@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  239. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  240. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  241. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  242. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  245. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
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  247. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  248. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,145 +0,0 @@
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- // The crow's plumage and bare parts, baked per vertex: contour-feather shingles (material 9) with a
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- // blue-violet structural gloss on the back, wings and tail and a matter head and underside, a short
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- // down haze (shells), forward-pointing nasal bristles, a black keratin bill and claws, scaled black
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- // tarsi and toes, and a dark eye ring. Colours sampled from the reference photos. Seeded
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- // variation shifts gloss and wear (brownish worn feathers) and the morph (American / carrion / hooded).
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, cross, add, mul, clamp, smoothstep, mix, fbm3 } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT } from '../../core/build/coatKit.js';
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- import { HEAD_O } from './rig.js';
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-
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- export function crowColours(p = {}) {
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- const wear = p.wear || 0, morph = p.morph || 'american';
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- const black = srgb(0x131316), matte = srgb(0x19191d), worn = srgb(0x2a2420);
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- const tint = (c) => mix3(c, worn, wear * 0.35);
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- return {
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- body: tint(black), under: tint(matte), head: tint(srgb(0x151518)),
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- grey: srgb(0x8c8c8a), greyUnder: srgb(0x9a9a98),
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- bill: srgb(0x141414), leg: srgb(0x17171a), claw: srgb(0x0e0e10), ring: srgb(0x1c1b1d),
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- // adult mouth lining dark grey (research); juveniles show a pink gape
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- gape: p.age === 'juvenile' ? srgb(0xb87c78) : srgb(0x2a2a2e), juvGape: p.age === 'juvenile', hooded: morph === 'hooded',
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- irid: (morph === 'carrion' ? 0.45 : 0.55) * (p.gloss ?? 1) * (1 - 0.5 * wear),
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- };
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- }
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-
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- export function crowCoat(ctx) {
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- const { model, rig, pos, nrm, regionOf, regionNames, weights, nV, params } = ctx;
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- const { BONES, J } = rig;
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- const C = crowColours(params);
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- const comb = new Float32Array(nV * 3), tint = new Float32Array(nV * 4), surf = new Float32Array(nV * 4);
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- const furLen = new Float32Array(nV), mark = new Float32Array(nV).fill(1), pattern = new Float32Array(nV).fill(1);
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- const boneName = BONES.map((b) => b.name);
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- const tagged = (t) => model.prims.filter((p) => p.tag === t);
33
- const billP = tagged('bill'), bristleP = tagged('bristles'), mandP = model.forPart('jaw');
34
- const eyeP = tagged('eyesocket'), clawP = tagged('claw'), tarsusP = [...tagged('tarsus'), ...tagged('toe'), ...tagged('pad'), ...tagged('shank')];
35
- const minD = (list, p) => { let d = 1e9; for (const q of list) d = Math.min(d, SDFModel.dist(q, p[0], p[1], p[2])); return d; };
36
- const H = HEAD_O;
37
- const axialPts = rig.AXIAL.points;
38
- // flow along the body axis (bill -> tail) at the nearest axial segment
39
- const axialDir = (p) => {
40
- let best = 1e9, dir = [0, 0, -1];
41
- for (let i = 0; i < axialPts.length - 1; i++) {
42
- const a = axialPts[i], b = axialPts[i + 1], ab = sub(b, a), l2 = dot(ab, ab);
43
- const t = clamp(dot(sub(p, a), ab) / l2, 0, 1);
44
- const q = add(a, mul(ab, t)), d = Math.hypot(p[0] - q[0], p[1] - q[1], p[2] - q[2]);
45
- if (d < best) { best = d; dir = norm(ab); }
46
- }
47
- return dir;
48
- };
49
- for (let v = 0; v < nV; v++) {
50
- const p = [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]], n = [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
51
- const bn = boneName[weights.dominant[v]] || '';
52
- const region = regionNames[regionOf[v]];
53
- let col = C.body, mat = MAT.FEATHER, fl = 0.0035, gloss = 0.55, size = 0.012, irid = C.irid;
54
- let flow = axialDir(p);
55
- const h = [p[0] - H[0], p[1] - H[1], p[2] - H[2]];
56
- const up = n[1];
57
- if (region === 'jaw' || bn === 'jaw') {
58
