (params.age === 'juvenile' ? 0.8 : 1);
263
- for (const [part, bone, dir] of [['uteeth', 'upperJaw', -1], ['lteeth', 'jaw', 1]]) {
264
- for (const s of [1, -1]) {
265
- for (let i = 0; i < nT; i++) {
266
- const t = (i + 0.5) / nT;
267
- const upper = dir < 0;
268
- const p = G.lipPoint(t * 0.94, s, upper ? 0.86 : 0.8, upper ? 0.003 * TL : -0.004 * TL);
269
- const pn = G.lipPoint(Math.min(1, t * 0.94 + 0.02), s, upper ? 0.86 : 0.8);
270
- const tang = norm(sub(pn, p));
271
- // front teeth largest; white upper teeth broad triangles, lower narrower and pointed
272
- const h = h0 * (1 - 0.55 * t * t) * (upper ? 1 : 0.9);
273
- const w = h * (white ? (upper ? 0.85 : 0.6) : (upper ? 0.55 : 0.45));
274
- const axis = norm([0, dir, -0.12 - 0.25 * t * (upper ? 1 : -0.3)]);
275
- // tooth plane: tangent to the jaw arc; blade leans slightly inward (toward the midline)
276
- const inward = norm([-s * 0.25, 0, 0]);
277
- const v = norm(add(axis, mul(inward, 0.2)));
278
- const u = norm(sub(tang, mul(v, dot(tang, v))));
279
- const base = sub(p, mul(v, h * 0.35));
280
- const poly = [[-w * 0.5, 0], [-w * 0.42, h * 0.35], [-w * 0.12, h * 0.85], [0.02 * w, h], [w * 0.16, h * 0.84], [w * 0.44, h * 0.35], [w * 0.5, 0]];
281
- const th = Math.max(w * 0.34, 0.0022 * TL);
282
- const pr = m.fin({ o: base, u, v, t: th, poly, round: th * 0.45, bone, part, tag: 'tooth', k: 0.0006 * TL });
283
- pr.thin = false;
284
- }
285
- }
286
- }
287
- }
288
-
289
- // Tapered fleshy fin: a thin slab with the full outline plus thicker slabs of the outline shrunk
290
- // toward `root` (optionally stretched along `rootAlong` so the leading edge / the caudal lobe's
291
- // vertebral column stays thick), smoothly united: an airfoil thinning toward the trailing edge.
292
- export function taperFin(m, o) {
293
- const { origin, u, v, poly, root, tRoot, tEdge, bone, group, tag, name, k } = o;
294
- // (most of the fin is close to the edge thickness: a thin blade with a thick root and leading edge,
295
- // not a uniformly fat paddle)
296
- // (three cores in big steps left grooves along the span, a rubbery look: six cores in
297
- // small steps give a smooth airfoil)
298
- const layers = [[1, tEdge]];
299
- for (let i = 1; i <= 6; i++) {
300
- const f = i / 6;
301
- layers.push([1 - 0.72 * f, tEdge + (tRoot - tEdge) * Math.pow(f, 1.2)]);
302
- }
303
- let first = null;
304
- for (const [sc, t] of layers) {
305
- const pts = poly.map(([a, b]) => {
306
- let da = a - root[0], db = b - root[1];
307
- if (o.rootAlong) {
308
- // shrink across the root line more than along it
309
- const ax = o.rootAlong, al = Math.hypot(ax[0], ax[1]);
310
- const ex = ax[0] / al, ey = ax[1] / al;
311
- const along = da * ex + db * ey, across = -da * ey + db * ex;
312
- const al2 = along * (sc + (1 - sc) * 0.55), ac2 = across * sc;
313
- da = al2 * ex - ac2 * ey; db = al2 * ey + ac2 * ex;
314
- return [root[0] + da, root[1] + db];
