@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
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  242. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
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  248. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,305 +0,0 @@
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- // The frog's skin: wet, glossy, finely granular (material 7: bumps, clear coat, subsurface), bigger
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- // tubercles on the back, smooth belly. Colour: green head / upper lip, olive to brown dorsum with dark
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- // mottling grown on the surface, lighter flanks, cream belly, pale or (breeding male bullfrog) yellow
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- // throat, legs with dark crossbands, brown tympanum (pale ring and dark centre in males), dark lip
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- // line, darker webbing. Common frog: brown / olive with dark blotches, the dark temporal mask behind
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- // the eye over the tympanum, pale dorsolateral folds, barred legs, speckled belly.
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- // Works in the reference space of rig.js; colours sampled from the reference photos.
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- import { HEAD_O } from './rig.js';
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- import { tympanum } from './sculpt.js';
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, cross, len, add, mul, smoothstep, clamp, mix, fbm3, rng } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT, poissonFeatures, featureDistance } from '../../core/build/coatKit.js';
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-
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- // sRGB palettes
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- const PALETTES = {
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- // bullfrog, green (the common look: green head, olive back)
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- green: {
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- head: 0x6a8640, lip: 0x88a452, back: 0x5c6238, flank: 0x80845e, mottle: 0x33351f, belly: 0xe8e2c8,
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- throatF: 0xe0dac2, throatM: 0xd6bf3c, leg: 0x6e6e44, band: 0x34321f, tymp: 0x6a5838, web: 0x5a5840, lipline: 0x2a2a18,
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- },
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- // bullfrog, olive-brown
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- olive: {
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- head: 0x77764e, lip: 0x8c8c5c, back: 0x6a5c3e, flank: 0x8a7c5a, mottle: 0x3c3020, belly: 0xe4dec6,
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- throatF: 0xdcd6be, throatM: 0xcfb844, leg: 0x665640, band: 0x302619, tymp: 0x6b5a3e, web: 0x5a4c3a, lipline: 0x2a2418,
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- },
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- // bullfrog, pale tan morph
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- pale: {
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- head: 0x9c9864, lip: 0xb0ac78, back: 0x92845a, flank: 0xa8986e, mottle: 0x5e5236, belly: 0xece6d0,
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- throatF: 0xe6e0ca, throatM: 0xd8c460, leg: 0x8c7c56, band: 0x564a30, tymp: 0x7a6846, web: 0x7a6c50, lipline: 0x4a4028,
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- },
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- // common frog (Rana temporaria): brown / olive / rufous individuals
32
- temporaria: {
33
- head: 0x86704e, lip: 0x9c8866, back: 0x7b6546, flank: 0x957e5e, mottle: 0x33251a, belly: 0xe2d6b4,
