@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
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  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
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  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
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  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,143 +0,0 @@
1
- // Fish skeleton (bind pose, metres): forward = +Z, up = +Y, left = +X; the body rests just above y = 0.
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- // All landmarks come from the variant's outline table (variants.js), so the four body plans share one
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- // rig builder. The standard swimmer bone set is in core/rig/swimmer.js.
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- import { buildRig } from '../../core/rig/rig.js';
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- import { swimmerBones, swimmerAppendages, axialJoints, axialBones, swimmerJointsAlias, spineName } from '../../core/rig/swimmer.js';
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- import { VARIANTS } from './variants.js';
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- import { norm, add, mul } from '../../core/math/vec.js';
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-
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- const cr = (p0, p1, p2, p3, t) => {
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- // Catmull-Rom (centripetal enough for our smooth tables), clamped to the neighbours' range
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- const t2 = t * t, t3 = t2 * t;
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- const v = 0.5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3 * p1 - 3 * p2 + p3) * t3);
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- const lo = Math.min(p1, p2), hi = Math.max(p1, p2), pad = (hi - lo) * 0.25;
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- return Math.max(lo - pad, Math.min(hi + pad, v));
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- };
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-
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- /** Geometry helper for one variant: outline lookups (metres) and the landmarks. Cached per params. */
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- export function fishGeo(params) {
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- const key = params.variant;
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- const V = VARIANTS[key];
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- if (!V) throw new Error(`fish: unknown variant "${key}"`);
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- const SL = V.SL;
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- const rows = V.prof;
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- const n = rows.length;
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- const col = (i, k) => rows[Math.max(0, Math.min(n - 1, i))][k];
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- const at = (u, k) => {
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- if (u <= rows[0][0]) return rows[0][k] * Math.sqrt(Math.max(0, u) / rows[0][0]);
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- if (u >= rows[n - 1][0]) return rows[n - 1][k];
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- let i = 0;
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- while (i < n - 2 && u > rows[i + 1][0]) i++;
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- const t = (u - rows[i][0]) / (rows[i + 1][0] - rows[i][0]);
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- return cr(col(i - 1, k), col(i, k), col(i + 1, k), col(i + 2, k), t);
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- };
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- let maxBot = 0;
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- for (const r of rows) maxBot = Math.max(maxBot, r[2]);
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- const axisY = (maxBot + 0.04) * SL;
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- const z0 = 0.42 * SL;
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- const G = {
39
- V, SL, axisY, z0,
40
- tailLen: V.fins.caudal.len * (params.tailK || 1),
41
- finK: params.finK || 1,
42
- L: SL * (1 + V.fins.caudal.len * (params.tailK || 1) * 0.95),
43
- z: (u) => z0 - u * SL,
44
- u: (z) => (z0 - z) / SL,
45
- top: (u) => at(u, 1) * SL,
46
- bot: (u) => at(u, 2) * SL,
47
- hw: (u) => at(u, 3) * SL,
48
- yc: (u) => axisY + ((at(u, 1) - at(u, 2)) / 2) * SL,
49
- hd: (u) => ((at(u, 1) + at(u, 2)) / 2) * SL,
50
- };
51