315
- }
316
- return [root[0] + da * sc, root[1] + db * sc];
317
- });
318
- const pr = m.fin({ o: origin, u, v, t, poly: pts, round: t * 0.5, bone, group, ...(o.part ? { part: o.part } : {}), tag: sc === 1 ? tag : 'finCore', k: sc === 1 ? k : t * 1.2 });
319
- pr.thin = sc === 1;
320
- // the outline slab's meshed rim squeezed to a knife edge (core build/finEdges.js): 0.15 of the
321
- // meshed thickness at the outline, full over ~3 cells inward
322
- if (sc === 1 && o.sharpen) pr.sharpen = o.sharpen;
323
- pr.finName = name;
324
- pr.fin2 = { origin: origin.slice(), u: norm(u), v: norm(sub(v, mul(norm(u), dot(v, norm(u))))), poly: poly.map((p) => p.slice()) };
325
- if (!first) first = pr;
326
- }
327
- return first;
328
- }
329
-
330
- // grows / shrinks a polygon outward by d (approximate: along the averaged edge normals)
331
- function offsetPoly(poly, d) {
332
- const n = poly.length;
333
- let area = 0;
334
- for (let i = 0; i < n; i++) { const a = poly[i], b = poly[(i + 1) % n]; area += a[0] * b[1] - b[0] * a[1]; }
335
- const sgn = area > 0 ? 1 : -1;
336
- return poly.map((p, i) => {
337
- const a = poly[(i + n - 1) % n], b = poly[(i + 1) % n];
338
- const e1 = norm([p[0] - a[0], p[1] - a[1], 0]), e2 = norm([b[0] - p[0], b[1] - p[1], 0]);
339
- const n1 = [e1[1] * sgn, -e1[0] * sgn], n2 = [e2[1] * sgn, -e2[0] * sgn];
340
- const nn = norm([n1[0] + n2[0], n1[1] + n2[1], 0]);
341
- return [p[0] + nn[0] * d, p[1] + nn[1] * d];
342
- });
343
- }
@@ -1,105 +0,0 @@
1
- // Shark variants: the great white (default) and the blacktip reef shark in one species module
2
- // (createAnimal('shark', { variant: 'blacktip' })).
3
- //
4
- // Every length is a fraction of the total length TL (snout tip -> tip of the upper caudal lobe,
5
- // measured along the body axis). `prof` rows are [u (fraction of TL from the snout), top (dorsal
6
- // outline above the axis), bot (ventral outline below the axis), hw (half width)]. Fin outlines are
7
- // 2D polygons in TL units (see sculpt.js for each fin's frame). Colours are sRGB hex sampled from the
8
- // reference photos.
9
-
10
- export const VARIANT_KEYS = ['white', 'blacktip'];
11
-
12
- export const VARIANTS = {
13
- // Great white shark (Carcharodon carcharias), adult female: spindle-shaped, conical snout, near
14
- // symmetric lunate tail with a caudal keel, tiny second dorsal and anal fins.
15
- white: {
16
- name: 'Great white shark', latin: 'Carcharodon carcharias',
17
- TL: 4.5, cellK: 1.0,
18
- prof: [
19
- [0.004, 0.004, 0.003, 0.005], [0.02, 0.019, 0.013, 0.02], [0.045, 0.034, 0.028, 0.04], [0.08, 0.048, 0.043, 0.059],
20
- [0.13, 0.062, 0.057, 0.074], [0.19, 0.075, 0.07, 0.081], [0.26, 0.085, 0.08, 0.084], [0.33, 0.091, 0.083, 0.085],
21
- [0.4, 0.09, 0.08, 0.082], [0.47, 0.083, 0.071, 0.074], [0.55, 0.07, 0.057, 0.062], [0.63, 0.053, 0.042, 0.047],
22
- [0.7, 0.039, 0.031, 0.036], [0.75, 0.029, 0.023, 0.03], [0.8, 0.022, 0.019, 0.027],
