@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  239. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  240. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  241. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  242. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  245. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  246. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  247. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  248. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,262 +0,0 @@
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- // Turns packed build data into renderable three.js objects: the skinned base surface, instanced
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- // coat shells, silhouette fins and the eyes, all skinned with dual quaternions (dqs.js).
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- //
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- // Draw calls per animal (main pass):
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- // hero / high base + shells + fins + eyes (5 for two eyes)
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- // medium / low base + shells + eyes (4)
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- // crowd base only, eyes painted in (1)
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- // plus one shadow draw (the base) per shadow-casting light. Order: base (opaque), shells (blended, writing
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- // depth), fins (blended, tested against the shells' depth from 0.6 hair lengths nearer the camera).
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- import * as THREE from 'three';
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- import { createSkeleton } from './skeleton.js';
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- import { createCoatMaterials, createShadowMaterials, makeCoatUniforms, setMaterialsDebug, MAX_PAINTED_EYES } from './coatMaterial.js';
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- import { DQSkin } from './dqs.js';
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- import { createEyes, EyeRig, setEyeLook } from './eyes.js';
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- import { QUALITY } from '../build/pipeline.js';
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- import { createMembranes, hasHair } from './membranes.js';
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-
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- const DEBUG_MODES = { albedo: 1, weights: 2, material: 3, holes: 4 };
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-
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- export function createAnimalObject(data, species = {}, opts = {}) {
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- const g = new THREE.BufferGeometry();
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- g.setAttribute('position', new THREE.BufferAttribute(data.pos, 3));
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- g.setAttribute('normal', new THREE.BufferAttribute(data.nrm, 3));
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- g.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(data.skinIndex, 4));
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- g.setAttribute('skinWeight', new THREE.BufferAttribute(data.skinWeight, 4));
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- g.setAttribute('aComb', new THREE.BufferAttribute(data.comb, 3));
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- g.setAttribute('aTint', new THREE.BufferAttribute(data.tint, 4));
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- g.setAttribute('aCoat', new THREE.BufferAttribute(data.coat, 4));
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- g.setAttribute('aPat', new THREE.BufferAttribute(data.pat, 4));
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- g.setAttribute('aSurf', new THREE.BufferAttribute(data.surf, 4));
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- g.setIndex(new THREE.BufferAttribute(data.index, 1));
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- g.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1e6);
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-
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- // shells: one instanced draw sharing every buffer of the base
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- const sg = new THREE.InstancedBufferGeometry();
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- for (const k of Object.keys(g.attributes)) sg.setAttribute(k, g.attributes[k]);
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- sg.setIndex(g.index);
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- sg.boundingSphere = g.boundingSphere;
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-