- mat = MAT.KERATIN; col = C.bill; fl = 0; gloss = 0.5; size = 0; irid = 0;
59
- flow = [0, 0, 1];
60
- const dh = minD(billP, p);
61
- if (dh < 0.0006 && h[2] < 0.06) { mat = C.juvGape ? MAT.DARK_SKIN : MAT.KERATIN; col = C.gape; gloss = 0.2; }
62
- } else if (bn === 'head' || region === 'head') {
63
- col = C.head; size = 0.006; irid = C.irid * 0.35; gloss = 0.45; fl = 0.0022;
64
- flow = norm([0, -0.25, -1]);
65
- if (Math.abs(h[0]) > 0.006) flow = norm([h[0] * 8, -0.3, -1]);
66
- const db = minD(billP, p), dbr = minD(bristleP, p), dm = minD(mandP, p);
67
- if (db < 0.0004 && h[2] > 0.028) { mat = MAT.KERATIN; col = C.bill; fl = 0; gloss = 0.55; irid = 0; flow = [0, 0, 1]; }
68
- else if (dbr < 0.0012 && h[2] > 0.02) {
69
- // nasal bristles: stiff forward-pointing feathers over the nostrils
70
- mat = MAT.FUR; col = C.head; fl = 0.0035; flow = norm([h[0] * 2, -0.05, 1]); irid = 0;
71
- } else if (dm < 0.001 && h[2] > 0.02) { mat = C.juvGape ? MAT.DARK_SKIN : MAT.KERATIN; col = C.gape; fl = 0; gloss = 0.2; irid = 0; }
72
- // eye ring (bare dark skin right at the lid margin)
73
- for (const e of eyeP) {
74
- const de = SDFModel.dist(e, p[0], p[1], p[2]);
75
- if (Math.abs(de) < 0.0009) { mat = MAT.DARK_SKIN; col = C.ring; fl = 0; }
76
- else if (Math.abs(de) < 0.0025) { fl = Math.min(fl, 0.0008); size = 0.003; }
77
- }
78
- if (h[2] > 0.018) size = 0.0035;
79
- } else if (/^(tarsus|toe)/.test(bn) || (bn.startsWith('tibia') && minD(tarsusP, p) < 0.0008)) {
80
- mat = MAT.SCALES; col = C.leg; fl = 0; gloss = 0.35; size = 0.0022; irid = 0;
81
- flow = [0, -1, 0];
82
- if (minD(clawP, p) < 0.0004) { mat = MAT.KERATIN; col = C.claw; gloss = 0.65; size = 0; }
83
- if (/^toe/.test(bn)) { const b = BONES[weights.dominant[v]]; flow = norm(sub(b.tail, b.head)); }
84
- } else if (bn.startsWith('tibia') || bn.startsWith('femur')) {
85
- // feathered "trousers": soft, matte, pointing down the leg
86
- col = C.under; fl = 0.004; size = 0.008; irid = C.irid * 0.2; gloss = 0.4;
87
- flow = [0, -1, -0.2];
88
- } else if (/^(humerus|ulna|hand)/.test(bn)) {
89
- // wing coverts: lie toward the trailing edge, glossy on top
90
- const b = BONES[weights.dominant[v]];
91
- const d = norm(sub(b.tail, b.head));
92
- let wn = norm(cross(sub(J[b.side === 'R' ? 'elbowR' : 'elbowL'], J[b.side === 'R' ? 'shoulderR' : 'shoulderL']), sub(J[b.side === 'R' ? 'wristR' : 'wristL'], J[b.side === 'R' ? 'elbowR' : 'elbowL'])));
93
- if (wn[1] < 0) wn = mul(wn, -1);
94
- const s = b.side === 'R' ? -1 : 1;
95
- flow = mul(norm(cross(wn, d)), s);
96
- size = 0.009; fl = 0.0025;
97
- const top = dot(n, wn);
98
- if (top < 0) { col = C.under; irid = C.irid * 0.25; }
99
- } else {
100
- // body: glossy back and mantle, matte breast and belly
101
- const dorsal = smoothstep(-0.2, 0.5, up);
102
- col = mix3(C.under, C.body, dorsal);
103
- irid = C.irid * mix(0.2, 0.7, dorsal) * mix(0.45, 1, dorsal); // underparts ~0.3x the back
104
- gloss = mix(0.22, 0.6, dorsal); // matte underparts
105
- size = p[1] > 0.2 && p[2] > 0.03 ? 0.008 : 0.012;
106
- fl = mix(0.004, 0.003, dorsal);
107
- if (C.hooded) {
108
- // hooded crow: grey mantle, back, breast and belly; black head, bib, wings and tail
109
- // (soft edges: the black bib ends in a rounded line on the upper breast, the grey fades into
110
- // the black rump and undertail)
111
- const bib = smoothstep(0.17, 0.2, p[1] + 0.25 * Math.max(0, p[2] - 0.03)) * smoothstep(0.03, 0.06, p[2]);
112
- const gw = (1 - bib) * smoothstep(-0.105, -0.08, p[2]);
113
- if (gw > 0) { col = mix3(col, mix3(C.greyUnder, C.grey, dorsal), gw); irid = mix(irid, 0.05, gw); }
114
- }
115
- // flow: along the body, bending around the flanks and down the breast
116
- if (bn === 'chest' && p[2] > 0.04 && up < 0.2) flow = norm(add(flow, [0, -0.8, 0]));
117
- }
118
- // low-frequency variation (wear, sheen patches)
119
- const cv = fbm3(p[0] * 40, p[1] * 40, p[2] * 40, 3) - 0.5;
120
- col = [col[0] * (1 + 0.1 * cv), col[1] * (1 + 0.1 * cv), col[2] * (1 + 0.08 * cv)];
121
- // comb: tangent to the surface
122
- const f = sub(flow, mul(n, dot(flow, n)));
123
- const fN = norm(Math.hypot(...f) > 1e-6 ? f : cross(n, [1, 0, 0]));
124
- comb.set(fN, v * 3);
125
- tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
126
- furLen[v] = fl;
127
- surf[v * 4] = gloss; surf[v * 4 + 1] = size; surf[v * 4 + 2] = 0; surf[v * 4 + 3] = mat === MAT.FEATHER ? irid : 0;
128
- }
129
- return { comb, tint, pattern, mark, furLen, surf, patternColor: new Float32Array(nV * 4) };
130
- }
131
-
132
- // flight-feather card colours: glossy black, iridescent on top, greyer and matte beneath
133
- export function crowFeatherColour(params) {
134
- const C = crowColours(params);
135
- return (kind, i, side, t, c, layer) => {
136
- const top = layer > 0;
137
- const covert = kind.endsWith('Covert');
138
- let rgb = top ? C.body : mix3(C.under, srgb(0x2a2a30), 0.35);
139
- // primaries: the inner vane is a little duller (hidden under the next feather at rest)
140
- if (kind === 'primary' && c > 0.3) rgb = mix3(rgb, C.under, 0.3);
141
- if (C.hooded && covert && kind !== 'tailCovert') rgb = top ? C.body : C.under;
142
- const k = 1 + 0.06 * Math.sin(i * 12.9898 + side * 3.1 + t * 2.1);
143
- return { rgb: [rgb[0] * k, rgb[1] * k, rgb[2] * k], gloss: top ? 0.5 : 0.1, irid: top ? C.irid * (covert ? 0.7 : 0.5) : 0 };
144
- };
145
- }
@@ -1,70 +0,0 @@
1
- // Crow (American crow Corvus brachyrhynchos; carrion crow C. corone and hooded crow C. cornix as
2
- // variants). The proving species of the bird body plan (core/motion/bird.js).