23
- ],
24
- // head landmarks: occ = spine0 (the rigid head ends behind the gill slits), eye (u, e = height
25
- // as a fraction of the half depth, r = radius / TL), mouth: front of the gape on the underside
26
- // (uF), corner (uC, eC), lower-jaw depth, nostril
27
- head: {
28
- occ: 0.21, eye: { u: 0.066, e: 0.3, r: 0.0058 }, snoutY: 0.004,
29
- mouth: { uF: 0.047, uC: 0.1, eC: -0.42, jawDepth: 0.03, smile: 0.35 },
30
- gills: { u0: 0.185, u1: 0.258, n: 5, e0: -0.62, e1: 0.5, lean: 0.012 },
31
- nostril: { u: 0.028, e: -0.62 },
32
- },
33
- precaudal: 0.8,
34
- fins: {
35
- // first dorsal: points (du back from the origin, dv up from the back) in TL
36
- dorsal1: { u: 0.365, poly: [[0, -0.02], [0, 0], [0.018, 0.04], [0.035, 0.078], [0.049, 0.103], [0.058, 0.108], [0.063, 0.1], [0.064, 0.072], [0.072, 0.04], [0.088, 0.016], [0.108, 0.004], [0.1, -0.02]], thick: 0.014 },
37
- dorsal2: { u: 0.71, poly: [[0, -0.01], [0, 0], [0.006, 0.012], [0.012, 0.016], [0.016, 0.01], [0.026, 0.002], [0.024, -0.01]], thick: 0.006 },
38
- anal: { u: 0.725, poly: [[0, 0.01], [0, 0], [0.006, -0.012], [0.012, -0.016], [0.016, -0.01], [0.026, -0.002], [0.024, 0.01]], thick: 0.006 },
39
- // caudal: upper / lower lobe length and angle (deg from the axis), fork depth, keel
40
- caudal: { up: 0.245, upAng: 40, low: 0.185, lowAng: -46, fork: 0.085, notch: 0, chord: 0.05, keel: 0.012, thick: 0.0105 },
41
- // pectoral: base (u, e on the flank), span (anterior margin) / TL, sweep back / droop / abduct
42
- // (deg), outline in (s along the span 0..1, c chordwise in TL, + = leading edge)
43
- pectoral: {
44
- u: 0.262, e: -0.55, len: 0.19, sweep: 42, droop: 26, abduct: 50, thick: 0.0095,
45
- poly: [[-0.02, 0.05], [0.25, 0.042], [0.55, 0.026], [0.8, 0.004], [0.93, -0.014], [1.0, -0.03], [0.985, -0.034], [0.9, -0.033], [0.8, -0.031], [0.55, -0.034], [0.3, -0.042], [0.12, -0.05], [0.02, -0.058], [-0.02, -0.05]],
46
- },
47
- pelvic: { u: 0.6, len: 0.07, abduct: 26, thick: 0.008, poly: [[-0.05, 0.035], [0.4, 0.028], [0.8, 0.01], [1.0, -0.006], [0.9, -0.018], [0.4, -0.02], [-0.05, -0.024]] },
48
- clasper: 0.075,
49
- },
50
- spineSegs: 12, caudalSegs: 3,
51
- denticle: 0.0012, gloss: 0.26,
52
- colour: {
53
- back: 0x757b7f, flank: 0x8e9497, belly: 0xf0efea, boundary: 0xa9aeb0, finTip: 0x19191b,
54
- finUnder: 0xdedcd6, gum: 0xa87a7a, mouth: 0x4a3436, tooth: 0xf1ece0, gill: 0x2a2224, scar: 0xb8bcbc,
55
- freckle: 0x3c4248,
56
- tones: [[0x757b7f, 0.45], [0x7e7a70, 0.35], [0x676e74, 0.2]],
57
- },
58
- eye: { iris: [0x07080a, 0x101820, 0x1a2430, 0x040506], sclera: 0xd6d6d0, pupil: [0.72, 0.82], lids: 'none' },
59
- boundary: { e: -0.12, rag: 0.12 },
60
- },
61
-
62
- // Blacktip reef shark (Carcharhinus melanopterus): slender, short broadly rounded snout, large
63
- // first dorsal over the pectoral free tips, heterocercal tail with a terminal lobe, black fin tips.