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- const sk = createSkeleton(data);
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- const dqs = new DQSkin(sk);
42
- // species.render may be a function of the individual (e.g. a mark colour that follows the morph)
43
- const hints = (typeof species.render === 'function' ? species.render(data.params) : species.render) || {};
44
- const uniforms = makeCoatUniforms(hints);
45
- uniforms.uDQ.value = dqs.tex;
46
- // cross-fade seams: the handed-over half of each overlap band sinks under the other surface
47
- // (build/seams.js) instead of ending at a step the eye can see into
48
- if (Number.isFinite(data.seamSink)) uniforms.uSeam.value.set(data.seamSink, 0.1);
49
- const mats = createCoatMaterials(uniforms);
50
- const shadowMats = createShadowMaterials(uniforms);
51
-
52
- const base = new THREE.Mesh(g, mats.base);
53
- base.name = 'base';
54
- base.frustumCulled = false;
55
- base.castShadow = opts.castShadow ?? true;
56
- base.receiveShadow = opts.receiveShadow ?? true;
57
- base.customDepthMaterial = shadowMats.depth;
58
- base.customDistanceMaterial = shadowMats.distance;
59
-
60
- const shells = new THREE.Mesh(sg, mats.shells);
61
- shells.name = 'shells';
62
- shells.frustumCulled = false;
63
- shells.renderOrder = 10;
64
- shells.receiveShadow = base.receiveShadow;
65
-
66
- // silhouette fins: a 2-segment strand card instanced once per skin vertex; per-vertex data as
67
- // instanced attributes (the same typed arrays as the base); most cards collapse in the vertex shader
68
- const fg = new THREE.InstancedBufferGeometry();
69
- fg.setAttribute('position', new THREE.Float32BufferAttribute([-0.5, 0, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 1, 0, 0.5, 1, 0], 3));
70
- fg.setIndex([0, 1, 3, 0, 3, 2, 2, 3, 5, 2, 5, 4]);
71
- const inst = (name, arr, size) => fg.setAttribute(name, new THREE.InstancedBufferAttribute(arr, size));
72
- inst('iPos', data.pos, 3);
73
- inst('iNrm', data.nrm, 3);
74
- inst('iComb', data.comb, 3);
75
- inst('iTint', data.tint, 4);
76
- inst('iCoat', data.coat, 4);
77
- inst('iPat', data.pat, 4);
78
- inst('iSurf', data.surf, 4);
79
- inst('iSkinIndex', new Float32Array(data.skinIndex), 4);
80
- inst('iSkinWeight', data.skinWeight, 4);
81
- fg.instanceCount = data.nV;
82
- fg.boundingSphere = g.boundingSphere;
83
- const fins = new THREE.Mesh(fg, mats.fins);
84
- fins.name = 'fins';
85
- fins.frustumCulled = false;
86
- fins.renderOrder = 11;
87
- fins.receiveShadow = base.receiveShadow;
88
-
89
- const eyeData = data.eyes || [];
90
- const { eyes, uniforms: eyeUniforms, look, geometries: eyeGeos } = createEyes(eyeData);
91
- const eyeRig = new EyeRig(eyes, eyeUniforms, sk, look);
92
- // crowd tier: the eyes painted into the base
93
- const paintEyes = (lk) => {
94
- for (let i = 0; i < MAX_PAINTED_EYES; i++) {
95
- const ed = eyeData[i];
96
- if (!ed) { uniforms.uEyes.value[i].set(0, 0, 0, 0); continue; }
97
- uniforms.uEyes.value[i].set(ed.c[0], ed.c[1], ed.c[2], ed.spec.r * (ed.scale || 1));
98
- const m = lk.lids === 'simple' ? [0.01, 0.01, 0.01] : lk.iris.mid;
99
- uniforms.uEyeTint.value[i].setRGB(m[0] * 0.6, m[1] * 0.6, m[2] * 0.6);
100
- }
101
- };
102
- paintEyes(look);
103
-
104
- // translucent fin membranes (material 11) in their own draw; no shells / hair fins without hair
105
- const membranes = createMembranes(data, g, mats.membrane, shadowMats, { castShadow: base.castShadow, receiveShadow: base.receiveShadow });
106
- const hairy = hasHair(data);
107
-
108
- const group = new THREE.Group();
109
- group.name = data.species;
110
- group.add(base, shells, fins, ...eyes);
111
- if (membranes) group.add(membranes.mesh);
112
-
113
- const furForce = new THREE.Vector3(), accS = new THREE.Vector3(), lastV = new THREE.Vector3(), acc = new THREE.Vector3();
114
- let debugMode = null, coverings = true, disposed = false, firstVel = true;
115
- const obj = {
116
- group, base, shells, fins, eyes, eyeRig, eyeUniforms, skeleton: sk, dqs, uniforms, membranes: membranes?.mesh || null,
117
- materials: { ...mats, eyes: eyes.map((e) => e.material), depth: shadowMats.depth, distance: shadowMats.distance },
118
- geometry: g, shellGeometry: sg, finGeometry: fg,
119
- tier: QUALITY[opts.quality] ? opts.quality : QUALITY[data.quality] ? data.quality : 'high',
120
- };
121
- obj.quality = QUALITY[obj.tier];
122
-
123
- // tier transitions (setQuality(q, { transition })): the shell count and the silhouette fins ease to the
124
- // new tier over time instead of switching in one frame (an adaptive quality controller stepping a
125
- // tier down and up again showed the coat appearing and disappearing). shellsNow is fractional: the
126
- // layers keep their spacing 1 / shellsNow and the topmost partial layer fades in by the fraction.