- // surface half width at height y (elliptic cross-section)
52
- G.surfX = (u, y) => {
53
- const e = (y - G.yc(u)) / Math.max(1e-6, G.hd(u));
54
- return G.hw(u) * Math.sqrt(Math.max(0, 1 - e * e));
55
- };
56
- // a point on the flank surface at (u, height fraction e in -1..1 of the half depth)
57
- G.flank = (u, e, s = 1) => {
58
- const y = G.yc(u) + e * G.hd(u);
59
- return [s * G.surfX(u, y), y, G.z(u)];
60
- };
61
- const H = V.head;
62
- G.mouthY = axisY + H.mouth.h * SL;
63
- const eu = H.eye.u, ey = axisY + H.eye.h * SL;
64
- G.eye = { u: eu, y: ey, r: H.eye.r * SL, z: G.z(eu) };
65
- G.eye.x = G.surfX(eu, ey) - 0.62 * G.eye.r; // flush: only a shallow cap shows
66
- G.headO = [0, ey, G.z(eu)];
67
- return G;
68
- }
69
-
70
- export function fishJoints(params) {
71
- const G = fishGeo(params);
72
- const V = G.V, SL = G.SL, H = V.head, F = V.fins;
73
- const N = V.spineSegs, M = V.caudalSegs;
74
- const J = {};
75
- J.snout = [0, G.mouthY + 0.004 * SL, G.z0];
76
- for (let i = 0; i <= N; i++) {
77
- const u = H.occ + ((1 - H.occ) * i) / N;
78
- J[spineName(i)] = [0, G.yc(u), G.z(u)];
79
- }
80
- swimmerJointsAlias(J, N);
81
- const cl = G.tailLen * 0.86;
82
- for (let j = 1; j <= M; j++) J['caudal' + j] = [0, G.yc(1), G.z(1 + (cl * j) / M)];
83
- // lower jaw: hinge below the end of the gape, tip at the chin
84
- const g = H.mouth.gape;
85
- J.jawHinge = [0, G.mouthY - H.mouth.jawDepth * SL * 0.55, G.z(g + 0.02)];
86
- J.jawTip = [0, G.mouthY - 0.006 * SL, G.z(0.004)];
87
- J.premaxBase = [0, G.mouthY + 0.03 * SL, G.z(g * 0.85)];
88
- J.premaxTip = [0, G.mouthY + 0.008 * SL, G.z(0.0)];
89
- // gill cover: hinge along its front edge, free edge at the back
90
- const op = H.op;
91
- J.opHingeL = G.flank(op - 0.075, 0.5);
92
- J.opLowL = G.flank(op - 0.1, -0.45);
93
- J.opEdgeL = G.flank(op, 0.05);
94
- // pectoral fin: base line on the flank behind the gill cover
95
- const P = F.pectoral;
96
- const pb = G.flank(P.u, (P.h * SL - (G.yc(P.u) - G.axisY)) / G.hd(P.u));
97
- pb[0] += 0.004 * SL;
98
- J.pecBaseL = pb;
99
- J.pecUpL = [pb[0] - 0.004 * SL, pb[1] + 0.03 * SL, pb[2] + 0.008 * SL];
100
- J.pecTipL = add(pb, mul(finDir(P.sweep, P.droop, P.abduct), P.len * G.finK * SL));
101
- // pelvic fin: on the belly
102
- const Q = F.pelvic;
103
- const ybot = G.yc(Q.u) - G.hd(Q.u);
104
- const pl = [G.hw(Q.u) * 0.42, ybot + 0.18 * G.hd(Q.u) * 0.3, G.z(Q.u)];
105
- pl[1] = G.yc(Q.u) - G.hd(Q.u) * Math.sqrt(1 - Math.pow(pl[0] / G.hw(Q.u), 2)) + 0.003 * SL;
106
- J.pelBaseL = pl;
107
- J.pelFrontL = [pl[0] + 0.02 * SL, pl[1] - 0.004 * SL, pl[2] + 0.004 * SL];
108
- J.pelTipL = add(pl, mul(finDir(90 - Q.sweep, 90 - Q.sweep * 0.2, Q.abduct, true), Q.len * G.finK * SL));
109
- return { J, G };
110
- }
111
-
112
- // Fin direction: `sweep` deg back from lateral toward -Z, `droop` deg below horizontal, `abduct` deg
113
- // out from the body wall. For the pelvic (ventral) fins pass ventral = true: they point back and down.
114
- export function finDir(sweep, droop, abduct, ventral = false) {
115
- const d2r = Math.PI / 180;
116
- if (ventral) {
117
- const back = Math.cos(abduct * d2r), out = Math.sin(abduct * d2r);
118
- return norm([out * 0.8, -Math.sin((90 - droop) * d2r) * 0.55 - 0.25, -back]);
119
- }
120
- const ab = abduct * d2r, dr = droop * d2r;
121
- return norm([Math.sin(ab), -Math.sin(dr), -Math.cos(ab) * Math.cos(dr)]);
122
- }
123
-
124
- export function pickParent(G, u) {
125
- const V = G.V, N = V.spineSegs, occ = V.head.occ;
126
- const i = Math.max(0, Math.min(N - 1, Math.floor(((u - occ) / (1 - occ)) * N)));
127
- return spineName(i);
128
- }
129
-
130
- export function fishRig(params) {
131
- const { J, G } = fishJoints(params);
132
- const V = G.V, N = V.spineSegs, M = V.caudalSegs;
133
- return buildRig({
134
- joints: J,
135
- unit: G.L / 1.3,
136
- headOrigin: G.headO,
137
- bones: swimmerBones({ spineSegs: N, caudalSegs: M, jaw: true, upperJaw: true, opercula: true, pectoralParent: pickParent(G, V.fins.pectoral.u), pelvicParent: pickParent(G, V.fins.pelvic.u) }),
138
- axial: { points: axialJoints(N, M), bones: axialBones(N, M) },
139
- limbs: {},
140
- appendages: swimmerAppendages({ upperJaw: true, blend: [-0.004, 0.006] }),
141
- meta: { variant: params.variant, SL: G.SL },
142
- });
143
- }
@@ -1,214 +0,0 @@
1
- // Fish sculpt: a dense chain of elliptic cross-sections along the outline table, a separately meshed
2
- // lower jaw (cut from the same sections with two complementary profile prisms, so the lip line
3
- // matches exactly), gill covers with a free rear edge over a gill slit, lidless eyes seated in a
4
- // shallow orbit, and every fin as a thin membrane slab (core/rig/swimmer.js sculptFin).
