@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  239. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  240. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  241. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  242. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  245. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
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  247. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  248. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,465 +0,0 @@
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- // The cow's coat: breed colours (Holstein black-and-white piebald, Red Holstein, Hereford red with a
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- // white face, crest and underline, black Angus, fawn Jersey with a dark face and a pale muzzle ring,
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- // Highland ginger / black / dun with a long shaggy coat), Holstein patches grown as a seeded signed
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- // distance field on the skin (unique per individual, crisp slightly ragged edges), white socks and
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- // switch, pink skin and pale hooves under white hair, the moist pebbled muzzle (pink or black), long
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- // lashes on the upper lids, the udder's bare pink skin, keratin claws and horns (pale base, dark tip),
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- // yellow ear tags, a steel nose ring, and hair flow along the bovine hair tracts (forehead whorl,
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- // down the face, backward and down the barrel, down the legs).
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- import { HEAD_O, HZ, HY, BONE_SEGS } from './rig.js';
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- import { neckS } from './regions.js';
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- import { EYE } from './sculpt.js';
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- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, cross, len, add, mul, smoothstep, clamp, mix, rng, fbm3, vnoise3 } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT, smoothField } from '../../core/build/coatKit.js';
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-
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- // sRGB swatches sampled from the reference photos
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- export const BREEDS = {
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- holstein: { body: 0x141312, dorsal: 0x121110, belly: 0x1c1a19, head: 0x141312, white: 0xf1efe9, muzzleDark: 0x1e1a1a, pied: 1 },
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- redholstein: { body: 0x7e2e1c, dorsal: 0x72291a, belly: 0x8a3824, head: 0x7a2c1b, white: 0xf1efe9, muzzleDark: 0x9a6a5a, pied: 1 },
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- hereford: { body: 0x7e3a20, dorsal: 0x70321b, belly: 0x8a4428, head: 0x7e3a20, white: 0xefe9df, muzzleDark: 0xd8a090 },
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- angus: { body: 0x161413, dorsal: 0x141211, belly: 0x1e1a18, head: 0x161413, white: 0x161413, muzzleDark: 0x1a1818 },
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- redangus: { body: 0x6a2a18, dorsal: 0x5e2515, belly: 0x72301c, head: 0x6a2a18, white: 0x6a2a18, muzzleDark: 0x4a3028 },
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- jersey: { body: 0x9a7652, dorsal: 0x856444, belly: 0xae8c66, head: 0x5e4533, white: 0xd6c7a8, muzzleDark: 0x1e1a18, dark: 0x5e4533 },
25
- highland: { body: 0xa0522d, dorsal: 0x96492a, belly: 0xae6238, head: 0xa0522d, white: 0xa0522d, muzzleDark: 0x2a2220 },
26
- highlandblack: { body: 0x1c1816, dorsal: 0x181412, belly: 0x241e1a, head: 0x1c1816, white: 0x1c1816, muzzleDark: 0x1a1616 },
27
- highlanddun: { body: 0xb89a6e, dorsal: 0xac8e62, belly: 0xc4a87c, head: 0xb09268, white: 0xb89a6e, muzzleDark: 0x3a3028 },
28
- };
29
- const PINK = 0xd99a8e, UDDER = 0xe0b0a0, HOOF = 0x2a2522, HOOF_PALE = 0x8c8174, HORN_BASE = 0xd8cbb0, HORN_TIP = 0x3a3530;
30
- const TAG = 0xe8c020, RING = 0x8a8a86;
31
- const LID_DARK = srgb(0x3a302b), LID_PINK = srgb(0xc8847a), LID_RING = srgb(0x2c2826);
32
-
33
- function palette(p) {
34
- const C = BREEDS[p.coat] || BREEDS.holstein;
35
- const k = p.coatShade || 0, l = p.coatLightness || 0;
36
- const tw = (hex) => { const c = srgb(hex); return [c[0] * (1 + 0.08 * k + l), c[1] * (1 + l), c[2] * (1 - 0.08 * k + l)]; };