64
- blacktip: {
65
- name: 'Blacktip reef shark', latin: 'Carcharhinus melanopterus',
66
- TL: 1.3, cellK: 1.15,
67
- prof: [
68
- [0.004, 0.004, 0.003, 0.009], [0.02, 0.014, 0.011, 0.025], [0.045, 0.024, 0.021, 0.036], [0.08, 0.034, 0.031, 0.045],
69
- [0.13, 0.045, 0.042, 0.053], [0.19, 0.056, 0.052, 0.058], [0.26, 0.068, 0.064, 0.062], [0.33, 0.077, 0.07, 0.065],
70
- [0.4, 0.078, 0.069, 0.064], [0.47, 0.073, 0.062, 0.059], [0.55, 0.058, 0.048, 0.048], [0.63, 0.046, 0.037, 0.038],
71
- [0.7, 0.034, 0.027, 0.027], [0.75, 0.025, 0.02, 0.02], [0.78, 0.021, 0.018, 0.017],
72
- ],
73
- head: {
74
- occ: 0.2, eye: { u: 0.07, e: 0.28, r: 0.0078 }, snoutY: 0.002,
75
- mouth: { uF: 0.052, uC: 0.098, eC: -0.55, jawDepth: 0.026, smile: 0.15 },
76
- gills: { u0: 0.2, u1: 0.25, n: 5, e0: -0.45, e1: 0.25, lean: 0.006 },
77
- nostril: { u: 0.03, e: -0.6 },
78
- },
79
- precaudal: 0.785,
80
- fins: {
81
- dorsal1: { u: 0.39, poly: [[0, -0.02], [0, 0], [0.024, 0.042], [0.046, 0.08], [0.064, 0.11], [0.074, 0.118], [0.08, 0.11], [0.08, 0.078], [0.086, 0.044], [0.1, 0.02], [0.122, 0.006], [0.112, -0.02]], thick: 0.011 },
82
- dorsal2: { u: 0.72, poly: [[0, -0.01], [0, 0], [0.01, 0.024], [0.017, 0.034], [0.023, 0.03], [0.026, 0.012], [0.04, 0.004], [0.036, -0.01]], thick: 0.006 },
83
- anal: { u: 0.735, poly: [[0, 0.01], [0, 0], [0.01, -0.024], [0.017, -0.032], [0.023, -0.028], [0.026, -0.012], [0.04, -0.004], [0.036, 0.01]], thick: 0.006 },
84
- caudal: { up: 0.265, upAng: 29, low: 0.145, lowAng: -52, fork: 0.07, notch: 0.035, chord: 0.045, keel: 0, thick: 0.0075 },
85
- pectoral: {
86
- u: 0.28, e: -0.62, len: 0.175, sweep: 44, droop: 30, abduct: 52, thick: 0.0085,
87
- poly: [[-0.02, 0.045], [0.25, 0.04], [0.55, 0.027], [0.8, 0.007], [0.93, -0.01], [1.0, -0.026], [0.985, -0.031], [0.9, -0.03], [0.8, -0.029], [0.55, -0.03], [0.3, -0.036], [0.12, -0.042], [0.02, -0.05], [-0.02, -0.044]],
88
- },
89
- pelvic: { u: 0.6, len: 0.075, abduct: 28, thick: 0.0065, poly: [[-0.05, 0.035], [0.4, 0.028], [0.8, 0.01], [1.0, -0.008], [0.9, -0.02], [0.4, -0.022], [-0.05, -0.026]] },
90
- clasper: 0.085,
91
- },
92
- spineSegs: 12, caudalSegs: 3,
93
- denticle: 0.0006, gloss: 0.28,
94
- colour: {
95
- back: 0x817e77, flank: 0x9d9b95, belly: 0xf1f0ec, boundary: 0xc6c5c0, finTip: 0x111112,
96
- finUnder: 0xe4e3de, gum: 0xa88078, mouth: 0x4a3434, tooth: 0xf1ece0, gill: 0x3a3634, scar: 0xb4b3ae,
97
- paleBand: 0xd2d0ca, freckle: 0x6a6964, flankBand: 0x6e6d68,
98
- // grey with a faint bronze cast (#8a8476 rendered sandy tan / khaki
99
- // in the warm showcase light)
100
- tones: [[0x817e77, 0.5], [0x857f75, 0.3], [0x7b7c7a, 0.2]],
101
- },
102
- eye: { iris: [0x1c1f18, 0x6f7564, 0x8f9480, 0x2a2d24], sclera: 0x9a9a92, pupil: [0.35, 0.7], lids: 'bird' },
103
- boundary: { e: -0.3, rag: 0.03 },
104
- },
105
- };