5
- import { fishGeo, pickParent } from './rig.js';
6
- import { sculptFin, fanRays, spineName } from '../../core/rig/swimmer.js';
7
- import { add, sub, mul, norm, lerp } from '../../core/math/vec.js';
8
-
9
- // hero cell size relative to SL (regions.js) and the fin membrane thickness derived from it
10
- export const CELL = 1 / 300;
11
- export const finThickness = (SL, V) => SL * CELL * (V?.cellK || 1) * 2.9;
12
- // lip thickness in front of the buccal cavity (fraction of SL)
13
- export const MOUTH_LIP = 0.022;
14
- // the free (rear) edge of the gill cover: u (fraction of SL) at height e (-1 belly .. 1 back, fraction of
15
- // the half depth); the gill cover plate below follows it, the coat paints the edge line along it
16
- export const opEdgeU = (op, e) => op + 0.003 - 0.045 * Math.min(1.44, e * e);
17
-
18
- export function sculptFish(m, rig, params) {
19
- const G = fishGeo(params);
20
- const V = G.V, SL = G.SL, J = rig.J, H = V.head, F = V.fins;
21
- const N = V.spineSegs;
22
- const boneAt = (u) => (u < H.occ ? 'head' : pickParent(G, u));
23
- const t = finThickness(SL, V);
24
-
25
- // ---------------------------------------------------------------- body sections
26
- const step = 0.018, rzMax = 0.05;
27
- const station = (u, part = 'body', extra = {}) => {
28
- const rz = Math.min(rzMax, u * 0.95 + 0.004) * SL;
29
- return m.ell({ tag: u < H.op ? 'head' : 'body', bone: boneAt(u), c: [0, G.yc(u), G.z(u)], r: [G.hw(u), G.hd(u), rz], k: 0.007 * SL, part, ...extra });
30
- };
31
- for (let u = 0.012; u <= 1.0001; u += step) station(Math.min(u, 1));
32
- // the caudal peduncle runs on into the fin base
33
- m.ell({ tag: 'body', bone: 'caudal0', c: [0, G.yc(1), G.z(1.025)], r: [G.hw(1) * 0.8, G.hd(1) * 0.92, 0.035 * SL], k: 0.008 * SL });
34
-
35
- // ---------------------------------------------------------------- head features
36
- // Eyes: no socket and no orbit rim. A fish's cornea bulges straight out of smooth head skin, so the
37
- // lidless eyeball (drawn by the eye renderer) simply stands out of the head surface: the depth test
38
- // draws the skin / cornea boundary as a clean circle at every tier. A socket carved around the ball
39
- // left a sub-cell gap that meshed into a jagged dark rim, and a hole at the eye's front corner.
40
- // gill covers: a plate on each cheek, slightly proud, free along its rear edge
41
- const op = H.op;
42
- for (const S of ['L', 'R']) {
43
- const s = S === 'L' ? 1 : -1;
44
- const uc = op - 0.055;
45
- const c = G.flank(uc, 0.02, s);
46
- const nrm = norm([s, 0, 0.12]);
47
- m.ell({ tag: 'operculum', bone: 'operculum' + S, group: 'operculum' + S, c: sub(c, mul(nrm, 0.0205 * SL)), axis: [0, 0, 1], up: [0, 1, 0], r: [0.0225 * SL, G.hd(uc) * 0.78, 0.062 * SL], k: 0.014 * SL });
48
- if (H.earFlap) {
49
- // bluegill "ear": a black lobe at the top of the gill cover
50
- // a flat rounded lobe reaching back from the upper gill cover (about 0.08 SL long, 0.05 high)
51
- const ce = G.flank(op + 0.03, 0.2, s);
52
- m.ell({ tag: 'earflap', bone: 'operculum' + S, group: 'operculum' + S, c: sub(ce, [s * 0.0035 * SL, 0, 0]), axis: [0, 0, 1], up: [0, 1, 0], r: [0.0065 * SL, H.earFlap * 0.5 * SL, H.earFlap * 0.8 * SL], k: 0.004 * SL });
53
- }
54
- }
55
- // upper lip / premaxilla (protrudes when feeding)
56
- m.ell({ tag: 'lip', bone: 'upperJaw', group: 'upperJaw', c: [0, G.mouthY + 0.01 * SL, G.z(0.02)], r: [G.hw(0.03) * 0.95, 0.012 * SL, 0.022 * SL], k: 0.006 * SL });
57
-
58
- // ---------------------------------------------------------------- carvers (after every union)
59
- // mouth: the lower-jaw region, a profile prism in the median plane (z, y), cut out of the body
60
- const gape = H.mouth.gape, jd = H.mouth.jawDepth * SL;
61
- const zS = G.z0 + 0.03 * SL, yLow = -0.05 * SL;
62
- const zc = G.z(gape), zh = G.z(gape + 0.03), zb = G.z(gape + 0.075);
63
- const up = H.mouth.upturn * 0.012 * SL;
64
- const jawPoly = [[zS, G.mouthY + up], [(zS + zc) / 2, G.mouthY + up * 0.4], [zc, G.mouthY], [zh, G.mouthY - jd * 0.55], [zb, yLow], [zS, yLow]];
65
- const gap = 0.0013 * SL;
66
- const wide = 0.5 * SL;
67
- const prism = (poly, o) => m.fin({ o: [0, 0, 0], u: [0, 0, 1], v: [0, 1, 0], t: wide, poly, round: 0, ...o });
68
- prism(offsetPoly(jawPoly, gap * 0.5), { tag: 'mouthcut', bone: 'head', carve: true, k: 0.004 * SL });
69
- // buccal cavity: it starts behind the lips (MOUTH_LIP of SL behind the snout), so a closed mouth
70
- // shows only the lip line and the dark cavity appears when the jaw drops. (Reaching through the
71
- // snout, it held the mouth open as a dark O at rest.)