127
- let shellsNow = -1, finsNow = -1, ease = 0;
128
- const shellTarget = () => Math.max(0, obj.quality.shells);
129
- const finTarget = () => (obj.quality.fins ? 1 : 0);
130
- const syncVis = () => {
131
- const Q = obj.quality;
132
- const crowd = Q.shells <= 0;
133
- const fur = coverings;
134
- // (into or out of the crowd tier, or no transition asked: jump; the crowd base has its own tone)
135
- if (ease <= 0 || crowd || shellsNow <= 0) { shellsNow = shellTarget(); finsNow = finTarget(); }
136
- const nS = Math.max(shellsNow, shellTarget() > 0 ? 1 : 0);
137
- shells.visible = fur && nS > 0 && hairy;
138
- sg.instanceCount = Math.max(0, Math.ceil(nS - 1e-3));
139
- uniforms.uShells.value = Math.max(1, nS);
140
- uniforms.uShellsOn.value = shells.visible ? 1 : 0;
141
- // (render hint fins: false: a very long coat, whose base-mesh silhouette lies deep inside the fur,
142
- // drew the fins as dark contour lines across the coat)
143
- uniforms.uFinFade.value = finsNow;
144
- fins.visible = fur && finsNow > 0.002 && hairy && hints.fins !== false;
145
- membranes?.setCrowd(crowd);
146
- for (const e of eyes) e.visible = !crowd;
147
- uniforms.uPaintEyes.value = crowd ? 1 : 0;
148
- // the shell-less base is brighter and a little more orange than the same coat under its shells:
149
- // matched to the hero tier's mean colour (silhouette-masked side view)
150
- const tone = hints.baseTone || [0.9, 0.915, 0.935];
151
- uniforms.uBaseTone.value.set(...(uniforms.uShellsOn.value > 0.5 ? [1, 1, 1] : tone));
152
- const dm = DEBUG_MODES[debugMode] || 0;
153
- uniforms.uDebug.value = dm;
154
- setMaterialsDebug(mats, dm > 0);
155
- // 'holes': the base is drawn two-sided and its back faces solid red, so any gap in the skin (a
156
- // clipped region, a seam that opens, a carve cut through) shows red where the inside is seen
157
- const side = dm === 4 ? THREE.DoubleSide : THREE.FrontSide;
158
- if (mats.base.side !== side) { mats.base.side = side; mats.base.needsUpdate = true; }
159
- };
160
- // one step of a tier transition (obj.update), on the wall clock: a paused or slowed animal still eases
161
- let lastWall = 0;
162
- const wall = () => (typeof performance !== 'undefined' ? performance.now() : Date.now()) / 1000;
163
- const stepTransition = () => {
164
- if (ease <= 0) return;
165
- const t = wall(), dt = Math.min(0.1, Math.max(0, t - lastWall));
166
- lastWall = t;
167
- if (!(dt > 0)) return;
168
- const sT = shellTarget(), fT = finTarget();
169
- if (shellsNow === sT && finsNow === fT) { ease = 0; return; }
170
- // shells: the whole difference in `ease` seconds (at least 6 layers a second); fins: their opacity
171
- const ds = Math.max(6, Math.abs(sT - shellsNow) / ease) * dt;
172
- shellsNow = Math.abs(sT - shellsNow) <= ds ? sT : shellsNow + Math.sign(sT - shellsNow) * ds;
173
- const df = dt / ease;
174
- finsNow = Math.abs(fT - finsNow) <= df ? fT : finsNow + Math.sign(fT - finsNow) * df;
175
- syncVis();
176
- };
177
- /** Switch tier at runtime ('hero' | 'high' | 'medium' | 'low' | 'crowd'): shells, fins, eyes. The mesh
178
- * resolution stays the one it was built with. opts.transition (seconds, default 0): ease the shell count
179
- * and the fins' opacity to the new tier over that time (update() advances it) instead of switching at
180
- * once; transitions into or out of the crowd tier are immediate. */
181
- obj.setQuality = (q, opts = {}) => {
182
- if (!QUALITY[q]) return obj;
183
- obj.tier = q; obj.quality = QUALITY[q];
184
- ease = Math.max(0, +opts.transition || 0);
185
- lastWall = wall();
186
- syncVis(); return obj;
187
- };
188
- /** Show / hide the coverings (shells + fins); the base alone still reads as fur. */
189
- obj.setCoverings = (on) => { coverings = !!on; syncVis(); return obj; };
190