34
- throatF: 0xe6e2d6, throatM: 0xc4ccd4, leg: 0x7a6446, band: 0x33251a, tymp: 0x3f2d20, web: 0x6a5642, lipline: 0x2e2218,
35
- mask: 0x36261b, fold: 0xa48c64, speckle: 0xb07236,
36
- },
37
- };
38
- const TONGUE = srgb(0xd89a8a), MOUTH = srgb(0xc98a7e);
39
-
40
- function coatColours(p) {
41
- const base = PALETTES[p.colour] || PALETTES.green;
42
- const w = p.coatWarmth || 0, l = p.coatLightness || 0, gr = p.coatGreen || 0;
43
- const tweak = (h) => { const c = srgb(h); return [c[0] * (1 + 0.12 * w + l - 0.1 * gr), c[1] * (1 + 0.03 * w + l + 0.06 * gr), c[2] * (1 - 0.14 * w + l - 0.12 * gr)]; };
44
- const C = {};
45
- for (const [k, v] of Object.entries(base)) C[k] = ['belly', 'throatF', 'throatM'].includes(k) ? srgb(v) : tweak(v);
46
- return C;
47
- }
48
-
49
- export function frogCoat(ctx) {
50
- const { model, rig, pos, nrm, regionOf, weights, nV, params } = ctx;
51
- const { BONES } = rig;
52
- const COL = coatColours(params);
53
- const male = params.sex === 'male';
54
- const temporaria = params.variant === 'common-frog';
55
- const juv = params.age === 'juvenile';
56
- const { dominant, skinIndex, skinWeight, limbMember } = weights;
57
- const P = (v) => [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]];
58
- const N = (v) => [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
59
- const R = rng((params.coatSeed || 1) * 31 + 7);
60
-
61
- const isLimb = BONES.map((b) => /^(humerus|radius|metacarpus|fpaw|femur|tibia|metatarsus|hpaw)/.test(b.name));
62
- const byTag = (t) => model.prims.filter((p) => p.tag === t);
63
- const eyePrims = byTag('eyesocket'), lidPrims = byTag('eyelid');
64
- const tympPrims = byTag('tympanum'), foldPrims = byTag('stfold'), dlPrims = byTag('dlfold');
65
- const nostrils = byTag('nostril');
66
- const jawPrims = model.forPart('jaw');
67
- const headUpper = model.prims.filter((p) => p.part === 'body' && p.bone === 'head' && !p.carve);
68
- const webPrims = byTag('web');
69
-
70
- // per-vertex classification
71
- // region: 0 trunk, 1 head (upper), 2 jaw (lower jaw part), 3 tongue, 4 throat, 5 eye, 6 limb
72
- const region = new Uint8Array(nV);
73
- const legBone = new Int16Array(nV).fill(-1);
74
- const legness = new Float32Array(nV);
75
- for (let v = 0; v < nV; v++) {
76
- const bn = BONES[dominant[v]].name;
77
- let lb = -1, lw = 0, lsum = 0;
78
- for (let k = 0; k < 4; k++) {
79
- const b = skinIndex[v * 4 + k], w = skinWeight[v * 4 + k];
80
- if (isLimb[b]) { lsum += w; if (w > lw) { lw = w; lb = b; } }
81
- }
82
- legBone[v] = lb;
83
- legness[v] = lb >= 0 ? smoothstep(0.25, 0.75, lsum) : 0;
84
- void limbMember;
85
- const rn = ctx.regionNames[regionOf[v]];
86
- if (rn === 'jaw') region[v] = 2;
87
- else if (rn === 'tongue') region[v] = 3;
88
- else if (bn.startsWith('eye')) region[v] = 5;
89
- else if (bn === 'throat') region[v] = 4;
90
- else if (bn === 'head' || bn === 'neck2' || bn === 'neck1') region[v] = 1;
91
- else if (legness[v] > 0.5) region[v] = 6;
92
- else region[v] = 0;
93
- }
94
-
95
- // ---- dark mottling (spots grown on the surface): large on the back, smaller on the flanks and
96
- // head, none on the belly; the legs carry crossbands instead
97
- const spotR = (v) => {
98
- const n = N(v), p = P(v), r = region[v];
99
- if (r === 2 || r === 3 || r === 4) return 0;
100
- if (r === 6 || legness[v] > 0.3) return 0;
101
- if (n[1] < -0.25) return 0;
102
- const back = smoothstep(-0.2, 0.6, n[1]);
103
- let rad = (temporaria ? 0.0034 : 0.0028) * (0.7 + 0.5 * back);
104
- if (r === 1 || r === 5) rad *= temporaria ? 0.55 : 0.6;
105
- if (r === 1 && p[2] > HEAD_O[2] + 0.02) rad *= 0.6; // snout: small freckles
106
- return rad * (params.mottleSize || 1);
107
- };
108
- const density = params.mottle ?? 0.7;
109