37
- const out = { body: tw(C.body), dorsal: tw(C.dorsal), belly: tw(C.belly), head: tw(C.head), white: srgb(C.white), muzzleDark: srgb(C.muzzleDark), pied: !!C.pied };
38
- if (C.dark) out.dark = tw(C.dark);
39
- out.pink = srgb(PINK); out.udder = srgb(UDDER); out.hoof = srgb(HOOF); out.hoofPale = srgb(HOOF_PALE);
40
- out.hornBase = srgb(HORN_BASE); out.hornTip = srgb(HORN_TIP);
41
- return out;
42
- }
43
-
44
- const HOOF_TAGS = new Set(['hoof', 'heelbulb', 'dewclaw']);
45
- const UDDER_TAGS = new Set(['udder', 'teat']);
46
-
47
- export function cowCoat(ctx) {
48
- const { model, rig, pos, nrm, regionOf: partOf, regionNames, weights, nV, params, lists } = ctx;
49
- const { BONES } = rig;
50
- const J = rig.J;
51
- const COL = palette(params);
52
- const calf = params.age === 'juvenile';
53
- const breed = params.variant || 'holstein';
54
- const { dominant, axialS, skinIndex, skinWeight, limbMember } = weights;
55
- const AX_LEN = weights.axialLengths;
56
- const P = (v) => [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]];
57
- const N = (v) => [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
58
- const sOcc = AX_LEN[1], sNeckBase = AX_LEN[3], sTailBase = AX_LEN[8];
59
- const eyePrims = model.prims.filter((p) => p.tag === 'eyesocket');
60
- const eyeFrames = [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s));
61
- const jawPrims = model.forPart('jaw');
62
- const headPrims = model.forPart('body').filter((p) => p.bone === 'head' && !p.carve);
63
- const nostrilPrims = model.prims.filter((p) => p.tag === 'nostril');
64
- const isLimb = BONES.map((b) => /^(scapula|humerus|radius|metacarpus|fpaw|fhoof|femur|tibia|metatarsus|hpaw|hhoof)/.test(b.name));
65
- const isFront = BONES.map((b) => /^(scapula|humerus|radius|metacarpus|fpaw|fhoof)/.test(b.name));
66
- const tailIdx = (name) => (name.startsWith('tail') ? +name.slice(4) : -1);
67
- const HL = (p) => { const d = sub(p, HEAD_O); return [d[0], dot(d, HY), dot(d, HZ)]; };
68
- const rname = regionNames.map((n) => n);
69
-
70
- // --- nearest primitive tag per vertex
71
- const tagOf = new Array(nV);
72
- for (let v = 0; v < nV; v++) {
73
- const L = lists[v], p = P(v);
74
- let best = 1e9, t = '';
75
- for (const pr of L) {
76
- if (pr.carve) continue;
77
- const d = SDFModel.dist(pr, p[0], p[1], p[2]);
78
- if (d < best) { best = d; t = pr.tag; }
79
- }
80
- tagOf[v] = t;
81
- }
82
-
83
- // --- regions: 0 torso, 1 neck, 2 head, 4 tail, 5 ear, 6 jaw, 7 switch, 8 horn, 9 ear tag,
84
- // 10 nose ring, 11 tongue
85
- const region = new Uint8Array(nV);
86
- const legness = new Float32Array(nV);
87
- const legBone = new Int16Array(nV).fill(-1);
88
- for (let v = 0; v < nV; v++) {
89
- const bn = BONES[dominant[v]].name, p = P(v), tag = tagOf[v], rn = rname[partOf[v]];
90
- let lb = -1, lw = 0;
91
- for (let k = 0; k < 4; k++) {
92
- const b = skinIndex[v * 4 + k], w = skinWeight[v * 4 + k];
93
- if (isLimb[b] && w > lw) { lw = w; lb = b; }
94
- }
95
- legBone[v] = lb;
96
- legness[v] = lb >= 0 ? smoothstep(0.15, 0.85, limbMember[v]) : 0;
97
- const ti = tailIdx(bn);
98
- if (rn === 'jaw') region[v] = 6;
99
- else if (rn === 'horn') region[v] = 8;
100
- else if (rn === 'tagL' || rn === 'tagR') region[v] = 9;
101
- else if (rn === 'ring') region[v] = 10;
102
- else if (rn === 'tongue') region[v] = 11;
103
- else if (bn.startsWith('ear')) region[v] = 5;
104
- else if (tag === 'switch') region[v] = 7;
105
- else if (ti >= 0 && axialS[v] > sTailBase + 0.02) region[v] = 4;
106
- else if (rn === 'feet' || (lb >= 0 && limbMember[v] > 0.5 && p[1] < 1.0)) region[v] = 0; // (legs: never head or neck by the axial coordinate)
107
- else if (axialS[v] < sOcc + 0.02 || (rn === 'head' && neckS(p[0], p[1], p[2]) > 0.03)) region[v] = 2;
108
- else if (axialS[v] < sNeckBase) region[v] = 1;
109
- else region[v] = 0;
110
- if (region[v] >= 2) legness[v] = 0;
111
- if (rn === 'feet') legness[v] = 1;
112
- }
113
-
114
- // --- white: a signed distance to the white areas (< 0 white), per breed
115
- // Holstein: seeded piebald patches (3D noise on the reference skin: unique per individual),
116
- // biased white on the lower legs, belly, udder and switch; a seeded face (blaze, star, white or
117
- // black face). Hereford: white face, crest, dewlap, brisket, underline, lower legs and switch.
118
- const R = rng(9311 + (params.coatSeed || 0));
119
- const off = [R() * 100, R() * 100, R() * 100];
120