- /** Debug views: 'albedo' | 'weights' (skin weights) | 'material' (material id colours) | 'holes' (back faces
191
- * of the base in red: gaps in the skin) | 'bare' (coverings off). */
192
- obj.setDebug = (mode, on = true) => {
193
- if (mode === 'bare' || mode === 'coverings') { coverings = !on; syncVis(); return obj; }
194
- debugMode = on ? mode : null; syncVis(); return obj;
195
- };
196
- /** Light the coat with a scene's image-based environment too (three.js applies scene.environment to its
197
- * own standard materials only): sh = the environment's diffuse light as 9 world-space SH coefficients
198
- * (a THREE.SphericalHarmonics3, a LightProbe's .sh, or an array of 9 Vector3), times intensity (pass
199
- * scene.environmentIntensity, as three.js does for the ground and props). null = none (the default). */
200
- obj.setEnvironmentLight = (sh, intensity = 1) => {
201
- const co = sh?.coefficients || sh;
202
- const u = uniforms.uEnvSH.value;
203
- if (!co || co.length < 9 || !(intensity > 0)) { uniforms.uEnvOn.value = 0; return obj; }
204
- for (let i = 0; i < 9; i++) u[i].copy(co[i]).multiplyScalar(intensity);
205
- uniforms.uEnvOn.value = 1;
206
- return obj;
207
- };
208
- /** Preview any material id (0..9) on the whole body; -1 = off. */
209
- obj.setForceMaterial = (id) => { uniforms.uForceMat.value = id === null || id === undefined ? -1 : id; return obj; };
210
- /** Override eye look params (pupil, lids, iris, sclera, pupilSize, lidColor) at runtime. */
211
- obj.setEyeLook = (look) => {
212
- const L = setEyeLook(eyes, eyeUniforms, { ...(eyeData[0]?.look || {}), ...look });
213
- eyeRig.setLook(L); paintEyes(L); return obj;
214
- };
215
-
216
- obj.update = ({ dt = 0, time = 0, motion = null } = {}) => {
217
- if (disposed) return;
218
- stepTransition();
219
- // (a crowd-LOD motion frame that only carried the skeleton rigidly: carry the packed dual
220
- // quaternions too, when the previous motion frame was packed)
221
- const mf = motion?.frame;
222
- if (motion?.rigidCarry && mf !== undefined && dqs.frame === mf - 1) dqs.carry(motion.rigidCarry); else dqs.update();
223
- dqs.frame = mf;
224
- const state = motion?.state || {};
225
- eyeRig.update(dt, { root: rootOf(group), state, look: motion?.input?.look || null });
226
- // coat dynamics: gravity + inertia + drag
227
- const vel = state.velocity;
228
- if (dt > 1e-4 && vel) {
229
- if (firstVel) { lastV.copy(vel); firstVel = false; }
230
- acc.copy(vel).sub(lastV).divideScalar(dt);
231
- lastV.copy(vel);
232
- if (Number.isFinite(acc.x + acc.y + acc.z)) accS.lerp(acc, 1 - Math.exp(-dt * 10));
233
- furForce.set(0, -0.22, 0).addScaledVector(accS, -0.02).addScaledVector(vel, -0.012);
234
- furForce.x += Math.sin(time * 1.3) * 0.05;
235
- furForce.clampLength(0, 0.9);
236
- if (Number.isFinite(furForce.x + furForce.y + furForce.z)) uniforms.uFurForce.value.copy(furForce);
237
- }
238
- // piloerection (hackles) from the motion state, eased
239
- const fr = Number.isFinite(state.furRaise) ? state.furRaise : 0;
240
- uniforms.uFurRaise.value += (fr - uniforms.uFurRaise.value) * (dt > 0 ? 1 - Math.exp(-dt * 8) : 1);
241
- uniforms.uTime.value = time;
242
- };
243
-
244
- /** Frees every GPU resource this animal owns (geometries, materials, programs' uniforms, textures). */
245
- obj.dispose = () => {
246
- if (disposed) return;
247
- disposed = true;
248
- g.dispose(); sg.dispose(); fg.dispose(); dqs.tex.dispose(); membranes?.dispose();
249
- for (const m of Object.values(mats)) m.dispose();
250
- shadowMats.depth.dispose(); shadowMats.distance.dispose();
251
- for (const e of eyes) e.material.dispose();
252
- for (const eg of eyeGeos) eg.dispose();
253
- group.removeFromParent();
254
- };
255
- syncVis();
256
- return obj;
257
- }
258
-
259
- function rootOf(o) {
260
- while (o.parent) o = o.parent;
261
- return o;
262
- }