- const F = poissonFeatures({ pos, nrm, nV, radius: (v) => (R() < density ? spotR(v) : 0), R, spacing: temporaria ? 1.35 : 1.5, gap: 0.002, cell: 0.012 });
110
- for (const s of F.spots) { s.el = 1 + 0.8 * R(); s.c = norm([R() - 0.5, (R() - 0.5) * 0.3, 1]); }
111
-
112
- // leg crossbands: along each limb bone's axis
113
- const bandPeriod = temporaria ? 0.0105 : 0.0125;
114
- const bandPhase = BONES.map(() => R());
115
-
116
- const T = tympanum(params);
117
- const comb = new Float32Array(nV * 3);
118
- const tint = new Float32Array(nV * 4);
119
- const furLen = new Float32Array(nV);
120
- const markSDF = new Float32Array(nV).fill(1);
121
- const pattern = new Float32Array(nV).fill(1);
122
- const patternColor = new Float32Array(nV * 4);
123
- const surf = new Float32Array(nV * 4);
124
-
125
- for (let v = 0; v < nV; v++) {
126
- const p = P(v), n = N(v), r = region[v];
127
- const h = sub(p, HEAD_O);
128
- const L = legness[v];
129
- const side = p[0] >= 0 ? 1 : -1;
130
- let col, mat = MAT.WET_SKIN, mark = 1, pat = 1, gloss = 0.85, bump = 0.0012;
131
- let patCol = COL.mottle, patI = 0.9;
132
-
133
- // comb (bump / clear-coat anisotropy direction): nose -> vent, down the legs
134
- let d = [0, 0, -1];
135
- if (legBone[v] >= 0 && L > 0.3) { const b = BONES[legBone[v]]; d = norm(sub(b.tail, b.head)); }
136
- let t = sub(d, mul(n, dot(d, n)));
137
- if (len(t) < 1e-4) t = cross(n, [1, 0, 0]);
138
- t = norm(t);
139
- comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2];
140
-
141
- // dorsal / ventral blend (countershading by normal and height)
142
- const up = n[1];
143
- const ventral = Math.max(smoothstep(-0.25, -0.6, up) * smoothstep(0.03, 0.015, p[1]), smoothstep(-0.45, -0.85, up));
144
- if (r === 3) { col = TONGUE; mat = MAT.MOUTH; }
145
- else if (r === 0 || r === 6 || r === 5 || r === 1 || r === 4 || r === 2) {
146
- // ---- base: back -> flank -> belly
147
- col = mix3(COL.flank, COL.back, smoothstep(-0.1, 0.55, up));
148
- col = mix3(col, COL.belly, ventral);
149
- bump = mix(0.0009, 0.0017, smoothstep(-0.2, 0.7, up));
150
- gloss = mix(0.72, 0.9, smoothstep(-0.3, 0.5, up));
151
- // head: green, brighter on the upper lip; throat pale (female) / yellow (male)
152
- if (r === 1 || r === 5 || r === 2 || r === 4 || r === 0) {
153
- const headW = (r === 4 ? 0.4 : 1) * smoothstep(-0.05, -0.022, h[2]);
154
- let hc = COL.head;
155
- // upper lip: the band just above the mouth line
156
- const lipBand = smoothstep(-0.012, -0.018, h[1]) * smoothstep(-0.03, -0.02, h[1]);
157
- hc = mix3(hc, COL.lip, lipBand * 0.8 + smoothstep(0.02, 0.035, h[2]) * 0.2);
158
- col = mix3(col, hc, headW * smoothstep(-0.5, 0.3, up));
159
- bump = mix(0.0008, 0.0011, smoothstep(-0.2, 0.6, up));
160
- }
161
- // throat and chin underside
162
- if (r === 4 || r === 2 || (r === 1 && up < -0.3)) {
163
- const thr = male ? COL.throatM : COL.throatF;
164
- const under = r === 4 ? smoothstep(0.2, -0.4, up) : smoothstep(-0.2, -0.6, up);
165
- col = mix3(col, thr, under);
166
- bump = mix(bump, 0.0006, under); gloss = mix(gloss, 0.7, under);
167
- }
168
- if (r === 0) {
169
- // the chest and belly are smooth and pale; the flank low down lighter
170
- bump = mix(bump, 0.0006, ventral);
171
- }
172
- // ---- legs: base colour with dark crossbands on the upper (outer) side, pale undersides
173
- if (L > 0 && legBone[v] >= 0) {
174
- const b = BONES[legBone[v]];
175
- const foot = /fpaw|hpaw/.test(b.name), hand = /metacarpus|fpaw/.test(b.name);
176
- // (the sprawled, folded legs show their outer faces: those count as the upper side)
177
- const upL = Math.max(up, 0.9 * n[0] * side);
178
- const outer = smoothstep(-0.3, 0.4, upL) * (1 - (foot ? 0.3 : 0));
179
- let lc = mix3(COL.belly, COL.leg, smoothstep(-0.8, -0.35, upL));
180
- if (/femur/.test(b.name)) lc = mix3(lc, mix3(COL.belly, COL.flank, 0.4), smoothstep(-0.2, -0.7, upL) * 0.6);