- const cover = params.blackCover ?? 0.55; // share of the body that is black (Holstein)
121
- const face = params.face || 'blaze';
122
- const faceW = params.faceWidth ?? 1;
123
- const freq = params.patchFreq ?? 2.4;
124
- const pied = (p) => {
125
- // low-frequency patches with ragged, slightly jagged edges; value > 0 = white
126
- const f = fbm3(p[0] * freq * 1.35 + off[0], p[1] * freq + off[1], p[2] * freq * 0.85 + off[2], 3);
127
- const j = (vnoise3(p[0] * 26 + off[1], p[1] * 26, p[2] * 26 + off[2]) - 0.5) * 0.035;
128
- return f + j - (0.5 + (cover - 0.55) * 0.55);
129
- };
130
- const faceField = (h) => {
131
- // head-local: > 0 white (front of the face)
132
- const ax = Math.abs(h[0]);
133
- const front = h[1] + 0.06 - 0.25 * Math.max(0, -h[2] - 0.05); // dorsal side of the face
134
- let f = -1;
135
- const w = faceW;
136
- if (face === 'blaze') f = Math.min(0.04 * w + 0.03 * smoothstep(0.2, 0.36, h[2]) + 0.02 * smoothstep(-0.05, -0.16, h[2]) - ax, front, 0.44 - h[2]);
137
- else if (face === 'star') f = 0.035 * w - Math.hypot(ax, (h[2] - 0.0) * 0.6);
138
- else if (face === 'white') f = Math.min(0.11 - Math.max(0, ax - 0.03) * 0.8 - Math.max(0, -h[1] - 0.05) * 0.8, 0.45 - h[2]);
139
- else if (face === 'strip') f = Math.min(0.022 * w - ax, front, 0.3 - h[2], h[2] + 0.02);
140
- return f;
141
- };
142
- // gradient-normalised field -> metres (so the shader's edge antialiasing has the right width)
143
- const toSD = (fn, p) => {
144
- const e = 0.01, f0 = fn(p);
145
- const gx = (fn([p[0] + e, p[1], p[2]]) - f0) / e, gy = (fn([p[0], p[1] + e, p[2]]) - f0) / e, gz = (fn([p[0], p[1], p[2] + e]) - f0) / e;
146
- const g = Math.max(0.5, Math.hypot(gx, gy, gz));
147
- return -f0 / g;
148
- };
149
- const whiteSDF = (v) => {
150
- const p = P(v), r = region[v], n = N(v);
151
- const lb = legBone[v];
152
- if (breed === 'holstein') {
153
- if (r === 8 || r === 9 || r === 10 || r === 11) return 1;
154
- if (r === 2 || r === 6 || r === 5) {
155
- // head: black with the seeded face marking (ears black; patches may reach the cheeks)
156
- if (r === 5) return toSD((q) => pied(q) - 0.25, p) ;
157
- const fn = (q) => Math.max(faceField(HL(q)) * 8, pied(q) - 0.3 - 0.25 * smoothstep(-0.1, 0.2, HL(q)[2]));
158
- return toSD(fn, p);
159
- }
160
- if (r === 7) return -0.02; // white switch
161
- const fn = (q) => {
162
- let f = pied(q);
163
- // white lower legs (below the knees / hocks), white belly and udder
164
- const L = legness[v];
165
- if (L > 0 || lb >= 0) {
166
- const knee = lb >= 0 && isFront[lb] ? 0.46 : 0.58;
167
- f += 0.9 * smoothstep(knee + 0.1, knee - 0.12, q[1]) * Math.max(L, 0.3);
168
- }
169
- f += 0.55 * smoothstep(0.8, 0.62, q[1]) * (1 - L * 0.5);
170
- if (UDDER_TAGS.has(tagOf[v])) f += 0.5;
171
- // the tail: usually black at the root, white further down
172
- if (r === 4) f += 0.5 * smoothstep(1.2, 0.8, q[1]);
173
- return f;
174
- };
175
- return toSD(fn, p);
176
- }
177
- if (breed === 'hereford') {
178
- if (r === 8 || r === 9 || r === 10 || r === 11) return 1;
179
- const jag = (fbm3(p[0] * 40 + off[0], p[1] * 40, p[2] * 40, 2) - 0.5) * 0.03;
180
- if (r === 2 || r === 6) {
181
- const h = HL(p);
182
- // white face; red around the eyes on some ("spectacles"); the white runs over the poll
183
- let d = -0.02 + Math.max(0, h[2] < -0.15 ? (-0.15 - h[2]) * 0.5 : 0);
184
- if (params.spectacles) for (const ef of eyeFrames) d = Math.max(d, 0.03 - Math.hypot(p[0] - ef.c[0], p[1] - ef.c[1], p[2] - ef.c[2]));
185
- return d + jag;
186
- }
187
- if (r === 5) return 0.02; // red ears
188
- if (r === 7) return -0.02;
189
- if (r === 4) return 0.02;
190
- let d = 1;
191
- // crest: white along the top of the neck behind the poll
192
- if (r === 1) d = Math.min(d, Math.abs(p[0]) - 0.06 - 0.06 * smoothstep(0.85, 1.08, p[2]) + (1.36 - p[1]) * 0.6 + 0.2 * smoothstep(0.85, 0.7, p[2]));
193
- // underline: throat, dewlap, brisket, belly
194
- // (the white line along the belly rises into the brisket, dewlap and throat in front)
195
- const lineY = 0.7 + 0.3 * smoothstep(0.45, 0.8, p[2]) + 0.05 * smoothstep(-0.3, -0.6, p[2]);
196
- if (legness[v] < 0.5) d = Math.min(d, (p[1] - lineY) + 0.25 * Math.max(0, Math.abs(p[0]) - 0.12) * (p[2] < 0.5 ? 1 : 0));
197
- // lower legs
198
- if (legness[v] > 0.3 && lb >= 0) d = Math.min(d, p[1] - (isFront[lb] ? 0.3 : 0.36) + (fbm3(p[0] * 18 + off[1], p[1] * 9, p[2] * 18, 2) - 0.5) * 0.12);
199
- if (UDDER_TAGS.has(tagOf[v])) d = -0.02;
200
- return d + jag;
201
- }
202
- void n;
203
- return 1;
204