72
- const uF = MOUTH_LIP, uB = gape + 0.035;
73
- const cavY = G.mouthY - 0.003 * SL;
74
- const mouthCav = (o) => m.ell({ tag: 'mouth', bone: 'head', c: [0, cavY, G.z((uF + uB) / 2)], r: [G.hw((uF + uB) / 2) * 0.55, Math.min(0.024 * SL, jd * 0.45), ((uB - uF) / 2) * SL], k: 0.003 * SL, carve: true, ...o });
75
- mouthCav({});
76
- // The gill slit is not carved: a sub-cell groove along the gill cover's edge meshed into a jagged
77
- // dark crack. The coat paints the edge as a soft shading line instead (coat.js opEdgeU).
78
-
79
- // ---------------------------------------------------------------- lower jaw (own surface, rigid)
80
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
81
- for (let u = 0.012; u <= gape + 0.1; u += step) station(u, 'jaw', { ...JW, tag: 'jaw' });
82
- // everything that is not lower jaw: the complement of the jaw prism
83
- const big = SL;
84
- const rest = [[zS, G.mouthY + up], [zS, G.mouthY + big], [zb - big, G.mouthY + big], [zb - big, yLow], [zb, yLow], [zh, G.mouthY - jd * 0.55], [zc, G.mouthY], [(zS + zc) / 2, G.mouthY + up * 0.4]];
85
- prism(offsetPoly(rest, gap * 0.5), { ...JW, tag: 'jawcut', carve: true, k: 0.004 * SL });
86
- mouthCav({ ...JW });
87
-
88
- // ---------------------------------------------------------------- median fins (membranes, x = 0 plane)
89
- const median = { origin: [0, 0, 0], u: [0, 0, 1], v: [0, 1, 0], t, sink: 0.022 * SL };
90
- const dorsalBase = (u) => [G.z(u), G.yc(u) + G.hd(u) - 0.006 * SL];
91
- const ventralBase = (u) => [G.z(u), G.yc(u) - G.hd(u) + 0.006 * SL];
92
- const profileRays = (d, base, sign) => {
93
- const rays = [];
94
- for (let i = 0; i < d.n; i++) {
95
- const f = d.n === 1 ? 0 : i / (d.n - 1);
96
- const u = d.u0 + (d.u1 - d.u0) * f;
97
- const a = ((d.a0 + (d.a1 - d.a0) * f) * Math.PI) / 180;
98
- let L = d.len[0] + (d.len[1] - d.len[0]) * f;
99
- if (d.round) L *= 0.78 + 0.34 * Math.sin(Math.PI * Math.min(1, f * 1.15 + 0.08));
100
- if (d.spiny) L *= 1 - 0.18 * f * f;
101
- if (!d.round && !d.spiny) L *= 1 - 0.12 * Math.pow(f, 0.7) * (1 - f) * 2.5;
102
- const b = base(u);
103
- rays.push([b, [b[0] + Math.cos(a) * L * SL, b[1] + Math.sin(a) * L * SL * sign]]);
104
- }
105
- // close the fin back to the body behind the last ray
106
- return rays;
107
- };
108
- let fi = 0;
109
- for (const d of F.dorsal) {
110
- const rays = profileRays(d, dorsalBase, 1);
111
- sculptFin(m, { ...median, rays, bone: boneAt((d.u0 + d.u1) / 2), tag: 'fin', name: 'dorsal' + fi++, notch: d.notch || 0, k: t * 1.2 });
112
- }
113
- for (const d of F.anal) {
114
- // anal fin angles are given as absolute angles (below the axis)
115
- const rays = [];
116
- for (let i = 0; i < d.n; i++) {
117
- const f = i / (d.n - 1);
118
- const u = d.u0 + (d.u1 - d.u0) * f;
119
- const a = ((d.a0 + (d.a1 - d.a0) * f) * Math.PI) / 180;
120
- let L = d.len[0] + (d.len[1] - d.len[0]) * f;
121
- if (d.round) L *= 0.8 + 0.3 * Math.sin(Math.PI * Math.min(1, f * 1.1 + 0.1));
122
- const b = ventralBase(u);
123
- rays.push([b, [b[0] + Math.cos(a) * L * SL, b[1] + Math.sin(a) * L * SL]]);
124
- }
125
- sculptFin(m, { ...median, rays, bone: boneAt((d.u0 + d.u1) / 2), tag: 'fin', name: 'anal', k: t * 1.2 });
126
- }
127
- if (F.adipose) {
128
- const d = F.adipose, rays = [];
129
- for (let i = 0; i < 6; i++) {
130
- const f = i / 5, u = d.u0 + (d.u1 - d.u0) * f;
131
- const b = dorsalBase(u);