181
- if (foot) lc = mix3(COL.web, COL.leg, 0.5);
182
- if (hand) lc = mix3(lc, COL.belly, 0.25);
183
- col = mix3(col, lc, L);
184
- bump = mix(bump, foot ? 0.0006 : 0.0011, L);
185
- // crossbands across the bone
186
- if (/femur|tibia|metatarsus|humerus|radius/.test(b.name)) {
187
- const ax = norm(sub(b.tail, b.head));
188
- const along = dot(sub(p, b.head), ax);
189
- const ph = along / bandPeriod + bandPhase[b.index] + 0.25 * (fbm3(p[0] * 300, p[1] * 300, p[2] * 300, 2) - 0.5);
190
- const f = Math.abs(ph - Math.floor(ph) - 0.5); // 0 at band centre
191
- const wBand = (temporaria ? 0.2 : 0.17) + 0.05 * (fbm3(p[0] * 120, p[1] * 120, p[2] * 120, 2) - 0.5);
192
- const bandSD = (f - wBand) * bandPeriod;
193
- if (outer > 0.25) { pat = Math.min(pat, bandSD + (1 - outer) * 0.002); patCol = COL.band; }
194
- }
195
- }
196
- // ---- webbing: darker, smooth, translucent look
197
- if (L > 0.5 && legBone[v] >= 0 && /hpaw/.test(BONES[legBone[v]].name)) {
198
- let dw = 1e9;
199
- for (const w of webPrims) dw = Math.min(dw, SDFModel.dist(w, p[0], p[1], p[2]));
200
- if (dw < 0.0004) { col = mix3(COL.web, COL.leg, 0.2); bump = 0.0005; gloss = 0.75; }
201
- }
202
- // ---- tympanum: flat brown disc, pale ring and dark centre spot in males
203
- if (r === 1 || r === 0) {
204
- for (const tp of tympPrims) {
205
- const c = [tp.P[0], tp.P[1], tp.P[2]];
206
- const dd = len(sub(p, c));
207
- const rr = T.r;
208
- if (dd < rr + 0.002) {
209
- const disc = smoothstep(rr + 0.0012, rr - 0.0004, dd);
210
- let tc = COL.tymp;
211
- if (male) tc = mix3(tc, mix3(COL.tymp, COL.flank, 0.6), smoothstep(rr * 0.55, rr * 0.8, dd) * (1 - smoothstep(rr * 0.85, rr, dd)));
212
- tc = mix3(tc, mix3(COL.tymp, COL.head, 0.35), male ? smoothstep(rr * 0.3, rr * 0.1, dd) : 0);
213
- col = mix3(col, tc, disc);
214
- bump = mix(bump, 0.0005, disc); gloss = mix(gloss, 0.95, disc);
215
- if (Math.abs(dd - rr) < 0.0012) mark = Math.min(mark, Math.abs(dd - rr) - 0.0004 + (male ? 0.0003 : 0));
216
- }
217
- }
218
- // the supratympanic fold: a little paler ridge (bullfrog: same colour, a fine dark edge below)
219
- let df = 1e9;
220
- for (const f of foldPrims) df = Math.min(df, SDFModel.dist(f, p[0], p[1], p[2]));
221
- if (df < 0.0015) col = mix3(col, mix3(col, COL.lip, 0.4), smoothstep(0.0015, 0.0, df) * 0.5);
222
- }
223
- // ---- the lip line: a dark line where the upper and lower jaws meet (mouth corner to snout)
224
- if (r === 1) {
225
- const dj = SDFModel.evalList(jawPrims, p[0], p[1], p[2]);
226
- if (dj < 0.0012) mark = Math.min(mark, dj - 0.0002);
227
- // (skin just inside the lips shows in the closed mouth's slit from the side: dark lip, the
228
- // pink mouth lining only deeper in, seen when the mouth gapes)
229
- if (dj < -0.0022) { col = MOUTH; mat = MAT.MOUTH; } else if (dj < -0.0004) col = COL.lipline;
230
- } else if (r === 2) {
231
- const dh = SDFModel.evalList(headUpper, p[0], p[1], p[2]);
232
- if (dh < -0.0022) { col = MOUTH; mat = MAT.MOUTH; }
233
- else if (dh < -0.0004) col = COL.lipline;
234
- else if (dh < 0.0014) mark = Math.min(mark, dh - 0.0006);
235
- // the lower lip: pale
236
- col = mat === MAT.MOUTH || col === COL.lipline ? col : mix3(col, COL.belly, smoothstep(-0.3, 0.2, up) * 0.35);
237
- }
238
- // ---- eyes: the fleshy lid a little paler at its rim, a dark line under the eye
239
- if (r === 5 || r === 1) {
240
- for (const e of eyePrims) {
241
- const de = SDFModel.dist(e, p[0], p[1], p[2]);
242
- if (de < 0.0018 && de > -0.003) {
243
- col = mix3(col, COL.lip, smoothstep(0.0018, 0.0003, de) * 0.35);
244
- if (Math.abs(de) < 0.0007) mark = Math.min(mark, Math.abs(de) - 0.00035);
245
- }
246
- }
247
- void lidPrims;
248
- }
249
- // ---- nostrils: dark
250
- for (const ns of nostrils) {
251