- };
205
-
206
- // --- ventral factor (lighter belly, inner legs)
207
- const ventral = new Float32Array(nV);
208
- for (let v = 0; v < nV; v++) {
209
- const n = N(v), r = region[v], p = P(v);
210
- let w = 0;
211
- if (r === 0) w = smoothstep(-0.2, -0.8, n[1]) * smoothstep(1.1, 0.85, p[1]);
212
- else if (r === 1) w = smoothstep(0.0, -0.7, n[1]) * 0.5;
213
- const L = legness[v];
214
- if (L > 0) { const side = p[0] >= 0 ? 1 : -1; w = mix(w, smoothstep(0.1, -0.7, n[0] * side) * 0.6 * smoothstep(0.4, 0.8, p[1]), L); }
215
- ventral[v] = w;
216
- }
217
-
218
- // --- comb (hair flow)
219
- const comb = new Float32Array(nV * 3);
220
- const whorl = [0, 0.06, -0.02]; // forehead whorl, head-local
221
- for (let v = 0; v < nV; v++) {
222
- const p = P(v), n = N(v), r = region[v];
223
- const bone = BONES[dominant[v]];
224
- let d;
225
- if (r === 5) d = norm(sub(bone.tail, bone.head));
226
- else if (r === 8) d = norm(sub(p, add(HEAD_O, [0, 0.06, -0.12]))); // horn: along its length
227
- else if (r === 2 || r === 6 || r === 9 || r === 10 || r === 11) {
228
- const h = HL(p);
229
- const rel = [h[0] - whorl[0], h[1] - whorl[1], h[2] - whorl[2]];
230
- const w = [rel[0], rel[1] * 0.4 - 0.05, rel[2] + 0.08];
231
- d = norm(add(mul(HY, w[1]), add(mul(HZ, w[2]), [w[0], 0, 0])));
232
- if (h[2] < -0.1) d = norm(add(d, [0, -0.6, -0.8]));
233
- } else if (r === 7 || r === 4) {
234
- d = norm(sub(bone.tail, bone.head));
235
- } else {
236
- const seg = weights.segT[v * 2] | 0;
237
- const a = rig.AXIAL.points[seg], b = rig.AXIAL.points[Math.min(seg + 1, rig.AXIAL.points.length - 1)];
238
- d = norm(sub(b, a));
239
- if (r === 0) d = norm(add(d, [0, -0.45 * Math.abs(n[0]), 0]));
240
- if (r === 1) d = norm(add(d, [0, -0.6, 0.1]));
241
- const L = legness[v];
242
- if (L > 0 && legBone[v] >= 0) {
243
- const lbn = BONES[legBone[v]];
244
- let dl = norm(sub(lbn.tail, lbn.head));
245
- if (/hoof/.test(lbn.name)) dl = [0, -1, 0.1];
246
- else dl = norm(add(dl, [0, -0.3, 0]));
247
- d = norm(add(mul(d, 1 - L), mul(dl, L)));
248
- }
249
- }
250
- let t = sub(d, mul(n, dot(d, n)));
251
- if (len(t) < 1e-4) t = cross(n, [1, 0, 0]);
252
- t = norm(t);
253
- comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2];
254
- }
255
-
256
- // --- per-vertex fields
257
- const pattern = new Float32Array(nV).fill(1);
258
- const patInt = new Float32Array(nV);
259
- const patCol = new Float32Array(nV * 3);
260
- const markSDF = new Float32Array(nV).fill(1);
261
- const furLen = new Float32Array(nV);
262
- const tint = new Float32Array(nV * 4);
263
- const surf = new Float32Array(nV * 4);
264
- const shag = params.shaggy ? 1 : 0;
265
- const hornLen = params.horns ? params.horns.len : 0;
266
-
267
- for (let v = 0; v < nV; v++) {
268
- const p = P(v), n = N(v), r = region[v], tag = tagOf[v];
269
- let col, mat = MAT.FUR, fl = 0.008, mark = 1, gloss = 0.55, sy = 0;
270
- const wsdf = whiteSDF(v);
271
- const white = wsdf < 0;
272
- const lb = legBone[v];
273
- const lbName = lb >= 0 ? BONES[lb].name : '';
274
- if (r === 0 || r === 1) {
275
- const up = clamp(n[1], -1, 1);
276
- col = mix3(COL.body, COL.dorsal, smoothstep(0.3, 0.95, up) * 0.8);
277
- col = mix3(col, COL.belly, ventral[v]);
278
- if (COL.dark) {
279
- // Jersey: darker over the neck, shoulders and hips (much darker in bulls)
280
- const dk = (r === 1 ? 0.55 : 0.25 * smoothstep(0.55, 0.85, p[2]) + 0.3 * smoothstep(-0.55, -0.85, p[2]) * smoothstep(1.0, 1.3, p[1])) * (1 + 0.8 * (params.bull || 0));
281
- col = mix3(col, COL.dark, clamp(dk, 0, 0.85) * (1 - ventral[v]));
282
- }
283
- fl = mix(0.008, 0.011, ventral[v]);
284
- if (r === 1 && (params.bull || 0) > 0.5) fl = 0.014; // bull: coarser curly neck hair
285
- const L = legness[v];
286
- if (L > 0) {
287
- fl = mix(fl, mix(0.004, 0.008, smoothstep(0.25, 0.8, p[1])), L);
288
- if (COL.dark) col = mix3(col, COL.dark, 0.5 * smoothstep(0.5, 0.15, p[1]) * L); // Jersey: dark lower legs
289
- }
290
- // hooves, heel bulbs and dew claws below the coronet line (higher at the toe than at the heel)
291
- const Cj = /hoof|paw/.test(lbName) ? J[(lbName[0] === 'f' ? 'fcoffin' : 'hcoffin') + BONES[lb].side] : null;
292
- if (Cj && HOOF_TAGS.has(tag) && (tag === 'dewclaw' || p[1] < Cj[1] + 0.016 + 0.35 * (p[2] - Cj[2]) * (lbName[0] === 'f' ? 1 : 1))) {
293
- mat = MAT.KERATIN; fl = 0; gloss = 0.5;
294
- // (under white hair: slate-horn claws with dark vertical pigment streaks, as in most pied
295
- // cattle; pure pale claws read as white plastic slippers)