132
- const L = d.h * SL * (0.35 + 0.75 * Math.sin(Math.PI * Math.min(1, f * 0.9 + 0.1)));
133
- const a = ((100 + 60 * f) * Math.PI) / 180;
134
- rays.push([b, [b[0] + Math.cos(a) * L, b[1] + Math.sin(a) * L]]);
135
- }
136
- sculptFin(m, { ...median, t: 0.01 * SL, round: 0.004 * SL, rays, bone: boneAt(d.u0), tag: 'adipose', name: 'adipose', k: 0.006 * SL });
137
- }
138
- // caudal fin: rays fan from the hypural plate; fork > 0 shortens the middle rays (forked tail),
139
- // fork < 0 lengthens them (rounded tail)
140
- {
141
- const C = F.caudal;
142
- const h1 = G.hd(1), yb = G.yc(1), zb0 = G.z(1.0);
143
- const rays = [];
144
- for (let i = 0; i < C.n; i++) {
145
- const f = i / (C.n - 1);
146
- const e = 1 - 2 * f; // +1 upper lobe .. -1 lower lobe
147
- const a = Math.PI + (e * C.spread * Math.PI) / 180;
148
- const mid = 1 - Math.pow(Math.abs(e), C.lobe === 'pointed' ? 1.3 : 2.2);
149
- let L = G.tailLen * SL * (1 - C.fork * mid);
150
- if (C.lobe === 'rounded') L *= 1 - 0.1 * Math.pow(Math.abs(e), 4);
151
- const b = [zb0 + 0.012 * SL, yb + e * h1 * 0.78];
152
- rays.push([b, [b[0] + Math.cos(a) * L, b[1] - Math.sin(a) * L]]);
153
- }
154
- const bone = 'caudal0';
155
- sculptFin(m, { ...median, sink: 0.03 * SL, rays, bone, tag: 'fin', name: 'caudal', k: t * 1.5 });
156
- }
157
-
158
- // ---------------------------------------------------------------- paired fins (appendages)
159
- for (const S of ['L', 'R']) {
160
- const s = S === 'L' ? 1 : -1;
161
- // pectoral: plane through the base line (pecBase -> pecUp) and the fin direction
162
- {
163
- const P = F.pectoral;
164
- const b = J['pecBase' + S], upJ = J['pecUp' + S], tip = J['pecTip' + S];
165
- const u = norm(sub(tip, b));
166
- const vb = sub(upJ, b);
167
- const v = norm(sub(vb, mul(u, vb[0] * u[0] + vb[1] * u[1] + vb[2] * u[2])));
168
- const bl = 0.036 * SL, L = P.len * G.finK * SL;
169
- const shape = P.shape;
170
- const rays = fanRays({
171
- base0: [-0.004 * SL, bl * 0.55], base1: [0.002 * SL, -bl * 0.45], n: P.n,
172
- angle0: shape === 'sickle' ? 12 : 15, angle1: -17,
173
- length: (f) => {
174
- if (shape === 'pointed') return L * (1.0 - 0.55 * Math.pow(f, 1.2)) * (0.8 + 0.2 * Math.min(1, f * 6));
175
- if (shape === 'sickle') return L * (1.0 - 0.78 * Math.pow(f, 0.8)) * (0.7 + 0.3 * Math.min(1, f * 8));
176
- return L * (0.72 + 0.3 * Math.sin(Math.PI * Math.min(1, f * 1.05 + 0.12)));
177
- },
178
- });
179
- // the right fin mirrors the left: flip the plane's v so the rays mirror too
180
- sculptFin(m, { origin: b, u, v: s > 0 ? v : v, rays, t, sink: 0.006 * SL, bone: 'pectoral' + S, group: 'pectoral' + S, tag: 'fin', name: 'pectoral' + S, k: t * 0.9 });
181
- }
182
- // pelvic
183
- {
184
- const Q = F.pelvic;
185
- const b = J['pelBase' + S], fr = J['pelFront' + S], tip = J['pelTip' + S];
186
- const u = norm(sub(tip, b));
187
- const vb = sub(fr, b);
188
- const v = norm(sub(vb, mul(u, vb[0] * u[0] + vb[1] * u[1] + vb[2] * u[2])));
189
- const bl = 0.026 * SL, L = Q.len * G.finK * SL;
190
- const rays = fanRays({
191
- base0: [0.002 * SL, bl * 0.5], base1: [-0.002 * SL, -bl * 0.5], n: Q.n, angle0: 18, angle1: -14,
192
- length: (f) => L * (1.0 - 0.45 * Math.pow(f, 1.1)) * (0.85 + 0.15 * Math.min(1, f * 5)),
193
- });
194
- sculptFin(m, { origin: b, u, v, rays, t, sink: 0.006 * SL, bone: 'pelvic' + S, group: 'pelvic' + S, tag: 'fin', name: 'pelvic' + S, k: t * 0.9 });