3
- import { crowRig, HEAD_O } from './rig.js';
4
- import { sculptCrow, EYE } from './sculpt.js';
5
- import { crowRegions } from './regions.js';
6
- import { crowCoat, crowFeatherColour } from './coat.js';
7
- import { motion, WING, FEATHERS } from './motion.js';
8
- import { featherCards } from '../../core/build/featherCards.js';
9
- import { srgb } from '../../core/build/coatKit.js';
10
-
11
- export default {
12
- id: 'crow',
13
- name: 'Crow',
14
- latin: 'Corvus brachyrhynchos',
15
- group: 'birds',
16
- plan: 'bird',
17
- covering: 'feathers',
18
- variants: [
19
- { id: 'american', name: 'American crow', latin: 'Corvus brachyrhynchos' },
20
- { id: 'carrion', name: 'Carrion crow', latin: 'Corvus corone' },
21
- { id: 'hooded', name: 'Hooded crow', latin: 'Corvus cornix' },
22
- ],
23
-
24
- // Seeded individual. No plumage dimorphism; males ~5 % larger (wing, bill). Juveniles are adult-sized
25
- // at fledging but duller, fluffier and blue-grey eyed with a shorter tail. Individuals differ in size,
26
- // bill length and depth, leg length, head size, gloss and feather wear (brownish in summer).
27
- // Variants: 'american' (default), 'carrion' (greener gloss, heavier bill), 'hooded' (grey body).
28
- variation(R, o) {
29
- const sex = o.sex || (R() < 0.5 ? 'male' : 'female');
30
- const age = o.age || 'adult';
31
- const juv = age === 'juvenile';
32
- const g = () => (R() + R() + R() - 1.5) / 1.5;
33
- const morph = o.variant || (R() < 0.75 ? 'american' : 'carrion');
34
- const size = (sex === 'male' ? 1.03 : 0.97) * (1 + 0.045 * g()) * (juv ? 0.95 : 1) * (morph === 'american' ? 1 : 1.06);
35
- const bill = (morph === 'carrion' ? 1.06 : 1) * (1 + 0.06 * g()) * (sex === 'male' ? 1.03 : 1);
36
- return {
37
- sex, age, size, morph, variant: morph,
38
- warps: [
39
- { type: 'legs', k: 1 + 0.04 * g(), top: 0.12 },
40
- // bill length / depth about the bill base
41
- { type: 'scaleAbout', c: [0, 0.292, 0.135], k: bill, r0: 0.03, r1: 0.06 },
42
- { type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (juv ? 1.06 : 1), r0: 0.03, r1: 0.06 },
43
- { type: 'girth', k: 1 + 0.05 * g() + (juv ? 0.05 : 0), cy: 0.16, z0: -0.08, z1: 0.1, fade: 0.04 },
44
- ],
45
- wear: Math.max(0, 0.25 * g() + (juv ? 0.4 : 0.1)),
46
- gloss: 1 + 0.12 * g() - (juv ? 0.4 : 0),
47
- tailK: juv ? 0.88 : 1 + 0.03 * g(),
48
- };
49
- },
50
- rig: () => crowRig(),
51
- sculpt: (m, rig) => sculptCrow(m, rig),
52
- regions: crowRegions,
53
- coat: crowCoat,
54
- surfaces: (ctx) => featherCards({ ...ctx, wing: WING, feathers: FEATHERS, tail: { bindFan: 0.2 }, colour: crowFeatherColour(ctx.params) }),
55
- eyeSpecs: (params) => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: 'head', look: params.age === 'juvenile' ? EYE_JUV : EYE_LOOK })),
56
- motion,
57
- // featherEdge: faint shingle outlines (photos show a smooth sheen, not scaled feathers)
58
- render: { markColor: srgb(0x121214), strandDensity: 900, clumpDensity: 1.4, shellScale: 1, finWidth: 0.3, featherEdge: 0.4 },
59
- };
60
-
61
- // Round pupil, dark brown iris (reads black at distance), bird lids with a nictitating membrane.
62
- export const EYE_LOOK = {
63
- pupil: 'round',
64
- lids: 'bird',
65
- iris: { inner: srgb(0x120c09), mid: srgb(0x2a1e18), hi: srgb(0x4a3526), outer: srgb(0x100b09) },
66
- sclera: { visible: false, color: [0.02, 0.02, 0.02] },
67
- lidColor: srgb(0x1c1b1d),
68
- pupilSize: [0.36, 0.52],
69
- };
70
- export const EYE_JUV = { ...EYE_LOOK, iris: { inner: srgb(0x3a4450), mid: srgb(0x7d8ca0), hi: srgb(0xa6b3c2), outer: srgb(0x3c4552) } };
@@ -1,3 +0,0 @@
1
- // Reference-pose joints of the crow (see rig.js), exported for modules that need fixed landmarks.
2
- import { crowJoints } from './rig.js';
3
- export const J = crowJoints();
@@ -1,101 +0,0 @@
1
- // Crow motion data for the bird engine (schema: src/core/motion/bird.js). Numbers are for the
2
- // reference individual (params.size = 1: ~450 g American crow, 44 cm bill to tail, span 0.92 m);
3
- // the engine scales them by dynamic similarity.
4
- //
5
- // Ground: crows WALK with alternating steps (stately gait, head bobbing each step, tail swinging) and
6
- // HOP (both feet together) when hurrying, before take-off and to turn round [research 4, 5].
7
- // Flight: steady rowing flight, 3.84 Hz at 10.5 m/s (hooded crow, Pennycuick 2001), amplitude
8
- // ~100 deg, flexed-wing upstroke; take-off beats faster (~6 Hz) and deeper (~140 deg); short glides
9
- // (<= 2-3 s); landing: swoop, pitch up 40-70 deg, braking beats with the wings raised high, tail
10
- // fanned and depressed, legs forward.