296
- if (white) {
297
- const streak = smoothstep(0.45, 0.62, fbm3(p[0] * 90 + (params.coatSeed % 97), p[1] * 6, p[2] * 90, 2));
298
- col = mix3(COL.hoofPale, COL.hoof, 0.25 + 0.6 * streak);
299
- } else col = COL.hoof;
300
- if (tag === 'heelbulb') col = mix3(col, [0.08, 0.06, 0.05], 0.4);
301
- }
302
- if (UDDER_TAGS.has(tag)) {
303
- // udder: bare pink skin with a sparse fine coat; teats bare
304
- mat = MAT.SKIN; gloss = 0.35;
305
- col = breed === 'angus' || breed === 'highland' ? [0.05, 0.04, 0.04] : breed === 'jersey' ? mix3(COL.udder, COL.body, 0.45) : COL.udder;
306
- fl = tag === 'teat' ? 0 : 0.0025;
307
- }
308
- if (tag === 'sheath' || tag === 'scrotum') { fl = tag === 'sheath' ? 0.02 : 0.004; }
309
- } else if (r === 4) {
310
- col = mix3(COL.body, COL.dorsal, 0.4);
311
- fl = 0.006;
312
- } else if (r === 7) {
313
- // switch: a long tassel (white on Holsteins and Herefords, black on Angus and Jerseys)
314
- col = breed === 'jersey' ? srgb(0x1a1614) : breed === 'holstein' || breed === 'hereford' ? COL.white : mix3(COL.body, [0.02, 0.02, 0.02], 0.2);
315
- fl = calf ? 0.03 : 0.05;
316
- } else if (r === 5) {
317
- // ears: coat colour outside, long pale hair inside the pinna
318
- const earP = model.prims.find((q) => q.tag === 'ear' && (q.bone === (p[0] > 0 ? 'earL' : 'earR')));
319
- const faceDir = [earP.P[9], earP.P[10], earP.P[11]];
320
- const front = dot(n, faceDir);
321
- col = COL.head;
322
- fl = 0.006;
323
- if (front > 0.3) { fl = 0.016; col = mix3(col, srgb(0x9a8a80), 0.12); }
324
- else if (front > -0.2) fl = 0.012; // (the fringe of hair around the rim)
325
- } else if (r === 8) {
326
- // horn: pale waxy base, dark tip, growth rings
327
- mat = MAT.KERATIN; fl = 0; gloss = 0.7;
328
- const hb = [HEAD_O[0] + Math.sign(p[0]) * 0.082, 0, 0];
329
- const along = clamp((Math.abs(p[0]) - Math.abs(hb[0])) / Math.max(0.08, hornLen * 0.85), 0, 1);
330
- const hl2 = params.horns && (params.horns.style === 'down' || params.horns.style === 'lyre' || params.horns.style === 'wide') ? along : along;
331
- col = mix3(COL.hornBase, COL.hornTip, smoothstep(0.55, 0.95, hl2));
332
- col = mix3(col, mul(COL.hornBase, 0.75), 0.25 * smoothstep(0.15, 0.0, hl2));
333
- } else if (r === 9) {
334
- mat = MAT.SKIN; fl = 0; gloss = 0.75; col = srgb(TAG);
335
- } else if (r === 10) {
336
- mat = MAT.KERATIN; fl = 0; gloss = 0.95; col = srgb(RING);
337
- } else if (r === 11) {
338
- mat = MAT.MOUTH; fl = 0;
339
- col = [0.3, 0.12, 0.13];
340
- } else {
341
- // head & jaw
342
- col = COL.head;
343
- fl = 0.006;
344
- const h = HL(p);
345
- // Jersey: the dished face darker, a pale ring around the black muzzle, mealy eye rings
346
- if (COL.dark) col = mix3(col, COL.body, 0.25 * smoothstep(0.05, 0.25, h[2]));
347
- // poll tuft / curly forehead (bulls, Herefords)
348
- if (h[1] > 0.02 && h[2] < 0.12) fl = mix(fl, (params.bull || 0) > 0.5 || breed === 'hereford' ? 0.028 : 0.016, smoothstep(0.02, 0.06, h[1]) * smoothstep(0.12, -0.05, h[2]));
349
- // moist pebbled muzzle plate (planum nasolabiale) with the nostrils; pink under white hair
350
- const planum = smoothstep(0.33, 0.36, h[2]) * smoothstep(-0.115, -0.1, h[1]) * smoothstep(0.02, 0.0, h[1] - 0.02 * (h[2] - 0.35));
351
- const muzzleWhite = breed === 'holstein' ? white || faceField(h) > -0.02 : breed === 'hereford';
352
- const muzCol = muzzleWhite ? COL.pink : COL.muzzleDark;
353
- if (planum > 0.5) { mat = MAT.WET_SKIN; col = muzCol; fl = 0; gloss = 0.8; sy = 0.0018; }
354
- else {
355
- // a fringe of short hair in the muzzle colour around the moist plate (hides the material step)
356
- const fr = smoothstep(0.29, 0.34, h[2]) * smoothstep(-0.13, -0.105, h[1]);
357
- if (fr > 0) { fl = mix(fl, 0.002, fr); col = mix3(col, muzCol, fr); }
358
- }
359
- if (COL.dark) {
360
- // Jersey: pale ring around the dark muzzle
361
- const ring = smoothstep(0.26, 0.3, h[2]) * (1 - smoothstep(0.33, 0.35, h[2]));
362
- col = mix3(col, COL.white, ring * 0.85);
363
- for (const ef of eyeFrames) { const de = Math.hypot(p[0] - ef.c[0], p[1] - ef.c[1], p[2] - ef.c[2]); col = mix3(col, mix3(COL.body, COL.white, 0.5), 0.6 * smoothstep(0.045, 0.028, de)); }
364
- }
365
- if (h[2] < -0.14) col = mix3(col, COL.body, smoothstep(-0.14, -0.2, h[2]) * 0.6);
366
- // chin whiskers / tactile hairs are part of the short muzzle hair; lips: fine hair
367
- // eye rims: the lid margin is bare, moist skin, dark grey-brown (a shade lighter than black hair:
368