195
- }
196
- }
197
- void spineName; void lerp; void add; void N;
198
- return m;
199
- }
200
-
201
- // grows / shrinks a polygon outward by d (approximate: along the averaged edge normals)
202
- function offsetPoly(poly, d) {
203
- const n = poly.length;
204
- let area = 0;
205
- for (let i = 0; i < n; i++) { const a = poly[i], b = poly[(i + 1) % n]; area += a[0] * b[1] - b[0] * a[1]; }
206
- const sgn = area > 0 ? 1 : -1;
207
- return poly.map((p, i) => {
208
- const a = poly[(i + n - 1) % n], b = poly[(i + 1) % n];
209
- const e1 = norm([p[0] - a[0], p[1] - a[1], 0]), e2 = norm([b[0] - p[0], b[1] - p[1], 0]);
210
- const n1 = [e1[1] * sgn, -e1[0] * sgn], n2 = [e2[1] * sgn, -e2[0] * sgn];
211
- const nn = norm([n1[0] + n2[0], n1[1] + n2[1], 0]);
212
- return [p[0] + nn[0] * d, p[1] + nn[1] * d];
213
- });
214
- }
@@ -1,126 +0,0 @@
1
- // Fish variants: four teleost body plans in one species module.
2
- //
3
- // Every length is a fraction of the standard length SL (snout tip -> caudal base). `prof` rows are
4
- // [u (fraction of SL from the snout), top (dorsal outline above the axis), bot (ventral outline below
5
- // the axis), hw (half width)]. Fins are given by their base (u range on the outline) and ray
6
- // lengths / angles in the median plane (u forward, v up; angle 90 = straight up, 180 = straight back).
7
- // Colours are sRGB hex sampled from reference photos.
8
-
9
- export const VARIANT_KEYS = ['trout', 'goldfish', 'clownfish', 'bluegill'];
10
-
11
- export const VARIANTS = {
12
- // Rainbow trout (Oncorhynchus mykiss), stream-resident adult: fusiform, small head-scales, spotted.
13
- trout: {
14
- name: 'Rainbow trout', latin: 'Oncorhynchus mykiss',
15
- SL: 0.26, cellK: 1.0,
16
- prof: [
17
- [0.012, 0.016, 0.012, 0.012], [0.03, 0.028, 0.022, 0.022], [0.06, 0.0497, 0.0432, 0.034], [0.1, 0.0691, 0.0648, 0.045],
18
- [0.16, 0.0886, 0.0842, 0.055], [0.23, 0.1048, 0.1004, 0.062], [0.32, 0.1188, 0.1145, 0.066], [0.42, 0.1264, 0.1188, 0.066],
19
- [0.52, 0.121, 0.1112, 0.061], [0.62, 0.1058, 0.095, 0.053], [0.72, 0.0864, 0.0756, 0.042], [0.82, 0.068, 0.0594, 0.031],
20
- [0.9, 0.0572, 0.0508, 0.023], [0.96, 0.054, 0.0497, 0.018], [1.0, 0.0562, 0.054, 0.015],
21
- ],
22
- head: { op: 0.235, occ: 0.19, eye: { u: 0.072, h: 0.03, r: 0.022 }, mouth: { h: -0.012, gape: 0.105, jawDepth: 0.03, upturn: 0 }, snout: 0.5 },
23
- fins: {
24
- dorsal: [{ u0: 0.42, u1: 0.565, n: 12, a0: 118, a1: 150, len: [0.135, 0.05], notch: 0 }],
25
- adipose: { u0: 0.79, u1: 0.845, h: 0.03 },
26
- anal: [{ u0: 0.675, u1: 0.79, n: 10, a0: 238, a1: 208, len: [0.11, 0.045] }],
27
- caudal: { len: 0.23, fork: 0.18, spread: 37, n: 19, lobe: 'pointed' },
28
- pectoral: { u: 0.245, h: -0.07, len: 0.13, n: 12, sweep: 38, droop: 22, abduct: 28, shape: 'pointed', parentU: 0.25 },
29
- pelvic: { u: 0.5, len: 0.105, n: 9, sweep: 22, abduct: 25 },
30
- },
31
- spineSegs: 12, caudalSegs: 3,
32
- scale: 0.004, gloss: 0.8, irid: 0.45,
33
- colour: {
34
- back: 0x56604a, upper: 0x80846a, band: 0xb66f78, lower: 0xc2c6be, belly: 0xe9e9e2, spot: 0x1d1d19,
35
- fin: 0x5e5c42, finEdge: 0xe8e6dc, head: 0x6f7456, cheek: 0xc97884, gill: 0x7a1c22,
36
- },
37
- eye: { iris: [0x3a3522, 0xb7a76e, 0xd8cc98, 0x2a2618] },
38
- },
39
-
40
- // Common goldfish (Carassius auratus): deep, round-backed cyprinid, big reflective scales, long dorsal.