11
- const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
12
-
13
- export const WING = {
14
- // humerus, ulna, hand (carpometacarpus + digit II) in metres
15
- lengths: [0.067, 0.078, 0.058],
16
- // degrees: elev (+ tip up), pitch (+ leading edge up), alpha (humerus, + back), elbow / wrist flexion
17
- bind: { elev: -30, pitch: 0, alpha: 35, elbow: 95, wrist: 100, bend: 0, twist: 0 },
18
- fold: { elev: -82, pitch: 4, alpha: 80, elbow: 175, wrist: 174, bend: 0, twist: 0 },
19
- glide: { elev: 5, pitch: 3, alpha: 8, elbow: 24, wrist: 14, bend: 2, twist: 1 },
20
- // flapping (cruise): stroke plane amplitude, frequency (Hz), downstroke share, wing flexion in the
21
- // upstroke (crows fold the hand in the upstroke), sweep and twist
22
- flap: { freq: 3.84, amp: 92, mid: 5, down: 0.55, upFlex: 34, upWrist: 40, sweep: 10, twist: 14 },
23
- // take-off / climb / braking beats
24
- power: { freq: 4.3, amp: 112, mid: 12, down: 0.52, upFlex: 50, upWrist: 62, sweep: 20, twist: 18 },
25
- // intermittent flight: glide share at cruise (0 = always flapping, crows glide little)
26
- glideShare: 0.15,
27
- };
28
-
29
- export const FEATHERS = {
30
- // 10 primaries (p10 short, p5/p6-p9 emarginated "fingers", longest p6-p7); roots along the hand
31
- primaries: [
32
- { u: 0.06, len: 0.158, width: 0.030, spread: 80, fold: 9 },
33
- { u: 0.16, len: 0.166, width: 0.030, spread: 71, fold: 8 },
34
- { u: 0.27, len: 0.177, width: 0.029, spread: 62, fold: 7 },
35
- { u: 0.38, len: 0.190, width: 0.028, spread: 53, fold: 6 },
36
- { u: 0.49, len: 0.205, width: 0.027, spread: 44, fold: 5, emarg: 0.5 },
37
- { u: 0.60, len: 0.222, width: 0.026, spread: 36, fold: 4, emarg: 0.9 },
38
- { u: 0.71, len: 0.228, width: 0.025, spread: 28, fold: 3, emarg: 1 },
39
- { u: 0.81, len: 0.222, width: 0.024, spread: 20, fold: 2, emarg: 1 },
40
- { u: 0.91, len: 0.200, width: 0.022, spread: 12, fold: 1, emarg: 1 },
41
- { u: 1.00, len: 0.122, width: 0.019, spread: 5, fold: 0.5, emarg: 0.6 },
42
- ],
43
- // 6 secondaries + 3 tertials, from the wrist to the elbow
44
- secondaries: [
45
- { u: 0.03, len: 0.150, width: 0.033, spread: 90, fold: 176 },
46
- { u: 0.14, len: 0.150, width: 0.033, spread: 92, fold: 176 },
47
- { u: 0.25, len: 0.148, width: 0.033, spread: 94, fold: 176 },
48
- { u: 0.36, len: 0.146, width: 0.033, spread: 96, fold: 176 },
49
- { u: 0.47, len: 0.144, width: 0.033, spread: 99, fold: 176 },
50
- { u: 0.58, len: 0.140, width: 0.033, spread: 102, fold: 177 },
51
- { u: 0.70, len: 0.132, width: 0.032, spread: 108, fold: 177 },
52
- { u: 0.81, len: 0.122, width: 0.031, spread: 116, fold: 178 },
53
- { u: 0.92, len: 0.108, width: 0.030, spread: 125, fold: 179 },
54
- ],
55
- // 12 rectrices (6 a side, central -> outer); tail slightly rounded; fan: fully spread angle
56
- rectrices: [
57
- { x: 0.002, len: 0.168, width: 0.034, fan: 4, fold: 0.5, bend: 0 },
58
- { x: 0.004, len: 0.168, width: 0.033, fan: 14, fold: 1, bend: -1 },
59
- { x: 0.006, len: 0.166, width: 0.032, fan: 25, fold: 1.5, bend: -2 },
60
- { x: 0.008, len: 0.163, width: 0.031, fan: 36, fold: 2, bend: -3 },
61
- { x: 0.010, len: 0.158, width: 0.030, fan: 47, fold: 2.5, bend: -4 },
62
- { x: 0.012, len: 0.150, width: 0.029, fan: 58, fold: 3, bend: -5 },
63
- ],
64
- coverts: { primary: 0.34, secondary: 0.6, tail: 0.44 },
65
- };
66
-
67
- export const motion = {
68
- gears: { walk: 0.5, hop: 1.2, fly: 10.5 },
69
- maxSpeed: 13,
70
- ground: { maxSpeed: 1.9, accel: [2.5, 4], decel: 5, turnRate: 4.5 },
71
- gaits: [
72
- G('walk', 0.0, 1.5, 0.72, [0, 0.5], { lift: 0.02, bob: 0.004, sway: 0.006, pitch: 0, headBob: 1, wings: 0, tail: 0.6 }),
73
- G('walk', 0.45, 2.1, 0.66, [0, 0.5], { lift: 0.024, bob: 0.006, sway: 0.006, pitch: -2, headBob: 1, wings: 0, tail: 0.8 }),
74
- G('walk', 0.75, 2.5, 0.6, [0, 0.5], { lift: 0.026, bob: 0.007, sway: 0.005, pitch: -5, headBob: 0.6, wings: 0.05, tail: 0.8 }),
75
- G('hop', 1.0, 3.2, 0.42, [0, 0], { lift: 0.03, bob: 0.004, hop: 0.04, sway: 0, pitch: -10, headBob: 0.2, wings: 0.15, tail: 0.5 }),
76
- G('hop', 1.8, 3.6, 0.36, [0, 0], { lift: 0.032, bob: 0.004, hop: 0.05, sway: 0, pitch: -14, headBob: 0.1, wings: 0.3, tail: 0.5 }),
77
- ],
78
- feet: { spread: [0, 22, 0, -22], curl: 70, grip: 1, pad: 0.0055 },
79