- // the lid line that separates the eye from a black face; pink in white faces, research 7), with no
369
- // drawn line; lashes along the upper lid, rising from the margin
370
- for (let e = 0; e < eyePrims.length; e++) {
371
- const de = Math.abs(SDFModel.dist(eyePrims[e], p[0], p[1], p[2]));
372
- // the fine short hair round the eye (a shade greyer on a dark face: skin shows through it)
373
- if (de < 0.016 && !white) col = mix3(col, LID_RING, 0.45 * smoothstep(0.016, 0.005, de));
374
- if (de < 0.016) fl = Math.min(fl, mix(0.003, fl, smoothstep(0.009, 0.016, de)));
375
- if (de < 0.0035) { mat = MAT.SKIN; fl = 0; gloss = 0.6; col = white ? LID_PINK : LID_DARK; }
376
- else if (de < 0.009) {
377
- const ef = eyeFrames[p[0] > 0 ? 0 : 1];
378
- const rel = sub(p, ef.c);
379
- const upAmt = dot(rel, ef.y) / 0.018;
380
- if (upAmt > 0.2) {
381
- // lashes: up to 9 mm at the middle of the upper lid, sweeping out, forward and down over
382
- // the eye; they rise over the 6 mm next to the margin (a longer fringe on a thin band
383
- // stood up as a wall of fur)
384
- fl = 0.003 + 0.006 * smoothstep(0.2, 0.55, upAmt) * smoothstep(0.009, 0.0035, de);
385
- col = white ? mix3(col, [0.6, 0.55, 0.5], 0.3) : [0.012, 0.011, 0.01];
386
- const lash = norm(add(add(mul(ef.z, 1.0), mul(ef.y, 0.15)), mul(norm(rel), 0.4)));
387
- let t = sub(lash, mul(n, dot(lash, n)));
388
- if (len(t) > 1e-4) { t = norm(t); comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2]; }
389
- } else fl = Math.min(fl, 0.003);
390
- }
391
- }
392
- // nostrils: dark rims
393
- for (const e of nostrilPrims) {
394
- const dn = SDFModel.dist(e, p[0], p[1], p[2]);
395
- if (dn < 0.004) { mat = MAT.WET_SKIN; col = mul(muzCol, 0.35); fl = 0; mark = Math.min(mark, dn - 0.003); gloss = 0.8; sy = 0.0015; }
396
- }
397
- // lips: head vertices near the jaw surface, jaw vertices near the head surface
398
- if (r !== 6) {
399
- const dj = SDFModel.evalList(jawPrims, p[0], p[1], p[2]);
400
- if (dj < 0.002 && h[2] > 0.18) { mat = MAT.MOUTH; fl = 0; }
401
- else if (dj < 0.006 && h[2] > 0.18) { mark = Math.min(mark, dj - 0.005); fl = Math.min(fl, 0.002); }
402
- } else {
403
- const dh = SDFModel.evalList(headPrims, p[0], p[1], p[2]);
404
- if (dh < 0.0) { mat = MAT.MOUTH; fl = 0; }
405
- else if (dh < 0.005) { mark = Math.min(mark, dh - 0.004); fl = Math.min(fl, 0.002); }
406
- if (mat === MAT.FUR && h[2] > 0.33) { col = mix3(col, muzCol, 0.6); fl = 0.003; }
407
- }
408
- }
409
- // Highland: long shaggy coat over everything but the muzzle, lower legs and horns
410
- if (shag && mat === MAT.FUR) {
411
- let sl = 0.075;
412
- if (r === 2 || r === 6) { const h = HL(p); sl = h[2] < 0.12 ? (h[1] > -0.02 ? 0.11 : 0.06) : mix(0.05, 0.01, smoothstep(0.15, 0.3, h[2])); }
413
- if (r === 5) sl = 0.05;
414
- if (r === 7) sl = 0.08;
415
- if (legness[v] > 0) sl = mix(sl, 0.02, smoothstep(0.7, 0.3, p[1]) * legness[v]);
416
- fl = Math.max(fl, sl * (calf ? 0.6 : 1));
417
- }
418
- // white hair (patches, face, socks): the pattern colour over the base (pink skin under it)
419
- // (the pattern field stays continuous: capped just above zero where there is nothing)
420
- // Bare skin, keratin, lids and muzzle lie inside the pattern with their own colour as its colour:
421
- // at a white-hair / bare-skin border white then blends into pink; outside the pattern the base
422
- // tint of the white hair beside them (a Holstein's base is black) showed as a dark rim round the
423
- // udder, the muzzle and the coronets
424
- const CAP = 0.02;
425
- const bare = mat !== MAT.FUR;
426
- const pd = bare ? -CAP : clamp(wsdf, -CAP, CAP);
427
- // low-frequency colour variation
428
- const cv = fbm3(p[0] * 5, p[1] * 5, p[2] * 5, 3) - 0.5;
429
- if (mat === MAT.FUR) col = [col[0] * (1 + 0.14 * cv), col[1] * (1 + 0.12 * cv), col[2] * (1 + 0.1 * cv)];
430
- if (r === 7 || shag) {
431
- const c = [comb[v * 3], comb[v * 3 + 1], comb[v * 3 + 2]];
432
- const along = dot(p, c), q = sub(p, mul(c, along));
433
- const st = vnoise3(q[0] * 90, q[1] * 90, q[2] * 90 + along * 3);
434
- col = mul(col, 0.8 + 0.4 * st);
435
- }
436
- pattern[v] = pd; patInt[v] = 1;
437
- const wc = bare ? col : COL.white;
438
- patCol[v * 3] = wc[0]; patCol[v * 3 + 1] = wc[1]; patCol[v * 3 + 2] = wc[2];
439
- markSDF[v] = mark;
440
- furLen[v] = fl;
441
- tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
442
- surf[v * 4] = gloss; surf[v * 4 + 1] = sy;
443
- }
444
- // hair outside the pattern (black) beside bare skin takes that skin's colour as its pattern colour:
445
- // across the border the pattern colour then runs from the skin's own colour, not from white (a pale
446
- // seam round a dark muzzle or hoof)
447
- const nbr = weights.neighbors;
448
- for (let v = 0; v < nV; v++) {
449
- if (tint[v * 4 + 3] !== MAT.FUR || pattern[v] < 0) continue;
450
- let n = 0, c0 = 0, c1 = 0, c2 = 0;
451
- for (const u of nbr[v]) if (tint[u * 4 + 3] !== MAT.FUR) { n++; c0 += patCol[u * 3]; c1 += patCol[u * 3 + 1]; c2 += patCol[u * 3 + 2]; }
452
- if (n) { patCol[v * 3] = c0 / n; patCol[v * 3 + 1] = c1 / n; patCol[v * 3 + 2] = c2 / n; }
453
- }
454
- // calves: soft fluffy body coat
455
- if (calf) for (let v = 0; v < nV; v++) if (tint[v * 4 + 3] === MAT.FUR && region[v] <= 1) furLen[v] = Math.max(furLen[v], 0.014);
456
- smoothField(furLen, weights.neighbors, 2, (v) => tint[v * 4 + 3] !== MAT.FUR);
457
-
458
- const patternColor = new Float32Array(nV * 4);
459
- for (let v = 0; v < nV; v++) { patternColor[v * 4] = patCol[v * 3]; patternColor[v * 4 + 1] = patCol[v * 3 + 1]; patternColor[v * 4 + 2] = patCol[v * 3 + 2]; patternColor[v * 4 + 3] = patInt[v]; }
460
- void BONE_SEGS; void skinWeight;
461
- const dbg = {};
462
- if (globalThis.COWDBG) for (let v = 0; v < nV; v++) { const p = P(v); if (p[1] < 0.06 && p[2] > 0 && p[0] > 0) { const k = region[v] + ' ' + tagOf[v] + ' ' + (legBone[v] >= 0 ? BONES[legBone[v]].name : '-') + ' m' + tint[v * 4 + 3]; dbg[k] = (dbg[k] || 0) + 1; } }
463
- if (globalThis.COWDBG) console.log(dbg);
464
- return { comb, tint, pattern, mark: markSDF, furLen, patternColor, surf, stats: {}, region, ventral };
465
- }
@@ -1,118 +0,0 @@
1
- // Domestic cattle (Bos taurus). Cloven-hoofed (two claws and two dew claws per foot, on the horse's
2
- // hoof-bone rig), a big barrel with prominent hooks and pins, dewlap, udder or bull's crest, a moist
3
- // pebbled muzzle, horizontal-bar pupils behind long lashes, a switch tail; seeded breeds:
4
- // Holstein-Friesian (default: black-and-white piebald patches grown per individual), Hereford (red,
5
- // white face), Angus (black, polled), Jersey (fawn, dark face, dished), Highland (shaggy, long horns).
6
- // Behaviours: the walk's head bob, grazing with the tongue, chewing the cud (standing and lying),
7
- // lying down front knees first and rising hind end first, fly swishes, ear flicks, nose licks, the
8
- // bull's pawing charge and the cow's sideways kick.
9
- import { cowRig, HEAD_O } from './rig.js';
10
- import { sculptCow, EYE } from './sculpt.js';
11
- import { cowRegions } from './regions.js';
12
- import { cowCoat } from './coat.js';
13
- import { srgb } from '../../core/build/coatKit.js';
14
- import { motion } from './motion.js';
15
-
16
- const pick = (R, table) => {
17
- let x = R() * table.reduce((s, [, w]) => s + w, 0);
18
- for (const [k, w] of table) { x -= w; if (x <= 0) return k; }
19
- return table[table.length - 1][0];
20
- };
21
-
22
- // withers height (m) of adult cows / bulls per breed, frame and build
23
- const BREED = {
24
- holstein: { name: 'Holstein-Friesian', h: [1.45, 1.63], dairy: 1, udder: [0.8, 1.15], dewlap: 0.35, tags: 0.7, legs: 1, girth: 1, length: 1 },
25
- hereford: { name: 'Hereford', h: [1.34, 1.5], dairy: 0, udder: [0.3, 0.45], dewlap: 0.85, tags: 0.5, legs: 0.9, girth: 1.08, length: 0.97 },
26
- angus: { name: 'Aberdeen Angus', h: [1.3, 1.45], dairy: 0, udder: [0.3, 0.45], dewlap: 0.45, tags: 0.5, legs: 0.89, girth: 1.08, length: 0.96 },
27
- jersey: { name: 'Jersey', h: [1.2, 1.4], dairy: 1, udder: [0.7, 0.95], dewlap: 0.35, tags: 0.7, legs: 1, girth: 0.94, length: 0.98 },
28
- highland: { name: 'Highland', h: [1.12, 1.25], dairy: 0.2, udder: [0.25, 0.35], dewlap: 0.3, tags: 0.25, legs: 0.84, girth: 1.06, length: 0.95 },
29
- };
30
- const VARIANT_KEYS = Object.keys(BREED);
31
-
32
- export default {
33
- id: 'cow',
34
- name: 'Cattle',
35
- latin: 'Bos taurus',
36
- group: 'hooves',
37
- plan: 'quadruped',
38
- covering: 'fur',
39
- variants: VARIANT_KEYS.map((id) => ({ id, name: BREED[id].name, latin: 'Bos taurus' })),
40
-
41
- // Seeded individual. opts.variant picks the breed (default Holstein); sex: cow (udder) or bull
42
- // (crest, larger and thicker horns, sheath, sometimes a nose ring); age: adult or calf (juvenile:
43
- // long legs, short body, big head, no horns, soft coat); size, frame, coat pattern / shade, face
44
- // marking, horns (per breed: mostly disbudded Holsteins, polled Angus, forward-down Hereford horns,
45
- // wide Highland horns), ear tags.