41
- goldfish: {
42
- name: 'Goldfish', latin: 'Carassius auratus',
43
- SL: 0.125, cellK: 1.33,
44
- prof: [
45
- [0.012, 0.024, 0.016, 0.016], [0.035, 0.05, 0.036, 0.034], [0.07, 0.084, 0.064, 0.056], [0.11, 0.113, 0.093, 0.074],
46
- [0.17, 0.145, 0.123, 0.088], [0.24, 0.172, 0.15, 0.097], [0.33, 0.194, 0.172, 0.101], [0.43, 0.2, 0.176, 0.097],
47
- [0.53, 0.19, 0.162, 0.09], [0.63, 0.166, 0.138, 0.078], [0.73, 0.133, 0.109, 0.062], [0.82, 0.102, 0.086, 0.046],
48
- [0.9, 0.08, 0.071, 0.034], [0.96, 0.071, 0.066, 0.028], [1.0, 0.073, 0.069, 0.024],
49
- ],
50
- head: { op: 0.275, occ: 0.22, eye: { u: 0.105, h: 0.046, r: 0.036 }, mouth: { h: -0.008, gape: 0.036, jawDepth: 0.026, upturn: 0.3 }, snout: 0.8 },
51
- fins: {
52
- dorsal: [{ u0: 0.42, u1: 0.77, n: 16, a0: 108, a1: 150, len: [0.22, 0.075], firstSpine: true }],
53
- anal: [{ u0: 0.72, u1: 0.815, n: 7, a0: 238, a1: 214, len: [0.22, 0.12] }],
54
- caudal: { len: 0.36, fork: 0.45, spread: 38, n: 19, lobe: 'rounded' },
55
- pectoral: { u: 0.29, h: -0.13, len: 0.23, n: 14, sweep: 40, droop: 26, abduct: 32, shape: 'rounded' },
56
- pelvic: { u: 0.48, len: 0.23, n: 9, sweep: 26, abduct: 28 },
57
- },
58
- spineSegs: 12, caudalSegs: 3,
59
- scale: 0.052, gloss: 0.6, irid: 0.3, scaleEdge: 0.075, scaleFade: 0.03,
60
- colour: {
61
- back: 0xe0691a, upper: 0xee8a1e, band: 0xef8e22, lower: 0xf29a30, belly: 0xf6b25a, spot: 0xf4f1ea,
62
- fin: 0xf5a04a, finEdge: 0xf6b872, head: 0xee8a1e, cheek: 0xf09a34, gill: 0x8a2020,
63
- },
64
- eye: { iris: [0x3b2a0c, 0xa8781f, 0xd8ae52, 0x2c1e08] },
65
- },
66
-
67
- // Ocellaris clownfish (Amphiprion ocellaris): short oval body, rounded fins, three white bands.