- // standing body: axis tilt above horizontal (deg); belly section (bind, ref size): centre height,
80
- // half height, half width
81
- body: { tilt: 30, belly: { y: 0.15, hh: 0.058, hw: 0.045 } },
82
- head: { bob: 1, yaw: 2.4, pitchUp: 0.6, pitchDown: 1.2, saccade: 1, cock: 0.35, jawRest: -4.6 },
83
- tail: { pitch: -6, walkBob: 6, sway: 5, flick: 1, fanRest: 0.05 },
84
- wing: WING,
85
- feathers: FEATHERS,
86
- flight: {
87
- minSpeed: 5.5, cruise: 10.5, maxSpeed: 13, climb: [3.0, -5.0], bankMax: 60, turnRate: 2.4,
88
- clearance: 1.6, glideRatio: 7, sustained: true,
89
- // cruise: legs folded back along the body, feet under the undertail coverts (flight1 / flight2)
90
- legTuck: { back: 0.86, down: 0.0, side: 0.5 },
91
- },
92
- takeoff: { crouch: 0.16, jump: 2.2, angle: 35, beats: 5 },
93
- landing: { approach: 7, flare: 0.55, touch: 1.0 },
94
- actions: {
95
- attack: { style: 'peck' },
96
- eat: { style: 'peck', rate: 2.4, reach: 1.3, billPitch: 0.62, bodyPitch: -0.5, drop: 0.32 },
97
- drink: {},
98
- jump: { height: 0.2, distance: 0.45 },
99
- sleep: { style: 'sink' }, // roosting: head drawn into the shoulders, bill tucked into the breast feathers
100
- },
101
- };
@@ -1,50 +0,0 @@
1
- // Meshing plan: body (incl. wing arms and legs) at 1.7 mm, head + the top of the neck at 0.86 mm
2
- // (overlapping the body at the cut and cross-faded), eyelid patches at 0.35 mm, and the lower mandible
3
- // as its own rigid surface so the bill can open. Cells scale with the quality tier (Q.res).
4
- import { J } from './joints.js';
5
- import { EYE } from './sculpt.js';
6
- import { HEAD_O, NECK_SEGS } from './rig.js';
7
- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
8
- import { lerp, norm, sub, smoothstep } from '../../core/math/vec.js';
9
-
10
- export const NECK_CUT = (() => {
11
- const d = norm(sub(J.occiput, J['neck' + (NECK_SEGS - 1)]));
12
- const c = lerp(J['neck' + (NECK_SEGS - 1)], J.occiput, 0.55);
13
- return { c, d, band: 0.004 };
14
- })();
15
- export const neckS = (x, y, z) => (x - NECK_CUT.c[0]) * NECK_CUT.d[0] + (y - NECK_CUT.c[1]) * NECK_CUT.d[1] + (z - NECK_CUT.c[2]) * NECK_CUT.d[2];
16
-
17
- export const EYE_PATCH = { R: 0.0085, B: 0.0018, h: 0.00035, centres: [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s).c) };
18
- export function eyePatchWeight(x, y, z) {
19
- let dmin = 1e9;
20
- for (const c of EYE_PATCH.centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
21
- return 1 - smoothstep(EYE_PATCH.R - EYE_PATCH.B, EYE_PATCH.R + EYE_PATCH.B, dmin);
22
- }
23
-
24
- export function crowRegions(rig, params, Q) {
25
- const B = NECK_CUT.band, r = Q.res;
26
- const patches = Q.eyePatches ? EYE_PATCH.centres.map((c) => ({ c, R: EYE_PATCH.R, B: EYE_PATCH.B, h: EYE_PATCH.h * Math.max(1, r) })) : [];
27
- return {
28
- jobs: [
29
- [
30
- { name: 'body', part: 'body', bmin: [-0.19, -0.004, -0.15], bmax: [0.19, 0.3, 0.14], h: 0.0017 * r, F: 4, clip: (x, y, z) => neckS(x, y, z) < B },
31
- ],
32
- [
33
- { name: 'head', part: 'body', bmin: [-0.035, 0.225, 0.015], bmax: [0.035, 0.335, 0.192], h: 0.00086 * r, F: 6, clip: (x, y, z) => neckS(x, y, z) > -B, patches },
34
- { name: 'jaw', part: 'jaw', bmin: [-0.014, 0.262, 0.1], bmax: [0.014, 0.296, 0.19], h: 0.00068 * r, F: 6, rigidBone: 'jaw' },
35
- ],
36
- ],
37
- fade(x, y, z, name, patch) {
38
- const sN = neckS(x, y, z);
39
- if (name === 'body') return 1 - smoothstep(-B, B, sN);
40
- if (name === 'head') {
41
- // (the head surface reaches 1.5 mm past the body's cut: the two overlap instead of leaving a
42
- // see-through crack where the meshes do not coincide exactly)
43
- let f = smoothstep(-B - 0.0015, B - 0.0015, sN);
44
- if (patches.length) { const ew = eyePatchWeight(x, y, z); f *= patch ? ew : 1 - ew; }
45
- return f;
46
- }
47
- return 1;
48
- },
49
- };
50
- }
@@ -1,83 +0,0 @@
1
- // Crow skeleton in bind pose (metres). Forward = +Z, up = +Y, the bird's left = +X; ground at y = 0,
2
- // the feet under the centre of mass at z ~ 0. Proportions from the side reference photo (side1: tarsus
3
- // 60 mm -> 1.3 mm/px; bill tip to tail tip 0.44 m, crown 0.33 m above the feet with the head up) and
4
- // corvid osteometry (femur 47, tibiotarsus 84, tarsometatarsus 57 mm; humerus 67, ulna 78, hand 58 mm).