46
- variation(R, o) {
47
- const variant = BREED[o.variant] ? o.variant : 'holstein';
48
- const B = BREED[variant];
49
- const sex = o.sex || (R() < 0.7 ? 'female' : 'male');
50
- const age = o.age || 'adult';
51
- const calf = age === 'juvenile';
52
- const male = sex === 'male';
53
- const g = () => (R() + R() + R() - 1.5) / 1.5; // ~[-1, 1], peaked
54
- const bull = male ? (calf ? 0.25 : 0.85 + 0.15 * R()) : 0;
55
- const frame = g();
56
- const size = (B.h[male ? 1 : 0] / 1.45) * (1 + 0.035 * frame) * (calf ? 0.5 : 1);
57
- // coat colour within the breed
58
- let coat = variant;
59
- if (variant === 'holstein' && R() < 0.12) coat = 'redholstein';
60
- if (variant === 'angus' && R() < 0.15) coat = 'redangus';
61
- if (variant === 'highland') coat = pick(R, [['highland', 60], ['highlandblack', 20], ['highlanddun', 20]]);
62
- // horns
63
- let horns = null;
64
- const hr = R();
65
- if (!calf) {
66
- if (variant === 'holstein' && hr < (male ? 0.5 : 0.15)) horns = male ? { style: 'bull', len: 0.17 + 0.07 * R(), r: 0.042, a0: 12, a1: 60 } : { style: 'lyre', len: 0.24 + 0.08 * R(), r: 0.027, a0: 10, a1: 100 };
67
- if (variant === 'hereford' && hr < 0.5) horns = male ? { style: 'down', len: 0.2 + 0.05 * R(), r: 0.045, a0: 8, a1: 70 } : { style: 'down', len: 0.26 + 0.07 * R(), r: 0.03, a0: 6, a1: 85 };
68
- if (variant === 'jersey' && hr < (male ? 0.4 : 0.2)) horns = male ? { style: 'bull', len: 0.16 + 0.05 * R(), r: 0.036, a0: 12, a1: 65 } : { style: 'lyre', len: 0.2 + 0.06 * R(), r: 0.023, a0: 10, a1: 105 };
69
- if (variant === 'highland') horns = male ? { style: 'wide', len: 0.4 + 0.08 * R(), r: 0.055, a0: 4, a1: 55, curlPow: 1.6 } : { style: 'wide', len: 0.52 + 0.14 * R(), r: 0.04, a0: 4, a1: 85, curlPow: 1.5 };
70
- }
71
- const face = variant === 'holstein' ? pick(R, [['blaze', 45], ['star', 12], ['white', 15], ['strip', 15], ['none', 13]]) : 'none';
72
- return {
73
- variant, coat, sex, age, size,
74
- bull, dairy: B.dairy,
75
- udder: male || calf ? 0 : B.udder[0] + (B.udder[1] - B.udder[0]) * R(),
76
- dewlap: B.dewlap * (male ? 1.4 : 1) * (0.8 + 0.4 * R()),
77
- horns,
78
- polledPeak: variant === 'angus' ? 0.6 + 0.4 * R() : 0,
79
- dished: variant === 'jersey' ? 1 : 0,
80
- shaggy: variant === 'highland',
81
- earTags: R() < (calf ? 0.85 : B.tags),
82
- noseRing: male && !calf && variant !== 'highland' && R() < 0.5,
83
- face, faceWidth: 0.7 + 0.7 * R(),
84
- blackCover: 0.55 + 0.22 * g(),
85
- patchFreq: 2.1 + 0.7 * R(),
86
- spectacles: variant === 'hereford' && R() < 0.25,
87
- switchLen: 0.8 + 0.3 * R(),
88
- coatShade: g(), coatLightness: 0.06 * g(),
89
- coatSeed: Math.floor(R() * 1e6),
90
- minThick: 0.006,
91
- warps: [
92
- { type: 'legs', k: B.legs * (1 + 0.03 * g()) * (calf ? 1.42 : 1), top: 0.72 },
93
- { type: 'length', k: B.length * (1 + 0.025 * g()) * (calf ? 0.84 : 1), z0: -0.7, z1: 0.62 },
94
- { type: 'girth', k: B.girth * (1 + 0.04 * g()) * (male && !calf ? 1.04 : 1) * (calf ? 0.9 : 1), cy: 1.05, z0: -0.85, z1: 0.75 },
95
- { type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (calf ? 1.3 : 1) * (male && !calf ? 1.06 : 1) * (variant === 'jersey' ? 0.95 : 1), r0: 0.22, r1: 0.42 },
96
- ],
97
- };
98
- },
99
- rig: () => cowRig(),
100
- sculpt: (m, rig, params) => sculptCow(m, rig, params),
101
- regions: cowRegions,
102
- coat: cowCoat,
103
- eyeSpecs: () => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: 'head', look: EYE_LOOK })),
104
- motion,
105
- render: { markColor: srgb(0x1a1616), strandDensity: 820, clumpDensity: 1, shellScale: 1, finWidth: 0.45, flatMaterial: true },
106
- };
107
-
108
- // Horizontal bar pupil in a dark brown iris (lighter brown fibres round the pupil, a dark limbus: the
109
- // bar reads against it), a rim of white sclera at the corners, dark grey-brown lids (a shade lighter
110
- // than black hair, so the lid line separates the eye from a black face).
111
- export const EYE_LOOK = {
112
- pupil: 'bar',
113
- lids: 'mammal',
114
- iris: { inner: srgb(0x2a180d), mid: srgb(0x4a2e1c), hi: srgb(0x7a5234), outer: srgb(0x160c06) },
115
- sclera: { color: [0.72, 0.68, 0.64], visible: true },
116
- lidColor: [0.055, 0.045, 0.04],
117
- pupilSize: [0.14, 0.42],
118
- };