- const dn = SDFModel.dist(ns, p[0], p[1], p[2]);
252
- if (dn < 0.0009) mark = Math.min(mark, dn - 0.0004);
253
- }
254
- // ---- common frog: the dark temporal mask (eye -> over the tympanum -> jaw angle), pale
255
- // dorsolateral folds, chevron on the nape, orange-speckled belly
256
- if (temporaria) {
257
- if (r === 1 || r === 5 || r === 0) {
258
- // mask: a band from behind the eye back and down over the tympanum
259
- const hx = Math.abs(h[0]);
260
- const mz = (h[2] + 0.004) / -0.042; // 0 at the eye, 1 behind the tympanum
261
- if (hx > 0.012 && mz > -0.1 && mz < 1.15) {
262
- const yc = mix(-0.002, -0.014, clamp(mz, 0, 1));
263
- const halfH = 0.0065 + 0.003 * Math.sin(Math.PI * clamp(mz, 0, 1));
264
- const sd = Math.max(Math.abs(h[1] - yc) - halfH, -mz * 0.02, (mz - 1) * 0.02, (0.2 - dot(n, [side, 0.1, 0])) * 0.01);
265
- if (sd < pat) { pat = sd; patCol = COL.mask; patI = 0.95; }
266
- }
267
- }
268
- let dl = 1e9;
269
- for (const f of dlPrims) dl = Math.min(dl, SDFModel.dist(f, p[0], p[1], p[2]));
270
- if (dl < 0.002) col = mix3(col, COL.fold, smoothstep(0.002, 0.0, dl) * 0.7);
271
- if (ventral > 0.3 && r === 0) {
272
- const sp = fbm3(p[0] * 700, p[1] * 700, p[2] * 700, 2);
273
- col = mix3(col, COL.speckle, smoothstep(0.58, 0.68, sp) * ventral * 0.6);
274
- }
275
- }
276
- // ---- mottling on top
277
- if (r !== 2 && r !== 4 && legness[v] < 0.6) {
278
- let [sd] = featureDistance(F, p, n, 1);
279
- sd += 0.0022 * (fbm3(p[0] * 420, p[1] * 420, p[2] * 420, 3) - 0.5);
280
- if (sd < pat) { pat = sd; patCol = r === 0 || r === 6 ? COL.mottle : mix3(COL.mottle, COL.head, 0.25); patI = temporaria ? 0.85 : 0.6; }
281
- }
282
- // female bullfrog: grey mottled throat
283
- if (!male && !temporaria && (r === 4 || r === 2) && up < -0.2) {
284
- const g = fbm3(p[0] * 260, p[1] * 260, p[2] * 260, 3);
285
- col = mix3(col, mix3(col, [0.25, 0.25, 0.2], 0.5), smoothstep(0.55, 0.65, g) * 0.6);
286
- }
287
- } else {
288
- col = COL.back;
289
- }
290
- if (juv) col = mix3(col, mix3(col, COL.head, 0.6), 0.3);
291
-
292
- // low-frequency colour variation
293
- const cv = fbm3(p[0] * 60, p[1] * 60, p[2] * 60, 3) - 0.5;
294
- col = [col[0] * (1 + 0.16 * cv), col[1] * (1 + 0.13 * cv), col[2] * (1 + 0.1 * cv)];
295
-
296
- tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
297
- furLen[v] = 0;
298
- markSDF[v] = clamp(mark, -0.01, 0.01);
299
- pattern[v] = clamp(pat, -0.01, 0.01);
300
- patternColor[v * 4] = patCol[0]; patternColor[v * 4 + 1] = patCol[1]; patternColor[v * 4 + 2] = patCol[2]; patternColor[v * 4 + 3] = mat === MAT.WET_SKIN ? patI : 0;
301
- surf[v * 4] = gloss; surf[v * 4 + 1] = bump * (params.bumpK || 1); surf[v * 4 + 2] = 0; surf[v * 4 + 3] = 0;
302
- }
303
- void add; void mix;
304
- return { comb, tint, pattern, mark: markSDF, furLen, patternColor, surf, region };
305
- }
@@ -1,97 +0,0 @@
1
- // True frogs (Ranidae): the American bullfrog (Lithobates catesbeianus, default) and the common frog
2
- // (Rana temporaria, variant 'common-frog'). Built on the quadruped engine with its sprawl knob
3
- // (knees and elbows out), paired hind legs and the hopper tools: the classic sitting frog is the
4
- // resting stance; it crawls for short moves, hops as its main gait, makes long jumps (hind legs
5
- // fully extended in flight, forelimbs land first), turns by pivoting, and has frog behaviours
6
- // (throat pumping, blinking by retracting the eyes, tongue-flick feeding, croaking with the vocal
7
- // sac, long motionless sits) through species hooks (behaviour.js).
8
- import { frogRig, HEAD_O } from './rig.js';
9
- import { sculptFrog, EYE } from './sculpt.js';
10
- import { frogRegions } from './regions.js';
11
- import { frogCoat } from './coat.js';
12
- import { motion } from './motion.js';
13
-
14
- // Seeded individual.