5
- // Wings are bound half open (drooped out to the side) so the arm skin deforms evenly toward both the
6
- // folded and the spread wing; the flight feathers are separate bones (see core/rig/bird.js).
7
- import { buildRig } from '../../core/rig/rig.js';
8
- import { birdBones, birdLimbs, neckChain, wingJoints, featherJoints } from '../../core/rig/bird.js';
9
- import { WING, FEATHERS } from './motion.js';
10
-
11
- export const NECK_SEGS = 4;
12
- // the head sits low and close on the body (the neck's S is hidden in the feathers): HEAD_DROP moves
13
- // the skull and bill down / back from the base layout (otherwise the neck reads thick and upright)
14
- export const HEAD_DROP = [0, -0.005, -0.003];
15
- const hd = (v) => [v[0] + HEAD_DROP[0], v[1] + HEAD_DROP[1], v[2] + HEAD_DROP[2]];
16
- export const HEAD_O = hd([0, 0.3, 0.106]); // head-local origin: between the eyes
17
-
18
- const n2 = (y, z) => { const l = Math.hypot(y, z); return [0, y / l, z / l]; };
19
-
20
- export function crowJoints() {
21
- const J = {
22
- synsacrum: [0, 0.166, -0.034],
23
- tailBase: [0, 0.168, -0.074],
24
- tailTip: [0, 0.166, -0.097],
25
- neckBase: [0, 0.205, 0.046],
26
- occiput: hd([0, 0.281, 0.064]),
27
- bill: hd([0, 0.305, 0.187]),
28
- jawHinge: hd([0, 0.29, 0.1]),
29
- jawTip: hd([0, 0.296, 0.181]),
30
- shoulderL: [0.03, 0.213, 0.03],
31
- hipL: [0.026, 0.15, -0.03],
32
- kneeL: [0.033, 0.122, 0.008],
33
- ankleL: [0.03, 0.058, -0.044],
34
- mtpL: [0.024, 0.0062, -0.02],
35
- };
36
- // toes: III (middle) forward, II inner, IV outer, I (hallux) back; two segments each (phalanges +
37
- // claw in the distal one), lying on the ground
38
- const toe = (j, yawDeg, a, b, back = false) => {
39
- const y = (yawDeg * Math.PI) / 180, m = J.mtpL;
40
- const dir = back ? [Math.sin(y), 0, -Math.cos(y)] : [Math.sin(y), 0, Math.cos(y)];
41
- J[`t${j}mL`] = [m[0] + dir[0] * a, 0.0034, m[2] + dir[2] * a];
42
- J[`t${j}tL`] = [m[0] + dir[0] * (a + b), 0.0022, m[2] + dir[2] * (a + b)];
43
- };
44
- toe(3, 2, 0.02, 0.021);
45
- toe(2, -22, 0.014, 0.016);
46
- toe(4, 24, 0.015, 0.017);
47
- toe(1, -6, 0.014, 0.015, true);
48
- neckChain(J, NECK_SEGS, n2(0.45, 1), n2(1, -0.35), 0.42);
49
- wingJoints(J, WING);
50
- featherJoints(J, WING, FEATHERS, { bindFan: 0.2 });
51
- return J;
52
- }
53
-
54
- export function crowRig() {
55
- const J = crowJoints();
56
- const neck = Array.from({ length: NECK_SEGS - 1 }, (_, i) => 'neck' + (NECK_SEGS - 1 - i));
57
- const neckBones = Array.from({ length: NECK_SEGS }, (_, i) => 'neck' + (NECK_SEGS - 1 - i));
58
- return buildRig({
59
- joints: J,
60
- unit: 0.25,
61
- headOrigin: HEAD_O,
62
- bones: birdBones({ neckSegs: NECK_SEGS, jaw: true, primaries: FEATHERS.primaries.length, secondaries: FEATHERS.secondaries.length, rectrices: FEATHERS.rectrices.length }),
63
- axial: {
64
- points: ['bill', 'occiput', ...neck, 'neckBase', 'synsacrum', 'tailBase', 'tailTip'],
65
- bones: ['head', ...neckBones, 'chest', 'pelvis', 'tail'],
66
- // wide blends along the neck: a thick, feathered neck on few segments bends over its whole
67
- // length instead of creasing at the joints. The skull's influence runs well down the neck and
68
- // the neck base blends far into the breast (the breast feathers follow the neck), which keeps
69
- // skin distortion low in head-down / head-back poses (metrics: distort3)
70
- blend: Object.fromEntries([
71
- [1, [-0.5, 0.2]],
72
- ...Array.from({ length: NECK_SEGS - 1 }, (_, k) => [2 + k, [-0.1, 0.1]]),
73
- [1 + NECK_SEGS, [-0.45, 0.03]],
74
- ]),
75
- },
76
- limbs: birdLimbs({
77
- leg: { tCore: 0.95, aCore: 0.07, aBody: -0.05, midX: 0.012 },
78
- wing: { tCore: 0.3, aCore: 0.16, aBody: -0.16, midX: 0.02 },
79
- }),
80
- appendages: [],
81
- webTags: ['flankfold', 'scapular'],
82
- });
83
- }
@@ -1,118 +0,0 @@
1
- // The crow sculpted as a signed distance field (the feathered silhouette: contour feathers are part
2
- // of the body shape; flight feathers are cards, see core/build/featherCards.js).
3
- // Every primitive is attached to a bone and a group (axial / legL / wingL / jaw).
4
- import { HEAD_O, NECK_SEGS } from './rig.js';
5
- import { add, sub, mul, lerp, norm, cross, dot } from '../../core/math/vec.js';
6
- import { sculptEyeSocket } from '../../core/sdf/eyeSocket.js';
7
-
8
- // Eye (head-local, left): lateral-frontal (yaw 62 deg), visible iris ~7.5 mm, round aperture.