68
- clownfish: {
69
- name: 'Clownfish', latin: 'Amphiprion ocellaris',
70
- SL: 0.068, cellK: 1.45,
71
- prof: [
72
- [0.012, 0.03, 0.022, 0.018], [0.035, 0.066, 0.05, 0.04], [0.07, 0.106, 0.084, 0.06], [0.12, 0.145, 0.12, 0.08],
73
- [0.2, 0.183, 0.16, 0.097], [0.3, 0.206, 0.188, 0.103], [0.4, 0.21, 0.198, 0.1], [0.5, 0.2, 0.19, 0.094],
74
- [0.6, 0.18, 0.17, 0.084], [0.7, 0.152, 0.142, 0.07], [0.8, 0.118, 0.112, 0.055], [0.9, 0.092, 0.087, 0.04],
75
- [0.96, 0.083, 0.08, 0.033], [1.0, 0.085, 0.082, 0.029],
76
- ],
77
- head: { op: 0.315, occ: 0.26, eye: { u: 0.12, h: 0.055, r: 0.046 }, mouth: { h: -0.02, gape: 0.055, jawDepth: 0.04, upturn: 0.2 }, snout: 0.9 },
78
- fins: {
79
- dorsal: [
80
- { u0: 0.3, u1: 0.55, n: 10, a0: 100, a1: 128, len: [0.1, 0.085], notch: 0.15, spiny: true },
81
- { u0: 0.55, u1: 0.88, n: 15, a0: 112, a1: 158, len: [0.16, 0.1], round: true },
82
- ],
83
- anal: [{ u0: 0.62, u1: 0.85, n: 12, a0: 250, a1: 205, len: [0.15, 0.1], round: true }],
84
- caudal: { len: 0.24, fork: -0.08, spread: 36, n: 17, lobe: 'rounded' },
85
- pectoral: { u: 0.33, h: -0.035, len: 0.21, n: 14, sweep: 30, droop: 10, abduct: 35, shape: 'rounded' },
86
- pelvic: { u: 0.38, len: 0.17, n: 6, sweep: 30, abduct: 30 },
87
- },
88
- spineSegs: 12, caudalSegs: 2,
89
- scale: 0.004, gloss: 0.65, irid: 0.02,
90
- colour: {
91
- back: 0xe85a14, upper: 0xf26b1d, band: 0xf26b1d, lower: 0xf47a28, belly: 0xf58a38, spot: 0xf7f7f2,
92
- fin: 0xf07a25, finEdge: 0x111111, head: 0xf26b1d, cheek: 0xf57d30, gill: 0x7a1c1c,
93
- },
94
- eye: { iris: [0x2a1004, 0xc2561a, 0xea8a3c, 0x0c0604] },
95
- },
96
-
97
- // Bluegill (Lepomis macrochirus): deep, strongly compressed disc, dark ear flap, vertical bars.
98
- bluegill: {
99
- name: 'Bluegill', latin: 'Lepomis macrochirus',
100
- SL: 0.155, cellK: 1.38,
101
- prof: [
102
- [0.012, 0.03, 0.022, 0.014], [0.035, 0.072, 0.052, 0.028], [0.07, 0.12, 0.09, 0.043], [0.12, 0.168, 0.138, 0.06],
103
- [0.2, 0.218, 0.196, 0.075], [0.3, 0.254, 0.228, 0.083], [0.4, 0.262, 0.238, 0.083], [0.5, 0.25, 0.224, 0.078],
104
- [0.6, 0.222, 0.196, 0.07], [0.7, 0.178, 0.156, 0.058], [0.8, 0.124, 0.11, 0.044], [0.88, 0.087, 0.078, 0.033],
105
- [0.95, 0.07, 0.065, 0.026], [1.0, 0.07, 0.067, 0.022],
106
- ],
107
- head: { op: 0.315, occ: 0.25, eye: { u: 0.118, h: 0.065, r: 0.042 }, mouth: { h: -0.01, gape: 0.05, jawDepth: 0.035, upturn: 0.25 }, snout: 0.85, earFlap: 0.055 },
108
- fins: {
109
- dorsal: [
110
- { u0: 0.36, u1: 0.6, n: 10, a0: 104, a1: 125, len: [0.13, 0.12], notch: 0.25, spiny: true },
111
- { u0: 0.6, u1: 0.88, n: 12, a0: 112, a1: 160, len: [0.18, 0.1], round: true },
112
- ],
113
- anal: [{ u0: 0.6, u1: 0.87, n: 13, a0: 252, a1: 205, len: [0.15, 0.1], round: true }],
114
- caudal: { len: 0.23, fork: 0.1, spread: 36, n: 17, lobe: 'rounded' },
115
- pectoral: { u: 0.33, h: -0.03, len: 0.28, n: 13, sweep: 25, droop: -12, abduct: 30, shape: 'sickle' },
116
- pelvic: { u: 0.36, len: 0.15, n: 6, sweep: 30, abduct: 30, spine: true },
117
- },
118
- spineSegs: 12, caudalSegs: 3,
119
- scale: 0.007, gloss: 0.55, irid: 0.1,
120
- colour: {
121
- back: 0x4a5236, upper: 0x6e7250, band: 0x76784e, lower: 0x9a8a50, belly: 0xd8b050, spot: 0x33362a,
122
- fin: 0x55543c, finEdge: 0x4c4a36, head: 0x666a48, cheek: 0x4a5aa0, gill: 0x6e1c1c, ear: 0x0f0f12, breast: 0xd9722a,
123
- },
124
- eye: { iris: [0x1c0a06, 0x5e2418, 0x8a3c26, 0x120604] },
125
- },
126
- };