15
- // variant: 'bullfrog' (default: green / olive / pale colour morphs), 'bullfrog-pale',
16
- // 'common-frog' (Rana temporaria: smaller, brown with a dark temporal mask and
17
- // dorsolateral folds)
18
- // sex: bullfrog males: tympanum larger than the eye, yellow throat, thicker forearms with a
19
- // nuptial pad, a little smaller than females; females: tympanum ~ eye, cream throat
20
- // age: 'adult' | 'juvenile' (a young frog: much smaller, big head and eyes, greener)
21
- function variation(R, o) {
22
- const sex = o.sex || (R() < 0.5 ? 'male' : 'female');
23
- const age = o.age || 'adult';
24
- const juv = age === 'juvenile';
25
- const g = () => (R() + R() + R() - 1.5) / 1.5; // ~[-1, 1], peaked
26
- const u = () => 2 * R() - 1;
27
- let variant = o.variant || 'bullfrog';
28
- const temporaria = variant === 'common-frog';
29
- let colour;
30
- if (temporaria) colour = 'temporaria';
31
- else if (variant === 'bullfrog-pale') colour = 'pale';
32
- else colour = sex === 'male' ? (R() < 0.75 ? 'green' : 'olive') : (R() < 0.45 ? 'green' : 'olive');
33
- // size: bullfrog SVL 90-152 mm, females larger (reference 140 mm); common frog 60-90 mm
34
- let size = temporaria ? 0.55 * (1 + 0.08 * g()) * (sex === 'female' ? 1.03 : 0.97) : (sex === 'male' ? 0.92 : 1.0) * (1 + 0.07 * g());
35
- if (juv) size *= 0.42;
36
- const male = sex === 'male';
37
- return {
38
- sex, age, size, variant, colour,
39
- // tympanum radius (m at the reference size): males 1.3-1.6x the eye, females ~ the eye
40
- tympanum: (male ? 0.0102 : 0.0073) * (1 + 0.07 * g()) * (juv ? 0.8 : 1),
41
- headWidth: (1 + 0.035 * g()) * (juv ? 1.04 : 1),
42
- plump: (1 + 0.05 * g()) * (sex === 'female' ? 1.03 : 0.98) * (juv ? 0.95 : 1),
43
- armK: 1 + 0.05 * g(),
44
- mottle: temporaria ? 0.55 + 0.35 * R() : 0.35 + 0.5 * R(),
45
- mottleSize: 0.8 + 0.45 * R(),
46
- minThick: 0.0008,
47
- warps: [
48
- { type: 'legs', k: 1 + 0.03 * g(), top: 0.02 },
49
- { type: 'length', k: 1 + 0.03 * g() - (juv ? 0.05 : 0), z0: -0.05, z1: 0.02 },
50
- { type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (juv ? 1.22 : 1) * (temporaria ? 0.96 : 1), r0: 0.02, r1: 0.045 },
51
- ],
52
- coatWarmth: (temporaria ? 1.2 : 0.8) * u(),
53
- coatLightness: 0.12 * u(),
54
- coatGreen: temporaria ? 0.6 * u() : 0.5 * u() + (male ? 0.3 : 0),
55
- coatSeed: Math.floor(R() * 1e6),
56
- };
57
- }
58
-
59
- export default {
60
- id: 'frog',
61
- name: 'True frog',
62
- latin: 'Lithobates catesbeianus / Rana temporaria',
63
- group: 'others',
64
- plan: 'quadruped',
65
- covering: 'skin',
66
- variants: [
67
- { id: 'bullfrog', name: 'American bullfrog', latin: 'Lithobates catesbeianus' },
68
- { id: 'bullfrog-pale', name: 'American bullfrog (pale morph)', latin: 'Lithobates catesbeianus' },
69
- { id: 'common-frog', name: 'Common frog', latin: 'Rana temporaria' },
70
- ],
71
- variation,
72
- rig: (params) => frogRig(params),
73
- sculpt: (m, rig, params) => sculptFrog(m, rig, params),
74
- regions: frogRegions,
75
- coat: frogCoat,
76
- eyeSpecs: (params) => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: side > 0 ? 'eyeL' : 'eyeR', look: params.variant === 'common-frog' ? EYE_TEMPORARIA : EYE_BULLFROG })),
77
- motion,
78
- render: { markColor: [0.02, 0.018, 0.01] },
79
- };
80
-
81
- // Horizontal (bar) pupil in a gold / bronze iris with dark reticulation; no sclera; the translucent
82
- // lower lid (nictitating membrane) rises to blink (driven by behaviour.js with the eye retraction:
83
- // automatic mammal / bird blinks are off).