9
- export const EYE = { c: [0.0185, 0.0005, 0.003], r: 0.0056, back: 0.0016, yaw: 1.08, pitch: 0.05, lid: 0.00045, R: 0.0047, d: 0.0006, off: 0.0, tilt: 0, irisZ: 0.0036, irisR: 0.0044 };
10
-
11
- const hl = (v) => [v[0] + HEAD_O[0], v[1] + HEAD_O[1], v[2] + HEAD_O[2]];
12
-
13
- export function sculptCrow(m, rig) {
14
- const J = rig.J;
15
- // ellipsoid whose local Y follows ydir and local X follows (roughly) xdir; r = [x, y, z]
16
- const ellY = (o) => {
17
- const y = norm(o.ydir);
18
- let x = o.xdir || [1, 0, 0];
19
- x = norm(sub(x, mul(y, dot(x, y))));
20
- const z = cross(x, y);
21
- return m.ell({ ...o, axis: z, up: y });
22
- };
23
- const A = { bone: 'chest' }, Pv = { bone: 'pelvis' };
24
-
25
- // ---------------------------------------------------------------- TORSO (feathered)
26
- const tilt = norm([0, 0.5, 0.866]);
27
- m.ell({ ...A, tag: 'breast', c: [0, 0.182, 0.048], r: [0.044, 0.053, 0.07], axis: tilt, k: 0 });
28
- m.ell({ ...A, tag: 'mantle', c: [0, 0.2, 0.0], r: [0.043, 0.038, 0.07], axis: tilt, k: 0.02 });
29
- // straight underside from breast to vent (no sagging belly)
30
- m.ell({ ...Pv, tag: 'belly', c: [0, 0.14, -0.012], r: [0.041, 0.036, 0.07], axis: norm([0, 0.35, 1]), k: 0.022 });
31
- m.ell({ ...Pv, tag: 'rump', c: [0, 0.163, -0.07], r: [0.03, 0.03, 0.045], axis: norm([0, 0.3, 1]), k: 0.02 });
32
- m.ell({ bone: 'tail', tag: 'undertail', c: [0, 0.147, -0.108], r: [0.019, 0.015, 0.055], axis: norm([0, 0.18, 1]), k: 0.016 });
33
- m.ell({ bone: 'tail', tag: 'uppertail', c: [0, 0.172, -0.096], r: [0.019, 0.011, 0.032], axis: norm([0, 0.1, 1]), k: 0.012 });
34
- for (const s of [1, -1]) {
35
- m.ell({ ...Pv, tag: 'flankfold', c: [0.026 * s, 0.145, -0.02], r: [0.02, 0.03, 0.06], k: 0.02 });
36
- // sides under the folded wing: the wing's lower edge is the silhouette
37
- m.ell({ ...Pv, tag: 'sides', c: [0.03 * s, 0.162, -0.012], r: [0.017, 0.026, 0.066], axis: norm([0, 0.2, 1]), k: 0.02 });
38
- m.ell({ ...A, tag: 'scapular', c: [0.026 * s, 0.211, 0.004], r: [0.02, 0.014, 0.05], axis: tilt, k: 0.018 });
39
- }
40
-
41
- // ---------------------------------------------------------------- NECK
42
- const nj = ['neckBase', ...Array.from({ length: NECK_SEGS - 1 }, (_, i) => 'neck' + (i + 1)), 'occiput'];
43
- // radius tapers from the base (30 mm) to the skull (19 mm)
44
- const nr = nj.map((_, i) => { const u = i / NECK_SEGS; return 0.03 - 0.011 * Math.pow(u, 0.8); });
45
- for (let i = 0; i < NECK_SEGS; i++) m.cone({ bone: 'neck' + i, tag: 'neck', a: J[nj[i]], b: J[nj[i + 1]], ra: nr[i], rb: nr[i + 1], k: 0.02 });
46
- // throat filled out: bill, chin, throat and breast in one convex line
47
- m.ell({ bone: 'neck' + Math.round(NECK_SEGS * 0.3), tag: 'throat', c: [0, 0.232, 0.087], r: [0.021, 0.028, 0.027], axis: norm([0, 0.6, 1]), k: 0.021 });
48
- m.ell({ bone: 'neck' + Math.round(NECK_SEGS * 0.55), tag: 'nape', c: [0, 0.248, 0.04], r: [0.0166, 0.02, 0.0204], k: 0.022 });
49
-
50
- // ---------------------------------------------------------------- HEAD (head-local, see HEAD_O)
51
- // landmarks from side1 / face1: bill tip (0, 0.005, 0.081), bill base at z 0.031 (19 mm deep),
52
- // eyes (+-0.0185, 0, 0.003), crown 0.029 above the eyes, occiput (0, -0.019, -0.042)
53
- const H = { bone: 'head' };
54
- // one smooth dome from the forehead over the crown to the nape (no double hump)
55
- m.ell({ ...H, tag: 'cranium', c: hl([0, 0.004, -0.01]), r: [0.0185, 0.021, 0.031], k: 0.014 });
56
- m.ell({ ...H, tag: 'crown', c: hl([0, 0.012, 0.006]), r: [0.0145, 0.0105, 0.022], axis: norm([0, -0.25, 1]), k: 0.016 });
57
- m.ell({ ...H, tag: 'forehead', c: hl([0, 0.0115, 0.022]), r: [0.0115, 0.0115, 0.016], axis: norm([0, -0.45, 1]), k: 0.012 });
58
- m.ell({ ...H, tag: 'chin', c: hl([0, -0.02, 0.006]), r: [0.012, 0.012, 0.026], axis: norm([0, 0.25, 1]), k: 0.012 });
59
- for (const s of [1, -1]) {
60
- m.ell({ ...H, tag: 'cheek', c: hl([0.011 * s, -0.009, 0.01]), r: [0.009, 0.012, 0.02], k: 0.008 });
61
- m.ell({ ...H, tag: 'brow', c: hl([0.013 * s, 0.009, 0.004]), r: [0.007, 0.006, 0.014], k: 0.006 });
62
- sculptEyeSocket(m, EYE, HEAD_O, s, { bone: 'head' });
63
- }
64
- // upper mandible: deep at the base, culmen curving down to a sharp tip; nasal bristles cover the
65
- // basal third
66
- // massive bill: ~18 mm deep at the base (about as deep as the forehead), strongly curved culmen
67
- m.ell({ ...H, tag: 'bill', c: hl([0, 0.001, 0.042]), r: [0.0085, 0.0105, 0.022], axis: norm([0, -0.08, 1]), k: 0.007 });
68
- m.cone({ ...H, tag: 'bill', a: hl([0, 0.004, 0.054]), b: hl([0, 0.0028, 0.0808]), ra: 0.0068, rb: 0.001, k: 0.007 });
69
- m.cone({ ...H, tag: 'bill', a: hl([0, -0.004, 0.05]), b: hl([0, 0.0018, 0.0802]), ra: 0.0052, rb: 0.001, k: 0.006 });
70
- // nasal bristles lie flat along the top of the bill base
71
- m.ell({ ...H, tag: 'bristles', c: hl([0, 0.0098, 0.035]), r: [0.0078, 0.004, 0.013], axis: norm([0, -0.2, 1]), k: 0.005 });
72
- // lower mandible (own surface so the bill can open)
73
- const Jw = { bone: 'jaw', part: 'jaw' };
74
- m.ell({ ...Jw, tag: 'mandible', c: hl([0, -0.0098, 0.038]), r: [0.0075, 0.0052, 0.028], axis: norm([0, 0.08, 1]), k: 0.004 });
75
- m.cone({ ...Jw, tag: 'mandible', a: hl([0, -0.0082, 0.05]), b: hl([0, -0.0006, 0.0772]), ra: 0.0052, rb: 0.0009, k: 0.004 });
76
- m.ell({ ...Jw, tag: 'gonys', c: hl([0, -0.0135, 0.02]), r: [0.0095, 0.0068, 0.02], k: 0.006 });
77
-
78
- // ---------------------------------------------------------------- LEGS
79
- for (const s of [1, -1]) {
80
- const S = s > 0 ? 'L' : 'R', g = 'leg' + S;
81
- const j = (n) => J[n + S];
82
- // drumstick: feathered "trousers" down to ~1 cm above the ankle, then the bare lower tibiotarsus
83
- const kn = j('knee'), an = j('ankle');
84
- ellY({ bone: 'tibia' + S, group: g, tag: 'thigh', c: lerp(kn, an, 0.22), ydir: sub(an, kn), r: [0.017, 0.03, 0.02], k: 0.02 });
85
- m.cone({ bone: 'tibia' + S, group: g, tag: 'trousers', a: lerp(kn, an, 0.3), b: lerp(kn, an, 0.8), ra: 0.014, rb: 0.0075, k: 0.01 });
86
- m.cone({ bone: 'tibia' + S, group: g, tag: 'shank', a: lerp(kn, an, 0.7), b: an, ra: 0.0055, rb: 0.0045, k: 0.004 });
87
- m.cone({ bone: 'tarsus' + S, group: g, tag: 'tarsus', a: an, b: j('mtp'), ra: 0.0044, rb: 0.0036, k: 0.003 });
88
- m.sphere({ bone: 'tarsus' + S, group: g, tag: 'pad', c: add(j('mtp'), [0, -0.0015, 0.001]), rad: 0.0045, k: 0.003 });
89
- for (const t of [1, 2, 3, 4]) {
90
- const a = j('mtp'), b = J[`t${t}m${S}`], c = J[`t${t}t${S}`];
91
- const r0 = t === 1 ? 0.0032 : 0.0028;
92
- m.cone({ bone: `toe${t}a${S}`, group: g, tag: 'toe', a, b, ra: r0, rb: 0.0024, k: 0.0025 });
93
- m.cone({ bone: `toe${t}b${S}`, group: g, tag: 'toe', a: b, b: lerp(b, c, 0.72), ra: 0.0024, rb: 0.0017, k: 0.002 });
94
- m.cone({ bone: `toe${t}b${S}`, group: g, tag: 'claw', a: lerp(b, c, 0.65), b: c, ra: 0.0015, rb: 0.0003, k: 0.001 });
95
- }
96
- }
97
-
98
- // ---------------------------------------------------------------- WINGS (arm; flight feathers are cards)
99
- for (const s of [1, -1]) {
100
- const S = s > 0 ? 'L' : 'R', g = 'wing' + S;
101
- const sh = J['shoulder' + S], el = J['elbow' + S], wr = J['wrist' + S], tp = J['handTip' + S];
102
- let n = norm(cross(sub(el, sh), sub(wr, el)));
103
- if (n[1] < 0) n = mul(n, -1);
104
- const seg = (a, b, bone, thick, chord, back, tag, k = 0.008) => {
105
- const d = norm(sub(b, a));
106
- const t = mul(norm(cross(n, d)), s); // trailing side
107
- const c = add(lerp(a, b, 0.5), mul(t, back));
108
- return ellY({ bone, group: g, tag, c, ydir: d, xdir: n, r: [thick, Math.hypot(...sub(b, a)) * 0.58, chord], k });
109
- };
110
- seg(sh, el, 'humerus' + S, 0.01, 0.026, 0.009, 'arm', 0.012);
111
- seg(el, wr, 'ulna' + S, 0.0085, 0.026, 0.011, 'arm');
112
- seg(wr, tp, 'hand' + S, 0.0055, 0.012, 0.004, 'hand', 0.006);
113
- // leading-edge roll (propatagium, marginal coverts) on the forearm only: it stays on the arm when
114
- // the elbow opens (a web spanning shoulder -> wrist swings forward as a loop)
115
- seg(lerp(el, wr, 0.08), wr, 'ulna' + S, 0.0065, 0.009, -0.009, 'patagium', 0.009);
116
- m.sphere({ bone: 'hand' + S, group: g, tag: 'wrist', c: wr, rad: 0.0065, k: 0.006 });
117
- }
118
- }