84
- export const EYE_BULLFROG = {
85
- pupil: 'bar',
86
- lids: 'bird',
87
- blink: false,
88
- iris: { inner: [0.42, 0.26, 0.05], mid: [0.62, 0.4, 0.09], hi: [0.9, 0.66, 0.22], outer: [0.1, 0.06, 0.015] },
89
- sclera: { color: [0.05, 0.04, 0.02], visible: false },
90
- lidColor: [0.2, 0.22, 0.12],
91
- pupilSize: [0.16, 0.44],
92
- };
93
- export const EYE_TEMPORARIA = {
94
- ...EYE_BULLFROG,
95
- iris: { inner: [0.24, 0.12, 0.03], mid: [0.44, 0.25, 0.06], hi: [0.68, 0.46, 0.16], outer: [0.06, 0.035, 0.015] },
96
- lidColor: [0.2, 0.15, 0.09],
97
- };
@@ -1,69 +0,0 @@
1
- // Frog motion data for the quadruped engine (schema: src/core/motion/quadruped.js).
2
- // Numbers are for the reference individual (params.size = 1: bullfrog SVL 140 mm, hind limb ~250 mm
3
- // fully extended); the engine scales them by dynamic similarity for males, juveniles and the smaller
4
- // common frog.
5
- //
6
- // Gaits: a slow crawl-walk for short repositioning moves (diagonal couplets:
7
- // LH with RF, RH with LF) and the hop, the main gait: both hind feet push off together (HL = HR), the
8
- // body flies low, the forefeet catch it one just after the other, then the hind feet swing forward
9
- // and land folded beside the body. Hop speed rises with hop frequency and length. Long jumps, single
10
- // hops, turns on the spot and the frog behaviours are actions in behaviour.js.
11
- // Offsets [FL, FR, HL, HR] relative to hind touchdown.
12
- import { hooks } from './behaviour.js';
13
- import { SPRAWL } from './rig.js';
14
-
15
- const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
16
-
17
- export const motion = {
18
- maxSpeed: 1.6,
19
- stride: { gallop: 0 }, // (a hopper's bound is not a gallop: no gallop forequarter drop or reach)
20
- accel: [2.5, 4],
21
- decel: 5,
22
- turnRate: 2.2,
23
- latAccelMax: 5,
24
- gears: { crawl: 0.06, hop: 0.6 },
25
- gallopBlend: [0.4, 1.2],
26
- flexBlend: [0.2, 0.8],
27
- reachDuty: 1,
28
- hooks,
29
- gaits: [
30
- G('crawl', 0.0, 0.8, 0.8, [0.55, 0.05, 0.0, 0.5], { liftF: 0.008, liftH: 0.01, bobF: 0.001, bobH: 0.0015, flex: 0.02, lat: 0.04, fold: 0.15, heel: 12, tail: 0, drop: 0 }),
31
- G('crawl', 0.12, 1.2, 0.72, [0.55, 0.05, 0.0, 0.5], { liftF: 0.01, liftH: 0.012, bobF: 0.0015, bobH: 0.002, flex: 0.03, lat: 0.05, fold: 0.15, heel: 16, tail: 0, drop: 0 }),
32
- G('hop', 0.3, 1.4, 0.34, [0.5, 0.53, 0.0, 0.0], { liftF: 0.012, liftH: 0.02, bobF: 0.01, bobH: 0.012, flex: 0.08, lat: 0, fold: 0.2, heel: 30, tail: 0, drop: -0.004 }),
33
- G('hop', 0.8, 1.8, 0.28, [0.48, 0.51, 0.0, 0.0], { liftF: 0.016, liftH: 0.026, bobF: 0.016, bobH: 0.018, flex: 0.12, lat: 0, fold: 0.2, heel: 40, tail: 0, drop: -0.006 }),
34
- G('hop', 1.6, 2.1, 0.22, [0.46, 0.49, 0.0, 0.0], { liftF: 0.02, liftH: 0.03, bobF: 0.02, bobH: 0.022, flex: 0.14, lat: 0, fold: 0.2, heel: 45, tail: 0, drop: -0.008 }),
35
- ],
36
- feet: {
37
- // flat hands, fingers forward and in
38
- front: { type: 'plantigrade', contact: 0.45, curl: 12, flex: 4, heelStrike: 0, toeOut: 0, lead: 0.3, liftBehind: 0.5, retract: 0.4 },
39
- // the long foot flat on the ground; the tarsus laid flat at rest and in postures (plantRest), the
40
- // heel rising in motion; toes fanned out in the sculpt
41
- hind: { type: 'plantigrade', zfold: true, swingFlat: 0.7, contact: 0.35, curl: 20, flex: 0, heelStrike: 0, toeOut: 0, lead: 0.25, liftBehind: 0.38, retract: 0.4 },
42
- },
43
- stance: { width: 1, gallopWidth: 1, sprawl: SPRAWL, crouch: 0, scuff: [10, 20, 0] },
44
- body: {
45
- // sections of the sitting bind sculpt (the half width includes the folded thighs)
46
- chest: { y: 0.04, hh: 0.025, hw: 0.03 },
47
- pelvis: { y: 0.03, hh: 0.023, hw: 0.048 },
48
- mid: { y: 0.032, hh: 0.024, hw: 0.039 },
49
- rump: { z: -0.05, y: 0.026, hh: 0.016, hw: 0.032 },
50
- back: 0.02,
51
- },
52
- head: {
53
- // no neck: the head moves only a few degrees relative to the trunk
54
- carriage: [[0, 0, 0, 0], [0.5, -0.002, 0.002, 0.04], [1.6, -0.004, 0.004, 0.08]],
55
- stab: [[0, 0], [0.5, 0.05], [1.6, 0.1]],
56
- neckBend: 10, neckPivot: 0.5, yaw: 0.14, pitchUp: 0.12, pitchDown: 0.15,
57
- },
58
- tail: { radius: [0.01, 0.01] },
59
- breath: { rate: 0.22, amp: 0.018, pant: false, heatSpeed: 99 },
60
- actions: {
61
- attack: { style: 'bite-lunge' },
62
- eat: { style: 'tear' },
63
- jump: { height: 0.35, distance: 1.1 },
64
- idle: { shift: 0.12, restep: false },
65
- sit: {},
66
- lie: {},
67
- sleep: { style: 'curl' },
68
- },
69
- };
@@ -1,46 +0,0 @@
1
- // Meshing plan: body at 0.72 mm (hero), the head (with the throat and the front of the shoulders)
2
- // at 0.5 mm, overlapping across a cut behind the skull and cross-faded, eyelid patches at 0.22 mm,
3
- // and the lower jaw and the tongue as their own rigid surfaces.
4
- import { frogJoints } from './rig.js';
5
- import { EYE } from './sculpt.js';
6
- import { HEAD_O } from './rig.js';
7
- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
8
- import { smoothstep } from '../../core/math/vec.js';
9
-
10
- const J0 = frogJoints();
11
- // head region: in front of a plane behind the tympana and above the forelimbs
12
- export const HEAD_CUT = { z: 0.0125, y: 0.027, band: 0.0016 };
13
- export const headS = (x, y, z) => Math.min(z - HEAD_CUT.z + 0.1 * (y - 0.05), y - HEAD_CUT.y);
14
-
15
- export const EYE_PATCH = { R: 0.0098, B: 0.0014, h: 0.0003, centres: [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s).c) };
16
- export function eyePatchWeight(x, y, z) {
17
- let dmin = 1e9;
18
- for (const c of EYE_PATCH.centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
19
- return 1 - smoothstep(EYE_PATCH.R - EYE_PATCH.B, EYE_PATCH.R + EYE_PATCH.B, dmin);
20
- }
21
-
22
- export function frogRegions(rig, params, Q) {
23
- const B = HEAD_CUT.band, r = Q.res;
24
- const patches = Q.eyePatches ? EYE_PATCH.centres.map((c) => ({ c, R: EYE_PATCH.R, B: EYE_PATCH.B, h: EYE_PATCH.h * Math.max(1, r) })) : [];
25
- const tb = J0.tongueBase, tt = J0.tongueTip;
26
- return {
27
- jobs: [
28
- [{ name: 'body', part: 'body', bmin: [-0.115, -0.004, -0.085], bmax: [0.115, 0.075, 0.07], h: 0.0009 * r, F: 4, clip: (x, y, z) => headS(x, y, z) < B }],
29
- [
30
- { name: 'head', part: 'body', bmin: [-0.042, 0.02, 0.0], bmax: [0.042, 0.078, 0.095], h: 0.00068 * r, F: 6, clip: (x, y, z) => headS(x, y, z) > -B, patches },
31
- { name: 'jaw', part: 'jaw', bmin: [-0.036, 0.027, 0.018], bmax: [0.036, 0.05, 0.094], h: 0.00095 * r, F: 6, rigidBone: 'jaw' },
32
- { name: 'tongue', part: 'tongue', bmin: [-0.012, 0.034, tt[2] - 0.012], bmax: [0.012, 0.052, tb[2] + 0.006], h: 0.0011 * r, F: 4, rigidBone: 'tongue' },
33
- ],
34
- ],
35
- fade(x, y, z, name, patch) {
36
- const s = headS(x, y, z);
37
- if (name === 'body') return 1 - smoothstep(-B, B, s);
38
- if (name === 'head') {
39
- let f = smoothstep(-B, B, s);
40
- if (patches.length) { const ew = eyePatchWeight(x, y, z); f *= patch ? ew : 1 - ew; }
41
- return f;
42
- }
43
- return 1;
44
- },
45
- };
46
- }